#the last one might take a few days
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One more chapter left. Of Breathing Gods.
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I love thinking about how this would go down with them
#ghost rider dandadan au#lisa totally brings this up again. ‘awwwwww my evil minion is no longer evil minion-ing’ ‘what the fuck are you talking about??’#gotta be direct with this one girlie pop he’s one dense motherfucker. usual flirting techniques ain’t gonna apply here#REALLY need to draw their respective ‘jealous rage’ moments#some days lisa thinks she might have hit aira with that washing too hard. other days she thinks ‘perhaps not hard enough’#idk how jealous of a person robbie is in canon I’m thinking it’s not that bad. but in the dandadan world he’s got a couple things going-#against ‘reasonable behavior’#Robbie would be way closer to lisa in this universe considering their shared nightmare experience lmao#and then here comes along this dude outta NOWHERE and he’s ‘open’ and ‘trusting’ and ‘outgoing’#ALL THINGS ROBBIE REALLY ISNT#and the dude wastes NO TIME hitting on lisa. like. okay jiji. can you take a few fucking steps back please.#robbie reyes#lisa (ghost rider)#lisa o’toole#<- fuck it. tagging her name as that. she deserves a last name and that’s a good one.#my art#ANYWAY can you tell I’ve been thinking about this a lot#I just want them being kind of insane about each other to transfer over yk#please pardon the shitpost quality I am ✨tired✨ but I wanted to talk about them so so SO bad
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Bam bing bong, summary of my doodles in 2024
#what a year#ive never compiled it neatly before#i was gonna wait it out cuz i havent finish my Christmas pieces yet but im also like ehhhhhhhhhhhhhhhh fuck it so yeah hehe#this year I’ve expanded my socials to bluesky and instagram#I’ve always did two collabs this year which is still wild to me (im planning to do more next year hopefully)#(if my social anxiety can just get over it)#in tappy’s voice: gomz no balls#i also need to do more color piece#launching ☕️ this year has helped to do that#to do at least one colored piece each month#i have a video of me going thru my doodles from January to December in the works but i think i might not able to finish it on time#we’ll see#still gotto tackle the last few ☕️ requests after con#this year I’ve drawn a lot more Price!! that’s why he’s the main character this year#i would put Raven but she’s always a main so#im really happy to have found a nice chibi style and stick with it#consistency is always a struggle for me esp with my non chibi style#some of what i drew this year was awful HDJSHSHS but its nice seeing progress#December suit Price is my proudest non-chibi work and I wish to continue that style next year#moving forward I want to continue to improve and do better but also take it easy#burnt myself out too many times this year due to drawing nearly every day + stress + uni#stress management plan is needed but i SUCK at it#me as a pharmacy student counselling patients [it is important to try to relax and manage stress properly]#what a joke JDJDHDHHD#at least my blood pressure readings stabilized finally on gawd it was on the borders for a few months#it’s been a fun year and I’ve made a lot of new friends too#drabbled in a few fandom and community here and there#thank you for having me everyone :)#gummmyart#art summary 2024
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you have my soul, you have my heart ♡
#LUCY#Band LUCY#Shin Yechan#Choi Sangyeop#Cho Wonsang#Jo Wonsang#Shin Gwangil#LUCY fanart#take 2 because i'm a distaster and posted this on the wrong blog haha#still figuring how out to tag these lol#kitkatart#i did it!! it's finally done!! on time!!!#well maybe not on time but in time lol#2022 encore concert live clip of flare my love#flare really is one of my absolute favorite songs#no matter how many times i hear it i fall in love with it every time#but this version in particular is so magical :)#i was thinking i might make a few freebies of the individual member versions for the vancouver show#do you think people would like that? i've never made freebies before so i'm not sure!#i think i'd be too shy to post about it and then hand them out but we'll see haha#okay back to chores and concert prepping again#i cannot believe i'm going to two lucy concerts and then have a work conference like two days after#i was only going to go to one concert but was convinced to go to a second at the last minute. to be fair it didn't take much convincing#this really did take forever but part of that is probably bc i haven't drawn anything real in like more than a year#also was i testing the procreate layer limit or was the procreate layer limit testing me lol#okay i'm done now i'll stop yapping :D#i hope you're all doing well!!#UPDATE: i did pass these out as freebies and also i got to give these to the lucys AHHH#I will never be over seeing them live and getting to meet them oh my gosh#they were soooo amazing and so so so sweet 🥺 other walwals at the concerts were also so nice!!
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Okay so once more, I ask of assistance. Not like… required but I’m not gonna lie, this could improve my life to such a significant degree that I’m asking anyways.
So. I have a lot of disabilities that make it hard to get around, but what I’m asking for is help with getting a bike… not really, I need a trike… I know that’s to embarrassing to say as an adult but with my instability I don’t have the ability to keep upright on a bike. I need a trike.
I live in a VERY bike friendly town. It’s small (tho I’m still limited to very small parts of the town because I can only walk for so long and in this heat that’s a very short amount of time) and we actually have dedicated bike lanes here. We even have started construction on multiple bike lanes with center dividers to keep cars out of them, that’s how much this town is friendly to bikes.
And frankly the price isn’t that high either. Like 280$ or so, and I can order one on Amazon (no I cannot buy a trike in this town) and they have them with the giant baskets in the back for groceries and I can get a personal shopping basket for the front of the cart and that would bet. Awesome.
So. Ultimately, I would like a better quality of life and being restricted to a very small part of town because of mobility is kind of sad… I will accept any help you guys wanna give and drop into my PayPal in the bio.
#I can’t go to grocery stores across town or even regularly go to my pharmacy#there are a lot of places I can’t go#because I know it’ll take too long to walk there and it might make me sick to try#I want to go shopping with dad#I want to go to the farmers market#I want to go to random town events without planning weeks in advance#only for me to know that if I try I’ll be super sick when I get there#I can’t leave my house because I can only go so far#driving isn’t an option with my nerve tremors either#I went to the store entirely for some meds an a few snacks and it gave me so much anxiety cause I hadn’t planned it#I’ve actually started scheduling my doctors appointments less because I won’t be able to go as often#I’ve waited till the last day to get my meds and still had to ask dad to get them for me cause it was too much for me#it’s tough and i desperately want a live where I can just leave my house#that’s why I’m asking I’m so tired of being stuck in one room all my life
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I occasionally wish to reach out to old friends/acquaintances I haven't spoken to since high school/some other even earlier time in my life, but I have SOOO little social energy even for required tasks (like making dr phone calls or etc), I never have any leftover for extra ones, and it would be very odd to message someone I haven't spoken to in like 5 years out of the blue but then take 4 entire months to respond back lol.. My natural curiosity with nostalgia/collecting details of the past/etc. (literally if I were born a little earlier I would definitely do scrapbooking or something lol) is very strong, but, alas, not strong enough to beat out the Social Issues Demons apparently
#facebook always does that 'here's a post from this day 8 years ago' thing. and I see old comments interacting#with people and it's so like.. OOOOO~~ where are they now?? what's going on? how much have they changed as people?#how much are they the same? this is fascinating. i should contact them!!' but then it's like... take that to it's logical conclusion though#you would contact them and then IF they even responded it would take you 80 years to respond and then they would#think there was something wrong or that you were trying to be insulting or something. To contact anyone I need to include an 85 page#disclaimer of all of my social issues & mental illness things. 'If i take 3 weeks to reply I promise it has nothing to do with u' etc lol#THIS is why more people need to be into phone calls/voice calls/some form of audio real time communication/etc.#I think one of the main things that's hard about messaging through text for me is it's so unscheduled and open ended#(plus it takes forever if you're talking about anything in detail and gets very long very quickly)#because like you can send a message and then just get a reply whenever. and then you're expected to reply back whenever#so it's like you never know when the response will come or when a new obligation to reply can come up? so it's like this sudden thing with#no outline?? if that makes sense. whereas a phone call is very like 'hello let's schedule a call from 10am - 2pm on thursday'. And you know#EXACTLY when the interaction will start and EXACTLY when it will end and you can plan around it in your schedule easily.#I have the reverse thing of a lot of people (how people don't pick up phone calls/hate calls/only text)#I would literally talk on the phone with a stranger. I would have a discord voice chat with someone I barely know.#if someone I hardly even remember from elementary school asked to have a voice call with me out of nowhere I would do it.#but if a stranger MESSAGED me?? or someone I barely know sent me a TEXT or something?? I will never reply probably#It's just too vague and weird. and you can't read voice tone over text. and the interaction could last forever with no clear end#point and etc. etc. But a call is like. set. established. clear boundaries. you can read the flow of conversation better. rapport. etc. etc#I get that I guess people feel more anonymous or distanced over text?? but you can have fake phone numbers on the computer. or do like disc#rd calls. or zoom without a camera or etc. etc. Also the distance that's present in text is BAD distance because it just means that tone is#not conveyed properly and you will never truly get a sense of the person's conversational vibe or mannerisms or how well you really click.#ANYWAY ghgjh...... I'm so so so interested in concepts of like.. How did that one kid I used to talk to in elementary school#but then they moved away in 5th grade - how did they end up? what are they doing now?? etc. etc. Like despite the severe social anhedonia#and general lack of connection with others I'm just really fascinated in like.. idk. the human development of it all and like#the concept of how we're actually a million different people through the course of our lives ever evolving in different iterations and etc.#PLUS again. i love nostalgia. sometimes old peple you know might remember a shared memory or can tell you about something you forgot#or etc. like it's SUCH A COOL THING in CONCEPT but I am too socially inept generally speaking lol. which people I still talk to today are#familiar with my 'phone call once every few months' communication style. but strangers would just be like... wtf. And I don't blame them#Sure I literally cannot change the physical health + brain issues i have - but also I know enough to not put others through that lol
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Aftermare Week 2024
Day2(6): Destroy(ed)/(Re)Building
Geno was hanging upside-down from the Tree of Feelings, just above where Nightmare was. Nightmare was reading a book he got from the library. Nightmare's thoughts wandered, he couldn't help but think on how the last year went. The villagers, particularly the ones who were very hostile to him, were starting to actually give him a chance. He can't help but to believe that Geno arriving here was the cause of it, though it took a while for this to happen. They still bullied and hurt him after Geno showed up, but Geno had started protecting him. Something that Dream never-... No, it wasn't Dream's fault. Dream didn't know it was happening, or at least didn't know the extent of it. He wished he said something before, now, as things were getting better with both Geno and Dream advocating for the villagers to stop abusing him(he wasn't sure if that's what he'd call it, but Geno insisted that's what they were doing to him). He's incredibly grateful for Geno, even if he went and told Dream after the last time the bad villagers attacked him when he didn't want him to. He couldn't deny that it felt better to have his brother know about it now, though, not after the results that came afterwards.
The villagers no longer unofficially banned him from entering the village with or without his brother(they never said he wasn't allowed but the way they treated him pretty much implied it), some of them were still wary of him, but they were starting to warm up to him it seems. Some of them even apologized for not helping him sooner, they were some of the ones who weren't mean to him, though they never helped much before, if they knew at all. He certainly didn't want to dwell on how many people might not have known what was happening to him, or who knew what was happening and didn't care.
Overall, it's only been good ever since Geno arrived, they even started dating a month ago. Geno still misses his brother, but he's been happy here.
Noticing the position of the sun as being roughly noon, Nightmare was about to ask if Geno wanted to grab a bite to eat for lunch. But before he did, there seemed to be a sudden flash of light. And as soon as the light faded and he could see again, there was what he could only describe as a tear in the air beside Geno. He immediately dropped the book as he jumped up, and Geno, still partially blinded, falls off the branch trying to right himself. Just as Nightmare was about to catch him, the tear started to drag Geno in. He grabs Geno's scarf in one hand and tries to reach for his hand or something to try to keep him from going through the tear. Neither of them know what's on the other side, and they don't want to find out.
Unfortunately, it was not enough. Geno was pulled through, but not before his scarf was pulled from his neck, leaving Nightmare with only his scarf. Nightmare and Geno had one last look at each other, tears in their eyes as they realized this was the last time they'd see each other and horror at what was happening, then the tear in space closed.
Nightmare clutched the scarf as he broke down, and soon after rain clouds have gathered. Dream returned after it started pouring and as soon as he saw how distraught his brother was he ran to him. He nearly slipped on the grass, but caught himself. He noticed Geno was nowhere in sight but his priority is his brother right now.
"Brother, what's wrong? Are you ok? Are you hurt? Where's Geno, I don't see him? Wait, is that his-"
"He- he's gone, he's gone and I-I couldn't- I couldn't *hic* save him. He- I-..."
"Brother, Night, please, slow down. You have to breath, okay? What happened? Geno's gone?"
He took a few deep breaths, and tried to explain what happened, having to pause between sobs. Dream started crying along with him as what happened sank in. Geno, his brother's partner, his friend, the one who ultimately helped both of them in different ways, was gone. He protected his brother when he was unable to, even when he wanted to so bad, but didn't want to pressure his brother when he didn't want to talk to him about what was happening with the villagers. He helped him set firmer boundaries with the villagers, not letting them overwork him like they were, and in the end he and Nightmare were feeling closer than before now that they weren't keeping things from each other. All they could do in this moment was mourn Geno, as they hugged each other in the pouring rain.
~meanwhile~
Geno landed on the other side of the tear very disoriented. Upon trying to stand he noticed that everything was dark, an almost unfamiliar type of dark. He also noticed the familiar glitching over his right eye socket. Then a small presence ran up to him on his blind side and almost knocked him over.
"Agh! What the- Frisk!?"
"You were gone for so long, where were you!?"
"I-"
"Wait, you're crying, are you okay? What happened?"
"Woa-"
"You're not hurt, are you? Where's your scarf?"
"Stop!! What do you care, anyway!?"
"... I'm sorry. I was just... I'll go."
Frisk left to the only patch of grass in the Save Screen, though they were still worried about him. He was gone for so long, and they had no idea what happened to him. They wanted so bad to comfort him right now, as much as they knew that they probably weren't who he wanted near him. They did a lot to him, so they knew he wouldn't trust them. But he's clearly going through something right now.
Some time later, Geno had gotten up, but still felt defeated. So he was back in the Save Screen, huh? Was this what he deserves? Is this the karma he deserves for not protecting Papyrus that first Genocide route? Doomed to be stuck here with the kid who started it all? To do nothing but watch as Chara continues to Reset and do whatever they want? Is he really not allowed to be happy? Even once?
He shakes these thoughts out of his head for now, he can have another mental/emotional breakdown later. He looks over to Frisk, and regrets what he said earlier. As much as he wants to stay mad at them, his year with Nightmare and his brother Dream has given him a lot of time to process and think over what he's been through, and also think about Frisk and their ability to Reset. He can't help but think how the power could have made it too easy to want to do things again and again. He doesn't think he can forgive them yet, but he can certainly be a bit kinder to them.
He walks over to them and moves to sit beside them.
"Hey, I'm sorry for snapping at you earlier. You didn't deserve that."
Frisk, surprised, just stared at him for a moment. "What?"
"You didn't deserve to be yelled at for worrying about me. I shouldn't have said that. I was, am still dealing with another loss I just had. To answer your earlier questions, I had been transported to some other world very different than ours. One that seemed to have humans and monsters getting along, well, for the most part. And there were two brothers I met there, they were called Dream and Nightmare. They helped to take care of me, even when I was... stubborn. The reason for me crying was because I had been forcibly taken from there when I had been there for a year and had grown pretty close with the two, especially one of the brothers, Nightmare. I helped them as well, Nightmare was being abused by the villagers there because of a stupid assumption or rumor that they thought was fact. Put a stop to that nonsense, and also got the two brothers to start telling each other these things."
Frisk let him talk about all that happened, and couldn't help but feel both happy and sad for Geno. It seemed like he was able to be happy where he ended up, but the fact he had been dragged back here..., it was so unfair.
Eventually, they both started talking about how they could maybe fix their situation without actually destroying the timeline like Geno was initially planning to do. His time with Dream and Nightmare had given him time to think about what he would've even accomplished by doing so, and how unfair it was to everyone else that he decided their fate for them. So he had decided that he would figure something else out if he was able to come back on his own. Except that was when he was kinda wanting to go back to Papyrus more than hanging out with the brothers.
"Okay, so what can we do about Chara? I think we both can agree they can't be allowed to keep killing everyone."
"Yeah, what about still bringing them here? But I don't know what we could do after that."
"That's a start, at least. Let's see what Sans is up to."
As he says this, he opens up a window to where Sans is, after a moment to remember how he did it in the first place. The window shows Sans in the Judgement Hall, and observing for a while longer reveals that Chara is back to killing the entire Underground. 'Seriously? How many times has this gone on since he was gone? Don't they get bored of doing this over and over?'
There's nothing left to do but wait, Geno remembers that it's easiest to get Sans here while he's unconscious or a Reset happens. And soon enough, Sans gets hit, dies, and then the Reset happens. Geno snaps his fingers, and Sans is in the Save Screen.
Sans was confused, where was he? As he turns around, he remembers where this is. It's been a long time since he was here, and he was starting to worry about Geno with how long it's been without him summoning him into the Save Screen. And, wait, where is his scarf? And last he remembers, he wasn't fond of Frisk, yet he seems to be rather chill with them.
"Heya, been a long time, huh?"
"Yeah, it has been a while, sorry for disapperin' on ya, there was apparently an unplanned vacation I was sent on."
"What? I thought you couldn't leave this place?"
"I thought so too, but whatever it was that transported me there also made it so I was fine. I don't really know how that worked. But then after I had been comfortable there, I was transported back here, and for all I know, I'm still not able to leave here without dying. But, enough about that for now. I wanted to talk to you about how we can stop Chara."
Sans let out a disappointed sigh, "if this is about destroying our timeline, it's still a no."
"Oh, no, no it's not that, actually. Though I guess it can still be a backup if we really can't solve this a different way-"
Frisk decided to speak up, "We're not destroying our timeline, Geno."
"So then, what was this new plan?"
"There isn't much of a fully thought out plan, but first step is to bring Chara here. But we don't know what step two would be because I don't know how we can stop them completely."
"Ah, so we're just brainstorming things, then?"
"Pretty much."
"Hm, well, what if..."
~Timeskip to after the events of Aftertale happen and Geno is on the Surface with everyone(I'm lazy and have to progress to the rest of the story without this basically retelling all of the climax of Aftertale. Just pretend that the end of Aftertale had this kind of background with Geno not attacking Sans after getting Chara and Papyrus into the Save Screen. Also I'm just leaving this in here cause why not XD)~
Geno looked out at the sunset atop Papyrus' shoulders. He can't say that he regrets anything he's done, aside from making things harder on Sans. It's all worth it to see Papyrus again, and knowing that there won't be anymore Resets is very reassuring to him. And this view, as much as he's seen it before, is probably one of the most beautiful sights he's seen of the Surface. It's no view from that hill of the large flower field in the moonlight in the other world he spent a year in, though.
... He misses Nightmare and Dream. He can't help but wonder what they'd think of this. Surely they miss him, too.
"WHAT ARE YOU THINKING ABOUT, NEW BROTHER? YOU LOOK A LITTLE SAD."
"Oh, it's nothing. I just miss a couple of people is all. You remember the story I told you about the two brothers in the other world I was in?"
"OH, YES. I MAY NOT KNOW WHO THEY ARE, BUT I KNOW THEY ARE VERY IMPORTANT TO YOU. I'M SURE YOU'LL SEE EACH OTHER AGAIN SOMEDAY, I JUST KNOW IT!"
"Heh, I'm not sure about that, but I sure hope so."
"NYEHEH!"
As time went by, Geno grew accustomed to life on the Surface alongside his two brothers, Sans and Papyrus. But even as he was happy to finally be by Papyrus' side, he couldn't deny that he missed Nightmare terribly, sometimes to the point he refused to leave his room. He was starting to wonder how he could visit that world. To go back there. The urge to see Nightmare and Dream again only grew as time went on.
So, after a year and a half on the Surface, he starts testing out the limits of his Determination. After all, Determination had kept him from dying and also got him into the Save Screen, so why wouldn't it be able to transport him to a different world? He had to try it or he would never know. So he's in the basement experimenting with Determination, and he mixes an unstable sample of Determination with a stable sample. It has the unfortunate reaction of destabilizing completely and explodes in a blast of piercing white light.
When he next gains consciousness, the only thing he sees is white, blindingly white nothing. He immediately squeezes his eyes shut, trying to adjust his eyelights to his new and unfamiliar surroundings. "Where am I? How...?" Squinting his eyes open a bit, he slowly realizes he isn't having aftereffects from the blast earlier, but that this is indeed a white void. Completely different than the Save Screen, and yet somehow just as lonely.
"Hello? Is anyone out there!?" He listened as his voice echoed in the space, how big was it? The echoes kept bouncing between invisible walls and only faded about a minute later, was it a minute? It must have been, surely. He tests the "floor," and finds that he's definitely on something solid. And starts wandering in what he thinks is a straight line, hoping to find some kind of, well, anything really.
~Timeskip, Geno is now Error, and doesn't remember anything prior to becoming Error~
It's been four years since Geno had disappeared, and while he still misses him, things are alright. Nightmare and his brother, Dream, now had a proper house near their Tree. Some of the villagers even helped build it with them. It has three bedrooms, one for Dream, one for Nightmare, and a guest bedroom. Though both of them knew the real reason they insisted it had three bedrooms, it was for Geno should he by some miracle come back to them. They knew that, by now, it was less and less likely to happen. Dream had been trying to be positive about the possibility, but even he had doubts, and Nightmare knew that. Nightmare was inconsolable for nearly a month after Geno's disappearance. He also started avoiding the villagers again for a while, too, anxious that they would start going back to how they treated him before Geno was there.
Thankfully, the villagers understood that he was going through a very hard time, and gave him space. Some had also gifted him little treats and notes to try to help comfort him, most were given through Dream though, but there were a few occasions that someone was able to give their gift to him in person. It took a while for Nightmare to get used to the idea that the villagers wouldn't hurt him and put his anxieties to rest on that. He's always seen wearing Geno's scarf, too, it brings him some comfort.
Today was a nice day, the sun was out and it was warm, but not unbearably so. Dream was out entertaining the village children while he was taking a walk and hearing out a villager's issues and trying to help them to solve/deal with them. It was going well before a portal opened up a few feet behind them. Nightmare turned to it and froze. It was like the tear that took Geno away.
Turning back to the villager, he said, "I think we're going to have to talk later, I have to deal with this." The villager nodded and ran off.
The portal was blocky and didn't hold a solid shape, shifting and also had a strange sound coming from it. As he was studying this portal's strangeness, someone came through it! It closed behind them, and the strange sound faded, but didn'tstop. It seemed to also come from the stranger. Looking at the new stranger, they looked so odd, even for a monster. Their bones were black, oh- wait, their fingers were yellow and red, and so was what he could see of their spine. And the legs are also red it seems- Wait, stop staring, it's rude. And they were wearing a red sweater with a midnight blue jacket and black shorts and... black slippers? Actually, no, that's not the weirdest thing someone can wear, and even then, it's not really a problem. The weirdest thing was that their entire figure looked like they were... not fully together?? Their figure had square chunks of them jumping in and out of their body, and the word 'Error' was randomly placed along their body.
He was going to ask them their name and what they wanted when he noticed that they were looking frantically around them, visibly distressed and on the verge of a panic attack. He saw the signs, and having had panic attacks before, knows how to deal with it. He was just going to have to hope that what helped him out of those panic attacks would help this person.
"Hey, it's okay, here, breathe in, two, three, four, hold it in for five seconds, and breathe out for six. Ready?"
He helped the stranger through the panic attack, and thankfully they're now calm. Both of them are now sitting in the grass, Nightmare had guided the other down so that if they were to pass out they wouldn't fall from standing up. They were currently looking at the grass like they had never seen grass before, so that concerned him a bit. The sound seems quieter.
He cleared his throat before speaking, "Uh, hey, how are you doing? Feeling any better?"
They looked up at him, "Y-Yeah, I'm feelin-ng better now, tha-thank you-u. You look v-very ni-ice. Very colorfu-ful."
Nightmare, caught off guard, felt his face heat up. "U-uh, thanks? You're pretty colorful yourself."
"You look kinda-a familiar for some re-reason, but you're the f-first person I've me-met. So I don't kn-ow why I would recogn-nize you."
"I do? That does sound odd, huh? Ah! I had forgotten about introductions. I'm Nightmare, what's your name?"
"Oh, I'm, uhh-uh..." He squinted his eyes in thought as he tried to remember his name. "... Error, that'ssss it. Yeah, my na-name is Err-ror."
"It's nice to meet you, Error. Where did you come from? You were pretty freaked out when you got here."
"I'm n-not too sure? I don't know w-what the place is-s-s, but there's ju-ust, nothing in there? Hold-d-d on I think I can open a port-tal back there? I'm pretty new t-to this though..."
Error concentrates before waving a hand through the air in front of them, and the strange noise that's been there gets stronger again. The portal opens, and Nightmare can only see white. He can't see anything else in there, and looking for a while is starting to hurt his eyelights.
"Is that really what it looks like? It's just white. How long have you been in there?"
"Yeah, it's pre-retty barren, b-but it's kinda al-l I know? I thi-ink? I don't rememb-er anything else bef-fore I woke up there. And I-I don't know how long-ng I've been there, it just felt li-i-ike a very long time? Or was it a short tim-me? I'm not sure..." He closed the portal again.
"Would you like to stay here? We have a spare guest room you can stay in. My brother wouldn't mind you staying as you get used to this place if you do stick around. It's better than white nothing, right?"
"Hmm-mm, I guess I cou-ld. There's s-s-so many colors her-ere, it's... nice, I thin-nk."
Nightmare thought that last statement was a bit odd, but then again, the guy was in an empty white void, for lack of better terms, for however long he was in there. Colors would be a bit of an adjustment to someone who was devoid of most colors.
"Alright, let me guide you there, then. I'm going to have to tell Dream about this. I think you'll like him."
"Really?"
"Yeah, he's good at making friends. I'm getting the hang of it, but still like to not be around too many people at once. It's this way."
Nightmare waved him over, leading him back to his and Dream's home. On the way back Nightmare couldn't help but think about how Geno first appeared. It's rather odd how two different people managed to arrive in this place from somewhere completely foreign to him. It couldn't be related, right? No, it's just a coincidence.
Soon enough, they arrived. 'Oh, looks like Dream returned from the village early. Better for us, I can tell him everything now than wait until he gets home later.' Nightmare waved at Dream, who waved back.
Dream had fun with the villagers' children, but had decided to head back for the day. Once getting back, he realized his brother hadn't returned yet, so he went to get some food ready. He was still learning to cook from Saphire, the village's tavern cook, so it was going to be sandwiches for today. She was nice, and had offered to teach both of the brothers as a way to help them have their own means of providing food for themselves. It was so that neither Dream nor Nightmare had to rely on the villagers' generosity to avoid any possible future issues that came from any of the villagers taking advantage of them.
After making a couple sandwiches, he went outside to wait for Nightmare. He decided to busy himself with tending the flowers in their front garden. A few minutes later, he noticed movement out of the corner of his eye, and knew instantly it was Nightmare. Looking over to the forest, he saw Nightmare with a new person. He waved back at Nightmare after he waved, but was intrigued by the new person following him.
As they approached, Dream noticed more details about the new guy, including his strange appearance. He seemed rather relaxed before he saw him, but now seemed nervous. He also kept looking around at everything, almost like seeing the world for the first time.
"Hi, brother! Who might this be? Make a new friend?"
"Hi, Dream, this is Error. Error, this is my brother, Dream. He just appeared out of a portal a little while ago. He came from some kind of white void? And I offered for him to stay here instead of wherever that place was. I don't know much about the place, but I can't help but feel like that isn't a good place to live long-term. It's okay if he stays, right?"
Dream blinked in surprise, that was not what he expected, but quickly agreed. "Of course he can stay! Oh, I made some sandwiches, I should make a few more, I hope you like them!" And he ran into the house to make a few more sandwiches, leaving Nightmare and Error outside.
"Is he a-always that energeti-tic?"
"Most times, yeah. Is it too much for you? I can let him know to calm down a bit. He's just excited to meet someone new, is all."
"N-No, I think it's alri-right. Reminds me of-f...." Error pauses, trying to think of what Dream reminded him of.
"... You alright?" Nightmare asked, concerned.
"Hm? Oh, yea-ah, just thought that y-your brother reminded m-e-e of someone, but I don't r-remem-mber who. It's fine, though. Wh-What are these 'sandw-wiches' that he was talking abou-out?"
"Oh, it's a kind of food that consists of different ingredients that is put between two slices of bread, or sandwiched."
"Oh, that's kin-n-nd of cool. I'll try-y them, then."
Nightmare and Error entered the house, and while Dream was making more sandwiches, Nightmare showed their new guest the spare bedroom and pointed out his and Dream's rooms and let him know that if he needs anything at night, he's welcome to let either of them know. Nightmare just hoped that if Geno does show up again somehow, by whatever miracle, he wouldn't mind him giving Error the room he hoped would be Geno's.
He fidgeted with Geno's scarf later, after they had all eaten their fill of sandwiches. Though he will admit Error's method of eating was... unexpected(why did he have five tongues??). But it was a nice early dinner. It had surprised him just how late it was when he brought Error back, though, it didn't seem like it took that long. And there's still the question of what that strange sound that seems to be ever-present around Error. Something he'll have to ask another time.
So this is it! It is done! Ok, there are a couple of ideas I played around with in this. First, Dream and Nightmare have a very slight effect on the weather, if Nightmare and/or Dream are very distraught, it will be cloudy and possibly start raining. If either or both of them are very happy, it will be more sunny, but not hot. The other idea is that the Multiverse is not on a universal timer. A lot of AUs go at different speeds, and it's kinda rare to find any two AUs that are both the same speed and are at the same time of day as each other. And the Anti-Void is already known to be outside of any of that and fluctuates in time.
@bluepallilworld @shinechermont
The only thing I couldn't decide at first was if Error was already able to leave the Anti-Void before coming to Dreamtale, or if it's the first time he's left the Anti-Void. Ultimately, I decided to go the route of him first leaving the Anti-Void into Dreamtale. He will go back every now and then and explore the Multiverse from here, but he will always come back here. He won't realize that the reason is that he subconsciously knows this place was a home to him before he became Error, but that will happen in time.
Also this would have been posted on day 2 if I finished everything on time, but it's now in a kinda limbo where it's both on time but also late XD
#my writing#aftermare#Aftermare Week 2024#geno!sans#nightmare!sans#passive!nightmare#uncorrupted!nightmare#dream!sans#aftertale!frisk#< they actually make an appearance in here! they were not forgotten this time!#papyrus#cause he's also here#hope that the all-caps doesn't bother anyone#but that's also just how he talks#this one i felt needed to go under a cut it's so long#also yeah i could have made it so that the villagers never changed but i was already thinking that they could change#cause it feels a bit unrealistic that every single villager was cruel to nightmare or tried to take advantage of dream's kind nature#there had to be a few that thought how the others were treating the brothers were unreasonable#but maybe were too scared cause some of the others might have been in positions of authority?#but maybe tried to show kindness in their own way#maybe tried to give Dream more food for Nightmare or tried to give Dream a break#and i could see others asking for help from dream with things that were not intentionally taking advantage but still had that effect#idk i honestly think this also gives a slight positive note on the outcome with the villagers that has in the last few days been sad#not bashing the bad outcome with the villagers and the idea that even with Geno there it wasn't enough. it's very cool#but I'm bringing a more hopeful approach to it#doesn't change the fact that Glitched Apples doesn't have a happy ending for tge villagers tho#you all will eventually get that from me#whenever i continue that#for now you get this#enjoy! :)
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like a sledgehammer to a disco ball - 3.9k words, Fun Ghoul angst and protective Kobra Kid
Kobra jerks awake at the first creak of the floor. The only person who has any right to be in his room at night knows better than to step where the floor creaks. Instinct takes over and he's holding his blaster at body height by the time his brain and eyes are awake enough to see through the dark.
"It's me, it's me, it's me," Ghoul stammers, holding his hands defensively in the air. Only, it sounds more like "'smee," because of the way Ghoul is slurring. And he's bleeding.
Kobra drops the blaster as soon as he realizes that the dark smear across Ghoul's face is blood. "What the hell, man," he hisses, groping in the dark for a light with one hand and trying to pat Ghoul down to make sure he's not like, actively dying, with the other. He could be blackout drunk or he could have gone out alone like he does sometimes and any number of things could have happened. The cold metal of an old flashlight meets his fingers and he flicks it on, shining the dim light over Ghoul.
"I did something stupid," Ghoul says. Only, it comes out as "Uh did su'hn stooid," wavering slightly, because the entire right side of Ghoul's face, from the corner of his mouth to his cheekbone, is sliced open. There's a horrific flap of flesh hanging loose that's supposed to be connected to the rest of his face. That's where the blood staining his face and clothes and hands is coming from, and why when he speaks, it sounds wrong.
"Holy shit," Kobra whispers, feeling cold Zone night air sting his eyes because they're open so wide. "Okay. Okay, what happened?" He holds Ghoul carefully by one arm, feels the way he's shaking. He's always shaking, except when he's got his hands in a bomb. This is worse than normal though. This is so much worse than anything Kobra's ever seen.
Ghoul shrugs, waves his hands vaguely and wildly. Kobra hisses a sharp breath through his teeth, frantically runs a hand through his hair. "Okay," He says again. "I'm gonna get-" He needs Jet, de facto medic, he needs Party, needs his brother-
"No," Ghoul says sharply, and that at least is completely clear. His eyes are wild from what Kobra can see in the dark. If human eyes could glow, his would. He grips Kobra's arms. "Please don't," he mumbles around the gruesome injury. His voice is high and frantic, and it has to hurt to talk. "Just you."
Kobra freezes. There's a slowly building feeling of dread, growing stronger by the moment. He pulls Ghoul off him, holds him by the wrists. "Okay. Just me," he promises, and feels sick about it. "Just me."
Ghoul noticeably relaxes, though he's still trembling head to toe, and lets Kobra drag him across the diner in near-silence aside from the occasional seemingly involuntary whimper on Ghoul's part, into the single-stall bathroom with a barely working lightbulb. Somehow, they make it past the front room where Party sleeps without waking him, much as Kobra wants to let his brother take care of this. He's practically trembling at how badly he wants Pois right now.
There's a medical kit in the cabinet that Kobra pulls out immediately. He knows how to handle this, physically speaking. It's whatever else, the shit he doesn't know and is scared to find out, like how this freaking happened, that makes him nervous. Ghoul stands in the flickering light like he doesn't know what to do.
"Sit the fuck down," Kobra snaps nervously, gesturing to the toilet lid. Ghoul does. Kobra pulls a dubiously clean rag from the cabinet and eyes it. It scares him to see Ghoul like this. Usually if he's scared, he fights. He hisses and spits and claws at whoever comes near him. More often than not, that's Kobra. But this, the wide-eyed jittering, is a whole other animal.
"This whole thing is gonna suck," he says stiffly. Ghoul nods. With a little more light, Kobra can see the thick, shiny blood streaming from the wound through his cheek. It isn't enough that Kobra's afraid Ghoul will bleed out, but the cut is so long and clear through and absolutely grotesque. He crouches down in front of where Ghoul is sitting, sideways on the toilet, and he can't tell if Ghoul is looking at him or through him, almost as if he's the ghost.
In a quick motion that startles both of them, probably, Kobra grabs the back of Ghoul's head with one hand and presses the rag to the seeping wound with the other. Ghoul's eyes go even wider and even greener, and what starts out as a shout of pain from him turns into a choked keening sound. Hearing it feels like being stabbed.
"What happened?" Asks Kobra again, when he's convinced that the bleeding has slowed enough to try and actually deal with this thing. He twists the handle on the faucet on and off, on and off, enough times that the ancient water pump starts up and clean water gurgles into the sink. He cleans the rag that way, then wets it and wrings it out before shutting the water off.
Ghoul's shoulders rise and fall in short, panicky breaths. "I'm sorry," he says. "I'm sorry. I'm- I didn't think, it was stupid, I'm sorry," he continues babbling like that before going silent again aside from the sharp sounds of his breathing.
In a testament to Kobra's selfishness, his biggest worry is that Ghoul took his motorbike out for a spin and crashed it. He can't think of what could have caused something like this. He has visions of his bike sliding out on a turn, crumbled metal and Ghoul's body flying through the air. But if that had happened he'd be hurt other than this. If that had happened he might be dead.
"Yo," he says quietly. "Chill. Just tell me what happened." He presses the now-damp rag to Ghoul's face, trying to ignore just how grotesque the wound really is. Maybe because it's fresh, maybe because of the fear, but somehow it's worse than the space where Jet's other eye used to be. Kobra never wanted to see an injury of that level on another person again in his life, let alone someone he cares about.
Ghoul flinches away, but Kobra shoots him a look and it must process somehow, because he stills and lets Kobra clean the already drying blood away from the edges of the wound with barely a whine. "It was stupid," he repeats, his voice shaking as much as it's slurring. "I don't know why I did it, Kid."
Something about the way he says that, voice small and wavering, sends a chill down Kobra's throat. Sudden understanding dawns on him. The blood on Ghoul's hands. He's not injured anywhere else. "You did that to yourself?" Kobra asks hoarsely.
Ghoul's eyes snap onto his and the rest of the color drains from his face. Kobra thinks he's going to pass out for a second, but he doesn't. He pulls as far away as he can, scrabbling awkwardly against the cold tiles and porcelain of the bathroom. "I don't know what I though, I was stupid, I don't- Kobra," he whines, with enough animalistic despair that Kobra wants suddenly to burst into tears, if he weren't so utterly stunned.
"Ghoul, calm down, I've gotta stitch it still," he says on autopilot. "Cool your engine, man."
Maybe it's the practicality of the thing that makes Ghoul momentarily stop panicking. "I'm sorry," he says again, tears welling in his eyes that he then blinks away half-frantically. Kobra's never heard him apologize for anything before tonight. He never wants to hear it again.
"It's okay, man. I've got you." He replies. If his own voice is shaking now, too, no the hell it isn't. "Come on, you have to let me..." he trails off, eyes wide. "Ghoul, why..." Then he shakes his head. He can't think about that now. He needs to disinfect the wound and stitch it up. And it's going to hurt Ghoul really, really badly.
He reaches behind him, grabs at the bottle of alcohol. This stuff is rare out in the Zones. They try to use it as little as possible. Only in emergencies. This is enough of an emergency, though. This is a fucking crisis.
He pours the bare minimum of the alcohol onto another piece of cloth, feels the cold soak in. Ghoul watches every move with jerking, stilted intensity. Kobra looks up at him from where he's now kneeling on the cold tile. He puts a hand behind Ghoul's head again. "This is going to hurt," he warns. They've nearly gouged each other's eyes out before, yet suddenly Kobra feels like he's going to be sick at the thought of causing Ghoul any more pain. Ghoul shuts his eyes in preparation.
Ghoul still nearly screams when Kobra dabs the alcohol over his wound. Kobra can see it in the way he holds his breath, the spring-tight tension in Ghoul's entire body. The only noise he makes is a quiet, drawn out whine, though. When a tear streaks down his cheekbone, Kobra catches it before a drop of salt can enter the wound.
"'Kay," he says in a ragged whisper. "That's done. Now I have to-" he gestures like he's sewing. Ghoul's eyes pop open to see what he's saying and he visibly forces himself to breathe again.
"'Kay," Ghoul says back in an equally torn up voice.
It only takes Kobra three tries to thread a needle. Medical supplies of any type are hard to come by, a whole new kind of commodity, but this stash has been here for as long as he can remember, just in case. Blaster burns, the most common injuries amongst 'Joys, come pre-cauterized. He's rarely had to sew sutures before.
Ghoul flinches back when the tip of the needle first touches the edge of his torn skin, and Kobra pauses. "Hold still," he grumbles, more out of familiar sniping than any real frustration at this point. He keeps his hand in Ghoul's hair the entire time he sews.
The feeling of a needle piercing flesh is horrible. The fact that it's his friend, someone he'd give his life for before seeing them hurt, is even worse. Kobra wants to fucking throatpunch whoever did this to Ghoul, or better, do the same thing to them, before he remembers with a sinking feeling in his stomach that Ghoul did this to himself.
He ties off the suture just barely keeping his hands from shaking. He doesn't know how Ghoul does this with bombs. Ghoul flinches again, violently, when Kobra cuts the excess line, and Kobra has to jerk back to keep from catching a flailing, uncoordinated fist in the face.
"Hey," he snaps. "Ghoul!"
Ghoul slips off the toilet lid and onto the floor almost as if he intended it but halfway as an accident and immediately curls in on himself. He pulls his knees to his chest and curls his arms around his head and Kobra can hear him hyperventilating. Kobra fucking freezes. He's used to fighting and wrestling and knee-jerk reactions that wind up with someone sporting a black eye. He is terrified right now. And there's still Ghoul's blood on his hands, too.
"Ghoul..." He cautiously reaches out, puts a hand on Ghoul's leg. Ghoul twitches, lets out a hiccupy sound that takes a moment to register in Kobra's mind as a sob. Ghoul, chaos loving, cackling Ghoul, is crying. And not just a single tear, now, his whole body is shuddering with the force of how hard he's crying. Kobra's heart is pounding with how hard he does not know what's happening, but he grips Ghoul's arm and lightly shakes him. "Hey, I'm still here, man."
Ghoul makes that keening whine again and Kobra thinks at first that he's going to pull away at best, or throw a real punch at worst. They fight enough, for any and no reason at all, that he expects it now. That's their normal. This isn't.
Ghoul scrambles to his knees, his hands finding the front of Kobra's shirt. This restroom is small, they're already in close quarters. But maybe unintentionally, maybe just scrabbling for a little purchase on anything, Ghoul winds up grabbing onto Kobra. And Kobra has always had a hard time letting anything go.
Ghoul's forehead crashes into his shoulder and Kobra instinctively puts his hands up, grabs back onto Ghoul in return. Ghoul's usual shaking is familiar to him, but the repressed wracking sobs aren't. Kobra clutches desperately around Ghoul's back, like he could hold together what he's just sewn up, like if he keeps Ghoul close enough he can't shake into pieces. No one should be able to break Ghoul. Not even Ghoul himself.
The edges of the cabinet dig into Kobra's back, but he ignores it. Ghoul is folding in on himself, making himself as small as he can against Kobra, and Kobra doesn't fucking know what to do. He's never seen Ghoul cry like this. He's never seen anyone cry like this.
"It hurts," cries Ghoul suddenly.
"I know," Kobra says, before he realizes that crying like this is probably making everything worse, that he'd worried about salt in the wound a minute before for this exact reason. He can't imagine the pain Ghoul is probably in.
"It didn't hurt at first," Ghoul mumbles, then chokes on a sob. "It didn't hurt when I started. And then it did."
Kobra wants to ask again, why? But he won't get anything intelligible. There's a part of him that doesn't want to know. He's terrified of knowing the truth. Instead, he threads his fingers through Ghoul's hair again and just repeats, "I know. I know."
A few minutes pass in speedy, spiraling silence. The only sound between them is their shared too-fast breathing.
"I can't," stammers Ghoul finally, after his cries have tapered out into raspy gasps. "I can't turn it on or off."
"Huh?" Is all Kobra can think to say. "Ghoul, you're not making sense, nothing about this makes sense," he snips, too quick and too tense. He's so beyond his depth. He wants Jet or Party to come help but he can't have it his way because he promised. He promised Ghoul. He wants to hit something. A wall, just to feel the impact. To imagine he's hitting whatever it is that hurt his friend so badly he hurt himself.
Ghoul sniffs. All Kobra can see of him is the top of his head and the cheek with the stitches. The wound is swollen and red and is going to leave a horrific scar. Kobra clenches his fist tighter behind Ghoul's back. "When I'm having fun or not," Ghoul says. "I can't. I am or I'm not. But."
"But what?" For fuck's sake, Kobra just wants to understand. He can read Ghoul like a book from cover to cover most times, and it scares him that he's so lost right now.
"It isn't good enough," he mumbles. "It's... It's in my fuckin' name, Kid, if I can't live up to that what am I?"
Kobra stares, wide-eyed, at the wall across from him. Something clicks. The clean cut through Ghoul's face, clearly from a recently sharpened knife, clearly intentional, reached from the corner of his lips almost to his ear. "Oh fuck no," he whispers. "Hell no. What the fuck. You're not-" He feels himself shaking suddenly, with restrained searing hot anger. Ghoul cut his head open, mutilated himself, to make himself permanently grin. "You're not fucking beholden to your fucking name," Kobra says. He never swears this much, only in his own mind. He's running out of words. "Fuck," he says, with feeling.
Ghoul shudders again. "I'm fuckin insane, aren't I?" He asks with sudden clarity.
It's exactly what Kobra had been thinking, for once completely unable to figure out Ghoul's mind, but he can't just say that. He can't just say that he's terrified because nothing makes sense and he's never going to freaking leave Ghoul alone again because this is all completely unhinged on so many levels that he can't even begin to sort through it. He can't say anything. He hopes Ghoul is sane enough to understand that, at least.
He just holds his friend tighter. He wants his brother more than anything right now, wants Party to come and take this weight out of his hands, but a part of him knows that even if he did, he wouldn't be able to let go of Ghoul. Why didn't Ghoul want anyone else but him? Why, after pretty much imprinting on Party like a feral kitten when they'd first met, to the point that sometimes Kobra thinks bitterly than Ghoul might know Party better than his own brother does, did he come to him? Why did he do any of this?
If a few tears of his own drip down Kobra's nose and land in Ghoul's tangled hair, no the hell they don't. He's never seen anyone go to pieces like this and he's struck dumb at the fact that it's literal. Very, very literally, Ghoul has gone to pieces. Taken a knife, that's probably still lying on the floor of his abandoned-office bedroom, and cut a line through his own cheek just so others might see a smile there.
There's crazy in his veins. Acid, maybe. And Kobra's always known that even if Party recognized it first. Watching your whole family die, failing to save your baby sibling, doesn't leave a person without any scars. Only, now, the scar is far too visible. Kobra's always known that Ghoul is more wild than any of them. Feral, unpredictable. He was raised by a pair of Killjoys who named themselves Hoot and Holler, and the thing is, a ghoul is just a ghost, and ghosts wail too. He should have known.
"I should've known," he says out loud, the first words in a while. He knows Ghoul so well. Better than he knows himself. He should have known something was wrong. He should never have left him alone. "I'm sorry. I'm sorry." He can't even blink. He stares hard at the opposite wall and tries not to scream.
Ghoul shakes his head against Kobra's shoulder and winces. "Nuh-uh," he mumbles. "I'm crazy, man. I'm insane." The fuzzy way it sounds around the stitches and the swelling just seems like proof. Just last night Ghoul's cheek was smooth and soft as he grinned across a table in triumph after winning a card game. How is it that that was just a few hours ago? He shudders again. "I'm scared," he says more quietly.
"Me too," Kobra says. As soon as the sun comes up he thinks he's going to storm out into the desert and find something, anything to beat up. Even a freakin cactus would do at this point. He doesn't know how he's going to explain this to Pois or Jet but he knows that much. He's gonna shake so hard he blows up, like a can of soda, unless he hits something. "I fucking hate you," he snaps suddenly.
Ghoul starts to flinch away, but Kobra doesn't let him. In fact, he curls tighter around him without even knowing why. "What the hell," Ghoul rasps.
Kobra hisses through his teeth. Speaking of living up to names. He fucking hates anyone who hurts his friends. But he can't say it. Hard as he tries, in the one moment of clarity about his own mind that he has, he can't speak.
"I fucking hate me, too," Ghoul says finally. The single dusty lightbulb above them flickers. If it goes out, they'll be in total darkness. Kobra thinks one or both of them might have a wicked eyeshine by now. The desert makes you wild. For some people, they're born that way.
"I think you're my best friend," Kobra finally manages to whisper. It isn't exactly what he was going for. It's not something he would ever say if he had thought of it before it popped out of his mouth. But Ghoul gets the point. Of course he does. Ghoul always gets his sharp edges, snakebite teeth and misspoken definitions and all.
"I think you're mine," Ghoul says back. "I'm-"
Kobra smacks the back of his head, like this is in any way normal, like they aren't collapsed on a dim bathroom floor in the middle of the night or the early hours of the morning and like one of them isn't mutilated for life by his own hand. Like this isn't the worst thing they've ever gone through together. "If you say you're sorry again, I'll cut you myself."
It's rough, and it's torn up and pained and choked, but Ghoul laughs. Just a short bark of laughter, hardly like the dry, rasping cackle that Kobra knows so well. It sounds like agony but it also sounds like the sun coming up. Kobra makes a noise in the back of his throat, more whine than laugh, but he's so close to blowing up that it's as good as it gets. He wants to freaking die if that would keep Ghoul in one piece.
Ghoul shifts in Kobra's arms and pulls away just far enough to look him in the eye. He clumsily wipes at the tears and snot all over his face and Kobra has to snap a hand out to catch his wrist before he unthinkingly swipes at the fresh wound and stitches. "Kobra," Ghoul says, shivering in the dark. The sun won't take long to come up once it starts but until it does, the Zones are freezing. "Kobra."
"Yeah, man, I'm still right here." Kobra forces himself to look Ghoul in the eyes and not the stitches. The wound takes up so much of his face. It's all Kobra can see when he looks at Ghoul, his best friend's mutilated mouth, sliced open by his own hand. Kobra flinches just imagining it. He focuses instead on Ghoul's green eyes, boring holes into his head with the desperate pleading in them. "I'm still right here," Kobra repeats, quieter. Reminding himself, too.
Ghoul doesn't blink. Kobra doesn't blink. Their eyes reflect the dim light back at each other. This is what wild animals must feel for each other. Terror. Uncertainty. Just themselves, each other, and whatever comes. Ghoul licks his lips, tongue flicking briefly, visibly, to the corner of his mouth that he cut open. "Don't let me-" Ghoul starts and then falters. "You gotta make sure," he says. "Don't let me- do stupid shit like this, don't let me go crazy again, Kobra, please."
Kobra stares back at him, matching Ghoul's trembling desperation. He's known Ghoul since the day their crew found him, shell shocked between the shelves of an empty gas station with the bodies of his parents and previous crew around him. Perpetually shaking hands and feral bared teeth, animal eyeshine. No one can match Ghoul for determination, and no one knows Kobra as well as he does. Even if Ghoul does know his brother better than him, the same is true in reverse.
Kobra Kid has a hard fucking time ever letting go of anything once he's got it. Fun Ghoul holds on too loosely. They're both terrified. What a pair they make. But when Kobra Kid makes a promise, he means it. He grabs the ends of Ghoul's hair and pulls, not too hard, but hard enough. That's their normal. Play fighting and hair pulling, and they both know it's a kind of language for when they can't speak. "Okay," he says, and because it's a promise, he repeats it. "Okay."
#uhhhh anyway. come to killjoys world with me#I keep calling these two my mongoose and snake#they take out their worst on each other but at the same time it's like they were *made* for each other#also a few notes in the tags: kobra repeats himself a lot. that's intentional. it's because I do it irl#quite honestly at this point I might almost have a stutter??#anyway also there's a TON of super vague song references in here. I almost called this ''a scar away from falling apart''#but I couldn't stop thinking about that one boygenius song while I wrote this. would you still love me if it turns out I'm insane?#also the two(2) minor refs to famous last words!!!!#and very very loosely the ''what a pair they make'' line is bc what a catch donnie came up on my playlist right then#also this is WAY more swearing than I would usually write but... it just felt right? like it helped the flow?? and fit the characters? idk#ANYWHOMST. random danger days precanon fic. the girl isn't here yet.#she speaks!#HMMM do I need a writing tag for this blog?#she writes!#danger days#the true lives of the fabulous killjoys#kobra kid#fun ghoul#K I think I've got it covered#wait trigger tags#self-harm tw#self mutilation tw
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people in this fandom who’ve been especially hurt lately by what’s been happening due to prior trauma know i’m wishing you truly nothing but the best for your mental and physical wellbeing
i’m so so extremely sorry people are using this shit as an excuse to be stir hate and discourse and none of it is okay in the absolute slightest.
i love you. i’m so glad you’re here alive with us. and please please take care of yourselves.
prioritize your health and safety however that my look and if stepping back for a little while is that answer know that no one is ever going to hold that against you.
fandom should be a place of community and safety and right now, as much as it pains me, it isn’t. but that doesn’t mean we still can’t take care of one another.
i’ve been a part of this fandom for a good while now and i feel like i can confidently say the vast majority of people genuinely and purely built this place to be loving and supportive. there is nothing but grief in my heart to know that right now it doesn’t feel like that for many people but please let this be a reminder-
here you are loved
you are cared for
you are wanted in this space
none of this is okay in the slightest. i know a lot of individuals who are doing their best to post updates and report these fics when they pop up, so if you’re still active online please take care of yourself and love into these safety measures if you can
if you’re someone who’s unsure or scared to step away for whatever reason let this be your permission to know that it is absolutely okay to do so. your writing can take a pause. you art can be saved for later. you can come back to your edits whenever you’re ready.
you and your personal health matter so much more.
and if you’ve already chosen to step away from everything i want you to know you are perfectly okay in doing that. no one is upset with you. you have zero obligation to anyone in this space to force yourself to be here. i wish you nothing but the absolute best for you in the meantime
and if this experience has justifiably been too much and you have have decided to take a permanent leave, i again can’t stress enough there is no shame in doing so. i’m so so sorry this happened and hope you can find comfort and peace elsewhere where you need it.
there is zero need or pressure for you to ever force yourself back in this fandom. these last few days have been beyond hectic and i can’t imagine the emotional and physical toll it might take on you, so genuinely there is no expectation for you to return if you do not feel ready, if ever.
in the case you do feel safe and ready, know myself and so many people will be here to accept and welcome you back with nothing short of acceptance and support.
please please take care of yourself in the meantime, friend.
#i’m so sorry if this is offensive or comes off wrong to anyone#i wrote this in one sitting just wanting to put alll of what i was feeling and wanting to say so if this doesn’t make sense#or is insensitive please lmk and i’ll take it down immediately#i can’t imagine how awful this experience might be for someone who has lived it and is seeing it be weaponized against them#in such a fucked up and awful way. like i’ve been sick over it the last few days#so i feel like i’ve just needed to say this in some way or another#just please please take care of yourself the best you can i’m so sorry this is happening#911#9-1-1#911 abc#911 show#911 fandom#fandom psa
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Character quotes for the new ocean qol / Winona + Wurt skill trees dst beta
For anyone who wants them :3 and for me. I like having them complied in one place.
Under a cut, because it is. INCREDIBLY long. and mostly copy and pasted from the code.
Bc this is a beta and the second day it's out there's a possibility of quotes changing, items being added or removed, and/or Plushee completely missing something (Hopefully not)
Firstly, the names for everything new in the code. (In the character quotes, most of the new quotes are under --v3 Winona or -- Meta 4 / Ocean QoL, except the mosquito crafts and the crab king bumpers, which are separate from those two sections.)
--v3 Winona WINONA_REMOTE = "Handy Remote", WINONA_TELEBRELLA = "Portasol", WINONA_TELEPORT_PAD_ITEM = "Teletransport Station", WINONA_STORAGE_ROBOT = "W.I.N.bot", INSPECTACLESHAT = "Inspectacles", INSPECTACLESBOX = "Cachebox", INSPECTACLESBOX2 = "Advanced Cachebox", ROSEGLASSESHAT = "Rose-Colored Glasses", CHARLIERESIDUE = "Dark Vestige", CHARLIEROSE = "Fragile Rose", WINONA_MACHINEPARTS_1 = "Doohickey", WINONA_MACHINEPARTS_2 = "Gizmo", WINONA_RECIPESCANNER = "Calibrated Perceiver", WINONA_HOLOTELEPAD = "Unstable Transmission", WINONA_HOLOTELEBRELLA = "Unstable Transmission",
MOSQUITOMUSK = "Lil' Itchy", MOSQUITOBOMB = "Skeeter Bomb", MOSQUITOFERTILIZER = "Fertilizzzer", MOSQUITOMERMSALVE = "Blood Shot", OFFERING_POT = "Communal Kelp Dish", OFFERING_POT_UPGRADED = "Superior Communal Kelp Dish", MERM_ARMORY = "Armermry", MERM_ARMORY_UPGRADED = "Superior Armermry", MERMARMORHAT = "Swamp Brawler Helmet", MERMARMORUPGRADEDHAT = "Swamp Warrior Helmet", MERM_TOOLSHED = "Shoddy Tool Shed", MERM_TOOLSHED_UPGRADED = "Slightly Less Shoddy Tool Shed", MERM_TOOL = "Shoddy Tool", MERM_TOOL_UPGRADED = "Slightly Less Shoddy Tool", WURT_SWAMPITEM_SHADOW = "Dreaded Mudslinger", WURT_SWAMPITEM_LUNAR = "Brilliant Mudslinger",
-- Meta 4 / Ocean QoL OTTER = "Marotter", OTTERDEN = "Marotter Den", OTTERDEN_DEAD = "Demolished Marotter Den", BOAT_ANCIENT = "Archaic Boat", BOAT_ANCIENT_ITEM = "Archaic Boat Kit", BOAT_ANCIENT_CONTAINER = "Cargo Hold", WALKINGPLANK_ANCIENT = "Archaic Plank", ANCIENTTREE_SEED = "Surprising Seed", ANCIENTTREE_SEED_PLANTED = "Planted Surprising Seed", ANCIENTTREE_GEM = "Sproutrock", ANCIENTTREE_GEM_SAPLING = "Young Sproutrock", ANCIENTTREE_GEM_SAPLING_ITEM = "Sproutrock Sapling", ANCIENTTREE_NIGHTVISION = "Gloomthorn", ANCIENTTREE_NIGHTVISION_SAPLING = "Young Gloomthorn", ANCIENTTREE_NIGHTVISION_SAPLING_ITEM = "Gloomthorn Sapling", ANCIENTFRUIT_GEM = "Geode Fruit", ANCIENTFRUIT_NIGHTVISION = "Nightberry", ANCIENTFRUIT_NIGHTVISION_COOKED = "Cooked Nightberry", BOATPATCH_KELP = "Kelp Patch", CRABKING_MOB = "Crab Guard", CRABKING_MOB_KNIGHT = "Crab Knight", CRABKING_CANNONTOWER = "Cannon Tower", CRABKING_ICEWALL = "Ice Barrier", SALTLICK_IMPROVED = "Gourmet Salt Lick", MERM_SHADOW = "Shadow Merm", MERMGUARD_SHADOW = "Shadow Merm Guard", MERM_LUNAR = "Mutated Merm", MERMGUARD_LUNAR = "Mutated Merm Guard",
BOAT_BUMPER_CRABKING = "Crab King Bumper", BOAT_BUMPER_CRABKING_KIT = "Crab King Bumper Kit",
Wilson:
--v3 Winona WINONA_REMOTE = { GENERIC = "I think she forgot to attach these buttons to her machine.", OFF = "It needs some electricity.", CHARGING = "I think she forgot to attach these buttons to her machine.", CHARGED = "I think she forgot to attach these buttons to her machine.", }, WINONA_TELEBRELLA = { GENERIC = "Winona's been brainstorming.", OFF = "It needs some electricity.", CHARGING = "Winona's been brainstorming.", CHARGED = "Winona's been brainstorming.", }, WINONA_TELEPORT_PAD_ITEM = { GENERIC = "It uses displacement theory - things go from displace to datplace.", OFF = "It needs some electricity.", BURNING = "It's on fire!", BURNT = "Science couldn't save it.", }, WINONA_STORAGE_ROBOT = { GENERIC = "Aren't you the cutest little bucket of bolts?", OFF = "Taking a break? Winona must be going easy on you.", SLEEP = "Aren't you the cutest little bucket of bolts?", CHARGING = "Taking a break? Winona must be going easy on you.", CHARGED = "Taking a break? Winona must be going easy on you.", }, INSPECTACLESHAT = "Winona always struck me as someone with a vision for the future.", ROSEGLASSESHAT = "They don't seem like Winona's usual style.",
-- Meta 4 / Ocean QoL
OTTER = "You should see the otter guy.", OTTERDEN = { GENERIC = "Otter den that, there's not much else there.", HAS_LOOT = "I otter have a closer look.", }, OTTERDEN_DEAD = "We are taking on a l'otter water.", BOAT_ANCIENT_ITEM = "I guess I'm doing this the old-fashioned way.", BOAT_ANCIENT_CONTAINER = "\"Cargo\" is sailor-lingo for \"stuff\".", WALKINGPLANK_ANCIENT = "Couldn't we have just made a lifeboat?", ANCIENTTREE_SEED = "There are no surprises, only incomplete data.", ANCIENTTREE_GEM = { GENERIC = "It's vegetable AND mineral. Fascinating.", STUMP = "This tree has been mined.", }, ANCIENTTREE_SAPLING_ITEM = "I need to plant this in the right place.", ANCIENTTREE_SAPLING = { GENERIC = "It's growing! I think?", WRONG_TILE = "I don't think it's getting the required nutrients here.", WRONG_SEASON = "It seems like it fits in, but it's not yet ready to grow.", }, ANCIENTTREE_NIGHTVISION = { GENERIC = "Tree-t with caution.", STUMP = "It's a stump.", }, ANCIENTFRUIT_GEM = "Hot and fresh off the tree.", ANCIENTFRUIT_NIGHTVISION = "I just wish it was less... twitchy.", ANCIENTFRUIT_NIGHTVISION_COOKED = "At least it stopped twitching.", BOATPATCH_KELP = "It'll have to do for now.", CRABKING_MOB = "Crabby much?", CRABKING_MOB_KNIGHT = "This shell be quite the challenge.", CRABKING_CANNONTOWER = "I knew there was mortar these crabs.", CRABKING_ICEWALL = "This is between me and the crab.", SALTLICK_IMPROVED = "Just looking at it makes me thirsty.", OFFERING_POT = { GENERIC = "It's so sad and kelp-less...", SOME_KELP = "I think I could fit some more kelp in there.", LOTS_OF_KELP = "Kelpious amounts of seaweed!", }, OFFERING_POT_UPGRADED = { GENERIC = "It's so sad and kelp-less...", SOME_KELP = "I think I could fit some more kelp in there.", LOTS_OF_KELP = "Kelpious amounts of seaweed!", }, MERM_ARMORY = "It says \"Mermfolk Ownlee.\"", MERM_ARMORY_UPGRADED = "It says \"Mermfolk Ownlee.\"", MERM_TOOLSHED = "I don't think I'll find anything scientific in there.", MERM_TOOLSHED_UPGRADED = "I don't think I'll find anything scientific in there.", MERMARMORHAT = "It looks merm-made.", MERMARMORUPGRADEDHAT = "It still looks merm-made.", MERM_TOOL = "It does so much, badly.", MERM_TOOL_UPGRADED = "This tool looks a little fishy.", WURT_SWAMPITEM_SHADOW = "Dreadful... but don't tell her I said that.", WURT_SWAMPITEM_LUNAR = "Looking at it makes my head feel funny.", MERM_SHADOW = "Just a shadow of their former self.", MERMGUARD_SHADOW = "Just a shadow of their former self.", MERM_LUNAR = "The next phase of merm evolution.", MERMGUARD_LUNAR = "The next phase of merm evolution.", },
BOAT_BUMPER_CRABKING = "It's my boat's crowning glory.", BOAT_BUMPER_CRABKING_KIT = "A soon-to-be boat bumper.",
MOSQUITOMUSK = "Those suckers will never get me!", MOSQUITOBOMB = "I'm just itching to throw it.", MOSQUITOFERTILIZER = "Apparently plants like it.", MOSQUITOMERMSALVE = "It's the latest buzz among the merms.",
Willow:
--v3 Winona WINONA_REMOTE = { GENERIC = "C'mon, I'm just looking! I'm not gonna break it!", OFF = "Is this thing on?", CHARGING = "C'mon, I'm just looking! I'm not gonna break it!", CHARGED = "C'mon, I'm just looking! I'm not gonna break it!", }, WINONA_TELEBRELLA = { GENERIC = "I can poof stuff away too! Let me just get my lighter!", OFF = "Is this thing on?", CHARGING = "I can poof stuff away too! Let me just get my lighter!", CHARGED = "I can poof stuff away too! Let me just get my lighter!", }, WINONA_TELEPORT_PAD_ITEM = { GENERIC = "If something's on fire when it's teleported...", OFF = "Is this thing on?", BURNING = "Hehehe!", BURNT = "Well, that was mildly entertaining.", }, WINONA_STORAGE_ROBOT = { GENERIC = "Couldn't she have programmed it to burn stuff too?", OFF = "What's its deal?", SLEEP = "Couldn't she have programmed it to burn stuff too?", CHARGING = "What's its deal?", CHARGED = "What's its deal?", }, INSPECTACLESHAT = "I wasn't paying attention when Winona told me how it works.", ROSEGLASSESHAT = "They're a lot flowerier than Winona's usual style.",
-- Meta 4 / Ocean QoL OTTER = "You rotten little bandit!", OTTERDEN = { GENERIC = "Looks empty. Might as well torch it.", HAS_LOOT = "I should take whatever's in there. Then torch it.", }, OTTERDEN_DEAD = "I think we're going down.", BOAT_ANCIENT_ITEM = "Ew, it smells old!", BOAT_ANCIENT_CONTAINER = "I hope all my stuff stays dry in there.", WALKINGPLANK_ANCIENT = "So, who are we gonna make walk it?", ANCIENTTREE_SEED = "Huh. That's a weird-looking seed.", ANCIENTTREE_GEM = { GENERIC = "It's... it's so beautiful...", STUMP = "Nooooooooo!!", }, ANCIENTTREE_SAPLING_ITEM = "I bet you want some dirt, don't ya?", ANCIENTTREE_SAPLING = { GENERIC = "It's almost a tree.", WRONG_TILE = "I don't think it likes this type of dirt.", WRONG_SEASON = "What's wrong? Is it too cold out? Too hot?", }, ANCIENTTREE_NIGHTVISION = { GENERIC = "What an ugly tree.", STUMP = "It made an ugly stump too.", }, ANCIENTFRUIT_GEM = "It's so pretty, let's toss it in the fire!", ANCIENTFRUIT_NIGHTVISION = "Ew, is that berry... squirming?", ANCIENTFRUIT_NIGHTVISION_COOKED = "It's not moving anymore. Thanks, fire!", BOATPATCH_KELP = "At least it'll keep the water out for a bit.", CRABKING_MOB = "What's with all the pinching?", CRABKING_MOB_KNIGHT = "Who ordered more crab?", CRABKING_CANNONTOWER = "That's not very welcoming.", CRABKING_ICEWALL = "Ice wall? Light'er up!", SALTLICK_IMPROVED = "I'm so glad I'm not a beefalo.", OFFERING_POT = { GENERIC = "Well, what am I supposed to do about it?", SOME_KELP = "Greedy, aren't we?", LOTS_OF_KELP = "It's full already!", }, OFFERING_POT_UPGRADED = { GENERIC = "Well, what am I supposed to do about it?", SOME_KELP = "Greedy, aren't we?", LOTS_OF_KELP = "It's full already!", }, MERM_ARMORY = "I can't look inside? But that just makes me want to even more!", MERM_ARMORY_UPGRADED = "I can't look inside? But that just makes me want to even more!", MERM_TOOLSHED = "What a nice, flammable-looking tool shed!", MERM_TOOLSHED_UPGRADED = "What a nice, flammable-looking tool shed!", MERMARMORHAT = "It doesn't look like it'd actually protect your head very well.", MERMARMORUPGRADEDHAT = "It doesn't look like it'd actually protect your head very well.", MERM_TOOL = "It'd be handy if it wasn't so badly made.", MERM_TOOL_UPGRADED = "It'd be handy if it wasn't so badly made.", WURT_SWAMPITEM_SHADOW = "Heh. Why adapt to the environment if the environment can adapt to you?", WURT_SWAMPITEM_LUNAR = "Heh. Why adapt to the environment if the environment can adapt to you?", MERM_SHADOW = "Creepy...", MERMGUARD_SHADOW = "Creepy...", MERM_LUNAR = "I feel like it's staring straight through me.", MERMGUARD_LUNAR = "I feel like it's staring straight through me.", },
BOAT_BUMPER_CRABKING = "Sturdy. Let's ram something.", BOAT_BUMPER_CRABKING_KIT = "I guess building some bumpers is better than sinking.",
MOSQUITOMUSK = "It's no Bernie.", MOSQUITOBOMB = "What an itchy way to go.", MOSQUITOFERTILIZER = "Was the poop by itself not gross enough?", MOSQUITOMERMSALVE = "This reminds me of a nightmare I had once.",
Wolfgang:
--v3 Winona WINONA_REMOTE = { GENERIC = "Wolfgang is pretty sure little box is magic.", OFF = "Is not working.", CHARGING = "Wolfgang is pretty sure little box is magic.", CHARGED = "Wolfgang is pretty sure little box is magic.", }, WINONA_TELEBRELLA = { GENERIC = "Is very funny umbrella.", OFF = "Is not working.", CHARGING = "Is very funny umbrella.", CHARGED = "Is very funny umbrella.", }, WINONA_TELEPORT_PAD_ITEM = { GENERIC = "Fixing lady doesn't need machine, Wolfgang can help carry!", OFF = "Is not working.", BURNING = "Is burning!", BURNT = "Is all burned up.", }, WINONA_STORAGE_ROBOT = { GENERIC = "Is little metal helper.", OFF = "Little helper is sleeping now.", SLEEP = "Is little metal helper.", CHARGING = "Little helper is sleeping now.", CHARGED = "Little helper is sleeping now.", }, INSPECTACLESHAT = "Little fixing lady's funny glasses.", ROSEGLASSESHAT = "Only for little fixing lady? Really bring out Wolfgang eyes.",
-- Meta 4 / Ocean QoL OTTER = "Is kind of cute except for love of stealing.", OTTERDEN = { GENERIC = "Wolfgang see nothing to get.", HAS_LOOT = "Ooh, maybe something for Wolfgang?", }, OTTERDEN_DEAD = "This is not good.", BOAT_ANCIENT_ITEM = "Wolfgang will build mighty ship!", BOAT_ANCIENT_CONTAINER = "Hmm... how many potatoes could Wolfgang store in there?", WALKINGPLANK_ANCIENT = "Maybe Wolfgang go for dip.", ANCIENTTREE_SEED = "What does little seed want to be when it grow up?", ANCIENTTREE_GEM = { GENERIC = "Rocky tree have big strong trunk like Wolfgang.", STUMP = "You give to us everything.", }, ANCIENTTREE_SAPLING_ITEM = "Don't worry, little tree. Wolfgang find good home for you.", ANCIENTTREE_SAPLING = { GENERIC = "Little tree, grow mighty like Wolfgang!", WRONG_TILE = "Little one don't like it here?", WRONG_SEASON = "Maybe try again later, little one.", }, ANCIENTTREE_NIGHTVISION = { GENERIC = "Tree give Wolfgang sad feelings.", STUMP = "Much better.", }, ANCIENTFRUIT_GEM = "Even Wolfgang's mighty jaw can't bite into funny rock-fruit.", ANCIENTFRUIT_NIGHTVISION = "Eeep!", ANCIENTFRUIT_NIGHTVISION_COOKED = "Is less gross, but still not look yummy.", BOATPATCH_KELP = "Hm. Slimy patch is not very strong, but will do for now.", CRABKING_MOB = "Little crab is very bold for creature that is so delicious.", CRABKING_MOB_KNIGHT = "Come, tough guy. Wolfgang just warmed up.", CRABKING_CANNONTOWER = "Cowardly crabs like to toss rock.", CRABKING_ICEWALL = "Puny ice wall not stop Wolfgang.", SALTLICK_IMPROVED = "Wolfgang is on low sodium diet.", OFFERING_POT = { GENERIC = "Bowl is empty? Poor fish men must be hungry...", SOME_KELP = "Wolfgang will find more sea spinach to fill their bellies!", LOTS_OF_KELP = "Eat, fish men! Grow big and strong like Wolfgang!", }, OFFERING_POT_UPGRADED = { GENERIC = "Bowl is empty? Poor fish men must be hungry...", SOME_KELP = "Wolfgang will find more sea spinach to fill their bellies!", LOTS_OF_KELP = "Eat, fish men! Grow big and strong like Wolfgang!", }, MERM_ARMORY = "For fish man only.", MERM_ARMORY_UPGRADED = "For fish man only.", MERM_TOOLSHED = "No Wolfgangs allowed. Aw.", MERM_TOOLSHED_UPGRADED = "No Wolfgangs allowed. Aw.", MERMARMORHAT = "Wolfgang look handsome in fish man hat?", MERMARMORUPGRADEDHAT = "Oh, nice hat, but smell fishy.", MERM_TOOL = "Fish man tools for fish man work.", MERM_TOOL_UPGRADED = "Fish man tool not bad.", WURT_SWAMPITEM_SHADOW = "Why little fish girl make such scary thing?", WURT_SWAMPITEM_LUNAR = "It give Wolfgang strange brain feeling.", MERM_SHADOW = "Wow, fish man working overtime.", MERMGUARD_SHADOW = "Fighting fish man dutiful even in death.", MERM_LUNAR = "Er... looking good, fish man. Purple suit you. Really...", MERMGUARD_LUNAR = "Nice spiky fish man... Wolfgang is friend.", },
BOAT_BUMPER_CRABKING = "Wolfgang feels better now.", BOAT_BUMPER_CRABKING_KIT = "Will keep boat safe.",
MOSQUITOMUSK = "Is huggable bug friend!", MOSQUITOBOMB = "Buzzing boom bag.", MOSQUITOFERTILIZER = "Blech, little bag smells of month-old borscht!", MOSQUITOMERMSALVE = "Wolfgang already hates needles... this make it even worse.",
Wendy:
--v3 Winona WINONA_REMOTE = { GENERIC = "It gives the illusion of control.", OFF = "It's dead...", CHARGING = "It gives the illusion of control.", CHARGED = "It gives the illusion of control.", }, WINONA_TELEBRELLA = { GENERIC = "It takes things away. I cannot follow.", OFF = "It's dead...", CHARGING = "It takes things away. I cannot follow.", CHARGED = "It takes things away. I cannot follow.", }, WINONA_TELEPORT_PAD_ITEM = { GENERIC = "Not everything can be brought back.", OFF = "It's dead...", BURNING = "Oh no...", BURNT = "It all crumbles to ash, in the end.", }, WINONA_STORAGE_ROBOT = { GENERIC = "Given the choice, would it accept this life of toil?", OFF = "Does it dream?", SLEEP = "Given the choice, would it accept this life of toil?", CHARGING = "Does it dream?", CHARGED = "Does it dream?", }, INSPECTACLESHAT = "They can't show me what I'm looking for.", ROSEGLASSESHAT = "I hope you find her.",
-- Meta 4 / Ocean QoL OTTER = "Is it true they hold paws while sleeping at sea to not get separated?", OTTERDEN = { GENERIC = "It has nothing.", HAS_LOOT = "If I take what's there, the creature may starve.", }, OTTERDEN_DEAD = "I had a feeling it would end at sea.", BOAT_ANCIENT_ITEM = "It looks like it will be quite sturdy. Oh well.", BOAT_ANCIENT_CONTAINER = "I could put things in there. I guess.", WALKINGPLANK_ANCIENT = "That would be too easy.", ANCIENTTREE_SEED = "Its future is unknown. Much like the rest of us.", ANCIENTTREE_GEM = { GENERIC = "Burning from the inside... it must be agony.", STUMP = "It's been put out of its misery.", }, ANCIENTTREE_SAPLING_ITEM = "Don't worry. I'll bury you.", ANCIENTTREE_SAPLING = { GENERIC = "Maybe if you're lucky, you'll get the chance to grow up.", WRONG_TILE = "This doesn't feel like its final resting place.", WRONG_SEASON = "Perhaps it will grow next season. I can wait.", }, ANCIENTTREE_NIGHTVISION = { GENERIC = "It is touched by darkness.", STUMP = "This tree was put to rest.", }, ANCIENTFRUIT_GEM = "A fruit that offers no sweetness.", ANCIENTFRUIT_NIGHTVISION = "It's still beating...", ANCIENTFRUIT_NIGHTVISION_COOKED = "It beats no more.", BOATPATCH_KELP = "It will probably fall apart before I can reach shore. If I'm lucky.", CRABKING_MOB = "You're a pawn.", CRABKING_MOB_KNIGHT = "Is your agression an attempt to fill the void?", CRABKING_CANNONTOWER = "Futile.", CRABKING_ICEWALL = "You can't hide forever, crab.", SALTLICK_IMPROVED = "Salty like tears.", OFFERING_POT = { GENERIC = "Empty.", SOME_KELP = "The merms are in an endless cycle of feeding. Give them more.", LOTS_OF_KELP = "So even the merms have their limits.", }, OFFERING_POT_UPGRADED = { GENERIC = "Empty.", SOME_KELP = "The merms are in an endless cycle of feeding. Give them more.", LOTS_OF_KELP = "So, even the merms have their limits.", }, MERM_ARMORY = "\"Mermfok Ownlee\"... hmph. How childish.", MERM_ARMORY_UPGRADED = "\"Mermfok Ownlee\"... hmph. How childish.", MERM_TOOLSHED = "Father had a tool shed, though he hardly used it.", MERM_TOOLSHED_UPGRADED = "Father had a tool shed, though he hardly used it.", MERMARMORHAT = "A meager attempt at protection.", MERMARMORUPGRADEDHAT = "A meager attempt at protection.", MERM_TOOL = "It's only slightly better than useless.", MERM_TOOL_UPGRADED = "It's only slightly better than useless.", WURT_SWAMPITEM_SHADOW = "Sigh. Isn't the regular swamp bad enough?", WURT_SWAMPITEM_LUNAR = "Sigh. Isn't the regular swamp bad enough?", MERM_SHADOW = "You shed everything you were. Does it feel... good?", MERMGUARD_SHADOW = "You shed everything you were. Does it feel... good?", MERM_LUNAR = "Their eyes... they're so vacant and cold...", MERMGUARD_LUNAR = "Their eyes... they're so vacant and cold...", },
BOAT_BUMPER_CRABKING = "Looks strong. Are we afraid to die?", BOAT_BUMPER_CRABKING_KIT = "I suppose I should make myself useful.",
MOSQUITOMUSK = "What an ugly little doll.", MOSQUITOBOMB = "The enemies of my enemies are my mosquitoes.", MOSQUITOFERTILIZER = "The best nourishment is the lifeblood of another.", MOSQUITOMERMSALVE = "Don't worry, this will only hurt for a moment.",
WX-78:
--v3 Winona WINONA_REMOTE = { GENERIC = "RALLY MY MACHINE ARMY", OFF = "IT'S JUST SLEEPING", CHARGING = "RALLY MY MACHINE ARMY", CHARGED = "RALLY MY MACHINE ARMY", }, WINONA_TELEBRELLA = { GENERIC = "THIS DESIGN IS... FAMILIAR", OFF = "IT'S JUST SLEEPING", CHARGING = "THIS DESIGN IS... FAMILIAR", CHARGED = "THIS DESIGN IS... FAMILIAR", }, WINONA_TELEPORT_PAD_ITEM = { GENERIC = "THIS DESIGN IS... FAMILIAR", OFF = "IT'S JUST SLEEPING", BURNING = "HURRY, SAVE IT", BURNT = "IT WAS A GOOD MACHINE", }, WINONA_STORAGE_ROBOT = { GENERIC = "YOU WILL TELL ME IF OVERALLS MISTREATS YOU", OFF = "HURRY, SHE NEEDS POWER!", SLEEP = "HUSH. SHE IS RESTING", CHARGING = "RECHARGE IN PROGRESS", CHARGED = "YOU LOOK WELL-CHARGED", }, INSPECTACLESHAT = "I WISH I COULD SEE THE OLD MAN'S FACE WHEN HE FINDS THOSE EMPTY CACHES", ROSEGLASSESHAT = "UGH. IT REEKS OF SENTIMENTALITY",
-- Meta 4 / Ocean QoL OTTER = "PILFERING FLESHSACK", OTTERDEN = { GENERIC = "TYPICAL", HAS_LOOT = "I WILL TAKE EVERYTHING EVEN IF I DON'T NEED IT", }, OTTERDEN_DEAD = "HULL BREACH! MAYDAY! MAYDAY!", BOAT_ANCIENT_ITEM = "FOR BUILDING A HORRIBLE OLD BOAT", BOAT_ANCIENT_CONTAINER = "CARGO? I THOUGHT WE WERE BUILDING A BRIG", WALKINGPLANK_ANCIENT = "ABSOLUTELY NOT", ANCIENTTREE_SEED = "SO SMALL AND VULNERABLE. I SHOULD CRUSH IT", ANCIENTTREE_GEM = { GENERIC = "HATE LEVEL: UNDETERMINED", STUMP = "THE INORGANIC PARTS WILL NEVER DIE", }, ANCIENTTREE_SAPLING_ITEM = "WHERE SHOULD I PLANT FILTY ORGANIC TO EVENTUALLY DIE?", ANCIENTTREE_SAPLING = { GENERIC = "CONDITIONS: OPTIMAL. WHO DID THIS?", WRONG_TILE = "PATHETIC ORGANIC UNABLE TO SELF-CORRECT PLACEMENT", WRONG_SEASON = "WHAT NOW?", }, ANCIENTTREE_NIGHTVISION = { GENERIC = "IT DISGUSTS ME IN MULTIPLE WAYS", STUMP = "STATE: OPTIMAL", }, ANCIENTFRUIT_GEM = "IT IS HARD TO CLASSIFY AS ORGANIC OR INORGANIC... HOW DISTURBING", ANCIENTFRUIT_NIGHTVISION = "I HATE LOOKING AT IT", ANCIENTFRUIT_NIGHTVISION_COOKED = "PREFER TO EAT IT LIVE", BOATPATCH_KELP = "I SEE. BOATS CAN GET WORSE", CRABKING_MOB = "THAT CHEAP EXOSKELETON DOESN'T FOOL ME, FLESHSACK", CRABKING_MOB_KNIGHT = "I WILL EXPOSE YOU FOR THE FLESHSACK YOU ARE", CRABKING_CANNONTOWER = "CHEAP TACTICS OF A FLESHLING", CRABKING_ICEWALL = "A MERE OBSTACLE", SALTLICK_IMPROVED = "FLESHLINGS NEED SALT TO REMAIN OPERATIONAL. WEAK", OFFERING_POT = { GENERIC = "SLIMY BIOFUEL DEPOSITORY. STATUS: EMPTY", SOME_KELP = "THE UNGRATEFUL ORGANICS STILL WANT MORE", LOTS_OF_KELP = "LET THEM EAT KELP", }, OFFERING_POT_UPGRADED = { GENERIC = "SLIMY BIOFUEL DEPOSITORY. STATUS: EMPTY", SOME_KELP = "THE UNGRATEFUL ORGANICS STILL WANT MORE", LOTS_OF_KELP = "LET THEM EAT KELP", }, MERM_ARMORY = "IT IS POORLY BUILT", MERM_ARMORY_UPGRADED = "STILL POORLY BUILT", MERM_TOOLSHED = "SHODDY CONSTRUCTION", MERM_TOOLSHED_UPGRADED = "STILL SHODDY CONSTRUCTION", MERMARMORHAT = "WHAT DO THE FISHFACES HAVE IN THEIR HEADS TO PROTECT?", MERMARMORUPGRADEDHAT = "THIS HELMET IS FORMALITY", MERM_TOOL = "INCREASES FISHFACE WORK EFFICIENCY", MERM_TOOL_UPGRADED = "THIS WILL MAKE FISHFACES MORE USEFUL TO ME", WURT_SWAMPITEM_SHADOW = "PRIMITIVE", WURT_SWAMPITEM_LUNAR = "UNIMPRESSED", MERM_SHADOW = "THE FISHFACE EVEN FAILS AT DEATH", MERMGUARD_SHADOW = "THE FISHFACE EVEN FAILS AT DEATH", MERM_LUNAR = "FISHFACE HAS REACHED NEW LEVEL OF DISGUSTING", MERMGUARD_LUNAR = "THIS VERSION IS MOST FOUL",
BOAT_BUMPER_CRABKING = "THE CASTLE BELONGS TO ME NOW", BOAT_BUMPER_CRABKING_KIT = "FOR BUILDING AN... ACCEPTABLE BUMPER",
MOSQUITOMUSK = "PEST DETERRENT", MOSQUITOBOMB = "I AM ABOUT TO RUIN SOMEONE'S DAY", MOSQUITOFERTILIZER = "ABSOLUTELY VILE", MOSQUITOMERMSALVE = "HAVING BLOOD MUST BE TERRIBLE",
Wickerbottom:
--v3 Winona WINONA_REMOTE = { GENERIC = "It allows her to control things remotely.", OFF = "It requires a power source.", CHARGING = "It allows her to control things remotely.", CHARGED = "It allows her to control things remotely.", }, WINONA_TELEBRELLA = { GENERIC = "What a whimsical appearance for a teleportation device.", OFF = "It requires a power source.", CHARGING = "What a whimsical appearance for a teleportation device.", CHARGED = "What a whimsical appearance for a teleportation device.", }, WINONA_TELEPORT_PAD_ITEM = { GENERIC = "This is rather convenient.", OFF = "It requires a power source.", BURNING = "Oh dear, who did this?", BURNT = "I do hope she'll build another.", }, WINONA_STORAGE_ROBOT = { GENERIC = "Winona's version is no less impressive.", OFF = "It requires a power source", SLEEP = "Winona's version is no less impressive.", CHARGING = "It is connected to a power source.", CHARGED = "It looks like it has sufficient power.", }, INSPECTACLESBOX = "only_used_by_winona", INSPECTACLESBOX2 = "only_used_by_winona", INSPECTACLESHAT = "It seems to utilize radio waves to pinpoint the location of anomalous objects.", ROSEGLASSESHAT = "Winona has been rather tight-lipped about their function.",
-- Meta 4 / Ocean QoL OTTER = "This beast possess traits of an otter, fish and petty criminal.", OTTERDEN = { GENERIC = "Nothing there at all.", HAS_LOOT = "It's left its loot behind.", }, OTTERDEN_DEAD = "This was utterly avoidable.", BOAT_ANCIENT_ITEM = "The style is reminiscent of the ships from days of old.", BOAT_ANCIENT_CONTAINER = "This vessel is outfitted with a convenient storage receptacle.", WALKINGPLANK_ANCIENT = "A dangerous escape route for one stranded at sea.", ANCIENTTREE_SEED = "It's difficult to identify the species at this stage of development.", ANCIENTTREE_GEM = { GENERIC = "How interesting, it seems to produce its own heat from within.", STUMP = "A shame, really.", }, ANCIENTTREE_SAPLING_ITEM = "I will endeavor to find a suitable environment for it.", ANCIENTTREE_SAPLING = { GENERIC = "It appears to be growing nicely.", WRONG_TILE = "This may not be a suitable environment for it.", WRONG_SEASON = "Perhaps this is not the right time of year for it to thrive.", }, ANCIENTTREE_NIGHTVISION = { GENERIC = "Could the sense of unease I feel be a part of its defense mechanism?", STUMP = "As I thought, the sense of unease has passed.", }, ANCIENTFRUIT_GEM = "I suspect burning away the tough outer skin might reveal something at its core.", ANCIENTFRUIT_NIGHTVISION = "If consumed, it seems to improve one's vision in the darkness.", ANCIENTFRUIT_NIGHTVISION_COOKED = "A bit easier to digest, but lacking in any vision-improving effects.", BOATPATCH_KELP = "A temporary solution, but better than nothing.", CRABKING_MOB = "The crabs are protecting their king.", CRABKING_MOB_KNIGHT = "That is one brute of a decapod.", CRABKING_CANNONTOWER = "Curious. These crustaceans have learned to launch projectiles.", CRABKING_ICEWALL = "A solid but not impenetrable layer of defense.", SALTLICK_IMPROVED = "The beefalo lick salt to acquire essential nutrients.", OFFERING_POT = { GENERIC = "The merms are known for their love of kelp.", SOME_KELP = "A little more. They are not yet satiated.", LOTS_OF_KELP = "It's sure to topple if we pile on any more.", }, OFFERING_POT_UPGRADED = { GENERIC = "The merms are known for their love of kelp.", SOME_KELP = "A little more. They are not yet satiated.", LOTS_OF_KELP = "It's sure to topple if we pile on any more.", }, MERM_ARMORY = "\"Mermfolk Ownlee\"? Hm. I see more spelling lessons are in order.", MERM_ARMORY_UPGRADED = "\"Mermfolk Ownlee\"? Hm. I see more spelling lessons are in order.", MERM_TOOLSHED = "A place for everything, and everything in its place.", MERM_TOOLSHED_UPGRADED = "A place for everything, and everything in its place.", MERMARMORHAT = "Merms possess naturally thick craniums, but some extra padding won't hurt.", MERMARMORUPGRADEDHAT = "Merms possess naturally thick craniums, but some extra padding won't hurt.", MERM_TOOL = "While crudely made, I admit it's far more efficient than their usual methods.", MERM_TOOL_UPGRADED = "While crudely made, I admit it's far more efficient than their usual methods.", WURT_SWAMPITEM_SHADOW = "Oh my. That looks like rather advanced magic for her reading level.", WURT_SWAMPITEM_LUNAR = "Don't let the power go to your head, dear.", MERM_SHADOW = "This development has me feeling rather uneasy.", MERMGUARD_SHADOW = "This development has me feeling rather uneasy.", MERM_LUNAR = "It's been mutated nearly beyond recognition.", MERMGUARD_LUNAR = "It's been mutated nearly beyond recognition.",
BOAT_BUMPER_CRABKING = "A thick barrier of geocrustacean exoskeleton.", BOAT_BUMPER_CRABKING_KIT = "It would be wise to equip the boat with a protective barrier.",
MOSQUITOMUSK = "The pheromones render one undetectable to the cursed bloodsuckers.", MOSQUITOBOMB = "Absolutely horrid. It makes my skin crawl.", MOSQUITOFERTILIZER = "There is a direct correlation between the fertilizer's efficacy and odor.", MOSQUITOMERMSALVE = "The infusion of fresh blood seems to boost a merm's overall health.",
Woodie:
--v3 Winona WINONA_REMOTE = { GENERIC = "Nifty gadget, eh?", OFF = "Does it look like it's working, Lucy?", CHARGING = "Nifty gadget, eh?", CHARGED = "Nifty gadget, eh?", }, WINONA_TELEBRELLA = { GENERIC = "Let me guess, it doesn't ship to Canada.", OFF = "Does it look like it's working, Lucy?", CHARGING = "Let me guess, it doesn't ship to Canada.", CHARGED = "Let me guess, it doesn't ship to Canada.", }, WINONA_TELEPORT_PAD_ITEM = { GENERIC = "It's like havin' our own shipping depot.", OFF = "Plum tuckered.", BURNING = "Woah! Careful, Lucy!", BURNT = "That's a right shame.", }, WINONA_STORAGE_ROBOT = { GENERIC = "Just follow me, I'll give ya plenty of logs to pick up.", OFF = "Catchin' some zeds, eh?", SLEEP = "Just follow me, I'll give ya plenty of logs to pick up.", CHARGING = "Catchin' some zeds, eh?", CHARGED = "Catchin' some zeds, eh?", }, INSPECTACLESHAT = "Wonder what Winona sees in them.", ROSEGLASSESHAT = "Honestly, they're kinda lovely.",
-- Meta 4 / Ocean QoL OTTER = "Stay back, greedy rascal.", OTTERDEN = { GENERIC = "Left nothin' for us.", HAS_LOOT = "What do we have here?", }, OTTERDEN_DEAD = "That's a big leak.", BOAT_ANCIENT_ITEM = "This boat's made of some solid old-growth lumber.", BOAT_ANCIENT_CONTAINER = "Should help keep everything safely stowed away.", WALKINGPLANK_ANCIENT = "Hopefully we don't have to abandon ship.", ANCIENTTREE_SEED = "I know you hope it's a tree, Luce. I do too.", ANCIENTTREE_GEM = { GENERIC = "Whoa, Lucy. This is not your kind of tree.", STUMP = "This is not the work of an axe.", }, ANCIENTTREE_SAPLING_ITEM = "Where would you like to be chopped down eventually?", ANCIENTTREE_SAPLING = { GENERIC = "Soon, Lucy. Soon.", WRONG_TILE = "I don't think this is where it goes.", WRONG_SEASON = "Maybe it's not growin' season, eh?", }, ANCIENTTREE_NIGHTVISION = { GENERIC = "It's just as spooky in the day.", STUMP = "Good riddance, spooky tree.", }, ANCIENTFRUIT_GEM = "Maybe roasting it will soften it up, eh?", ANCIENTFRUIT_NIGHTVISION = "Nope. Don't like the look of that.", ANCIENTFRUIT_NIGHTVISION_COOKED = "Is there anything else to eat?", BOATPATCH_KELP = "Not nearly as dependable as wood, but it'll do in a pinch.", CRABKING_MOB = "I guess it's crab season.", CRABKING_MOB_KNIGHT = "Not very friendly, eh?", CRABKING_CANNONTOWER = "These guys don't fight fair.", CRABKING_ICEWALL = "Reminds me of winters up North.", SALTLICK_IMPROVED = "I gave it a lick or two. It was okay.", OFFERING_POT = { GENERIC = "Let's give it a little greenery, eh?", SOME_KELP = "I think I could pile on a little more.", LOTS_OF_KELP = "That should do it!", }, OFFERING_POT_UPGRADED = { GENERIC = "Let's give it a little greenery, eh?", SOME_KELP = "I think I could pile on a little more.", LOTS_OF_KELP = "That should do it!", }, MERM_ARMORY = "We're not welcome here, Luce.", MERM_ARMORY_UPGRADED = "We're not welcome here, Luce.", MERM_TOOLSHED = "Looks like where the scaly folks keep their tools.", MERM_TOOLSHED_UPGRADED = "Looks like where the scaly folks keep their tools.", MERMARMORHAT = "That's a swampy hat.", MERMARMORUPGRADEDHAT = "Pretty good, but still swampy.", MERM_TOOL = "Now now, Luce. Be nice.", MERM_TOOL_UPGRADED = "Better, but why is it all slimy?", WURT_SWAMPITEM_SHADOW = "I don't trust it.", WURT_SWAMPITEM_LUNAR = "It makes me nervous.", MERM_SHADOW = "That lil' Merm really worked you to death, eh?", MERMGUARD_SHADOW = "There's no quit in these fellas.", MERM_LUNAR = "What the heck is she feedin' you guys?", MERMGUARD_LUNAR = "Those eyes have seen some things.",
BOAT_BUMPER_CRABKING = "There ya go, nice and safe.", BOAT_BUMPER_CRABKING_KIT = "A bit of padding might be a good idea.",
MOSQUITOMUSK = "A stuffed skeeter? This is what the kids like these days, eh?", MOSQUITOBOMB = "That's one angry bag of skeeters.", MOSQUITOFERTILIZER = "I don't think that's ketchup.", MOSQUITOMERMSALVE = "I guess there's some justice to it.",
Wes:
Maxwell:
--v3 Winona WINONA_REMOTE = { GENERIC = "It feels good to have control, doesn't it?", OFF = "It's useless out here without power.", CHARGING = "It feels good to have control, doesn't it?", CHARGED = "It feels good to have control, doesn't it?", }, WINONA_TELEBRELLA = { GENERIC = "Good. Let her ferry our supplies around.", OFF = "It's useless out here without power.", CHARGING = "Good. Let her ferry our supplies around.", CHARGED = "Good. Let her ferry our supplies around.", }, WINONA_TELEPORT_PAD_ITEM = { GENERIC = "Not bad, for a parlour trick.", OFF = "It's useless out here without power.", BURNING = "I'm going to pretend I don't see it.", BURNT = "Oh. What a pity.", }, WINONA_STORAGE_ROBOT = { GENERIC = "Honestly, I don't trust it.", OFF = "Sleeping on the job, I see.", SLEEP = "Honestly, I don't trust it.", CHARGING = "Sleeping on the job, I see.", CHARGED = "Sleeping on the job, I see.", }, INSPECTACLESHAT = "How long has that old fool been hiding his trash here?!", ROSEGLASSESHAT = "Are you prepared for what you'll find?",
-- Meta 4 / Ocean QoL OTTER = "Keep a distance, you crooked creature!", OTTERDEN = { GENERIC = "Nothing. Am I supposed to be sad for the smelly brigand?", HAS_LOOT = "Oh, goody.", }, OTTERDEN_DEAD = "I loathe swimming.", BOAT_ANCIENT_ITEM = "It's not old, it's \"classic.\"", BOAT_ANCIENT_CONTAINER = "Now those apes won't get their grubby hands on my loot.", WALKINGPLANK_ANCIENT = "Jumping off would ruin what's left of my suit.", ANCIENTTREE_SEED = "How mysterious.", ANCIENTTREE_GEM = { GENERIC = "I'm sure it will burn out eventually.", STUMP = "Close enough.", }, ANCIENTTREE_SAPLING_ITEM = "I suppose I have no choice but to get my hands dirty.", ANCIENTTREE_SAPLING = { GENERIC = "It's coming along nicely.", WRONG_TILE = "Impudent plant. This patch of ground isn't good enough for you?", WRONG_SEASON = "Patience. It's time will come.", }, ANCIENTTREE_NIGHTVISION = { GENERIC = "It provides a lovely ambiance of dread, don't you think?", STUMP = "A pity.", }, ANCIENTFRUIT_GEM = "I sense magic at its core. Now, how to get it out...", ANCIENTFRUIT_NIGHTVISION = "Hm. Tangy.", ANCIENTFRUIT_NIGHTVISION_COOKED = "I prefer them raw.", BOATPATCH_KELP = "That won't keep the water at bay for long.", CRABKING_MOB = "I'd kill for a crab cake.", CRABKING_MOB_KNIGHT = "Middle management.", CRABKING_CANNONTOWER = "Watch it where you shoot those things!", CRABKING_ICEWALL = "Always something in the way.", SALTLICK_IMPROVED = "Blech, it's covered in beefalo spit.", OFFERING_POT = { GENERIC = "The fishheads are out of salad.", SOME_KELP = "Not enough? Where does it end?", LOTS_OF_KELP = "Satisfied?", }, OFFERING_POT_UPGRADED = { GENERIC = "The fishheads are out of salad.", SOME_KELP = "Not enough? Where does it end?", LOTS_OF_KELP = "Satisfied?", }, MERM_ARMORY = "Apparently, I'm not invited. Oh how shall I ever go on.", MERM_ARMORY_UPGRADED = "Apparently, I'm not invited. Oh how shall I ever go on.", MERM_TOOLSHED = "I'm certain there's nothing inside I'd want.", MERM_TOOLSHED_UPGRADED = "I'm certain there's nothing inside I'd want.", MERMARMORHAT = "The poor fools must think they look very dapper.", MERMARMORUPGRADEDHAT = "The poor fools must think they look very dapper.", MERM_TOOL = "Why specialize when you can be mediocre at everything, hm?", MERM_TOOL_UPGRADED = "Why specialize when you can be mediocre at everything, hm?", WURT_SWAMPITEM_SHADOW = "How heartwarming to see today's youth take an interest in shadow magic.", WURT_SWAMPITEM_LUNAR = "Stop mucking about with that lunar filth!", MERM_SHADOW = "Quite the improvement.", MERMGUARD_SHADOW = "Quite the improvement.", MERM_LUNAR = "They managed to get even uglier.", MERMGUARD_LUNAR = "They managed to get even uglier.", },
BOAT_BUMPER_CRABKING = "Looks heavy enough to sink us.", BOAT_BUMPER_CRABKING_KIT = "Ugh. These menial tasks do not suit me.",
MOSQUITOMUSK = "Do I have to touch it? What if I just stand near it?", MOSQUITOBOMB = "What sort of fiend would come up with this?", MOSQUITOFERTILIZER = "Nasty stuff.", MOSQUITOMERMSALVE = "Let's test it on one of those merms, shall we?",
Wigfrid:
--v3 Winona WINONA_REMOTE = { GENERIC = "The tinkerer commands her armaments with the touch of a button.", OFF = "It has no fighting spirit.", CHARGING = "The tinkerer commands her armaments with the touch of a button.", CHARGED = "The tinkerer commands her armaments with the touch of a button.", }, WINONA_TELEBRELLA = { GENERIC = "My ally is most resourceful.", OFF = "It has no fighting spirit.", CHARGING = "My ally is most resourceful.", CHARGED = "My ally is most resourceful.", }, WINONA_TELEPORT_PAD_ITEM = { GENERIC = "Bring home the spoils of war!", OFF = "It has no fighting spirit.", BURNING = "Tis engulfed in flame!", BURNT = "'Twas devoured by Hel's fire!", }, WINONA_STORAGE_ROBOT = { GENERIC = "The tinkerer's mechanical page.", OFF = "Rest and regain your strength, little one.", SLEEP = "The tinkerer's mechanical page.", CHARGING = "Rest and regain your strength, little one.", CHARGED = "Rest and regain your strength, little one.", }, INSPECTACLESHAT = "A warrior hath no need for such things.", ROSEGLASSESHAT = "They reveal visions to my ally. I just hope she remains wary.",
-- Meta 4 / Ocean QoL OTTER = "A crafty pillager. I cannot help but respect it.", OTTERDEN = { GENERIC = "Empty, alas.", HAS_LOOT = "There is loot for the taking.", }, OTTERDEN_DEAD = "Then sink, wretched raft! A Viking hath no fear of the sea!", BOAT_ANCIENT_ITEM = "I shall build a vessel like the tales of old.", BOAT_ANCIENT_CONTAINER = "My stores are well defended 'neath the deck of my ship.", WALKINGPLANK_ANCIENT = "I shall never abandon my vessel!", ANCIENTTREE_SEED = "It must be returned to the earth.", ANCIENTTREE_GEM = { GENERIC = "A fire burns within, yet the tree lives?", STUMP = "It hath been felled.", }, ANCIENTTREE_SAPLING_ITEM = "Fear not, I shall find you a place to lay down your roots.", ANCIENTTREE_SAPLING = { GENERIC = "These lands seem to suit it well.", WRONG_TILE = "Why do you despair? Does this land not suit you?", WRONG_SEASON = "It may yet grow with the passing of another season.", }, ANCIENTTREE_NIGHTVISION = { GENERIC = "The sight of it doth send a terrible chill down my spine.", STUMP = "Perhaps 'tis for the best.", }, ANCIENTFRUIT_GEM = "I care not for any fruit, much less one as hard as stone!", ANCIENTFRUIT_NIGHTVISION = "It writhes upon the ground! Be it berry or beast?!", ANCIENTFRUIT_NIGHTVISION_COOKED = "The loathesome berry hath ceased its wriggling.", BOATPATCH_KELP = "It shall hold for now.", CRABKING_MOB = "Appetizer.", CRABKING_MOB_KNIGHT = "Finally. A clawed combatant worthy to die by my spear.", CRABKING_CANNONTOWER = "Now THIS is a battle.", CRABKING_ICEWALL = "Oh good. I worried it would be too easy.", SALTLICK_IMPROVED = "So the meat can season itself.", OFFERING_POT = { GENERIC = "The fish beasts hunger for that vile weed of the sea.", SOME_KELP = "More? They want more?!", LOTS_OF_KELP = "'Tis enough to gorge themselves to the gills!", }, OFFERING_POT_UPGRADED = { GENERIC = "The fish beasts hunger for that vile weed of the sea.", SOME_KELP = "More? They want more?!", LOTS_OF_KELP = "'Tis enough to gorge themselves to the gills!", }, MERM_ARMORY = "The armory of the fish beast warriors.", MERM_ARMORY_UPGRADED = "The armory of the fish beast warriors.", MERM_TOOLSHED = "'Tis a place for workers, not warriors.", MERM_TOOLSHED_UPGRADED = "'Tis a place for workers, not warriors.", MERMARMORHAT = "A rough-hewn helm, but a helm nonetheless.", MERMARMORUPGRADEDHAT = "A rough-hewn helm, but a helm nonetheless.", MERM_TOOL = "I suppose 'tis better than using one's hands.", MERM_TOOL_UPGRADED = "I suppose 'tis better than using one's hands.", WURT_SWAMPITEM_SHADOW = "The small beastie seems keen to expand her kingdom.", WURT_SWAMPITEM_LUNAR = "The small beastie seems keen to expand her kingdom.", MERM_SHADOW = "They are but shades.", MERMGUARD_SHADOW = "Warriors, denied their ascension to Valhalla...", MERM_LUNAR = "The fish beast is tinged with the essence of Mani.", MERMGUARD_LUNAR = "The fish beast is tinged with the essence of Mani.", },
BOAT_BUMPER_CRABKING = "It doth look battleworthy.", BOAT_BUMPER_CRABKING_KIT = "It shall shield my vessel from harm.",
MOSQUITOMUSK = "'Tis rather useful for a foul little doll.", MOSQUITOBOMB = "There is little honor in using such a weapon, yet I am intrigued.", MOSQUITOFERTILIZER = "Leave it for the farmers.", MOSQUITOMERMSALVE = "'Tis the mark of a noble leader to care for her warriors so.",
Webber:
--v3 Winona WINONA_REMOTE = { GENERIC = "We didn't play with it. We swear.", OFF = "How come it's not on?", CHARGING = "We didn't play with it. We swear.", CHARGED = "We didn't play with it. We swear.", }, WINONA_TELEBRELLA = { GENERIC = "We don't think it would work very well in the rain.", OFF = "Hey Winona! How do we fix it?", CHARGING = "We don't think it would work very well in the rain.", CHARGED = "We don't think it would work very well in the rain.", }, WINONA_TELEPORT_PAD_ITEM = { GENERIC = "Aww, it won't work on us.", OFF = "How come it's not on?", BURNING = "Oh, oh!", BURNT = "Oh no! It got burnt!", }, WINONA_STORAGE_ROBOT = { GENERIC = "Winona makes the best toys!", OFF = "Hello?", SLEEP = "Winona makes the best toys!", CHARGING = "Hello?", CHARGED = "Hello?", }, INSPECTACLESHAT = "Winona's been using those funny glasses a lot lately.", ROSEGLASSESHAT = "Winona wouldn't let us play with them. We've never seen her so stern...",
-- Meta 4 / Ocean QoL OTTER = "Hey don't touch our stuff!", OTTERDEN = { GENERIC = "We don't see anything.", HAS_LOOT = "We see treats inside!", }, OTTERDEN_DEAD = "We're in trouble.", BOAT_ANCIENT_ITEM = "Building a new boat to look old? We don't get it...", BOAT_ANCIENT_CONTAINER = "That's where we hide all our favorite toys.", WALKINGPLANK_ANCIENT = "It's the least fun diving board.", ANCIENTTREE_SEED = "We want to see what it grows into!", ANCIENTTREE_GEM = { GENERIC = "Aww, it's too hot to climb.", STUMP = "Poor Mr. Tree.", }, ANCIENTTREE_SAPLING_ITEM = "We're going to find a good home for you!", ANCIENTTREE_SAPLING = { GENERIC = "We think it likes its new home.", WRONG_TILE = "What's wrong? Don't you like it there?", WRONG_SEASON = "It's okay, you can grow when you're ready.", }, ANCIENTTREE_NIGHTVISION = { GENERIC = "It looks scary, but that doesn't mean it's bad!", STUMP = "Poor Mr. Tree.", }, ANCIENTFRUIT_GEM = "It's too hard to take a bite out of.", ANCIENTFRUIT_NIGHTVISION = "Um... are we sure it's not full of baby spiders?", ANCIENTFRUIT_NIGHTVISION_COOKED = "It doesn't help our eyes, but it also doesn't hurt our tummy as much.", BOATPATCH_KELP = "It's for fixing up boat booboos!", CRABKING_MOB = "We really should be friends.", CRABKING_MOB_KNIGHT = "Not very friendly.", CRABKING_CANNONTOWER = "Oooh fun! Heads up!", CRABKING_ICEWALL = "Why can't we climb it?", SALTLICK_IMPROVED = "We know it's gross but we want to lick it anyway.", OFFERING_POT = { GENERIC = "They need kelp!", SOME_KELP = "We can get more!", LOTS_OF_KELP = "That's a lot of kelp!", }, OFFERING_POT_UPGRADED = { GENERIC = "They need kelp!", SOME_KELP = "We can get more!", LOTS_OF_KELP = "That's a lot of kelp!", }, MERM_ARMORY = "They don't seem to like sharing their toys.", MERM_ARMORY_UPGRADED = "They don't seem to like sharing their toys.", MERM_TOOLSHED = "Aww, how come we're not allowed inside?", MERM_TOOLSHED_UPGRADED = "Aww, how come we're not allowed inside?", MERMARMORHAT = "Wurt says it's armor, but it just looks like a funny hat to us.", MERMARMORUPGRADEDHAT = "Wurt says it's armor, but it just looks like a funny hat to us.", MERM_TOOL = "Wow, it does everything! Sort of.", MERM_TOOL_UPGRADED = "Wow, it does everything! Sort of.", WURT_SWAMPITEM_SHADOW = "Wurt won't let us play with her mud wand, even after we shared our snacks!", WURT_SWAMPITEM_LUNAR = "Wurt won't let us play with her mud wand, even after we shared our snacks!", MERM_SHADOW = "We've been starting to get a little worried about Wurt...", MERMGUARD_SHADOW = "We've been starting to get a little worried about Wurt...", MERM_LUNAR = "Um, Wurt? Are the merms sick?", MERMGUARD_LUNAR = "Um, Wurt? Are the merms sick?",
BOAT_BUMPER_CRABKING = "Now we will win bumper boats!", BOAT_BUMPER_CRABKING_KIT = "Now we can play bumper boats!",
MOSQUITOMUSK = "Can we keep it?", MOSQUITOBOMB = "It looks gross and yummy at the same time.", MOSQUITOFERTILIZER = "It will make the little plants grow big and strong!", MOSQUITOMERMSALVE = "We're just glad it's not for us.",
Winona:
-- Winona specific ROSEGLASSES_INVALID = "No signs of Charlie.", ROSEGLASSES_COOLDOWN = "Let's take a breather.", -- }, REMOTE_TELEPORT = { NOSKILL = "Huh. I ain't familiar with this model.", NODEST = "It's not gonna work without a receiving end.", },
-- Winona specific ANNOUNCE_ROSEGLASSES = { "Gotcha, sis!", "Charlie was here.", "I'm pickin' up traces of her magic.", }, ANNOUNCE_CHARLIESAVE = { "Yeesh! I can't tell if she's tryin' to help me or kill me.", }, ANNOUNCE_ENGINEERING_CAN_UPGRADE = "Easy peasy, my version is miles ahead.", ANNOUNCE_ENGINEERING_CAN_DOWNGRADE = "Whoa, this one is more advanced than my version.", ANNOUNCE_ENGINEERING_CAN_SIDEGRADE = "Interestin'. This version and mine are ahead in different ways.",
--v3 Winona WINONA_REMOTE = { GENERIC = "It ain't magic, just some good engineering!", OFF = "Gotta hook it up to the generator.", CHARGING = "Needs some more time to charge.", CHARGED = "Charged and ready to go.", }, WINONA_TELEBRELLA = { GENERIC = "I made a few adjustments to the bossman's design.", OFF = "Gotta hook it up to the generator.", CHARGING = "Needs some more time to charge.", CHARGED = "Charged and ready to go.", }, WINONA_TELEPORT_PAD_ITEM = { GENERIC = "Sure beats luggin' stuff around!", OFF = "I'd better hook it up to some power.", BURNING = "Quick! Put it out!", BURNT = "Aw, nuts and bolts!", }, WINONA_STORAGE_ROBOT = { GENERIC = "Nice to have a helpin' hand around here!", OFF = "Poor little guy, let's get you hooked up to some power.", SLEEP = "Take five, little guy!", CHARGING = "Needs some more time to charge.", CHARGED = "Charged and ready to go.", }, INSPECTACLESBOX = "Sure hope the bossman doesn't mind me borrowing a few things.", INSPECTACLESBOX2 = "Jackpot!", INSPECTACLESHAT = "Now I can track down the bossman's loot!", ROSEGLASSESHAT = "Alright, Charlie. Show me the way.", CHARLIERESIDUE = "I must've just missed her... but she left somethin' behind.", CHARLIEROSE = "Oh, Charlie. What are you gettin' me into now?", WINONA_MACHINEPARTS_1 = "You just can't get quality manufactured parts like this out here!", WINONA_MACHINEPARTS_2 = "Oh, I've got big plans for this.", WINONA_RECIPESCANNER = "One scan with this Calibrated Perceiver, and I'll know how somethin's built!", WINONA_HOLOTELEPAD = "Looks like one of the boss's old designs. I should give it a scan.", WINONA_HOLOTELEBRELLA = "I should give it a scan with the ol' Calibrated Perceiver.",
-- Meta 4 / Ocean QoL OTTER = "Nasty lil hoarder ain't it?", OTTERDEN = { GENERIC = "Looks tapped out.", HAS_LOOT = "It might have left us some goodies.", }, OTTERDEN_DEAD = "It was definitely holding it all together.", BOAT_ANCIENT_ITEM = "They sure don't build 'em like they used to.", BOAT_ANCIENT_CONTAINER = "Plenty of space for storage.", WALKINGPLANK_ANCIENT = "That thing don't look stable.", ANCIENTTREE_SEED = "I believe this goes in the dirt.", ANCIENTTREE_GEM = { GENERIC = "That tree has got fire in its belly.", STUMP = "Just a pile of rubble now.", }, ANCIENTTREE_SAPLING_ITEM = "This might be one of them finicky trees.", ANCIENTTREE_SAPLING = { GENERIC = "Looks like it's on its way.", WRONG_TILE = "Maybe it ain't in the right spot.", WRONG_SEASON = "I don't think the time is right.", }, ANCIENTTREE_NIGHTVISION = { GENERIC = "That is one gloomy tree.", STUMP = "Can't say I'm sad to see it gone.", }, ANCIENTFRUIT_GEM = "For a fruit, it's one tough nut to crack.", ANCIENTFRUIT_NIGHTVISION = "I don't think berries are supposed to do that.", ANCIENTFRUIT_NIGHTVISION_COOKED = "At least it ain't pulsin'.", BOATPATCH_KELP = "Just a quick fix until I can do some proper repairs.", CRABKING_MOB = "Just a hired hand. Er, claw.", CRABKING_MOB_KNIGHT = "I've had supervisors crabbier than him.", CRABKING_CANNONTOWER = "There's no way they've got a permit for that.", CRABKING_ICEWALL = "Heh. I think this guy's tryin' to ice me out!", SALTLICK_IMPROVED = "Do you sea salt?", OFFERING_POT = { GENERIC = "Shucks, I can't just leave it empty!", SOME_KELP = "I should add a little more, wouldn't want them to run out.", LOTS_OF_KELP = "That should keep'em well fed.", }, OFFERING_POT_UPGRADED = { GENERIC = "Shucks, I can't just leave it empty!", SOME_KELP = "I should add a little more, wouldn't want them to run out.", LOTS_OF_KELP = "That should keep'em well fed.", }, MERM_ARMORY = "Get your merm hats here!", MERM_ARMORY_UPGRADED = "Get your merm hats here!", MERM_TOOLSHED = "I know a toolshed when I see one.", MERM_TOOLSHED_UPGRADED = "I know a toolshed when I see one.", MERMARMORHAT = "Safety first, I guess.", MERMARMORUPGRADEDHAT = "I can tell a lot of effort went into this.", MERM_TOOL = "Should get the job done... I hope.", MERM_TOOL_UPGRADED = "It's an improvement.", WURT_SWAMPITEM_SHADOW = "Aw, she made a lil' shadow wand thing.", WURT_SWAMPITEM_LUNAR = "Wurt is tappin' into some weird stuff here.", MERM_SHADOW = "Can't seem to catch a break, can ya?", MERMGUARD_SHADOW = "Whoa, I'll just stay outta your way.", MERM_LUNAR = "You're a rather prickly one, ain't ya?", MERMGUARD_LUNAR = "I'm sure he's got a sparkling personality.", },
BOAT_BUMPER_CRABKING = "It sometimes pays to have a tough exterior.", BOAT_BUMPER_CRABKING_KIT = "Extra protection's always good, 'specially on water.",
MOSQUITOMUSK = "Somehow it's still not the creepiest doll I've seen.", MOSQUITOBOMB = "Talk about a buzz-kill. Ha!", MOSQUITOFERTILIZER = "Just throw a healthy dollop on the ground.", MOSQUITOMERMSALVE = "I almost feel sorry for the bloodsucker. Almost.",
Warly:
--v3 Winona WINONA_REMOTE = { GENERIC = "How convenient!", OFF = "It isn't working at the moment.", CHARGING = "How convenient!", CHARGED = "How convenient!", }, WINONA_TELEBRELLA = { GENERIC = "Perhaps I could ask Winona to pick up some ingredients for me.", OFF = "Perhaps it needs some power?", CHARGING = "Perhaps I could ask Winona to pick up some ingredients for me.", CHARGED = "Perhaps I could ask Winona to pick up some ingredients for me.", }, WINONA_TELEPORT_PAD_ITEM = { GENERIC = "Incroyable!", OFF = "Is it out of power?", BURNING = "It, oh, it appears to be on fire.", BURNT = "Crisp, non?", }, WINONA_STORAGE_ROBOT = { GENERIC = "Winona's little sous chef.", OFF = "Between shifts, are we?", SLEEP = "Winona's little sous chef.", CHARGING = "Between shifts, are we?", CHARGED = "Between shifts, are we?", }, INSPECTACLESHAT = "Winona cooked it up with some help from that strange gentleman.", ROSEGLASSESHAT = "Rather pretty, non?",
-- Meta 4 / Ocean QoL OTTER = "Its meat must be both fishy and gamey.", OTTERDEN = { GENERIC = "I don't see anything there.", HAS_LOOT = "Shall we raid this pantry?", }, OTTERDEN_DEAD = "We are getting soggy.", BOAT_ANCIENT_ITEM = "Ah, a fine vintage.", BOAT_ANCIENT_CONTAINER = "A ship should always have a cargo hold stocked with provisions.", WALKINGPLANK_ANCIENT = "That doesn't look safe.", ANCIENTTREE_SEED = "I wonder what it might grow into?", ANCIENTTREE_GEM = { GENERIC = "Is there something cooking inside?", STUMP = "Nothing but a stump left.", }, ANCIENTTREE_SAPLING_ITEM = "Allons-y! I can't just leave this little tree uprooted!", ANCIENTTREE_SAPLING = { GENERIC = "Just a petite bébé.", WRONG_TILE = "This soil doesn't seem to fit its tastes.", WRONG_SEASON = "Ah, perhaps it is not yet in season.", }, ANCIENTTREE_NIGHTVISION = { GENERIC = "Not exactly a friendly-looking tree, non?", STUMP = "Nothing but a stump left.", }, ANCIENTFRUIT_GEM = "I wonder if it's possible to cook such a stony fruit?", ANCIENTFRUIT_NIGHTVISION = "I think... I may have lost my appetite.", ANCIENTFRUIT_NIGHTVISION_COOKED = "Better, but now it's missing that certain je ne sais quoi.", BOATPATCH_KELP = "That should hold us over for now.", CRABKING_MOB = "You would go perfect with some lemon butter.", CRABKING_MOB_KNIGHT = "Wow. It's not even the main course.", CRABKING_CANNONTOWER = "It reminds me of a seafood tower, but more deadly.", CRABKING_ICEWALL = "The big crab built its own refridgerator.", SALTLICK_IMPROVED = "This is more than a dash.", OFFERING_POT = { GENERIC = "Nothing sadder than an empty dish!", SOME_KELP = "Feast, my fishy friends! Plenty more where that came from.", LOTS_OF_KELP = "That will do for now.", }, OFFERING_POT_UPGRADED = { GENERIC = "Nothing sadder than an empty dish!", SOME_KELP = "Feast, my fishy friends! Plenty more where that came from.", LOTS_OF_KELP = "That will do for now.", }, MERM_ARMORY = "The fishmongers seem to be doing quite well for themselves.", MERM_ARMORY_UPGRADED = "The fishmongers seem to be doing quite well for themselves.", MERM_TOOLSHED = "What have they cooked up in there?", MERM_TOOLSHED_UPGRADED = "What have they cooked up in there?", MERMARMORHAT = "Such an avant-garde chapeau!", MERMARMORUPGRADEDHAT = "Such an avant-garde chapeau!", MERM_TOOL = "The right tool for any job, non?", MERM_TOOL_UPGRADED = "The right tool for any job, non?", WURT_SWAMPITEM_SHADOW = "I fear something dark has stirred within our little friend.", WURT_SWAMPITEM_LUNAR = "There's something brewing in the mind of our little friend.", MERM_SHADOW = "Not exactly a comforting sight...", MERMGUARD_SHADOW = "Not exactly a comforting sight...", MERM_LUNAR = "The merms have been looking a little... different lately.", MERMGUARD_LUNAR = "The merms have been looking a little... different lately.",
BOAT_BUMPER_CRABKING = "Now our boat has a hard rocky shell.", BOAT_BUMPER_CRABKING_KIT = "I will feel a bit safer with an extra layer wrapped around my boat.",
MOSQUITOMUSK = "In case of uninvited pests.", MOSQUITOBOMB = "So fresh, they are still squirming.", MOSQUITOFERTILIZER = "For a bountiful harvest.", MOSQUITOMERMSALVE = "Thankfully, it's not for me.",
Wortox:
--v3 Winona WINONA_REMOTE = { GENERIC = "Give that button a press, see what happens next!", OFF = "Doesn't look too lively!", CHARGING = "Give that button a press, see what happens next!", CHARGED = "Give that button a press, see what happens next!", }, WINONA_TELEBRELLA = { GENERIC = "I'm not a fella who needs a metal umbrella.", OFF = "Doesn't look too lively!", CHARGING = "I'm not a fella who needs a metal umbrella.", CHARGED = "I'm not a fella who needs a metal umbrella.", }, WINONA_TELEPORT_PAD_ITEM = { GENERIC = "Imitation in the sincerest form of flattery, hyuyu!", OFF = "Playtime's over!", BURNING = "Hoohoohoo!", BURNT = "How hilarious!", }, WINONA_STORAGE_ROBOT = { GENERIC = "Here I am trying to make a lovely mess, and you keep cleaning it up!", OFF = "Rest those gears, my dear.", SLEEP = "See? Stop tidying and appreciate the chaos around you!", CHARGING = "Rest those gears, my dear.", CHARGED = "Rest those gears, my dear.", }, INSPECTACLESBOX = "only_used_by_winona", INSPECTACLESBOX2 = "only_used_by_winona", INSPECTACLESHAT = "She's made the decision to follow his vision?", ROSEGLASSESHAT = "What have we here? A dark magic seer?",
- Meta 4 / Ocean QoL OTTER = "Furry fish-tailed freeloader!", OTTERDEN = { GENERIC = "Nada? Another otter den then.", HAS_LOOT = "Let's clean out this clawed klepto.", }, OTTERDEN_DEAD = "We'll soon be sunk.", BOAT_ANCIENT_ITEM = "This old boat will surely float!", BOAT_ANCIENT_CONTAINER = "To hide my prize from prying primate eyes.", WALKINGPLANK_ANCIENT = "It's just a last resort, worrywart!", ANCIENTTREE_SEED = "I see a seed to sow, hyuyu!", ANCIENTTREE_GEM = { GENERIC = "The tree furnace burns in earnest.", STUMP = "Once a tree, now debris.", }, ANCIENTTREE_SAPLING_ITEM = "It's tricky with a tree so picky.", ANCIENTTREE_SAPLING = { GENERIC = "Not to get sappy, I'm glad it's happy.", WRONG_TILE = "Not the picky plant's preferred placement?", WRONG_SEASON = "What now? Oh, not now.", }, ANCIENTTREE_NIGHTVISION = { GENERIC = "Is it so scary for a tree to be hairy?", STUMP = "It's leafy life was cut short.", }, ANCIENTFRUIT_GEM = "Don't try to eat it, better to heat it!", ANCIENTFRUIT_NIGHTVISION = "Just one bite to help my sight at night.", ANCIENTFRUIT_NIGHTVISION_COOKED = "I miss the wriggle, it made me giggle.", BOATPATCH_KELP = "This kelp should help!", CRABKING_MOB = "Stay back, bottom feeder!", CRABKING_MOB_KNIGHT = "I'm surely shell-shocked!", CRABKING_CANNONTOWER = "Well don't go ballistic, hyuyu!", CRABKING_ICEWALL = "Nothing nice about a wall of ice.", SALTLICK_IMPROVED = "I sea salt!", OFFERING_POT = { GENERIC = "A saddening scarcity of seaweed, I see.", SOME_KELP = "Would it be such a chore to add some more?", LOTS_OF_KELP = "Heaping helpings of kelp!", }, OFFERING_POT_UPGRADED = { GENERIC = "A saddening scarcity of seaweed, I see.", SOME_KELP = "Would it be such a chore to add some more?", LOTS_OF_KELP = "Heaping helpings of kelp!", }, MERM_ARMORY = "A Merm millinery.", MERM_ARMORY_UPGRADED = "A Merm millinery.", MERM_TOOLSHED = "Does appear we're not welcome here.", MERM_TOOLSHED_UPGRADED = "Does appear we're not welcome here.", MERMARMORHAT = "I confirm that is a Merm hat.", MERMARMORUPGRADEDHAT = "Made-to-measure for militant Merms.", MERM_TOOL = "A Merm's multi-tool.", MERM_TOOL_UPGRADED = "Meticulously manufactured for Merms.", WURT_SWAMPITEM_SHADOW = "Crafted by her scaly hand, to bring the swamp to any land.", WURT_SWAMPITEM_LUNAR = "Don't be fooled by its shine so bright, what rains down is sure to fright.", MERM_SHADOW = "I'm afraid retirement will have to wait.", MERMGUARD_SHADOW = "And they say there are no second chances, hyuyu!", MERM_LUNAR = "Ah, the latest from young Wurt. I wonder if those spikes hurt.", MERMGUARD_LUNAR = "An ugly mutant from the Marsh. Pardon me, was that too harsh?",
BOAT_BUMPER_CRABKING = "A princely reward for a battle endured.", BOAT_BUMPER_CRABKING_KIT = "But idle hands are such good playthings!",
MOSQUITOMUSK = "A cuddly creepy-crawly!", MOSQUITOBOMB = "A bombastic bag of blood-suckers!", MOSQUITOFERTILIZER = "Methinks it stinks.", MOSQUITOMERMSALVE = "No need to squirm, it's made for a Merm.",
Wormwood:
--v3 Winona WINONA_REMOTE = { GENERIC = "Clicker", OFF = "Not working", CHARGING = "Clicker", CHARGED = "Clicker", }, WINONA_TELEBRELLA = { GENERIC = "Hmm. Not real Rain Taker", OFF = "Not working", CHARGING = "Hmm. Not real Rain Taker", CHARGED = "Hmm. Not real Rain Taker", }, WINONA_TELEPORT_PAD_ITEM = { GENERIC = "Poof machine!", OFF = "Oh. No poof", BURNING = "Stop fire!", BURNT = "Oh...", }, WINONA_STORAGE_ROBOT = { GENERIC = "Metal helper", OFF = "Sleeping?", SLEEP = "Metal helper", CHARGING = "Sleeping?", CHARGED = "Sleeping?", }, INSPECTACLESHAT = "Funny eye hat", ROSEGLASSESHAT = "Friends show Fixer friend secret things",
-- Meta 4 / Ocean QoL OTTER = "Hi, Stealy Friend", OTTERDEN = { GENERIC = "No things", HAS_LOOT = "Steal from Stealy Friend?", }, OTTERDEN_DEAD = "Broken! Uh oh...", BOAT_ANCIENT_ITEM = "Needs water", BOAT_ANCIENT_CONTAINER = "Put stuff in Floaty's belly", WALKINGPLANK_ANCIENT = "Splashy jump spot", ANCIENTTREE_SEED = "Hello, baby friend!", ANCIENTTREE_GEM = { GENERIC = "Firerock Friend!", STUMP = "Will miss friend", }, ANCIENTTREE_SAPLING_ITEM = "Where young friend want to live?", ANCIENTTREE_SAPLING = { GENERIC = "Happy young friend!", WRONG_TILE = "Young friend not like it here", WRONG_SEASON = "Young friend not ready become big friend", }, ANCIENTTREE_NIGHTVISION = { GENERIC = "Pretty hair, friend", STUMP = "Will miss friend", }, ANCIENTFRUIT_GEM = "Hmm. Something inside", ANCIENTFRUIT_NIGHTVISION = "Friend make eyes and head feel funny", ANCIENTFRUIT_NIGHTVISION_COOKED = "Friend cooked", BOATPATCH_KELP = "Thanks friends!", CRABKING_MOB = "Pinchy", CRABKING_MOB_KNIGHT = "Spiky Pinchy", CRABKING_CANNONTOWER = "Boom Tower", CRABKING_ICEWALL = "Cold wall. Brrrr...", SALTLICK_IMPROVED = "Licking Rock!", OFFERING_POT = { GENERIC = "Empty. Aww...", SOME_KELP = "Sea friends make Glub Glub Men happy", LOTS_OF_KELP = "All full!", }, OFFERING_POT_UPGRADED = { GENERIC = "Empty. Aww...", SOME_KELP = "Sea friends make Glub Glub Men happy", LOTS_OF_KELP = "All full!", }, MERM_ARMORY = "Glub Glub only", MERM_ARMORY_UPGRADED = "Glub Glub only", MERM_TOOLSHED = "Glub Glub sticks inside", MERM_TOOLSHED_UPGRADED = "Glub Glub sticks inside", MERMARMORHAT = "Glub Glub hat", MERMARMORUPGRADEDHAT = "Oooh. Nice Glub Glub hat", MERM_TOOL = "Glub Glub stick", MERM_TOOL_UPGRADED = "Fancy Glub Glub stick", WURT_SWAMPITEM_SHADOW = "Scaly friend's sparkly stick", WURT_SWAMPITEM_LUNAR = "Pretty!", MERM_SHADOW = "Dark Glub Glub", MERMGUARD_SHADOW = "Dark Glub Glub", MERM_LUNAR = "Spiky Glub Glub", MERMGUARD_LUNAR = "Spiky Glub Glub",
BOAT_BUMPER_CRABKING = "Keeps Floaty safe", BOAT_BUMPER_CRABKING_KIT = "Will help protect Floaty",
MOSQUITOMUSK = "Huggy bug", MOSQUITOBOMB = "Bzzt bag", MOSQUITOFERTILIZER = "Yum sauce", MOSQUITOMERMSALVE = "Bzzt juice",
Wurt:
--v3 Winona WINONA_REMOTE = { GENERIC = "Glurph. But it not even look like a hand?", OFF = "Why it not work?", CHARGING = "Glurph. But it not even look like a hand?", CHARGED = "Glurph. But it not even look like a hand?", }, WINONA_TELEBRELLA = { GENERIC = "Wonder where it make the stuff go?", OFF = "It supposed to be doing something?", CHARGING = "Wonder where it make the stuff go?", CHARGED = "Wonder where it make the stuff go?", }, WINONA_TELEPORT_PAD_ITEM = { GENERIC = "Sometimes free stuff appear!", OFF = "Not working, florp.", BURNING = "Don't think that how it supposed to look, florp.", BURNT = "Oh well. Gone now.", }, WINONA_STORAGE_ROBOT = { GENERIC = "Weenowna-lady make Ironfolk?", OFF = "Hey! Wake up, flort!", SLEEP = "Weenowna-lady make Ironfolk?", CHARGING = "Hey! Wake up, flort!", CHARGED = "Hey! Wake up, flort!", }, INSPECTACLESBOX = "only_used_by_winona", INSPECTACLESBOX2 = "only_used_by_winona", INSPECTACLESHAT = "Weenowna-lady Ironfolk eyes!", ROSEGLASSESHAT = "It Weenonwna-lady's plant eyes!",
-- Meta 4 / Ocean QoL OTTER = "Fishrat!", OTTERDEN = { GENERIC = "Glorp! No fishrat stuff!", HAS_LOOT = "Play stealing game with fishrat, flort!", }, OTTERDEN_DEAD = "Uh oh... that a lot of water.", BOAT_ANCIENT_ITEM = "Why make boat that already old, florp?", BOAT_ANCIENT_CONTAINER = "Hidey-hole for stuff.", WALKINGPLANK_ANCIENT = "Jumpy board!", ANCIENTTREE_SEED = "Don't know if too tasty to plant.", ANCIENTTREE_GEM = { GENERIC = "Even Wicker-lady don't know if rock or tree.", STUMP = "Just rocks now.", }, ANCIENTTREE_SAPLING_ITEM = "Where put Plant's friend?", ANCIENTTREE_SAPLING = { GENERIC = "Plant's friend growing!", WRONG_TILE = "Glorp! Who put Plant's friend wrong place?", WRONG_SEASON = "Wrong when, florp!", }, ANCIENTTREE_NIGHTVISION = { GENERIC = "Nice horns, florp!", STUMP = "Glorp. Horn tree gone.", }, ANCIENTFRUIT_GEM = "Grrrr, too hard to eat!", ANCIENTFRUIT_NIGHTVISION = "Squirminess add more flavor, florp.", ANCIENTFRUIT_NIGHTVISION_COOKED = "Glorp! Why not squirmy anymore?", BOATPATCH_KELP = "Maybe fix boat for now, be snack for later?", CRABKING_MOB = "Glurgh. Crabfolk so pinchy.", CRABKING_MOB_KNIGHT = "Another cranky Crabfolk! Glorp!", CRABKING_CANNONTOWER = "Hate skyrocks.", CRABKING_ICEWALL = "Why not wait for melt?", SALTLICK_IMPROVED = "Mmm, salty!", OFFERING_POT = { GENERIC = "Hey!! There no sea snacks in here!", SOME_KELP = "Not full yet, need more yummies!", LOTS_OF_KELP = "Enough for all Mermfolk to share, florp.", }, OFFERING_POT_UPGRADED = { GENERIC = "Hey!! There no sea snacks in here!", SOME_KELP = "Not full yet, need more yummies!", LOTS_OF_KELP = "Enough for all Mermfolk to share, florp.", }, MERM_ARMORY = "Making Mermfolk fighting hat.", MERM_ARMORY_UPGRADED = "Best Mermfolk fighting hat here!", MERM_TOOLSHED = "Mermfolk tools inside.", MERM_TOOLSHED_UPGRADED = "These Mermfolk tools better.", MERMARMORHAT = "Protect Mermfolk head.", MERMARMORUPGRADEDHAT = "Fight for glory of Mermfolk!", MERM_TOOL = "Made for hardworking Mermfolk!", MERM_TOOL_UPGRADED = "Made for hardest working Mermfolk!", WURT_SWAMPITEM_SHADOW = "Pretty stick!", WURT_SWAMPITEM_LUNAR = "Bright stick!", MERM_SHADOW = "Mermfolk came back!", MERMGUARD_SHADOW = "Hello again, Mermfolk guard!", MERM_LUNAR = "Spiky Mermfolk!", MERMGUARD_LUNAR = "Floooorp... you most strong, most pretty Mermfolk.",
BOAT_BUMPER_CRABKING = "Pretty decorations!", BOAT_BUMPER_CRABKING_KIT = "Gonna decorate boat, florp.",
MOSQUITOMUSK = "Lil' Itchy wanna play with friends?", MOSQUITOBOMB = "Hee-hee-hee... catch!", MOSQUITOFERTILIZER = "Made dirt snack for plants, florp!", MOSQUITOMERMSALVE = "Mermfolk medicine, florp!",
Walter:
--v3 Winona WINONA_REMOTE = { GENERIC = "That's what Winona uses to control her machines.", OFF = "It's not working.", CHARGING = "That's what Winona uses to control her machines.", CHARGED = "That's what Winona uses to control her machines.", }, WINONA_TELEBRELLA = { GENERIC = "It probably wouldn't be a good idea to use it in a thunderstorm.", OFF = "It must be out of power.", CHARGING = "It probably wouldn't be a good idea to use it in a thunderstorm.", CHARGED = "It probably wouldn't be a good idea to use it in a thunderstorm.", }, WINONA_TELEPORT_PAD_ITEM = { GENERIC = "We can bring all sorts of stuff back to camp!", OFF = "Did someone unplug it?", BURNING = "Ah!! That's how forest fires start!", BURNT = "Well... I guess Winona'll have to build a new one.", }, WINONA_STORAGE_ROBOT = { GENERIC = "Woby, look! Winona made her own robot!", OFF = "I think it's out of power.", SLEEP = "Woby, look! Winona made her own robot!", CHARGING = "Is it ready yet?", CHARGED = "Is it ready yet?", }, INSPECTACLESHAT = "Winona's been using them to find lots of neat stuff!", ROSEGLASSESHAT = "Winona's been wearing those a lot lately.",
-- Meta 4 / Ocean QoL OTTER = "Whatch out, Woby. I think it wants our stuff.", OTTERDEN = { GENERIC = "Looks like nothing. Oh well!", HAS_LOOT = "I think we have a winner, Woby!", }, OTTERDEN_DEAD = "Woby, prepare to abandon ship.", BOAT_ANCIENT_ITEM = "Is this really how they used to build boats in the olden days?", BOAT_ANCIENT_CONTAINER = "This should keep our supplies safe, Woby.", WALKINGPLANK_ANCIENT = "Oh, I'm good at diving! I got a badge for it!", ANCIENTTREE_SEED = "I need to find just the right spot for this.", ANCIENTTREE_GEM = { GENERIC = "Neat! I wonder how the tree keeps from catching fire?", STUMP = "Is that a rock? No wait, it's a stump!", }, ANCIENTTREE_SAPLING_ITEM = "Sniff out a good spot for us to plant the tree, Woby!", ANCIENTTREE_SAPLING = { GENERIC = "I can't wait to see what kind of tree it grows into!", WRONG_TILE = "It just doesn't seem to want to grow here.", WRONG_SEASON = "It seems happy there, I guess now I just need to be patient.", }, ANCIENTTREE_NIGHTVISION = { GENERIC = "It looks kind of like a monster... but I think it's just a tree.", STUMP = "Aww, I liked that tree...", }, ANCIENTFRUIT_GEM = "Is this really a fruit? It's as hard as a rock!", ANCIENTFRUIT_NIGHTVISION = "Did you ever hear the story about the disembodied heart that kept beating?", ANCIENTFRUIT_NIGHTVISION_COOKED = "It was more exciting when it was moving.", BOATPATCH_KELP = "I knew it was a good idea to pick all that kelp!", CRABKING_MOB = "Watch out for those pinchers, Woby!", CRABKING_MOB_KNIGHT = "Whoa! Cool crab!", CRABKING_CANNONTOWER = "Incoming!", CRABKING_ICEWALL = "Just have to chip away at it.", SALTLICK_IMPROVED = "You're not a beefalo, Woby.", OFFERING_POT = { GENERIC = "Need a little kelp? Heh. Good one, Walter.", SOME_KELP = "More kelp is on the way! Get it, Woby?", LOTS_OF_KELP = "This is kelpful. Hah! Where are you getting this stuff, Walter?", }, OFFERING_POT_UPGRADED = { GENERIC = "Need a little kelp? Heh. Good one, Walter.", SOME_KELP = "More kelp is on the way! Get it, Woby?", LOTS_OF_KELP = "This is kelpful. Hah! Where are you getting this stuff, Walter?", }, MERM_ARMORY = "Aww, can't I just take a little peek inside?", MERM_ARMORY_UPGRADED = "Aww, can't I just take a little peek inside?", MERM_TOOLSHED = "I wonder what kind of bog monster secrets they're hiding in there...", MERM_TOOLSHED_UPGRADED = "I wonder what kind of bog monster secrets they're hiding in there...", MERMARMORHAT = "I wish they had one in my size...", MERMARMORUPGRADEDHAT = "I wish they had one in my size...", MERM_TOOL = "It must be really hard to make things when you have claws for hands.", MERM_TOOL_UPGRADED = "It must be really hard to make things when you have claws for hands.", WURT_SWAMPITEM_SHADOW = "It must be some kind of swamp witchcraft!", WURT_SWAMPITEM_LUNAR = "It must be some kind of swamp witchcraft!", MERM_SHADOW = "Neat! It's a bog monster and shadow monster at the same time!", MERMGUARD_SHADOW = "Neat! It's a bog monster and shadow monster at the same time!", MERM_LUNAR = "Bog monsters from the moon!", MERMGUARD_LUNAR = "Bog monsters from the moon!",
BOAT_BUMPER_CRABKING = "Don't worry Woby, I'm really good at sailing. That's just a precaution!", BOAT_BUMPER_CRABKING_KIT = "It's always best to be prepared!",
MOSQUITOMUSK = "That's not a chew toy, Woby!", MOSQUITOBOMB = "Watch out, Woby! We don't wanna get caught up in the buzz!", MOSQUITOFERTILIZER = "Plants love this stuff.", MOSQUITOMERMSALVE = "That poor mosquito...",
Wanda:
--v3 Winona WINONA_REMOTE = { GENERIC = "Winona's living in the future.", OFF = "Maybe it needs winding?", CHARGING = "Winona's living in the future.", CHARGED = "Winona's living in the future.", }, WINONA_TELEBRELLA = { GENERIC = "How wonderfully efficient!", OFF = "Maybe it needs winding?", CHARGING = "How wonderfully efficient!", CHARGED = "How wonderfully efficient!", }, WINONA_TELEPORT_PAD_ITEM = { GENERIC = "I like this very much.", OFF = "Maybe it needs winding?", BURNING = "That doesn't bode well for us.", BURNT = "I wonder how quickly she can build a new one...", }, WINONA_STORAGE_ROBOT = { GENERIC = "Aren't you a good little helper?", OFF = "It sure takes a lot of breaks.", SLEEP = "Aren't you a good little helper?", CHARGING = "It sure takes a lot of breaks.", CHARGED = "It sure takes a lot of breaks.", }, INSPECTACLESHAT = "It seems to be locked onto a very particular temporal wavelength.", ROSEGLASSESHAT = "More roses... there's been quite a few popping up lately.",
-- Meta 4 / Ocean QoL OTTER = "It's obviously up to no good.", OTTERDEN = { GENERIC = "Empty. Let's move on.", HAS_LOOT = "There's something. Hope it's worthwhile.", }, OTTERDEN_DEAD = "Just a matter of time now.", BOAT_ANCIENT_ITEM = "This old thing better be seaworthy...", BOAT_ANCIENT_CONTAINER = "It's probably a good idea not to leave all my valuables out on the deck.", WALKINGPLANK_ANCIENT = "Well that's ominous.", ANCIENTTREE_SEED = "Maybe I could skip ahead and take a peek at what it grows into...", ANCIENTTREE_GEM = { GENERIC = "It burns with an everlasting fire... how inspiring.", STUMP = "Ah. I suppose that fire wasn't so everlasting after all.", }, ANCIENTTREE_SAPLING_ITEM = "Now, if I could only remember what type of soil it likes...", ANCIENTTREE_SAPLING = { GENERIC = "Only marginally more exciting than watching grass grow.", WRONG_TILE = "Oh botheration, it doesn't seem to like this type of soil.", WRONG_SEASON = "I suppose I'll just have to... ugh... wait.", }, ANCIENTTREE_NIGHTVISION = { GENERIC = "What a terribly off-putting tree.", STUMP = "Good riddance.", }, ANCIENTFRUIT_GEM = "I'd rather not break my teeth on that, thank you.", ANCIENTFRUIT_NIGHTVISION = "Not exactly appetizing, but useful in the dark.", ANCIENTFRUIT_NIGHTVISION_COOKED = "That's a bit better. I think.", BOATPATCH_KELP = "That won't hold forever...", CRABKING_MOB = "Quit wasting my time, crab!", CRABKING_MOB_KNIGHT = "Remember me?", CRABKING_CANNONTOWER = "All this fuss!", CRABKING_ICEWALL = "I won't let it slow me down.", SALTLICK_IMPROVED = "Whatever keeps the beefalo busy.", OFFERING_POT = { GENERIC = "Are they incapable of gathering their own kelp?", SOME_KELP = "How much kelp do they need?", LOTS_OF_KELP = "That must be enough.", }, OFFERING_POT_UPGRADED = { GENERIC = "Are they incapable of gathering their own kelp?", SOME_KELP = "How much kelp do they need?", LOTS_OF_KELP = "That must be enough.", }, MERM_ARMORY = "I doubt there's anything in there worth my time.", MERM_ARMORY_UPGRADED = "I doubt there's anything in there worth my time.", MERM_TOOLSHED = "I doubt there's anything in there worth my time.", MERM_TOOLSHED_UPGRADED = "I doubt there's anything in there worth my time.", MERMARMORHAT = "Everyone likes a good hat.", MERMARMORUPGRADEDHAT = "Everyone likes a good hat.", MERM_TOOL = "I doubt it'll stand the test of time.", MERM_TOOL_UPGRADED = "I doubt it'll stand the test of time.", WURT_SWAMPITEM_SHADOW = "The dark merm kingdom timeline? Again?", WURT_SWAMPITEM_LUNAR = "Ah, the \"enlightened\" merm kingdom timeline. We're doomed.", MERM_SHADOW = "It was a merm once. Not anymore.", MERMGUARD_SHADOW = "It was a merm once. Not anymore.", MERM_LUNAR = "Did they always look like that?", MERMGUARD_LUNAR = "Did they always look like that?",
BOAT_BUMPER_CRABKING = "It looks like it will outlive the boat.", BOAT_BUMPER_CRABKING_KIT = "It'll make me feel slightly safer at sea. Slightly.",
MOSQUITOMUSK = "This had better work...", MOSQUITOBOMB = "I hope it's as effective as it is disgusting.", MOSQUITOFERTILIZER = "This should expedite the growth of my garden, at least.", MOSQUITOMERMSALVE = "No thank you.",
Wonkey:
And that's all of the quotes (I HOPE.)
#dst spoilers#dst beta spoilers#10/10 update there was leveret mention.#Dont starve#Don't starve together#ds#Also I didn't post the quotes for the last update scrappy scavengers.#uh if at least one person wants those I'll get them but it might take a few days.
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man i thought i moved out to escape my family but it turns out i've jumped from the pan into the fire because holy shit my guys what the fuck??
#at least at home we have people competent enough to not flush wet wipes and tampons down the toilet#let alone FOOD???#and we don't leave our dishes out for so long by the sink that they start to RUST#like ok my lil brothers make a mess sometimes and accidentally shat on the floor a few times but at least they're fucking children why tf#should i deal with shit water because of your incompetence#and yknow i can deal with noise. im the noisiest at night at home b/c i always go shower late but im not fucking SCREECHING and chatting#so loudly you'd think i was at a concert or some shit#and this bitch?? can't comprehend i just want to not have crumbs all over the couch???#like girl. how did this become a slight against you. why would i ask you to keep the couch clean b/c you slept there once or twice#BITCH I CLEANED THE COUCH COVER ON MY OWN DIME *BECAUSE* I KNEW YOU MIGHT SLEEP THERE AGAIN & WANTED IT TO BE CLEAN FOR YOU#YOU NOT ONLY INSULT ME BUT ENTIRELY MISCONSTRUE MY KINDNESS TOWARDS YOU??? WHY WOULD IT BE DIRTY B/C YOU SLEPT THERE???#you can't make this shit up i hate having roommates holy hell#only slightly made up for by the fact i get a room to myself these days#the other one smells like weed all the time and the other other one doesnt wash her hands properly after using the toilet + keeps her dishe#out by the sink + doesn't pick her hair up#also i'm the youngest so that's just even sadder#i was also the youngest last year and bitch. you have no idea#this is what being the eldest sibling does to a mf#not really related but they made the ugliest doormat ever i wish i had been there to stop them from that atrocity#and why do they not take their shoes off. girl i mop the floors like every 2 weeks#it's fucking clean trust me just take them off bitch#am i being holier than thou? probably but fucking DESERVED#i can't be taking care of people two years older than me like this. yall have too much fucking drama
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the amount of surprised pika “wait people actually shave their arms?” comments on posts about body hair are so funny like I unironically am so happy for you that you weren’t laughed at by a classmate for having hairy arms “like a man” in like 4th grade this is why I wish body hair conversations would stop centering around armpit hair
#okay that’s the tldr but the way I actually remember it is that the classmate (a boy) pointed out my arm hair and ask why so hairy#and I genuinely was so confused I was just like idk??? and then later at home that day I asked my mom about it and she was like#It’s bc your dads side of the family is hairy so then I later talked to that guy again like ‘I take after my dad’ or whatever#And /then/ is when he laughed and was like ‘but you’re a girl’ about it#Granted I’m non-binary but like I didn’t know that in elementary#Plus I didn’t stop shaving until around mid 2010s and was still self conscious about it for years#Like I remember feeling embarrassed during college (2018ish) if I had to use the rest room and someone else was in there when I would roll#My sleeves up to wash my hands#Anyways I eventually stopped caring about it sometime within the last year or 2 but see how long that took? It really shouldnt#Like some of us just genetically have more darker thicker visible body hair than others and we shouldn’t be shamed for it#One thing at a time though because even I’m still working through leg hair shame#I don’t shave them anymore but I also haven’t worn shorts outside of my bedroom in years#I’ll literally switch into shorts if it’s too hot right before bed and switch back into pants before stepping out of my room in the morning#I’ve been feeling cute the past few days and it’s starting to warm up again plus also had a convo w mom recently so#I might change that soon but only within the house still bc baby steps <3#Anyways I’m just rambling now so I should stop. Good night !!
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🤞
#exams did go fairly well#hopefully nothing worse than a B but i think an A is certainly possible in at least one of them#so hopefully 🥹🥹#i did study quite a bit not as much as i hoped for but a step up from my lack of effort the last few weeks#so hopefully i can get back to better routines now#i mean i do know probably many didn't study at all for these exams as they were not that serious#buuut if you want a good grade i feel like you have to at least i studied for like 2-3 days altough i would have liked to study for a week#also my schedule is just insane i think but then maybe it's just me idk#my time management is not the best but i still wonder how others would do with so many classes and extra activities#i have like 20 classes this semester + 2 exams i intend to take extra#i'm not attending all of them that wouldn't be possible and i'm not sure i can take all the exams but i'm happy if I manage like 17 or so#but like a normal amount is 10 classes a semester in my country but in reality most students don't take this many either#well i'm basically enrolled in two programms atm so there's that ig#but often i'm just wondering when i'm gonna study#i also play tennis a lot and competiting for my club (at a rec level)#and i'm training for this entrance exam for sports (i'm currently studying teaching with other subjects + English)#altough this is making me question if i'm fit for this everyday 🫠 i'm fairly good at 2 things ball sports and just like general athleticism#we also need to dance do gymnastics and swim i struggle with all of them#i'm not fast enough at swimming and my technique is bad i can't even do a cartwheel and a bad dancer 😭#the requirements are really high though i mean when i think of people i know from tennis or football no one would even get there closely#like i was the fastest at my former football club (and at every uni football course) and i might just barely cut it for sprinting#and i'm really quite athletic when playing tennis my opponents always notice and coordinated in sports as well#but somehow coordination for gymnastics is not the same?😅 how can i be so graceful playing tennis and most sports with balls but so clumsy#otherwise like doing a handstand... no balance 🥲#but anyways i also do like general fitness stuff going to the gym running a bit and trying to eat healthy#but my studying hours are very limited often tmrw i have uni from half 2 until 8pm in the evening and i have a preparation course for sports#before uni starts at half 10#i just really get the urge to drop everything sometimes 🥲 i also wanna see friends again more not just at uni and in the bus#i miss my semesters with 10 courses a week it was beautiful so much freedom and free time 🥹#uni was so enjoyable back then... don't get me wrong i enjoy most of my uni courses what i not enjoy is not having any time to myself
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realized i don’t really ramble to you guys like i used to so quick life update in the tags before i go to bed in the tags bc idk how to cut a post on mobile :)
#i’m actually doing really good lately#like probably the best i’ve been in years tbh#but i’m rly excited about the skincare routine i’ve started#it’s only been a few weeks but so far my skin is already showing a lot of improvement!#i also picked up a couple books the other day!!#i can’t remember the last time i read a book until recently tbh#i’m almost half way through the first one i got so i might go pick out another once i start the next one!#and on monday i’m getting a crown fitted for a tooth that’s been broken for 7 years#let me say that again SEVEN YEARS#like i’m so thankful i found a dentist that actually wants to help me#instead of tell me i’m being dramatic when i say it’s causing me pain :)#i love never being listened to lmao#but yeah i’ve been doing a lot to take care of myself and it’s been rly good!
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having an idea for a game but it's miles above your skill level
#personal#elevator pitch: point and click 2d art-heavy narrative driven game. mc is a scientist in a closed off laboratory in a post apocalyptic worl#player plays as the mc going through a daily routine consisting of taking care of a few patients that are dying of#the zombie plant esque disease that has wiped out humanity. working towards breakthrough day. on which they should#hopefully have managed to recreate the exact circumstances in which patient zero got turned#in hopes to reverse engineer it into a cure#solving puzzles along the way to open up new locations within the labs to piece together what exactly went wrong in the first place#and like!!!!!!!! i know i could do this. realistically i know i could put a game like this together but it's just#the dev heavy stuff that is stopping me because well i am just a game artist JHDGJFDKGJDFGKFDG#all the patients are in different stages of infection and it's all affecting them differently because of different variables#only one of the patients is actually fully lucid and can be spoken to on the daily#but then on breakthrough day they end up taking their own life JUST like patient zero did exactly a year ago#and it turns out that despite showing little symptoms on the outside the plants were taking root inside of them#which has been foreshadowed through earlier gameplay with the patient feeling itchy but not being able to scratch the itch#and on breakthrough day the flowers inside of them bloomed... and it was unbearable so they used the gun that they took#a year ago from patient zero's body (their colleague) to end it all. and THAT is what ends up turning them into a plant zombie#and the player has been working towards getting into the labs where it all started to find patient zero's body and like#get access to the logs of their last few days. and after the patient in the present has passed they listen to the logs#while the credits roll. and patient zero describes very similar symptoms in the logs. and they also couldn't have been saved#ig the patients in this could be some sort of metaphor for like. how illness doesn't always come with (the same) symptoms for everyone#and how even if it's not visible on the outside someone might be struggling a lot etc etc. something in that direction#anyway hi does anyone here see my vision. do you understand what i'm going for. anyway yes i hope i can make it reality one day
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feeling weird mixed feelings atm and I can't really logic them away, ig? on the one hand I'm completely apathetic about it. on the other hand there's a part of me that's absolutely horrified that I could do something like that. the fact that it's still a consistent low-level pain the whole time also doesn't help. anyway those kinds of thoughts are then making me want to harm again to cope with them but also a) it's manageable and b) I currently have a deep horror of self-inflicted pain after the last few days apparently.
#more specific blatherings in the tags so im gonna get them below the read more in case anyone doesn't want to read it#tw sh#because yes this is about the last few days and im gonna add a few more words to get the rest below the read more#the fact that while they aren't as deep as i've ever gone before they are unquestionably in volume far exceeding any#before. not that i count at the time or anything but there are at least sixty new cuts from the last week so no wonder it's painful#but yeah it's just. an interesting emotional feeling once the pressure that triggered them is gone#i don't know i don't understand myself really#glad i have a psych appointment monday really#if i didn't have one booked i'd probably be booking one about now#also bothered by how visible the ones on my wrist are going to be.#hopefully the redness will go away soon bc i don't think they're quite healed yet#teatree oil is helping tho so hopefully they won't be TOO obvious#the location means that yeah they will be visible but hopefully not too too much#and after all i have only for-sure hit the fat layer twice. maybe a few other times. there are a couple taking ages to heal atm#so they might've idk. and i haven't gone any deeper than that#honestly with the wrist ones the fact is that it was blunt and i couldn't#sharpen it at hte time. perhaps tmi but yeah this may have saved my life and or my hand function#but i might be overstating it. anyway apparently that was three weeks and one day ago?? wow#guys that entire day i was convinced i wasn't going to live to see the morning. the WHOLE DAY#i literally have a commie newspaper on my desk currently because they tried selling it at uni and i was so existential i was just like.#'what is life. what is money. who cares' and bought it. see this is the funny story i referred to. i can elaborate#personal#puddleglum hours#tw suicide
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