#the face is the main bit
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tesspool · 2 years ago
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goth fluttershy solos all :P
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hinamie · 8 months ago
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spins him around trying to understand the pink mop he calls hair
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uncharted-constellations · 10 months ago
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It’s been a minute, (both post wise and design wise) so decided to update the fam + a couple additions compared to last time
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tyttetardis · 3 months ago
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Finally managed to record a bit of David at curtain call 😍
Brilliant seeing this incredible production once again - and getting to see what's different and what isn't 🥹🥰
(Please don't repost ☺️)
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avanii · 1 year ago
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Typhlosions again, now with bonus Quilava and Cyndaquil! Their shapes are just SO satisfying to draw. Hope ya enjoy my more realistic take on these Pokemon :D
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zoneofsmites · 1 month ago
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Still laughing about how they didn't want to "invalidate" anyone's worldstate. But that is exactly what they did.
Morrigan is the most obvious, I really cannot believe that a Morrigan who was a mother would have so willingly taken into her something like Mythal if she was a mother - of at this point - a 10 year old Kieran. Maybe she would, but it would be for different reasons.
Isabela is the most annoying to me. She's talking about how "Kirkwall taught her about family." as if she couldn't have been given up by Hawke to the Arishok. As if she couldn't have ran away from Kirkwall and never looked back. If I had met an Isabela from a world state like that, she would never have said that.
Harding talking about the Inquisition also feels like it misses some... extra flavour here and there based on actual choices. Like my Inquisitor didn't do well with Blackwall, and he didn't survive to see the end of the game. But Lace speaks about him fondly and in such a way that I don't think she should if the Inquisitor never 'redeemed' him.
Zevran is never mentioned by name, but what if a warden outright killed the assassin hunting them. Or he turned on them in Denerim and died later? Then explain to me that entire banter Lucanis has with Harding about why House Arainai messed up so bad they went trough several Talons about it. And now the Crows don't take contracts in Ferelden anymore.
At that point the reason that was given to us for the lack of worldbuild choices to prevent 'invalidating everyone's worldstate' feels null and void. Because you have. You have invalidated many worldstates already by bringing back these character or have people talk around them in such a way that doesn't make sense.
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odetoscavengers · 7 days ago
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secret santa gift for @toldentops o7
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hrokkall · 2 years ago
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Speak no ill of the dead
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mochinomnoms · 7 months ago
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MOCHI-- hi, welcome back, sorry I've been busy and haven't said hi yet BUT--
*Play fighting with the tweels.* Is the respective eel letting you win? Oh yes. Or play fighting as a flirting tactic. Play fighting as just a courting thing with them.
Oh, he loves to see how strong his little darling is-- feisty? Oh so great. They're having the best time.
Either tweel, honestly. Either of them. (Both?)
Anyway, got excited to share lol. Welcome back!
Hi babe! I'm happy to see you again it's been a while since I've seen a notif from you!!
The twins definitely like play fighting and they 100% consider it a courting method. Generally, the more predacious merfolk look for partners that will fight them, as a strong mate is someone who can protect you or it allows you to demonstrate that you'd be an excellent protector. It depends on what the merperson leans towards.
I think they especially like it as most people on land are relatively cautious around them and hesitant to fight. Even some of the Savanaclaw students are afraid, but when they see little old you ready to throwdown (like a dumbass)?
Oh they're in love. It's so funny! And cute! And they will most likely overpower you, but seeing you still try and throw fists is so fucking cute and funny they'll allow it.
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I was feeling particularly horrible about myself today and was totally unable to do anything I’d normally do, but I tried out roblox phighting and it made me feel a little bit better for a while.
I was so unbelievably bad at it bc I suck at all forms of combat games. But the people in my lobby were really nice, and I guess maybe being bad at video games with a bunch of strangers for an afternoon was what I needed.
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You may now have a vinestaff for your troubles bc she was the only one I could actually play as
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camilovesdraw · 29 days ago
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making fun of my art because I can xd
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egophiliac · 10 months ago
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they have now revealed another character for ride kamens, hayate, and it looks like he's a kr jin homage? glad they confirmed that it's not only titular riders getting representation, but still, a pretty off the cuff surprise for me
yeah, Jin is a welcome pull, but a pretty weird one! I saw the post when it dropped (don't ask why I was looking at twitter at 3 AM) and the replies were. very confused. :') nice to see some Jin rep though! and if this opens the door to characters based on more deepcut riders, all the better!
of course, if they really want to stay true to the spirit of Jin, we know what he'll be like
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secriden · 14 hours ago
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Honestly, we, as a fandom have been so unfair to Kant about his lying/acting when this whole time, Mr "has my whole life planned out and I have a contingency plan for everything and also I am fully in control of all of my emotions" Fadel has been like:
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Fadel, at 10am, pretending he wasn't missing Style: Sorry we're closed. Ignore the sign that says we've been open for the past 3 hours.
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Fadel: I'm fine.
Also Fadel: Are you actually. 🥺 Not interested in dating? 🥺 Anymore?? 😭
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Fadel, after he accidentally was too honest: OH shit, oh shit, oh shit!!!
Fadel: I'm a struggling business owner!
Fadel (under his breath): Nailed it.
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alongtidesoflight · 2 months ago
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so here's my honest thoughts on dragon age: the veilguard, after ~40 hours of playing. i finished the main quest after having finished all companion quests and major faction quests. just to clear up what content i saw, i played as an elven transmasc rook who is a member of the lords of fortune. he romanced lucanis (although after finishing the game i'm now leaning towards taash). i don't know what's happening in playthroughs that have a different race, gender identity, romance or faction going on.
full spoilers ahead, i mean it. don't read further if you want to avoid them. i don't want complaining about it in my asks.
oh and also, if you're worried because of a few negative reviews online i can comfort you by saying don't give a fuck about a certain big name youtuber who is very much tied to bethesda franchises giving this a negative review. i'll explain why.
i'm starting off with the things i liked
the game looks really pretty. i was worried it wouldn't feel like thedas anymore (with them trying to "focus on northern thedas only" i thought they'd make a clear cut in environmental design. they do and they don't. it's complicated. i'll elaborate on it when talking about the negative stuff). anyway it does. minrathous feels like kirkwall. treviso enchanted me like the winter palace did. the hossberg wetlands reminded me of the hinterlands and a couple other inquisition maps. arlathan looked like... arlathan. the crossroads were different, but familiar. overall i like the way it looks and feels. it's thedas, with a twist. it's a good one, and gives everything a solid but unique feel.
combat is top tier. if you're a hardcore dragon age player you WILL miss the tactical aspect of it for a bit, but i promise you, once you're used to the way the combat works, you will be lapping that shit up. and once you get to ability combos you'll mourn the control you used to have over your companions in battle a bit less
the MAIN quest and its story. i expected worse, way worse. and for a while the game even had me tricked (harr harr you'll get it in a second) it is Really That Much Worse. but holy shit was it good. i walked away satisfied ngl.
your choices have SOLID weight. there's consequences, good AND bad. i got minrathous blighted, ruled over by venatori, and the leader of the shadow dragons ultimately died because of my decisions. i made those at the beginning and throughout the game. he died at the end. DAVRIN died because i didn't expect what i was saying to have that much weight. i thought i was in the clear. he had hero status. well turns out, your choices can still get your companions killed even if you do everything right. i fucking love him. he shouldn't have made that sacrifice just because i told him to do everything it takes once.
the inquisitor, morrigan and dorian being there, surprisingly. there's also negatives to this though, see below.
speaking of companions dying and the inquisitor playing a bigger role: the final quest feels like me2's suicide mission. i was blown away by it and the fact that i got to see the results of all my efforts playing out in front of me.
bioware are NOT trying to redeem solas. they love him as a character yes, but i wasn't forced to see any good in him. he betrays you. he fucked my rook over twice. he fucked him over right back, for good this time (the veil wasn't torn down, i anchored it by binding him to it, he's doomed to uphold it). but solas really lives up to his name as the trickster elven god. rip to all the people who grew really attached to him over the years.
varric died. if you like him that's probably as hard reading it as it was watching it. varric died and the game lies about it until the very end. when the realisation hits, it hurts. but in the very best way.
the amount of care they put into gender expression and trans identities this time around. (i'll add onto this with negative points as well too).
rook feels very much ingrained in the world of thedas. he doesn't ask questions that expose the player to lore through dialogue as if he's stepped foot into thedas for the first time. those conversations feel very solid and good. i hope other faction players got as much joy out of this as i did.
and the things i didn't like and boy there's a lot unfortunately
the music. let's just get that out of the way holy shit. it doesn't feel like it belongs in this universe. it gets so incredibly sci-fi-y at times you'd think it's taken straight from mass effect andromeda. there's not a single song unique to veilguard that i really enjoyed. it broke my immersion, real bad. hearing a busker play the tavern songs from inquisition on a lute right after i killed some venatori with wobbly bass songs playing in the background is just odd. weird tonal shift. don't like it. it's made for people who like flashy light-weight cinema.
tevinter nights is required reading. the podcasts are required listening exercises. the game is so fast paced, especially at the start, that there's no time to introduce you to characters and how much weight their names carry in-game. i would not have known who half these people are if i hadn't skimmed over tevinter nights. i'd care even less about them than i already did. there is no time to get properly attached to them. people will act as if you're talking to a legend personified and you'll be thinking man goddamn which chapter of tevinter night were they in again and what did they do???
there's a weird mismatch with the animations. you'll have beautifully fluid ones, like emmrich casting spells. and then you'll have rook's face animating in the most unnatural manner that's sorta reminiscent of mass effect andromeda's "my face is tired" addison, when their emotions SHOULD be landing with the player rn instead.
i'm not vibing with the art style. sometimes it works. most of the time it doesn't. at points i felt like i was watching tangled.
that also brings me to some of the dialogue. same issue. i am watching frozen. i am watching tangled. someone on the writer's team really likes the adorkable trope. bellara is its victim.
for all the talk about identity, bioware sure doesn't like theirs. the grey warden armor got a redesign again and it just makes them look like a generic army. i hate it lol
in general, i don't like the armor design. the wardrobe/appearances system is fine, but it's just not helping if all the armors are just... kinda bland or downight bad looking? and don't get me started on the lords of fortune armor. that is orientalism personified.
the world states should have been carried over, full stop. i know they said they didn't because they want to separate what happens in the north from what happens in the south, which... i could have lived with that. but the inquisitor sends you letters that keep you up to date on... the south of thedas. you learn that there's a blight again, that people are standing strong but it's difficult, denerim's fallen, the rulers are taking care of it, orlais is fighting and they're successful for a while, etc etc. what's good bioware. i thought we don't care about the south this time around. why are you feeding me so much boring generic information. if you're not gonna show any of it and just write letters, then carrying the world state over should not have been an issue. i have a game dev background. those few lines of code would not have broken your budget or pushed your engine's limits. fuck right off.
this gripe of mine carries over to all the cameos. as a lord of fortune you have to deal with isabela a lot. it's fun. i missed her. you get to go drinking with her and taash and bellara! also my hawke romanced her. she's not mentioned once. they had the opportunity to put a sentence or two about her in there with not a lot of effort, trust me.
when varric dies, all she has is a single line about it. for gold, for fortune, for varric. she only says it if you interact with her on your way to the final push. that's not mandatory.
morrigan is there. kieran isn't. the old god soul that mythal and then solas absorbed? who cares at this point, the gods are dead now and solas is locked away for eternity. i suppose? why is morrigan there. she feels unneeded. i wish they'd just left her down south, at least that way i wouldn't have had to witness her god awful redesign.
dorian at least feels as if he belongs in this story. the shadow dragons are a crucial part to protecting minrathous. he's also weirdly underutilised. isabela and morrigan had more lines than him in my playthrough.
on the topic of romance: bro that was underwhelming. no, genuinely. you know when romance picked up a bit? after the point of no return. i heard maybe two lines of companion banter about it before that. maybe i missed something which i honestly doubt, but romance did not play much of a role in lucanis's storyline. i saved his grandmother as he wished me to (and if you read tevinter nights you know she was rather abusive and their relationship not the healthiest) and told him to focus on his family. a reunified family my rook wasn't even introduced to as a partner at the end of all that.
really, do not buy this game if you're only in it for the romances. others might be better, lucanis's basically gave me nothing. except for an outing (the second coffee date i had with him, it was getting repetitive) all of it played out once i committed to the final quest. the sex scene was a fade to black. annoyingly right after davrin died. if you're looking for well paced and good spice, pick up something else. the sweet talk and the final goodbye were nice though.
for all the good the ever-presence of gender identity does, it is brought up in such a disruptive manner too. it doesn't even play out naturally if you CHOOSE the lines that are meant to be said. hearing the words trans and non-binary in this setting doesn't feel right, and i'm saying this as a trans guy. i think it could have been handled more gracefully. the amount of times my rook went "i'm a MAN" as if he's about to start drumming on his chest and roaring any second now got super nerve-grating. "i'm so glad you're into me... the me who is trans. remember?" just. tell me one trans person who'd talk like that to a person they've grown close with and are trying to romance. this game doesn't handle sexuality well, so all this hey my body might not look like the way you're expecting it to look talk amounts to nothing anyway. i feel about this the way i feel about krem: this is partial exposition to trans experiences... packaged up for cis consumption. the ONLY exception to that is interacting with taash. holy shit was all of that heartwarming and bro did it feel good and natural to talk to them about theirs and rook's gender.
rivain and nevarra are new locations added by veilguard. they're also incredibly underwhelming, small and constricted maps. rivain is a coastline with a few ruins. the hall of valor is a partial ruin nestled into a cave on a beach, with a fighting pit. isabela is there in her skimpy outfit commentating your pit fights. that's it. i'm sorry if you were looking for a bustling pirate cove or whatever. you're not gonna get it. the nevarran crypts btw are a long ass dungeon crawl. that's it.
speaking of maps. i thought people were being dramatic when they said you're gonna be fighting the same enemies on them again and again. i thought they were figure of speeching it. they're not. you WILL fight the same amount of enemies. in the same spot. every time you reload the map. best to stay on a map and clear out the enemies and do as much questing on that map as you can before leaving, because you WILL have to do it all over again once you return.
the three choices i made for my inquisitor didn't matter lol she didn't have to face solas and therefore couldn't stop him at any cost as she had sworn (maybe because my rook tricked solas into binding himself to the veil, there was also an option to fight him. would she have stepped in? who knows). blackwall wasn't mentioned. and either her using a small amount of her forces in the final fight was the reason the civilians of minrathous fared so well..... or it just didn't matter. ultimately i think she had very little impact on anything
#datv#datv spoilers#dragon age: the veilguard#oh wow i hit a limit typing this#anyway to tie this up a bit: the good and bad to the environmental design being that well-known architecture like minrathous and dwarven#ruins look fire and remind me a lot of the previous games#but newly added locations are very... generic... very bland#i was very excited for rivain. i thought we'd get to see ships. not a bunch of ruins and a fighting pit and that's it#and why did i say to ignore a certain guy's review? bro because he was complaining about taash being ace and that taking up their screentim#and them being too up in your face about their identity. he did all this while she/her'ing them constantly#but my man they're trans. nb. not ace.#y'all need to be careful about bad reviews. they're coming from people who are upset about gender identity being handled as a topic in this#game. meanwhile they have no clue what they're even talking about. i don't think matty knows the difference between ace and trans#and neither do the hundreds of people who are one star rating this game currently#i liked this game. it's not top tier. it's not something i'll sink hours and hours and hours of my life into#it has tonal issues and it's moving away from what made dragon age stand out for me#but i do think that it's a genuinely fun play and people who are very invested in dragon age will squeeze joy out of it wherever they can#i had a hard time warming up to the new characters (taash and lucanis being the exception because they have an older bioware air about them#but solas's and varric's story (and don't get me wrong that's what veilguard is about) is GOOD. that is how bioware used to be.#and i wish they'd given us that energy all over the game. that direness. that grit. serious and mature writing.#that consistency is lacking#and whether you're gonna enjoy this game or not is entirely dependant on what you came here for and how well the game delivers on it#i think their weakest points are ironically the thing they advertised the most: the new companions and their writing#you won't find nuanced and good enemies here (i already reblogged something about this. you can go scroll around a bit and catch up on that#really the only thing that had me super invested and emotional was the main quest.#so make of that what you will. ultimately i was more frustrated with the game than i got enjoyment out of it. i was close to just put it#aside for now... until i went to minrathous to end ghila'nain's and elgar'nan's ritual. that all blew me away. still on a high off of it.#anyway yeah that review got cut short by the character limit maybe i'll add more to it tomorrow but rn... i am heading to bed#thanks for coming to my ted talk. also i'm sorry. zevran REALLY isn't in this.#dragon age
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ghastigiggles · 27 days ago
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Entirely unrelated but I'm thinking about how one would have to adjust to pinning down Sebastian when it comes to tickling, right
Because like. My guy does not, will not, cannot make it easy for anyone involved. Tying him up or down is panic-inducing for him, so that's a no - but if you don't anchor down his tail, that shit is going to send you flying. His arms are stronger than yours (and he has more of them), but grabbing his wrists is - again - panic-inducing. (Thanks, Urbanshade, very cool.)
Whether he likes it or not, enjoying it takes communication and effort on both halves. How much weight is too much? Where can you touch him? For the love of God can he control his fucking tail before something gets destroyed?
It's best-case when someone else is helping, as much as he'd whine about how it's unfair. But if one person's on containment, lacing fingers into his hands to keep them out of the way (and squeezing gently, lovingly enough that he doesn't want to move them) and the other is sat on his waist, absolutely going to town - well, everyone's happy, really.
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shmorp-mcdurgen · 4 months ago
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PROJECT: FREEMAN AU
Okay so I already made a post explaining this au a while back, but it recently got a rewrite so I'm gonna go over it again, in a bit more detail this time, so bear with me
Project: Freeman is an au that takes place in a timeline where the resonance cascade never happened, and Black Mesa is instead focusing not just on teleportation technology and studying Xen, but also finding ways to utilize Xen pools and the micro-organisms inside that are proven to have healing properties. Thus, they spend a lot of their time and funding on experimentation on both Xen animals and human beings, studying how the Xen organisms will heal damaged tissue.
(full explanation below since this might get a little long)
After multiple failed tests, they get a new mysterious sponsor, one promising full funding if they do one more test to prove the technology is worthwhile, and Black Mesa begins work on a new HEV suit to utilize it, fitted specifically for the use of Gordon Freeman, unaware he's even taking part in a test of any kind.
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After a while, the suit does it's job, healing any and all wounds inflicted on Freeman due to the Xen Micro-Organisms being introduced into the system whenever he is harmed. One test even results in Gordon's death, and he is still resurrected using the suit.
However after that test, the Sponsor was not satisfied, and ordered for a month-long endurance test on the suit, being used non-stop for an extended period of time with various methods of both harm and death used to see how long the suit can keep Freeman alive. After a few days, the suit began to show signs of wear, healing wounds incorrectly and at a rate that seemed more harmful that helpful, all while Gordon is still unaware of what is causing it all.
After that, the suit malfunctioned, causing itself to fuse to Freeman's body, unable to be removed or have its life support systems shut off, leaving Gordon to mutate and deteriorate without a way to get help.
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Despite the fact the test was a clear failure, the Sponsor pressured Black Mesa's Administrator to continue until the full month was over, leaving Gordon a pawn to a continuous and agonizing test, unclear when it will end, all while he begins to suspect the ones "helping him" aren't there to help him at all.
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