zoneofsmites
Upholding a Sacred Oath
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(to commit to the bit) // Hi I'm Idle, 24, he/him. I follow from @Idlenight // 18+ only, beware spoilers also.This blog is mostly dragon age, and ttrpg brainrot as it always consumes my brain and haunts my every waking thought.
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zoneofsmites · 11 minutes ago
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There is so much content in fandom regarding how Spite used to be Determination but I have a hot take here that I have been burning to share, here it is:
Spite is referred to/addressed multiple times as a spirit of determination, and crucially he does not correct this in the game. When Rowan addresses him as "Spirit of Determination" he's PUMPED, when Isabela introduces him in the Hall of Valor it's as "legendary Spirit of Determination, Spite!"
What I'm saying here is that Spite has always been Spite, and 'spite' is a type of determination. A subcategory, if you will. He is still a spirit of determination, just specifically determination as it manifests in the form of spite.
Taking this further, "demon" is a term that people in Thedas came up with to classify spirits they viewed negatively or as threats. So functionally, "demons" are just spirits that aren't benevolent or benign towards mortals, for whatever reason, whether they started out that way or were "corrupted" by circumstance/outside influence.
None of this is to say that Spite hasn't been traumatized or changed by his experiences, I think it's fairly obvious that he has, and not just in the Ossuary - I imagine living in an assassin's brain is going to have some impact on a being that is "susceptible to influence" (as Emmrich puts it) and could definitely explain Spite's being more inclined to solve problems with violence. But in spite of all this (see what I did there) from the very beginning Spite is remarkably cooperative for a so-called "demon." He makes an effort to understand and learn more about the world, he only ever takes control or lashes out in moments of intense frustration, he makes deals with Lucanis and adheres to them even when it would probably be easier to forcibly take him over, he actively bonds with other members of the team (Rook, Emmrich, Taash, Manfred) who bother to interact with him, he actively helps and shows concern for Lucanis and Rook even in situations that don't have anything to do with his own supposed goals. Spite didn't choose to be stuck in Lucanis, but he's determined to make things work (see what I did there again.)
Lucanis thinks he's making deals to appease Spite, Spite is actually making deals to appease Lucanis. And he's doing it because he feels whatever a spirit's equivalent of attachment is for him! The same thing that drew Manfred (Curiosity) to Emmrich, that drew the Spirit of Faith to Wynne all the way back in Origins, that draws the Wisps to Neve, etc. Lucanis is himself a human embodiment of determination, in at least the first half of the game that man is persevering on spite alone, and Spite loves that even if it means Lucanis is difficult as hell to reason with. Spite is frustrated that Lucanis keeps spiting him, but he also has to respect it. Game recognizes game.
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zoneofsmites · 3 hours ago
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“…to me” is one of the most powerful disclaimers we have on here… is this character analysis accurate? debatable. but it’s real… to me.
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zoneofsmites · 5 hours ago
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JUST BECAUSE I HAVEN'T SLEPT IN 36 HOURS THAT DOESN'T MEAN I HAVE INSOMNIA I MIGHT BE AWAKE FOR COOL WIZARD REASONS. YOU DONT KNOW ME. IVE FORGOTTEN HOW TO READ.
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zoneofsmites · 7 hours ago
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I think a huge factor in people not being able to understand this game is that the game as a whole relies on understanding Solas’ character as written, and people are refusing to understand it
Solas is, and has been since his first appearance, an egotistical, hubristic, racist, manipulative, abusive and condescending asshole who regularly commits atrocities and pretends that being sad about them is enough penance. He is a terrible person who insists he’s actually the hero of the story. He is a liar and a manipulator, and he lies to himself as well. He uses other people like chess pieces and sacrifices them for his cause without much of a thought, and without them even knowing they are being used.
This is who he is. This is who he was always written to be. And veilguard is almost entirely about deconstructing that. Every member of the veilguard is a foil to solas. They are all who he pretends he is, and his false hero fantasy falls apart when you put them next to him.
Every single companion storyline is about that character successfully doing something that Solas is incapable of, but would be capable of if he wasn’t such a terrible person. And they all face a dark reflection of themselves and come out the other side mostly unscathed by that, aware that this dark reflection is not them because they are not actually like that.
Solas faces many of the same challenges the companions do, and fails each and every one of them, because, unlike them, he is not actually a hero. He is not a good person. He does not learn to accept that just because something is broken doesn’t mean there aren’t parts of it worth saving. He does not learn to accept the harsh truths and move forward. He does not accept that he is responsible for his own actions, even if someone else orders them. He fails every time.
Solas faces not one but two dark reflections of himself, Elgar’nan and Ghilan’nain, the prideful god who always thinks he’s right no matter the consequences, and the servant and lover of another god whose atrocities are not justified by having been pushed by their lover and mistress, but does not come out the other side unscathed because it turns out he IS actually like them. His reflections are accurate, they’re real parts of himself that he pretends don’t exist, not just twisted versions of their fears like they are for the companions. At the end of the game he even admits that yes, he is very similar to Elgar’nan.
Pretty much the entirety of veilguard is a very careful and deliberate deconstruction of Solas’ character and self image. We go through, in elaborate detail, all of his crimes, all of his mistakes, all of the reasons why he is wrong, why his actions are unjustifiable, why his regret doesn’t absolve him of responsibility, how he thinks it does anyway.
We completely tear down every single aspect of the image he has constructed for himself. We destroy every single excuse with clear examples showing that that was not how things had to go. Every justification. Every insistence it’s okay because he’s sorry. Every time he insists he knows best and we should leave him to it. Every single illusion that he is a good person is shattered. By the end of it there is absolutely nothing left, and his repeated attempts to keep up the facade come off as pathetic and ridiculous. In all his banters with companions he tries to use his usual tricks, pretty excuses, belittling comments, fake niceties and every time he’s completely shut down.
He tries to imply Davrin has a biased view of him from stories about the dread wolf, Davrin responds with evidence the truth is even worse. He tries to apologise to Harding, she comes back with a list of all the terrible things he’s done that an apology can’t cover. He tries to appeal to spite, spite points out he hurt Rook so why should he trust him. He comes up with excuses for killing Varric and Neve points out that there’s no pretty excuse for using blood magic on Rook in such a cruel way afterwards. The illusion is shattered. That’s what the entire game has been building up to. And it makes his last attempt at betrayal seem embarrassing, because we now see through the facade and know that he was too obsessed with himself to even consider we’d see it coming.
But the thing is a lot of people refuse to see this. This is where his characters been heading since the beginning. This is who he’s always been. But a lot of people ignore any and every negative thing about him, and then complain the game doesn’t make sense. Of course it doesn’t make sense. You’ve ignored every single theme, plot point, and piece of characterisation to make up a version of Solas in your head and that’s not the Solas the game is about. It makes complete sense when you see Solas as he truly is, as he was written to be. It’s such a good bit of writing when you actually let yourself experience it as it is and allow yourself to be open to the idea that the guy who is trying to commit his second genocide might be a bad person.
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zoneofsmites · 7 hours ago
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To help folks out with this whole convo about Harrowings and circles.
So canonically it’s been around 12 years since all circles were abolished in game. This was after Rivain’s circle was annulled and the mages decided to rebel. After they were abolished it took at least 2 years for any new circles to be put up. During which, almost harrowings took place.
Now, in DAI, no matter what, circles are then put back up, HOWEVER mage colleges are then created across all of Thedas. Canonically this is where most mages post-rebellion would’ve finished their education as most mages decided to rebel. Furthermore, while circles are put back up, no matter what those circles are being led by Vivienne, who states time and time again, in game, that most circles were not as bad as that of Kirkwall or Kinloch hold, and that that’s how she wants her circles to be. She believes in mages being able to come and go from circles with ease. Vivienne is actually incredibly reasonable when talking about her vision for the circles. She thinks that mages need to be educated, and that they need to be kept apart from the general population because of how dangerous magic can be, but she also fundamentally believes that they should be allowed to come and go at ease. She doesn’t believe that people should be killed willy-nilly or lack basic human rights.
There is no reason to think that 12 years after DAI that people would be constantly put through incredibly traumatic harrowings when literally every option on the table as stated in DAI, is against that as an option. The idea that all the circles would still be like Kirkwall and Kinloch were 20 years later, despite there having been, once more, a giant ass mage rebellion, is wild. Kirkwall and Kinloch were like that not because of the mages, but because of Templar and Chantry abuses of power. However, all instances of the circles and colleges that can exist, are being led either by people who are mages, and believe that mages are people who shouldn’t be killed for being mages. No one, from Vivienne, to Cassandra, to Leliana, to Fiona, approves of that idea.
There’s also the fact that pre-mage rebellion circle’s are also specifically talked about in game. At length. There’s a whole long ass side mission about the annulment of rivain’s circle. It’s
But long story short, there is no reason for anyone under the age of 32-37, to have experienced a harrowing. Harrowings even pre-mage rebellion, often were conducted when the mage was 20-25, any younger than that was considered early. 20 is about the minimum age they harrow someone, so if your Took was a teenager during DAI? Yeah, they probably weren’t harrowed. If they were in their early 20s? Also probably not harrowed. And while yes, your mage’s life would’ve changed quite a lot their continuing education as a mage would’ve been in a world where they were allowed to choose to not be harrowed. Because most mages post-DA2 would’ve not been harrowed.
This is not some insane abandonment of lore, that’s a normal conclusion that requires a handful of minutes of thinking about everything we were told about the consequences of the mage rebellion in DA2. I’m begging people to just like… calm down for a few seconds and like… think? Please?
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zoneofsmites · 9 hours ago
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Fundamentally Dragon Age fans are so busy counting what they supposedly lost they aren’t seeing what they have in Veilguard. There’s a good game begging for them to engage with it on its own terms just right there. That’s what’s sad. There is so much under this game’s surface that’s truly great but you won’t stop grieving something that never existed and never would have.
It’s like being trapped in some kind of prison of regret that you made or something.
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zoneofsmites · 9 hours ago
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DA Qunlat
I separated all of Dragon Age's known Qunlat into Nouns, idioms ect
Nouns
Titles/Types of people
Arigena: One of the Triumvirate; female, leader of the workers. She is responsible for ensuring her people's physical needs are met and public health.
Arishok: One of the Triumvirate; male, leader of the army. He is responsible for defending his people and expanding Qunari territory. The Arishok is sometimes mistaken for a king by outsiders.
Arvaarad: "One who holds back evil;" a Qunari who watches over the saarebas (Qunari mages) and hunts Tal-Vashoth.
Ashaad: "Scout.’
Ashkaari: "One who seeks," or "one who thinks;" scientists, philosophers, or those who have found enlightenment. Ashkaari Koslun uses this title.
Athlok:Laborer. The mind, the earth.
Aqun-Athlok: One who is "born as one gender but lives like another."
Bas: Literally, "thing;" foreign to the Qun; purposeless. Often used as a neutral term to describe non-Qunari people, in the same manner as "foreigner" or "stranger". Also used after a weapon name to denote it is intended for mages. (Example: Saartoh-Bas Kos Katoh)
Basalit-an: A non-Qunari worthy of respect.
Basra: Rude term for non-Qunari people.
Basra Vashedan: Used to refer to non-Qunari ideas, and sometimes, people; "foreigner trash."
Bas-taar: Keeper of bas. A role within the Antaam.
Basvaarad: Literally, a keeper for a mage who is a "bas." This usually refers to templars, but not necessarily; Hawke was considered a basvaraad "worthy of following" by a Qunari saarebas. Essentially, a non-Qunari who assumes the role of an arvaarad.
Ben-Hassrath:"Heart of the many," part of the priesthood who serve as spies, reeducators, and the defenders of Qunari unity. They are the enforcers of the Qun's law, and infamously severe to those who transgress against it.
Beresaad: Literally means "those who reach ahead." The vanguard of the antaam, sent abroad to interact with the outside world. Though they are soldiers first and foremost, they also function as the Qunari's diplomats, surveyors, foreign trade administrators, and investigate foreign lands and cultures on the Arishok's behalf.
Besrathari: A recruiter and trainer of the Ben-Hassrath.
Hissrad:"Keeper of Illusions;" liar. Iron Bull's name/title while he was stationed in Seheron.
Imekari: Child.
Imesaar-bas: Used to describe a child that was tempted and corrupted by demons.
Isskari:A title/rank in the Ben-Hassrath; Duties include the retrieval of magical artifacts.
Kaaras: Navigator.
Kabethari: "Simple person." Term used for those living in recently conquered lands and captives who haven't yet been indoctrinated into the Qun.
Kadan: Literally, "where the heart lies;" friend. An all-purpose word for a "person one cares about," including colleagues, friends and loved ones. Also means "the center of the chest."
Karasaad: Mid-rank infantry soldier. In Dragon Age II – a melee Qunari warrior.
Karashok: Infantry private. One appears in Sten's dream, the latter states the former was decapitated by darkspawn. In Dragon Age II - a melee Qunari warrior. In Trespasser - a foot soldier.
Karasten: Infantry commander; corporal.
Karataam: An infantry platoon. Ketojan was separated from his during the events of "Shepherding Wolves."
Katari: "One who brings death."
Kathaban: Leader of the Qunari naval forces; the admiral.
Kith: A small military unit, comparable to a squad or company.
Kithshok: Leaders of the Qunari army of Seheron; a general; They also are in charge of negotiating trade between the Qunari and foreign traders at ports.
Kossith: The name for the Qunari before the founding of the Qun.
Qunari: People of the Qun. A religious description, not race specific.
Qunoran vehl: A mentor, one who is an example to others. A Qunari can only be declared "Qunoran vehl" by the Arishok, and only after their death.
Rasaan: "Emissary," or "chosen heir;'" the Ariqun's successor, and as such, acts as their representative abroad. Also serves as the spiritual adviser to the Arishok, and accompanies him on expeditions.
Saarbrak: A role within the Ben-Hassrath.
Saarebas: "Dangerous thing;" the Qunari word and title for their mages. A "bas saarebas" denotes a non-Qunari mage.
Saarath: A title/rank among the Saarebas.
Sataari: "First guy on the ground." A type of shock trooper in the Beresaad.
Salasari: Triumvirate.
Sataareth: Literally "that which upholds;" an enforcer, defender, or foundation.
Salit: Meaning unknown; a prominent rank within the Ben-Hassrath.
Shokrakar: Rebel.
Sten: Infantry platoon commander.
Taam-kasari: "The one with the battleaxe." A type of shock trooper in the Beresaad.
Taarbas: A title/rank of Qunari, apparently clerical in nature; duties include cataloging inventory, and locating the weapons of Qunari fallen.
Taardathras: A title/rank of Qunari; duties include animal husbandry. Current examples are female and raise/extract venom from dragons.
Taarlok: A title/rank of Qunari.
Tal-Vashoth: "True Grey Ones." Former members of the Qunari who have departed or been exiled from their people and home. Many are violent rebels and turn against the Qunari, and are a menace in the north where they raid human and Qunari settlements alike. Others simply want to live their own life.
Tamassran: "Those who speak." A priestess who is charged with educating the young, interviewing captives, and assigning Qunari their roles within society. Exclusively a role for women.
Vasaad: A title/rank of Qunari.
Vashoth: "Grey Ones;" those of the qunari race that were born outside the Qun. It also refers to those who have rejected the Qun but not turned against it. The term tends to be used interchangeably with Tal-Vashoth, but the Vashoth are not rebels.
Vidathiss: A rank within the priesthood; a re-educator for captured and conquered peoples.
Viddasala: "One who converts purpose." A high-ranking member of the Ben-Hassrath. Leader of the "Dangerous Purpose" branch of the Ben-Hassrath triumvirate, which handles the conversion of foreigners, the reeducation of Qunari dissidents, and the collection and quarantine of magic.
Viddathari: A convert to the Qun.
Viddath-bas: Person turned into a mindless laborer with qamek.
Nature
Aban:The sea.confirmation needed
Asaara: Wind.
Asaaranda: Thunderstorm.
Athlok: Laborer. The mind, the earth.
Issala: Dust.
Kasaanda: "Sundew;" a carnivorous plant.
Kos: "A type of energy associated with nature;" refers to nature damage from a mage's staff.
Meraad: Tide.
Sataa: The world.
Tic: Cold; refers to cold damage from a mage's staff.
Vat: Fire; refers to fire damage from a mage's staff.
Animal
Asaarash: A special breed of horses from Rivain that are used by the Antaam.
Ataashi: Dragon; literally "glorious one(s)", "great thing".
Dathras: Cattle; a root word for many qunlat animal names.
Dathrasi: A type of animal. Used as a derogatory term against indulgent individuals, comparable to the pig. The Arishok calls all the nobles in the viscount's throne room this before Hawke enters the hall.
Qalaba: A type of cow that the Qunari breed known for its stupidity.
Body/Self
Antaam: Literally "body;" a name for the Qunari army. Also means "cuirass."
Asala: Soul.
Athlok: Laborer. The mind, the earth.
Defransdim: Male genitals.
Concept
Anaan: Victory
Aqun: Balance.
Ataash: Glory.
Basra Vashedan: Used to refer to non-Qunari ideas, and sometimes, people; "foreigner trash."
Herah: Time.
Hissera: Hope.
Hissra: "Illusion"; Also used to refer to deities.
Issqun: Mastery.
Kata: The end, death.
Kost: Peace.
Qun: The central philosophy of the Qunari peoples.
Shok: "War" or "struggle."
Weapons/Equipment
Adaar: A ship-mounted cannon; literally "fire thrower." Also means "Weapon" as Iron Bull puts it while talking about his name to a Qunari Inquisitor
Antaam: Literally "body;" a name for the Qunari army. Also means "cuirass."
Aquaam: Glove or light vambrace.
Asabas: Light or reinforced hat.
Asalaa:  Helmet.
Baqoun: Meaning unknown; used to assault Minrathous's walls during the Storm Age. Based on context, it's most likely a type of cannon or projectile siege weapon.
Beres-taar:  Shield.
Gaatlok: A black, non-magical explosive powder unique to the Qunari. It's not as powerful as magic, but can be used by anyone. There is no literal translation, the word derives from "death," "earth," and "glory."
Mertam: Light boot.
Nehrappan: Belt.
Notas: Gauntlet or vambrace.
Saartoh-bas: Mage's staff. Additional adjectives indicate the type of damage it deals. (Example: Saartoh-Bas Tic Eva deals cold.)
Saartoh Nehrappan: A leather-wrapped rod attached to a harness. In modern parlance: "a strap on."
Sataam: Boot or greave.
Taam-kas: Greataxe, or battle axe.
Taar: Prefix used to describe heavy armor. Derived from the word for "death".
Taaras: Light mail or doublet.
Qamek: Substance used by the reeducators to turn those who refuse to convert into mindless laborers, functionally lobotomizing those subjected to it. It's automatically used on captured mages, who are viewed as being beyond salvation. In Dragon Age: Those Who Speak, it resembles a flaming orb.
Saar-qamek: Poison that causes madness.
Valo-kas: Greatsword.
Vitaar: "Poison Armor." A warpaint used by the Qunari that is toxic to other races and has a metal-like quality once applied to the skin.
Places
Darvaarad: A location under the supervision of the Ben-Hassrath that quarantines magical artifacts.
Uukluk: Mentioned by Sten when arriving at Soldier's Peak, where upon he is unimpressed with what he considers drab and a castle like every other. "This is where the Wardens trained and lived? I imagined it would be like a tiered uukluk, with battle rings and many levels."
Viddathlok: A temple of healing and recovery; Ben-Hassrath also take unruly captives here for re-education.
Other
Asala-taar: "Soul sickness;" a Qunari combat ailment that seems analogous to a combat stress reaction, or even post-traumatic stress disorder. It is an epidemic in Seheron, where statistically two soldiers contract it for every one casualty. Sufferers are usually removed from combat and reassigned among the priesthood and workers.
Maraas: "Nothing" or "alone."
Maraas-Lok: A kind of strong Qunari alcohol; possibly also the verb "to drink."
Mashev: Either the name for a kind of gruel or a command to eat
Ralshokra: Said to be a military challenge where the higher ranks are fought for and defended to the death. The term originated in Orlais during the Storm Age, first used in a popular children's story intended to demonize the invading qunari race. In reality, the Qunari have never engaged in this barbaric practice.
Taamsala: Amulet. By itself, used to describe a generic amulet, but usually succeeded by a designation of skill level such as "eva," "iss," or "katoh."
Vashedan: Crap (literally "refuse" or "trash."); A common profanity.
Adjective
Eva: "Basic," or "beginner." Used after an item name to denote it is intended for neophyte users, or is of cheap quality. (Example: Valo-Kas Eva)
Gatt:. Meaning unknown, a nickname given by Iron Bull to a Ben-Hassrath agent. The terms derives from gaatlok, and refers to his temper.
Iss: "Experienced." Used after an item name to denote it is intended for veteran users, or is of moderate quality. (Example: Valo-Kas Iss)
Katoh:  "Ending" or "achievement." Used after an item name to denote it is intended for master users, or is of masterwork quality. (Example: Valo-Kas Katoh). The Iron Bull uses this as a "watchword" (safeword) when romancing the Inquisitor.
Maraas: "Nothing" or "alone."
Raas: "Nothing;" used as a hyphenated adjective. (Example: Imekari-raas would mean "Child Nothing.")
Saam: Something;" used as a hyphenated adjective. (Example: Imekari-saam would mean "Child Something.")
Saar: "Dangerous." Most commonly associated with saarebas. Also used as a prefix to describe light or cloth armor.
Taashath: Calm.
Tal: "True," see Tal-Vashoth.
Vashedan: Crap (literally "refuse" or "trash."); A common profanity.
Verb
Ash: "To seek."
Astaarit: (It) "rises."
Ebost: "Return" in "Return to dust!" Can also be translated as "You all are."
Issqun: Mastery.
Itwasit: (It) "Falls."
Maraas-Lok: A kind of strong Qunari alcohol; possibly also the verb "to drink."
Sata-kas: Maul.
Tallis: "To solve."
Pre/Suffix
Aad: Translation unknown; used as a suffix in many Qunari military ranks.
Ari: Exact meaning unknown; used as a prefix to denote singular or leadership, and as a suffix to denote a group.
Kas: Suffix denoting a weapon intended for melee. (Example: Valo-Kas Eva). Derived from the word for "soldier."
Nehraa: "For," as in "For the Qunari!"
Ect
Ebadim: "They all are."
Ebasaam: "We all are."
Esaam: "Can be found in" or "exists in the location of."
Itwa-adim: "They all fall."
Itwa-ost:"You all fall."
Itwasaam: "We all fall."
Rethadim: "They all protect."
Rethost: "You all protect."
Rethsaam: "We all protect."
Say: With.
Idioms
Asit tal-eb: "The way things are meant to be." or "It is to be." A driving principle of the Qunari philosophy.
Ataash varin kata: "In the end lies glory."
Ataas shokra: "Glorious struggle". used as a greeting by a Tal-Vashoth leader to Tallis.
Ebasit: "It is."
Ebasit kata itwa-ost.: "It is ended. You all have fallen."
Ebatot tal-eb noms. Asit hera iss-nal tal-eb. As-eb vashe-qalab!: We were told there would be cake. Midweek was when it was to be. This is akin to qalaba excrement! (More colloquially: "This is bullshit!")
Ebost: "Return" in "Return to dust!" Can also be translated as "You all are."
Hass ebala-varaad nehraa: "For those I watch, of which I am one."
Maraas imekari: "A child bleating without meaning."
Maraas kata: "Nothing is ended."
Meravas katara: A combination of "so shall it be" and "(you) die."
Meraad astaarit, meraad itwasit, aban aqun.: The tide rises, the tide falls, the sea is unchanged.
Na'thek: Meaning unknown but based on context possibly "As you wish."
Noms daar vat:Said by an Antivan Crow pretending to be Qunari. She loosely translates it as "The sweet bread is burning."
Panahedan: "Goodbye." Literally, "take refuge in safety."
Shanedan: Literally, "I'll hear you." A respectful greeting.
Shanedan, pashaara. Ebost antir vantaam vasheb-sa karatoh: I hear you. Enough. You're tired of the excrement your superior has been giving you. (More colloquially: "Give it a rest, why don't you?")
Shok ebasit hissra. Meraad astaarit, meraad itwasit, aban aqun. Maraas shokra. Anaan esaam Qun: "Struggle is an illusion. The tide rises, the tide falls, but the sea is changeless. There is nothing to struggle against. Victory is in the Qun." Extract from the Qun from Qunari Prayers for the Dead. Sten can be overheard reciting these lines while caged in Lothering.
Taarsidath-an halsaam: "I will bring myself sexual pleasure later, while thinking about this with great respect."
Vashedan: Crap (literally "refuse" or "trash."); A common profanity.
Commands/Threats
Ashkost kata!: You are seeking death!
Ashkost say hissra!: Seek peace with your gods!
Ebost: "Return" in "Return to dust!" Can also be translated as "You all are."
Ebost Asala, Tal Vashoth!: likely an insult or threat. Roughly means "Your soul is dust, Tal Vashoth!"
Ebost issala!: Return to dust!
Fazha thrin: Meaning unknown but based on context possibly "Leave us."
Katara: (You) die, as in "Die, thing!"
Katara, bas!: Die, thing!
Mashev: Either the name for a kind of gruel or a command to eat
Parshaara: "Enough."
Sten, shok basra vashedan taam!: Said by an Antivan Crow pretending to be Qunari. Possibly a call to arms.
Teth a: A call for attention, or warning.
Vinek kathas: An order to attack or kill. Another possible meaning is "Seize them."
Battle Cries
Anaan esaam Qun!: Victory in the Qun!
Ataash Qunari!: Glory to the Qunari!
Nehraa Beresaad! For the vanguard!
Nehraa kadan!: For my brothers!
Nehraa Koslun!: For the sake of the prophet!
Nehraa Qun!: For the Qun!
Specific Sentences
Arishokost. Maraas shokra. Anaan esaam Qun: "Peace, Arishok. There's nothing to struggle against. Victory is in the Qun." Spoken by Fenris upon Hawke's first meeting with the Arishok.
Arishokost ebra sala. Seerkata tost eb na shoh: The Arishok will see to it. That, or everyone dies.
Asit zabuk-toh maraas eblok. Kappan maraas tal-eb: It's because of the priests' hats that I never go to the temples. It has to be fur caps or nothing.
Bas ebadim qalaba, ebsaam asit tal-eb: These foreigners are cattle. Our way is better and inevitable.
Bazvaarad? Ebasit vash-issra sataa: Foreigners controlling mages? This place is a fecal illusion.
Defransdim vasebra nehraa issala shok: I'm now struggling with discomfort among my small friends. (In response to the assault by the previously mentioned foot?)
Ebadim astaar, Qunari itwa-toh. Asit tal-eb: They will rise, and the Qunari will cause them to fall. That's how it will be.
Ebadim beresaad hissra-toh ataash. Vashedan katoh-qalaba: Those beresaad think they are so special. Foolish glory animals.
Ebadim vashedan Tal-Vashoth, ebra-hissal eva-lok defransdim: Those excremental Tal-Vashoth can go do something explicit with my intimate friends. (Philliam surmises that tone of phrase indicates this means genitals.)
Ebasit Ben-Hassrath maraas-toh, tal-eb iss mer-toh ari-van: The Ben-Hassrath will make you disappear if you don't shut up.
Ebra Karasaad vashetoh saar-qalaba kata: The soldier above me has excrement for tactics and will die like a cow.
Ebsaam ver-toh kata, ir-vah vashtoh notas-taar: We're going to lose people in combat if we don't get better gloves than this excrement.
Kadanshok defransdim vashedan!: You will struggle with your wounded intimate friends! (Seems dockside in nature. More colloquially, "I shall use my foot to assault you in the genitals.")
Sataareth kadan hass-toh issala ebasit: It is my purpose to do what I must for those I consider important.
Var-toh katashok, ebadim maraas issala toh: They will struggle, and we will turn them into nothing.
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zoneofsmites · 9 hours ago
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I don't have an essay in me about this right now, but after the surface level racist treatment of the Antaam, I'm clinging to these little scraps that treat them and the Qun with more sympathy and nuance than at first glance.
The crumbs are there. They shouldn't be crumbs, but they are there.
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Plus everything the Butcher had going on. He was like a more charismatic version of the Arishok but who actually like the city he was in. There was so much potential there and I think I speak for all of us when I say I would have loved more of that guy.
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zoneofsmites · 9 hours ago
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What kind of MORON makes their character before the game even comes out.... before the character creator is even SHOWN?......
Me. I do that. MEET OKARI! MY BELOVED SHORT QUNARI MAGE GUY
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zoneofsmites · 9 hours ago
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Mourn Watch Rook background be like
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zoneofsmites · 11 hours ago
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zoneofsmites · 1 day ago
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old friends
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zoneofsmites · 1 day ago
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The "Butcher" Daathrata is such a fascinating character and it's such a shame he literally had one cutscene of screentime. There is so much to unpack with this guy. Like the fact that he is extremely calm compared to the Dragon King and is not portrayed as just some deranged muscle head. He is clearly very intelligent and charismatic when most of what we were told of Antaam is that all they care about is strength and raw power. And how he actually just loves Treviso but all he knows is to conquer because it has literally been drilled into him from childhood? That is such good material for a villain.
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zoneofsmites · 1 day ago
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When you play a watcher Rook one of the things Hezenkoss can say to "you'd have been taught much differently if you were my apprentice" and that would make for such a fun au
A Rook that's still an overall nice and good person but also just a little too okay with unethical science and Emmrich who keeps finding himself reminded of his old friend Johanna in this kid and hopes that they don't fall prey to the same temptations that lead Hezenkoss astray. Rook hasn't ever actually met Emmrich but definitely heard a whole lot about him because if there's one thing Hezenkoss likes to do is monologue and I'm sure she had a whole lot to say about Emmrich when Rook was apprenticed under her.
Then they get to Blackthorne Manor and Hezenkoss starts throwing an absolute fit about Emmrich stealing her student and launching into a long monologue about how Rook should join her as she brings glory to Nevarra rather than languish in the dust with Volkarin.
Bonus points for if there's emmrook involved because her jabs about their relationship would be a million times worse, but I also think that if Rook were to bring any other LI with them on Emmrich's companion quest that Hezenkoss would have a whole lot to say about them too because Rook's her (former) apprentice. Skull Johanna at the lighthouse giving the most roundabout shovel talk in the world to whoever Rook ends up dating because she will make her opinions known
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zoneofsmites · 1 day ago
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Remember kids, every npc is romanceable through the power of delusion
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zoneofsmites · 1 day ago
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Taash, Lucanis and Emmrich pulling Rook out of Regret Prison (fly cam)
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zoneofsmites · 1 day ago
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Will never get tired of thinking about how Spite is set up when Lucanis joins the team to be this potential danger... only to then spend his time in control writing cryptic poetry and drawing on the walls.
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