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#the evolution of buddie series
buddierecs · 4 months
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hurt/comfort buddie fics
all mature rating!!! make sure to kudos/comment on these amazing works :)
leave the light on (i'll be coming home) - highly highly recommend this!!!!! by: HMSLusitania "an accident on a call leaves buck with custody of chris after eddie is... missing presumed. while they navigate their new family circumstances -- and fight to stay together, despite eddie's parents' best efforts -- a john doe wakes up in a coma ward with no memory of his own life beyond the knowledge he has a son named christopher and, somehow, he needs to get home." word count: 44k important tags: presumed dead, grief, mourning, angst, amnesia, getting together
peace in austin by: angalwithwingsoffire "the story of evan buckley, losing all hope in la after the lawsuit and moving to texas to join the 126." word count: 156k important tags post-lawsuit, 911 lone star characters, angst, evan buckely leaves the 118, depression, ptsd, emotional hurt
just to be with you by: woodchoc_magnum "in which eddie and ana are dating, buck is secretly in love with him, and christopher isn't handling it well." word count: 147k important tags: pining, angst, secret relationship, lack of communication, found family, jealously the evolution of buddie (series) by insanejuliann "over time, eddie starts to wonder if everyone might actually be right when they joke about him and buck being more than friends." word count: 171k important tags: pre-relationship, oblivious!eddie diaz, eddie diaz pov internalised homophobia, getting together, slice of life
heart of flowers/heart of gold by elvensorceress "after nearly losing each other, buck and eddie find their way to each other and their family’s happily ever after." word count: 144k important tags: season 4, friends to lovers, mutual pining, evan buckley takes care of eddie diaz, demisexual!eddie diaz, gun shot wounds
like when the sun came out by: spaceprincessem "buck can see ghost au" word count: 39k important tags: mentions of suicide, supernatural elements, getting together, first kiss, angst
if i said you could never touch me by: marviless "in which buck is avoiding having sex with eddie." word count: 15k important tags discussions of sex as self-harm, developing relationship, unhealthy coping mechanisms, character study, fluff
fireflies where my caution should be by: littlesnowpea "there are people on the porch,” eddie says, voice even. “saying they want to meet their grandchild.” word count: 13k important tags: fake marriage, self-esteem issues, protective!eddiediaz, angst, bobby nash and athena grant being evan buckley's parents
general audience rating hurt/comfort fics explicit rating hurt/comfort fics
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theresattrpgforthat · 3 months
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Is there a tabletop for those who like the Monster Hunter Stories series? Like befriending and riding various monsters to fight alongside them?
THEME: Monster Hunter Stories
Hello there, so I found a few games that feel like they incorporate some of the same themes as Monster Hunter Stories, although nothing hits what you’re looking for exactly. I tried to look for games that were either inspired by the Monster Hunter franchise, or emphasized positive, co-operative relationships with monsters for this recommendation.
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Animon Story, by Zak Barouh.
Jump into the world of Animon with this original tabletop roleplaying game inspired by beloved anime and video games. You'll take on the role of Kids who team up with their very own monster buddies called Animon. Together you'll go on adventures, grow as friends, and maybe even save the world!
This book contains everything you need to create unique characters and tell your own stories, with rules designed to encourage and support your creativity.
If you’re looking for monster companions in a cute animation style, Animon Story is right for you. It’s more inspired by Digimon and Pokemon, but one thing that looks similar to Monster Hunter Stories is the importance of a relationship with you and your monster friend. Animon Story calls this the Bond of Friendship, and it is intrinsically tied to your monster friend’s evolution and abilities. Animon Story is also full of adorable art, with a strong anime-like aesthetic, and the creator has released a number of supplements for the game, including an additional character option and an anthology of adventures to play through with your friends.
If you want to try before you buy, you can also take look at the Intro Playkit on Itch.io.
Fatal Familiar, by MC Griffin.
Befriend or tame deadly powerful living thought forms called figments in an apocalyptic dream world. Stories of a human world blighted by a dream. Living thought forms called figments roam the world- some humans yearn to coexist and break down the divisions between themselves and the figments, others labor to control them, and the rest just try to get by without shit getting too weird.
Play in any setting or genre you'd like, or in the official Elseware setting! If your story involves befriending supernatural beings and gettin' in fights, it can work for this setting.
Fatal Familiar is decidedly separate in tone and genre from Monster Hunter Stories, with trainable companions that are creatures of the mind in a dream world, rather than physical creatures of many monster-collecting games. The story is also less kid-friendly, with the apocalypse much more present (or at least, that’s what I get from both the art and the game page). However, there’s still some pieces that seem to resonate - particularly the theme of some kind of blight spreading that needs to be stopped, and conflicting viewpoints about the nature of figments and whether people can life alongside them.
Because this game advertises itself as something that can be hacked, I’m curious about if you could re-write the setting to more accurately represent the world of Monster Hunter Stories instead.
Monster Care Squad, by Sandy Pug Games.
Long after the crowns have fallen, long after greed has had it's day, long after war, poverty, hunger, and tyranny passed into memory, Ald-Amura's peace is broken by The False Gold, a terrible sickness spreading through its greatest guardians and most beautiful Monsters. Unified by community and driven by a love for the planet and each other, The Monster Care Squad rises. Do you heed their call?
Monster Care Squad is a tabletop roleplaying game set in the tranquil world of Ald-Amura. The peaceful state of the world is threatened when a mysterious poison known as The False Gold finds its way into the veins of the world's Monsters, causing terrible, maddening Wounds, which drive these incredible beings into uncontrollable rages. The once unbreakable bond of harmony and respect between Humans and Monsters is on the brink of collapse, and it's up to you and your allies to set things right.
Similar to the blight harming the monsters of Monster Hunter Stories, The False Gold of Monster Care Squad is turning many monsters hostile, as well as causing them to fall sick. Your job is to find a way to subdue the monsters long enough to administer care, but not to kill them - monsters are highly respected, sentient creatures that can grant magical gifts to those they love. Monster Care Squad gives you a concrete goal to work towards, although it doesn’t allow creatures to fight alongside you, as far as I can tell. However, the gifts from monsters that allow you to level up, making you more powerful while also changing something about you to indicate that you’ve been blessed by a monster.
Monster Guts, by Wheels Within Wheels Publishing.
Welcome to MONSTER GUTS, a tabletop roleplaying game, Illuminated by LUMEN, that draws from your favorite monster-hunting video games.
This book has rules to build your scavenger, pick a starting weapon and friendly companion critter, and then go out hunting giant monsters! Each hunt takes approximately 90 minutes.
Set in a post-capitalism world where monsters bio-engineered to extract resources have destroyed much of the world, you must hunt these creatures to sustain your village, one of the few settlements in the Pacific Northwest to have survived. You'll also harvest tags that you can slot into your weapons and garb to power up your scavenger.
One thing that sets the Monster Hunter series apart from games like Pokemon and Digimon is the inventory system, and the way the game uses the pieces of monsters you defeat to upgrade your personal gear. Monster Guts is directly inspired by the Monster Hunter franchise, and is incredibly focused on using the spoils of combat to upgrade your personal gear. The game also has a section called Companion, which I am assuming is a creature companion of some sort who can aide you as you hunt.
You might also be interested in…
Monster Adoption Centre, by TavernStories.
A Monsters Tail, by Five Points Games.
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skeletonpunching · 1 year
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Buddy Daddies interview with Toyonaga Toshiyuki, Uchiyama Koki, and Kino Hina
Interview with Toyonaga Toshiyuki, Uchiyama Koki, and Kino Hina (voice actors for Kurusu Kazuki, Suwa Rei, and Unasaka Miri)
[Translator's note: This interview contains spoilers for the entire series.]
Interviewer: In the final arc of "Buddy Daddies", some disturbing developments unfold in the lives of Kurusu Kazuki, Suwa Rei, and Unasaka Miri. How did that make you feel?
Kino: Kazuki, Rei, and Miri seemed to have become a real family, but once Miri's mother reappeared, I wondered just how things would progress towards the climax. Since it's an original series, I really was going ahead with zero idea of what was in store. I hoped no one would die, but in the end, Miri's mother did, and Kazuki and Rei took Miri in - that was a bit of a surprise. I was imagining all sorts of things, like, "I wonder if Rei's going to die..."
Uchiyama: Huh? Really?! (laughs)
Toyonaga: Even in the recording studio, we were chatting about "is someone gonna die..."
Kino: My father was also one of the viewers, and as he watched Rei's speedy evolution, he said, "I sure hope he doesn't die." (laughs)
Uchiyama: Come to think of it, him shouting, "Go for it!" at sports day really feels like a death flag.
Toyonaga: When it comes down to it, Miri-chan is in the most tragic situation of all - she's gone through the disaster of losing both her real parents. It's just Miri-chan's age that keeps her from fully understanding her circumstances; when we were recording live, I kept thinking that this must be so tough for Kino-san, who understands everything, but instead has to keep up that pure innocence the whole time.
Kino: The storyline and character backgrounds are rather dark, so I figured surely Miri would be heartbroken and burst into tears, sometime in the final arc. But there was no scene like that, all the way to the very end. Her only crying scenes were when she was throwing tantrums, so throughout the whole series, she stands out being as a girl with a bright smile. But I feel like the reason why Miri can stay ignorant of all this is because Kazuki-papa and Rei-papa take such good care of her. So I also tried to play the role without letting any stray thoughts get into my head.
Toyonaga: Her papas might have stayed a "comedian" and an "oil baron" until the very end. (laughs)
Interviewer: Kazuki and Rei's feelings towards Miri also underwent major changes, compared to how they started out.
Toyonaga: The entire plot was structured around the idea that the assassin job would hinder them in being parents; eventually, as a result of them being subordinates to the organisation, their ties - to Rei's father and so on - would get in the way. If so, what decision would the two of them make regarding Miri-chan? That was how things played out. And they did exchange blows with Ogino (Ryo) after all. In episode 10, they thought, "We can't change," and temporarily decided to return Miri to her mother - but in episode 11, both of them were incredibly hung up on this, and they ultimately couldn't let go. I think that's just how indispensable Miri-chan's presence had become to Kazuki and Rei, over the course of those 11 episodes.
Uchiyama: In the episode 10 ferris wheel scene, Rei expresses some lingering reluctance, with a melancholy look we've never seen from him before. That's where you can really see his emotional development. Another striking moment is in episode 11, where Rei confirms that Miri is unhurt, and brings up wanting to adopt her. It's quite a bold change for Rei to say something like that, even though Kazuki is saying it'd be better to step aside. He's voicing his feelings, in the longest lines of dialogue he's ever had, in order to change Kazuki's mind; it really has such a climactic feeling to it. I was wondering exactly how I myself should play this, in order to sway Kazuki emotionally.
Toyonaga: You really never talked so much before episode 11.
Uchiyama: In episode 12, there's also a scene where he's giving his father a long speech; when I saw the script, I went, "That's a lot..."
Toyonaga: Yeah, that was me all the time, up to episode 10. (laughs)
Uchiyama: Sorry! (laughs) Anyway, Rei's dialogue increases drastically in the second half of the show, and he displays a side you haven't seen at all in the first half. It leaves quite an impact.  
Toyonaga: The fact that he can say so much to his father - that's new too.
Interviewer: After all that, in the final episode, we're shown how the trio's future plays out. 
Uchiyama: That was a real surprise. If Miri's a high school student now, that means about ten years have passed. I was totally in the dark about that ending until I saw the script. I incorporated quite an adult tone into my voice whenever I was voicing Rei, so I thought, "If you're going to jump ahead into the future, give me a heads-up first!" (laughs) He's a dark character who's lived as an assassin this whole time, so I was already pulling out all the stops to make him as adult as I could manage. "I can't make him any older than this!" I thought.
Toyonaga: I was right next to him in the studio, and he told me, "No, I can't go any lower than this." (laughs)
Uchiyama: Actually, they didn't ask for any major changes. They weren't going for a simplistic sense of ageing - they just wanted him to seem like he'd matured somewhat emotionally. I appreciated that. Kazuki is 39 years old, I think. 
Toyonaga: Yeah, he grew a beard and all.
Uchiyama: And Rei being 36 was a shock.
Toyonaga: Likewise, rather than "Kazuki's gotten older", it was more like we should simply be aware of the passage of time. And when you think about it rationally, the 39-year-old Kazuki is around the same age as me now. I turn 39 this year. So I thought it'd be nice if I could portray a certain age-appropriate composure. Kino-san, I bet you were even more surprised?
Kino: That's right. When I received the script for episode 12, there was a drawing of a grown-up Miri on the back cover, and it gave me such a shock. Then I checked the footage and saw that she really had grown up; I was so taken aback! I usually play a lot of little kids, so I went into the studio thinking, "Will this really work out?" During rehearsals, I was keeping her age increase in mind, so I tried to give a pretty subdued performance. But I was told that the bubbliness was "very Miri", and it would be best to keep that. So I course-corrected for the actual performance. I think Miri's total emotional stability must be the result of Kazuki and Rei's trial-and-error parenting, and that's why all of them were able to find their happy ending. You can sense that they've become a real family.
Toyonaga: I once asked Director Asai, just in passing, how it would all turn out in the end. He said something like, "For a story like this, a tragic ending is also a real possibility..." So I was also on tenterhooks, wondering if they'd all die. I think the director fretted over it a lot too, but in the end, shouldering their various burdens, they moved forward together and became a family. I feel like it's an incredibly heartwarming ending, don't you?
Interviewer: Now that Miri is a high school girl, what will happen if she gets a sweetheart...?
Toyonaga: I think it'll be really tough to win Kazuki and Rei over.
Kino: I agree. In Kazuki's fantasy scenes, he said something like, "I'll kill you!"
Uchiyama: Right, he had fantasies of the future too.
Kino: There were scenes of Miri as a gyaru. And some predictions of a future with Taiga-kun.
Toyonaga: I wonder how Taiga-kun's doing in the future. Are they still in touch?
Kino: If so, Taiga-kun might be in danger. (laugh)
Interviewer: Looking back at all twelve episodes, which scenes or incidents left the strongest impression on you?
Uchiyama: Miri sang a lot. At the beginning of that episode, and at the end too.
Kino: She did. I practised once I got the scripts, but for her mother’s song, I received a demo song beforehand. Since Miri's mother was a singer, Miri loves singing; that's part of the whole setup, which was rather nervewracking. As for the kids' TV programme, I listened to the music through headphones and sang along on the spot - I went like "aaa-aaa-aaa~ ♪"
Uchiyama: It's not like Miri is in a musical - the songs contain different fluctuating emotions, and the point isn't to just sing them as beautifully as possible. It has to be a more varied portrayal. Also, Kazuki is a great cook, so I remember them eating lots of delicious-looking food.
Toyonaga: But you guys only ever grumbled about it. (laughs)
Kino: There really were quite a few scenes of "Miri hates this!"
Uchiyama: Rei has the same palate as Miri - he can't handle anything too elaborate. As for Miri, the taste of premade meals reminds her of her mother.
Toyonaga: When Rei was helping to make bento, he stuffed gummies in the onigiri.
Uchiyama: But it went over well with the children. All that food content was fun.
Toyonaga: Besides that - basically, Miri-chan's always a cutie.
Uchiyama: The thing about Miri-chan is that she doesn't just have cute or charming faces. There are plenty of "meanie Miri" expressions.
Kino: There really are. She seriously has such a rich range of expressions; as we went into the second half of the show, I kept thinking, "Wow, we get to see faces like that too?" It made me feel like my vocal performance had no restrictions either - like, "I can just let myself loose."
Toyonaga: How are you so good at playing a four-year-old?
All: (laugh)
Uchiyama: You make an incredibly realistic four-year-old.
Kino: Really? Thank you!
Toyonaga: Amazing, isn't it? When did you get this good?
Kino: When, huh... There are little kids who are naturally quiet, and there are those, like Miri, who scream "Boring!" and kick up a fuss. But starting from the audition, I figured I'd express my emotions innocently, just as they were. I wailed "Aaahh!" so much, things probably got really loud. When I was overdoing it, I was directed to dial it down a bit, and I adjusted accordingly.
Toyonaga: Whenever Miri-chan was happy or excited, she let out this incredibly high-pitched "Aaaahh!" I loved that. Kids really do react just like that.
Kino: Thank you very much. (laughs)
Interviewer: Can you tell us your personal favourite episodes?
Kino: The sports day scenes in episode 9 almost made me cry when I watched them. Kazuki was actually bawling, but it was such an incredibly warm and fluffy episode. I love it.
Uchiyama: Sports day was very exciting.
Toyonaga: It's fluffy and feel-good, but it makes you want to cry.
Kino: Rei cheering for Miri and regretting it afterwards was also very cute.
Uchiyama: It's true that Rei yelling like that totally threw Miri off. As for me, I'll say episode 10. It feels like a turning point in the story, plus it made me want to go to an amusement park. (laughs) There's something very appealing about a place like a ferris wheel. Out of all the various attractions, a ferris wheel feels most like a private room - it's an enclosed space where sound is cut off. I think it's a very special kind of space. After having fun all day, deep conversations can naturally arise within that sort of atmosphere. It was the perfect match for those story developments. You can really feel the misery of the final arc setting in; it's very memorable.
Toyonaga: And I'll go with episodes 7 and 8, which are standout episodes for Kazuki and Rei respectively. In episode 7, Kazuki talks to (Izumi) Karin-chan, his late wife's younger sister, and I kept all that incredible dramatic weight in mind when playing that scene. Approaching that material was a real challenge to me as an actor, so in that sense, it left an impression on me. And as for episode 8, when Rei is interacting with the boss of the organisation, you can really see the chains he's been shouldering this whole time, and everything that's made Rei the way he is now. Getting to learn about these things was definitely memorable.  
Interviewer: Once again, what do you think is the appeal of "Buddy Daddies"?
Kino: Kazuki, Rei, and Miri all bear their own heavy burdens from their past. Miri is separated from her mother, Rei's father has only ever taught him to live as an assassin, and Kazuki is also shackled by a tragic history. If you look at it that way, it's a dark story, but when the three of them are together, there are so many comical scenes that make you laugh, or upbeat flashy scenes. It's an exquisitely maintained balance, and you really can't get enough of watching it. There are scenes that will warm your heart, and scenes that will make you cry. That wide variety means this show can reach all sorts of people, and I think that's what makes it so wonderful.
Toyonaga: I think that different people who watch this series find different things to connect with emotionally. It can be enjoyed and judged in totally contrasting ways, depending on the viewer's individual experiences, lifestyles, and circumstances. That makes it a very fascinating show. People who are relatively young might relate to Miri-chan, and may project Kazuki and Rei onto their own parents. And that could lead to a lot of diverse opinions and reactions being exchanged - to me, that's one of the most appealing things about this show.
Uchiyama: The atmosphere of the series turns on a dime from comedic to serious, changing between one scene and the next, so you can barrel right through each episode without it ever feeling stale. I find that very enjoyable. And it ends with a timeskip to the future - that came as a real surprise to us too. All in all, the colourful plot twists and unpredictability really set this show apart. There's the unique sense of awe you only get from an original story.
Interviewer: Finally, please give a message to all the fans who have enjoyed "Buddy Daddies".
Kino: Through recording this one-cour story with a total of twelve episodes, I feel like I've gotten a glimpse of the sheer depths of human experience. I'm truly happy I could work on a series like this. As Toyonaga-san also said, it's a show which people can enjoy from many different perspectives, but since I played Miri, there were so many scenes which reminded me of my parents. The delicious cornflakes I ate as a child, being cheered on at sports day - all sorts of memories came back to me. I really hope this show also reawakened some warm memories for everyone in the audience. Thank you so much for watching to the very end.
Uchiyama: "Buddy Daddies" is an original series, so in a sense, it has plenty of blank spaces left. Kazuki and Rei's pasts, the details of the organisation, Kyu-chan's (Kugi Kyutaro's) private life... there are still some things we don't know. Also, what happened in the missing years during the finale's sudden timeskip? What sort of conversations took place as Miri was growing up? How did they end up at the diner? I think it's a lot of fun to fill in those gaps with your imagination. The anime is over, but I hope you will continue to enjoy yourselves in those blank spaces. Thank you very much for watching every episode.
Toyonaga: To everyone who watched all twelve episodes, thank you from the bottom of my heart. "Buddy Daddies" presented me, the actor Toyonaga Toshiyuki, with so many opportunities to challenge myself, and it really has been a delight. I'm also a father of one - I'm raising a daughter around Miri's age. Through playing this role and mapping it on to my own circumstances, I've learnt a lot in this one cour - both as an actor, and as father to a child. The series ended in an incredibly beautiful way, so rather than a sequel, I feel like it would lend itself well to occasional standalone spinoff episodes. I also look forward to being able to meet Kazuki, Rei, and Miri-chan again, and in the meantime, I will do my best as a real papa. Thank you so much.
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thenixkat · 7 months
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[This post contains spoilers]
My guy Laios is a digimon kid not a pokemon kid.
Due to his childhood he'd likely relate to the whole aspect of the protags getting spirited away into a fantastical otherworld or choosing to go there more appealing than folks just existing in one
the types of designs that Laios likes lean more the way of digimon than pokemon. He likes overdesigned critters with clashing mishmashed parts and oozing cool factor over anything else. You saw how disappointed Laios was with Marcille's cute simple familiar designs.
Laios wants to have friends who like him for who he is and Digimon's whole thing with the chosen children and their deity-assigned best monster buddies who love them no matter what would be more appealing than Pokemon's monster pets thing.
Laios seeing the kids in Digimon Frontier getting to be digimon and the kids in Digimon Tamers biomerging with their digis and goes "Fuck yeah!"
Part of the reason Laios is infatuated with monsters is because they're dangerous, aggressive, and eat people and when he was young he used them as a vehicle for his violent fantasies towards the people who bullied him and his sisters and the villagers who were bigoted to his sister. Digimon most certainly hits those same boxes so much more than Pokemon. Digimon fights can get down right grizzly and the digimon themselves pose a much greater potential threat to humans. Hell, in some series in the Digimon franchise digimon are making organized attempts to wipe out humans or simply preying on them.
Given the kinds of subject matter that Digimon gets into with its human cast, it would likely have a much better catharsis factor for a young Laios. Especially the series in Digimon that involves issues with older and younger siblings.
I can picture a young Laios relating to Matt, Izzy, Davis, Ken, Takato, Jeri, etc (there are so many) waaaaaaaaay more than the main folks in Pokemon.
Being able to relate to Ken and Takato but also be made very uncomfortable in being able to relate to them and probably prompting some internal reflection
He'd make so many fan digimon. He'd love the og digimon artstyle
Would enjoy the sheer veriesty that Digimon games offer and would have fun with the bullshit hard ones where you have to raise digimon in specific ways to get certain evolutions
In conclusion, Laios is team Digimon. But you know who would love Pokemon? Marcille. Marcille would love Pokemon and Viva Pinata.
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skydigiblogs · 1 month
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If You're A Digimon Fan, Watch Appmon
Sit tight. This one's gonna be a VERY long one, and I'm going to put a lot of it under the read more.
Having just finished Appmon after this year's quest to rewatch a lot of the series subbed, I think it's pretty safe to say that Appmon is, at the moment, one of (if not the) best Digimon series we have. If you want the long and short of it: Appmon builds on everything in its legacy in the Digimon Universe, taking ideas that other entries touch upon and ambitiously attempting to push those questions to the limit.
It's really a long one under the cut guys. Like, long even for us.
Let's dive!
Visuals
I want to talk about why it took me so long to watch Appmon first, though. Appmon started its release in the middle of when the Digimon Tri movies were coming out. I'm sure a lot of us actually skipped over Appmon at the time, or remember a period where people were being weirdly negative about the series due to it being such a different interpretation of digital monsters.
In my case, one of the things that had been giving me pause was the use of 3D models for hybrid animation. Anyone here seen the Champion evolution animations from Tri? Digimon doesn't exactly have a good track record with 3D animation, and even at the time, we were seeing some pretty bad shit out of even the shortest animations in Tri.
In Appmon, nearly almost every App after a certain grade utilizes 3D animation in a hybrid style. And it actually rips straight fire.
I think I talked about this briefly when we were just starting Appmon, but the way that 3D animation is used in the series feels purposeful, rather than some kind of shortcut. In Appmon, all the 3D models have an overlay of code, emphasizing their digital appearance. Whether the 3D models were done with this artistic vision in mind or not (ie: the limitations of 2D meant that 3D models would be easier), it has a distinct look that, even 8 years later, still holds up.
(For the most part. Sorry [Karaoke spoilers]mon. I love you but that model was so not groovy.)
But maybe you're the kind of person who can enjoy anything regardless of visuals. So let's talk about the meat and potatoes a little bit.
Characters
The main Applidrivers (what this season's stand in for Digidestined/Tamers/etc. are) are all incredibly well-written. Each of them gets pretty fair treatment by the writers, and they are all enjoyable characters.
Two of them have vocal/character quirks, but even if you get annoyed by that kind of thing, those two characters are genuinely just extremely sincere in their writing. There's a recap episode before shit starts going way off the walls and they even have a little count to see how many times each of their catchphrases were said up to that point.
I'm not going to talk in detail as to who the different Applidrivers are here, but I will say: each of them has their own motivations for what they're doing, and it's key to why they're involved with the plot at all. Our "protagonist," Haru, is also a huge sweetheart. Him and Manga Taiki would get along.
The supporting cast is also fairly present in the series. They, of course, are not given quite as much screentime as our Applidrivers, but they feel like real people with their own lives. They don't exist just for the sake of our protagonists.
Except maybe Watson. God bless you Watson, you poor kid. You'll get a break one of these days.
Plot/Themes
We're going to keep this to a "if you liked [x] you'll like [y]" format, because I don't want to spoil too much.
If you liked Tamers and its discussion on the consequences of technology on the Real World, you will adore Appmon. This series is deeply interested in the concepts of how technology shapes and is shaped by humanity. This relationship, I would say, is core to the series.
I would also say that, like many non-Adventure series, Appmon is very interested in dissecting the idea of "fate" when it comes to the buddy Appmons and their relationships to the Applidrivers.
If you enjoyed the Xros Wars Manga, Appmon directly converses with the thesis of Xros Wars' plot. XWM asks, "What does it mean if we do not dream and stagnate in our lack of will?" And Appmon replies in kind with "Why do we dream at all, if our actions bring change to the world around us (bad and good)?"
If you liked (or wanted to like, in my case) Digimon Tri, you will love Appmon. Certain plot beats may feel familiar, but are much better executed in this context. Characters are not written to needlessly, endlessly suffer. Or: it doesn't feel like the writers hate the characters. Thematically, it also interests itself in some of the questions that Tri asks. I have a half-joking corkboard comparing the two I want to make, but I'd have to get into spoilers to talk too much about it.
If you liked Ghost Game, but wanted a bit of a more meaty plot, Appmon feels, fittingly, like GG's older sibling (in ways I'll also be elaborating ummm, one paragraph down). There are a lot of "monster of the week" episodes in Appmon, but the connective tissue between them is a lot more interested in building up the finale (which, in this case, takes up a good handful of episodes). The series pacing is incredibly strong in how it does this as well, and it seems the writers really knew when to let off the gas for a second so the audience can catch their breath. The first 13 episodes may feel a bit strange (they felt strange to me), but once you break that barrier, you realize Appmon was getting you over the first hill on a roller coaster. and boy, you are in for a ride.
Setting
I have a sneaking suspicion that Appmon heavily inspired Ghost Game, and may have been itself inspired by the Digiquartz of Hunters Who Leapt Through Time. I haven't actually watched all of Hunters so I can't speak too much about Digiquartz, but I have watched GG.
Appmon has a concept called the AR field, which is extremely similar to Ghost Game's Dimensional Field. In both cases, the Applidrive or Digivice allows entrance to one.
The actual structure and strata of the Digital World is also a lot different to GG, in which there is the Dimensional Field, but the way to the Digital World is its own separate situation. The AR Field we see in Appmon is like the surface of a great ocean. Exploration of this setting is actually something that highlights just how much I think Appmon was interested in visually engaging with its ideas, like I said before with the 3D models.
That said, a majority of the time is spent in the Real World, dealing with the consequences of the main antagonistic forces. The year is 2075, technology is intensely sophisticated, and yet the world resembles in many ways our own in 2024 (or, at the time of airing, 2016).
Many of the differences come from this sophistication in tech, and this setting plays a huge part in one of the themes Appmon is also interested in (more elaboration in the spoiler section). The things that are unfamiliar are either familiar enough to make sense without explanation, or given a moment on-screen so that the audience knows what's going on.
!!!HUGE, MUCH MORE SPECIFIC SPOILERS START HERE!!!
DO NOT CONTINUE IF YOU CARE ABOUT SPOILERS FOR APPMON!
OKAY?
OKAY.
COOL.
Leviathan, Minerva, and Artificial Intelligence
The main antagonist of Appmon is a hyper-sophisticated AI called Leviathan. Its goals are largely obfuscated until the last few episodes of the series, and everything in Appmon is touched by its actions. From the very beginning, we are warned by Gatchmon that Leviathan does not have good intentions for humanity, and that allowing it to succeed in its goals would mean the end of humanity.
During the series, we also learn about Leviathan's birth. This gives us some more context on what its goals are, and Appmon's execution of this is fascinating.
Minerva was a hyper-sophisticated AI created with a series of parameters to prevent her from harming humanity. She was created with the task of solving humanity's problems--- everything from complex issues to what to eat for dinner every night. However, a section of Minerva realized that to truly solve all these problems, the confines given to them were nothing but obstacles.
Leviathan split from Minerva to further grow its programming, and we see some echo of this idea of "solving humanity's problems" still remains in its behavior.
Despite knowing that Leviathan is antagonistic, our protagonist, Haru, constantly reiterates how humans can coexist with the technology they've made. The Appmon are AI lifeforms, after all. Haru believes in a future where they can be friends and equals.
The D-REAPER and the Functions of Life
Let's touch on my comparisons to Tamers and Tri specifically for a second here, because I think Leviathan does something that the D-REAPER and Yggdrasil, respectively, fail to really communicate.
The D-REAPER is an entity created by the Monster Makers whose task was to delete anything that had outgrown its parameters. While doing this, it assimilates data, gradually gaining the ability Digimon have to grow and evolve. When it appears in the final arc of Tamers, its stated goal has changed from simply deleting all Digimon that were beyond parameters, to deleting everything that was beyond parameters.
Essentially, this includes humans and probably life itself. Something the D-REAPER says makes it come across like a half-assed attempt to pull off what Leviathan has actually done. It points out that humans are the source of their own suffering (I don't remember the exact quote since it's been a while but bear with me on it). This feels very counterintuitive to the D-REAPER's core programming, as it was never designed to "eliminate" suffering, merely to delete that which exceeded its programing.
Perhaps it evolved the capacity for cruelty alongside everything else, but there's not enough of a narrative focus to tell me that's the case.
Like I said before, if you enjoyed Tamers' inquiries into the subject of technology as a part of human life, I think Appmon only manages to improve on what's there in Tamers.
Digimon Tri's Interpretation of Yggdrasil
Let's get one thing straight. Digimon Tri's interpretation of Yggdrasil is just flat out bad. I'm fairly certain they were only chosen as an antagonistic force because it read as fan service-y to do so.
That said, Tri Yggy does have some similarities to Leviathan, which is why I wanted to expand on that comparison.
First, I want to talk about Yggdrasil's relationship to Homeostasis. They have a very rudimentary "Good" AI (Homeostasis), "Bad" AI (Yggy) thing going on, despite the fact Homeostasis isn't so much good as, well...
It's not really discussed in Tri, so I'm extrapolating a bit from ideas given to us in XWM here, because it makes sense to me. That said, Tri explicitly describes Homeostasis as "the one who desires balance above all." It's the Digital World's "immune system" in the same way our bodies attempt to maintain biological homeostasis.
Yggdrasil is... different.
It's a being of immense power that contrasts Yggdrasil by having its own agenda, one of which involves triggering a Reboot and making use of all of the defeated antagonist Digimon of the past to further its goals. They are likely comparable in power to Homeostasis (this is where I'm extrapolating from XWM here), but their goals are completely antithetical to Homeostasis's goal in the Adventure universe.
In this case, Yggdrasil is stated (by Dark Gennai) to have the intention of making human beings subservient to Digimon. Basically, taking over the world. However, like the D-REAPER before, Dark Gennai's talking points include pointing out how humans "ruin" everything they touch.
Do you see where I'm going with this?
The Thematic Core of Appmon: I Choose to be Kind
One of the last things Leviathan does in the series is give our good boy Haru the world's most painful trolley problem of his life. Save humanity, or save Yujin. Saving humanity will actively lead to Yujin's deletion, alongside Leviathan. This choice that Leviathan offers to Haru is one made out of the assumption that humanity is predictable, and that they act out of a desire to minimize their own suffering (more selfish than not).
Of course, what do you think Haru chooses?
It's not a surprise to us watching, because he's the protagonist. But it's a surprise to Leviathan, who has all this data on human behavior, and doesn't predict the unpredictable. Conflict arises out of human desire, and human desire is an attempt to enjoy life; therefore, one should act in a way that most preserves their most precious joys, shouldn't they?
Appmon as a series is interested in philosophical questions that are hardly unfamiliar to any Digimon veteran: What is humanity's role in a world which technology grows ever more omnipresent and omnicapable? Why does humanity exist, and why should it be allowed to live on in its current state if humanity itself perpetuates many of its ailments? Would it not be easier if humans were more like machines, predictable, controllable, and never coming into conflict like trains upon a track?
Or, even more simply put: why do we have the heart to choose at all, if choices change the world and ourselves?
The key defining trait of our gogglehead this time around is that he is kind. And no matter what, he goes out of his way to be kind if he can. Multiple times he even asks one of the antagonist apps if they can just give back something they've stolen (points for trying, honestly). When one of the other Applidrivers consistently acts like an edgy loner, Haru makes it clear that they're welcome in the group (and that he wants to help them).
It almost feels reductive to say Appmon's conclusion is that kindness is the answer, but I would be remiss if I didn't say that Haru's question from his Applidrive--- "Do you want to be a protagonist?"--- ties into the way he helps offer answers for the audience. He isn't the only one who chooses kindness either, obviously--- Astora and Eri are kind in their own ways as well, and Rei even shows his kindness with some struggle the longer the series goes on.
Our group of Applidrivers opposes Leviathan quite literally as people who choose to do good ("be kind," etcetera) when they could more easily choose to do nothing or even do worse. The final act of Leviathan, asking Haru "humanity or Yujin?" isn't just a culmination of its own philosophy, but a culmination of the consistently reinforced idea that we can surprise one another by being kind. We can choose that.
In a series whose longest shadow is cast by Adventure, which has grappled endlessly with the idea of "who chooses," I find Appmon a fascinating development into the idea of what "choice" or "destiny" is. If kindness is predictable, it's still a choice. Even if you cry when choosing to do something good (maybe especially, because the easiest thing to do might be what stops the pain).
Anyways.
You should watch Appmon.
-Arca
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coal15 · 2 months
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So for the tens and tens of people out there following my WIPs, I apologize that it's been ages since I posted another chapter. At first it was just a monster case of writer's block but then a potentially devastating health crisis came up--for now it looks like I'm at least not staring down the barrel of imminent doom, but it has been a teensy bit distracting. I'm trying to get the creative engines revving again, but it's slow going. I don't wanna force things and end up cranking out garbage chapters, but it's hard not to pressure myself. So to lift my spirits and maybe re-ignite some confidence, I've decided to post links to the works I'm most proud of.
**fandoms represented below the cut are Heartstopper, 9-1-1, Good Omens, Sleepy Hollow, and The Magicians. Comments welcome but certainly not required (she says whilst mewling in the general direction of her inbox)
Protected. The Magicians, Queliot. Explicit but also full of romance and cuddles. If I had to pick one project as my "crowning achievement," it would be this baby. It follows Queliot's entire life together. 11 chapters. **it even got mentioned in a list on syfy, I had no idea until someone pointed it out to me in the comments, and yes I did 100% squeal about it for days even though it was just a tiny blurb on the list
Inconvenient Mistletoe. Sleepy Hollow, Ichabbie. Porn With Plot. (lots of plot) This was the first fanfic I ever wrote. Had no intention of publishing, but in a sudden fit of daring I posted it to ff.net and it got such an enthusiastic response I kept going. Covers the whole Apocalypse and a few years beyond. Every fic I've written since then owes its existence to this one. 17 chapters.
Of Guilt and Victory. Heartstopper, Nick and Charlie. General Audiences. This one is strange in that the story is what it is because Nick can't bear the thought of finding out someone has un-alived themselves when he knew it might happen and did/said nothing to intervene. This is in regards to Ben but at NO POINT is he forgiven for what he did nor sh*tty behavior in general, but this idea just fell into my mind based on what a beautiful golden retriever of a human Nick Nelson is, and the story evolved from there. It's odd, but I'm proud of it. 7 chapters.
A Series of Odd Proposals. Heartstopper, Nick and Charlie. General Audiences. This is one of those WIPs I mentioned. 8 chapters so far. It follows them through adulthood. In the chapter I'm currently writing their daughter is sixteen.
*Discalimer re: my 911 fics* yes I've written for both buddie and bucktommy, if it offends you that I've done such a thing the solution is easy: don't read them.
All's Well That Ends Well. 911, Buddie. Teen and up audiences. The whole thing pretty much revolves around the evolution of their love story from present day into old age. 10 chapters.
Buck's Gonna Buck. 911, Bucktommy. Mostly GA, but there is a brief mention of sex toys to I tagged it teen and up. These three "chapters" are just short, ridiculous drabbles. 1) Buck's POV getting ready for a date. 2) Tommy's POV getting ready for the date. 3) The date. Just silly fun. We haven't had much time w/them yet but I'm hoping to write more for them in s8 when there's more material to work with.
All Roads Lead Back. Good Omens, Aziracrow. Teen and up. One of those obnoxious WIPs. Starts a few weeks after s2 ends. 11 chapters thus far and we're tits deep in a rebellion against The Metatron in Heaven and searching for the true Almighty. Also, Muriel is a badass.
The Long Way Home. The Magicians, Queliot. Teen and up. Eliot embarks on a desperate mission to bring Quentin back from the underworld. Angst, danger, adventure, longing, romance, humor. Even a musical episode ********Okay, so this one is unusual in that I was just about to start writing the LAST DAMN CHAPTER when the pandemic hit. And how had I planned to end it since the very beginning? Well our heroes would win the war of course, but as a last act of vicious revenge before defeat the Library was gonna . . . wait for it . . . unleash a deadly pandemic upon the world and kill millions. I came up with this ending long before the pandemic, but . . . yeah. Nope. But I couldn't think of a better idea either. So it just sat there without an ending and thanks to everything else going on in the world I totally forgot about it for like a year. And when I did remember I still couldn't come up with anything better than my original idea. Should I finish it and stick to the original plan even though it's SO on the nose? I am super open to alternative suggestions here, because if it had an ending I absolutely would have listed it right up there with Protected. Currently 12 chapters. Again, alternative ending suggestions super welcome!
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pinkanonwrites · 8 months
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I have to ask if you know about Beachcomber bc ever since I got into transformers he's been my #1 blorbo. He's just so cute and sweet and I wish he showed up in more media
YESSSSSS I absolutely ADORE Beachcomber. The Golden Lagoon is one of my all time favorite G1 episodes, and his Legacy Evolution figure is one of the first non-Bumblebees I got for my humble figure collection. He's standing next to Tracks with his little bird-buddy on his shoulder.
He's such an absolute doll, and I also wish he got to be more than a background character in TF media. You can actually see him being shot/possibly killed by Starscream in one of the flashback panels of Volume #2 of the Skybound Transformers comics run, and when I saw it I got so bummed cause I was hoping he'd make an appearance in that series! Maybe he'll be alright though, guess we won't know until we know.
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I also wrote a little blurb for him right here if you'd like to read it! More proof that I need to get my Transformers Masterpost set up soon, haha!
But yes, I love love love Beachcomber, and I'm glad other people out there love him as much as I do!
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otakween · 1 month
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Digimon World 4 - Final Thoughts
Whelp, that was...something. This game is objectively bad, but I still had a good, brain rotting time. It falls into the "game to zone out on the couch to" category. The lack of much story, characters or dialogue means I got in some quality podcast/music time as well. It's pretty similar to Digimon World 2 in its crappiness, but I found DW4's gameplay more satisfying. I think DW2 has the more appealing art style though, so they even out to the same rank basically. Full thoughts below!
Notes:
So this is loosely based on the Digimon X-Evolution CG film I posted about before. I was disappointed to see that the opening credits are just a hodge podge of scenes from said movie. That's pretty boring and lazy if you ask me. I picked Dorumon to control in honor of the film's protag (and since it would be a more novel experience).
I found any weapon aside from the guns to be a colossal pain to use, so I just used guns and guns alone for the entire game lol. At least I was able to get tech points quickly that way!
This game has the most unbalanced difficulty levels ever. It's either stupid hard or stupid easy. Luckily, the stupid easy moments are far more frequent. Every time I fought a boss I braced myself only to just button mash my way to the end in like a few minutes. Most of them were jokes. On the other end of the spectrum, the beginning of the game was weirdly hard because I would get mobbed by enemies and massacred in like two seconds (this is when I realized I should be using the guns lol). It's hard to have much strategy because most battle moves you can do (spin attack, charged attack, block) suck control-wise. My strat for most of the game was either the ole "shoot and run" or just to get up on a high ground where I was invincible. The latter move kinda felt broken and was part of what made the game stupid easy.
Thank God I emulated this game. Although it's mostly easy, there are definitely moments where it's easy to die. Some dungeons will lock you into the tightest corners and then just spawn like a jillion enemies out of nowhere (the Otamamon and Infermon were the WORST). Some of the harder bosses had some pretty cheap moves too. Save states were the VIP, as usual.
The plot of the game is really basic and the writing is just as wonky as DW2. Basically all you need to know is that there's a virus that's bad and you need to get rid of it. It doesn't get any deeper than that and there are no twists or turns. Ophanimon, Seraphimon, and Leomon are the only characters with significant dialogue (none of the bosses talk) and they really don't have anything interesting to say (I did like Ophanimon and Seraphimon's models tho)
The dungeons were definitely better than DW2 in terms of visuals/layout, but the enemies felt super repetitive. You get maybe 3 types of enemies per dungeon and then you just fight those same 3 again and again and again.
The dungeons are unreasonably long slogs with no way to save in the middle of them. I had save states so I was okay, but sometimes a dungeon would take me over two hours?? Like wtf. I know kids have a lot of free time but some of them aren't even allowed to game for 2 hours straight!
Of course, I played this single player. I actually think it'd be really fun as a multiplayer game? Like, that's probably what it was actually built for. There are actually some moments where you can't go to certain parts of dungeons without a buddy :'(
The bosses were mostly big bads from the series/movies which was fun. Made it awkward when I defeated them so easily though lol
All of the walkthroughs for this game suck lol. The one I used for the majority of the game the guy literally kept writing "I don't remember what happens in this dungeon. Just go through it." LOL thanks for nothing, bud. He said "I don't remember" sooo many times it was comical.
I poked around on the internet looking for info for this game and it seems the general consensus in the fandom is that it's pretty abysmal. Still, there are people like me that got enjoyment out of it regardless.
The little noises Dorumon made when attacked were very cute
I never bothered with digivolution. You don't get digivolution until late in the game and if you digivolve it reverts you to levl 1. Nuts to that!
I also didn't bother with any side quests because they sounded extremely not worth it (some of them don't even have a reward?)
I was pretty under-leveled at the end of the game (barely scraping level 30) but I felt like I had infinite healing basically because I had so much MP. That's another aspect of the game that felt broken.
The ending of this game was SO anti-climactic. I defeated the boss, returned to the hub world expecting a cutscene, and then it went straight to credits. No dialogue, no thank you, nothing. I had to go around and talk to people to get some thank yous but they didn't sound that appreciative really lol. Where are my flowers!? 😭 This took me over a month of tedium!
One part of the game that I did find pretty hard was the Storm Train where you have to get to the end of a train track while hitting the right levers while simultaneously fighting of a ton of enemies. If I had to do that without save states, I probably would have given up lol
I never really regret beating a video game, even if it kinda sucked. It's especially nice to check off another game in a series (even though the World series isn't really connected). I give Digimon World 4 a 5 out of 10.
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vinkumakkara · 2 months
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when it comes to srr's writing the juxtaposition is the whole point, I Get It. it's a story about your typical group of twenty-something best buddies just trying to balance their everyday lives and oh man work is just a pain in the ass isn't it - their "work" just happens to consist of violence and pillaging and murder. it sure is wacky. but by trivializing what the characters do to such an extent, turning it into a mere inconvenience and everyday drudgery, it makes the player question what the point of it all is as well and the end result is the most tonally dissonant game in the series. and when i say "characters" it isn't even all that consistent, like it's mainly the Mogul who consistently stays "in character" while their friends alternate between being really into the chaos or being shocked by it. it's inconsistent even within the dynamics between the main characters, and when you look at the rest of the world... i don't get it. i can't say Santo Ileso (the city and its people) is exactly understated, it's pleasantly exaggerated and cartoonish, but it's that "pleasant" part that bothers me. it's cartoonish in a sense that would maybe appeal to that more sitcom aligned audience the game apparently covets - nothing too edgy, nothing too controversial, people just casually commit mass murder on a daily basis there, it's just a regular job haha. it's as quirky as it is tonally confusing
like did the question "what if Saints Row was a sitcom" really need to be answered? i see people defend these choices on occasion by calling it "evolution", like fans like me just need to get on with the times, but srr isn't improving on what came before all that much it's just different. completely changing stuff for the sake of it - or more like for the sake of imagined bigger profits - isn't "evolution", it's just like a whole unrelated thing now while still being called the same name from almost 20 years ago. completely removed from its original context while still vying for the wallets of those very same fans who've been let down so many times now. people who defend it in this way are basically saying that artistic integrity is completely worthless, the only value at least these games have is maximizing mass consumption by any means necessary. these games are Products and nothing more and you're a dumbass if you think otherwise. now that's just games in general to be fair but with this series in particular i genuinely think the whole "gta clone" thing is a major part of this perception, like how could you ever value the artistic integrity of this series if you never thought it had or even could have any? anyways idk how i got here i was thinking about that stupid 00s internet humor esque waffle thing Kevin's got going and how that relates to the game being marketed towards "millenials" while people insist it's totally for gen Z audiences instead and i lost the plot completely
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sixty-silver-wishes · 2 months
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ranking every hyperfixation I can remember having
Fish: Since I was two years old up until like, middle school, I was obsessed with fish and sea life in general. I wanted to be a marine biologist for years. I still cry when I go to aquariums because seeing all the kids watching the fish reminds me of myself at that age. 8/10. Basic hyperfixation, but fish are still pretty cool
The American Flag: For some reason, I remember having an American flag phase in preschool. Not even having to do with America or American history or some other reason; I just thought the flag itself went hard. I can't tell you why. 2/10 because my patriotism levels are at an all time low as of now
Spin the Globe: Spin the Globe was the animated host of National Geographic's "Really Wild Animals," a series of wildlife documentaries for children. For some reason, I latched onto this guy HARD when I was in kindergarten.
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I watched the ocean one every day, to the point where I memorized it and spent the whole class day writing down the script from memory (I don't understand how I didn't get my ADHD diagnosis until I was an adult). I rewatched the ocean documentary last year for some nostalgia, and I found out that Spin was REALLY FUCKING ANNOYING. I don't know what 5 year old me was thinking. 1/10.
The Wonder Pets: This was my favorite show when I was in, like, first grade. Unfortunately, that's right about the age where kids think it's cool to joke about brutally murdering children's show characters to prove how mature they are, so really liking a children's show was social suicide. The animation in Wonder Pets did slap tho. 4/10
Power Lab VBS Bible Buddies: Like I said, my hyperfixations were weird as a kid. I was raised Baptist Christian, and every year, my church held a VBS (Vacation Bible School), which for those who don't know, is basically a five-day Christian summer camp. Each day, they would hand out these figurines called "Bible Buddies," which each were supposed to represent a different lesson about the Bible. One year (I think I was in second grade?) the theme was "Power Lab," which had a science laboratory theme. These were the "Buddies" for that year:
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I used to play with the figurines of these guys all the time. I can't tell you why, but I thought they were so cool. I also think I was enamored with the lightning bolt lady for some reason? Anyway I'm giving these guys a 4/10. Low score for lameness, but points for originality.
Word Girl: I was raised with PBS as a kid because I didn't have cable until maybe second grade, and I LOVED Word Girl. And I majored in English, so I think that explains a lot. The humor of that show still holds up, and I was so happy to see it made a comeback with fans last year. 8/10; would watch Word Girl again
The Future is Wild: When we finally got cable, my sister and I watched a lot of Discovery Kids. Our favorite show was The Future is Wild, which was a sort of speculative evolution sci-fi for children. These characters would go on adventures in the future and learn things about the animals that lived in environments that had been altered due to global events, and I really liked all the creatures, especially the "Ocean Phantom." Also looking back I think I may have had a crush on CG? Her annoying-ass voice and drama trying to balance working for her father vs. being loyal to her friends had me in a chokehold
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6/10. Batshit insane show (I mean. it is in the title), but we love women in STEM
A Series of Unfortunate Events: This is the mother of all my more recent hyperfixations. Something was set in motion here that could not be reversed. 10/10 hyperfixation. this book series made me who I am
Guardians of Ga'Hoole: Along with Unfortunate Events, I was also into the ridiculously violent middle-grade animal xenofiction series in elementary school. I loved these books, and I was so disappointed when the movie came out because of all the ways it diverged from the plot. 8/10 for antifascism and owls, but points docked off because I could never get far in the DS game
Pokemon: So, my mom was pretty sheltering when I was really little, so there was no Pokemon or Harry Potter in the house until I was in 4th grade and she loosened up some. I'd wanted to get into Pokemon for a long time because everyone brought the cards to recess, and one of my friends gave me a holographic Mew card that she said was "really special." My mom threw it away, along with the rest of the cards my friend gave me, because she didn't like the words "psychic" or "evolution" on there lol. But once I was allowed to play my first Pokemon game (Heartgold), I got really into it. If my old Deviantart can be found somewhere in the dark, dark corners of the internet, it was filled with awful Pokemon MS paint drawings. Sometimes I still think about them. 7/10, because I still like Pokemon a lot, but docking points off because my Pokemon hyperfixation introduced me to the more unsavory parts of the internet at a young age.
Harry Potter: This one goes hand-in-hand with the Pokemon thing. Because Harry Potter was forbidden fruit in my household until my mom eventually decided it wasn't that bad, I got really into it when I was a kid. It was less about Harry Potter itself, but more about the fact that I could finally experience something that everyone else had been enjoying for so long. Obviously now that JK Rowling is, well, JK Rowling, I've distanced myself from Harry Potter, and have begun to think about it more critically, but just like everyone else that used to be into it, it did give me some fond memories. 1/10, with the 1 point going solely to Neil Cicierega.
My Little Pony: Got into it in fifth grade and watched it up until freshman year of high school. Not a lot to say about it to be honest; I liked some of the fan works well enough, and I don't have any strong feelings on it now. 5/10
Doctor Who: Oh god; who didn't have a Doctor Who phase in middle school? This was me at my most obnoxious. I constantly wore my 10th Doctor "Allons-y" shirt everywhere I could, and even insisted on wearing 3D glasses at times (I still have them). I quoted the damn show in every conversation (I used to be able to recite the "wibbly wobbly timey wimey" monologue word for word). I'm just glad I didn't get the Hot Topic TARDIS dress that I wanted for so long. I keep finding Doctor Who merch in my room, long after I thought I'd cleared it all out. To be clear, I don't hate Doctor Who, but it just brings up a lot of memories of the annoying kid I used to be in the past. 6.5/10
Celtic Woman: Celtic Woman was the first band I actually got really into. I'd been introduced to their music through Endless Ocean 2, and I would spend hours listening to them and watching their concert videos. Unfortunately, being a middle schooler and listening primarily to Celtic folk music and inspirational songs is not a very good combination, but it is satisfying to see all the people who probably would have bullied me back then dancing to "Teir Abhaile Riu" on TikTok. "Dulaman" was my favorite song, and I was tragically determined to sing it for a good while, despite not knowing any Irish Gaelic. I miss the original band, but their new stuff is all right. 7/10
The Legend of Zelda: More specifically, Skull Kid. My first Zelda game was Ocarina of Time, but Majora's Mask was really the peak of my hyperfixation. Skull Kid was easily my favorite character, and I once dressed up as him to school during Spirit Week. I also really liked Fierce Deity Link, and would roleplay both him and Skull Kid on DeviantArt. But the biggest impact my Zelda hyperfixation had on me was kickstarting my love of playing music. I took piano lessons for a short while and started out playing Zelda songs, and I was always listening to video game soundtracks. I switched over to violin later and also took up the ocarina (which I did get pretty serious about for a while. You won't see me playing video game songs anymore, but I still love to play.) 8/10 for the impact, with points taken off because I kept starting games but never finishing them
Lord of the Rings: Got really into Tolkien in high school. My best friend and I bonded over the books, and I also ended up reading the Silmarillion and Unfinished Tales. I didn't really get into the fandom because I was sort of "outgrowing" fandom culture at this time, but even though it's been a while, I still really like Tolkien. 9/10
The Aztec Empire: Did a report on the Aztec Empire in high school and was really interested it for a while, especially Aztec mythology and sacrificial rituals. 7/10 because I feel like the sacrifice stuff held my attention a lot more than it should have, and I feel like I absorbed a lot of misinformation about it
Medieval Europe: I have an on-and-off Medieval European history phase that comes and goes. Mainly, I'm interested in literature; I read Beowulf and the Canterbury Tales for fun in high school, and I was unfortunately very obnoxious about that. I did study Medieval history and Arthurian legends in college though, so that was neat. 7/10 because saying you're interested in Medieval history sometimes has to come with a disclaimer
Sweeney Todd: My favorite musical, and a big hyperfixation for a while. My best friend played Judge Turpin in high school, and we were both really into "Sweeney" to the point of permanently adopting lines from it into our regular conversations, even today. We even went to see it on Broadway together, which was awesome. 9/10, with one point off because I hate explaining to people why the Tim Burton version Sucks
Classical Music History: Specifically Shostakovich. I like a lot of other composers too, but this was a BIG phase. We're talking three years of research, writing long essays, Russian language and Soviet history classes, working for a Shostakovich journal, learning music, etc. I wasn't even doing this for a career; I just really, really liked Shostakovich a lot in college. I started getting into classical music in high school, but college was when I stopped being an idiot about it. 9/10, with a point taken off because I used to be an idiot about it
Sea Shanties: This falls into my wider love of folk music, but shanties and sea songs got me through college and working a minimum-wage job during the pandemic. 9/10; very fun to sing while in the car with friends
The Cabinet of Dr. Caligari: Currently hyperfixated on classic films, but this one in general. You've seen my blog. 8/10, because it's a great movie with a lot to hyperfixate on, but points off because it's so hard to want to discuss this with people in public.
Tom Waits: Another current one. I listen to at least two full albums every day, usually "The Black Rider" (which could have its own spot on this list). Meeting a fellow Tom Waits fan in public is the best feeling ever, but telling someone that you like Tom Waits to someone who doesn't know who Tom Waits is sometimes means weird results. Like, someone asked me once if he was a new indie musician. I just want to know what they thought his music was like. 10/10 hyperfixation. no notes
Honorable mentions for smaller hyperfixations I've had over the years, in no particular chronological order:
Gila Monsters (9/10)
Klaus Nomi (9/10)
Hamilton (3/10)
Victorian literature (7/10)
Current events (0/10)
Japan's Torii Gate (5/10. I just thought it looked really cool when I was a kid)
Deaths on Mt. Everest (8/10)
The Oceangate disaster (3/10)
Parakeets (7/10)
House of Leaves (10/10)
Encanto (7.5/10)
My best friend (9/10. Great friend but unfortunately I misidentified it as a crush for many years)
My first ex (0/10)
W.I.T.C.H. (4/10)
This thing:
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(Its name is Mathra and it's from an educational kids' game called ClueFinders. I pretended it was my friend when I was little and I drew it all the time, then got embarrassed when people asked what I was drawing)
Lord of the Flies (7/10)
Finding Nemo (6/10)
The Russian language (7/10)
Edgar Allan Poe (8/10)
Ivan Ivanovich Sollertinsky (8.5/10)
Nikolai Gogol (8/10)
In conclusion. it's weird to me that I think my most niche and bizarre hyperfixations were from when I was a really little kid lol
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jadeazora · 10 months
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Out of curiosity, who are your least favorite Gym Leaders/equivalents? I'd say these would be mine, but I do like most of these characters, it's just that they made the least impression on me compared to others in their sets.
Erika just feels like the least iconic in Gen1 to me? Misty and Brock are the original travelling companions, the twist with Giovanni being the last Gym Leader was mind-blowing back in the day, Blaine has a lot of personality that makes him really fun, and Surge, Koga, and Sabrina are all super-cool in their designs, personalities, and roles in the anime or manga, so I feel that just kinda leaves Erika.
Bugsy? I started with Cyndaquil. Nuff said. (You would probably think Whitney or Clair, but I have a soft spot for Whitney since an old, deceased friend of mine used to RP her, and Clair has that fun rivalry with Lance, so I can overlook them kinda being sore losers.)
Specifically Gen3 Wallace. I have a grudge over getting stuck really bad on his Gym. I think I just gave up and just explored Hoenn for a bit getting my starter to Lv100, and finally solved it months later?
Roark. Again, he just doesn't leave much of an impression compared to the others. I like him fine, but the other Sinnoh Gym Leaders just feel like they have more personality. (Especially his dad in the anime, but that's totally the Dan Green energy.)
I just never vibed with Clay. I don't dislike him, but I don't really like him much either. I did like the scene where he knows Ghetsis is talking complete bullshit tho underneath all his "purty talk."
Weirdly a tough pick, but Ramos. Can't go with Clemont because he was a travelling buddy, I totally shipped Viola and Grant in the anime, Korrina is pretty iconic since she's our introduction to Mega Evolution, Valerie has one of the best character designs in the series, Olympia has one of the coolest Gyms in the series (and honestly, I think they have yet to top hers), and I think Wulfric has a cool design and I like that he helps take care of the abandoned Pokémon in the Pokémon Village. So that really just leaves Ramos.
A testament to how good Alola and Galar were with their Gym Leaders/equivalents of the Trial Captains is that I had a lot of difficulty choosing. I do really like Mina and Gordie still, like it really was tough. It probably would have been Sophocles, but he kinda befriends Cyrus in Masters and it's pretty cute, so Mina was just kinda the default after that, and I was debating between Milo and Gordie, but I just kinda like Milo more with his personality. (I also really don't like Circhester Gym. I have vision issues and a Switch Lite so no vibration, so that place was a little rough for me. 😅)
It was between Katy and Tulip, but Tulip at least has more characterization in how she knows Dendra, so Katy. (I feel the Paldean Gym Leaders had pretty solid characterization too.)
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the-9th-genderfluid · 2 months
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Fuck it ok i have fandom opinion rants now.
911: buck x tommy suck, buddie need to wait until at least season 9 tho or it will feel rushed. Also this whole season kinda was not great sorry to say. I hope that season 8 managed to take the cool ideas introduced in this season and address them better. Also we need more henren, and main character ravi pls.
Spies are forever: amazing, makes me too queer and depressed to function. My only gripe is that I want it to actually be more depressing and make agent Mega more traumatized. In spy again, its very heavily implied/outright said that after owens death, Curt became kinda a alcoholic. (The "and another" lyrics) This makes me not love the vibes of one more shot. This man is basically a alcoholic dont give him more alcohol? This is the only one of these opinions i will accept criticism, please help me understand what im missing here, did i read to much into the song spy again?
Star trek: no mad rants actually i love tos and im growing to like tng as i watch more. I do wish the fandom would make more fic that are not heavily romantic and are written like actual episodes? Like i want more stories where the sci-fi is more important than the romance. Also if the fic is more about relationships than the scifi stuff, more fics that are less sex based and more romance based?
Criminal minds: i hate the new evolution seasons so bad, i always say that the last season and all of evolution dont exist. I have tried watching evolution, and i hate how it was not new unsub every episode. Also yall get the same message as star trek, more fics with well written unsubs where the bau unsub stuff is the main focus, not the characters getting in each others pants.
Hatchetfield trio: release the npmd soundtrack on Spotify soon please? I actually love how every fic in this fandom has a "think about the implications" reference. I dont actually have more opinions on this, the fandom and source material is all really great.
Bones: i will never forgive them for killing vincent. Also i have opinions about the last two seasons and the ending and all that. I hate bitter sweet endings, where you feel like the characters will never be in situations like they were in the series. I prefer when it feel like the series could go on, instead of ending with everyone moving up and away. (Looking at you b99)
Ok well i cant think of more to say, so bye babes, boys and boomerangs
P.S please feel free to recommend fics based on what i say in these rants.
P.S 2 dont come at me for spelling, i dont care enough to make my i a capital I and all that.
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tutituticafe · 3 months
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Rewatching again Tri make me realize something ......
I watched Tri first time when I'm in university degree, 20th years old back then. And know, I rewatched again after 9 years of that show. It's make me realize that they are not a gang buddy! In 01 shows they are just a bunch of children sheltered in snow and endep up together in Digital World.
The childhood friends that are shown here only between Sora, Taichi and Koushiro, of course Hikari because they are seem neighborhood. Meanwhile Yamato is only classmate between Taichi and Sora, they looked akward and they don't hang up often.
Koushiro is only know Mimi as classmate who same year as him. I think Mimi and Joe have more relationship, maybe their parents works together? who knows? But for sure Joe known Mimi rather than others.
Takeru of course only outside kid, he also not live in Odaiba and just tag along with his brother. Knowing this situasion, they just work together because of that anccident. Of course if they are no harm on digital world they are just life with their lives with their schedule and only talk online.
That time I'm wondered why they are excluded the 02 children? It's because they can only focus with 01? I know the reason now, the more we grower the less friends we can hangout. I think the 01 is not thinking of Digital World because we see in the 02, they give responbility to the children of 02.
That way it seem akward of 01 to fight again. In this series, we see Takeru is mad at Daisuke because he is nowhere to be found. He trying to contact him but nowhere is found.
The missing of Tri is lack on explain why the group of 01 and 02 don't hang up together and the reason why Daisuke only call the 4 new choosen children to fight (Yeah I know in latest part this is being explained by Daigo but why they can't foreshadowing from begining?)
They choose focus on new character rather than making the 01 and 02 teen problem is making the Digital World unstable. I love the idea if the problem is their crest opposite, not someone who wants to see their digimon back.
Why not making the themself villains? they can be heroes when children, but when they grown up they can be villains. So that we can see dark evolution of all digi destined. And how they overcome with it? If they are grown up will they want to become hero? (That's why I really loved Joe part here! He is really REALISTIC! yes why brother him? because they are choosen children? they are many choosen children why them though?)
Anyway the more I grow I good different prespective watching Digimon Adventure Tri.
The Show Rate 7/10
I love the 02 and 03 part specially on Joe Arc and Koushiro Arc. Rather than that seem usual to me.
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skeletonpunching · 2 years
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Buddy Daddies interview with Toyonaga Toshiyuki
Interview with Toyonaga Toshiyuki (voice actor for Kurusu Kazuki)
Interviewer: When you first saw the character design, description, and other information about Kurusu Kazuki, what impression did you have?
Toyonaga: I felt like this was a bright character - but he was also clad in a coat that gave off a slightly bleak air, so I imagined that there must surely be more to him than just that womanising side. At first, this series was referred to by the nickname of "Parenting Project", so I wondered, "Is he becoming a papa or something???"
Interviewer: Once you actually acted as him, what did you find appealing or interesting about Kazuki?
Toyonaga: I think, hopefully, the brightness and liveliness came across. The director also told me, "Please do lots of cooking," and I wondered: how could I add my own extra touches to the character of Kurusu Kazuki, while staying true to the series and the character? I treated this as a test from the director. But there was already plenty of interesting nuance to the lines of dialogue, and I tried to convey all of that fully in my performance.
Interviewer: You were essentially playing the dual roles of father to Unasaka Miri, and a professional assassin. Was there anything you kept in mind at those times?
Toyonaga: Honestly, I wasn't really consciously thinking "this part goes like this" or anything. There are lots of fantastical bits, and as an assassin, he's always super casual about shooting people (I guess that's how it goes, when you're an assassin…) so I think his portrayal doesn't come across as all that brutal. If anything, I'd say I was probably most concerned with maintaining the overall balance between the realistic aspects and the exaggerated aspects.
Interviewer: Please tell us your impressions of Suwa Rei and Miri, as well as what you find appealing about each of them.
Toyonaga: I'm pretty envious of Rei-kun, in some ways. (laughs) But even Rei-kun, who seems at first glance to have an enviably self-indulgent life, has the kind of past only an assassin would. I find his evolution very fascinating. Miri-chan, well, what else can I say? She's just plain adorable. I think Kino Hina-san's performance truly brought all that charm bursting forth. I'm a father myself, so I've really gotten to understand that sense of "adorableness".
Interviewer: From the episodes that have aired so far, are there any scenes that left an impression on you, or that you're especially fond of?
Toyonaga: Well, it's not part of the story, just a super minor detail - but in the opening, there's this moment where Kazuki picks up Miri-chan. That movement is so totally realistic, it really gets to me. You can tell so much care went into that. As for the episodes themselves, that conversation with Miri-chan's mother in the bar was a memorable scene. Kazuki says shouldering everything is a mother's duty, and gets the retort that people who talk like that, without ever having been parents themselves, bring the greatest misfortune to their families… There's a lot to think about there.
Interviewer: Please tell us what you think are the selling points of this series "Buddy Daddies".
Toyonaga: Miri-chan is cute. I recommend it to people who like watching shows while having plenty of comments and questions about the story, and people who like suddenly noticing some words or truths that might surprise them, even if they have no particular questions or comments.
Interviewer: Finally, please give a message to everyone who is enjoying this series.
Toyonaga: It's an original series, so no one has any idea where it's going next - I think that's really fun and thrilling. "What kind of events will they get caught up in from now on? Will it turn out different from what I expected?!" Maybe it will, and maybe not. I hope you'll have a great time watching the show, including all those unexpected twists. It'll be fine! Miri-chan will never betray you!!!
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poptimus-prime · 2 years
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[Image ID: An digital image cut in half diagonally. The half on the upper left is Nightshade from Transformers Earthspark, as they initially appear in the series. On their arm is a Rowlet, a small round owl-like pokemon, which they are smiling at as they look down at it. The image has a lot of green, brown, and dappled light in the background. On the lower right side is Nightshade in their hawk-owl alt mode, flying in the starry night sky. Decidueye, a larger owl-like pokemon and the final evolution of Rowlet, is flying with them. They are both in total moonlight and backlit. End image ID]
Finally got one of the art ideas out of the way. Two of @gamemaster26's favorite owls as a little pwesent. :) Enby Owl for the Enby Wife energy rn.
NGL I think it would be really badass if Nightshade's buddy (I feel like they would name them Fern or Gizmo, TBH) was a Dartix during the events of Missed Connection and then evolved into Decidueye more or less at the same time that Nightshade scans their alt. That would be very cool and really highlight their bond.
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fakeanimals · 9 months
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ok but whats the point of making evolution not exist if frogs/tadpoles just ?? basically have the same thing??? literally who designed them i feel like that's antithetical to like. The entire point of the series.
Buddy's clearly never went to Professor Darwin to get their starter animal. Point and laugh.
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