#the event is part of the main story. at least so we can get the sword and the Natlan reminder
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sleepyorchidmonster · 11 days ago
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Genshin event where we temporarily work in Xilonen's workshop as assistants.
The event's main role is to take up and manage comissions from clients, a bit like the bartender event. Clients fill out the required forms, so their requests can either come with detailed blueprints or a general vibe of what they want and we must manage them.
Another feature would be a Xilonen mood bar that gets depleted with each new project she completes and requires time or limited events (such as naps and DJ sessions) to be restored (kinda like March 7th's Primaveral Blade Event in hsr).
There are four types of projects:
- Small projects with a detailed blueprint (-15 mood bar);
- Small projects with just a general idea of what they want (-30 mood bar) ;
- Big projects with detailed blueprints (-45 mood bar);
- Big projects with just a general idea of what they want (-60 mood bar).
And every day we also get a special visit from the other characters, mostly with requests or small stories, though those requests won't drain Xilonen's mood:
- Mavuika appears once a day, right before the workshop's closing time (she has way too much work and only gets time off at the end of the day). She will come with detailed blueprints and schematics of the craziest projects possible (a car, an helicopter, a jenga game, hair accessories for her flaming hair, etc), Xilonen will usually just say "no" and run away, though she did craft the jenga game and the hair accessories;
- Kachina, Mualani and Kinich will come and ask her to fix Turbo-Twirly (some bullies broke it). Xilonen fixes it right away, free of charge, but not before joining Mualani, Kinich and Traveler in a revenge quest (Mavuika was there too, but stayed to guard the workshop and cook some Saurus Crackers for Kachina);
- Citlali asks for a special comission related to a light novel she recently read (either an action figure or a replica of a weapon from the story);
- Ororon comes along requesting a way to protect his crops from harsh weather, which leads to a whole mini quest featuring a cameo of Ifa;
- Lyney shows up with a damaged Pers and a few of its schematics, though Lynette will appear the next day to retrieve the penguin and request a contraption that they can use for their magic shows, with the three siblings coming to thank Xiolonen the day after (Freminet got injured during a mission in Sumeru's desert, but since Sumeru is mostly Dottore's turf, the twins decided to regroup with Capitano's soldiers in Natlan. Lynette was guarding an unconscious Freminet while Lyney searched for a skilled craftsperson to repair Pers, since he's the extroverted one);
- Furina makes an appearance, with some ideas for stage props (Neuvillette can be seen in a nearby lake, chilling with the capybaras);
- Kaveh also makes a visit, curious about the use of phlogiston. He was visiting Natlan in the hopes of helping with rebuilding efforts and ended up meeting Mavuika. They chatted for a while about the nation's architecture, as well as possible future collaborations between Natlan and Sumeru and, when it was time for Mavuika's nightly visit to Xilonen's workshop, Kaveh decided to tag along, even helping the Traveler dissuade Mavuika from submitting one of her crazy blueprints (instead of a flying fortified hospital, Kaveh got a few fennec fox toys as a souvenir, Xilonen appreciates the help);
- Paimon and Little One also make an appearance, visiting the Traveler and requesting "a reminder of our journey through Natlan". We can choose what the Traveler will create, with the options being a small Tepetlisaur figurine, a metal plate with Paimon, Traveler and Little One or an accessory for the Traveler that matches Little One's scarf (a hairband for Aether or an earring for Lumine, maybe);
- In the last day, Nepecha will ask for a comission as well, presenting her own blueprints. It's just a toy, but Xilonen is super proud of her, and the blueprints can later be seen framing one of the workshop's walls, even after the event's end
Event rewards would include primos, a few teapot decorations and maybe a namecard, as well as a new sword (a gift from Xilonen and the best weapon for Traveler, it even allows them to immediately change elements, no Statue of the Seven required).
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tahbhie · 15 days ago
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The Act of Writing Psychotic Characters 
Part 1: Attention vs Intention
It's been a while since I received this request, and I ensured I took my time with the thoughts, evaluation, and analysis. This topic will be covered in three parts, so here's the first.
Before we proceed, please note that I am not a psychiatrist, psychologist, or any professional in that field. This is just an insight into how this kind of concept can fit into your novels.
Okay, let's begin.
The Attention vs Intention part of this topic will discuss two ways of portraying these type of characters in scenes. 
First, you need to understand that psychotic characters aren't psychotic based solely on their speeches or actions. If that's all you have in mind before approaching a story, you might leave a huge gap in the execution.
Rather, it's how they feel—the desire to satisfy their current emotions.
They have drives and motives, but most especially beliefs which, in most cases, are hardly understandable by other people. It's wrong and unacceptable by society, but to them, they wouldn't do it any differently.
That's why most psychotic characters have no remorse. You simply can't apologize or feel sorry if you don't 'believe' that you're in the wrong.
➜ Attention Psychosis
Psychotic characters whose main purpose in a story is limited to presence (i.e., showing up in scenes and visibly serving the role of a psychotic character) are attention psychotics. You don't flesh out their backstory or why they are who they are.
Their drives and motives aren't talked about enough to the point of justification. Readers hardly care about them, but the action they bring to the scene creates a rich narrative with the purpose of psychosis.
In summary, their role is minor. We see such cases in movies like The Babysitter.
Let's agree that none of the cult characters in that movie are exactly sane, as their main aim is to end their victims’ lives in the sickest ways possible. However, there's a certain character, Max, who simply enjoys the idea of "killing and seeing people bleed."
That has exceeded the central idea of being a cultist who gets involved in blood sacrifice to achieve their 'dream life' like the rest of the characters. It's now something more and different.
Something that has to do with homicidal ideation.
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Max worked in a diner where he dealt with people that annoyed him so greatly that he wanted to kill them. So he got the opportunity to join a cult and do just that.
It was plain clear this guy had something else going on for him, but throughout the movie, his character had no special attention or even a peek into his thoughts. Although, it still worried the audience. Job done.
➜ Intention Psychosis
When a story is centered around a character's mental state, their motives, drives, beliefs, actions, and the story actually unfolds by going deeper into this concept, you have intention psychosis.
If not entirely, at least mostly, it defines the entire plot surrounding that character. People get to understand why they are who they are, their mode of action, what drives them, and even a peek into how they perceive the world around them.
Such scenarios are seen in movies like The Joker and Pyramid game (Korea). The audience gets a glimpse into their overall life and understands at least to an extent why they are the way they are.
Their beliefs get twisted for certain reasons, and there was just no stopping them. Here the characters were more than a presence; they were a central core.
In the movie Joker, we watched Arthur’s impoverished life unfold, with every event and incident worsening his condition further.
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Baek Ha-rin in Pyramid Game literally created an entire game system to watch a student, who happened to be her old friend, suffer both physically and mentally. She went to great lengths to carry out this nefarious act under the guise of the game. Although this movie encompassed more than just this storyline, it was hard to ignore the unhealthy drive and actions of the young lady with an innocent face.
Before incorporating a psychotic character in your novel, determine their form of portrayal and appearance in the overall story. Are they going to serve as an attention psychotic or an intention psychotic?
Inspired by @sothera
Stay tuned for the next part!
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۝ Before you go! ۝
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My Characters and I is an extensive one-on-one coaching session designed to create characters that leap off the pages and become best friends with your readers.
What's a great story without remarkable characters? Spots are filling up fast, so grab yours now and get ahead of millions of writers out there.
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meanbossart · 20 days ago
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I think DnD lore is fascinating. The detail gone into building this universe should be celebrated, analyzed, and dissected. Pointing out inconsistencies and joking about - even becoming performatively "angry" at clumsy retcons or oversights in good humor - is the right of any devoted TTRPG player or fan.
However, I am really baffled by people who feel the need to point out or even reprehend creators who ignore or change part of the lore in their own stories to fit the narratives they they're trying to tell.
You know whats frustrating about trying to tell a story that takes place in a non-fictional world? That we have to adhere to the rules of how that world functions. Or at least we better do that or else a gaggle of sticklers will come barreling through all of the subtext, themes, and whatever point you the writer were trying to make, to instead point out that the *obscure and deeply debated* historical element you used was incorrect and took them out of the narrative, or ask why the character didn't simply "call the police".
The beautiful thing to me about DnD, on the other hand, is that it is deeply malleable. You can take things out or add things in or change them to your liking all in the name of serving the story that you want to tell and keeping it focused on what you deem important - instead of having to take random detours to explain how unimportant-event-that-slightly-facilitates-my-plot is possible. It was this magical rock. It was the Gods. It was fictional faction established in chapter two. It was this skeleton man I randomly met in a tomb.
I understand that this mindset might not appeal to people who want to read stories about strict and well-defined political and cultural conflict, or centuries-old Godly spats of biblical proportions based on ancient and well-established astral beef - if that kind of thing IS the main course for you, I get it. Go out there. Find it and eat it up.
But there is another section of people for whom those aspects are set-dressing, whose engagement depends more so on dynamics set between characters and their emotional development throughout the story - everything else is there to facilitate these interpersonal journeys and make it as concise and interesting as possible. Naturally, most people are going to be some mix of both archetypes, but I think they will always prioritize one over the other.
Regardless - remember, it's fantasy. You are arguing for (at times demanding, even) consistency in populations and creatures that have never existed. You GOTTA admit that that is a little silly.
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felassan · 2 months ago
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Dragon Age Day 2024 – Developer Reddit AMA (Q&A session) – compilation post
Introduction: “Happy Dragon Age Day! John Epler and Corinne Busche are here to answer your questions for the next ~2 hours. Looking forward to chatting with everyone. We won't be able to get to all questions, but hoping to get to a good mix!”
I gathered the questions and answers from the AMA together in this post, as the AMA has now concluded. The rest of this post is under a cut due to spoilers and length.
Q: "If you could’ve developed DLC, what — and/or where — would you have wanted to explore? Would it have been a new locale with a complementary, self-contained story or something that adds to the main plot and teases the future?"
Corinne Busche: "On the gameplay side, I had a thought about adding a new class option, which is directly related to the environments and story. I've always wanted to revisit the Bard, and I've long felt in the context of Veilguard the best way to handle player-controlled blood magic would have been to build a unique 'Blood Mage' class for it."
Q: "Can we look forward to more lore-supplementary material, for example World of Thedas vol.3?"
John Epler: "With all of the lore reveals in DATV, another World of Thedas is something we'd absolutely love to do. That said, they're complex beasts and require a lot of work from a lot of people, so I can't really promise anything, but it's something we're interested in, at least."
Q: "1. How exactly did Solas's blood magic manipulation of Rook work? Did he only alter Rook's perception to make them think that Varric was still around, or did the blood magic actively prevent Rook from reacting to Varric in a way that would have given up the ruse to the other characters? 2. What is the state of Southern Thedas after the events of DAV?"
John: "Solas' magic caused Rook to see Varric when he wasn't there. Originally, of course, Solas wanted Varric to keep Rook more off-balance - but the thing about the Fade is that things don't always work the way you expect or want them to. As for the state of Southern Thedas - it's been pretty radically altered. The balance of power has shifted, but even those who rode out the storm of the Gods' blight better than others are still reluctant to start anything as the whole place is in rough shape."
Q: "When looking back on DAV, is there any part you wish that you could have spent more time on?"
John: "For me, it's about the Antaam and their split from the rest of the Qunari. There are elements of that story in both the Crows content and in Taash's personal quest, but in a dream world, having the Ben Hassrath as an additional faction (albeit, one you don't know if you can trust) would've been nice."
Corinne: "And for myself, I certainly share some of the desires the community has. Going deeper on romances, and more choices to import. I love our choices and consequences in the game already and maybe we could've added a few more on the scale of the Minrathous/Treviso choice, that significantly alter the remainder of the game. I think we learned how to make that work within our gameflow and content structure, so I look forward to being able to lean in on these beats more heavily. That said, no artist or creator is ever going to be completely content with their work, and even so when I take a step back and look at the game as a whole, I'm extremely proud of what were able to accomplish."
Q: "Can we get confirmation on what happened to the other Evanuris? Will we get any more lore? Shame we didn't hear a whole lot about them besides essentially being behind the previous Blights."
John: "We haven't been SUPER specific about this, but at best the other Evanuris are a shadow of their former selves, and at worst they're dead. The death of their Archdemons, particularly when they were still trapped in the Fade, caused enough magical feedback that it broke their minds and bodies. A couple may have survived as shells, but they aren't in the same state as Ghilan'nain and Elgar'nan."
Q: "Will we get at least anything post launch that via free updates that further expands some story elements? Will rook continue to be the main protagonist going further??"
Corinne: "We've been continuing to improve upon the game post-launch through various bug fixes, balance updates, and quality-of-life improvements. Notably new character creator options and armors for DA Day and N7 Day, and some cool features like Photo Mode filters. Beyond this focus however, we largely view this story as complete and are not planning for further story content. Whether Rook will return in the future, well it's just too early to say :)"
Q: "The marketing for the game claimed that choices not imported from prior games wouldn't be overridden. However, certain dialogue from characters like Harding seemed to establish certain canon events from previous games that were not locked in. Is the intention that a hard canon is being established from DATV forward?"
John: "Ultimately, there's still no intention for there to be a hard canon going forward. These games have been going on for 15 years, though, and with all of the previous games to remember, as well as developing this one, there are absolutely places where we unintentionally suggested there was a hard canon (the one I've seen specifically is that Isabela is always assumed to have joined Hawke's party). I'd say those are oversights and not part of a deliberate strategy. While there are definitely some smaller decisions we will likely never revisit, I want to keep those other choices alive and relevant in the future, and with the state of Thedas the way it is at the end of DATV, I don't really think there's a way forward that DOESN'T involve bringing some of those bigger choices back to the forefront."
Q: "Was there anything at risk of being cut from the game that you fought tooth and nail to keep in?"
Corinne: "Oh, absolutely. There are always those things in game dev that are at risk due to scope and deadlines. There were 3 big ones that immeadiately come to mind: The Transmog feature, the Lords of Fortune Hall of Valor, and Haunts questline. I'll throw in Photo Mode as well, but that was one that we always knew we'd like to do, and had to dig deep to find the time and resources for it."
Q: "Is it set in stone that we will not be getting DLC?"
Corinne: "Correct, our focus was to tell a complete story with the release of Veilguard. Beyond the quality of life improvements and a couple new armor sets we're doing to support the game, we won't have any new story or gameplay content coming to the game."
Q: "Are there any plans to try and increase character saves on console to more than 3?"
Corinne: "This is something we've investigated, but because this touches our save file architecture there are no plans at this time to increase the limit."
Q: "Are you planning to make another Dragon Age after this one ?"
Corinne: "There are so many more stories yet to be told, and threats to defend against, within Thedas, but that's all we can say for now as we don't have anything new to announce."
Q: "With the polarizing nature of this iteration of Dragon Age, how did the media attention affect the team as a whole and the morale leading into and post launch?"
Corinne: "This is a tough one to answer, because it's so personal and specific to each member of the team. So let me say this, we've seen that with each Dragon Age release there has been a passionate, and sometimes polarized, response. When you consider how invested the players are, the nature of reinvention in the franchise, and the commitment to inclusivity, it makes a lot of sense to see the broad array of reactions. What I can say is that the team is really proud of what they have built, and the positive critical reception it's received. Within the team, we've been sharing all of the wonderful letters, fan art, and anecdotes from the players, and listening closely to the constructive criticism. That's really where we focus our attention."
Q: "Could you comment on current logic of Lucanis romance? Him leaving PC because of a certain choice does not make sense, because right after that he picks up the romance arc with Neve, who did exactly same choice. Was it intentional, or are we dealing with a broken plot flag or oversight?"
Corinne: "Lucanis is a deeply passionate individual, and rightly or wrongly, can't overlook that it was Rook's decision as the leader of the Veilguard to support Minrathous, when so many lives were bound to be lost in Treviso. It hasn't dimmed his passions, which is why he ultimately still pursues Neve, but it does come at the cost of the fledgling romance with Rook. As with all people, Lucanis is complex in the way he internalizes his experiences, and this is one he couldn't look past."
Q: "Are there any comics or books planned that are set after the events of DAV?"
John: "Ancilliary media is always tricky but personally I'd love to do more in that space. I think the ending of DATV leaves the world pretty well open to a number of different stories and exploring how the dynamics of Thedas have changed after the events of DATV is, IMO, a really fun path to go down."
Q: "Can we see Sandal in the future Game/DLC?"
Corinne: "That's an interesting possibility to explore. Especially given what we've learned in Harding's quest line and the awakening of her powers through her connection to the Titans. It's a really fascinating side of lore, but like we've mentioned already we don't have any new story content coming to the game or anything further to announce."
Q: "I want to give a shout out to John, Corinne, and Trick in particular. What a great group of people who clearly love this series! Would love to know about their canon Rooks/romances and their playthroughs" 
Corinne: "At this point I've done so many playthroughs it's difficult to keep them all straight! If there was one that I'd say is my "canon" however, I'd say it would be my Shadow Dragon Qunari Rogue, named 'Rin'. She was a Veil Ranger who was always a bit quick on the draw, chose to save Minrathous, selected Maevaris for Archon, and romanced her one true love: Taash! Ultimately Rin and Taash agreed that Taash should honor their life as a Rivani, before we defeated the gods, redeemed Solas, and sent him off into the fade to be with his own true love: The Inquisitor. <3"
John: "Qunari mage Rook who's romancing Harding. He's the handsomest Qunari in Thedas, and that's a burden he bears every day. I'd also just add that while I appreciate the kind words, a game like this couldn't come together without a tremendous number of people, far more than are active on social media. So shout out to the whole team for the hard work they've done."
Q: "Can we hope to see something related to Awakened Darkspawn in the future that the franchise has? (As in prequels or new instalments.)"
Corinne: "Difficult to say. I've always been a fan of the rare cases of Awakened Darkspawn, but if they were to turn up, it would need to be because they were right for the story."
Q: "My question is - what are your plans for upcoming patches? Do you expect that they'll mainly be bug fixes, or is there a possibility that there could be content patches? And if so, any chance for more interaction between Rook and the companions, since that's top of many of our wishlists for the game right now? (Lucanis in particular for me :) but every one of us has their own favorites!)"
Corinne: "I'm so glad you enjoyed it!! I believe we've responded to another question about the post launch plans, but let me include some of that information here as well. We're currently focused on various bug fixes, balance updates, and quality-of-life improvements. Notably new character creator options and armors for DA Day and N7 Day, and some cool features like Photo Mode filters. Beyond this focus however, we largely view this story as complete and are not planning for further story content."
Q: "Where does Andraste and the Maker fit into the world of Thedas given all that was revealed during Trespasser and Veilguard. We obviously know the whole story about the Evanuris and their role in shaping the world as it is, the Black City, the Blight, etc. Is The Maker just a human mythology that sprang up to explain this? Does The Maker still exist?"
John: "That's a weighty question. I do think there are some questions we should never (and likely will never) answer completely - I think the moment you reveal everything there is to know about a fantasy universe, you start to lose some of the mystery that brought people into it in the first place."
Q: "Are you going to add new armor or skins as you added the Mass Effect one?"
Corinne: "We actually just dropped the new Hawke-inspired armor, face paint, and body paint, as of today in celebration of Dragon Age Day!! Really hope you enjoy! I know for me personally, it's going to be my go-to transmog armor from now on."
Q: "What features/storylines were left on the cutting room floor? Followup if you're feeling generous: How was the development of Veilguard viewed internally, and was the majority of the studio satisfied with the time given to develop the game?"
Corinne: "Tightening up content and making cuts is a tough but typical part of game development. A few of the biggest cuts we had to make were trimming down the Faction story arcs, and letting go of a few explorable spaces. There were also a few areas, like blighted Weisshaupt that we could've returned to and explore. In both cases however, I believe we rightly opted to let go of these quests and areas in favor of increased focus on the quality of the existing Faction quests and exploration areas and shipping a high quality performing experience."
Q: "After reading the Dragon Age: The Veilguard book I noticed the jurassic tortoises didn't make the cut into the game, they were also teased in the initial teaser trailer from a few years ago. Any particular reason they were cut?"
John: "It's less about them getting cut and more that they just never moved far enough ahead to be a part of the game with full animation sets (combat, locomotion, etc)"
Q: "Is there any hope that you'll be announcing official mod tools, or a toolset like Dragon Age: Origins?"
Corinne: "No, we don't have any plans for official mod support."
Q: "My question is >! where does Solas/where do Solas and the Inquisitor go off to at the end if he’s redeemed? Back into the prison he made or just the fade in general?"
John: "We're leaving that ambiguous on purpose, but given that the Fade is shaped by dreams and thoughts, I think it's fair to say that the section of the Fade that Solas and the Inquisitor end up in is a lot nicer than the Fade that Solas gets trapped in with the other two endings."
Q: "How do you think Veilguard sets up the future of the franchise? Where would you like to take it from here?"
Corinne: "I'm sure it won't surprise you when I say we riff on this topic a lot! What really captures my imagination now that we've resolved some of the mysteries pertaining to the blight and the Elven gods, is exploring the aftermath of this crisis in a deeply destabilized Thedas. As you can imagine, given a blight of this magnitude, and the revelations of the Elven gods, it's going to have long lasting geo-political implications, and there will be those eager to take advantage of the situation. Not to mention, there is so much yet to explore in the nature of the the Dwarves and Qunari, and their relationship to the Titans and Dragons respectively."
John: "To riff on what Corinne is saying - I think, for myself, I'd love to look at taking it down from 'end of the world' to 'the world is changing, how do you adapt and react'. The balance of power has changed, and the Sword of Damocles that is the Evanuris and the Blight is no longer hanging over the world. What does that look like? Who's on top now? And with all the revelations brought up in DATV, what does that look like for the Dwarves, or the Qunari?"
Q: "1) I've seen people that they believe Andraste was a vessel for Mythal because of a comment Morrigan makes about a previous vessel falling in love with an Almarri Chieftain. Is this the case or was she talking about Flemeth? 2. About the Executors, is their manipulation more on the level of leaking information to select people to guide events, or is it more along the lines of "Loghain suspects that Cailan wants to ally with Orlais, let's stoke his hatred by having him see/hear events that remind him of what they did." 3. Lastly, are there any plans to let us visit Kal Sharok proper in any future games? It was great getting a small glimpse of the Dwarves from there and see an outpost but would love to see the actual city!"
John: "I think I'm going to have to keep the first question a mystery for everyone. :) For the second, it varies. The Executors are very mysterious and, more importantly, incredibly risk averse. They attempt to manipulate events in the most subtle way they can manage. Sometimes that means leaving a particularly inflammatory document on the right desk. Sometimes it means stoking existing fears and doubts. Not everything they try is successful, in part because of how unwilling they are to put themselves at risk. For Loghain, it would have been incredibly subtle. He's smart, strong willed and, in his own way, loyal to Ferelden to a fault. For others, it would've been different. I'd love to do more with Kal Sharok as there are some interesting stories still to tell that involve them, but we don't have anything to announce as it relates to future games."
Q: "If you could make one of the faction leaders a party member in the next game, who would you choose?"
Corinne: "For me, it would absolutely be Evka and Antoine (you have to bring them as a couple, right???). They've come to have place in my heart, and I would love to know what the future of the Wardens looks like. That said, a couple of runners up: Maevaris Tilani, and a reprised companion role for Isabela, would make me very excited!"
Q: "Did you expect so many players to be so thirsty over Emmrich? He is the best player in the game for me, thank you for his lovely presence."
Corinne: "I mean, we definitely had our suspicions. Within the dev team, we are also fans of the game, and what we found was that some of us were very drawn to, and quite vocal about, our resident necromancer. There's something so endearing about his gentle demeanor and that juxtaposition of necromancy as a force for good and reverence, that makes him really compelling."
Q: "I wanted to start out by saying I love this game, but one of my major questions is: What happened with the Lords of Fortune? They have significantly less content and reactivity than the other factions with Rook not even commenting on things that they would already know like Isabela explaining what "Pulling a Barv" is. Similarly, the Lords don't have a theme for the Lighthouse OR colorways or even a real faction quest line like the others have. Were they intended to be a different faction (a qunari/tal vashoth one maybe) and it got swapped late? Where they just added late when time/budget was already running low? Was it determined that fewer players would pick that faction so less resources were allocated? I feel like there's a reason as to why since the difference between playing as a Lord and playing as any other faction feels really extreme."
Corinne: "We always knew that some of the factions needed to have a larger presence in the overall story than others, so when we approached our content planning, we took that into account. They are inherently assymetrical. That said, I think there is a lot of interesting material to now work with in regards to the Lords of Fortune and the Rivain Coast if that's right for another story."
Q: "What was the motivation behind writing the Inquisitior's missives and the ultimate fate of southern Thedas? Is that an area you are likely to revisit in future games? T his question is the result of a lot of discussion that's been had in the fandom as of late and one to which there's no definite answer, but I'm curious: as developers and writers, what features and qualities do you believe make up Dragon Age's core identity?"
Corinne: "Around the time we approached Alpha, we realized that this blight, and the impact of the gods on all of Thedas was so much bigger than what the player would see in the north. We felt this was a natural opportunity to have the Inquisitor serve as that connection to the events happening in the South, to show that the entirety of Thedas was impacted, and the Inquisitor was not one to stand idly by. Sometimes I daydream about exploring the parallel adventures of the Inquisitor in the south while these events are unfolding in the north. That could be a really fascinating tale and perspective. Regarding Dragon Age's core identity. Well, that's a big question and one that will mean different things to different people. I can tell you that internally we've always stood-by the mantra that 'Dragon Age is an experience about people'. That is to say, the setting serves as an opportunity to really explore the depths and motivations of characters during times of crisis, joy, and companionship. Another that I reflect on frequently is how Dragon Age has become a franchise where each game has been different in its approach, and while it can make these titles challenging to develop, it also creates an opportunity to keep the franchise fresh."
Q: "What was the reasoning behind only making Dock Town an explorable area in Minrathous, rather than a combination of areas of the city, such as where the upper class lives?" [I think this comment was edited at some point after posting hence some of the answer below seeming unrelated]
John: "Given the state of Thedas at the end of DATV, Minrathous has become the diplomatic hub for the entire continent. While we could, to some degree, avoid references to the Divine and Ferelden's leader by virtue of this game taking place in Northern Thedas, I don't think that would be possible (or satisfying) going forward. There will, as always, be some choices that we won't reference, but others are, I think, going to be required to tell a coherent story in the future. Focus, more than anything. We originally had a few areas in Minrathous but rather than spread our resources thinly across multiple areas, we chose to focus on Dock Town and make sure it felt coherent and cohesive, as well as doing our best to stamp out any bugs we found. If we ever revisit Minrathous (which I'd love to do), I think we'd spend more time in the other districts. Both Harding and Davrin have specific, non-quantum reasons for being willing to sacrifice everything to stop the gods. For Davrin, he saw Weisshaupt fall - and he had his own opportunity to heroically sacrifice himself taken away. For Harding, she's been on this quest for nearly a decade, and she saw Varric, her friend and mentor, fall. Neve/Lucanis could have worked in either slot but that multiplies the complexity even further - and Neve already was earmarked for the wards."
Q: "During development, did you plan for a cameo of any companion from previous games that ultimately got scrapped? If so, may I ask who? And on this topic, has an appearance of the Hero of Ferelden on the table at any point? Is there a reason they haven't appeared since Origins?"
Corinne: "Thank you so much for the kind words! Glad you enjoyed! While not a companion, for a long while Charter had a role in the game. Ultimately we felt this wasn't the best fit and decided to move away from her appearance. In some cases, the opposite was true, where we added former Companions. Bringing back Isabela was a relatively late call, but we did feel we had the right role for her to fill within the Lords of Fortune. I often think about the role the Hero of Ferelden might play. It's a challenging one due to the choices the player may have made, not to mention how we handle giving them a voice that matches player expectation given they were a silent protaganist. But I do think there is something there, and I would like to explore it, if we can find the right story to tell."
Q: "If an elf were to, say, exist in the Fade for an extended period of time, would they regain the elven magic (if not already a mage) and immortality? 👀 And if, hypothetically, they one day returned to the physical realm, would those qualities persist? (Tried to be as unspoil-y as possible!)"
John: "I think, at this point, no one really knows what's going to happen to an elf who spends an extended time in the Fade. In part because the Elves of today and the Elves of Solas' past are not really the same at all. But also, the Fade has changed since Solas was a spirit. So while he may have theories, he can't say anything for certain."
Q: "Throughout the game there are many hints at a new storyline involving the past of the Qun, The Devouring Storm, and the involvement of The Executors. In what capacity can we expect this new narrative thread to be explored (novels, comics, next game)?"
John: "I think that if these story elements aren't at the core of any new material, they're at the very least going to exist on the periphery. The story of the Evanuris is done - the gods are dead (or imprisoned) and Thedas is in a state of flux and uncertainty. I imagine that whatever happens next is going to be a surprise to everyone, including the people of Thedas."
Q: "I was wondering what happened to the forgotten one and why was he scared of the eye does that mean something or is it just him say that he is scared of going back into the fade"
John: "When Anaris is defeated, he's sent back to the Void. What's there isn't something anyone really knows, but if you read the other Codex entries scattered around Arlathan, it's clear that Anaris has touched something far darker and more dangerous than he expected, and now it has his scent, so to speak."
Q: "Compared to previous installments, Dragon Age: The Veilguard makes an effort to de-centralize the moral complexities of Thedas (i.e. the softening of the Antivan Crows, the lack of slavery seen in Tevinter, etc), instead focusing on choices based on character arcs instead of politics and/or morals. Is this shift an intentional one? If so, should we expect these kinds of character choices to be the new standard for Dragon Age games?"
John: "What worked for DATV isn't necessarily what's going to work for the future. Particularly with Thedas left in the state it's in - the balance of power has shifted dramatically. The South is suffering and the North isn't doing much better. Even those who may have forgotten past prejudices and put aside their differences in the name of stopping the gods are now being faced with a very different world than when they began this fight."
Q: "What other player choices from Inquisition and/or Origins & DA2 would you have liked to have implemented if you had more time and resources? Also, what characters would you have wanted to bring back?"
John: "Well of Sorrows. I think that's the biggest one - and we had some ideas for what we wanted to do with it. Unfortunately, making games is rarely a straight line endeavour, and some of the challenges we ran into required us to scrap that choice. I'd have liked to do more with the Divine as well, though with how little we touched on Andrasteism in this game I think it would've been a bigger challenge than expected. I think Fenris is the easy answer, but it's also the real one. Given his history, his relationship with Dorian and Mae could've been fun to explore, particularly depending on how you left him in DA2. That said, the challenge always does come down to 'quantum' - if a character could be dead, you can't make them load bearing, so they end up relegated to a cameo."
Q: "Is there a canon reason (maybe in some supplemental stories) that explains what happened to Fen'Harel's agents? Are some of the Dalish clans still working for Solas? What are the Arishok and the rest of the Qunari doing while the Antaam are conquering parts of Thedas? Does their absence in veilguard imply that they secretly approve of their actions or are planning on using them to their benefit? The faction of crows we interact with is very heroic and often puts aside their role as assassins in order to protect Treviso's citizens. Does their altruism create fiction between them and the other factions, who might see them as weaker or idealistic? What are some of the other factions like?"
John: "Solas' experience leading the rebellion against the Evanuris turned him against the idea of being a leader. You see it in the memories - the entire experience of being in charge ate at him and, ultimately, convinced him he needed to do this on his own. And his own motivations were very different from the motivations of those who wanted to follow him - he had no real regard for their lives or their goals. So at some point between Trespasser and DATV, he severed that connection with his 'followers' and went back to being a lone wolf. There are Dalish clans who are sympathetic to his goals, but even there, there's an understanding that he's too dangerous to have a more formal connection with, and that he will, ultimately, sacrifice them to his own ends if necessary. The Antaam no longer recognize the authority of the Arishok. Part of why they've split into warring factions of warlords is that they felt his adherence to the Qun (which he still adheres to, even now) was holding them back, so they organized what I'd describe as less of a coup and more of a 'choosing to ignore his orders' and launched their own attack on the mainland. Absolutely. I don't recall if this exchange made it into the final game, so apologies if not, but it's very clear that the faction of Crows you interact with is the 'idealists' of the bunch. The rest of the Crows, on the other hand, are far more pragmatic and willing to work with whoever emerges on top of the pile. Illario's far more representative of the average Antivan Crow than either Teia or Viago, and it's only Caterina that kept him in check this long."
Q: "What led to the player Quanari appearance compared to the Antaam, who look like Quanari from the previous game. Was it an armor modeling issue or just a design choice?"
Corinne: "To be honest, it's both. First let me say that when you have a character creator with the breadth of sliders and options for both head and body, that does create some constraints that you need to work within. We felt this was ultimately a good trade-off for the player, to ensure they could get the full range of face and body sliders that the other lineages were afforded. Also, we viewed the player-created Qunari as a continuation of the style of player-created Qunari in Dragon Age: Inquisition, which in both games, differ from some of the other forms of Qunari we've seen."
Q: "Having reviewed some of the game files, I'm curious about what the "dreamer" mechanics would've looked like? Would there have been dreamers on every map? Would it have just been a dialogue or would we have been able to see/experience the memories/dreams the dreamers are stuck in?"
Corinne: "We explored the idea of Dreamers at several points in developement. I believe the instance you're referring to was a mechanic in which you could encouter a Dreamer in the world, and then also encounter their corresponding consiousness in the Crossroads. We would have used this as a way to encourage a "back-and-forth" set of optional quests and mysteries to encourage exploration and discovery. Ultimately we abandoned the concept because mechanically the Crossroads Gates and corresponding Champions were providing a similar experience in driving the player from the Crossroads, out into the world, and then back to the Crossroads again."
Q: "The hair physics in the game are incredible. When did the studio commit to improving the hair options/physics, and was there any conversation/debate over that? Bad hair has been a staple of the franchise, so this was a delightful change to see."
Corinne: "Thank you so much! We heard the fans loud and clear, when it comes to character customization, that we needed to step up our hair game. This tech was something our engineers, character artists, and technical animators were all deeply passionate about (as you can tell!). So all of that combined it was a relatively early decision to invest in."
Q: "Some of the companions’ questlines left me craving more lore! For example, how did Valta end up as the Oracle and how does her gift differ from Harding’s? How did Zara manage to get Lucanis possessed as a rogue? Are there any other Forgotten Ones like Anaris actively trying to make their way back to the world? In short, might these questions be answered in the next Dragon Age game or additional media, or are they purposefully left open?"
Corinne: "I'm so glad these stories have their hooks in you! We have to leave some threads to tug on for future stories. ;-)"
Q: "(Spoilery question) Do elves or dwarves exist beyond Thedas?"
John: "That's a great question - and it's actually one that Bellara herself asks. I think 'what lies beyond the sea' is one of the most interesting spaces to explore in Dragon Age and whether the same people exist there is something that... well, I have some ideas, but I don't want to get into spoilers."
Q: "What happened to red lyrium? It feels like it was all but forgotten after DAI, even though it is blighted lyrium, and it felt like it would have made perfect sense to dig into its lore and workings a bit more since Ghilan'nain is the mother of the blight, and now knowing what the ancient elves did to the titans for lyrium.Red lyrium caused a lot of grief over the games that feels is just up in the air now, I'm curious if it was written out for the sake of a different narrative. Sortof connected to my previous question, if red lyrium is now not so significant in the lore/missing from it, why did the two gods need a specifically red lyrium dagger after losing Solas' purified red lyrium idol one? How does one purify something/someone of the blight itself?"
John: "Red lyrium is still present in DATV - it's how Ghilan'nain and Elgar'nan are able to craft their dagger, after all, and it ties directly into Harding's personal quest - but at a certain point it felt like it wasn't serving much of a purpose 'out in the world', so to speak, that the Blight wasn't already serving. It made a lot more sense in DAI, where you had the Red Templars who were directly using it to gain power, but without them in the picture, we chose to lighten the emphasis on it for DATV. Particularly in a game where the connection and threat of the Blight is so much more immediate, with the gods out in the world."
Q: "How did you get the hair physics to do all that?"
John: "A lot of tremendous work from character art, programming, tech art and tech animation. I'm sure I'm missing some groups but, yeah, the hair really is incredible. I've been on DA since DAO and I recall the (fair) critiques we got of our hair post-DAI. It was incredible to see it come together."
Q: "Where does Emmrich sleep? He’s the only one without a bed in his room lol"
John: "He sleeps standing up, like a horse."
Q: "which of the three/four endings do you find the most thematically satisfying? in regard to solas and/or rook (because i’m not sure the answer is the same for both!) & why isn’t rook invited to the book club?? sorry this is my villain origin story, why is my beloved emmrich enabling this social ostracism. does rook canonically hate to read?"
Corinne: "As a Solavellan, I personally love the Redeem ending with the Inquisitor/Solas romance variant. I cried my eyes out at the end of Trespasser, and now that they can finally be together to know the joys of their love makes me so happy."
John: "I'm a big fan of Outsmart, largely because I think there's something deeply satisfying in outsmarting someone who is very confident about their cleverness and spends a lot of the game reminding you of it. That said, I will admit that the Solavellan ending is deeply moving, even for someone who, at one point, wanted to fight Solas like a Yakuza boss. As for why Rook's not invited - it's entirely an attempt to avoid forcing roleplay on a character that may not fit your idea of Rook. Some people's Rooks may not have the connection to the team that would let the book club make complete sense. That said, I totally get why people wish their Rook could be involved."
Q: "TLDR: ll some classes be buffed? Iirc in an interview corinne (i think? I dont remember where or who), said shield toss got nerfed cuz it was waaaay too strong. Having playing the game now with pretty much all classes, will there be some balancing changes? I definetely dont want shield toss to be nerfed again, i love it soooo much, but its definetely waaaaaay above everything else i managed to build so far."
Corinne: "We're definitely monitoring class balance, and have generally taken the stance of "buff not nerf". That said, we're finding pretty good viability for all of the specializations, with the right supporting skills, gear, and companion builds. So in terms of priority that's lead us to largely focus on addressing properties on skills and gear that were not functioning as intended. I don't want to dismiss your feedback here though - I'll take a moment to dig deeper into our Veil Ranger data and see how those builds are comparing specifically. Glad you're enjoying the shield toss builds. That playstyle was definitely one that we were very excited about supporting!"
Q: "Why did Assan have to die with Davrin in the Ghilan'nain choice?"
Corinne: "Turlum is a powerful bond. There was simply no way Assan would have given up on Davrin so easily. Hope is a powerful force when it comes to the people you love, and sometimes we risk everything for it."
Q: "Something that has me confused. When Bellara/Neve are blighted but help use the blight to stop Elgarnan and at the end when all the blight in the area died and they were cured of the blight. How did they get cured? Is the blight itself now curable? Also, how did Solas manage to cure the red lyrium idol of the blight so he could have it back to it being the normal lyroum dagger?"
John: "When Solas bound himself (or, depending on your ending, was forcibly bound) to the Veil, it severed the connection that the Blight had to the waking world. The reality is that the Veil has been leaking ever since the Magisters first entered the Black City, and the dreams of the Titans gave it its terrible and awesome power. Now that the Veil is fully repaired, the Blight lacks that motive force, and being so close to the epicenter of that change has stripped the Blight in Minrathous of its vitality. It's calcified now - dead - and Bellara/Neve no longer suffer its effects. If they'd been anywhere else, further from that epicenter, it would've likely been different and they still would be looking for a cure. But without that power behind it, it's less dangerous and deadly than it's ever been before. So while it isn't generally 'curable', it's less of a short-term death sentence than it has been previously. As for how Solas cleansed the idol - another ritual. This one was much smaller scale, but a lot more dangerous."
Q: "What lead you to the decision to step away from active conversations with the companions as in previous Bioware games, where you can initiate them at any moment and ask exhaustive questions?"
John: "For us, because of tech limitations, it became a choice between exhaustive investigate conversations, or letting the companions move more freely around the Lighthouse. With the kind of experience we were going for, one where seeing the team grow around you is paramount, we felt that seeing them interact in common spaces (and in each other's rooms) made more sense."
Q: "I have just one very important question: what are your thoughts on Solas and Rook as a pairing? Their chemistry and interactions were a highlight in the game for me personally and I need to be able to sass and then kiss that egghead."
Corinne: "Oh gosh, you and me both! I'm not sure any of us could have anticipated how notable that chemistry turned out. And what excites me is how this relationship is something that could be developed even further."
Q: "I was wondering if it would be possible to see Cassandra in Nevarra interacting with Emmerich or Zevran in Antiva interacting with Lucanis? I understand that there a danger of turning any game into a cameo fest that would only appeal to old school fans but I did miss them. Especially as we had Isabella and Dorian in Rivain and Tevinter. To make the question a little more general what are the chances of seeing pre veilguard companions in any future iteration of dragonage?"
John: "I think the joy of the kind of 'fresh start' that the end of The Veilguard gives us is that, if we do make another game, we're no longer spending so much of the early game not only onboarding players into a new story, but also onboarding some of them (namely, those who didn't play DAI or don't remember it) into the story that leads up to this story. And part of what that allows you is more opportunity for returning characters who are meaningful, because their past is less likely to be narratively load bearing to the story. People who recognize them will have a moment of recollection, and people who don't won't be any more confused by the experience."
Q: "How did Jowin achieve the rank of First Warden? Was he ever deserving of the kind of respect Davrin seemed to have for him?"
John: "By the time you meet Jowin in DATV, he's become a political creature more than anything else. Which makes sense - after what happened to the Order in Origins, I think there was an internal realization that they had to spend more time making nice with the leaders of the various countries so no one would ever do to them again what Loghain did back then. But he didn't get that position entirely due to his connections. He was a fearsome warrior and a brave Warden in his own right, saving people and winning against impossible odds time and time again. He's older, though, and is still fighting the last war in his mind. Internally, we always described him as the general who was a brilliant tactician back in his time, but war has changed so dramatically and he refuses to keep up. I think he was deserving of that respect, though - and if you choose to talk him down (which very few of you seem to have done) you'll get a glimpse of the man he used to be."
Q: "If Solas ritual succeeded, what would have happened to the elves? And to the human? The art book make it look like they just drop dead but solas dialogs don't seems to go in that direction"
John: "I think the reality is that even Solas couldn't properly answer that question. In his mind, there would be some pain and suffering, for sure, as everyone adjusted to the raw magic now pouring into the world and the demons everywhere, but eventually everyone would live surrounded by magic and possibility. Immortality would be possible as well, and you can't make a world saving omelette without breaking a few eggs. I also think Solas is a gifted liar to everyone, including himself. Deep down he knew that the ritual was going to result in large scale casualties, but he saw it as an acceptable price to pay to fix what he saw as his mistake."
Q: "Unlike the last game, there were 2 fewer Companions, a rouge, and a warrior less, if it was up to you what sort of characters would fill up those two spots? and also if you could have a character from earlier games temporarily join you for a single quest who would you choose? with the exception of Bioware games which RPG game is your favorite"
Corinne: "Oh gosh, well I'll answer some of questions 1 & 2 together... I would have loved to bring back Fenris, either as a cameo or to fill that Warrior slot. As for the Rogue role, I do think something akin to the Saboteur Specialization would have been an interesting style for a Companion. Favorite RPG outside of BioWare games, well I'll give you three in order: Baldur's Gate 3, then Xenogears, followed by FFXII."
Q: "What happens to the lighthouse and the crossroads after the end of the game? Do the Veiljumpers claim it?"
Corinne: "Good question! I actually daydream about this one a lot! Does Rook, assuming they survived, continue to reside there given what they'd been through with Solas? Is stewardship returned to the Elven people? One thing has always been true for me: The Lighthouse existing as it does is intrinsically linked to the Caretaker, and I doubt we've seen the last of them."
Q: "My questions are mainly centered around the game's lore. Dragon Age Veilguard seems to have established a very elf centric past for the world as well as the races populating the world. Current state of the Titans, the Blight, the Old Gods, and some other things I may be forgetting, they all have links and origins to the Evanuris and the rest of the elves. In future installments, can we hope for other races to get more attention with respect to this? Because right now, it feels that most of the biggest mysteries of the universe as well as circumstances leading to the present state of the world, are a result of the elves... T o me, the magic system in Veilguard felt very different from the other games in the series. When Bellara mentioned stuff like 'recalibrate the matrices', 'readjusting energy flow', etc., it felt more scifi than fantasy. None of the past Dragon Age games had this kind of talk and it felt too big a leap for going from Southern Thedas to the North, especially considering none of the Northern characters in past Dragon Age games spoke like this either. This was one of the few instances in the game that felt immersion breaking to me. Can you guys help reconcile Veilguard's magic system with the magic of the past games?"
John: "I do agree that the elves have had their place in the sun at this point. We're never going to stop telling stories about the elves, but I think there are plenty of interesting stories to tell in Thedas where the Evanuris are tertiary characters at most. I think that's a fair reaction, but I'll answer the question in two parts. First - Bellara assumes she knows everything about magic. She probably knows more about the way ELVEN magic works better than anyone else in the world who isn't an Evanuris - but that doesn't mean she actually knows how magic itself works. The thing about the Evanuris is that, ultimately, they were able to take a very specific type of magic and shape it into doing what they wanted. But even their understanding of magic was only skin deep. Bellara and Emmrich get into this a little bit in their banter, but so much of the rest of the world - the magic of death that the Mourn Watch wield, for example, or the magic of the deep Fade that Bellara feels when she does some of her experiments in the lighthouse - is not the same as Elven magic. Even the magic that Tevinter wields, the magic of the Southern mages, is different from what the Evanuris used. The magic of the Evanuris is powerful but it's sterile, and it's constrained. So while the Evanuris have made magic work in a way that's more predictable and understandable, it's not the only kind of magic out there, and even then, I'd say they understood it at a very surface level. People were confidently describing how the natural world worked back in the 16th century. Very few of them were right."
Q: "I need to know about companion approval! I understand how companion bond rank works as it is well explained and visible in-game, but I cannot seem to find a good explanation for approval. Are the two linked? What effect does approval/disapproval have in the game? Is there something I'm missing in-game where current approval level is visible and I just haven't found it yet? PS: Spellblade Supremacy"
Corinne: "Yes! They are linked! Approval does contribute a small-to-moderate amount of progress towards your Bond. Disapproval is a small negative, but it's important to note that your Bond cannot de-level. Overall however, the surest way to advance your Bond is by helping the Companions with their personal quests. Also, really glad you enjoyed Spellblade as much as we did! The gameplay team really outdid themselves with that Specialization."
Q: "I'm mostly wondering if/how the griffons can be saved as a species since there's only one surviving clutch. It seems like a lack of genetic diversity would doom them to re-extinction, but I'm hoping there's a lore-friendly way to overcome that."
John: "It's funny you say that because I keep thinking the exact same thing. I can't remember exactly how much genetic diversity you need to have to make a species viable but I am sure it's more than just the clutch of eggs you saved from the Gloom Howler. But in a setting with as much magic and mystery as Dragon Age, I think that's probably the least of the problems the Griffons are going to face going forward."
Q: "With the ending showing a cured Neve/Bellara is that implying that the Blight outside of the Fade has been cured? If so, do Wardens no longer hear the calling, and what does that mean for the Kal-Sharok dwarves? Especially curious about this since DA:I implied the HoF was searching for a cure to the calling. In the concept art book it seemed like there were plans to show us more of Minrathous/Tevinter than just Dock Town. Curious to know what changed and if we will ever have an opportunity to return to other areas of the city?"
John: "The Blight is forever changed. It's less perilous and less virulent than it was before, and whatever motive force was coming through the Veil to empower it at the end of the game has been severed. That said, it still exists in some form, and not everyone is going to be cured in the same way. Beyond that - the Wardens no longer hear the whisper of the Calling, but right at the edges of perception, they're hearing something. What is it? Great question. With how long this game's been in development, there are things that have come and gone over time as we shift the project's scope and direction from one type of game to another. Originally we did have more of Minrathous built out for the player, but we chose to focus on making Dock Town feel meaningfully full of content instead of creating more areas just to put nothing in them. I will say that, for me, I want to revisit Minrathous in the future. I don't think we gave it enough time and there are multiple other stories that can be told both in it and with it. Particularly with the way the game ends, its importance in the world has only gone up, as it's become the diplomatic hub of Thedas, and thus a place of even greater importance in the world."
Q: "Maybe someone else can answer this question but why does Mythal’s essence relieve Solas of his guilt in the romanced Inquisitor ending when in his memories, she’s objecting to what he’s doing? Since winged dragons are female, does that mean the Archdemons/Old Gods are female? I noticed they’re labeled as male on the wiki and was unsure if it’s not updated or Old God followers assumed or were told they were male. I understand if this might pose as a logistical nightmare but would the devs consider polyamorous and/or open relationships instead of monogamy if they haven’t already? Given how diverse sexuality is in Thedas, I’m surprised there aren’t more instances of poly/open relationships. I miss going to brothels too"
John: "People grow and change over time. Mythal's essence - and in particular, the fragment of her spirit that Morrigan carries, that she got from Flemeth - is not the same Mythal who he knew millennia ago. Centuries of living in this world and being around the kinds of people Flemeth found herself around - the Hero of Ferelden, Hawke, the Inquisitor - changed her views, and made her realize her own culpability in turning Solas into the kind of person he is now. Correct, all Archdemons are female. Elgar'nan, of course, doesn't really care what reality is, only what HIS reality is, and so he's quite happy to see Lusacan as simply being an extension of himself and, thus, male. Something about Elgar'nan that we only really show in the ending is that he is, in truth, just as scarred and blighted as Ghilan'nain, but he uses a portion of his magic to always look handsome and regal, because his ego really is that big. Polyamory is something we've talked about doing before, and it's something that I know the writing team was into, but rather than simply turning it into a 'you can have multiple romances' toggle we wanted to be sure we did it respectfully and properly."
Q: "Does Solas know about the Executors and will he ever appear again in future games (similar to Morrigan)? Was there ever a point that the Inquisitor was considered as the main or secondary protagonist for this game? It was interesting to have a person with no knowledge about Solas–a cunning, ancient elven god–try to track him down especially when that anonymity did not work in their favor anyway (Solas knew about Rook for a year prior to meeting). Was 'rook' initially an alias for the Inquisitor, which they'd utilize to stay under the radar in the north, away from Solas' agents eyes and able to track him down because they knew him well (ex-companion/friend/lover)? Like was this idea ever discussed at the table or suggested by writers but trunked for xyz reasons? Idon't know if Trick Weekes will see this but I just wanted to tell them thank you for writing Solas-- in a HEA ending, what do you think they're upto in the prison? (besides the obvious)"
John: "Solas knows more about the Executors than he's let on - in fact, he knows more about the Executors than any other living being, including the other Evanuris (though I suppose they're not technically living beings anymore). But even he isn't entirely sure what they're up to or who they actually are. Their paths have crossed before, though - beyond the Tevinter Nights story that they briefly show up in. As to whether he appears again - I think it's fair to say Solas' story is done, at least for now. Even back in early development, the protagonist for this game was always going to be someone other than the Inquisitor. I don't recall if, in those early days, we ever discussed the possibility of bringing them back - the struggle with having the same protagonist game after game is that you really do paint yourself into a corner. Either it becomes prohibitively expensive to account for branching, or you ultimately underserve the very people you're bringing them back for. Rook was always the protagonist, though in very early days Rook had a number of other potential monikers including Shrike and a number of other bird names that I do not remember."
Q: "Why aren’t the Tranquil ever mentioned or depicted in the game? Correct me if I’m wrong but I’m pretty sure the word tranquil isn’t used even once. Have they been retconned? During development was there ever a conversation about potentially including a Solas wins ending? Where he succeeds in tearing down the Veil either because you let him or because you fail to stop him? I know I’d be curious to see what Thedas would look like afterward."
John: "Tranquility still exists. While not unheard of in Tevinter, the reality is that it's a far more common punishment in Southern Thedas than it ever was in Tevinter. In Tevinter, in particular, it's used more of a tool of political vengeance - but generally, only against a mage who is utterly without allies or political power. All the Tevinter mages you encounter in DATV, including Maevaris, still have some clout and subjecting them to the rite would be a huge expenditure of political capital for very little gain. Better to leave them alive and stripped of their formal authority. We had a few conversations about some non-standard game over endings, actually - anywhere from 'player takes too long in the Prologue' to an out-and-out 'yeah you know what I think I'll help Solas' conversation choice early on. What we released in the game I'm happy with though, as there are already multiple different endings you can get depending on your choices in the game."
Q: "Any chance we're going to get any behind-the-scenes content? I CRAVE a high-quality video clip of Zach doing mocap for Assan."
Corinne: "You never know! We do enjoy sharing new content from the game on our social channels so follow along in case something pops up."
Q: "What was your favourite region/area to work on (whether that be writing quests, level design, or any aspect)?"
Corinne: "For me, it was definitely Arlathan Forest. The team had so much fun with the exploration, the environmental storytelling, and the strange magic manifesting in the area. In particular I remember the first time I saw people that had been twisted into trees showing up in the area, I was taken back by the inventiveness of the team in capturing that beauty in horror. I must say, I also found the sightlines in the area absolutely gorgeous. It was really fun to watch it develop."
Q: "What are these called? [link]"
John: "Tadpoles is the name we use internally."
Q: "are telemetry surprising you in any regard?"
Corinne: "The biggest surprise for me in the telemetry is that the Save Minrathous/Treviso choice is basically split 50/50. We were all anticipating that saving Treviso would be the clear winner, but I'm happy to see it's not so cut and dry."
Q: "Did you ever thought that players would be addicted to having Rook barrel through crates and chests? There should be an Achievement for non stop barrel rolls lol."
Corinne: "Oh 100% yes! In fact, originally wide-spread destructibles weren't really planned for as a part of the game. We found with our particular take on combat that it just felt reaaaally good to smash the few destructibles that we did have. I think I spent the better part of a year putting in constant requests to make more and more things smash and break apart - not to mention the ability to roll through them! I'm glad to see I'm not alone in my obsession. Let's go break things!!"
Q: "1) Was there any plan with Radonis during concept period? 2) What more about Neve's family can you share? 3) Is there a parallel in the way Solas sacrificed the world to restore the elven world and Celene burned Halamshiral to save Orlais from a civil war? (Trick Weekes p l e a s e)"
Corinne: "At one point we did toy with having Radonis make an actual appearance in the game. In fact, if Minrathous falls to the Venatori, we had discussed having his execution on display, but we ultimately chose not to pursue this."
John: "For Neve, I'll have to ask Neve's writer, as I don't recall off the top of my head. For the question about Solas - I think it's less a direct parallel and more that Dragon Age is a series where major players sometimes have to make incredibly difficult decisions that may NOT necessarily be the best decision, but it's the best for them at the time - true for both Solas and Celene."
Q: "I just want to know... do the other companions also think Davrin's a hunk? Do you think there are companions who were rooting for a Rook x Companion romance as it was happening?"
John: "I think the different companions have different relationships with Davrin. Bellara, for example, sees him as almost a big brother - someone who she has a unique connection that she doesn't share with the other companions. Neve sees him as a fellow professional, who hunts monsters in much the same way as she does, just that his monsters are a lot more literal. As for who's rooting for a romance - I think Bellara is just excited whenever people get together. She's a huge romantic and a believer in happy ever after, so she's going to fully support whoever of her friends get together."
Q: "Please humor my newfound Nevarran cuisine obsession - it seems, based on the menu at the Lords of Fortune bar, that Nevarra is majority vegetarian ("want it Nevarran-style? Ask to leave off the meat!" or something like that), and we know Emmrich is a vegetarian. But Emmrich also reveals his father was a poor butcher. So, my questions - Who is eating the meat produced by Nevarran butchers if Nevarra is vegetarian enough that other countries equate Nevarran = veggie? Do butchers largely cater to non-Nevarran immigrants or visitors? Are the Mortalitasi/Mourn Watch entirely vegetarian (would make sense, just because of being put off by being around corpses all day, and their reverence for said corpses)"
John: "While Nevarra is a primarily vegetarian country, that doesn't mean everyone who lives there is a vegetarian. Nevarra attracts plenty of students and scholars from around the world, given its unique connection to the Necropolis and the specific magic tutelage that the Mourn Watch offers. With that in mind, its cuisine is going to be pretty broad across a number of different cultures and regions - and for some of those cuisines, meat is absolutely a very big part of it."
Q: "My biggest question is this: if Solas had been released by Mythal before Inquisition started, would he have let go of his plan? Was service to her all that was motivating him? Or would he have decided to continue with his plan until the inquisition showed him that the modern world mattered?"
John: "The latter, I think. It took the confluence of everything that's happened to him in the time since he woke back up to get him to where he needed to be for the Redeem ending. Guilt and regret motivate Solas."
Q: "When I’m writing, I tend to listen to music that goes along with it. Did any of the Devs have songs they listened to that they felt tied into the game or the characters?"
John: "I can't speak to the other writers necessarily, but for Bellara I listened to a LOT of Aphex Twin. There's something about the ambient weirdness that really worked for me as I was writing her character (to the point that one of their songs is my most listened song in 2024)."
Q: "Are rivalry paths abandoned for Bioware games? What made you design approval/bond in a way that only goes up?"
Corinne: "Oh definitely not! Rivalry will continue to have a role when the story calls for it. In the case of Veilguard, we conceived of this threat being so large, that your companions would commit no matter the cost. This afforded us some unique opportunities, like being able to tie the progression of the Companions to your relationship with them."
Q: "What are you as a team most proud of and are there any plans for a NG+ Update ?"
Corinne: "Gosh, there are so many ways I could answer this. And I think the answer would differ depending on who on the team you were to ask. So let me just say this: The creation of any game of this scope, with a team this large, is kind of miraculous when you consider all the knowledge, coordination, discussion, and expertise required. So broadly speaking, what I'm most proud of is the way the team came together to pivot and be true to BioWare's roots of creating great single-player party-based RPGs, and delivered such quality and stablity. I'm also quite proud of how player-first the effort was; Everything from being Steam native, to no Denuvo, to no micro transactions. We mustn't take for granted what monumental task it was to make this happen. There are individual features and experiences that I know we are all proud of as well. The character creator, for example, was a really big one for us. We've long sought to put the control over player-characters in the hands of the fans, and this is the game where the team believes we've best done that. In fact, it was central to one of our creative pillars "Be who you want to be". As for NG+, that's something we discussed, but at this point we don't have any plans to support it."
Q: "Can you go into more detail of Spite’s role in Rook and Lucanis’s romance? Did you expect everyone to want to romance Vorgoth?"
John: "Spite gives Lucanis and Rook privacy whenever they're being intimate. This was, I'm sure you'll be surprised to hear, a consistent topic of discussion as we planned out some of our romance scenes - is Spite watching? But no, he wanders off and reads a book (or whatever demons do for fun). At this point I am not surprised about anyone y'all want to romance. Sentient fog bank? Sure"
Q: "Looking further, what parts of Thedas you personally want to explore more (regardless if that will or will not be implemented in the future games)? Maybe specific time periods?"
John: "I don't think it's any secret that I find the idea of 'what lies across the sea' to be fascinating. It shows up a lot in Bellara's content - what happened in the parts of the world that weren't Thedas? But Kal-Sharok is another place I'd love to spend more time in. It has a very unique relationship to dwarven culture, and particularly in a post-DATV world, it feels like it'd be super interesting to get more time with them."
Q: "What made you decide to remove greatswords as an option? It's one of The fantasy weapons. Why did you choose to have a "convergent" design, gameplay wise, of classes? What i mean is that all classes have a melee option, a "parry" of sorts, amd a ranged option, with warriors throwing a nonexistent shield when 2h. Usually, in an rpg, different classes have different capabilities and limits, to make them feel more diverse. What made you choose otherwise?"
Corinne: "Originally when we concieved the 2-handed weapon stance for Warrior we did want to include Greatswords. We moved away from it largely because the movement set when swinging a large blade diverges quite a bit from what you'd see with an axe or a hammer. Ultimately we felt, given the number of bespoke animations and transitions it would take, that the time is better invested in other areas of the experience. Regarding the classes, we opted for a unified control scheme and baseline set of actions each could take (e.g. every class having a ranged attack for example) for several reasons: 1. In knowing that each class has a similar core set of actions, it allowed to better design the encounters, levels, and missions with a greater level of variety. If Warrior, for example, had no ranged attack, a large number of the missions would have much more egregious constraints on what we expect the player to do. 2. It allowed us significantly more space to play with the types of builds and breath of the skill tree. We're all very proud of how this played out in practice, and in our view created a high degree of divergence. 3. Given the real-time nature of the gameplay, it's a benefit to lean into the muscle memory the players have already established on prior playthroughs"
Q: "Hi I'm non-binary and the ability to be non-binary in this game was really special and made me feel seen in a way no game has before. In addition---TAASH! "NUFF SAID. Love em! My question is: how did you get so much past censors in 2024? How did you deal with localization? Was EA supportive of the push for more representation? Do you think we can see more diverse companions like Taash and our own player character in the future in Bioware games? I am a little worried about the backlash to Taash and the player character, especially right now. It is scary to think about going backwards after you've just achieved this amazing thing for video games. Thank you so much for making me feel so loved playing a video game, this game gives me so much hope and joy for being a trans gamer and nerd and person. I know there's a lot of hate but for me it means the world."
Corinne: "I'm so glad Taash meant so much to you, and so many others! There are two mantras we often refer to within the team: 1. We believe stories are better when they reflect a large variety of relatable experiences. 2. Games can be a reflection of the teams that make them. Taash's journey and support we had in bringing it to life, was something everyone on the team wanted to do and was invested in. It was a story and experience we wanted to tell that made sense in this time and place. I wont lie, it wasn't easy. This is a delicate subject, deserving of respect, that is deeply personal to so many. We didn't want to mess it up, especially for those it would mean the most to. We were fortunate to have a lot of support through internal and external partners to ensure we were handling this story with care, and of course the talented writing and experience of Trick Weekes. It lead to a lot of edits, localization challenges, and some rewrites. But as the old adage goes, nothing worth having comes easy."
Q: "If Solas is bald because the ancient elves just go bald during their immortal lifespans, then why does Elgar’nan have hair?"
John: "I think maybe it's more accurate to say that Solas lost hair because of stress. Elgar'nan, on the other hand, doesn't feel stress - he makes other people feel stress. And, honestly, Elgar'nan is incredibly vain. Something that doesn't show up until the end game is that he's also very vain. The reason he doesn't look blighted and corrupted throughout the game is he uses a portion of his magic to remain looking the way he does."
Q: "In the DAI trespasser DLC elves saw the crossroads different from the other races. Why was that not the case in this game?"
John: "The Caretaker gets into it a little bit, but while the Crossroads in Trespasser were 'peaceful', the Crossroads in DATV are under assault by the gods."
Q: "If you could start DAI or DATV again, what would you change/add/remove? Could you share with us the most emotionally difficult moment to achieve in DATV? And the easiest? Favorite moment?"
Corinne: "One of the most difficult moments to land was actually the prologue. It sets up a lot of context for the player, and evokes a lot of big feelings. We did many revisions on it before we found the right balance of pacing, information, and tension. In my experience, prologues always are among your most reworked content"
John: "Absolutely the Varric twist. There's always a balance of trying to leave hints for the players while not having them guess the ultimate end game of it, and it's INCREDIBLY hard to make that judgment yourself, because you KNOW what's coming, and all you can see is 'how could anyone NOT get that this is coming?' But I'm happy with how it was received and how it landed. The actual conversation with Varric at the end, though - that one was a gut punch."
Q: "So… does Bianca know?"
John: "Yeah. Harding would have gotten word to her."
Q: "I'm curious to know two things, both Solas related: -What happened to his followers? Presumably they weren't /just/ following him and were on board with the revolution that he represented. -What was his plan past making a new prison and transferring the two Evanuris? It sounds like still an eventual tearing down of the Veil but how was he actually mitigating the risks across Thedas? (Presumably with that network of followers)"
John: "Essentially that. Keep the Evanuris imprisoned, tear down the Veil, and then Solas was CERTAIN everything would get better, even if some people had to, tragically, die. One of Solas' defining characteristics, of course, is that he overestimates how successful his plans are going to be (if you listen carefully to the argument between Solas and Varric in the prologue, Varric makes this exact point - everything Solas has tried ended in disaster, so why wouldn't this as well?) As to mitigating the risks - he had a few things going on, but as to how effective they would've been, I think it's safe to say that it wouldn't have worked as well as he'd hoped."
Conclusion: "We've answered everything we can for now, thank you all so much for your questions and the love for Dragon Age!"
[source]
488 notes · View notes
viperwhispered · 23 days ago
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Notes on Jamil's speech patterns
I was supposed to just pick out some examples of typical Jamil lines. How he speaks, the vocabulary he uses, things like that. Something I could easily refer to when writing to get the tone right.
But then it kinda blew up, oop – because it’s hard to talk about how a character speaks without also dipping into why they say whatever they say.
Plus then I wanted to get examples of Jamil in different moods, and could not resist some poignant things that were more related to his character or backstory rather than strictly the speech patterns themselves, so… It expanded a bit.
Anyways. Some things I noticed he tends to do:
Sighs (more than I realized)
Snarks
Tch (though could be a more general twst writing choice too)
Stutters when he’s flustered / embarrassed / caught of guard (what a cutie)
Goes ahem like an old man when he’s trying to get back on track in those off-kilter moments
Kinda formal with his manner of speech and choice of words (especially in servant mode) (I always worry I exaggerate this but he sure does do that)
But there’s still some animatedness with the way he emphasises words, for example
(so long-suffering and ready to bark out directions to Kalim oh boy - the way the directness just comes through when he loses it)
sugarcoating his opinions if he doesn’t feel like he can say them plainly (tyrant becomes rigorous, etc.)
sarcasm, sometimes with a side of deadpan, sometimes with a smirk
“Good grief” (another thing I didn't realize was that much of a catchphrase)
Very mild on the level of insults & swears honestly, (I mean, "drat"?) but I imagine this is more of a result of the game's rating (I guess for in-game reasons we can say he's been very conditioned by his upbringing)
I put the screenshots that seemed telling, and some related notes, on to a google sheet. That way one can filter and order it in various ways.
The sheet is probably best viewed on a computer or another larger screen, the screenshots might make it a bit difficult to navigate on mobile.
I did go in with the assumption that Jamil might speak differently pre-overblot (when the servant mask is firmly in place) and post-overblot (at least those occasions where he allows himself to be more honest). Like, there’s the sycophantic (as Leona calls it) flatterer, versus when Jamil’s honestly voicing his own thoughts. Which also shows in how I chose to categorize the screenshots.
Of course events are a bit wibbly wobbly in relation to the main story so can’t be placed in the timeline in the same way, but there are still those occasions where it seems you can tell the difference between the servant mask and a Jamil who’s not saying things just for the sake of appearances.
So, to explain the logic of the sheet:
First column has a screenshot of something Jamil says. The second two columns give the source.
The column for whether or not this happened before or after the overblot is only really used for main story things, since event stories are kinda murky timeline-wise.
Next is whether Jamil seems to be putting on the servant mask or speaking more honestly. This is where get more to interpretation territory, and I’ve not applied it to every screenshot (either because that didn’t seem like the relevant part for that line, or because I couldn’t tell).
The last column of the sheet is where we get most to my personal interpretations. So of course you might read these lines differently than I do, and that’s completely fine, these are simply the aspects that seemed poignant to me. Some notes are simply pointing out specific word choices or style of speech, others delve more into character analysis side of things.
Totally fine if you want to copy this file or modify it to your own needs. All I ask is that you don’t pass off anything I wrote as your own thoughts.
Order of lines is based purely on the order the pics were in my screenshots folder, so guess this is also an insight on the order I played things in, lol.
Tagging some jamil peeps in case y'all find this useful:
@crystallizsch @diodellet @moonyasnow @twstgo @lex752
@majestickitty @viperbunnies
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raven-at-the-writing-desk · 9 months ago
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book 7 part 8 thoughts!!
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***THIS POST CONTAINS MASSIVE SPOILERS FOR BOOK 7 PART 8 OF THE MAIN STORY!!*** Please note: this is NOT meant to be a summary or a translation; these are only my initial thoughts on the events that roughly unfold. There may be details overlooked or misunderstood in this post, so PLEASE do not use this as a translation.
Right off the bat, we're starting off strong with a video presentation from Idia!! He uses many MMORPG terms and analogies to better explain his concepts, even referring to allies as "party members".
The video is ~3 minutes long and the artwork used are Takashi Mifune-sensei’s LINE stickers. Yana says she is particular about functionality like Idia is, so she is pleased that they were able to implement this video. “Please watch Idia’s debut as. YouTuber!”
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AGKVTIUOD8VQFVE IDIA SHROUD ASKS US TO LIKE AND SUBSCRIBE IF WE LIKED HIS PRESENTATION....... . . .. ...... .. . . . . .. . . . . I'LL GIVE IT TO YOU, IDIA... You popped off on the editing fr...
Idia tells us that there the population of Sage’s Island is roughly 20,000!
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He basically explains his plan to defeat Malleus. Idia's going to fuck around with stuff in his own dream to make cheat codes to debuff Malleus (ie remove his invincibility). The others shall distract Malleus so he doesn’t catch onto what Idia is up to. Yuu, Grim, Sebek, Silver, and Ortho will infiltrate the dream worlds of classmates, "wake" them, and then recruit them to their cause. They will then lure Malleus into Idia's dream, at which point all the recruited students will JUMP HIM 🤡 Truly, the power of friendship but the NRC way…
Idia grants everyone the ability to DREAM FORM CHANGE!! By saying that phrase, it opens up a menu where you can magically change your outfit in an instant. The NRC boys are becoming magical girls… ✨
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akjlfabidfbefeqof Grim has fun changing into his various Anniversary outfits! Ceremonial Robes, Labwear, Apprentice Chef...!
Silver and co. hop into Epel's dream! (Idia keeps in touch with everyone via his tablet while he stays behind in his own dream.)
Everyone at NRC seems to speak in the same Harveston dialect as Epel. And, well... here's apple boy...
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IS THAT EPEL’S HEAD ON JACk’S BODY????????!!!!!?!?!?!!!?!?
THIS IS LITERALLY THE BUFF NATSUKI DDLC MEME 😭 I MEAN I WAS KINDA EXPECTING THIS BUTNIT FLOOKS SO FURGINGNGGGF GS CURSED
Anyway, the group just casually walks up to Epel and tells him everything is a lie??? And when Epel's world starts to go all wibbly wobbly, a dream!Rook and dream!Vil show up to praise him. Rook says he has heard rumors that Savanaclaw wants to recruit Epel for their own dorm, while Vil praises Epel as being both strong and beautiful, a perfect fit for Pomefiore.
I like that the implication is that while Epel still has a desire to be in a "tough" dorm like Savanaclaw, this dialogue seems to also say that he now also finds value in Pomefiore. This is why dream!Rook and Vil are tugging Epel in opposite directions; his soul must like BOTH options. Further proof is that Epel is still a Pomefiore student in his dream, he is not in Savanaclaw. To keep him under the sleep, the dream is trying hard to appeal to both sides of Epel's wishes.
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So we battle the fake Rook and Vil!! Then Epel's memories come flooding back to him; the cracking glass effect is so pretty and calls into mind a mirror shattering as Epel gains his lucidity.
(Rook and Vil get similar "glass breaking" scenes upon waking, so I'm only going to comment on Epel's here and leave it at that!)
Cut to black to explain the situation to Epel!
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Ortho invites Epel to join their "party" in Idia's dream! Then I believe he uses Epel's dream data to project a hologram of buff!Epel to remain in the dream while Epel joins the gang to hop into the next dream.
Next up is Rook's dream, and--
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YUP, THAT'S A YEEHAWING ROOK HUNT IF I'VE EVER SEEN ONE 💀 I thought for sure his in-game 2D model would have larger arms (like, at LEAST Leona-sized arms, if not Jack-sized)... I guess not though, because we cannot have nice things/j
I love the extra detail of the leaves being stuck in the brim of his hat!! dfhlbafbiapia and bro just walks around with a quiver of arrows and a bow strapped to his back at all times...
ahbfg8yoadf9pbaegpb ROOK JUST DROPEPD A FUCKING BOMBSHELL ON US???????? Apparently Vil is a student at RSA and is besties with Neige???????????? BRO'S HEAD IS FR WRITING OUT FANFIC ABOUT HIS TWO MOST BELOVED IDOLS HOLDING HANDS AND GIGGLING TOGETHER
Uhhhh long story short, Rook runs off to his room and we chase him. What we find is--
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YEAH THIS IS ROOK'S ROOM??????? It's probably what is depicted in his Savanaclaw Dorm Uniform SSR too. Note the split bed and the completely different carpets in the SSR artwork.
AEBFYVQEVYOFBQB THE WAY THE ROOM IS PERFECTLY SPLIT DOWN THE CENTER AND IS JUST STACKED WITH MERCH (including Tsum Neiges and Vils????????!????!?!?!?!?!??!!!!)
Rook starts to chuckle menacingly and pops off about his hyperfixations to us???? Then he wrangles us all to sit down and watch DVDs with him for the next *checks notes* 5 HOURS?????? AM I READING THIS CORRECTLY????? Rook... HONEY... THE WORLD IS ABOUT TO END, WE DON'T HAVE TIME TO DO THIS...
We keep trying to talk to Rook, but he isn't quite waking up yet. So we have an aside with the gang and Epel suggests... RECREATING OUR VDC PERFORMANCE??????? ? ?? ????? He shows Silver, Sebek, Grim, and Ortho the dance moves and the show goes on!
Rook is lured to the VDC stage and we get a new Absolutely Beautiful rhythmic with our current squad! Unfortunately, the vocals are the same as book 5, so we do not get a new variation with Epel, Sebek, Silver, Ortho, and Grim singing.
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I love Love LOOOOVE that Epel is the center here!! He took the initiative to suggest the idea as well as teach everyone, and now he's REALLY walking the talk by serving as the "leader" of the group.
Watching the NRC Tribe makes Rook's head hurt and he starts to remember...!!
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Well, wouldja look at that... Here comes dream!Neige and RSA!Vil to distract Rook. They say they are inspired by the NRC performance and start to perform Everyone Yahoo! This entrances Rook, making our task of "waking" him all the more difficult.
aihfboyfpie LMAO THEY'RE SO DRAMATIC?????? Vil steps up to defend Neige, and Neige is all like, "Nooo, Vii-kun! If anything were to happen to you, I'd be crushed by sadness :((" ROOK... IS THIS WHAT YOUR MIND COMES UP WITH...
Rook points an arrow at them and cries about how he betrayed Epel... (AYO LIKE THE HUNTSMAN????) and now he has to destroy Vil and Neige, who are "proof" of his betrayal. It makes him cry even more because he can't think of harming them, even if it's just a dream...
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Anyway, time to pummel the sparkly duo! You can see from the battle sprites that RSA students seem to use REAL ASS SWORDS to channel their magic instead of magical pens. Man... Imagine being handed a writing utensil and then glancing over at the next guy and seeing them holding an ACTUAL WEAPON.
If you look closely, you can tell that Neige and Vil's pommels, grips, and rain guards are slightly different. Apparently, every RSA student has a unique one? WOW, I feel like NRC got ripped off then??? Cuz only the dorm leaders get unique items or staves to channel their magic and everyone else has the same standard issue magical pen but with a different magestone color. The only exception to this for the average student seem to be Diasomnia kids, who have baton style magical pens in their dorm uniforms.
Rook fully awakens and we rinse and repeat what we did with Epel (cut to black to explain things to him, make a hologram Rook to leave behind, and invite him to join us).
The last part of the update has us venturing into Vil's dream.
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OMG, WE'RE IN FAIREST CITY??? AT QUEEN'S FILM STUDIO???? We just visited this place in a recent event! What perfect timing... I see you, clever TWST devs!
I swear that Vil's outfits are getting worse with each new one I see him in, but that's probably just my fashion sensibilities clashing with his 💦 I thought from the initial silhouette that we would be getting a slightly older Vil to show us how his values have changed since book 6, in which Vil declares he is always beautiful no matter what. Him being older would truly drive that point home; I feel this was a missed opportunity but maybe it wasn’t possible because these dreams don’t seem to be taking place in the “future” but mostly center on the present or past? Something, something, magic limited to what can be imagined and maybe the magic can’t reach that far “ahead”?
aefyeyovfyvqvf HIS NEW HAIRSTYLE KINDA LOOKS LIKE CROWLEY'S, DOESN'T IT...
Here, Vil seems to be highly popular + considered fairest of them all. Additionally, a certain SOMEONE has been relegated to being his mere assistant (and uh, Vil is somewhat demanding of them):
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VIL... THIS ISN'T HELPING YOU BEAT THE MEAN GIRL ALLEGATIONS, SWEETIE...
On a more serious note, I think this raises an interesting point about Vil’s character. Try as he might to get over his envy of Neige, it’s clearly still something so deep-rooted in Vil, right up to the end of booo 5. Now this element also permeates in his dream world. Neige “has” to be demoted in so Vil can stand on top—but is that really “fair” to Neige?? Is it truly Vil’s jealousy that informs the dream of this, and thus the dream is spinning this shallow, easy victory for Vil’s satisfaction??? Because the noble Vil I know of in book 5 wouldn’t consider this a real “win”. Very fascinating topic to ponder!
Vil has Neige toss us out, which Neige does. The dream is preemptively acting this time, with dream!Neige coming at us. We make a getaway and somehow whack the head of the announcer + have Rook usurp his role.
As Vil is walking down the red carpet, Rook announces the various sins that Vil has committed. Vil panics and demands that someone shut Rook up, but then he starts to realize things aren't quite right.
We try to intervene, but Neige gets in the way and ultimately Vil is pulled deeper into his own darkness. Everyone else plunges into the dark with Vil?? I was worried that we'd have another battle map segment but thankfully there was none!!
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We're back in the VDC backstage hallway area and stumble across a horrifying sight. Neige is on the ground (next to an empty bottle of apple juice) and all Seven Dwarves are surrounding him and sobbing. Ortho runs a scan on his vitals and Neige... FLATLINES...
WHAT DOES THAT MEAN?????? THAT VIL ACTUALLY INTENDED TO KILL NEIGE IN BOOK 5????? 💀 Dude... No wonder why Vil was feeling so guilty and screaming that his actions were so "ugly"...
Epel uses his UM to encase Neige in a magical glass coffin to keep him safe. Then they run out onto the VDC stage and hear the announcer declaring that NRC has won. Vil is there soaking up all the attention and praise until we confront him.
Just as he is starting to "awaken", the darkness comes back and Vil alone is taken.
What I find really adorable here is that both Epel and Rook rush to his side and try to pull Vil out of the darkness. They're... OFFERING THEIR HANDS... TO HELP HIM OUT OF THE MIRE... OFFERED HANDS... A MOTIF THAT HAS BEEN IN TWST SINCE THE PROLOGUE... 👁️
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Vil finally faces off against his Phantom. Like Idia in the last update, Vil willingly assumes his OB form to do battle. These fights seem very symbolic in the grand scheme of things. Idia and now Vil, confronting the worst, most unsavory parts of themselves, their inner demons, and rising victorious, proving that they have become better people… It continues the little bits of character growth that we’ve been seeing in each of the past books!!
He rises from the darkness and joins up with everyone else after conquering the fight!! The update ends here.
Okay, there's a LOT to talk about????????
The highlight for me was definitely Idia's presentation. It was very fun to watch because of the slick editing and it was a silly way to lay out the plans. I appreciate that we get to see Idia's strengths on display here; he can get long-winded and throw in lots of eccentric gamer slang, but you can also see how quickly he's able to tailor a complex plan together while accounting for many variables. adfhlboafoiyebif I UNDERSTAND THE IDIA HYPE NOW, I UNDERSTAND IT ALL...
(Side note: I did not know where to insert this, so I'll do it at the end! BONUS POINTS TO IDIA FOR RIGHTFULLY CALLING MALLEUS SHALLOW 💀 because his understanding of constitutes as happiness truly IS shallow. Once again, Idia slays with his brutally real words...)
I already said my parts about Epel and Rook's dreams when they happened. It was great seeing how their characters have developed, especially Epel! I never much cared for him, but I really appreciate all that he has done this update.
This pretty much confirms that future updates will have us visiting every remaining classmate's dreams and "waking" them. Admittedly, I'm both excited and worried??? Because that's a TON to cram in, and I worry that not everyone will get proper screentime or development. On the other hand, I'm hype to see what their dreams are like and what other limited SSRs the game might throw at us.
I feel like with the reveal of Vil OBing to fight his Phantom/"inner demons", we'll get similar scenes with the other OB boys coming to terms with what they've done and where they can go from here. This... might lead into the highly desired and speculated about Overblot series of SSRs, which I theorize will be the limited SSRs for each of the OB boys. I'll definitely be keeping my eyes peeled for those, TWST... I wonder if we'll get a Neige card eventually too??? Since we did see his battle assets exist this time. Will Chenya get one too, assuming he comes in a futureHeartslabyul update??
Aaaaaah, next time... Scarabia... 🤡 I'm so hype for that, Scarabia is like my second favorite dorm next to Octavinelle!! (SPEAKING OF, WILL WE FINALLY GET EEL FORM CARDS FOR THE TWINS...)
I’m sliiiightly concerned for Silver because bro used his UM no less than, what? 4 or 5 times this update alone??? He used his UM to enter Yuu’s dream and then Sebek, Lilia, AND Idia’s. Presumably, he also has to use his UM no less than 13 more times (12 more for the remaining boys + 1 more time to return them all to Idia’s to ambush Malleus). And even worse, he has to transport an increasing number of people each time. HOW TF IS SILVER NOT OVERBLOTTING????! 😭
bxjsgwjwnwkcbjsbs This update was nonstop WTF moments sandwiched between genuinely heartfelt moments. It’s been really rewarding to follow along and see how the Pomefiore boys have changed since we first met them all the way back in late book 4, early book 5. Looking forward to seeing how the other boys play out!! (… Book 7 is fr about to be 200+ parts long 😭)
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literaryvein-reblogs · 2 months ago
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Writing Notes: Compelling Characters
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Characters & Goals
“Every character should want something, even if it is only a glass of water.” –Kurt Vonnegut
Characters should almost always have clear goals, even if these goals are not immediately made obvious to the reader.
Without goals, characters lack motivation—that is, they have little reason to do anything interesting.
For this reason, many writers connect the main character's goals to the main conflict in the story. This generally means that the main obstacle to those goals plays a key role in the plot as well (for instance, in the form of a villain).
Often, the main character is most interesting and when confronting his own shortcomings in pursuit of his goals.
There are a few ways to construct this character-plot connection:
CHARACTER-FIRST APPROACH
Constructs a story’s plot for a character that already exists.
It asks a writer to build a character that they find interesting and then assemble the plot around them.
Example: A character who is struggling to overcome a phobia might, as a plot element, come into contact with the thing she fears. Success in this instance would mean that she doesn’t let the fear overcome her.
PLOT-FIRST APPROACH
Starts by defining the major conflicts the writer wants to include in a piece of fiction and then builds a character who will be motivated by those conflicts.
Example: A writer could decide to explore the effect of a catastrophic storm on a city before writing a main character. A character that would feel motivated by this conflict would be one with a connection to the city or to someone living in the city. Therefore, the son of someone who went missing in the storm would likely be a good focal character for this story.
Small Goals & Big Goals
Though it’s important for characters to have at least one big goal, it can be boring for the reader if a character is totally preoccupied with a single motivation.
Strong characters generally have two or more goals of varying sizes that they might confront separately or at the same time.
The reader excitedly anticipates your character's success or failure in achieving their goals.
Believability
Another factor that can contribute to a successful character is an element called “verisimilitude,” also called “believability.”
When writers talk about believability, they talk about whether the constituent parts of a character make sense and feel cohesive.
Example: We might expect a character who gets paid minimum wage to struggle to pay her bills, so if we see her driving an expensive car or spending several hundred dollars on a meal at a fancy restaurant, we would question these details.
There are, of course, stories in which these situations could exist, but the reader would need to know what allowed them to happen (inheritance from a late relative, perhaps, or an irresponsible approach to personal debt).
Suspension of Disbelief
Stories that take place outside of a realistic modern setting will generally require some extra work on the part of the writer to make them believable.
This is because of an idea called “suspension of disbelief.”
This refers to the tendency of readers to challenge details of a story that seem out-of-place, but not to question those details if they are presented with enough contextual justification.
Example: A story contains people who can fly with human-size wings. The reader would need to learn early on that this is a normal event that occurs in the story world. A reader who unexpectedly encounters flying humans three-fourths of the way into a short story could easily be baffled by this development, and might also consider it a cheap cop-out if it's used to resolve a plot conflict.
Adding Physical Detail
In addition to planning your characters thoughtfully, you must also sketch them coherently on the page.
Careful selection of physical and environmental details will make some of your character’s traits visible to your reader without you having to tell them outright what you mean. Examples:
A character who is disorganized might have wrinkled clothing or might consistently arrive late to appointments.
An introverted character might bring a book or notebook everywhere they go and might also stay out of crowded spaces (or feel uncomfortable in those spaces).
Symbolic Meanings
Be aware of the other meanings that a detail can bring into a piece.
A physical detail, especially one that appears multiple times within a work, might also develop symbolic meanings in addition to its literal meaning.
Writing Exercise
In a short vignette, and using only physical details (e.g., characters' clothing, appearance, or body language), make it clear to a reader that a character is experiencing one of the following conditions: worry, hunger, grief, joy, confusion, lack of sleep, anxiety, homesickness.
The word you chose should not appear in your vignette, nor should any synonyms.
Adding Personality
Broadly, “personality” refers to the collection of beliefs, thought patterns, and other mental qualities that dictate a character’s actions.
A personality trait could be the character’s bubbly disposition, their self-deprecating humor, or the fact that they’re always nervous.
When constructing a character, it’s important to think about how she would react in a number of situations.
Here are some questions to help you discover your character’s personality traits:
Is he fond of attention, or does he avoid it?
Is she curious to learn more about a topic/location/person, or does she keep to herself?
How big of a role does fear play in his day-to-day activities?
How does this character react if things don’t go the way she wants them to?
Does he think that he’s more intelligent/less intelligent than others around him?
Does she think she’s average? How would she define “average?”
How does he feel about making decisions?
Does she make decisions quickly or slowly?
Does he tend to regret decisions they’ve made?
It’s helpful to connect these traits to elements from the character’s life or past.
Example: A character who grew up with a controlling parent might have difficulty making decisions once they start living on their own.
Personality traits might also overlap with physical traits.
Example: Talking too loudly or too softly or interrupting others.
It’s also important to make sure that your characters aren’t good at everything they come across.
Doing so will reduce your story’s believability because—let’s face it—no one is good at everything.
To this end, you should allow your characters to fail at something, whether that something is huge or inconsequential.
Writing Exercise
In a short vignette, deliver some news to your character.
The news can be good or bad.
It can affect just the character, or the entire world population, or any number of people in between.
How does this character react?
Who do they tell, if anyone?
How do they interact with the space they’re in (e.g. punch a wall, hug a stranger)?
Try this exercise several times with the same character but different contexts (e.g., the character receiving the news alone versus receiving it in a public place) to see how they react under different circumstances.
CAUTION: Using Fictionalized Versions of Real People
It’s common for writers to borrow details from real life—the shape of a stranger’s chin, a classmate’s clicking of their pen during a quiet exam, or the restaurant server’s shrill laugh, to give just a few examples—but a writer should be wary of recreating an entire person on the page.
There are legal reasons not to do this, of course, but there is also the danger that a story filled with too many real-life people and events will be flat and boring.
Fiction should generally be a healthy mix of the ordinary and extraordinary.
If the mix is skewed too far in one direction, the reader can find the piece too unbelievable or too boring.
Source ⚜ More: Writing Notes & References ⚜ Writing Worksheet: Conflict Lists: 170 Character Quirks ⚜ +600 Personality Traits ⚜ 100 Sensory Words
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yuurei20 · 3 months ago
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Lilia Facts Part 18: Forgetfulness and More
Lilia says he’s seen everything but has forgotten most of it, and Silver seems to suspect that Lilia has a poor memory.
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After sharing something Lilia once said to him with Silver follows with “I still carry those words in my heart, though I'm pretty sure he's forgotten he ever said that.”
He also forgets if he has—or has ever had—a driver’s license. Kalim responds, “You sure can be forgetful sometimes.”
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Lilia also seems to forget what club he is a member of at one point, and we see him forget herbs he needs for a lab exercise (“My memory's slipping in my old age...Dear me!”)
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Lilia says that he “can more or less recall everything that's happened these past five hundred years,” but follows with, “Though it all fades away in the end, leaving me to wonder what part was a dream and what was reality.”
In another vignette Lilia tells another story, this time to Jamil, about cowardly king who is being misrepresented in their textbooks as a hero.
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Lilia explains, "I suppose there's no guarantee that the information that gets passed down is correct...Someone takes some action, something happens, and then someone else comes along and interprets it for the world. Different people's thoughts all get tangled up together into one thing. That's what makes history so interesting."
Things related to 500 years ago:
・Lilia receives his NRC letter ・The extent of Lilia’s memory ・The era of cuisine at the Spectral Soiree party ・How long Eliza has been seeking a prince (possibly how long she has been dead?) ・The style of Idia’s Pumpkin Knight armor
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Lilia says that he has forgotten his birthday, but as he was potentially taken in by Maleficia Draconia as an infant it is possible that he never knew it at all (this is still unconfirmed).
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There is a common theme of Lilia being described as “elusive”: by himself, by Malleus and by Leona.
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There are at least two instances of Lilia comparing eyes to jewels: his own during Wish Upon a Star, and Silver’s in the main story.
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Lilia does not require a broom for flight, which seems to be unusual: Jack asks how he is going to fly without a broom during the Stitch event and Ace marvels at someone being able to fly so easily without tools.
Lilia explains that, on the contrary, when one reaches his level of magical proficiency incorporating tools becomes more of a burden than anything.
Lilia has a voice line of, “Think to yourself, ‘I want to fly,’ and you will.”
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There will occasionally be references to Lilia’s lower back causing him pain: he mentions it himself during Phantom Bride, Silver has a similar comment during Glorious Masquerade and his sprites will move as if his lower back is hurting him during battles.
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edwin-paynes-bowtie · 5 months ago
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I don't want to get too deeply into this in a post that I would encourage people to reblog, but one main reason that Dead Boy Detectives hits so hard for me is the lack of justice.
When I was in high school, some genuinely horrific things happened to me and several other girls. Obviously, it wasn't the same since we, you know, survived. But the Bad(tm) involved a teacher who was then investigated a few years later. We all went back and worked with both the cops and the school district to try and get justice for ourselves and the other victims.
The district did nothing. They had the teacher to resign in the interests of preventing a scandal. Like St Hilarions. What happened to us didn't matter, and the school covered it up just as they covered up Charles's death.
The first time I watched DBDA, Edwin's little speech at the end of episode 1 resonated with me in an incredibly deep way. Here was a person - two people - who did not get any semblance of justice for a grave wrong. I could easily feel Edwin's deep hurt because I experience the same hurt every time I remember what happened to me. It never stops being a raw open wound that sits in your chest, and the cover-up can sometimes hurt more than even the actual event.
For the first time, in DBDA, I was seeing people who were wronged like me. More than that, though, I was seeing people seek out justice for others because they did not get it for themselves. I was seeing an alternate version of my own story play out onscreen, and both Edwin and Charles made me feel much less alone.
They still do. Those boys will always hold a really special place in my heart for a lot of reasons, but this is a major one.
And, like me and at least three of the other girls involved in the Incident at my school, Edwin is canonically queer. And his queerness is handled so well, shown positively but also just as a small part of this rich, nuanced, complex character. He feels so authentic, like someone I could have met and loved in the real world. No part of him feels like a caricature, which is a rare thing in queer media.
Seeing Netflix cancel this show and end the boys' stories in such an unjust way feels like a reopening of those old wounds. These stories matter. They have to matter.
They do matter. Charles and Edwin showed me that, because they are wonderful and special and their story is resonant and wonderful. And to watch Netflix treat this story as though it's insignificant hurts So. Fucking. Badly.
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nathaslosthershit · 2 months ago
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The Main Event (Multiple Pairings) Part 2
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Part 2 to The Main Event. Also Part 8 in the Blind Items AU, but can be read as a standalone Summary: A wedding between Logan Sargeant and the youngest Leclerc child means a very interesting guest list, in which all previous victims of the F1 Blind Items account are included. A/N: This is part 2 to this fic! Because I only wanted it to be one fic, I am adding this section to the first part. Each pairing has a Blind Items backstory which is linked at the start of their section (You don't have to read the backstory, though) Multiple (separate) Pairings: Part 2 - Logan Sargeant x Leclerc!reader, Alexander Albon Part 1 - Logan Sargeant x Leclerc!reader Oscar Piastri x reader, Charles Leclerc x reader, Lando Norris x reader, Lance Stroll x reader, Lewis Hamilton x reader
Alexander Albon
Things had been… awkward for Alex and his girlfriend the past few days. After what started off as an innocent inquiry from a friend about the couple's plans for marriage in conjunction with Alex’s attending the wedding of his teammate, it seemed like there were some conversations the two needed to be having.
They had been together for years, longer than the current bride and groom had known each other. Longer than a lot of couples either engaged, married, or with kids had been dating. 
But there was still no ring. 
It hadn’t been a problem before. They had talked about getting married, casually talked and joked about “when they had kids”. But those topics hadn’t been seriously considered for a while now. Like a hangnail that hurt every time it brushed against something, even though it would be so much better to just rip it off quickly and let it heal, neither Alex nor his girlfriend seemed to be able to broach the subject. 
They sat silently in the car, driving to the venue, painfully aware of what the other was thinking about. 
Did Alex not want to marry her? After so many years, maybe he just has never seen marriage as something he needed, plenty of couples decide not to get married. But wouldn’t he tell her if he didn’t want to ever be married, instead of letting her wait and wait and wait? Especially when he knew she wanted to get married- did he even know she wanted to get married? Did she even know if she wanted to get married? They lived together, their lives intertwined with one another, maybe they could just have a civil partnership. But that didn’t sound right in her mind. What if-
Her spiralling was interrupted when Alex turned on the radio, at full volume. Both wincing at the noise, he turned it down a little, letting the song fill the crisis filled air between the two. 
It helped a little, at least they could pretend they were both listening to the music instead of what they were actually doing, questioning their relationship. 
As the song ended, a radio talk show came on, one about elderly folks giving life advice. “Aw I love this, it always has sweet stories.” Alex said, trying to break the tension. 
“Here we have Violet with us! Now everyone, Violet got married for the first time about a year ago to her longtime partner, Vance. Both were 83 years old and had put it off for a long time, thinking they had been too old, but following a terminal diagnosis Vance was given, the two decided to go for it. Now a year later, Violet is here with her update. Violet, how are you doing today?” The host asked. The couple in the car stiffened, of course this is the topic. 
“I am doing well, thank you. Today is a special day, it would have been Vance’s 84th birthday, and I can say that while it is hard not to be with him, I have all my love for him and the love I knew he had for me to keep me going.”
“I am sorry to hear about his passing, Violet.” The host somberly said.
“Oh that is alright, I actually arranged to call back in because I recently received our wedding pictures, and looking at them reminded me I wanted to update the good folks that listen. While we knew Vance would pass soon after the wedding, I am so happy to have these photos to keep with me now that he is gone. We had written off marriage because we had both been ‘too old’ in our opinions. Neither of us had gotten married to our past partners before, so we didn’t feel the need now. While I don’t believe marriage is best for everyone, some folks just don’t need it, I can say for certain that being surrounded with family and loved ones as Vance and I celebrated our love, especially when we knew death would soon part us, I believe it was the greatest decision of my life. Vance knew I would be with him no matter how long he gave me, and that I would take on the grief if it meant I knew I truly loved and was loved. I really believed that comforted him in the end, and that alone comforts me. We were only married for about three months before he passed, but he will remain my husband till I eventually join him. And I couldn’t be happier for that.” Violet said, a mix of emotions filling her voice.
She turned off the radio before they could hear any more. 
Silence again filled the car- well apart from Alex’s sniffles. 
She turned to her boyfriend, who was driving while trying to wipe his tears without her seeing he was crying.
“Are- Alex are you okay?” she asked, concerned. 
“Yeah, no it's- yeah I'm good.” He unconvincingly replied. Suddenly, he slammed on the breaks, almost missing a stop sign, distracted by his tears. “Shit- I’m sorry I didn’t see-” 
She couldn't make out his words over the sobs. Fortunitally, he had enough of a sound mind to pull over before he could danger them more. 
Alex turned to his girlfriend abruptly, “I want to marry you. I want to marry you so badly and I know marriage has always been jokingly discussed between us, but I need to know you also want to marry me. I don’t want to wait till we are 83 and I am dying. I don’t want to wait another year, to be honest. So please just tell me if you aren’t-” She cut him off with a kiss, her own tears mixing with his. “Are you proposing?” She half-joke- half-sobbed. 
“Yes, fuck yes I am.” Instead of answering him, she just kissed him, again, just as passionately as the first. 
“We can’t tell Logan we got engaged the day of his wedding.”
Logan Sargeant
Bridesmaids on one side, Groomsmen on the other, the officiant and Logan in the middle.
Logan had memorized the order in which everything would go. He stood anxiously in front of a crowd of people, full of friends and family, as well as some of his idols since he was a child. People he still felt had no reason to even know his name, much less attend his wedding. 
Next came the Piastri twins with petals in their baskets. They took a few confident steps till they realized just how many people were looking at them. Then in an instant, the weeks of preparation for their big moment went out the window as they both stood there, frowns on their faces. Logan’s heart broke a little at how shy they had suddenly gotten.
Maybe he really should have had Dalton take their place. 
After a few moments the twins still didn’t move. Logan was about to make his way down the aisle to them, but his brother-in-law-to-be, Charles, stepped through the entrance to get to them, holding his newborn, who was acting as the ring-bearer despite being a month old and currently asleep. Charles crouched down between the two toddlers, whispering something no one else but the two of them heard, causing shocked but excited looks to replace the shy pouts. 
The toddlers each stood on the side of Charles and his sleeping child, throwing petals with renewed excitement. By the time they reached the end, Logan crouched down to give them each a hug, getting a kiss on the cheek and ‘good luck, Lo Lo’. Charles passed the rings to Dalton, the best man, and answered Logan’s questioning look with a quick explanation, “I told them my son was very nervous about walking down the aisle and I hoped they would walk with him. I also said you’d give them candy after.” 
Logan rolled his eyes, happy Charles had looked out for his honorary niece and nephew, but annoyed he now had to find candy for the toddlers unless he wanted a tantrum to end all tantrums at his reception dinner. 
The second the bride stepped down the aisle, her mom by her side, Logan forgot what he was worried about before. Suddenly, seeing his fiancé in her dress, glowing in a way that could only be explained by magic, Logan knew nothing in his life had ever felt so right. 
He had to stop himself from kissing her as she stood in front of him, only half listening to the officiant. He didn’t care about all the famous people in the crowd, didn’t care about how miserable he was at Williams, didn’t care about all the shit he got from fans, didn’t care about anything but the woman who was in front of him. 
In a flash, vows were exchanged, ‘I do’s were said, and he was kissing his wife and then running down the aisle. 
Everything was so good.
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taniahylian · 5 months ago
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Madam Z is an arcanist
So, I've seen some debate in the fandom wether Madam Z is a human or an arcanist, and I decided to make this post because there is actually a canon answer that's been given to us two times; first in chapter 4 of the main story, and then in the Green Lake event.
First, in chapter 4-14 we get a narrator trail that clearly states that Z is an arcanist that somehow made it to the same level of hierarchy as the humans in the Foundation comitee.
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Then, in the final part of the Green Lake event we see Tooth Fairy and Z in a car, and TF notices she has a headache, but Z denies it and then confesses that she doesn't want to eat tooth fairies because the texture "creeps her out", revealing that she has consumed them before (remember that TF will only give tooth fairies to arcanists, as said to Blonney). Upon this, TF says she also has human drugs, which Z accepts.
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This caption yet again confirms Z is indeed an arcanist.
I don't blame anyone for not remembering these details because Z is unlike most arcanists we typically see in the story; mainly, she has no fancy powers, and doesn't seem to be facing direct discrimination for her origins.
Now, maybe she doesn't have powers; we know this is possible thanks to Kumar, who was born in a family of arcanists yet she couldn't use arcanum. She could also be a half-blooded arcanist, which we know struggle a lot using arcanum as well. She could even be the same case as Greta; having 1/4 of arcanist blood, which would mean she she'd have practically no arcanist characteristics (which is why Greta considered herself a human). However, Tooth Fairy once treated a kid with tooth fairies, and we know the only arcanist in his family was his grandma, so he was also 1/4 arcanist, yet he was arcanist "enough" to consume fairies.
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Now, regardles of if Z can use arcane skills or not, I think it's likely she's not "out" to most people in her workplace. We know many of the members of the commitee are rather prejudiced against arcanists, and often are openly racist towards them, and while I don't think they'd stop themselves from saying these things if they knew Z was an arcanist, I think they would definitely use this fact against her, especially when they were trying to stop the storm reformation from being approved.
That said, I think some trusted people in the Foundation do know of Z's status. First of Tooth Fairy, since she won't give people tooth fairies unless they not only are an arcanist, but also accept themselves as an arcanist.
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While this is the only confirmation we have, I'd like to think other people like Greta, with whom Z seemed at least amicable, or Katz are also on the loop. Vertin too, probably, and finally... Constantine. I actually think the whole thing with the kids and the storm was also Constantine's subtle way of telling Z "this is what happens to arcanists who rebel", so she could control her better, but of course that's only speculation.
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midnight-in-town · 1 month ago
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A future Shinigami revolt to destroy an unfair System ?
Part of my "let's explore Kuroshitsuji's main plot threads" masterposts ; the others can be found below :
Is the Phantomhive lineage the reason behind the Watchdog duty ?
Is the Undertaker "Cedric K. Ros--", aka the twins' paternal grandfather ?
The Fenian Brotherhood theory : Vincent was killed for being a political enemy of Queen Victoria
the RCMT : real!Ciel is an antagonist, partly to blame for what happened 4 years ago
Frances Midford is most likely the atypical "Mentor" character of this Shonen series
Let's dive right into this one (warning : long post ahead !) : in Kuroshitsuji, we have many examples of unfair situations. Case in point with the premise, our!Ciel had to choose between dying at the hands of a demonic cult, like his brother, or sell his soul to a demon he summoned to get his revenge.
Amidst that terrible event, Ciel even lost in faith in a higher deity like God, only for Seb upon his summoning to mock his lack of faith :
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1) Premise : a system full of lies
The Shinigami organization is another unfair system based, in my opinion, on "punishing sinners who turned their back on God" when they gave up on life and chose death.
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However, whereas Seb was rather honest and claimed Ciel's soul as the price for helping him get his revenge from the beginning, the Shinigami Organization is probably anything but.
In ch105, Sascha explains that Shinigamis are basically slaves who are overworked until "they're forgiven", but we've gotten no proof so far in the story about a Shinigami knowing an old coworker who managed to be forgiven (and we have met many Shinigamis).
However, currently working Shinigamis have all heard about deserters.
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The most famous deserter, both to us readers but also to some older Shinigamis like Othello, is "the Undertaker" or former Shinigami #136649 :
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While the timeline is currently unclear (because Othello mentions the destruction of HQ approximately 70 years ago whereas UT himself during the Campania arc said he was last called a shinigami since "at least half a century"), what's particularly interesting is that Shinigami #136649 was described by Othello as "the Epitome of a Grim Reaper", so exactly the kind of Shinigami you'd expect to "be forgiven".
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So why would someone, who would quickly reach the end of his slavery days, turn against the Organization ? Probably because there's no forgiveness, just like there was no other choice for our!Ciel, who "spat upon God", to sell his soul or immediately die.
In Shinigamis' case, the people to blame for upkeeping this unfair system are probably none other than their higher ups, who were described by Othello to "oversee the human world".
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Because, to oversee the human world and to gather the souls when humans die, they kind of need a workforce. Hence the overworked Shinigamis, who are supposed to earn their redemption for sinning.
How and why UT found out about the truth of no forgiveness is still unclear, but since he was so talented, it's possible that he was offered to become a higher up and the realization that he was lied to for many decades or centuries made him go rogue. That and the pursuit of freedom being significant to UT's character (see above), which would simply make him hate the notion of a "fated end" for all humans, after his own suicide.
After all, ch105 confirmed Shinigamis were once humans before they chose to die, so it would make sense to imagine that the Shinigamis' higher ups were once Shinigamis too (at the very least we know they're not demons, considering how Seb speaks of them with so much despite).
2) Most deserters are actually rebels, fighting against the system
First, I'd like to point out that, while older Shinigamis like Othello have heard about "the fugitive of legend" because they used to work with him, it's actually interesting that younger Shinigamis, such as Grell, haven't.
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After all, if UT was just "tired of this job", like Sascha and Rudgar were guessing in ch105, why wouldn't they warn younger Shinigamis that some of their coworkers may go insane and leave ?
The answer is simple, the higher ups wouldn't want younger Shinigamis to investigate what could have led a brilliant Shinigami like UT to destroy half of HQ, aka "the truth".
So the events of 70 years ago were covered up : they weren't mentioned to younger Shinigamis like Grell or Ronald, and older Shinigamis like Othello were more or less forbidden from interacting with the human world about 50 years ago...
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...until the higher ups "started to get serious" about the threat of the Bizarre Doll project and sent Othello on his old coworker's trail.
Secondly, while UT is the most famous deserter to us readers, we know that he's not the only existing one, despite being the only one we've actually met so far. So where are the others and what are they doing ? Well, I can't speak for all deserters, but repeatedly I've theorized that UT is actually not the only deserter working on the Bizarre Doll project.
Let's be clear, UT can have several motives behind the BD project : the most important one to him clearly is also a personal one, which is the revival of the Phantomhive family, as we know thanks to ch140.
But the BD project also threatens the natural balance of the human word between life and death, as Othello explained in ch147, which goes against everything Shinigamis stand for, since Shinigamis are "beings that (are supposed to) stand neutral between Gods and humans". In other words, the BD project threatens the natural order that the higher ups oversee.
And while UT's main motive behind the BD project is personal, other deserters enlisting their help to make it more threatening...
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and gaining more sponsors, across different countries...
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...are probably more motivated by making it a worldwide shattering threat to the Shinigami system directed by the higher ups.
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Finally, as Queen Victoria once said :
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And I'd add that the blue sect and blue revenge arcs encompass all 3: Bravat was the lead of a deranged cult for the star lords, the current BD project seems to slowly be growing to become a profitable business [x][x] and the Shinigami deserters are using all of it to wage war against the higher ups and their unfair system.
3) Who gets to decide what is the natural order ?
Another point I'll make to emphasize that the higher ups are shady is that they're also the ones who decide at what pace progress happens in the human world.
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But same for life and death, actually. The list Shinigamis work with are distributed to them by the higher ups, as William explained early on:
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So life, death and progress are all decided by the higher ups. I don't know about you guys, but I find it's a lot of power to have and the BD project is definitely one way to fight against all 3.
That's why I find it's so interesting that we've got many Shinigamis (Othello, Grell, Ronald, Will and another unnamed one at the orphanage) on the trail of UT and other deserters in the current arc : after all, if UT or other deserters were to spread the truth about how unfair the system is, if just for Shinigamis themselves, maybe it could lead to a Shinigami revolt in the future.
More specifically about Grell, since she's a fan favorite but also because of her actions during the JTR arc : she already went against Shinigami "law" by killing women who weren't on the list, so she'd be a perfect candidate for rebellion if she were to find out that the system she works for (and was punished by, post JTR) is actually full of lies, protected by a few ex-Shinigamis who like to play God and who want to keep the absolute control they have over the human world.
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4) A Shinigami revolt against the current system would also be plot significant
And by plot, I am talking about Ciel's revenge. As a reminder, I am personally of the opinion that Queen Victoria and John Brown are the big bad our!Ciel and Seb are going to face and I also believe that JB is either a demon, like Seb is [x][x], or a deserting Shinigami.
However, what's mostly interesting is that Victoria is praised in universe for being a visionary...
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...something that Brown being a supernatural creature would definitely be the explanation for, according to Othello. This is probably also the explanation behind her getting ready to launch WWI, 25 years early.
And while Ciel still has to figure out that Queen Victoria is his opponent and why, we also have UT who notoriously despises her :
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The Undertaker is, for me, an interesting character because Yana said he "wasn't exactly a villain".
As explained before, UT works on the BD project for two reasons : the main one is personal and is the revival of the Phantomhive family, whose deaths he definitely holds Victoria responsible. On top of that, he also holds the Shinigami system and the higher ups accountable for arbitrarily deciding humans' "fated end" :
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In other words, he holds both Victoria and the Shinigami system accountable for the deaths of Claudia, Vincent and real!Ciel.
That's why he "tolerates" Seb by our!Ciel's side, as Seb makes a perfect shield against both Victoria's own demon and the Shinigami system, until Ciel gets close to his revenge. At the same time, UT currently represents Ciel's strongest survival option, seeing as he's the only one so far who represented a threat to Seb in battle.
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Don't get me wrong, bringing the dead back and killing the living to make them survive (aka the current arc) is definitely an issue that has to be countered by our!Ciel's side.
However, narratively, since the higher ups being all powerful is also bad because it creates an unfair system, for the Shinigamis enslaved by it but also for humans who have no control over their fate, I can't help but wonder : if UT and other deserters succeed in harming the higher ups' system, will it impact Victoria's war plans ? If so, how ? And what could it mean for the contract between Seb and Ciel, since it's another fated end born from an unfair situation (especially since the story thematically presents revenge as the wrong choice to make) ?
Lastly, we still haven't encountered in the story that one example Will mentioned in ch 35 of a human surviving their fated end, through a Shinigami's judgement, because "they have the potential to be beneficial for this world". So, unless Sensei is getting tired of writing this series, it's definitely something that should be useful later considering it's the only judgement that Shinigamis can make by themselves about life and death.
Hopefully it makes sense. Don't hesitate to add some insights, if you have any. :) Happy new year 2025, y'all ! :D
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morbethgames · 3 months ago
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Halloween Special, Current Projects, New Patreon Content
I am so sorry about the radio silence as of late. Between the stuff earlier this week (yes, that stuff), dealing with deaths of people, and university; I've been very busy and mentally drained. However, the good news is, you can play the mini game of The Bureau, "Witchy Woman" right now! The link is at the bottom of this post! Eventually I'll integrate it into the main game, or put it out as potential free DLC or something, but for now there are no stats and it's not tied to choices from the base game.
Tonight is a special case. The MCT has been called in as a favor after finishing up our most recent case. A friend of Kris's reached out, and the local P.D. has let the MCT take the lead on this one. A house party in the beginning of October up in Maine has turned sour. A party-goer has been reported deceased.
We just finished a job, but in this line of work, there's always another case to solve. So here I am, approaching the residence with my team, about to find out exactly what happened on this cold, damp night.
Because it's not part of a bigger game or story, and the only pacing I had to worry about was that of the investigation, this is much more freeflow than other investigations in the main story. Go back and forth between the crime scene, the perimeter of the house, interrogations, and more! The more you discover evidence, the more new options will unlock in conversations, and you have an evidence log in the stats section that updates every time you find out something relevant to the case.
I'm only promoting this now, even though it's been done for a couple of weeks, because it was part of a Jam and I didn't think it would be fair if I got votes from a community built over a few years when others in the Jam would not have had that same benefit. I wanted it to be an even playing field, even if it meant holding out for a bit. So, I apologize for making you all wait.
There are still things I'd like to do for this game, things I'll end up adding, but it is at the very least ready to play. It's 40k words, so have at it!
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Right, next up, something I'd like to announce. I'm working on a serialized fiction that I'm (hopefully) planning to turn into a book. The first 3 chapters are going to be posted for free, both here on my blog and on my Patreon, though not quite yet. Chapters after that will be released on Patreon for the people who pay the $5 tier.
I'll be honest, it has been extremely cathartic to go from writing an IF where the chapters are all pretty much the length of a book themselves, to writing an actual book where a chapter is about 4k words. It's a very nice breath of fresh air, and it by no means, entails that I will stop working on Bureau. In fact, it may even help speed up rate of production, funnily enough. Having something to keep my mind turning while having writer's block about a scene in the IF will help me constantly generate ideas, and that's really nice to think about.
A small college town is rocked by a horrific murder. In wake of the events, a couple of friends begin investigating this personal tragedy, determined to get to the bottom of what happened at the Scribe City college. The lesson is quickly thrust upon them that loss leads to pain, but pain is temporary, and loss can be forever. So what comes after the pain? They need to explore that journey together, and in the process, navigate the complicated things feelings that have started to bloom.
The book (serialized fiction for now) , called Love In Stasis, is going to be a 'WLW romance small town college murder mystery'. You will explore the relationships that these characters have and continue to form, and just how messy things get when tragedy sparks love. I have almost 25k words done for it, about six and a half chapters, and I'm going to try to get 50k words done with it by the end of the month. A writing challenge that's totally not tied to the name of any organizations.
If this works out, I could reward patrons with static fiction while not having to worry about providing everyone with constant things tied to the IF itself, and I could work on The Bureau at a pace I'm very comfortable with.
I'm still learning as a writer. I'm still learning new things I like, and how I like to produce content. All I know is that I like producing art in the form of writing, and I most certainly will not stop doing that anytime soon, and now that the Halloween Special is done, I will be getting back to the base game.
Which will start with a complete recoding of the gender variables. I've already started on that process, so no more multiple versions of each chapter. One version. One set of gender variables. Much more condensed coding and script. So, people out there who said that wasn't going to change, I just have to say what I'd said all along. My coding was indeed bad. However I will also say something else I've said all along. I do take criticism.
That being said I'm never using multi-replace and you can't make me. I like being able to read what I'm writing.
More to come in the near future.
Stay Brilliant,
-Vi
https://cogdemos.ink/play/viisbae/the-bureau-halloween-special-witchy-woman
Patreon Link
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atlasofthestaars · 1 year ago
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[MK X READER] New Era - Chapter .001
Note: Will use events from Mk9-11 + Aftermath. I am changing canon for some characters to fit the story. Changing canon in general for MK1, so at some point I will add in scenes not in the main story and probably will diverge from it in the end. Some character personality changes, not major, but enough to add depth. Slight character dynamic changes (Mostly Lin Kuei, so the trio feel slightly closer as a whole)
Also excuse the small exposition dump that happens through the chapter, it was needed to set up plot points in the future, so in the future we can get to those juicy character interactions easier!
LOVE INTERESTS: Liu Kang, Kung Lao, Raiden, Johnny Cage, Kenshi, Reptile, Scorpion (Kuai Liang), Sub Zero (Bi-Han), Smoke, Shang Tsung, Mileena, Kitana, Ashrah, Havik, Rain
Also on AO3: NEW ERA
part two
FROM THE EYES OF ONE WHO DOESN'T REMEMBER
Memories are fickle things. 
Awakening in the middle of a field, you heard the buzzing of bugs, and the grass beside you moved as a creature scurried past. Your head hurt, and a fog settled in your mind as if it were blocking something. You sat up slowly, noting the moonlight shining down on the area around you.
You looked down at your hands. It was odd, it felt like you were familiar with it, yet at the same time it felt all too foreign to you. You wiggled your toes, feeling the grass brush against them to remind you that they existed. 
Where were you?
Swallowing any dread you felt building up, you stood up wearily. Your body swayed as you got up, almost stumbling into the grass once more. The area around felt devoid of humans, undisturbed nature spreading far. It was beautiful and breathtaking, but it only soothed you for a moment before panic began to seep back in again.
Where were you?
In the distance was a soft light. A flame? Perhaps. You dragged your feet as you walked towards it. You’d rather go discover whatever that was then stick around being lost wherever you had woken up. 
Why were you there in the first place? 
Fear was crawling down your back at the inability to answer the nagging questions within your head. Shaking it off, you continued on. The closer you got, the better you could identify where the flame was from. 
A temple of sorts?
It had a dragon motif from what you could see, and it was constructed mainly from wood and stone. Red shingles, or at least you assumed it was…it was hard to see in the moonlight, lined the rooftops of the temple ahead. The tree leaves even seemed to be red. There were multiple buildings, one being a tall tower, and a few smaller buildings. The flame, which was quite large from what you could see, was lit in a pavilion of sorts.
Your mind throbbed as a vague memory of a temple floating in the sky appeared in your mind. But this wasn’t that same temple. Not at all. Why were you thinking of that?
Soon enough, you found yourself at the entrance of the area, marveling at the architecture and the beauty of the area up close. How wonderful. Eventually, you spotted two figures walking towards you. 
The first thing you noticed was their glowing blue eyes.
Not knowing what to do, you stood there. Although you felt a pit of dread build up in your stomach as they approached, you stood unwavering. You grimaced, not at the sight of them, but at how the figures coming closer seemed to intensify a dull throb that had been building up in the back of your head.
Silly as it was, were they the cause of your headache? Of the fog in your head that seemed to block out any memories you tried to pry from your mind? 
You watched as the two figures, that you could now identify as men, approached. You could read a vague sense of concern on one of their faces, and the other held a sense of shock on his. They walked over a bridge, stopping at the top as if to create a sense of height. You looked up at them, your will not wavering despite the dread that was building in your stomach.
Your headache, why was it hurting so much?
You watched as one of them held out his hands, forming one a fist connecting to his palm. He smiled at you. It felt warm. The other nodded his head in acknowledgement, but you could see the small smile he had as well. You stumbled as your headache turned into a sharp pain, as if someone had just stabbed your head. Gasping, you stumbled forward. 
The man who had been presenting his hands grabbed you to steady you, and you noted the strange sense of familiarity as he did so. His wrapped hands were firm as he helped you right yourself. You looked up into his eyes, and without thinking, a name popped into your head.
“Liu Kang?”
The dread you felt in your stomach turned into fear as the man’s eyes widened, and the vague shock that had been on his face before was now on full display. He glanced over to his companion who held the same look of shock before they both looked down at you, almost accusingly.
“How did you know that?”
That was years ago.
Shortly after the shock had worn off, you had been escorted into the fire temple. They gave you a place to rest for the night, but you could hear the whispers of Liu Kang and Geras as they walked away. What they were discussing, you weren’t certain.
You could hear the concerned tone in their voice loud and clear despite that.
The next morning in what was perhaps the politest interrogation ever, it was revealed that you had a lack of memories.
Kind of.
You had memories, or at least you thought so, but they were all jumbled up in your head. They felt wrong, and foreign and they didn’t match up with what you were seeing. After all, your mind was telling you the man who was interrogating you was Liu Kang…but it was not the same mortal man that popped into your mind. 
You also eventually recognized Geras, which seemed to alarm the two even more, even if they were subtle about it. Eventually, after long deliberation with each other, Liu Kang eventually came up to you and offered you a place to stay at the fire temple due to your lack of memory and residence.
You were relieved to have a place to rest and stay, even if you had a nagging feeling that the offer was a disguised excuse to keep a close eye on you.
You supposed that was fair.
Eventually, the memories you had came back slowly over the years, and you confided in Liu Kang about them. This led to an eventual friendship with the god as you unraveled the strange situation that you were in. The man, though cordial, had been wary at first of you. You thought that was reasonable. A random stranger showing up in rags and recognizing you without introduction?
That was suspicious for certain, you could not blame the fire god for his caution. Especially since he proclaimed himself to be the Protector of Earthrealm, you could have easily been a threat.
Thankfully, you were not. Or at least, he seemed to deem that you were not. Although you had a jumbled mess of mismatching memories, the two of you had concluded that the memories you did have were visions of sorts, of other realities, and that the memories you used to have were gone. 
Visions of other worlds traded for the memories of your past. That’s what he told you, anyways. You had a sinking feeling that wasn’t quite true, and that was the biggest secret you held from Liu Kang. After all, the more memories you regained, the less it felt that they were random visions. 
They felt like a past life…and maybe they were. You weren’t certain yet. You had a nagging feeling there were many memories left to unlock.
The guilt of hiding this doubt, this secret, was immense at first. Ignoring the fact that you were lying to a god, you were concealing doubts from a man who had offered you shelter and food.
Eventually the guilt died down into near nothingness, but there was still a twinge of guilt every time you lied about it.
Aside from that, you rediscovered abilities that you had not realized you had. 
Shapeshifting into animals. You could transform your whole body into creatures, or parts of them. It was a helpful power, you found. You also seemed to have some sort of muscle memory of fighting skills. Lord Liu Kang had once offered to train you, and to both of your surprise, you were quite skilled.
Rusty at first, but it was obvious your body knew how to fight. It was nothing that years, or in all honesty, months could not fix.
Another ability you realized after a few years was how your body did not seem to age. Or at least, not in the same way humans did. At first, the monks seemed to chalk it up to good genetics, complimenting on how you seemed to keep your youth. However, as more years passed, whispers of magic arose.
Concerned with the strange state of your body, you confided in the fire god. Liu Kang suggested that your body was one that lived longer, perhaps of one that was not native to Earth, or Earthrealm as he called it…an edenian, perhaps? He explained the realm of Outworld, and the existence of the realms in general. He had once explained it much before, along with some monks, but not to the historical extent he had given you at that time.
Through these explanations, you remembered Outworld much more clearly, but the memories of Outworld were once again inconsistent with the world he described.
The Outworld you knew had been run by a tyrant before it was passed to an heir that had been overthrown. It was war hungry, and not at all pretty as he described. Liu Kang offered that, perhaps, when the Mortal Kombat tournament rolled around in a few years, you could join him and the champions he would bring to Outworld.
You agreed, of course. Maybe that realm was key to unlocking more memories, and more explanations. Even though you cherished the Fire Temple, a place you had learned to call home, you now had a purpose going forward.
Go to Outworld to seek the rest of your memories.
And now, you were here, enjoying another peaceful morning in the Fire Temple.
Staring out from the pavilion, you inhaled deeply as you took in the sunrise. You could never tire of the beautiful view. Your ears picked up the soft sound of someone walking towards you, and you turned around, already familiar with who it was. 
“Hello, Liu Kang.” You greeted, a smile on your face as you nodded towards the fire god. The fire god sent you a soft smile in return as he walked up to be by your side. Due to your memories of a younger, mortal Liu Kang that had popped up so often at first, you had taken up a nasty habit of addressing him casually. You tried to fix this, but he had permitted you to address him casually in private.
It felt like a strange honor.
He greeted you, your name rolling off his tongue in a familiar way as his hands settled on the railing much like yours were. It was common for the two of you to meet up here at sunrise, to indulge in the simple yet breathtaking view. It was a tradition from years ago.
“Beautiful morning, isn’t it?” Liu Kang inquired, much like he did nearly every morning. He gazed at the horizon with a sense of serenity and peace before his glowing eyes landed on you. With a chuckle you turned your gaze to the horizon he had been staring at previously.
“It is, just like it is every morning.” You mused, watching as the sky lightened, the darkness making way for the pretty light blue hues as a pink and orange color settled over the horizon. Your fingers tapped the wood as you hummed, remembering that something special was happening today. “Today we’re going to the village of Fengjian, correct?” You inquired, a surge of excitement buzzing through you.
You had been around the world here and there over the years to accompany Liu Kang and sometimes even the Lin Kuei, but it had been a while since your last venture. 
“Correct, Madam Bo said two of her trainees were ready for the exam scenario, and today we're going to observe.” Liu Kang said, nodding as he confirmed the plans he had told you about two weeks ago. You noted how he kept his gaze intent on you, as if analyzing your reaction. You could not hold back the smile on your lips.
“Excellent, it’s been forever since I’ve had Madam Bo’s cooking.” You commented, remembering just how delicious the older woman’s cooking was. You were nearly drooling at the thought of it. Not only that, but Madam Bo was someone you valued as well.
Whenever you saw her, you were reminded of a fatherly figure who you hazily remembered who drunk a lot of alcohol. It was odd, but she too must have sensed the connection, as she took you in as if you were a child of her own ever since she met you. You wished you could go out to see her more.
You opened your mouth to speak, but you heard the faintest of footsteps. Reflexively, you transformed your ears into those of bats and craned them around to hone in on the sound. You tilted your head as you focused before you turned to look at Liu Kang, ears turning back to normal.
“I thought the Lin Kuei were to come later?” You inquired, revealing that you were now aware of their presence. You heard some muttering before the three assassins revealed themselves. Sub Zero, Scorpion, and Smoke. Three of the Lin Kuei you had grown closest to during your association with Liu Kang.
“That was the plan, but we decided to meet up earlier to discuss the plan as we shall leave earlier to get in position to observe.” Liu Kang explained. The two of you turned around to face the three. You smiled at the three. Smoke and Scorpion both bowed to the two of you. Sub Zero, notably, did not, but you did notice the slight nod of acknowledgement sent your way.
“Perceptive as always, and I thought we could finally sneak up on you.” Smoke greeted, addressing you as he spoke your name, a light playful tone to his voice. Smoke was always the friendliest of the three, it was a delight to talk to him. He was the most casual. You noted the slightly irritated glare from Sub Zero sent his way.
You surmised that Smoke had managed to convince the two others to also sneak in. You could not tell whether the irritation was from having to partake in such a silly endeavor, or if it was due to the fact that he blamed Smoke for giving the three of them away.
“Maybe another time, Tomas.” You chuckled, covering your mouth as you did so. Despite your words, you were competitive, and you weren’t planning on giving up in the ongoing game that you had both been playing for a while now. “Regardless, it is good to see you all, it’s been a while.” With that, you nodded towards Liu Kang, letting him go over the plan with the trio.
You observed silently as excitement coursed through your veins.
You had a feeling that tonight was going to be something special.
part two
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twelvemonkeyswere · 9 months ago
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Brienne and Femininity (and Masculinity)
I’ve been musing how one of the most important topics in Brienne's storyline is femininity, and even though her story isn't finished, we can fairly see what some of her major themes are around this—particularly, how performing or failing at performing femininity affects her both internally and externally.
Often I see people pointing out that, in spite of all of Brienne’s traditionally masculine ways—her clothes, her skill set, her body shape, to name a few—she does not fully reject femininity. That she likes little cute animals and fairy tales and wears dresses, and is shy and blushes frequently. This is an important point because, very often, fantasy settings made the assumption that a woman can only be taken seriously if she goes beyond “her womanhood” and acts and thinks “like a man,” as opposed to other girls who are too busy mending or wanting romance. Brienne challenges those tendencies that GRRM saw in his contemporaries. Things have changed a lot since (hello The Locked Tomb, for example), but you can still see where he is working from, and how many of the aspects of Brienne's story still resonate with more modern audiences because, well, sexism hasn't stopped existing. It's also important because the larger asoiaf and got fandoms often refuse to see this side of her, reducing her to a walking sword or a cardboard cut out of a pushover.
Now, my main issue here is that I feel several interpretations of Brienne have now gone on the other direction, and focus so much on Brienne PERFORMING traditional femininity—wearing luxurious dresses, using make up, accepting lavishing gifts, or wondering if she can be desired, for example—that we've gone sometimes on the opposite direction. I feel like many times we’re afraid or do not know how to approach characterizing her as someone who rejects aspects of femininity without making her into another “not like other girls” stereotype.
My two cents on the matter is that if we focus too much in what Brienne can't but "wants" to perform, we forget that she is, in fact, gladly rejecting some common impositions of femininity in her society.
Beginning with swordplay at a young age, for example, she was very glad to ditch a more traditional education in order to learn how to fight the way we know men are taught in asoiaf/got. She is also explicitly more comfortable in men's clothes. We all like the scene where Jaime makes an effort to give her a dress and she appreciates it, but we don't even find out what happened to the dress, because, presumably, the dress itself is not THAT important, at least not as much as the fact Jaime gave her gifts as a form of appreciation. Dresses have been used in Brienne's past to mock her (the event with the bear being the most recent one), and the important part is that Jaime is the only one who has given her one without that ulterior motive. The point of the scene is that where everyone undermines and underestimates her, he is acting the opposite way. We’re seeing how the relationship between them has evolved and that he is doing his best to mend what has happened and what he has done. She is given a dress and a sword as symbols that someone else in the story is beginning to appreciate her for all she is.
Beyond that, we even get details on the old shield Brienne got at Harrenhal, but not a word about the dress. Brienne explicitly doesn't really like being in dresses, she prefers mail and breeches, and feels more at ease in them than anything else. This is not her hating dresses because she is above them. I can’t remember well but as far as we know it’s just her preference: I don’t recall her saying she hates dresses, just that she prefers trousers. She must have been wearing dresses her whole life! It’s not likely she is unused to them. But we do know the act of being given a dress is important in Brienne’s story. The problem is not that they can’t make dresses for her, the problem is that everyone who forces her to wear a dress wants to signal how lacking she is as a woman, trying to fit her in a box too small for her real shape and then mocking her because she doesn’t meet their standard. The problem is they want to make her uncomfortable and they want to humiliate her, because she dares to exist in a way that doesn’t conform to patriarchal ideals. And the problem is that she likes to wear trousers and mail. She likes to wear masculine clothes, and they want her to be very aware of how much they disapprove.
And we also hear a great deal about marrying and having children out of duty. There's a certain loss she feels there because she believes that, at that point, all those missed opportunities will never present themselves again. All her life, she grew up with a dichotomy that dictated that the chance of having a family or children was through duty or none at all, because she is her father’s heir and—they kept telling her—nobody would want an ugly, masculine, temperamental girl as a wife. They could only want her for the money she brought. The point of the story is that, once again, failing the standards of femininity has forced her into a mentality where she thinks she can’t be loved because nobody would like who and what she is. But even then, even with that thorn in her mind, she still feels relieved she didn't have to perform these particular duties. The only thing she’s sad about is that she thinks she's missed any chance at having a family at all and will never know what that might be like. She doesn’t actively want babies or even to be married. She is still young, and at least to me, she seems to view these things in hypothetical rather than explicit goals or wants. She thinks that, at 20, there is no opportunity for her to experience these things because of how her society works. It’s the lack of choice that she mourns, down the line. But she rejects that particularly role that femininity imposes on her now. She didn’t want it, and she is happy it didn’t go through. She literally fought an old man to prove how much she didn’t want those impositions.
All this is interesting to me because Brienne also sort of thinks of herself as her father's son as well as her father's daughter. It almost slips her mouth once or twice. She is aware, I think, that many times the differences between a son and a daughter boil down not really to gender but to the sort of duty they perform. And she wants to do the sorts of things sons do, too. Men regularly learned to fight and wore the clothes she liked best and used hard-earned skills in a way she wanted to use them. There are layers to this (we’ll get to that in a bit) but she is, I think, very aware of her masculinity, and, if left to her own devices, she seems comfortable in it. The problem is she is NOT left to her own devices.
Most of Brienne's self doubt comes from outside forces. As a woman, they underestimate her. As a woman, they think she is stupid. As a gender non-conforming woman, every jape uttered goes directly to her womanhood. As a woman, if she looks the way she does and dresses the way she does and fights the way she does, when she expresses any vulnerable emotion, any shred of “femininity,” she is mocked for it. She likes dancing and beautiful things and pretty boys but a woman as masculine as she is is not the sort of person who gets to express those preferences without judgment from those around her.
The point is Brienne’s world wants her miserable either way: being unable to be a woman the way they demand of her, because she is too much “like a man” for it, or being unable to be a man, because she is too much a woman for that. The point is she can’t win regardless of what she does. Because that’s how sexism works.
But Brienne’s story is, I think, one about choices. The thing is that the world makes it harder for her, but she shouldn't have to be one thing or the other. She shouldn’t have to be defined by one or the other. If she wants to fight in the mud and smell roses and wear chain-mail and talk to charming men, she should be able to choose all of those things. I think it’s easy to focus too much in what aspects of femininity Brienne likes or dislikes instead of looking at what the story is proposing, which is to look at what Brienne,as a person, likes or dislikes. What she wants. Her parallel story to Jaime is about how the world will always try to put folks in boxes, especially those who, for some reason or another, do not easily fit in those boxes. The question is not “what feminine/masculine parts of Brienne is she happy performing” but rather “what does Brienne want, and why does she feel like she cannot get it and doesn't dare ask.”
This is also what drives her to servitude. There’s a phrase out there that says that if you don’t think you can be liked, you try to become useful, so at least there’s a reason to keep you around. It’s heartbreaking to see how Brienne’s vision of herself has been so skewed by the emotional abuse, parental neglect, and bullying she’s experienced since a young age. She doesn’t think anyone will grow close to her, so at least she can be close to people by serving them. She wants to put her skills to use, she wants to find a place where she fits, where she can be more herself, but she isn’t sure what that looks like or how to find it. She’s still searching, and learning many things on the way.
And Brienne is still very young. We can see her confidence growing and her worldview challenged and she is beginning to see the realities of herself and of the world around her through various trials by fire. Misogyny makes her feel incomplete, but we know the things she trusts about herself while simultaneously seeing the way she constantly doubts others. How she can't never express all of herself without constant judgment or mockery.
I feel like yes, the fact Brienne doesn't reject all traditional femininity is really important to her themes, but by extension, it's as important that shedoes reject some of those traditional expressions of femininity. What she is truly rejecting is imposition, not femininity. What she truly needs to embrace is freedom, not masculinity. She's making her own vows, breaking her own promises, going through her own mistakes. She is learning the hard way. Agency in a world of limited choices is one of Brienne's main themes too. There are moral issues that go deep within her story as well as examinations of the effects of war and the struggle to find authenticity and connection in a community that refuses to acknowledge yours, a community drenched in pretense and lost in performance.
And I think it’s easy to get too caught up in her wanting to be a girlfriend or a mother or wearing a dress that we bypass the whole conversation around why that matters at all. I feel like Brienne's success isn't going to come from her fully embracing all her feminine traits or fully accepting all her masculine traits but from being able, down the line, to be exactly who she is.
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slothcapsule · 3 months ago
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a collection of things kaeya foreshadowed
(copy pasted directly from reddit) one of the main appeal points in Kaeya for me is just how much potential his character holds, and how that gets proven with every new main story-centric update. Everything Kaeya says holds a certain double meaning, and we only get to find them out when we know more, so I thought I'd compile all the things (that I know of) that Kaeya has foreshadowed or teased in one way or another because I feel like I never see anybody mention how many things he's said before started making more sense after we knew more things?
starting with his story quest (1.0) predicts a couple of things! the first one being the first three nations' plotlines. Dvalin being the 'wicked abyss dragon' and Osial being the 'hydra', then in Inazuma signora being the 'silver-haired banshee' (for those who don't know Signora's lore centres around her actions being motivated by grief over the loss of her husband I'm pretty sure, so she can vaguely check the banshee title off)
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These connections were proven further in Sumeru! During the Aranyaka (3.0) quest, specifically in a section called 'The Children of Vimara Village' the traveller is asked to tell three kids stories. Paimon references Kaeya directly and they follow the template of telling the children stories about our feats by following what Kaeya has said.
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I won't include the whole dialogue section because it would be too long. But essentially: they tell Iotham about Dvalin, Kavus about Osial, and Sudabeh about Ei and Yae Miko. I believe that might be because Signora's story and ending aren't exactly suitable for children, given that she got executed by one of the 'distinguished ladies' after losing a match to the death against the traveller.
Later in the Caribert quest we meet Kaeya at the start and find out he's the descendant of the Abyss Order's founder, Clothar. Now, stay with me please, I admit that this might be a stretch on my part but I do believe if you squint your eyes it makes sense, but what if I tell you that was also foreshadowed in his story quest?
In his story quest, he talks about his grandfather and the sword he had. at the end of the quest, Kaeya does give us the harbinger of dawn to make up for him tricking us. now, if we take into account the time loop theory (which has been proven to at least some extent with the Aranara and all) and the fact that since Kaeya is a descendant of Clothar and our sibling is the prince/princess of the abyss order which Clothar founded, you could kind of say they're vaguely related, and since all that happened like centuries ago and Kaeya is in his alleged 20's, heck, the abyss twin is basically their grandparent!
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It's also worth mentioning that the sword harbinger of dawn could also be tied to Dainsleif, otherwise known as "The Twilight Sword." the description of the sword could be vaguely tied to him as well as one who "failed in his duty".
Of course, that piece of dialogue isn't the only thing that foreshadowed the reveal of Kaeya being related to the Abyss Order's founder or even him being some sort of vague royalty. (Regent, I know, but still they're regents that stepped up and took charge)(For the sake of having consistent sources of where I got info from, the regent thing was confirmed in the 2.7 Hidden Strife event). However, before we knew he was a regent, the Kaeya prince theory was by no means unpopular, and there's a collection of things that allude to it. He has a voice line about Fischl in which he teases how appropriate it'd be for him to be a descendant of a royal person. he's the only blade-carrying Knight of Favonius whose normal attacks start with 'Favonius Bladework'. Instead, his normal attacks are titled 'Ceremonial Bladework'.
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I cannot find photos for these which saddens me, but I can swear that his second passive talent was named 'Heart of the Abyss' before it was changed to 'Glacial Heart', and his first constellation was 'Royal Blood' before it was changed to 'excellent blood' both of which were great contributors for the theory. I'd greatly appreciate it if anyone who has the photos could provide them I feel like I'm going crazy, I'm sure I saw photos before but I can only find people talking about it.
and personally, the craziest one in my opinion is his 'More About Kaeya IV' voice line, which actually teased the five sinners of Khaenri'ah that Dainsleif told us about in Bedtime Story (4.7 !!?)
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there was some suspicion about the voice line back in 3.5 when we originally met one of the sinners through our sibling's memories, but I thought nothing could be proven by one guy who goes by sinner because well, maybe he called himself that because that's what they're viewed as! and kaya saying that could be coming from a similar place of talking about Khaenri'ahns as sinners because that's the view that led to their downfall or something. but no there's a kind of group actually titled the sinners that mess with things, that Kaeya seems to be fully aware of.
honorable mentions for things that I personally think will also gain relevance at some point:
possibly relating to a Khaenri'ahn tradition about their right eye? he isnt the first one we've seen with something covering his eye.
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Owls are closely tied to the Ragnvindr family actually, and I'm pretty sure that the owl of Dragonspine is supposed to like either a fictional made-up thing or something that's never supposed to be seen, i cannot for the life of me remember where i got that from i might be lying but i remember something like that (maybe the dragonspine gliders?)
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Not a screenshot because it's just my personal idea, but I will die on this hill: Kaeya's vision backstory states that after Crepus died, Kaeya was overwhelmed with guilt about it, so much so that he actually went to Diluc's doorstep and confessed everything. Diluc was enraged and the two of them fought. Seems straightforward, except it isn't like, at all actually.
There was a side to Kaeya that he kept hidden from the world: In truth, he was an agent of Khaenri'ah, placed in to serve their interests. His father had abandoned him in this strange and unknown land to fulfill this mission, and it was Master Crepus and the city of Mondstadt that had welcomed him with open arms when they found him. If Khaenri'ah and Mondstadt went to war, which side should he support? To whom should he offer his assistance: his birth father, who had ruthlessly abandoned him? Or his adoptive father, who had loved him and raised him? For the longest time, Kaeya had agonized over these impossible questions, caught between the opposing demands of loyalty and duty, faced with an impossible choice between truth and happiness. But now, Crepus' death upset this delicate balance. He felt liberated, but also ashamed of how selfishly he was responding. As an adopted son, he should have saved Crepus, but he had arrived moments too late. As a brother, he should have shared in Diluc's grief, and yet as their father lay dying on the ground, he had hung back behind his brother, that ancient plot running through his mind.
I have two main points that don't make sense to me about this:
He felt guilty about not showing up on time to help Crepus and Diluc, and Crepus dying made him more conflicted than grief-filled because Crepus was one of the main things tying him to Mondstadt. He found himself deliberating 'that ancient plot' literally right there and then, not even as an afterthought. That guilt then made him confess all his secrets to Diluc, literally in the same day. What I think doesn't fully make sense is the fact that Crepus dying doesn't really feel like enough of a reason for him to go spelling all his secrets. I get that he felt guilty about not feeling all full of grief and instead thinking about a personal conflict, but imo that doesn't seem like enough of a reason to spill secrets of the gravity that Kaeya seems to be holding on to, especially on the same day that it happened in the first place. He spent almost no time mulling it over and thinking about whether or not he should tell Diluc or not, it's almost like not telling him right away would've made everything even worse somehow. Which brings me to my second point.
Why was Diluc so upset over what Kaeya had to say? Kaeya said he anticipated his anger, but what could he have possibly said to make Diluc in his state of grief be angry enough to immediately fight with full intent to harm and possibly even kill his brother, the closest person to him other than his father? Kaeya being an agent of Khaenri'ah doesn't seem like enough of a reason for all that I think. Maybe anger and being really upset, especially considering the timing of it all, but drawing their blades against each other? instantly? you could argue the response was that extreme because Diluc wasn't thinking clearly and was mourning, and the fact that Kaeya was lying about his whole identity ever since he stepped foot in the manor might've set him off, and I'd agree honestly. But I still think both of their reactions were incredibly extreme, even with their heightened emotions.
His vision! every faithful Kaeya enthusiast knows that his vision is slightly different from other Mondstadt vision holders, i don't buy that it was just an honest design mistake honestly, it's an easy fix and a weird mistake to make in the first place, and considering who the vision belongs to I think it was very intentional. maybe his vision is fake and his cryo is actually abyss powers or something ooo (also kind of a joke I have no clue)
I made a whole extensive post about Kaeya's design and all the little details in it (check it out you want to soooo bad it's pinned in my profile) but I think one of the things that could be a subtle foreshadowing and tying into the whole paragraph I made is that Kaeya has some vague fatui elements in his outfit! which is a crazy thing imo
This is all I can come up with at the moment. There might be more that I'm forgetting or unaware of, but I think all this is worth keeping in mind. I love Kaeya and he's been my main for three years, ever since I started playing, but I'd be lying if I told you I don't think he's lying to everyone about a whole bunch of things. I think he might be genuinely conflicted about whether he should stay loyal to his origins or the people who have actually raised and taken care of him, but that does not mean he's not privy to a lot more information than he lets on. Kaeya kind of seems like he knows how everything will turn out, everything he says and does is intentional and thought out. I need him dead, or a 5*.
I'd love to hear anything else you think is suspicious or might take on more meaning in the future from Kaeya! also please correct me if im wrong about anything, a lot of these are thoughts that have been circulating in my head for like years atp but i might've forgotten technicalities on some stuff.
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