consider this: Curie/X6 but reversed roles. Either he's a synth railroad agent (like Glory) and helps Curie escape the institute OR she's a courser and he's a regular synth on the run
Okay, so here’s the rundown. X6-88 is a scientist who’s on the road documenting his findings of all things in the wasteland. Meanwhile, he stumbles upon a courser who is unaware that his robot brain had been transferred over to a human’s body. The courser believes she had taken X6-88 hostage, to be used as a personal guide. On the other hand, he couldn’t be more glad to have some company. Especially someone who knows their way around a weapon.
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And Pt.2 of the Fallout-Delv-erse lore! Because honestly, I couldn't pick between soft lovable herbo, and murder hobo, so we're getting both.
D.31-A, rouge Courser jerk of the Commonwealth.
Follow on from Dee & Rolls
~
Lore:
[???]
"Audio recording, date [REDACTED] between Doctor Langstrum, Senior Institute Bio Division, and myself [REDACTED] regarding project D.31-A"
[D]
"Again, I am going on record to state that there was plenty of oversights on project D.31-A and-"
[???]
"Please Doctor, let keep to the questions. How about we start with what D.31-A is, and it's history."
[D]
"Hmmph ... Fine. -sigh-, well we may as well start at the beguining with the Synth Program. After the sucessful test run of our 3rd generation Synth in the Capital Wasteland passing undercover as human in 'Rivet City', full production of next gerneration syths were approved for masss production."
"And whilst the topic of Synths seemed focused on under-cover intigration, security was also a keen concern. Our second genration synths, though tough, were far from subtle, and a militerised third generation synth seemed nessasery. The goal was to create something with a bit more bite, a single agent, rather than dozens of gen-1's and 2's littering the commonwealth."
"D3.1-A was the answer to this, our first official prototype of the Courser's we know today."
[???]
"Why was D.31's biodata used for the Courser program? And can you explain in detail why they were so well equipped for a prototype?"
[D]
"Well, obviously, D.31's DNA proved to create a natural resistance to radiation, so it only made sense to base D.31-A on their genetic makeup and memories, as we had done with Gen-3 synths so far."
"As for their ... 'equipment', you must understand that in the early days of testing, D.31-A wasn't built like our truly synthetic Coursers. They were designed to combine the most physically powerful elements of our Gen-2s with the outer fleshy coating of a Gen-3. Machine, wrapped in flesh."
"At the time, we believed Courser's would be going toe-to-toe against Death Claws and super mutants, so we ... built them to durable, strong and-"
[???]
"Exessivly costly?"
[D]
"Effective. We built them to be effective. However, as time went by, we realised that less was more, and discreet agents worked more effectively than super-powered assassins."
[???]
"Can you tell me what led to losing D.31-A in the field?"
[D]
"... again, I want to stress the oversight wasn't just on myself or my team at the tim- ok ok, fine."
"After successfully activating D.31-A and testing them rigorously for months, we felt it was time for a field test in the Commonwealth. So we fitted her with an old raider outfit, had her infiltrate an encampment, and simply let her get to work."
"Needless to say, she was effective—almost ferocious, in fact, if you could call it that."
"But, unfortunately, during the fight, a nuclear device was launched, which knocked out our communication with the Synth handlers observing the experiment. After several hours, we deployed security teams and mercenaries to scout the location and report back. There was no sign of D.31-A ... or her handlers, whom we believed to have been killed by D.31-A"
[???]
"What led you to believe it was D.31-A?"
[D]
"The entire team had been torn apart and stapled to a concrete bunker with steal poles through their chests and their power systems removed. The working theory is that the blast may have ... damaged ... D.31-A's hardware and left them to go-"
[???]
"On a five-year-long murderous rampage of Institute assets, including research centres, 23 mercenaries, 12 staff members on the field, and 18 Courses?"
[D]
"... Look, it's been months since we've heard from her, and this speculation that she is helping the railroad is preposterous. It's more than likely that her power core has started to falter, and any information on the institute has been damaged in the process."
[???]
"Which brings us to the point of this interview: to uncover the lack of oversight that led to a hostile agent that we cannot stop with information on our most sensitive security protocols. What makes you so sure that information has been destroyed?"
[D]
"Because I built her [REDACTED] and if she still had access to our location, our relay, and our defences, we would have been dead a long time ago..."
[INTERVIEW END]
--
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here's something no one asked for: bats fallout 4 au
cass: made as an institute courser and the best of the best with a perfect clear record until she was ordered to execute a traitor and she bounced, she drifts for years anywhere and everywhere, eventually ending up in goodneighbor and through Coincidences into the office of one Barbara Gordon
babs: a doctor in goodneighbor specializing in human/machine interface and neurobiology, aka railroad agent oracle she and her partner Dinah run the memory den, part therapeutic establishment part front for synth liberation activities Babs helps deprogram synths and let them lead normal lives
Jason: he was taken into bruce's vault after his parents died, he was born human but turned into a ghoul thanks to a near death experience and a radiation bath, by the time we meet him, he's a drifter blown into goodneighbor hiring out his services as a merc, steadily moving in organized crime through some maneuvering
duke: a psyker (kinda like the forecaster if you played NV), he has the ability to see into the future if he concentrates, however it leaves him with huge migraines, his parents went missing after a raider attack and he joins the minutemen (honestly what is more MM than WAR) to try and find them
steph: both she and her mom are prewar ghouls (all of the cluemaster stuff still happens but he doesn't survive the bombs in jail), they used to live in diamond city until all the ghouls got kicked out, they lived in goodneighbor for a time, with steph working at the local clinic, run by leslie, eventually they both moved north to the slog (a settlement run by ghouls in an old swimming pool) when crystal wanted to get clean, steph works there as basically the town doctor
tim: (spoilers for a ten year old game but:) kinda like synth shaun he is a permanently stuck at the age of like ten, still a tech genius but like.... litol (did I say this just cause I thought it was funny.... yes)
alfred: a fuckin mr handy
bruce: vault dweller that imprinted on said mr handy like a duckling after his parents died
dick: you can literally keep his backstory intact and he makes perfect sense, haley circus is just from new vegas, after his parents murder he joined up with lyons pride and moved east with the brotherhood of steel, when the new elder rose to power after the lyons' death dick started to see the writing on the wall of fascism and jumped ship leaving that life behind, joining up with duke's new and improved MM to protect people from people he swore brotherhood to
damian: obv still bruce and talia's kid, talia is a pre war scientist and businesswoman, keeping herself and her half siblings alive and young as long as they keep their father and his weird artifact locked up. damian grows up in the closest thing to pre war luxury the post apocalypse has to offer. Eventually he wants to go out and see the world, meet his dad, write a guide to wasteland fauna. talia hires jason to guard him so he stops trying to rush down feral ghouls with a sword.
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