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{Spoilers-Theory} Old Gods = Elvhen Gods Part 3 1/2
Originally posted 1st April 2024
I must apologise for the delay -- RL got away from me but I'm back for Part 3! Buckle up because we are going to deep dive into the deepest roads of the fade where Epiphany dwells.
I had planned on delving headlong into the coincidental similarities between the Old Gods and Evanuris and positing my own individual matches, citing connections and contradictions for each however I believe there is still much more contextual evidence to support and weaken the theory before that so...welcome to Part.3
Recap for Part 2:
Solas personally does not consider himself one of the Evanuris.
Mythal was considered one of the Evanuris. One of the best of them.
Honourable mentions:
Evanuris and The Forgotten Ones
{Elvhen, God-Spirits and the Maker}
Gaider and the BioWare team have outdone themselves with the creation of such a diverse and complex setting as Thedas. Codex entries give us passive insight and world-building without the use of exposition and railroading the storyline – allowing us to consume the information at our own leisure. It's within these Codex entries that we find the most worldbuilding and contextual information rather than the narrative of any given instalment with the Dragon Age franchise. Creatives have used RL events, religions and mythologies as the basis for fictional works for hundreds, if not thousands of years. Dante’s Inferno could be considered one of the earliest known self-insert fanfics in the modern era. George RR Martin’s A Song of Ice and Fire has many parallels with numerous mediaeval historical events, including but not limited to the Hundred Years War and the War of the Roses.
[Illustration of ‘The Hero’s Journey’ from Wikipedia; here]
The monomyth itself describes the common heroic narrative and cannot at all be directly connected to the multiple religions that it is present in, surely? In essence - no. The ‘Hero’s Journey’ formula is perhaps older than organised religion and as old as the human race itself, and its presence is so widespread is perhaps a product of the great global journey as modern humans migrated out of Africa.
The monomyth is an example of something pre-existing being adopted and adapted by multiple cultures. In the ancient world, this also included adopting and adapting deities, especially if their roles were similar. Perhaps evolving from the same root, as observed by the Roman and Greek pantheon?
If we look at RL mythologies and how they evolved we can perhaps gather some insight into how Thedosian cultures and mythologies evolved outside of canon information garnered from in-game codex or literature.
Polytheism has two subcategories; hard polytheism and soft polytheism. “Hard” polytheism is the belief that all deities are distinct and separate rather than considered to be archetypes or personifications. “Soft” polytheism, also known as omnitheism, posits that different gods may either be archetypes, personifications of nature, or essentially the same god but interpreted differently by different cultures.
If the Old God = Elvhen God theory is proven to be true, this would be a case of omnitheism.
Apart from the Old God = Elvhen God theory, soft polytheism is prevalent in Thedas and Dragon Age. This is seen in human tribes that either predate and/or fall outside of the Andrastianism and the Chantry, especially the Avvar and Chasind as their practices have endured into the Dragon Age.
The Avvar and Chasind are sister cultures, both descending from the ancient Almarri before splintering off into the Frostbacks and the Korcari Wilds, respectively. As sister-cultures they have diverged and evolved unique practices, however they both come from the same root and retain similarities, most notably the shamanistic traditions and shared spirit-gods such as Korth the Mountain-Father, The Lady of the Skies and Hakkon Wintersbreath.
Although it has been previously alluded to in codex entries, the Jaws of Hakkon DLC for Inquisition gave us a first-hand experience of enduring ancient human customs as practised by the Avvar and how spirits and magic play an integral part in their traditions.
The three principal gods of the Avvar; Korth the Mountain-Father, Lady of the Skies and Hakkon Wintersbreath would be considered personifications of nature. Korth = Earth. Lady of the Skies = Sky. Hakkon = Winter/War.
Amund, the Sky Watcher we encounter in the Fallow Mire in the Inquisition base game has this to say about your encounter after defeating the Avvar and rescuing the agents:
Sky Watcher: Is this why the Lady of the Skies led me here? To help heal the wounds in her skin?
This dialogue compounds the personification aspect of soft polytheism of the Lady of the Skies, and by extension the entirety of the Avvar pantheon and how the Avvar perceive lesser spirits. It can only be assumed that the Avvar believe that all spirits - at least benevolent spirits that aid the Hold - are gods as per The Augur’s dialogue in the JoH DLC:
General: What was that? Those spirits? Inquisitor: Did you just… introduce me to spirits? Augur: The gods of the hold clamoured to see you. I obeyed, for I am their voice and their augur. And if I didn’t show you off, they’d hound me for months.
General: You said I “blaze like fire”? Inquisitor: What did you mean when you said I blaze like a fire? Augur: How do you think you appear to the gods of the Fade? To those beyond the Veil, your hand burns like the watchman’s bonfire.
Confused: Spirits see me? All the time? Inquisitor: Are you saying every spirit in the Fade knows where I am? Augur: Only those nearby, but thoughts spread quickly among the gods.
The very nature of spirits is hard to define due to how little we know, either due to erasure or conflicting information, and how integral they seem to be to the Fade and the various cultures in Thedas.
Spirits are denizens of the Fade and are formed by reflecting the material world through the narrow lens of its nature. A spirit’s nature can be nearly anything; compassion, wisdom, justice, valour, faith, choice etc. Most negative emotions; despair, envy, desire, rage, terror etc. are nowadays considered demons. Demons are typically created when a spirit's nature cannot be fulfilled and is therefore corrupted, although Solas explains it best in dialogue. The dialogue will be a mix of freely triggered conversations between the PC (Female Lavellan)/Solas and Solas’ personal quest dialogue branches, so I will try to keep them in chronological order of availability.
Herald: I’d like to know more about the Breach. Solas: Simply put, it is a tear in the Veil between this world and the Fade, allowing spirits to enter the world physically. Small tears occur naturally when magic weakens the Veil or when spirits cluster at an area that has seen many deaths. Herald: I’d like to know more about the Veil. Solas: Circle mages call it a barrier between this world and the Fade. But according to my studies in ancient elven lore, that is a vast oversimplification. Without it… Imagine if spirits entered freely, if the Fade was not a place one went but a state of nature like the wind. Option 1: That sounds marvellous. Herald: It sounds like it would be wonderful. Solas: And dangerous, but… yes. A world where imagination defines reality, where spirits are as common as trees or grass. Instead, spirits are strange and fearful, and the Fade is a terrifying world touched only by mages and dreamers. I am glad that I am not alone in seeing the beauty of such a world, along with the obvious peril. Option 2: That sounds strange. Herald: I don’t know if I can imagine that. Solas: Try. Imagine if spirits were not a rarity but a part of our natural world like… a fast-flowing river. Yes, it can drown careless children, but it can also carry a merchant’s goods or grind a miller’s flour. That is what the world could be, if the Veil were not present. For better or worse. Option 3: That sounds dangerous. Herald: We’ve got enough trouble with demons already. Solas: But would they still be demons? Or would they be part of our natural environment like… a fast-flowing river? Yes, it can drown careless children, but it can also carry a merchant’s goods or grind a miller’s flour. That is what the world could be if the Veil were not present. For better or worse.
This conversation tree is available from Haven and focuses more on the Breach and Veil, however, we do find out later in Trespasser that the Veil is an artificial construct of Fen’Harel’s design and we must take into account its influence on spirits and demons, even the very Fade itself. What we later come to know is that Solas is describing not what the world could be but rather what the world should be without the Veil’s influence upon Thedas and the Fade.
Herald: I’d like to know more about demons. Solas: Your Dalish say that demons hate the natural world and seek to bring their chaos and destruction to the living. Solas: But such simplistic labels misconstrue their motivations and, in so doing, do all a great disservice. Spirits wish to join the living, and a demon is that wish gone wrong. Option 1: Can we change that? Herald: Is there a way to coexist? To live with them, if not in peace, at least without such active confrontation? Solas: Not in the world we know today. The Veil creates a barrier that makes true understanding most unlikely. But the question is a good one, and it matters that you thought to ask. Option 2: I don’t believe that. Herald: I doubt those things pouring out of the Breach wanted to join the living. Eat, maybe. Solas: Of course demons are destructive. This world is illicit and unnatural for them. They fight to gain entrance, and when the rules of this world do not mirror theirs, they lash out. Tragic, but not evil. Option 3: I don’t care. Herald: It doesn’t matter why they attack us. Solas: Of course it does. The dog that bites you because it is rabid is not the dog that bites you because it is starving. You may kill either, but one is just a few scraps of meat away from being your faithful servant.
Again, this conversation is available from as early as Haven. ��Spirits wish to join the living, and a demon is that wish gone wrong.” is a line that sticks with me, as it's often the dialogue branch I choose, and it explains the difference between spirits and demons without the use of metaphor or allegory. The other options use metaphors but do illustrate the need for fluid thinking and adapting to the circumstances of any given situation when dealing with a spirit.
[Memory transforms into a Pride Demon from Dragon Age: Absolution]
With that being said it can be assumed that spirits are the default state, and demons are the ‘altered’ state, the antithesis. But that oversimplification doesn’t explain the existence of wisps and the other states of being that a spirit can enter, as Solas explains in dialogue in his personal quest All New, Faded for Her.
Solas: You were a true friend. You did everything you could to help. I could hardly abandon you now. Inquisitor: I’m here for you. (Flirt) (Female Elf PC) [Investigate.] 1. Where were you? 2. What is death like to spirits? So it isn’t really dead? (Special) (Triggered by previous) Investigate, Option 1: Where were you? Inquisitor: Where did you go? Solas: I found a quiet spot and went to sleep. I visited the place in the Fade where my friend used to be. It’s empty, but there are stirrings of energy in the Void. Someday something new may grow there. Investigate, Option 2: What is death like to spirits? Inquisitor: What happens when a spirit dies? Solas: It isn’t the same as for mortals. The energy of spirits returns to the Fade. If the idea giving the spirit form is strong, or if the memory has shaped other spirits, it may someday rise again. Investigate, Option 2, follow-up: So it isn’t really dead? Inquisitor: You’re saying your friend might come back? Solas: No, not really. A spirit’s natural state is peaceful semi-existence. It is rare to be able to reflect reality. Something similar may reform one day, but it might have a different personality. It would likely not remember me. It would not be the friend I knew.
The knowledge we can garner from Solas is unique, as he’s an ancient elvhen, and therefore it predates the chantry and lacks censure. Wisdom’s demise is tragic, and although something in its place will reform it will not necessarily be the same. That begs the question; is a clone the same person? Genetically they are identical but they lack the same personality characteristics and experiences that have shaped and defined them then are they fundamentally two different entities?
Solas believes it to be so; the same locale in the Fade, the same knowledge and memories could shape the energies but if the fledgling spirit lacks the memories of their friendship, those experiences they shared, then this newly sentient spirit would be a stranger. Even if this new spirit retained their memories, would the trauma of their predecessor’s demise fundamentally alter their personality?
Solas’s responses between Option 1 and Option 2 leave it open for either to occur; that a new spirit of wisdom will form or his friend will reform; ‘it may someday rise again’.
It is open for interpretation, however, there is evidence that individual spirits can linger and retain their sense of self after their demise.
"A great deal is made of the most powerful demons, those that create abominations and those that have changed the history of Thedas. It is often forgotten that not all demons are such awe-inspiring beings. Some that break through the cracks in the Veil into our world are known as wisps, a sliver of a thought that once was. A wisp is a demon that has lost its power; either it has existed in our world for too long without finding a true host or it has been destroyed—often, so we've found, by other demons. What remains of its mind clings tightly to the one concept that created it—a hatred of all things living. While its ability to target a living creature is limited, these wisps often mindlessly attack when encountered in the Fade. In the living world, they often have been known to maliciously lure the living into dangerous areas, being mistaken for lanterns or other civilized light sources. This does, however, seem to be the very limit of their cunning." —From the journal of former Senior Enchanter Maleus, once of the Circle of Rivain, declared apostate in 9:20 Dragon Age
The codex entry for wisps in DAO, is unlocked after defeating a wisp wraith. Due to the codex author we must take it with a grain of salt, even though the Rivaini are more liberal they are still influenced by the Chantry, so do we choose to believe that wisps are only the remains of ‘malevolent’ demons or is it a state of being that all spirits can enter?
Are wisps solely the remains of ‘that once was’? The short answer is; that we don’t really know. The Wraith codex entry in DAI has this to say:
Like wisps, wraiths are sometimes thought to be the remains of spirits or demons that have been destroyed. They cannot shape the Fade around themselves, nor are they capable of mimicking forms they see in the minds of dreamers as many weaker spirits do. Instead, they are the scavengers of the Fade, dwelling in the shadows of stronger beings, feeding on scraps of thought and emotion. —From Beyond the Veil: Spirits and Demons by Enchanter Mirdromel
Now we know from World of Thedas Vol. 2 that the book quoted in the wraith codex is canon to Thedas and is ‘Chantry approved’. If we compare the information between the wisp and wraith codex, we can see that they both agree that wraiths and wisps are thought to be ‘the remains’ of spirits or demons and lack any true power to exert their will upon the Fade.
Gathering his magic, he reached his mind across the Veil and summoned a spirit through. It was tiny, a wisp of a creature with barely any consciousness to call its own. The shimmering orb hovered over the palm of his hand, its magical hum tickling the hairs on the back of his neck. “I need you to be quiet,” he whispered. “You can do that, can’t you?” The wisp bobbed excitedly and dimmed. He barely even saw it now. Tossing it up into the air, he sensed its excitement as it floated out into the commons. Even such a small spirit took great joy in coming into the real world. They found the oddest things of endless fascination; a wooden chair, a piece of steak, a feather. Left to its own devices, a wisp would bob around random objects for hours, making strange trilling noises as it explored its environment. The templars frowned on the use of even such benign spirits, although it was not strictly forbidden. The best healers, after all, summoned spirits of compassion to assist them. Such spirits did not linger and immediately returned to whence they came, but the Chantry looked upon any who had the talent to contact them with suspicion - such as himself. Still, it had its uses. [Excerpt from Dragon Age: Asunder. David Gaider. Pg. 58.]
In Asunder we see Rhys summon a spirit, it is described as ‘a wisp of a creature’, so is it a wisp or a spirit or are they interchangeable? Is a wisp just a spirit or demon that lacks a complex consciousness? What we do know, thanks to more recent Dragon Age media such as the novels that I am referencing, is that wisps can be summoned and they can be bound, and therefore follow the same laws as spirits and demons. In the short story The Dread Wolf Take You, from the Tevinter Nights collection, a Mortalitasi has bound what has been described and referred to in dialogue as a wisp.
“Interesting to see both Dalish and city elves working with this… thing.” The Mortalitasi grimaced, and then her eyes snapped down to her stirring stick, still moving of its own accord in her wineglass. “I see specks at the bottom, wisp.” Her voice held a warning, and the stirring stick jerked and moved faster. [Excerpt from Dragon Age: Tevinter Nights. The Dread Wolf Take You, Patrick Weekes. Pg. 491]
This wisp has been bound to a stirring stick to animate the object, a simple task, something that Rhys in Asunder mentions that is within a wisp’s capabilities.
At once, we were awake, back in the cavern, and its walls shook and cracked, and then a rift of green light rent the ceiling open above us and the demons that had accompanied the Dread Wolf burst into the world in righteous fury, shining warriors with blades forged from the raw Fade itself, and behind them, dimly visible through the crackling light, the shadow of the beast itself, from whose slavering jaws came the final words, roared not in anger, but with quiet contempt. “FROM THIS MOMENT, SHOULD YOU EVER BIND A SPIRIT, THEN YOUR LIFE IS MINE.” The hypocrisy almost made me laugh. The Dread Wolf forbade use from binding spirits, but why would these lesser demons attack us if not because the Dread Wolf bound them? They might have looked like spirits of Valor or Justice to the untrained eye, but I assure you, no kindly spirit would tear into us as these creatures did. [Excerpt from Dragon Age: Tevinter Nights. The Dread Wolf Take You, Patrick Weekes. Pg. 496-497]
Later in The Dread Wolf Take You, in The Mortalistiasi’s Tale we have ‘The Dread Wolf’ declare that if the Mortalitasi were to bind any spirits from that point on then their life is forfeit. This threat comes to pass later in the story and Solas releases the wisp/spirit from the stirring stick.
So we have gathered that although wisps and wraiths are ‘sometimes thought to be the remains of spirits or demons that have been destroyed’, they could potentially be the stirrings of a consciousness of a newly formed spirit? The latter has no basis other than the supposed ‘life cycle’ of a spirit in Solas’ dialogue in All New, Faded for Her, but it could be the reforming of a pre-existing consciousness. It would seem that spirits are immortal, akin to the mythological phoenix.
The franchise does have an instance similar to that of a reformed spirit regaining its consciousness. Mythal.
We discover in the main quest, The Final Piece, that Flemeth is Mythal or more accurately that Flemeth is Mythal’s mortal host. I will be referencing dialogue trees for a world state that has an Old God Kieran and the Elven Inquisitor drinks from the Well, with the help of The Genitivi Chronicles.
Inquisitor: You can’t be Mythal! That’s not possible! Flemeth: (Laughs.) Explain to me, dear (girl/boy), why I cannot be what I am. 1. I know what Mythal was. (Special) (If Elven PC) 2. You’re not even elven. 3. You’ re no god. 4. Mythal is long dead. Option 1 Inquisitor: Mythal was the goddess of justice. I’ve seen the statues. She…Flemeth: Was one of the People. Yes, indeed. Option 2 Inquisitor: Mythal was an elven god. You, you’re… Flemeth: Human? Flemeth laughs. Flemeth: Not a word many have used for me in a very long time. Option 3 Inquisitor: I’m supposed to believe that you’re some kind of god? Flemeth: Clearly not the sort you had in mind, hmm? Option 4 Inquisitor: Whatever Mythal was, she died long ago. Flemeth: So she did.
Option 1 and Option 2, have the characters confirm what we can deduce by observation. Mythal was elvhen. Flemeth is (or was) human. Option 4, on the other hand, confirms what Abelas had claimed in the Temple of Mythal that Mythal had been murdered, unlike the Dalish legend that she was banished to the Beyond with the Evanuris.
That confirmation that Mythal had died is crucial, and I will explain as to why later. The conversation that takes place within the Fade (as per the Old God Kieran world state) between Mythal, Morrigan and the Inquisitor is illuminating.
Flemeth nudges Kieran, and Kieran rushes over to hug Morrigan. Kieran: I’m sorry, Mother. I heard her calling to me. She said now was the time. Morrigan: I do not understand. Kieran returns to Flemeth’s side. Flemeth: Once I was but a woman, crying out in the lonely darkness for justice. And she came to me, a wisp of an ancient being, and she granted me all I wanted and more. I have carried Mythal through the ages ever since, seeking the justice denied to her. 1. She’s inside you? 2. This is too much. 3. Maybe that was a demon. Option 1 Inquisitor: Then… you carry Mythal inside you? Flemeth: She is a part of me, no more separate than your heart from your chest. Option 2 Inquisitor: You can’t expect us to believe that. Option 3 Inquisitor: That could have been a demon, lying to you.
…crying out in the lonely darkness for justice. And she came to me, a wisp of an ancient being… I have carried Mythal through the ages ever since, seeking the justice denied to her. Now this dialogue is either a great big fat red herring or it seems like Mythal is acting eerily similar to a destroyed spirit that has clung on and reformed into a wisp, hmm?
Flemeth: What do the voices tell you? The Inquisitor closes their eyes, listening to the whispers. Inquisitor: They say you speak the truth. Flemeth: But what was Mythal? A legend given name and called a god, or something more? Truth is not the end, but a beginning. Flemeth: So young and vibrant. You do the People proud and have come far. Flemeth: As for me, I have had many names. But you… may call me Flemeth. 1. Will you help us? 2. Am I your servant now? 3. What do you want? 4. Why stay secret? (Investigate) (Non-Elven PC) 5. You’re Morrigan’s mother? (Investigate) (Elven PC) - I need to understand. (Investigate/Special) (Triggered by either previous question) 6. The elves needed you. (Special) (Elf PC) 7. I know who Flemeth is. (History) Option 1 Inquisitor: I presume you know what we’re up against. Flemeth: Better than you could possibly imagine. Inquisitor: So will you help us? Flemeth: Once I have what I came for. Flemeth looks at Kieran. Option 2 Inquisitor: So must I serve you now because I drank from the Well? Flemeth: (Chuckles.) Is that how you see yourself? A servant? I have no commands for you. Not yet. Morrigan: Then what is it you want? Flemeth: One thing, and one thing only. Flemeth looks at Kieran. Kieran looks to Morrigan. Kieran: I have to go now, Mother. Option 3 Inquisitor: So you lured us here. What do you want? Flemeth: One thing, and one thing only. Flemeth looks at Kieran. Kieran looks to Morrigan. Kieran: I have to go now, Mother. Option 4 (Non-Elven) Inquisitor: If Mythal is within you, why not reveal yourself? Flemeth: And to whom should I reveal myself? Inquisitor: To the elves? To everyone? Flemeth: (Laughs.) I knew the hearts of men even before Mythal came to me. It is why she came to me. They do not want the truth, and I… I am but a shadow, lingering in the sun. Option 5 (Elven) Inquisitor: Then you’re Mythal and Morrigan’s mother? Morrigan: As well as a witch who prolongs her unnatural life by possessing the bodies of her daughters. Flemeth: That’s what you believe, is it? Morrigan: I found your grimoire, and I am no fool, old woman. Flemeth: (Chuckles.) If only that were so. My daughter ran from me long ago. I’ve let her be… until now, it seems. Option 5 (Triggered) Inquisitor: If Mythal is within you, why not reveal yourself? Flemeth: And to whom should I reveal myself? Inquisitor: To the elves? To everyone? Flemeth: (Laughs.) I knew the hearts of men even before Mythal came to me. It is why she came to me. They do no want the truth, and I… I am but a shadow, lingering in the sun. Option 6 Inquisitor: If Mythal is a part of you, why haven’t you helped us? We’ve called to you, prayed to you… Flemeth: What was could not be changed. Inquisitor: What about now? You know so much… Flemeth: You know not what you ask, child. Option 7 (If Elven) (History) Inquisitor: I know the name “Flemeth.” My people call you Asha’bellanar, the woman of many years, and speak of your legend. Inquisitor: It says, long ago, you left your husband for a lover. Your husband then tricked you, killed your lover, and imprisoned you. Then a spirit came to offer you vengeance. Mythal–that’s what you spoke of. Flemeth: One day, someone will summarize the terrible events of your life so quickly. But, yes, I was that woman. That is how my tale began. Inquisitor: Flemeth appears in other legends, helping heroes for reasons of her own. Flemeth: I nudge history, when it’s required. Other times, a shove is needed. (Chuckles.)
The initial dialogue tree after discovering that Flemeth is Mythal is a minefield of information that needs to be pieced together, it is such a shame that this tree cannot be exhausted and you must choose a branch. Option 1 has me curious, as this is during the Breach Crisis, the danger that Corypheus poses with his plan to assault the Black City with the aid of the Orb of Destruction, it seems that Flemeth is familiar with what? Corypheus? The Blight? The Orb? The Veil?
Option 2 and Option 3 offer little, except to reaffirm Flemeth’s interest in an OGB Kieran and that she now has control over the person who has drank from the Well of Sorrows.
Options 4 and Options 5 are dependent on the race of the Inquisitor. Option 4 leaves us with more questions after Flemeth answers the PC cryptically. What is not mentioned in this branch is Flemeth is known to the Dalish as Asha’bellinar, the Woman of Many Years, if you trigger the Investigate - History option, aka. Option 7 then your PC regurgitates the legend of Flemeth and in my personal opinion, organically triggers Morrigan’s mention of how she, wrongly, believes Flemeth extends her life. ‘Then a spirit came to offer you vengeance’, this reaffirms the theory that whatever Mythal is now could be considered a spirit or a demon, depending on how we classify vengeance.
But that begs the question: are the Elvhen spirits made flesh?
Part 3 has been split up into multiple parts as it grew into a monster. Stay tuned for Part 2/2!
#Bor-Dirth'ena#dragon age#spoiler warning#dragon age theory#tevinter old gods#evanuris#elvhenan#BDTinFoilTheories
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‘why would venatori (elf racist tevinter slavers) follow the elven gods?’ idk man, maybe it has something to do with lusacan and razikale, two old tevinter gods they praise in the game.
#PLEASE THE ANSWER IS RIGHT THERE. THEY ARE FOLLOWING THEIR OWN OLD TEVINTER GODS.#the evanuris literally taught humans magic and helped found the imperium. why do you think its so similar to elvhenan#venatori want the ‘old’ tevinter back. elly and ghilly are literally their old gods who helped founding that version of tevinter#and they want the entire world to be like that.#why WOULDNT they follow them. the evanuris dgaf about elves either way#da#dragon age#dragon age: the veilguard#datv#datv spoilers#veilguard spoilers
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Dragon Age Iconic Patterns: The Sun
In this post I will try to extensively gather all the sun-based or sun-like imagery that we find in all the games of Dragon Age. From the most typical ones to those which may seem obscure or with a hidden allegory/design. I will qualify their resemblance with the Sun symbol as Strong, Weak or other.
This post contains the following symbols
Chantry Sunburst
Elvhenan Culture: Sun symbol among the Evanuris
Elvhenan Culture: Asterisk Symbol and Elvhenan Doors
Elvhenan Culture: Golden Ring
Elvhenan Culture: Crappy Sun
Elvhenan Culture: Elgar’nan and Sylaise
Elvhenan Culture: Murals
Tevinter Culture: Green Star
Tevinter Culture: different decorative elements
Dwarven Culture: Fairel and Dwarven art
Ferelden Culture: The Sun Face and the geometrical Sun
Grey Wardens and the Sun
Avvar and the Sun
Flemeth
Qunari, Par Vollen, and the Solium Constellation
DAO design
Free Marches Rural Areas
[This post belongs to the series “Analysis and speculation of Statues”]
[Strong] Chantry Sunburst
The most typical one that appears in DA series is the Sun or Sunburst with wavy rays, repeated so much along the games that we can identify it immediately. It’s the unequivocally symbol of the Chantry. We found it in many versions, and it represents the “dawn” with the idea of hope and “new beginnings”, but also the fire that “purified” Andraste in her pyre to let her ascend to the Maker’s side. In the posts of Andrastian Art [Andrastian Design: Stained Glasses], we also find that “balls of fire” [which can be interpreted as a Sun in another way] are shown to represent the Maker or the Faith in Him.
Andraste’s single spiked helm seems to be inspired in a single sun ray, at least this is what an illustration in the Chant of Light [book of World Of Thedas] seems to suggest.
In general, most of the representations of the Chantry Sun have 16 rays.
The same sun-like symbol appears in its Tevinter version when we see the Imperial Chantry; the only difference with the Orlesian one is that the Tevinter Sunburst has straight rays.
As a detail, in DAO, we had the typical representation of the wavy sunburst present in some strange devices of Tevinter origin, for example, the ones we found in [Brecilian ruins], while the main Church in Denerim, or in Haven, display spikes that, more than resembling a sun, look like thorns or even a thorny vine. This may be a consequence of an original plan in linking, design-wise, the chantry symbology with the thorny vines that represent the Blight or the Darkspawn [As we explained in the section “Non-mural symbol: Thorny vines” from Murals in DAI: Basics], or merely it was a limitation of the design of the game, as we know DAO suffers from.
We also know that tranquils should display this symbol on their foreheads, burnt with lyrium, but as we saw along DAO, none of them had it. Later we were informed that the devs had problems to add this mark on the npc, therefore, it was never shown until DA2. When it comes to this symbol, it is interesting to see that tranquils carry the metaphor of “a Sun burning their minds and emptying them”, which may or may not be related with Dwarves and their fear to the Sun and potential relatinship of Elgar'nar shoving a fire ball into their underground lands [More details of this concept in Deep Roads [DLC Trespasser]: Lower Walkways in particular with the codex Torn Notebook in the Deep Roads,].
[Strong] Elvhenan Culture: Sun symbol among the Evanuris
Strangely close to the Chantry Sunburst symbol, we find the “half” sun symbol [tagged along the blog as Sun-head creature] in what we suspect was one of the ancient primordial dragon symbols that some Evanuris took over when they claimed Divinity [for more context, read Attempt to rebuild Ancient Elvhenan History]. It’s hard to say which Evanuris took control of this symbol, but we know there is a clearly sun-like symbol present in the Crossroads of the DLC [as a statue, check The Crossroads [DLC Trespasser]: Entrance] and in the Shattered Library [as an Eluvian, check Shattered Library; Entrance and Courtyard]. With the release of the Vinyl, we also discovered and reinforced the hypothesis that this symbol belongs to or was co-opted by an Evanuris [read Speculations about the Vinyl Art for details] thanks to the image of an elf wearing a hat with that shape.
A consistent detail of this image is that it’s a half-sun with exactly 7 rays.
[Weak] Elvhenan Culture: Asterisk Symbol and Elvhenan Doors
If we extend this imagery, and check other symbols that may look similar to a sun, we find the ancient Elvhenan Doors [Elven Ancient Shard-based door], which top displays a pointy sun of 8 rays that may or may not be related to the Asterisk symbols [also related to the Titan’s core, which I talked about in the post of Murals “The Death of a Titan”]. In the way the door gets illuminated when activated also makes us see a “circle” in it that can be loosely related to the “Golden Ring shape”. More details about this ring will be treated below.
This strange sun on the ancient door also makes us think in the Asterisk Symbol [made of 8 points], which lays at the centre of the yellow mosaic, which may be related to the core of a Titan [asterisk of 8 points too]. The link is immediate when we see that this asterisk is outlined by a shape that looks like a star or a Sun, inside a big ball with triangular-shape ends. This same symbol appears in the last Trailer of DA4, behind Solas, when he is presented like an Hermit, mysterious, apostate mage. Around this “sun” we can make out several concentric lines that may refer to a “Golden Ring”.
The Asterik symbol also appears in murals such as “The Creation of the Veil” or “The Death of a Titan”, which allowed us to relate them with the core of a Titan and its immense power of "making real what you imagine"reinforcing the reality", but this symbol also appears in a corner of Solas’ tarot card.
The yellow mosaic also has some shapes at the four corners that may represent eluvians or something related to Mythal. In the mural of “the Temple of Mythal” from “The actions of the Inquisitor”, we see that Solas draw a particular star of 8 points inside a door frame that resembles this “eluvian outline”, but it’s also the shape of the doors of the Temple of Mythal which represents Mythal herself in her dragon shape. All these symbols seem to reinforce the idea we explored in “The Death of a Titan”: Mythal seems to be related to the core power of a Titan represented by an asterisk that evolves into a golden ring and into a sun.
As I repeated several times in Speculations about the Vinyl Art, at times, we find some hints where stars or balls of fires [also understood as suns] are related to Mythal and Elgar’nan, making us suspect that, maybe, Mythal and Elgar’nan share a nature similar to Falon’Din and Dirthamen’s: apparently, the same creature with two different aspects from them. If this were the case, associating Mythal with the Sun would make sense, and it would also explain why, if Elgar’nan was so central in the Elvhenan culture, there are so few representations and statues of him, while Mythal overwhelms it.
[Weak] Elvhenan Culture: Golden Ring
During the last trailer of DA4, we see Solas turns into the Black Dread Wolf as a sun in the background becomes a moon [single golden circle] and later, it separates itself into concentric rings, that may or may not be related to the “Golden Ring” so deeply entangled with Elvhenan culture. Thanks to this imagery, we may relate the Sun to the Golden Ring [specially if we consider that the mural presented in Nation Art: Elvhen displays the yellow ring in a position that may be considered “the sun”, but also the "authority/power above"]
We need to remember that the Golden Ring’s presence is always associated with control, power, and occasionally to Mythal and Dirthamen. In the mural of the “zombie elves”, it’s above all of them, and due to this position, it could be interpreted like a “sun” or moon upon the controlled, zombified elves. But I’m not too convinced in this interpretation, since we already explored in posts such as: Nation Art: Elvhen, Exalted Plains: Ghilan’nain’s Grove and the Dead Hand, DLC: Jaws of Hakkon - Frostback Basin, Elvhen Tomb, Ancient Elven codices; Fen’Harel’s mountain ruins, The Crossroads [DLC Trespasser]: Elven Mountain Ruins; Vine-covered Tower, Murals in DAI: The Death of a Titan, and Speculations about the Vinyl Art that this ring was more related to control, power, or even forced change/shape in some cases. Due to its power or potential knowledge, it's also associated to Dirthamen Owl [which also could be Andruil's owl according some inconsistencies in the same Unreliable Dalish legends].
On the other hand, it’s never clear if this symbol may have morphed into a sun along the ages with the loss of memory that the Elves had throughout generations when they lost their immortality. However, I tend to consider that this Golden Ring may have changed into a Sun when it entered in contact with human groups, in the same way that I see the story of Fen'Harel gave enough context for humans to create the Maker myth based on him, potentially during the time of Halamshiral [for more details, read The Chantry and the Mythology of the Chant of Light]
This ring also appears in the last scene of DAI, when we defeat Corypheus, showing Mythal inside it, as bits of red lyrium sprout around it. This can be related to many speculations done in Speculations about the Vinyl Art, where we can conclude that another fragment/part of Mythal is still trapped in the Black City, corrupted, and contained by an immense power that may have been used before by the rest of the evanuris to control their own people.
The Golden Ring has also been seen enclosing Elven Tree Statues and Elven Orbs, implying its relationship with elvhenan power and/or Mythal’s [after all, we know that Mythal took the power from a Titan from which elvhen orbs were developed, and trees are also her symbol, according her vallaslin]. It's worth noting that the only working orb we saw in the game was Mythal’s, so far.
[Weak] Elvhenan Culture: Crappy Sun
There is also a strange symbol that I called “crappy sun” in the ancient tablet we find at the entrance and deep into the tomb of Forbidden Oasis: Solasan Temple [along this blog I’ve tagged it as “Stone in Razikale-Ceremony-style”]. It’s hard to say if it represents a sun or a breach. It may be related to a sun similar to the one of the Elven Ancient Shard-based door that, later, Tevinter co-opted to turn into the several versions of pointy suns we see in Tevinter Pre-blight ruins, [let’s remember they were not Andrastian yet, and still they had this symbology in their buildings and elements because it may have been related to ancient dragons, or taken from another elvhen symbology during the time of the Dreamers since there are some proofs, such as the Tevinter Mosaic [Invasion], that may show that Tevinter had a better relationship with elves back then].
Maybe the original symbol was related to Elgar’nan, as we see in his mosaic, where he shoves down the sun into the earth, and its rays are wavy and a bit “crappy”. If this relationship is correct, maybe what Elgar'nan shoved into the Earth to destroy the dwarves/Titans was not a sun but a breach? Again, a very unlikely hypothesis.
This “crappy sun” also has 8 rays.
[Strong] Elvhenan Culture: Elgar’nan and Sylaise
Elgar’nan’s mosaic was interpreted in the post Evanuris, and basically shows an elf shoving down a Sun of wavy rays into the Earth. It’s easy for us to relate this image to the unreliable Dalish legend of Elgar’nan [read Elgar'nan: God of Vengeance]. Elgar’nan is presented here as the son of the Sun itself, who tried to burn all life on the Land out of Jealousy, so Elgar’nan vowed vengeance against his Father’s cruelty, and his rage won against the fire of the Sun. Then, “Elgar'nan threw the sun down from the sky and buried him in a deep abyss created by the land's sorrow.”
This story can be followed later in the post Emprise du Lion: Pools of the Sun, where we find another unreliable Dalish legend claiming that this place has spring waters because it was here where Elgar’nan shoved the sun into the Earth. I also made a link to Sylaise considering the Elvhenan arenas we can see in this region, the presence of Sylaise’s Shrine, and her thirst for being always competing with someone. These details can make us suspect that this Sun could have been Sylaise [so deeply related to fire, the sun, and also as angry as Elgar’nan according the Song to Sylaise].
It’s very worth noting that these two legends, said by different clans, claim that Elgar’nan pushed the Sun into the Abyss. Another detail we have to assume is that "Abyss", "Beyond the Deep Roads" and "The Void" seem to be one thing related to the places where the Titan sleep [or even inside the Titan themselves] instead of a strange dimensional pocket we never saw before. This links the Elvhenan with the Dwarven in what we speculated in Murals in DAI: The Death of a Titan.
With this relationship, we see again the Sun as a weapon of destruction and control.
[Weak] Elvhenan Culture: Murals
Murals present a red sphere with rays that may imply a Sun .
In the mural “The Creation of the Veil” [1], we find a red sphere inside a black one, making us suspect it’s the big evil released by the Evanuris that Solas isolated with the creation of the Veil. Around it, there are seven “bubbles” with similar “rays” in grey and golden colours that may imply “gates” that would allow us the access to the central “sun” or red sphere.
In the mural “The Death of a Titan” [2] we talked extensively about the asterisk symbol, its representation of a Titan’s heart and all that power associated with it, as well as with Golden Rings. The codex in here speaks of a red sphere that contains fury, and maybe all of this can be related to a sun, or better said, the other way around: a Sun as a sphere of fire, related to fury, and buried below underground to contain its destruction. This also brings us some similarities with the unreliable Dalish legends about Elgar'nan.
In the mural “Red Lyrium Idol” [3] we also commented how the image looks as if Solas were walking on a sphere of fire. It may be related to the red lyrium idol too. Here, we keep linking this idea of a “sphere of fire” as a potential Sun.
In the murals of “The actions of the Inquisitor” [4], we see several times that the red sphere associated with the big evil isolated behind the thick, impenetrable barrier of the Black City seems to be positioned in places that may allow a soft interpretation as a “sun”in the sky.
These symbols seem to gather more importance as we analysed the Vinyl Art, where we find the concept of the Eclipse [as an ominous symbol of Fen’Harel that covers and hides the Sun] and a lot of iconography of stars, which can be interpreted as “suns”.
[Weak] Tevinter Culture: Green Star
Pre-Blight Tevinter art has a “star” symbol that may be interpreted as a sun, specially if we consider that the inside of this green star displays the symbol of the elvhenan Golden Ring in red colour. However, it seems more likely to be a symbol representing the power that one can extract from the Breaches. The green colour helps in this interpretation and puts it a bit farther away from a sun interpretation than other symbols. However, it keeps linking the Golden Ring with the power of creating a Breach.
[Confusing] Tevinter Culture: different decorative elements
The rest of the symbols in Tevinter objects may have some relationship with the Sun. For example, we find doors, boxes, and columns decorated with an 8-pointed star [1] but we also find another one with 6 points in something that looks like a box [2]. The shape of an “hexagonal” sun of 8-pointy rays can be found as well in objects like the “scrying orb” [4].
Among the outfits, we find a 3-ray comb used by Tevinter women [3], which may be related to the sun-based symbol of an Old God [and potentially related to the corresponding Evanuris associated with it]. This symbol is a lot closer to the "Sun-head creature" we found among Elvhenan objects.
As a curious one, I will always point out the strange, hidden Sun figure that belongs to the Free Marches decoration that can be found at the entrance of the Inner Sanctum in Western Approach: The Still Ruins, Viridis Walk and Inner Sanctum.
I think it’s clear and safe to say that most of the sun-based symbols present in Tevinter culture [and previous to their conversion to Andrastian religion] may have been originated from the contact with the Elvhenan [during the Dreamer time where we can see less repulsion to Elvhen according the Tevinter Mosaics] or [most likely] with the dragons that may have been related to the Elvhenan, as I made the connection in the comic post The Missing.
[Weak] Dwarven Culture: Fairel and Dwarven art
The Dwarves, at least the ones in the Fairel’s ruins, may have some link with the Sun as well. In these ruins we find the same exact stone tablet we find in the Ancient Elvhenan tombs [1], which displays the “crappy sun” I commented above. Once again, it could be a sun but also a breach, so there is no much sense to keep focusing on it.
Another symbol to relate the Sun to the Dwarves may or may not be an old “Dwarven stone-paintings” we saw since DAO, which basically shows a dwarf working the stone [3]. Based on symmetry, we could assume that the triangles on the background are stalagmites, but if we stretch-out this interpretation, they could even be seen as a sun with its rays. It’s very unlikely, since it seems to be more a design resource to highlight the scene of the stone-painting, but for completion’s sake I think it’s worthy to keep it commented here.
However, this simple design allows us to interpret it in different ways: the spikes we see can be pieces of rock protruding from the ground and the Dwarf in it is mining them [as its original codex in DAO seems to imply], but also it could be understood as a quarter of a Sun peeking through the corner of the image as a Dwarf works tirelessly.
Later in DAI we are introduced to another piece of art of similar characteristics [2]. The building was never possible to be identified unequivocally, and in posts like “Architecture of Kirkwall : Gallows and Lowtown/Darktown” I related it to representations of Kirkwall or cities that may be similar to Kirkwall where the runecraft mastery of dwarves was used [and probably, it was a source of pride for these clans, who may have kept the achievement immortalised in a piece of art reproduced among the noble dwarven families]. This piece also shows a background very similar to the one in [3] that may be a representation of stalagmites or a sun, if it’s stretched-out enough.
Another strange symbol in the dwarven furniture is the one presented in some stone-seats: an elaborated metal image that shows thorny vines on or over a sun [4]. This symbol appears in many other parts of the game where there are dwarven rooms, but also in Arbor Wilds :Cradle of Sulevin where we can read the Vir Tanadhal, However, in this case, the symbol is not completely the same one than in the Hissing Wastes: Fairel tomb.
It’s hard to suspect if this is a mere reuse of assets, it has a lore-related meaning, or it’s just a reflection that the Dwarves and the Ancient Elvhen had a relationship quite ancient [as it shows the Elvhen tree and its dwarven, more geometrical style, that I’ve been pointing out since DAO in Orzammar]. We have to remember that the Ancient Elvhenan saw the dwarves as soulless creatures, workers of the “pillars of Earth” and worthless. However, I always claimed it was never clear if this was a reference to ancient Dwarves that were linked to the Titan deeply to the point that they became Sha-Brytol after the break of the link, or were related to more independent dwarves as the ones we see now, who have a sense of Stone, but can’t understand the Titan with the exception of some gifted ones [such as Valta].
Finally, the dwarves have an additional aspect related to the Sun in the very unreliable codex called Torn Notebook in the Deep Roads, Section 2. I wrote about this codex in a more integral way in Deep Roads [DLC Trespasser]: Lower Walkways. But basically an ex-Dalish elf [now a Qun converted] relates Elgar’nan’s fire [which another unreliable Dalish legend, Elgar'nan: God of Vengeance, claims he shoved the Sun into the Earth] to the fear to the Sun that Dwarves experience [Read the section Elgar’nan and Sylaise above]. This may have been a Dev’s choice to makes us aware that there exists a relationship between the Sun and the dwarves, even though there is no lore material that can make it clear enough.
[Strong] Ferelden Culture: The Sun Face and the geometrical Sun
In the Tryptich presented in Andrastian Design: Tapestry and Tryptich, we find three symbols on top of each part of the scene: the six-snakes that represent Tevinter, the golden city above all the image representing the Maker or the Chantry Religion, and over the section of Ferelden/Orlais chantry, a 8-pointed sun which rays look like triangles. Once again, the resemblance of this symbol with the elvhenan sun in the mural “Temple of Mythal” is remarkable [check the Temple of Mythal in “The actions of the Inquisitor”] or the sun shape in the elvhenan yellow mosaic or in the background of Solas in the Trailer of DA:D. This could come from different roots:
1- An Orlesian root, considering how much of the elvhenan influence it had during the time of the Halamshiral and the coexistence of humans and elves in the Dales for some years [to the point where inter-racial families were made, as it was hinted all over the Exalted Plains]. I spoeculated how the idea of the Maker may have been developed during this time in the post The Chantry and the Mythology of the Chant of Light
2- Another potential root is related to the Alamarri root, and therefore, linked to the Avvar: this sun may be a representation of the Lady of the Sky for the same reasons I will explain below in the Section Avvars and the Sun.
We can find similar icon in the book World of Thedas, where they show a unique Ferelden Tryptich [3], which top displays this symbol with a sun that even may have a shape of a Golden Ring within it. In either case, we know that this symbol later was part of the Ferelden Chantry, which sun is very pointy, as DAO showed it [see the first section in this post: Chantry Sunburst].
In DAI, we find in some small towns of Ferelden, a unique strange Sun with a crying face [1]. On it we see a bird and a squirrel. It’s hard to know exactly what this is, [check the post Nation Art: Ferelden], but maybe it can be understood as a representation of Andraste made by Ferelden culture mixed with some local animals and fables created as a mixture of cultures, similar to the tale that related Wyverns to Andraste [check the wyvern section in Dragon Age Iconic Patterns: The single spike].
There is also a fish drawn in the DLC of Hakkon on a fisherman shack [2], which displays a pattern that can be related to the “crappy sun” designs on its skin. Not sure what to make about it. The closest is that the Avvar represented this symbol as a way to reflect what they may have seen in the Isle of the Lady, where a big ancient breach have been there, open, since the time of Telana [read about this in “The Veil and the preservation of the Waking World” from the post Frostback Basin [DLC]: Miscellaneous ].
[Strong] Grey Wardens and the Sun
The typical symbol of the Grey Wardens involves a chalice that represents the Joining ritual. It always displays a Sun, and not any sun: it’s one with a strong resemblance to the Sunburst of the Chantry. Let’s remember that the Grey Wardens was and is an independent Order that doesn’t respond to the Chantry, and even more so: it was created before the existence of the Chantry, and before Andraste was born. So any quick explanation that this sun is present in this object due to some potential influence from the Chantry seem unlikely.
However, as I showed in Western Approach: The Still Ruins, Main Chamber and Hall of Silence, there are griffons with this same chalice that belonged to pre-Blight Tevinter, maybe remotely associated with Dumat in some ways [since they appear in a hall called “Hall of Silence”, and Dumat=Silence]. We know that the Joining, as a ritual of blood magic, came from the knowledge of Arlathan elves and Tevinter Mages during the desperate times of the First Blight when nothing seemed to stop the darkspawn and even slaying Dumat did not work the first time. Therefore, this Sun may have some relationship with the elvhenan, the Old Gods, or just the blood magic that allowed the creation of the Joining.
[Curious] Avvar and the Sun
The Avvar have a symbol that I always found very Sun-like due to its design and cultural concept: The Lady of the Sky. It’s not only the concept; the lady of the sky can be any important object in the sky; moons or suns. Since Thedas has two moons, it seems more plausible to think of her as unique as the Sun itself.
In the painting that represents her (found on a wall in the Frostback Mountains) we see a design of an owl which shape looks like a Sun. Even her sculpture in Skyhold displays small spikes around her neck which give her a low-key “sun-like” design, specially if we relate this shape with the “sun” shape we saw in the Ancient Elvhenan Yellow Mosaic or with the star we saw in the “Temple of Mythal” mural [in “The actions of the Inquisitor”] or with the Sun that appears behind Solas in the trailer.
Curiously, her banner displays her eyes in a shape that looks similar to the Golden Ring shape, but in black colour. That the Avvar have an art that may have resemblance with Elvhenan's is not strange for me if we remember that Tyrdda Bright-Axe Path’s story narrates that her lover was an elf that, as it is hinted, may have been the Lady of the Sky herself. This means that the Avvar always were a culture under the influence of the Elvhenan and the Dwarves [due to the marriages they arranged with the children of the Stone].
[Weak] Flemeth
Flemeth also had a unique concept art that shows all of her nature in one drawing: her dragon shape, Mythal, as the central part of it over a human figure that may be a petitioner; a bit aside and as if she were in a inner ring of a brown sphere, The Witch of the Wild: Flemeth, with a very particular staff inside a yellow circle that may be interpreted as a Sun. And very hidden in the corner, in the core of this sphere, now black, we see her as an "old, old woman" with a big eye drawn on her apron, at the edge of a cliff [potentially representing the fragment of Mythal that lives inside her]. This kind of eye is very similar to the ones that we see in the concept art armours of Mythal’s temple guardians. I assume it has to do with her omnipresence due to the manipulation of dreams [we know that she presented herself in dreams to an elf and marked him with the Vallaslin of Mythal after awakening, check the video]
Mythal also has bland hints related to Elgar’nan symbology, which is related to the sun, fire, and balls of fire with anger [check all this in the posts Speculations about the Vinyl Art and “The Death of a Titan”]. Flemeth ends up being related to all this since she carries a fragment of Mythal in her.
[Strong] Qunari, Par Vollen, and the Solium Constellation
The Qunari have little link with the Sun, but not the land they conquered. In the book World of Thedas we are informed about the existence of the Fex, a race we never saw nor had much information beyond the fact that they exist. May they be related to the Sun or a Sun-base proto religion? We don't know.
In the Codex Constellation: Solium, we learn that this constellation [which looks like a Sun/Star, image above, pretty similar to the Chantry Sunburst I may add] may have been a representation of the Sun or the Moon [or both] for the Neomerian [Ancient Tevinters], however, it could also represent Elgar’nan, since unreliable Dalish legends claim him to be the “eldest of the Sun”.
Another Codex, called The Pyramids of Par Vollen, tells us that the Jungles of this continent have ancient ruins that doesn’t seem to be tombs but places of scientific purposes. The shape of these ruins fits perfectly with the constellation of Solium, making them, in some way or another, related to the Sun. These pyramids are a great mystery in the DA lore, especially for their total lack of information beyond this codex. We know their walls show images of “intricate sea creatures, shipwrights, musicians, archers, and kings. Odd figures are depicted, tall, horned, always in a position of authority and respect.” It seems that there was no resistance when the Qunari came to conquer this place, so we can suspect that this previous civilization embraced the Qun without much resistance, in part, because the Qunari have horns, and that caused respect and authority. Or the civilisation had been gone long ago when they came. Or it was a civilisation that was developed by or under the authority of the Kossith, the ancient Qunari who had no Qun.
The brief description of these ruins also makes me link it, potentially, with the underground ruins we find in The Horror of Hormak .
[Confusing] DAO design
This section tries to relate the Sun shape with designs that may make the connection a bit stretched or not truly reasonable, therefore, DAO leads this part, lol.
We find that many places along the game, specially the ones related to puzzles [Honnleath and Enchanter Wilhelm’s basement] or to Tevinter experiments [Ruins of Brecilian Forest] display a platform on the ground with a symbol similar to the Sunburst of the Chantry. I’m not sure why they are there, specially in the Brecilian Forest, since we know this was a fortress probably developed by Tevinter [ which potentially may have co-opted, as usual, an ancient Elvhenan building and claimed it as its own] just to be taken by Dalish and humans later. This Fortress is a mess in terms of design and statues that it displays, so it’s hard, if not impossible, to truly take it seriously. To me it all feels more like a reuse of graphical resources, but just for the sake of completion, I add the present section.
More of these sun-like platforms can be found in the Tower of the Circle of Magi [which could potentially make sense since the tower was made by Avvar and Dwarves, and it may be a representation of the Lady of the Sky, as we saw in the Avvar section of this post] but also in the Temple of Andraste or in Denerim at the Fort Drakon which makes less sense [unless it is taken as a symbol from the Chantry itself]. Again, these inconsistencies make me suspect the reuse of assets in a game that could not afford to have 5 different platforms designs.
[Confusing] Free Marches Rural Areas
Another place where I found a sun-like symbol was in a very disturbing image of the book World of Thedas associated with a cautionary tale told to Free Marches kids. In it, we see that people/children are punished if they go outside a bubble of darkness with small “sun-like” symbols floating around. Each of these kids have a symbol on their belly or head. Curiously, one of these symbols is a small spiral that I’ve brought the attention upon long ago in the post Hinterlands: Statues, paintings, and structures found in the open where we found the alamarri statue I called Eroded dragon skull which has a “G symbol” on its back, which, at the same time, seems similar to the one present in a reiterative way all over the elvhen artefacts and in some dwarven rug designs.
I don't know how to interpret this image, mostly like the big black bubble that contains these klids seems to protect or shield them from the dangers outside. The kids that "behave badly" are dropped outside of it and are consumed by the dragon fire/jaws of the dangers outside. So in a very stretched way, we can interpret this image that the bubble filled with Suns protects people, or at least, it's the right path to follow not to be eaten by those monsters outside.
Conclusions
To put an end to this post, I would like to bring a short conclusion that we may have reached together along it. The Sun in Thedas is an ancient symbol that mostly every culture took to exploit and use in their own representation of gods/power.
This fact alone is not strange, since in anthropology we can see that severals cultures on Earth have developed religious rites or created Gods out of the Sun itself. The Sun is a symbol related to warmth, light, food, life, and security, so it seems reasonable for DA Lore to take it as the main symbol of Thedas civilisations.
The Sun in current Thedas is immediately associated with the Chantry and Andraste: it is a symbol of hope, of dawn, that provide the idea of new beginnings; it’s also the idea of the Maker itself and the Faith people have in him. It's also the fire that purifies in order to grant ascension [Andraste's case].
When it comes to Elvhenan, the Sun is immediately related to Elgar’nan, who was considered, according to the underaliable Dalish legends, the son of the Sun itself, who in order to save the Land shoved the sun into the ground, potentially causing a great damage to Dwarves and Titans.
There is also a symbol of a half-sun in an Eluvian, a statue, and in a hat worn by an elf, that may suggest that an original god, represented by the sun [potentially an ancient Dragon] was worshipped by the Evanuris. Lately, that symbol may have been co-opted by one of the Evanuris when they took divinity and the identity of the ancient gods they worshiped.
Elvhenan also seem to take the symbol of the asterisk as an oversimplification of the Sun, which across the murals, is also related to the heart of Titans, to power, and to the Golden Ring, which is also associated with control. So, for Elvhenan, we may suggest that the Sun represents immense power, if not, Divinity itself, that may end up being related to the core of Titans. The asterisk is also associated to the orb, a big power object.
Since Elvhenan were the first civilisation we know that started in Thedas [besides the Titans and their children], their symbols of power [asterisk, orb, golden ring] may have evolved along time to reach human groups which developed, later, all the sun symbols that ended up in the Chantry’s.
Thanks to Tevinter, we also can suspect that the Sun may have been a representation of an Old God, since they have a lot of sun-related images in their decoration and objects that belong to ancient times in which they were not Andrastian yet [in fact, so ancient times that Andraste herself was not born yet]. This may mean that the Sun symbol cloud have been taken from the Elvhenan or from the Ancient Dragons. Through Tevinter style, we also realise that the Elvhenan Golden Ring may have been used to create Breaches, which again shows and seems consistent with the idea of relating it to power and control. The symbol of Sun in Tevinter culture may be related originally with Elvhenan or with Ancient Dragons that Tevinter used to worship.
Dwarves have little representation of the sun for obvious reasons, but due to the unreliable legend of Elgar’nan and the war with the Titans, we may establish a relationship in which the dwarves endured the Sun [or the Elvhenan power] at some point in their story.
Thanks to the Grey Warden we can relate a sun with the idea of ancient Blood magic or ancient Dragon blood knowledge, since the Joining is represented by a chalice with a Sun on it.
The Avvar also have a low-key representation of the Sun in their Lady of the Sky, which may be just consequence of their deep relationship with the Elvhenan culture.
Par Vollen may have more answers about the Sun and ancient times, but the lore of DA world is very scarce on this region of the map of Thedas, so we can only speculate.
#Analysis and speculation of Statues#golden ring#alamarri#avvar#Chantry#Dragons#Elvhenan#Flemeth#Grey Warden#High Speculation#Old Gods#Tevinter#Par Vollen#sunburst#Sun-head creature#evanuris#Elven Ancient Shard-based door#yellow mosaic#mythal#flemeth#Elven Owl statue#Stone in Razikale-Ceremony-style#Sylaise#Elgar'nan#Asterisk Symbol#Free Marches Sun#Dwarven stone-paintings#lady of the sky
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it really frustrates me that the main (only?) thing you can really do with the dragons in dragon age is kill them
this is wild enough as a player, but in-universe it is downright monstrous. an extinct species reappears and is such a major deal that the church names the whole ass century after it, and everyone immediately rushes to *start making them extinct again*
#dragon age#iron bull is a big game hunter#given the link between the tevinter old gods and archdemons there's possibly SOME justification#but that doesn't really ever come up?#people are just back on their all-dodo diet
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So i haven't seen anyone on this site do a full on dive on what little material we do have of dreadwolf. For a title that's gonna come out next year if its not delayed, there's shockingly little that's actually out, and what there is can be divided into two.
In game images, and artwork.
For this post i wanna focus on the art.
The most famous of the art is of course this piece. Solas in both his Elf guise and True form, both reaching for the red lyrium idol Hawke and Varric found in DA2.
First things first, before we got confirmation through Urthemiel's concept art, this was the first rock solid proof that the Evanuris were the Old Gods. 7 were sealed away, 2 yet remain, just like the orbs we see here so clearly connected to the taint through the red lyrium idol.
Now a couple of things about this idol.
1. It keeps regenerating. Inquisition did not in any way tell us about this, but this idol keeps regenerating regardless of what happens to the original.
Meredith's lyrium body was hollowed out from the inside out, and the lyrium had used her internal parts to remake itself, where it was taken by certain expanded DA universe characters.
Thats how its back despite being made into a sword, then infecting meredith.
2. The way this picture frames it, this seems to be the key to Solas goal of ripping down the veil, entering the Fade in the flesh and remaking the world.
That's not really the interesting part. No the interesting part is that this isn't the first, or second or third, but fourth completely separate object Solas seems to theoretically be able to use to undo his great work.
In the most recent trailer, we see him use a seemingly completely different artifact to try to do the job, but given the fact this is likely going to be the opening introduction of the game, whatever he's trying to do with this artifact is most certainly going tk go wrong somehow, and might tie into the main character of the game's strange ability to summon magical weaponry out if nowhere.
Maybe a sorta repeat of what happened in the inquisition? His great ritual is interrupted and derailed by some random schmuck that absorbs it's power and becomes his arch enemy?
That would explain how this random thief leader guy that this game is supposed to be headed by, becomes able to defeat Solas.
Assuming this is correct, this means that after this ritual fails, his eyes will instead turn to the red lyrium idol.
Also as i said, that would bring Solas artifacts that could be used to accomplish his plans to backtrack on the veil to a total of 4.
The first was The Mask of Fen'harel, from Redemption, an artifact that was clearly meant as a possible failsafe, given it had the capacity to rip down the veil even in the hands of a mediocre mage, nevermind Solas as he is now.
The mask was destroyed in that series, before Solas even woke up, forcing him to try to rely on his second option, his orb, his Foci, which was also destroyed in Inquisition.
Thirdly there is this strange, green, wand thingy, that seems likely to fail in some way.
And fourthly there is the red lyrium idol, which was the source of all red lyrium that has since plagued the world.
And speaking of the blight...
There are two remaining old gods, and we know how Urthemiel would have looked like in his uncorrupted state through his statues.
This is another of the old gods, uncorrupted by the taint, though which of the Evanuris this is i have no idea. A true eldrich abomination.
Regardless, while Solas is the main villain, we'll be fighting at least one more Elvhen God in this game, which assuming the other one is not fought and/or killed, means there will be one more at the game's end.
One more potential blight.
Or not as we'll see below.
From what very little we have seen of the main character, they seem to have the ability to summon a magical energy weapon. If i had to guess, this seems to be a concept art piece for that.
It also seems to be set at the final area of tresspasser(wherever that is), and the fade seems to be really powerful here at this moment, given those gloating rocks.
Not too enlightening, except for the fact there are Two archdemons in the background who may, or may not be blighted.
Guess all the evanuris as waking up in this game after all.
Shockingly enough given the last two old gods will awaken in this game, we'll get one, final dig into the deep roads before they become irrelevant as a setting.
There's some concept art for what is clearly companions, but i wanted to highlight this one along with the big one im ending this speculation post on.
The three figures from the wall aren't too interesting looking(I think the foremost guy is the pc), but the guy on the far left seems to be a avaar, given his Hakkon helmet.
Apparently we're gonna get water diving in this game, either as a cutscene, or in game play.
The guy with the mustache seems to be Dorian, though it could be a new companion rather than a returning one. The lady on the left looks like isabela, but given the glowing, magical knife, i think this is concept art for the female version of the pc, before they settled on the whole summoning the weapon.
Also the fact we're finally getting sea levels, hopefully means we get to see and possibly fight the last of the important lore monsters, the Cetus.
Seriously, if this series ends without us even getting to see the gigantic, electrical sea dragons of the Northern ocean depths, i will be so mad.
The anderfels, likely Weishaupht, the only place we know for a fact that we'll visit in game, given our only glimpse of gameplay so far takes place there.
Again, this game will likely be the final time the grey wardens are relevant, so of course we're visiting the great Warden fortress, and taking a look at what the hell's going on there.
Alright, so one of the first pieces of art we ever got, and it seems to be the companions of what is likely going to be the last dragon age game.
Left to right, i think the lady on the far left is the lady with the mask from the big battle scene artwork. If so, probably an antivan crow with a mask and a rapier.
Next is a Qunari, though what class is hard to say.
Next one is definitly a rogue, though seemingly male.
Looks like the Inquisition's horse master to be honest.
Next is who I'm assuming to be dorian.
And after him, there is the most interesting part of the piece, a figure with either a thick hood, or thick white hair, holding what is very, very clearly a gun.
Which is not too surprising. Gunpowder has been on the verge of being cracked since awakening, and the Inquisitor discovered the recipe in tresspasser, so guns being invented in the meantime makes perfect sense.
No clue about the next two, but the final one is very, very clearly related to the Navarran death mages, though wheter it's a mortalatasi, or a spirit bound to a body by them is hard to say.
Regardless they all seem to be a ragtag bunch compared to Inquisitions group. Which would fit with the idea that they are supposed to be a bunch of thieves and such that'ss forced into a battle for the world.
#dragon age#dragon age dreadwolf#meta#speculation#dorian pavus#tevinter#anderfels#grey wardens#evanuris#old gods#arch demons#concept art
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Meet the Myths: Lusacan
Introducing the myths and legends of Dragon Age Annual 2025: Legacies! The old god Lusacan features in art as part of our zine, Sagas.
Click Here to order DAA 2025: Legacies NOW!
Orders Close:
Physical Copies & Merch: October 31st
Digital Calendar & Zine: January 31st, 2025
Codex Entry: The Old Gods
There were seven Old Gods, great winged dragons that were said to rule over the ancient world. The Chantry maintains that they are responsible for the original sin, that they turned humanity away from its true creator through deceit. Humanity's faith faltered, and thus the Maker turned away from the world—but not before trapping the Old Gods in eternal prisons beneath the earth as punishment. Regardless of the truth, legend maintains that even from their underground prisons, the Old Gods were able to whisper into the minds of men. The Archon Thalsian, first of the Magisters, who claimed to have contacted the Old God Dumat, used the blood magic Dumat taught to him to attain incredible power in Tevinter and declare himself the ruler of an Empire. In return, he established the first temples worshipping the Old Gods, and the dragons became equated everywhere with imperial power.
—From The Old Gods Rise Again by Sister Mary, Chantry scholar, 8:50 Blessed
#lusacan#the old gods#tevinter#dragon age lore#dragon age codex#dragon age#zine#fandom zine#charity zine#dragon age zine#zine preorders#zine preorders open#dragon age annual#dragon age annual 2025#fandom events
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the real question is do i go with a "canon" worldstate or do i go with my og worldstate (my first guys of every game) or do i make an extra worldstate that has all the (maybe) Crunchy Decisions
#i think id go with my og neira/liam/june over either of my Canon TM timelines#but i might do neira/liam/ari?#specifically bc of architect and avernus alive & hawke in the fade & inky drank from well#but also bonus anders is alive and ari has more personal investment in solas than june#& might also adjust liams to say that fen was romanced and bethany survived#juuuust in case there is a cameo for either (i doubt either of the twins will show up but i can dream)#i def want old god kieran too but noya/renan are the only ones who disqualify for that#and feynriel in tevinter but both my hawkes did that so im good#....basically i wanna maximise the possibilities of Consequences and/or cool cameos hfkshskd#lay rambles
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Watched absolution because I saw a certain spoiler and was intrigued, loooonggg post of spoilers and thoughts under the cut
Are we are really surprised the supercop zealot is bioware's canon divine? lmao.
I generally liked the cast of characters quite a lot, Roland Lacklon and Qwydion most of all, Miriam is cool too, just not top spot for me. she's like. Number 4 on my list. Of surviving characters that is.
Rip Fairbanks. Made the rookie Ser Jory mistake of mentioning his loving wife more than once within the intro of the series. You will be missed.
The writers really said make them think we will finally switch up the Mage Is Always The 'Traitor' reveals (that aren't even true for games 1 and 2 but the joke is marketable so who cares for accuracy right) but then just do the same thing again. I have a feeling they think they are playing 4d chess when really it's just predictable.
The action was well executed and I liked the romance with Roland and Lacklon, it was cute :)
The show handled Tevinter better than I expected but my expectations were subterranean so that doesn't mean much.
Still don't care for the way bioware deals with blood magic. With Dorian we finally had a smart opinion on it [that the writers didn't try to stamp out or treat as stupid, sorry Merrill]- that it's simply a tool as long as there's no victims, but here we backpedal again into the narrative going 'anyone that even THINKS of blood magic is and always will be evil full stop'. Yes we're talking about a Magister here i'm not defending Rezaren in specific I'm just weary of how they'll treat it going forward.
Speaking of the guy, he was fine as a villain. pretty decent portrayal of a guy whose position of power deludes him into thinking his goal is noble and righteous no matter what, even to the detriment of the people he's supposedly trying to help, because well. He never saw them as people in the first place. 'Family' maybe, whatever that's supposed to mean to him, but still property. Things he gets to do whatever he wants to do with.
Miriam using his harrowing as an example of a moment he chose not to defend her or her brother though, is kinda meh. Bc girl, he was actively trying and failing not to get possessed, his mother's the one to blame for that specific instance and you KNOW it, I know we had to see that scene for exposition but i'm peeved jdshfjd I bet there were maaany more backstory examples of him being shit to choose from anyhow.
There was an Attempt at moral grayness at least two times in the show, with Tassia and Hira, and they are both... interesting.
Tassia imo does it better, as as the knight commander she can be safely [and firmly] put in the villain box, but the added levels of grey with her caring for her people's safety, opposing the venatori etc make her interesting to watch in a way where I may not be rooting for her but I don't want her to die either, yanno? She's a bit like if Aveline were an anti-villain, and actually decently well written at that. She gets spot 5 of my list.
Now Hira. Is a prisoner of that good ol Mage Betrayal Russian Roulette. I'd seen a small spoiler about her being up to no good before watching, but even without that, when Fairbanks stabbed her I could just SNIFF that red herring. Again, the writers may think they're playing 4d chess but I know not making a mage (or more) the villain, is to them what apples are to doctors. Then her motivation is just. Not convincing to me. Her family was influential tevinters that wanted to improve conditions for the oppressed, then they were killed and/or ran out the country by the venatori for it. so... she jumps right to ethnic cleansing as the solution?
(And I do mean right to it. She did go to the inquisition first but that's what she wanted to get out of it.)
Collateral damage is a funny way of referring to innocent people's lives queen!
Idk something about that feels familiar. Betrayal, a mage that jumps to genocide, yet said mage is somehow granted more lenience by the narrative than that stance should EVER allow? Because here's the thing. no matter HOW fucked a country is, how terrible the politics and power structures are, 'wiping the country out' IS NEVER A MORALLY GREY THING. IT'S AS BLACK AS IT GETS. it is the power structure itself that must be targeted. (you know, the thing Anders tried to do and gets eternally condemned for?) Wanting to massacre an entire population is not an opinion that's up for discussion, it is not worthy of redemption, and it should not be written as if it is. This pattern of character writing is just. Concerning to me. Some of the characters with the most morally bankrupt stances being passed off as grey. And I could get far deeper into it here, nearly did in fact, but It's a tad too late in the night for a 5 page essay on fantasy and real world politics intersection. I'll just leave it at ''bioware's centrism is doing what centrism does best and blinding them to their world's actual political power dynamics and I think it's going to bite them in the ass sooner or later''
But enough of that, let's try to get back to something funny shall we?
The cheese jokes. Bioware please, the horse, stop, stop it's already dead!
(i dont actually mind but that was my original reaction so here you go sdfhjs)
Dragon cool. Like that it stays alive.
ok, sorry that's all I got. We have to tackle the elephant in the room now folks and i'm afraid I am not optimistic.
So. Meredith motherfucking Stannard is still alive and kicking. And while I can completely understand why people are excited, AN ACTUALLY GOOD VILLAIN IS BACK, WOOHOO! -i just can't help but think. When? When will this plot thread be handled? Because as much as I wish the titular character of dreadwolf would drop dead by act one, I highly, highly doubt it hjsdfjf. And if she can't be the main villain, or at least what Howe was to Loghain, then I don't want her to be in da4. Because that game has SO MUCH SHIT to tackle, with Elven Gods and Titans, the egg and also Antiva and the Qunari now for some fucking reason? Frankly I don't think they can even do THIS sum of things justice in a single game, unless things with the gods take a different turn and they aren't what solas said/villains for us to fight (please I hate the slavery thing so fucking much just for once retcon something to the benefit of religious minorities bioware i'm fucking BEGGING) so adding Meredith to the mix is not something I can picture working out. I don't want to get excited for her to be back (She was the spoiler that got me to watch the series) only to have it be a repeat of the templar/mage war in inq where she's lukewarmly taken out by act 1.
Also before I do an all in all, we all got that Hira is getting Played right. Like I dont like her much(at all), as stated previously, but she's still a mage. working for Meredith motherfucking Stannard. Is it too early to call her eventually dying from that dumbass decision orrr..? Because yes girly, she also wants to genocide your home country, but she has VERY different reasons from you and you're almost guaranteed to be first on the chopping block the moment the red lyrium cracks. (i dont find this bullet point bad writing btw this is just razzing the characters for fun jhsdj)
ok so all in all. the show's alright. I highlighted more of the bad than the good here because anything past da2 has that effect on me sadly, but the characters do Carry as per usual. And i'd say it's worth a watch for the action shots alone. Some of my fears of Bioware's direction were confirmed, and i am still not at all enthused about da4, but if a season two comes out I'll probably watch it. unnecessarily long post over, adiós.
#dragon age absolution spoilers#dai critical#da:i critical#bioware critical#cassandra pentaghast critical#solas critical#just to be safe#negative#shut up river#I am still reeling about Memory being tortured into being a demon as well#that was a good starting villain moment but MY GODS YOU FUCKER#an old spirit of wisdom that has witnessed SO MUCH and held SO MUCH HISTORICAL KNOWLEDGE just fucking GONE#screaming into the void#also the fact that hira is a rare case of a character against the inquisition#and her reason for it is that they didn't want to? Pull a scortched earth on tevinter?????#Bruh moment#So many valid things to hate and YET#and. I don't know. I've seen some people interpret the burn everything line more charitably#but I'm simply not willing to trust that someone willing to bargain a different person's life and freedom#someone who trusts and /loves/ her so deeply; just to get what she wants#is good enough a person to warrant that charitable reading#jsjada maybe i'll be proven wrong. But hope is low
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*david duchovny voice* what are dragons??
#no listen#idk where we got this but at my house we call it the dreadwolf ‘iceberg theory’#and like. i could go in a whole ted talk but other ppl prolly already have so just. listen linda#i’m high key wondering if the tevinter old gods that get corrupted into arch demons are connected to the evanuris#and also if so… what are dragons anyway???#im probably way off the deep end lol but this occurred to me while fucking around in crestwood so here. have some brain worms tunglr#antares speaks#dragon age
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{Spoilers-Theory} Old Gods = Elvhen Gods Part 2
Originally posted 2nd June 2022
To start let's recap where we left off in Part 1.
Recap:
There are 7 banished Evanuris and 7 Old Gods.
The ‘Sinner’ took the form that is reserved only for the ‘divine’ (Evanuris) and their chosen. (Speculation; this form is a Dragon / High Dragon.)
All surviving iconography of Mythal depicts her as a dragon or having draconic features.
There is a plausible 8th Old God that was struck from record, according to scholarly debate in in-game canon (Codex entry; Draconis). (Speculation; this is possibly referring to Mythal, as she is the 8th (and last) Evanuris.)
{8 Dragons & The Dread Wolf}
What do I mean when I refer to Mythal as the eighth and last Evanuris?
I’m not convinced that Fen’Harel/Solas was ever considered one of the Evanuris by his contemporaries in ancient elvhenan and we have overwhelming evidence that he is not considered one of the ‘Creators’ by present-day elves. Although, all information that has survived the fall of elvhenan has a pro-creators/evanuris slant due to enduring propaganda, so we’ll have to take it with a pinch of salt and speculate the ‘fact’ from the ‘fiction’.
Solas is revealed to be Fen’Harel in Trespasser, either by revealing himself or unlocking the secret dialogue option by collecting 4 codex entries and calling him out. During the climax of the DLC your Inquisitor is given the opportunity to talk with him and his dialogue offers some insight.
Throughout the entire conversation trees, Solas does not consider himself one of the Evanuris.
There are subtle differences in dialogue whether you are an Elven PC or not, and whether you are romance or not with Solas. I’m using the conversation tree for a romanced female Lavellan. There are handy resources out there, I’ve found the Female Lavellan dialogue tree in image format here and The Genitivi Chronicles has transcribed Trespasser and can be found here.
Inquisitor: The Evanuris were elven mages? How did they come to be remembered as gods? Solas: Slowly. It started with a war. War breeds fear. Fear breeds a desire for simplicity. Good and evil. Right and wrong. Chains of command. After the war ended, generals became respected elders, then kings, and finally gods. The Evanuris.
Inquisitor: You love the Fade. Why would you create the Veil to hide it all away?Solas: Because every alternative was worse.Inquisitor: Meaning?Solas: Had I not created the Veil, the Evanuris would have destroyed the entire world.
Inquisitor: You said that the elven gods went too far. What did they do that made you move against them? Solas: They killed Mythal. (Chuckles.) A crime for which an eternity of torment is the only fitting punishment. Inquisitor: I thought Mythal was one of the Evanuris. Solas: She was the best of them. She cared for her people. She protected them. She was a voice of reason. And in their lust for power, they killed her.
In none of the Evanuris directed dialogue do we hear Solas refer to their kinship, always saying ‘them’ and not ‘us’. This could be a case of disassociation and distancing himself from the Evanuris, and this response could be used in defence of that speculation.
Inquisitor: You banished the false gods—you didn’t kill them? Solas: You met Mythal, did you not? The first of my people do not die so easily. The Evanuris are banished forever, paying the ultimate price for their misdeeds.
“The first of my people do not die so easily.”Is he referring to the Evanuris as his people or the elvhen as a whole? I would speculate that the latter is the most plausible, especially since elvhen in the common tongue would translate as ‘The People’ and that the Evanuris have been revealed (in the prior conversation) to be elven mages.
A possible breakdown; ‘El’ - The/the (definite article) ‘Vhen’ - People
This stance apart from the Evanuris is also found in the Dalish legends. Humorous indeed that the dalish might be correct about this, however is it stemming from evanuris propaganda and/or the prejudices of the survivors of Elvhenan?
From the Codex entry: Fen’Harel: The Dread Wolf
“…In ancient times, only Fen'Harel could walk without fear among both our gods and the Forgotten Ones, for although he is kin to the gods of the People, the Forgotten Ones knew of his cunning ways, and saw him as one of their own. …” “… Our gods saw him as a brother, and they trusted him when he said that they must keep to the heavens while he arranged a truce. …”
That lends to the question of who and what are the Forgotten Ones? But that would be a topic for another day. Part 2 is short and sweet but Pt.3 will delve into the Tevinter Imperium’s Old Gods and how they relate (or not) to the elvhen Evanuris. Til then, take care!
#BDTinFoilTheories#dragon age#Dragon Age Theories#spoiler warning#tevinter old gods#evanuris#elvhenan#Bor-Dirth'ena
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Haaaaaate how everything comes back to the evanuris. Makes the world seem sooooo small
#and I say this as a dalish stan#the blight pissed me off but whatever. now even MORE shit??#WHAT DO YOU MEAN THERE ARENT OLD TEVINTER GODS.#veilguard spoilers
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Attempt to rebuild Ancient Elvhenan History
Inspired by the comment made by @gemini-press from the post “The Death of a Titan”. Ironically, as usual, I ended up derailing the question and then coming back to it. I’m sorry, lol.
Yes, I think that in the posts of the comics [The Silent Grove, Those Who Speak, Until We Sleep] we are hinted that the worlds were one, so we can be more or less sure about Fade and Waking World being one in the ancient past [Dragons seem to be the powerful creatures that ruled the skies, and everything "sang the same song"]. Where the humans were and from where they come in all this lore is a big mystery still. Some unreliable codex and books of Thedas claim that most scholars in Thedas think humans came from the north, beyond the map of Thedas. The unreliable Dalish knowledge says that humans came from Par Vollen. But we don't know for sure. Probably it will be explored with DA4, located mostly in Tevinter, since Neomerians [ancient Tevinters] were one of the first groups of humans in appearing in Thedas.
Curiously, we have some kind of proof in ancient elven codices that shows the presence of dwarves [workers of the pillars of Earth in Ancient Elven codices, Temple of Mythal and in Ancient Elven codices; Vir Dirthara] in their time but not about the humans. To me is impossible to speculate what happened with the Elvhenan when they saw for the first time the ancient humans walking Thedas/the Waking World. Because, there is no reliable lore about the origin of the humans, so far.
In Seheron there are ancient [apparently human (and Dwarven too) made] pyramids that seem to honour a religion based on the Sun [codex: The Pyramids of Par Vollen], which is related to the constellation Solium, and who knows if this is somehow related to Elgar'nan in a very obscure way? Are humans creations of Elgar'nan? of Ghilan'nain? We don’t even have hints to speculate, unfortunately. The fact that there is a proto-religion based on the Sun in this place only says that Humans may have inhabited this zone first.
Gaider said that in Par Vollen there was a unique horned race called Fex, but it was never explored or mentioned in another official material besides a guide [I think it was DAI game guide? It was a small paragraph that only claimed that there was a race called Fex, no more]. It seems to be a piece of Gaider’s lore that never made it to the canon seriously.
A bit of more lore about Par Vollen can be found in the tabletop corebook, but this source is always a big question if it is considered truly canon or just circumstantial canon for tabletop sessions.
We also have the war between the Evanuris and the Forgotten Ones, but the lack of lore about the latter ones makes hard to speculate about this part of the Elvhenan history where maybe humans may have been started to appear? [I support the idea that the Forgotten Ones may have been called Old Gods by ancient humans].
At some times, the lore seem to suggest that the Forgotten Ones were dragons that the Evanuris worshipped in the beginning but they hunt them down in order to acquire their divine power. So these dragons hid underground, like the comic The Silent Grove seem to imply. In other hints of lore, we can think that the titans were the Forgotten Ones, which, if it’s true, would make the titans dragons too [maybe colossus dragons?], since dragons and titans seem to have similar impressive power and ability to modify reality to their whims. But again, the proof and the links between these entities are really weak and it's too easy to find counter-arguments for rebuttals: think in each creatures' blood for that, lyrium vs dragon blood, and with that we can destroy this hypothesis.
Attempt to rebuilt Ancient Elvhenan History
So, so far, in order to see where the humans may fit, we could attempt to reconstruct the ancient elvhenan history first, which more or less may follow:
- The skies were ruled by dragons [The Silent Grove]. Maybe Titans, and their creations the dwarves, ruled the earth at the same time, but it's not clear. Everyone "sang the same song" [The Silent Grove], which I think it implies that there was an unclear yet harmonious connection between dragons and Titans. Both creatures have similar incredible powers of modifying Reality. Titans "enhance" and almost create the reality [read “After the end of the DLC” in The Wellspring], while dragons can modify it with somniari powers [they alter the Fade which modifies the Reality, details in lore section of Until We Sleep].
- Elvhenan may have worshipped these dragons originally [ancient codices speak of an association between winged shape and divinity in the Temple of Mythal]. We also have a visual hint of this in the mural we see in the comic The Missing, where we can suspect elvhenan, maybe Evanuris, were wearing dragon-like outfits, similar in design to the current Archon’s outfit in Tevinter [a culture that has worshipped dragons since its origins]
- Because the Titans put in danger Elvhenan society by shaping the Stone and making their cities shake [”Song of Elgar’nan” in Temple of Mythal], the Elvhenan made war against the Titans. By this time, the Forbidden Ones [ancient demons] are exiled from the Evanuris’ lands because they did not fight [against the Titans, I speculate] since they seem to like “form”; therefore, they are exiled to the deep Fade [we don’t know what or where it is, but it may be related to a Titan-like space, more details in “Exile of the Forbidden Ones” in Ancient Elven codices; Vir Dirthara]. Myhtal and Elgar’nan seem to display more symbols of victory against Titans [Elgar’nan has a statue in his honour [ Signs of Victory in Ancient Elven codices; Vir Dirthara] made out of stone that simulates a crumbled mountain, a symbol we can assume represents a defeated titan, while Mythal killed one by herself in the “The Death of a Titan”]
- Winning against the Titans gave Elvhenan more power and new skills. It’s not clear what element gave them the biggest advantage, but probably the use of lyrium or of “something else” [speculated to be a titan’s heart or a process related to changing shape, inspired by Ghilan’nain’s experiments that may include lyrium in it]. This allowed the Evanuris to stop being mere war generals and become “gods”, acquiring the shape of their, until that moment, worshipped gods: the original dragons that ruled the skies, or beign able to modify everyone’s else shape as a sign of power [as The Horror of Hormak seems to imply]. A lot of details and other speculations on this matter in “The Death of a Titan”. From this moment on, Evanuris warred against each other in order to have more and more followers.
-There is a potential danger that this obsession in acquiring “divine shape/power” and control of other beings may have induced the Evanuris to produce experiments as the ones narrated in The Horror of Hormak [General] and The Horror of Hormak [Personal Speculation]. So, they may have created the Blight or Red Lyrium, or some other disease previous to these ones that was hidden by Solas and his followers, when they collapsed some rooms underground. The immense rejection to the Blight and Blight magic that Solas has [Solas sharing Lore: read Part 2] seems to encourage the idea that the Evanuris may have created the Blight with these experiments. More concepts around the Blight in this ask.
- Once the Evanuris had “divine winged shapes” [Falon’Din was Winged Death, check his song and Elgar’nan’s song in Ancient Elven codices, Temple of Mythal], they did not need the original dragons anymore, so they hunt them down [Andruil was obsessed with hunting down the Forgotten Ones in Ancient Elven codices, Temple of Mythal]. The original draconic gods may have been rejected and forced to be called “Forgotten Ones”--forgotten from history--so the Evanuris could have their divine place. That’s how Andruil may have gone to the “Void” to hunt them down. We know that the Void is closer to the Depth of Earth than to a pocket-dimension thanks to the analysis of the words Abyss and Void in “Elven God Andruil” from Temple of Mythal and The Uncharted Abbys, Bastion of the Pure.This means that the Dragons hid underground, to hibernate in safety, and Andruil went to the Abyss/Void, returning with madness [probably contaminated with raw Lyrium, The Blight, or whatever disease their previous experiments caused underground]. As a side-comment, I want to highlight that the only hint we have to assume the Forgotten Ones as Dragons is Hakkon himself: it was hinted in all the DLC that Hakkon, a dragon made out of Fade, was also a “forgotten” entity called Geldauran, that had a deep resentment against some of the Evanuris [details in Frostback Basin [DLC]: Elvhen Tomb]
- It seems likely that, since Mythal was naturally a dragon, the Evanuris may have tried to experiment with her too, and caused her death in a corrupted way [as the Red Lyrium idol seem to suggest], spreading a further more complicated diseased in the process. It is also likely that, since Mythal was the one who stole Andruil’s knowledge of how to reach the Void to hunt down the Forgotten Ones, Mythal was killed because she was protecting the Forgotten Ones. If the Forgotten Ones are the Archdemons/Old Gods, this hypothesis seems to fit this strange interest of Flemeth in protecting Urthemiel, “what once was”. Flemeth also taught Yavana whose role was to protect a grove of dragons. Flemeth seemed to have a strong interest in preserving dragons and ancient beings.
- The assassination of Mythal was somehow related to the power-thirst of the Evanuris, so Solas decided it was enough and banished them in an Elvhen City, the one we know as Golden City. Due to the corruption that potentially Andruil had, they all may have become corrupted/blighted. They seem to be the voice/song that all blighted creatures listen and think it comes from the Archdemons, but the true origin of this song comes from the Black City [this info comes from Avernus in Soldier’s Peak]. So the song we always heard along the games may likely be the Evanuris trapped in the Black City. They may also be the whispers in the Red Lyrium too. A lot of these ideas were worked on in the post: Songs and elements that sing and whisper in DA Lore. There is also a chance that the Black City doesn’t only trap the Evanuris, but the corrupted aspect of Mythal herself, when the Evanuris tried to take her divinity or kill her for experimentation or power. This hypothesis was recently developed in Speculations about the Vinyl Art.
- Solas isolated the Evanuris [and potentially a corrupted Mythal too] and the source of the disease that was going to destroy the world [and according to his words about the Blight in Part 2, it seems that The Blight is the biggest problem of Thedas]. He separated the worlds; Fade and Waking World became two different spaces, causing the crumbling of many elvhenan cities that had a deep connection with the Fade [like the Shattered Library]. Due to the weak hints in unreliable codices of Dalish knowledge, we can speculate that Solas may have sealed the Evanuris in Arlathan, and hid it underground [Ancient Elven codices; Din'an Hanin– Elgar’nan Bastion], gates protected by dragons/forgotten ones who are naturally resistant to this disease, deep below the Deep Roads. He also hid the city’s reflection in the Fade, producing a barrier that makes impossible the access to the Black City reflection from the Fade. It seems that, whatever the Evanuris managed to do and create, was so devastating that Solas used every bit of his energy to isolate it in all worlds, [even the reflection of it] so nobody would be ever tempted again to use such power.
- It is not clear if Red Lyrium appeared when the Evanuris used Titan’s power to acquire “divine shape”, or was an unexpected consequence that Solas may have accidentally caused when he hid the corrupted city with the evanuris sealed in it deep underground. So far, there is lore that claims that Titans are immune to darkspawn and The Blight [The Uncharted Abbys, Bastion of the Pure], but then again... there exist red lyrium [which is blighted lyrium, if we can trust the only source we have for this info: Bianca and her unknown source]. So there is a big chunk of lore we don’t have yet that should exist to make both facts consistent. I’m more inclined to think that Solas caused it accidentally, when hiding the city deep underground; he may have forced the corruption of a Titan from where Red Lyrium came out. So far we know, the first sights of Red Lyrium were in DA2, close to the coast of Kirkwall in the Primeval Thaig and, potentially, in Kal'Hirol: First sight of Red Lyrium, both places are close to one another.
-With the disappearance of the Evanuris, and the creation of the Fade, Elvhenan empire fell, elves lost their immortality, they became prone to illness, and most of them lost magic, becoming easy target to the human empire that has been developing for a long while. From this moment on, the history is all about the Tevinter Empire and its conquer and expansion over Thedas, which is well covered with many codices and lore all over the games and books.
So, this is the maximun I can do in rebuilding the ancient Elvhenan History. In which part of it humans appear is completely unclear to me, and so far I know, there are not trustworthy pieces of lore that explain it. I suspect that Tevinter worshipped the same gods that the Elvhenan did: the original dragons that later were forced to be “forgotten”. Tevinter seem to have always had a deep rejection to elven things. They were always too eager to steal their knowledge and magic techniques, but it seems unlikely for them to worship the Elvhenan pantheon [however, we don’t know... The Tevinter Mosaics seem to imply that among the Sidereal Magister there was an elf]. Now, worshipping dragons is something we know Tevinter always did. If by that time these dragons had been forgotten by the Elvhenan Empire, it makes sense for the Tevinter to worship them without realising they were ancient gods for the race they always dismissed. So, in this speculation, what the Elvhenan called Forgotten Ones, became, for the humans, the Old Gods.
Were humans slave of the Elvhenan at some point? No lore seem to imply it. But again, there is no lore about humans in Elvhenan sources, so far we know. The most ancient chars that may give some enlightenment also say nothing on that matter: neither Imshael, nor Flemeth, nor Solas, nor Felassan or Abelas.
This hardly answer the question “when the humans appear in Thedas”, or from where, or how. The lore is so overwhelmed by fragments of elvhenan history, that there is nothing about humans until the fall of the Elvhenan empire. Avvar also have no lore about the origin of humans in these lands, their narrations are mostly focused on the expansion of the tribes from the west to the south lands that will end up being Orlais and Ferelden. I put my hopes that Tevinter exploration in DA4, and its libraries, will have a lot of alternative lore from human point of view, and may cover and explains some gaps in the history that we noticed in the elvhenan codices.
The four sides beyond the map of Thedas are filled with extra mysteries that only are commented in some isolated codices or in small paragraphs in the books of Thedas. Each of them more filled with legends and fantasy rumours than facts.
I hope all this long answer may have helped a bit.
#elvhenan#ancient elvhen#tevinter#humans#elvhen#evanuris#titans#dragons#old gods#forgotten ones#attempt to integrate all what we know from *more or less* decent sources#ask#High speculation
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The problem with having played all Dragon Age games and having read the graphic novels is that I'm torn between every faction. Especially between the Grey Wardens, Antivan Crows, and Shadow Dragons.
Wardens have spent the 20+ years since Origins becoming more secretive and cut off, pursuing their own studies and goals separate from greater political machinations. They've made deals with ancient darkspawn, they know where the Old Gods prisons are, and rediscovered Griffons— their hope and symbol, thought to be extinct. Your Warden companion is a Dalish Elf (rare for Dalish to become Wardens so I wonder what that story is) with a baby Griffon, a lot of room there to be rather conspiratorial co-parents.
I've loved the Crows since Zevran. While most nations have an army as their primary strong-arm, Antiva has an extremely powerful network of assassins. The Crows were dealt a deadly blow recently and the Qunari are close to taking over Antiva. If they succeed then they'll have a very strong hold on the continent. A pretty crucial time to be a Crow, especially as your Crow companion is the grandson of its leader. An excelling career assassin set up to be its next leader but who may not have the heart of a killer at all.
The Shadow Dragons is an organisation in Tevinter whose main goal is freeing slaves and stamping out oppression. The oldest human settlement in Thedas, Tevinter is the ultimate dark horse of Dragon Age lore. Your Dragon companion is a PI who swaggered out of a noir novel and onto the streets of Minrathus. Everything about this is cool. What's more, Dorian accepted his seat on the Magisterium to dismantle Tevinter's oppressive systems and destroy the Venatori, something he doesn't appear to have achieved. Is he now the Grand Viper (his symbol was a snake)? Has he fled? Is he dead? So many questions.
#dragon age 4#da4#dragon age the veilguard#datv#grey warden#davrin#antivan crows#lucanis dellamorte#shadow dragon#neve gallus#help me make this decision#dorian pavus#where are you?
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DAI, DA2, DAO are flawed masterpieces but they all thematically feel deeply similar.
veilguard dookied all over the dark spiritual/ moral/ religious themes of DA by erasing slavery, the bigotry of and towards the elves (dalish in particular), sidelining andrastianism, ignoring the dwarves apart from harding's questline, and HR-ifying the writing.
where was slavery in tevinter, the literal slave capital of thedas, apart from the existence off the shadow dragons (who must be doing a really good job btw bc slavery and the impact of it is basically not a thing), and in scenes w venatori where they're using slaves as benches in this weirdly-comical-dismissive way?
where was the nuance and moral greyness in how some people sell themselves into slavery or join the qun to escape poverty and lives that would otherwise be a lot less structured and even comfortable, and the cognitive dissonance that fact gives us? where was the "slaves are illiterate so they communicate with symbols" underground slave rebellion?
the most we get of solas and his thousands-of-years-long slave-freeing mission is a comment from neve about the chains in his hideout, we see nothing about how fen'harel freed slaves as basically a lifelong purpose of his, and how many of those freed-people dedicated their lives to that mission, joining him in his cause. solas would have had other people helping him out with this, he would have had a structured slave-freeing organization, he probably would still be using the lighthouse for this, but the most we get is "crusty wifeless bachelor pad" solas all alone. did he tell everyone to fuck off, like what happened there? why was solas soooooo alone, when he literally had cultists in trespasser and logically would have EVEN MORE cultists now? i understand he's mentally and emotionally alone, but an ancient elven god who has built a slave-freeing operation he would not be so physically alone, he'd have tons of people obsessed w his mission.
making the only dalish we encounter these veil jumpers that we have no connection or care for unless we read some books is lazy, and these dalish don't seem to care that their thousands-of-years-old faith that their entire culture is founded on is being demolished before their eyes, the DREAD FUCKING WOLF is back (one of their literal gods, and he's been back for like 12 years and many of them have joined him - where are thooooose dalish?), the dalish in VG are perfectly fine working with humans (the very ones who exalted-marched all over them, humans that rape and pillage them, humans that oppress and subjugate them, humans the dalish have canonically hunted down and killed - just for being human - in past games). the dalish are canonically shitty people who are also massively subjugated, are victims of their own hubris, victims of a war they started and lost and never got over, victims of their own bigotry, victims of their own misinterpreted and forgotten lore. while they have a right to be victims, it's never talked about how fucking revolutionary it is if any dalish/ elven hero of the past games (warden or inquisitor) was able to overcome the biases of their culture and heal, and work together with humans (inquisition did this really well for Dalish Inquisitors btw). the dalish being as forgiving and open as the veil jumpers are should be a bigger deal and have a major story reason behind it because healing thousands of years of trauma in a decade is impressive (fake).
#i just need to write this god damn fic#FINE#solas posting#dragon age#datv#dragon age the veilguard#veilguard spoilers#datv spoilers#solas dragon age#dragon age inquisition#solas#solas dai#dragon age solas#dragon age: the veilguard#veilguard#dragon age veilguard#da: the veilguard#veilguard critical
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So just to shit some more on the executors, and the "reveal" they were behind everything...
Acording to the secret ending, they were the ones actually behind the tevinters breaking into the fade and the golden city.
But from the black codex, we know that the voices that spoke to the Tevinters, and by extention playing the role of their gods, was actually the will behind the blight itself, the song that the darkspawn hear, using it's one, original link to the physical world(The trapped and blighted evanuris', dragons) to orchestrate an escape.
That has some pretty massive lore implications, and frankly would have perfectly explained how the actual dragons aren't actually anything more than empowered High Dragons, if this reveal had actually been in the game... But it also pretty much makes the executors being behind the first breach into the black city and the following blight impossible.
We KNOW who the big player behind the scenes is. We KNOW their motivation. We KNOW how they did it, and through the rest of the black codex we know how the Blight came into existence.
There simply isnt any room for a secret evil cabal here pulling the strings behind the scenes, even if there was motivation to, which is contradicted because what little we do know of the Executors motivations before this stupid slideshow of retcons, is that they were hellbent on actually preventing the veil from going down and unleashing the blight into the world.
#dragon age veilguard#dragon age#tevinter imperium#magisters sidereal#the black city#the blight#the executors#retcons#old gods
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personally I like listening to ghil dirthalen's codex readings and book readings when reading becomes a bit too much
I've been reading codex entries and my copy of World of Thedas Vol II for the past five hours 🧎🏾♀️ I fear they've got me invested again
#sorry for the addition but i keep seeing things about the new dragon age coming up#she does have videos about the difference between the forbidden ones forgotten ones the abyss the abyss and the abyss#as well as the old gods elven gods tevinter gods i think
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