#Chantry
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vangold · 1 year ago
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If anything fits to this combination of Dragon Age and Celestial it has to be good old Andraste :P
So I gave it a try in portraying her. Didn't draw her before and it didn't entirely out as I was trying to. Still tho I think it does her Justice. Still more than frigging Maferath for sure :P
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doraingrid · 2 months ago
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My contribution to @dragonageannual 2025 ✨
I was lucky to get assigned none other than the holy prophet Andraste herself 😊
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ladyzirkonia · 5 months ago
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Treviso my beloved
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nerywen · 3 months ago
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Anders respects the Chantry
(in the form of fire or ruins)
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theheartmold · 4 months ago
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shewolfofvilnius · 7 months ago
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i know I keep hyperfixating on the Solas/Ghilan'nain flashback but there is SO MUCH to unpack there and I want to talk about the VERY FIRST THING we see when we start the FIRST GAME. (DAV spoilers ahead)
The VERY FIRST
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This is the very first thing we learn about the entire setting of the game. It's the foundational piece for the Chantry's concept of sin. And as we learned in one of the random Veilguard videos, The Chantry's interpretation is completely fucking wrong.
The Blight not only predates the first Archdemon, it predates the creation of the Veil and the sundering of magic into The Fade. It dates back to late period Elvhenan.
So where did the Canticle of Threnodies originate? Hint: NOT THE CHANTRY.
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Slave uprisings? Oral tradition? Hmm, which people relied near-exclusively on oral tradition for centuries? Who did Tevinter primarily enslave? Who has a history of slave uprisings that predates Tevinter itself? Elves. What happened to the Elves of Arlathan after it fell? Enslaved in the founding of modern day Tevinter.
Ancient Tevinter Slaves (hint: Elves) have an ancient oral dirge about a "golden city" being "blackened", and about a singular pissed off narrator telling someone that their every step blackens the city and brings doom upon the world.
A dirge primarily sung during slave uprisings. Whose big thing was a massive slave uprising or uprisiings in Elvhenan and Arlathan?
I posit that Canticle of Threnodies 8:13 is the Chantry's translation/appropriation of Solas telling off the Evanuris once and for all, and was part of his final rebuke to them before trapping them in the Golden/Black City (Arlathan) and sealing the city off and creating the Fade.
The warning survived into Elven oral tradition as they were then enslaved by the humans in the founding of Tevinter. When the Magisters then breached the Black City and found the blight waiting for them (as Corypheus confirms, although I wonder where the Evanuris were hiding), it was retconned to apply to the Magisters when the original sin...was the Evanuris.
(PS: There are literally dozens of these examples of history retcon all throughout Thedas in past games.)
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loustica-lucia · 4 months ago
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DATV — Aequitas II
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The Black Divine/Imperial Divine🙏
(Ashur/The Viper)
Refs & Timelapse below:
Illustration from Dragon Age: World of Thedas Vol.1
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thefadecodex · 4 months ago
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Cultural Views and Interactions with Spirits Across Thedas
The cultures of Thedas have vastly different relationships with spirits, shaped by history, faith, and tradition. While some societies embrace spirits as allies, teachers, or even deities, others regard them with suspicion, fear, or outright hostility. These views often reflect each culture's relationship with magic, the Fade, and the Chantry's teachings.
Broadly speaking:
Northern Thedas tends to demonstrate more openness and integration with spirits.
Central Thedas is likely influenced by both Northern and Southern Thedas, resulting in an amalgamation of cultural beliefs.
Southern Thedas is heavily influenced by Chantry doctrine, enforces stricter separation and suspicion. 
The significant exceptions, such as the Avvar tribes and the Dalish elves, whose unique spiritual beliefs set them apart.
Then, we have the Circle of Magi.
Northern Thedas
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Tevinter Imperium
Cultural View: In Tevinter, spirits are seen as tools, allies, and occasionally even advisors. Magic and spirits are deeply integrated into society, and the Chantry's warnings are largely...interpreted differently than southern Thedas in favor of practical application. Tevinter mages will often bind spirits and compel them into service.
Key Spirit Interaction Example: In DAI, Dorian speaks openly about spirits with respect, showcasing Tevinter's pragmatic—if morally gray—approach to spirit magic.
(source: Tevinter, Spirit)
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Rivain
Cultural View: The Rivaini people, heavily influenced by their Seers, view spirits as part of the natural and spiritual order. Spirits are seen as protectors, teachers, and sacred presences.
Interactions:
- Seers: Rivaini hedge witches, known as Seers, communicate directly with spirits. Southern Thedas believes that Seers often allowing themselves to be possessed willingly for the benefit of their communities. However, in the codex entry ‘Riviani Seers and Spirits,’ Taash notes that the Seers aren't possessed at all. The Seers simply open themselves up and share their body. - Spirit Amulets: Seers craft "Amulets of the Unbound," magical talismans that protect spirits from blood magic and binding rituals. - Spiritual Integration: Spirits are welcomed into villages and trusted to guide important decisions or provide aid in crises.
Key Spirit Interaction Example:  During Taash's personal quest, a Rivaini Seer allows a spirit to speak through her rather than fully sharing her body. The spirit, having spent considerable time around the Ancient Qunari, respected the Qun's beliefs about possession but still wished to offer its assistance.
(source: Rivain, Spirit)
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Antiva
Cultural View: The Fade Codex is theorizing that it appears that in Antiva, spirits are neither overtly worshipped nor deeply feared but are instead accepted as a natural part of the world. The Antivan people generally remain untroubled by the occasional presence of spirits.
While Chantry teachings are widely followed in Antiva, they seem less rigid compared to the stricter interpretations in the South—likely a result of Antiva's origins as a nation founded by pirates and mercenaries, who valued pragmatism and adaptability over dogma.
Key Spirit Interaction Example: The Treviso marketplace, there are spirit cats lounging around, which reflects Antiva's relaxed approach to spirits, to some degree.
(source: Antiva, Spirit)
Central Thedas
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Nevarra 
Cultural View: Nevarrans have one of the most unique relationships with spirits in Thedas, deeply intertwined with their cultural views on death and the Fade. Spirits are seen as natural caretakers of the dead and necessary intermediaries between the mortal world and the afterlife.
The Mourn Watch (an elite group of Mortalitasi) avoids using the term "demon." Instead, they refer to what most of Thedas would call a "demon" as a "maligned spirit."
Interactions:
- Mortalitasi Mages: These spiritual leaders interact directly with spirits, often guiding them in rituals surrounding death and the Fade. - Guardians of Tombs: Spirits are sometimes bound to tombs or structures, protecting the dead and ensuring the Fade remains undisturbed. - Rituals of Passing: Spirits play an essential role in guiding souls to their rest.
Key Spirit Interaction Example: In DATV, we see a number of different interactions in the Grand Necropolis regarding spirit interactions. Such as benign spirits being placed in skeletons to help with the upkeep of the building, Curio and Keepsake helping with the return on Manfred, etc.
(source: Nevarra, Spirit)
Southern Thedas
Ferelden and Orlais
Cultural View: Both Ferelden and Orlais follow strict Chantry teachings, viewing spirits with fear and suspicion.
Interactions:
- Spirit interaction is largely confined to the Circle of Magi and heavily monitored by Templars. - Any uncontrolled interaction with spirits is viewed as dangerous, with possession considered an abomination.
Beyond the Chantry's Reach: The Avvar and Dalish Spirit Traditions
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Avvar
Cultural View: The Avvar revere spirits as "gods," integrating them into their culture, mythology, and daily lives. Spirits are not merely distant entities but active participants in Avvar society, deeply interwoven with their survival, rituals, and spiritual guidance. Unlike the Chantry's fear of spirits, the Avvar see them as powerful allies deserving respect and proper rituals to maintain harmony.
Neither the Chantry nor its Templars are welcome in the Frostbacks, as Avvar rituals often involve spirits speaking through their casters—practices the Chantry would deem heretical. However, the Avvar are deeply aware of the dangers of spirit interactions and have developed rituals to safeguard against corruption and possession.
Interactions:
Augurs – Spiritual Leaders: 
The Augur, chosen from the hold’s mages, serves as a mediator between spirits and the hold, interpreting omens, guiding rituals, and advising the Thane. They appease spirit gods through ceremonies to protect the hold and drive away malevolent spirits. Augurs allow apprentices to host spirits temporarily, teaching mages patience and control over their magic. If an apprentice fails to release the spirit through ritual or risks corruption, they are quietly executed to prevent harm.
Spirit Bonds:
Spirits actively participate in Avvar life, guiding warriors, aiding mages, and protecting the hold from harm. These bonds are built on respect and reciprocity, with spirits offering blessings, wisdom, and strength in return for proper reverence.
Combat and Spirits:
During ritual combat, spirits are drawn to Avvar warriors, enhancing their reflexes, strength, or endurance. This bond resembles the connection seen in Spirit Warriors, with warriors embracing spirits as sacred allies in their battles.
Ritual Safeguards:
The Avvar use structured rituals to ensure spirits do not linger in mortal hosts or become corrupted. These traditions, developed long before the Circle of Magi, reflect a deep understanding of spirit behavior and the Fade.
Spiritual Duties:
Augurs also prepare the dead for the Lady of the Sky, interpret omens from nature, and preserve the old songs and lore of their people.
Key Spirit Interaction Example: In DAI, Avvar shamans openly invite spirits to aid their people, fostering deep trust and cooperation. Warriors receive spiritual blessings during combat, and mages learn magic through spirit guidance, reflecting the Avvar's balanced and structured approach to spirit interaction.
(Source: Avvar, Spirit)
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Dalish Elves
Cultural View: The Dalish hold a deeply cautious view of spirits. While they do not inherently view demons as evil, they see all spirits as wild and dangerous, comparable to untamed animals.
Interactions:
- Dalish mages are expressly forbidden from using spirit magic, as spirits are considered unpredictable and inherently risky. - Felassan's Insight: The Dalish believe demons are not evil but are dangerous if treated carelessly. - Merrill's Perspective: In DA2 Merrill reveals that the Dalish believe "there's no such thing as a good spirit."
Key Spirit Interaction Example: Merrill's attempts to interact with spirits and her controversial use of blood magic highlight the tension between Dalish caution and the pursuit of knowledge.
(source: Dalish, Spirit)
The Circle of Magi: Doctrine, Control, and Spirit Interaction
Spirit Healers
Cultural View: Within the Circle of Magi, Spirit Healers represent a unique and often controversial branch of magical study. These mages form bonds with benevolent spirits—typically those embodying fortitude, compassion, hope, or faith—to channel restorative magic that far exceeds the capabilities of traditional healing spells.
While the Chantry acknowledges the value of Spirit Healers, particularly in times of war or crisis, the Templars remain deeply suspicious of their practices. Spirit Healers walk a precarious line in the eyes of the Circle, seen as both invaluable assets and potential risks, as their reliance on spirits is viewed as dangerously close to inviting possession.
Interactions with Spirits:
Benevolent Bonds: Spirit Healers summon and form connections with spirits of compassion, hope, or fortitude, persuading them to lend their power to heal wounds, restore vitality, and alleviate suffering.
Spirit as an Ally: The spirit does not typically cross the Veil fully but instead channels its power through the mage, acting as an ally rather than a master or servant.
Advanced Healing: While standard healing spells can mend physical injuries, Spirit Healers can cure grievous wounds, cleanse diseases, and even stabilize those on the brink of death with their spirit’s aid.
Role Within the Circle:
Desirable Yet Distrusted: Spirit Healers are highly valued for their unparalleled healing abilities, especially in times of war, plagues, or crises. However, their reliance on spirits causes them to be monitored closely by Templars for any signs of corruption or possession.
Rare Practice: Few mages pursue this path due to the intimate bond required with a spirit and the risks associated with such relationships.
Templar Suspicion: Templars remain wary, fearing that the line between collaboration and possession is dangerously thin for Spirit Healers
(source: Spirit)
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elderscrollsconceptart · 1 year ago
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Snow Elf Sanctum
Concept art for The Elder Scrolls V: Skyrim
Dawnguard DLC
Art by Lucas Hardi
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falesiastuff · 14 days ago
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This night, I wanted to draw something different from my usual Emmrich and Kate. Entering this community gave me a chance to meet some wonderful people, like @holdingontojupiter, who was and is a great supporter of my work and art, and she helps with some feedback for my story. And I started to read her wonderful fan fic Delectatio Morosa, about Emmrich and Rhea Ingellvar, an AU set in the Chantry theology and religion world, where Emmrich is a devot priest. And I fell in love with her story and Rhea.
So here it is, my personal interpretation of Rhea. The coloring is rough cause I didn't have so much time ( I literally drew this in the middle of the night XD).
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cullenssweatyballsakk · 6 months ago
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I just had an epiphany.
There's a tiktok trend, where people post pictures of them and their father/mother/paternal figures. Typically the parental figure was emotionally absent, a deadbeat, or manipulative/abusive.
No hold on, I'm going somewhere with this.
Cullen and Meredith.
I want to dive deep into their relationship, and how we actually don't see much of it. This is where headcanons come in.
By the time Cullen came to Kirkwall, he was traumatized, mentally broken, and grieving not only his friends in the circle, but his parents that died during the blight. Now let me explain where I'm going.
I have a theory.
A game theory, if you will.
I believe that Cullen, in his broken state, began to idolize Meredith, and view her as a mentor at least, and a sort of maternal figure at most. I believe somewhere in-between.
Meredith was cruel to the mages, treating them unfairly and making many mages tranquil for small offenses. Cullen most likely saw this as justified, because of the trauma he went through in Kinloch Hold and how he viewed mages as 'non human'. Meredith saw how full of hatred he was, and how he idolized her heavy-handed punishments. She played into his fears, feeding him skewed beliefs. She wanted him to feel his hatred, and to let it consume him as it did her. As long as he was full of hate, angry, hurt and traumatized, he would be a perfect pawn to enact her bidding.
So she favored him, almost like a favorite 'son'. She promoted him quickly, and made him her right-hand man. In reality, she didn't give much of a fuck about him. She only cared about him because he was useful. Maybe in her own way, she cared about him, but probably not much.
Cullen thinking so highly of her is probably why her red Lyrium poisoning went unnoticed for so long. He didn't want to have any doubt in his mind about Meredith. To him, she was 100% right, and after all he's seen, he probably wouldn't have been able to handle her being wrong.
He most likely thought that the sheer numbers of blood mages was why Meredith became more and more strict, without realizing the reason as to why there were so many blood mages. The vice grip is that Meredith had on the Kirkwall circles balls was why the mages there began to resort to blood magic. They were tired of being harassed and beaten, which Meredith allowed under her supervision.
Okay thanks for coming to my ted talk
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loustica · 1 month ago
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DATV — Treviso Chantry
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angelbunnylily · 2 months ago
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🖤🥀🕯🦇
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lairofdragonagelore · 2 months ago
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Time and Dates in Thedas
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Years and brief Timeline
Months
Annums
This post is entirely canon, but it will be added as additional material to the series of Crafted Lore I'm working on.
The years in Tevinter begin with the foundation of the Imperium.
The Chantry system divides each Age into a century [100 years], beginning in the year in which the Chantry was established. However, there are numerous inaccuracies in the source materials, as they state that each Age consists of 100 years while beginning in x:01. By the time you reach x:99, only 99 years have passed, resulting in a constant mistake. Consequently, all years in the Chantry system are consistently incorrect by one year.
When the Tevinter Imperium converted to Andrastianism, it adopted the calendar based on the Chantry. However, following the Schism, it reverted to its original system.
Years and brief Timeline
In this way, we have a dual system to determine the year of the events:
0 TE || -1195 Ancient : Foundation of Tevinter Imperium 800 TE || -395 Ancient: The First Blight begins 1025 TE || -170 Ancient : The death of Andraste 1035 TE || -160 Ancient : Hessarian converts the Impertium to Andrastianism. 1170 TE || -25 Ancient : Emerius falls in a slave rebellion and it’s renamed Kirkwall. 1080 TE || -15 Ancient : Orzammar seals the last of the Deep Roads, cutting off Kal-Sharok. 1092 TE || -3 Ancient : Drakon formalises the Cult of the Maker, creating the Chantry and using it to unify all the tribes of the South. 1195 TE || 1:00 or 1:01 Divine : Establishment of the Chantry, Justinia I becomes the first Divine. 1199 TE || 1:04 or 1:05 Divine: The Second Blight begins in Anderfeles. Zazikel awakes. 1215 TE || 1:19 or 1:20 Divine: The Chantry and the Inquisition sign the Nevarran Accord. Circle of Magi and the Templar Order are created. 1423 TE || 2:08 or 2:09 Glory: Red Crossing happens and Divine Renata I calls the Exalted March of the Dales. 1424 TE || 2:82 or 2:83 Glory: Divine Galatea grants the Right of Annulment to Templars. 1404 TE || 3:09 or 3:10 Divine: The Third Blight begins. Toth Awakes. 1481 TE || 3:86 or 3:87 Towers: The Chantry Schism. Tevinter names his own Divine: Valhail I. 1534 TE || 4:39 or 4:40 Black: The Orlesian Chantry calls four Exalted Marches against the Imperium. All fail. 1606 TE || 5:11 or 5:12 Exalted: The Fourth Blight begins. Andoral awakes. 1726 TE || 6:31 or 6:32 Steel: Qunari ships arrive in masse in Seheron and northern of Rivain. The First Qunari War begins. 1819 TE || 7:24 or 7:25 Storm: The Imperial and the Orlesian Chantry both call the First Exalted March on the Qunari to retake Seheron and free Rivain. 1846 TE || 7:51 or 7:52 Storm: Second Exalted March on the Qunari. It ends in disaster with most of Antiva captured by the Qunari. 1849 TE || 7:54 or 7:55 Storm: Third and final Exalted March on the Qunari. 1849 TE || 7:83 or 7:84 Storm: All Thedosian nations except Tevinter sign the Llomerryn Accords putting an end to the Qunari invasions to the continent. Much of the northern Thedas is laid waste in the decades of Qunari invasion. They focus on rebuilding. 2013 TE || 9:19 or 9:20 Dragon: Celene I ascends to the throne in Orlais. 2014 TE || 9:20 or 9:21 Dragon: Knight-Commander Meredith overthrows the previous viscount of Kirkwall and makes Marlowe Dumar the new one. 2024 TE || 9:29 or 9:30 Dragon: The Fifth Blight begins in Ferelden. Urthemiel awakes. 2025 TE || 9:30 or 9:31 Dragon: The Architect appears, accompanied with the awakened darkspawn. Amgarrak is overrun by twisted creatures called Harvesters. Because a shipweck, the Arishok and hundreads of soldiers stay in Kirkwall. Expedition to the Deep Roads [Act 1 from DA2]. 2029 TE || 9:33 or 9:34 Dragon: The Arishok beheads the Viscount of Kirkwall and seizes control of the city. Hawke drives the Qunari outside the city and is named Champion. 2032 TE || 9:36 or 9:37 Dragon: Anders destroys the Kirkwall Chantry and the Mage-Templar War starts, spreading to the rest of Thedas. 2034 TE || 9:39 or 9:40 Dragon: Uprising in the White Spire. The Seeker Lambert cancels the Nevarran Accord. Allegiences between the Seekers, the Templars and the Chantry are split. He disolves the Circle of Magi. 2035 TE || 9:40 or 9:41 Dragon: The Breach appears in the South
Months
There are 12 months of 30 days each, along with 5 days known as annums [holidays]. It is unclear whether these holidays are considered extra days outside the calendar system or included within it.
This system was based on Tevinter calendar, so its months have a Tevene name [listed first] and a common-folk designation [second ones]:
1st month: [Winter] Verimensis / Wintermarch (Annum: First Day)
2nd month: [Spring] Pluitanis / Guardian (Annum: Wintersend)
3rd month: [Spring] Nubulis / Drakonis
4th month: [Spring] Eluviesta / Cloudreach
5th month: [Summer] Molioris / Bloomingtide (Annum: Summerday)
6th month: [Summer] Ferventis / Justinian
7th month: [Summer] Solis / Solace
8th month: [Autumn] Matrinalis / August (Annum: All Soul's Day/Funalis)
9th month: [Autumn] Parvulis / Kingsway
10th month: [Autumn] Frumentum / Harvestmere
11th month: [Winter] Umbralis / Firstfall (Annum: Satinalia)
12th month: [Winter] Cassus / Haring
Commonfolk primarily use the "low" names, whereas courts and scholars use the official "high" names [Old Tevene form] for months.
The annums are major holidays celebrated throughout most of Thedas.
Annums
First Day [Winter]: Start of the year. This holiday involves visits to neighbors and family [in remote areas, this was once an annual check to ensure everyone was alive], as well as a town gathering to commemorate the year past, accompanied by drinking and merriment.
Wintersend [Spring]: Once called “Urthalis” and dedicated to Urthemiel, the Old God of Beauty, this holiday has now become a celebration of the Maker. It stands for the end of winter and coincides with tourneys and contests at the Proving Grounds in Minrathous. In southern lands, this holiday has become a day of gathering for trade, theater, and, in some areas, the arrangement of marriages.
Summerday [Summer]: Once called “Andoralis” and dedicated to Andoral, the Old God of Unity, this holiday is universally celebrated as the beginning of summer, a time for joy and, commonly, marriage. Boys and girls ready to come of age don white tunics and gowns. They then join a grand procession that crosses the settlement to the local Chantry, where they are taught the responsibilities of adulthood. Summerday is a particularly holy occasion in Orlais. It is celebrated at the beginning of Molioris.
All Soul's Day / Funalis [Autumn] : This holiday was once dedicated to the Old God of Silence, Dumat. However, since Dumat’s rise during the First Blight, Thedosians turn a blind eye to any old ties between the day and the dragon. The holiday is now known across Thedas as All Soul’s Day and spent in somber remembrance of the dead. In some northern lands, the people dress as spirits and walk the streets in parade after midnight. The Chantry uses the holiday to remember the death of Andraste, with public fires that mark her immolation and plays that depict her death. It is celebrated at the beginning of Matrinalis.
Satinalia [Winter]: Once dedicated to the Old Goddess of Freedom, Zazikel—but now attributed more to the second moon, Satina—this holiday is accompanied by wild celebration, the wearing of masks, and naming the town fool as ruler for a day. In Antiva, Satinalia lasts for a week or more, while a week of fasting follows. In more pious areas, large feasts and the giving of gifts mark the holiday. Satinalia is celebrated at the beginning of Umbralis.
Sources: Thedas Calendar || Thedosian Holidays || World of Thedas Vol 1
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knife-eared-jan · 6 months ago
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Anyone else deck out Skyhold overwhelmingly with Chantry and Orlesian custumisations when playing a Lavellan, to really drive home the theme of them being swallowed up by this organisation and the narrative of the Herald? Or am I being problematic?
Not like we get a Dalish throne or decor anyway. Wonder why that is.. And since we don't actually get to influence the Inquisition in any way towards a more Dalish take on what is happening, no matter what we learn in WPHW even, and our own identity as a believer in the Dalish gods gets just brushed aside all the time and in CotJ a noble even gets to make flippant quips about the Exalted March against the Dales to you as if he's talking about the weather, and all of this is kind of the point of the narrative even... idk, I feel like this little customisation choice can really drive these constant slights and erasures home.
Lavellan gets to pick the curtains maybe and the bed in their own room, but the throne room will be whatever makes the Inquisition most pallatable to the Andrastian hegemony. Cause this isn't about them.
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greatpoetrychopshop · 5 months ago
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Do you believe that when the Chantry finds out that The Herald of Andraste helped convince Solas to let the Veil as it is, they become completely hysterical about it and use the fact as propaganda?
Conveniently hiding the fact that the same Dread Wolf belonged to the Inquisition for a time, in their twisted narrative…
"The Herald of Andraste, by her unyielding Determination and Grace given by the Maker, stops the infamous Dread Wolf in his attempt to tear down the Veil and killing thousands !"
"Be thankful for the action of the Herald, for she saved our world again fighting against falsely self entitled Elven God! "
(This might be even more ironical if Solas is ever confirmed as the Maker as one theory suggests)
And of course, no mentions of the actions of Rook and Morrigan, or maybe as footnotes (lol)
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