Destroyer - Marks
(Masterlist)
girl help i can't stop making bonus content
this is set right around Part XIII, in regard to the “I should probably give you more visible marks.” comment.
(Content: living weapon whumpee, obedient whumpee, somewhat reluctant whumper, dehumanization, power imbalances, physical abuse, minor blood, brief drug mention, death mention)
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He got approximately ten million fucking emails calling him an arsonist, or telling him that the experiment is an accident waiting to happen, or asking why he was letting the A-bomb walk around off-leash, why he was letting the bomb walk at all. Accusations he wouldn’t dare repeat. It was all so stupid. Delta was good. Paris never worried about him fragging. But the appearance of insubordination was damning all on its own. It was not a good situation.
Unfortunately, the messages kept coming. From staff he actually respected, too. People he needed. He didn’t even know how word reached them that quickly. He sometimes forgot just how scared they were of Delta. It had never been a popular project. That night, he received many requests for him to be killed outright. Not fucking happening.
Fucking Nezu telling him what to do with his fucking psychic. He was more mad about that than he ever could have been at Delta. That was why he’d gone easy on him. It gave him serious pause whenever his wants overlapped with Nezu’s — sometimes enough to evaporate them completely. He really wasn’t in the mood.
Something had to be done though, by the time the next meeting rolled around. They had to know that Delta had been punished for it, that Paris didn’t just let him get away with everything.
Delta didn’t fight him on it — not that he’d expected him too. He kneeled in front of the desk like he’d been asked. Paris leaned back against it, hitting the pen a few more times than he needed to.
Delta looked bad. That day had been the only time Paris had ever seen him cry — even weeks later, he hadn’t seemed to recover from it. His eyes were still so pleading, in a way they’d never been before. It was unsettling.
Paris readjusted the only ring he wore on his right hand. It was sapphire — and it was clean. There wasn’t any reason to drag it out. He tilted Delta’s face up a little, tucking the slick hair back behind the webbed fin of his ear.
“Hold still.” He didn’t want to hit his eye by accident. The jewel was sharp.
He backhanded him hard across the face. Harder than he would have normally. It needed to bruise.
Delta’s head was forced sharply to one side. His hair fell back in his face, totally obscuring it when he looked down at the floor. He didn’t outwardly react, but his next breaths came out shallow and shaky. Yeah, that hurt.
Paris cupped his face again, moving it back up to examine the injury. It’d landed where he wanted it to — a thin cut right along his cheekbone. He could see the spot where the bruise would form over the next couple hours. Delta winced. Paris gently smoothed over the flushed skin with his thumb.
“I’m sorry.” Delta’s voice was quiet. It was all he would say recently.
“I know.”
It was hard to be mad at him when he was so clearly repentant. When he was being this good about it. Paris released him. He’d planned on hitting him across the other side of his face as well, in the interest of covering all his angles. It didn’t feel worth it anymore.
“Hand.”
Delta placed his hand gingerly into Paris’s own. Paris tightened his grip around it, supporting the palm beneath so that it’d absorb the full force of it. Knuckles facing up. Paris reached back for the ruler left out on the desk.
It cracked down hard against his knuckles, fast enough that he didn’t really have time to flinch. His injured hand reflexively tightened around Paris’s in the aftermath; it was the only real physical reaction he’d had. His claws dug painfully into Paris’s hand, not yet breaking the skin.
Paris released his grip on the hand. Delta’s hand relaxed and the claws withdrew, but he didn’t pull it back like he’d expected. He just left it resting there in his grasp.
“Other one.”
He offered it without resistance. Same routine. Paris brought the ruler back down over his other hand, watching as the first signs of bruising appeared upon them. He placed the ruler back down and released his grip on Delta’s hand.
“Done.”
There wasn’t much else to do, really. Delta was always dressed in long sleeves and ceremonial garb. For the most part, only his face and hands were exposed on vanguard days. It was enough, though. His expression alone was enough. If he just stayed like that, he’d be fine.
Delta folded both of his hands back into his lap, bright purple and blue against the pale white of clothes. His hair fell messily in his face, but parts of his eyes were still visible. He was still looking at Paris in that desperate, shell-shocked way.
“…Easy. You’re fine.” Paris didn’t know what to say to make him normal again. “The sting will be gone in a few minutes.”
For the hands, anyway, though the numbness would remain. The mark on his face would hurt a lot longer.
Delta nodded slowly. A small amount of blood appeared by the cut.
Paris gestured for him to lean forward again. Delta did so, cringing a little. Paris pressed a tissue against his cheek to stop the bleeding. He sighed as it bled straight through.
“…You want a bandaid?” He offered. The bruise would still be visible beneath it.
“Yeah.” His voice was barely audible. He took the tissue from Paris, keeping the pressure there.
Paris disappeared for a moment, loudly knocking shit over in the overfilled medicine cabinet. He came back with the split bandage. Delta held still as he applied it over the cut, smoothing it out against his cheek. It was pale white, the same color as his clothes, standing out sharply against the dark blue of his skin.
“…Thank you,” Delta said quietly. Sweetly. It fucking killed him sometimes.
Paris felt something strange in the pit of his stomach. He ignored it. He made a small, noncommittal noise as he discarded the paper into the trash.
Delta touched the side of his face gently with the newly discolored fingers. Bruises on bruises. He put his hand abruptly back into his lap when Paris looked at him, as if he’d gotten caught.
“We’re done.” Paris waved him off, sliding the ruler back into the drawer. The pen was starting to kick in. He was getting lightheaded.
Delta rose slowly, giving something like a curtsy before he left. Or maybe his legs were just unsteady. Paris didn’t really care.
The door closed quietly. Paris slid the lock shut. He pressed his forehead against the wood grain. Definitely lightheaded.
……
tags:
@catnykit @snakebites-and-ink @vivulapom @scoundrelwithboba @whatwhump
@pumpkin-spice-whump @deluxewhump @fuckass1000 @fuckcapitalismasshole @defire
@micechomper @writereleaserepeat @aloafofbreadwithanxiety
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My Silly Askr Trio Team Builds!! Yippee!!
Warning before going in; I am going full nerd mode here. But like, the math kind. The nerd who likes the gameplay mechanics of anime war crimes chess game that’s really a math game in a trench coat. I also do not claim that any of these builds are good, just that I’ve had fun playing and making them. Also also I’m entirely free to play.
So without further ado, oh no I like playing Heroes actually:
First off; Brave Princess Veronica!!! Who is technically not part of the trio but I needed a fourth!!!
I haven’t really built her in the same way I’ve tinkered with the others. But I put a lot of thought into who to round out the squad with and I think she was the best option I could have picked.
Since the goal of this squad is the difficulty, I didn’t want the fourth party member to be a significantly better unit than the other three. I didn’t want any overshadowing or a clutch. They also had to be from Heroes. Hopefully a mage of some kind so we had magical damage on the board. But most importantly, I needed a support unit.
Now I classify a support unit in FEH as a unit who is purpose built to support others on the squad. Be that through healing, dancing, or Lilith repositioning Altina straight into enemy fire and watching how the stat buffs she provides render attacks against Altina null and pure crit building fodder. Brave Veronica is a fantastic support when EVERY BUFF COUNTS. Now the move pool I have to pick from for these guys has grown exponentially and I have slowly accumulated the resources to buff their stats. But this wasn’t always the case! Each story map clear used to be a struggle and the rallying/debuff effect she gives post attacking would be the difference at times. She fit right into the play style I was having fun with and gave the Askr trio a fighting chance. Also don’t judge that seal I have more important units to put the better skills on and honestly she could use the health.
Up next, my pretty outdated Alfonse!!! How many Brazens can I give this dude!!
So remember how I said every buff was important with these three? This load out is a fantastic example for what I mean. Over time, I have gained the materials to buff the crap out of Alfonse’s stats. The flower cap got higher, traits became a thing, then ascended traits became a thing, add some summoner support in there and now I have an Alfonse with workable stats. But this was not always the case! And you can see the remains of this with the speed refine on his sword.
In case it’s not clear yet, I don’t change the weapons these guys have. I only refine them. And god damn Alfonse had NO SPEED and it was KILLING HIM. Don’t let that 40 speed fool you that’s the ascended trait. I did not know until building Askr trio that every time a unit has low speed, FEH equips them with a skill to ensure that they can still double. Alfonse didn’t have this, I’m too free to play for the skill fodder game, and I have a life outside this game. So I kept running into this problem where he would actually have the stats to kill, but could not consistently double, so he’d die. Speed on Fólkvangr was the solution I came up with. Then I got the ascended trait thingy and decided to never worry about his speed again. But at this time I don’t have the material to refine his weapon into something else so it’s still speed lmao.
Reposition is my favorite skill in game and I have never needed rally skills more than with this team. The perk with movement rally skills is that it rallies two units instead of one, and as previously stated, Alfonse needed the speed buffs. So Spd/Def Link (gives +6 to both stats on both units when movement skill was used) was the best and only option I had.
Now infantry rush (infantry allies within 2 spaces get +1 special cooldown per attack if Atk stat is higher than their enemy) was a bit of a mixed skill for this group when I first equipped it, but it made him fun to use with my main groups in other game modes. Alfonse giving student Edelgard that little boost before repositioning her into enemy lines was a very fun combo. And although it didn’t help every time, giving the Askr trio grander opportunities to crit is NEVER a waste. It can be the difference.
Also 60 Health. Brazen Skill. What more must I say. He reaches a certain health threshold and kills everything in a ten mile radius.
Next up: Anna!!! My beloved commander!!! Who can actually take a god damn hit!!!
Here you can see my two brain cells finally coming together to give Anna a gimmick. And that gimmick is friends plus frenzy.
So the perk of Anna is that she can kinda go wherever you want her to, if that makes sense. I feel like with Alfonse, he kinda wants to be built tanky and it was extremely easy to slap 3 brazen Atk/Def on him. But with Anna, I have not touched her traits beside a weapon buff to her pitiful attack stat, so this is her basic stat spread plus 20 flowers. There are most definitely builds taking advantage of things like her higher res, but I honed on her speed because that’s the one I had skills for.
Spd/Def form (if unit is in two spaces from an ally when entering combat, the will get a buff to those two stats based on the number of allies nearby) was serving Sharena pretty well, so I thought I’d give Anna the Atk/Spd variant. A lot of this group’s buffs comes from being nearby each other, so it fit pretty well. Decided to make those two stats her focus. That lead to Atk/Spd oath 4, which does a few things but mainly she can now move to spaces next to allies two spaces from her and get buffed by standing next to them.
Then. Then I found Frenzy. Frenzy also does a few things, but put simply it’s a damage reduction skill based on her speed. And I just gave her skills that all raise her speed. And her other team members can further buff her speed. Needless to say, Anna just went from the weak link to a god damn menace. On a unit with a stat total greater than 201, this could probably render attacks null. But on Anna, it entirely solves her 26 def problem. Usually when a unit has those paper thin defenses, it’s usually to account for a busted attack stat on a ranged unit. Glass cannon and all that. But Anna is an axe unit who needs serious Atk support to even turn one another axe unit. It was the inverse of Alfonse’s Spd problem and it was rough. This skill gave her the tools to survive and I have never felt so freaking smart playing this game.
Last but certainly not least; Sharena!!! She’s never done anything wrong ever!!!!
Unlike the other two, Sharena has no glaringly obvious issues. She’s got no res but that’s not new; no one here has res! So just don’t put her in range of magic. But that meant I really didn’t know what to do with her until I figured out Anna. The null follow is evidence of this. I was running into issues with follow ups, so I just threw a skill that made that problem go away on Sharena without thinking about how that could go towards her build. And that was basically her role for a long time. A random collections of skills to serve team needs.
That changed with the discovery of how speed plays into damage reduction and I gave Sharena a similar build with a different goal. Anna is built to hit and run, while Sharena is built to tank for way longer than she was meant to. Spd/Def form and refined Fensalir give her bonuses to Spd/Def around allies. Repel does the same thing as Frenzy with more bonuses to Spd and the ability to push people back. Godlike Reflexes uses her Spd to say that this attack from a mage won’t kill actually. Deflect melee is even more damage reduction to every consecutive melee attack after the first. Atk Oath Echo, while a nice tiny boost to Atk, is there strictly to help Sharena keep up with Anna. Again, every buff counts and those two are S supported to eachother. Giving her a higher movement skill to match her was an excellent use of that fancy x skill don’t @ me.
The result of all that math is a Sharena who can tank things 60 hp triple brazen Alfonse can’t. If I can time my specials right, Sharena can survive would be fatal hits from foes purpose built to team wipe. She is my Hail Mary. 25 Res is now all she needs to save me from very scary mages and Veronica can heal her up afterwards (something I can’t always do to Alfonse because it would take him out of Brazen range).
So yeah! Those are my guys! My funny little team! Thanks to power creep feh is very easily a pay to win game, but using these guys made me use my brain and made story mode missions actually satisfying to clear. It’s how I personally have fun. Book 3 final boss map on Lunatic haunts me to this day and that’s how I know I’m doing it right.
Wish me luck, because I am not even remotely caught up on recent books. These builds are going to have to withstand that onslaught soon enough and I fear triple brazen Alfonse might finally go down.
I would love to see others builds. Would definitely recommend playing FEH’s story mode with what are essentially Pokémon level caps. Makes it fun. Makes it mean. Feel the power creep come to kick you in the shins.
As a reward for reading this far, a gift!!! An even grander sneak peak for that one Alfonse alt I am going crazy making!!!
This was a total accident but it looks like an awakening crit portrait and I couldn’t be happier.
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