Conversations between best friends has often led to some reckless/stupid/not thought out at all decisions.
Like one conversation the amity park trio had where Danny said that he couldn't see Tucker as a doctor (the medical kind) to which Tucker responded with "Alright, bet." and enrolled in medical school.
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Bruce Wayne and Tucker Foley somehow by coincidence *cough* clockwork* became friends.
And stayed friends even after Bruce dropped out and Tucker went on to finish med school.
It was a strange friendship that was mainly just Bruce calling Tucker from the weirdest locations and asking things "Out of curiosity, if an immortal nutjob wanted you to marry his daughter and become his heir what would you do? uh-huh, uh-huh, really? ok, thanks." and meeting up for coffee every now and then.
It was during one of these coffee meet-ups that Bruce confessed that he wanted to adopt a recently orphaned child by the name of Richard.
There was currently push back from people who didn't think 'Brucie Wayne' would be a good parent and from others who didn't want a random kid having a chance to inherit the Wayne fortune, the media was also having a field day.
Everyone kept asking him to "reconsider" and doing everything they can to stall/stop the adoption process.
Tucker, being the good friend he was, said "Don't worry, I got this" Stood up from the cafe table, walked to the nearest library and politely asked to use one of their computers, spent a good ten minutes on it, printed something out on the library's printer, walked back to the cafe where he left Bruce waiting.
And finally, he handed over the paper with the words "Take this." and continued drinking his now cold coffee.
Bruce was, understandably, confused. "What is-" "Trust me, it'll work." Tucker assured him.
That is how Bruce Wayne adopted one Richard 'Dick' Grayson.
And after that, Bruce went to Tucker whenever he came across a kid that he wanted to adopt, which was often.
It's one reason why Tucker will do everything in his power to make sure Danny and Bruce never meet for fear that the Gothamite might try to add the Halfa to the growing army of children.
Aka
Tucker Foley is The Guy
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Does a USB drive get heavier as you store more files on it?
Nope. Paradoxically (and theoretically), the more you save on a flash drive, the lighter it gets.
USB drives use Flash memory, which means the the ones and zeros of the data are stored on transistors.
When you save data, a binary zero is set by charging the float gate of the transistor, and a binary one is set by removing the charge.
To charge it, we add electrons, and the mass of each electron is 0.00000000000000000000000000091 grams.
This means that an empty USB drive (which mostly holds zeros) weighs more than a full USB drive (which has ones and zeros). Add data, reduce the weight.
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thinking about how the magic mountain volcano adds to the lore of some of the surrounding bases:
the cyberpunk city is flat because it was placed on top of a dead city, one covered by ash and pumice. remnants of the lost city can be found in the metro beneath, weaving through what used to be ancient roads, tunnels winding through what what’s left of old buildings and homes and people.
a village is built into the side of the mountain because the soil is rich and fertile from mineral deposits, and the heat within can be harnessed to power buildings. temples are constructed for gods past and present, gods who live amongst the fire and magma and gods who rose from the sea, all seeking worship.
the tiny fishing town below is shadowed by a huge skull carved into the side of the mountain. is it what remains of gods long passed? of a battle between the earth and the sea? or did it form naturally, coincidentally, carved out by erosion and eruptions until it became a symbol worthy of creating religions over? inside the skull rainwater collects and forms a bubbling hot spring, water leaking over the side through one of the eye sockets after particularly heavy storms.
entrances to the inside of the mountain are littered around the base of it. some seem like entrances to underground shrines, perhaps where animals (or people) were sacrificed to whoever lives below. others appear as gateways through the mountain and beyond. the largest ones, having transported huge vehicles, appear to have fallen into disuse, while naturally formed paths lead into the smaller ones. heat emanates from the openings, warning of danger ahead, but those who know the mountain well have learned to traverse the depths within safely.
everyone lives there knowing the volcano barely lies dormant. one day it will erupt again. one day their world will end. but for now, it simmers and waits.
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Types Of Witchcraft
Note: These are general/basic explanations of different classes of magick/witchcraft. Practitioners can fall into multiple or none of these categories. Ultimately, only an individual can choose their labels.
Green: Utilizing greenery/plants/herbs/flowers in herbal/nature magick, such as creating blends of different plants or primarily using herbs in spellwork. May keep a garden and take great pride in their workings/connection to the earth and nature.
Hedge/Shamanic: A type of magick that's more oriented towards spirit work, Otherworld and astral travel, dream work, spiritual power and healing. May work with psychedelic/psychotropic/toxic plants and fungi as spiritual tools (ie: flying ointments/teas made from amanita muscaria or datura)
Sea: A type of magick derived from materials/abstract ideas involving the ocean world. Sea magick is worked using various items from as well as one's own connection to the sea and its creatures.
Storm: Magick that is worked by combining one's own energy with the energy of the weather, most commonly storms. Storm witches may have practices such as collecting storm water or snow, "whistling up" or manipulating winds, or performing rituals during severe weather.
Hearth/Kitchen: Magick performed through kitchen craft and/or mundane tasks/crafts around the home or for loved ones. Typically worked daily through food, herbal mixtures, crafting, decorating, and hobbies. May also work with the Fae/elements/nature.
Tea: Those who drink tea, make their own tea mixtures, or enjoy blending herbal remedies and often use reading tea leaves as their form of divination.
Urban: For those who live in or prefer an urban setting/lifestyle. Magick that is worked in densely populated areas and big cities, without some of the seemingly "traditional" aspects of witchcraft.
Tech: Magick that is skillfully worked through technology. A tech witch might cast spells/do divinatory readings on the internet, use magick based apps/programs, or keep a digital grimoire/library.
Elemental: Magick that is worked by honoring/acknowledging all 4/5 elements (Fire, Air, Water, Earth, and/or Spirit). Elementalists may dedicate part of their alter to each element and call upon them during rituals/spells. Conversely, they may choose to focus on only one element changing the designation to either fire, air, water or earth witchcraft.
Fae/Faerie: The magick of those who work and commune with the Fae. Faerie witches may do rituals/spells around the Fae, ask favors of them, have regular communication sessions, and leave them offerings. The Fae are very unpredictable and strong but, with time and respect, they share their magick with special individuals.
Infernal: A system of spirit work/magick that revolves around Infernal spirits/entities, such as demons, djinn, or other spirits of a chaotic alignment. This practice requires a surprising amount of shadow work and dismantling of oppressive religious systems. They may summon demons, perform rituals/spells with them, make deals, or take them up as magickal familiars.
Necromancy: The practice of seeking the assistance of, summoning, communication, and diving through the dead. Practitioners may frequent cemetaries/burial grounds/haunted locations and perform magick and spiritual/divinatory readings there. Often employ the use of pendulums, dowsing rods, talking boards, black mirrors, grave dirt, and bones.
Draconian: Draconian magick is a practice that involves engaging with dragons as powerful forces and allies in spiritual practice. It can include rituals, symbolism, and techniques to connect with dragons, and may be used for empowerment, healing, and spiritual growth.
Chaos: A type of magick utilizing new, non-traditional, and unorthodox methods. It is a highly individualistic practice that draws from many magickal disciplines (eclecticism).
Blood/Sanguine: A very potent class of magick that includes the use of one's own blood or that of another in powerful rituals/spells.
Sigil/Art: The use of sigils, symbols, glyphs, runes, or artwork infused with will and intention. This practice is vast, versatile, and diverse with each practioner producing truly unique results.
Lunar: Lunar magick is the practice of performing rituals during the different phases of the Moon to bring about physical or psychological change. They may honor/worship the Moon, do moonlight rituals, or make moon waters. Conversely, one could work with the Sun in much the same fashion.
Cosmic/Celestial: Magick that incorporates the stars and planets. Astrology is a dominant force in their lives and witchcraft and they consider the placement of celestial bodies before doing a working.
Crystal: Incorporation of crystals/stones in one's magickal practice. May make crystal grids, include them in their spells, use them in energy work, meditation, or for Reiki healing.
Glamour: Glamour magick is an enchantment type that adjusts or changes your outward appearance, or people's perception of your outward appearance and can include the enchanting of jewelry, clothing, and even makeup for magickal purposes.
Shadow: Magick with a focus on the elements of darkness and shadow. May practice umbrakinesis (shadow manipulation), magickal subterfuge and illusion, and feel at peace, and even practice, in pitch black darkness
Are there any you feel I should have included? Please let me know! I'd love to expand this list. :)
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