#target-specific scoring
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cancer-researcher · 2 months ago
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youtube
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cissa-calls · 2 years ago
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I truly believe the musical score is most important dialogue in a movie
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insurance-brokers-india · 26 days ago
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What are the next steps after obtaining an insurance broker license, and how can you generate potential leads using Mzapp CRM software?
Congratulations on securing your insurance broker license! The journey doesn’t end here; it’s just the beginning of building a successful insurance brokerage. Here’s how you can proceed and leverage Mzapp CRM software to find potential leads:
Steps After Getting Your Insurance Broker License
Understand Your Market: Research your target audience (individuals, businesses, or specific sectors).
Develop a Business Plan: Set goals for client acquisition, revenue, and operational processes.
Build a Network: Partner with insurance providers and attend industry events to establish your presence.
Create an Online Presence: Build a professional website and maintain active profiles on social platforms.
Offer Value-Added Services: Educate customers on policies, claims management, and risk assessments.
Using Mzapp CRM Software to Generate Leads
Lead Capture: Utilize Mzapp’s integrated forms and web tracking tools to capture inquiries from your website or social media.
Automated Follow-Ups: Set up personalized email and SMS follow-ups to nurture leads effectively.
Lead Scoring: Prioritize leads based on their interaction history, ensuring you focus on high-potential prospects.
Data-Driven Campaigns: Use analytics to identify what works and launch targeted campaigns.
Seamless Policy Management: Impress leads by showcasing how smoothly you manage policies and claims through Mzapp.
Why Choose Mzapp CRM?
Mzapp CRM simplifies lead management, streamlines operations, and provides insights into customer behavior, making it easier to convert prospects into loyal clients.
Learn more about how Mzapp can transform your insurance business here.
#Question:#What are the next steps after obtaining an insurance broker license#and how can you generate potential leads using Mzapp CRM software?#Answer:#Congratulations on securing your insurance broker license! The journey doesn’t end here; it’s just the beginning of building a successful i#Steps After Getting Your Insurance Broker License#Understand Your Market: Research your target audience (individuals#businesses#or specific sectors).#Develop a Business Plan: Set goals for client acquisition#revenue#and operational processes.#Build a Network: Partner with insurance providers and attend industry events to establish your presence.#Create an Online Presence: Build a professional website and maintain active profiles on social platforms.#Offer Value-Added Services: Educate customers on policies#claims management#and risk assessments.#Using Mzapp CRM Software to Generate Leads#Lead Capture: Utilize Mzapp’s integrated forms and web tracking tools to capture inquiries from your website or social media.#Automated Follow-Ups: Set up personalized email and SMS follow-ups to nurture leads effectively.#Lead Scoring: Prioritize leads based on their interaction history#ensuring you focus on high-potential prospects.#Data-Driven Campaigns: Use analytics to identify what works and launch targeted campaigns.#Seamless Policy Management: Impress leads by showcasing how smoothly you manage policies and claims through Mzapp.#Why Choose Mzapp CRM?#Mzapp CRM simplifies lead management#streamlines operations#and provides insights into customer behavior#making it easier to convert prospects into loyal clients.#Learn more about how Mzapp can transform your insurance business here.
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olberic · 3 months ago
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my collection from weekly uno night
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sun-flower-children · 25 days ago
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Academic Rivals! Viktor x Reader
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Academy Student!Viktor x gn!Reader
Here's my take on this idea that has been rumbling around my brain especially with all the new viktor fics ( yall are doing the lords work)
not proof read + a lot longer than I thought it would be, sorry lmao
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You were the Academy's top student known to be the top of the class with the highest scores always exceeding expectations.
Your creative thinking and problem solving is what normally got you the spotlight of attention within academia.
Naturally after spending your first two years of the Academy eating up the attention and receiving offers from multiple elite members of society, industry and government certainly made your resume/reputation an intimidating one.
Your peers knew you to be competitive and ambitious wanting to be the one to set the curve; extensive research projects, etc.
This did however make you a poor teammate with your passionate ideas that one of them could dream of keeping up with you. Plus you would steal the leadership role from them to implement the changes you'd want.
You had gotten used to pattern created for you with a bright future ahead.
Even if you were getting kind of bored of knowing that your worst idea would still allow you to keep your rank.
Then all the sudden a new student joins the Academy
It didn't bother you much until you started seeing a drop in your scores and ranking thus creating a rivalry with this mysterious student.
It was not until you and Viktor shared a class that you realized who your academic opponent was
Thus starting a new chapter of your academic career with renewed passion upon knowing there was finally someone that could equal you in skill.
Fighting for everything within the academic realm that was available
Now neither of you had ever officially been introduced or carried a proper conversation instead replacing regular communication with pointed looks of smugness or confidence.
You would have angry fits in private realizing the margin that you had lost to Viktor
Long days and nights spent gaining a potential advantage over your rival.
Your friends would point out how you would almost pop a vein just describing the way that he would "usurp the first place on an exam all because of a technicality"
Honestly when you would get really into it you were sure that you hated this guy: coming out of nowhere with no prior history and just takes over everything you have worked hard to establish.
Who does he think he is????
Now all your professors, namely Himerdinger paid close attention to this rivalry. It's entertaining watching your top 2 students hash it out and creating things they would not have without this push.
Himerdinger seeing how honed in your other skills were decided to create a project for the class specifically targeting you both.
A partnered project
One that could not change neither the topic, the partner or the day that it was to be presented; everything set in stone.
" Learning the skills needed in a lab is one thing but the most important and impactful discoveries have always been those created through teamwork." Himerdinger would share one fateful day as he put up the paper listing the groups.
It did not even cross your mind that you would have been paired with Viktor and after looking at the poster turned around a looked at him.
Viktor was still sitting in his front row seat in the lecture room patiently waiting for the crowd to dissipate before getting up to look at the paper.
He continued to wrap up whatever notes he had taken as you step up to him.
"We are assigned partners for this project." you say very matter a factly.
Viktor looks up to you with a small smile," Well then, we should set up times to work on the project together. What times work best for you?"
You were taken aback by his nonchalance.
Did he really not care that he was partnered with you? Did he not see you as significant enough to mention the obvious tension? Did he not even see you as a rival but a regular student below him???
After a short pause you share what time you are normally at the library.
As you share the details he finished packing up his stuff.
Looking back up to with another slightly bigger smile (what is his game???) " I'll see you then. Tomorrow at table four."
With that he leans on his cane and leaves you in the quiet empty classroom to deliberate your next moves.
That night you started working on the project creating multiple schemes, ideas, and conceptual ideas that could be used for the project put forth.
You went to bed hoping to finally force him to recognize you as the rival that you were as he seemed so dismissive before.
You showed up to the library at the arranged time to see Viktor sitting peacefully at a study table thumbing through multiple volumes seemingly looking for a specific piece of information.
"Good Morning." you started as you walked up to him.
Without even looking up he returns the same early day greeting and places yet another volume aside and opening a new one.
Raising an eyebrow that the attitude you place your things on the other side of the table.
"I was thinking last night about this project and had written down some ideas that I believe that we should pick from as our approach." you open the discussion with no changed behavior from your supposed teammate.
You continue, " I have already taken the liberty to research them, for your convenience, and have supplied preliminary data for each one. Honestly any of these would resolve the problem raised by our projects prompt with their main difference being how creative you wanted to get with it."
Viktor has created yet another pile of abandoned books that didn't meet his mysterious criteria all the while not regarding you properly.
Your felt your self becoming more warmer as you felt the irritation pool into the oil pit of anger you have created surrounding him.
"It's considered polite to respond or at the very least acknowledge when someone is talking to you. Or are you so focused on your book hunt you aren't ever looking at the person you are supposed to be completing this project with."
Viktor sighs putting the book currently in his possession down and looks up to you.
"It was not my intention to be rude I am just looking for a specific volume that has a unique perspective on the concept we learned a week ago but the title is slipping my mind."
Sighing you sit down and observe the collection of books created on the table.
"I'm going to go on a limb here and assume that you only really remember that the color of the book was dark blue?"
Viktor chuckled," Observant and yes I am."
"Well you aren't going to find it in the library considering there is only one copy of it. That author's take was considered almost heretic."
"Ah, so you are familiar with the book I am referencing?"
"It would be strange if I didn't considering that I brought it with me to our meeting. I checked it out a week ago because it piqued my interest and also happened to align with this assignment."
You hold it out over the table as Viktor sighs again running a hand through his hair.
The meeting ended up going on for longer than expected.
You were surprised to find that he has a similar perspective to yours and understood your vision from the multiple proposals that you had created.
Further analysis showed some minor flaws that would otherwise be overlooked by other people; but neither of you too were not going to settle for anything less than perfection.
The more that the two of you poured over ideas, equations, concepts, and plans until you came up with a path that pleased you both with only one variable that needing some testing.
Viktor offered to go his smaller private study that he had already set up a similar experiment (he was also trying ideas out the night before)
Walking side by side down the hallways was a strange feeling.
Not because you were walking slower that your default rushed walking pace but because this person that you had, honestly, really hated and rationalized that was cheating somehow....wasn't.
You hated to admit it as you continued to listen to his rambling on of the missing component that they needed to figure out.
(Shit...he is actually just naturally brilliant)
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part 1 | part 2 >
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wwaheoh · 5 months ago
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“Oops! You killed someone!” Victoria Housekeeping x gnReader, Angst + Comfort (Platonic)
Corin Wickes, Von Lycaon (+ Ellen Joe, + Alexandrina Sebastiane)
c/w: contains written depictions of graphic injury, blood, death, and shock (mental).
a/n: with a game with people using chainsaws, guns, guns that shoot black holes, and swords, i dont think hollow raiders are 100% safe. put ellen and alexandrina seperate since they’re not really major players in this
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As part of Victoria Housekeeping, your duty was to fulfill the orders of the Master, usually cleaning, guest service, and attending to the needs of the house. However Victoria Housekeeping also had a sort of open secret, with each member having high Ether Aptitude as well as being trained in combat, they also acted as guards to the Master and their estate. Usually it was general defense, to make sure no one breaks in or any guests get any unruly ideas and stash valuables into their coat or bag. Other times it was against Ethereals, enemies born from the Hollows whenever they were stationed within.
However this was the first time Hollow Raiders had been an issue, usually keeping away- either with much bigger scores that an abandoned building in the Hollow, but this specific building was home to a millionaire, having been evacuated due to the spontaneous expansion of a new Hollow Zone. Leading to an eager group of Raiders to break in.
It had been something you were prepared for, weapon in hand and your team close by. Miss Rina had notified everyone about the incoming Raiders, with the others rounding close to your location- being the main entry point that the Hollow Raiders were predicted to enter through.
Clashing against the large group, steel hit steel, yelling and screams as bodies were thrown several feet away and knocked out. It was feeling like a cakewalk, having been taught by some of the best in the business, it was all just following through what you had been trained for.
At least it was until one of the remaining Hollow Raiders attacked you from behind as you were catching your breath- a mistake, Mister Lycaon always tried to drill into everyone’s heads that the danger should not be deemed as passed until there were no enemies around and the rest of the team had arrived to back you up.
You fell to the ground, hitting the marble underneath with a thump- dazed as you attempted to gain your bearings. Strong hands wrapped themselves around your throat, the pressure putting your brain back into alert mode. Your vision refocused onto a cracked helmet, the image of a Hollow Raider logo shining down on you- unable to move with their weight holding you down. Attempting to pry their hands off- several desperate attempts before realizing it was in vain. Darkness crawled from the edge of your vision as you breathing quickened but became more shallow with the pressure on your airway.
As you desperately looked for the others or something to give you even a few more seconds, you felt an object at the edge of your fingertips. Tapping it closer, you grabbed onto it- something sturdy, the weapon they dropped on the ground before going in to choke you. Harsh grip, you turned as much as you can, swinging your arm and hitting them with the object you grabbed as hard as you could.
Crushing through the glass of the helmet, Hollow Raiders often worse, the weapon hit your target. It was a lot softer than you imagined, as if it was dug deep into something.
Liquid spurted out, splashing blots onto the ground. Their grip on your neck loosened nearly immediately.
Warmth trickled onto your face. The weight of the Hollow Raider that had previously been crushing you fell to the side, limp- and now unmoving.
The world was quiet. Only faintly could you hear a familiar voice yelling before quickly taking out and chasing away the remaining Raiders.
The weapon handle was still in your grip, a worn plastic grip attached to a long steel blade. It was covered in red. Underneath you and the Hollow Raider was a puddle of the same red. The pristine whites of your uniform dyed red, black a shade darker.
Then the world became loud.
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Corin had been the first to find you, being stationed closest, she charged in after quickly locking in on the enemies. Chainsaw revving to life, she spun forward, slashing at the Hollow Raiders with the battle cry of, “Ahh! Ge~et awa~ay!!” Blood spewed out- injuries that would definitely hurt but nothing fatal- or atleast with medical attention. It was one of the only good things she could recognize, having been taught how to expertly take out enemies without outright killing them, despite the very real threat her- and every one of their weapons brought.
Finally chasing out the rest of the enemies, she turned to look back at you, “Are you-” she stopped, seeing you with a lost look in your eyes. A look she recognized- having seen it on herself and Ellen before. “O-oh no, uhm,” She quickly stopped her weapon and approached, trying not to just wait for someone else to arrive out of fear of messing up helping you- but still apprehensive due to those very same thoughts.
Gently she came closer, remembering what Lycaon and Rina had done for her when she had undergone the same situation. Remembering what she had nearly done wrong with Ellen before Lycaon stepped in.
“Are you hurt?” “...” She looked you over, not seeing any blood coming out of you. “Can you hear me?” You nod. “It’s not your fault- you did what you had to do.” You stare at her, flashes of the corpse beside you flashing before you. “O-okay, uhm, Mister Lycaon and everyone should be here soon.” You perked up at the mention of the others- with everyone else here and no alive active enemies, you’ll be safe. “What happened was something bad. It makes sense for you to be scared.”
You sat there, heartbeat ringing in your ears as you struggled not to think about the corpse beside you. The corpse beside you. There was a corpse next to you. Their blood was on you. The scent of iron-
“You sit here and we’ll wait for the others. What do you want to do?” “I… want to wait for Mister Lycaon…” “He'll be here soon, it'll all be okay."
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And true to her word, the others rounded the corner, prepared to fight. However, quickly Mister Lycaon and Miss Alexandrina assessed what was going on and rushed forward. Nodding to Corin, Mister Lycaon took charge, kneeling in front of you. Corin went to Ellen to inform her of your situation. Alexandrina watched over you, sending Anastella and Drusilla to do a perimeter check. At the sight of them all, you finally broke. It felt as if your whole body crashed and you fully awoke again, tears welling up as you jumped to embrace Mister Lycaon. You were safe. He softly embraced you back, warm muscular body like a shield against anyone outside of Victoria Housekeeping to approach.
“You’re okay, we’re here now.”
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anzulvr · 3 months ago
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What are somethings he does as a boyfriend 😋
Karma x Reader — Things he does as a boyfriend ୭🧷✧˚. ᵎᵎ 🎀 SORRY! As always very late :'(
— Gets you out of your comfort zone,
In the play E-Class did for the elementary school kids, he’s the one to suggest to everyone you play the lead. He convinces you by saying you can spend your day together.
Another example of this is going through with your assassination attempts. He is the first to volunteer himself to go along with your plan! Need a guy to swing from the rooftops? Get him a rope. Need someone to shoot? Give him the signal and he’s ready. Need horse tranquilizer? He knows a guy.
— Defends you when you’re wrong.
This one is very specific, I don’t think he’s the type to back out of an argument for anyone, it’s more like he’s defensive around people who criticize you. He just shoots out insults before you even have the time to react. Somehow he doesn't sound aggressive when doing it, comes out of his mouth way too naturally.
Terasaka for example: “How’d you miss that shot? Your aim is the worst I’ve seen.”
“Maybe [Name] can use you as a shooting target. Your heads big enough.”
— Can’t cook? He’s got you covered! His favorite dish is anything as long as he cooks it, with his parents often traveling he developed that skill really well over the years.
— He“buys” you the best gifts (he gets them in the weirdest ways.)
The same as the time he pulled out math equations when he was getting scammed by the stand owner at the festival until he got a console for free.
Half of his belongings come from his “Delinquent fishing” money, so most of the things he buys for you are probably from the same guys he terrorizes.
— An arcade gaming pro, anything you want he can win on the first try! If he can’t he will find a way to prove it’s rigged or faulty and get the manager to clear out the prize stock. He’s shameless.
It's October so Halloween Headcannons;
His favorite part of Halloween is going out of his way to scare people.
He’s going to go around scaring his classmates and making you participate. (Rio happily joins in.)
He'll put you up to trick someone else that way he can come behind you and scare you.
He makes you match costumes but they’re never cute. He has disturbing, taste. But who can say no to his offer???
— Competitive.
“Whoever gets a lower score on this exam has to buy the winner food!”
“Karma you’re only saying that cause you know I didn’t study.”
He buys you food if you lose anyway to cheer you up.
— Makes you his accomplice,
“[Name] Im a block away from your house, I need you to pour some hydrogen peroxide in a bucket”
“I am not helping you clean blood off your clothes again!"
“He hit me first! It’s my own mouth blood.”
“Ouch, you lost?”
“No, just get the bucket.”
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justauthoring · 10 months ago
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your reassurance
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matches could get a little tense, but never this bad.
a/n: i go back to school in two days and im not ready to deal with the stress of everything once again so i wrote this to comfort me :) i promise i'll write for anime soon lol.
pairing: jamie tartt x f!reader
warnings: you literally get a water bottle thrown at you :)
Basically, it had all gone to hell in a matter of seconds.
What had been nothing more than any regular game you’ve gone to hundreds of times, turned into a full out brawl that left your heart racing in fear. You’d been up in the box with Rebecca, Keeley and Higgins as you always were, happily watching Richmond play while your eyes specifically gravitated towards a certain player with the number nine on his back.
Richmond was winning and you’d been very vocal and very loud about your excitement and support (like you always were) the entire game. Jamie seemed to be especially on fire that day after securing one goal himself and assisting with two other ones, which happily placed Richmond in the lead of three to one.
But it wasn’t an at home match, and it seemed like some of the fans who cheered for their home team didn’t appreciate just how loudly you and your friends were cheering.
After Jamie manages to score another goal himself, you’re jumping up to your feet, decked out in red and blue with Jamie’s number happily adorning your back. You scream so loud even though your throat already feels raw from how loud you’d been cheering the entire match, Keeley’s hands tightly clutching your arms as the both of you jump up and down. Jamie is being tackled by his teammates and you watch the celebration with a fond smile, cheeks flushed, skin slightly warm with sweat as the whole match catches up to you.
Then, suddenly, there’s something smacking you right in the forehead.
It’s a surprise enough, not having expected the hit, but it hurts enough to knock you off balance. You stumble backwards on your feet and feel Keeley’s grip tighten on you as she tries to catch you. Your hand falls to your forehead where you’d been heard, winching when it throbs in response, lowering your gaze only to see a water bottle on the ground next to your feet and when your eyes glance ahead of you, you see a pair of blazing eyes staring back at you.
“Babes,” Keeley calls out in shock, pulling your eyes on her as she glances at your forehead. “Are you–”
“Shut your damn whore mouth!”
You’ve hardly processed what’s happening before you realize that the man is trying to climb his way up to your seats, and Keeley is harshly pulling you back to safety. You distantly hear Rebecca calling out for security as Higgins tries to guide everyone else to safety as well. You know you should snap out of it and help Keeley but your vision is blurring and your heart is racing and everything is suddenly too much that you’re stuck staring at the pair of eyes that seem to wish the absolute worst for you.
The man manages to grab your arm before you can fully pull away, digging his nails into your arm as you let out a small cry before Keeley rips his grasp off of you and fully tugging you away. She pulls you to face her, shoving her in front of you when it was clear that you were the man’s target and you see security rushing past you as second later as you’re pulled away from the stadium and down the hall.
Rebecca is rushing to get medics and Keeley is trying to ask you if you’re okay but you can’t think straight. You keep glancing over your shoulder in fear that somehow the man will be there, but of course he isn’t and before you know it you’re being tucked away into a room and sat on a bench where Rebecca returns with some of Richmond’s medics.
Keeley stays there, holding your hand tightly as the medic checks you over. You squeeze her hand without even realizing it, your heart still pounding madly against your chest as the medic cleans the scratches the man had managed to dig into your arm and place a bandage over them. She confirms that you have a very mild concussion from the plastic water bottle hitting your head and she wants you to rest in the room for a bit before heading home, and only if you have someone to drive you home.
Luckily, Keeley is able to assure that you do when you find yourself unable to speak, and then the medic is leaving with one final goodbye and a nod Rebecca’s way.
“Babe,” Keeley calls softly, “are you–”
“Where is she?” A sudden voice booms and you react to something for the first time since everything had happened, back straightening as your eyes fall towards the door in alert. “Oi, where is Y/N? Y/N–”
Whatever Jamie had been about to say promptly falls shut the second he reaches the door and his eyes catch yours. His face falls when he sees you, the wild panic in his eyes morphing to concern when he takes you in and before you realize it you’re jumping off the bench and he’s wrapping his arms around you before you can even take one step.
You wrap your arms around him tightly, burying your head into the crook of his neck as a small sob leaves your lips. Jamie presses a hand to the back of your head in response, worried eyes flickering over to Keeley who’s offering him a small smile and a hand to your back before she steps out with Rebecca, the two of them giving you some privacy.
“I’m so sorry it took me so long to get ‘ere,” Jamie rambles the second he’s sure you’re alone. He pulls back, moving to cup your cheeks as his eyes traces your injuries, frowning deeply when he sees the bruise that’s welling on your forehead. “We were already leaving the pitch when it happened and when I tried to turn around, I couldn’t get through. I tried to get to you as soon as possible, love. Are… what happened?”
It’s like everything finally catches up to you. The tears welling in your eyes finally fall as you clutch onto him tightly, relying on his presence heavily, shaking your head. “I dunno,” you mumble. “One second I’m cheering for your win and then a water bottle is being thrown at my head. Jamie, he was so angry… the man who hit me and then he was trying to get to me and I froze… I… I was so scared.”
Using his thumb to brush away your tears, Jamie shakes his head, shushing you gently. “I’m so sorry, love. I should’ve been there.”
You just shake your head; “you couldn’t have known. Keeley helped get me away and Rebecca got security as soon as possible.”
��Then I owe them the whole world for keeping you safe for me,” he mumbles, pressing a kiss to your forehead, careful not to put pressure on your injury. “And I’ll personally make sure that that man is never allowed to a single match ever again. And worse.”
Nodding, you reach up and grab his hands in your hand, leaning against him. “I couldn’t think properly until I saw you,” you explain, registering that you hadn’t really listened to the medic when she was trying to help you. And you hadn’t thanked Rebecca or Keeley yet, which you would need to. “I think I was in shock.”
“Of course ya were,” Jamie agrees. “What ya went through… ya never should have had to. I’m so sorry that it even happened in the first place.”
You just shake your head, pressing a kiss to his palm. “I think the medic said I only had a mild concussion. And that you need to drive me home.”
“Done,” Jamie agrees with ease, “you practically already live with me. Will ya be okay takin’ the bus back home with the boys? I don’t really want ya to be alone.”
You nod with ease. “I want to be with you,” you assure, meeting his gaze. “Rebecca’s private jet is lovely but I need you.”
“Then you’ve got me,” Jamie promises, pulling you in for a hug once more, holding you tightly as if afraid you’d disappear from his fingers. “Always.”
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notrapsplease · 4 months ago
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Werebear Halsin Headcanon
I have seen a couple other posts going around about werebear Halsin and wanted to make my own with some of my thoughts/evidence because I have been a werebear truther since I first saw the beefy elf daddy.
This doesn't really have spoilers in it, but I do touch on a couple plot points from the game. Fair warning! I also pull a lot from D&D itself, specifically 5th edition since that's what BG3 is built on.
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This ended up being long, so I split it into a few different categories, they are in no particular order:
Quite large for an elf
We all know, Halsin is big. Large even. In D&D, elves are described as being slender and slight. Even if they are athletic they are not muscular and are lighter than other races of the same size (as in a 5'5" human will weigh more than a 5'5" elf). They are a little shorter than humans on average.
This puts Halsin well outside the usual elf physiology. When this is addressed in game, Halsin says perhaps he has some orc ancestry or "conventional wisdom is too narrow about what someone can or cannot be" (beautiful sentiment Halsin, you're still big).
Being a werebear offers a simple explanation for his unusual size. Werebear in D&D are described as being large and muscular, even in their humanoid form.
It's a "Wildshape"
Sure buddy.
Halsin's bear form is explained away as one of his druid wildshapes, but there are a couple things that don't line up.
First is the UI itself. Halsin’s bear form is separate from wildshape. It’s in the general abilities section not the class features. This might be just for programming reasons, but I still think it’s interesting.
Second and more incriminating, Halsin stays in bear form for too long. ACT 1 Spoilers: When you find Halsin in the Goblin Camp, the Goblins don't know he's a dude, they just think he's a bear. Even if in the stories timeline you're supposed to reach him the same day as when he was kidnapped, that's still a long time to maintain a wildshape. As per DND 5e rules: "You can stay in a beast shape for a number of hours equal to half your druid level (rounded down)."
So even if Halsin is STARTING as a max BG3 level druid at level 12, he should only maintain wildshape for 6 hours. Even as a Circle of the Moon druid, the time doesn't increase.
"I...lost the run of myself"
Related to the idea that Halsin's bear form is a wildshape, I need to touch on the parts of the game that indicate Halsin can lose control of his bear form.
My main piece of evidence here is that wildshape in D&D has no indication that you lose any control of your impulses. In fact, wildshape describes the opposite: "Your game statistics are replaced by the statistics of the beast, but you retain your alignment, personality, and Intelligence, Wisdom, and Charisma scores."
The fact you retain your mental stats mean you are in total control. There is no mental difference between a druid in wildshape and a druid in their humanoid form. To be in wildshape is a CHOICE the druid makes.
This is in contrast to spells like Polymorph which indicate that you lose your mental stats AS WELL as your physical ones: "The target's game statistics, including mental ability scores, are replaced by the statistics of the chosen beast. It retains its alignment and personality."
I bring that up just to showcase that D&D does have that distinction, if wildshape was meant to be something that you could lose control of, or let the beast take over, they would have written it that way.
ACT 3 spoilers: This idea that he can be made to lose control is also hinted at if Orin kidnaps him from your camp. Orin's dialogue from the kidnapped victim usually indicates a deep-seated fear the victim has, or their worst case scenario. Having kidnapped Halsin describe himself losing control indicates to me that it's his biggest fear. Which makes sense as a werebear, as a druid…not so much.
In contrast to wildshape, which is a voluntary choice the druid makes, being a werebear is a curse. Halsin is obviously in good control of his werebear self (I discuss this later on), but it is still a curse and can affect him negatively, especially in impulse and instinct.
Alignment: Neutral Good
Now I've got to talk about the werebear curse a little more. And D&D lycanthropy in general.
When someone is afflicted with the curse and resists it, they maintain their normal alignment but struggle to contain the beast. If an afflicted person chooses to accept the beast they gain more control over their bestial form, but lose their alignment to the alignment of the kind of lycanthrope they are.
Both Halsin and the canon D&D werebear are Neutral Good. Which means Werebear Halsin is in alignment with his bestial side, offering some manner of control over his transformations.
Only you can prevent shadow curses.
Werebear are described as being lone hermits who guard their territories fiercely, protecting their habitat, and the flora and the fauna from any threat. Sounds like a werebear might get really obsessive trying to rid his territory of, say, a Shadow curse.
Halsin and Thaniel's relationship makes a lot more sense if Halsin is a werebear. They met when Halsin was a child, so Halsin wouldn't have been a druid yet. In D&D druids are a learned class, more like clerics. Certainly Halsin could been a child in touch with nature, but why did Thaniel single him out?
If Halsin was a werebear though, he would have already had a natural desire to protect the land, the land being personified as Thaniel.
The werebear curse is described in D&D as usually being passed on voluntarily, as in a werebear chooses who they want to bite, either a companion or an apprentice. Werefolk curses also pass through bloodlines (as in you can be born a werefolk). The general consensus is if you are born a werefolk you will naturally align with the curse's alignment so you will innately be in more control then a bitten werefolk. We already know Halsin is Neutral Good, like werebears usually are.
This is a more headcanon-y part, but I think Halsin’s family were probably all werebear, or at least one of his parents was and from a lineage that had a history protecting the land Halsin grew up on. Knowing that Halsin's family all passed away, this could also indicate why Thaniel singled him out, maybe Halsin was the last in the werebear lineage that had chosen to defend the land Thaniel personified.
Either way, Halsin and the werebear align in the desire to protect natural spaces, and Halsin's obsession with the shadow curse could stem from that innate desire.
This isn't my first time recruiting a werefolk druid
This is meta evidence, but I'm including it. In BG2 there is a druid named Cernd and he’s a werewolf! What does this have to do with Halsin? Not a lot, but it shows that having a companion who is a werewolf is established in the universe. Cernd also establishes that being a druid helps to control a werecreature curse. Cernd isn’t feral and has greater control over his werewolfism because of his abilities as a druid. Also Cernd has magic items that are from High Forest. If that sounds familiar, it's where Halsin says his family is buried. idk the connection but it's interesting.
Final thoughts
I think that's all?? I also want to talk about why I think the Werebear curse wasn't brought up in game.
One of the other posts I saw suggested that the reason it’s not brought up in game is Halsin doesn’t know he's a werebear. I get that, I can totally see that, but I don’t think that does Halsin justice. Halsin may be a beefy boy, but he isn't oblivious. There is no way Halsin has lived for 350 years and hasn’t realized he’s a werebear. 350 years is a long time not to bite anyone.
I think the more likely explanation in game is simply that it never comes up. Halsin is in control (mostly) and not worried about it. He is also not used to having people who care for him (this is a huge part of his characterization in game), and probably has had to keep the fact that he is a werebear relatively secret throughout his life.
From a meta perspective, I think it was cut for time and content. We KNOW that a lot of his content was cut already (Sorrow, anyone?). There is also the fact that originally one of the other origin characters was going to be a werewolf, so they may have decided to ease back on Halsin being a werebear so she would be more unique. Then she ceased to exist anyway. Personally I think they should have included some dialogue about it somewhere, especially after deciding not to have the werewolf companion. I genuinely can’t FATHOM that werebear Halsin wasn’t the plan all along, regardless of if they decided to cut it. Alright I'm done. Werebear believers unite!
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splatloafbud · 3 months ago
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a very vivid splatoon 3 splatfest dream i woke up from this morning at 2am:
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the splatfest theme was: "which shape is the best?"
the teams were: circle vs triangle vs square
i had joined team circle because the colors reminded me of team future, the grandfest team i joined irl
before playing a ton of turf war (the turf war part of the dream was a blur to me), i was too preoccupied taking in the sights and sounds of the splatsville city. all of the idols were performing there, each wearing new outfits for this event (shapes fest had a lot of energy like it was grandfest 2.0)
there was a part where i was taking a bunch of Marina pics cuz she looked cute in the outfit she was wearing (which i don't remember, but it looked vaguely like a mix between her grandfest + suffer no fools outfit)
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after the turf war part that i don't remember a whole lot on, cut to a scene where me and the family are out going to store: specifically Target
we had all split up to buy whatever we needed and i came across some cousins there were shopping there too, so we chatted for a long time (some of the store assistants would join our conversations too). it turns out that the shapes splatfest was BIG in town. even the ppl who weren't gamers were talking about it, including my cousins
"triangles are obviously peak. like, they're mountains. they literally have a peak." ok bro
after what felt like a long time, the unimaginable happened..... on a big screen display, inside target, the SPLATFEST RESULTS were announced for all of us to see. everyone inside the store froze to watch the results... for every score that showed on-screen, me & everyone inside that store was excitedly reading the numbers out like, like how the audiences do in gameshows
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the sneak peek scores were won by Team Circle, whose numbers i don't remember exactly, but the POPULARITY VOTES WERE INSANE: circle (80%) -> triangle (10%) -> square (10%)
and finally the clout appeared..... winning the Open and Tricolor clout....... was Team Circle. and when the clout numbers appeared, ME AND EVERY PERSON IN TARGET WAS CHEERING SO LOUD- we were celebrating, applauding & hugging each other like we won the lottery or some shit
and my ass was over here going: "YESS!!!! THE CIRCLE!! INFINITE SHAPES!! INFINITE- LIKE THE FUTURE!! TEAM FUTURE!!! ZERO IS INFINIIIITE!!!"
once we all calmed our asses down, a cutscene played immediately after the results, daylight outside in-game (as always after announcements)
a few team circle inklings & octolings were standing around in the city, the splatfest decorations still hanging around. one of the inklings go: "we won, but i'm hearing people say that we lost..."
things then took a turn for the worst
nighttime fell across the sky, like darkness covering the world. a vehicle rolls up in the center of the city, with this bowl structure attached to chains... then suddenly... Mr. Grizz appears from inside the bowl!
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when he's speaking, the dialogue box doesn't appear, it's just text. his voice had his dialogue voice tone, but he was speaking in english. music started playing: like slowed-down circus music that sounded distorted & unsettling, with a choir sounding like it was mourning.
once he stepped out the bowl thing, mr grizz then placed a hand on each inkling/octoling's head. one by one, they all transformed into little bears that then shriveled up into these sad-looking teddy bears. they were still sentient, but could not talk or move, lying on the ground making distressed cries.
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then the scene faded to black with text at the bottom, like it was the end of a nintendo direct. then the mr. grizz cutscene played a second time, for those inside the store that missed it (when it replayed, the dream's pov switched to the game, so everything was in full screen and the music was amplified)
...... that was when i woke up lol
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thydungeongal · 5 months ago
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Broadly speaking I fuck with the OSR playstyle even though I find that in places there is a tendency towards historical revisionism. For an example, claims that the OSR is rediscovering lost modes of play I think are somewhat overblown: I think it's better not to retroactively apply these playstyles discovered through interrogating these texts through a more modern system-matters-pilled lens onto these games, but simply view them as new interpretations of old texts. (Like, I do think there is some truth to "OSR as playstyle" being more grounded in how these games were played in the old days, but I think it is an universal truth that D&D players have always ignored large swathes of the rules: so "discovering" a new playstyle through strict adherence to the rules might actually result in a playstyle not necessarily recognizable to those old geezers.)
But there is one specific claim often made about the OSR as a playstyle that doesn't quite sit right with me: the idea that OSR games test "player skill, not character strength."
There's a few things wrong with this. I understand where it's coming from though: it's contrasting old-school style "you just roll up a random asshole and then try to keep them alive" play with more modern "you lovingly craft a guy who you then throw against adversity" types of play. But where it goes wrong is in the implication that the latter also does not involve a test of player skill. System mastery itself is a player skill and one that can be tested when the rules are treated as a system.
And OSR play isn't even immune from testing player system mastery. So you rolled your 3d6 down the line badly. What do you do? Well, you pick a class that is less reliant on ability scores (this could arguably be all of them, but since the things that ability scores mostly inform are usually relayed to combat you'll want to pick a class that isn't expected to engage in direct combat) or you pick a class with enough non-ability score related bonuses to offset your character's low ability scores.
Combat still rewards system mastery and actually knowing how to best utilize the rules. If you're playing AD&D bows have a separate Rate of Fire stat which means multiple attacks in a combat round even at low levels. Sleep does not give a saving throw in many older editions. Protection from Evil straight up prevents creatures with immunity to non-magical weapons from attacking the target. A 1st level Cleric with no spells is still useful because they can pretty much end an encounter with the undead in an instant!
Of course there is a difference in kind of the type of player skill that is being tested, but I feel the claim that the OSR playstyle tests player skill more than post-TSR D&D is somewhat ahistorical but also dismissive of the types of player skills cultivated by 3e/4e/5e and their derivatives.
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ostrichmonkey-games · 6 months ago
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The Ostrichmonkey Hack
Hey, its out!
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Behold, the Basic Rules iteration of my personal NSR/OSR ruleset.
This ruleset came to life when I needed something to run an Into the Cess & Citadel campaign, and decided to take a stab at cobbling something together. It ended up being a mix of different N/OSR conventions I liked, plus some other twists to fit my own personal preferences.
Fundamentally, its a "roll under your attribute" system, and should be broadly compatible with your favorite NSR/OSR/minimalist rulesets and adventures. Made with fantasy-adventure stuff in mind, but with some bending, could probably be made to work with other genres.
So let's get into what's inside.
This first release covers the Basic Rules;
Classless character creation
Rolling the dice
Items
Characters have no defined class, and are made up of a Knack and a Domain. Knacks cover any special abilities and skill you might have, and are activated by spending attribute points (and typically circumvent rolling the dice - spend the points and do the thing!). Knacks are specifically inspired by how Whitehack's Wise class casts "miracles". Domains are broad fields of knowledge and understanding.
Like I said, rolling the dice involves rolling under your attribute score, but there is also a way to apply full/mixed successes to a roll. These rules also cover things like combat. Enemies are immune to damage unless you can target a weakness, meaning that the bulk of combat is about trying to discover and exploit an enemy's weakness.
For the items section of the ruleset, I ended up adapting some of the mechanics I'm developing for Stampede Wasteland, specifically the abstracted resources and money. Gear is also one of the main ways you can change your stats by altering everything from HP to your attributes.
The long term plan for this ruleset is to continuously update and tinker with it, adding in extra subsystems, mechanics, and whatever else I feel is interesting at the time. There's no set schedule for this, so expect updates eventually and whenever.
Right now, you can pick up a text only version of the Basic Rules, which will always remain free (scroll down to the bottom of the page to find the demo files, including character sheet), and then the paid files will be getting the major updates.
First planned update is to finish up the Archetype rules to introduce a class system that can replace or be used alongside knacks. So look for that down the road.
Anyways, go check it out!
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dgrailwar · 7 months ago
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Round 10, Day 2 - Team Avenger vs. Team Gunner
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There was a flare of magical energy, as a burning figure shot in through the shattered window of the industrial building.
With one smooth slash, the Avenger sent the Gunner careening out the window, the samurai spinning in the air before crashing on a rooftop. The Gunner stumbled up to his feet, before pulling out his shamisen.
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"Avenger, huh? No reason to be stingy with ammo, then! Proto-Arahabaki, go!"
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A barrage of gunshots erupted from the head of the instrument, the Avenger having to dodge and weave through them. A final beam, from a cannon manifesting next to the Gunner erupted in a violent blast, before the Gunner reached into his robes, pulling out a small bottle and lobbing it towards the Avenger, watching as it made contact.
Ice- a freezing agent sprayed out from it. Intense cold washed over the Count, as he waved his flaming sword, the frost instantly evaporating. He pointed the flame blade at the samurai, sneering.
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"Gunner! We meet again! And this time, you have neither the cover of the forest, nor your mechanical army to assist you! Today, you face the might of the Avenger by yourself! As one man! I wish to see your resolve, gunman!"
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"A lot of talk... 'one man'… don't you know who I am? Forget True Names, I'm a revolutionary! A nobleman like you stuck in the past, that thinks the whole world is his to command-- get with the times! The future is now! And the future will send you to Hell, Avenger!"
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"Hahaha… Hahahaha-- KUHAHAHAHAHA!!"
"Imperial Edict. Wage war.": Boosts and demerits will be doubled for the upcoming round, as part of the Imperial Edict!
If someone wins with greater than 15%, they do double-damage!
The Count of Monte Cristo: 6 x 2 (12%)
Takasugi Shinsaku: 5 x 2 (10%)
SERVANT DETAILS:
The Count of Monte Cristo (AVENGER)
HP: 2/3
Avenger has a +3% boost to his skills as long as he's wounded!
Avenger has a permanent +2% boost against Alter-Ego thanks to his Class Trait!
Team Avenger has all 3 Command Spells remaining!
Determination of Steel (EX Rank) - If Avenger is about to take a fatal wound, if there's at least a 3% difference in their score and the victor above him, he may avoid damage. When facing a single-target (1-on-1), he will gain a +3% boost.
Monte Cristo Mythologie: The King of the Cavern (C Rank) - When battling enemies, his flames are like a poison. He reduces demerits against him by 3%, and when he is victorious against another, he inflicts a -2% demerit for their next round. This demerit increases by 2% by every 10% difference in scores.
Wisdom of Predicament (A Rank) - When engaged in a Free-for-All, gain a +3% boost. Additionally, if Avenger earns last place, both the victor and the 2nd place Servant gain a -2% demerit, rather than simply the 2nd place Servant.
Due to observing Alter-Ego's technique, he gains a +2% bonus against her!
Class-Traits:
AVENGER-CLASS Servants are vengeful by nature. The first time they are defeated by a Servant, they gain an automatic +2% bonus against that specific Servant, without needing to study them (but can in order to increase the bonus). They gain a permanent +3% bonus per wound they attain that will remain if the wound remains, but will disappear if the wound is healed.
Takasugi Shinsaku (GUNNER)
SERVANT DETAILS:
HP: 2/3
Team Gunner only has 1 Command Spell remaining!
Unconventional Child Prodigy (A Rank) - When fighting someone with a higher boost than Gunner, gain +2%.
Innovate - Armaments Reformation (B Rank) - Defeating a Servant once will net special 'components' from them. When at least 4 of those 'components' are gathered, a secondary Noble Phantasm will be unlocked. If 6 are gathered, then the utility and power of 'Kiheitai' will be upgraded.
Current Components: N/A
(Winning first place in a Free-for-All will count for gathering 2 components- one for each Servant beneath you).
Retaining the Japanese Spirit (A Rank) - When Gunner is about to take a fatal blow and the difference between scores is less than 5%, survive with one 'health' remaining. If this is triggered, replace the effect of this skill to instead grant him a persistent +2% bonus that cannot be reduced or removed.
Due to observing Alter-Ego's technique, he gains a +2% bonus against her!
Due to studying Foreigner's technique, you have a permanent +2% bonus against him!
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Class-Trait:
GUNNER-Class Servants are quick to action and yet methodical with their attacks. When engaged in combat, gain a +3% boost. Additionally, if in last place during a Free-for-All, inflict a -4% demerit on the 1st place Servant.
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blueskittlesart · 12 days ago
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pleeease give a review for infinity nikki ive been thinking about downloading it but i dont know if i have the space and if its worth it to clear some up for it !!!
as someone who spent HOURS on flash-based dollmakers as a kid, i absolutely love it. the gameplay hits somewhere between dressup game and open-world RPG, in that there's a large botw-like open map to explore, but the express purpose of exploring it is to unlock new clothes for your character. The exploration itself feels very calm and cozy most of the time, with the emphasis being on small collection tasks like fishing, bug-catching, and foraging. again, all of this is specifically to craft new outfits for nikki which you can both coordinate with no limitations to wear in the open world and use in scored styling contests with npcs, some of which reward you with game currency and some of which help you progress the story quests. the only place where i feel the gameplay truly suffers is in combat. you have one attack, and it's a ranged shooter, but there's no aim-assist whatsoever, and the mobile joystick isn't NEARLY sensitive enough to justify this. aiming in combat is one of the most difficult parts of the game, and nikki can only take 5 hits before she dies and has to respawn, making combat decently frustrating. However, there are very few places where combat is strictly necessary in-game, and both of the boss battles i've done so far had hitboxes large enough that it wasn't an issue; it's really in the open world against hordes of smaller enemies that the lack of targeting becomes really frustrating. other than that, though, the controls are fairly well-designed and intuitive, especially if you've played similar games before.
The clothes themselves are the star of the show, of course. I've yet to see a single clothing item in the game that I don't want. there's a good mix of fancy intricate outfit pieces and basics to obtain early-on, and without even touching the gacha you can coordinate some really cute outfits via in-universe boutiques and quests that reward you with clothes. Even the very obviously themed ability outfit sets that you craft early on almost always have a few pieces that are easy to mix and match with, so there's a TON of styling potential even for free players! As for the gacha, it's actually one of the more generous games i've played in terms of rewards and pity systems. My one complaint so far is that the 5-star gacha outfits especially seem to be very accessory-heavy, meaning it's possible to pull shoes, multiple necklaces, gloves, socks, and hairpieces before ever pulling the dress they're very obviously designed around. there is a pity mechanic to prevent this, but it requires you to pull a few too many times before your guarantee imo.
The story is ridiculous in a good way. It kind of reads like a 2000s-era barbie movie to me right now, in the best way possible. there's an amazingly predictable sexy villain, cute little flying creatures that follow you around, and every conflict is, of course, solved via clothes in one way or another. My absolute favorite thing about the writing, though, is how blatantly earnest it all is. at no point does the game poke fun at its own wacky concept or even attempt to make some self-aware joke about it to the player--it plays everything completely straight, and in this aspect it almost feels MORE self-aware. it knows that the kind of person who wants to play a dressup rpg is also the kind of person who does not, under any circumstances whatsoever, want to be questioned or made fun of for their love of fashion or their engagement with that game. It very much feels like the devs know that they're working with primarily girls and young women and a subject matter that those girls and young women are often looked down upon or made fun of for seriously engaging with, and so it promises to engage EXTRA-seriously to make up for that. (side note: there's one point in a story quest where, when asked to make a wish, nikki wishes that all girls never get cramps again. that was when i knew this was a game that knew its audience.) If I wanted to nitpick, i might say that every quest so far has sort of felt like an increasingly ridiculous trading sequence--you learn what you need to do very early on, but you'll always spend several hours of gameplay encountering obstacles and doing other smaller tasks to circumvent those obstacles so you can reach your original goal. this might annoy me more if the game was trying to market itself as a serious RPG, but it seems very self-aware to me, and despite how i'm describing it none of the quests ive played have actually FELT tedious. I think the fact that it's such a wild concept to begin with gives the writers a bit of leeway in how they handle the story quests, and because I as the player am aware i'm playing a dressup game I don't really expect quests to immediately get to the point and let me fight something. I will say that there are certain things that aren't super intuitive especially if you aren't a seasoned gacha rpg player, particularly the features relating to advancing your skills and the styling points of your clothing. though the game does technically explain what you need to do, it doesn't explain the RELEVANCE of the feature, just that it exists, so I had to lose multiple styling contests before I realized i could upgrade my clothing to get higher scores.
The final thing I'll talk about is performance. I'm playing the game on my iphone 13, and the performance is.... not great, i'm ngl. Off the bat, if you play the game on a mobile device, you're going to be getting a HEAVILY scaled-down version of the terrain graphics. all of those screenshots you see online of beautiful terrain full of flowers and particle effects are from ps5s or custom pcs. truthfully, the mobile app looks like a game from 2012 and it will still turn your phone into an incinerator. I've also encountered multiple graphics bugs, some during pivotal scenes, and I get consistent lags when playing for longer than a few hours, likely due to the strain on my phone's hardware. it's also an INSANE battery drain, so i only play when my phone is plugged in. All that being said, the game has been out for less than a week, so visual bugs are inevitable, and the developers have stated that mobile optimization is a priority, so hopefully we'll at the very least no longer have to overheat our devices to play it soon. Also worth noting, from what I've seen the rendering of the CLOTHING doesn't suffer AT ALL on mobile devices. presumably they sacrificed terrain rendering to allow for such beautiful texturing on the clothing itself, which, given that the clothing is the main focus of the game, I can't fault them for. Basically, if you're going to try to run an unreal engine game on your iphone, be aware that it will run like an unreal engine game on an iphone. and prepare yourself to have to let your device cool down every few hours.
tldr: i love the game so far. i'm really excited to keep playing and see where the story goes, and I think they should make more games for girls <3
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seat-safety-switch · 1 year ago
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Ah, morning. Hot coffee in my favourite mug, a sun-dappled veranda on the balcony of my rural French palace, and a quick peek at the newspaper to see how my favourite NASCAR driver, Rusty "Piss" Trickle, placed last night. Now, just to take a big sip of scalding hot Blue Mountain before I read the results...
No, of course you know what I know. Rusty didn't podium. Hell, he didn't even place. He got, once again, ejected from the venue for trying to crush a full can of beer with his helmet-mounted GoPro at 180 miles an hour on the roval. Before the race had even started.
His utter collapse in the face of competition doesn't impact my life materially, although tens of thousands of motorsports fans across the world peg their emotional states to the success or failure of their favourite racists. And you can see why. In early childhood, we all want to have heroes. Originally, they're characters of fiction, or idealized representations of actual jobs. Firefighter. Paramedic. Home Depot guy who unlocks the saw when your mom needs to rip some planks.
This is innate to the human experience. We see folks doing exemplary things, helping their communities, getting glory, and we want to do that too. Maybe we start adopting some of their mannerisms. For a few weeks as a nine-year-old, I kept harassing my parents with the catchphrase of my favourite television star, the 1989 Lincoln Mark VII LSC. I can quote it now, to this day: "vroom."
As we age, those heroes often become specific people. We become invested in them, in an unhealthy parasocial way. For instance, I once sent Rusty ten dollars in Streamer Superchat® because he posted a livestream of himself driving across a cornfield in a stolen MG Midget. Ten dollars. I don't even give my actual human friends gas money for transporting my ungrateful ass across the country when I drop a cylinder liner. So you can see how folks go absolutely apeshit when their favourite football team scores an insufficient amount of touchdowns, or a hockey squad fails to behead the referee in time to prevent a power play.
Is there a cure for this sort of unhealthy fixation? Probably not. Becoming disillusioned with your heroes, or ruining your entire day because a bunch of millionaires failed to win a competition, is natural. Maybe it's best that we target folks far away from our communities, because the guy at Home Depot who works the saw gets real nervous when I carry a giant foam finger into the place and cheer on his rough cuts. And that creates a really dangerous situation, even if it makes it much more exciting.
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nostalgicmiscellaneous · 3 months ago
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Lol as someone who actually works in the industry: you guys are very, very naive if you believe a tumblr blog would tell you secrets about the behind the scenes of Bridgerton for a bubble of specific fans, and even less that someone who actually have access to executives would be around telling so many incorrect stuff that can be proven wrong with some clicks. And would tell you about the actors that way, while working for Netflix. It's hilarious because production is segmented, there are different crews as well, and it simply wouldn't have production/executive inside information if it worked close enough to the actors day by day to know them, and they wouldn't work with all of them to know them personally, repeatedly in the way it says, as the teams are the same for a long time and they all have made their opinions on actors very clear. It's so stupid that it made the mistake of telling you all it doesn't work with crew. They really don't know how a production of a show works and it's funny to see anyone believing it. Then again, only Kanthony and Benophy fans do.
Not only that, contradicting not simply Netflix's news of profitability and success of Season 3, but in fact, actual market news and data releases, Investments prospects, and investors reports, plus licensing, that anyone with any inside information would know it's done publicly and show the actual success and profit delivered by Season 3. To even try to say it lost money, Lol. The data is there, if you worked in a exec. position, even management position, you wouldn't say something so ignorant.
Critically, official certified critics, and audience numbers averaged above Season 2 and on par with Season 1, and you can also check the aggregate of that on RT, IMDB, sites that reunited and average the score. Audience is measured not only by Netflix, but Luminate and Nielsen. Data that is ALSO PUBLIC. And that showed the successful amount of views, specially recovering audience that Season 2 had lost. It was also superior to QC. Netflix also ranks #6 ( above Season 2, again) as their most viewed seasons. Another public information.
It becomes evident you're dealing with a fan of Anthony and Kate and Sophie and Benedict when it spills target hate for particular actors, with nonsense that is so painfully clear from a fandom member, a mere angry fan trying with a insane agenda.
That's the problem when someone has an agenda against some actors and some fictional characters, a TV show, specifically a season. They throw away logic and believe anyone.
There is no insider, you have actual market information and investors/ experts that are not even Netflix connected telling you the success of season 3. Anyone who works for the industry would know that. Lol
There is no inside information of actors from that person. All cast and crew, and connected workers, and adjacents from media, PR and more, have their words and testaments to the cast and crew openly at their socials, dismantling their obsessive nonsense, contradicting them. I contradict them, lol, as i've actually met some of them and know their work ethics and behavior.
And most importantly, the so-called ''insider'' is not even from or in the UK…yes, i know exactly what i am talking about. But for now, i wont publish. For now.
Just be aware of bullshit and propaganda with fanwar nonsense. You're dealing with someone who is simply a discontent Kanthony & Benophy fan, and a Simone fan and hater of other actors in the show ( VERY OBVIOUS THE TARGETED HATE), connected ( lol very much connected) to a blog who has adopted the name of "Anti" since the start, who hates Polin. Some people just want to create a narrative, and while they say that Benedict is the most popular and wanted character for the GA, try to justify an eventual less number say it would be S3 fault, when S3 actually revamped the numbers from S2 and had incredible profitability ( again, public data).
But be aware that we know with 100% certainty, people like that do not work for Netflix. They don't even have a clue what a netflix contract is and how it works.
Also, a warning: People should have their faces and real names on when they say things, responsibility is a must, don't you all agree? Sometimes people think they are protected under the anonymity of a tumblr url to lie their hearts out and become desperate later when they have to own personally, with their actual faces and real names, and social reputation, the stupidity of their words.
And in a more fundamental sense, grow up. Tomorrow, someone else can simply create a blog telling the opposite about your favorites, their work, their seasons, it's a game nobody wins when fans act that desperate and stupid, lying and manipulating.
Or worse: perhaps someone with actual information can start posting, and you wouldn't like what they have to say…reflect on that.
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