#tagging it as a spoilers JUST IN CASE
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artisfaction · 2 years ago
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Non spoiler Letterboxd reviews of Guardians of the Galaxy Vol. 3
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wordwings · 10 days ago
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*kicks down your door* It might seem like a plot hole that no one thought about the possibility of Dracula being invited into the asylum by Renfield (or any other patient) but actually it speaks to the way Renfield’s personhood is being denied mainly by Jack Seward, but also the rest of the crew in part through their reliance on Seward’s expertise. Which also ties into the way they have decided to shut out Mina at the very same time. It literally just did not occur to them that the patients living in the same building as them would have any claim to the residency that allows someone to grant the permission a vampire needs to enter a home. But of course the asylum is the patients’ home just as much as it is Jack’s! They live there! In short this fatal blow dealt to the heroes at this crucial juncture comes about through both their sexism and their ableism. Good night. *puts your door back on its hinges again and leaves*
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turnaboutstar · 2 months ago
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THE TRIPS TO EUROPE TO SEE EDGEWORTH ARE ACTUALLY CANON????? I THOUGHT IT WAS JUST A RANDOM THING PEOPLE HEADCANONED
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emberglowfox · 2 years ago
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birds of a feather
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egophiliac · 4 months ago
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you know, I've been thinking about it, and there is actually one single scenario in which I would be okay with not getting a big ol' "Silver Vanrouge" out of Lilia.
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(just kidding, I still need some "call me Silver, Mr. Vanrouge is my father" in my life, please don't let me down on this one Twst)
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artist-rat · 2 months ago
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some epilogue vibes (an excuse to draw some hugs. and my durge so many times)
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ihatebrainstorm · 4 months ago
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Some TF One doodles/sketches (minor spoilers maybe? Idk if they count, nothing not seen in the trailers already)
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sorta in a massive art slump rn so i'll draw more stuff when i feel like i can draw better again :')
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withered-tears · 5 months ago
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oddthesungod · 7 months ago
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Essek: I want to study you Ashton: haha, like... carnally? ;)
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awetfrog · 9 months ago
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wow they solved it
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dalishious · 2 months ago
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The Sanitized Lore of Dragon Age: The Veilguard
Tevinter is the heart of slavery in Thedas. This lore has been established in every game, novel, comic, and other extended material in the Dragon Age franchise to date that so much as mentions the nation. But in Dragon Age: The Veilguard, when we are finally able to actually visit this location for the first time… this rampant slavery we’ve heard so much about is nowhere to be found. It’s talked about here and there; Neve mentions The Viper has a history of freeing slaves, as does Rook themselves if they choose the Shadow Dragon faction as their origin, for example. But walking down the streets of Minrathous, you’d never know. Because Dragon Age: The Veilguard, for all its enjoyment otherwise, has one glaring issue: It’s too clean.
The world of Thedas is full of injustices. Humans persecute elves, fear qunari, and belittle dwarves. Mages of any race are treated like caged animals in most places. The nobility is corrupt. Although, Dragon Age has not always handled these injustices well, mind you. Many, many times I’ve found myself frustrated with moments that just feel like a Racism Simulator. But what makes it worth it, is when you can actually do something about it. These injustices are things that a good-aligned character strives to fight back against, maybe even for very personal reasons. Part of the power-fantasy for many minorities is that this fight feels tangible. I cannot arrange the assassination of a corrupt politician in real life, but I sure can get Celene Valmont stabbed to death in Dragon Age: Inquisition, for example. Additionally, these fictional injustices can be used to make statements on real life parallels, like any source of media. For example, no, the Chant of Light is not real, but acting as a stand-in for Catholicism, through a media analysis lens we can explore what the Chant of Light communicates on a figurative level.
When starting Dragon Age: The Veilguard and selecting to play as an elf – this should be unsurprising to anyone who is familiar with my bias towards them – I was fully prepared to enter the streets of Minrathous and immediately get called “knife-ear” or “rabbit”. But this did not happen. I thought perhaps it was just a prologue thing, but returning to Minrathous once again, there was not a single shred of disapproval from any NPC I encountered that wasn’t a generic enemy to fight. And even the generic enemies, the Tevinter Nationalist cult of the Venatori, didn’t seem to care at all that I was a lineage they deemed inferior before now. This is a stark difference from entering the Winter Palace in Dragon Age: Inquisition and immediately getting hit with court disapproval and insults. Are we now to believe that Tevinter has somehow solved its astronomical racism and classism problems in the ten years since the past game? Or perhaps are we to believe all the characters who have demonstrated Tevinter’s systemic discriminatory views were just lying or outliers? Because it makes absolutely no sense at all for this horribly corrupt nation to not have a shred of reactivity to an elven or qunari Rook prancing around. But here were are, and not a single NPC even recognizes my character’s lineage. And because this is so different from every single past game, it feels weird.
As an elf, you have the option to make a comment about how “too many humans look down on us” in one scene early in the game. You can also talk to Bellara and Davrin, the elven companions, about concerns that people won’t trust elves after finding out about the big bad Ancient Evanuris… but this is presented as if elves don’t already face persecution. It’s all so limited in scope that it could be all too easily missed if you are not paying very close attention, and coming into the game with pre-existing lore knowledge.
All this made it easy to first assume that the developers simply over-corrected an attempt to address the Racism Simulator moments. And if that was the case, than I would at least give credit to effort; they did not find the right balance, but they at least tried. However, the sudden lack of discrimination against different lineages in Dragon Age: The Veilguard is not the only sanitized example of lore present.
In Dragon Age: Origins, Zevran Arainai is a companion who is from the Antivan Crows; a group of assassins. He discusses in detail how the Crows buy children and raise them into murder machines through all kinds of torture. The World of Thedas books also describe how the Antivan Crows work, echoing what Zevran says and expanding that of the recruitment, only a select handful of those taken by the Crows even survive. When you start Dragon Age: The Veilguard as an Antivan Crow, you immediately unlock a re-used codex entry from the past, “The Crows and Queen Madrigal”, that says the following:
“His guild has a reputation to uphold. They are ruthless, efficient, and discreet. How would they maintain such notoriety if agents routinely revealed the names of employers with something as "banal" as torture.”
Ruthless, efficient, and discreet. Torture is banal. This is what the Crows were before Dragon Age: The Veilguard decided to take them in a very different direction. The Antivan Crows in this latest game are painted as freedom fighters against the Antaam occupation of Treviso. Teia calls the Crows “patriots”. And while I can certainly believe that the Crows would have enough motivation to fight back against the Antaam, given that it is in direct opposition to their own goals, I cannot understand why they are suddenly suggested to be morally good. They are assassins. They treat their people like tools and murder for money. Even as recent as the Tevinter Nights story Eight Little Talons, it is addressed that the Antivan Crows are in it for the coin and power, with characters like Teia being outliers for wanting to change that. It makes the use of the older codex all the more confusing, as it sets the Antivan Crows up as something they are no longer portrayed as.
I personally think it would have been really interesting to explore a morally corrupt faction in comparison to say, the Shadow Dragons. Perhaps even as a protagonist, address things like the enslavement of “recruits” to make the faction at least somewhat better. (They are still assassins, after all.) Instead, we’re just supposed to ignore everything unsavory about them, I suppose…
We could discuss even further examples. Like how the Lords of Fortune pillage ruins but it’s okay, because they never sell artifacts of cultural importance, supposedly. Or how the only problem with the Templar Order in Tevinter is just the “bad apples” that work with Venatori. I could go on, but I don’t think I have to.
It is because of all this sanitization, that I cannot believe this was simply over-correction on a developmental part. Especially when there is still racism in the game, in other forms. The impression I’m left with feels far deeper than that; it feels corporate. As if a computer ran through the game’s script and got rid of anything with “too much” political substance. The strongest statements are hidden in codex entries, and I almost suspect they had to be snuck in.
Between a Racism Simulator and just ignoring anything bad whatsoever, I believe a balance is achievable; that sweet spot that actually has something to say about what it is presenting. I know it is achievable, because there are a few bright spots of this that I’ve encountered in Dragon Age: The Veilguard too. For example, some of the codex entries like I mentioned, and almost all the content with the Grey Wardens thus far. It is a shame there is not more content on this level.
Dragon Age: The Veilguard is overall still a fun game, in my opinion. But it’s hard to argue that it isn’t missing the grit of its predecessors. The sharp edges have been smoothed. The claws have been removed. The house has been baby-proofed. And for what purpose?
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slowburncowboy · 9 months ago
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nesperus · 11 months ago
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protocol predictions
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plant-cell-park · 29 days ago
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they make me ill.
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7roaches · 1 year ago
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sorry that took like an hour i stopped to eat dinner heres my idea
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lucabyte · 3 months ago
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monologue
#they said i couldnt have a worse speech bubbles to image ratio and i said 'bet?'#isat spoilers#in stars and time#in stars and time fanart#isat fanart#isat siffrin#isat loop#two hats spoilers#isat#lucabyteart#sifloop#not rlly but it gets the tag in case ppl r backscrolling my tags on my blog for some reason#anyway this dialogue has been kicking around in my files for about 2 months as it is known to do & i wanted to play with typesetting#'write a fic if you like words so much' absolutely not . what if it was pictures instead. and also i wanted an excuse 2 loop gradient#but yeah uhhhh this is very . very loosely the result of me thinking about the 'island is trapped in the fucking future' theory.#like if so. would it just like. reappear. when the rest of the world catches up w where it was stuck in time. like . 20 more years on.#and thus the q: god wait at what point would sif be older than the age they last knew their parents to be. theyre nearly 30 now so like.#you can see my logical path thru these thoughts yes? anyway i think its fun when these two put their braincells together to realise#the horrors. and kind of exclusively the horrors. wahoo!!!#anyway food for thought re: island reappears and to the islanders it's not been any time at all. but its been like 30 years for the rest#fuck do you do: your boy returns 30 years older plus a family (maybe even a child) and minus . a fucking eye.#also theres a fucking angel with them? update. thats also your boy what the fuck. wait fym theyre married. hold on. wait--
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