#swade
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xenadreamer · 19 days ago
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table-cat-games · 9 months ago
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My first ttrpg (setting) Street Wolves is now getting a turbo upgrade on Kickstarter.
Street Wolves takes place in the late 1980s and it features investigators on the edge fighting hidden foes in the neon shadows.
I'm looking to get it printed with a layout upgrade, and stretch goals include more art, adventures, and a campaign! Plus there's tons of cool add-ons available.
Please check it out!
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krinsbez · 4 months ago
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A TTRPG Question
For lore/fluff purposes, if I were to purchase all Deadlands SWADE stuff, would there still be value in also purchasing assorted Deadlands Classic Sourcebooks?
If so, which?
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dungeonsandkobolds · 1 year ago
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I'm looking up GM advice for SWADE and everything's like 'It's not like DnD! You balance based on vibes'
Friendo I balance all my encounters in every ttrpg ever with my heart and not my brain
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bpb-games · 5 months ago
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BPB Games is back with some killer Savage Worlds Adventure Edition content just for you! We've launched the TOME OF MONSTERS on KICKSTARTER!
Tome of Monsters is a book of 50+ brand new monsters for use with your favorite Savage Worlds horror settings! When I say I'm beyond happy with the final product, I mean it. Each page is dripping with approachable lore, unique mechanics, and stunning art.
Each monster uses a direct and action-oriented design style to make sure things stay FAST FURIOUS AND FUN. Will your players be smashed flat by the ravenous Railrunner, be dragged away by the deadly current of the Riptide Prowler, or get lost in the mournful memories of the Mori? These are just a few examples in a wildly diverse book that's perfect for cosmic horror, kid-friendly chills, college student hunting, or cowboy's fighting back reckoning forces!
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If this sounds like something you'd want, GO CHECK IT OUT!
During the campaign we've also included Add-Ons of all of our favorite Savage Worlds materials that BPB Games has produced at their lowest price ever! New rules for horrific symbiotic transformations, a supplement of completely out-there spiders, a treasure trove of Arcane Backgrounds and Powers, and more! You don't want to miss it!
SUPPORT THE TOME OF MONSTERS NOW!
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garbodude · 2 months ago
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I’m running what is, hopefully, the finale of the ‘Jailbreak’ episode of ‘The Midnight Crew’ this weekend! Our party, who I’ll describe later, are villains of ‘The Weird Ward’ setting, working under a master thief named Q to steal things his newfound form no longer can manage ( he’s been turned into a yucky little duck).
The party in question, consisting of Demo Dutch ( well meaning affable oaf with a ‘hulk’ style rage mode), Lobo (Italian assassin who can command and transform into dogs), Pipedream (my brother, a curmudgeonly lunk who can transform into living metal), Toolkit (jaded iconoclast technopath), Mojito (friendly barkeep who can break down his body into lengths of prehensile sinew, with limited shapeshifting ability), and The Breeze (survivor of The Battle of Blair Mountain, now an invisible saboteur extraordinaire), have been tasked by their mallard majordomo to break somebody out of prison.
The who? The infamous living biohazard Doctor Alchemy, who can transmogrify the chemical makeup of anything by touch alone. The prison? ‘The Brig’, a mechanical Alcatraz afloat in the middle of Lake Michigan, staffed by the Bureau against Unknown Relativistic Phenomena, guarded by a quartet of Edisonian Iron Men, and surrounded by a perpetual blizzard. Our Midnight Crew has made it into the prison proper, but can they keep up their charade as agents of B. U. R. P. to get to Dr. Alchemy? Does he even want to be broken out? What are Q’s motives, really?
All these questions will be answered in this upcoming episode of The Midnight Crew!
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skelevenn · 1 year ago
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Daily Drawing #54
Played with my TTRPG group last night, so drew my character The Behemoth. We did fight skeletons but actually I grabbed the necromancer and slammed him into a skeleton instead of this lmao. Just didn't wanna draw a whole extra guy.
We're playing Savage Worlds in the Rippers setting! Basically Victorian monster hunters. SW doesn't have classes but they're essentially a Barbarian, with a berserk ability and everything. Rippers specifically has this system of implanting body parts from supernatural creatures to give abilities and such, so Behemoth is a hand-to-hand fighter with werewolf claws. And is full of fiend's blood, and is abnormally big. I'm a sucker for dark experiments and body horror. I usually play magic users in DnD so I was purposefully trying to make a very different character. They've been pretty cool to play so far!
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pastelrune · 11 months ago
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Shay of the Fire Keepers - Holder of Knowledge and Assistant to Lady Eglatine Solanales
Wanted to paint Eglatine's partner, Shay. They're a little bookworm that cares not for your gender ideals, and would rather be reading. They're a member of an occult society that deals in magic, and Eglatine's closest confidant. Wonder if they've ever wanted more?
Shay belongs to @/everlastingritz
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youseethehat · 1 year ago
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I love our shows so much <3
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sometimeskaiju · 1 year ago
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We're about to start a Necessary Evil Campaign, and so I wanted to cover the characters in this game. The PCs, the NPCs will come up organically. Now, other read throughs I have read and groups on Facebook that talk about this campaign have all had what I would say are fairly normal, evil human who has superpowers batman or the flash style villains. But not my group of chaos goblins.
We start with the seemingly normal "The Gift".
The Gift, or Carl as he usually goes, teleports. This sounds pretty normal right? No. Carl explodes when he teleports, or rather, the concussive force of the spontaneous displacement... look, he has a Damage Field that's Permanent, but also Contingent on Teleport, so he can't not explode on tele-- I'm not getting into the rules but teleport makes explode. So when he activates his teleport the equivalent of a grenade goes off hurting everything and everyone in the area. And no, he can't choose not to hurt things or people, so he can't like, teleport to the hostage or teleport you out of danger. Oh, and his weapon of choice? He throws grenades.
Then alphabetically we have Glocktopus. A genetically engineered gun toting Octopus. Literally an octopus with telepathy, guns, aand some disguise as human skills, like Octodad but also al Capone. I don't remember whether he always walks on 2 tentacles aand has 6 guns, or usually has 8.
Then Grave Mistake, a cursed necromancer who summons zombies and has bad luck powers, causing people to make mistakes and also machines to break but also he is throwing zombies at you. He may be the least insane.
Next is Major Zen'cha. The Major is a slug like alien which came to Earth to conquer it, only to have his thunder stolen when the V'Sori conquered it first. Bad timing. So he has a super suit that looks like a human but is nigh indestructible. Zen'cha isn't the fiercest in combat, but he is quite the tank and skill monkey (skill sluggy). All of his points went into being skilled and smart, aand all of his powers went into being hard to kill.
And finally, Ufrek. Ufrek is a malleable silvery robot, think the T1000 from T2 except it's always shiny silver and never has a color. Ufrek turns it's body into blades and spikes and has no ethics or morals, and is really really good at close combat. He is a Cuisinart with legs.
So that's it. That's my crew, as it stands now.
Right now they're in a V'Sori prison being transported to a lab, where some of them will be dissected and others will simply be destroyed.
But unbeknownst to them (but beknownst to us!), Baron Blade has a mighty need for exactly the kind of distraction our Protagonists can provide!
Wait? Baron Blade? Like from Sentinels of the Multiverse? Yes. I'm setting this particular iteration of Necessary Evil: Invasion in the SotM universe, which mostly means changing a few NPC names.
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paladinbaby · 2 years ago
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continuing to have orbit thoughts
[Image Description: Two near identical drawings of a muscular man on a dark grey background. He is sat with his legs apart and his arms resting on his knees and his hands relaxed. He is looking back towards his shoulder half smiling. His eyes don’t have irises or pupils. He has short dark hair and wears a white T-shirt, dark jeans, and sensible boots. His right hand has a loose boxers wrap around it and he has a watch on his left wrist. There’s a two tone spotlight in the background and a starlike halo around his head.
The first image is entirely in greyscale. The second has a gradient map applied over the top of him and the details in the background. The lightest parts of the image are a pale warm pink and the darkest parts are an inky purple. The whites of his eyes are brighter as if they are glowing. Written in cursive alongside the spotlight "you know we’re gonna be legends" is written in cursive. End ID.]
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apricops · 2 years ago
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wife was talking about doing tabletop stuff again and we both like Savage Worlds so she was like “hey, how would you like to run a game using your Manorpunk setting?”
I had already been thinking that I’d like to make something more ‘official-feeling’ than a collection of posts. folks, I think I’m gonna make a Manorpunk setting supplement.
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table-cat-games · 8 months ago
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Street Wolves: Turbo Edition is ending soon on Kickstarter!
It's the rad Savage Worlds setting feature agents on the edge fighting evil in the neon shadows of an alternate 1980s.
It's been a dream of mine to get Street Wolves into print and this campaign will not only allow me to do that, but I can also replace stock art I wasn't super into! There's 40+ of new art coming!
Other cool stuff includes a couple adventures, a full on campaign, and custom music. It's pretty much the perfect version of the setting and I've excited to be able to make it happen.
So please check it out on Kickstarter if it sounds cool to you!
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anhay-hootenheimer · 1 year ago
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Been working on a cyberpunk setting for the better part of a year now. Even wrote an introductory blurb for my group for it:
Umbral Shift 2: Shadowgate:
5 Years have passed since the fateful events in the city of Falcon on Plulola. After the ashes of the war between Soultech and Dragonsoul has settled, the world found itself plunged into the new reality that Magic was returning, and it was returning fast. Many opportunistic forces, whether small sized or megacorp, smell profit in pursuing the new ventures this opens, whether it be Soulware or new possible and more widespread applications of magic this opened up. One of the most prosperous and quickest advancing forces in this race is based in the city of Paradise on the continent of Velusia. Despite its name the city is everything but that. The characters stem from humble beginnings, whether as an office drone, a small time criminal or fresh graduate of the local Magical Institute. The one thing that connects each of them is a tragic event in their past that changed the way they view the world, the dystopia they live in. Thus they strive to be a positive force of change among the filthy, crime and corruption filled, streets. Threatened by the seemingly ever present crushing weight of hopelessness.
This game would be run in Savage Worlds Adventurers Edition with elements of the Sprawlrunners book, its unofficial expansion and Street Wolves. We already had a Shadowrun'ish game in that system before (Umbral Shift 1) and even though our characters had good intentions, they have been murdering their way through corporate security and gangs. (Kobold Gangs, not gonna go into it unless someone wants to hear about it).
I foudn that a bit jarring, specifically in case of my character in that game. So I will adopt a drive mechanic from Street Wolves that makes it so that certain acts sap the drive from a character and drives them closer and closer to the brink. Recovering drive is possible, but by no means sinple or easy. A character can go to therapy or spend time with loved ones and foster their pribate relationships.
For all intents and purposes, the characters in this game will be normal guys who moonlight as vigilantes on OPs of their own choosing. Hight times and low times. High action stressful world changing missions with high personal stakes and then some down times, catching breath hanging out with your peeps, maybe getting a reminder who all thia effort is for.
Yes, kobolds will be playable as well. In fact, I already thought about a kobold NPC that may or may not end up helping the group. He is a tiny sleazy lawyer who abuses loopholes and his criminal connections to get his clients out of trouble. (Because i know my group, at times they can be as subtle as a rhinoceros in a china store, a bad quality for Vigilantes doing obviously illegal shit). Think Saul goodman but kobold. He also runs ads on the net and in Augmented reality. "I am the smallest Lawyer around, so small, I can fit into any budget, call now!"
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samchos-rolling-with-it · 1 year ago
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Thirst For Adventure
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Are you thirsty? Adventurous? Thirstily Adventurous?! Check out this adventure I wrote for Savage Worlds with art by WaylessLottie! It's about a magic, wine, cocktails, elementals, heists and drinking! Inside we've got maps, enemies, puzzles, treasures to steal and rules for getting magically drunk! Check it out HERE!
THIRST FOR ADVENTURE Cervisia is a mage who has turned her powers not to immortality or power, but to collecting, brewing and refining alcoholic drinks. Her abode is filled with enchanted liquors and flagons but in her cellar now lies the most expensive wine ever brewed: the Millennium Guzzle. It’s your job to get it, and whatever else you may find along the way. Good luck!
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bearnadette · 2 years ago
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i updated my savage worlds rpg character sheet lol. i have a print friendly one from last year, and a digital friendly form fillable one i made today. <3
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