#supermassive games community
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devilinlittlehope · 2 years ago
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enjoy the totally 100% realistic outfits I’d wear if I was in the devil in me 😂❤️
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moskafleurart · 2 years ago
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“Jason came back for me... What does that tell you?”
On redbubble, twitter, instagram and Patreon
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devilinlittlehope · 2 years ago
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I can’t wait to read🥳💜
Chapter 6 of Repeat Day is up!
Expect some love, some drama and some scenes that definitely didn't happen in the game ;)
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ms-mcb · 12 days ago
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The Dark Pictures: House Of Ashes
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Amazing atmosphere✨🖤
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thorough-witness-enjoyer · 5 months ago
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anon because im on the wrong blog rn but i wanted to say i really enjoyed your witness analysis post. i havent really seen many comparisons about the colonisation aspect of what the witness does (though to be fair, im not really in touch with fandom). so it was nice to these themes touched on especially so eloquently !
Greetings anon!!!
Thank you so much for the kind message!! I deeply appreciate your words as the Witness is a character that is extremely close to me, quite literally being one of my favorite characters in media ever and someone who revolves in my head like a rotisserie chicken 24/7!!!
I truly believe that if you don’t see the content you desire in the world, you should go out and make it, so when I didn’t see mountains of the most bitter vitriol towards the Witness, I knew I had a job to do!
I’ve been left to pick up the pieces of the Witness’ long legacy of reducing my people and culture to what is “palatable and profitable”, my family has a prophecy (a destiny if you will) that I will form my own Witness in this life to enact an ideology and force that idea on me, I was once a precursor who raged against a silent god by abandoning my self, I’ve met many disciples of the Witness in my life and many more victims of it. This character has been so firmly tied to my life that I just had to share my perspective with the world in an attempt to make people understand just how important the lessons we can learn from it are!! I could talk about the Witness for eons!!!
There has been a lot of Witness works ( fanfiction, memes, art work, etc.) produced and a lot of it has been absolutely phenomenal work!! They are all clearly created by people who have a deep affection for the character that clearly shows in their fantastic pieces and I truly love that, but a lot of what I saw left me feeling restless because none of it (from what I’ve seen) truly tapped into the absolute nightmarish nature of what this entity has brought down on civilizations. I really wanted to bring in another voice on this character because I couldn’t be moved so deeply by its defeat and sit still on it!!
Again, if no one is making the content you would like to see, make it! That’s actually the biggest reason why I started making posts for this blog, I wanted to help others see that there is much more to talk about when it comes to the Witness than its philosophical views on reality and it’s big eyes (as well as not keeping my trillions of thoughts in my head).
To me, characters as awful as it should always have their victims struggles voiced first and foremost and the Witness is much bigger than itself for it has forced its necrotizing fingers into the lives of everyone in the Destiny universe.
The story and focus will never be on the Witness for me, it will always be on its victims and their recovery.
I think about how I struggle to find traditional names for my heritage because everyone has a name from the beliefs of our imperialists instead of the victims they forced to be remembered as necessary casualties on a path to “civilization and salvation” and I am putting the Witness through a million glass tables.
I think about how all I know of my relatives who were born not that long ago was that they were only allowed to be “field workers and strong believers “ and here comes a massive anvil over its head.
Speaking on this matter, I am still working on a small thought dump on how Rhulk is a prime example of someone who sheds their cultural and personal ties to go from victim to perpetrator and it’s been hard!!
In all honesty, it has really taken an emotional and mental toll on me for how deep it cuts and how much of it reminds me of all that could of have been in the lives of so many if they weren’t groomed into believing that the only way to get justice for their lives (lives affected by the conditions the ideological groomers use to be opportunistic) is to take on a position where they are a subjugator, not the subjugated.
It’s very painful to write about and Rhulk as a character makes the very core of my being ache as every time I read Shattered Suns, I have to sit back and clench my fists at the invasive, predatory behavior the Witness displays towards Lubraens. Those same words it coerces Rhulk with are the same ones that resulted in hollow people in my life who were prideful in turning their backs on their cultural ways and community if it meant gaining the security and sense of righteousness the oppressors offered. The Witness preyed on Rhulk and turned him into something truly awful, something I see so often that I cannot stand by and not say anything on it.
I wish to see Rhulk content that does not focus on him just being a devoted disciple of the Witness or some super strong villain who’s cool, I really want to see more content touching on what happened to make him fall so far into the Witness’ clutches and views him as the victim he is! I want to make content that shows how REPUGNANT their relationship is and how Rhulk is an example of the need to provide preventative community and understanding to those vulnerable to ideological grooming, especially in our modern era where harmful beliefs are ever present and looking to find people to sustain them!
This is getting very long, but in essence, thank you! Thank you so much anon for your words!!
I truly believe in the importance of POC voices, especially black voices, in fandom spaces as we have been left out of a lot of discussions that have heavy implicit (and explicit) ties to race and culture when it comes to sci-fi and fantasy settings! We get strength from community and understanding, it is how we can better make fandom spaces comfortable for all!! By giving my views on the Witness and its ills, I wish to help the Destiny fandom understand some of the ties it has to real life issues and hope that it helps people be more conscious of the teachings in media they invest in!
It was so nice to see people contribute to my Witness post with their own connections or point out connections other people have made like with evangelicalism and Polish fascism. I’m very glad many people can unite on the fact that the Witness is abominable and that we can face irl Witnesses by defeating ignorance hand in hand!! My understanding and beliefs are always evolving with new information and I’m always happy to grow alongside others!
Just remember guys, make the content you want to see in life and if you are a POC, voicing your discomfort or offering your perspective on matters discussed in sci-fi and fantasy settings is essential to getting proper representation in media that is done with nuance and respect as well as help both audiences and writers craft better narratives!!!
And trust me, the Witness (especially the behaviors it displays towards Rhulk and it’s other victims) makes me deeply, deeply,
deeply
deeply
Uncomfortable.
I will never forgive the Witness for all it has done and I never want to see it pleased with its work EVER. The only redeeming I want to hear about the Witness is how it can redeem this coupon for my fist in its face, free of charge, guaranteed by me, filled with the force of all my relatives who did not live long enough to see that they could have always mattered in this world.
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vpshot-halos · 10 days ago
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a-binary-choice · 2 years ago
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'When you tear out a man's tongue, you are not proving him a liar, you're only telling the world that you fear what he might say.' Censorship in the Ted Raimi situation.
Gotta love censorship when there's a minor involved, just to protect the celebrity most of the defenders have never met. The Ted Raimi defenders are at their wit's end, so they are resorting to silencing the people asking questions and spreading awareness of what has been going on.
I sincerely hope there will be a time you all won't have your blinders on anymore, and you can reflect on this and ask yourselves:
Is it appropriate for any 57 y/o to be following a 15 y/o that's not related to him? (Leaving the 15 y/o girl sexually propositioning Ted out of the equation, although we already know it happened multiple times)
Is it appropriate for a 57 y/o to be following a 15 y/o when the 15 y/o clearly indicated multiple times (and 57 y/o was aware) she wants to have sex with him and posts naughty pics for him to look at?
If Ted wasn't a celebrity, would he be defended like this, or would he be chased with pitchforks right now? I'll do you one better, if he'd been a teacher he would have been investigated right now. His fame is like a shield and his defenders his human shield.
I am glad I was made aware of it all. Because I don't want to be part of a community that never holds their idols accountable for anything.
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giveamadeuschohisownmovie · 10 months ago
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kindheartedgummybears · 2 years ago
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I order yall to listen to "She Used to Be Mine" From The Waitress musical while thinking of Jerin except one of them is dead hate me later🥰🥰🥰🥰
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buffaloretro · 2 years ago
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Until Dawn
Survival Horror meets Interactive Drama in this thrilling masterpiece. For multiple generations of the PlayStation the Interactive Drama genre was monopolized by pioneering developer Quantic Dream but between the Indie Developer revolution on the PlayStation Store and the hardware capabilities of the PlayStation 4 the company had much more competition. One of the largest competitors was…
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thefanficmonster · 10 months ago
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Masterlist <3
Content Creators:
Corpse Husband
Sykkuno
Valkyrae
Moist Critikal
Sam and Colby gang (including Nate Hardy and Seth Borden)
Sturniolo Triplets
Haunted Nights duo - Steve and Dylan
Media-based Fandoms:
Supermassive Video Games (Until Dawn, Hidden Agenda, The Dark Pictures Anthology)
Resident Evil
The Bear
Community
Scream
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devilinlittlehope · 2 years ago
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I’m so curious about other people in the supermassive community’s game rankings so please feel free to share yours🥰 mine is:
🥇little hope
🥈the devil in me
🥉the quarry
4. until dawn
5. house of ashes
6. man of medan
But I love all the games so much and even the ones at the bottom of my list are 10/10❤️ if anyone’s curious about why this is my order, feel free to ask lmao I love talking about the games and my opinions!
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n7cloacadestroyer · 9 months ago
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Mass Effect's overall plot is a lot of fun, but any fan will tell you straight up that it isn't the tightest run ship. Major sections of the trilogy's overall plot are moved forward by contrivance, and established lore has a reputation for being tossed out the airlock because the dev team thought of something cool. That said, one (1) of the things that irks me the most is something I don't often see talked about--the Citadel Relay.
So here's the reaper's plan, in paraphrase:
Leave one (1) guy behind and fuck off to dark space to get that good sleep.
Oneguy turns on power saver mode and keeps an eye on the meatbags.
Fleshies find mass relays and citadel; use them.
Open murder hole to let the squad through.
Make meatbag soup
Return to step one
Now if something were to go wrong with step four, you'd have quite the pain in the ass in your future if you're a reaper.
Thought experiment: You're leaving your house for the day. You don't want anyone to just wander in, but you obviously need to get back inside later. Do you… A. Lock the door and take the key with you? B. Have someone house sit? C. Leave one of the back windows unlocked and hope no one notices? D. Train your cat to unlock the door when it hears you whistle?
Admittedly that last option would be cool, albeit contrived and prone to failure. For some reason though, the reapers went with that one. And surprisingly enough, someone eventually broke in and retrained their cats. The reapers don't have a single dialogue exchange in the entire series that doesn't include a small diatribe about their intellectual superiority, yet they have no contingency in place for this.
So it's already pretty silly at this point, but it actually gets a little sillier when you realize what the game takes care to avoid explicitly stating--the reapers obviously have a mass relay with them in dark space. One that links to the hub of the relay network but is for some reason isolated from it. They don't even have a backup that just like… links to the Serpent Nebula relay.
I know what some of you are probably thinking. That the closed circuit with the Citadel relay is meant to ensure that the reapers aren't stumbled upon while they're schleepin™. As Vigil states, "In this state, they are vulnerable." So turn it off. We've already established that relays can be deactivated, and that a capital ship like Sovereign can manually open them as it attempted to do with the Citadel. Link that bad boy to the whole network, turn it on when you get the signal, killallhumans.exe ggnore.
Now we turn our attention to Mass Effect 2, which establishes that there is an active relay beyond from which no one has ever returned. So the galactic community put their heads together and came up with a plan--stick some warning signs near it and let the problem take care of itself. Literally just throw hands up and move on. So if the reapers just killed everyone who came through their super secret clubhouse relay? Maybe put some of those weird Collector Laser Probes to take out the stragglers? They'd probably be fine.
Eventually we learn that the relay leads into the galactic core, and that it checks for a reaper IFF system to engage more accurate protocols to avoid throwing friendly vessels into a supermassive black hole or the hundreds of stars it's throwing around at nearly light speed. So now we've established that at least one relay has an Identify Friend Foe system. Mass Effect 3 further establishes that the IFF system is only usable by the Normandy because of EDI, who explains that the IFF is more of a thinking intelligence than a simple program. So if you aren't an AI, or don't have the help of one, you're kind of screwed.
Shame they couldn't use that technology for anything else. Barring access to certain relays, for example.
Recall the Arrival DLC. Commander Shepard vaporizes ~300,000 colonists because the Viper Nebula/Alpha relay is, and I quote, "their shortcut to the rest of the galaxy." If the reapers had even a single one of these contingencies in place, humanity would've likely arrived to an empty Citadel in a new cycle. They would've had their shortcut already, and there wouldn't be anything to be done about it.
Given that their plan is actually quite flawed, there are only a few explanations that I can think of:
The reapers are actually kind of stupid.
The Catalyst intentionally designed the "reaper solution" to be imperfect. To give the meatbags a chance, I guess?
The biomechanical nature of reaper construction has caused them to inherit more traits from the organics that facilitated their construction than any of them seem to freely admit. Namely arrogance, in this case. You'll notice that Harbinger does talk with the same aloof superiority that the Leviathan use when talking to Shepard in ME3, whereas Sovereign's dialogue reads as something more akin to disgust or hatred.
Development was rushed and somewhat troubled for every Mass Effect game to date, and many of the gaps we see are a result of content being cut to get the game out the door on time.
In all honesty, it's most likely some combination of 3 and 4, but it's kind of frustrating. It's not surprising that so many people write no reaper AUs and/or headcanon a Destroy ending that doesn't kill the geth and EDI simply to fit the framing as the Renegade option. Mass Effect, in the minds of most fans, is a character driven narrative. The reapers aren't really characters. There are only two of them that have names, and only three who actually speak. They're mostly just an excuse to make the plot happen.
If the intention was to imply that the reapers are literal mechanical mass graves haunted by the metaphorical ghosts of the civilizations harvested in their creation? I'm on board. The problem is that we're never told that, and we aren't given enough interaction with different reapers to come to that conclusion definitively ourselves. May as well just call 'em Harby and the Boys, cause it's clear from the outset that Harbinger is the only one that the narrative intends to give even the tiniest amount of weight after Sovereign is destroyed.
The reapers are a constant presence during the trilogy, and yet we only meaningfully interact with four, and that's if you're counting Sovereign's half brother Sluggard.
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tatjana-fantasy · 1 year ago
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Supermassive Choices
Have you ever wondered how many choices Supermassive's choice-based games actually have? Well, I did, so naturally, I decided to count them :D
For everyone who just wants the numbers, they are under the cut. For everyone who wants to know which choices I exactly counted, they can look them up in this document. I went for a mix between "good choices" and "maximum choices", so it is possible to make even more ... and it is definitely possible to finish the games with less. This is just an estimate on how many choices each game roughly has during a playthrough where you try to save everyone and get as many choices as possible without being too mean and without missing out on important scenes :)
Little disclaimer: Obviously, the pure amount of choices doesn't necessarily mean anything. A game you like can have few choices and a game you dislike can have a lot. But I still thought it was interesting to know ;)
So now, the numbers!
Until Dawn: 145 (91 in Act 1; 31 in Act 2; 23 in Act 3)
Hidden Agenda: 76 (32 in Act 1; 28 in Act 2; 16 in Act 3)
Man of Medan: 107/107 (66 in Act 1; 25 in Act 2; 17 in Act 3)
Little Hope: 127 (84 in Act 1; 22 in Act 2; 21 in Act 3)
House of Ashes: 90 (38 in Act 1; 43 in Act 2; 9 in Act 3)
The Devil in Me: 64 (33 in Act 1; 20 in Act 2; 11 in Act 3)
The Quarry: 204 (79 in Act 1; 48 in Act 2; 77 in Act 3)
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Until Dawn and The Quarry don't have official acts, but with a little help from @legenspeople, I split them up in a way I thought would fit. :)
So, what do you think? For me, there were definitely some surprises there, like Little Hope being the DPA game with the most amount of choices or House of Ashes and The Devil in Me having roughly as many choices as Until Dawn's/Man of Medan's first act. I was also surprised by how few choices you can have in House of Ashes' and The Devil in Me's third act, and how the overall number of choices usually decreases the farther you are into the game. There are even more interesting details in the listed document, like the chapters with zero choices - feel free to give it a look :)
Overall, this was a fun little project and I hope someone else enjoyed my findings, too :D
Edit #1: These choices do not necessarily represent my own opinions. Especially with Until Dawn, but also with the other games, I had fun picking some "community choices" ;D)
Edit #2: Added Man of Medan choices
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ms-mcb · 25 days ago
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“I am the Curator. The Curator of stories. Stories of love and hate… greed and beauty… life… and death. You see, we each make decisions according to our own moral compass, and we have to live with those decisions, or die by them. But you shouldn’t fear death. It is, after all… inevitable."
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redtoondevils · 3 months ago
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I've drawn another Image of the Hunters hounds, in a closer perspective. And this time, I've added a description for them from the DA post.
Full Description below.
Name: 'Gene Canis.' Stuffed Mongeral(s). Otherwise known as "Stuffed mutts." Given to them to abbreviate the term.
These creatures, were once ordinary dogs, that were taken by the Hunter. Who got tamed, first, and for a while, before being killed off.
And are re modified. Still keeping their previous memory of being tamed. Turning them into those mutated stuffed dummies.
Like their master, they are vicious, degenerative, aggressive, and have became a stubborn, reckless killer. Who's motive is to kill, and hunt by their master's command.
But, they don't always listen to him, as they can be, at times, act repulsive and be disobedient. They forgotten what it's like to be a dog, since their hardwiring, they act upon what they think like they do. With a brain-dead mindset.
They lack feelings, and have poor decision making, where they don't think about their safety. And on occasion get themselves, into trouble.
Though, they're animal instincts still resides. As they can still locate where you are, with their good hearing.
Their internal organs has been removed, with a few receptors intact, such as their nerves, saliva glands, and their skeletal frame still being inside, that holds their body frame. They have a high pain tolerance, and so it gets them to ignore their pain signals.
They can't eat, and sneeze, but they can sniff. They can communicate between the packs, and can be extremely dangerous, if not dealt with quickly.
They are not to be underestimated, by any means. It is advised that you stay clear from them, for your sake. If you get provoked by one, by best of luck...You might not get away so easily.
These monsters are based on the concept idea of the media. This taxidermized dog is drawn by me.
The videogame concepts, are being credited to the Little Nightmares company. Bandai Namco, and Supermassive games.
Hope you enjoy!
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