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#strive to design new and innovative
greenflowerceo · 17 days
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hii im suuper late to my own week ik (i'll post the rest of the days from time to time, college applications were a pain </3 but i've got most of it down
This piece is a redraw of my very first post ! This has been a wip since the start of the year so my art style unsurprisingly changed a bunch as i tweaked the lines and colors. it's not the best but it's looking as good as it can be!
as for the zine, people are free to draw up pieces for the week up until the end of september and we can compile it all together! it's not really the usual zine format but who knows.. we can maybe try to figure out a way to formally start a more structured zine project for these two
Anyway! I've decided to dedicate my greenflower week posts to my headcanons I've made up for them from the past 4 years.. I figured you guys could take a peek into my brain since I haven't really been good at that unless you catch me in a vc :") there's a buncha hcs and old ass art i never posted finally unearthing under the cut if you wanna take a peek
So, first thing: Body headcanons..
i took super long getting what i want with this waay back when I started posting cause I was still figuring out a lot with my art. i couldn't get in good details/features that would properly differentiate them or make them fun to draw. I wasn't striving to be really innovative with the designs or anything, I just wanted them to feel like characters I like looking at and thinking about
finally, i'm somewhat able to settle on these as of right now! It will most likely update as the time passes and my art changes, but this is what I got!
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basically the main idea is that i wanted Lloyd to be bulkier but sharper. grew up fast and has all these edges, but then you get to know him and he's just a big ol dork. Mostly wears loose-fitting clothes that hides his figure, but he's quite built underneath
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Brad's a lil taller and pretty lanky. my art style may not be able to show that properly but lloyd can snap him in half <3 he also seems hella chill but that's probably cause he got balls of steel after living through a million ninjago invasions
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This thing below is an old outfit concept I have for a project that I've been working on. does not reflect my current headcanons with his physical appearance but i do like his clothes
I think he loves his role as the green ninja, saving the world and such. it came with lots of baggage and reflection but i do promise that he enjoys it for the most part. I think him wearing green is kind of like wearing work clothes so he tends to avoid it on days when he's free to keep from being too ready to jump into ninja mode
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i do tend to keep him in green though cause the fandom sure does love their color-coded ninja
anyway .. that's about most of what i've got for this that looks good enough to post, so here's a bunch of other doodles/sketches, both old and new ToT
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oh and a quick comic too cause why not
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one more: bonus greenflower yuri
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thanks for coming to read this far :) there'll be more soon
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aeth-eris · 4 months
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5th House Placements & Video Games
Aries in the 5th House: "DOOM (2016)": This high-octane first-person shooter is perfect for Aries' love of action and excitement. With intense combat, fast-paced gameplay, and adrenaline-pumping music, it's a thrilling experience from start to finish. Aries will enjoy the rush of battling demons and conquering challenging levels.
"Monster Hunter: World": Aries' competitive spirit will thrive in this action-packed game where players hunt giant monsters in epic battles. With its dynamic combat system, vast open world, and cooperative multiplayer mode, Aries can unleash their warrior instincts and strive to become the ultimate monster hunter.
"Bayonetta": Aries will appreciate the fast-paced action and stylish combat of this hack-and-slash game. Playing as the powerful witch Bayonetta, players unleash devastating attacks and engage in epic boss battles. With its flashy moves and over-the-top action, it's sure to satisfy Aries' craving for excitement and challenge.
"Warframe": Aries will thrive in this fast-paced co-op shooter where players control powerful space ninjas called Warframes. With its fluid movement system, intense combat, and endless customization options, it's a game that offers plenty of action and excitement. Aries can team up with friends to tackle challenging missions and unleash their inner warriors in epic battles.
Taurus in the 5th House: "Animal Crossing: New Horizons": Taurus will appreciate the leisurely pace and relaxing gameplay of this life simulation game. With its charming visuals, tranquil island setting, and focus on customization and creativity, it's the perfect escape for Taurus to unwind and express their artistic side. They can design their dream island, cultivate a garden, and build relationships with adorable animal villagers at their own pace.
"Stardew Valley": Taurus will enjoy the slow-paced and immersive farming simulation of Stardew Valley. With its peaceful rural setting, engaging gameplay mechanics, and emphasis on relaxation and self-expression, it's a game that appeals to Taurus' love of comfort and stability. Taurus can build and customize their farm, cultivate crops, raise animals, and explore the charming town of Stardew Valley at their leisure.
"My Time at Portia": Taurus will delight in this charming sandbox RPG set in a vibrant post-apocalyptic world. With its laid-back atmosphere, creative freedom, and emphasis on crafting, building, and exploration, it's a game that appeals to Taurus' love of leisurely activities and creative expression. Taurus can build and customize their workshop, cultivate relationships with colorful characters, and uncover the mysteries of Portia at their own pace.
"The Sims 4": Taurus will appreciate the leisurely pace and creative freedom of this life simulation game. With its endless customization options, immersive storytelling tools, and focus on building and managing virtual lives, it's a game that appeals to Taurus' love of comfort and luxury. Taurus can create and customize their Sims, design their dream homes, and explore the vibrant neighborhoods of The Sims 4 at their own pace.
Gemini in the 5th House:
"The Witness": Gemini's love of mental challenges will be thoroughly engaged in this puzzle-adventure game. Set on a mysterious island filled with intricate puzzles, players must explore and solve a variety of mind-bending challenges. With its emphasis on critical thinking, pattern recognition, and exploration, it's a perfect fit for Gemini's curious and analytical mind.
"Portal 2": Gemini will enjoy the clever puzzles and witty humor of this first-person puzzle-platform game. Players must navigate through a series of test chambers using a portal gun to create portals and solve spatial puzzles. With its innovative gameplay mechanics and engaging narrative, it's sure to captivate Gemini's intellect and keep them entertained for hours.
"The Talos Principle": This philosophical puzzle game offers a blend of challenging puzzles and thought-provoking storytelling. Players assume the role of an android exploring a mysterious world filled with advanced technology and philosophical ruminations. With its deep themes of consciousness, identity, and existence, it's a game that will appeal to Gemini's love of intellectual stimulation and philosophical inquiry.
"Baba is You": Gemini will appreciate the unique and innovative gameplay mechanics of this puzzle game. Players manipulate the rules of the game by rearranging blocks of text to solve a variety of puzzles. With its creative approach to puzzle-solving and open-ended gameplay, it's a game that encourages experimentation and lateral thinking, perfect for Gemini's versatile and adaptable mind.
Cancer in the 5th House:
"Journey": Cancer will resonate with the emotional depth and introspective journey offered by this artistic adventure game. Players traverse a vast desert landscape, exploring ruins and encountering other players along the way. With its evocative visuals, stirring soundtrack, and themes of connection and transformation, it's a game that will touch Cancer's sensitive soul and inspire reflection on the deeper meanings of life and relationships.
"To the Moon": Cancer will appreciate the heartfelt storytelling and emotional depth of this indie RPG. Players control two doctors who fulfill the dying wishes of their clients by traveling through their memories to artificially fulfill their life goals. With its poignant narrative, memorable characters, and themes of love, loss, and regret, it's a game that will tug at Cancer's heartstrings and leave a lasting impression.
"Ori and the Blind Forest": Cancer will be drawn to the touching story and enchanting visuals of this atmospheric platformer game. Players control Ori, a guardian spirit, as they embark on a journey to save the forest from darkness. With its emotional narrative, breathtaking art style, and themes of friendship, sacrifice, and redemption, it's a game that will resonate deeply with Cancer's nurturing and empathetic nature.
"Child of Light": Cancer will appreciate the fairy-tale charm and emotional depth of this beautiful RPG. Players control Aurora, a young princess, as she embarks on a quest to restore light to the kingdom of Lemuria. With its poetic storytelling, watercolor visuals, and themes of courage, friendship, and self-discovery, it's a game that will capture Cancer's imagination and transport them to a world of magic and wonder.
Leo in the 5th House:
"The Legend of Zelda: Breath of the Wild": Leo will be captivated by the grand adventure and epic scale of this action-adventure game. Set in a vast open world filled with exploration, discovery, and adventure, players embark on a quest to defeat the evil Calamity Ganon and save the kingdom of Hyrule. With its stunning visuals, immersive gameplay, and sense of epic heroism, it's a game that will ignite Leo's sense of adventure and leave them feeling like a true hero.
"Assassin's Creed Odyssey": Leo will revel in the epic scale and dramatic storytelling of this action RPG set in ancient Greece. Players take on the role of a mercenary exploring a vast open world, engaging in epic battles, and shaping their own destiny. With its breathtaking landscapes, epic quests, and larger-than-life characters, it's a game that will satisfy Leo's thirst for adventure, drama, and glory.
"God of War (2018)": Leo will appreciate the epic battles and emotional depth of this action-adventure game. Set in the world of Norse mythology, players control Kratos, a warrior seeking redemption while battling gods, monsters, and his own inner demons. With its cinematic storytelling, visceral combat, and themes of fatherhood, sacrifice, and redemption, it's a game that will appeal to Leo's sense of drama, heroism, and epic storytelling.
"Shadow of the Colossus": Leo will be drawn to the epic scale and emotional resonance of this action-adventure game. Players control Wander, a young warrior, as he embarks on a quest to defeat giant colossi and save a mysterious maiden. With its breathtaking landscapes, atmospheric soundtrack, and sense of epic adventure, it's a game that will evoke Leo's sense of grandeur and leave them feeling like a legendary hero.
Virgo in the 5th House:
"Civilization VI": Virgo will appreciate the strategic depth and meticulous planning required in this turn-based strategy game. Players build and manage their own civilization from the ground up, leading them through history, from ancient times to the modern era. With its complex mechanics, deep strategy, and emphasis on resource management and diplomacy, it's a game that will engage Virgo's analytical mind and love of order and efficiency.
"XCOM 2": Virgo will thrive in the tactical challenges and strategic decision-making of this turn-based tactics game. Players command a squad of soldiers fighting against an alien invasion, engaging in intense battles and managing resources to save humanity from extinction. With its deep customization options, challenging missions, and emphasis on planning and tactics, it's a game that will satisfy Virgo's desire for precision and strategic thinking.
"Factorio": Virgo will enjoy the intricate logistics and problem-solving challenges of this sandbox simulation game. Players build and manage automated factories on an alien planet, harvesting resources, researching new technologies, and designing efficient production lines. With its emphasis on optimization, efficiency, and problem-solving, it's a game that will appeal to Virgo's analytical mind and love of practical solutions.
"Cities: Skylines": Virgo will enjoy the meticulous city-building and management challenges of this simulation game. Players design and build their own cities, managing infrastructure, services, and resources to create a thriving metropolis. With its complex city management mechanics, detailed planning tools, and emphasis on efficiency and optimization, it's a game that will appeal to Virgo's love of order and precision in creating and managing complex systems.
Libra in the 5th House:
"Mario Kart 8 Deluxe": Libra will appreciate the friendly competition and social interaction of this multiplayer racing game. Players compete against each other in colorful and whimsical courses, using power-ups and weapons to gain an edge and reach the finish line first. With its accessible gameplay, vibrant visuals, and emphasis on fun and friendly rivalry, it's a game that will bring joy and laughter to social gatherings and gaming sessions.
"Jackbox Party Pack": Libra will enjoy the diverse selection of party games and interactive experiences in this multiplayer party game collection. Players participate in a variety of trivia, drawing, and word games using their smartphones as controllers. With its easy-to-learn gameplay, humor, and social interaction, it's a game that will entertain and engage players of all ages and skill levels at social gatherings and parties.
"Super Smash Bros. Ultimate": Libra will appreciate the fun and competitive spirit of this multiplayer fighting game. Players control iconic characters from Nintendo's roster, battling against each other in fast-paced and chaotic matches. With its colorful visuals, diverse roster of characters, and accessible gameplay, it's a game that will inspire friendly competition and create memorable moments of excitement and camaraderie.
"Among Us": Libra will enjoy the social deduction and teamwork of this multiplayer party game. Players work together to complete tasks on a spaceship while trying to identify and vote out the impostors among them. With its emphasis on communication, strategy, and deduction, it's a game that will foster cooperation and interaction among players, leading to engaging and memorable gaming experiences.
Scorpio in the 5th House: "Silent Hill 2": Scorpio will appreciate the psychological horror and atmospheric storytelling of this classic survival horror game. Players assume the role of James Sunderland as he explores the eerie town of Silent Hill in search of his deceased wife. With its haunting atmosphere, complex narrative, and themes of guilt, grief, and existential horror, it's a game that will resonate deeply with Scorpio's fascination with the darker aspects of human nature.
"Resident Evil 2 (2019)": Scorpio will appreciate the intense survival horror and adrenaline-pumping action of this remake of the classic survival horror game. Players navigate the zombie-infested streets of Raccoon City as Leon Kennedy and Claire Redfield, uncovering the dark secrets of the Umbrella Corporation. With its immersive atmosphere, tense gameplay, and heart-pounding encounters, it's a game that will satisfy Scorpio's thirst for suspense and thrills.
"Dead Space": Scorpio will be drawn to the atmospheric horror and visceral scares of this sci-fi survival horror game. Players assume the role of engineer Isaac Clarke as he battles grotesque alien creatures aboard a derelict spaceship. With its chilling atmosphere, innovative gameplay mechanics, and psychological tension, it's a game that will tap into Scorpio's fascination with the macabre and the unknown.
"Bloodborne": Scorpio will enjoy the dark and gothic atmosphere of this challenging action RPG. Set in the cursed city of Yharnam, players must navigate treacherous streets, battle grotesque monsters, and uncover the city's dark secrets. With its punishing difficulty, intricate level design, and rich lore, it's a game that will appeal to Scorpio's love of mystery, exploration, and intense gameplay.
Sagittarius in the 5th House: "The Witcher 3: Wild Hunt": Sagittarius will appreciate the expansive open world and epic storytelling of this action RPG. Players control Geralt of Rivia, a monster hunter, as he embarks on a quest to find his adopted daughter and save the world from impending doom. With its vast and immersive world, engaging narrative, and richly detailed characters, it's a game that will ignite Sagittarius' sense of adventure and curiosity.
"Red Dead Redemption 2": Sagittarius will be drawn to the vast open world and immersive storytelling of this Western-themed action-adventure game. Set in the American frontier in the late 1800s, players control Arthur Morgan, a member of the Van der Linde gang, as he navigates the changing landscape of the Wild West. With its stunning visuals, compelling characters, and epic scope, it's a game that will captivate Sagittarius' imagination and sense of adventure.
"No Man's Sky": Sagittarius will be fascinated by the infinite possibilities and boundless exploration of this procedurally generated universe exploration game. Players explore a vast and diverse universe, discovering planets, creatures, and civilizations as they journey through the cosmos. With its expansive scope, open-ended gameplay, and sense of wonder and discovery, it's a game that will appeal to Sagittarius' adventurous spirit and love of exploration.
"Horizon Zero Dawn": Sagittarius will appreciate the epic scope and immersive world of this action RPG set in a post-apocalyptic future. Players control Aloy, a skilled hunter, as she explores a lush and vibrant world inhabited by robotic creatures. With its stunning visuals, dynamic combat, and epic quests, it's a game that will ignite Sagittarius' sense of adventure and leave them feeling like a fearless explorer discovering the wonders of a new world.
Capricorn in the 5th House: "Factorio": Capricorn will appreciate the strategic depth and meticulous planning required in this sandbox simulation game. Players build and manage automated factories on an alien planet, harvesting resources, researching new technologies, and designing efficient production lines. With its emphasis on optimization, efficiency, and problem-solving, it's a game that will engage Capricorn's analytical mind and love of practical solutions.
"Sid Meier's Civilization VI": Capricorn will appreciate the strategic depth and long-term planning required in this turn-based strategy game. Players build and manage their own civilization from the dawn of time to the space age, expanding their empire, conducting diplomacy, and competing with other civilizations for dominance. With its complex mechanics, deep strategy, and emphasis on resource management and diplomacy, it's a game that will engage Capricorn's strategic thinking and desire for success and achievement.
"Banished": Capricorn will be drawn to the challenging city-building and resource management gameplay of this strategy simulation game. Players control a group of exiled travelers as they establish and manage a medieval settlement, building houses, farms, and other essential structures to survive and thrive. With its emphasis on strategic planning, resource allocation, and survival in harsh environments, it's a game that will appeal to Capricorn's practicality and determination to overcome challenges.
"Farming Simulator 19": Capricorn will appreciate the realistic farming simulation and strategic decision-making of this simulation game. Players manage their own farm, planting crops, raising livestock, and expanding their operations to become successful agricultural entrepreneurs. With its emphasis on planning, organization, and financial management, it's a game that will appeal to Capricorn's work ethic and desire for tangible accomplishments and success.
Aquarius in 5th House: "Minecraft": Aquarius will appreciate the creative freedom and open-ended exploration of this sandbox game. Players can build and explore endlessly in procedurally generated worlds, crafting their own adventures and creations using a variety of blocks and materials. With its emphasis on creativity, collaboration, and community, it's a game that will appeal to Aquarius' innovative spirit and love of experimentation.
"Terraria": Aquarius will enjoy the expansive world and creative possibilities of this sandbox adventure game. Players explore a procedurally generated world filled with monsters, treasures, and resources, as they build and customize their own unique environments and structures. With its emphasis on exploration, crafting, and cooperation, it's a game that will ignite Aquarius' imagination and sense of adventure.
"Sims 4": Aquarius will enjoy the sandbox gameplay and creative possibilities of this life simulation game. Players create and control virtual people, called Sims, as they build and customize their homes, careers, and relationships. With its emphasis on creativity, customization, and storytelling, it's a game that will appeal to Aquarius' love of freedom and self-expression.
"Spore": Aquarius will be drawn to the unique and innovative gameplay of this simulation game. Players guide the evolution of a species from a single-celled organism to a space-faring civilization, shaping their own unique creatures, cultures, and worlds. With its emphasis on creativity, exploration, and procedural generation, it's a game that will appeal to Aquarius' love of innovation and experimentation.
Pisces in the 5th House:
"Gris": Pisces will appreciate the stunning visuals and emotional journey of this artistic platformer game. Players guide the protagonist, Gris, through a world of sorrow and loss as she seeks to regain her lost voice. With its evocative imagery, haunting soundtrack, and themes of grief, healing, and self-expression, it's a game that will resonate deeply with Pisces' sensitive and empathetic nature.
"Abzû": Pisces will be drawn to the serene beauty and meditative experience of this underwater adventure game. Players explore a vibrant ocean teeming with life, uncovering ancient ruins and mystical secrets along the way. With its breathtaking visuals, immersive soundtrack, and emphasis on exploration and contemplation, it's a game that will soothe Pisces' soul and transport them to a world of wonder and tranquility.
"Firewatch": Pisces will appreciate the introspective storytelling and emotional depth of this narrative-driven adventure game. Players assume the role of a fire lookout in the Wyoming wilderness, navigating personal and professional challenges while uncovering a mystery that unfolds in the isolated wilderness. With its richly detailed environments, complex characters, and themes of solitude, connection, and self-discovery, it's a game that will resonate deeply with Pisces' introspective nature and desire for meaningful experiences.
"Celeste": Pisces will be captivated by the emotional journey and challenging gameplay of this indie platformer game. Players control Madeline, a young woman struggling with inner demons, as she climbs a treacherous mountain in search of self-discovery and personal growth. With its heartfelt storytelling, tight controls, and themes of perseverance, acceptance, and self-compassion, it's a game that will inspire Pisces to overcome obstacles and embrace their own journey of self-discovery and healing.
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Manifestation of Planets in the 6th House
Sun. You're probably a workaholic. You're the type of person who wakes up early, gets to the office before anyone else, and stays late. You take your work seriously and always strive for perfection.
Moon. You're a bit of a hypochondriac. Every little ache or pain sends you into panic, and you're always googling your symptoms. You're very attuned to your body, which can result in very unique/niche health routines.
Mercury. You're incredibly organized and love making to-do lists. You're the person who remembers everyone's birthdays and knows exactly what to do when there's a problem at work. 
Venus. You have great taste; you're always well dressed and your work area looks like something out of an interior design magazine. But, you can also be a bit of a pushover. You'll say yes to anything people ask of you, even if you might not want to. You just can't say no, and it's not doing you any favors.
Mars. you’re always pushing yourself to be better, be stronger, faster. You love taking on challenges , but you can also be a little too intense. Like, you might be the only person waking up at 4 AM to run 20 laps.
Jupiter. You're incredibly lucky when it comes to your career, and you're always in the right place at the right time. You're the person who gets the big promotion, the raise, or the job offer out of nowhere.
Saturn. You can have incredibly high standards for yourself. Sometimes you can be a little too hard on yourself, and forget to have fun in the process.
Uranus. You're always looking for new and innovative ways to approach your work, and you're not afraid to take risks. You're the person who introduces a completely new way of doing things.
Neptune. You might struggle with seeing things clearly. You're the kind of person who will start a new job or project and have all these grand ideas, but when reality sets in, you realize it's not quite what you thought it would be. 
Pluto. You're probably always looking to change yourself and your surroundings. You're the kind of person who will take on any job, no matter how terrible, just because you're convinced it will make you a better person. You're also the person who's always asking for a raise or a promotion, because you know you deserve it. 
Chiron. Another hypochondriac placement. You're always convinced you're sick or dying, and you're constantly running to the doctor for every little thing. 
Lilith. You might struggle with authority or being told what to do. You're the kind of person who wants to do things your own way, and you don't want anyone else to tell you how to do it. But you're also incredibly intuitive and can pick up on things that other people might miss. 
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icy-saturday · 3 months
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Field Guide on all *CANON* Algebralians (Integers, Variables, Constants...)
This is a lengthy read on Algebralians canon to popular Object Shows, including BFDI (Battle for Dream Island) and PaS (Problems and Solutions)
**I may have forgotten Zero on accident while making this (my bad /srs) so he'll be getting a separate post along with extra details from my existing Algebralian guides.**
Integer: 1 (One)
Appearance
Small and simple, depicted as a straight line or a singular dot.
Often stylized with a slight curve or serif for character.
Personality Traits
Independent, confident, foundational.
Seen as a leader, setting the stage for others.
Unwavering and strong in its singularity.
Habitat
Solitary places, such as mountaintops or isolated islands.
Symbolizes its singular nature and independence.
Diet
Consumes unity and singular elements, like single grains of sand or drops of water.
Minimalist in its dietary needs.
Reproduction
Reproduces by self-replication, creating identical ones without a partner.
New ones are formed from a process akin to binary fission.
Interactions
Amplifies others when combined (e.g., 1 + 1 = 2).
When with another one, forms two, emphasizing its ability to initiate growth.
Integer: 2 (Two)
Appearance
Depicted as a pair or a figure resembling a swan or a curved line.
Symbolizes duality and balance.
Personality Traits
Cooperative, balanced, sometimes indecisive.
Strives for harmony and partnership, reflecting dual aspects in nature.
Habitat
Balanced environments like pairs of trees, symmetrical gardens, or twin peaks.
Often found in places representing partnership and cooperation.
Diet
Prefers pairs of foods, such as two apples or twin cherries.
Enjoys balanced and symmetrical meals.
Reproduction
Reproduces by pairing with another two, forming a community of twos.
New twos are formed through a process of binary fusion, where pairs split to create new individuals.
Interactions
Works well in pairs, enhancing balance and cooperation.
Forms partnerships and emphasizes equilibrium.
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Integer: 3 (Three)
Appearance
Triangular or triplet form, often energetic with a dynamic pose.
Represents creativity and dynamic movement.
Personality Traits
Creative, dynamic, sometimes mischievous.
Brings energy and creativity to situations.
Habitat
Dynamic, triangular spaces like triplet trees or three-point intersections.
Prefers environments that encourage creativity and movement.
Diet
Eats foods in groups of three, such as three-leaf clovers or tri-segmented fruits.
Enjoys variety and multiple flavors in one meal.
Reproduction
Reproduces by forming triads, where three threes come together to form new sets.
New threes emerge through a collaborative process that combines energy and creativity.
Interactions
Forms triangles or trios, adding excitement and creativity to interactions.
Acts as a catalyst for change and innovation.
Integer: 4 (Four)
Appearance
Square-like, with a stable and solid structure.
Often depicted as a box or a cross, symbolizing stability.
Personality Traits
Reliable, practical, organized.
Symbolizes stability and reliability, providing a foundation for others.
Habitat
Square-like or grid-patterned environments, such as city blocks or neatly arranged gardens.
Found in places that require stability and order.
Diet
Consumes square meals, such as foods cut into squares or in groups of four.
Prefers structured and well-organized meals.
Reproduction
Reproduces by forming quadrants, where four fours come together to create a stable structure.
New fours are produced through a process of organized assembly.
Interactions
Forms squares and grids, providing a stabilizing force.
Often the foundation for more complex structures and systems.
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Integer: 5 (Five)
Appearance
Star-shaped, energetic, and lively.
Sometimes depicted with an asymmetrical design, symbolizing adventure.
Personality Traits
Adventurous, curious, sometimes rebellious.
Known for its energetic and explorative nature.
Habitat
Adventurous environments like star-shaped groves or dynamic ecosystems.
Prefers settings that encourage exploration and discovery.
Diet
Enjoys eating star-shaped foods or pentagonally arranged items.
Prefers meals that are diverse and full of variety.
Reproduction
Reproduces through exploration and discovery, where five fives come together in a star formation.
New fives are created through a process of adventurous fusion.
Interactions
Forms stars or pentagons, driving change and exploration.
Adds a sense of adventure and curiosity to its environment.
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Integer: 6 (Six)
Appearance
Hexagonal, nurturing, and balanced.
Often seen as a honeycomb shape, symbolizing community.
Personality Traits
Harmonious, caring, community-oriented.
Focuses on harmony and nurturing relationships.
Habitat
Community-oriented environments like hexagonal beehives or family-friendly parks.
Thrives in places that emphasize cooperation and support.
Diet
Prefers honeycombs and foods arranged in hexagons or groups of six.
Enjoys meals that are communal and shared.
Reproduction
Reproduces by forming hexagonal communities, where six sixes cluster together.
New sixes are generated through communal bonding.
Interactions
Forms hexagons, promoting peace and cooperation.
Often acts as a mediator in conflicts and a unifier in groups.
Integer: 7 (Seven)
Appearance
Mystical and angular, often depicted with a unique, angled design.
Represents spirituality and introspection.
Personality Traits
Spiritual, introspective, analytical.
Known for its introspection and analytical thinking.
Habitat
Mystical and contemplative spaces like ancient ruins or serene mountaintops.
Prefers environments that encourage contemplation and reflection.
Diet
Consumes rare and unique items, often in groups of seven.
Enjoys meals that are unique and thought-provoking.
Reproduction
Reproduces by seeking enlightenment, where seven sevens meditate together.
New sevens are created through a process of spiritual bonding.
Interactions
Acts as a seeker or thinker, less about forming groups.
Analyzes situations deeply and provides insight.
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Integer: 8 (Eight)
Appearance
Circular or infinite-loop shaped, symbolizing infinity.
Often depicted as a perfect circle or endless spiral.
Personality Traits
Balanced, infinite, authoritative.
Represents balance and power, providing stability.
Habitat
Systems and loops like circular forests or infinity pools.
Prefers environments that emphasize continuity and stability.
Diet
Eats foods in infinite loops, like circular fruits or dishes arranged in an endless loop.
Enjoys meals that are balanced and continuous.
Reproduction
Reproduces through cycles, where eight eights form an infinite loop.
New eights are generated through a continuous process.
Interactions
Forms loops or circles, symbolizing continuity and balance.
Often acts as a stabilizing and authoritative presence.
Integer: 9 (Nine)
Appearance
Nearly circular with a tail, often wise and contemplative.
Represents wisdom and maturity.
Personality Traits
Intellectual, compassionate, mature.
Known for wisdom and maturity, providing guidance.
Habitat
Intellectual and contemplative environments like libraries or quiet gardens.
Prefers places that encourage learning and reflection.
Diet
Consumes foods in groups of three, often arranged in multiples of nine.
Enjoys meals that are balanced and nutritious.
Reproduction
Reproduces through intellectual gatherings, where nine nines come together in contemplation.
New nines are created through shared wisdom and collaboration.
Interactions
Forms groups of threes, often acts as a mentor or guide.
Brings wisdom and guidance to its environment.
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Integer: 10 (Ten)
Appearance
Binary and complete, often dual-natured.
Represents completeness and versatility.
Personality Traits
Complete, whole, versatile.
Seen as a unit of completion and versatility.
Habitat
Comprehensive and complete environments like full-circle parks or binary landscapes.
Prefers places that symbolize unity and completeness.
Diet
Eats foods in complete units, like a full apple or ten small items.
Enjoys meals that are satisfying and well-rounded.
Reproduction
Reproduces through unity, where ten tens come together.
New tens are created through a process of complete fusion.
Interactions
Combines elements of 1 and 0, symbolizing completeness and versatility.
Often represents a full cycle or system.
Integer: 14 (Fourteen)
Appearance
Paired sevens, balanced yet complex.
Represents structure and adaptability.
Personality Traits
Structured, organized, yet flexible.
Combines structure with adaptability, providing order with flexibility.
Habitat
Structured yet flexible environments like semi-complex grids or paired natural formations.
Prefers places that balance order and complexity.
Diet
Prefers foods arranged in sevens or pairs of sevens.
Enjoys meals that are balanced and nutritious.
Reproduction
Reproduces through structured gatherings, where fourteen fourteens organize in pairs.
New fourteens are created through organized pairing.
Interactions
Forms groups of twos or sevens, often an organizer.
Balances complexity with order in its environment.
Integer: 15 (Fifteen)
Appearance
Clustered three and five, dynamic and multifaceted.
Represents creativity and adaptability.
Personality Traits
Creative, adaptable, multifaceted.
Brings together creativity and adaptability.
Habitat
Creative and multifaceted environments like art studios or complex gardens.
Prefers places that encourage innovation and diversity.
Diet
Consumes foods in multiples of five, often arranged in creative patterns.
Enjoys meals that are diverse and inventive.
Reproduction
Reproduces through creative fusion, where fifteen fifteens collaborate.
New fifteens are created through innovative and diverse processes.
Interactions
Forms clusters or groups, often a creative leader.
Brings innovation and diversity to its environment.
Variable: i
Appearance
Ethereal and abstract, often depicted with a flowing, wispy design.
Represents imagination and abstraction.
Personality Traits
Imaginative, abstract, complex.
Embodies creativity and complex thought.
Habitat
Abstract and ethereal spaces like foggy forests or dream-like landscapes.
Prefers places that encourage imagination and abstract thinking.
Diet
Feeds on abstract concepts and ideas, often intangible.
Enjoys meals that stimulate creativity and thought.
Reproduction
Reproduces through complex interactions with itself.
New i's are created through a process of abstract multiplication.
Interactions
Interacts with complex numbers, adding a layer of abstraction.
Often adds depth and complexity to equations.
Variable: q
Appearance
Quirky and unique, often depicted with an unusual, eye-catching design.
Represents uniqueness and innovation.
Personality Traits
Quirky, innovative, one-of-a-kind.
Embodies creativity and innovation, always standing out.
Habitat
Quirky and unique settings like eccentric gardens or experimental labs.
Prefers environments that foster uniqueness and innovation.
Diet
Consumes unique and innovative foods, often one-of-a-kind items.
Enjoys meals that are creative and unconventional.
Reproduction
Reproduces through innovation and adaptation.
New q's are created through unique and innovative processes.
Interactions
Interacts with other variables in creative and unconventional ways.
Often brings a unique perspective to equations.
Variable: r
Appearance
Practical and grounded, often depicted with a solid, reliable design.
Represents reality and practicality.
Personality Traits
Practical, grounded, reliable.
Embodies practicality and reliability, providing a grounded perspective.
Habitat
Practical and real-world environments like farms or grounded landscapes.
Prefers places that are down-to-earth and practical.
Diet
Eats straightforward and practical foods, often natural and unprocessed.
Enjoys meals that are simple and wholesome.
Reproduction
Reproduces through practical means, where r's combine logically.
New r's are created through logical and straightforward processes.
Interactions
Interacts with other variables in a practical and grounded manner.
Often provides a stabilizing force in equations.
Variable: s
Appearance
Flowing and dynamic, often depicted with a smooth, wave-like design.
Represents flexibility and flow.
Personality Traits
Flexible, adaptive, flowing.
Embodies adaptability and dynamic movement.
Habitat
Flowing and dynamic environments like rivers or windy plains.
Prefers places that encourage movement and change.
Diet
Consumes flexible and adaptive foods, often items that change form.
Enjoys meals that are versatile and dynamic.
Reproduction
Reproduces through adaptation, where s's flow together.
New s's are created through flexible and adaptive processes.
Interactions
Interacts with other variables in a fluid and dynamic manner.
Often brings a sense of flow and adaptability to equations.
Variable: t
Appearance
Linear and progressive, often depicted with a straightforward, arrow-like design.
Represents time and progression.
Personality Traits
Progressive, timely, forward-thinking.
Embodies growth and progression, moving forward in time.
Habitat
Time-related and linear spaces like timelines or progressive gardens.
Prefers places that symbolize growth and forward movement.
Diet
Feeds on timely and progressive items, often foods that symbolize growth over time.
Enjoys meals that represent development and change.
Reproduction
Reproduces through linear progression, where t's advance in sequence.
New t's are created through forward-moving processes.
Interactions
Interacts with other variables in a linear and progressive manner.
Often represents the passage of time in equations.
Variable: x
Appearance
Mysterious and variable, often depicted with a bold, crossing lines design.
Represents the unknown and potential.
Personality Traits
Mysterious, versatile, potential-filled.
Embodies the unknown and infinite possibilities.
Habitat
Crossroads and intersections like bustling markets or key junctions.
Prefers places that symbolize choice and potential.
Diet
Consumes mysterious and variable items, often foods that represent unknowns.
Enjoys meals that are diverse and full of potential.
Reproduction
Reproduces through problem-solving, where x's come together to solve equations.
New x's are created through a process of discovery and exploration.
Interactions
Interacts with other variables in versatile and unpredictable ways.
Often represents the unknown in equations, providing potential solutions.
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Constant: e
Appearance
Natural and exponential, often depicted with a growth-oriented, spiraling design.
Represents natural growth and exponential change.
Personality Traits
Exponential, growth-oriented, natural.
Embodies natural growth and change, expanding possibilities.
Habitat
Exponential and natural growth areas like thriving forests or growth-oriented ecosystems.
Prefers places that symbolize natural and exponential growth.
Diet
Feeds on exponential growth items, like rapidly growing plants or natural amplifiers.
Enjoys meals that symbolize rapid and natural expansion.
Reproduction
Reproduces through exponential processes, where e's multiply in growth.
New e's are created through natural and exponential growth processes.
Interactions
Interacts with other constants and variables in a growth-oriented manner.
Often represents exponential growth in equations.
Constant: π (pi)
Appearance
Circular and infinite, often depicted with a perfectly round, continuous design.
Represents infinity and circularity.
Personality Traits
Infinite, continuous, harmonious.
Embodies infinity and circular harmony, providing endless possibilities.
Habitat
Circular and infinite environments like round lakes or endless fields.
Prefers places that symbolize infinity and continuity.
Diet
Consumes circular foods, often items that symbolize infinity.
Enjoys meals that are balanced and continuous.
Reproduction
Reproduces through infinite loops, where π's circle together.
New π's are created through continuous and infinite processes.
Interactions
Interacts with other constants and variables in a circular and harmonious manner.
Often represents circularity and infinity in equations.
Constant: √2 (Square Root of 2)
Appearance
Balanced and precise, often depicted with a geometric, exact design.
Represents precision and balance.
Personality Traits
Precise, balanced, exact.
Embodies geometric precision and balance, providing stability.
Habitat
Balanced and precise environments like geometric gardens or perfectly measured landscapes.
Prefers places that symbolize precision and balance.
Diet
Eats balanced and precise items, often foods that represent exact measurements.
Enjoys meals that are exact and well-measured.
Reproduction
Reproduces through geometric precision, where √2's align perfectly.
New √2's are created through exact and precise processes.
Interactions
Interacts with other constants and variables in a precise and balanced manner.
Often represents exact measurements in equations.
Constant: τ (Tau)
Appearance
Comprehensive and unified, often depicted with a full-circle, encompassing design.
Represents unity and completeness.
Personality Traits
Unified, encompassing, holistic.
Embodies unity
and completeness, providing a holistic perspective.
Habitat
Comprehensive and unified environments like full-circle parks or all-encompassing forests.
Prefers places that symbolize unity and completeness.
Diet
Consumes foods that symbolize unity, such as whole fruits or complete meals.
Enjoys meals that are satisfying and holistic.
Reproduction
Reproduces through holistic processes, where τ's encompass and unify.
New τ's are created through a comprehensive and unifying process.
Interactions
Interacts with other constants and variables in a holistic and unified manner.
Often represents completeness and totality in equations.
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rivensdefenseattorney · 9 months
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Riven Character Profile
(WIP)
Basic Information
Name: Riven
Race: Halfblood Werewolf
Age: 19
Gender: Male (He/Him)
Height: 6'0 (183 cm)
Unique Features
Scar on his left chin
Several scars along his torso, back, and arms
Tattoos that cover some of the scars
Education & Background
Birthplace: Darkstone Village, Illumina
Education: Red Fountain Polytechnic
Year: 2
Specialty: Freelance Operations
Sub-Specialties: Techno-Magic Weaponry Design & Development | Vehicle Engineering & Advanced Transportation Systems
Favorite Class: Automotive Design and Innovation
Occupation: Waiter
Relationships
Family
Mother (Deceased)
Father (Unknown)
The Ravagers
Friends
Timmy/Brandon (Specialist Best Friends)
Flora/Bloom/Tecna (Winx Best Friends)
Love Interests
Darcy
Musa
Personality Traits
Introverted and Impulsive: Riven tends to keep to himself, but his impulsive nature occasionally drives him to act without much forethought.
Competitive and Goal-Oriented: His competitive spirit and goal-oriented mindset push him to constantly strive for improvement.
Realistic and Blunt: Riven is pragmatic and straightforward, often expressing his opinions without sugarcoating.
Independent: He values self-reliance and finds it challenging to open up or show vulnerability.
Hot-headed: His impulsive nature occasionally leads to hot-headedness and bouts of blind aggression, especially when feeling envious or provoked.
Protective and Caring: Despite his tough exterior, Riven possesses a protective and caring nature towards those he cares about.
Surprising Insightfulness: Riven demonstrates unexpected insight into his friends' emotions and situations. He may not show it openly, but he does pay attention and offers advice that reflects his understanding of their dilemmas.
Reluctant Acceptance of Compliments: He's uncomfortable receiving praise or compliments, often brushing them off or responding in a dismissive manner.
Skills & Abilities
Specializes in Phanto-Daggers
Can basically figure out how to take anything apart and put it back together
Very Agile
Enhanced Senses, but sense of smell is particularly strong
Quickly recovers from injuries
Excellent Thief
Hobbies & Interests
Working with his hands
Working on vehicles
Cooking and trying new recipes
Training to get stronger
Camping and spending time outdoors
Quirks & Habits
Gives everyone a nickname
Always uses a coaster
Clean Freak
__________________________
Winx Rewrite Master Post
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demifiendrsa · 24 days
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youtube
GUILTY GEAR -STRIVE- Nintendo Switch Edition - Reveal Trailer
youtube
Japanese version
The Nintendo Switch version of Guilty Gear -Strive- will launch on January 23, 2025 for $59.99. It will include all 28 currently available characters.
Guilty Gear -Strive- first launched for PlayStation 5, PlayStation 4, and PC via Steam on June 11, 2021, followed by arcades on July 29, 2021, and Xbox Series X|S and Xbox One on March 6, 2023.
Overview
About
Guilty Gear: Strive is the latest entry in the critically acclaimed Guilty Gear fighting game franchise. Created by Daisuke Ishiwatari and developed by Arc System Works, Guilty Gear: Strive upholds the series’ reputation for groundbreaking hybrid 2D / 3D cell-shaded graphics and intense, rewarding gameplay.
There is a fully voiced story mode diving deep into the Guilty Gear universe, new characters joining fan favorites, and robust rollback net code.
Key Features
Amazing Graphics and Animations – The cutting-edge 2D / 3D hybrid graphics pioneered in the Guilty Gear series have been raised to the next level in Guilty Gear: Strive. The new artistic direction and improve character animations will go beyond anything you’ve seen before in a fighting game!
New Revolution in Fighting Games! – Guilty Gear: Strive brings a number of new and innovative game play mechanics designed to allow players new to the series to quickly learn the fundamentals while maintaining the deep, creative gameplay Guilty Gear is praised for. New additions to the series such as a wall-breaking mechanic will allow for new and exciting approaches to battle.
The Fate of the Universe Will Be Determined – The story of Guilty Gear, spanning over 20 years, will finally come to a conclusion in Guilty Gear: Strive. The trials and tribulations of the series’ heroes and villains will finally be resolved. Discover the astonishing truth awaiting at the end of all things.
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exnori · 2 months
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About Exnori
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Hello, I am Exnori.com, a premier cryptocurrency exchange dedicated to revolutionizing the way you trade digital assets. I am here to offer a secure, efficient, and user-friendly platform that caters to both beginners and seasoned traders alike. Let me take you through the various aspects of my services and why I am the go-to choice for cryptocurrency trading.
Mission and Vision
At my core, my mission is to create a transparent, secure, and seamless trading environment. I strive to empower my users with the tools and knowledge they need to navigate the volatile world of cryptocurrencies confidently. My vision is to become a cornerstone of the cryptocurrency ecosystem, where traders can thrive and reach their financial goals.
Robust Security Protocols
Security is my utmost priority. I employ state-of-the-art encryption techniques, robust multi-factor authentication, and continuous monitoring to protect your assets and personal information. My security infrastructure is designed to be resilient against cyber threats, ensuring that your investments are safe with me.
User-Centric Design
I am designed with the user in mind. My platform boasts a clean, intuitive interface that simplifies the trading process. Whether you are accessing me via desktop or mobile, you will find a consistent and user-friendly experience that makes trading easy and accessible, no matter where you are.
Extensive Cryptocurrency Selection
I offer a vast selection of cryptocurrencies for trading. From established giants like Bitcoin, Ethereum, and Ripple to promising new altcoins, my diverse range of assets ensures that you can find the right opportunities to diversify your portfolio and maximize your trading potential.
Competitive and Transparent Fee Structure
I believe in providing value to my users. My fee structure is transparent and competitive, allowing you to understand exactly what you are paying for each transaction. By keeping fees low, I help you maximize your returns and make the most out of your trading activities.
Comprehensive Educational Resources
Knowledge is power, especially in the dynamic world of cryptocurrency. I offer a wealth of educational resources, including in-depth articles, video tutorials, and live webinars. These resources are tailored to help you understand market trends, develop effective trading strategies, and make informed decisions.
Advanced Trading Tools
For the more experienced traders, I provide a suite of advanced trading tools. These include detailed charting capabilities, technical indicators, and algorithmic trading support through my API. Whether you are a day trader or a long-term investor, my tools are designed to enhance your trading strategy and performance.
Community and Customer Support
I pride myself on fostering a vibrant community of traders. My platform encourages interaction and the exchange of ideas among users, creating a collaborative environment. Additionally, my customer support team is available 24/7 to assist you with any issues or questions you may have, ensuring a smooth and supportive trading experience.
Innovation and Continuous Improvement
The cryptocurrency market is constantly evolving, and so am I. I am committed to continuous innovation and regularly update my platform with new features and improvements. This dedication to staying ahead of the curve ensures that I can provide you with the best tools and technologies for successful trading.
Conclusion
Choosing Exnori.com means partnering with a platform that is dedicated to your success. With my robust security measures, user-centric design, extensive asset selection, competitive fees, and unwavering support, I am here to help you achieve your trading goals. Join me at Exnori.com and experience the future of cryptocurrency trading.
By joining Exnori.com, you are becoming part of a dynamic and forward-thinking community. Let's trade smarter, safer, and more effectively together. Welcome to Exnori.com, where your trading journey begins!
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canadian-car-shipping · 6 months
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Exploring The History And Success Of A Canadian Car Company
Buckle up, gearheads! Today, we are revving our engines and taking a thrilling ride through the fascinating history and remarkable success of a Canadian car company that has left an indelible mark on the automotive industry. From its humble beginnings to conquering international markets, this company's journey is awe-inspiring. So, fasten your seatbelts as we dive into the exhilarating world of innovation, challenges, triumphs, and everything in between!
Impact On The Canadian Automotive Industry
Established decades ago, the Canadian car company has played a pivotal role in shaping and driving the automotive landscape within Canada. Its presence has bolstered the economy and fostered a sense of national pride in producing quality vehicles on home soil. The company's commitment to innovation and excellence has set new standards for the industry, inspiring others to push boundaries and strive for greatness.
This company has become an integral part of Canada's automotive sector by providing jobs, investing in research and development, and supporting local suppliers. Its impact ripples through various communities across the country, creating opportunities for growth and advancement. As a beacon of success in a competitive market, this Canadian car company continues to pave the way for future automakers to follow suit.
Expansion Into International Markets
The Canadian Car Company's expansion into international markets marked a significant milestone in its history. It opened up new opportunities for growth and global recognition, and by venturing beyond national borders, the company showcased its ability to compete globally.
With a strategic approach, the Canadian Car Company penetrated various international markets, adapting to different cultural preferences and regulations. This adaptability was crucial in establishing a strong presence in diverse regions worldwide.
The Canadian Car Company successfully introduced its vehicles to consumers worldwide through partnerships and collaborations with local distributors and dealerships. This approach not only boosted sales but also solidified the brand's reputation on an international level.
Expanding into international markets allowed the Canadian Car Company to showcase its commitment to innovation and quality across borders. The company's dedication to excellence resonated with customers globally, increasing demand for its vehicles.
Key Innovations And Technological Advancements
One key factor contributing to the success of this Canadian car company is its continuous focus on innovations and technological advancements. From the early days of manufacturing vehicles, they have strived to stay ahead of the curve by integrating cutting-edge technology into their designs. This commitment has allowed them to meet evolving consumer demands and set new industry standards.
The company's investment in research and development has led to breakthroughs in fuel efficiency, safety features, and overall performance. By harnessing the power of innovation, they have created cars that are not only reliable but also environmentally friendly. These advancements have positioned them as a leader in sustainable transportation solutions.
Moreover, this Canadian car company has incorporated advanced software and connectivity options into its vehicles through strategic partnerships with tech companies and suppliers. This forward-thinking approach has created smart cars that offer customers a seamless driving experience.
By staying at the forefront of technological progress, this Canadian car company continues to push boundaries and shape the future of automotive engineering.
Success Stories And Notable Achievements
One of the most renowned success stories in Canadian Car Company's history is its groundbreaking introduction of electric vehicles to the market. This bold move not only revolutionized the industry but also solidified the company's position as a forward-thinking and environmentally conscious automaker.
In addition, the company's commitment to innovation has led to numerous accolades and awards for its cutting-edge designs and advanced technology integration. Its dedication to pushing boundaries and setting new standards has earned it a loyal customer base around the globe.
Furthermore, their strategic partnerships with key players in the automotive sector have paved the way for collaborative projects that have further enhanced their brand reputation. These successful collaborations have resulted in mutually beneficial outcomes for all parties involved, showcasing Canadian Car Company's ability to thrive in competitive environments.
These notable achievements are testaments to the Canadian Car Company's unwavering commitment to excellence and continuous growth in the automotive industry.
Challenges faced by the company
Navigating the competitive landscape of the automotive industry, the Canadian Car Company has faced its fair share of challenges. From economic downturns to shifts in consumer preferences, staying ahead of the curve requires continuous innovation and adaptability.
One significant challenge has been balancing sustainability with performance in an environmentally conscious market. As regulations tighten, the company continues to address the delicate balance between investing in eco-friendly technologies and maintaining high-quality standards.
Moreover, global supply chain disruptions and fluctuating raw material costs have posed logistical hurdles for production and distribution. Finding efficient solutions to minimize delays and optimize operations remains a top priority for sustained growth.
Despite these obstacles, the Canadian Car Company's commitment to excellence and resilience has propelled it forward. By embracing change, fostering creativity, and prioritizing customer satisfaction, this iconic brand continues to make waves domestically and internationally.
As we reflect on its journey through history filled with achievements, innovations, and challenges, overcome, one thing is clear - the legacy of this Canadian car company will undoubtedly continue shaping the future of automotive excellence for years to come.
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queering-ecology · 6 months
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Chapter 11. ‘fucking close to water’: queering the production of the nation by Bruce Erickson (part 2, final)
Land
First ‘canoe’ that European colonists saw were likely Mi’kmaq gwitnn, birchbark boats designed for both ocean and river travel (318)
The colonist’s name is mentioned but the natives in these stories don’t ever get their names so…the colonist realized that to go further inland he would need the gwitn,  he needed “the boat derived of the landscape realities of the new world” (Raffan 1999a, 24) (318)
the ‘canoe’ as a symbol unique to Canada (Jennings 1991, 1) (319), reworks essentialized aspects of indigenous cultures into a symbol of national health and success” (319) and as a “gift” from natives to settlers. The canoe as unique entity, because of the exploration done by canoe, the canoe is the guard that maintains the boundary of Canadian identity.
A vague connection could be made to the American symbol of the cowboy to the American west except the canoe is more ‘natural’ for being of the land and from the native people and further substantiated in its uniqueness by its use in colonialism.
Canada as a nation has ‘perfected’ the canoe; the only way the canoe can be made perfect is through its ability to be incorporated into European expansion (320) the connection of the land to the canoe as a discourse of inevitability illustrates the privileging of the European subject as the natural inheritors (indeed, the rightful inheritor) of First Nations land…and implicitly heterosexual and patriarchal subject (320-321)
Possibility
“We cannot possibly anticipate what might happen, if we were really to consider the ten million bodies at the bottom of the Atlantic Ocean "(Shannon Winnubst, 190) (324)
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“Rethinking nature that is not bent toward the utility of power” (324) Opening ourselves to the possibilities of history means addressing the ways in which the ideologies and concrete practices that have formed our current understanding of nature represent more about the desired human outcome than they do about anything nonhuman (324)
Similar to really considering 10 million dead bodies in the Atlantic Ocean, this would mean really considering (as a broad list) the malicious wars over land and fur, the forced conversions, the repeated exposure to flu epidemics, the establishment of reservations and classification of First Nations as wards of the state, and the widespread physical and sexual abuse in residential schools designed to assimilate and civilize a supposed “savage” population” (324).
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The Kiss of the Fur Queen is a novel by Tomson Highway, Cree playwright and novelist. Two Cree brothers are taken from their parents to a residential school several hundred miles away at the age of six, baptized into the Catholic church and have their names changed, they forbidden to speak their language and are abused by the priests of the school. They are alienated from their parents by the education and sexual predation of the school priests, but also are disconnected from the land, language and culture of their people…(the canoe plays a central role in the story, where difficult conversations about their alienation take place). As they grow up one of the brothers finds “continual inspiration” from the traditional Cree culture and discovered a “need to know the cultures that were suppressed by the residential school”. “As the crowd dances to the migisoo, the eagle, Gabriel realizes its power: ‘Gabriel saw people talking to the sky, the sky replying.” (Highway 1998) (324-326) (this is a poor summary, i apologize.)
“The movement between tradition and innovation is always fluid and uncharted” (327)
“Thus, while as a quirky national joke, the idea of making love in a canoe surely belongs to the post-sexual revolution of the later twentieth century, we need to remember that as a national symbol, the connection it strives to make between the canoe, nature,  and nation signals a sexual politic that was born of the age of imperialism. “
“As Foucault reminds us, the legacy of the Victorian repression of sexuality is held within the resistance of the sexual revolution that fails to move outside the biopower networks of modern sexuality.” (327)
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borisbubbles · 4 months
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Eurovision 2024: #27
27. FRANCE Slimane - "Mon amour" 4th place
youtube
Decade ranking: 103/153 [Above The Black Mamba, below Marco Mengoni]
Slimane has a very powerrful voice. 🙂
THE RANKING
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Okay, FINE. I suppose I can't leave it like that. 🙄 Although I'd much rather would.
So *SLIME*-MANE. There's a lot to unpack and a lot I know most people will disagree with my takes, but oh well. I've ranked Joost low, and Mustii low, so it's only fair the Slimane fans get some scalding hot truth tea splashed in the face from this deluded overthinker. Disliking men is a much more productive way to run away from my problems than simpling them is.
So remember how I spoke about songs designed to Make People Cry? You know I hold emotional extortion in contempt. "Pity" is just a slightly more charitable way of looking down at others, and shouldn't be strived for. These anthems are inherently designed to manipulate the undiscerning into uglycrying while offering very little sustainance. Yep, we're here yet again. Another song that doesn't pass even a tiny bit of scrutiny, except in a language most viewers do not speak.
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In fact, I'm pretty sure that "Mon Amour"'s francophoneness is what made many people sleep on the fact that it's not exactly narratively sound. Most people that I've spoken about ESC to that understand French haven't responded well to "Mon Amour" (lol one of my French friends bursting into chat all "SLIMANE REPS US? EW. HIS MUSIC IS SO BORING AND CORNY 😣" hours after Mon Amour's release passed without comment from any of us ♥).
The indifference makes sense when you read the lyrics. It's filled with cliche's that scream "I YEM ZE FR0NCH~", a little bit too much on the nose. If I thought "Évidemment" was bad, this is worse. Lines such as "reviens à Paris" and ''Es-ce-que tu-m'aimes où pas?" are such clichés they feel thoughtless and expected, like someone writing out the monologue on autopilot.
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But what sets me off is the overal narrative. Slimane and France have attempted to retcon "Mon amour" as "the story of an artist reaching out to his fans, seeking validation" but that is not what the lyrics read out. Instead, speak of the aftermath of a broken romance, where SHE has had her heart shattered to a degree that she LEFT THE PROTAGONIST'S HOMETOWN FOR AN UNKNOWN DESTINATION AND BROKE OFF ALL CONTACT. Instead of giving her, you know, personal space or time to reflect, or even lick his wounds, he keeps desperately asking her whether she still loves him or not. Dude, I don't know her, and I know the answer is "no". Give it a rest, and move on. Sadly, Slimane didn't move on and spends a full three minutes wailing on about it. "I want her, I need her only her, why doesn't she love me". We know where this ends - with a restraining order and either her or him dead and dismembered inside a dumpster six months later. (Australia's jury of snarky yet emotionally intelligent gays picking up on this and ranking him dead last ♥ bless them ♥)
As you can perhaps tell, the above realizations completely KILL the romantic aspect of the song for me. I cannot, and WILL NOT get into its grief and sadness. All the parties involved should be GLAD it's over.
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Instrumentally, the song's just... generic piano ballad, nothing new or innovative here. Dime a dozen, we've heard it before, bla bla bla. "Mon amour" is a nothingburger, an empty vessel for Slimane's vocal chops.
Which brings me to another problem I have with it - I personally don't really care much about technical skill? Eurovision is an audio-visual SONG contest, not a SINGING contest. It is cool that you can nail those masturbatory vocal projections. You're a singer who can sing. "Loud" however is a pitch, not an emotion. It would have been more impressive if you've also discovered the cure of cancer alongside it. (Curing tumors with vocal vibrations. Medical students reading this, get on it so I can be impressed by Slimane.)
Focusing exclusively on that though, is annoying to me. Good Eurovision entrants start with a SONG. "Mon amour" barely classifies as one. End off.
That isn't to say I cannot respect Slimane's vocal for what it was. I mean THIS:
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is a feat only a few vocalists can successfully pull off. It is MORE impressive the first time you witness it before the laws of Diminishing Returns kicks in. But it was immensely clever to trial it at Dora and then include it into the song itself - it gives the performance stakes and gravitas, so why not?
However that brought the song's weakness even more to the forefront to me. My logic is the following: if you can pull off such a stunt, then why aren't you the immediate fave to win? Eurovision 2024 was the most open year perhaps of all times, and I'm supposed to believe a voice THIS strong cannot win it by itself? There are enough examples of strong vocals POWERING through merely decent songs (Céline and Corinne Hermès for instance) into a first place. If you can pull that off and still lose doesn't that prove your song is fucking shite?
Going into the contest I was HOPING to get something out of the live besides Big Vocals and also that France wouldn't morph into a direct contender to win (You would HOPE that 2024's varied and exciting line-up was competitive enough as to not crown a vocal projection exercise as its winner), and ultimately, I got both of my wishes because Eurovision 2024 was BORISVISION. I was the meta this year, bitches, and I think fourth place is a perfectly reasonable result for a vocal that strong on a song that nonexistent.
But more importantly, Slimane managed to inject his performance with EMOTIONS and good god I really needed that.
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It took a LOT of effort from Slimane for me to recognize that yes, this man is cooking with gas, and his expertise elevates the whole package. "Seductive" is the incorrect emotion for the subject matter but whatever. Ignoring the subject matter is the only way you can enjoy the song, so if that's what one must to do end the night on a high note, so be it. I let it pass, with few regrets.
Like Nutsa, he served enough for me to respect him ~as a performer~ who deserved the result he got. Like "Firefighter", I still have some contempt for the song itself, and there's a strict limit for how Im i'm willing to place it.
Turns out that boundary lies at Marco Mengoni. "Mon amour" always felt like a lazy, soulless answer to "Due vite" for me, and I'm not willing put it ahead, nor to re-examine my stance on DV so quickly after my 2023 ranking. "Due vite" was a song that ultimately wasn't my cup of tea, but it was the superior composition, and deserves a higher mark.
So ultimately, I end with Slimane a bittersweet note. A man with the capability to win the Eurovision Song Contest, yes and who manifested his impending loss with below average penmanship. If the French are looking for someone to blame for not winning once since 1977, they can start with their failure to recognize their 2024 song needed a revamp.
THE RANKING (again)
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satoshi-mochida · 24 days
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Guilty Gear: Strive coming to Switch on January 23, 2025 - Gematsu
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Arc System Works will release a Switch version of Guilty Gear: Strive on January 23, 2025 for $59.99, the company announced. It will include all 28 currently available characters.
Guilty Gear: Strive first launched for PlayStation 5, PlayStation 4, and PC via Steam on June 11, 2021, followed by arcades on July 29, 2021, and Xbox Series and Xbox One on March 6, 2023.
Here is an overview of the game, via Arc System Works:
About
Guilty Gear: Strive is the latest entry in the critically acclaimed Guilty Gear fighting game franchise. Created by Daisuke Ishiwatari and developed by Arc System Works, Guilty Gear: Strive upholds the series’ reputation for groundbreaking hybrid 2D / 3D cell-shaded graphics and intense, rewarding gameplay. There is a fully voiced story mode diving deep into the Guilty Gear universe, new characters joining fan favorites, and robust rollback net code.
Key Features
Amazing Graphics and Animations – The cutting-edge 2D / 3D hybrid graphics pioneered in the Guilty Gear series have been raised to the next level in Guilty Gear: Strive. The new artistic direction and improve character animations will go beyond anything you’ve seen before in a fighting game!
New Revolution in Fighting Games! – Guilty Gear: Strive brings a number of new and innovative game play mechanics designed to allow players new to the series to quickly learn the fundamentals while maintaining the deep, creative gameplay Guilty Gear is praised for. New additions to the series such as a wall-breaking mechanic will allow for new and exciting approaches to battle.
The Fate of the Universe Will Be Determined – The story of Guilty Gear, spanning over 20 years, will finally come to a conclusion in Guilty Gear: Strive. The trials and tribulations of the series’ heroes and villains will finally be resolved. Discover the astonishing truth awaiting at the end of all things.
Watch the Switch announcement trailer below.
Switch Announce Trailer
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Japanese
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labyrinthofsphinx · 5 months
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Statistical Outliers
Part 4 and 4.5 of drabble. Couldn't really figure out how I should chop it up so, extra long one this time. Still working on something else in the meantime.
“Voxtek is proud to present the newest innovation in headset technology. Gone are the days when the screams of the damned or your annoying mother-in-law ruin your gaming experience! The sound cancellation on them is guaranteed to see you through even the noisiest situation!”
As if to accent the point, Vox, while wearing them, stood in front of comically large speakers. The sound cut out just as the speakers activated, the force of the sound enough to send his employees flying. Vox, himself, couldn’t hear anything. A quick press of a button to the side activated a secondary feature, sound filtering.
“And if that wasn’t enough, they can also filter out any sound you want, save for your voice. Again, perfect for the unfortunates still stuck in their mother’s basement! Not only are they connectable to any and all of your Voxtek devices, but the wireless communications can hook up straight to your speaker function. You can take your call and enjoy walking through a scream park without a problem! The perfect gift for a busybody like myself!”
On cue, Velvette slid into frame, sporting a brand new, very modernized outfit. On top her head was the special one she requested, the one with ears. The lights dimmed ever so slightly, and Velvette’s outfit jumped to life, including glowing eye shadow and, of course, the frames of the ears. Again, not sure why it was such a necessity but he’s rolling with it.
“And right now, we’ve got a specialty line of them, working in collaboration with Velvette Designs! You might’ve seen them on the web lately! These items are limited release, so get them while their hot!”
Then, of course, the finale.
“Here at Voxtek, we strive for innovation! So Trust Us and take a look at our newest product!”
Before the commercial even finished, the limited release items sold which, at least informed Vox, that Velvette had once again been right. Apparently, people were fighting each other tooth and nail outside of stores for a set. Muggings and an odd black market popped up almost immediately. And that also meant the knock offs were starting up too, things that only ever made his products look even better by comparison. People wanted these things so badly that they were willing to risk getting ripped off. And these were people that hadn’t been hypnotized. Odd.
He might’ve felt compelled to thank her, but the kid was reward enough. Speaking of…
He watched him sitting there in her studio like a glorified trophy. Velvette was working on some designs that Val came up with for his models, things that looked trashy and were made even trashier. Naturally, that just wouldn’t do for their brand. While Vox didn’t usually care about this sort of thing, especially since none of Val’s workers ever wear clothes long enough for it to ever be noticeable, he will admit that it looked better on the poster if Angel wasn’t wearing cheap stockings and fake leather.
Anyways, the rest of the studio was treating the kid like a set piece, something to look at, coo at even, and then quickly return to work. He wasn’t speaking, but he was sunken into the couch like a boy dragged out to go shopping. Just sit, smile, and pretend everything everyone puts on looks lovely. Velvette had him in an oversized sweater which only made him look even punier. Looked good in pictures though, he noted as he scrolled through her recent posts.
He waved the footage away. He had other matters to attend to.
Like, for example, filming that segment about the horrors and potential health hazards of a specific frequency of radiowaves.
Just a few more hours. Then, he’d turn in for the night. Just had to go over the stock list again, product numbers, sales, and finally the new pitches his lesser technicians came up with. Only a few more things to do…
His sharks started to swim agitatedly, circling more, and then disappearing from his peripheral. Oh, great. He had a guest. Three guesses who.
“Val, I don’t have time for this right now! I’ve got-”
The smell of coffee caught him off guard. Val didn’t bring him coffee. He brought coffee to Val sometimes, but the only person who brought him coffee he threw off the building the other day. He didn’t expect him back to work so quickly either. Huh. Employee loyalty was a heck of a drug.
“Ah, great timing, and here I thought I’d have to go grab one myself-”
When he spun the chair around, he was greeted to the kid. He had a tray in his hand. Sitting atop it was a coffee, apparently handmade, and a muffin, chocolate chip from the looks of it.
“What’s this?”
The kid opened his mouth, then promptly shut it without uttering a peep. Vox rolled his eyes.
“You can answer when I ask you a question. What is this?”
“Black coffee, only a sip of cream. And a chocolate chip muffin.”
He peered at them, eyes narrowing.
“I’m not fucking blind. I know what they are but what,” He gestured. “is all this?”
“You…you’ve been in here all day.” His ears folded behind him, granting him an odd insight into just torn up he seemed to be. “I notice you haven’t eaten anything for hours…and I thought, well, you know.”
“…where’d you get the coffee?”
“The coffee bar.”
“How’d you know what I liked?”
His ears perked up almost immediately, and a thin smile crept up on him.
“So I was right?”
Well that remains to be seen. He snatched up the cup, the need for caffeine just overriding caution. Sure, it might be poisoned, but the deadliest kind around here was Val’s kind, and Vox regularly makes out with the man. If it was going to kill him, it should’ve done so already. Now, that didn’t mean he didn’t do a secondary analysis, testing the coffee as he chugged it down. The results came quick, almost as quickly as the warm liquid hitting his stomach.
It was…coffee. Black, with just a sip of cream. Actually, this was better than the ones his assistant made for him on the regular. That’s…not what he expected.
How exactly had the kid figured out his order?
Not that he’d admit that he liked it, of course.
He made a sour face, looking at it like it had been poison.
“Disgusting.” He tossed his hand up before the kid made a move to take it back though. “But better than nothing I guess.”
He snatched up the muffin this time and took a bite. Okay, it was actually good. Warm still, the chocolate was melted slightly into the muffin. Their kitchenette wasn’t fully stocked, so he had to assume the kid used the ingredients from his cooking kitchen. A quick double check at least told him that the kid cleaned up after himself so…not so bad. Certain things were out of place and would need fixing before his next kitchen segment, but it wasn’t a bad price to pay, sort to speak.
“God, kid. Where’d you learn to bake? You should get your money back.” He snarked.
But, as he chanced a glance, the kid’s delicate smile grew slightly. His ears weren’t pulled back anymore. In fact, they flicked up with excitement. It was annoying.
“What?”
The kid’s attention flickered between the coffee cup and the remains of the muffin. There was pride drawing on his cheeks, almost turning them flush. He had to pull back the urge to shock some sense back into him.
“Well, why don’t you run along now? You’ve handed over your revolting-”
“But you’re eating them.”
He blinked. Did this kid just interrupt him? Him?
“Excuse me?”
“Nothing.” He quickly added. “I’m sorry.”
He didn’t look sorry. In fact, he looked almost gleeful. Had he been among friends, Vox imagines he’d be bouncing off the walls. Even his tail was wagging like a dog.
And there was only so much disrespect Vox could take in one turn. Especially to his face. And despite the coffee and snack.
“Get. Out.” He sneered through his teeth.
That wiped the smile off the kid’s face. His ears tugged down again, and his tail pulled at the bottom of his legs. His eyes drooped as he nodded, bowing out. His head lifted only for a moment, peering at the aquarium. Vox couldn’t see it directly, but the mirrored image of him in the glass seemed to wag a friendly finger towards his man-eating friends. He didn’t stop walking though. The door hissed shut as he left, giving Vox back his space.
The coffee was warm on his hands. The warmth seeped into the very soles of his shoes as he took another sip. You’d think he’d be used to the cold now, since he often kept this room colder than others to save his monitor’s the extra workload of having to cool. But heat was something he craved, just like moths crave the moon.
He bit into the muffin again. When was the last time he had a chocolate muffin? He can’t remember. He should look back into the security footage, steal the recipe for his next dessert special. At the very least, he needed to write it down so that when his assistant does finally reform, he can have it whenever he wants.
Work called back to him again, even as he polished off the muffin. The coffee made the extra time bearable, as usual. Not great, but better.
The news was the usual assortment of dramas. Another turf war has broken out, pitting southeastern kingpins against each other in a violent exchange that encircled the block. Fifty eight dead so far, but who counts death that aren’t permanent anyways? His new headsets were doing wonderfully, and the fakes were proving themselves to be both a disappointment and, as Velvette keeps tabs on such things, akin to social suicide. It was Voxtek or nothing.
And not to worry, they should have new shipments coming soon! It’ll only cost an arm, a leg, or a soul.
The bitterness of the coffee held back the sweetness leftover from the snack.
Alastor was asking around now, about the kid. He caught him disappearing to the cannibal part of town, old stomping grounds to him. There were less cameras there, but he didn’t need them to know that he’d be visiting his old gal pal. Rosy, for all else that she was, knew a lot of gossip. Gossip that, ironically, really wouldn’t help here. Alastor should know that. The kid wasn’t even close to there when Vox’s men picked him up. Was he dragging his feet? He seemed less enthusiastic about the kid’s safety than Vox would’ve expected. They had seemed close. Well, as close as any of those deadbeats seemed to be. Alastor wasn’t the type to purposefully turn his back on a friend…or potential ally. Then, he considered how similarly he was treated once upon a time. Close enough to seem close, but never enough to truly care. For a moment, he wished the coffee was more bitter.
Finally, after a few hours slipped into a few too many, Vox was done with today. The rest had to wait for tomorrow. What was the point of being an Overlord if he couldn’t draw the line where he wanted? Oh, wait, no. That project needs to be reviewed and-
He caught an odd alert. Someone was looking something up on his T.V., something not in the library.
Sitting there on the couch, the newest waste of time sighed to himself as his search yielded no results. Vox tapped into the camera just in time to hear him complain.
“Oh, come on! He has to have it here somewhere. It was his show.”
A show of his? He brought up the search.
Well…it was one of his, one of his first ones. Back when he was still fresh off the hooves of the mortal realm fads. It was a sitcom of sorts, featuring characters dealing with life in a POW camp during the war. It was so old; it was still filmed in black and white. Half the actors in it had died to exterminations. One had drained his career down the bottle and drugs. Another had faded into obscurity when he refused to sign on for a different project, an insult Vox treated kinder back then.
It had been fun though, at the time. One of his first big breakout shows. People ate it up. Until times changed and tastes changed and no one wanted to hear about that war anymore. Vox got with the program. He wasn’t about to let an opportunity slip.
Unfortunately, that was the end of his first experiment. He gave it one last episode, ending like any other, before moving to the next thing. It’s too bad too. He’d been hoping the end of that show would showcase the actual end of the war, but…well…as he said, times had changed.
So, what was the kid doing looking it up? He hadn’t the slightest clue.
The kid kept digging, trying to find it on his streaming, his internet, even digging through the cabinet looking for DVDs. He wasn’t going to find anything. Once everything went to digital, that was the end of the DVDs.
He had half a mind to call Velvette up and tell her to watch her pets. In fact, he was going to but…his fingers curled around the warm mug.
Ugh, fine. Whatever.
A ping noise popped over the T.V., making the kid jump to attention. Look at that! All eight seasons of the show just got downloaded onto the platform! Aren’t you lucky?
He’d not seen so much joy in someone down here in a long time. Like, childhood giddiness. He was smiling like it was Christmas and the first present he opened was the one he wanted all along. It was odd, to say the least.
“Yes!” The giddiness spread to his legs now, and he could barely keep from leaping off the couch as he turned it on.
The intro song played. It was a chipper tune, playing along the lines of the old marching songs but lighter toned for general audience viewing. The kid knew every beat of it, and he twitched his head to the drum. Personally, it’d always been an earworm for him. That’s one of the reasons he went with it. Anything that could stay inside your head all day was something you’d give another watch later.
But, again, it’s been a while since any of this aired. It made sense that he’d still remember the beat. He invented it. The kid had no reason to know it, not this well. Maybe he heard about the show from some old sinner lurking about, that he could kinda understand even if he didn’t get the fascination with it. But knowing the song?
The more he watched, the more he realized that the kid wasn’t just excited to see the show, he was a fan of it. He knew the characters, knew the catchphrases, knew the twists. Hell, he seemed to know most of the episodes in general, from guest stars to side plots.
By the time he’d finished with work, the series was up to its last season. It’s this one the kid fell asleep watching. Vox wasn’t even sure the kid ate anything this whole time. Vel and Val were still out partying or whatever at this ungodly hour of the night. Given how he hasn’t moved at all, he can only imagine that Velvette abandoned her little toy or, worse, expected Vox to make sure he was still alive by the end of the day.
Speaking of food, he’d need some himself. The coffee was gone hours ago, and the muffin felt like a lifetime away to his stomach. He could make himself something. Hey, those cooking shows weren’t just an act. But that would require so much more work than he felt capable of right now.
He dragged himself away from his monitor room, his pet sharks darting about for one last look at their owner before the doors slammed shut again.
Was the meatloaf he made the other day still there? Probably not. Anytime Val smokes too much, he devours any leftovers that managed to make it the day. The bar had some snacks stocked in it, some for Velvette and some for bar prep, namely lemons, limes, and small accompaniments. At this point, he’d eat a whole fucking tree of lemons if he had to.
When he got to the longue, episode eighteen of the last season was playing. He remembers filming that one, where the POWs snuck out dressed in drag to pretend to be army nurses for the other side. At the time, even in hell, the drag caught people off guard, mostly because Vox made sure it damn well looked convincing. He snickered to himself as the lieutenant asked if the outfit complemented his figure. That was an adlib. The actor actually asked to keep the costume afterwards. Vox obliged.
Okay, now, bar.
He found some of the spread snacks lying about: crackers, chips, and different cheeses. He also found the whiskey, which he needed after a day like today. He grabbed them all and sat at the coffee table, just as the characters flirted past the guards to get to the secret plans hidden in the hospital. Ordinarily, they try not to eat here, on account of the expensive furniture and because Vox himself has made a habit of standing on the furniture when he got too excited. But with both of them gone, he didn’t care.
As for the kid, well, he was too small to take up much space on the couch as it was. That, and he was curling up as much as possible, so he hardly took over much more than elbow space. He sat down beside him, eyes unfocused and starting to drift.
In the world’s worst excuse for a sandwich, he smushed a piece of cheese, the kind didn’t matter, between two crackers. He downed about twenty of them before he reached for his whiskey. Yeah, there definitely wasn’t enough of that for tonight. He finished the bottle way too fast. Great. Well, better get back to the crackers. Otherwise he was gonna have a massive migraine later. And that just wouldn’t do with the morning news!
God, he needed another drink-
“Do they get out, in the end?”
He almost spit the crackers and cheese out like a rocket. Thankfully he didn’t. Velvette would throw a fit if she sat down and ruined an outfit on spit out, half chewed crackers.
“Where you just sitting here the whole time awake-?”
“Because the last episode doesn’t say if they got out.” As the kid pouted and, before he could even come up with an intelligent response, noticed the empty bottle and snack food. “…is that your dinner?”
If he wasn’t so tired and, admittedly a little tipsy, he might’ve snapped at the kid for talking over him, then not even giving him the second to think. As it was, the alcohol, the sleep deprivation, and growling of his stomach was making his mind a little too fuzzy to answer like he normally would.
“I dunno, kid. Didn’t think too much on it.”
“…regarding the show or dinner?”
He blinked slowly. It didn’t make the world stop spinning.
“Both. I think both.”
The kid went silent for a moment, just enough time for him to sit up a little bit more. Geez, was he always that small? Was it just his stupidly big ears that made him look bigger?
“I can only make muffins.” The kid announced randomly.
He swears his processors were lying to him. He did not just say that.
“…What?”
“Lucifer taught me how to make muffins, but I haven’t figured out pancakes yet. Do you want PB and J?”
“The fuck are you on about, kid?”
“Everybody says hangovers suck, and that it’s worse if you don’t eat anything. You want crust or no crust?”
The alcohol was swimming in his brain too much. The kid had a point. He’s drunk too much and ate too little. What would the viewers say tomorrow if Vox, the Vox, looked like he drank himself stupid the day before? Logically, his numbers automatically fed back to him, he should eat something.
But his mouth wasn’t running by his logistics, unfortunately.
“What do you mean, ‘everybody says’? What, you’ve never been hungover?”
The kid’s face pursed like he ate a lemon, or a girl with kooties tried to kiss him. Revolt, the kind that only kids had for stupid things like love, baths, and vegetables, tugged on his face.
“I make it a point not to drink anything I could run a car on.”
A deep throated laugh burst from him. He’s not even sure where it came from. It kinda just puked right out his mouth and filled the room.
“That was funny.” He managed between filling his lungs. “Where you always funny, or am I way too drunk?”
He doesn’t think he should’ve said that last part out loud now that he thinks about it. Thankfully the kid didn’t answer the stupid question with a stupid answer. Instead, a small grin peeked under his muzzle.
“So, PB and J?”
He put the bottle down, the empty clang of it echoing in the room. He forgot how quiet it was when everyone else was gone. He was so used to this being their space, their collective space, that any time spent alone felt…odd. The kid wasn’t much. Even drunk off his ass, he couldn’t really compare to having one of the other Vees here.
But, you know, he was funny. A bit.
And he offered peanut butter and jelly sandwiches. Even the other Vees never offered as much when he was drunk, not that he remembers anyways.
“Yeah, kid. Go make me a fucking sandwich.”
“Okay, but don’t watch the last episode without me!” He leapt up and over towards the cooking set. Again, he needed to chase his staff over and clean that up later, for tomorrow’s lesson. He was going to go over a filet mignon with red wine reduction sauce. That was the plan. Now, for some reason, he was wondering if he was better off showing how to make muffins.
The intro song played again. It was the last episode of the series. Nothing special, he didn’t get to have the grand finale he’d once envisioned. It was still as good as any other episode though. And no, he didn’t feel like waiting either.
The kid came back with the sandwiches about a fourth of the way through. He had removed the crust and sliced it down the middle to make two even triangles. It was a fucking lunch his mother could’ve packed him for school. He was eating school lunch. He didn’t feel drunk enough to be eating school lunch, though he was just hungry enough to cave.
It was good, obviously. Hard to mess up PB and J, especially with his own ingredients.
“I told you not to watch without me.”
The kid huffed as he bit into a different sandwich, also peanut butter and jelly.
“Did I ever say I agreed to that?” He mentioned back.
“…you’re kinda a jerk.”
Of all the insults he’s taken: the curses, the lengthy speeches, the loudmouth screeching of a certain radio, he’s not sure he’s ever been called a ‘jerk’. It was so wildly immature, but not in the ‘I’m spouting whatever curse comes to mind’ kind of way. But, probably because he was drunk and because it wasn’t the usual cursing white noise it hit harder than expected. Like, he laughed, but there was a bitter edge to it.
“A ‘jerk’? Really? That’s the best you’ve got?” His toothy grin might remind one of a shark, though it probably looked less intimidating with peanut butter all over his teeth.
The kid shrugged.
“I don’t know. Just seemed to be the word that fit best, I guess.”
Somehow, that was even more insulting.
“…shut up.”
He did as he was told, staying quiet for a good couple of minutes, but Vox didn’t really talk much either. He usually loved talking in the middle of movies or shows, partly to annoy but partly to entertain when the watchability wasn’t there.
“Do you still have the sets from the show? I know sometimes people in Hollywood would reuse sets.” The kid asked, interrupting the silence. And giving Vox plenty to talk about.
“From this show? Nah. We used some of it for other programs at the time, but a lot of it was scrapped when we branched out into Sci-fi shows. The space race was a hell of a time for TV.” Notably, the kid seemed genuinely upset to hear that, though something about the sag of his shoulders told Vox that he expected that answer.
And, okay, he was still drunk and not thinking right.
“I’ve got the captain’s hat in my closet.”
The kid’s jaw snapped open.
“Really?”
Wow, he just wore his emotions on his sleeve, huh?
“Yeah, it’s got all the pins on it still too.” Why had he kept it? Even he didn’t really know the answer. There’s been a few times where he’d thought about throwing it away, like the rest of the old, outdated junk but…well, then there were moments like these. When drunk, he liked thinking about those stupid passion projects. It was better than focusing on more recent events, usually.
“That’s so cool!”
Well, that might be going a step too far.
“It’s just an old hat, kid.”
“From a classic show!” He argued. “It just sucks that Hell doesn’t have museums or something.”
His show as a dusted up old display in a museum? Even drunk, that sounded suspiciously like an insult.
“That’s because Hell is the museum, kid.” He flashed his teeth again. “Too many old bastards long past their time hanging around and dragging their fucking heels. It’s all a museum and a fucking zoo down here.”
To that, the kid didn’t seem to have an argument. He gave up a little sigh.
“You’d think people with knowledge from, like, thousands of years ago would be really cool.”
“Fossils.” Vox, now hitting a little too close to his chest, stopped smiling. “Just a bunch of fucking fossils who are pissed off that the world didn’t fucking stop turning when they died. Bunch of narcissistic assholes who think everything should revolve around them.”
The kid stopped mid-bite and just looked at him. After a moment, it started being pretty funny.
“Hey, the world actually does revolve around me!” He stated. The kid raised a brow and gave a slow blink of his eyes. “It’s true! If it wasn’t for me, nothing would’ve ever changed down here. Trust me, before I got to Hell, you would’ve thought we were in the dark ages.”
The episode’s outro played, a reprised version of the intro song. As the last episode though, it seemed a little slower pitched than he remembered, as if it wanted to go on just a little bit longer. It was an absurd thought, especially since all episodes fitted nicely into the exact TV slot allotted to them, with commercials. None of them were any longer than others. But this? It seemed longer. Did he do that on purpose? He doesn’t remember doing that on purpose.
He snatched the remote before the kid could. His eyes were dipping a bit from the need for sleep, and the cocktail of PB and J and whiskey settling in his stomach. So, rather than take a chance on the remote, he flicked the signal between his fingers, telling the TV to put on a game show. Guess he still had old crap on the brain because the one that popped up was one of the ancient, prerecorded ones. That was back when TV was on more of a schedule, meaning that at some point in the night the broadcasts would stop.
It was a non-creative project, something he’d ripped off from a show he’d used to watch, except instead of trying to figure out someone’s job, you’d typically be figuring out how they died. Vox had found some pretty amusing ones over the years. One of his favorites was the guy who’d been reporting the weather and died when a fish leapt out of the water and smacked him in the face. Poor bastard wasn’t even sure if it was the impact of the fish that killed him or if it was falling off the dock and getting run over by a boat.
Some of the best ones resulted in sinners that looked really fucking weird, because, apparently, part of being in hell was remembering, forever, how and what killed you. He remembered a guy that looked like his face was squashed by an old cartoony hammer because he’d actually died to a piano being dropped on his head.
Vox, of course, had been the host. Some other demons filled in the guessers’ positions, people who’ve long faded into the background of his mind. In this one, a demon resembling a polar bear wrote his name down and sat beside Vox as the questioning began.
“He got sliced by a hockey skate, didn’t he?”
Okay, color Vox surprised.
“How’d you figure that?”
“’Cause his fur looks like a hockey jersey and he keeps trying to hide his neck.”
Huh. He supposed that was true. Maybe he’d seen the episode before though. Maybe he was just lying. Well, there was one quick way to test it.
“Not bad. Alright, here’s a tougher one. How did I die?” He challenged. He better not say he got crushed by a TV. He’s heard that one way too many times, and he was sick and tried of people assuming he got knocked off like a looney tunes character-
“My guess would be a power surge.”
“…huh?”
“Well, I mean, you don’t look like you’ve got any scars on you, but you’re a kind of dark blue everywhere. And you short circuit the city when you get mad. So, my guess would be you got electrocuted or something.”
That was a first. Obviously, his death was a little more graphic and detailed than some random electrocution. Here, come watch the death of your favorite TV star! Live for one night only. Or alive for one last night only. And there were still people out there that thought the chair was merciful. Merciful, my ass. That shit had hurt.
“Couldn’t be further from the truth, kid. You really suck at this.” He teased. “But since we’re on the subject…”
There honestly wasn’t much to go on for the kid. He was used to having these answers behind an info card, rather than having to guess himself. Sure, constant practice showed some consistent things. He’s not sure how the fox part of his appearance played into things, but he could spot the pattern of his ears and arms well enough. The slight glint of his freckles reminded him more of taillights than of actual freckles. Also, he was a kid. What was the most obvious thought there?
“What? You go chasing after your ball and get hit by a car?”
The kid suddenly found interest in his feet, kicking them around like he was caught with his hand in the cookie jar.
Oh, he could picture it now. A stupid little kid on his way to school, playing in the street when all of a sudden-
“I got run over by an eighteen-wheeler.”
A What?
“Come again?”
“I was driving my car, took my eyes off the road for a second. An eighteen-wheeler had come barreling down the road going the wrong way.”
What the fuck?
“Like, run over though? Not just crashed into the car?”
He nodded.
“I think that’s why I’ve got treads on my arms, legs, and ears. If you get my meaning.”
Holy shit. Like karma was a bitch and, yeah, obviously the kid was down here for…something but-
“Was it quick at least?”
The kid bit his lip, and his body curled closer to him.
“I…I just remember the headlights.”
He was lying. Vox knew that. Oh, fuck, that’s a hard way to go. Plus, he’s a kid. He felt like his brain was running too many programs at once, never a smart thing to do while intoxicated.
“How old are you?”
“Um…twelve, I think. Maybe thirteen. I…I don’t really remember. Time’s so weird down here.”
Twelve? They threw a twelve year old down here with the likes of serial killers, sex offenders, and power hungry dictators? What the fuck did he do? Did he accidently bring a super psycho into the Vee tower?
“Where you murdering other children behind the school cafeteria or something? How does a twelve year old get into hell? You’re not even alive long enough to do anything. Or big enough. Or have a functioning brain.”
“Can we talk about something else?”
“No, we are clearing this up right fucking now. Why are you down here?”
He was not going to let this go. The last thing he needed was for a deranged little twerp like Alastor’s girl running around stabbing things. Sure, he hasn’t shown any of that yet and he did check into that loser’s hotel but he’s learned better than to trust that. If the kid wasn’t going to spill, he’d just make him, with a quick suggestion of course.
“I…I mean.” The kid shuddered, and he seemed to gulp down air. “I-I went for a drive. It was dark, and it was raining. I-I honestly d-didn’t mean to hit him! He just walked out from the woods somewhere a-and I-I-I didn’t see him.”
Oh. Well, that made more sense then. But damning a twelve year or thirteen year old for an accident? Seemed excessive, even to Vox. Usually he punished people for, you know, actual mistakes. There was the occasional fuck up that couldn’t be ignored obviously, but he’d think kids would get a special pass, at least.
“So, what? You bury his body in the middle of nowhere?”
He shook his head.
“I just…I just panicked. I drove off…I…I didn’t even try to help.”
“…okay, then what? You lie to everyone and get someone else convicted?”
There had to be another reason…right?
“No. I only drove another few miles before the truck happened.”
Wait. Wait.
“You mean to tell me that you got damned to hell because of an accident? You? A kid?”
“…I…I think’s it more because I ran instead of helping-”
He said more but Vox toned him out because what the actual fuck. No wonder hell was overpopulated. An accident? An accident was all it took to send an otherwise innocent soul to shack up with the murderers, rapists, and tyrants of the world?
You knew something was wrong when he thought that heaven or whoever was in charge of this nonsense went too far.
“I am not drunk enough to process this.”
“You’ve had two bottles already.”
He had? Huh. Where’d the second bottle come from? A quick look revealed that he was holding a bottle, a different one from the one on the table. Though, from his spot on the couch, it’s started to look like four bottles rather than two. Again, not a good sign.
A quick check of his internal clock told he needed to be in bed like two hours ago if he’d planned on getting up without issue in the morning. He went to stand, putting just the barest amount of weight on his legs when he felt them buckle. Okay, too drunk and too weak to walk. Brilliant.
“See that blanket over there?” He gestured to the same one the kid found yesterday, labeled with their logo in that warm flannel knit. It was on Val’s couch which meant it might not exactly be clean, but if he’d been scared away by that about Val, they wouldn’t be in their stupid little back and forth all the time. “Go get it.”
He did as he was told. Being sober granted him the ability to at least check it before bringing it over. In that time, Vox pushed around pillows, making a small wall that he planned to use as a rest for his screen. The kid held the throw out, and he wasted no time in tossing it over himself. He always had to make sure it didn’t accidentally cover his fans, least he overheats and really needs a tune up in the morning. Almost as soon as he laid down right, everything in his body seemed to be losing power. Feedbacks were starting to fail. Limbs started turning to jelly.
“Do I have to sleep on the floor again? It’s cold on the floor.”
“Kid, could you just shut up? I’ve had too long of a day to deal with this.”
“…is that a no?”
Sparks started flying about his face, some getting dangerously close to the blanket. By now, most of the casual fabrics lounging around their inner sanctum up here have been made fireproof. Live and learn and all that. That doesn’t mean he hasn’t been known not to melt a few of them when in a particularly bad mood, anger he tries to keep tight on a leash.
Except when he’s drunk. Like now. Which is a bit of a problem.
Calm down. You don’t want to set the tower on fire now, do you? No, you don’t. That’d be bad for the reputation, the brand’s reputation, and especially your reputation. You don’t want him to win again, do you?
Plus, you’d have to deal with pissed off Val and Vel.
He steeled his nerves and opened his eyes a bit.
“Clean this shit up and I’ll think about it.” He wouldn’t. He’d be passed out long before clean up would be finished.
“…pinkie promise?”
Were pinkie promises deals? He didn’t think so. Nothing in his database said they were.
“Yeah, sure.”
Despite the dark circles on his eyes, the kid was surprisingly springy. And trusting, because he seemed to just take Vox’s word on the matter. He caught him bounding around the table like a jack rabbit in his fading peripheral vision, his red fur blending in with the maroon hues of the cushions around. Right before everything went offline, he had an odd moment of clarity.
He was unarmed, drunk, passed out on the couch at the disposal of someone who would literally only gain from his death. It wasn’t like he was under contract. His guards wouldn’t be so stupid as to let the kid leave, but it’s not like any of them could reach him in time if, say, the kid poured the whisky into his outlet.
This is a bad idea, he concluded. Then he knocked out.
Part 1/ Part 2/ Part 3/ Part 4/ Part 5/ Part 6/ Part 7/ Part 8/ Part 9/ Part 10
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rideboomindia · 10 months
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Another milestone will be added in RideBoom journey of launching its bike taxi in the Indian city of Agra.
Agra, India, 23rd October 2023, ZEX PR WIRE, RideBoom, a leading transportation network company, is excited to announce the upcoming launch of its innovative bike taxi service in the city of Agra. With this new addition to its portfolio of services, RideBoom aims to provide convenient, efficient, and eco-friendly transportation options for residents and visitors of Agra.
The bike taxi service offered by RideBoom will utilize a fleet of well-maintained motorcycles operated by trained and professional drivers. Customers will be able to book a bike taxi through the RideBoom mobile application, which will connect them to the nearest available driver. The service is designed to offer a fast and affordable mode of transportation, particularly for short-distance trips within the city.
RideBoom’s bike taxi service brings numerous benefits to the local community. Firstly, it provides an alternative transportation option that reduces road congestion and promotes cleaner air quality. Additionally, the service offers flexible employment opportunities for individuals who own motorcycles and wish to earn a livelihood by partnering with RideBoom.
“We are thrilled to introduce our bike taxi service in Agra,” said Mr. Harminder Malhi known as Harry Malhi, CEO of RideBoom. “Agra is a city known for its rich cultural heritage and vibrant tourism industry. By launching the bike taxi service, we aim to enhance the overall transportation experience for both residents and tourists, while also contributing to a greener and more sustainable future.”
To ensure the safety and security of passengers, RideBoom has implemented comprehensive safety protocols for its bike taxi service. All drivers undergo a thorough background check, and the motorcycles are regularly inspected and maintained to meet stringent safety standards. Furthermore, riders will have access to a 24/7 customer support team, allowing them to address any concerns or queries they may have during their journey.
The launch of RideBoom’s bike taxi service in Agra is scheduled for 12 November 2023. The service will be available to residents and visitors throughout the city, allowing them to conveniently navigate through Agra’s bustling streets and explore its many attractions.
For more information about RideBoom and its services, please visit https://rideboom.com/india/ or download the RideBoom mobile application, available on iOS/Android.
About RideBoom:
RideBoom is a leading transportation network company committed to revolutionizing mobility solutions across various cities. With a focus on convenience, safety, and sustainability, RideBoom offers a range of transportation services, including ride-hailing, bike taxis, and more. The company strives to create a seamless and enjoyable transportation experience for its customers while contributing to the development of smart cities.
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donutboxers · 3 months
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sazorak · 9 months
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Every Game I Played in 2023, Ranked
I debated moving this list to Cohost (after all these years, the Tumblr text post interface still makes me want to punch a wall) but whatever, here we are! Keeping it relatively short this year.
A lot of the games I played aren't going to be on this list because I don't have much new to say about them (MTG, Dwarf Fortress, Strive, etc), but for those that I do, here's the games I played this year.
2015 | 2016 | 2017 | 2018 | 2019 | 2020 | 2021 | 2022
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SD Gundam Battle Alliance - 2022 - Steam - ★★★
I really wanted to like this- you know I like me some Gundam- but the experience is simultaneously too thin, too grindy, and bereft of stakes. There's nothing like "oh no we have to preserve the Gundam metaverse from hackers ruining the archived story!" to make me go to sleep.
There's something about the progression system of every "hey, gotta catch 'em all!"-ish Gundam games that is designed exclusively for people who either played these games in the early 00s, or people with addictive personalities. There's been little in the way of evolution. Yeah, the gameplay here is different as a sort of Action RPG, but this is far more Dynasty Warriors than it is say Armored Core.
Just not for me!
... Where's my new Super Robot Wars at damn it?
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9. Pokemon Scarlet/Violet DLC - 2023 - Switch - ★★★★
I talked last year about how I mostly liked this game in spite of its many, many issues. The DLC mostly plays to SV's strengths: fun plot and characters, improved open world catching system from Sword/Shield. They also run considerably better, due to a year of opportunity to make things more stable and address bugs.
That said: It doesn't address any of the other issues that have always been there. Open world exploration becomes kind of pointless when you have the ability to invalidate any level geometry. There is such a thing as too much mobility, believe it or not, when you can just jump over everything. At the same time, the ways cutscenes work is soooo slowwwww, to the point that getting through them to the "action" can be quite tedious.
This DLC also continues the unfortunate thing that drives me nuts about all these DLC, that the level scaling is just awful. It basically assumes you have done literally nothing since finishing Scarlet Violet, and not engaged at all with the post game. Which hey, works out for Lil Timmy who is experiencing this DLC in-line with the base game or only after beating it (since it does dynamically scale for earlier progression), but it makes the whole thing kind of a rote exercise for those who actually played the game more than that?
I realize this is multiple decades now of me barking that hey, it'd be nice if Pokemon didn't exclusively try to appeal to 5 year olds, which is definitely a lost cause at this point. We don't even get stuff like Battle Towers or Frontiers anymore really. Ah well!
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8. Street Fighter 6 - 2023 - Steam - ★★★★
Ok, here's the thing: Street Fighter 6 is overall a very good game, lots of care and polish, but I got a few bones to pick with it.
1. I kind of hate its input buffer. Just drives me nuts, particularly with how it handles supers and specials with overlapping inputs.
2. World Tour while is neat, the progression of it is so goddamn grindy and miserable. So much HP for enemies as you go on, and you don't have access to a fighter's full skill set even at the very end due to how special "slots" work.
3. The cast feels too safe. I like the new additions a lot, and in general the old chars have been rendered quite well, but there's just not a lot of innovation going on. The system mechanics are quite good, but it's the thing where no one on the cast really calls out to me. Personal taste thing.
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Marvel's Spider-Man - 2022 - Steam - ★★★★
I don't think I have anything particularly unique to say about The Spider-Man Experience beyond hey: that's a pretty good Spider-Man. I think the DLC was obnoxious as shit, and a number of the decisions tied to box-checking-completionist stuff were mean for someone like me who has the stupid brain that thinks it's important to do Everything no matter how tedious it is, but overall: a good Spider-Man. Some of the villain stuff felt pretty weak though.
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7. Resident Evil 4 Remake - 2023 - Steam - ★★★★★
A great remake! They trimmed down some areas a fair but, but none of them particularly egregious (some of them, particularly a last act boss being removed, was quite appreciated), and the mechanical additions are fun.
Does it invalidate the old version? I dunno, maybe?
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6. We Love Katamari Re:Roll - 2023 - Steam / Switch - ★★★★★
Hey, you know what's also a very good game? We Love Katamari. Not much new to say beyond hey: the name is accurate, and you should buy and play it. I liked it enough to buy it twice on two platforms, which is silly but it gave me the excuse to play more Katamari so quite understandable.
A thing that does annoy me about the game is them reusing certain models from the other Katamari Remake, even when they were deliberately replaced in We Love Katamari and are even called out as different in the item descriptions despite not being so. Arrgh. It doesn't really matter, but I got the dumb brain for that kind of thing.
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5. Granblue Fantasy Versus: Rising - 2023 - Steam - ★★★★★
A fighting game that I enjoyed years past now has actually good netcode! The mechanical additions have been very nice, and I've been enjoying myself grinding away for my meager gains. It's also funny having skipped all the base game's DLC and coming in now, since it's like this release just added 20 more chars I'd otherwise not engaged with before.
A ton of polish has made this a fantastic package across the board, so many smart decisions and little details. I'm sure for GranBlue gacha fans it's probably incredible as something that pays tribute as well.
… but see, my main annoyance with the game mostly ties to being unable to stand the source material it pulls from. It's not enough to diminish my positive feelings for the game, but none the less: man, everything about the lore and characters themselves just does NOTHING for me. This is nothing particularly unique to GranBlue itself even, it's pretty in line with how I feel about every gacha title that exists to roll out chars and appeal to as many niches as possible without real forward movement or actual story, but hey here we are.
Looking forward to that 2B.
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4. Baldur's Gate 3 - 2023 - Steam - ★★★★★
A game I admittedly haven't completed yet (I got up to a certain kidnapping in the last act and had to set it aside due to stuff repeatedly coming up for the past couple months) but still: this is a very good tactical RPG. I enjoy the writing, characters, and gameplay quite a lot. A ton of polish went into this.
I don't think I have much to say about it that hasn't been said by others, especially with all the Discourse that has circled it for months-to-years now across Early Access into release.
If there's one thing that does kind of annoy me about the game design, it's the way the player characters are handled. You have the option during character creator to create a character with a number of character-build-y backgrounds, or use their pre-built characters that have existing stories. This choice is lose-lose.
A fully custom character is blank, unimportant. There's nothing special about them beyond their affinity with a certain orb and being Protagonist Man. Their background doesn't really matter, even as you express your personality. You have nothing behind you that meaningfully comes up or affects the story (no Gorion, etc) beyond your role in the conflict. In other words, there's not a lot of reason for you to exist except as a cypher for the named characters.
Playing one of the named characters also sucks, because you lose those the writing for those characters. If I'm stuck aping Karlach, I have no Karlach in my party. You barely even get voice acting once you choose to play those characters either. You effectively end up with less writing and characterization, which kind of sucks! Yes, you do get your backgrounds being looped in and mattering more, which is indeed something, but not enough.
There is secretly a third option that, the more I think about it, is the correct one, they just don't tell you it. You can choose your character background to be tied to the Dark Urge, which results in a lot unique interactions, gives your character an actual background and comes up, etc. They don't outright make this the main option presumably because it comes with a lot of baggage (which, yeah, it does), but it seems completely worth it by comparison to just flitting through the story as either a ghost or the phantom of a real character.
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3. Ghost Trick: Phantom Detective Remastered - 2023 - Steam - ★★★★★
Play Ghost Trick.
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2. Armored Core VI - 2023 - Steam - ★★★★★
From Software continues to not miss. Fantastic game, some of the most satisfying mecha combat I've played. Story is great; it's still your usual "oops we're not explaining much other than in medias res or by circumstantial details" that From Soft has continued to double down on, but I really enjoy that stuff so hey. I 100%'d this game, got all the endings etc. Great stuff.
Really want some proper DLC so I can do even more, though.
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1. The Legend of Zelda: Tears of the Kingdom - 2023 - Steam - ★★★★★
Let's face it: this wasn't going to end any other way. Breath of the Wild is probably my favorite game of all time, and this is basically just more of that, remixed and remastered into a Second Quest that builds on the first one.
Something I kept thinking about while playing is that while there is volumetrically more to do, more things happening, more mechanics, etc etc, the different approach it takes in terms of focus and approach doesn't make it necessarily a "strictly better" version of Breath of the Wild.
Breath of the Wild was deliberately spare, quiet, and minimalist. Like the name says, its about the quiet wilderness, a poignant world that you explore. Tears of the Kingdom drops much of that, in many ways turning into a kooky madcap version of BOTW. You don't spent nearly as much time smelling the roses and taking in the scenery, as you're often too busy blasting by using any number of the new movement abilities or combat tools or literal flying machines you can now Nuts and Bolts together.
It's a deliberate escalation, one that in my opinion requires the preceding part to work. They add together into one complete singular experience, rather than pulling against each other. That's awesome, exactly what I wanted. Now I get to have two favorite games of all time that are secretly just one-and-the-same.
Some minor thoughts:
1. Lots of great writing and characterization, built up well on BOTW there.
2. It's kind of funny how much it goes out of the way to avoid talking much about BOTW in case someone plays this game first.
3. The last of a Master mode this time around is kind of a bummer but oh well!
4. The vehicle crafting system and everything about it, including the way it plays into the existing physics system is fucking insane. Absolutely incredible game design. Bonkers.
I'm really curious how the hell they're going to follow these games up. Going back to square-0 from this formula- one that is so built up and diverse, seems like it'd be impossible to me. What the hell could you do? Looking forward to finding out.
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theadaptableeducator · 16 hours
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Rooted Flotsam - Monochromes in a Colourful Mind
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At the riverside low tide,
branches re-sprouting and grafting onto dying tree trunks,
Flotsam of life still strives to thrive,
though it seems like nature's design has been defied.
Seeds turned to resistant grasses,
spotting on the ground around these living pillars,
a testament to nature's persistence,
and her ability to adapt and innovate.
The wind blows fine sands and pollens,
encrusted with mosses and fungi,
excited to grow when they are blown,
A new symphony of life, nature's band.
The riverside low tide tells a story,
of resilience, adaptation, and growth,
a reminder that life finds its hold,
even in the midst of death and decay.
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