#stawberry jam
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just some sketches of pretty things and my OC. wasnt sure if i like the colored or colorless version more so ill just post both
#sketch#sketch dump#oc#original character#character design#objects#letter#jar#blueberry#blueberry plant#candle holder#mushrooms#bucket#carrying pole#water#water pump#frog#candle#candle wax#stawberry jam#jam#tail#gesture drawing#bunad#norwegian#folklore#huldra#hulder#snow#digital art
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Frothing at the mouth trying not to reblog an aesthetic food post labeled 'strawberry jam' when it's CLEARLY strawberry PRESERVES in the attached image akdjoasnksksnsajlskzks
#jam has small mashed up bits of fruit. this shit has like half-stawberries in it complete unmashed#the recipe at the link even says to slice the strawberries - they're not sliced!!!#cutting the biggest ones in half does not give you sliced strawberriesA#!!#you got big ol pieces of fruit!#HANK!! IT'S NOT JAM HAAAAANK#mod post#being pedantic about food again hi#food opinions
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Linzer Biscuitsm with Italian Stawberry Jam
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MID in 2024??
leifs favroute food would be stawberry jam donuts. He'd try eating it once and aside from the taste -It was bleeding human blood!!!
Also he just likes strawberry's
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April CAS: Creativity 2/2
I read an article which gushed over the simplicity yet deliciousness of the British classic; a victoria's sponge. The photos looked very appetising, so i decided to try to make it myself. The cake layer is a classic vanilla sponge, which was fairly easy to manage. My only struggle was to cut in half evenly. In between the two halves, I layered whipped cream and homemade raspberry jam, slightly straying from the recipe which used stawberry jam instead. Nevertheless, it turned out very tasty, if not a bit too sweet.
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in about 3 hours i will be doing a Stawberry Jam anniversary livestream. it'll just be a GMHS playthrough with explanations for everything in it. come tune into my twitch if you wanna take a look!
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Gotta agree with this take. Personally, I have a few neutral techs that I think are funny (mainly neutral off lava blocks lol), and the interaction with wallbounce is theoretically interesting. Also Neutral + Theo Crystal I think is harmless to potentially interesting, mainly because it's not too limiting on Theo Tech. But those are overall niche instances where Neutrals in mods are either harmless or feel good.
As a whole, they tend to fucking demolish the concept of stamina management. Maps designed around the concept basically can't use vanilla-only mechanics without running into the dilemma of neutral spam. There are modded entities and techniques that lend themselves to stamina management without requiring the disabling of Neutrals.
Here are some potential examples I thought of.
Grouped Trigger Spikes - These things are very popular to use in mods just in general and they make it much harder to neutral spam. Worth noting that they can still be neutralled up in some cases, but it's much more niche than Neutrals. I used it a lot during my playtests of Foretress Fall (Strawberry Jam) and it honestly doesn't break the map.
No Refilling Stamina On Ground - another thing that was used in Foretress Falls. The problem Neutrals bring into how Celeste balances stamina is pretty much that because stamina has so many refill conditions, you basically have to design your level so that the only actions are climb and neutral until the puzzle is over. Doing this allows the map maker to put more variance in their gameplay.
Red Refill Crystals - the vanilla ones refill stamina, these ones don't. Same point as before.
Grey Refill Crystals - I made some stamina management puzzles with these a long time ago. Underrated mechanic. They either Refill your dash and kill your stamina or Refill stamina but eat your dash. If you have no dash or stamina, they kill you on contact. They also count for "stamina refill" if you get to red stamina, which lowers the threshold. Great for making anxiety in the player. Underrated custom mechanic ngl.
Grabbable Objects - you can't grab walls and objects at the same time (outside of niche tech like Dream Smuggle into Dream Grab or Water Jank). So in this case, Neutrals can actually be used to accomplish stuff instead of just replacing the climb button. In particular, that one Stawberry Jam map where you could press grab to give yourself an umbrella but the umbrella drains stamina over time was a really cool take on the concept.
Attached Ice Walls - Ice Walls really suffer from Neutrals because you only really have niche instances where they can act as intended if you factor Neutral Jumps into the Equation. As a result, they're usually just relegated to being wallbounce indicators. But when you combine them with Zip Movers, Move Blocks, Falling Blocks, or other blocks that do something when grabbed, you can at least add some question for the player.
Lava Climbing - I'm pretty sure I've only ever seen Cabob use this tech since it's technically pixel perfect, but there's a pretty easy set-up for it. You can neutral off these, but it requires the player hitting a pixel perfect jump every neutral, which makes neutral cheese significantly harder than just doing the level.
Player Controlled Cycles - I'm not certain what these are actually called, but there's a thing where you can make objects that normally move based off a certain condition move whenever the player pressed the climb button. Like, Flavors of Pi has a section where Zip Movers will go back and forth whenever the player presses climb, Golden Alleyway (Strawberry Jam) does the same thing but with Temple Gates. I've heard of people doing it but with Ryhthm Blocks. It's an interesting gimmick that has the main issue that binding too many things to one button feels janky and frustrating, so Neutrals can help alleviate the issue without negating the existence of grab.
Creating Tight Spaces - Tight spaces where Neutrals don't work is pretty straight forward.
Wind - People generally don't like wind, but it does affect the viability of Neutrals in an either positive or negative way.
Overhauling Madeline's Movement - I do this a lot because imagining different movesets for Madeline is fun. This often involves messing with her horizontal move speed and the force she jumps off walls. I don't have to disable neutral jumps because overhauling Madeline's moveset often makes it so that performing Neutrals won't get the climbing same effect in her regular kit.
Lowering Madeline's Stamina - this is an approach to the issue where you intend to have stamina management but you also want to keep Neutrals turned on. It's great if you want short stamina puzzles within your map.
Jumping Forwards off Walls - this is basically the only way to force the player to use stamina if your only resources are Madeline, Spikes, and Walls. It's not as interesting as it sounds.
While these are all potential work arounds for Neutrals, it doesn't exactly negate the core issue that Neutrals are a badly designed mechanic that greatly limit the options modders have for making stamina or the grab button a relevant mechanic. You can feel that the most in stamina management maps, but it's also noticeable in maps like Glyph that would just fall apart with Neutrals. Also to be clear, this list isn't me saying "do this instead of banning Neutrals." I'm more highlighting the types of work arounds that are needed to make Neutrals play nice with the grab button and/or the concept of stamina. Some of these solutions come down to overhauling Madeline's moveset, a few aren't applicable without significantly altering the level's mechanics, and the rest are just not enough if you're trying to make a good wall segment in a level.
I don't think I've really stressed properly how limiting they can be to design spaces simply because they make one of Madeline's three action buttons and a major mechanic in the game functionally obsolete. Which basically withers an entire branch of potential gameplay, especially for maps that aren't strictly dedicated to it. It's also why a lot of climb sections of modded levels fucking suck. You just have to dramatically overhaul the game to make a modded climbing section engaging.
There's also definitely a push and pull in the community about this since a lot of modded players really dislike Neutrals being disabled because it feels like the mapper is limiting their movement options, while also Neutrals are such an oppressive mechanic to design around that disabling Neutrals is often the most effective way to make certain styles of maps functional.
Also, I want to explain why similar techs that let you cheese levels aren't nearly as toxic. Mainly: Hyper Jank and Hitbox Jank.
Hyper Jank
I'm referring to all tech related to dash-jump. Hypers, Wavedash, Supers, Reverse-Wavedashing, Ultras, Dreamhypers, etc. These techs can demolish levels that aren't mindful of their existence. Most notably levels seeking to emulate base game (as well as a lot of the base game). Like Neutrals, they're basically standard mod tech. They basically allow the player to travel the distance of a dash without needing to actually dash, most variations barely if at all require specific set-ups and in some ways they limit options for design space just as badly if not worse than Neutrals do. It's also possible to disable them, which is a measure I've almost never seen taken.
But, Hyper Jank works because even though it limits some options for level design, it also has a lot of nuances and variations, there's also a lot of flexibility in how modders can implement the concept. It adds at least as much as it removes from the game. Plus there are already built-in checks to keep Hyper Jank from taking over levels in the same way Neutrals do simply because you need to dash to Hyper and Celeste is primarily built around its dash. As a result, Hyper Jank is really healthy for the modding scene.
Hitbox Jank
I'm primarily referring to any tech built around the concepts of exploiting spike hitboxes and Celeste's leniency mechanics to perform tech that does not look physically possible. Stuff like Corner Jumps, Demo Dash, Spike Jumps, etc. These things can really break a level if done consistantly. Even GM stuff can be demolished by it. They require practically no set-up even when set-ups both exist and can be performed consistantly with practice.
The main reason these never demolished the modding scene is pretty simple tho; they're barely RTA viable, so there's no need for levels to really consider them. Also building around them is really simple. The only exception that comes to mind is Dropzle (Strawberry Jam) where I think landing the pixel perfects just ended up being way easier than the creator bargained for, especially when compared to the actual level, which resulted in a lot of players, experienced and inexperienced, just skipping rooms by going for the pixel perfects instead.
As a result, they're really fun speed techs to work with since it's often "do I want to solve this screen or do a stupidly precise thing to bypass the intended challenge?" And I it's a major reason why TASes are so fun to watch.
There aren’t many video game related hills I’m willing to die on, but dammit, modding out the neutral wall jump exploit does make Celeste a better speed game. I will literally fight you in a parking lot over this.
#if it sounds more like i was defending neutrals its because theres less volume of things to say against them#they remove a core mechanic from the game and thats why theyre super limitting to design around
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Hello there hope your doing well you said that I should send you idea on oc x character so here I go! I would like to request my oc John thats akainu son with koby building a friendship with eachother.So let give a description on John he has stawberry pink hair(wavy) almost the same hairstyle as Ace wears a greenflowery pole shirt with short black shorts(almost like Ace) and has a tattoo like his from the neck all the way down to the leg .Grey eyes eye shape like ace with eyebrows like Yamato. And fleckles on the nose also pretty tall like 194cm(6,4 ft) age:22 years old.Now character he has a cold cover because growing up akainu always told him to be tuff and have a stone face.But his real personlity is he very kind ,sweet smart, caring ,calm cares about his loved ones a lot. Wants to make friends but nobody wants to be friends with because of akainu reputation and because of the things he does.John knows how to fignt he was trined by akainu alone John knows haki (Advanced,) all three types has named attecks that are powerful like ,*Gallting galaxy fist,or Purple hole.
Please begin the story with him meeting koby in the marines headquarters John is there to talk with his dad about his futre and what he should become. And koby Accidentally bums in to and is meet by a cold look.Also please go in to detil about akainu and Johns talk.
And if you don't accept the request Don't feel bad !😊
-🔻(same anon) ,have a good day!
Not really my jam, sorry! I don't write for any of those canon characters, and this sounds like a long project.
You seem to have a pretty good idea of what you want, so you may consider writing it yourself. Best of luck!
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fuuuck i think the stawberry jam is what's fucking up our guts fuck fuck fuck i don't want to have strawberry intolerance
#there's... a non-zero chance that our mum washed the strawberries with bleach#on one hand that's bad#but on the other hand it'd mean strawberryñies themselves are ok#i could also be our ovaries having a terrible sense of timing or perhaps thinking they're being hilarious
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Ultra: well if ya'd like Void! please feel free to stay in my home! you too large tree guy with the stawberry jam sword in his- THE STRAWBERRYJAMSWORDINHISCHEST!?- Jackxy: DAD! HE'S NICE! HE HELPED VOID SAVE ME! ALONG WITH G! guys help me out here!
Soive almost lets out a sigh.
G speaks up quickly "I've been watching them for a while. They call themselves Soive, and, somehow, isn't the only strawberry jam sword in our universe??? The much meaner one is stuck to Licorice's girlfriend. I think it's a weird timelines colliding harmlessly though confusingly kinda thing. Anyways Soive just likes causing chaos, like their pomegranates open like eyes at will, can still do the lightning thing, and likes to throw pomegranates at passerbys."
"How long have you been stalking me?" Soive asked.
"A long time. you being mobile is very new though." G said
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My journey to the perfect macaron.
Perfect feet
Smooth too
Crisp top
Soft center
Smooth bottom
Error: hollow on top :(
From some more reading, I’ve learnt that for 300, I should have baked them longer. Good to know for later
#macarons#french macarons#meringue#food#baked goods#baking#pastry#cookies#stawberry jam#pink food#mine#photo
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For @liquoricecrow who really should care more about jam and look up the difference between cherries and cranberries
#love u misha despite your lack of interest in jam#told you those 2am questions about jam would make sense at some point#moomin#moomins#'hope u like stawberries' i said which is ironic cause i dont like strawberry jam which is y moomin is eating raspberry jam
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I remembered I had among us ocs and went insane
#among us#als art#among us oc#tw blood#i guess#maybe it's just stawberry jam she likes her sandwiches cut diagonally#i haven't quite figured out digital art but I'm very much trying#also I'm bad at side profiles but I'm working on it#also while playing around with this I discovered how to do colored line art so expect some of that in the future
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Hot soup and toast with warm jam
#cottage#cottagecore#cottagecore food#food#honeycore#grandmacore#flowers#flowercore#autumn#soup#spicy soup#hot soup#veggie soup#rice#peppers#strawberry jam#stawberry#toast#green tea#tea#hot tea#Spotify
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thank u for explaining the image! *gives u a big bowl of soup* :)
No problem! *I chug the soup in one go, to show my thankfulness and fervor, it spills out the corner of my mouth and fills my body. By the end of the bowl, the soup and I are indistinguishable*
#ask#stawberry-jam#I hope that dumb soup thing was funny#I think you’re real cool!#and I hope I don’t scare you off bshborgnds
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Rose and Lavender Russian Caravan tea, strawberries and cream, and whole wheat bread with wild berry jam // I’m so glad it’s finally spring
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