#source: the complete book of elves
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Found the elf life stage chart
#dungons and dragons#d&d 2e#source: the complete book of elves#love how those grey elfy bastards live longer
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i love being a dnd lore fan because canon is all over the place and we're never actually talking about the same thing.
#“i love character x” “how?? they're clearly horrible” and then we find out we're talking about two completely different sources.#also idk you but i always find out about canon books i had never heard of before#also wizard of the coast please go back to making general manuals please not only setting-specific#i loved “all about elves” but now the lore has changed and it's no longer canon in the newest editions :(#actually. i don't even know what *is* standard canon anymore.#dnd#d&d#dungeons and dragons#dnd lore#d&d lore#wizards of the coast#ik i mispelled it earlier peace guys
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as a lifelong ATLA fan who narrowly had ATLA dethroned as my top show by The Dragon Prince steadily over the past 5 years, the similarities between the two have very little to do with the surface level parallels that get regularly drawn between them.
Like ATLA, TDP has Books for seasons and chapters for episodes, but unlike ATLA, which only touched on storytelling sparingly as a theme, TDP is obsessed with interrogating storytelling and history and the presence of unreliable, biased narrators throughout many of its episodes (most notably 2x05, 2x06, 3x06, 4x04, and 4x07 among them). Half of what you learn in the 1x01 intro ends up being a lie once you reach S3, with more being steadily deciphered.
Yes, TDP has different magics with people living under those umbrella terms... for the elves. Humans are coming culturally at things from a completely different angle, and the elves' connection to their primal sources are discussed philosophically in detail, informing their practices and their culture first hand, including the way they chafe against humans, who are arcanum-less. Many animals in the world are also connected to magic, which influences both their design and which ones get hunted for humans' more 'clever' solution in dark magic, including each other.
The core issue of the Puppetmaster, down to being a coercive magic formed by someone deeply resentful of their imprisonment? Said puppetmaster is the main endgame antagonist of the entire show with all of S4 onwards being exploring the ethics of controlling people against their will in various methods, and the entire show itself being a thematic battleground of fate (imprisonment) vs free will for virtually every single character.
Where ATLA mostly concerns itself timeline wise with ending the war, very little thought is shown by any of the characters as to what they'll do after the war. This isn't a problem (as it reflects the sheer domineering scope of the conflict) but even Zuko being firelord is only ever really addressed with 2.5 episodes left till the finale. TDP, meanwhile, ends its 'war' in s3 and s4 opens up with dealing with the old wounds festering between people with centuries of history, the struggles that come when people aren't able to let go and believe they're safe or mourn in a healthy manner, and the religious/cultural clashes that may occur when trying to integrate different groups of people.
TDP also has an evil father with a devoted daughter and a brother who eventually defects, but it explores the reality of an abusive parent who loves/will sacrifice for you and your right to leave regardless, even if that means leaving the sibling you truly deeply love and who loves you in turn. Which means that when you and your sibling are on opposite sides of a deep ideological conflict, it actually really fucking hurts bc we've seen first hand just how much they love each other and also how and why everything fell apart not in spite of that love necessarily, but also because of it.
Is this to say that TDP is a 1:1 with ATLA or that it's better? No, not at all, and the latter is subjective. I prefer TDP, but I think they're about on equal ground when you look at each show currently as a whole (although TDP has two seasons left to go).
But TDP takes a lot of what ATLA was doing thematically with some of its most interesting beats and then builds or expands upon them further. It talks further and more consistently about the cycles of violence; in many ways, Jack De Sena's character, Callum, begins the series largely where Sokka had ended (and he's not the most like Sokka anyway; very much his own thing); we get Faustian bargains and centuries' long grief and fucked up people who are trying both succeeding and failing at not doing fucked up things. There are antagonists, but it is very hard to actually label anyone at this point a straight up villain. Moral greyness is where the show starts, and it just continues from there.
That's not to say the show is nothing but dark and depressing - like ATLA, there's a steady thread of hope and humour even as the show gets steadily closer and closer to its 11th hour point - but the show is usually emotionally heavier. There's more blood and potentially disturbing imagery with body horror and on screen death. There's so much foreshadowing you basically can't go more than 5 minutes into any episode without having something that's going to come back around or be referenced again like 3-5 seasons later.
Just to be clear - TDP is like ATLA, but it's like ATLA in interesting ways beyond the more shallow surface level that usually gets attributed to it, while still very much being its own show and its own thing. And that is why I tend to recommend it to people who like ATLA.
Thank you and goodnight
(Also, the fandom doesn't have any ship wars, and the show is queer as fuck)
#tdp#atla#the dragon prince#avatar: the last airbender#mine#parallels#analysis series#also betrayal. tdp talks a lot more about betrayal#now im trying to think if there's any character in tdp who hasn't felt or been outright betrayed#i. DON'T THINK SO??#atla meta#tdp meta
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Okay we all know about the Solas/Varric banter with the man on the island, but I was listening to DAI banter earlier (as one does) and now that we know about the titans/lyrium bodies/the blight there are several others that are SO GOOD and worth talking about so here goes. I might not be saying anything new here but I needed to get it out of my brain.
Trickster Figures in Dwarven Literature
Solas: By the end of Hard in Hightown, almost every character is revealed as a spy or a traitor. Varric: Wait, you read my book? Solas: It was in the Inquisition library. Everyone but Donnen turned out to be in disguise. Is that common? Varric: Are we still talking about books or are you asking if everyone I know is a secret agent? Solas: Are there many tricksters in dwarven literature? Varric: A handful, but they're the exception. Mostly they're just honoring the ancestors. It's very dull stuff. Human literature? Now there's where you'll find the tricky, clever, really deceptive types. Solas: Curious. Varric: Not really. Dwarves write how they want things to be. Humans write to figure out how things are.
So it's obvious in hindsight that Solas is asking about trickster figures because he is one himself, but now that we know what we know, I think it's incredibly poignant that he's specifically asking about trickster figures in dwarven literature. It makes me wonder if he's not only asking out of curiosity but because he wants to know if the dwarves write about him. Is he a trickster figure in their legends too? Now that so much time has passed since ancient Arlathan, do the dwarves have some twisted memory of the Evanuris like the Dalish do? Do they have a tale about Fen'Harel who tranquilized the Titans and severed the dwarves' ties to their ancestry?
I don't quite know what to think of Varric's last line: "Dwarves write how they want things to be. Humans write to figure out how things age." I wonder, though, if this eases Solas's concern about appearing in their mythology. If dwarven writing is idealistic/optimistic, there's probably a slim chance the truth will be revealed that way. Maybe the fact that humans write "to figure out how things are" gives him pause - but I think humans aren't concerned enough about the elves to write themselves into discovering his secrets, so I don't think Solas really has a reason to concern himself with trickster figures in human literature.
The Lyrium Trade
Solas: Is it true that the entire dwarven economy relies upon lyrium? Varric: Mostly. We've got the nug market cornered as well. Solas: And the dwarves of Orzammar have never studied lyrium? Varric: If they have, they certainly haven't shared anything up here. Why? Solas: It is the source of all magic, save that which mages bring themselves. Solas: Dwarves alone have the ability to mine it safely. I wondered if they had sought to learn more. Varric: The folks back in Orzammar don't care much about anything but tradition.
And here we have yet another attempt by Solas to see what the dwarves know about him without giving himself away. He wants to know if they're aware of what lyrium actually is, and, by extension, if they know about the history of the Titans and the Evanuris. There are several banters between these two where Solas is incredibly curious about Orzammar. Varric is like "wtf man, stop asking me about Orzammar, I'm a surface dwarf" and Solas gets frustrated that Varric isn't interested in his ancestry at all. This is partially because Solas places so much importance on ancestry in general, but part of his frustration has to be because Varric can't tell him what he wants to know. Also, imagine waking up after however many years and the dwarves are sustaining their economy almost completely on the literal blood of their ancestors - the ancestors you destroyed. That has to be horrifying. Harding brings this up at the end of her personal questline in Veilguard, when you return to Kal-Sharok and interact with the carvings on the wall. It's different for her, of course, because those are her own people, but the sentiment is the same, and the question is the same: would the dwarves sustain themselves on the lyrium trade if they knew the truth?
In the same lyrium vein:
Solas: I find the fall of the dwarven lands confusing. Varric: What's so confusing about endless darkspawn? Solas: A great deal, although that is a different matter. Dwarves control the flow of lyrium. They could tighten their grip on it. Varric: It's hard to get the attention of the humans when the darkspawn aren't up here messing with their stuff. Solas: You're active in the Carta. You know your people could tug the purse strings. You could claim sovereign land on the surface, or demand help restoring the dwarven kingdom, but you don't. Varric: You're not saying anything I haven't said myself, Chuckles. Orzammar is what it is.
I think this is Solas trying to ease his guilt by offering solutions. Is it a little egotistical of him to assume the carta/dwarves/Varric haven't already thought of this? Yeah, but he's Solas AKA Pride Personified. Anyway, I think this is Solas's way of assuaging his guilt just a little bit.
A Once Mighty Hero
Solas: I am sorry to have bothered you with my questions about your people Varric. I see so much of this world in dreams. Humans, my own people, even qunari. Dwarves alone were lost to me, save scattered fragments of memory where some spirit cared to watch. Now I know why I see so little. Varric: And why is that? Solas: Dwarves are the severed arm of a once mighty hero, lying in a pool of blood. Undirected. Whatever skill of arms it had, gone forever. Although it might twitch to give the appearance of life, it will never dream. Varric: I'd avoid mentioning that to any Carta, Chuckles. They might not take it the right way.
Okay, Solas is definitely doing his twisting-the-truth thing in the first lines. He knows why dwarves have little to no presence in the Fade, because he is the reason, but he's so close to revealing the truth here. Not about him, and not about how, but about why. The image he paints of the once mighty hero in a pool of blood sounds metaphorical, but it isn't. The dwarves - so reliant on the lyrium trade, living where lyrium grows, mining it, their livelihoods revolving around it - are quite literally lying in a pool of their own blood.
Solas sees what the dwarves are now compared to what they could have been. They're an imitation of their once-great ancestors. And it's his fault (and Mythal's, but this ain't about her). In this particular banter, Solas seems to pity the dwarves, hence Varric's warning, but he's the only one alive who knows the truth. The dwarves don't pity themselves: in another banter where Solas asks Varric if he misses the stone, Varric responds with "How could I miss what I never had?" - and that applies here as well. The dwarves may "twitch to give the appearance of life" to Solas, but that's his guilt talking. Varric isn't insulted (as far as we know) because he doesn't place much importance on his heritage and he understands that Solas isn't trying to be demeaning, but he hears the pity in his statements - he wouldn't warn him about speaking to the Carta otherwise.
Anyway this was a lot of rambling and I'd love to hear anyone else's interpretation of these or other lines too!
#datv spoilers#dragon age the veilguard spoilers#datv#dragon age the veilguard#dragon age#dragon age meta#dragon age lore#solas#varric#solas spoilers#da4 spoilers
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If you've ever wanted to know about our Curse of Strahd campaign this is a summary of everything so far. We have been playing for over a year so it's a very long read!
We are about halfway through the campaign so there are still a few major plot points and important NPCs that we have not encountered yet so please no spoilers in any tags, questions or responses!
Our campaign has a few added homebrew elements, extended lore from the novels and some NPCs that have been added/changed by our DM so some things will vary from the source book!
Disclaimers: Spoilers below the cut for major Curse of Strahd plot points in Vallaki, Argynvostholt, Dinner at Ravenloft, Wizard of Wines and more.
Our party members:
Benoit - Tiefling Druid (Circle of Stars)
Silas Shaw - Human Wizard (Order of Scribes)
Lucius “Thornhill”- Aasimar Paladin (Oath of devotion) (+ his golden retriever summoned familiar called Dog)
Benoit was looking for a way into Barovia Valley to search for his missing mentor who was looking into the situation happening with the Dusk Elves.
Lucius, a paladin with a sordid past, was following a mysterious letter from a “Kolyan Indirovich” who apparently needed help to save the love of his life.
Silas was desperately trying to get out of the city after escaping his abusive mother who kept him sick and locked in their dilapidated home, while also hoping to get any information about his absent wizard father.
ENTERING BAROVIA
The party started their journey at the Elfsong Tavern in Balder’s Gate.
The unlikely group of three made their way into Barovia Valley, following the road until they were quickly lost in the mists.
While camping on the first night, Silas had a very vivid dream of being trapped back in his house. He had lost the ability to walk again and had to crawl through a pool of blood to rescue his father’s spellbook that had been cast into the fire.
On the road, the party discovered the body of a dead man. His pockets contained another version of Kolyan’s letter (seemingly the real one) detailing a vampire attack on his daughter Ireena Kolyana.
The group arrived in Barovia Village where they met Ismark at the Blood of the Vine Tavern. Discovering that his father Kolyan (The Burgomaster of Barovia Village) had recently died, drunk and distressed, Ismark further explained the attacks from Strahd von Zarovich (A vampire and the dark lord of Barovia Valley) on his sister Ireena.
The party agreed to help Ismark bury his father and assist in finding a safer place for Ireena to stay.
While staying in the Burgomaster’s house. Luci experienced a dream in a beautiful church, where a faceless man stood in the flames of a burning pyre. The figure invited Luci to come and sit with him.
The group assisted Ireena and Ismark in getting their father’s coffin to the local church and there they met Father Donovich. After hearing screaming from the floor beneath, Ismark attempted to force his way into the cellar and Donovich started to grapple him. Silas cast levitate on Father Donovich, sending him high into the rafters of the church. The group discovered Doru in the basement, Donovich’s son who had been turned into a vampire spawn.
With the horrible condition Doru was in the party decided that a mercy killing was the only solution. The party locked a crying Donovich in a spare room and sent Ismark and Ireena outside. Silas firmly stayed upstairs while Luci and Benoit went down to put Doru out of his misery.
Doru fought back, making an escape for the stairs and scaring the absolute shit out of Silas who then cast fireball for the first time. This completely annihilated Doru. His burning corpse tumbled down the stairs and landed right at Lucius’s feet, a vivid memory of the burning man from his dream resurfacing.
In a solemn mood, the party burned what remained of Kolyan and Doru in the graveyard.
A supernatural mist surrounded the party and large wolves began to attack. Combat commenced and after the fight, the party got their first glance of Strahd. He appeared on horseback from a distance before turning and leaving.
OLD BONEGRINDER
The group decided to head towards Vallaki, in hopes that the Church of St Andral would be consecrated ground where Ireena would be safe from Strahd.
The party encountered a woman selling “Dream Pies” to soulless people. They saw a couple give their child to the woman in exchange for pies and the little girl was thrown into a sack.
Lucius insisted that the party needed to intervene and much to Silas’s annoyance, they followed the woman towards the mill known as Old Bonegrinder.
Just outside of Old Bonegrinder, the party discovered their first megalith and saw that the shrine was desecrated with teeth. A very large raven flew over and was clearly trying to communicate something about the teeth to the party.
The group stormed into Old Bonegrinder and began combat with two hags, the third one apparently still out.
During combat the party realised that one of the Hags had turned herself into Ismark, shoving the real Ismark into the oven.
After dragging Ismark out of the oven and saving him by mere seconds, the party managed to make it out alive as the entire Bonegrinder burnt to the ground. Luckily saving the little girl in the process.
Running over from the megalith, the raven turned into a person and the party met Falkon Targolov for the first time. A wereraven and relative of the Martikov family. He said he was planning to take down the hags himself and that he worked for a group called the Keepers of the Feather.
VALLAKI
The group agreed to meet with Falkon later at the Bluewater Inn and before long, finally arrived in Vallaki.
They made a very quick beeline to the Church of St Andral, but were surprised by the four fresh gravestones out front that listed everyone's names, excluding Ireena.
As soon as Luci’s familiar was able to cross the threshold of the church, being a demonic creature, Luci could immediately sense that the church was not consecrated.
Lucius spoke with Father Lucien Petrovich, inquiring about the graves and asking if he could take in the little girl with the other orphans at the church.
Father Lucien explained that the graves were recently commissioned and he would look into the records. Sensing that Luci was a man of god, he admitted that the bones of St Andral that usually kept the church consecrated had been stolen.
Silas attempted to have a conversation with a boy called Milivoj who was digging the graves and completely embarrassed himself.
While heading to the inn, the group walked past the Burgomaster's mansion and saw a bright pink flash of energy from the attic. Silas recognised the flash as a spell going off and was immediately intrigued.
Outside the inn the party saw a colourful caravan with "Rictavio's Carnival of Wonders" painted on the side. Silas attempted to look inside but bailed when he heard a growl from behind the bars.
The party met the owners of the Bluewater Inn, Urwin and Danika Martikov and their sons - all wereravens like Falkon.
Falkon arrived soon after looking battered, carrying an ancient looking book. He had apparently defeated the last hag by himself.
Falkon took them up to his room in the cramped attic called the Raven Loft. Silas asked hesitantly, “Do you… pay to live here?” And Falkon said “No.” To which Silas replied, “Good.”
Benoit helped translate the parts of the book that were in druidic. They learnt about the history of the valley, including the Delmorians and the Fanes.
Falkon asked the party for assistance with the druids who had taken over the Wizard of Wines.
Later that night, the party met Karl and Nikolai Wachter and played a game of cards with them, learning more about the political situation in Vallaki, the Burgomaster’s family and the constant festivals.
That night Benoit had a dream of the Gulthias tree burning and spoke with a ghostly dusk elf woman called Petrina.
The following morning the party met the owner of the caravan, Rictavio. He told them he had a monkey but gave it to Blinksy the toymaker.
BURGOMASTER'S ATTIC
On the way back to the church of St Andral, Silas begged the party to peek in the attic at the Burgomaster’s mansion. Through various means of levitating and flying the party broke into the top floor.
The door on the far end had a ward that electrocuted Luci when he went to knock.
Inside the party found a workshop belonging to the baronet, Viktor Vallakovich. After snooping around and admiring the skeleton cats, the party discovered a faulty teleportation circle. It was only when Luci tried to destroy the circle with a dagger that Viktor revealed himself from his invisibility spell and attempted to stop him.
He immediately said he would have us all arrested for breaking in since he was the Burgomaster’s son. The party had a long and tense conversation with him, discussing his experiments to find a way out of Barovia. He talked about exploding a few of his maids in the process and the treatment of his once promised fiancee, Stella Wachter, who he modified her memory into believing she was a cat. He mentioned important books and information at Wachterhaus (The Wachter family’s home) that he believed would be useful.
Silas was ecstatic about meeting another wizard for the first time; the party was less enthusiastic.
At the church, Luci and Benoit found a fish hook near where the bones had been stolen from. The party learnt that Milivoj was the one who took the bones and that would usually help a fisherman called Bluuto out on Lake Zarovich.
LAKE ZAROVICH
Travelling to the Lake, the party stopped by the Vistani camp There they found out about the missing 7 year old oracle, Arabelle.
The party spoke briefly with Kassimir the dusk elf, Benoit mentioning the dreams with Petrina and learnt that she was once Kassimir’s sister and engaged to Strahd. He asked for assistance with ancient knowledge at the Amber Temple.
At the lake the party managed to stop Bluuto attempting to sacrifice Arabelle to the lake by throwing her overboard in a sack.
Silas levitated him and in his dying breaths he said “The feast…two days” before biting his tongue and dying. Great.
After bringing Arabelle home safely, she gave the part Tarokka readings which mentioned a tome of ancient knowledge, a sword of sunlight and an artefact of protection.
FESTIVAL OF THE BLAZING SUN
The party returned to Vallaki before the festival of the blazing sun.
That night Silas received a dream where he spoke directly to Strahd - Strahd gave Silas the ability to finally open his fathers spellbook. Scared of the party’s reaction, Silas decided not to tell anyone about it.
Shortly after the dream, Silas snuck out at 3am to go over to the Burgomasters mansion. He levitated up to Viktor’s bedroom and asked if he would be interested in sharing spells. It was only when Silas mentioned his father's spell book that Viktor took an interest.
The next day was the festival of the blazing sun. The party attended the bizarre display hosted by Vargus the Burgomaster and a very sad band.
From the crowd Silas tried to get Viktor’s attention on the podium. Viktor did a spinning motion with his finger telling Silas to spin in a circle, which he did immediately to Viktor's amusement. Luci hurriedly told Silas to cut it out.
It started to rain as the guards failed to light the wicker sun, and when one guard started to laugh, Vargus ordered him to be killed.
Before the party could intervene they quickly discovered that the Wachter brothers had released a sabertooth tiger into the streets, one that was apparently in Rictavio’s caravan.
After a lot of running around, rescuing an injured Nikolai and herding the creature out of town, they managed to get the tiger back into the caravan.
Rictavio told them he would be leaving, before giving a very stern talking to Silas where his poor deception revealed he had spoken with Strahd. Rictavio promptly removed a tracking spell that Strahd had put on Silas’s spellbook.
WACHTERHAUS + LORD VASILI
Taking advantage of the fact that Nikolai had gotten hurt, the party went over to Wachterhaus to check on him while also snooping around. Silas got his arm stuck in the fence while trying to get inside.
Karl informed them that his mother currently had a guest staying over called Lord Vasili von Holz.
After meeting Vasili who was surprised to find the entire party snooping around the small library, he invited them all to have dinner with him.
The party had a pleasant evening with Lady Wachter and Vasili, hearing all about Lady Wachter’s dissatisfaction with the current leader of Vallaki.
The next day the party discovered that Silas's spellbook could directly copy the contents of other books within a 8-10 ft radius. This included important documents from Wachterhaus and all of Luci’s personal diary which Silas had been reading secretly every night.
Reading his father's book, Silas also found out that his father was Otto (Inventor of Otto's Irresistible Dance), a famous wizard and bard who was close friends of Mordenkainen. Silas was utterly humiliated that his father was a Bard Wizard but was more gutted to realise that Otto had died 2 years prior at the hands of Vecna.
THE FEAST
With no new leads on the missing bones, the party went on a search through Vallaki. Silas decided to attach his spellbook to Falkon in raven form so he could fly around and look for any clues with a detect magic spell.
Finding a strong source of magic, the party very aggressively barged into the coffin maker's shop at the edge of town. Once again terrorising and killing an elderly man as he ran through Benoit's Spike Groth spell.
Not only did the party manage to find the bones, but also an entire shop filled with vampire spawn.
An intense combat ensued where the party was completely swarmed. Silas managed to dimension door out with Ismark while Luci jumped from the second floor skewering a vampire spawn and crushing it with the weight of his armour.
The city fell into complete chaos with buildings on fire and citizens being killed by vampires left and right. This was “The Feast” that Bluuto had mentioned.
The party ran into Vasili who was protecting a group of children from two vampire spawn. With his help the party managed to get to the Church of St Andral just in time to meet Anastrasya, a full blooded vampire and one of Strahd’s wives.
She killed Father Lucien in front of the party and then turned her attention to Vasili where she called him “Dear” and exposed him as Strahd Von Zarovich in disguise. (We all screamed at the table)
To protect the party, Luci handed over the bones to Strahd and in return he promised to clean up Anastrasya’s mess.
Due to a poor perception check from Luci and many bad rolls in the future, Luci continues to see Strahd in his handsome Vasili form throughout the campaign.
The party facing the aftermath of The Feast
LEAVING VALLAKI
Safely back at the Bluewater Inn, Luci had a dream where he spoke with Strahd in the church of St Andral. Strahd handed the ownership of the church over to Luci and asked him to fix it up.
Silas insisted that the party should allow Viktor to travel with them, saying "I need to bring him along to teach me more spells." And Ismark replied snarkily "Oh yeah? He's going to teach you spells? How is he going to teach you? Is he going to teach you orally? with tongue?!" And Silas flew into a complete fit of rage and embarrassment.
The party investigated Wachterhaus again, finding the long dead body of Lady Wachter's husband hidden in their bedroom but also finding the Tome of Strahd in a box of bones.
The party told Karl and Nikolai about the body and encouraged them to get out of town and head to Kresk.
In the chaos that followed, the party made plans to leave town as soon as possible, with their sights set on Argynvostholt where Luci’s tarokka reading spoke of a sword of sunlight.
With a revolt happening against the Burgomaster, Silas told Viktor to meet them at the Bluewater Inn. He waited for Viktor like a nervous war wife while Luci and Ismark went to look at Luci’s new church. On the way there they saw Lady Wachter leading a mob against the Burgomaster and his wife and allowed them to carry on. While the Burgomaster’s Mansion was set on fire, Luci and Ismark continued to clean up the church and had a heart to heart conversation.
Falkon dragged Viktor into the inn by the scruff of his collar and with no home left to return to, Silas invited Viktor to travel with them. He very quickly agreed to tag along. The party were mostly outraged but Luci firmly said "Make your choices, Silas."
That night Strahd talked with Luci again in his dreams, this time by a lake from Luci’s hometown. The following morning Luci woke up with an invitation for the entire party to a dinner at Castle Ravenloft scheduled in the next few days. Ireena adamantly insisted that she wanted to go to give Strahd a piece of her mind.
Silas was becoming increasingly jealous that Strahd was now only contacting Luci.
The party found a scroll of resurrection that was left by Rictavio. The scroll was given to Ireena to hold onto.
THE ROAD TO ARGYNVOSTHOLT
With a huge travelling party consisting of Falkon, Viktor, Ismark, Ireena, Luci, Benoit and Silas, the group grabbed new winter clothes, got their weapons silvered and bought horses from the Vistani for their trip up the mountain.
Just off the main road out of Vallaki, Luci, Ismark and Benoit stumbled on a body strung up between two trees, yellow flowers and fungi growing from his chest with druidic writing written across the stones.
When a storm started to get too strong, the group found shelter in an abandoned cabin.
The party took some time to read Strahd’s tome (We are using the interactive tome) learning about his childhood and the battle of Argynvostholt. They learnt about his right hand Rahadin the dusk elf and his best friend Alek Guilym who looked not exactly the same but very similar to Luci. They found information about his brother Sergei, the sun sword that he wielded and Tatyana, a woman identical to Ireena.
Within the tome, Benoit had a very important conversation with a woman called Lysaga who he quickly realised was still alive from hundreds of years ago and was very aware that she was communicating through a book.
Silas asked Viktor if he would form a wizard alliance with him.
On the way up the side of the mountain, the group met a Vistani man called Arrigal, who told them he was looking for a horse thief called Esmerelda - The party learnt that Esmerelda is a vampire hunter and was once a student of Van Richten. (Silas's favourite author and famous monster hunter)
Inside Argynvostholt the group stole a bunch of stuff from Godfrey Guilym’s room and absolutely decimated some revenants in an overkill combat (This incredible combat involved Luci’s insanely strong addon damage, a moonbeam spell revealing Falkon’s true form and a double fireball spell from Silas and Viktor.)
In one of the hallways, the party saw a line of marble busts. For a moment one appeared as Benoit's decapitated head. Benoit called Strahd pathetic for trying to scare him. They realised that Strahd harbours a lot of resentment as he is unable to contact Benoit through dreams like he can with the rest of the party.
Speaking with the revenant of Godfrey (And sheepishly returning his stolen property), he let us know that the revenant of Vladimir Horngaard was the one who had the sun sword.
The party had an absolutely agonising (and incredible) combat against Vladimir. Luci was caught in close quarters and was pinned to the ground, having his head smashed against the ground over and over by Vladimir, leaving him dead.
Once Vladimir was defeated and the sun sword obtained, Ireena used the scroll of resurrection to bring Luci back to life (He now has a fear of fire). Ismark being unable to stop Vladimir in the fight took Luci's death very personally.
The party returned back to Arrigal’s campsite in silence, getting a short sleep in before they were expected to be picked up for their dinner at Castle Ravenloft.
Strahd’s black carriage arrived and the party gave the tome to Falkon for safe-keeping and agreed to meet back up again at the Wizard of Wines.
Although he was not invited, Viktor decided that he was also going to attend the dinner and faced the realisation that he was no longer the Burgomaster's son.
DINNER WITH STRAHD
The exhausted party arrived at the gates of Castle Ravenloft and were met by Rahadin. Just being within his "deathly choir" aura took a bunch of hit points off Silas.
They met Strahd at the grand staircase, Luci still completely covered in his own blood.
Strahd was unimpressed by their attire and with Viktor being an uninvited guest. He informed them he had already selected new clothes for them to wear and that Rahadin would escort them to the guest wing.
When Silas hesitated to follow Rahadin up the stairs, the deathly choir got louder, making Silas collapse on the stairs.
In the guest wing they met Escher, Strahd's newest consort. They had already heard a lot about Escher from Falkon as they were dating before Escher decided to leave and turn into a vampire.
The party in their dinner outfits
After changing into new clothes, Escher refused to take the group downstairs.
When the party arrived in the dining hall by themselves, Strahd had very purposefully arranged the seating plan. Ireena on his left and Luci directly on his right.
Silas’s jealousy of Strahd's attention towards Luci was starting to boil over at this point.
At the table they met the other brides, Ludmilla and Anastrasya again - they were informed that Volenta was currently out.
After directing Ireena to sit, Strahd said “This seat is for Ireena’s brother.” And when Ismark went to sit, Strahd instructed “No, no. not you.” and made him sit one seat over.
As the dinner started, a new person entered the room, a bodyguard working for Strahd called Izek. He was very confused when Strahd told him to dine with us. The party discovered that Izek was Ireena’s real biological brother who she believed had died when they were children.
The very awkward dinner continued.
Benoit started up a charming conversation with Ludmilla. Since she wanted to discuss some more sensitive topics, Ludmilla stood and told Strahd very boldly she would be getting more wine from downstairs with Benoit. Strahd watched in silent fury as they left the room.
After Luci accidentally mentioned that he had died earlier that day, Strahd stood from the table and politely asked if Luci would join him for a walk since he had something to show him.
Luci turned to Silas as he stood and said “I’ll just be a few minutes” and Silas replied with the most sarcastic and acidic “Sure.”
With Benoit and Luci both gone from the table, completely filled with rage and jealousy, Silas grabbed a wine bottle and began to drink heavily.
PRIVATE CONVERSATIONS
Strahd had a very intimate conversation with Luci, taking him to his study and showing him the brand new red and black platemail armour that he had commissioned specifically for him.
Luci bashfully replied saying “Red is not really my colour.” Strahd smiled and said, “Well that’s not true, you looked beautiful in red when you arrived here.” referring to when Luci arrived covered in blood. Strahd casually offered Luci the idea of companionship and the opportunity to do good work in Barovia, and Luci hesitated leaving the answer vague but not turning down the offer down completely.
Benoit downstairs in the wine cellar saw the dead body of Milivoj and a number of others strung up in the basement, blood being drained from their bodies and into wine barrels.
He took note but continued his conversation with Ludmilla, asking her what she would do if Strahd was no longer in the picture and organised to meet up with her in the library after dinner to discuss further.
Drunk Silas started to pick fights with Ismark, asking if everyone was going to let Luci get away with this.
Silas demanded that Izek take him and Viktor to look at Strahd’s Library.
In the library Viktor started to hunt through books while Silas had a really pleasant and sobering conversation with Izek. Learning that he seemed to be a very kind hearted man in a difficult situation. He even asked “What's a wizard?” to Silas’s absolute surprise and horror.
Silas offered to lend some of his books to Izek, asked about his job and if there was a chance he’d be able to travel with them for a short time,with the hope he could speak properly with Ireena.
After Viktor found castle floor plans, Silas attempted a high five but since neither of them had ever done one before, they ended up just touching their palms together for a weird amount of time before both awkwardly shrugging it off.
Benoit, Ludmilla, Luci and Strahd arrived back to realise three people were no longer at the table.
As the library trio were about to leave, Izek opened the door to reveal Strahd standing in the hallway.
Izek immediately took the fall for Silas and lied saying that he offered to take them to the Library. Strahd told Izek and Viktor to leave and Viktor left Silas behind without even a second glance.
Strahd offered Silas the role of his successor and Silas's response was extremely sceptical. Strahd also mentioned that apparently the famous monster hunter Van Richten wants to kill Silas since he has Strahd's Tome. Silas is Van Richten's biggest fan and was extremely concerned and confused about this information.
The party all returned to the table. Luci asked Ismark if he was doing alright, and Ismark looked at Luci baffled saying "Why is it when something bad happens to you, you're always asking me if I'm alright? You're the one who just died."
Silas started an argument that Luci's death was more traumatic for him because he had to watch it happen.
After dinner Strahd decided to give a tour of the castle, leaving Viktor alone at the table with the brides.
As they were leaving the dining room Strahd pulled Benoit aside and threatened him saying “Conspire with my wife again and I’ll have you killed.” Benoit stared him down defiantly said “Ok. Sure.”
During the tour, out of spite Benoit revealed to everyone that he had found Milivoj dead and strung up in the wine cellar. Strahd furiously decided that the tour was over and that Izek would escort the party to their rooms for the night.
AFTER DINNER CHAOS
The post dinner conversations were very tense, the party sharing what Strahd had said to them. While Viktor was away the party raised concerns about his lack of participation in the fight that led to Luci’s death, to which Silas was very defensive.
Benoit went to talk privately with Ludmilla in the Library. He learnt more about the Druids at Yester Hill and the location of his mentor. Benoit very casually asked if she'd let him stay the night with her and having already endeared himself, she gave him a once over and nodded calmly allowing him to follow her to her room. (We all started to cheer for Benoit at the table!)
Luci decided to go and speak with Strahd alone to confront him about the all lies he had told him in his numerous dreams. When Luci showed up to Strahd's bedchambers, Escher was immediately kicked out by Strahd.
Strahd spoke with Luci, skillfully turning around every lie and positioning himself as lonely and sympathetic, endearing himself to Luci even more. At one point Strahd cast modify memory on Luci in order to make sure Luci believed him, spinning the story that the others were simply just jealous of him. Strahd offered a hand to Luci again, asking him to stay the night. Luci agreed and slept with Strahd.
When Silas found out that Luci had gone to Strahd and wasn’t coming back for the night, he sent Luci the angriest sending spell saying “You’re an idiot, a fucking traitor and a waste of a perfectly good resurrection scroll.” Silas got no reply.
After speaking with Ireena and Ismark about the state of the party, Silas numbly sat with Viktor in a spare bedroom. Silas ripped into Viktor questioning him about leaving Silas alone with Strahd. He reminded Viktor that without Silas, he would be abandoned by the party immediately so if he wanted to stay he needed to think of someone besides himself.
Viktor apologised and after some more conversations he admitted that he had witnessed his parents being stoned to death and that maybe he wasn’t completely alright after Vallaki.
They had a heart to heart, Silas telling him about his own situation with his abusive mother and Viktor telling Silas he was an idiot for believing that Van Richten wanted to kill him.
They spent the remainder of the evening studying together.
THE NEXT MORNING
Benoit and Luci sheepishly returned to the guest wing the following morning, walking into the room where Ismark, Ireena, Silas and Viktor sat waiting for them.
Silas completely flew off the handle at both of them, Benoit also getting berated but not nearly as severely as Luci.
Luci tried to explain the situation, sharing his belief that perhaps Strahd wasn’t as bad as everyone painted him as but was quickly and harshly scorned by Silas. Further pushing what Strahd had said about everyone being against Luci into his mind and dividing the party.
Luci informed everyone that Strahd had granted Izek a short leave for him to travel with us.
Silas discovered that he was unable to contact Falkon through sending spell and was worried something had happened to him and the tome.
To the surprise of everyone except for Silas, Ismark announced that he and Ireena would actually be going back to Barovia Village for a short time for their own safety. They wished the party luck and said that perhaps they would reconvene in Kresk.
With the absence of Ireena and Ismark and the weighty understanding of why they had left, the atmosphere in the carriage ride back was horrendous and more arguments insued.
Luci swore that he would never do anything to put Ireena in danger and before Silas could argue back, Viktor interrupted saying “No. No Silas, he’s right…he’d fuck anyone to protect Ireena!” which made Silas laugh harder than he ever has in his life, while Luci and Benoit sat in heated silence.
Art of Falkon and Izek by our incredible DM - @oneirotect
WIZARD OF WINES
The carriage dropped them off at the outskirts of the Wizard of Wines. The new, strange party were united in their goal of hopefully finding and recovering Falkon and Strahd's Tome.
Luci donned his incredible new armour to the absolute horror of Silas. Luci's old armour was destroyed in the combat with Vladimir so he argued back that its better than no armour at all.
Travelling off the path and following another large raven, the party met the remainder of the Martikov Family who own the winery.
After explaining the situation, Falkon's uncle Elvir guessed that Falkon had decided to do a quick detour and deal with a hag in Berez.
Elvir invited himself along and only a few hours later mentioned that he couldn't fight but that the party could protect him.
The party made their way into the swamp to rescue Falkon.
This is where we last left off in game and if you have made it this far, thank you so much for reading such a long breakdown of our campaign! If you have any questions feel free to ask and again thank you so much for showing interest and support for our game, it means so much to all of us!
#dnd#Curse of Strahd#ravenloft#strahd#Dnd campaign#dnd character#Silas Shaw#Silas#Benoit#Luci#Lucius Thornhill#dungeons and dragons#dnd art#A MEDAL FOR ANYONE WHO READS THE ENTIRE THING ITS 5K I THINK#I tried to keep is brief but so much has happened#I HOPE YOU ENJOY!
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I've seen so many posts the past few days where people are asking if it's worth continuing The Rings of Power or even starting it.
And as someone who hated this show with a burning passion to start with (but then had a complete 180) let me give you a few pointerss
1. STOP COMPARING IT TO PETER JACKSONS WORK!
This is like the key point. They're two separate works of art, by different people. One is focused on specific books as source material, the other is using an overall story as its source material with a few passages or pages from other books. So they have to maybe twist things a bit, add stories to stretch it out. I mean HELL PJ himself did that, removed many things from LOTR changed things up. Like Arwen did fuck all in the books really, but PJ decided to change that and give her things to do. And I don't think I have to delve into the mess that was the Hobbit. What I'm saying is, they're two different works of art, made by different people, set during different ages in ME, and it's different source material.
2. "oh but the inaccuracies!"
This kinda also goes with the above, even Peter Jackson's works have inaccuracies and they had the rights to the whole text. And if it will help you to separate the two maybe view the Rings of Power as a fanfic? Or just a completely different thing, a work of fiction in its own right, ignoring the previous lore.
3. The Hair??!!
Okay sure that was one of the things for me, what do you mean that's Finrod? (To be fair that one sill hurts). However, for the majority of elves Tolkien never specified that all elves have long hair. And second of all, I am not sure if this is true cause I've only seen it mentioned on twitter but allegedly there were wig shortages after the pandemic so the production team got wigs for key characters and asked other actors to grow out their hair. And now they just kinda have to roll with it
4. It's Boring
Okay the first two episodes were also a bit of a slow burn for me but just get through it because it gets better. Also the costumes and cinematography is fantastic in the show. So really it is worth watching especially that S2 is looking to be intense and amazing.
5. Oh but why is this character acting like this?
This goes to part 1, don't compare to Peter Jackson movie characters. I mean even they had their flaws! But this is the second age, these characters are at different points in their lives, dealing with other things that you know in the long run teach them things and in turn could lead to make them become the way they are in the third age. And also if your only knowledge about these characters comes from LOTR maybe it's worth trying to delve into the Silmarillion and other texts about the First Age because it explains a lot
To add to this at the end, don't discredit TROP because it is a great show.
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Thinking Affections again, and idk if this counts as a prompt or not, but in itwall you mentioned how cPhil constantly touches cDreams hair to calm him down and is just sth he likes so just that being a their thing they do when cuddling or sth is just phil petting and massaging his head
anything can be a prompt if i brainrot hard enough
/dsmp /rp
Dream wasn't sleeping well.
Sleep was always a fickle, delicate thing with him. There were plenty of nights where his exhaustion would take over and he would sleep soundly, especially early on during his time at the cottage, but there were also long periods where he'd barely sleep at all. He would wake from nightmares and seizures, or he'd simply tremble on his mattress for hours and hours, unable to slow his heartrate from its anxious pace. Em helped him to feel safe those nights, but even she couldn't keep his fears at bay completely. For as loving as the dog was, she couldn't stop someone from coming in the night to drag him back into the hell he escaped from. The hell he planned to return to someday. He laughed, sometimes, at the odd predicament he created for himself.
He procrastinated sleep by reading in the living room.
Techno gave him some shitty novel about an underground culture of elves. It was entertaining enough. He sat on the floor with a dog on his lap, leaning against the couch, and pulled his hair from his face. He had to tilt the book forward so the dim light of the fireplace could illuminate the page.
He heard Philza sit on the couch behind him.
The old man hummed thoughtfully before threading his fingers through Dream's long hair, pushing it behind his ears. "Might be less annoying if I braid it," he offered.
"I'm gonna take it out before bed," Dream replied, "but go ahead."
"It's my pleasure, mate." Phil's voice edged close to a whisper. He began carefully selecting some strands of hair from Dream's hairline and drawing them back, letting his fingertips trail along the boy's scalp. Dream shivered at the touch, feeling his skin erupt into goosebumps. "You should be sleeping," Phil continued.
The offer to braid his hair was a trick from the start; Phil wasn't doing anything that seemed close to a hairstyle. Instead, he rubbed and massaged along Dream's head, sometimes scratching with his fingertips. The book slowly dropped to his lap as he couldn't focus on the words anymore. His eyes fluttered closed.
"In... In the prison," Dream started, "Quackity liked to grab my hair. He'd grab it, like, in the front, and slam my head on the ground."
Phil's fingers trailed softly along the back of his skull. "Dream..."
"Sam hated when he did that. My skull would crack, and it would bleed a lot."
Phil could surely feel the bumps and valleys along his skin. They were hard to miss. He would feel rough scars and some patches of flaky, dry skin. Maybe some sharp lines where a crack healed. Dream's hair has been a source of frustration and humiliation for a long time; he hated that Quackity could feel the thick mats, the tangles, the spots of blood he couldn't wash out.
He felt Phil plant a kiss on the top of his head.
"Join me on the couch?"
Dream would spend the night there, on the couch, lying on top of Philza with his head on the old man's chest, sighing at the sensation of his head being massaged until he fell asleep.
#THIS is the prompt that took 3 days btw#drabbles#itwall#itwall extra scenes#dreblr#gappleduo#affections
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Hello, I have a question, and probably a strange one. The short version: any tips on how do I and other writers should approach naming Lakota-based characters? Are there any good sources, that can be trusted?
The long version: so I'm making a story where one of characters comes from a nation based of Lakota. Since all main characters are dragon riders, I figured it wouldn't be odd for them to be one too. But I'm not sure how do I go about native people and dragons combination in terms of names. If I'm know what do I do with the rest of the crew but here I feel lost. There are not much sources online about Lakota naming convention avilable in my native language but I'm trying to do my best in what it comes about research. So recently I started digging in English. But not all online sourses seems to be relatable. So I decided I should better find a Lakota person and ask directly, regardless of how stupid I may look. Because one of the last things I want to do, is calling a character or their dragon "ten fighting bear asses" or something just as ridiculous (or, worse - offensive) by an accident.
Ok I’m gonna use this to talk about several things because time and time again I get asked this question over and over, and the out come is always the same, that there’s a deep rooted problem with how people write native people in fantasy. For one thing I’m not sure how you are even representing Lakota people in your story, and you are just going to call these characters Lakota names in English? Do they talk English? Then what does this nation of "Lakota inspired fantasy people" even look like? Are they backed dropped with elves and dwarfs? Why is it that not just Lakota but any native nation is a back drop for a fantasy world? Then there’s the fact that the Lakota tribes are made up of seven sub tribes and then itself is apart of a seven group tribe. You can’t just up root a REAL LIFE people and remove them from what makes them them. You aren’t the only one I have to talk about this with and I end up getting ghosted by the people asking for help because they end up realizing they can’t actually write this weird Frankenstein story of native people. It’s a lot more nuanced to writing about native people and it takes collaboration with people to make a genuine story. Idk if people disconnect us from our land and people just haven’t realized WE ARE NORTH AMERICA, SOUTH AMERICA, you just can’t take us away from our history, what we are apart of and then if you are including one tribe where’s the rest of them? I wanna bring up Xiran Jay Zhao videos because I really think it brings up this whole issue with nitpicking cultures and misrepresenting them. No hard feelings or anything but so many authors come to me for advice and their whole stories and works just crumble and fall apart because they just don’t understand and can’t, you’ll never have a native person perspective. I honestly think instead of forcing it and writing from bull shit you don’t know is a reliable source then maybe you should step back and learn about native people, support their writings, and enjoy their work and authenticity./gen
Here’s a great book focusing on dragon riders, completely from a Wampanoag perspective written by Wampanoag author.
I am so glad you have an interest in our culture and I have no hard feelings about misunderstandings./pos
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Thoughts on Charlie and Morfydd's interview (PART II)
As promised, another review! I'm loving these interviews and bts content that has been released recently. It's a small consolation since we're going to be waiting so long for the next season!
These two scenes were my favorites from the season finale. Because when it comes to such complex characters, there is always more to it. A tear is never just a tear, there are always reasons behind it and I created many theories in my mind about these scenes.
The same with Galadriel's leap to death, when she once again resists Sauron's temptation and chooses the path of light. Galadriel weighed her choice and I don't believe she jumped to it lightly.
This is the big difference between Sauron and Galadriel. While Sauron wants to destroy the world until he can rebuild it his way, Galadriel would rather live in a realm of ash and ruins than ally herself with the cause of all evil.
Yes, Galadriel desired power in both the books and the show. But she recognized the evil of the ring and how it could change her completely. And she refuses to follow that path of darkness.
“Obviously, she survived as the final scene of the season and Lord of the Rings proves. Clark also shared a fun fact during this chat that hilariously proved this too, noting that in The Silmarillion, the elves “were insane and just jumped on loads of buildings and created loads of havoc.” So, not only was this moment emotional and deep, but it also was a fun call back to the source material – which kind of blew my mind.”
I will always point this out, because it is a very important fact for me. Both the actors and everyone involved in the creation of the show are always so committed to following the source material, to spreading references throughout the show. I love that, it shows a touching care and dedication.
It was an interesting parallel. We started the season with Elrond escaping with the rings, choosing the uncertainty his escape would bring rather than giving in to possible evil. And then we ended the show with Galadriel making the same choice.
When we look closely, there are many similarities in the scenes of Galadriel and Elrond throughout the show. Especially towards the end of the season.
I believe that at that moment, Galadriel completely understood Elrond's choice and why he did what he did, what motivated him to jump when there seemed to be no other solution.
Galadriel and Elrond are like the sun and the moon, calm and storm in their choices. Regardless of the reasons that motivated them to jump, deep down, the motivation remains the same. And I liked that this was a way to represent the connection between the two characters.
“That parallel is so powerful, and it really hammered home the idea that Galadriel was fully out of Sauron’s shadow now. However, when it came to what Sauron was thinking at that moment, he wasn’t comprehending that at all.”
I decided to compare the two scenes side by side to explain my thoughts on the similarity of the scenes.
At first, Galadriel and Elrond are confronted by the proposals that are being presented to them. And they know that there are only two choices left to make. Conflict and uncertainty permeate their faces.
Here we glimpse the moment of understanding, of acceptance. Both know that they can only decide between two paths: run away with the ring, or hand over the ring and accept all the consequences caused by that choice.
The final choice is the great sacrifice. When there is nothing left to do, all choices have slipped away. To me, death/leap is an analogy about free will. When it is better to choose the most painful, most difficult path, than to give in to our enemy, to what scares us and can hurt so many.
Galadriel certainly did not expect Elrond to make such a sudden, definitive decision. Perhaps Galadriel believed that Elrond would "see reason" and side with her.
Just as Sauron seemed confident that Galadriel would choose his side. Because he believes that his side is the right one, that his side is salvation. How Galadriel thought about Elrond.
This was hilarious, to say the least. I don't think Sauron was used to being told no. Adar was a slap in the face when he betrayed him, and I imagine Sauron expected it to be different with Galadriel.
I agree with Charlie's thinking. I don't believe Sauron would be able to understand what Galadriel was really trying to say. Because that's not the kind of feeling he's familiar with.
To Sauron, healing Middle-earth is a gift, it is his mission. He does not realize that his cruel actions are not the cure, but what is rotting Middle-earth even more. So, he does not understand Galadriel's words.
Sauron was so confident that Galadriel would stand by him that her refusal surprised him. He was visibly frustrated. He was disappointed. How could she not see his point and stand by him? I would say he murdered Glûg for that. To vent his frustration, his unwillingness to accept rejection.
Ultimately, I believe that Sauron always listens to what is said to him, it is just to what degree those words penetrate him. It is a pattern. When in the first season Galadriel and Halbrand are in Númenor, he listens and remembers her words, her advice to touch the darkness to find the light.
As he listens like Annatar to the words of Celebrimbor. He is affected precisely because he listens and is affected by those words. Then he follows his pattern of destroying whoever hurts him, whoever affects him.
In the next season, I believe we will see this new side of Sauron. Where he is learning to deal with Galadriel's words.
Because Charlie is right, Sauron is too arrogant to believe that Galadriel would even think of denying him. And much less that she would jump off a cliff after refusing his proposal.
I'm really looking forward to the release of the third season and to discovering the path of these characters on this new journey!
Posting this analysis today as a Christmas present for all of us who spent the day at home looking at tumblr!
#the rings of power#trop#the lord of the rings#tolkien#the silmarillion#sauron#morgoth#annatar#galadriel#mairon#trop spoilers#morfydd clark#charlie vickers#galadriel x sauron#lotr#my analysis
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I hope you understand that you/
defy my impulse to retreat/
Your soul is kin to mine in every way, love/
I mean no shame to suffering/
of elves who live today, just that/
my own—and yours—cannot be held so simply.
***
I was working on a new chapter of my longfic today and stumbled across some hearsay I didn't find a source for but decided to run with. (If someone knows the source, please leave a comment!)
Apparently, Trick intended for Solas to have an additional line after the post-WEWH conversation in Skyhold where he tells the Inquisitor that he does not think of the elves as "his people"; he was supposed to then admit to Lavellan that he does see her as his people.
I wanted to add that in my fic and to have him do it in iambic tetrameter with the extra Hallelujah amphibrach, so that's exactly what I did here.
My longfic is a chonker (200k+ words), but you can read the relevant chapter here or check out the series as a whole here. There are two complete books and I've just started posting book three. There are also a few snippets of post-Trespasser fic there, as well as the prologue of Veilguard from Ilaana's POV; those snippets aren't particularly well organised since I've written them out of order!
#my fic#longfic#no light series#solavellan#solavellan fic#solas x female lavellan#a solavellan heart beats in my chest#solas's speech patterns#he loves her so much and is so desperate to be seen and terrified at the same tiiiiiime#help HELP hELP#hurting my own feelings again#inquisition spoilers
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Just finished replaying Dragon Age II (first time i played it i was a teenager) and I have so many thoughts on Anders, as one does...
I think the centrist message of the game is strengthened many times by Anders being the only main character actively working to change the status quo of the story? When every other character opposes drastic change it feels like Anders is ‘betraying’ the core group by making those story-changing decisions on his own, and a random player’s allegiance will likely be to the mc and all of their chosen companions rather than those specific in-game groups like mages or elves. As Hawke, you can’t really directly participate one way or the other, you are simply giving your support to decisions made by the other characters, and so the first side to do something drastic is the one that feels like the more wrong one — narratively it’s of course more satisfying when it comes from the othered side (so, Qunari in Act 2, mages in Act 3).
Also, the nuance that the writers tried to include with numerous mentions of the mental toll of growing up in isolation against your will, the abuse that templars can easily cover up, swift executions — all of that is countered by blood magic and the existence of the Tevinter Imperium, and so again a random player walks away thinking ‘it’s a difficult situation but yes, perhaps there’s just no better solution for the mage problem’. Which is by design, of course, but leads to conclusions like 'ehh Anders only proved the other side right'. There's also of course the disconnect between the Chantry and the templars, the game is careful in painting the Chantry as 'blind to the abuse' rather than as the actual source of it. The Chantry came up with Magi Circles and the Templar Order is its military subdivision, but that can be easily overlooked when the local Grand Cleric was written as completely neutral despite her position of power, and so a major part of the audience reacts strongly to the destruction of a religious building as a parallel to modern real life burning of churches and mosques rather than recognizing the in-game context. Destroying the Chantry meant that Anders sought to change the system itself rather than targeting the symptoms (specific evil templars), and it is a much more powerful symbolical gesture in that way. As somebody who grew up in the faith, in one of those Circles, he is declaring that the Chantry failed him and others like him - he is not an outsider in this situation, no matter his current apostate status... And tbh I've always read Justice/Vengeance as more of an allegory than a straightforward demonic possession, pledging yourself wholly to the cause.
Also I have to mention… So Disco Elysium’s list of inspirations included the novel Germinal which is why I read it, and without spoiling too much I’ve been wondering if DA2 writers were also inspired by it. It’s a story about miners striking against their employers after being driven to it by abject poverty and hunger - everyone in the novel is aware that this strike is, unfortunately, beneficial to the company and so eventually the only available method of further protest is violence… There is an anarchist that reminded me of Anders, a man called Souvarine who has already been through a failed uprising (failed assassination of the russian tsar), who has a soft spot for a pet rabbit and who has a much better understanding of politics & socioeconomics than most other characters. Despite his educated background and delicate physical features, his personal ideology is alarmingly violent in a way that both impresses and scares the main character. He is absolutely not meant to be either ‘good’ or ‘bad’ and the author carefully avoids casting judgement on his actions despite their severity - I am pretty sure that his role in the book is representative of political revolutionary movements as a whole.
I absolutely recommend the book, especially if you liked Disco Elysium or Les Mis (or have been an Anders defender for a while lol), it is less hopeful than either one of them but in a very sympathetic way, sadly still very true to our lives. Best thing I've read in years. But yeah idk ANYWAY, DA2 has way too many mining-related environments for me not to at least consider this might not be a coincidence ahaha, in which case it’s a shame the message of the novel was interpreted through a much more ‘fun fantasy video game both sides are always wrong’ lens.
#anders da2#da2#dragon age#germinal#or perhaps i should read more books im sure there are more like this#rambling#long post#text
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EXTERNAL FICTIONAL INFLUENCES IN DUNGEON MESHI
We know that Ryoko Kui spent considerable time at the beginning of working on Dungeon Meshi doing research and planning the series. Kui constantly references real world culture, history and mythology, but she also occasionally references other fictional works and fantasy genre staples, as well as real-world philosophy.
FICTIONAL INFLUENCES: FANTASY, RPGS AND VIDEO GAMES
There are three major fictional influences on Dungeon Meshi that Kui cites: the works of J.R.R. Tolkien, Dungeons & Dragons, and the Wizardry video game series.
All of these works borrow heavily from the real world themselves (and both D&D and Wizardry borrow from Tolkien), so in many cases similarities between them and Dungeon Meshi are simply the result of Kui going back to the same ancient source material as her predecessors. Other times the ideas Kui is influenced by are things that have become so entrenched in pop culture they are ubiquitous in the fantasy genre, so though the idea may technically originate in Tolkien, D&D, or Wizardry, Kui may not be purposefully borrowing from them.
J.R.R. TOLKIEN
John Ronald Reuel Tolkien (1892-1973) was an English writer and philologist, a scholar of linguistics. He was the author of the high fantasy works The Hobbit and The Lord of the Rings. Tolkien’s work has had such a huge impact on culture that most fantasy fiction created after him borrows either intentionally or unintentionally from his work. Kui stated in a Q&A in Korea that Lord of the Rings is one of her favorite fantasy stories.
Elements in Dungeon Meshi that originate in Tolkein are: Hobbits (halflings) and how they are depicted, the idea that elves and dwarves are two distinct races in conflict with each other as well as some of their identifying traits, and the fictional metal, mithril.
DUNGEONS & DRAGONS
Dungeons & Dragons is a fantasy tabletop role-playing game originally created by Gary Gygax and Dave Arneson in 1974. The game was derived from miniature wargames, and was heavily influenced by the work of Tolkien and other Western fantasy authors such as Jack Vance. D&D was the beginning of modern role-playing games, and had a huge impact on video games and fantasy fiction in all media.
Because of this, obviously D&D came up a lot when Kui was researching the history of fantasy, so she read the rule books, replay novels, and studied some other games inspired by D&D.
The biggest single contributions D&D has made to pop culture is the concept of a dungeon as a place where characters in a story go to explore, fight enemies, find treasure, and gain power or glory, and that a group of people with different specialized skills will join each other as a “party” in order to traverse a dungeon.
The important thing to note here is that “dungeon” only exists in the title of Dungeon Meshi in Japanese, and using the word “dungeon” in the main text of the story is a change made in translation. In Japanese, the characters only refer to the dungeons as labyrinths, which is a word with a specific historic and mythological meaning, completely different from what fantasy fiction dungeons have come to mean.
So although Kui takes advantage of the word “dungeon,” and the unique connotations it’s grown due to D&D, it’s usage is completely external to the world and culture of Dungeon Meshi, it is a title for readers outside of the Dungeon Meshi world, not the characters within it.
Elements in Dungeon Meshi that originate in D&D are: the word and concept of “dungeon”, some monster concepts, such as different colored dragons having different magical/elemental abilities, and having eastern archetypes such as samurai, ninja and martial artists existing alongside western archetypes like knights and wizards. Kui mentions “dark elves”, which are something that D&D invented, however Kui states that they don’t exist in Dungeon Meshi, and that “dark elf” is just a slur non-elves use for elves they think are bad.
WIZARDRY
The computer role-playing game named Wizardry was released in 1981. Heavily influenced by Dungeons & Dragons, Wizardry in turn influenced many other games, and fantasy fiction in general. The series is particularly popular in Japan, to the point where many Wizardry games were made for the Japanese market exclusively, and many modern Japanese fantasy works can directly trace their roots to Wizardry.
Kui watched her father play the original Wizardry when she was a child, and she cites Wizardry VI: Bane of the Cosmic Forge specifically as a major source of inspiration for Dungeon Meshi.
Elements in Dungeon Meshi that originate in Wizardry are: kobolds being dog-men (I’ll provide a more detailed explanation in Chapter 8), the idea of returning to the dungeon to revive someone who had died on a previous journey, and the difficulty and danger of teleportation magic.
Although many of the concepts that inspired Kui are not unique to Wizardry, Wizardry is most likely where Kui first encountered them. For example, there is a plotline in Wizardry VI that has some elements in common with Dungeon Meshi: a lost/abandoned kingdom run by immortals driven insane by their immortality, including a wizard who is controlling the kingdom with the infinite knowledge he gained from the Cosmic Forge pen. The Cosmic Forge pen is also similar to the demon in Dungeon Meshi, since both can grant wishes, and they both have a secret price for using them.
However, I think the most interesting things Wizardry inspired in Dungeon Meshi are less concrete, for example the game mechanics involved in teleportation, or returning to the dungeon to revive a dead party member.
The first Wizardry game was infamous for its extreme difficulty. In the event of their entire party being killed, gameplay could not be resumed; however, players could create a new party, start the game over, and use their new party to recover the bodies and items of their previous one, and revive their old characters if they wished. Doing this was extremely tedious and difficult, but it was also a common part of gameplay, so it’s easy to imagine a young Kui watching her father do it at least once, and that it left a strong impression on her.
Another thing that would have left a strong impression is the way teleportation worked in the original Wizardry. The game lacked an automap feature, which forced players to manually draw a map for every level on graph paper while they played, this was so essential that the publishers included graph paper in the game box. In order to successfully teleport, the player had to enter both the level and target coordinates from their self-drawn map, and so it was easy to get killed by accidentally teleporting into a trap or into a wall.
This sort of careful observation and planning seems like something Kui is fascinated by, as she often shows this kind of attention to detail in Dungeon Meshi, and she repeatedly addresses the risk of teleportation magic, and the value of making maps and carefully documenting your surroundings and experiences in the dungeon.
(This is an excerpt from my essay on cultural and linguistic references in Dungeon Meshi)
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Care to elaborate on the dislike of "what they did with (Morrigan) in DA:I"?
Simple, snarky answer: I play Lavellan.
More complete answer: Morrigan in DAO could be kind of shitty, she didn't have a lot of respect for... anyone and seemed to make decisions solely based on whether or not they were evil (Morrigan bby please leaving everyone in Redcliffe to die isn't pragmatic when we still have to go through Redcliffe), but she was sheltered and still learning how the world worked so it was understandable, even sympathetic in places. Morrigan in DAI has been out in the world for ten years and has only gotten shittier. In general I'm not fond of the way that the recurring DAO characters apparently haven't grown as people in ten years (hardened King Alistair, a character specifically mentioned as being a good king, writing diplomatic letters to someone he met for at most five minutes like the recently-freed-from-heavy-indoctrination nineteen year old he hasn't been for a decade especially irritates me), it's clear that Bioware is more invested in cashing in on nostalgia than they are in developing these characters as characters, but Morrigan? Bioware, I know negative character development is still development but it maybe wasn't the best idea.
Let me put it this way. In Witch Hunt Morrigan steals a book from the Dalish so that she can learn about eluvians. This is kind of shitty behaviour, but it's Morrigan levels of shitty and she does leave the book outside the eluvian, so the Dalish as far as we see have reclaimed that book and the knowledge in it, and also they had it for years and so logically knew the things in that book already. Definitely they had access to it. And it's also important to keep in mind that that book is the only information we can confirm that Morrigan actually has on eluvians in canon; she's never mentioned as finding any other source. And then in DAI she basically calls the Dalish morons the whole way through and claims that she (a human woman with literally zero connection to the Dalish or elves in general beyond maybe having some friends who are elves and also stealing from the Dalish that one time, the Flemeth situation doesn't count because we're given no reason to believe Morrigan ever for a moment even suspected the Mythal thing or that Flemeth wasn't human or to believe that Flemeth passed on any knowledge about the elves, and certainly not anything the Dalish didn't know) has more right to take this ancient elven font of knowledge sacred to a Dalish god than a Dalish elf does. This despite the fact that if you have the arcane knowledge perk you understand the Well better than her literally just by looking at it (she doesn't know the Well will put the drinker under a geas despite all her research, while Quiz only has to look at it and hear the whispers coming from it to figure that out). I've seen it described as humansplaining and... yeah that kind of describes what Morrigan does. If you play Lavellan she's just constantly really shitty to you about you wanting to engage with your own damn culture and claims she knows better because she read one book that you quite possibly also read. It's not entirely to do with her as a character, some of it is DAI's shitty writing and without it her arrogance could've been just a character trait that she could've moved past (let Lavellan and Solas troll her by straight up lying about the inscriptions in the temple and her going along with it because she won't admit that she can't read as much of it as she claims she can, please), but the way it's allowed to stand unchallenged despite by all logic being horseshit really pisses me off. I don't trust Bioware not to double down on the "Oh this human woman understands this totally unrelated culture that she is in no way part of and has barely even studied way better than the people belonging to that culture do and deserves valuable ancient relics of their people more than them" thing, so I very much do not want to see her in any more DA games.
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List of Mythic Creatures
Q: WHAT IS THIS??!
A: This is an alphabetically sorted list of all mythic creatures I could find on Wikipedia. The names are (mostly) identical to the name that will bring up the wiki page.*
Q: All mythic creatures on wikipedia???
A: There are a few omissions: I found there were too many lake monsters so those I didn't exhaustively include. Wikipedia has a lot more information about Greek individual figures than individual figures from other cultures (like Achilles or Glauce or Dioxippe or Ajax) and when those figures are members of a mythic group (amazons, nymphs, etc.) I included them in this list, but the list may skew in favour of Greek mythic women with fewer male figures. Also I have included some gods, goddesses and non-binary deities but just like with the lake monsters, did not include most of the Wiki pages on godheads of the world. But the list should be fairly exhaustive when it comes to heavenly beings (elves of alfheim, gandharvas, horae and so on) who serve the gods in their divine abodes.
Q: Why are hobbits on the list? Tolkien made those up, right?
A: Well technically there are lists of creatures from folklore and one of those lists, which Tolkien came across, lists hobbits. It doesn't explain what hobbits are and they aren't documented anywhere else, but that may be the origin of the word hobbit.
Q: Why are some of these not actual creatures?
A: folktales that make mention of unique mythic creatures have been included. For example "The Red Ettin" is a English folktale that features herds of two-headed bulls and cows. In other cases, Wikipedia has pages like "Aboriginal Australian Creatures" or "Abenaki & Mi'kmaq beings" which are worth looking at because they provide more mythic creatures that don't have individual pages.
Q: Why are some entries styled "Savanello - Salvanello" or "Dwarf - Dwarves"
A: one of the terms is the singular and the other the plural. The list is a bit peculiar, sorry.
Q: How would you recommend this list is used?
A: You can use it any way you like, just keep in mind that some beings on this list are sacred and ideally try to be culturally sensitive about that. For example, some Ojibwe people are not exactly happy that one of their unnameable spirits has been publicly named, misspelled, attached to anti-Native stereotypes (see also here) and then completely misrepresented and trivialized as a horror monster in pop culture and so the "wendigo" comes with all that baggage, as do many other creatures on this list.
Usually if a creature is from a Neolithic / Bronze Age / Iron Age culture like Egypt or North & South Mesopotamia (Akkadian, Assyrian & Sumerian, Babylonian) there is no one who is going to raise valid ethical concerns around the use of your creature.
Similarly, if something is a generic fantasyland creature (elf, dwarf, dragon, ghost, giant, mermaid etc.) or from Greek and Roman sources (sirens, minotaurs, catoblepas) or medieval bestiaries (hydrus, iaculus) you can flesh those out with more research, but I don't think you will run into ethical problems.
But with a lot of other creatures, outreach to that community has value, because otherwise its not just a fantasy work being authored, but also some serious inter-cultural tensions. Stephenie Meyer, who decided to add Qileute shapeshifters into Twilight but never consulted Qileute and doesn't support their community in any way, is a example. There is no need to follow it.
By Region & Culture
Part 1: Indigenous Australians & Indigenous America
Part 2: Settler Colonies & Diasporas of Australia & Americas
Part 3: Europe (Basque, Rome, Viking, Great Britain)
Part 4: Greek
Part 5: East Europe, Northwest Asia
Part 6: Medieval Europe (plus Renaissance)
Part 7: Orthodox Religions (Christianity, Islam, Judaism, Zoroastrianism, Gnosticism, Demon Summoning Books, etc.)
Part 8: Asia and South Pacific
Part 9: Africa
Part 10: Other
Creatures sorted by Type
Letter A
Letters B to Z are in the works.
THE LIST:
This wiki page mentions "a horde of tiny creatures the size of frogs that had spines" https://en.wikipedia.org/wiki/Sea_monster;
9 Mothers of Heimdallr;
Á Bao A Qu; A Hut on Chicken Legs; Aamon; Aana Marutha; Aani; Aatxe; Aayaase; Abaahy; Abaasy; Ababil; Ababinili; Abada; Äbädä; Abaddon; Abaia; Abarimon; Abarta; Abasy; Abath; Abcán; Abchanchu; Abenaki & Mi'kmaq beings; Abere; Abezethibou; Ba (personality); Baak; Baal Berith; Baba Yaga; Babay; Babi ngepet; Babys (a satyr's brother); Bacchae; Bacchantes; Baccoo; Badalisc; Badb; Bael; Bagany; Bahamut; Bahkauv; Bai Baianai; Bai Lung Ma; Bai Suzhen; Bai Ze; Bakasura; Bake-danuki; Bake-kujira; Bakemono; Bakeneko; Bakezōri; Baku; Bakunawa; Bakwas; Balaur; Bal-Bal; Baldanders; Ball-tailed cat; Baloma; Balor; Baloz; Bánánach; Banchō; Bannik; Banshee; Banyoles monster; Bao Si; Baobhan Sith; Baphomet; Bar Juchne; Bar yokni; Barabao; Barbarika; Barbatos; Bardha; Barghest; Barmanou; Barnacle Goose; Barometz; Barong; Barstuk; Barstukken; Baš Čelik; Basa-Andrée; Basadone; Basajaun; Basa-Juan; Basan; Bashe; Basilisco Chilote; Basilisk; Bašmu; Basnak Dau; Basty; Bathin; Batibat; Batraz; Baubo; Bauchan; Bauk; Baykok; Beaman Monster; Bean-nighe; Beansìth; Bear Lake Monster; Bearers of the Throne; Beast of Beinn a' Bheithir; Beast of Bladenboro; Beast of Busco; Beast of Dean; Beast of Gévaudan; Bebryces; Bedivere; Beelzebub; Beerwolf; Befana; Behemoth; Beings of Irkalla or Kur; Beithir; Beleth; Belial; Bell Witch; Belled buzzard; Belphegor; Belsnickel; Bendith y Mamau; Bengali myths; Bennu; Ben-Varrey; Benzaiten; Berbalang; Berberoka; Bergmanli; Bergmönch; Bergsrå; Bernardo Carpio; Berserker; Bessie; Bestial Beast; Betobeto-san; Betram de Shotts; Bhagadatta; Bhargava; Bhoma; Bhoota; Bhramari; Bhringi; Bi Fang bird; Biasd Bheulach; Bichura; Bicorn; Bieresel; Bies; Bifrons (demon); Big Ghoul (dragon); Bigfoot; Bilbze; Billy Blind; Bilwiss; Binbōgami; Binidica; Biróg; Biscione; Bishop Fish; Bisterne Dragon; Biwa-bokuboku; Bixi; Black Annis; Black Arab; Black Dog; Black Dwarfs; Black Hound; Black Panther; Black Shuck; Black Tortoise; Blafard; Blanquettes; Błędnica; Blemmyes; Blodeuwedd; Bloody Bones; Bloody Caps; Bloody Mary; Blud; Błudnik; Blue Ben; Blue Lady of Verdala Palace; Blue Men of the Minch; Blue Star Kachina; Bluecap; Blunderbore; Bobak; Böcke; Bockschitt; Bodach na Croibhe Moire; Bodach; Bodachan Sabhaill; Bogeyman; Boggart; Bogle; Böhlers-Männchen; Boiuna; Bonnacon; Bonnes Dames; Boo hag; Boobrie; Borda; Born Noz; Boroboroton; Boruta; Botis; Boto; Boto_and_Dolphin_Spirits; Bottom (Moerae); Boudiguets; Bøyg; Božalość; Božić; Brag; Bragmanni; Brahmahatya; Brahmarākṣasaḥ; Bramrachokh; Bran and Sceólang; Brazen Head; Bregostani; Bregosténe; Bremusa; Brendan the Navigator; Brenin Llwyd; Br'er Rabbit; Bres; British Wild Cats; Broichan; Brokkr; Brosno dragon; Brown Man of the Muirs; Brown Mountain Lights; Browney; Brownie - Brownies; Broxa; Bruja; Brunnmigi; Bubak; Bucca; Bucentaur; Buckriders; Buda; Buer; Buffardello; Bugbear; Buggane; Bugul Noz; Bukavac; Bukit Timah Monkey Man; Bulgae; Bull of Heaven; Bumba Meu Boi; Bune; Bungisngis; Bunyip; Bunzi; Buraq; Burrokeet; Burryman; Buru; Busaw; Buschgrossmutter; Buschweibchen; Bushyasta; Buso; Busós; Butatsch Cun Ilgs; Butter Sprite; Butzemann; Butzen; Buwch Frech; Bwbach; Bwciod; Byangoma; Byōbunozoki; Bysen;
C' Horriquets; Caballo marino chilote; Caballucos del Diablu; Cabeiri; Caca; Caccavecchia; Cacodaemon; Cactus cat; Cacus; Cadborosaurus; Cadejo; Caelia; Caeneus; Cailleach; Caim (demon); Cain bairns; Caipora; Cakrasaṃvara Tantra; Caladrius; Calafia; Calcatràpole; Caleuche; Calingae; Callicantzaroi; Calliste; Callithyia of Argos; Calydonian Boar; Calygreyhound; Camahueto; Camazotz; Cambion; Camilla; Campe; Cancer; Candelas; Cangjie; Čanotila; Căpcăun; Capelobo; Capkin; Carbuncle; Careto; Carikines; Carman; Carranco; Cas Corach; Catalan Creatures; Catez; Cath Palug; Cathbad; Catoblepas; Cat-sìth; Cattle of Helios; Cauchemar; Caucones; Cauld Lad of Hylton; Caveman; Ceasg; Ceffyl Dŵr; Celaeno; Centaur - Centaurs; Centaur_Early Art; Centaurides; Cerastes; Cerberus; Cercopes; Ceryneian Hind; Cethlenn; Ceto; Cetus; Ceuthonymus; Cha kla; Chai nenesi; Chakora; Chakwaina; Chalkydri; Chalybes; Champ; Chamrosh; Chana and Munda; Chaná myths; Chaneque; Chang; Changeling; Changelings Chervan; Čhápa; Charun; Charybdis; Chasca; Chaturbhuja; Chaveyo; Chedipe; Chemosh; Chenoo; Chepi; Chernava; Cherubim; Cherufe; Chesma iyesi; Chessie; Cheval Gauvin; Cheval Mallet; Chèvres Dansantes; Chi; Chichevache; Chickcharney; Chidambara Rahasiyam; Chilote Creatures; Chilseok; Chimera; Chimimōryō; Chimke; Chinas; Chindi; Chinese guardian lions; Chinese Monkey Creatures; Chinese serpent killed by Li Ji; Chinese Souls; Chir Batti; Chiron; Chitrāngada; Chiwen; Chiyou; Chōchinbi; Chōchin'obake; Choctaw myths; Chol; Chonchon; Choronzon (demon); Chort; Christchurch Dragon; Chromandi; Chronicon; Chrügeli; Chrysanthis; Chrysaor; Chrysopeleia; Chullachaki; Chullachaqui; Chupacabra; Church grim; Churel; Churn Milk Peg; Chut; Chyavana; Cichol Gricenchos; Ciguapa; Cihuateteo; Cikavac; Cimbrian seeresses; Cinciut; Cinnamologus; Cipactli; Cipitio; Cirein-cròin; Cissus; City God; Clíodhna; Clonie (Amazon); Clotho; Clurican; Coblynau; Cocadrìlle; Cock Lane Ghost; Cockatrice; Coco; Cocollona; Cofgod; Coi-coi vilu; Cola Pesce; Colbrand (giant); Colo Colo; Colombian Creatures; Colossus; Colt pixie; Comte Arnau; Conand; Çor; Coribantes; Corics; Cormoran (giant); Cornandonet Dû; Cornflower Wraith; Corrandonnets; Corriquets; Corson (demon); Corus; Corybantes; Courètes; Coyote_Native; Coyote_Navajo; Creatures from Vetala Tales; Creatures of Azerbaijan; Cressie; Cretan Bull_minotaur's sire; Creusa; Crinaeae; Crions; Crocotta; Crom Cruach; Crommyonian Sow; Cryptid whale; Cryptid; Cuegle; Cuélebre; Cula; Culards; Čuma; Cupid; Curetes; Curupira; Cù-sìth; Cŵn Annwn; Cyborg; Cychreides; Cyclops; Cyhyraeth; Cyllarus; Cymidei Cymeinfoll; Cynocephali; Cythraul;
Daayan; Dab; Dactyls; Daemon; Daeva; Dagon; Dagr; Dahu; Dahut; Daidarabotchi; Daikokuten; Daimon; Daitya; Daji; Dajjal; Dakhanavar; Ḍākinī; Daksha yajna; Daksha; Dalaketnon; Dalhan; Damasen; Damballa; Dames Blanches; Dames Vertes; Danava; Dandan; Dando's Dogs; Daniel (angel); Danzaburou-danuki; Daoine Sidhe; Daphnaie; Dark Watchers; Darrhon; Daruka; Datsue-ba; Dawon; Day of the Dead; Dead Sea Apes; Death; Ded Moroz; Deer Lady; Deer Woman; Deianeira; Deildegast; Deity; Delphyne; Dema deity; Demigod; Demogorgon; Demoiselles Blanches; Demon - Demons; Demon (list); Demon Cat; Demons (Ars Goetia) (List); Demons (Christianity and sex); Demons in Mandaeism; Demons of the Dictionnaire Infernal; Dēnglung; Derimacheia; Derinoe; Despoina_Goddess; Destroying Angel; Dev; Deva people; Devak; Devapi; Devas; Devatas; Devil Bird; Devil Boruta; Devil; Dewey Lake Monster; Dhampir; Dharanendra; Di Penates; Di sma undar jordi; Dialen; Dies feminae; Dilung; Dimonis-Boyets; Dingonek; Dioxippe; Dip; Dipsa; Dirawong; Disir; Diting; Div; Div-e Sepid; Dive Ženy; Dive; Djadadjii; Djall; Djieien; Dobhar-chú; Dobrynyna Nikitich; Dodomeki; Dogs in Chinese mythology; Dokkaebi bangmangi; Dokkaebi; Dökkálfar; Doliones; Dolphin; Domovoi; Donamula; Doñas de fuera; Dong Yong and the Seventh Fairy; Donn Cúailnge; Doppelgänger; Dormarch; Dōsojin; Double-headed serpent; Douen; Dǒumǔ; Dover Demon; Drac; Draconcopedes; Dragon of Beowulf; Dragon of Mordiford; Dragon of the North; Dragon turtle; Dragon; Dragons of St. Leonard's forest; Dragon's Teeth; Drakaina; Drake; Drangue; Drapé; Draugr; Drekavac; Drioma; Drop Bear; Droug-Speret; Drude; Drummer of Tedworth; Druon Antigoon; Dryad; Duende; Dulagal; Dullahan; Dumah; Dun Cow; Dungavenhooter; Dunnie; Dunters; Duppy; Durgamasura; Durukti; Dusios; Dvalinn; Dvarapala; Dvipa; Dvorovoy; Dwarf - Dwarfs, Dwarves; Dybbuk; Dysnomia; Dzedka; Dziwożona; Dzoavits; Dzunuḵ̓wa;
Each-uisge; Eagles in Myth; Easter Bilby; Easter Bunny; Eate (Basque god); Ebajalg; Ebu gogo; Echeneis; Echidna; Echtra; Éclaireux; Edimmu; Egbere; Egg Ghost; Egoi; Ehon Hyaku Monogatari; Eidolon; Eikþyrnir; Eingana; Einherjar; Eisenhütel; Eisheth Zenumin; Ekek; Ekerken; Eki (Basque goddess); Ekke Nekkepenn; Ekpo Nka-Owo; El Hombre Caimán; El Naddaha; El Sombrerón; El Tío; Elate; Elatha; Elbow witches; Elder Fathers; Elder Mother; Elegast; Eleionomae; Elemental; Elf - Elfs, Elves; Elf Fire; Elf King's Tune; Elflebceuf; Elfor; Elioud; Ellefolk; Ellemen; Ellén Trechend; Ellert and Brammert (giants); Elli; Ellylldan; Ellyllon; Eloko - Biloko; Elwetritsch; Emere; Emishi; Emmet; Emperor Norton; Empusa; En_Albanian_Deity; Enbarr; Enceladus; Enchanted Moura; Endill; Enenra; Enfield Monster; Enfield; Engkanto; English Fairies; Engue; Enorches; Eoteto; Epiales; Epimeliad; Epiphron; Erchitu; Erdbibberli; Erdhenne; Erdluitle; Erdmännchen; Erdweibchen; Ergene iyesi; Eriboea; Erinyes; Erkenek; Erlking; Erotes; Erymanthian boar; Estonian Creatures; Estries; Ethiopian pegasus; Ethiopian superstition; Ethniu; Etiäinen; Ettin; Euryale; Eurybius; Eurymedon; Eurynome; Eurynomos; Eurypyle; Euxantius; Ev iyesi; Evandre; Ewiger Jäger; Exoticas;
Fachan; Fadas; Fadhas; Fáfnir; Fäies; Failinis; Fainen; Fair Family; Fair Folk; Fair Janet; Fairy - Fairies; Fairy Queen; Fairy story (Northumbria); Falak; Fallen Angel (Book of Enoch); Fallen Angel; Familiar; Fangfeng; Fänggen; Fangxiangshi; Farfadet - Farfadets; Farfarelli; Farisees; Farises; Fasolt; Fastachee; Fata Acquilina; Fata Alcina; Fata Culina; Fata Morgana; Fata Sibiana; Fate Marine; Fates; Father Frost; Fatia; Fatuae; Faun, Faunus - Faunae, Fauni; Faustulus; Fayettes; Fayules; Fear Doirich; Fear gorta; Feathag; Feathered Serpent; Fée de Vertiges; Feeorin; Fées; Féetauds; Feilian; Feilung; Feldgeister; Fenetten; Feng; Fènghuáng; Fengli; Fenodyree; Fenrir; Ferragut; Fetch; Feuermann; Fext; Fiery Flying Serpent; Fiery serpents; Fin; Finfolk; Finvarra; Finzweiberl; Fioles; Fionn mac Cumhaill; Fionnuala; Fions; Fir Bolg; Fir Darrig; Firebird; Fire-Drakes; Firefox; Fish-man of Lierganes; Fjölvar; Fjörgyn and Fjörgynn; Flaming Teeth; Flathead Lake Monster; Flatwoods Monster; Flower Fairies; Flying Africans; Flying Head; Flying Horse of Gansu; Fog Mannikins; Folaton; Folgie; Folklore of the Maldives; Folktales of Mexico; Follet; Folletti; Fomorian; Foras; Forest Bull; Forest Fathers; Forgetful Folk; Forneus (demon); Fort Manoel Ghost; Foryna; Fossegrim; Fouke Monster; Fouletot; Foulta; Fountain Women; Four Perils; Fox Spirit; Frairies; Fratuzzo; Frau Ellhorn; Frau Holle; Frau Holunder; Fraus; Fravashi; French Mythic Creatures and Saints; Freybug; Frohn; Frost Giant; Fuath; Fuddittu; Fuglietti; Fujettu; Fūjin; Fulad-zereh; Funayūrei; Fuochi Fatui; Furaribi; Fur-bearing trout; Furcas (demon); Furfur (demon); Furutsubaki-no-rei; Fury; Futakuchi-onna; Füttermännchen; Fuxi; Fuzanglung; Fuzhu; Fylgiar;
Gaap; Gaasyendietha; Gabija; Gādhi; Gaf; Ga-gorib; Gagoze; Gaizkiñ; Gaja; Gajamina; Gajasimha; Galatea; Gale; Galehaut; Galgemännlein; Gallinipper; Gamayun; Gambara; Gamigin; Gaṇa; Gancanagh; Gandaberunda; Gandharva; Gangcheori; Gangr; Ganna; Gaoh; Gaokerena; Garb mac Stairn; Gargarians; Gargoyle; Garkain; Garmr; Garuda; Gashadokuro; Gasin (house god); Gatipedro; Gaueko; Gavaevodata; Gayant; Gazeka; Gazu Hyakki Yagyō; Gegenees; Gelin; Gello; Gemory; Genius loci; Genius; Gerana; Germakochi; German; Geryon; Ghaddar; Ghillie Dhu; Ghosayatra Parva; Ghost; Ghostly Rider; Ghosts in Chinese culture; Ghosts in Mesopotamian culture; Ghoul; Giane; Giant Water Lily Legend; Giant; Gigantes; Gigelorum; Gillygaloo; Girimekhala; Girt Dog of Ennerdale; Giu; Gjenganger; Glaistig; Glas Gaibhnenn; Glashan; Glashtyn; Glatisant; Glauce; Glawackus; Glenr; Globster; Gloucester sea serpent; Glucksmännchen; Gnome; Go I know not whither and fetch I know not what; Goblin - Goblins; Goblin-Groom; Gochihr; Gog and Magog; Gogmagog; Gohō dōji; Gold Duck; Gold-digging ant; Golden Bear; Golden Goose; Goldenhorn; Golem; Gommes; Gomukha; Gonakadet; Gonggong; Good Folk; Good Neighbors from the Sunset Land; Goodfellows; Goofus Bird; Goram and Vincent (giants); Gorgades; Gorgon - Gorgons; Gorgophone; Gormshuil Mhòr na Maighe; Goryō; Gotwergi; Graeae; Grahana; Grand Grimoire; Grandinili; Graoully; Gration; Green Man; Gremlin; Grendel; Grendel's Mother; Grey Alien; Grey Man; Gríðr; Griffon; Grigori; Grigs; Grimalkin; Grindylow; Groac'h Vor; Groac'h; Grootslang; Grýla and Leppalúði; Guahaioque; Guajona; Gualicho; Guang yi ji; Guardian Angel; Guayota; Gudrun; Guerrionets; Guhyaka; Guivre; Gulon; Gumberoo; Gunungsin; Gurangatch; Guriuz; Gurumāpā; Gusainji Maharaj; Gütel; Guter Johann; Gwagged Annwn; Gwarchells; Gwaryn-a-Throt; Gwazig-Gan; Gwisin; Gwragedd Annwn; Gwrgi Garwlwyd; Gwyllgi; Gwyllion; Gwyn ap Nudd; Gyalpo spirits; Gytrash;
Haaf-Fish; Haagenti; Haakapainiži; Habetrot; Hábrók; Hadas; Hadhayosh; Haesindang Park; Hafgufa; Hag and Mag; Hagoromo (swan maiden play); Hags; Hāhau-whenua; Haietlik; Hainuwele; Hairen; Haizum; Häkelmänner; Hakenmann; Hākuturi; Hakuzōsu; Halahala; Half-elf; Haliurunas; Halizones; Halphas (demon); Haltija; Ham; Hamadryad; Hamingja; Hammaspeikko; Hamsa; Hanako-san; Hanau epe; Hanbi; Hanitu; Hannya; Hans von Trotha; Hantu Air; Hantu Bongkok; Hantu Raya; Hantu Tinggi; Hantu; Haoma; Haosi Namoinu; Härdmandlene; Hare of Inaba; Harionagu; Harpy; Haryashvas and Shabalashvas; Hashihime; Hassan of Basra; Hati Hróðvitnisson; Hatif; Hatsadiling; Hatuibwari; Haugbui; Hausbock; Havfrue; Havmand; Hawakai; Hayagriva; Hayk; Haymon (giant); Hayyot; Headless Horseman; Headless Mule; Hecatoncheires; Ḫedammu; Heerwische; He-He Er Xian; Heidenmanndli; Heidenweibchen; Heikegani; Heikki Lunta; Heimchen; Heinrich von Winkelried; Heinzelmann; Heinzelmännchen; Heinzlin; Hejkadlo; Helhest; Hell Courtesan; Hellhound; Hellmouth; Helloi; Hellusians; Hemā; Hemann; He-Mann; He-Männer; Hemaraj; Hé-no; Henwen; Hercinia; Herdweibchen; Herensuge; Hermaphroditus; Herne the Hunter; Heruka; Hervör alvitr; Hesperides; Hevajra; Hey-Hey Men; Heyoka; Hibagon; Hidden Folk; Hidebehind; Hiderigami; Hidimba; Hieracosphinx; Hiisi; Hildr; Hillbilly Beast of Kentucky; Hille Bingels; Hillmen; Himiko; Hine-nui-te-pō; Hingchabi; Hinn; Hinzelmann; Hippalectryon; Hippe; Hippocampus; Hippogriff; Hippolyta; Hippopodes; Hira; Hiranyakashipu; Hiranyaksha; Hircocervus; Hitodama; Hito-gitsune; Hitotsume-kozō; Hitotsume-nyūdō; Hitte-Hatte; Hittite Goddesses of Fate; Hlaðguðr svanhvít; Hljod; Hlökk; Hồ ly tinh; Hob; Hob-and-his-Lanthorn; Hobbididance; Hobbit; Hob-Gob; Hobgoblin - Hobgoblins; Hob-Thrush Hob; Hodag; Hödekin; Hoihoimann; Holawaka; Holly King and Oak King; Homados; Hombre Gato; Home dels nassos; Homme de Bouc; Hommes Cornus; Homunculus - Homunculi; Honduran Creatures; Hone-onna; Honey Island Swamp Monster; Hong; Hongatar; Hooded Spirits; Hoop Snake; Hooters; Hopfenhütel; Horae; Horned Serpent; Hortdan; Hotoke; Houggä-Ma; Houles fairies; Houpoux; Houri; Hòutǔ; Hoyau; Hræsvelgr; Hrímgerðr; Hrímgrímnir; Hroðr; Hrymr; Hsigo; Hú; Hüamann; Huay Chivo; Huckepoten; Hudson River Monster; Hufaidh; Hugag; Hulde Folk; Hulder; Huldre Folk; Huldufólk; Hulte; Huma bird; Humbaba; Humli; Hun and po; Hundun; Hungry Ghost; Huodou; Hupia; Hurricane children; Husbuk; Hütchen; Hutzelmann; Húxiān; Hyades; Hyakki Tsurezure Bukuro; Hyakki Yagyō_Wild Hunt; Hybris; Hydra; Hydrus; Hyldeqvind; Hylonome; Hyōsube; Hyottoko; Hypnalis; Hyrrokkin; Hyter Sprites;
I Verbti_Albanian_Deity; Iaculi; Iannic-ann-ôd; Iara; Ibaraki-dōji; Iblis; Ibo loa; Ibong Adarna; Ice Mannikins; Ice Queen; Ichchadhari naag; Ichneumon; Ichthyocentaur; Ichthyophagoi; Iði; Idis; Idlirvirissong; Idris Gawr; Iele; Ifrit; Igigi; Ignis Fatuus; Igopogo; Ijiraq; Ikiryō; Iktomi; Ikuchi; Iku-Turso; Ila (Samoan myth); Ila; Ilargi; Ilavida; Ileana Cosânzeana; Iliamna Lake Monster; Illuyanka; Ilomba; Ilvala and Vatapi (asura); Ím (joetunn); Imbunche; Immram; Imp; İn Cin; Inapertwa; Inari Ōkami; Incubus; Indruk; Indus worm; Inguma; Inkanyamba; Inmyeonjo; Intulo; Inugami Gyōbu; Inugami; Ioke; Iphis; Iphito; Ipilja-ipilja; Ipos; Ipotane; Iratxo - Iratxoak; Iravati; Irish Mythic Creatures; Iroquois Myths; Irrbloss; Irrlichter; Irrwurz; Irshi; Isfet; Ishim; Ishinagenjo; Isitwalancenge; Iskrzycki; Islam Mythic Creatures; Isonade; Ispolin; Issie; Issitoq; Issun-boushi; Itbarak; Itsumade; Ittan-momen; Iubdan; Iya; İye;
Jack and the Beanstalk; Jack Frost; Jack in the Green; Jack o' Kent; Jack o' Legs; Jack o' the bowl; Jack o'Lanthorn; Jack the Giant Killer; Jackalope; Jack-In-Irons; Jacques St. Germain; Jaculus; Jahi; Jahnu; Janjanbi; Jann; Japanese Serpent; Jarita; Járnsaxa; Jashtesmé; Jasy Jatere; Jean de la Bolieta; Jean de l'Ours; Jeannot; Jenglot; Jengu; Jenny Haniver; Jentil; Jenu; Jersey Devil; Jetins; Jezinky; Jiangshi; Jiaolung; Jihaguk daejeok toechi seolhwa; Jikininki; Jimmy Squarefoot; Jin Chan; Jinmenju; Jinmenken; Jinn; Jinnalaluo; Jipijka'm; Jiutian Xuannü; Jiutou Zhiji Jing; Jiuweihu; Joan the Wad; Joan-in-the-Wad; Jogah; Joint Snake; Joint-eater; Jok; Jolabukkar; Jonathan Moulton; Jormungandr; Jörmungandr; Jorōgumo; Jötunn; Jubokko; Jüdel; Judys; Jué yuán; Jueyuan; Juggernaut; Julbuk; Jumbee; Jvarasura; Jwalamalini;
Kabhanda; Kabouter; Káchabuké; Kachina; Kae and Longopoa; Ka-Ha-Si; Kaibyō; Kai-n-Tiku-Aba; Kakawin; Kālakeya - Kālakeyas; Kalamainu'u; Kalanemi (asura); Kalanemi (Ramayana); Kalanoro; Kâ'lanû Ahkyeli'skï; Kalaviṅka; Kalenjin Mythic Creatures; Kalevipoeg; Kaliya; Kallana; Kallikantzaros- Kallikantzaroi; Kallone; Kållråden; Kamadhenu; Kamaitachi; Kamakhya; Kami; Kamikiri; Kammapa; Kangiten; Kanglā Shā; Kao; Kappa; Kapre; Karapandža; Karkadann; Karlá; Karnabo; Karura; Karzełek; Kasa-obake; Käsermänner; Kasha; Kasogonagá; Katajatar; Kataw; Katie Woodencloak; Kaukas; Kaupe; Kawas; Kawauso; Kayeri; Kechibi; Kee-wakw; Keibu Keioiba; Ķekatnieki; Ke'le - Ke'let; Kelpie; Kenas-unarpe; Keneō (oni); Keong Emas; Kepetz; Keres; Kerions; Ketu; Keukegen; Khalkotauroi; Khoirentak tiger; Khongjomnubi Nonggarol; Khyāh; Kichkandi; Kidōmaru; Kielkropf; Kigatilik; Kihawahine; Kijimuna; Kijo (folklore); Kikimora; Kikituk; Kilili; Killcrops; Kilmoulis; Kimaris; Kimpurushas; King Father of the East; King Goldemar; King Kojata; King Laurin; Kings of Alba Longa; Kinie Ger; Kinnara; Kinoko; Kirin; Kirkonwäki; Kirmira; Kirtimukha; Kishi; Kitchen God; Kitsune no yomeiri; Kitsune; Kitsunebi; Kit-with-the-Canstick; Kiwa; Kiyohime; Klabautermann; Klagmuhme; Klaubauf; Klaubautermann; Klopferle; Knecht Ruprecht; Knight of the Swan; Knights of Ålleberg; Knocker; Knockerlings; Knocky Boh; Knucker; Koalemos; Koan Kroach; Kobalos; Kobold; Kodama; Kōga Saburō; Koka and Vikoka; Kokabiel; Kokopelli; Komono; Konaki-jiji; Kong Koi; Konjaku Gazu Zoku Hyakki; Konjaku Hyakki Shūi; Konpira Gongen; Konrul; Koolakamba; Kopala; Korandon; Korbolko; Korean dragon; Korean Virgin Ghost; Kormos; Kornbock; Kornikaned; Korn-Kater; Koromodako; Korpokkur; Korred; Korrigan; Korrigans; Korriks; Korrs; Koshchei; Kostroma; Kotavi; Kotobuki; Koto-furunushi; Kouricans; Kourils; Koutsodaimonas; Kōya Hijiri; Krabat; Krachai; Krahang; Kraken; Krampus; Krasnoludek; Krasue; Krat; Kratt; Kratu; Kroni; Krosnyata; Krun; Kṣitigarbha; Kting voar; Kuafu; Kubera; Kubikajiri; Kuchisake-onna; Kudagitsune; Kudan; Kudukh; Kui; Kujata; Kukeri; Kukudh; Kukulkan; Kukwes; Kuli-ana; Kulilu; Kulshedra; Kulullû; Kumakatok; Kuman Thong; Kumbhakarna; Kumbhāṇḍa; Kumi Lizard; Kumiho; Kuṇḍali; Kuntilanak; Kupua; Kurangaituku; Kuraokami (ryu); Kurents; Kurma; Kuro-shima (Ehime); Kurozuka; Kurupi; Kusarikku; Kushiel; Kushtaka; Kutkh; Kuttichathan; Kuzenbo; Kuzunoha; Kuzuryū; Kyanakwe; Kydoimos; Kymopoleia; Kyrkogrimm;
La Bolefuego; La Diablesse; La Encantada; La Guita Xica; La Llorona; La mula herrada; La Sayona; Labbu; Lạc bird; Lachesis; Laddy Midday; Ladon; Lady Featherflight; Laelaps; Laestrygonians; Lagahoo; Lagarfljótsormur; Lahamu; Lai Khutshangbi; Lailah_female_angel_Judaism; Laima; Lajjā Gaurī; Lakanica; Lake Monster; Lake Tianchi Monster; Lake Van Monster; Lake Worth Monster; Lākhey; Lamashtu; Lambton Worm; Lamia; Lamignak; Lampades; Lampago; Lampedo; Lampetho; Lampetia; Landdisir; Landlord Deities; Landvættir; Lang Bobi Suzi; Lang Suir; Lange Wapper; Langsuyar; Lantern Man; Lapiths; Lares Familiares; Lares; Lariosauro; Lauma; Laúru; Lava bear; Lavellan; Lazavik; Lazy Laurence; Le Criard; Le Patre; Le Rudge-Pula; Lebraude; Legendary Horses in the Jura; Legendary Horses of Pas-de-Calais; Legion (demons); Leikn; Leimakid; Leipreachán; Leleges; Lemminkäinen; Lempo; Lemures; Leonard (demon); Leontophone; Leprechaun; Lepus cornutus; Leraje; Les Lavandières; Lešni Mužove; Lešni Pany; Letiche; Leuce; Leucippus; Leviathan; Leyak; Lhiannan-Sidhe; L'Homme Velu; Liban; Lidérc; Lidercz; lietonis; Lietuvēns; Lightning Bird; Likho; Likhoradka; Lilin; Lilith; Lilu; Limnad; Limniades; Limos; Lindwurm; Lip (Moerae); Lisunki; Little Butterflies; Little Darlings; Little People of the Pryor Mountains; Little People; Little Wildrose; Living Puppet - Doll; Lizard Fairy; Lizard Man of Scape Ore Swamp; Ljósálfar; Ljubi; Llamhigyn Y Dwr; Loch Ness Monster; Löfviska; Lohjungfern; Lord Nann; Lord of the Forest; Lord of the Mountains; Lorelei; Lorggen; Lörggen; Losi; Lotan; Lou Carcolh; Loumerottes; Loveland Frog; Loys Ape; Luan; Lubberfiend; Luchtenmannekens; Lucifer; Lucius Tiberies (vs King Arthur); Luduan; Ludwig the Bloodsucker; Lugal-irra; Lugat; Luison; Lukwata; Lulal; Lundjungfrur; Lung; Lungma; Lungmu; Lupeux; Lurican; Lurigadaun; Lurikeen; Lusca; Lutin; Lutins Noirs; Lutzelfrau; Luwr; Ly Erg; Lyeshi; Lygte Men; Lyktgubbe; Lyncetti; Lyngbakr; Lynx; Lysgubbar; Lysippe;
Maa-alused; Maalik; Maanväki; Macaria; Macelo (Telchine); Machlyes; Maćić; Maciew; Macinghe; Macrobian; Mada; Madam Koi Koi; Madhu-Kaitabha; Madhusudana; Madre de aguas; Mae Nak Phra Khanong; Mae yanang; Mãe-do-Ouro; Maelor Gawr; Maemaeler; Maenad (wiki); Maenad; Maere; Maero; Maggy Moulach; Magog; Magpie Bridge; Magu; Maha Sona; Mahabali; Mahakala; Mahamayuri; Maharajikas; Mahishasura; Mahjas Kungs; Mahoraga; Mahound; Maighdean Mara; Mairu; Majlis al Jinn; Makara; Makuragaeshi; Malahas; Malay Creatures; Malay ghosts; Malicious Spirits; Malienitza; Malingee; Malkus; Malo (saint); Malphas (demon); Mama D'Leau; Mamalić; Mami Wata; Mammon; Mamucca; Mamuni Mayan; Manaia; Manananggal; Manannán mac Lir; Manasa_Snake_Goddess; Mānasaputra; Manaul; Mande Barung; Mandi; Mandragora; Mandrake; Mandurugo; Maneki-neko; Manes; Maní; Maṇibhadra; Manipogo; Manjushrikirti; Mannegishi; Manohara; Manseren Manggoendi; Mantellioni; Manticore; Manussiha; Maori ghosts; Mapinguari; Mara Daoine; Mara; Mara_Goddess; Mara_Goddess2; Marabbecca; Marantule; Maratega; Mara-Warra; March Malaen; Marchosias; Mare; Mares of Diomedes; Margot the fairy; Margot-la-Fée; Mari Lwyd; Maricha; Marid; Markopolen; Marmennill; Marpesia; Marraco; Martes; Martlet; Marțolea; Maruda; Marui; Mary Lakeland (accused witch); Maryland Goatman; Masovian dragon; Massarioli; Mastema; Master Hammerlings; Master Johannes; Matagot; Matarajin; Matres and Matronae; Matsieng; Matsya; Matuku-tangotango; Maushop; Mavka; Maxios; Mayasura; Mazapegolo; Mazapégul; Mazoku; Mazomba; Mazzamarelle; Mazzamerieddu; Mazzikin; Mbói Tu'ĩ; Mbombo; Mbuti Mythic Creatures; Mbwiri; Medjed; Medusa; Meduza; Meerminnen; Meerweiber; Megijima; Mehen_Board_Game_Snake_God_Egypt; Meilichios; Meitei dragons; Meitei Mythic Creatures; Melanippe; Melch Dick; Meliae; Melinoë; Melisseus; Melon-heads; Melusine; Memegwaans; Memphre; Menehune; Menippe; Menk; Menninkäinen; Menoetius; Menreiki; Menshen; Mephistopheles; Meretseger; Mermaid (wiki); Mermaid of Warsaw; Mermaid of Zennor; Mermaid; Merman; Merrow; Merrows; Merry Dancers; Merwomen; Meryons; Mestra; Metten; Mfinda; Mhachkay; Miage-nyūdō; Michigan Dogman; Mikaribaba; Mikoshi-nyūdō; Milton lizard; Mimas (gigantes); Mimis; Min Min light; Minairó; Minawara and Multultu; Minhocão; Minka Bird; Minoan Genius; Minokawa; Minotaur; Minthe; Mintuci; Minyans; Miodrag; Miri; Miru; Misaki; Mishaguji; Mishihase; Mishipeshu; Misizla; Mixtecatl; Mizuchi; Mo; Moan; Mob (Sleigh Beggey); Moddey Dhoo; Móðguðr; Moehau; Moestre Yan; Mogollon Monster; Mögþrasir; Mogwai; Mohan; Moine Trompeur; Moirai; Moires; Mokele-mbembe; Mokoi; Mokumokuren; Moloch; Molpadia; Momiji; Momo the Monster; Momotarō; Momu; Monachetto; Monachicchio; Monaciello - Monacielli; Moñái; Mongfind; Mongolian Death Worm; Monkey-man of New Delhi; Mono Grande; Monoceros (wiki); Monoceros; Monoloke; Mononoke; Monopod; Monster of Lake Fagua; Monster of Lake Tota; Monyohe; Moʻo; Mooinjer Veggey; Moon Rabbit; Moon-eyed people; Mora; Morag; Morax (demon); Morgan le Fay; Morgans; Morgawr; Morgen; Mormo; Moroi; Moros; Morvarc'h; Moryana; Mōryō; Mo-sin-a; Moso's Footprint; Moss People; Moswyfjes; Mother's Blessing; Mothman; Mound Folk; Mountain God; Mountain Monks; Mouros; Mrenh kongveal; Mṛtyu; Mu shuvuu; Muan; Mucalinda; Muckie; Muc-sheilch; Mudjekeewis; Muelona; Mug Ruith; Muiraquitã; Mujina; Mukasura; Muki; Mukīl rēš lemutti; Muladona; Muldjewangk; Mullo; Muma Pădurii; Mummy - Mummies; Mungoon-Gali; Munkar and Nakir; Munshin; Munsin; Murkatta; Muroni; Muscaliet; Muse; Mušḫuššu; Musimon; Mušmaḫḫū; Mussie; Mützchen; Muut; Muyingwa; Myling; Myōbu; Myrina; Myrmecoleon; Myrmekes; Myrmidon; Myrmidons; Myrto; Mytilene;
Naamah; Naberius (demon); Nabhi; Nachtkrapp; Nachtmännle; Nachtmart; Nachzehrer; Näcken; Nadi astrology; Nafnaþulur; Naga fireballs; Naga people; Naga; Nagaraja; Nagual; Nahuelito; Naiad - Naiads; Naimiṣāraṇya; Naimon; Nain Rouge; Näkku; Nale Ba; Namahage; Namazu; Namtar; Namu doryeong; Nanabozho; Nandi Bear; Nandi; Nang Mai; Nang Ta-khian; Nang Tani; Nanny Rutt; Nanook; Napfhans; Nār as samūm; Narakasura; Narantaka-Devantaka; Narasimha; Nargun; Nariphon; Nasnas; Nasu; Nat; Nataska; Native Fairies; Natrou-Monsieur; Nav; Navagunjara; Nawao; Nawarupa; Neades; Necker; Neckers; Necks; Negafook; Negret; Nei Tituaabine; Nekomata; Nel; Nelly Longarms; Nemean Lion; Nemty; Nëna e Vatrës; Nephele; Nephilim; Nereides; Nereids; Nessus; New Jersey folktales; Nganaoa; Ngariman; Ngen; Nghê; Nguruvilu; Niägruisar; Niamh; Nian; Nickel; Nick-Nocker; Nicnevin; Níðhöggr; Night Folk; Night Hag; Nightmarchers; Nightmare; Nikkisen; Nikkur; Nillekma; Nimble Men; Nimerigar; Nimue; Nine Diseases; Nine-headed bird; Ningen; Ningyo; Ninimma; Ninki Nanka; Ninlaret; Ninurta; Niō; Nion Nelou; Nip the Napper; Nis Puck; Nisken; Nisroch; Niß Puck; Nisse; Nissen god Dreng; Nittaewo; Nitus; Nivatakavacha; Nixen; Nixie; Nixies; Nkisi; Nkondi; Nocnitsa; Noderabō; Nökke; Nommo; Nomos; Nongshaba; Nongshāba; Noon Woman; Noonday Demon; Nootaikok; Noppera-bō; Norea_burn_Noah's_ark; Norgen; Norggen; Nörglein; Nörke; Nörkele; Norns; Norse_Nude_Snake_Witch; North Shore Monster; Nose (Moerae); Nosferatu (word); Nótt; Nouloi; Nüba; Nuberu; Nuckelavee; Nue; Nuggle; Nuku-mai-tore; Nuli; Nuloi; Nûñnë'hï; Nuno sa punso; Nun'Yunu'Wi; Nuppeppō; Nurarihyon; Nure-onna; Nuribotoke; Nurikabe; Nuu-chah-nulth mythology; Nuuttipukki; Nüwa; Nyami Nyami; Nyi Roro Kidul; Nykken; Nymph; Nyūdō-bōzu;
O Tokata; Oaraunle; Obambou; Obayifo; Oberon; Obia; Oboroguruma; Oceanids; Ochimusha; Ochokochi; Odei; Odin; Odontotyrannus; Odziozo; Og; Ogoh-ogoh; Ogopogo; Ogre; Ogun; Oilliphéist; Ojáncanu; Okeus; Oksoko; Ōkubi; Okuri-inu; Old Scratch; Olentzero; Ōmukade; Onchú; One with the White Hand; Ongon; Oni Gozen; Oni; Onibi; Onihitokuchi; Onikuma; Onmyōji; Onnerbänkissen; Onocentaur; Onryō; Ōnyūdō; Onza; Ootakemaru; Oozlum Bird; Ophanim; Ophiotaurus; Ora; Orang bunian; Orang Mawas; Orang Minyak; Orang Pendek; Orchi; Orculi; Orculli; Orcus; Ördög; Oreades; Oreads; Örek; Orgoglio; Orias; Orion; Orithyia; Ork; Orko; Orobas; Orochi; Orphan Bird; Orthrus; Ortnit; Osakabehime; Osaki; Ose; Oshun; Ossetian Myth; Otomitl; Otoroshi; Otrera; Otso; Otterbahnkin; Oukami; Ouni; Ouroborous; Ouroubou; Ovinnik; Owd Lad; Owlman; Oxions; Oxylus; Ozark Howler;
Paasselkä devils; Pahlavas; Pahuanui; Paimon; Painajainen; Pakhangba; Pākhangbā; Palioxis; Pallas (gigantes); Pallas; Palm Tree King; Pamarindo; Pamola; Pan; Panchajanya; Panchamukha; Pandafeche; Pandi; Panes; Pangu; Panhu; Pania of the Reef; Panlung; Panotti; Pantariste; Pantegane; Pantegani; Pantheon_the_creature; Panther; Panti'; Paoro; Papa Bois; Papinijuwari; Para; Paraskeva Friday; Parcae (Moerae); Parcae; Pard; Parzae (Moerae); Patagon; Patagonian Giant; Patasola; Patung; Patupaiarehe; Pavaró; Pazuzu; Peacock Princess; Pech; Pechmanderln; Peg Powler; Pegaeae; Pegasus; Peleiades; Pelesit; Peluda; Penanggalan; Penemue; Penette; Peng; Penghou; Penhill Giant; Penthesilea; People of Peace (Sìth); People of Peace; Perchta; Père Fouettard; Perëndi; Pereplut; Peri; Perria; Persephone; Persévay; Peryton; Pesanta; Petermännchen; Petit Jeannot; Petty Fairie; Phaethusa; Phantom Cats; Phantome (Trinidad, Tobago, Guyana); Phenex; Phi phong; Phi Tai Hong; Philippine Mytic Creatures; Philotes; Phisuea Samut; Phobetor; Phoebe; Phoenix; Pholus; Phooka; Phorcys; Phthisis; Piasa; Pichal Peri; Picolaton; Picolous; Pictish Beast; Pier Gerlofs Donia; Pig Dragon; Pillan; Pillywiggin; Pillywiggins; Pilwiz; Pincoy; Pincoya; Pingel; Pipa Jing; Pippalada; Piru; Pishachas; Pishtaco; Piskies; Pitr; Pitsen; Pitzln; Piuchén; Pixie; Pixies; Pixiu; Płanetnik; Pleiades (wiki); Pleiades; Plusso; Pocong; Polemos; Polemusa; Polevik; Poleviki; Polik-anna; Polkan; Polong; Poltergeist; Poludnitsy; Polybotes (gigantes); Polydora; Pombero; Pomo religion; Ponaturi; Pop (ghost); Pope Lick Monster; Popobawa; Poppele; Poroniec; Portunes; Potamides; Pouākai; Poubi Lai; Poulpikans; Povoduji; Powries; Prahlada; Pratyangira; Preinscheuhen; Prende_Albanian_Deity; Preta; Pricolici; Princess Eréndira; Proctor Valley Monster; Proioxis; Pronomus; Propoetides; Proteus; Proto-Indo-European Myth; Protoplast; Psoglav; Psotnik; Psychai; Psychopomp; Pua Tu Tahi; Púca; Puck; Puck_Shakespeare; Pueblo clown; Pugot; Pukwudgie; Pulao; Pulgasari; Puloman; Pulter Klaes; Pumphut; Pundacciú; Purzinigele; Puschkait; Putana; Putri Tangguk; Putti; Putto; Putzen; Puu-Halijad; Pvitrulya; Pyewacket (familiar spirit); Pygmies; Pyinsarupa; Pyrausta; Pysslinger-Folk; Python;
Qallupilluit; Qamulek; Qarakorshaq; Qareen; Qianlima; Qilin; Qin (Mandaeism); Qingji; Qingniao; Qippoz; Qiqirn; Qitmir; Qiulung; Qlippoth; Quaeldrytterinde; Queen Mab; Queen Maeve; Queen Mother of the West; Queen of Elfland; Queen of Elphame; Queen of Sirens; Queensland tiger; Querquetulanae; Querxe; Quetzalcoatl; Quiet Folk; Quimbanda; Quinametzin; Quinotaur; Qʼuqʼumatz; Q'ursha; Qutrub;
Rå; Rabisu; Rådande; Rāgarāja; Rahab; Raijin; Raijū; Railroad Bill; Rain Bird; Rainbow Crow; Rainbow Serpent; Rakhsh; Rākshasas; Rakshaza; Rakta Yamari; Raktabīja; Ramidreju; Rangalau Kiulu Phantom; Rannamaari; Rantas; Rarash; Raróg; Rashōmon no oni; Rasselbock; Ratatoskr; Raum; Ravana; Reconstructed Word - Dʰéǵʰōm; Red Cap; Red Ghost; Red Lady; Redcap; Redcombs; Re'em; Reeri Yakseya; Reikon; Remora; Rephaite; Reptilian; Resurrection Mary; Revenant; Reynard; Rhagana; Rhiwallon; Rishabhanatha; Rishyasringa; River Men; River Women; Roane; Robin Goodfellow; Robin Round Cap; Robot; Roc; Rododesa; Roggenmuhme; Rogo-Tumu-Here; Rojenice; Rōjinbi; Rokita; Rokkaku-dō; Rokurokubi; Ro-langs; Romãozinho; Rompo; Rồng - Vietnamese Dragons; Ronove; Root race (theosophy); Rôpenkerl; Rougarou; Roughby; Rozhanitsy, Narecnitsy and Sudzhenitsy; Rübezahl; Rüdiger von Bechelaren; Ruha; Rukh; Rukmavati; Rumpelstiltskin; Ruohtta; Rusalka - Rusalky; Russian superstitions; Ryong; Ryū; Ryūgū-jō; Ryūjin;
Saci; Sack Man; Sadhbh; Sæhrímnir; Sagol kāngjei; Saint Amaro; Saint Nedelya; Sakabashira; Salabhanjika; Salamander; Salbanelli; Salmon of Knowledge; Salvanel - Salvanelli; Salvani; Samael; Samagana; Samaton; Samca; Samebito; Samodiva; Samovila - Samovily; Sampati; Samsin Halmeoni; Samyaza (wiki); Samyaza; San Martin Txiki; Sandman; Sankai; Sanshi; Santa Compaña; Sântoaderi; Sânziană; Sarama; Sarangay; Sarimanok; Sárkány; Sarpa Kavu; Sarutahiko Ōkami; Sarván; Satan; Satanachia; Satori; Satyr; Satyress; Satyrus; Sauvageons; Savali; Sayona; Sazae-oni; Sazakan; Scáthach; Scazzamurieddu; Schacht-Zwerge; Schlorchel; Schneefräulein; Schrat; Schrätteli; Schrecksele; Sciritae; Scitalis; Scorpion men; Screaming skull; Scylla; Scythian genealogical myth; Scythian religion; Scythians; Se’īrīm; Sea goat; Sea Mither; Sea Monk; Sea Monster; Sea Serpent; Sea-Griffin; Sea-Lion; Sebile; Seefräulein (Gwagged Annwn); See-Hear-Speak No Evil; Seelie; Seelkee; Selige Fräulein; Selkie; Selkolla; Selma; Semystra; Sengann; Seonaidh; Seonangshin; Seonangsin; Seps; Seraphim; Seri Gumum Dragon; Seri Pahang; Serpopard; Serván; Servant (Serván); Sessho-seki; Set animal; Setsubun; Seven-headed serpent; Sewer alligator; Sha Wujing; Shabrang; Shachihoko; Shade; Shadhavar; Shadow Person; Shahbaz; Shahmaran; Shahrokh; Sha'ir; Shaitan; Shambara; Shango; Shangyang; Shankha; Shapeshifter; Shapishico; Sharabha; Sharlie; Shatans; Shatarupa; Shdum; She-camel of God; Shedim; Sheela na Gig; Sheka; Shellycoat; Shen; Shen_clam_monster; Shenlung; Shesha; Sheshe; Shetani; Shi Dog; Shibaemon-tanuki; Shichinin misaki; Shidaidaka; Shikhandi; Shikigami; Shikome; Shinigami; Shiranui; Shirime; Shiryō; Shishiga; Shishimora; Shōjō; Shōkera; Shopiltee; Shtojzovalle; Shtriga; Shubin; Shug Monkey; Shuihu; Shuimu; Shukra; Shurali; Shurdh; Shuten-dōji; Sibille; Sidehill Gouger; Sidhe; Sigbin; Signifying monkey; Sihirtia; Sihuanaba; Sila; Sileni; Silenus; Silvane; Silvani; Silvanus; Simargl; Simbi; Simhamukha; Simonside Dwarfs; Simurgh; Sina and the Eel; Singa; Sinoe; Sin-you; Siproeta; Siren; Sirena chilota; Sirena; Sirin; Sisimoto; Sisiutl; Si-Te-Cah; Sìth; Sithchean; Sithon; Six-headed Wild Ram; Siyokoy; Sjörå; Skeleton; Skin-walker; Skogsjungfru; Skogsnufvar; Skogsrå; Skogsråt; Sköll; Skookum; Skougman; Skovmann; Skrat; Skrzak; Skuld (half-elf princess); Skulld; Skunk Ape; Skvader; Sky Fox; Slattenpatte; Slavic Fairies of Fate; Slavic Mythic Creatures; Slavic Pseudo-deities; Slavic Water Spirit; Sleigh Beggey; Sleipnir; Sluagh; Smallpox demon; Smilax; Snake_Worship; Snallygaster; Snipe Hunt; Snow Lion; Snow Queen; Snow Snake; Sockburn Worm; Söedouen; Söetrolde; Soeurettes; Sōjōbō; Solomonari; Solomon's shamir; Soltrait; Somali myth; Sooterkin; Sorei; Sosamsin; Soter; Soteria; Sotret; Soucouyant; Souffle; Soul Components_Finnic Paganism; Sovereignty goddess; Spearfinger; Spey-wife; Sphinx; Spiriduș; Spirit spouse; Spirit Turtle; Spirits; Splintercat; Spor; Spriggan - Spriggans; Springheeled Jack; Sprite - Sprites; Spunkies; Squasc; Squonk; Srbinda; Sreng; St. Elmo's Fire; Stallo; Stendel; Stheno and Euryale; Stihi; Stoicheioi; Stone Sentinel Maze; Stoor worm; Storsjöodjuret; Strashila; Straszyldlo; Straw Bear; Stricha; Strigoi; Strix; Stroke Lad; Strömkarl; Struthopodes; Strzyga; Stuhać; Stymphalian birds; Su iyesi; Suanggi; Suangi; Subahu; Succarath; Succubus; Sudsakorn; Sumarr and Vetr; Sumascazzo; Sunda and Upasunda; Sundel bolong; Sunekosuri; Suparṇākhyāna; Surgat; Surtr; Susulu; Sut; Suvannamaccha; Suzuka Gozen; Svaðilfari; Svartálfar; Swan Maiden; Sweet William's Ghost; Swetylko; Sybaris; Sylph; Syöjätär; Syrbotae;
Ta'ai; Tahoe Tessie; Tailypo; Takam; Takaonna; Takarabune; Talamaur; Talos; Tam Lin; Tamamo-no-Mae; Tamangori; Tamil myth; Tan Noz; Tanabata; Tandava; Tangaroa; Tangie; Tangye; Tanin'iver; Taniwha; Tannin; Taoroinai; Taotao Mo'na; Taotie; Tapairu; Tapio; Tapire-iauara; Tarand; Tarasque; Taraxippus; Tariaksuq; Tarrasque; Tartalo; Tartaruchi; Tata Duende; Tatzelwurm; Taweret; Tawûsî Melek; Te Wheke-a-Muturangi; Teakettler; Tecmessa; Teju Jagua; Teka-her; Teke Teke; Tek-ko-kui; Telchines; Teleboans; Telemus; Ten Giant Warriors; Teng; Tenghuang; Tengu; Tenka; Tennin; Tenome; Ten-ten vilu; Tentōki and Ryūtōki; Tepegöz; Tepēyōllōtl; Teraphim; Termagant; Terrible Monster; Tesso; Tethra; Teumessian fox; Teutobochus; Teuz; Teyolía; Thalestris; Tharaka; Thardid Jimbo; Thayé; The Beast of the Earth; The Beast; The Black Dog of Newgate; The Cu Bird; The Devil Whale; The Elder Mother; The Elf Maiden; The Four Winds; The Giant Who Had No Heart in His Body; The Goose Wife; The Governor of Nanke; The Great Snake; The Green Man of Knowledge; The Heavenly Maiden and the Woodcutter; The Hedley Kow; The Imp Prince; The King of the Cats; The Laidly Worm of Spindleston Heugh; The Legend of Ero of Armenteira; The Lovers; The Mistress of Copper Mountain; The Morrígan; The Nine Peahens and the Golden Apples; The Nixie of the Mill-Pond; The Painted Skin; The Precious Scroll of the Immortal Maiden Equal to Heaven; The Prince Who Wanted to See the World; The Queen of Elfan's Nourice; The Sea Tsar and Vasilisa the Wise; The Silbón; The sixteen dreams of King Pasenadi; The Stinking Corpse (giant); The Swan Queen; The Voyage of Bran; The Voyage of Máel Dúin; The Voyage of the Uí Chorra; The Witch of Saratoga; The Woman of the Chatti; Theli (dragon); Theomachy; Theow; Thermodosa; Thetis Lake Monster; Thiasos; Thiasus; Thinan-malkia; Thiota; Thoe; Thomas Boudic; Þorbjörg lítilvölva; Þorgerðr Hölgabrúðr and Irpa; Thrasos; Three Witches; Three-legged crow; Thriae; Þrívaldi; Throne; Thrones; Thumblings; Thunderbird; Thunderdell; Þuríðr Sundafyllir; Thusser; Thyrsus (giant); Tiamat; Tianguo; Tianlung; Tianma; Tibetan myth; Tibicena; Tiddalik; Tiddy Mun; Tiddy Ones; Tigmamanukan; Tiʻitiʻi; Tikbalang; Tikokura; Tikoloshe; Tilberi; Tilla; Tinirau and Kae; Tinirau; Tintilinić; Tipua; Titania; Titanis; Titans; Titivillus; Tityos; Tiyanak; Tizheruk; Tjilpa; Tlachtga; Tlahuelpuchi; Tlanchana; Toell the Great; Tōfu-kozō; Toggeli; Toho (kachina); Tom Hickathrift; Tomtevätte; Tom-Tit; Tomtrå; Tontuu; Tooth Fairy; Topielec; Torngarsuk; Toyol; Toyotama-hime; Tragopodes; Trahlyta; Trailokyavijaya; Transformer; Trasgo; Trauco; Tree Elves; Tree Octopus; Tree of Jiva and Atman; Trenti; Trentren Vilu and Caicai Vilu; Tréo-Fall; Trickster - Tricksters; Triple-headed eagle; Tripurasura; Trishira; Triteia; Triton; Tritopatores; Troglodytae; Trois Marks (Moerae); Trojan Leaders; Trojan War characters; Troll Cat; Troll; Trow; Tsmok; Tsuchigumo; Tsuchinoko; Tsukumogami; Tsukuyomi-no-Mikoto; Tsul 'Kalu; Tsurara-onna; Tsuru no Ongaeshi; Tsurubebi; Tsurube-otoshi; Tuatha dé Danaan; Tuatha; Tubo; Tuchulcha; Tudigong; Tu'er Shen; Tugarin; Tulevieja; Tulpa; Tulpar; Tumburu; Tunda; Tuometar; Tupilaq; Tur; Turoń; Türst; Turtle Lake Monster; Turul; Tuttle Bottoms Monster; Tutyr; Tuyul; Two-Toed Tom; Twrch Trwyth; Tyger; Tylwyth Teg; Typhon; Tzitzimitl;
Ubagabi; Ubume; Ucchusma; Uchchaihshravas; Uchchaishravas; Uchek Langmeitong; Udug; UFO; Ugallu; Uhaml; Uhlakanyana; Ullikummi; Ulmecatl; Ulupi; Umamba; Umang Lai; Umi zatō; Umibōzu; Umū dabrūtu; Unclean Force; Unclean Spirit; Undine; Undines; Ungaikyō; Ungnyeo; Unhcegila; Unicorn; Unners-Boes-Thi; Unterengadin; Untüeg; Untunktahe; Unut_Egypt_Rabbit-Snake-Lion_Goddess; Upamanyu; Upelluri; Upiór; Ur; Uraeus; Urayuli; Ureongi gaksi; Uriaș; Uridimmu; Urisk; Urmahlullu; Ursitoare; Ursitory; Ushi no toki mairi; Ushi-oni; Usiququmadevu; Ušumgallu; Uwan; Uylak; Uzuh;
Vadavagni; Vadleány; Vaettir; Vættir; Vahana (Mount of a Deva); Vainakh religion; Vairies; Vajrakilaya; Vajranga; Vajrayakṣa; Valac (demon); Valefar; Valkyrie; Valravn; Vâlvă; Vampire folklore worldwide; Vampire pumpkins and watermelons; Vampire; Vanapagan; Vanara; Vanir; Vanth; Vântoase; Varaha; Varahi; Vardivil; Vardøger; Vardögl; Vardöiel; Vardygr; Vassago; Vasuki_Naga_King; Vattar; Vazily; Vazimba; Ved; Vedmak; Veðrfölnir; Vegetable Lamb of Tartary; Vegoia; Vel; Veleda; Vellamo; Vemacitrin; Venediger Männlein; Ventolín; Verechelen; Verlioka; Vermillion Bird; Vesna; Vetala; Viðfinnr; Vidyadhara; Vidyādhara; Vihans; Vila; Vilenaci; Vileniki; Vili Čestitice; Vine (demon); Viprachitti; Viradha; Vishala; Vishap; Vision Serpent; Vitore; Vittra; Vivani; Vivene; Vjesci; Vodni Moz; Vodyaniye; Vodyanye; Vǫrðr; Vörnir (joetunn); Vosud; Vouivre; Vritra (dragon); Vritra; Vrukodlak; Vrykolakas; Vyaghrapada; Vyatka;
Waalrüter; Wadjet; Wag at the Wa'; Waira; Waitoreke; Wakinyan; Wakwak; Waldweibchen; Waldzwerge; Walgren Lake Monster; Walter of Aquitaine; Waluburg; Wampus Cat; Wandjina; Wangliang; Wani; Wanyūdō; Warak ngendog; Warlock; Wars and Sawa; Watatsumi; Water Bull; Water Horse; Watermöme; Wati kutjara; Wawel Dragon; Wayob; Wechselbalg; Wechuge; Weiße Frauen; Wekufe; Welsh Dragon; Welsh Giant; Wendigo; Werecat; Werehyena; Wereleopard; Werewolf; Werewolves of Ossory; Wewe Gombel; Whakatau; Whiro; White dragon; White Ladies; White Lady (wiki); White Lady; White River Monster; White Tiger; White Women; Whowie; Wicht; Wichtel; Wiedergänger; Wight; Wihwin; Wild Haggis; Wild Hunt (wiki); Wild Hunt; Wild Hunter; Wild Man of the Navidad; Wild Man; Wild Men; Wild Women; William of Lindholme; Will-o'-wisp; Willy Rua; Wind Folletti; Wind Horse; Winged cat; Winged Lion (St. Mark); Winged lion; Winged Unicorn; Wirnpa; Wirry-cow; Wisdom King; Witch; Witches of Anaga; Witege; Witte Juffern; Witte Wieven; Witte Wijven (Moerae); Witte Wiver; Wives of Rica; Wolpertinger; Wolterken; Wolves in heraldry; Woman in Black (supernatural); Wood Folk; Wood Maidens; Wood Men; Wood Trolls; Wood Women; World Elephant; World Turtle; Worm of Linton; Wrathful deities; Wulver; Wurdulac; Wurm; Wutong Shen; Wuzhiqi; Wyvern;
Xana; Xanthippe; Xanthus; Xaphan (demon); Xeglun; Xelhua; Xezbeth; Xhindi; Xian; Xiangliu; Xiao; Xicalancatl; Xiezhi; Xingtian; Xirang; Xiuhcōātl; Xtabay;
Y Ladi Wen; Yacumama; Yacuruna; Yahui; Yako; Yakseya and Yakka; Yaksha; Yakshini; Yakusanoikazuchi; Yale; Yali; Yallery Brown; Yalungur; Yam; Yama; Yamabiko; Yamabito; Yamaduta; Yamainu; Yamajijii; Yamantaka; Yamata no Orochi; Yama-uba; Yamawaro; Yanari; Yan-gant-y-tan; Yao Grass; Yāoguài; Yara-ma-ya-who; Yarthkins; Yarupari; Yashima no Hage-tanuki; Yateveo (Plant); Yato-no-kami; Yawyawk; Yazata; Yee-Na-Pah; Yehasuri; Yeii; Yekyua; Yelbeghen; Yellow Lung; Yemọja; Yenakha Paotapi; Yer iyesi; Yeren; Yernagate; Yer-sub; Yeti; Yinglung; Yobuko; Yōkai; Yokkaso; Yōsei; Yosuzume; Yotsuya Kaidan; Youkai; Yowie; Ypotryll; Ysätters-Kajsa; Ysbaddaden; Ysgithyrwyn; Yuki-Onna; Yule cat; Yum Kaax; Yumboes; Yume no seirei; Yūrei; Yuxa;
Zabaniyah; Zahhāk; Zahreil; Žaltys; Zana; Zână; Zaqar; Zār; Zaratan; Zarik; Zartai-Zartanai; Zashiki-warashi; Zȃzȇl; Zburător; Zduhać; Zelus; Zemi; Zennyo Ryūō; Zhenniao; Zheuzhyk; Zhu Bajie; Zhulung; Zhytsen; Zilant; Zimbabwe Bird; Ziminiar; Zin Kibaru; Zin; Zinselmännchen; Zipacna; Zitiron; Ziz; Zlydzens; Zmaj; Zmei (aka Zmei Gorynich); Zmeoaică; Zmeu; Zojz_Albanian_Deity; Zombie; Ztrazhnik; Zuhri; Zuibotschnik; Zuijin; Zulu religion; Zumbi; Zwerg; Zwodziasz;
#mythic creatures#mythic creature list#legendary creatures#legendary creature#legendary being#legendary beings#creature list#legendary creature list#monster list#list of monsters#worldbuilding#mythological creature list#mythic beings#mythic monsters
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I just got my hands on The Drow of the Underdark by Ed Greenwood. It is literally the best book I have read about the Drow. I was just wondering if you've ever read it or could point out any other good source books
Hello! Drow of the Underdark for 2e is a great start - there is also another book with the same title for 3.5e (A. Marmell, A. Pryor, R. J. Schwalb and G. A. Vaughan, Drow of the Underdark, 2007), although it is good to remember that drow lore from various editions can be different in some places.
As for other game accessories with drow lore, in Demihuman Deities for 2e (E. L. Boyd, 1998) there is a lot about drow pantheon. For Underdark in general, there is Drizzt Do'Urden's Guide to the Underdark for 2e (E. L. Boyd, 1999) and Underdark sourcebooks for 3e and 4e.
For Menzoberranzan, there is 4e sourcebook, Menzoberranzan: City of Intrigue (B. R. James, E. Menge, 2012) and older Menzoberranzan for 2e, a part of boxed set (E. Greenwood, R. A. Salvatore, M. Leger, D. Niles, 1992).
Some general drow lore was also included in The Complete Book of Elves (C. McComb, 1993) for 2e.
In such game accessories, there is mostly "raw" lore - but a tremendous amount of lore-connected information can be also extracted from D&D novels, like The Legend of Drizzt series, or Starlight and Shadows trilogy, for example. They are good choice if you want to explore drow lore, but find typical D&D sourcebooks too boring 😉
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Hello!! Fell down the rabbit hole of reading all your Meluidil drabbles and I'm obsessed!! I know it was mentioned he spends all his money on human gooner materials, but now that he has reader does he keep those subscriptions active? or does he cancel them to spoil the reader? thank you for the content!!
I really miss writing about that loser elf, my first ever OC (sorry Sol)
Let's rationalise this argument, anon, if you—someone who likes reading about hot elves—someday met and started dating an elf who's completely into your fetish play and indulges you at every turn, would you still be on tumblr sending me this request?
No, probably not. If anything, you'd be in the comment section correcting me about everything wrong I got about elves and having sex with them, since you have a real life point of reference now.
And that's exactly what Meluidil has been doing in his free time, just leaving "um actually 🤓👆" novelette length comments under all the human gooner material he used to uphold as his own personal holy grail.
You know how fans of certain industries usually end up getting involved in the production process? Book readers becoming writers, comic book fans becoming illustrators, videogame fans learning to code, the list goes on.
Meluidil has had a lot—and I must emphasise the "a lot" part considering he's 140 years old—of experience as a consumer in those fields, and now he gets the opportunity to create his own content, with his very own human, catered to his personal taste!
Now he's the one providing the forums he used to frequent with weekly updates on his latest endeavours. Describing in great details how the inside of a human feels, how it tastes, how deep an elf's tongue can go inside, and how many times a human can reach climax before they're tugging at your hair to move you away, all trembling legs and glossy eyes.
Why would he ever go back? Settle for less? He still likes the same things he likes, holding the same niche kinks involving humans he always had, but the medium is simply different.
Being alone used to be the norm for him, a cold dim room with the only source of light being his computer screen, a lewd video of a human struggling to take an orc's fingers playing on it.
Meluidil's face is flushed red, his pointy ears drooping down the faster his hand moved below his pants. Eyes glued to the screen, focusing on the way the human's plump body squirms under the orc's steel grip, completely helpless with no magic to cultivate, the thought alone gets Meluidil to finish embarrassingly fast.
And now, instead of the melancholy of solitude, there is your warm body wrapped around him in a gentle embrace as you doze off to sleep. His long hair is freshly washed and braided by the same fingers he's holding now, trailing small kisses from your knuckles to your wrist. A soft smile gracing his features as he watches you cuddle closer into his side.
Now, he gets to touch a real human, feel how soft your skin is, how squishy your thighs are. Trace a finger against the round end of your small ears, feel no trace of magic as he gazes into your eyes, no voices pulling at him from the veil, no recognitions of meeting in a past life at a different rebirth cycle.
There is only one of you, and you're choosing to spend your precious little time with him. Not only as a lover, but also a s friend, someone he genuinely confides in. It's a bonus that you also happen to be the hottest human he's ever seen, elves experience spectrums of attraction and love that are exclusive to them; Meluidil's attraction to you transcends mere looks and personality, he doesn't want to be too much of a pervert and admit that he finds the very essence of your soul beautiful... and extremely arousing, at least not out loud.
Porno magazines have no soul, neither do gooner videos or subscriptions. It's like he was forced to only use one of his six senses when it came to sating his cranial lust, and now, with a human partner—especially with it being you, the friend he made—he can actually use all of his senes and properly appreciate you!
Well, almost all of his senses. There is an extra one that only works on others with fae ancestry.
And honestly, he's glad that one doesn't turn on around you. It's overwhelming in a negative way, making him nauseous with prolonged exposure. It's like having noise sensitivity yet being forced to be in a concert 24/7. It's why he left his original grove and moved to this human city instead.
It's why sex with you is so... invigorating to him, it's primal, physical, forcing his brain to focus on one thing, his body on chasing the pleasure you provide, feeling a sense of achievement the more he pleases you, falling in love with you a little bit deeper each time you say his name with such a breathless tone.
You make him feel comfortable, and your body relives his stress instead of adding to it. It's genuinely fun and relaxing. Sure, the lust can be all-consuming sometimes, but that's more his fault for being repressed for so long.
Neither does he have to overextend his magic during it. He wasn't a virgin when he met you, he's had experiences with others... it just that sleeping with magical creatures in general, especially elves, is extremely draining and exhausting for him, and not in the good, fun way.
You've ruined him; now he can't ever go back to these substitutions. You already own him, body, heart, and soul. Why would he draw the line at material things? The elf most likely handed you his credit card on the second or third date, the security pin code included, and all.
Does Meluidil have sensory issues with fae magic? Oh, definitely. Does it contribute to his clear preference for humans, the blank state of the universe? Yeah, probably.
But it soley why he has a fetish for humans? No. There are many other factors.
Does using his healing magic on you bother him? No, because he never trained his fae gift beyond what he was born with. It remained a simple healing cantrip, not even a level 1 spell.
It can only relieve small pains, simple aches, and migranes. It alleviates the discomfort you feel, but it can't really cure much. It's more of a bandage or a free-use advill without all the blood pressure complications.
Does it... kind of get him off? In a twisted way, yeah. You see, each elf's fae ancestry cantrip is extremely personalised to them, no two are alike. The traces it leaves are the magic equivalent of fingerprints.
So this is basically Meluidil leaving his own handprint all over your body, ones which you can never see yourself, only other elves can. But again, because it's a cantrip, it fizzles into thin air in a few hours.
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It was fun to revisit this funky little dude <3 Thanks for the opportunity to ramble about him
#♡smut#♡Meluidil#♡oc#Meluidil x reader#elf x reader#elf oc x reader#smut#♡human kink#♡modern loser high elf
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