I'm pretty bad at drawing dragons, could I have a tip on drawing them.
I don't think there's such a thing as "being bad" at drawing dragons, to be honest.
Dragons can have such a large variety of designs, especially when artists, modern or not, imagine them as something other than your standard fire breathing reptile. Folklore can't even be consistent on what a dragon is. To me, they're not too different than designing a creature from scratch, whether or not you want to make it biologically plausible (aka spec bio). So I can't specifically give you dragon design tips because I use the same process for all creatures I make.
Instead, I'll offer some things I learned about creature design in general from studying animals and from other creature designers.
It all comes down to two questions:
What is the character of this design? And what do you like to design?
It sounds vague but hear me out.
Designing a character and designing a creature aren't that dissimilar. Because by creating a creature, you also focus on what makes its shapes unique from others as you would in a lineup of characters. Think of how you can identify different real life animals based on just the silhouette alone, and the features that give it that silhouette. For example you can tell a giraffe apart from a whale just by the silhouette, right?
What I like to do is make designs that give a good idea on how the creature lives, speculative evolution, and that involves a lot of research into animal biology. Evolution is the most unhinged creature designer, after all.
Ostriches and emus convergently evolved to be built for running rather than flying, and occupy a similar niche in their environments. But if you reduce them down to a single silhouette, you can easily still tell them apart.
Here's two of my own designs to demonstrate this same idea. The left I designed from bears, wildebeest, african wild dogs, and gorgonopsids. It's a pack-hunting species that lives in warmer grasslands. Its arms are also comparatively long for the rest of its body.
On the right is a polar relative, designed from a polar bear, a seal, arctic fox (summer coat), white tailed deer (tail shape), and basilosaurus (for the teeth). Compared to the first design, it's less lean and has more bulk for keeping warm. The ears are also diminished and the snout is way shorter. Despite that they look like they are related species from different climates.
Sometimes I tend to exaggerate a part of the design, such as the neck fluff on the polar guy and the length of the nose on the left one. Even small changes can make a big difference, and sometimes unexpected features can give you the exact design you were looking for. Don't fear ugliness or uncanniness in a design.
Because another fun exercise I like to do is take the body plan of a creature and stretch another creature to fit into that body plan. It may look ugly and cursed but sometimes that's what I want.
If researching anatomy and biology isn't your thing, you still have options. You can always apply chimera rules.
I've also seen this being described as "frankensteining", where you stitch different animal features together without much adjustment. This design strategy isn't invalid, but I don't prefer it.
I know I went with a standard "dragon" look for Pink (and the other diamonds' corrupted designs are getting an overhaul), but that's because that look happens to work for what I wanted.
An easy way to approach any of these methods is to draw small thumbnails in a sketchbook or on a digital canvas while zoomed out. With references handy of course. Being able to find distinct shapes when it's smaller makes them not rely on the littler details to be recognizeable. That way you can iron out the rest once you find something you like. And hands off ctrl+z/eraser (or use it sparingly). I know it's tempting, but try and resist.
I like to use a ballpoint pen for this when on paper, because it makes me commit to the lines so I'm not constantly erasing. I get no progress if all I'm doing is erasing. If I don't like it, I take what I like about the other thumbnails and move on to the next. This process whittles away the features I don't prefer. Notice the little note I left next to the dog in the upper right.
If something isn't working out, that's completely fine. Look at references, build your visual library. Don't get discouraged. Try things out just to see how it looks, even if you end up not liking it. You still learned something from that attempt.
Hang the code. Embrace chaos. Draw and design dragons how you want to.
And to finish this off:
Don't compare yourself to others and let that make you feel bad about your art. In fact, stop comparing altogether. It's okay to be inspired, but you are on your own artistic journey. Give yourself credit for your own progress and let that motivate you.
I see too many people do this, especially when they have every reason to feel good about the stuff they made.
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✹ walking in on them while bathing (Ashley to Darla)
Meme || Accepting!
It seemed like as soon as Darla stepped into the shower, someone walked in. She poked her head out at first, expecting her brother to come in and tell her something. Only to see Ashley instead. Despite the fact they've seen each other in various states of undress, she still blushes. "D-Did you u-um... want to join me?"
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