#sorry for the long post I have thoughts
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hollysoda · 6 months ago
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Okay so I know that totk turned one year old a couple of days ago but I was away for the weekend and didn’t get a chance to post something about it. Now I’m home again, I think I wanna just put some thoughts down
Firstly, I still love totk. It was a really fun game and had just as much fun playing through it complete blind as I did playing botw with only a loose knowledge of the game. In fact, I enjoyed it more than botw. Maybe it was because I knew more about Zelda than what I did back in September 2022 when I first played botw, or maybe it was because I could see the improvements they made when it came to dungeons and overall exploration. For at least six months totk was my favourite zelda game. Now, a year on, it isn’t.
I think on reflection totk is a very flawed game. While it is technically genius, story-wise it’s incredibly weak, possibly the weakest in the entire franchise. Here are a few points worth mentioning:
Why bother bringing back Ganondorf if he isn’t going to have any real motive? Is there a reason why he’s fighting with Rauru and seeking his own secret stone, or is he just doing it for funsies? Part of the reason why Wind Waker Ganondorf is so good is because he has a strong and clear motive. Without any motive, totk Ganondorf just feels like an enemy rather than a main antagonist
The main thing that drives forward a story is a theme to take away from it. Breath of the Wild’s theme was exploration and lost memories, Skyward Sword’s theme was loyalty and/or devotion, but it’s hard to tell what totk’s theme is. Sacrifice could be the outstanding one, seeing as both Zelda and Rauru make crucial sacrifices for the sake of Hyrule, but where else is it seen in the story? Totk just tries too many things, and having a clear theme would just help to solidify things
For a game that was supposed to solve the mystery of who the Zonai were it sure did a poor job at doing so. I absolutely adore the Zonai and in my opinion Rauru and Mineru’s designs as some of the coolest in the entire franchise but my god. Their lore is so underdeveloped it hurts. We know the bare minimum about their civilisation and culture. We still don’t know why they died off, why they built the labyrinths (and by extension who the Lord of dragons/owls/boars are), why they have secret stones in the first place, why is the Temple of Time in the sky when it was originally on the ground and most importantly why is draconification a forbidden act. If you’re gonna imply that the three dragons introduced in botw were once people then tell us!! Totk deserved a dlc that could explain all of this and not leave us in the unknown
Saying that the Sheikah technology just “disappeared” is an absolutely awful way of saying “uh yeah we never thought about that”. That’s some god awful world-building and planning on the developers behalf. Even if they just said that after the Calamity it lost its magic and then parts of it were repurposed for new technology, like the Skyview towers, it would be so much more believable. The Divine Beasts should have at least been in the game somewhere, perhaps in the depths. The lack of Sheikah tech makes the game feel so disjointed from botw, and makes totk feel as though it’s only a sequel because it has the same characters in it
The ending of the game just doesn’t sit right with me. Why bother having Mineru beg Zelda not to swallow her secret stone if in the end she would be able to turn back into a human. I understand the developers want a happy ending but at least let there be consequences. Let Zelda’s memory be a bit hazy or give her dragon features like many artists have done and let Link permanently be an amputee
Also the Ancient Hero angers me. I’ve got no problems with him not being a hylian because honestly it makes it wayy more interesting knowing that not every hero was hylian, but just explain why. If he’s some sort of Zonai, why doesn’t he look like Rauru and Mineru? Is he some sort of hybrid or a different breed of Zonai? And why does the tapestry depict him as a hylian if he’s not? Seems like an oversight more than anything
I think I should stop there because this post is getting long but uh TL;DR totk could have been a phenomenal game if they spent more time planning out the storyline and fleshing out lore. I get it, the game was originally botw dlc, but after so many delays we at least deserved a better story.
I do still love this game though Tears of the Dragon goes HARD
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cowardlykrow · 9 months ago
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Stop light shenanigans
Extra:
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dclovesdanny · 3 months ago
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Dead Serious
4/4
Danny had made peace with the fact he did not have a soulmate. He had! After several years of no response to the countless drawings and writing notes on his skin, he had grown resigned to the fact that he was part of the 5% who did not have soulmates. He was fine with that.
(Dash would tease him about how no one would ever love him, adding salt to an already irritated wound. His parents were soulmates, and he remembered when he was drawing on his father’s arms and watching as it appeared on his mother’s. Jazz had been drawing and writing to her soulmate for years. Her soulmates name was Jason, and she always talked about how he was with her. She was one of the few people who comforted him when he stopped drawing or writing to soulmate. )
Damien taught at an early age that there was no use for soulmates. They were only distractions. He knew grandfather had no soulmate, and his mother had never responded to her own. He never responded to the drawings on his arms notes the notes in English on his (and he didn’t try harder just because he wanted to read his soulmate writing that would be ridiculous.)
Damien never told his family about having a soulmate. Even as he slowly got used to the differences between them and slowly learned how his grandfather was he could never bring himself to respond to the slowly lessening drawings and messages.(He couldn’t bring himself to respond because deep down he knew he didn’t deserve a soulmate. He was a monster, a demon. He didn’t deserve it.)
Danny stopped trying so desperately to contact his soulmate at age 11(the age he held his sister as she cried, her soulmate’s last message scribbled in desperate frantic writing on her arm. He never resented his parents so much when they didn’t even leave the lab for two days, not paying any mind to their sobbing child on the floor above them.)(it was the first time he didn’t envy having a soulmate.)
He was fourteen when he started drawing on his arms again.(it was shaky, much more than the older drawings, but even if he didn’t have a soulmate, he wanted to leave them a mark, just in case, the same way Jazz wrote quotes from different books on her arms.)
(When he found out Vlad didn’t have a soulmate, he refused to acknowledge another similarity they shared. He refused to think about how Vlad’s desperation made Danny think of his own desperate writing for his soulmate. Soulmates were a topic he never spoke of, and Vlad must have known, must have found out about how Danny didn’t have one, but he never commented on it. (It was the only boundary that was never crossed.))
(Damian wasn’t disappointed when his soulmate stopped writing to him. he didn’t trace over his arms, wishing that he had the confidence to write back. He didn’t spend hours wondering if his soulmate was gone without knowing Damian had seen him. He didn’t trace over the drawings his soulmate made with awe after four years of silence.)
Damian always covered up, so he was the only one who noticed when his soulmate started writing to him again. Never sentences never notes like they were before, but shaky drawings appeared on his skin. They were less detailed than before, almost shaky, as if the person drawing them couldn’t hold a pencil, steady, but they were real. Damian never said a word.
It was October 15 when Damien saw something on his arms that made his blood go cold. A message that he read over and over while commandeering the plane and ignoring the rest of his family yelling for him to explain himself. He desperately calibrated the jet while staring at the words, praying to a God he did not believe in that he would not be too late.(Unaware that Todd was following going in the same direction with the similar message written on his arm from a girl that Jason had deemed too good for him.)
Dear soulmate, even if you aren’t there. Everyone in Casper high is writing on their arms and I might as well try to warn someone. I am from Amity Park, Illinois, and we are under attack. The GIW have cut all outside communication. We are currently hiding in Casper high school, barricading the entrances, but it will not last long.
According to the government, we are not legally sentient or human. The agents outside want to dissect us, citing that we are scum. I don’t want to see my classmates die at the hands of my parents. I don’t want to see my friends and my sister die.
I don’t know if you are there, or if I really don’t have a soulmate, but I don’t want to die (fully) without leaving some sort of note.
My name is Danny. I love you. I’m sorry.
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just-null · 2 months ago
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Do you ever do requests? If so, do you ever plan on drawing some Yandere with the Hantengu clones? :D hope you have a good day/night!!!
Mentioning an unfamiliar name
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yes!! I love yanderes.. and these guys.. these guys are such good material...... nods nods..
I'm not sure about requests..I assume you mean drawing requests? I suppose if it REALLY catches my interest enough, I'd do it, but it'd probably just be line art/sketches.
#null rot#yandere kny#yandere demon slayer#kny#kimetsu no yaiba#demon slayer#hantengu#hantengu clones#sekido#karaku#urogi#aizetsu#midori306#YOU ALREADY KNOW THE ANSWER TO THE YANDERE QUESTION MY BELOVED CULT MEMBER#uwaa and i recently checked back on their designs.. THEY HAVE LONG SLANTED EARS DUDE WHAT THE FUCKKK THATS LIKE THE CUTEST EVER#i tend to shitpost and focus on the dere than the yan but thats my mistake!! im sorry cult members.. I'll need scarousal#when calling sekdio. he pretends to ignore you but you can tell he heard you when his ear twitches#He's flabbergasted that you met someone else to begin with. who let you go out without one of them?!#hes too shocked and angry to even properly get upset!!#Karaku loves everything you have to say. less so if its positive abt someone else. still listens tho. listening carefully for details..#he doesnt mind others eyeing you. youre perfect in his eyes. who wouldnt? still.. thats not gonna fly well.#Urogi loves when you seek him out but mentioning someone else... is bc you want to feed him right? ofc! you want to benefit him!#its cause hes your favorite! yeah! youre so sweet!!! ofc he'll get rid of someone for you both!!#Aizetsu's bashful. he feels put on the spot when calling him but hes always hoping you give him affection of some kind. always ready for yo#mentioning someone else was NOT what he wanted and now hes sad.. youre making him sad.. whats so important you had to bring that up?#The thought of anyone else makes him feel so exhausted already.. wont you comfort him instead? he needs you now.. atone for your mistakes#uwaa expressions.. uwaaa aizetsu releasing some of the tension in his brows when hes feeling upset towards you uWAA#i CANT RAMBLE ENOUGH IN THE TAGS SO WAIT FOR THE POST I HAVE IN THE BACK BURNER FROM SOMEONE ELSE WHO ASKED FOR SOMETHING SIMILAR!!!!!!!
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ruporas · 1 year ago
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the blank ticket in your hand is just waiting to be filled in.
happy birthday vash! (ID in alt text)
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factual-fantasy · 1 month ago
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Just a heads up to new artists who might not know this: tracing people's artwork and posting it as your own is not okay. With or without credit, its stolen if you don't have permission.
This is why I continue to stay out of the Octonauts fandom and now probably will not return. Even months after leaving the fandom I'm still getting new art tracers and thieves.
If you absolutely have to trace and post it, just ask the artist first. If they say no then don't trace their artwork.
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hollytree33 · 10 months ago
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JUDGEMENT
Finally, her fourth and final card for Trespasser!!
1. The Hanged Man
2. The Chariot
3. The High Priestess
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halfmoonstruck · 4 months ago
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accumulated enough abandoned wips to dump them in a post again
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remxedmoon · 5 months ago
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“the eternal wanderer. even death cannot release it from its plight.”
tribeless
1 power - 1 health - 7 bones
unkillable - when a card bearing this sigil perishes, a copy of it is created in your hand.
corpse eater - if a creature that you own perishes by combat, a card bearing this sigil in your hand is automatically played in its place.
brittle - after attacking, a card bearing this sigil perishes.
hidden trait - cursebearer
this card cannot be sacrificed at the sigil stones event.
finally posting my isatscryption stuff here!!! yipee!!! here’s a writeup about the card design because frankly i put wayy too much thought into all of these cards. sorry if these are a bit hard to parse!
unkillable and corpse eater effectively make sif immortal, since every time he dies, he’ll be placed back on the board! and i thought that was fitting for. y’know. timeloop reasons. brittle is only there to emphasize the whole constantly dying thing. because is it really isat without siffrin torment
also didn’t notice this until after i designed this card, but the brittle sigil art has a star on it??? not intentional in the slightest but it is Fitting
sif is a fox here! i know that that would technically put them in the canine tribe, but i felt it’d be more fitting for them to be tribeless? and base game inscryption already kinda bends the rules when it comes to tribes (such as the bullfrog being a reptile and the rabbit being treated internally as a rodent) so i think it still works
i’m well aware that card traits don’t actually have cool names or anything but i still want to give them cool names because it’s fun. anyways! cursebearer! i gave them this trait both because these sigils are extremely overpowered, and for lore reasons. sif sees their sigils as a curse! they don’t want to force them on anyone else!! it’s their burden to bear!!!
tangentially related to that last point, but sif is a talking card in this au! because it’s fun :3. and because i think it’d be really interesting to see how he’d react to the cabin
sif’s scar is covered by the hat a bit but it’s Star Shaped. and so is the eye shine teehee
this was the first card i made and Boy Does It Show. i had the WORST time trying to get the card generators to work for this because oops! both of the card generators are inaccurate in different ways! plus theres a few mistakes in the card art that i didn’t notice until after i finished most of the others... i promise the others are a little more polished
also, since i didn’t mention it above the cut, the sigil patch is for the bone king sigil! which makes the card award 4 bones instead of 1 upon death. this is less for lore reasons and more for the synergy with his sigils. since he’s constantly dying and coming back, he can basically give you infinite bones for Zero Cost. fun!
aaand i think that’s all the notes for this card! thanks for reading this absurdly long post. here’s his alt card art without the patch for your troubles 🫡
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falmerbrook · 6 months ago
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Falmer appearance and attire headcanons
(click on drawings for more details and notes!)
Hair
In Skyrim, we pretty much only see two hair styles to go off of: completely bald and the hair the "shaman" have (which are also the only females we see (a post for another day)).
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In concept art, particularly Adam Adamowicz's, we see more potential hairstyles. He draws it as wispy and messy, as well as containing braids and the ties we see in the shaman in the game. This art is largely what defines my own interpretation of their hair.
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I picture the typical Falmer hair as wavy, thin, wispy, and looking frizzy. Given the high number of hairless Falmer we see, I imagine baldness is common, particularly among males, and sometimes among females. Their hair can be commonly styled into braids or knots to keep it under control.
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The ability to grow long, thick hair is less common, but those who can tend to style it in other unique ways. Especially among females, long hair is commonly styled into large dense locs (akin to a Polish plait) and held into shapes using ropes or leather ties.
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(While I think the intention with the way their hair is drawn and modelled in the game models and concept art was that it was braided and held up with those ties, before looking at it closely I always sorta interpreted it as too stiff to just be braided. As a result, I developed the locs headcanon and have become kinda attached to it even though I have 0 in game or lore support for it)
Materials
The material used in their clothing is obviously dependent on what is accessible to them, and given their unique situation that makes the materials they use and value unique as well. In Skyrim, we see that almost all of their armor (which is mostly what we see them wearing) and homes are made of chaurus chitin (and potentially shellbug chitin), so this is likely the most common resource available to them for non-combative coverings as well. Other materials from their arthropods companions could include their cocoons, unhatched eggs, etc.
Bones from other creatures (draugr, skeevers, trolls, adventurers, bandits, etc.) underground or from aboveground raids could also be used fairly often. These could also provide a source of leather or fur, albeit not a lot of it.
Falmer groups and subcultures inside or in close proximity to Dwemer ruins probably make regular use of the materials present in those ruins as well. With all the metal and machinery present in Dwemer ruins, metal probably makes regular appearances in their clothing (and general decorations) even if they can't manipulate it themselves. Falmer more separated from Dwemer ruins would make much lesser use of these materials, however. Additionally, We see implications of Falmer preparing, cooking, and potentially cultivating fungus in-game, but see nothing indicating they have any plants in their diet, and therefore it is unlikely they regularly make or use textiles or fabrics in their clothing, and if they do they likely come form Dwemer ruins or raided adventurers/bandits/settlements from the surface.
On that note, we know that there have supposedly been incidents of Falmer coming to the surface to attack its inhabitants and travelers, as well as instances of them killing bandits, adventurers, and researchers who venture below, so it's not far fetched to believe that they have access to some materials from the surface. This could give them some access to furs from surface animals, beads, glass, jewelry, textiles, metal objects, etc. they might not otherwise have access to. The rarity of these material among the Falmer would depend on the amount of access any given group of Falmer have to the surface, but among many of them these materials could be seen as more valuable for their rarity and the difficulty to gain them.
While gemstones and ore might be accessible from both natural deposits and underground ruins, unless they had some kind of auditory function or unique texture, they might not have much value to Falmer.
General Attire/Accessories
I like to imagine that the Snow Elves, and by extension the Falmer, have an innate cold resistance in the same way Nords do, and therefore don't require clothes for the purpose of warmth even in the chilly caves of Skyrim. Additionally, their blindness likely means that wouldn't dress for visual aesthetic either. My thoughts are that they are then left with the sense of sound and touch to communicate with each other, and their clothing and accessories could reflect that.
Falmer clothing, decoration, and society in general is very heavily based on touch and texture and little on appearances. They touch each other very often for both communication, movement, and just general day-to-day interactions, and their clothes isn’t very modest, but the tactile patterns and materials used can communicate certain things such as position in society, “wealth”/power, whether they are taken, single, pregnant, with a child, etc., their roles, their age, notable achievements/skills, who is who, etc. on both their clothes and buildings. The more noise one makes, the more attention they draw and the more they drown out other noises, and the more noise making things they can “afford” to have, so the amount of noise one makes in a Falmer settlement is a status symbol. Certain types of noises or noise makers are more coveted than others (chitin beads are common, while furs are less common, and materials only gained from raiding the surface are rare and coveted).
Some noise making accessories could include:
Dangling metal, bones, beads, chitin, etc. that hangs off of their clothing or ears and jingle/clank against each other (in my drawing I show them as pretty uniform in shape and size, but they would probably be much more irregular than I depicted them)
Bells (metal or other materials) that are affixed to or dangle off of their clothing or as earrings.
Hollow bracelets, anklets, necklaces, or other accessories that are filled with rocks or beads.
Rattles tied to the body (made of chitin, dried hollow chaurus eggs, dried chaurus cocoons, beads, etc.) with leather or rope.
Flute or whistle like tubes made of metal, chitin, or dried and treated tube-like fungus that makes a woodwind-esque noise when air passes through it in a certain way. They have been designed to make noise easily from even the slightest movements.
Dried grasses (more temporary) tied to the body that make a swishy noise. More permanently, a similar thing can be achieved with hair. The hair can be sourced from Falmer (either through just cutting hair or through taking it from fallen enemies) or killed humans/mer/draugr. That sort of thing can also act as a kind of trophy.
Necklaces with various materials dangling close together that jingle against each other.
Various materials can be tied into braids or the leather ties in their hair as well.
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Some textural accessories could include:
Beads. Since they wouldn't have the ability to tell the color of the beads, the patterning of beadwork would be based on the roughness, material, size, or shape of the beads. (I'm sorry I suck as drawing beads)
Furs. This wouldn't be as common since the Falmer likely don't have too much interaction with furry mammals, but some they may have access to that are big enough to make clothing/accessories out of include skeevers or trolls (and potentially rarely animals from the surface). A potential meaning of wearing furs could be as hunting trophies, but it could have other meanings as well.
Chaurus chitin would like be the most common material in Falmer attire, and depending on the part of the chaurus body, the size of the chaurus, or the life stage of the chaurus it was sourced from it could have different textures. Some chitin parts could include large spikes and deep groves, while other parts could be smoother and less rough. The use of this chitin in clothing could take advantage of this contrast in textures. Additionally, chitin or shells from shell bugs might be a different texture from the chaurus chitin. (it's unclear to me whether shell bugs are exclusive to the caves around the Forgotten Vale or if we should consider them distributed throughout Skyrim's underground)
The placement of textured components on the body could have their own meaning to it alongside what accessories or textures are being used.
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Specific Falmer Subcultures
While most Falmer settlements we see in Skyrim are just a small-ish collection of huts and chaurus corrals, there are two distinctive settlements that are larger, seemingly more organized, and I like to think have their own distinct subcultures worth mentioning: Blackreach and the Forgotten Vale. The unique scope and environment of these Falmer cities (as I like to think of them) could lend to unique clothing cultures as well.
The Falmer of Blackreach have access to a vast Dwemer settlement and have has the space to spread out throughout it more fully since it seems to be more in tact than other Dwemer ruins we see. These guys would likely have a clothing culture much more heavily based on what the can access from these Dwemer ruins (metal scraps, leftover fabrics, etc.)
The Falmer of the Forgotten Vale would also have access to unique resources, such as Vale deer, Vale sabre cats, and frost giants for fur and leather. Additionally, materials accessed from the Chantry of Auri-El such as textiles from clothing, bedding, tapestries, etc. could give them a greater access to fabrics than other Falmer groups. We don't see many close Dwemer settlements to the Vale, so they would have less Dwemeri influence in their clothing than other Falmer groups.
I like to think that the Falmer's evolution exclusively underground has made them poorly equipped to handle the outdoors during the day and has made them particularly susceptible to sunburn, necessitating the need for covering for those in the Forgotten Vale who have significant settlements outdoors. With greater access to textiles and leather, they could use them as coverings when outdoors.
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Armor
I actually have very few notes on armor, for two reasons. 1) I hate designing and drawing armor. It is the bane of my existence. 2) I really like the armor they have in game! I think they look awesome aesthetically, and I like how clearly they are made from chaurus chitin. Per usual, Adam Adamowicz's designs seem to have been the major inspiration for the Falmer armor, and he did a great jobs (even if it isn't the most functional looking armor ever).
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(off topic but I also just want to add that he draws them with little hairs and tufts on their ears and I love it. ok that is all)
I do have a few thoughts about armor though.
Even attire made of textiles make noise when someone moves in them, and I can imagine moving around in armor, especially armor made of hard, insect shells would make a lot of noise when someone moves around in it. When you're relying on sound to navigate your environment and pinpoint potential threats or targets, wearing something making a lot of noise would not be ideal. On the other hand, getting into a fight unarmored would be a problem.
So here's my solution: heavy armor (see below) would only be worm within the camps/settlements where noise was already high and space is more cramped (and therefore more risky in a fight) as a sort of guard in case they were attacked. Those guarding the settlements along the outside might still wear armor as well, but less of it. Those going out to scout or hunt (if they do hunt) would wear as little armor as possible, and try to wear it strategically so that it wouldn't rub against itself and make noise. This is why most Falmer we encounter in the game are wearing little except for loin cloths and kneepads.
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One more idea I have for armor is a specific armor piece. On the note of guarding or protecting a camp or settlement, I imagine the noises of it all (especially with the noise based headcanons I've laid out here) would make it hard to actually catch any potential threats when you can't see. A large slightly concave piece of armor worn behind the head could block out noises from behind the wearer, as well as a help focus sounds ahead of them.
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That is all! Thank you for reading! A lot of these concepts around the culture of sound I think could also be applied to their buildings and even a culture of music, but those are posts for another time.
All of the concept art I used was taken from here and all of the Skyrim screenshots are from UESP.
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daily-odile · 5 months ago
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AUGH I’d love to see more time looping odile if possible,,,,, how do you think she’d like; “devolve” over each of the acts as compared to Siffrin over time :O
ok im gonna be honest i did like portrait edits months ago and just never finished them. so here you go
act 3:
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act 5:
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spaceistheplaceart · 7 months ago
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found an old ekurei comic rotting in my files, decided to finish it. upon my rewatch of mp100 i kept noticing how many times dimple was referred to as a pet- but he's not ! ! ! he's a friend :)
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aeymii · 8 months ago
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Artblock begone!!<33
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baking-bugs · 3 months ago
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Stop -- Hammer time !
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egophiliac · 2 years ago
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OH YEAH HIS TAIL ALSO LIGHTS UP
here's a bunch of quick reactions to some of the smaller bits, while I work on bigger things for the bigger bits and obsess over Silver's breakdown some more. don't be fooled -- this is only the beginning of my descent into pure diasomnia hell.
(I also need to figure out how to draw OB Mal better)
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ef-1 · 4 months ago
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I see some confusion (both real and manufactured lol) about the authenticity of the claims reported by F1-Insider on the Red Bull seat.
There are two main claims in that article
That everyone, including "the Verstappen family" were told by Horner and Helmut that Sergio WILL be replaced by the next race in Zandvoort:
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2. That the drastic change of course was the result of Liberty Media (the rights holder to all of F1) pressuring Red Bull not to drop Sergio during the break because it would cost Liberty too much money if the only Mexican driver, who is regarded a hero, is dropped before the Mexican GP- tanking the event:
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There has been a lot of handwringing about how F1-Insider is not a reliable news source, this is only partially correct because they are not really AMuS (<- regarded as THE gold standard in f1 journalism and reporting) F1-insider mostly report on other people's interviews and sources, it is however a reliable Verstappen camp source. Ralf Bach, the owner of F1-Insider AND MORE IMPORTANTLY THE AUTHOR OF THIS ARTICLE is a career long f1 journalist (30 yr long veteran and is inducted in the paddock hall of fame) has been a Verstappen camp insider since 2016 (think of him as Erik van Haren-lite), if he says something about the Verstappens it is either from Jos or Raymond. He's also by extension close to Helmut (Helmut gave him all those exclusive interviews about how close Red Bull came to bringing Seb back into Red Bull after Ferrari refused to extend him). Most of F1-Insider's interviews are from Red Bull, specifically Helmut and camp Verstappen.
Ralf Bach and Jos are even closer than that because they're friends. In 2021, Jos complained to Bach about Lewis and Toto without knowing he was saying those comments on the record because he thought he was just chatting with Bach as a friend. When Bach wrote about those comments in F1-Insider, Jos tweeted that he doesn't know who F1-Insider is because he didn't know Bach had founded his own company and the website was still quite new. Bach then asked Jos to delete that tweet because it dented F1-insider's credibilty and Jos DID delete that tweet because didn't want to make his friend look like a liar and he HAD said those things to Bach lol. + Bach was only second to EVH when it came to reporting Jos' side of the story when they were trying to overthrow Horner after news of the allegations against him broke.
For Ralf Bach to say, and I quote ,"The Verstappen family were surprised [...] Horner and Helmut gave them a clear statement: Perez is gone" literally means only 1 of 2 things: This is coming directly from camp Verstappen, either from Raymond or most probably Jos given that's his friend and the way Ralf specifically made sure to say 'the Verstappen family' (girl who else? Sophie? Victoria?).
Whether both claims are true can be up for debate but what is a point of fact is that Ralf Bach is reporting what camp Verstappen is telling him they know. And they're telling him that they were verbatim told by both Horner and Helmut that Sergio will be booted on Sunday after the race. The heli ride with Daniel, Max, Jos and Raymond + the fact that camp Verstappen have no reason to lie about this point to at least most of this being true.
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