#some weapons here and there too but mostly the spells and the staff i need
Explore tagged Tumblr posts
Text
I've decided that an int/faith build fucking suuuckkksss to do on regular ng so I'm gonna do a beefed up intelligence mage build in the meantime instead and then whenever I actually do ng+ afterwards I'll go back to my necromancer guy bc my god I cannot make this work haha the damage output is dreadful even when I intentionally do exploits to bump up my levels early game
#not to mention that alllll of the good necro-based stuff for this build is acquired so late in the game...like my STAFF.#some weapons here and there too but mostly the spells and the staff i need#eeeehhh....#txt
0 notes
Note
how does the element stuff work in you system? Feel free to answer privately or not answer at all!
Thought I'd done a post on this already, I'll assume I didn't because I'm always looking for a way to talk about this xD
An Introduction To EleWe »
EleWe is our elements and weapons system, it runs off ten elements and ten weapons - so it has a hundred possible entries - and because only one member per entry, it also runs off Phases.
Phases are a group of a hundred members, a Phase has to be completely filled before a new one opens. Phase III is actually just about to open, and we pray this does not break our database, which was only designed for the first two Phases, because we didn't think we'd exceed two hundred members. (It shouldn't, right? O-o) (I'm not bad at coding, I'm sure it won't-)
The Database »
Just a small section on the database. Our database runs by having all possible combinations as an entry, and having columns for each Phase. When searching the database, we look for things like "element in (x)" and "phase x is empty" (that's in English, I'm not going to write SQL here lmao)
Elements »
Okay so, elements. As I said, there's ten total elements, these are:
Cosmica | Dark
Sonia | Sound
Hydria | Water
Glaciera | Ice
Flora | Plants
Aria | Air
Lumina | Light
Terra (prev Eartha) | Earth
Inferna | Fire
Electria | Electricity
Each one has reactions to other elements. I used to have a list, no clue where it went (probably died when my pc corrupted), so I'll do this from memory (o-o;)
Cosmica + Lumina = Detonate
Sonia + Aria = Diffuse
Sonia + Electria = Boost
Hydria + Glaciera = Freeze
Hydria + Aria = Storm
Hydria + Flora = Grow
Hydria + Inferna = Vaporise
Hydria + Electria = Conduct
Glaciera + Aria = Blizzard
Glaciera + Inferna = Melt
Glaciera + Electria = Conduct
Flora + Terra = Sprout
Flora + Inferna = Burn
Flora + Electria = Burgeon
Aria + Inferna = Stoke
This was originally designed with The Kansukki Project in mind.
This list (with the reaction names) was only ever used in The Kansukki Project, whereas The KÄ«ara'h Project just uses the reactions (have some random trivia)
Weapons »
As also said in the intro, there are ten weapons! These are: (listed with general classification and explanation if needed)
Axe [Short Range]
Bow [Long Range]
Crossbow [Mid Range]
Combat [Short Range] | Hand to hand combat
Gem [Mid Range] | Magic
Knife [Short Range - Long Range] | Depending on if you can throw / previously throwing knives
Polearm [Mid Range] | Death stick :)
Scythe [Mid Range]
Staff [Long Range] | Long ranged gem
Sword [Mid Range]
There were originally eight weapons but apparently we got OCDed ÂŻ\_(ă)_/ÂŻ (more trivia)
So.. How Does It Work? (And Why?) »
Each member is assigned one element and weapon combination, usually this is based on their past. Each member can only specialise in that element.
(except if they have a copycat ability, such as Amethyst who studied more than one element and use their Sonia to mimic other's elements)
For weapons, it's a little different. Most members only have one, and although some members may know other weapons, they only specialise in one.
Mostly, these will be used within stories and headspace, however some members may be able to wield their weapons in the outside world.
Energy »
Another part of EleWe is elemental energy, it lowers by using abilities/powers and when lowering, can cause members to not be able to cast spells, or even, if it gets extremely low, can impact their body and physical/mental energy and can't recover on its own.
(I won't touch on this too much because it's more or less its own thing.)
Technical Notes »
Element reaction names source: an old post we made on The Kansukki Project's server.
If I remember correctly, this is EleWe v6, (technically v5, but I'm calling it v6, because it will be soon with Phase III)
Most of this was originally done for The Kansukki Project, not The KÄ«ara'h Project, but it has since been adapted.
Kuro from MeD wrote this post (and is very unqualified to write this post)
Hope this answers your ask? Lol
#KÄ«ara'h Asks#KÄ«ara'h Asks : drowntowns#The KÄ«ara'h Organisation#KÄ«ara'h [MeD] Kuro posts#endo safe#pro endo#endo friendly#please send asks#i need more things to do lol
10 notes
·
View notes
Text
Final Fantasy II Pixel Remaster (PC/Steam Deck)
This is the real one for testing how good the Pixel Remasters are, as FF2 is the series' black sheep (some might say first black sheep, the next one being either VIII or XIII depending on you ask; the former less so these days due to rehabilitation and the existence of the latter). The original was a nightmare game of arcane mechanics and baffling decisions that made playing it a pain in the ass, and all subsequent releases tinker with it in slightly different ways. The Pixel Remaster is a composite of the PS1, GBA and PSP versions and their tweaks and fixes, and the field for "definitive version" is rather tougher here than for FF1.
For my part, I don't consider the PSP's bonus dungeon a worthwhile addition, and the GBA's post-game is conceptually rad ("Soul of Rebirth", a post-game scenario about characters who died in the story continuing the fight in the afterlife) but a bit of a git as you have to actively plan for it during the main game. The Pixel Remaster has neither of these and I don't think it's worse for it, and it has a number of new cutscene depictions for various events in place of the PS1 3D FMVs (also used in the PSP version), which work fine for the aesthetic level it's going for, but I don't think the FMVs necessarily jar with the pure 2D sprite aesthetic. The sprites and animations are, like the PR for I, vastly superior to the other versions, though. There is some background balance tweaking of enemies and certain aspects, but it's similar enough to the other post-NES versions to not matter too much.
I think the Pixel Remaster does pip the "definitive edition" post, but only by a bit; the presentation and performance are the key factors, but as they play close enough to each other, I would recommend the GBA version as well if you're interested in its Soul of Rebirth post-game mode. Some of the "balance" tweaks in PR also don't favour the player - Teleport's accuracy has been nerfed so you can't wield it as an indiscriminate deathspell as effectively - but most do.
On its own merits, FFII is a game with weird mechanics mostly fixed by removing the deranged "skill/stat decay" mechanic from the original: increasing some skills or stats made others decay accordingly, making narrow specialisation something to strictly enforce and also a bastard to actually maintain. All later versions remove that, and without it FF2 is interesting but still stumbles because of secret mechanics and hidden stats it doesn't tell you about (like, for example, how equipping staves - even ones named things like "Wizard's Staff" - puts a heavy debuff on your magic damage output). There's some flexibility for tweaking characters and making monsters here; HP and defence stats are increased by getting hit in battle, so there's nothing stopping you from strapping armour to your chosen spellcaster, putting them on the frontline and letting them build tank-like defences as they do their usual work. I find that quite appealing, and I think with further refinements you could make a quite engrossing system out of this.
And indeed, they arguably did; in FFII's weird skill system, you can easily see the roots of later entries' mechanics and style. FFIII's job system is basically a merging of this and FFI's character system, which FFV would then improve upon. FFII's story-telling improvements lay the foundations for FFIV making the series come into its own, and its focus on customising characters to suit your own wants or needs is basically the basis for FFVI's magicite/Esper system (which, in turn, gave rise to FFVII's materia, which fed into VIII's Draw, and you can draw a line from them to FFX's Sphere Grid which leads to XII, etc etc). It is as important an entry as any other of the "early" (i.e. pre-VII) Final Fantasies, and debatably moreso than some others.
But, even in the PR, building skill levels in weapons and spells (individually!) requires spamming their use a ton per fight, meaning the best way to build skill levels efficiently is often to let one party member blast or carve up whole fights by themselves, and having to do that across a lot of fights. It's still short by modern RPG standards, being a NES RPG in the end, but your runtime can easily reach 20 hours because making some things effective just actually requires grinding them out mindlessly. The PR wins out here by having a really effective auto-battle mechanic, if nothing else, and while I can't say definitively, I'm pretty sure it is balanced a bit easier on the whole than other versions, which does help with the required grinding.
Like FFI, FFII is well worth a look for "academic" reasons, but where FFI's purity and simplicity make it easy to just zone out with if you want something to just tap through, FFII is a bit harder to recommend in that way. I don't think it has enough character/aesthetic zest to motivate grinding, nor enough mechanical depth to motivate it, but it almost does. It's an easy enough ride if nothing else, and you could do a lot worse. Its reputation is worse than it deserves, but it does deserve some of that rep.
I have more waffle about FFII broadly and also some of the mechanics shit under the jump as this is getting long, but yeah, it's okay, not critical.
FFII is very interesting in the series as it makes a number of marked additions and step-ups from I; a more involved attempt at a story, with (even on the NES) scripted fights, cutscenes and the debuts of even more of the series' recurring images and concepts (Chocobos, Dragoons, Ultima and various other spells like Drain and Osmose, more unique status effects like Mini and Toad, the Front & Back Row mechanic, spell multi-targeting in exchange for reduced damage per target, Leviathan, the designs of various monsters locking-in or taking shape like Iron Giant gaining his single red eye). There's a sizeable cast, your fourth party member rotates regularly through a list of NPCs whose spread of skills helps inform their character and history, there's even tricks like forced-loss fights to sell story moments even at this early stage. These are super noticeable when you play it back-to-back with FFI, which makes FFI feel even more ancient.
I do need to do that post or essay or whatever I've thought about of drawing a line through the main FF series and tying together where they obviously draw from each other, and where they seem to draw from each other. It's often said "Final Fantasy is a series where every entry is completely different" and the validity of that isn't as clear-cut as it seems (like, yeah, it's a different cast and world and story every time but also the series is very clearly a lot more mechanically iterative than it lets on). I got into it above already but FFII is clearly the origin point for a lot of what III, IV, V and VI got up to. It's fun to see the roots so clearly.
So I had played II before this, I made an attempt at the NES original via emulator and of course that went nowhere, and made an attempt at the PS1 version via emulator and that also didn't get far because of frequent load times. I did eventually own the Dawn Of Souls GBA remake two-pack of I and II, and that was where I first played it properly. It wasn't until this playthrough, of the Pixel Remaster, that I actually made an effort to look into how II's skill mechanics work, and how they're still just a bit too fucking stupid for their own good.
So, magic. Odds are high if you play FFII that you'll find White Magic (healing, buffs, etc) supremely useful and Black Magic (damage and killing) extremely situational. Black Magic will be super useful when hitting a weakness (using fire on undead, thunder on aquatic enemies, blizzard on lizards and amphibians, etc) and against enemies with no weaknesses (most humanoids) it'll not be worth the cast versus just hitting them physically. Even if you commit and equip staves (which bear names like Mage's Staff, Wizard's Staff and so on), spell damage will never get terribly high.
Because there's a secret stat on all equipment that determines how much it nerfs magic when you equip it. I only learned that this run.
All equipment has a secret number that weighs down the output of the magic damage formula, and that includes all staff weapons, even ones explicitly named and described as magical. All armour pieces also have this number, and only a very scant few have extremely low (-1) or no debuff effect. All headpieces except for Golden Hairpin and Ribbon have a significant nerf value, all hand gear except Power Armlet (-2) and Protect Ring (-0; you only start seeing these at the end of the game) have significant nerf values, and all body armours except for Plate/Cuirass type armours (-1) or the Black/White Garb (-1) and Robe (-0) armours have massive nerf values. Staves have the least nerf value among weapons (-5) as do all knives (-5). Shields are right out (-70), and dual-wielding just adds the debuffs together; only the Masamune sword has a -0 among weapons, and it's an endgame sword found in a very subtly hidden secret room in the final dungeon.
The only other option is to go bare-handed, which has no debuff, of course. And there is not a single piece of gear that provides a buff/+ effect, no.
What makes this aggravating is FFII, even in Pixel Remaster form, has no indication that this is a mechanic or how things work anywhere. II goes to great lengths to make sure you always know where to go next and what to do, and some versions (including the PR version) add wizards to the first room who provide basic tutorials, and no version thinks to explain this shit in any way. Once you kit your dedicated spellcaster(s) out with no weapons, no gloves, hairpin or nothing and only Cuirass (in PR, plate in older versions) or Robe armours, their spell damage spikes, magic becomes completely and perfectly viable to use instead of weapons and even multi-targeting becomes worthwhile for some encounters. It becomes so good you can rend all the endgame bosses asunder in 2-3 shots, and the final boss in only slightly more.
It's clearly a hold-over from the deranged original NES version, one of the bizarre mechanics designed for "balance" that just make it a worse experience. I'm actually sad the Pixel Remaster doesn't scrap it or at least blunt it considerably; FFII is a game in need a remake or a good rebalancing/rework mod/ROM hack (that probably already exists but I haven't checked) to sort out these background numbers.
In similar fashion the game would be vastly improved by reducing the amount of "skill EXP" that weapons and spells need to rank up. Unless you consciously stop to grind for it, the only thing that'll reach the maximum rank of XVI is Cure, because it's so much more convenient and better than potions and can be used from the overworld/dungeon menu, which still grants usage EXP. You should realistically be able to get one of the core Black Mage spells (Fire/Thunder/Blizzard) to XVI, if not all three, and only need some special effort to make late-game spells like Flare get there for immense reward.
To that end, Ultima is infamously useless in FFII and still is in the Pixel Remaster. It has a special damage formula dependent on you having maxed out weapon ranks and maxed spells, which means it takes an unfathomable amount of grinding to make this hyped plot-important spell worth a shit, never mind immensely powerful. The solution to that is obvious, but they left it in-tact for the PR for some reason.
Also, if you play FFII you'll likely find that your physical attackers will stop gaining usage EXP at some point, even as stronger and stronger enemies come in. Usually you'll be stuck at around Rank 11 for their main weapons, unless you stopped to grind above that. This is because enemies have a secret number (referred to as "monster rank" or similar) that determines whether or not they'll pay out usage EXP, and if your weapon's 'rank' is too much higher than it (or just higher, one of the two) they won't give shit. Also, you need to use the Attack command quite a few times to actually qualify for usage EXP even for monsters you can get it from, so if your stats are too high you'll kill things too fast to get EXP. This also means having to let one person kill everything as the others defend, the same grind method for grinding spell ranks.
Again, that should've been blunted or just stripped out entirely by the Pixel Remaster, never mind other versions. I don't think the "pure" FFII experience is better for it, even if there is a nobility in preserving that as best as possible. But as FFII is fairly well ported (Wonderswan, PS1, GBA, PSP, horribly ugly iOS & Android which also got ported to PC before being taken down and replaced by Pixel Remaster), I think that "intended experience" is fairly well preserved as is anyway.
I still reason that the Pixel Remaster is the "definitive version", but most of the FFII versions after NES are fairly similar so it isn't too meaningful a prize here.
1 note
·
View note
Text
Adventures of Solis - Chapter 6: Revalation and Rethinking
Adventures of Solis - Chapter Index Written between RL 60+12 and 80+17 The whole map is open. A revelation changes the way I think about spells vs weapons. Part 1/? of weapon and spell rambling.
Rethinking the Arsenal
The main goal with Solis was too have as a spellsword playstyle that is smooth, where the spells and weapons complement each other pros and cons.
Started with *very* big assumptions on what/how spells would be used. Now that the playstyle has been "felt out", some updates to the idea.
The "Assassin" Package - Its fun, for a while in PVE. But the aim was not to make a crit-combo build. It also doesn't do anything for PvP.
In the end, we still want the advantage of being a good boss stance breaker - its just not the entire point of the character.
Carian Slicer - Famously OP Spell, but is it good if you're not single-mindedly building to spam it?
Slicer spam characters are built around 1 strat - burst. Using Azur staff + 2x Sorcery damage talismans + full int scaling - you run at something and cut it apart ASAP, fp efficiency be damned.
But, Solis's gameplan is hit things with a big sword, weaving in magic tricks. He simply cannot run the above setup - it eats into defensive talismans and fp endurance; not worth investing so much if the aim is to use Slicer like an off-hand dagger. note: also adding that the other type of build that auto includes Slicer are pure wizards, who lack a melee weapon and use slicer as close range tool - again not the character Solis is.
Slicer still sees use here and there, its just no longer an 'always spell'.
The Revelation
Now that Solis is free from the strict Greatsword Main Hand + Slicer Off Hand combo -what spells and weapons to pair is again open.
As of now, I dont have the answer. But did try some things...
Spells, new and reconsidered
Gavel of Haima - In PVE, the property of an AOE spell with hyper armour doesnt do much when paired with a Greatsword main hand - since those have abundant sweeps and natural hyperamour.
Still, this remains on the table if we swap to a lighter weapon. Additionally, the hyper armour still has PvP use.
Carian Piercer - Same story as above. The lunge is whatever in PVE if we run GS + Impaling Thrust. In PvP, the roll-catch is solid.
Adula's Moonblade - Either using this entirely wrong - or there is nothing about this spell that adds intresting strategy for us. The big sword of cold is a neat spell - but an all-in-one AOE + Status + Ranged attack with a huge windup and fp cost is not something Solis needs.
Zamor Ice Storm - On paper, seems to fill a similar niche to Adula's - but there are 3 distinct properties that make it much better for Solis.
Lingering AOE. Like Magic Glintblade; once set up, it will do its job while you fight.
Stagger + cold buildup in several pulses. Synergizes very well with a cold-infused mainhand, since both ice-storm and your attacks are 'pushing toward' the same goal - stun and frost proc.
3. No aiming needed. Adds the option of 'turn-and-burn' where you retreat and catch pursuing enemies with an ice storm - without the need to face your foe.
Also has the charged option of being that 'big risky windup' you do when a boss staggers - finally something for bosses that cant be critical hit.
Gravity Well/Collapsing Stars - Good on paper, quite redundant in practice. To pull from range - just poke with Swiftshard. A spell that forcibly pulls seems overkill.
Still, a good off-school option for anti-flying (ie. birds).
Shard Spiral - Mostly a gimmick. On paper, a slow moving projectile that pulses damage seems good - but unless its cheesing out damage on giant bosses, most enemies just dont get hit much.
Zamor Storm is just a more intresting option IMO.
Adventures of Solis
Chapter Index
Next | Previous | Beginning
2 notes
·
View notes
Text
Homestuck Daily - Week 5 - 5/18/2024
Look, I'll be honest, I didn't read homestuck at all this week. Which is too bad, because I'm catching up this morning to write this post, and I think it's a pretty good week of Homestuck! We're getting into the Sburb Tutorial, we're getting more acquainted with TT, there's now more than 1 type of Joke (Sylladex Shenanigans). I didn't mean to forget to read Homestuck this week to be clear. I was just spending my free time Monday through Wednesday playing Final Fantasy 1 Pixel Remaster. Also some Hades 2 on Thursday. Then Final Fantasy 2 Pixel Remaster on Friday. I was gaming is my point, and can you really blame a Gamer like myself for procrastinating on a personal project? You can? Oh, well... look, my FF1 playthrough was somewhat homestucky, so if you promise to be cool I'll tell you about it at the end of the post. Cool? Cool. Well, that's enough bullshit for the intro, lets begin. We begin this week with a view of the SBURB UI, which we quickly learn is currently the POV of TT as she learns how to navigate and maneuver as the Server Player for John. This leads to John finding the FILO Fetch Modus, which allows him to freely switch between FIFO and FILO, doubling the number of items he has immediate access to from his Sylladex at any given time. This newfound mastery (Citation Needed) of a game mechanic for John is mirrored by TT's being thrown into the game mechanics of being a Server Player. In short: She destroys Johns house a little bit. Mostly his bathroom. On the bright side, TT also deploys 3 Game Constructs throughout John's house, the Totem Lathe, the Cruxtruder, and the Alchemiter; although we don't yet know what they do. John downloads pesterchum to his Dad's PDA so that no distance from his computer can seperate him from pestering his chums. John also finds a Weapon Upgrade, a Sledge Hammer which he plans to use to try and activate the Cruxtruder at the end of this week's comics. We also get a bit more GardenGnostic over Pesterchum and learn that TT is on the East Coast (A fact that was already discussed due to my curse of future knowledge). Overall, a fun week of posts, and I'm starting to feel the comic ramping up. I can't wait to see what the next few weeks brings this project. Alright, before I go, I said I'd talk about my Final Fantasy 1 playthrough. It was mostly Homestucky due to the names I decided to give the party: I had June the Thief, Dave the Warrior, Rose the Black Mage, and Jade the Red Mage. I am terrible at choosing names and couldn't resist doing a themed-playthrough. Here's some highlights of the playthrough while I have you here: June died *alot* up to and including the first major Fiend Boss Fight, but after that point, she got access to strong enough armor and enough levels that she didn't die a single time up until the final boss. Dave was a Beast the entire playthrough, and would often be dragging the rest of the party behind him back to towns so they could get revived before I could afford a supply of Phoenix Downs. Phoenixs Down? Who could say. The point is the only times Dave went down were during a Final Boss TPK or from getting Stun-locked by Ghasts one time. Rose got a huge powerboost once I got her AOE spells, allowing the party to take out large groups of enemies very quickly. She also surprisingly ended up as the best healer in the party, using the Healer's Staff to have access to an AOE Heal spell that'd heal a few hundred hp each per use. And then, there was Jade the Red Mage, who for the majority of the run alternated between Buffing, Support, and Pure Physical Damage. And of course, when she became a Red Wizard, I gave her the Escape the Dungeon spells. Overall, I had a lot of fun with just the little gimmick of the names. No promises you'll get another segment like this again though.
0 notes
Text
Hello, I don't want to bother you but there are some issues here that I believe can be explained.
The reason why Claire has something equivalent to a punk aesthetic while being a straight a student is because her mother is quite strict and has high expectations as a politicians daughter. In the ep where Jim and Toby are trying to bring Claire back from being possessed, we can see she's doing a whole lot to have an accomplished appearance while also trying to please her mom. One can connect the dots that Claire wants to be punk and free spirited, but she just can't because of how much power her mom has over her.
Also I don't think Claire's morals are inconsistent. She appreciates that Jim stood up for himself, but drew the line when he got physical with Steve to the point that he knocked the tooth out of him. And as for the concert thing, she said that Steve bought the last ticket, and considering she was doing this without her parents' knowledge, one can assume that her parents don't approve of her going to a Papa Skull concert and probably wouldn't take her to one even if it's her favorite band. So this is a once in a lifetime opportunity in her eyes.
Also I wouldn't say that Claire is teetering to a Mary Sue territory just because a lot of characters like her. Vendel likes her because she put in the work to know about the culture of troll while Jim struggles with it, meanwhile Morgana only really liked her in wizards and that's because she was someone with magic and so developed a kinship because of that relation. In trollhunters, Morgana only saw Claire as a perfect puppet to use because of her powers. Their relationship sours once Morgana realized that Claire wasn't going to go for a violent approach to helping the oppression of magical beings.
Also for how Claire got her magic, I'm pretty sure it's mostly because of the Shadow staff. We don't see her try to do magic before she did the giant portal. And with characters like Strickler using it, one can connect that the shadow staff is a weapon that anyone can use with enough dedication. I'm pretty sure she became a wizard because of what she did during Gumnar's invasion of trollmarket. Claire's magic has a steady progression to how she uses magic. In trollhunters, Claire uses portals almost all the time, she learns new stuff in wizards, which is a natural progression to her knowledge of magic. I mean, in wizards, we don't see her make a better version of the spell Morgana did of creating shadow clones.In fact, the real criticism to be had is in rott, where despite all the things she can do, Claire was being nerfed in the movie with the lame excuse that she was being "spent" in doing too many portals.
Claire has fail quite some times, she fails to get the triumbric stones from Angor Rot when she entered the portal, she failed multiple times to get Jim back when he was corrupted in Wizards, she didn't realize that Angor Rot got the horngazle from her purse until it was too late, and ect.
And as for the plot canât happen without her, wouldn't that be a good thing? If a character was in her story, but their position is that you can imagine the story without them, wouldn't that be a badly written character. Because then you have a character that's unimportant. For a good story, you need to make sure that characters you add in to create an impact to the story to justify them being there. No one likes a character that has no importance to the story and is just there for no reason. And for her involvement for wizards, I think it was the case that she was a main character of the story. Yes Douxie is the protagonist, but that doesn't mean he has to be the only character that gets all the character development. Claire gets to be her own character more in this story alongside Douxie, who was a background character beforehand.
In wizards, Jim kinda takes a back seat to be a secondary character. Because honestly he already has a decent enough of character progressing, which the amount of characters toa has, it's important that they switch it up on who the writers focus on (which is one of the faults that rott has, which is that they relied too much on Jim and didn't utilize most of the other characters).
I know you said this was your opinion, but I thought it'd be neat if I could maybe provide an explanation to some of the issues you had with her character.
Toa has some writing issues indeed, but I don't think these aspects are one of them. I just thought this would be an interesting analysis in terms of the different perspective one can towards this characters
All right, it seems like Iâve got a lot of understanding and rational people who responded to my earlier inquiry about making a Claire criticism post. So Iâm gonna go ahead and do it, since this is something thatâs sat in my mind every time a new installment of the ToA series came out.
SO BIG DISCLAIMER BECAUSE I WANT EVERYONE TO READ THIS BEFORE ANYONE GETS MAD AT ME:
THIS IS ALL MY SUBJECTIVE OPINION. I MIGHT BE PHRASING THIS POST LIKE ITâS AN ABSOLUTE, BUT ITâS NOT, ITâS ALL ISSUES I PERSONALLY FEEL WITH CLAIREâS CHARACTER. SO IF YOU LIKE CLAIRE, THIS IS NOT A PERSONAL ATTACK OR ME TELLING YOU YOUâRE WRONG ABOUT SOMETHING/CANâT LIKE CLAIRE.
Now that I think Iâve got that out of the way, I wanna jump into the actual post of why Iâve never really liked Claireâs character.
Keep reading
#tales of arcadia#trollhunters#claire nuñez#vanilla rambles#apologies if the grammar is not that great#I struggle with that greatly
66 notes
·
View notes
Note
Okay so. Here's What Is Written Down. Old, haven't gone over it yet.
-
Magic Weilding Race Who's Native Language is the language their magic is in, so simply saying what they want their magic to do will result in a casted spell.
Their society is widespread. Disguised as small farming villages, the 'churches' in them are actually disguises for secret passage ways to hidden towns in moutains, hidden in valleys, or even underground cities that thrive off of magic for near everything. Valleys usually are surrounded by walls with the illusion of a large dam blocking water instead of walls to a city, and need a special passcode or password to get let in to. The moutains are usually just the precursor to valley towns and are usually so high up or hidden in caves or on a ledge that you can not see them from down below. It is also high up that some people need extra help breathing if not born and used to the high altitudes. Underground civilizations take magic from the rocks and earth, with permission of course.
Money System is in coins the size of a nickle. Tin - 1 dollar. Iron - 5 dollars. Copper - 10 dollars. Silver - 20/25 dollars. Gold - 50 dollars. Often used to bribe to buy stuff, but bartering is still fairly common. (Upon sending this ask. I am American and have no idea on money systems go easy on me.)
There are 5 Power classes, Great Power, Regular Power, Lesser Power, Power-Less, and No Power. That's from most to least. Natural great Power is highly regarded, but modified great Power is seen as trying way too hard. Most people have regular Power, but modified regular Power is not too bad in the eyes of the masses. Lesser Power is usually lower class, and modified is even worse. Power-Less are those who can barely cast a spell, and modified Power-Less are almost as bad as the next. No powers are generally rare and not liked overall due to being 'Lesser'. It is very horrible, but it will be hard to change, unless someone can make something to hide signs of modified power.
There are 3 forms of magic. Speak-Casting/Incantation, Runes, and Staffs.
Incantations are the most common and easy to use as most people speak, and are just spoken words in their language. Say fire normally you get a small campfire, shout it? An inferno, and whisper it for a small flame.
Runes are also used often as protection spells mostly, on Jewels, Somethimes Cloth, and Rarely the Illegal Weapon. They are a very tiny engraving of words in their language, most common being 'safety'. You can pay someone to do this for you for very little if you find the right person. You probably have to do the more common weapons (knifes, daggers, bows and arrows, chains, and spears) on your own. This is most common for those who are mute.
Jewels are again, mostly used for protection. They can be used for most things but again, most common is defense. Runed clothing is also really good gifts, usually accessories, like gloves, hairclips, masks, bracelets, anklets, necklaces, and capes. (Those like hairclips and masks and bracelets/anklets, and necklaces can also have jewels in them) it is also not too uncommon for people to have runed clothing protecting from ice or fire or a number of other things. Outfits are a bit old fashioned, but not too formal. Occasional mask, capes, gloves, tunics, belts, chains, long skirts, wraps for broken wounds instead of bandaids. The works.
Staffs are usually made by those of Lesser Power and Power-Less, but the occasional Regular Power will make one (but could be shunned for it). These are generally made for those of No Power, and are marked as made for them. There also are boost ones for higher powers than No Powers, and design heavily plays into who the staff is for. The more sophisticated they look, the more likelyhood that it's being used by a higher power level.
Weapons are largely illegal, as there is no overall stop spell for attacks. You have to be ready, it's very hard to prepare for them if you don't know it is coming. Still, they are used quite commonly, just in secret. The most common ones are knifes, daggers, bows and arrows, chains, and spears. These are more likely to be seen, and some even disguise spears as staffs.
Appearance of this race is quite widespread but there is one thing in bounds. All eyes are mostly some shade of Red, Pink, or Purple. On occasion someone might be born with Blue eyes but this is very rare and seen as a bit weird. You are very unlikely to find someone in the middle height range, as you either have short or taller/tall. (4'10 - 5'3) / (5'9 - 6'4/6'7). Most of the Casters also have broad shoulders, aside from that, most things are just up to chance and genes. Hair from Blonde, Brown, Black, and dyes exist and can be made permanent or even genetic with magic, so Blue, Green, Purple, Pink, etc. As well. Skin color is the same but most decide on natural colors in case they (this very rarely happens) leave their town for a non-caster one, so they don't scare anyone or get called 'monsters'.
Some people don't like casters and occasionally some will call them 'Cassies' which yes is defined as a slur and is very discrimatory to casters. Most will not do anything about it as Casters aren't much in the favor of people for being magical and secretive of their magic and society.
-
Don't remember writing much of this but enjoy i guess ;-;
!!!!!!
AAAAA!!!! SO COOL!!
8 notes
·
View notes
Text
breathing cleaner air (2)
warnings: miscommunication, slight body horror, arguing
-
Roman woke up, which was a surprise in itself.
He was sprawled over a wooden floor, covered in what seemed to be a significant amount of unbound hay. His body ached severely, and he spent a moment waiting for his brain to register how horrifically itchy he must be under all this straw.
A beat later, he recalled that his sense of touch had grown muted and strange as soon as his skin vanished behind a layer of bone and keratin. Not itchy after all, then.
Whatever he was laying on, it was moving, slowly but steadily, and he couldnât seem to make his body move more than an inch. He couldnât even lift his head to see over the short back barrier of the space.
A twinge of pain, and then he was blinking rapidly as a new source of vision opened up, creating a dizzying overlay effect. He closed his eyes, and found that the new sightline was all that remained, showing him sprawling fields and a dirt road slowly inching past.
It was an eye, popping up on his shoulder armor as though that was a reasonable place for an eye to appear. He shuddered, revulsed, and it sunk away into nothing with a sharp spike of pain, leaving him with only the pair of eyes on his face.
Roman took a deep breath, trying to remain composed. His body had been malformed, and his best friend had attacked him, and now he was here, unharmed but for his immobility and the strange quirks of this new form. Surely Logan wouldnât dispose of a corpse without first checking that it was actually deceased?
He had to be sprawled in the back of a covered wagon of some sort, the slow rhythmic motion of the vehicle thankfully not enough to jar any of his newly-obtained wings. If heâd been an actual seraph, he would have plenty of motivation to murder the farmer hired to move its âcorpseâ. Logan would never be so sloppy as to risk civilians like that.
So then, how had he gotten to this point?
He chewed on the question as time passed, mentally going around in circles until the wagon ground to a stop.
Footsteps circled the body of the vehicle, and stopped. Roman resisted the urge to try and make another eye to look through.
A surge of magic later, his body felt suddenly lighter, and he jolted upright into a sitting position, head turning to the back of the wagon.
Logan stood there, his staff held in a defensive block position. âHello there.â
Roman made to indignantly ask what he was playing at, but all that came from him was a fierce shrieking whistle, not from his mouth but from his throat, where there were irregular gaps in the armor covering.
âYes, Iâm sure youâre confused,â Logan continued, still on guard. âIâm pleased to inform you that though I donât yet have a solution to your ailment, I have no plans to kill you.â
A wave of relief washed over Roman, and he preened slightly, so immensely grateful that his best friend was a genius. How heâd figured it out, Roman had no idea, but clearly, heâd known from the moment Roman had stumbled past the treeline.
He leaned forward, intending on some kind of friendly contact, and Logan took a step back, his staff smoothly moving to point out in threat.
âNo closer, please,â he instructed firmly. âI canât understand you or your intentions at the moment. Youâll have to wait until we reach the others so they can translate.â
Roman drooped, wings drawing in around him as though heâd received a physical blow. The guarded look in those eyes, the stiff lines of his body-- Logan hadnât looked so wary around Roman since heâd still thought him a snobby prince with a hatred of all things magical.
âItâs nothing personal, I assure you,â Logan offered, awkward the way he only way around strangers.
Roman sat back heavily, the shifted weight of his new form making the wagon shake slightly. Logan had secreted him away without knowing his true identity. He was taking a âdefeatedâ seraph somewhere in secret. Heâd mentioned others. Other seraphim.
Logan had been on the field much longer than him, but theyâd fought side-by-side together whenever Roman could shake his duties. How many monsters had Logan been preserving right under his nose?
Logan scythed his weapon through the air without hesitation, easily settling another heavy sedation spell on him. Belatedly, he realized that a low, threatening growl-- a sound like the deepest timbre on a pipe organ-- had bubbled up from his chest.
Good, he thought furiously as he settled back into a hazy unconsciousness. Why shouldnât he be angry? In every sense of the word, heâd been betrayed.
-
When he next woke, the wagon had once again stopped and his body ached a little less. Soon, there were warm hands carefully supporting him from either side, lifting him from the pile of hay and settling him on soft fabric.
Voices spoke in soft murmurs. Roman struggled to tune in, focus wavering under the lingering exhaustion of the spell.
â--round, could I speak with him?â
âNo, not today. Heâs been awake for a while, you know how he gets about missions like this. I could pass along your message?â
â... It was a long shot anyways. Iâll be back in a weekâs time, hopefully with better news.â
âYouâll find him, Logan, I just know it. But you have to take care of yourself, too. Wonât you stay, just for---â
A blink, and the light had changed, from the dimness of dusk to early morning sun.
Finally free of magical interference, he pushed himself to his feet with only the slightest of swaying, intent on figuring out what was going on and giving Logan a piece of his mind. Possibly in that order.
He was in a spacious but mostly-empty room, a soft arrangement of thick blankets and half-shredded pillows strewn about where heâd formerly slept. The single door was unlocked and opened into a hallway that was too short for him to walk through without crouching.
Feeling slightly foolish and mostly determined, he shuffled along the hall, searching for answers but finding none that made any sense. He didnât recognize anything about the interior of the building, other than how it looked, for all intents and purposes, like a cozy, lived-in home.
There were framed photos lining the walls, candid pictures of many or just a few people smiling and talking together. Before Roman could inspect them too closely, a clatter from nearby caught his attention.
He turned into a small kitchen, where a short man with brown skin and dark curls appeared to be cleaning up a spill as something on the stove began to smolder. He didnât seem to have any wings.
Befuddled by the mundane sight, a confused, croaky chirrup made its way from his throat, drawing the attention of the stranger. He braced himself automatically, his wings bristling slightly on automatic, but the stranger only smiled sympathetically.
âHey there, kiddo!â Placing the washcloth heâd been mopping with aside, he dusted his hands off on his battered apron. âGood to see you awake! Did Logan-- thatâs the guy who brought you here, did he tell you anything on the way?â
Roman stared at him blankly. The stranger-who-apparently-knew-Logan shook his head in amused resignation. âWell then, I suppose introductions are in order! You can call me Patton, this is my home! Youâre welcome to stay for as long as you want, and you can come talk to me if you need help with anything!â
"Youâre taking in monsters like stray cats?" Roman attempted and completely failed to ask, the words coming out as hollow but incredulous discordant notes.
âYeah, I suppose I canât really talk to you just yet,â Patton replied, proving his own point by misinterpreting Romanâs noises entirely. âBut no worries, weâve got other seraphs who can translate! My friend is waiting out in the barn to answer any questions youâve got, and then once I finish up breakfast, youâre welcome to join us!â
Even without the charcoal mess that had used to resemble eggs currently smoking on the stove, there was no way he was just going to sit down and eat breakfast with monsters and monster sympathizers. He huffed, an airy whistling sound, and ignored Pattonâs friendly smile as the man gestured helpfully to the open back door.
He would find Pattonâs âfriendâ, question them to find out where this place was relative to his kingdom, and then leave promptly. From there, heâd⊠heâd figure something out. Hunt down the one who did this to him, maybe, and get some answers.
Decided, he stalked out the door, and managed to get three steps into the yard before pulling up short.
The acres of farmland stretched out to freshly-plowed fields, and more than a few chickens wandered about, but most notably, the main yard seemed to be dotted with winged children.
A variety of different shapes and ages, he could spot them in little groups, playing games or chattering or even roughhousing like weaned puppies. He spotted a pair wrestling, and nearly stepped forward in alarm at the sight of sudden shifting limbs and feathers.
To his surprise, even with one in a more inhuman state, they continued to playfully tumble without a single scratch, no sign of the sharpness that lined Romanâs entire form.
He could feel curious eyes on him as he beelined for the barn, trying to keep a level head. He shouldnât have been so shocked by the sight. If there were seraphim adults, of course there would be seraphim children. He just hadnât expected them to look so⊠human. Heâd had no idea that they could even develop human guises so early in life.
The barn was a humble thing, the red paint worn, but the door hinges barely whispered when he pushed the door open. Inside, there werenât any animals, but rather, tightly-packed cots and scattered piles of stored supplies. A few kids scurried past, while a deeper voice slowly counted down. An adult figure was sprawled over one of the ceiling rafters, face pressed into the crook of their arm, a pair of wings hanging down loosely around them. The early morning light cast them in silhouette.
Roman attempted to clear his throat, which didnât work even a little bit and in fact produced a horrific squelching sound. The adultâs wings jerked slightly, but they didnât look up.
âSeventeen. Sixteen. Hey, newcomer. Welcome to Sanctuary. Patton gave you the spiel? Twelve. Eleven. Ten.â
With an array of hushed giggles, the kids secreted themselves away, some abandoning the barn entirely. They were⊠playing hide-and-seek?
He shook his head, dismissing the thought. More importantly, why did this strangerâs voice seem familiar? Roman stepped forward, drawing his wings in to avoid clipping any nearby hiding spots.
âTwo. One. Better have hid well,â they finished, pushing themself up and then swinging over the edge of the rafter. They dropped to the floor soundlessly, looking him over with mismatched eyes. âIâm Virgil.â
Roman felt his whole body bristle up with shock, and then fury.
âYou!â he screeched, pointing aggressively at the guy who had single-handedly ruined his life.
âVirgilâ eyed him speculatively for a moment, and then recognition lit his gaze.
âOh. Itâs you. Thought you died.â
In the corner of his vision, Roman could see the way his wings had fluffed up to twice their previous size, sharp-edged and rattling. A low, resonant hum filled the air around him, a poor placeholder for the accusations heâd like to hurl at the seraph.
Virgil only raised an eyebrow, looking much less harried than he had during their last encounter. Roman sorely missed having a sword to point threateningly, and also fingers that werenât half-fused together.
âMight as well sort this out now.â He raised his voice, an edge of something other slipping into it as he projected. âOlly olly oxen free, you little menaces. Itâs time for the adults to talk.â
There was rustling as those hiding in the barn crawled and hopped out of hiding spaces, a murmur of complaint that died as soon as they looked at Roman. He wanted to call the gazes invasive, the silence eerie, but it was hard to be truly suspicious of children who looked so hunted.
âScram, fledgelings,â Virgil instructed dryly, shaking his core wings out.
As though breaking a spell, the kids scattered, some slipping past him to the front doors, others vanishing out of sight in hidden corners. Backdoors, secret exits. It seemed these people were well-prepared for an invasion.
An older kid lingered, dark hair and light grey wings ruffled up as they glanced between the two of them. The kid didnât say anything, but the concern on their face was plain to see.
âRelax, Ellie,â Virgil said, bumping their wings together gently. âI can handle myself. Go make sure Patton isnât burning the kitchen down?â
The kid-- Ellie?-- nodded slowly, casting one last unreadable look at Roman before departing and leaving them be.
Virgil stretched, arms over his head, and then between one motion and the next, his body spilled, stretching out into feathers and bone like it was nothing.
His outer wings were narrower, longer, and they stabbed into the ground where Romanâs curled around himself. He had no mask of bone covering his words, but the lower half of his face seemed to be solely composed of jagged, interlocking teeth, and pedipalps like those of a spider rested on the underside of his jaw. Roman couldnât seem to count just how many eyes he had without his head beginning to ache.
âSo,â a mental voice spoke, overlaying his own thoughts. âYou survived after all.â
The resulting startled chirp that burst from Roman was nothing short of humiliating, but honestly, how often did one suddenly have to interact with telepathy! After a moment of scrambling, he gamely shot back a vitriolic assortment of unkind names.
âAll Iâm getting is static, buddy. Ease up on the mental clutter.â The seraph tilted his head, the small pair of wings atop his head fluttering mockingly. âTry not being so bad at this.â
Roman scowled with what little facial muscles he could still move, and took a rattling breath before âspeakingâ again, forming the thought as clearly as possible. âChange me back.â
âCanât.â
âWhat?!â Roman projected, trilling in alarm for emphasis.
Virgil yawned widely, displaying a throat that was, perhaps unsurprisingly, also full of teeth. âYou heard me. Canât do it.â
âYou can turn people into monsters, but not change them back?â
âOh, you had âmonstrousâ down fine already.â Virgil was staring at him with several of those uncanny eyes, a challenge in his gaze. âThis is an improvement, really.â
Roman stepped forward and loomed over the seraph, burning with anger. His wings began to flare fully open, feeling sharper than ever. âIf you wonât tell me how to fix this, Iâll figure out a way to convince someone here to.â
All of Virgilâs eyes abruptly narrowed.
âOh yeah?â Virgilâs wings dug deeper into the dirt floor as he lifted himself right off the ground to be just slightly taller than Roman, their faces only inches apart. âAnd just who do you think is around for you to extract info from? You gonna interrogate a bunch of 10 year olds? Pick a fight with a toddler, maybe?â
âNo! I mean-- Well,â Roman faltered, thinking about the number of children heâd seen just in the past half-hour. âYou canât be the only one-- how are there only kids here?â
Virgilâs head tilted slightly, as though Romanâs answer wasnât quite what heâd expected. âPattonâs here too.â
âBut heâs just a guy!â Roman gestured widely for emphasis. âEven if these kids didnât have the ability to shapeshift into prickly pint-sized poltergeists, thereâs way too many of them for one person to look after properly!â
âTwo people,â Virgil corrected, leaning back. âAnd these kids are more self-sufficient than you think.â
He stared at Roman for a moment longer before smirking in a way that made Roman immediately and irrevocably suspicious. âListen, Knight, since youâre so eager to get in a brawl, Iâll make you a deal. If you can beat me in a fight, Iâll tell you all about what I did to you.â
âDeal,â Roman agreed, as quickly as possible. He shifted into his starting hand-to-hand stance, though his changed form made it feel sort of unbalanced. âLetâs go, you and me.â
Virgil stepped forward, sliding back into his false human form as he strode right towards Roman. Roman hesitated, his arms still up in a guard position, and between one moment and the next, Virgil had slipped right past him. He made an indignant sound that came out grating, like metal-on-metal.
Virgil turned to glance at him as he reached the barn door. His lips twitched as though barely concealing laughter. âWhat, you thought I meant right now? No, weâll fight on my time. And right now, itâs time for dinner. I can tell you all about the rest of the terms that you didnât wait to hear before agreeing to our deal.â
Roman stared in disbelief as the seraph turned and strolled out, leading the way back to the main house.
Just what exactly had he gotten himself into?
181 notes
·
View notes
Text
Red Lightning (Part 1)
---
âWhat are you doing?â
Lup ignored Magnusâs voice as she clutched the warm silver glove to her chest. Merle was looking at her too, but with far less urgency. Taako stood beside her and didn't waver.
âHow do you know?â she asked, looking up at the human woman on the throne with serious intent. âI asked you a question. You said youâd never acquired one of these things before, so how do you know how to destroy it?â
The Director looked down at her evenly, not showing a reaction to any of her words. âWe have gone through exhaustive theoretical study of these weapons based on their observable effects on the world and the traits weâve managed to record. I am fully confident that this process will succeed in destroying it.â
Lup continued to stare with narrow eyes, and the Director sighed.
âIf it would make you feel more comfortable, the glove will not touch any hand but yours from now until its destruction. And you have my word, if, by some unforeseen happening the process fails, you will be immediately re-entrusted with the itemâs care.â
Lupâs shoulders fell a little bit. Care didnât feel like the right word. Eventually, she walked slowly up to the metal sphere and dropped the glove inside.
Throughout the entire drawn-out, flashy process, Lup felt sick to her stomach. When the theatrics were over and the Director declared with far too much joy that the gauntlet had been destroyed for good, she knew in her gut something was terribly wrong.
*
âAre you afraid?â
The boys around her tensed with apparent fear as the skeletal figure appeared in front of them, Magnus jumping straight to swinging through the thing with Railsplitter, to no effect.
âAre you afraid⊠of the dark?â
Taako opened his mouth to say something, but he was too late to be heard before she burst out laughing.
The others followed suit after a pause, the dramatic tension of the moment cleft in twain. The Red Robe floated helplessly before them, seemingly at a loss.
âOh god, oh gods, okay. Gimme a second, itâs just-â Lup attempted to collect herself, poorly. âI can tell youâre trying really hard babe, but the spookiness really isn't doing it.â
âLup?â
She froze. The lichâs voice had changed completely in the moment- gone was all the distortion and the theatrics, and in its place was⊠a guy's voice. A regular guyâs voice. And she swore to god she knew it.
The space where the lichâs face should be was nothing but a void, but she could feel the creatureâs gaze boring into her with such strong, unbridled emotion. Hope. Fear. Something she wouldnât dare name, not right now, not like this.
âYup,â she said. Her attempt at being casual came out small and squeaked.
The lichâs gaze slowly became less intense, until he seemed to be looking through her. He looked back toward the rest of her party and delivered a speech about the people theyâd fought up to this point and their âHungerâ.
âThis is your first lesson,â he finished, and just before he disappeared she felt him look at her one more time. Her feeling as this monster disappeared from the room was unmistakably that of heartbreak. Something deep inside her was tossing and turning and bursting to get out, but she couldnât put a name to it.
âLup?â she heard again and started, but it was her brotherâs voice this time. She turned to reassure him, but then followed his gaze when she saw he was looking at her hands.
There was red lightning arcing between them, but just as she realized it was there, it was gone.
*
âSomethingâs wrong.â
Lup spoke aloud to her brother in the middle of the night. The new rooms theyâd been given were too spacious not to share, so the room that had been Taakoâs was now an extended closet while the two beds stayed in here.
âYou had the nightmare again,â Taako said, not a question.
âWeâre being lied to,â she insisted, turning to face the opposite wall. She had had the nightmare again, but theyâd already exhausted every line of conversation they could have about it over the last ten years.
Ten years. The same starting point as the relic wars. Static started scratching at her brain, and she knew what that feeling meant, even if she couldnât comprehend it.
âProbably,â Taako agreed. She could feel his eyes on her back. âDo you wanna bail?â
There was no hesitation in her brotherâs voice. It was a line of conversation theyâd had a million times, throughout their childhood, and more recently in their adult life, after-
After what?
She stared at the wall and breathed.
âNot yet,â she said. She waited silently for his breathing to even out.
*
âHey boys!â
Lup cheerfully twirled her umbrella as she approached the guards stationed outside the brig. It was still the dead of night, and she had half-hoped they wouldnât have bothered to set up a night shift for guarding their sole inmate.
They looked at each other briefly.
âMiss Taaco,â one of them acknowledged.
âYuh-huh, so I was just gonna head down to give my friend Pringles a visit, itâs totally cool, if you would just let me through here?â she mimed nudging one of them aside with her Umbrella.
âNo one is allowed to see the prisoner without the Directorâs permission,â the other one explained.
âTotally got it!â she reached into her bag to subtly Fabricate a note.
âWe donât accept verbal or written permission, she has to be here with you,â the other one continued.
She paused for a moment. Then quick as lightning, she whipped her staff between the two of them and hit them both with Sleep.
She clicked her tongue and stepped over them. There was no one out and about to see them right now, and she would have them cleaned up by the time there were.
Pringles didnât actually end up being worth the risk. As far as she could tell he was never a real red robe- just possessed by one, briefly. Honestly, she questioned the Directorâs reasons for keeping him locked up for so long, but at least she knew the next place she was gonna secretly break into during the night.
Oh. That was probably why. She laughed aloud to herself.
âI cannot imagine whatâs so funny.â
She twirled around so fast, shooting off another Sleep right in the direction of the voice, but The Director was faster. She put up a shimmering barrier around herself- and Lup narrowly missed her own spell as it bounced back off.
Before she had time to react there was another barrier, around her this time. Lup could tell this one was for containment, not protection, mostly by the draining feeling of the anti-magic field that came along with it.
She looked the Director in the eye, and the expression on her face was⊠not what she expected. She looked shattered. Heartbroken. Like she had been betrayed in the utmost way. That last thought made a firelight in Lupâs chest.
âWhat the fuck do you think youâre doing?â Lup asked, walking as close to the edge of the barrier as she could get. âWhat, are you gonna lock me up in here just cause I know youâre full of shit, too? Newsflash: I didnât need to come here for that, I figured it out on my own.â
The Director sighed deeply.
âIâm afraid youâve given me no choice.â
The bubble she was in started moving slowly inside the cell next to Pringlesâs, which seemed redundant. She pushed on the bubble wall as it pushed her along with it, but she couldnât gain any ground.
âYouâve gotta be kidding me,â she said as the cell door swung shut, trapping her inside bubble and all.
âThis is more important than you could understand,â The Director said in an infuriatingly mournful voice.
âLike hell I couldnât- You never gave me the chance! You never gave any of us the chance! Does anyone up here know what youâre actually doing? Is anyone up here physically capable of it?â Lup glared at her through the bars.
The Director looked more neutral now. âYou wouldnât understand.â
Then she turned to depart from the hall.
Right before The Director disappeared up the elevator, Lup heard her voice again, softer, kinder. Resigned. âItâs just for a little while,â she said, like a mantra, like she was trying to convince herself.
âFuck you,â Lup said just before the elevator doors closed.
33 notes
·
View notes
Text
"I think that's smart. It's important that Lloyd stays safe." Thinking about Lloyd naturally gets her to start thinking about his brother. Lloyd is an ally and it would, of course, be terrible if anything happened to any of her companions. But she especially would like to see him stay safe for his brother's sake. When she catches herself thinking like that, her cheeks start to flush. "I mean his sword reminds me of a devil axe. It's a risky weapon. That's all."
Ug that was so stupid to say. She turns quickly away from the other girls, pretending to examine some of the items for sale as Larcei and Nanna continue to laugh and make their purchases.
"I'd like to stop by the weapons seller too. I don't like how my lance just appeared. It might be nice to have another one handy just in case. Maybe they have a forge too for your sword, Nanna."
The magic seller is on their way and so they stop there first. There is a variety of tomes for sale and a single staff. Altena feels quite out of her element as she picks up a tome and flips through it. She's never actually held one before and it's kind of underwheling. She isn't sure what she had expected--sparks or flame or maybe at least a bit of crackling like static electricity--but it just feels like she's holding any old book in her hands.
"We'll take the staff and a fire tome." She can at least speak confidently about that. She doesn't need the seller to realize she does not know anything about what they sell. "Do either of you think we should stock up on anything else while we're here?" The question is mostly directed toward Nanna since she knows she at least has some knowledge about casting a spell but she doesn't want to leave Larcei out completely.
âąâ. grand exchange
14 notes
·
View notes
Text
The Forest (Red Groom AU)
So i was like âI should rewatch the Princess Bride again before I jump back into this fic seriesâ. So I re-read my own series as to remember where I was at, rewatched the Princess Bride, and blacked our for a few hours. And when I woke up I found this on my word processor lol
Also catch me messing with everyone ELSEâS dialogue but keeping the Princeâs 100% just Prince Humperdinkâs lines so i donât have to give him a personality (hats off to @starsfic for reminding me of the obvious âyou donât have to cast him at allâ thing)
--
The spotty light of the forest faded into the pitch of night as down, down the prince fell. By the time he hit the ground there was only the faintest patch of sunlight shining through the very sinkhole he'd fallen into.
Prince Red Son cursed his luck thrice times over as he took in the dark world around him, the caves surrounding him seemed to be more burrowed into the ground than they were naturally forming, which spelled both good and bad.
âRed Son! Can you hear me?! Are you alright?!â he heard Xiaotian's voice echo from above and the part of him that was still riding the high of his love being alive, and what's more still just as in love with him as he was, swooned at the care in his voice. If they had been safe at the time and Red Son allowed to linger on the feeling, he was sure he would feel much that of a child positively drowning in the ardor of their first love.
As it was he had to repress the feeling as much as he could. Later. When they were safe.
âI'm fine!â His legs felt like liquid beneath him but he was able to keep on his feet. âI think this is a burrow of some kind!â
âA burrow? Like an animal made that thing?! Hold on I'm coming down there-â
âI can climb back up!â The words came out before he really thought about them, driven mostly by pride; the prince had been dealing with being passed around his captors for the better side of two days now, and though he trusted Xiaotian with his life easily, the fact remained that he'd been at a distinct physical disadvantage with his magic restrained as it was.
And he was kind of tired of being helpless.
âRed,â And my, did the shortened version of his name sound intimate when spoken like that â-you could barely stand! You're injured it's okay! I'm coming down and getting you!â
âI'm not a child Xiaotian,â he just needed to figure out how to get back up without injuring himself further. Now, it wasn't a vertical drop, else he would have probably broken something on the descent down âJust allow me a moment to think of something!â
Now, it wasn't vertical but it WAS too steep a drop to easily climb by hand, he'd need something to act as ballast, like a rope of some kind-
â....You said your copy of the Monkey King's staff can grow or shrink, yes?â
âI....did?â
âCan you extend it down here so I can use it as a ballast to climb?â
âOh! Yeah probably!â
Now he'd probably need something to ensure if he grip slipped he wouldn't fall for too long and injure himself like a fool once again. Now he hadn't had a lot on hand when the Spider Queen and her mercenaries had apprehended himâbarely more than the simple travel clothes he'd been wearingâand what else he'd had had been lost in his captors' desperate fleeing from his love, so other than what he had in his pockets his only set of tools was the clothes on his back.
Ah! But he DID have the clothes on his back did he not? He shed the thin overcoat he'd been allowed after the Spider Queen had searched him for weapons and once the golden ended staff entered his sight he looped the body of it around the staff, and tied it off before tying the sleeves around his torso.
âOkay hold it steady!â
âGot it!â
Admittedly it wasn't the easiest climb, his arms still ached from his self inflicted burns, his legs still trembled from the force of the fall, but before too long had passed mottled daylight was around him again and he took Xiaotian's hand as he was pulled back over the ledge.
âThank you.â Though he'll admit without most of his magic at his disposal he was tiring rather quickly. He held himself together infront of Xiaotian as his lack of firepower was already embarrassing to be caught by someone so important to him with, but being winded by a simple climb was a humiliation he'd like to be spared of.
âAnytime.â Xiaotian huffed a sigh âBut if those are burrows down there we should really get out of this forest quick as we can-â
âAnd head off to your mountain?â the idea of Xiaotian, his humble noodle boy, having an entire mountain of his own to rule over (temporarily? He had no idea if Sun Wukong would want it back by the time his pilgrimage was complete or not) was such a strange concept, he wasn't sure if it had become quite real for him yet.
âYup!â Ah, that sweet chipper tone, so sorely missed in the five long years they'd been apart and-
Wait...
â...You're going to tell your fathers as well right?â
Xiaotian paused, and he could see him pale a bit from his stance.
â...Oh man I really AM a dead man when they get ahold of me.â
He couldn't help the laugh at the idea, Xiaotian in that full Monkey King transformation sitting in the Inn all crumpled in on himself like a scolded child, with either of his parents just ripping into him.
â...Wow...â Xiaotian sounded breathless and when Red Son looked open him for a moment he was struck by the greatest sense of DĂ©jĂ vu. That quiet afternoon in the inn when he'd glanced at him out of the corner of his eye and known his heart, But here was that look once more, in this darkened forest so long later.
âWhat?â
âNothing I just... forgot how much I loved your laugh.â Xiaotian reached up and rubbed at his neck, a bashful grin making his cheeks turn pink, and Red Son felt his own face grow warm in response. Damn Noodle Boy still knew exactly what to say to make him a mess- âIt's honestly so cute. That crazy cackle-â
-Nevermind. He scowled and now it was Xiaotian's turn to laugh.
âNo I mean it! I love how wild it is!â He folded his arms and huffed, but didn't stop Xiaotian as he untangled them to link one of Red Son's arms in his own. âYou throw your entire self into absolutely everything! It's admirable! And you already know how much I love your passion-â Dammit.
âWe should try to find somewhere relatively safe before nightfall hits. Who knows what other dangers there are here.â He sniffed, as primly as he possibly could.
âWhatever they are we can handle it!â Xiaotian chirped in response, almost too optimistic, especially granted he'd JUST been saying that they should leave as fast as possible. Â
âI mean whatever made those burrows probably left awhile ago if so much plant matter had built up over them as to cover the air vents like that.â That was true-
âWell, what about the R.O.U.S? Isn't this their migratory region?â
âThe Rodents of Unusual Size?â Xiaotian shook his head âI've passed through this forest before, never ran into them, I don't think they're anything but rumor.â
And then they pounced on them.
The Rodents of Unusual Size were pack animals so when they descended on the two of them they did so at least a dozen in number. Their most bold had tackled Xiaotian to the ground and and its sizeâroughly that of a small wheelbarrowâhad sent him grappling with the creature, trying to get it off him and draw his staff at once.
Before the rest of the pack made its move Red Son gave the one on his love a swift kick, sending it yelping and scurrying off to regain its strength. Then the others began to descend on them. Xiaotian had drawn his staff in the respite and gotten back to his feet, but the most Red Son could improvise as a weapon was a nearby branch that had fallen from a tree.
He felt pathetic in comparison to Xiaotian at his back.
He hadn't even gotten out of the damn sinkhole without help. Sure it had been his plan but-
Xiaotian moved not flawlessly, he hadn't been combat trained when he'd left, and he'd only been trained by Sun Wukong for a short while before they'd parted ways, he'd gained his skills on the way instead of having them trained into him, and Red Son had fallen out of weaponry while he'd still been a boy.
One of the rodents lunged for him and he barely swiped the branch quick enough to bat it away. He sensed one nearing his blindspot and turned just a bit to keep it in his sight-
-and felt Xiaotian push him out of the way as another rodent lunged upon his turned back.
The grunt of pain-
The smell of human blood-
Xiaotian was knelt on the ground at his side, struggling with a rodent that had its teeth buried into his shoulder.
It was instinct, not emotion, not intent. The bone deepâsoul deepâneed to protect all he held dear, the memory of despair, the memory of joy. The words 'True love' spoken so matter of fact and plain. A simple statement of what was real instead of a challenge or declaration.
Seeing and smelling his blood and the very real danger and he'd been protecting him this was his fault he couldn't die like this he couldn't live to make his way back and return to Red Son just to die like this and have it be HIS FAULT-
Fire.
The golden bands on his wrists glowed, then shuddered-
-and then they broke.
And there was fire.
The rodent on Xiaotian was burned and burned and kept burning, the flames encompassing the creature, but never once touching his beloved, and not once daring to burn their master after they'd been forced to disobey him for the length of two days.
The rodent dropped twitching and smoldering and when he looked up, eyes burning and glowing from the power he'd been forced to restrain for far too long, the remaining rodents had scurried off to their holes. Fearful and skittish of the power that had been released.
âWoah...â Xiaotian's voice cut through the roar of the flames still crackling up his arms and it felt so right it hurt that he'd gone any time at all without it as it should be.
Though he still felt a weak ache in his limbs, his fire allowed to spring forth at his command once again was doing quite a lot to quell the pain, and he offered his hand to his love.
âWe should leave before they come back.â
Xiaotian took his hand and stared as though he'd never seen him before.
âIs something wrong?â
âI just... I never saw you fight before I guess.â Xiaotian gripped his sluggishly bleeding shoulder. Red Son removed his thin coat again to try and treat the wound, though it was a bit challenging as they continued their trek.
Soon enough the forest was beginning to thin, and the dim light of dusk made strange shadows pass across the world. They were nearing Flower Fruit Mountain if Xiaotian's estimate was anything to go by, and hopefully that would mean they were soon to be safe-
But then came the sound of horses.
âPull your sleeves down.â Xiaotian whispered urgently. âIf thats your fiance make him think you still don't have your fire.â
Red Son cursed the fact that he hadn't thought of that first. Nonetheless he did as directed, and let Xiaotian pull him protectively behind him.
And there were horses, and warriors, and a macaque with fur black as pitch, and leading the caravan was his fiance.
âSurrender.â The prince demanded the second they got near.
âOh, you wish to surrender to me?â Dammit Xiaotian. âVery well, I accept.â
His fiance looked vaguely amused, but only vaguely. âI give you full marks for bravery, but don't make yourself a fool.â
He'd never known the man before now, this being Red Son's first time gazing upon the prince his parents had decided to be his betrothed, and the prince's eyes on him as well.
Red Son wasn't the best at parsing out emotions, but he knew the prince had hired the Spider Queen to kill him, so he knew the thing that looked like desire in the prince's eye was nothing but bloodlust. He wanted not him, but his parents' army, and he was willing to slaughter anyone who stood between him and that goal.
âAh, but we know the secrets of the forest! We could live there comfortably for days without you and yours finding us!â Red Son could see the blood starting to seep back out of Xiaotian's shoulder as he drew his staff again. âSo if you wish for a death at the hands of the R.O.U.S packs, please be my guest and feel free to visit!â
âI tell you once again, surrender!â his betrothed stressed, and Red Son saw movement from the corner of his eye. Xiaotian couldn't turn his head from the prince, but he could see the prince had brought archers with him. Many archers. Archers whom had peeled away from the caravan before their approach.
Xiaotian was not immortal. Or maybe the Monkey King had taught him to be in the first way he had learned to be immortal for his aging to cease, but if he was he wasn't invulnerable.
âThat won't be happening.â He could make a ring of fire around the both of them and spread it out to destroy any arrows that came into their path and then expand it forward to knock back their foes, But then they'd have only a small opening, and their only option would be to retreat back into the forest and hope to loose his fiance, maybe in the burrows of that large unknown creature? But that risked Xiaotian being wrong about it being some time since said creature had been there and risk the wrath of a huge underground creature likely out for blood at two tiny by comparison beings invading its home.
âFor the final time, surrender!â the prince barked and with a flourish drew his sword from its sheath. The black furred macaque at his side drew a staff from his person, Â spiked at either end, and shot them both a wicked grin, but it was Red Son's eye he held.
The macaque took one hand away from his weapon to reach beneath his shirt, and what he pulled out made Red Son's only plan null. A fire resistance spell scribbled on a small block of wood, and another pair of those damned golden cuffs. He'd be restrained again in an instant if he couldn't even injure anyone and he'd be just as helpless as before, but this time at a heavy disadvantage with his love injured, it would only be hours before they caught up with them, if even that.
âDeath first!â Xiaotian cried, holding up the staff and ready to charge-
âYou have to swear you won't hurt him!â The words ripped from his lungs before he had a chance to truly consider them.
âWhat did you say?â The prince broke his gaze with his love and raised a brow at him.
âRed Son...?â Xiaotian's voice was so quiet, so confused...But that didn't matter. If it saved his life then he refused to regret it.
â....I'll go with you. We'll surrender and I'll let you take me back to your mountain, but you must swear you won't hurt this man.â
He'd been useless ever since he'd been kidnapped by those damned mercenaries, he'd relied on Xiaotian to survive the forestâwhom had needed to get hurt before he could even gain a fighting chance at being his equal againâand now he couldn't get them out of his fiance's clutches together.
If he went back with the prince he'd be killed and his death blamed on whoever the Prince wished to destroy with his parent's army but-
-but he knew his limits.
âI swear it on all I hold dear.â His fiance responded.
âHe has his own mountain to return to, you must let him return in peace.â
âIt will be done.â his betrothed agreed, he turned to the macaque and murmured something to him, but all he could hope for is that this prince wasn't an oathbreaker-
-not like he'd turned out to be.
Xiaotian was staring at him, his wide dark eyes hurt and uncomprehending and it was so unfair that this was how it had to end. That he'd only had him back for such a short time before he had to choose to give him up.
But...
âWhen I thought you dead it nearly destroyed me.â he forced his voice to remain firm, no matter how much his heart hurt at what must be done. âI cannot survive that a second time.â and he knew he couldn't.
But he was a selfish demon after all, because despite his actions, and his willingness to give himself over to his betrothed, Red Son still desired one last fleeting moment with his love.
The kiss was soft, Xiaotian's calloused hands gripped loosely in his own and he prayed he would remember the feeling and never forget his warmth. Whether he was killed by his betrothed, fought back long enough to be kept alive and announced dead and forever kept in a basement somewhere, or yet worse live a long healthy life beside a demon king he didn't love, and never able to see Xiaotian again.
âIf this is all I can do for you, then please, let me save you.â his voice was barely over a whisper, any louder and his voice would crack and wobble with emotion.
â...As you wish.â
And then there was a hand on his shoulder that was not Xiaotian's. It was cold and slick, like the scales of a reptile.
And so, leaving the keeper of his heart behind, Red Son pulled away from Xiaotian, and got on the horse offered to him.
And if there was a thin yet steady plume of steam trailing behind his steed, well... nobody bothered to say anything.
â
And Xiaotian was left standing alone as the keeper of his heart turned himself in to what was no doubt his own execution.
His sluggishly bleeding shoulder gave a thin throb of pain as a few of the prince's caravan followed Red Son and that wretched prince, but staying behind were a majority of the archers and the black furred macaque.
âWell, guess we should be getting you back to your mountain then.â The Macaque drawled, leaned back casually on his own horse and hiding his staff only now. His strangely shaped ears twitched as Xiaotian took a step forward. Wait- Not strangely shaped, there were three of them. Three on either side.
âWe're men of action. Lies don't suit us.â He'd responded simply, and the Six eared macaque grinned that wolfish grin at him again. And sure enough he felt a few groping hands as a couple brave archers grabbed him and bound his hands behind his back.
âLove that staff by the way. Looks quite a lot like one an old friend of mine used to wield. But like, a crappily made cheap replica of it.â The Macaque hummed and took the staff from the ground after he'd been forced to drop it. âWay lighter too. Don't even need to have stolen anybody's powers for it!â After a beat the Macaque met his gaze, and he must have been making a bit of a face because he suddenly looked off his game. âWhat?â
âSix-Eared Macaque was it? I know someone who's been looking for you.â The swordsman flashed in his mind, the scar on her shoulder, the fierce determination in her eyes, that masterful, artistic swordplay. She'd had every moment of her confrontation with this macaque planned out for a decade, right down to what she would say to him.
He hoped she found out where he was and got her revenge from it. She deserved to, she seemed like the kind of person Xiaotian would have gotten along with swimmingly if they'd known eachother under better terms.
The Macaque growled and swiped out with his staff, knocking him on the side of his head.
And as his vision swam, as the world grew dark, he heard the macaque growl:
âTake him to the pit of despair, Looks like we've got a new test subject.â
He missed Red Son.
#Red Groom AU#Spicynoodleshipping#vega writes stories too#Princess Bride AU#catch me keeping outfit descriptions as vague as possible for flexibility's sake#MK Red Son#Qi Xiaotian#Six Eared Macaque
25 notes
·
View notes
Text
#4: Ah Puch, Horrific God of Decay
Welcome back, gods and goddesses!
Today, we take a quick peek into the domain of death with Ah Puch (pronounced either ah-POOCH or ah-puh-ASH), one of many Maya gods of death residing in the cold and dark afterlife called Xibalba. We know very little of Ah Puch (as is the case with a lot of Maya and other Mesoamerican gods), but from several texts we do have, we can learn he was known as "Ruler of the North" and that he was later banished for breaking his promise to the Maya king. But let's see what SMITE tells us about him!
Next time: Here comes the Sun... Is it a dog? Is it black ninja fire? No, it's...
As always, let's see what we need for Ah Puch to sow decay and death around:
Corpses: We need to do all kinds of freaky stuff with corpses of our enemies (including but not limited to: animating them, exploding them, making them heal us).
Decay: Related to the previous one. Area damage from miasma is another technique we need to implement.
High Area Damage: Ah Puch's Ultimate skill is a large AoE that summons the dead to rush the enemies. We need to find a way to empty the crypts en masse.
--- Once again, we're gonna play around a little bit. None of the established races fits Ah Puch... we could've picked Fallen Aasimar for that spark of divinity and a smell of the underworld, but let's follow the previous build's example and turn to the Wizards' Unearthed Arcana playtest material. This time, Gothic Lineages from 2021!
Ah Puch is a Reborn creature. This gives us a double creature - it lets us force a Wisdom saving throw on a target and paralyse them if they fail. Remember, it only works on humanoids; it will not stop animals, monsters, dragons, etc.g speed, 60 feet of Darkvision, and two languages â Common and one of our choosing. We also get to add a +2 and +1 to any of our ability scores. Let's get +2 Wisdom and +1 Intelligence.
There are two key features Reborn creatures get. First is Deathless Nature, which gives us several benefits:
Resistance to poison damage;
Advantage on saving throws and being poisoned;
We don't need to eat, drink, sleep, or breathe;
Magic cannot put us to sleep. Similar to elves, we can finish our long rest in 4 hours instead of 8 by remaining in a motionless state.
We also get Knowledge from the Past, which doesn't necessarily fit Ah Puch's lore, but it's too good to pass on. We get a pool of d6 dice equal to our proficiency bonus. When we make an ability check that uses a skill, we can roll a d6 and add the number to the result. We get all of the dice back when finishing a long rest.
Ah Puch walks the world of the living far and wide, so making him an Outlander seems like a good choice. We get proficiency in Athletics and Survival skills, proficiency with one musical instrument, and we get to learn one more language. We also get the Wanderer feature, which gives us photographic memory when it comes to geographical features and nearby terrain.
ABILITY SCORES
We start with Intelligence and Wisdom for our two best scores. Then follow it with Constitution, because spellcasters need those Hit Points, then Charisma for when we need to scare somebody into the afterlife, and we're gonna finish it with Dexterity and Strength.
CLASS
Level 1 - Druid: Some of you probably can see where this is going. Yes, I am that predictable. OR AM I!?
Ekhm... Our Hit Dice is a d8, we start with Hit Points of 8 + CON mod. We get proficiencies with light armour, medium armour and shields (with a note that druids will not wear armour or use shields made of metal), as well as clubs, daggers, darts, javelins, maces, quarterstaffs, scimitars, sickles, slings, spears and Herbalism kit. Our saving throws are Wisdom and Intelligence and we get to choose two class skills; let's get Insight and Medicine.
At the first level, we learn yet another language â Druidic â which is unreadable for anybody but other druids, unless by means of magic. We also get Spellcasting from the very start. For our two cantrips, Shillelagh transforms our staff (we got one from our Wanderer background) into a magical weapon for 1 minute and lets us use our Wisdom modifier instead of Strength when attacking with it. Poison Spray creates a puff of toxic gas within 10 feet range. The target must make a Constitution saving throw or suffer 1d12 poison damage.
At the first level, we get two 1st-level spell slots and we can have four 1st-level spells prepared:
Charm Person targets a single creature; if it fails a Wisdom saving throw, it is charmed for 1 hour (no concentration needed). A "charmed" creature cannot directly or indirectly attack us, and we get an advantage on any ability checks while interacting with it. Remember, it's not a mindless control, and the creature realizes it was charmed when the spell ends.
Earth Tremor forces targets in 10 feet range to make a Dexterity saving throw, or take 1d6 bludgeoning damage and fall prone from the ground shaking.
Fog Cloud creates a 20-foot-radius sphere of fog centred on a point within 120 feet from us. It lasts for 1 hour (concentration) and is a great way to either obscure our movement or to sneak up to the enemy.
Detect Poison and Disease lasts for 10 minutes (concentration) and shows us any and all poisonous things and diseased creatures within 30 feet from us. It also lets us identify the kind of poison and disease.
Level 2 - Druid: Next level of Druid gives us their signature ability â Wild Shape. This lets us assume the form of an animal and the CR of the animals we can turn into increases at the 4th and 8th level. This doesn't necessarily work for us, who make Ah Puch, but there is another option: Wild Companion from Tasha's Cauldron of Everything lets us burn one usage of our Wild Shape to summon a creature to our side as per the Find Familiar spell.
We get another 1-st level spell: Faerie Fire summons colourful flames in 20-foot-cube that stick to all inanimate objects and creatures that fail their Dexterity saving throw. For 1 minute (concentration) any attacks against creatures and objects affected by the fire get an advantage, and the targets cannot benefit from concealing effects, such as invisibility.
At the second druid level, we get to pick our Druid Circle and for Ah Puch, there is nothing better than the Circle of Spores. Those who find beauty in fungi and moulds are perfect subjects for the Lord of Decay. When we pick this Circle, we learn the Chill Touch cantrip, with more spells coming to us at later levels.
Our first Circle feature is Halo of Spores. We are surrounded by microscopic necrotic spores that are harmless unless we activate them. When a creature moves within 10 feet of us, we can use a reaction to deal 1d4 necrotic damage to it, unless it makes a Constitution saving throw.
We also get the Symbiotic Entity feature, which lets us channel some more magic into our Spores. As an action, we can sacrifice one Wild Shape use to gain 4 Temporary Hit Points for every Druid level. We also get an additional dice roll for our Halo of Spores and if we have a melee weapon, it deals additional 1d6 necrotic damage to any target it hits. Those benefits last for 10 minutes, until we lose all Temporary Hit Points, or until we use Wild Shape again.
Level 3 - Druid: At this stage, we don't get any new class features. It's focused mostly on spells:
From our subclass, we get two spells - Blindness/Deafness, which does exactly what it says if the target fails their Constitution saving throw, and Gentle Repose, which prevents the target from decaying and becoming undead.
We unlock 2nd-spell slots, which means we can get Hold Person - it lets us force a Wisdom saving throw on a target and paralyze them if they fail. Remember, it only works on humanoids; it will not stop animals, monsters, dragons, etc.
Level 4 - Druid: Our Wild Shape improves, we can now assume a form of a 1/2 CR creature (such as a crocodile, a shark, an ape, etc.) without flying speed. We also get our first Ability Score Improvement of the build! Let's raise our Wisdom by 2.
We get two more spells, since raising our Wisdom puts us at 18.
Locate Animals and Plants lets us name a specific kind of plant or animal and notifies us of its position within 5 miles of us.
Healing Spirit summons a small nature spirit to soothe the wounds of an ally who walks into its range.
Level 5 - Druid: We don't get new class features, but we get to unlock 3rd-level spell slots. For this, Revivify brings back to life a creature that died within 1 minute of casting the spell. It consumes a diamond worth at least 300 gold pieces, so remember to hit up a jeweller whenever stopping at a town.
Feign Death lets us touch a willing creature (or ourselves) and put it into a state indistinguishable from death. The target is blinded, incapacitated and its speed is 0. It has resistance to all damage except psychic.
Our subclass gives us two extra spells: Animate Dead lets us bring a pile of bones or a corpse for our temporary service as a skeleton or a zombie for 24 hours. Gaseous Form transforms us (or a willing creature) into smoke. For 1 hour (concentration), we get a flying speed of 10 feet, we have resistance to non-magical damage, and we can slip through openings even 1 inch in diameter.
Level 6 - Druid: We get another subclass feature. Fungal Infestation lets us infest a Small or Medium corpse with our necrotic spores and animate it. The animated creature comes back to life with 1 Hit Point and obeys us for 1 hour after which it crumbles away and dies again. We can use this feature a number of times equal to our Wisdom modifier and we regain the uses when finishing a long rest.
We get another spell - Barkskin turns our skin into rigid, rough, and tree-like. For the duration (1 hour, concentration), our AC cannot be lower than 16.
Level 7 - Wizard
Come on, be honest, who saw that coming? :D
Time to play with some magic bois! Picking the first level in Wizard gives us 4 + our CON modifier of Hit Points, no extra proficiencies, but we do get Arcane Recovery, which lets us regain some spell slots the combined level of which is equal to half of our Wizard level (rounded up) and they cannot be 6th level or higher. For now, it will let us recover 1st-level slots, but we'll make it useful later.
We also get three more cantrips from the Wizard (yes, they stack when you multiclass!):
Fire Bolt hurls a mote of fire, which deals 1d10 fire damage on a successful hit.
Ray of Frost deals 1d8 cold damage on a successful hit and reduces the target's speed by 10 feet.
Toll the Dead forces a Wisdom saving throw on one target and deals 1d8 necrotic damage on a failed save. If the target misses any Hit Points, they instead receive 1d12 necrotic damage.
1st level Wizards get to pick six 1st-level spells at the very beginning. I'm not gonna describe all of them because it would take forever, so let me just list the ones we should get:
Ray of Sickness
Tasha's Caustic Brew
False Life
Cause Fear
Feather Fall
Mage Armour
Level 8 - Wizard: At this level, we get to pick our Arcane Tradition and to nobody's surprise we pick School of Necromancy. We get Necromancy Savant, which halves the cost and time of writing spells in our spellbook, and we double down on death magic with Grim Harvest - whenever we kill a target with a spell of 1st level or higher, we regain Hit Points equal to 2x that spell's level (or 3x if it's a Necromancy type spell).
Every time we gain a Wizard level, we can learn two new spells. For this one, let's get Shield for some extra AC in a clutch, and Witch Bolt.
Level 9 - Wizard: Since we get access to Wizard's 2nd-level spells here, let's pick Ray of Enfeeblement which lowers the target's damage dealing by half, and Spider Climb for some better mobility.
Level 10 - Wizard: For our halfway point, we get our next Ability Score Improvement. Let's bump up Constitution for better Hit Points and put the second point in Intelligence.
We get another cantrip, so let's get Infestation, to conjure some nasty creepy crawlies on those who fail their Constitution saving throw.
We also get two more 2nd-level spells: See Invisibility lets us detect all invisible creatures within our field of view for 1 hour (no concentration required). Phantasmal Force is a personalized illusion, which creates a creature, object or another phenomenon, perceivable only by a target that fails their Intelligence saving throw. Flavour it as threatening the target with being dragged to Hell, or their hands shrivelling up and decaying, etc.
Level 11 - Wizard: No new class features, but we do get 3rd-level spell slots unlocked. For this one, we can get Bestow Curse - which affects a target who fails their Wisdom saving throw. The curse produces several effects:
We pick one ability score. For 1 minute (concentration), the target has a disadvantage on all checks and saving throws using that ability;
Their attack rolls against us gain disadvantage;
At the start of each turn they have to make a Wisdom saving throw, or completely lose their turn doing nothing;
While the target is cursed, our attacks against them deal extra 1d8 necrotic damage
For our second spell, Spirit Shroud uses a bonus action to summon a horde of ghosts circling around us for 1 minute (concentration). Until the spell ends, every attack we make within 10 feet of us deals extra 1d8 radiant, cold, or necrotic damage (our choice). Additionally, any creature hit by this extra damage cannot heal until the start of our next turn AND any creature that starts its turn within 10 feet of us has its speed reduced by 10, until the start of our next turn.
Level 12 - Wizard: At this level, we get the subclass upgrade - Undead Thralls. Normally, it would give us the Animate Dead spell for free, but we already know that one because of our Druid subclass spells; therefore, I would just give that spell the upgrade mentioned here. When we cast Animate Dead henceforth:
We can target one additional pile of bones, or a corpse, for two thralls to control at the same time;
Our thralls' Hit Points are increased by our Wizard level;
The thralls can add our proficiency bonus to their weapon attacks
We also get two more spells: Summon Shadowspawn calls forth a shadowy wraith in an unoccupied space within 90 feet from us. We get to choose between three types of shadows (Fury, Despair, and Fear). To further enhance our Army of the Dead, Summon Undead works in a similar way, except it summons an Undead Spirit, also with three types (Ghostly, Putrid, or Skeletal). Both spells come from Tasha's Cauldron of Everything.
Level 13 - Wizard: No class features, but we do unlock 4th-level spells here, so let's add two of those: Blight causes a wave of necromantic energy to strike one target; they have to make a Constitution saving throw or take 8d8 necrotic damage (half damage on a successful save). If we target a plant creature or a magical plant, it takes maximum damage. If we target a regular non-magical plant, it withers automatically.
Sickening Radiance creates a 30-foot-radius sphere of necrotic energy within 120 feet of us. When a creature enters the sphere starts its turn there, it must make a Concentration saving throw or take 4d10 points of necrotic damage, suffer one level of exhaustion (i.e. disadvantage on ability check) AND glow like the fresh rivers of Chernobyl, which also prevents them from becoming invisible, for 10 minutes (concentration).
Level 14 - Wizard: We get another ASI at this level. Let's go for Intelligence and Constitution for some better casting ability and HP.
For our spells, Banishment forces a creature to disappear from the Plane of Existence it currently resides in, provided it fails a Charisma saving throw. If the creature is native to the Plane we're banishing it from (e.g. a bugbear in the Material Plane), it is transported to a pocket dimension for the spell's duration (1 minute, concentration) and reappears in the space it left. If the creature is not native to the Plane we're banishing it from (e.g. a fire elemental in the Material Plane), it returns to its home plane and doesn't return, provided we manage to hold the spell without breaking the concentration for 1 minute.
Phantasmal Killer is similar in mechanics to Phantasmal Force, except here if the target fails its Wisdom saving throw, it is frightened for the duration (1 minute, concentration) and it must succeed on a Wisdom saving throw every turn or take 4d10 psychic damage.
Level 15 - Wizard: No new class features, just spells. We unlock 5th-level spell slots, which gives us a few new delicious death-themed magicks:
Danse Macabre lets us animated up to five corpses to raise as either a skeleton or a zombie. They obey our command for 1 hour (concentration) and as a bonus action, we can issue a command that all five of them will execute.
Negative Energy Flood sends out lashes of necrotic energy at a single target. It must make a Constitution saving throw or suffer 5d12 necrotic damage (half damage on a successful save). If the creature is killed with that spell, it comes back as a zombie albeit not under our control. If we target an undead creature with this spell, it gets half of 5d12 Temporary Hit Points.
Level 16 - Wizard: This level gives us our second-to-last subclass feature - Inured to Undeath. We now gain resistance to necrotic damage and our maximum Hit Points cannot be reduced.
We get our final cantrip - Mind Sliver, which forces an Intelligence saving throw on one target. On an unsuccessful save, the target suffers 1d6 psychic damage (3d6 in our case, because of lv. 16) and must subtract 1d4 on its next saving throw made before the start of our next turn.
For this level's spells, we take Enervation, which deals 4d8 necrotic damage on an unsuccessful save, and it lets us trigger 4d8 necrotic damage every turn for the spell's duration (1 minute, concentration). It takes an action to activate the automatic damage, and the spell ends if the target leaves its range (60 feet) or is behind a full cover.
Hold Monster is the same as Hold Person but can be used to paralyse beasts, monstrosities, aberrations, etc. It cannot be used against the undead, but we've got those under control.
Level 17 - Wizard: Once again, no new class features, but we do unlock 6th-level spell slots. For this, let's take Create Undead which does exactly what it says on the packaging; up to three corpses become ghouls under our control for 24 hours. We can extend the control over them indefinitely if we continue to re-cast the spell before the current 24 hours end.
Magic Jar is the closest thing D&D players have to become a lich and let's be honest - Ah Puch is the closest SMITE players have to a lich. The spell rips our soul from our body and stores it in a pre-prepared container for as long as we desire. We cannot do anything while we're stored inside a container, except attempting to possess a humanoid body within 100 feet of us. We can jump bodies as many times as we desire but if we decide to jump back to our own body and we're 100 feet or further away from it, we die.
Level 18 - Wizard: For our last ASI, we'll max our Intelligence to 20.
For this level's spells, we'll grab Contingency, which acts as a sort of failsafe program; we can pick a 5th-level or lower spell and select conditions for its activation (e.g. "cast water breathing as soon as the head is submerged in water or similar liquid").
Soul Cage allows us to use a reaction to snatch the recently deceased humanoid's soul and store it in a tiny silver cage. It is another "lich" spell, as it allows us to utilize the captured soul in several ways: we can regain Hit Points, ask a question, etc.
Level 19 - Wizard: Here is where we receive our 7th-level spell slots. However, there isn't that many 7th-level spells we need. Instead, let's pick two more 6th-level spells:
Disintegrate is a concentrated ray of green energy that strikes one target within 60 feet from us. If the target is a living creature, they must make a Dexterity saving throw, or take 10d6+40 points of necrotic damage. If the target is reduced to 0 HP with this spell, it turns to dust immediately and can be only brought back via True Resurrection or Wish spells. The spell can be also used to destroy inanimate objects and magic constructs, such as barriers.
Guards and Wards is a powerful protection spell that transforms our resting place into a secured fortress (after all, we're the Death God of Xibalba, we need to have our own stronghold). We create a ward that protects an area up to 2.500 square feet of floor space, up to 20 feet tall. Within the protected area, all corridors are filled with dense fog, all doors and windows are sealed and locked, and all stairs are covered in sticky webs. The protection lasts for 24 hours (no concentration), but if the spell is cast on the same area every day for a year, it becomes permanent.
Level 20 - Wizard: For our capstone, we get another subclass feature. With Command Undead we can now bind all undead to our control, even those created by other wizards. As an action, we can choose one undead within 60 feet of us; it has to fail a Charisma saving throw against our Spell Save DC, or be friendly towards us and obey our commands until we use the feature again.
For our final two spells, let's move to 7th-level:
Finger of Death causes a blast of necromantic energy to pierce a single target. The target must make a Constitution saving throw or take 7d8+30 necrotic damage (half damage on a successful save). A humanoid killed by this spell rises back as a zombie permanently under our control.
Power Word: Pain targets every creature within 60 feet of us. If they have 100 Hit Points or less, they feel immense pain throughout their bodies. While affected, the creature's speed cannot be higher than 10, it has a disadvantage on all rolls (skill checks, attacks, saving throws) except Constitution, and it prevents any spellcasting unless the target succeeds on a Consitution saving throw. At the end of its turn, a creature can make a Constitution saving throw to shake off the spell's effect.
---
Now, let's see what we got from making the Death God of Decay.
First off, we've got cantrips for days, 20 Intelligence and 18 Wisdom, various types of corpses on our beck and call, and enough death-related spells to put a few liches to shame.
Unfortunately, we barely scratch the surface of 100 Hit Points, and we gotta manage two casting classes with two casting abilities. Our Charisma score is also not that good, so those saving throws might be difficult for us.
Anywho, I hope you guys enjoyed it, and I'll see you next time!
Edit: WOW, that took way longer than I expected. I'm really sorry, I guess this was a difficult build and I worked pretty slowly on it. I'll do better from now on!
- Nerdy out!
#ah puch#maya#xibalba#druid#circle of spores#wizard#necromancy#dnd#d&d 5th edition#character building
26 notes
·
View notes
Text
Daminette/Maribat Fairy Tail Au Part 1
Marinette grew up in a world filled with magic
Although Marinette's own parents weren't wizards, but bakers, she inherited her Gramdfather Fu's magic, celestial magic
She was able to summon spirits to help her with the help of silver and gold gate keys
The silver gate keys are pretty common, as far as gate keys go
The gold keys were a lot more rare as there was only 12 of them
Marinette already had 3, Tikki spiritof creation, Plagg spirit of destruction and Wayzz spirit of protection
They were her Grandfather's keys and he passed them down to her when he retired.
She also had a magic yoyo gifted to her by Tikki after her Grandfather had given her Tikki's key when he started training her
So when Marinette turned 16 she decided to follow in her Grandfather's footsteps and join a boarding guild
She ended up joining the Miraculous Moth guild, a guild that had a large amount of members, but nothing like Justice League, who had almost half the amount of members, but was about 10x more powerful
Their guild stamp was a pointy looking moth
Marinette had decides to get hers on her left shoulder in red
The guild master was Gabriel Agreste
Nobody was really sure what type of magic he had, but there were always a new rumor floating around that said something different.
Some said he had transformation magic
Others said he had solid script magic
Few thought he had absolutely no magic at all
And het there was some who whispered that he was a celestial wizard
Marinette didn't give the rumors much thought
She was too busy getting to know her new guild mates
She made some great friends and even made up a team with Adrien (Gabriel's son), Alya, and Nino
They were a pretty good team
Adrien was an equip mage
He can summon different weapons and armor
Alya was a solid script mage
She can create create materials by writing words out in the air
And finally Nino was a sonic mage
He can produce and control sound waves and use it against enimies
They were called Team Adrien
Marinette joined their team a week after joining the guild
The three had already been a team before hand for a couple of years
So because of this Marinette felt like a stranger looking in sometimes
Either way they made a good team
Though they were a little destructive
Luckily for them Tikki can fix everything with her miraculous ladybug spell
They had a pretty good team for about a year than somebody new joined the guild
Her name was Lila Rossi and she was an illusionist mage
She claimed to be a great independent wizard and even was offered a spot at Justice League
She told stories about saving villages and people from evil wizards and monsters
Everybody was so amazed by her, but Marinette has her doubts
She couldn't explain it, but it was just a gut feeling, but Marinette tried to do her best to push that aside a welcome her with open arms
She even joined Team Adrien
And that's when stuff really went down hill for Marinette
Lila started to make sly remarks about Marinette and celestial wizards in general
Stuff like how she didn't really contribute to fights and instead just let her spirits do all the work
Even though Marinette fights whenever she can using her yoyo
Or how Marinette is the weakest on the team
Even though Marinette could now summon 2 spirits at once something most celestial spirits can't even dream of doing especially with golden keys
She tried to ignore it, but as time went on it hurt more and more
And when her friends started to join in she tried to change that
She started to try and cast star dress
Which would allow her to share her powers with her spirits
And gave her a cute outfit with that
Her team mates didn't seem to understand or appreciate her attempts to gain more strength
They started to leave her behind for missions
They cut her part of the rewards down claiming because she didn't do as much work as the rest if them so she doesn't deserves an equal amount of the reward
Sometimes they were just abandon her to finish a job by herself then demand their part of the reward even though Marinette did all the work
The final straw came after a very dangerous mission
They were going up against a dark wizard who was kidnapping young women and selling them them into the slave trade
They took the job because the reward money was ridiculous and a golden gate key
So the team decided to use Marinette as live bait
Because she would get such a great prize for the mission
Which she was okay with
And she was successful in luring him out and was going to fight him until she realized her yoyo was gone
She then checked her keys and they were gone too
Marinette panicked and tried to hold the dark wizard back the best she can while yelling for her teammates
They didn't show up
In a last ditch effort Marinette tried to use star dress magic
Marinette: STAR DRESS LADYBUG!
Marinette felt a rush of magic fall over her
It had work
She was now wearing a read flowie dress that fell a couple of inches above her knees with a black ribbon tied around her waist and black fingerless gloves
Her hair was now down with a red headband and black flats on her feet with a new red and black pock a dot yoyo
She used her new yoyo to tie the creep up and her team finally showed up
Marinette: WHERE WERE YOU GUYS AND WHO HAS MY KEYS?!?!
Alya: Chill girl Lila pointed out that the wizard wouldn't go after somebody with magic items on them so we just grabbed them before you left
Alya held out Marinette's keys and yoyo and Marinette snatched them out of her hands checking everything over
Marinette: THAT IS SOO STUPID!!! YOU GUYS ALMOST GOT ME KILLED OR WORST
Adrien: Calm down Marinette
Marinette: DON'T TELL ME TO CALM DOWN!
Lila *tearing up*: Come on Marinette we weren't that far away
Marinette: I DON'T WANT TO HEAR IT! I'M SO DONE WITH ALL OF YOU RIGHT NOW!
Alya: Stop being such bitch Marinette you're fine and look you finally did that stupid star dress thing you were trying to do
Nino: Yeah dudette if you're going to be like that maybe Lila should get that gate key instead of you.
Marinette just glared at the group and used Plagg to help her drag the wizard to the Grand Council gourds that were posted in the town
She dropped him off got the reward money and the gate key
It was the Key of Illusion Trixx
When her teammates asked where their shares were Marinette just glared at them again
The whole trip back was her team criticizing her about keeping the money for herself
Marinette remained silent during the whole ride back
When they got back to the guild Lila cried to anybody who would listen about how mean and selfish Marinette was for keeping the money
Marinette ignored her and walked up to Gabriel
Marinette: Sure I would like to resign from this guild
Gabriel: Are you sure Ms. Dupen-Cheng?
Marinette: Yes after today I don't feel welcomed her any more
Gabriel: Well it'll be a shame to lose a wizard with such assets. Are you sure about this?
Grabiel looked down at the keys rested on Marinette's hip before looking back at Marinette's eyes
Marinette: Yes I'm sure
Grabiel snapped his fingers and Natalie, his second in command, removes her guild mark
Marinette walked out of the guild receiving sneers and nasty remarks from her ex-guildmates
She walked out and never looked back
She went to her home town to live with her parents and help out with the backery
She needed a break from guilds and other wizards
So she and sometimes her spirits would help her parents out
Well Tikki, Wayzz and Trixx did Plagg mostly just ate all the cheese pastries
Marinette kept training though she even made it so she can do Dtar dress with Plagg and Wayzz
Her bound with Trixx wasn't strong enough to complete star dress with him yet
After a couple of months Marinette was walking through town when she bumped into 2 boys
Both boys had black hair and looked around the same age
But one had blue eyes and was paler than his partner whi had green eyes
Damian: Sorry miss but you'll have to come with use there's no time to lose
Damian grabbed Marinette's hands and continue running with his partner Jon
Marinette: What's going on?
Jon: We're wizards on a mission to stop a dark guild who's top members are currently chasing us, so we're trying to lead them away from the populated area to avoid casualties
Marinette: Okay there's a short cut to outside of town, This way!
Marinette pulled Damian down an alley with Jon following the 2
Marinette could hear the sounds of crashing at the entrance of the alley assuming it was the dark guild members
They burst out of the alley into the open field next to the town
They made it to the end of the field before they had to face the evil wizards
Marinette looked over the group of eight wizards
Each one looking tougher than the last
Damian: Get out of here miss we can take
Marinette: No way there are way to many people for the just the 2 of you
Jon: what can you do to help?
Hearing that lit a fire in Marinette
Marinette: This! Open gate of creation, Tikki!
Damian and Jon watch with surprise as Tikki appeared in front of them
Tikki: I'm here to help
Marinette: Tikki we're going against a team of dark wizards be ready for anything!
Damian: You're a cestial wizard?
Marinette: Yep and that's not all I can do. Star Dress Black Cat!
Marinette was surrounded by a bright light
When it faded she was wearing black combat boots with neon green thigh high socks
Black shorts with a neon green belt
And a black tank top with a hood attach that had cat ears on it, with the inside of the hood being neon green
Her hair was still in pigtails but now were resting in front of her shoulders
In her hands laid a bo staff
Damian in wonder and Jon a little scared: Wow
With Marinette's celestial magic, Jon's fire God-slaying magic, and Damian shadow dragon slaying magic they were able to take down the wizards with ease and soon all the dark wizards were capture
The group of teens handed over the wizards to the guards before they finally have a proper introduction
Marinette: I'm Marinette by the way, Marinette Dupen-Cheng.
Jon: Nice to meet you Marinette, I'm Jon Kent and this is my partner Damian Wayne
Damian grabbing Marinette's hand and kissing the back of it: It's a honor to meet such a powerful and kind wizard
Marinette blushing: O-oh I don't know about that, I'm not that powerful and anybody would have jumped in
Damian: I'm not so sure about that
Marinette ended up inviting the two back to the backery for a free lunch
They continue to talk just getting to know eachother
And a good amount of flirting went on between Marinette and Damian
They were laughing and joking around and Marinette felt like she gained something she lost when she left her team
They continue their conversation as they make it to the backery
Marinette introduces them to her maman and papa before taking them upstairs to make lunch for all of them
They continue to laugh and joke around and Damian insisted on helping Marinette cook
Jon: But you're an awful cook, you go around eating people's shadows before you cook.
Marinette: Eating shadows?
Damian *blushing*: Yes I'm a shadow dragon slayer, so when I get hungry I can eat shadows or darkness
Marinette: I thought all the dragon slayers were in the Justice League guild
Jon: Yeah that's our guild
Jon pulled down his shirt to show his blue guild mark which looked like a J and L put together with a star in the middle
Damian rolled up his sleeve to show his green guild mark on his left forearm
Marinette: You guys are a part of Justice League?!?! Oh no I must be holding you guys up! I'm so sorry!
Damian: Oh no, not at all! We're really not that busy! Right Jon
Damian gave Jon a pointed look as if it say not to upset the cestial mage
Jon: Right! We have plenty of time especially with the help you gave us today. We thought we would have to be here another week at least, thanks to you we can leave tomorrow
Marinette turning around to continue cooking: Well I'll be sorry to see you go
Damian grabbing Marinette and turning her around holding her by her shoulders: Then why don't you come with us? You said yourself you don't have a guild and you're way too talented just to stay here all your life
Marinette: I don't know I don't think I'm powerful enough to join Justice League
Damian: Are you crazy? You're more than powerful enough!
Jon jumping up: Yeah! And you can be apart of our team! If we stick together nothing can stand on our way!
Marinette still wasn't too sure until she felt her keys warm with encouragement from her spirits
Marinette: Okay I'll join you!
Damian and Jon smiled and Jon raised his hand for a high five, which Damian didn't reciprocate but Marinette did
Marinette turned back to continue cooking as Damian continue to pester her to help
Marinette finally relented and told him to chop the veggies
After lunch the two boys left for their hotel telling Marinette to meet them at the train station tomorrow at 11
That night Marinette told her parents her plans and they were over joyed for her
To them Marinette started to look like a cage bird staying in the bakery longing to spread her wings but start in a small cage
The next day Marinette packed up all her things and met the boys at the train station
The trip was long it felt even longer because poor Damian had motion sickness like all dragon slayers
At one point he ended up resting his head on Marinette's lap which seemed to help him a bit so Marinette's just let him stay there
As soon as the train stopped Damian perked up
They made it to the city of Gotham just in time for dinner
Jon dragged Damian and Marinette down the streets of Gotham determined to get her to join as soon as possible
Damian: Calm down Kent I want her to join just as badly as you do, but I don't think pulling her arm out of her socket will make her move any faster
Jon: I'm just so excited! Just wait until you meet everyone Marinette they'll love you! One of the guild master's mother was a celestial wizard like you, even owned Tikki before
Marinette: Guild Masters?
Damian: Yeah our guild instead of having only 1 master has 5. Because we have so many powerful members they felt it wouldn't be right for 1 person to have so much power, so instead we have 5
Marinette nodded her head in understanding
The rest of the walk to the guild was filled with Jon's babbling about Justice League and what Marinette could expect
When they made it to the front of the guild hall Marinette froze
All the bad memories from her old guild came flooding back
And with that all her worries about being accept came back with
Marinette was spiralling until she felt another hand engulf her smaller one
Marinette looked up to see Damian with a soft look on his face
Damian: Don't worry Angel you'll be great, and no matter what you'll have me and Jon right by your side
Marinette blushed at Damian's nickname for her looking over at Jon when she feels him take her other hand
Jon: He's right Mari you have us, no matter what
Marinette smiled squeezing the boys' hands before letting go of Jon's, but keeping a hold on Damian's hand
Not that he minded or planned on letting her hand go either
They opened the doors to the guild and found utter choas
There seemed to be some sort of brawl going on among the younger members
The guild hall was two stories and as Marinette looked up on the second floor she can see the older members of the guild calmly eating and chatting ignoring the antics of the younger members
Marinette stared as Damian and Jon maneuvered her around the guild pulling her down to avoid the bodies being thrown and Damian lifted her up to avoid one of the guild members who were sent skidding along the floor
They finally made it the bar area were Bruce Wayne, Clark Kent, and Diana Prince stood watching the choas
Damian: Hello Father I have brought a new wizard to join the guild
Dick from across the guild: WHAT?!?!
Tim from another part of the guild: DAMIAN BROUGHT A GIRL HOME!
The members cheered and Marinette and Damian stuttered saying it wasn't like that
But it was too late Damian got pulled into the chaos by his brother loudly protesting and somehow joining in the brawl
Bruce sighed: So you wish to join Justice League Ms...
Marinette: Marinette, Marinette Dupen-Cheng
Jon talking to Clark: And she's really powerful dad, she helped us take down that dark guild we were sent to stop
Diana: And what magic do you wield little one?
Marinette: I'm a celestial wizard and I can also preform star dress with some of my spirits
Diana impressed: And what keys to you have?
Marinette: I have a few silver one, the clock and the cross, and I have 4 golden keys, Tikki, Plagg, Wayzz, and Trixx. I can do star dress with all of the gold ones except Trixx out bond isn't strong enough yet.
Diana: That's very impressive. You know my mother used to hold Tikki's key before she retired and gave it to her dear friend Fu Cheng
Marinette smiling: He's my grandfather, sadly he passed a couple of years back.
Diana: I'm sorry to here about your lost, but if Fu entrusted you with Tikki and his other spirits you must be a powerful wizard. I vote we let her join
Marinette: Thank you
Clark: If my son says she's worthy that's all I need, I say yes to
The two guild masters looked over to Bruce waiting for his answer
Bruce: I can sense a large amount of magic and magic potential in you. It's a yes from me to, and since that makes a majority we are pleased to welcome you into Justice League. As soon as Damian escapes his brothers he can help give you a guild mark
Marinette looked around scanning for Damian giggling when she finds him in a tousle with 3 other boys who she assumes are his brothers
Dick was holding Damian in a headlock as Damian clung to Tim's back pulling his hair as Tim tried to pin Jason to the floor as Jason tried to pull Dick down with him
Jon laughing with her: Yeah those are our dragon slayers. You of course know Damian. Dick is the one putting him in the headlock, he's a light dragon slayer and a great acrobat. Damian probably gets along the best with him out of all his brothers. The boy who's getting his haired pulled out by Damian is Tim he's a lighting dragon slayer, but can also do solid script magic and barely sleeps. I swear one time I saw him eat straight coffee beans. Finally the boy with white streak in his hair trying to pull Dick down with him is Jason. He's a metal dragon slayer who prefers to use his magic to make weapons. He's the only one of the brothers who isn't on a specific team. He usually just tags along with whatever team he feels like or goes on solo missions.
Damian sensing Marinette staring at him looks towards her blushing
He shakes his brothers off him trying to make his way over to Marinette only to be stop by Jason
Jason grabbing Damian's waist: wait a moment Demon Spawn we're not done with you yet!
Damian thrashing around: Release me Todd!
Tim messing with Damian's hair: Aww are we embarrassing you in front of you girlfriend?
Damian: stop it Drake!
Dick stepping in: All right guys that's enough we don't want to ruin Hatchlings (a/n: Get it because they're dragon slayers) chances with his girlfriend
Damian finally breaks away from his brothers rushing over to Marinette and Jon
Damian: Sorry about that my brothers are idiots. How did it go?
Marinette: They said I could join, Mr. Wayne said you could help me with my guild mark
Damian: Of course come with me
Damian grabbed Marinette's hand pulling her towards a side room as Jon went to go talk to his brother Connor
Marinette decided to get a pink guild mark on the top of her right hand
Marinette seemed to fit right in with the rest of the guild
There was no adjustment period like with her old guild she seemed to be able to join in right away
She learned when a brawl was about to start up and how to avoid flung guildmates
Though Damian still insisted on lifting her over skidding bodies
She and Diana formed a close bound that started with Diana telling her stories about her mother and Tikki and it evolved in a mentor/mentee relationship
Marinette also joined Damian Nd Jon's team helping keep them focus on missions and stop the few fights that broke out between them
Sometimes Damian's brothers would "kidnap" Marinette to go on missions with them which usually lead to Damian running after them and Jon following Damian
Marinette became close friends with Dick's girlfriend Kori, Barabra, and Stephanie
They would sometimes go on girl only missions together
When they return they would often find Dick, Tim, and Damian sulking that they were left behind
That's the end of part 1, I hate to do this to you guys, but I learned there is a limited to dots and it's 250. I'll do a part 2 soon because there is still more to tell. Part 2
781 notes
·
View notes
Text
A Warriorâs Heart | Phase 1: Welcome - 2
Girlsâ Night
Summary: Ife begins her first âmissionâ with the help of her friends.
Warnings: Swearing, Excessive Partying, Some Angst
Rating: Explicit/18+
Word Count: 4,145
Main Pairing: Stucky x Black!OFC (Ifekerenma âIfeâ)
Characters: Ifekerenma, Wanda, Natasha, and Ifeâs friends
A/N: Iâm sorry that itâs been a while since my last chapter. Please practice self-care, everyone! Also, thanks to everyone who has given me feedback. Dividers were created by the wonderful @firefly-graphicsâ! Check them out!
Series MasterlistÂ
Main Masterlist
<<Previous
(late May 2015)
âAh, that hits the spot!â Ife moaned as she submerged into her heated circular indoor pool.
So far the team has treated her well enough given how her first 24 hours went. No one had any major negative emotional echoes coming off of them and they even talked to her, especially Steve and Sam.
Her first mission was mostly a success.
The team was able to stop and apprehend the Macedonian weapons smuggler, Branko Stojanoski, before he made it to Paris with HYDRA/Chitauri stockpiles.
One would think that would be enough, but it left Ife with more questions. Why did some of the weapons look like Magitech? Why did one of the female combatants feel like more than human, like Natasha?
She needed to inform Eliza.
  After Ife finished her R&R, she made her way to the Common Room only to find Wanda practicing her powers while flying. Well, trying to anyway.
Ife had always felt that Wandaâs methods were lacking which made sense. Both Wanda and Pietro got their powers ten months ago when Strucker and HYDRA experimented on them. Theyâve never really had the chance to practice, surrounded either by vicious idiots or well-meaning comrades who were seriously out of their depth.
Perhaps she would be the best place to start.
  Wanda was trying to levitate herself while taking apart the steel cube again with no luck. She couldnât get herself in the âright mindsetâ which was just aw well since she was always surrounded by chaos.
Their parents tried to shield both her and Pietro from the chaos outside their sanctuary of the apartment building. She even had friends in Angelika and Emil. They would pretend that they were exploring an enchanted forest and other fairy tale adventures. Pietro would join in when coaxed by Angelika (Wanda knew he liked her).
They were in their own little paradise...until the bombs came.
Wanda just got back from playing with Angelika and the music box that she got for her tenth birthday. Her mother was preparing Pietroâs favorite dinner when they heard the blaring of alarms and evacuation orders. Her father hurried them to the door, but their mother forgot to turn off the oven. He went back for her when the mortar shell hit their home.
Both of their parents died instantly. She and Pietro huddled together under the table for dear life when the second bomb landed four meters in front of them. They were in that position for two days wondering if the rescue efforts would sign their death warrants, all while glowering at the words engraved on the missile.
STARK INDUSTRIES
When the rescuers finally got them out, they found out that they were the only ones to survive the bomb raids. One of the rescuers handed Wanda Angelikaâs music box thinking it was hers.
They attended their first Anti-US Imperialism protest three weeks later.
 ââââââââââ
 Years passed and Wanda would sporadically spare a thought for her parents, Emil and Angelika. She kept wondering what they would do if they were in her place. Somedays the only she could remember Angelika was when she played the music box.
One day, a man simply known as List approached them after yet another protest of a craven leader. List said that he could give them the power to end all the revolutions and strife in Sokovia.
Frustrated with the lack of progress, she and Pietro agreed to the experiments along with 212 other volunteers. Once again, they were the only ones to survive.
List and Strucker subjected them to painful and demeaning âtests of strengthâ not two days after they received their powers.
Both their hatred for HYDRA and their yearning to be free grew in the coming months. She almost gave up, until one day in early March when the Avengers finally found the base.
This was their chance.
 âââââââ
 It wasnât hard to plant a seed of chaos into Tony Stark. He already had one foot in the proverbial heroâs grave already. To be honest, she was surprised at how quickly the Avengers turned on each other. Witnessing their inner anguish was just desserts.
The problem was that it worked too well.
Sure, it was fair game to go after Tony, but Bruce? In retrospect, setting the Hulk loose on Istanbul was a low blow.
And SeoulâŠ.where to begin.
As soon as she caught a glimpse of the mass extinction Ultron desired, she knew they fucked up big time.
She and Pietro only wanted the Avengers and the US to fall, not wipe out all life on Earth! They knew that they had to swallow their pride and hate if Earth wasnât going to have an unexpected turn of events (i.e. everything going the way of the Dodo).
Thankfully, the total death count was three (especially since reports put the worst-case scenario at least 15,000).
Although sometimes Wanda wondered if her drive for revenge was worth it.
  âHi, Wanda! Howâs it going?â
Wanda snapped out of her thoughts and turned around to find Ife with a warm smile.
She didnât know what to think of Ife at first. Okay, besides the fact that she consumed enough food to feed a village in under two hours, she was kind. More importantly, she feared neither her nor her brother. She started cooking for the team and staff (turned out sheâs what Sam calls a âsupreme chefâ), and would answer questions they had about non-humans. Itâs just that something seemed amiss about her and the way she answered the questions like sheâs hiding something.
Wanda returned the smile, âNot much.â Just trying to get a simple task done.
Ife pressed her lips together in contemplation, âI was wondering if you would like some help training. Iâve seen you practice by yourself and,â she hesitated for few seconds, âwell I figured you would like some help, or at least the company.â
âI would like that.â
âGreat! Give me ten minutes.â And with that, Ife flew out of the room.
 âOkay, this is a magic gauge. Homo Magi and other Non-Humans use it to see where a person is power-wise.â Ife explained as Wanda approached the peculiar object.
The gauge was made of glass (at least Wanda hoped it was glass), double-gourd in shape with floral engravings.
It glowed Venetian Red with the intensity increasing the closer Wanda got. The glowâs color quickly turned Burnt Maroon then Red Ink once she touched it. Soon she felt a pull from the gauge as if it was reaching into her mind. Her anxiety flared up and Ife pulled her out of the way as the gauge exploded.
âWell, um...do you want to take a break and continue tomorrow? Iâm so sorry about that, Wanda.â
âItâs alright. Iâll see you around dinner.â
âOkay.â
  âSo, um how to put this...we might have a problem,â Ife stated as her friend group met virtually to discuss what to do for Girlâs Night.
âWhat is it, Ife?â Ashtoreth asked.
âDid they find out about your room? Or about the time when-â
âOkay, Djamila,â Itzel interjected, âPlease continue.â
Ife shot Itzel a grateful grin, âThanks ltzel. So you know how Eliza Maza tasked me with aiding the Avengers?â
âYeah, so they can help us in the future? Figured someone from BNA would ask ya. Didnât think it would be so soon.â Azeneth noted.
âMakes sense, theyâve been trying to get in with them for years now-â Mayumi started.
âBack to the direct topic at hand, is it possible that a few of you could help Wanda Maximoff?â
âThe new Homo Magi that has the Magic Council up in arms?â Marama guessed as Ife grabbed the footage from earlier.
âYeah. Take a look at this. I think we might have a problem on our hands.â
Ife watched as her friendsâ expressions shifted from mild amusement to sad and worried. Except for Djamila and Gulmira, they had a good chuckle.
âI think Wanda has an affinity towards chaos magic, specifically reality-warping and possibly Hex Bolts. She might have more, I couldnât tell. Sheâs more powerful than the Magic Council originally guessed. Although, thatâs not the problem here.â
âSheâs mentally and emotionally unstable,â Nermin stated.
âRight to the point, I see,â Marjani commented while examining her fingernails.
âExactly. I fear that she may become a danger to herself and the planet.â
âAnd all of BNAâs hard work goes up in flames. So, what do you want to do, Ife?â
Ife bit her thumbnail in contemplation, âWe have to train her. I can show her some of the basics, but the rest of us will have to train Wanda before she hurts herself. Sheâs barely making it on her own and letâs face it, no one else here knows fuck all about magic .â
âHot in looks but clueless when it comes to magic and Non-Human affairs.â
âI wouldnât say completely clueless, Azeneth.â Ife corrected, âI showed them âThe Basic Bitchâs Guideâ and Iâve answered any basic question regarding Non-Humans. Theyâre not up to speed on BNA, but at least they know about dragons, yokai, and the Fae.â
âOk. So, itâs safe to say that youâll be keeping a tight lid on the UA, right?â
Ife sighed and offered Marama a small frown, âYes. And it would be best that you do as well. Please?â
âNo problem, Ife.â Ashtoreth assured her while the rest of the group nodded,â Now that weâve settled the Wanda Matter, What are we going to do in celebration of Xiomaraâs grand opening?â
  Several days passed and Wanda was making great progress in her magical studies with Ife (after Ife promised to make it up to her). She was getting the hang of levitation and flight as well as basic Magical Energy Manipulation in the form of force fields, telekinesis, illusions, and some basic spells.
It was nice to not have to rely on her anger nearly as much. Though she couldnât access Ifeâs mind. Not that she meant to, it was an accident.
Maybe in time, Ife will let her.
âHey, Wanda. I was wondering,â Ife bit her thumbnail as sheâs want to do, âDo you want to come to Girlâs Night with me this Saturday? One of my friends, Xiomara, just founded and opened her own design studio! The rest of us wanted to celebrate. I figured it would a great chance to introduce you to my friend group and have some time away from the Compound.â
Wanda lowered her head in thought. It would be nice to meet Ifeâs friends and connect with individuals who donât fear her. Getting off the Compound would be a great bonus.
âSure. On one condition: Natasha has to come as well.â
âOkay.â
  After asking (slight begging) Natasha to join them for Girlsâ Night, the trio agreed to meet outside of Ifeâs quarters around 6:30 PM.
Natasha gently grabbed one of Wandaâs hands, âRelax, Itâll be fine.â
âI know. Itâs just-â
At that moment, Ife stepped out into the hallway looking well, strikingly different. She was wearing a gold and sapphire mid-thigh length African wax print dress done in detailed petal designs. Most of her long Midnight Purple hair was in a single braid with a high, single wrap around the back of the head and a single row of gold bands down the middle of her scalp that she divided into three parts with a comb.
It was nice and a little weird seeing her outside of her uniform and tactical gear. She looked gorgeous!
âYou came!â Ife beamed as she gave Wanda and Natasha a hug, âYou look lovely,â she added noting their attire. Natasha was sporting a Faux Leather Mini Skirt with a Wine colored deep v-neck top. Wanda was dressed in a Spartan Crimson Deep V Bodice Satin Short A-Line dress.
âYou look ravishing! You should be out of your normal gear more often!â Natasha praised as Ife frowned ever so slightly.
âWell, arenât you going to let us in?â Wanda asked sensing Ifeâs discomfort.
âOf course! Come in.â And with that, Ife welcomed the two heroines into her âapartmentâ.
  âYou do realize that weâre having our Girlsâ Night in your room from now on, right?â Natasha insisted as she and Wanda entered Ifeâs living quarters.
âI figured,â Ife muttered as she turned to look at her teammates, âI know I sound like an asshole for asking this, but could you not tell the others yet?â
âWell, you agreed to let us frequent the room for our own Girlsâ Night, so yes.â Wanda decided as the trio came to stop in front of a 20ft (6.1m) spherical door with an Art Nouveau design.
âOkay. Let me put in the codes and weâll be on our way.â
âMake sure to get all the characters this time, Ife. You donâtâ want them to wait for 30 minutes like last time.â A pretty deep, easy-going masculine voice chimed in.
âWhat-â Wanda started.
âOh, thatâs BEBOP, my AI. Heâs like FRIDAY or JARVIS, but cooler.â
âA lot cooler,â the voice said before materializing in front of the women,â Letâs try this again. Technically, my name is BEBOP, but you can call me Spike.â The holographic man was tall (6â4â / 1.93m), lean and athletic in build, had a fluffy mop of dark green hair, light brown eyes, and wore a navy blue leisure suit with the sleeves rolled up.
âSo you created Spike?â
âI made BEBOP, but he named himself Spike,â Ife explained as she tried her darnedest to enter the codes before Spike embarrassed her.
âShe also has six patents for-â
âGot it! After you, ladies.â Ife announced as the door glowed Pale Gold and opened in a spiral motion.
  The door opened to a coffee shop that wouldnât be out of place in the âhipster cornerâ of an urban neighborhood.
âHello. What can I do for you three?â The barista greeted as they raised their head out of the book they were reading and smiled at the trio.
Ife glanced at the chalkboard menu, âI would like a medium Lemongrass Twilight Tea please.â
The baristaâs eyebrows raised ever so slightly, âSeems strange for the season.â
âI know, but one should enjoy the simple things in life while they last.â
The barista seemed to like Ifeâs reply because Wanda heard the ding of an elevator to her left.
âEnjoy your evening ladies.â The barista said as Ife dropped $100 into the tip jar.
  The elevator was a lot bigger on the inside with its interior having a modern Victorian design.
âWhatâs wrong?â Ife asked as the elevatorâs doors closed behind her.
âNothing.â Natasha replied as she did a quick scan to see if any âfunny businessâ was about to go down.
âRelax and enjoy the ride,â Ife assured as the elevator started to speed up its descent after a few minutes.
The elevatorâs interior got larger and larger until a voice announced that the elevator would be entering âPod Modeâ. Automated controls and windows started forming at the front and sides of the now morphed elevator interior.
âYou might want to strap in,â Ife advised as three seats formed from the now pod floor.
The pod paused in its descent and accelerated forward on what seemed to be high-speed rail tracks.
Wanda looked out the windows in awe as she started to see a floating light, then a floating landmass, then buildings Wanda only saw in fantasy/sci-fi novels and concept art.
âWelcome to Nephetz, ladies,â Ife announced sensing Wandaâs wonder and Natashaâs subtle amusement.
Hopefully, theyâll like her friends.
  Twenty minutes after Ife made her soft announcement, the trio arrived at the number one club in Nephetz, Zenaida.
Ife walked up to the bouncer, a troll in sleek obsidian armor, and showed them her invite.
âWelcome to Zenaida, ladies.â the bouncer greeted them as Ife led her fellow Avengers past the threshold.
Wanda gasped at what was before her.
The clubâs interior was massive, to say the least. The first thing to hit her was the giant floating orb over the center of the dance floor. It had stage lights shooting out pinks and light blues orbiting around it like satellites and what looked to be five women dancing on a stage about 33â (10.1m) above the orb. A DJ stage was set in the far left of the dance floor with sparkling mist flowing beneath it. Around the dance floor was a body of water containing spectacular coral reefs and grottos with what seemed to be mermaids, tritons, nymphs, and Aquatic Atlanteans dancing in it. Above the main dance floor were 25 floating islands with magically sustained clouds underneath them. All around the club were glowing orbs much smaller than the one above the dance floor.
All in all, it was probably the coolest place Wandaâs ever seen.
âIfe! Finally, youâre here!â a tall, dark-haired woman in a black PU Jumpsuit with a maroon oak crop jacket walked up and pulled Ife into a short hug.
âSalam, Nermin! I see youâve made it early.â Ife remarked as Nat softly elbowed her upper arm.
âRight! Nermin, these are my teammates, Natasha Romanova and Wanda Maximoff. Natasha, Wanda, this is Nermin Ozana Negrescu. She was the one who helped me in Novi Grad.â
Nermin held out her hand, âItâs a pleasure to meet you both! Ife has told us much about you.â
âGood things I hope.â Nat prodded as she shook Nerminâs hand.
âThe best,â Ife assured.
âWell, we have one of the VIP Islands for Xioâs bash. Letâs go!â Nermin announced as a self-driving group hoverboard descended in front of them.
âAll aboard!â
  The floating island had about 40 people lounging around different tables and booths with the largest one having 17 people around it.
âIfe!â The islandâs occupants cheered when the hoverboard dropped off the group.
âLate again, I see,â a woman in a Cardin Green asymmetrical maxi dress with a plunging V-neckline, padded shoulders, and long sleeves.
âI know, I know. Husna, I already got it from Nermin at the entrance. Iâm sorry.â
âDonât worry, Ife. We know.â Husna reassured Ife as they made their way to the big table.
âEveryone,â Ife announced making the tableâs occupants turn their heads, âSorry Iâm late,â everyone groaned, âI know. But, I would like you all to meet two of my new teammates, Natasha Romanova and Wanda Maximoff.â
Everyone on the island crowded around the duo effectively pushing Ife to the sidelines.
Wanda felt it was a bit surreal meeting Ifeâs friends. All of them looked happy to see her, not the mixed looks of fear, hatred, and disgust that most people (outside the team) would give her.
{{Ife sure has a lot of friends.}} Wanda thought almost bitterly.
Ifeâs friends, or âcrewâ as she calls them, were an eccentric group of demigoddess, Fae, Homo Magi, Homo Superius, Demons, Jinn, Orcs, and Succubae.
Their names were: Caterina IsmeneMetaxas, Itzel Erna Alondra Losnedahl (Arnesdottir), Batari Moon, Thiri Rajvir Sharma, Marama Zehra Arslan-Avci, Ashtoreth Marceline Sabah-Faucher, Nermin Ozana Negrescu, Djamila Ijebusomma Ngozika Amantea, Azeneth Esperanza Zoraida Ramirez, Gulmira Eriayomi Hendrix, Mayumi Filippovna Lebedeva, Marjani Subira Xun, Husna Meadhra Al-Hashim, Astridr Kara Signe Losnedahl (BjĂžrnsdottir), Xiomara Ekundayo Jimenez, Aghavni Jamshidi, and Lakshmi Hamasaki.
((Here are the face claims for Ifeâs friends))
When she got past the ethereal glitz and glamour, Wanda realized that these women were quite funny and nerdy, like Ife.
Maybe her heart had room for a few more friends.
  âI can see why youâre worried.â Azeneth stated as she and Ife were watching Wanda being the center of attention, âI can feel her anxiety from the threshold.â
âI know. Do you think you can help her?â
âWe talked about her before you arrived. Djamila, Nermin, Nazaret, and I will train her if sheâll have us.â
âIâm sure sheâll have you. Thanks, Azeneth.â
âNo problem. Although, there has been talk amongst the Magic Council about her. Strange is doing his best, but there are others who want to bring Wanda in.â
Ife frowned remembering the Magic Councilâs need for control. This wouldnât be the first time her crew has ruffled a few of their feathers.
âSo, did BNA find anything about the Magitech info I sent them?â Ife asked in reference to the Branko assignment.
âNothing yet, Iâm afraid. It seems that HYDRAâs not dead just yet.â
Ife pressed her lips together in annoyance,â Thanks anyway.â
Azeneth noted Ifeâs choice of words,â It looks like itâs time for the toasts.â
  âTo Xiomara! May all your dreams be fulfilled and the well of your creativity never runs dry!â Caterina proclaimed to the crowd.
âHere, Here!â the crowd cheered as everyone down another shot of Zenaidaâs House Fireballs (Nat and Wanda had a lighter version).
âTo Xio Labs!â Djamila shouted as the crowd downed another round of Fireballs and Xiomara got up to speak.
âThank you, everyone! It has been a rough couple of years, but it was worth it. And with your support, it will be glorious!â Xiomara exclaimed to thunderous applause and the raising of glasses.
âAlright, time to dance!â Lakshmi trumpeted as she, Djamila, and Marjani coaxed everyone to the dance floor.
âDonât worry, Iâll follow,â Ife reassured Wanda and Natasha when they noticed her hanging back on the VIP Island.
Ife flew down to the dance floor once everyone else got off their VIP Island. She found Lakshmi up to her usual shenanigans (flirting with a female Undine). Wanda was dancing with Batari, Aghavni, Djamila, and Gulmira while finally easing her nerves (thatâs a win in her book).
A couple of guys tried to flirt with Wanda, but Batari and Gulmira shooed them away.
Ife spied Natasha checking out Renata Labriola, a drider, in her human form.
Ifeâs plan seemed to be working perfectly.
âSo, are you ready to let loose?â
  Ife groaned as she awoke on a super comfy couch. She didnât remember what happened after that question was asked. It was probably Djamila getting back at her for Spring Break.
âFigures she would do that,â Ife muttered to herself as the Woman of the Hour waltzed into the room with Natasha and Wanda in tow.
âNice to see that youâre awake,â Djamila stated in a sing-song manner that made Ife want to throw a pillow at her.
In good fun of course.
âNeat.â Ife deadpanned followed by a mirthless chuckle when Djamila pointed to the time.
âYou looked and felt pretty tense during the toasting so I gave you a gentle push to loosen you up a bit. It worked and you were the center of the dance floor for about an hour, flew up and danced on the platform above the orb, made-â
âOkay, okay. I get it.â Ife interrupted too embarrassed to know what happened next.
âFine,â Djamila raised her hands up in submission, âAfter your escapades, you and your teammates were wiped and I had the three of you crash at my place for a few hours.â
âThanks, Djamila.â
âJust so you know, now weâre even.â
âYeah, yeah, yeah,â Ife grumbled as she got her things.
âOkay, letâs head back.â
  The trio passed the way back in relative silence, but a peaceful one instead of the stereotypical hangover groans and slight shame.
âHow did you find last night?â Ife asked as they stepped into her quarters.
âIt was great,â Wanda stated, happy that she found people who werenât afraid of her. Perhaps she could ask Ife if they could help her with her powers.
Ife could hear the emotional echoes of excitement from Wanda and smiled knowing that she succeeded in her plans so far.
âThat good. One more thing,â Ife paused, not knowing how to phrase the next bit of information,â the portal uses a time manipulation spell (and some other stuff) and well, the 15 hours we spent in Nephetz was about three hours on the Compound. Just wanted to let you know.â
âRight, good night, Ife.â Nat said as Ife led them to the door.
âHey, Nat can I ask you something?â Ife queried when Wanda passed the threshold.
âShoot.â
Ife pressed her lips together in contemplation, âDoes the rest of the team know youâre 80 years old?â
 *-Elsewhere-*
âHow is our Danica faring?â A woman in black asked.
âSheâs doing well, better than we expected.â A voice replied from the shadows.
âGood. Has Kaecillius and his team dealt with the Magic Council yet?â
âNot yet, Mistress. Though Jon Canmore has gotten his own show on CNN and Maximus has procured enough Terrigen Crystals for our plans.â
âI see. Have our allies in the Inter-Realm Parliament be informed of our progress.â
âYes, Mistress. One last thing, Our sources believe that the French Ambassador is on to our plans.â
The woman sighed, âHave Yelena handle him. We canât leave anything to chance now.â
âOf course, Mistress.â The voice uttered and left.
Theyâve put so much into this and they canât fail. Not when theyâre so close.
Next>>
Taglist: @giorno-plays-pianoâ @lookiamtryingâ @jtargaryen18â @sapphirescrollsâ @jobean12-blogâ @sweeterthanthisâ @gotnofucksâ @mculibraryâ @saiyanprincessswanieâ @golden-ariessâ @navegandoaciegasâ @stargazingfangirl18â @opheliadawnwalker3â @tilltheendwilliwriteâ @imanuglywombatâ @bucky-the-thigh-slayerâ @navybrat817â @anyatheladyclownâ @buckysbunnyâ @nacho-buckyâ @donutloverxoâ @stephanieromanoffâ @threeminutesoflifeâ @angrybirdcrâ @angrythingstarlightâ @chixkencxrryâ @hurricanerinâ @marvelfansworldâ
#stucky x ofc#stucky#avengers imagine#marvel fanfiction#mcu#mcu imagine#wanda#scarlet witch#natasha romanov#black widow#bucky barnes x ofc#steve rogers x ofc#alternate history#alternate mythology#alternate canon#atlantis the lost empire#toriko#dark!mcu#dark!marvel#gargoyles#a warrior's heart#steve rogers imagine#bucky barnes imagine#black fanfiction#mcu au#marvel au#steve rogers x black!reader#bucky barnes x black!reader#stucky x reader
57 notes
·
View notes
Text
Dangerous Creatures | Chapter 35: Dangerous Opportunities
Summary: Mackenzie, Elijah and Klaus keep busy in New-Orleans...
Pairing: Elijah x OC
Words:Â 2856
A/N: Please, note that I am French so there might be some mistakes here and there.
Masterlist
Chapter 1 | Chapter 2 | Chapter 3 | Chapter 4 | Chapter 5 | Chapter 6 | Chapter 7 | Chapter 8 | Chapter 9 | Chapter 10 | Chapter 11 | Chapter 12 | Chapter 13 | Chapter 14 | Chapter 15 | Chapter 16 | Chapter 17 | Chapter 18 | Chapter 19 | Chapter 20 | Chapter 21 | Chapter 22 | Chapter 23: Part 1 | Chapter 23: Part 2 | Chapter 23: Part 3 | Chapter 24 | Chapter 25 (Part 1) | Chapter 25 (Part 2) | Chapter 25 (Part 3) | Chapter 26 (Part 1) | Chapter 26 (Part 2 & 3) | Chapter 27 | Chapter 28 | Chapter 29 | Chapter 30 | Chapter 31 | Chapter 32 Â | Chapter 33Â | Chapter 34
I made Marcel everything that he is.
I treated him like a son.
And when my father chased me and my family from New-Orleans a hundred years ago we believed Marcel was killed.
We each mourned him in our own way.
Yet, when I returned, I found not only had he survived⊠he had thrived.
Instead of seeking us out, instead of sticking together as one, he made a choice, to take everything my family had built and make it his own.
Now he is living in our home.
He is sleeping in our beds.
The letter âMâ he stamps everywhere⊠itâs not for Marcel.
Itâs for Mikaelson.
I want it all back.
And if I have to push him out to get it, then thatâs exactly what Iâll do.
 ***
 Mackenzieâs giggles filled the room. âStop it,â she kept repeating, but she didnât mean it, and he knew that. They had started new games together, some even new to Elijah, as if Mackenzie was his muse inspiring him dirty little games heâd only play with her. It was innocent, at first, but soon, Mackenzie became more comfortable with him, more confident, and the stains of blood on the white bed sheets were so common now the compelled staff knew to change them almost every day. The implications of their activities only made them want each other more. Mackenzie, because she knew the effect her blood had on him, and Elijah, because he would never experience anything like this with anyone else other than her. Sure, he knew he would never love anyone the way he loved Mackenzie, but it wasnât just about love. And that was something that made Mackenzie feel powerful. That was the reason why, sometimes, she refused to take his blood after they were done. So that sheâd keep the marks. So that he knew they were there. His marks on her body. Claiming her. And she loved the way it made him feel when he saw them too.
While Mackenzie and Elijah were enjoying what both Katherine and Rebekah had called their âhoneymoon periodâ, Hayley wished for death. Well, maybe not literally. But she did pretty much hate her life, and she didnât have faith that it would get better in the next eighteen years. She was uncomfortable in every way. Not only was she pregnant with the worldâs most hated supernatural creature, but her future babyâs father also was a total psychopath who didnât see her as anything more than an incubator for his miracle baby. He had forbidden her from leaving the house where he left her to rot every day. Every day, she was left with a couple acting not unlike two hormonal teenagers around the house, in other words, alone, alone with dusty books she had no intention of reading, and a TV remote giving her access to hundreds of channels she wasnât interested in watching at all. In other words, days passed and stayed the same, aside from the rising heat, and growing belly.
To make matters worse, when Elijah wasnât busy eating his girlfriend (in every sense of the word), he turned into an over-protective grandpa, building the nursery from scratch, making sure she had vitamin, protein, everything a pregnant woman needs according to What To Expect When Youâre Expecting, which she wouldnât be surprised to find on his nightstand. Not only did it make her uncomfortable, and even more irritable, but it made Mackenzie self-conscious and sad, not matter how hard she was trying to hide it.
At first, Hayley thought it was jealousy. But Mackenzie was better than that. And she had no bad intentions towards Hayley, or feelings, on the contrary. After they had made sure Marcelâs secret weapon, whatever it was, could not detect Mackenzieâs powers, they had unlinked Hayley to Sophie, making the witches regret their whole plan to bring the Originals back in town, giving them enormous doubts about whether they would still go on with the plan to dethrone Marcel or not. Of course, Klaus was a threat to them now, after all they had done. Kidnapping Hayley, using his child to blackmail him⊠The witches were scared, and now, they had bigger problems than Marcel, and the witch community of New-Orleans was starting to turn against Sophie, who had insisted her sisterâs plan would work. But Klaus didnât attack the witches. No, Klaus was still in a suspiciously good mood. Aside from keeping Hayley locked up in the house, he was pleasant with his brother, he was pleasant with Mackenzie, and he was pleasant with Hayley, to whom his nickname little wolf had stuck. He wasnât acting like a future father, by any means. He didnât check on Hayleyâs health, never asked how she felt or if she needed anything. He didnât spend any time in the nursery, helping Elijah, or didnât even talk baby names with his future babyâs mother, not that anyone had expected that from him. No. Klaus spent all his time with Marcel, and they were seemingly getting along great, greater than great, in fact, as if they were the best of friends who werenât hiding deadly secrets from each other.
Hayley had started to worry about his behavior. What if he really enjoyed spending time with Marcel? What if he just wanted to get back at the witches? What if he didnât care? What if⊠all the bad things Klaus could do, that she could think of, or even scarier, that she couldnât even imagine. However, her worries were put to rest one day, as Klaus came back home one night with a newly made vampire named Josh.
âJosh here,â he had told them, âwill be my eyes and ears. My joker, myâŠâ
âYeah, yeah, we get it,â Hayley had interrupted him. âHeâs your spy.â
Klaus had gotten to Josh before Marcel even had the chance to put him under vervain. The vampire was compelled thoroughly by the Original hybrid and will be the key to taking Marcel down.
Though the existence of Josh was a relief for everyone, neither his brother nor his girlfriend trusted him in any way. Not when he was in such a good mood. He was plotting something, and they had a feeling it was nothing good, for anyone.
 ***
 Mackenzie caressed Elijahâs hair, her thoughts wandering back to earlier that day, when he had taken her to one of his favorite places in New-Orleans, a once peaceful beautiful park that was now a crowded and loud playground. She sighed, moving slightly but enough for Elijah to let a drop of blood slide down on Mackenzieâs neck. It drew a red line on her slightly tanned skin and the drop came to rest down her cleavage. She ignored it, she knew heâd take care of it later. Though the maids would have to change the sheets again in the morning.
She had almost forgotten his mouth buried in her neck, his free hand moving up and down her arm, as they were lying naked in their bed, resting from their long day of exploring the city Elijah had missed so much for the past century. He drank from her, her blood, the most delicious in the entire world, like she was the Fountain of Youth herself and he was the only one who got to drink from her, the only one who had that privilege, because he was the one who had discovered her. He had been there first, explored and found her and now she was his and only his and that thought would never cease to amaze him, to make him feel like the luckiest man in the world. But right now, Mackenzie felt everything but lucky, as she was haunted by a picture that would not leave her mind. A picture of his face in that park. And the look that said it all, even though he would never say it aloud, perhaps because he didnât know it himself. A look she knew well now as it kept coming back, every time he looked at Hayley, every time he talked about the baby, about what Klaus should be doing but wasnât, about everything he was doing in his brotherâs place. It saddened him, perhaps unknowingly, and it saddened her as she knew she could never give that to him. In truth, no one could give that to him. But as powerful as she was, she felt she should be able to do anything, and everything she could do, but that.
He was content, lying in her arms, her hand in his hair, her blood in his throat, just enjoying the moment, enjoying her. But that was not the only reason why the question took him by surprise.
âDo you want kids?â
He froze, puzzled by the question. It surprised him, not only because it seemingly came out of nowhere, but mostly because he had buried that question and that answer a long time ago deep inside of him. So deep, in fact, that it was a hidden part of him, like an obvious take away of his very existence, of every single one of his actions. So deep, that the answer was practically engraved on his bones, carved onto his heart, like an invisible dormant pain that he would never let himself feel or remember. An immortal curse that could not be enchanted away and that will torment him for the rest of his eternity. Why that question? Why here, why now?
He slowly and gently retracted his teeth from her vein, licked the blood that escaped from the wound, though he knew he wouldnât be able to stop it from bleeding as he moved away and looked up at her. She had asked the question so quietly, like a whisper, like a spell echoing in his head, losing itself in time, making his bones quiver like an earthquake would make a house shake. That question had been asked and answered centuries ago. That choice had been made for him centuries ago. That choice had been taken away from him centuries ago.
She was looking away but turned towards him as he sat up and pulled the duvet to cover them. Not because they were cold, but because the time for their adult activities was obviously over. Now, they had to have another kind of adult conversation.
âI canât have children, you know that.â
âThatâs not what I asked.â
âMackenzieâŠâ
âDo you? Want children of your own?â
âIt doesnât matter if I do. I canât.â
âI know you do,â she said quietly, once again looking away, staring at that spot that didnât exist.
âWhere is this coming from?â
She shrugged. âSame place your regret is coming fromâŠâ
âI have no regret,â he replied, confused.
âYou regret not being able to have children.â
âThat is hardly anyoneâs fault but my parents, and they are dead. There is no one to blame, though blame wouldnât lead us anywhere.â
Her hand found his arm and her fingers caressed his skin as if touching him would fix everything.
âWhy do you ask?â
âI donât know⊠I just thought⊠itâs unfair Klaus gets to have a child and you donât. He clearly has no interest in it. But you do.â
âMy interest in Hayleyâs pregnancy doesnât go beyond anything an uncle wouldnât do. Though, I am no ordinary uncle.â
âThis is no ordinary family.â
âAnd that is why your question has no answer, my love.â
She looked back at him. He rarely used such words in front of other people, but when they were alone, when they were being intimate, he called her all sorts of sweet words. âMy loveâ being the sweetest. âMy loveâ was the answer. It meant âdonât askâ, âitâs okayâ, âI get itâ, âI love you tooâ.
 ***
 Klausâ face tired of his never-ending smiling. However, he was motivated. Nothing would stop him from reaching his goal. Nothing ever could. And certainly not a stupid smile.
He couldnât tell which was louder, the screams or the music, however, he had stopped caring. He was tired and annoyed, and he wanted to leave this wretched court of amateurs as soon as possible. Marcel called himself a King and had forged himself a throne, but he was just some tyrant wannabe, a little boy in a paper crown running around with his friends, bullying the weakest kids on the playground. Though he would never reproach Marcel from banishing the werewolves from the Quarter or stopping the witches from doing magic, everything that had allowed him to get to that point he had stolen from him, and that fact was like wood to a fireplace, it kept his immortal rage burning.
Perch on the balcony above the party, Klaus and Marcel stood like Kings in a court of horrors, watching their nobles feast on the buffet. Though Klaus was too old to enjoy such an obvious and basic vampire party, he had to give Marcel a nod of approval every once in a while, to keep things civil. He was bored out of his mind and had run out of things to talk about with his âfriendâ. Fortunately, Marcel had a surprise for his sire.
âIâm hosting a party.â
âYes, you are,â the hybrid nodded, making the vampire laugh.
âNo. I mean, Iâm planning a party, in two days. Itâs a charity dinner for some⊠I donât know, charitable organization for the city.â
âI didnât take you for the charitable type,â Klaus teased.
âWell, I got a reputation to uphold,â he replied with an amused smile. âItâs mostly an excuse to see Camille again, though.â
âWho? Ah, the bartender.â
âYeah, the bartender,â he chuckled. âItâs a fancy dinner, just your brotherâs type of things.â
âYouâre inviting Elijah?â Klaus raised an eyebrow, surprised Marcel would want to be anywhere near his brother.
âRight, and his witch girlfriend, you know, whatâs her nameâŠâ
âMackenzie.â
âThatâs right. Sheâs a funny little thing,â he said as he smiled at his sire accusatorily. âSheâs not afraid of you.â
âAh, sheâs been through a lot.â
âDo you mean you?â
They laughed.
âI admit, I may have been less than cordial to her⊠more than once.â
âItâs a miracle Elijah lets you go anywhere near her.â
Klaus knew what Marcel was doing, where this was going. He had been working at it slowly, but not as subtly, for a while now. Marcel wanted Elijah gone, out of his city, no matter how, no matter what it took. He figured Klaus was his best shot, and usually he would have been correct, but not now, not anymore. If anything happened to Elijah, Mackenzie would destroy the whole city, hell, the entire state. No, Klaus had one goal, and he wasnât going to let Marcel distract him from it.
âItâs different with her. If I kill her, heâll stop at nothing to take me down, and Iâve tired of our little wars. The last one lasted a century and almost killed me.â
âAh, let him have his fun. Sheâs mortal, theyâre fleeting little things.â
Klaus chuckled, though not because he found the obvious threat funny, but the mere thought of Marcel going after Mackenzie made him want to laugh. Heâd pay to see it, if only it wouldnât result in Marcelâs certain death.
âNot this one. This one is here to stay.â
Marcel frowned and looked at the hybrid with curiosity. âYou actually mean that.â
âSheâs a Mikaelson, Marcel,â he nodded as he put his hand on the Kingâs shoulder. âYou know what happens when you go after a Mikaelson.â
Marcel laughed. âHey, Iâm just talking, no harm meant, no harm meant.â
âSheâd kill you before you even had a chance to see it coming.â
âSee, thatâs my problem,â Marcel grimaced. âWitches arenât allowed to do magic here, and I donât think sheâs understood that.â
âWhat? Your secret weaponâs been shining bright recently?â
Marcel laughed as he shook his head. âNo, nothing like that. Itâs the attitude, Klaus. Elijah⊠he doesnât respect my authority here. And neither does she.â
âThen why invite them, then? Theyâre happy enough on their own. Trust me, theyâre unbearable to be around right now. Theyâre so⊠in love,â he said, disgust visible all over his face, making Marcel laugh whole-heartedly.
âYou were never one for sentiment.â
âRight then,â Klaus sighed. âIâll let them know.â
âI appreciate that, brother.â
Marcel tapped him twice on the shoulder before he moved towards the middle of the balcony, where heâd be best seen from downstairs, to make his usual speech. The words never changed. âHave funâ, âdonât kill too many of themâ, and last but not least:
âAnd no matter what you do, no matter how good she smells or how pretty she looks, leave the barefoot blonde alone!â
That last part they all said together like a chant, like it was a joke. But when Marcel explained the meaning to Klaus the first night, he learnt he wasnât joking in the least. He had puzzled out all the tiny bits of information Marcel could give him, and the hybrid knew it was no joke indeed.
#dangerous creatures#vampire diaries#the vampire diaries#tvd#the originals#elijah mikaelson#elijah x oc#klaus mikaelson#hayley marshall#marcel gerard#fanfic#fanfiction#imagine#reader#oc#elijah x reader
52 notes
·
View notes
Text
Purple Phire Princess
Part 1
In fire there are many shades, hues, and tones. Once a pond a moment there was a princess made of the royalist of purples. She was named Phire after her father who ruled over the Flareany. One day when Princess Phire was 13 she was allowed to leave the Royal Palace on her own.
"Dearest daughter of mine be mindful that not all is fare in Flareany... Not all you meet will have your best interest at heart. Many will try to steal your light. Don't let them." Warned King Phire.
"How can one steal what is me?" Asked the Princess. "Who's out there?"
"Not all Flarens burn the same..."
"My'Light you are needed in the Skilletem." The serf said with widen eyes.
"Excuse me dearest daughter... Mind my words." The King said as he rushed to the Skilletem.
Princess Phire mind her father's warning before she left the kingdom. The Palacesgards opened the gates for her.
"When will you be coming back?" The Palacegard asked.
"Afternoon... I will be heading to Crimsunbrix
To meet a friend." Said Princess Phire. "Her name is Mesa Mora..."
"See you soon, My'Light." The Palacegrad said as she opened the castiron gates.
While Phire and Mesa walked the Boulevard of the farmers market they found a Mage doing tarot readings. A Ocean blue Flareany with silver hair came out her Witvhes booth heated. "What you mean I shall cause my own misery? I want a better future. Give back thy coin!"
"The cards had spoken! The future ain't free. You see you started the prophecy." Exclaimed the Witvh.
The boy stormed off. "Don't waste your coin on her." He told the girls.
"Come one. Come two. Let she what my cards claim for you." The Mage pointed at Phire and Mesa.
Of course they got their reading done despite the boys warning. They walked in the booth and admire the crystals dangling from the ceiling. The crystals washed over them before they sat side by side. The neon pink lights from the Witvhes deafpunk-mask characters shifted while she put the tarot in the desk-shuffler.
Phire watched the machine. The Witvh asked them to pick a type of reading off the menu. Each reading listed had an emjoi that makes her deafpunk pink. Mesa picked the 5th typed to the top. "That a reading for Romantica..." The machine handed Mesa the deck. "Pick 10 cards. You can look at them. But I suggest you don't."
Mesa laughed. She looked at each card before picking her 10. She placed the rest in the deck and handed the cards to be tempted by the Mage.
"Romantica or Love; the unlighten ones call it, is more than sexual. Transcends the physical and emotional... Your master card is the Ace of Swords." She pulled out the card with a hand emerging from a cloud holding a long sword. "You are a strong girl who will grow into a mightier woman. You will find Callers of every nation trying to romance you... However, they will not last... Now each card you picked are the lovers you will lose." She drew the other nine. "The Knight of Wishes. The Princes of Wishes. The Fool. The Joker. The Warrior. The Twin Flame. The Devil. The Mortal. And The Chibi Sun... Be careful of the Chibi Sun 'cause it's upside down."
Mesa felt the ooogies. "How do I lose them?"
"Does it matter you lost them. Just don't make that miss step thinking you found the one. The one isn't in this draw. There no card for him."
Phire felt the ooogies too. Was nervous about her turn. Since she didn't care for romance; she picked the 3rd type of reading. She loved the name Epicventura. She watched the machine shuffle. She picked 3 cards blindly. The Mage interpret them.
"Father Time. The Tower. Blooming Moonflower... Your a royalty. Real in flesh, soul and mind. I can tell by your cards you time is now... You will face new challenges past generations had not foreseen. However you will live happily enough after the wrecking." Said the Mage.
"How come her fortune is nice? All my lovers are going to die...?" Noted Mesa.
"You picked what you picked. The cards had spoken."
The friends carried on to enjoy the market buying beans till dust hit. On the way back to the Palace they came across a white cat with purple eyes being attacked buy a flock of crows. Phire scared the flock away from the white cat.
"Damn those birds... They pecked him to death. We gotta get him to the Palace." Said Princess Phire. She took the cat to the Firesages and in moments the once dead cat was living.
"Thank you for re-animating me..." Said the White cat suprising the Princess, Mesa and Firesage.
"What you can talk? How can that be" Asked the Firesage.
"Just how you learned." Replied the cat then jumped off the table onto his feet.
"You can stand?" Said Mesa.
"Well I don't know how that's so interesting. You stand every day... Now I must be going. My Major will be pissed. Which way to Sayaity?"
"Sayaity?" The Firesage said."You're from Sayaity? You're a long long way from home. Your in Flareany Palace"
"My Majors not going to like this one bit." After some further explanations they learned the cats name was Markham. He wasn't always a white cat. Do to a curse from a Warlovk in Sayaity he been turned. His Major Zir.Clarence been trying to reverse the curse but need 4 ingredients across the globe. He got issued A-shard from the liberty Bell in Decline, the blood of a vampire from Rubikity, and while he was in Rubikity going to Qiwishstone he ran into the flock of crows.
"Qiwishstone isn't that far from Flareany." Said Princess Phire. "What you need in Qiwishstone?"
"You're Father will not allow you to travel that a ways..." Said the Firesage.
"I need the feather of a Phoniex." Markham said.
" We can't just let a cat of his size travel his own. My father will understand I am of age I could it's not out of the kingdom." The Princes declared.
She asked her father when he was his sweetest. It was always after he took off his crown in his Study. Of course he didn't want his daughter to travel at-all, but he saw the fire in her eyes. That same flame he had when he was her age. If he said no he know she will do it in spite. He allowed her with the company of Mesa, The Firesage, and The Palacegard.
After the Firesmith made the party their armory they where ready to travel. Princess Phire armory was made of white gold with copper finishing. She wore cat-like claws that was made Osedon crystals that matched her booths; it kept her flame in-check.
Mesa armory was made of stainless steel. She was given two daggers that looked like a snake.
The Firesage armory was made of Rose Quarts. She was given a staff made of cherry wood with a ruby crystal; that would amplify her spell-accuraty.
The Palacesgard was made of Bismuth. Her weapon was shield with the sigil of Blue Fire with gold wings.
Markham Of'Sayaity armory was a jumper made of leather. He was also given a so thin blade it was naked to the human eye.
The met in the courtyard. After the Firesmith showed his administration for his models he told them each item work best together. "- the stone made works best in the sun. The metal made work best at night. Work as a unit and you'll do fine. And most importantly don't give my Smithin' a bad name."
"We wont." Promise Princess Phire.
The journey began in Menthol; outside Flaerity.
In Menthol the party had no trouble making there way to Newer Goldity. There they heard whispers of a bird made of fire attacking the pigs on Old Mans Jinkans farm.
"You know that Jinkans is a character. Very queer... If you ask me. Did he make bacon. Fire birds are long gone." Said the city man.
"Where is this old man Jinkans?" Markham asked.
"Which Witvh cured you? It's been years since I talked to a talking cat. Where you from? Everyone knows that Old Man Jinkans live on Old Town rd." Replied the city man.
On old town rd the party found the farmhouse of Jinkans. There liad the blacken skulls of his stock of pigs.
"No Flareany can cast such a fire. It must be the Phoenix." Mesa said in delight. "I feel sorry for the pigs tho-but you know..."
Markham was ecstatic. "Soon I'll be no more a feline. Let's see if Jinkans can tell us where it went."
"Pipe down. We can't just knock on the door of a old man demanding information. We should of thought this out." Said the Palacegaurd.
"True. He just lost his stock. Imagine how he must feel?" Princess Phire looked at the brunt farm.
"What are you doing?" Shouted a boy from the farmhouse. He ran up to them holding a hoe as a weapon. "This is private property! Not a theme park! Nothing to see here!"
Princess Phire recalled that boy from the tarot reading. His silver hair was in box-braids and he was dressed in overalls. His Ocean fire was more golden do being in a new city. His light made hers blush.
The Palaceguard shield the Princess. The boy tripped on his feet, face planting into a mug pie. The party laughed.
"Stop that's not funny..." Phire said forcing herself to stop laughing. "Are you alright?" She rushed to help.
"Perfectly fine. I don't need your pitty."
"How dare you talk to the Princess like that?" Said the Palacegard.
The boy noticed her royal fire. "I don't care if she is the Queen of Makebelieve... This is still private property. You rule over nothing here. And if you did you rule over dead pigs." Said the boy.
"We are not here to rule. We must talk to your grandfather-" Markham said.
"Old men Jinkans isn't my grandfather. He's my uncle. His name is just Jinkans. I'm Jincode. This is Jinfarms."
"I read of the Jinkin. I'm and Princess Phire daughter of King Phire and this is my party. We came to help Markham Of'Sayaity get a Phoniex feather to undo his catattitude..."
"So where is your Uncle?" Asked Mesa.
"He's away getting more pigs." Jincode explanated. He told them about the horror he witnessed on the day the Phoniex caused. "It came down like wildfire. It went east. I thought Fire birds where extinct? I thought wrong."
"They stay to themselves mostly in volcanoes. There must be one nearby." The Firesage said.
"There is no canoes to the east. That bird must be dumb... Just mountains. The Golderhills." Said Jincode.
"It must be inactived." Princess Phire said.
Jincode joined the party to seek revenge on the Phoniex. They traveled east to the Golderhills. The smell of burning bacon came from a cave. To there luck they found the Phoniex resting on top a bed of blacken skulls of pigs.
The cave was cold.
That was good for the party.
"Go get your feather so I can end it's life." Whispered Jincode to Markham.
"Jobs indeed." Said Markham. He leaped stone to stone where the resting Phoniex poached.
"That's one cool cat." Said the Palacegard.
Markham sneaked a pinch at the tail of the Fire bird. Getting the feather woke up the Phoniex and She roars. Her roar sounds like crystal cracking and embers burning. She pushed Markham away making him fall. The Firesage uses her staffs magic to catch him. The feather on the other hand was lost.
"Sugar we need another feather!" Markham said.
"No we don't it's right there!" Princess Phire said pointing at the spot. The feather was caught between a rock and a hard place. The Phoniex made the cave heat-up.
The Firesage attacked the wild beast with her magic to make it go to sleep. Each try was missed. The bird attacked them with a fireball. The Palacegard shield them all. The bird swings down to attack and Mess cut her with her snake dagger.
Unfortunately she got hit back by a blast of embers.
"Mesa!" Cried Phire. "We gotta get out of here!" The cave became too hot for even the Flareany princess. Her party left to rethink there plain.
Back at the Jinkans Farmhouse Uncle Jinkans laughed at them. "What was you thinking? It's a bird made of fire. There's no way your going to get that feather. KittyCat, get use to being a feline."
"I can't just give up. Do you know how hard it is to be a talking cat? It would be worst if I waa black." Said Markham.
"Don't fear Markham... We just need research. Do you guys have a computer with Internet?" Phire asked and Jincode showed her the house PC. It was a old model made in 2021 but Phire knew how to work it.
"Sorry for the oldness... We're not technology inclined. My grandfather grew up on this computer." Jincode said.
After serfing the world-wide-web for everything under Phoniex and Fire Bird.
Phire found out they are weakest after dust. She also learned that on the night of a new moon their fire is at its coolest.
The following day they went at dust to try for the feather. Jincode still wanted to kill the beast despite Phire telling him no one ever killed a Phoniex in the stories she researched.
He insisted that he's going to make history out of herstory. She laughed and blushed. Making Mesa feel the ooogies.
"Do they really gotta flirt? I never seen Phire like this." Mesa said.
"You sound jealous." Markham said.
"Its like I'm yesterdays news." Mesa stated.
They gone inside the cave to see the fasting Phoniex on her nest of skulls. The echo on Jincode's kicking a rock woken the Phoniex.
She roars causing the earth to shake.
"Thanks a lot Blueboy!" Mesa said drawing her daggers. "That Witvh was spot-on."
"Why bring her up." Jincode rolled his eyes.
The bird attacked with a breath of cold ash.
The Firesage blocked the attack. She spelled a rock in her control and tossed it at the beast. The beast cried as the rock hit her.
She spat green fire at the sage. The attack hit her and she fainted from the foreign flame.
The bird took flight and tossed stars at the rest of the party.
Phire added the yellow light into her. Her inner flame roared a burning berry tone. She grew inside and was able to punch the Phoniex. She got three jabs in before her power-up went out. She was drain.
Mesa blocked the starts with her daggers who ate them. They where full and grew into a two dual swords. They gave her the ability to turn invisible.
Markham hid behind a stone with Jincode from the stars. After watching Phire eat more falling stars. Jincode thought he could do the same. He let one hit him.
Feeling the light settle in him his silver hair burned Pacific blue. He felt a rush that he never felt before and his thought rushed. He started throwing fire jabs all over.
He hits Mesa making her faint. She became visible after the hit.
"Watch where you tossing those hits!" The Palacegard remarked as she dodged the stars. She used her grafuling-hook to move closer to get a feather. Next to the nest she noticed a six giant topaz egg. "Sugar Honey Ice Tea!"
The Mother Phoniex attacked her.
She fainted.
"We gotta get the Heynow-Out-of-here!" Princess Phire used the last of her flame to cast a bright light so Jincode, Markham and herself to wakeup the fallen party to evacuate.
Uncle Jinkans felt to bad to laugh at them. He gave each of them a special elixir to heal 100 percent. After they where healed fully he laughed. "-So she's a mommy. Your not getting that feather..."
"We just need to think outside the box." Princess Phire said.
"Is it really that bad being a cat?" Asked Mesa. "You can die a cat or a human. Dying a cat you might get treated better. Humanity can be messed up. Think about it... You can have a nice shoes box that coast way less than a casket."
"You might be right?" Markham the Cat said.
"Don't give up! We came this far. I am not a Quicker! We are not Quickers!" Princess Phire declared.
Her party cried.
Phire went hard at work doing more research on Phoniex. She learned of the Legend of the Queen and The Phoniex. In her study she read that by nature the bird isn't destructive by nature but brings life. The Queen in the Legend kissed the bird and let it burn her so she could become the Phoniex.
Phire found that half bizarre. "I'm not doing all that..." She said to the site. The Legend was typed in 1995 by some man named DJ Big R. Back in 95 the Humans where still leading what was Wi-Fi. So she took the story with a grain of salt.
"You need to get some sleep. Your light is dimming, girl." Mesa worried.
"Okay. I will hit the hay." Phire turned off the computer and went to sleep.
Two days later the party was ready to take on the beast. This time Princess Phire had a idea. This time they would wait for the bird to leave when the sun was rising The Phoniex left to search for stock to feed its fire. Phire knew it would need to get more food since their last encounter with her.
Once the party saw her leave the cave the rushed into the cave.
"Still want to get your revenge?" Teased Mesa.
"Shut up. Revenge is foolishness." Jincode said.
(End of part 1)
4 notes
·
View notes