#some editing and blender practice
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it’s sad that i prepared to be so young til the end of time.
inspo
#some editing and blender practice#missed my little simblr blog </3#also the grain is INTENTIONAL collapses to floor#my kpop esque assigned emojis/animals for them are mouse n swan that’s why the doodles r there :D#sims 4#ts4#sims 4 edit#ts4 edit#sims 4 render#ts4 render#sims 4 mm#ts4mm#maxis match#d444lso
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practicing Blender to get a head start on some classes asdfghh made ths lil thing
edit: the ref i used
#enters the 3rd dimension waaahhh#I gave up on the face lmao#there's still a lot of rough edges bleh#my art
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Practice with Blenders grease pencil.
EDIT: Thank you everybody! I wrote down some resources I watched and learned from to create this.
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I have a question and you might’ve been asked before, but animation, do you have any tips for beginners? Love your content btw 🥰
Even tho my degree is in animation I must be honest…😬 nowadays I very often don’t have the patience for anything more complicated than animatics. So I’m trying to stick to tried and true advice lol…
Probably the biggest tip would be that, yes the beginner exercises may be boring, and not look very cool, but they are essential to getting those skills you need down. The flour sack exercise, the wave principle—doing squash and stretch, and timing studies to really nail the way that movements should “flow” properly. These are absolutely necessary skills to master if you want to make fluid animations.
Planning is also another important, but sometimes overlooked aspect of animation. Some ppl (read:me) wanna just jump straight to animating. But planning in those first simplest stages really helps save you headaches in the later stages, when things are getting more complicated and all over the place. Storyboarding helps you plot your timing, choosing where key shots will go, camera angles, pacing ect.
And speaking of camera angles. STUDY STUDY STUDY cinematography! Something doesn’t have to be animated for it to be applied to animation. Perspective is a massive beast to tackle once you start storyboarding and unless you want boring shots and stagnant compositional framing, you need to learn all the ways you can frame a scene and your characters! Idk if you’re up for watching some horror movies, but those are a great source to pull from, as they tend to always frame, pace and even light their shots in really interesting and dynamic ways!
It’s also great to practice with free programs before you spend money on things like a subscription for photoshop or any other fancy software. Most interfaces are similar enough, that beginning with something free like Rough Animator or Blender can give you some good practice before you commit!
That’s all I can think of right now! And sorry if that wasn’t exactly what you were looking for…if you want me to try to give more specific advice on something just drop me another ask—I’m willing to keep rambling on!
Lastly, just few good videos I have saved!
Good traditional habits for digital animators <- basically Toniko Pantoja’s whole channel is a goldmine of knowledge!
Drawing figures in perspective
Every Frame A Painting is also a great channel for breaking down film/composition/writing—there’s a video for virtually every aspect of cinema
-Chuck Jones -the evolution of an artist
-Akira Kurosawa- composing movement
-Satoshi Kon- editing space and time
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part two of simspo shoutouts <333
@afrolatinotrait 🌹 most gorgeous sims and lookbooks everrrr, every time you post i'm studying your sims' features trying to figure out how you made them GLOW ✍🏼!! during my ts4 break it was always your cas posts that made me want to open the game 😚
@birdietrait 🕊️ i love how your sim style/edit style has evolved but your posts still always have a vibe that's so unique to you! i've especially been inspired by your edits lately!
@wooldawn 🌄 no matter what game you're playing your characters/posts have that gorgeous wooldawn look!! i literally bought skyrim thanks to your screenshots lol
@sikoi ⚔️ just finished checking out the updates to your oc page lol it looks amazing! not only are your renders unbelievable, the lore you create is so cool and interesting!
@periipheral 🎨 i love seeing how you use color in all your posts but especially your lookbooks! the way you style cc is always so pretty and unique!
@mmonetsims 🖼️ kieeee i've been loving everything ab your posts! the styling, faces, editing, lighting, are all chef's kiss!! i've loved seeing your style evolve <3
@warmsol ☀️ obviouslyyy i want to live inside your gorgeous edits with the prettiest sims alive! your posts just emit pure sunshine and are unbelievably detailed!
@machinegrl 🤖 ugh your saves and sims are just so creative and distinct, i'm obsessed with practical magic esp but deadstars is so cool toooo <3
@simphic ☎️ the level of detail your renders have truly blows my mind, not only are they stunning to look at, they srsly make me feel like i just bought luna and yassah's vogue spread or am on ig stories looking at my favorite influencer's account!! could stare at your posts for hours 😍
@elksun 🦌 i loveee your sim style, your sims always have such beautiful and unique features! and i want to be in their friend group so bad 😃
@non-sims 🧸 i swear your sims are so gorgeous and your posts just make me feel calm for some reason, you have such a nice style that balances that smooth cartoon look with realism!
@paupelou 🦋 obsessed with every single one of your sims, you are so so talented and you make cas an art!! your in-game screenshots are always so cinematic and beautiful!
@diactrl 💿 your renders are simply amazing i want to frame them, you make me want to improve my blender skills!
@theeflowerofcarnage 🪻 your sim style reminds me of paintings, your juliet actually changed my brain chemistry and your vatores are canon to me. love your blog (and your affection for the emperor 💀)!
@reallyhailey 🌷 i adore your renders and lookbooks, you inspire me so much and have such an eye for fashion and are so creative!
@yngblkarawak 💎 you've made some of my all-time favorite renders, and i overall just can't believe how creative and stunning your posts are!
@stinkrascal 🦇 forever so inspired by your storytelling and cinematic posts!! i love the lore you create and i love the way you bring it to life with your posts!
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💙💜 Cute_Punk Neko_Cap (For Blender) 💜💙
I've started to learn and practice a lot over the last year. Human or Animal sculpting has never been a problem for me, but inanimate objects are not one of my favorite things to do. I also don't like drawing them, unlike living beings like Humans or Animals. But I started testing things out every now and then and most of what I did was Ok for me but nothing that I was really convinced of. I did some Shoes, Jewelry, Necklaces or Rings, Chains, Fingernails. But now I have created my own baseball cap, a cat ears cap in punk style, I had something similar in real life but that is a few years ago, and it got lost, but that's exactly why I wanted to try it out and create it. The base was relatively easy to create, what really took me a lot of time were the textures and colors. But YouTube videos were a big help to me as always! I don't know if you like my taste because I know nothing about Fashion (Better said I don't like it at all), but maybe you like my style. 🥰
"𝘚𝘦𝘹𝘺 𝘱𝘦𝘰𝘱𝘭𝘦 𝘤𝘢𝘯 𝘸𝘦𝘢𝘳 𝘢𝘯𝘺𝘵𝘩𝘪𝘯𝘨"
You need:
Need Blender 4.0 or Higher
Works in Cycles and Eevee
ONYL FOR BLENDER USER - [ Not for the Game]
HQ Textures
100% Meshed
Made by me
TOU: TERMS OF USE
Don't claim as your own
Don't re-upload
Don't re-edit
Don't not put it behind a Paywal
RECOLOR'S ARE ALLOWED FOR PERSONAL USE ONLY
Can be rigged to any model in Blender
Social Media:
Plaese tag me when you use it :)
Instagram KD89_3Dstudios
Made with Blender 4.1
DOWNLODE
#daz3d#blender#blendercommunity#3d model#3d assets#sims 4 blender#sims 4 render#3d artist#punk#cats#ts4 poses#ts4 pose pack#sims 4
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Hi! Can I ask if you perhaps have a tip for refitting sleeves (or trousers or similar stuff) to Cyberpunk? 😭 I want to port a jacket but trying to refit the sleeves (that are higher positioned and straight, which is like, so far off from cp77) is giving me actual nightmares 😭 Please halp
Oh anon I feel you so bad LOL From what I understand you're trying to refit is what we usually call "T pose", CP2077 uses "A pose" (... but in a very different position than most A pose models you'll find online)
I'll be honest that I usually avoid that type of project myself as it requires lots of patience, most of my ports are done with Marvelous Designer combined with a Cyberpunk Model which allows the software to mostly refit it for me.
What you're gonna need is indeed some patience, and moving things around with the scale/rotation/moving tool whilst having Proportional Editing on (if you're in Blender).
@pinkyjulien has way more practice doing that type of manual fitting between these rigs so I'm gonna tag him, as he's offered to add some proper guidance/visuals to help out! <3
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A new game?
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Hey guys, I decided to change the idea for a bit. In one of my last posts, I mentioned my idea of Yandere FNAF UCN. In another previous post, I also said my how Yandere UCN is just Ultimate Custom Night slowly becoming Ultra Custom Night, while the robots practically simp for reader dangerously. However, I realised how it might not be appropriate, as the creator of Ultra Custom Night would probably not want their game being used for x reader fanfics with the storyline of Left4Dead Lovesick FNAF edition in an office. So I tried to change it! Instead there is a FNAF fangame I made up in my head based off the FNAF community’s stuff, like fanmade animatronics and fangame characters for example. I’m still building the plot, so please ‘bear‘ with me. Enjoy!
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You are (Name). You work as a small streamer online, with you gaining an adequate amount of subscribers and followers on Twitch and Tumblr, due to the FNAF content that you created. People like you for your SFM and Blender animations and your occasional FNAF memes. You even made fanmade FNAF merch which was pretty good. You recently requested your followers what FNAF games they want to see you play. Some of them began requesting games like Five Nights at Candy’s, Dormitabis or Animators’ Hell. Others stick to requesting original games like Pizzeria Simulator, FNAF World, and Security Breach. You then start playing the games your followers requested the next day on Twitch.
As you finish your run on Ultra Custom Night, you cross it off the list of requested games that your followers asked you to play. However, there was one odd request you were curious about. This request mentioned a game called The Last Terminal at Freddy’s, which you went on to find on Gamejolt in your free time. However, it didn’t exist(?), only having a Page Not Found screen on your computer.
However, according to the anonymous requester, they proclaimed that, like Ultra Custom Night, this new fangame has a lot of animatronics as well as new mechanics. The requester said, in a nutshell after that, the game is just if the whole community stuffed FNAF games, fangames, book and fanmade animatronics, all put into one game that is programmed and formatted like Ultimate Custom Night. They even mentioned that if The Last Terminal at Freddy’s was compared to Ultra Custom Night, UltraCN would be only about a percent of the content that The Last Terminal at Freddy’s has, as animatronics far and wide across the FNAF community are out in it, with the original FNAF animatronics, to the FNAF AR skins and animatronic variants, to wonderful fanmade animatronic variants, to even the smallest things like the FNAF easters eggs, loading screens and such.
Even though you were excited for it, there were other followers that responded to that requests, saying that the game is probably not real, it will be cancelled, or it might cause problems like lag or a virus being installed. You, however, like the naive Let’s Play player you are, had faith and waited for this new fangame, since the anonymous requester stated that the release date is around tomorrow, late at night, the time after you streamed your playthroughs of FNAF games. As you say goodbye to your followers while you shut off the stream, you were excited! A new fangame is coming! You then go to sleep, before waking up the next day, preparing a small meal, and going to Gamejolt to check on your computer to see if it’s there.
It was! It was released around midnight, showing impressive small leaks that weren’t enough to reveal much of its contents but just enough to show small gameplay clips and pics, with one image displaying a roster with instead a width of 15 characters! You grew giddy, straight to opening the game in the process. You then dive in blind as the first thing that pops up is a title screen reminding you of the formatting of the Animators’ Hell title screen. 6 animatronics take up each side of the screen revealing a middle showing the title of the game ‘The Last Terminal at Freddy’s’. You then notice that whenever 5 to 10 seconds has passed, a random animatronic on the title screen will be replaced by another one that isn’t on it. You then press the ‘Enter’ button on the screen. The roster was huge. It seemed like it never ended no matter how far you scrolled down your mouse down. It was always filled with only roster posters of animatronics taking up the screen. You saw a setting where cheats can be turned on, where there is no system to worry about running your run, and a system where you can’t die. You turn on these cheats, set the animatronics’ AI to one, and dive into your run. After that, you were met with piles of jumpscares frame by frame, before having to purposefully ending the night by turning your oxygen mask system off.
After that, you tried some fun challenges like ‘Candy’s Franchise’, where only FNAC 1, 2, and 3 animatronics are turned on, ‘Malhare’s Invasion’, where Springbonnie and his related variants hunt you down, and ‘Hot, Hot, Hot!’, where you mostly try to make your temperature as cold as possible, trying to prevent any fire-related animatronic come into the office to kill you. You were having a lot of fun in this. So when you checked the time, you were surprised it was getting pretty late. You also realised you didn’t turn on your camera to record this. Oh well, you can do it tomorrow on stream, it’s not like you played much of it anyway. You left the game, shut down your computer, then went on the rest of your day, although you can’t help but have a small gut feeling something strange might happen, so you try to shrug it off.
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Loading. . .
. .
. Loading successful. . .
Turning on title screen. . .
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A bright flash of light awoke these haunting robotic mascots in a jolt like a shock. All they now see is black. Then, a dozen random animatronics see a face through bright mist against a dark background, while the rest stayed in their blinded state. A new player? Odd. The last time they were turned on was when a darkened figure tapped something in front of them, before all of them seeing black. However, they decide to stay put, though some of them were having a glitching effect after certain time intervals, before being swapped with another animatronic. This new face seems to have a jumpy, positive expression. Curiosity gets ahold of them. Let’s see who you are.
Numerous surprises await. You seemed quite happy to be in their presence, chuckling at certain animatronics who you adore secretly, complimenting the mechanics of others, while whole-heartedly just playing the game. This is new. It’s like facing childish innocence in an adult form, all grown-up while being jolly. The positive reaction they could get from players before you were the occasional comment of how this game is only a bit good while lacking content that could improve it.
This fun lasted so long they even forget time went on. To them it’s was hours and hours of fun, but to you, it was just only a few. Then there it was again. You greeted them goodbye, before pressing something in the corner and them seeing black. Oh.
Oh.
Oh well.
That’s sad.
It seems good things don’t last very long.
And it was quite tiring to be trapped in here after a ghost child named ‘Cassidy’ and a wicked old ghoul named ‘William’, battled each other and fought and fought and fought, only to eventually trap each other in this hell.
There were whispers of the vengeful spirit Cassidy hurling insults and blames onto William while the now-turned murder ghost himself sweared under his breath that the fault and outcast of this place was the golden girl who was given a second change at life and a deep hatred for William.
Each hour, these two fought and fought, until their voices crack and choke, broken from the constant negative words hurling at each other. However, a new player came in. A new one. A vessel. One so sweet that one could have their teeth rot in an instant if this new player becomes a candy.
Cassidy and William, putting their foul arguments aside, now went to their own companions about how a new potential vessel will be there now. A vessel of a perfect, self-imagined future, with good use, with Cassidy having a plan of the destruction of William Afton himself, not caring an ounce for the other animatronics stuck in this game, while William imagines a day where he will shred and kill and burn his future victims to the ground, after getting rid of the golden girl herself first. -
Charlie: But Cassidy, isn’t this a bit too much? Your spirit has reached a state of mind where vengeance takes over your thoughts and feelings.
Cassidy: But Charlie! Look at this! We are trapped in this stupid place because he was the man who started it all! If we get our hands on that person, we will be able to rest, or even better, end Afton himself!
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William: Baby, my daughter, I display a deed for you. I seem to have found an appropriate vessel. One that’s so naive that they probably won’t realise they are being controlled. All we need to do, is request Malhare for the help of controlling this vessel, and we will continue the reign of hurt and fright!
Baby (from the books): Of course, sir! May a reign of newfound terror be shown through a new vessel. Shall we start it when this little one comes on again?
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These prideful spirits and trapped animatronics are torn in a constant state of acceptance and anger. However, a bigger tear will form, as one’s desires can get in the way of things. Cassidy might not see the destruction of the man who murdered her, while the murderer himself, might not see another drop of blood again. The animatronics might gain awareness slowly, while the other spirits watch from the side the chaos that they foresee and partake in. Maybe the spirits of the angered victim and the murderer might change their plans, though their results might turn out far more gruesome than before. But overall, the main thing you will notice is a fate for our dear (Name) that will not end very well for them.
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…-- ….. …--
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OKAY THAT WAS LONGER THAN WHAT I PLANNED TO WRITE. But I hope you guys enjoyed it. This was longer than what I expected.
#yandere fnaf#yandere fnaf ucn#yandere fnaf x reader#fnaf x reader#cassidy fnaf#william afton#afton family#fnaf books#circus baby#charlie fnaf#platonic#x gn reader
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(So I’m part of the VC server but I’m being anon for my own sanity) How exactly did you do your modding journey? I feel a bit anxious about being here when I’m asking for too much help and generally struggling A Lot. It’s probably because I have zero to no experience with 3D stuff and Blender in general but I would like to hear some points on what I can do.
Hi anon, I 100% understand. It's hard to get started. (Also, as helpful as the VC community can be, I think the server would definitely benefit from some better organization of helpful beginner resources!)
I recommend watching Ezo's guide (and bookmarking it for later) if you haven't already. It covers all the major steps to creating a mashup, but even if you're not mashing anything up (just editing gear, for example) it will also cover a lot of the most important functions and tools in Blender - AND the export/import process with Textools, which is an entire beast itself.
The XIV Mod Guide site has a ton of helpful links. The Blender category is especially helpful. https://www.xivmods.guide/tag/blender/
You might also want to check out Modding 101 (yes I know, Yet Another Discord Server) because they have a SUPER big collection of guides, a lot of which will be way over your head and unnecessary as a beginner, but still a good place to go to look things up.
This is all kinda vague, please don't hesitate to DM me for more specific pointers - even if I can't help you directly I might be able to suggest more helpful guides etc if I know what your current project is! Also, don't give up! This is a skill like any other and it takes time and practice to get good. We all started somewhere.
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What I've been up to...
So if you remember, I've been quite busy over the past 3 months because of a class I was taking. I promised to show you some of my work, so here are a few of my favorite assignments!
(lots'o pictures and video under the cut)
I took a 3D animation boot camp, and naturally before we started animating we had to learn how to model. The program we learned was Cinema 4D. I know a lot of you have learned Blender, and your first project was making a donut. Well...we had to make a freakin' ramen shop...with the ramen! 😂 I added the textures later once I discovered there was a library, but I didn't quite know how to edit them at the time, so they're not the best choice, but hey. I learned something.
I forgot to grab the pic of the ramen close up. Oh well. All of this was made with basic shapes. Nothing fancy. That comes next.
Next, we learned different modeling methods. The method used in this next pic is called volume modeling. Always sims on the brain lol.
After we got our feet wet with modeling, we moved into materials and "lights, camera, action," which was half the reason I wanted to take the class. I still haven't gotten the hang of lighting, but it's really hard period and will take a while to master. Materials are basically the colors and textures you apply on an object. I didn't make these headphones, but I did make the leather and fabric texture.
You will see these headphones again and again because I could not leave them alone lol.
Before we began the animation portion, we learned one last method of modeling. I won't bore you with the details, but basically taking one element and cloning it a bunch of times until you have something else. For example, we only received one piece of each skyscraper. The buildings were whole, but we only received one of each. We used this cloning method to make an entire city block out of just a few things.
Finally, we got into animating. There two other assignments before this that I did terribly on and I'll never show them to another living soul, especially since animation is part of my job LOL, but I'll show you the animated version of this city. The still image was actually made after the video based on some feedback I got. That's why things look different.
Not my best animation work, but whatever. Still learning!
Alright, by this point we're nearing the finish line. There were some other assignments about composition and what not, but for the most part it was all about animation from here on out. This next one was my favorite one. It was basically putting everything we learned so far (minus modeling) into practice. We had to take any previous project and make a 15 sec commercial/product showcase. You know I had to pick up those headphones! (sound on!!)
vimeo
I love timing videos to music. It's like the best part!
The next assignment was about camera movements and editing the video in After Effects. I don't have the before pic, but imagine this clip being brighter, a lot less vibrant, and having a cool tone at the beginning.
vimeo
And finally! The ultimate test! That was the actual name of the project lol. Bring it all together and make something great. I modeled every single thing you see (though not very well LOL. gotta practice!) and created all the materials except the picnic table. It's in no way perfect and I plan to go back and make many edits, but I did it y'all! I've been working on this little by little for the past 3 weeks. Enjoy! (sound on!)
vimeo
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How to make regular TS4 clothing compatible with digitigrade legs: PART 1
This tutorial assumes you're converting for my digitigrade leg mesh used in my satyr legs and werewolf override, but it should also apply to any other funky-shaped legs you might want to do this with. Useful either if you want your digitigrade sim to be able to wear a piece of vanilla maxis clothing, or for converting cc (please get permission from the creator where applicable before doing so, especially if they make their own meshes).
I'll do my best to make this tutorial accessible to relative beginners, but I'm assuming that you already have some basic blender knowledge. If you don't, there are a lot of good tutorials that explain its clusterfuck of an interface better than I could, so I recommend finding a few of those and familiarizing yourself with the software before you continue.
You'll need Sims 4 Studio, blender, and potentially an image editor like gimp or CSP (anything that can handle transparency) depending on the clothing.
This first part will cover shorts and anything else that ends above the knee (along with some extra s4s stuff like category settings and CAS thumbnails that I do to make them look better and behave properly in-game); next section will cover long loose pants which is a somewhat different process, as well as cuffed pants, skintight leggings, and other things that might require some heavier editing and altering of the shadow map, UV, and textures.
Getting Started
Digitigrade base meshes are available for download here. Please don't reupload them unaltered, and I highly recommend not changing the edited part of the leg mesh (knees down, basically), or it may mess up their ability to match up seamlessly with other digitigrade leg parts. The most effective way to use them is to append them to the project you're working on and frankenstein them onto your mesh as needed rather than modifying the blend files themselves, especially if you're making WW parts since these don't include Turbodriver's rig.
Mesh Editing For Shorts
Shorts, miniskirts, and anything else that ends above the knee are great because you don't need to do much, if any, actual sculpting, and once you know how it's relatively quick to do.
To start, export the mesh for the shorts you want to convert the same way you did the legs, all LODs. If you're converting cc, it's possible the original creator won't have made proper LODs (some don't because it's incredibly tedious, but it's good practice and improves visuals and performance in-game), and if that's the case you might want to make some LODs, but I won't tell you how to live your life.
For this, I'll be using these base game vanilla shorts, since I need to convert them anyway. Because when I think of satyrs, obviously I think of khaki shorts.
Yeah.
Append the digitigrade leg mesh via File>Append. navigate to where you put the legs, pick the mesh you want (make sure the one you're importing is the same LOD and frame as the mesh you're altering), select the object folder, and import s4studio_mesh_1.
You'll end up with a situation that looks something like this. Do not be alarmed.
I don't know why it imports these things along with the mesh (there's a non-zero chance someone will yell at me for doing it wrong and it's not supposed to be like that) but in my experience you don't need any of it, so deselect the mesh and delete everything else that imported.
At this point, to make things easier on yourself, you'll want to hit numpad 3 for orthographic side view, set viewport shading to solid, and hit alt+Z to toggle x-ray view.
Take note of how many objects make up your mesh. For most maxis shorts (and probably a lot of cc ones) there are three that divide up the legs, and it's important that you maintain that number and don't remove/replace any of them, otherwise the mesh will be broken once you import it to S4S. It's finicky like that.
Select the digitigrade legs and go into edit mode, then select everything up to here:
Separate this bit into a new object (P>Selection), then go back to object mode. Select the separated lower leg bit you just made, then select the lowest piece of the vanilla leg (select them IN THAT ORDER, very important), and hit ctrl+J to join them into one object. Go to edit mode for the newly joined leg bits, and delete the vanilla part, leaving only the lower piece of the digitigrade leg. If you've done everything right up to now, your mesh list will still look like this.
or whatever it looked like when you started, plus the one appended mesh.
Now go back to the main digitigrade mesh and select up to here:
separate it and repeat the process you just did, replacing the next leg segment up.
Now go into the topmost part of the vanilla shorts, and select only the leg part and delete it (it's almost always detached from the shorts in vanilla clothes and very easy to select, but with cc this might be a mixed bag and could take more time/effort to do). At this point you should have only the digitigrade leg and the shorts themselves.
You now want to go back to the uppermost section of the digitigrade mesh and delete most of the top part of it, trimming it down so that the leg ends just inside the shorts.
For a lot of shorts and skirts, especially shorter ones, this is all you'll have to do, but in this case I'm going to move those very top/front vertices back a tiny bit, just to make sure there won't be any clipping during animations. I also like to switch viewport shading back to material preview mode at this point to make it easier to see if there are any bits poking through that shouldn't be.
At this point you join the upper legs and shorts like you did with the other two segments (again selecting the digitigrade mesh first and the vanilla shorts second) and by the end your objects list should be back to this:
Now you're done, you can save and import to S4S. the digitigrade legs are already weight painted and have their UVs set up and everything so you don't need to do anything more to them, they'll just work, and as long as you don't edit the mesh or uvs they should blend seamlessly with the goat hooves and/or werewolf paws just like the naked leg.
Now do the same thing for the other three LODs. Maybe while singing a sea shanty to stave off the tedium (personally I like listening to podcasts while I do batches of these, it's kind of like knitting for people who love eye strain take breaks from your computer, kids).
S4S Categories/Thumbnails
The three main things you want to do with any digitigrade conversion are disable it for random, restrict opposite frame, and uncheck all occults. That should prevent any broken leg situations. Don't forget to apply to all swatches (I say this because I forget about 30% of the time and end up having to go back and fix it).
At this point, you don't have to do anything more. The clothes will function as they should in-game. If you want nicer looking thumbnails though, and you have the digitigrade werewolves override, there's one more thing I like to do.
Make sure all the thumbnails are blank and check only the werewolf occult in the categories tab, then save and load up the game. Find the clothing you just made in CAS (it will probably show up by default on werewolves of whichever gender you made it for) and cycle through all the swatches to generate new thumbnails that look like this:
instead of this:
Once all the thumbnails are generated, exit the game and export them all (if some of them appear blank, restart S4S and they'll usually show up), uncheck the werewolf occult, clear the thumbnails again, and re-import the werewolf ones. This ensures they won't randomly switch back to the human ones. And it's way faster and easier than making your own custom thumbnails with screenshots and cropping/editing, which is important if you're doing a large amount of these things.
And voilà, you've got your own digitigrade-compatible clothes. I'll be updating the tutorials as needed for clarity/any information I forgot to include, so please message me if something doesn't make sense or I need to go into more detail on something, and I'll edit it with more/better info. I also entirely learned this through trial and error, so if there's a better way to do any of it that you happen to know, tell me that too, this is just the best way I've worked out to do it.
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Sims 4 horse body override tutorial
This is a simple tutorial on how to make a body override for the sims 4 horse ranch ep. I'll be using the adult body here but you can also do that for the foal one. Needed software:
sims 4 studio (link)
blender can be 2.7x-3.x (link)
optional: my blender files -> set up for easier editing (press z and select "solid" to see the seams)
Blender Files: patreon drive
First you need to know that the body is split in 3 parts (better than ts3). The head, body and legs from the fetlocks down each have their own entity. You can't pack those three into one package so you need to make separate packages when editing. After you're done you can always merge those packages with the s4s merge tool. S4S PART 1 (you can skip this if you know how to use s4s)
In Sims4studio select "override" in the CAS column. Select "horse" in the species box, select desired age, then scroll down to the bottom and select one the three files. First one is the head ("ahHead), second one is the body (ahBody_nude) and the third are the legs (ahShoes_nude).
Okay now you gotta make a package file for your mod. Write a name for your file in the highlighted box. You can name it whatever you want but I suggest you use some markers that'll tell you if it's the head/body/legs. Also I usually don't use spaces, instead I use underscores. It's good practice to save it in a folder that's strictly made for your mods, don't save it in your actually game mod folder!!
Congrats! You created your package file. S4S opened the studio for you where you can make your edits and save them there. Select the "meshes" tab so that you can access the import/export utilities.
There's also the 3d preview window where you can check your edits later. Use your mouse scroll button and the right click to navigate it.
You can export the mesh if you're used to the way the s4s creators set up blender exported files or you can use my own file which is edited a bit. (personal preference really!) If you're exporting the file you have to name it again like the package file.
BLENDER EDITING (editing geoms)
Okay, we're done with the first part. Now open blender whatever version. I'll be using 3.5 for this tutorial as it's the one I have installed right now. It will look like this probably so just click wherever aside from the window to close it.
Use the File -> Open option in the top left corner, find your .blend file and open it.
Once opened it should look like this! *or like the s4s exported file
The name of the mesh that you're editing will always be "s4studio_mesh_1" so it has to be selected. It's already selected in the files that I provide but just in case.
If you're using the s4s exported file you need to press the "sculpt mode" option
We did it, the blender file is set up. Now onto the fun part :D
I mostly use the grab brush (shortcut is G) at around 300-400 strength. You can change the size with the shortcut F on your keyboard and the strength with shift + F. Once the green circle appears, drag it outward or inward to set the size then left click to confirm.
From here on it's up to you! You can edit the horse how you like but be careful not to go close to the neck!! It's where the seam is so you might get those visible seams like me if you're too ambitious haha
You can also experiment with other brushes on the left bar (long one) or the brush settings in the tab on your right.
Seriously try to not edit around the seam, it will leave holes where the red line is.
Also another advice, start small! Tiny edits go a long way, you can't fully change the appearance because of the rig limits. The animations are made for the vanilla mesh so it might be tricky to edit so that you won't break them. You've got this tho, once you'll learn it won't be too hard. You just gotta experiment a bit.
Once you're happy with your edit go ahead and save your file as a .blend file (native). Go to "file" -> "save as" and create another one so that you can use the base file for another time. Name it whatever you like again.
I manually closed the eyes just for the sake of the tutorial to show an edit, don't close the eyes in blender like me tho it will clash in the game!
S4S PART 2
Okay by now you're supposed to have a .package file and the edited .blend file. Make sure you choose the edited one or nothing will happen!
Let's go back into s4s now and click on the "import" button. Select your edited .blend file and open it. If you did everything correctly you should see your edit in the 3d window.
So for now all that's left to do is press the save button in the bottom left corner.
Put your saved .package file into your ts4 mods folder and test it out! It should appear straight up in CAS.
Ta da!
You can do this for all three body parts. This is the basics of how I edit the geom for the horses. I wish we could do more than that but this is currently what we're working with :D
Also it's good to take into account that other mods might not work with your edits. You can always try to make it compatible but sometimes it just doesn't work out which is completely fine.
That's it for now guys, I hope it helps a bit. These are really the basics of how I do it but there's also some advanced tricks if you want to edit a bit more. Thanks for the read!
#sims 4 horses#sims 4#sims 4 horse ranch#sims 4 mods#sims#sims 4 cc#ts4 horse ranch#the sims 4#sims 4 download#sims 4 tutorial#long post
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Weird question, maybe?
What do you think you would recommend when you feel depression (and you're under treatment and all that), to love drawing art and writing again? I mean, there are some videos that inspire you or stuff like that? I have read your fic and recs and would love to be back into writing and all that 💕
Thank you for trusting me with such a vulnerable question. I applaud your choice to be in therapy, and i’m going to assume you’ve asked your therapist for helpful steps in this, too? If not, that could be a good idea since they know your personal circumstances.
I’m not a therapist. Please keep that in mind. But i too have struggled with long absences from creating, so i can give you some insights in how i came back from that.
An important thing is practicing kindness to myself. Of course, that’s far from easy. But if i don’t create? I forgive myself. If i was going to write and i didn’t? Well it’s a hobby, not a job, and i should only do it if it’s (mostly) fun. No matter how many days i haven’t written — it’s ok. That’s what i repeat to myself: it’s ok, and you will write when you want to.
Your mind might be too clouded with depression right now to create. That’s ok — it needs all the energy for healing from that. You’re doing that, and that’s already amazing.
Here’s what i also give myself permission for: to do things badly. To suck ass. To write horribly. As long as i’m having fun, who cares. If i wish to share my writing in the future i can always edit it. Whip it into shape. But at first, in the process? I am writing for me, and it’s allowed to be terrible. Again, i am not being paid, this is my creative outlet, i am doing this for fun.
You ask what inspires me. I’ve thought about it and, well, a lot does. I mostly get ideas (or solutions for ideas that are stuck) when i am doing other things, like doing dishes, or going on walks, or cleaning, or showering. That’s when suddenly something locks into place in my brain that’s been turning around without me even knowing.
And what inspires me to create (again), is other art. Reading books or graphic novels. Reading a funny or heartbreaking fic. Admiring fanart. But also going to a museum, a local drag show, a concert, … watching other artists extract joy from doing what they do. I get inspired by films, often too about artists, like dead poets society. Or i’ve started writing poetry again after reading a destiel au about a poet trying to find inspiration again after a long absence and struggling with self confidence. Fandom specific: rewatching the thing you want to create for, helps.
Reading about writing and listening to podcasts about writing, especially where writers talk about their insecurities, has also been helpful. Bird By Bird by Anne Lamott i found interesting. How to fail often has writer guests and is specifically about how failings and imposter syndrome have been part of even the most successful people’s careers. The writer files and The writers panel are interesting podcasts on writing as well.
I think my advice to you would be, take small steps. Forgive yourself every time along the way. Make a list of things that you love reading about and think of a way to put that in a blender for a story that will excite you. Allow yourself to write a bad first draft. To draw something imperfect. Fuck all the rules.
And start with short periods of creating. It’s a marathon not a sprint. Art is you, so you, it’s your self expression and though it might change over the years, it’s always yours. You can’t lose it. It’s still in there.
I hope this helped. Best of luck.
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Last night, I wanted to start learning 3D modelling in Blender since I have no idea how to actually do 3D models, only sculpts, so here's my first 3D modelling thing, RuptureFarms logo. Though yeah, I have done that one simple Molluck 3D model but I'm afraid that it's more like a sculpture, I don't know, I'm a beginner... But I only used modelling tools here.
But yeah, just saw a tutorial where you could transform 2D logos into 3D, so it felt something simple enough. I had some problems with this and it still has some flaws but I might let this be, and maybe redo this if I ever need this thing for something. Also yeah, this is just something I did to practice; the animation is kinda lazy for that reason too (I know that walking speed is a bit too fast; just didn't wanna make it take longer). I have never rendered a video in Blender either, so it was nice to learn to do that too! I did edit the original video using another software. Oh, and yeah, that's my Molluck sculpt I used for fun here.
Here you can see the thing from more technical aspect and some of my issues... I have no idea why it behaves like this. Oh, and I had to fix all the letters by hand, so they can look kinda wonky due to that since I didn't feel like making them 'perfect', just fix them as quickly as possible.
Man, 3D modelling seems like a pain but I really wanna learn it! I'm not sure what I'm gonna do next but a cigar or something else that is simple enough would be nice.
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100 New Things I Checked Out in 2023
It's the end of the year and I wanna make a list of media I checked out. Movies, shows, books, songs, etc. I like getting to talk about all this stuff! If you wanna know what something made the list, just ask! I'd love to talk more about it!
Tyrellosolo New Years art
Wingspan (2019)
INU-OH (2021)
Two Earthlings - John Brosio
Zip Gun Bop - Royal Crown Revue
Super Mario Brothers: Great Mission to Rescue Princess Peach (1986)
Forest (2017)
Fantastic Planet (1973)
Midnight in the Garden of Good and Evil (1997)
How to Succeed in Business Without Really Trying (1967)
Bei Mir Bist du schon - Ella Fitzgerald
Connordraws I Sing to my Cat
Contact (1978)
Donks (2023)
Dynasty AMV
Eddie burback- The Deceptive World of Ghost Kitchens
Ice Merchants (2022)
Marcel the Shell with Shoes On (2021)
Womanizer - Britney spears
The Super Mario Bros Movie (2023)
MilleBourne (1954)
The Birds (1963)
RRR (2022)
Pigdemonart - Bowuigi Comics
Everydaylouie 's 3d blender work
Guide to Heraldry - Ottfried Neubecker (1980)
Buss Down Wig - Baddie Brooks
Genius Party Anthology (2007)
The Legend of Zelda: Tears of the Kingdom (2023)
Pretty fly (for a white guy) - The Offspring
Millennium Actress (2001)
God's Alternative Medicine - Knowing Better
On Looking: Eleven Walks with Expert Eyes - Alexandra Horowitz (2013)
Blackberry (2023)
The Flintstones (DC Comic) (2016)
Maintenance Phase Podcast
The Bus - Paul Kirchner (1987)
Nimona (2023)
Black book of hours
Nintendo World Universal
Nausicaa and the Valley of the Wind (1984)
Daydream - Timeshare 94
Jerma House Flipper invitational
Pokemon Sleep (2023)
Atlantic Oscillations (disco dub) - Quantic
Barbie (2023)
Don't You Want My Love - Moodymann
Good Omens S2 (2023)
Guitar Hero III: Legends of Rock (2007)
Even Flow - Pearl Jam
Host Club 'Ai Honten' - Tokyo, Japan (1971-2020)
TMNT Mutant Mayhem (2023)
No Diggity - Black Street
Expansions 12" Mix - Scott Grooves
Planet of the Bass - DJ Crazy Times
I Love Hue (year)
Canisalbus: body heat
Horny '98 Radio Edit) - Mousse T
We Love Katamari + Royal Reverie (2023)
Music theory and White Supremacy - Adam Neely
Rope (1948)
Sanctus-ingenium: who are you loyal to, who are you lying to?
Rhythm Nation - Janet Jackson
Joseph Melhuish - "Some Dogs"
Jacob Geller- How Can We Bear To Throw Anything Away?
Novov - Interactive Art Museum
Thefaiao - Ganondorf practicing piano commission
Russian picture book illustrations by E.Bulatov and O.Vasilev
The Legend of Zelda: Ocarina Of Time (1998)
Bacardi Raising Spirits ad
Curse of Strahd (2016)
Black Magic Woman - Santana
OFMD S2 (2023)
Dynasty AMV
The Owl and the Pussycat - Scott Gustafson
Sunset Boulevard (1950)
Soylent Green (1973)
Christian Riese Lassen's digital gallery
Oye Como Va - Santana
Guardian deity, Thunder God, Wind god - Mori Yoshitoshi
Phantom of the Paradise (1974)
Scavengers Reign (2023)
WRTV Sonic Forum Simulator
A Little Night Music
Monkey Gone to Heaven - Pixies
Mike's Mic - Scooby Doo 2002
Wasteland Weekend - People Make Games
Lethal Company (2023)
Closer to Fine - Indigo Girls
Don't Speak - No Doubt
George Sherwood Hunter "Jubilee Procession in a Cornish Village"
Plagiarism and You(Tube) - Hbomberguy
Rainbow War (1985)
Ezlo-x’s Lost Family LoZ Fancomic
Ocarina of Time manga (2012)
Suolaxier's fursuits
Doctor who: Wild Blue Yonder (2023)
How Do You Smoke a Weed? - Owlin (year)
Mario Wonder (2023)
A Tiger in the Land of Dreams - Tiger Tateishi (1984)
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art resourcese (especially curated for beginners who might not know terminology, fundamentals, etc)
General Resources https://eyedropper.org/ - open source app that picks colors from web pages https://krita-artists.org/ and https://krita.org/en/ - forum and website for free open source painting program "Krita"
Vocabulary
https://artmuseum.arizona.edu/vocabulary-art-terms - simple
https://www.modernsculpture.com/art-terminology-a-glossary - intermediate
Study Schedules Examples
note: you do not need to follow an art schedule to get better at art. this is mainly for reference purposes.
https://docs.google.com/spreadsheets/d/1J9pBJTeVF7oCdUxBt5LrYJBR34YLmOsoK0DHtzMIC6Q/edit#gid=0 - 7 month art improvement curriculum, no times just someone's weekly schedule that they went by for 7 months https://www.brendanmeachen.com/soloartist - 2 year, 3 month long art curriculum that utilizes mainly free resources. lots of good resources. https://cubebrush.co/mb?product_id=ts8nza - an art study schedule by marc brunet. good structure to take inspiration from (for example, seperating it into "AM and PM" instead of by hours https://www.deviantart.com/suzanne-helmigh/art/Make-your-personalized-work-schedule-447913008 - ideas on how to make an art study schedule. make your own art schedule! https://www.amazon.ca/Natural-Way-Draw-Working-Study/dp/0395530075 - traditional focused, but essentially a book that is one big giant art lesson. has a lot of schedules to look at that start off with beginner and steadily increases, though they might be complicated to read.
Study Tips
https://www.youtube.com/watch?v=hD0G9uEWgRc - "How to develop an effective study routine" by UnJaded Jade https://www.youtube.com/watch?v=VhG7DENh-uk - "The Scientific Way to Improve your Art FAST! - How to Practice and Remember Efficiently" by YanSculpts
Inspirational / Philosophy / Creativity / Art Block
https://www.youtube.com/watch?v=V_Nhi1AfGNI - "The only tool you need to create" by Kesh https://www.amazon.ca/Unleashing-Artist-Within-Breaking-Restoring/dp/0486831868 - a book on creativity, anxieties, and perfectionisms when it comes to art. caution, some advice may be unwise for people with OCD (example: recommending to get "obsessed" with art), but its otherwise a pretty good book. https://www.youtube.com/watch?v=jWfav3dGA_I - "3 Ways You're Creating Artist Block Without Knowing It" - Adam Duff https://www.youtube.com/watch?v=m559PUX3bJI - "LEVEL-UP YOUR ART IN 2022 (most important tips)" by Marc Brunet https://www.youtube.com/watch?v=E9Aj6UK0B8U - "Your art sucks, and that's OK" by Astri Lohne https://www.youtube.com/watch?v=TSKLJRTN-kE - "🧠 Art habits you NEED to have (to get good)" - by Marc Brunet https://kickinthecreatives.com/kick-creatives-podcast/ - podcast on art, inspiration, so forth
Fundamentals https://drawabox.com/ - Dedicated to learning construction, shape, and form, along with how to handle your tools https://www.youtube.com/watch?v=JuEkb6FNptE "My Top 10 Composition Tips for Artists" by Tyler Edlin https://www.youtube.com/watch?v=lTslVOUJ0jI - 6 Habits for Good Line Quality by Proko https://www.youtube.com/watch?v=ZJkIaMECW6c&t=348s - "Improve Your Art with Better Shadows"- by Sinix Design https://www.youtube.com/watch?v=ZH6E_n51-BQ "Figure drawing will make sense after this video" By Love Life Drawing https://www.youtube.com/watch?v=BNP5V8nGxRc - "Life Drawing | Line of Action" - Josh Papaleo https://www.youtube.com/watch?v=Qj1FK8n7WgY - "Understanding Color" by Blender Guru https://www.youtube.com/watch?v=BTYGWfiZnMA - "Essential Values for Painting, Lighting and Design" by Marco Bucci https://www.youtube.com/watch?v=b8HFcC5wreY -"Secrets of Shapes in Professional Art" by Tyler Edlin https://www.youtube.com/watch?v=Uigc8ofhDuo - "# 7 Ways Simple Shapes Can Improve Your Drawings" by Proko https://www.youtube.com/watch?v=k0ufz75UvHs - "Iterative Drawing - The Fastest Way to Improve" by Proko https://www.youtube.com/watch?v=4KHLmBAWFvY - "KNKL 368: Using reference to create new original poses! (45min LIVE drawing + posing demo!)" - Kienan Lafferty
Clothing https://www.youtube.com/watch?v=d07NanfYT8U - "Understanding Every Type Of Clothing Fold" by Marco Bucci https://archive.vogue.com/ - "The entire history of Vogue at your fingertips."
Digital Art https://www.ctrlpaint.com/ - teaches you from the very beginning how to draw digitally https://www.youtube.com/watch?v=mosDbZSqVGU - "My 6 Steps to Digital Painting" by Aaron Blaise https://www.youtube.com/watch?v=LroqHa24o-Y "Let's Improve Our Brushwork! (Digital Painting Tips)' - by Aaron Blaise https://www.youtube.com/watch?v=V_E1ARR_AAg - "Anatomy Quick Tips: Skin" by Sinix Designs
Traditional Art https://www.learntopaintpodcast.com/ - how to paint podcasts https://www.creativebug.com/ - recommend if your library has access to it, but you can get a free trial for 2 months as of writing (may change in future))
**References https://www.pureref.com/ - software to organize your references as an imageboard https://www.adorkastock.com/ - Pose references https://line-of-action.com/ - References of figures, animal drawings, hands/feet, facial expression, scenes/environment https://pixabay.com/ free-to-use photographic references https://www.si.edu/openaccess - open access images by the smithsonian (has a lot of interesting old art pictures) https://naturalhistory.si.edu/visit/virtual-tour - national museum of natural history virtual tour https://grafitschool.gumroad.com/ - Paid pose references https://www.deviantart.com/theposearchives - Pose references https://digitalcollections.lib.washington.edu/digital/search - University of Washing digital collection
Podcasts https://open.spotify.com/show/46YccBlYhfOKq4zD4NHoxn - Draftsmen. Created by Stan Prokopenko and Marshall Vandruff. Two professional artists talk to eachother, and others, on art. https://www.svslearn.com/3pointperspective - 3 Point Perspectiive. Created by Will Terry, Lee White, and Jake Parker. Three professional illustrators that deal with children's illustrations.
Professional side of things https://artprof.org/pro-development/business-selling/art-commissions/ - guide on art commissions https://www.youtube.com/watch?v=hHoFS-PyS5M - How to make a Character Design Portfolio by Jackie Droujko https://artprof.org/ - website of art resources, including art school research, portfolio information, etc. majority of content on here is free. https://www.youtube.com/watch?v=Gnhxny0STrk "How I Built My Art Business From Nothing - My Business Strategy and Journey To Being An Illustrator" by Mimimoo Illustration
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