#solas looks so content
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vaguely-concerned · 1 month ago
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just for fun this time during 'sea of blood' I counted out all the venatori corpses I think we can be pretty sure were lucanis' handiwork before we show up (not including the ones he kills in his initial cutscene, and with an assumption that he's been at work mainly up and down in the areas we move through until we find him, not behind the locked door -- I think that's mostly the work of rampaging undead and other venatori-hoisted-by-their-own-petard suchlikes). can thus happily inform you lucanis has killed at least 32 venatori before rook and company get there. at least one of them he's impaled on their own weird crystal spike things the venatori mages cast as an AOE attack and that they're trying to keep him contained with when we find him. so he's clearly been keeping busy lol. that's my boy dispensing poetic justice and claiming some enrichment in his enclosure while he's at it good for him!
#dragon age#dragon age: the veilguard#dragon age: the veilguard spoilers#dragon age spoilers#lucanis dellamorte#I think he's been scouting around found what's techincally the way out realized he can't leave without his blood#and been shepherded/cornered in the room where you find him. or just as likely he lured them in there to take them all out at once#and also he's not a mage. how the fuck is he going to actually get the door out open and then not just drown if he does#even though he found it. lucanis dellamorte's very bad no good extremely awful horrible day (300+ day streak)#CAN the non-mage venatori get in and out of here without a mage to take them. many questions#him coincidentally escaping right now seems to be down to everything falling the fuck apart down there after zara officially voided#whatever OSHA regulations they ever had and the fallout of solas' ritual made magic run wild across the continent#it's interesting to note that the ossuary we see in this is actually pretty much emptied -- she's already retrieved#what she considered her successes. there used to be way more experiments down here until like a week before this#it's just lucanis and the other rejects left lmao#I do like (well. like is probably the wrong word) to imagine that lucanis has spent a sisyphean year of nearly escaping in there#he's killed a guard gotten to look around for intel for five seconds and been thrown back into his cell multiple times before#this time he's just got chaos and rook (basically synonymous terms right lol) on his side#also to all the 'why is he in his full armor and already with a neat beard' complaints -- because this is a video game#and getting a whole new model for him done for all of 45 mins of content max would not be a wise or fruitful use of resources#hope that helps!#if we're going to go watsonian about it he must have been wearing something when he got there and he probably had luggage#so idk he found those in a store room or something b/c callivan... not the brighest bulb in the lamp store clearly
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shippingmyworld · 2 months ago
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I'm addicted to Photo Mode, so have some various shots of my Warden Rook, Oscar, in the Kirkwall's Finest armor.
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vancalox · 4 months ago
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playing the new diablo 4 dlc w my necromancer, the deadwolf <3
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arktic-rage · 4 months ago
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I am NOT fucking around this year, I am not about to be spoiled of the ending like I was with Inquisition 😤
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veilishvixen · 2 months ago
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“You came here to help, Solas. I won’t let them use that against you.” Hits so much harder now that we’ve learned his origin.
He was wildly happy in the fade. Content to watch and wonder about the waking world from afar. Then Mythal comes to him, begs him to join her in the real world because she needed his wisdom. She needed his help. He knows there is no true wisdom in seeking a physical form, but to help, he takes one anyway. And it is used against him. Mythal uses his gentle nature as a weapon and it twists him into something unrecognizable. Then, when he in turn begs her to accompany him back to the fade, she does not return his loyalty.
Then he meets Lavellan a thousand years later and that^^ is one of the first things she says to him. After JUST meeting him, mind you.
And the look on his face….
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He knows she means it.
All these years later and my heart is still finding new ways to break for these two. I can only imagine how brutal his internal struggle became after meeting her. Whatever remained of his original purpose started putting up a real fight again. She was hope.
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lavenderprose · 1 month ago
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Emmrich is a morning person and Rook is only a morning person under duress, which becomes only a minor issue after the gods are finally dead because Rook's ideal wake up time is roughly noon, and Emmrich's up at the asscrack of dawn every day whether he works or not.
It's six thirty AM and Rook's face-down on the bed, titties out and hair splayed across three pillows, and Elgar'nan breathed this last breath less than a week ago. Emmrich gave the various factions of Thedas exactly three days to demand Rook's attention and, on the morning of the fourth day, grabbed Rook with one hand and Manfred with the other and asked the Caretaker if there was an Eluvian that might deposit one anywhere in the area of the Cumberland countryside.
Emmrich apparently maintains a small country house here, for 'Whatever occassion might arise' (demented) and it's modest but pretty. Manfred trampled straight into the rose garden when they got here and hasn't emerged since, but Emmrich claims that's normal for him. Rook personally believes that Manfred, even, is still processing their mutual ordeal, but she's content to let him do it with the caterpillars and the rose petals. Not like a skeleton can be pricked by a thorn.
The moment they arrived, Emmrich sought out the housekeeper and told her that her services would not be required for the coming week, and to stand by on the subject of next week as well.
"Go celebrate the world not ending, Helga!" he'd said, maybe a bit too loud and manic, as he closed what was surely much more than a week's salary into her hand. Knowing Emmrich, there was already a very robust system in place to assure that his housekeeper received her generous salary every week--this was merely some sort of consolation pay for the very difficult task of being given a week of vacation.
Helga was Elven, at least as old as Emmrich and blinked at him like a vaguely surprised cat. She swept her gaze over Rook as well before leaving. She'd been smirking, Rook thought, as the door closed behind her.
Thus, they've been alone in the house, and Rook has been sleeping, staring vaguely into the distance, sleeping, reading from Emmrich's extensive collection, looking at the ceiling while trying to forget the sight of Bellara's blighted eyes, sleeping, bouncing on Emmrich's dick like it's her job, and sleeping sleeping sleeping.
They've been here for two days, more or less 48 hours, and many of those hours were spent in his lap. Fucking him, yes, but also just clinging onto him like an extra limb because right now, she feels like she might disintegrate if he isn't touching her. He reads to her. Smiles and laughs through so many stories from his life. She thinks about Solas disappearing into the Fade, maybe never to be seen again. The last God of her people.
When she goes too quiet, sometimes he tells her a joke or puts a little chocolate in her mouth. Once, he ate her out while humming the Nevarran national anthem and she laughed as she came. Sometimes he joins her in melancholy and they lay together and cope. Sometimes she cries, mostly from exhaustion and relief and grief, and he kisses her face. Sometimes he cries. From exhaustion and relief and grief, probably. She tucks her head under his chin and rubs her small hand up and down his broad back, and then she swipes the snot and tears out of his mustache with her very own thumb because she loves him, she loves him.
This morning, she flutters her eyes open and enjoys the texture of the silk sheets against her bare body (Last night, and for lack of a better term, Emmrich fucked her to sleep--apparently, when the world isn't in active peril, he's very into the whole tantric thing. Hours of crazy hot, dragging sex that destroys braincells, but only the ones she's better off not having.) and she does that for about thirty seconds before she realizes it's just barely light outside, blue and cool. Then she starts wondering why the fuck she's awake right now.
The answer becomes apparent immediately: Emmrich is in the ensuite bath, running water and making the weirdest, loudest noises. She thinks at first that he's managed to gag himself with his own toothbrush, but then he sneezes, blows his nose with a honking noise like a malfunctioning horn, and clears his throat so thunderously that Rook thinks he must somehow be drowning.
She rolls out of bed and wobbles into the bathroom, birthday suit and all, because clearly he's become sick in the night and it's now up to her to guide him back to bed and care for him. She's surprised, then, to find him looking hale and healthy in front of the sink. He's wearing nothing but silk pajama pants and down slippers. He's making an absurd clicking sound and swirling a finger inside his ear.
"Are you okay?" Rook demands, propped on the doorjamb.
Emmrich jumps a foot on the air, winces as he jabs his own eardrum, and says, "Ow! Darling, please don't sneak up on--"
"You are being so loud," she says, because the polite section of her brain hasn't woken up. "Are you choking? Are you sick?"
"No," Emmrich says slowly. "I just--oh, the door must have fallen open. The floor isn't terribly even here. I'm sorry, darling--sound does carry in this old house." He twirls a finger behind his ear and clinks again. "I fear I suffer seasonal allergies, dearest, and it's been a long while since I slept more than a night or two outside of the Necropolis or the Fade. There's quite a bit of...mucus..." He clears his throat.
"Gross," says Rook, and then, "It's dawn, Emmrich."
"Mm-hm." Emmrich is now leaning across the counter, two inches from the mirror and examining his mustache like a jewel appraiser.
"Why are you making heinous old man noises at dawn?"
His eyes veer towards her reflection in the mirror, and they make eye contact in the glass. Very neatly, and with a raised eyebrow, he says, "Heinous old man noises."
Rook starts making hawking, gutteral noises in the back of her throat. It's a pretty faithful imitation.
"Dearest," he yells over the sound. "I apologize for waking you--"
"I cannot believe," says Rook, "that I'm going to spend the rest of my life being woken up at dawn by the hacks and sneezes of a man who wears wing tip shoes."
She's halfway through a half-asleep snicker at the hilarity of her own statement when Emmrich fixes her with a surprised look in his wet eyes and she realizes she's never actually voiced the idea that has become an unspoken certainty in her mind: That he's the love of her life, and her life may not be as short as she was thinking it might be this time last week, and that she wants nothing more than to spend the rest of her ambiguously-numbered mornings waking up to him.
She also realizes the truth of the situation. The baths in the Lighthouse were communal, and one never knew which companion they might encounter during their morning routine. Emmrich is fastidious and spends a great deal of his energy in broadcasting the image of a man who is utterly put together in everything he does. Never a hair out of place or a thread loose. It's a privilege of the highest order to witness him this way. Sleep-mused hair, shadow on his jaw. The bleariness of sleep in his eyes and, yes, even the throat-clearing and nose blowing.
Emmrich clears his throat and whispers, "Forgive me. I've...lived alone. For a very long time."
Rook's eyes water as she croaks, "Not anymore. I don't...want you to."
A smile spreads his face. It is wobbly, boyish, and so so beautiful. The absurdity of the situation finally reaches her--she is very naked and he's only slightly more dressed and there is a perfectly warm, perfectly comfortable bed steps away.
"Come back to bed," Rook says. "Please?"
He does.
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deputyrook · 2 months ago
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In Her Absence: Lucanis/Rook/Spite.
A03 link! Female Crow Rook x Lucanis. Lucanis POV.
Takes place when Rook is in the fade prison, because 1) I love angst and am a big softie; and 2) I wanted to try to work out the logistics of what the team did in Rook's absence, and how they managed to reach her.
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In the four days that Rook’s been gone, the Veilguard has devolved completely into infighting.
Taash wants to know why they can’t just “break into the fade and pull her out.” And no one really wants to hear Emmrich’s overly technical explanation as to why that’s not feasible, least of all Taash, who’s grieving and angry. Davrin keeps saying that it should have been him instead, which isn’t helping, and no one even wants to think about what’s happening to Bellara right now. 
Harding is dead. Bellara is kidnapped by Elgar’nan and Maker knows where. They’re a mess as a group, angry and hurting. And Rook...
Rook’s gone.
Neve is the only person who remotely has their shit still together, and for that at least, Lucanis is thankful. 
Because he absolutely does not have his shit together. Maybe the others can’t tell, since he’s not arguing or yelling or breaking down, but his thoughts are spiralling so badly that he’s barely said a word in three days. All he can think about is Rook.
He loves her. He loves her. And she’s lost somewhere, trapped and alone, and they have no plan whatsoever on how they’re going to get her back. 
He never told her. It’s tearing him up inside. The thought that he might never hear her voice again. Never hear her make some stupid pun, or hear her teasing, or hear her give them all one of her legendary pep talks. Never hear her laugh again-
“Lucanis,” Neve’s voice is firm, dragging him out of his despondency, “You need to focus.” 
How can he possibly focus? “You’re right,” he says instead, voice tight, because Neve is right. Standing around brooding isn’t getting them any closer to getting Rook back. What he needs to do is act- but how?
Solas is a God, and even he couldn’t break out of that prison. This isn’t the kind of problem Lucanis can solve with a dagger. He can’t stab at the prison walls until they crumble away- but Maker knows if that could work, he would stab until his daggers shattered and his body collapsed. 
What is he supposed to do? What can he do? How can he help them, when all he knows how to do is kill things?
No. Spite says to his left, his voice hard and determined, No! We will find Rook. Won’t leave them there. 
Neve puts a hand on his shoulder, and gives it a squeeze. 
“When has Rook ever been content to sit and wait to be rescued?” Neve says, and he lets out a long, even exhale, because it’s exactly what he needs to hear. “I’m worried too. But Rook would chew off her own leg to escape a trap. If there’s a way to get out, she’ll find it. Have some faith in her. In all of us- and in yourself.”
“Thank you,” he murmurs, voice quiet. After a moment, he adds, “…Someone should let Viago and Teia know.”
That, at least, is a burden he can bear. 
But the days stretch into weeks. Elgar’nan seizes control of an already broken Minrathous, and even Neve has a hard time keeping herself together after that one. 
Lucanis is in no place to offer comfort. Without Rook’s leadership and steadfast optimism, the lighthouse has gone dark, leaving them all ships to smash into a rocky coast. He won’t soon forget the way Viago’s eyes widened when he told him what had happened to Rook, nor the look of horror that flashed across his face before his expression settled into stony devastation. 
Strangely, it’s Spite that keeps him from falling apart completely. He refuses to accept that Rook is gone. Every time that Lucanis’ mind whispers to him that this happened because he wasn’t good enough, and that he’ll never see Rook smile at him again- Spite cuts him off with an angry, defiant hiss of NO. 
Rook is strong. Rook is smart! Rook will not allow herself to die in a prison. She would not let you die in prison, either. We will not let her. We will find her. We will find her!
He repeats the words in his own head, holding onto them like a buoy. Right, yeah. She’s good at prison breaks. It’s enough to make it through the day.
Sometimes- although Lucanis would never admit it to the others- he realizes that Spite is the one who has been moving his body,  keeping him working while he’s been stuck in his mind, ruminating and aching with missing her. It’s been Spite that’s forcing him to eat, to bathe, to sleep. Spite is keeping him alive. 
Will not let you do this to us. Rook needs us.
It’s that thought that ultimately gets Lucanis to snap out of his despair. 
It’s not over yet. He agrees, finally. Rook needs us. 
Finally! Spite snaps back.
---
First, they try to make a copy of the dagger. Something that will be able to slice through the fade prison, so that they can cut Rook out of it. That’s how Solas left, after all- by tricking her, and stealing the dagger to cut himself free. 
But a dagger of pure lyrium isn’t exactly easy to replicate. Brilliant as they are, Emmrich and Neve can only do so much. So after days of meticulous work, they end up with a dagger that looks identical to the real thing, but doesn’t actually work. Great.
Next, Emmrich hypothesizes that in order to get to Rook in the fade, they’ll not only need to figure out how to access the fade prison, but also to figure out where the prison actually is, physically within the fade.
It is, apparently, not as simple as yelling out “ROOK? CAN YOU HEAR US?” from the top of the Lighthouse, which has been Taash’s strategy. Spite, too, is ready to start just travelling through the fade, for as long and as far as he needs to until he finds her. Lucanis is doing what he can to support the group, cooking the meals and making sure Emmrich and Neve are able to stay on their feet.
Word gets to them that Solas is in Minrathous, keeping the rebellion alive. The news poisons Lucanis so thoroughly with hate that he nearly can’t stomach it. Spite has been so determined to save Rook that Lucanis almost forgot how it felt when he was really, truly spiteful. 
Hearing Solas is pretending to be a hero in Tevinter, after consigning Rook to take his place in a prison? Yeah. That’ll do it. The things he’d wanted to do to Illario after his betrayal had left him conflicted. He is not remotely conflicted about what he wants to do about Solas.
What they want to do. Spite agrees with him on this one. He hurt our Rook.
Finally, Emmrich and Neve work out a real plan, with the help of the Veil Jumpers. It’s based largely on luck, but it’s something. It’s a sliver of hope. It’s enough to keep them all going.
First, they need to find a spot where the veil is particularly thin, where the fade peaks through the seams of reality. Then, they need to use an artifact of the Veil Jumper’s to do… magical, fade, location-y… stuff. Emmrich actually uses a bit of Rook’s blood for this part, located on some stained clothes that Assan had dug out in her room. 
Blood magic. Ordinarily, Lucanis would be opposed. But no one says a word against it. They are all desperate for this to work. 
The first day they try it, it doesn’t work. They make some adjustments, and try again.
The second day, it doesn’t work. They make some more adjustments, and they try again.
On the fifth day, Spite says it in his ear, voice sharp with excitement.
I can smell her- I can smell Rook!
Lucanis’ heart feels like it’s about to burst from his chest. He’s yelling, “Rook?” into the rift before he can stop himself, but the team’s caught on already that this isn't like the other times they’ve failed to make their plan work. The rift is spitting and spasming sparks of magic, and they can see through it in a way they’d never been able to before. They can see a light in the rift.
Emmrich seems to throw caution entirely to the wind, rolling up his sleeve and plunging his arm into the rift. The energy is wild, unrestrained, and they’re all calling out to Rook, reaching and trying to get to her.
“I’ve- I’ve got her!” Emmrich yells out, and Lucanis swears he can see Rook’s wavy form on the other side of the rift. Like looking through a fishbowl, or the walls of the Ossuary.
He reaches in too and grabs her hand with Emmrich, and they yank. Rook stumbles out, collapsing onto the ground.
“Varric’s dead,” she says, voice hollow and wobbly.
Neve shoots Lucanis a confused, concerned look, but he’s too relieved to care. He’s grabbing at her shoulders, pulling her into a tight embrace, and his throat feels like it’s closing up on him. Tears prick at his vision. She’s safe. She’s alive, she’s free, and she’s safe. She’s back with them.
They all want to hug her, and make sure she’s actually, really okay. But Lucanis gets to first.
Told you. Told you, told you! Spite repeats, ecstatic, She’s back!
“Are you okay?” He murmurs, pulling back and looking her over critically, trying to see if she’s been hurt or if anything has changed. But no. It’s just her. Like not a day has passed.
Rook nods slowly, and Lucanis smooths a hand down her hair, before cupping her cheek in his hand. All he wants to do is hold her, but he can’t be that selfish and drag her away from the others. Not yet, anyway. 
Pulling back, the others take the moment to rush in, making similar careful assessments and doting over Rook. The last few weeks have been almost unbearably difficult. There’s been little to celebrate. But this is joy again. Hope. With Rook back, not everything is completely fucked.
Davrin pulls her into a crushing hug, and Taash joins in, and they’re all hugging and crying a little. The trip back to the Lighthouse is a blur, with Rook thanking the Veil Jumpers and swearing to them she’ll get Bellara back.
How she can already be so determined, so ready to act, Lucanis will never know. He is, as he has so often found himself, in awe of her ability to forge forward, the light cutting through the swathes of dark that seem to surround them.
Spite is just about ready to try to crawl out of their skin in impatience, but they have work to do first. They all brief Rook on what has happened in her absence, and learn- horrifically- that she’s somehow been brainwashed into believing Varric has been alive, for months, by Solas.
Not for the first time, Lucanis feels anger and spite bubbling in his veins and vows to himself that he will not let Solas get away with hurting Rook. God or not. He finds it hard to fathom why he would mess with her head like that, if he wanted her to succeed in at least stopping Ghilan’nain. It reminds him too much of the mind games that his captors would play on him when he was in the Ossuary, tormenting and confusing him for no other reason than to break him down. Was that what Solas had tried to do to Rook, too? To break her down mentally, so she’d be easier to manipulate and trick?
It seems to take forever, but finally, Lucanis gets to see her alone. She’s lying down when he enters her quarters, her eyes closed, but the words spill out of him before he can even consider leaving her to rest.
“I cannot believe we found you,” he says, voice soft. All of the fear he’s felt for weeks, the doubt and the despair that Spite had helped him just barely keep at bay… the relief, now, is making him lightheaded. 
“I’m a little surprised too, honestly.” It’s a testament to the gravity of the situation that she’s not trying to make light of things. The words aren’t meant as a joke. 
“I thought I’d never see you again,” he admits.
“And I didn’t think I’d ever get out of there,” Rook tells him in turn. It leaves him cold, to think of her there, alone and believing she might never be found. “How do I know if I really did? This could be... more of the fade.”
Lucanis realizes then, that he’s never seen her vulnerable like this before. Emotional, yes, but lost? Frightened? Rook has always been the solid centre of the group. Unmoving, unyielding, steady. Utterly dependable. 
It’s almost surprising that she’s not actually invincible. She’s so consistently been their guiding light. But more than shock, more than anything else-
He wants to protect her. He wants to hold her until her worries melt away, to chase away the horrible memories of the last several weeks and see her smile at him. He wants her to know that he won’t let anything hurt her. He wants to kiss her until she feels safe and warm again. 
So he does. Kneeling down in front of her, holding her hands in his own, Lucanis reassures her she is real. There’s so much he wants to tell her, that he’s been praying he’ll get the chance to say. But now that Rook’s in front of him again, he can’t seem to find the words for everything he’s been feeling.
So he kisses her. So, so gently. And when he keeps kissing her, pressing her back against the chaise as she wraps her arms around his neck? It seems Spite is right there with him, because the wings unfurl right in that moment, curling around them both protectively, like he wants to help shield them from anyone in the world who might try to hurt them.
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felassan · 2 months ago
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Dragon Age Day 2024 – Developer Reddit AMA (Q&A session) – compilation post
Introduction: “Happy Dragon Age Day! John Epler and Corinne Busche are here to answer your questions for the next ~2 hours. Looking forward to chatting with everyone. We won't be able to get to all questions, but hoping to get to a good mix!”
I gathered the questions and answers from the AMA together in this post, as the AMA has now concluded. The rest of this post is under a cut due to spoilers and length.
Q: "If you could’ve developed DLC, what — and/or where — would you have wanted to explore? Would it have been a new locale with a complementary, self-contained story or something that adds to the main plot and teases the future?"
Corinne Busche: "On the gameplay side, I had a thought about adding a new class option, which is directly related to the environments and story. I've always wanted to revisit the Bard, and I've long felt in the context of Veilguard the best way to handle player-controlled blood magic would have been to build a unique 'Blood Mage' class for it."
Q: "Can we look forward to more lore-supplementary material, for example World of Thedas vol.3?"
John Epler: "With all of the lore reveals in DATV, another World of Thedas is something we'd absolutely love to do. That said, they're complex beasts and require a lot of work from a lot of people, so I can't really promise anything, but it's something we're interested in, at least."
Q: "1. How exactly did Solas's blood magic manipulation of Rook work? Did he only alter Rook's perception to make them think that Varric was still around, or did the blood magic actively prevent Rook from reacting to Varric in a way that would have given up the ruse to the other characters? 2. What is the state of Southern Thedas after the events of DAV?"
John: "Solas' magic caused Rook to see Varric when he wasn't there. Originally, of course, Solas wanted Varric to keep Rook more off-balance - but the thing about the Fade is that things don't always work the way you expect or want them to. As for the state of Southern Thedas - it's been pretty radically altered. The balance of power has shifted, but even those who rode out the storm of the Gods' blight better than others are still reluctant to start anything as the whole place is in rough shape."
Q: "When looking back on DAV, is there any part you wish that you could have spent more time on?"
John: "For me, it's about the Antaam and their split from the rest of the Qunari. There are elements of that story in both the Crows content and in Taash's personal quest, but in a dream world, having the Ben Hassrath as an additional faction (albeit, one you don't know if you can trust) would've been nice."
Corinne: "And for myself, I certainly share some of the desires the community has. Going deeper on romances, and more choices to import. I love our choices and consequences in the game already and maybe we could've added a few more on the scale of the Minrathous/Treviso choice, that significantly alter the remainder of the game. I think we learned how to make that work within our gameflow and content structure, so I look forward to being able to lean in on these beats more heavily. That said, no artist or creator is ever going to be completely content with their work, and even so when I take a step back and look at the game as a whole, I'm extremely proud of what were able to accomplish."
Q: "Can we get confirmation on what happened to the other Evanuris? Will we get any more lore? Shame we didn't hear a whole lot about them besides essentially being behind the previous Blights."
John: "We haven't been SUPER specific about this, but at best the other Evanuris are a shadow of their former selves, and at worst they're dead. The death of their Archdemons, particularly when they were still trapped in the Fade, caused enough magical feedback that it broke their minds and bodies. A couple may have survived as shells, but they aren't in the same state as Ghilan'nain and Elgar'nan."
Q: "Will we get at least anything post launch that via free updates that further expands some story elements? Will rook continue to be the main protagonist going further??"
Corinne: "We've been continuing to improve upon the game post-launch through various bug fixes, balance updates, and quality-of-life improvements. Notably new character creator options and armors for DA Day and N7 Day, and some cool features like Photo Mode filters. Beyond this focus however, we largely view this story as complete and are not planning for further story content. Whether Rook will return in the future, well it's just too early to say :)"
Q: "The marketing for the game claimed that choices not imported from prior games wouldn't be overridden. However, certain dialogue from characters like Harding seemed to establish certain canon events from previous games that were not locked in. Is the intention that a hard canon is being established from DATV forward?"
John: "Ultimately, there's still no intention for there to be a hard canon going forward. These games have been going on for 15 years, though, and with all of the previous games to remember, as well as developing this one, there are absolutely places where we unintentionally suggested there was a hard canon (the one I've seen specifically is that Isabela is always assumed to have joined Hawke's party). I'd say those are oversights and not part of a deliberate strategy. While there are definitely some smaller decisions we will likely never revisit, I want to keep those other choices alive and relevant in the future, and with the state of Thedas the way it is at the end of DATV, I don't really think there's a way forward that DOESN'T involve bringing some of those bigger choices back to the forefront."
Q: "Was there anything at risk of being cut from the game that you fought tooth and nail to keep in?"
Corinne: "Oh, absolutely. There are always those things in game dev that are at risk due to scope and deadlines. There were 3 big ones that immeadiately come to mind: The Transmog feature, the Lords of Fortune Hall of Valor, and Haunts questline. I'll throw in Photo Mode as well, but that was one that we always knew we'd like to do, and had to dig deep to find the time and resources for it."
Q: "Is it set in stone that we will not be getting DLC?"
Corinne: "Correct, our focus was to tell a complete story with the release of Veilguard. Beyond the quality of life improvements and a couple new armor sets we're doing to support the game, we won't have any new story or gameplay content coming to the game."
Q: "Are there any plans to try and increase character saves on console to more than 3?"
Corinne: "This is something we've investigated, but because this touches our save file architecture there are no plans at this time to increase the limit."
Q: "Are you planning to make another Dragon Age after this one ?"
Corinne: "There are so many more stories yet to be told, and threats to defend against, within Thedas, but that's all we can say for now as we don't have anything new to announce."
Q: "With the polarizing nature of this iteration of Dragon Age, how did the media attention affect the team as a whole and the morale leading into and post launch?"
Corinne: "This is a tough one to answer, because it's so personal and specific to each member of the team. So let me say this, we've seen that with each Dragon Age release there has been a passionate, and sometimes polarized, response. When you consider how invested the players are, the nature of reinvention in the franchise, and the commitment to inclusivity, it makes a lot of sense to see the broad array of reactions. What I can say is that the team is really proud of what they have built, and the positive critical reception it's received. Within the team, we've been sharing all of the wonderful letters, fan art, and anecdotes from the players, and listening closely to the constructive criticism. That's really where we focus our attention."
Q: "Could you comment on current logic of Lucanis romance? Him leaving PC because of a certain choice does not make sense, because right after that he picks up the romance arc with Neve, who did exactly same choice. Was it intentional, or are we dealing with a broken plot flag or oversight?"
Corinne: "Lucanis is a deeply passionate individual, and rightly or wrongly, can't overlook that it was Rook's decision as the leader of the Veilguard to support Minrathous, when so many lives were bound to be lost in Treviso. It hasn't dimmed his passions, which is why he ultimately still pursues Neve, but it does come at the cost of the fledgling romance with Rook. As with all people, Lucanis is complex in the way he internalizes his experiences, and this is one he couldn't look past."
Q: "Are there any comics or books planned that are set after the events of DAV?"
John: "Ancilliary media is always tricky but personally I'd love to do more in that space. I think the ending of DATV leaves the world pretty well open to a number of different stories and exploring how the dynamics of Thedas have changed after the events of DATV is, IMO, a really fun path to go down."
Q: "Can we see Sandal in the future Game/DLC?"
Corinne: "That's an interesting possibility to explore. Especially given what we've learned in Harding's quest line and the awakening of her powers through her connection to the Titans. It's a really fascinating side of lore, but like we've mentioned already we don't have any new story content coming to the game or anything further to announce."
Q: "I want to give a shout out to John, Corinne, and Trick in particular. What a great group of people who clearly love this series! Would love to know about their canon Rooks/romances and their playthroughs" 
Corinne: "At this point I've done so many playthroughs it's difficult to keep them all straight! If there was one that I'd say is my "canon" however, I'd say it would be my Shadow Dragon Qunari Rogue, named 'Rin'. She was a Veil Ranger who was always a bit quick on the draw, chose to save Minrathous, selected Maevaris for Archon, and romanced her one true love: Taash! Ultimately Rin and Taash agreed that Taash should honor their life as a Rivani, before we defeated the gods, redeemed Solas, and sent him off into the fade to be with his own true love: The Inquisitor. <3"
John: "Qunari mage Rook who's romancing Harding. He's the handsomest Qunari in Thedas, and that's a burden he bears every day. I'd also just add that while I appreciate the kind words, a game like this couldn't come together without a tremendous number of people, far more than are active on social media. So shout out to the whole team for the hard work they've done."
Q: "Can we hope to see something related to Awakened Darkspawn in the future that the franchise has? (As in prequels or new instalments.)"
Corinne: "Difficult to say. I've always been a fan of the rare cases of Awakened Darkspawn, but if they were to turn up, it would need to be because they were right for the story."
Q: "My question is - what are your plans for upcoming patches? Do you expect that they'll mainly be bug fixes, or is there a possibility that there could be content patches? And if so, any chance for more interaction between Rook and the companions, since that's top of many of our wishlists for the game right now? (Lucanis in particular for me :) but every one of us has their own favorites!)"
Corinne: "I'm so glad you enjoyed it!! I believe we've responded to another question about the post launch plans, but let me include some of that information here as well. We're currently focused on various bug fixes, balance updates, and quality-of-life improvements. Notably new character creator options and armors for DA Day and N7 Day, and some cool features like Photo Mode filters. Beyond this focus however, we largely view this story as complete and are not planning for further story content."
Q: "Where does Andraste and the Maker fit into the world of Thedas given all that was revealed during Trespasser and Veilguard. We obviously know the whole story about the Evanuris and their role in shaping the world as it is, the Black City, the Blight, etc. Is The Maker just a human mythology that sprang up to explain this? Does The Maker still exist?"
John: "That's a weighty question. I do think there are some questions we should never (and likely will never) answer completely - I think the moment you reveal everything there is to know about a fantasy universe, you start to lose some of the mystery that brought people into it in the first place."
Q: "Are you going to add new armor or skins as you added the Mass Effect one?"
Corinne: "We actually just dropped the new Hawke-inspired armor, face paint, and body paint, as of today in celebration of Dragon Age Day!! Really hope you enjoy! I know for me personally, it's going to be my go-to transmog armor from now on."
Q: "What features/storylines were left on the cutting room floor? Followup if you're feeling generous: How was the development of Veilguard viewed internally, and was the majority of the studio satisfied with the time given to develop the game?"
Corinne: "Tightening up content and making cuts is a tough but typical part of game development. A few of the biggest cuts we had to make were trimming down the Faction story arcs, and letting go of a few explorable spaces. There were also a few areas, like blighted Weisshaupt that we could've returned to and explore. In both cases however, I believe we rightly opted to let go of these quests and areas in favor of increased focus on the quality of the existing Faction quests and exploration areas and shipping a high quality performing experience."
Q: "After reading the Dragon Age: The Veilguard book I noticed the jurassic tortoises didn't make the cut into the game, they were also teased in the initial teaser trailer from a few years ago. Any particular reason they were cut?"
John: "It's less about them getting cut and more that they just never moved far enough ahead to be a part of the game with full animation sets (combat, locomotion, etc)"
Q: "Is there any hope that you'll be announcing official mod tools, or a toolset like Dragon Age: Origins?"
Corinne: "No, we don't have any plans for official mod support."
Q: "My question is >! where does Solas/where do Solas and the Inquisitor go off to at the end if he’s redeemed? Back into the prison he made or just the fade in general?"
John: "We're leaving that ambiguous on purpose, but given that the Fade is shaped by dreams and thoughts, I think it's fair to say that the section of the Fade that Solas and the Inquisitor end up in is a lot nicer than the Fade that Solas gets trapped in with the other two endings."
Q: "How do you think Veilguard sets up the future of the franchise? Where would you like to take it from here?"
Corinne: "I'm sure it won't surprise you when I say we riff on this topic a lot! What really captures my imagination now that we've resolved some of the mysteries pertaining to the blight and the Elven gods, is exploring the aftermath of this crisis in a deeply destabilized Thedas. As you can imagine, given a blight of this magnitude, and the revelations of the Elven gods, it's going to have long lasting geo-political implications, and there will be those eager to take advantage of the situation. Not to mention, there is so much yet to explore in the nature of the the Dwarves and Qunari, and their relationship to the Titans and Dragons respectively."
John: "To riff on what Corinne is saying - I think, for myself, I'd love to look at taking it down from 'end of the world' to 'the world is changing, how do you adapt and react'. The balance of power has changed, and the Sword of Damocles that is the Evanuris and the Blight is no longer hanging over the world. What does that look like? Who's on top now? And with all the revelations brought up in DATV, what does that look like for the Dwarves, or the Qunari?"
Q: "1) I've seen people that they believe Andraste was a vessel for Mythal because of a comment Morrigan makes about a previous vessel falling in love with an Almarri Chieftain. Is this the case or was she talking about Flemeth? 2. About the Executors, is their manipulation more on the level of leaking information to select people to guide events, or is it more along the lines of "Loghain suspects that Cailan wants to ally with Orlais, let's stoke his hatred by having him see/hear events that remind him of what they did." 3. Lastly, are there any plans to let us visit Kal Sharok proper in any future games? It was great getting a small glimpse of the Dwarves from there and see an outpost but would love to see the actual city!"
John: "I think I'm going to have to keep the first question a mystery for everyone. :) For the second, it varies. The Executors are very mysterious and, more importantly, incredibly risk averse. They attempt to manipulate events in the most subtle way they can manage. Sometimes that means leaving a particularly inflammatory document on the right desk. Sometimes it means stoking existing fears and doubts. Not everything they try is successful, in part because of how unwilling they are to put themselves at risk. For Loghain, it would have been incredibly subtle. He's smart, strong willed and, in his own way, loyal to Ferelden to a fault. For others, it would've been different. I'd love to do more with Kal Sharok as there are some interesting stories still to tell that involve them, but we don't have anything to announce as it relates to future games."
Q: "If you could make one of the faction leaders a party member in the next game, who would you choose?"
Corinne: "For me, it would absolutely be Evka and Antoine (you have to bring them as a couple, right???). They've come to have place in my heart, and I would love to know what the future of the Wardens looks like. That said, a couple of runners up: Maevaris Tilani, and a reprised companion role for Isabela, would make me very excited!"
Q: "Did you expect so many players to be so thirsty over Emmrich? He is the best player in the game for me, thank you for his lovely presence."
Corinne: "I mean, we definitely had our suspicions. Within the dev team, we are also fans of the game, and what we found was that some of us were very drawn to, and quite vocal about, our resident necromancer. There's something so endearing about his gentle demeanor and that juxtaposition of necromancy as a force for good and reverence, that makes him really compelling."
Q: "I wanted to start out by saying I love this game, but one of my major questions is: What happened with the Lords of Fortune? They have significantly less content and reactivity than the other factions with Rook not even commenting on things that they would already know like Isabela explaining what "Pulling a Barv" is. Similarly, the Lords don't have a theme for the Lighthouse OR colorways or even a real faction quest line like the others have. Were they intended to be a different faction (a qunari/tal vashoth one maybe) and it got swapped late? Where they just added late when time/budget was already running low? Was it determined that fewer players would pick that faction so less resources were allocated? I feel like there's a reason as to why since the difference between playing as a Lord and playing as any other faction feels really extreme."
Corinne: "We always knew that some of the factions needed to have a larger presence in the overall story than others, so when we approached our content planning, we took that into account. They are inherently assymetrical. That said, I think there is a lot of interesting material to now work with in regards to the Lords of Fortune and the Rivain Coast if that's right for another story."
Q: "What was the motivation behind writing the Inquisitior's missives and the ultimate fate of southern Thedas? Is that an area you are likely to revisit in future games? T his question is the result of a lot of discussion that's been had in the fandom as of late and one to which there's no definite answer, but I'm curious: as developers and writers, what features and qualities do you believe make up Dragon Age's core identity?"
Corinne: "Around the time we approached Alpha, we realized that this blight, and the impact of the gods on all of Thedas was so much bigger than what the player would see in the north. We felt this was a natural opportunity to have the Inquisitor serve as that connection to the events happening in the South, to show that the entirety of Thedas was impacted, and the Inquisitor was not one to stand idly by. Sometimes I daydream about exploring the parallel adventures of the Inquisitor in the south while these events are unfolding in the north. That could be a really fascinating tale and perspective. Regarding Dragon Age's core identity. Well, that's a big question and one that will mean different things to different people. I can tell you that internally we've always stood-by the mantra that 'Dragon Age is an experience about people'. That is to say, the setting serves as an opportunity to really explore the depths and motivations of characters during times of crisis, joy, and companionship. Another that I reflect on frequently is how Dragon Age has become a franchise where each game has been different in its approach, and while it can make these titles challenging to develop, it also creates an opportunity to keep the franchise fresh."
Q: "What was the reasoning behind only making Dock Town an explorable area in Minrathous, rather than a combination of areas of the city, such as where the upper class lives?" [I think this comment was edited at some point after posting hence some of the answer below seeming unrelated]
John: "Given the state of Thedas at the end of DATV, Minrathous has become the diplomatic hub for the entire continent. While we could, to some degree, avoid references to the Divine and Ferelden's leader by virtue of this game taking place in Northern Thedas, I don't think that would be possible (or satisfying) going forward. There will, as always, be some choices that we won't reference, but others are, I think, going to be required to tell a coherent story in the future. Focus, more than anything. We originally had a few areas in Minrathous but rather than spread our resources thinly across multiple areas, we chose to focus on Dock Town and make sure it felt coherent and cohesive, as well as doing our best to stamp out any bugs we found. If we ever revisit Minrathous (which I'd love to do), I think we'd spend more time in the other districts. Both Harding and Davrin have specific, non-quantum reasons for being willing to sacrifice everything to stop the gods. For Davrin, he saw Weisshaupt fall - and he had his own opportunity to heroically sacrifice himself taken away. For Harding, she's been on this quest for nearly a decade, and she saw Varric, her friend and mentor, fall. Neve/Lucanis could have worked in either slot but that multiplies the complexity even further - and Neve already was earmarked for the wards."
Q: "During development, did you plan for a cameo of any companion from previous games that ultimately got scrapped? If so, may I ask who? And on this topic, has an appearance of the Hero of Ferelden on the table at any point? Is there a reason they haven't appeared since Origins?"
Corinne: "Thank you so much for the kind words! Glad you enjoyed! While not a companion, for a long while Charter had a role in the game. Ultimately we felt this wasn't the best fit and decided to move away from her appearance. In some cases, the opposite was true, where we added former Companions. Bringing back Isabela was a relatively late call, but we did feel we had the right role for her to fill within the Lords of Fortune. I often think about the role the Hero of Ferelden might play. It's a challenging one due to the choices the player may have made, not to mention how we handle giving them a voice that matches player expectation given they were a silent protaganist. But I do think there is something there, and I would like to explore it, if we can find the right story to tell."
Q: "If an elf were to, say, exist in the Fade for an extended period of time, would they regain the elven magic (if not already a mage) and immortality? 👀 And if, hypothetically, they one day returned to the physical realm, would those qualities persist? (Tried to be as unspoil-y as possible!)"
John: "I think, at this point, no one really knows what's going to happen to an elf who spends an extended time in the Fade. In part because the Elves of today and the Elves of Solas' past are not really the same at all. But also, the Fade has changed since Solas was a spirit. So while he may have theories, he can't say anything for certain."
Q: "Throughout the game there are many hints at a new storyline involving the past of the Qun, The Devouring Storm, and the involvement of The Executors. In what capacity can we expect this new narrative thread to be explored (novels, comics, next game)?"
John: "I think that if these story elements aren't at the core of any new material, they're at the very least going to exist on the periphery. The story of the Evanuris is done - the gods are dead (or imprisoned) and Thedas is in a state of flux and uncertainty. I imagine that whatever happens next is going to be a surprise to everyone, including the people of Thedas."
Q: "I was wondering what happened to the forgotten one and why was he scared of the eye does that mean something or is it just him say that he is scared of going back into the fade"
John: "When Anaris is defeated, he's sent back to the Void. What's there isn't something anyone really knows, but if you read the other Codex entries scattered around Arlathan, it's clear that Anaris has touched something far darker and more dangerous than he expected, and now it has his scent, so to speak."
Q: "Compared to previous installments, Dragon Age: The Veilguard makes an effort to de-centralize the moral complexities of Thedas (i.e. the softening of the Antivan Crows, the lack of slavery seen in Tevinter, etc), instead focusing on choices based on character arcs instead of politics and/or morals. Is this shift an intentional one? If so, should we expect these kinds of character choices to be the new standard for Dragon Age games?"
John: "What worked for DATV isn't necessarily what's going to work for the future. Particularly with Thedas left in the state it's in - the balance of power has shifted dramatically. The South is suffering and the North isn't doing much better. Even those who may have forgotten past prejudices and put aside their differences in the name of stopping the gods are now being faced with a very different world than when they began this fight."
Q: "What other player choices from Inquisition and/or Origins & DA2 would you have liked to have implemented if you had more time and resources? Also, what characters would you have wanted to bring back?"
John: "Well of Sorrows. I think that's the biggest one - and we had some ideas for what we wanted to do with it. Unfortunately, making games is rarely a straight line endeavour, and some of the challenges we ran into required us to scrap that choice. I'd have liked to do more with the Divine as well, though with how little we touched on Andrasteism in this game I think it would've been a bigger challenge than expected. I think Fenris is the easy answer, but it's also the real one. Given his history, his relationship with Dorian and Mae could've been fun to explore, particularly depending on how you left him in DA2. That said, the challenge always does come down to 'quantum' - if a character could be dead, you can't make them load bearing, so they end up relegated to a cameo."
Q: "Is there a canon reason (maybe in some supplemental stories) that explains what happened to Fen'Harel's agents? Are some of the Dalish clans still working for Solas? What are the Arishok and the rest of the Qunari doing while the Antaam are conquering parts of Thedas? Does their absence in veilguard imply that they secretly approve of their actions or are planning on using them to their benefit? The faction of crows we interact with is very heroic and often puts aside their role as assassins in order to protect Treviso's citizens. Does their altruism create fiction between them and the other factions, who might see them as weaker or idealistic? What are some of the other factions like?"
John: "Solas' experience leading the rebellion against the Evanuris turned him against the idea of being a leader. You see it in the memories - the entire experience of being in charge ate at him and, ultimately, convinced him he needed to do this on his own. And his own motivations were very different from the motivations of those who wanted to follow him - he had no real regard for their lives or their goals. So at some point between Trespasser and DATV, he severed that connection with his 'followers' and went back to being a lone wolf. There are Dalish clans who are sympathetic to his goals, but even there, there's an understanding that he's too dangerous to have a more formal connection with, and that he will, ultimately, sacrifice them to his own ends if necessary. The Antaam no longer recognize the authority of the Arishok. Part of why they've split into warring factions of warlords is that they felt his adherence to the Qun (which he still adheres to, even now) was holding them back, so they organized what I'd describe as less of a coup and more of a 'choosing to ignore his orders' and launched their own attack on the mainland. Absolutely. I don't recall if this exchange made it into the final game, so apologies if not, but it's very clear that the faction of Crows you interact with is the 'idealists' of the bunch. The rest of the Crows, on the other hand, are far more pragmatic and willing to work with whoever emerges on top of the pile. Illario's far more representative of the average Antivan Crow than either Teia or Viago, and it's only Caterina that kept him in check this long."
Q: "What led to the player Quanari appearance compared to the Antaam, who look like Quanari from the previous game. Was it an armor modeling issue or just a design choice?"
Corinne: "To be honest, it's both. First let me say that when you have a character creator with the breadth of sliders and options for both head and body, that does create some constraints that you need to work within. We felt this was ultimately a good trade-off for the player, to ensure they could get the full range of face and body sliders that the other lineages were afforded. Also, we viewed the player-created Qunari as a continuation of the style of player-created Qunari in Dragon Age: Inquisition, which in both games, differ from some of the other forms of Qunari we've seen."
Q: "Having reviewed some of the game files, I'm curious about what the "dreamer" mechanics would've looked like? Would there have been dreamers on every map? Would it have just been a dialogue or would we have been able to see/experience the memories/dreams the dreamers are stuck in?"
Corinne: "We explored the idea of Dreamers at several points in developement. I believe the instance you're referring to was a mechanic in which you could encouter a Dreamer in the world, and then also encounter their corresponding consiousness in the Crossroads. We would have used this as a way to encourage a "back-and-forth" set of optional quests and mysteries to encourage exploration and discovery. Ultimately we abandoned the concept because mechanically the Crossroads Gates and corresponding Champions were providing a similar experience in driving the player from the Crossroads, out into the world, and then back to the Crossroads again."
Q: "The hair physics in the game are incredible. When did the studio commit to improving the hair options/physics, and was there any conversation/debate over that? Bad hair has been a staple of the franchise, so this was a delightful change to see."
Corinne: "Thank you so much! We heard the fans loud and clear, when it comes to character customization, that we needed to step up our hair game. This tech was something our engineers, character artists, and technical animators were all deeply passionate about (as you can tell!). So all of that combined it was a relatively early decision to invest in."
Q: "Some of the companions’ questlines left me craving more lore! For example, how did Valta end up as the Oracle and how does her gift differ from Harding’s? How did Zara manage to get Lucanis possessed as a rogue? Are there any other Forgotten Ones like Anaris actively trying to make their way back to the world? In short, might these questions be answered in the next Dragon Age game or additional media, or are they purposefully left open?"
Corinne: "I'm so glad these stories have their hooks in you! We have to leave some threads to tug on for future stories. ;-)"
Q: "(Spoilery question) Do elves or dwarves exist beyond Thedas?"
John: "That's a great question - and it's actually one that Bellara herself asks. I think 'what lies beyond the sea' is one of the most interesting spaces to explore in Dragon Age and whether the same people exist there is something that... well, I have some ideas, but I don't want to get into spoilers."
Q: "What happened to red lyrium? It feels like it was all but forgotten after DAI, even though it is blighted lyrium, and it felt like it would have made perfect sense to dig into its lore and workings a bit more since Ghilan'nain is the mother of the blight, and now knowing what the ancient elves did to the titans for lyrium.Red lyrium caused a lot of grief over the games that feels is just up in the air now, I'm curious if it was written out for the sake of a different narrative. Sortof connected to my previous question, if red lyrium is now not so significant in the lore/missing from it, why did the two gods need a specifically red lyrium dagger after losing Solas' purified red lyrium idol one? How does one purify something/someone of the blight itself?"
John: "Red lyrium is still present in DATV - it's how Ghilan'nain and Elgar'nan are able to craft their dagger, after all, and it ties directly into Harding's personal quest - but at a certain point it felt like it wasn't serving much of a purpose 'out in the world', so to speak, that the Blight wasn't already serving. It made a lot more sense in DAI, where you had the Red Templars who were directly using it to gain power, but without them in the picture, we chose to lighten the emphasis on it for DATV. Particularly in a game where the connection and threat of the Blight is so much more immediate, with the gods out in the world."
Q: "How did you get the hair physics to do all that?"
John: "A lot of tremendous work from character art, programming, tech art and tech animation. I'm sure I'm missing some groups but, yeah, the hair really is incredible. I've been on DA since DAO and I recall the (fair) critiques we got of our hair post-DAI. It was incredible to see it come together."
Q: "Where does Emmrich sleep? He’s the only one without a bed in his room lol"
John: "He sleeps standing up, like a horse."
Q: "which of the three/four endings do you find the most thematically satisfying? in regard to solas and/or rook (because i’m not sure the answer is the same for both!) & why isn’t rook invited to the book club?? sorry this is my villain origin story, why is my beloved emmrich enabling this social ostracism. does rook canonically hate to read?"
Corinne: "As a Solavellan, I personally love the Redeem ending with the Inquisitor/Solas romance variant. I cried my eyes out at the end of Trespasser, and now that they can finally be together to know the joys of their love makes me so happy."
John: "I'm a big fan of Outsmart, largely because I think there's something deeply satisfying in outsmarting someone who is very confident about their cleverness and spends a lot of the game reminding you of it. That said, I will admit that the Solavellan ending is deeply moving, even for someone who, at one point, wanted to fight Solas like a Yakuza boss. As for why Rook's not invited - it's entirely an attempt to avoid forcing roleplay on a character that may not fit your idea of Rook. Some people's Rooks may not have the connection to the team that would let the book club make complete sense. That said, I totally get why people wish their Rook could be involved."
Q: "TLDR: ll some classes be buffed? Iirc in an interview corinne (i think? I dont remember where or who), said shield toss got nerfed cuz it was waaaay too strong. Having playing the game now with pretty much all classes, will there be some balancing changes? I definetely dont want shield toss to be nerfed again, i love it soooo much, but its definetely waaaaaay above everything else i managed to build so far."
Corinne: "We're definitely monitoring class balance, and have generally taken the stance of "buff not nerf". That said, we're finding pretty good viability for all of the specializations, with the right supporting skills, gear, and companion builds. So in terms of priority that's lead us to largely focus on addressing properties on skills and gear that were not functioning as intended. I don't want to dismiss your feedback here though - I'll take a moment to dig deeper into our Veil Ranger data and see how those builds are comparing specifically. Glad you're enjoying the shield toss builds. That playstyle was definitely one that we were very excited about supporting!"
Q: "Why did Assan have to die with Davrin in the Ghilan'nain choice?"
Corinne: "Turlum is a powerful bond. There was simply no way Assan would have given up on Davrin so easily. Hope is a powerful force when it comes to the people you love, and sometimes we risk everything for it."
Q: "Something that has me confused. When Bellara/Neve are blighted but help use the blight to stop Elgarnan and at the end when all the blight in the area died and they were cured of the blight. How did they get cured? Is the blight itself now curable? Also, how did Solas manage to cure the red lyrium idol of the blight so he could have it back to it being the normal lyroum dagger?"
John: "When Solas bound himself (or, depending on your ending, was forcibly bound) to the Veil, it severed the connection that the Blight had to the waking world. The reality is that the Veil has been leaking ever since the Magisters first entered the Black City, and the dreams of the Titans gave it its terrible and awesome power. Now that the Veil is fully repaired, the Blight lacks that motive force, and being so close to the epicenter of that change has stripped the Blight in Minrathous of its vitality. It's calcified now - dead - and Bellara/Neve no longer suffer its effects. If they'd been anywhere else, further from that epicenter, it would've likely been different and they still would be looking for a cure. But without that power behind it, it's less dangerous and deadly than it's ever been before. So while it isn't generally 'curable', it's less of a short-term death sentence than it has been previously. As for how Solas cleansed the idol - another ritual. This one was much smaller scale, but a lot more dangerous."
Q: "What lead you to the decision to step away from active conversations with the companions as in previous Bioware games, where you can initiate them at any moment and ask exhaustive questions?"
John: "For us, because of tech limitations, it became a choice between exhaustive investigate conversations, or letting the companions move more freely around the Lighthouse. With the kind of experience we were going for, one where seeing the team grow around you is paramount, we felt that seeing them interact in common spaces (and in each other's rooms) made more sense."
Q: "I have just one very important question: what are your thoughts on Solas and Rook as a pairing? Their chemistry and interactions were a highlight in the game for me personally and I need to be able to sass and then kiss that egghead."
Corinne: "Oh gosh, you and me both! I'm not sure any of us could have anticipated how notable that chemistry turned out. And what excites me is how this relationship is something that could be developed even further."
Q: "I was wondering if it would be possible to see Cassandra in Nevarra interacting with Emmerich or Zevran in Antiva interacting with Lucanis? I understand that there a danger of turning any game into a cameo fest that would only appeal to old school fans but I did miss them. Especially as we had Isabella and Dorian in Rivain and Tevinter. To make the question a little more general what are the chances of seeing pre veilguard companions in any future iteration of dragonage?"
John: "I think the joy of the kind of 'fresh start' that the end of The Veilguard gives us is that, if we do make another game, we're no longer spending so much of the early game not only onboarding players into a new story, but also onboarding some of them (namely, those who didn't play DAI or don't remember it) into the story that leads up to this story. And part of what that allows you is more opportunity for returning characters who are meaningful, because their past is less likely to be narratively load bearing to the story. People who recognize them will have a moment of recollection, and people who don't won't be any more confused by the experience."
Q: "How did Jowin achieve the rank of First Warden? Was he ever deserving of the kind of respect Davrin seemed to have for him?"
John: "By the time you meet Jowin in DATV, he's become a political creature more than anything else. Which makes sense - after what happened to the Order in Origins, I think there was an internal realization that they had to spend more time making nice with the leaders of the various countries so no one would ever do to them again what Loghain did back then. But he didn't get that position entirely due to his connections. He was a fearsome warrior and a brave Warden in his own right, saving people and winning against impossible odds time and time again. He's older, though, and is still fighting the last war in his mind. Internally, we always described him as the general who was a brilliant tactician back in his time, but war has changed so dramatically and he refuses to keep up. I think he was deserving of that respect, though - and if you choose to talk him down (which very few of you seem to have done) you'll get a glimpse of the man he used to be."
Q: "If Solas ritual succeeded, what would have happened to the elves? And to the human? The art book make it look like they just drop dead but solas dialogs don't seems to go in that direction"
John: "I think the reality is that even Solas couldn't properly answer that question. In his mind, there would be some pain and suffering, for sure, as everyone adjusted to the raw magic now pouring into the world and the demons everywhere, but eventually everyone would live surrounded by magic and possibility. Immortality would be possible as well, and you can't make a world saving omelette without breaking a few eggs. I also think Solas is a gifted liar to everyone, including himself. Deep down he knew that the ritual was going to result in large scale casualties, but he saw it as an acceptable price to pay to fix what he saw as his mistake."
Q: "Unlike the last game, there were 2 fewer Companions, a rouge, and a warrior less, if it was up to you what sort of characters would fill up those two spots? and also if you could have a character from earlier games temporarily join you for a single quest who would you choose? with the exception of Bioware games which RPG game is your favorite"
Corinne: "Oh gosh, well I'll answer some of questions 1 & 2 together... I would have loved to bring back Fenris, either as a cameo or to fill that Warrior slot. As for the Rogue role, I do think something akin to the Saboteur Specialization would have been an interesting style for a Companion. Favorite RPG outside of BioWare games, well I'll give you three in order: Baldur's Gate 3, then Xenogears, followed by FFXII."
Q: "What happens to the lighthouse and the crossroads after the end of the game? Do the Veiljumpers claim it?"
Corinne: "Good question! I actually daydream about this one a lot! Does Rook, assuming they survived, continue to reside there given what they'd been through with Solas? Is stewardship returned to the Elven people? One thing has always been true for me: The Lighthouse existing as it does is intrinsically linked to the Caretaker, and I doubt we've seen the last of them."
Q: "My questions are mainly centered around the game's lore. Dragon Age Veilguard seems to have established a very elf centric past for the world as well as the races populating the world. Current state of the Titans, the Blight, the Old Gods, and some other things I may be forgetting, they all have links and origins to the Evanuris and the rest of the elves. In future installments, can we hope for other races to get more attention with respect to this? Because right now, it feels that most of the biggest mysteries of the universe as well as circumstances leading to the present state of the world, are a result of the elves... T o me, the magic system in Veilguard felt very different from the other games in the series. When Bellara mentioned stuff like 'recalibrate the matrices', 'readjusting energy flow', etc., it felt more scifi than fantasy. None of the past Dragon Age games had this kind of talk and it felt too big a leap for going from Southern Thedas to the North, especially considering none of the Northern characters in past Dragon Age games spoke like this either. This was one of the few instances in the game that felt immersion breaking to me. Can you guys help reconcile Veilguard's magic system with the magic of the past games?"
John: "I do agree that the elves have had their place in the sun at this point. We're never going to stop telling stories about the elves, but I think there are plenty of interesting stories to tell in Thedas where the Evanuris are tertiary characters at most. I think that's a fair reaction, but I'll answer the question in two parts. First - Bellara assumes she knows everything about magic. She probably knows more about the way ELVEN magic works better than anyone else in the world who isn't an Evanuris - but that doesn't mean she actually knows how magic itself works. The thing about the Evanuris is that, ultimately, they were able to take a very specific type of magic and shape it into doing what they wanted. But even their understanding of magic was only skin deep. Bellara and Emmrich get into this a little bit in their banter, but so much of the rest of the world - the magic of death that the Mourn Watch wield, for example, or the magic of the deep Fade that Bellara feels when she does some of her experiments in the lighthouse - is not the same as Elven magic. Even the magic that Tevinter wields, the magic of the Southern mages, is different from what the Evanuris used. The magic of the Evanuris is powerful but it's sterile, and it's constrained. So while the Evanuris have made magic work in a way that's more predictable and understandable, it's not the only kind of magic out there, and even then, I'd say they understood it at a very surface level. People were confidently describing how the natural world worked back in the 16th century. Very few of them were right."
Q: "I need to know about companion approval! I understand how companion bond rank works as it is well explained and visible in-game, but I cannot seem to find a good explanation for approval. Are the two linked? What effect does approval/disapproval have in the game? Is there something I'm missing in-game where current approval level is visible and I just haven't found it yet? PS: Spellblade Supremacy"
Corinne: "Yes! They are linked! Approval does contribute a small-to-moderate amount of progress towards your Bond. Disapproval is a small negative, but it's important to note that your Bond cannot de-level. Overall however, the surest way to advance your Bond is by helping the Companions with their personal quests. Also, really glad you enjoyed Spellblade as much as we did! The gameplay team really outdid themselves with that Specialization."
Q: "I'm mostly wondering if/how the griffons can be saved as a species since there's only one surviving clutch. It seems like a lack of genetic diversity would doom them to re-extinction, but I'm hoping there's a lore-friendly way to overcome that."
John: "It's funny you say that because I keep thinking the exact same thing. I can't remember exactly how much genetic diversity you need to have to make a species viable but I am sure it's more than just the clutch of eggs you saved from the Gloom Howler. But in a setting with as much magic and mystery as Dragon Age, I think that's probably the least of the problems the Griffons are going to face going forward."
Q: "With the ending showing a cured Neve/Bellara is that implying that the Blight outside of the Fade has been cured? If so, do Wardens no longer hear the calling, and what does that mean for the Kal-Sharok dwarves? Especially curious about this since DA:I implied the HoF was searching for a cure to the calling. In the concept art book it seemed like there were plans to show us more of Minrathous/Tevinter than just Dock Town. Curious to know what changed and if we will ever have an opportunity to return to other areas of the city?"
John: "The Blight is forever changed. It's less perilous and less virulent than it was before, and whatever motive force was coming through the Veil to empower it at the end of the game has been severed. That said, it still exists in some form, and not everyone is going to be cured in the same way. Beyond that - the Wardens no longer hear the whisper of the Calling, but right at the edges of perception, they're hearing something. What is it? Great question. With how long this game's been in development, there are things that have come and gone over time as we shift the project's scope and direction from one type of game to another. Originally we did have more of Minrathous built out for the player, but we chose to focus on making Dock Town feel meaningfully full of content instead of creating more areas just to put nothing in them. I will say that, for me, I want to revisit Minrathous in the future. I don't think we gave it enough time and there are multiple other stories that can be told both in it and with it. Particularly with the way the game ends, its importance in the world has only gone up, as it's become the diplomatic hub of Thedas, and thus a place of even greater importance in the world."
Q: "Maybe someone else can answer this question but why does Mythal’s essence relieve Solas of his guilt in the romanced Inquisitor ending when in his memories, she’s objecting to what he’s doing? Since winged dragons are female, does that mean the Archdemons/Old Gods are female? I noticed they’re labeled as male on the wiki and was unsure if it’s not updated or Old God followers assumed or were told they were male. I understand if this might pose as a logistical nightmare but would the devs consider polyamorous and/or open relationships instead of monogamy if they haven’t already? Given how diverse sexuality is in Thedas, I’m surprised there aren’t more instances of poly/open relationships. I miss going to brothels too"
John: "People grow and change over time. Mythal's essence - and in particular, the fragment of her spirit that Morrigan carries, that she got from Flemeth - is not the same Mythal who he knew millennia ago. Centuries of living in this world and being around the kinds of people Flemeth found herself around - the Hero of Ferelden, Hawke, the Inquisitor - changed her views, and made her realize her own culpability in turning Solas into the kind of person he is now. Correct, all Archdemons are female. Elgar'nan, of course, doesn't really care what reality is, only what HIS reality is, and so he's quite happy to see Lusacan as simply being an extension of himself and, thus, male. Something about Elgar'nan that we only really show in the ending is that he is, in truth, just as scarred and blighted as Ghilan'nain, but he uses a portion of his magic to always look handsome and regal, because his ego really is that big. Polyamory is something we've talked about doing before, and it's something that I know the writing team was into, but rather than simply turning it into a 'you can have multiple romances' toggle we wanted to be sure we did it respectfully and properly."
Q: "Does Solas know about the Executors and will he ever appear again in future games (similar to Morrigan)? Was there ever a point that the Inquisitor was considered as the main or secondary protagonist for this game? It was interesting to have a person with no knowledge about Solas–a cunning, ancient elven god–try to track him down especially when that anonymity did not work in their favor anyway (Solas knew about Rook for a year prior to meeting). Was 'rook' initially an alias for the Inquisitor, which they'd utilize to stay under the radar in the north, away from Solas' agents eyes and able to track him down because they knew him well (ex-companion/friend/lover)? Like was this idea ever discussed at the table or suggested by writers but trunked for xyz reasons? Idon't know if Trick Weekes will see this but I just wanted to tell them thank you for writing Solas-- in a HEA ending, what do you think they're upto in the prison? (besides the obvious)"
John: "Solas knows more about the Executors than he's let on - in fact, he knows more about the Executors than any other living being, including the other Evanuris (though I suppose they're not technically living beings anymore). But even he isn't entirely sure what they're up to or who they actually are. Their paths have crossed before, though - beyond the Tevinter Nights story that they briefly show up in. As to whether he appears again - I think it's fair to say Solas' story is done, at least for now. Even back in early development, the protagonist for this game was always going to be someone other than the Inquisitor. I don't recall if, in those early days, we ever discussed the possibility of bringing them back - the struggle with having the same protagonist game after game is that you really do paint yourself into a corner. Either it becomes prohibitively expensive to account for branching, or you ultimately underserve the very people you're bringing them back for. Rook was always the protagonist, though in very early days Rook had a number of other potential monikers including Shrike and a number of other bird names that I do not remember."
Q: "Why aren’t the Tranquil ever mentioned or depicted in the game? Correct me if I’m wrong but I’m pretty sure the word tranquil isn’t used even once. Have they been retconned? During development was there ever a conversation about potentially including a Solas wins ending? Where he succeeds in tearing down the Veil either because you let him or because you fail to stop him? I know I’d be curious to see what Thedas would look like afterward."
John: "Tranquility still exists. While not unheard of in Tevinter, the reality is that it's a far more common punishment in Southern Thedas than it ever was in Tevinter. In Tevinter, in particular, it's used more of a tool of political vengeance - but generally, only against a mage who is utterly without allies or political power. All the Tevinter mages you encounter in DATV, including Maevaris, still have some clout and subjecting them to the rite would be a huge expenditure of political capital for very little gain. Better to leave them alive and stripped of their formal authority. We had a few conversations about some non-standard game over endings, actually - anywhere from 'player takes too long in the Prologue' to an out-and-out 'yeah you know what I think I'll help Solas' conversation choice early on. What we released in the game I'm happy with though, as there are already multiple different endings you can get depending on your choices in the game."
Q: "Any chance we're going to get any behind-the-scenes content? I CRAVE a high-quality video clip of Zach doing mocap for Assan."
Corinne: "You never know! We do enjoy sharing new content from the game on our social channels so follow along in case something pops up."
Q: "What was your favourite region/area to work on (whether that be writing quests, level design, or any aspect)?"
Corinne: "For me, it was definitely Arlathan Forest. The team had so much fun with the exploration, the environmental storytelling, and the strange magic manifesting in the area. In particular I remember the first time I saw people that had been twisted into trees showing up in the area, I was taken back by the inventiveness of the team in capturing that beauty in horror. I must say, I also found the sightlines in the area absolutely gorgeous. It was really fun to watch it develop."
Q: "What are these called? [link]"
John: "Tadpoles is the name we use internally."
Q: "are telemetry surprising you in any regard?"
Corinne: "The biggest surprise for me in the telemetry is that the Save Minrathous/Treviso choice is basically split 50/50. We were all anticipating that saving Treviso would be the clear winner, but I'm happy to see it's not so cut and dry."
Q: "Did you ever thought that players would be addicted to having Rook barrel through crates and chests? There should be an Achievement for non stop barrel rolls lol."
Corinne: "Oh 100% yes! In fact, originally wide-spread destructibles weren't really planned for as a part of the game. We found with our particular take on combat that it just felt reaaaally good to smash the few destructibles that we did have. I think I spent the better part of a year putting in constant requests to make more and more things smash and break apart - not to mention the ability to roll through them! I'm glad to see I'm not alone in my obsession. Let's go break things!!"
Q: "1) Was there any plan with Radonis during concept period? 2) What more about Neve's family can you share? 3) Is there a parallel in the way Solas sacrificed the world to restore the elven world and Celene burned Halamshiral to save Orlais from a civil war? (Trick Weekes p l e a s e)"
Corinne: "At one point we did toy with having Radonis make an actual appearance in the game. In fact, if Minrathous falls to the Venatori, we had discussed having his execution on display, but we ultimately chose not to pursue this."
John: "For Neve, I'll have to ask Neve's writer, as I don't recall off the top of my head. For the question about Solas - I think it's less a direct parallel and more that Dragon Age is a series where major players sometimes have to make incredibly difficult decisions that may NOT necessarily be the best decision, but it's the best for them at the time - true for both Solas and Celene."
Q: "I just want to know... do the other companions also think Davrin's a hunk? Do you think there are companions who were rooting for a Rook x Companion romance as it was happening?"
John: "I think the different companions have different relationships with Davrin. Bellara, for example, sees him as almost a big brother - someone who she has a unique connection that she doesn't share with the other companions. Neve sees him as a fellow professional, who hunts monsters in much the same way as she does, just that his monsters are a lot more literal. As for who's rooting for a romance - I think Bellara is just excited whenever people get together. She's a huge romantic and a believer in happy ever after, so she's going to fully support whoever of her friends get together."
Q: "Please humor my newfound Nevarran cuisine obsession - it seems, based on the menu at the Lords of Fortune bar, that Nevarra is majority vegetarian ("want it Nevarran-style? Ask to leave off the meat!" or something like that), and we know Emmrich is a vegetarian. But Emmrich also reveals his father was a poor butcher. So, my questions - Who is eating the meat produced by Nevarran butchers if Nevarra is vegetarian enough that other countries equate Nevarran = veggie? Do butchers largely cater to non-Nevarran immigrants or visitors? Are the Mortalitasi/Mourn Watch entirely vegetarian (would make sense, just because of being put off by being around corpses all day, and their reverence for said corpses)"
John: "While Nevarra is a primarily vegetarian country, that doesn't mean everyone who lives there is a vegetarian. Nevarra attracts plenty of students and scholars from around the world, given its unique connection to the Necropolis and the specific magic tutelage that the Mourn Watch offers. With that in mind, its cuisine is going to be pretty broad across a number of different cultures and regions - and for some of those cuisines, meat is absolutely a very big part of it."
Q: "My biggest question is this: if Solas had been released by Mythal before Inquisition started, would he have let go of his plan? Was service to her all that was motivating him? Or would he have decided to continue with his plan until the inquisition showed him that the modern world mattered?"
John: "The latter, I think. It took the confluence of everything that's happened to him in the time since he woke back up to get him to where he needed to be for the Redeem ending. Guilt and regret motivate Solas."
Q: "When I’m writing, I tend to listen to music that goes along with it. Did any of the Devs have songs they listened to that they felt tied into the game or the characters?"
John: "I can't speak to the other writers necessarily, but for Bellara I listened to a LOT of Aphex Twin. There's something about the ambient weirdness that really worked for me as I was writing her character (to the point that one of their songs is my most listened song in 2024)."
Q: "Are rivalry paths abandoned for Bioware games? What made you design approval/bond in a way that only goes up?"
Corinne: "Oh definitely not! Rivalry will continue to have a role when the story calls for it. In the case of Veilguard, we conceived of this threat being so large, that your companions would commit no matter the cost. This afforded us some unique opportunities, like being able to tie the progression of the Companions to your relationship with them."
Q: "What are you as a team most proud of and are there any plans for a NG+ Update ?"
Corinne: "Gosh, there are so many ways I could answer this. And I think the answer would differ depending on who on the team you were to ask. So let me just say this: The creation of any game of this scope, with a team this large, is kind of miraculous when you consider all the knowledge, coordination, discussion, and expertise required. So broadly speaking, what I'm most proud of is the way the team came together to pivot and be true to BioWare's roots of creating great single-player party-based RPGs, and delivered such quality and stablity. I'm also quite proud of how player-first the effort was; Everything from being Steam native, to no Denuvo, to no micro transactions. We mustn't take for granted what monumental task it was to make this happen. There are individual features and experiences that I know we are all proud of as well. The character creator, for example, was a really big one for us. We've long sought to put the control over player-characters in the hands of the fans, and this is the game where the team believes we've best done that. In fact, it was central to one of our creative pillars "Be who you want to be". As for NG+, that's something we discussed, but at this point we don't have any plans to support it."
Q: "Can you go into more detail of Spite’s role in Rook and Lucanis’s romance? Did you expect everyone to want to romance Vorgoth?"
John: "Spite gives Lucanis and Rook privacy whenever they're being intimate. This was, I'm sure you'll be surprised to hear, a consistent topic of discussion as we planned out some of our romance scenes - is Spite watching? But no, he wanders off and reads a book (or whatever demons do for fun). At this point I am not surprised about anyone y'all want to romance. Sentient fog bank? Sure"
Q: "Looking further, what parts of Thedas you personally want to explore more (regardless if that will or will not be implemented in the future games)? Maybe specific time periods?"
John: "I don't think it's any secret that I find the idea of 'what lies across the sea' to be fascinating. It shows up a lot in Bellara's content - what happened in the parts of the world that weren't Thedas? But Kal-Sharok is another place I'd love to spend more time in. It has a very unique relationship to dwarven culture, and particularly in a post-DATV world, it feels like it'd be super interesting to get more time with them."
Q: "What made you decide to remove greatswords as an option? It's one of The fantasy weapons. Why did you choose to have a "convergent" design, gameplay wise, of classes? What i mean is that all classes have a melee option, a "parry" of sorts, amd a ranged option, with warriors throwing a nonexistent shield when 2h. Usually, in an rpg, different classes have different capabilities and limits, to make them feel more diverse. What made you choose otherwise?"
Corinne: "Originally when we concieved the 2-handed weapon stance for Warrior we did want to include Greatswords. We moved away from it largely because the movement set when swinging a large blade diverges quite a bit from what you'd see with an axe or a hammer. Ultimately we felt, given the number of bespoke animations and transitions it would take, that the time is better invested in other areas of the experience. Regarding the classes, we opted for a unified control scheme and baseline set of actions each could take (e.g. every class having a ranged attack for example) for several reasons: 1. In knowing that each class has a similar core set of actions, it allowed to better design the encounters, levels, and missions with a greater level of variety. If Warrior, for example, had no ranged attack, a large number of the missions would have much more egregious constraints on what we expect the player to do. 2. It allowed us significantly more space to play with the types of builds and breath of the skill tree. We're all very proud of how this played out in practice, and in our view created a high degree of divergence. 3. Given the real-time nature of the gameplay, it's a benefit to lean into the muscle memory the players have already established on prior playthroughs"
Q: "Hi I'm non-binary and the ability to be non-binary in this game was really special and made me feel seen in a way no game has before. In addition---TAASH! "NUFF SAID. Love em! My question is: how did you get so much past censors in 2024? How did you deal with localization? Was EA supportive of the push for more representation? Do you think we can see more diverse companions like Taash and our own player character in the future in Bioware games? I am a little worried about the backlash to Taash and the player character, especially right now. It is scary to think about going backwards after you've just achieved this amazing thing for video games. Thank you so much for making me feel so loved playing a video game, this game gives me so much hope and joy for being a trans gamer and nerd and person. I know there's a lot of hate but for me it means the world."
Corinne: "I'm so glad Taash meant so much to you, and so many others! There are two mantras we often refer to within the team: 1. We believe stories are better when they reflect a large variety of relatable experiences. 2. Games can be a reflection of the teams that make them. Taash's journey and support we had in bringing it to life, was something everyone on the team wanted to do and was invested in. It was a story and experience we wanted to tell that made sense in this time and place. I wont lie, it wasn't easy. This is a delicate subject, deserving of respect, that is deeply personal to so many. We didn't want to mess it up, especially for those it would mean the most to. We were fortunate to have a lot of support through internal and external partners to ensure we were handling this story with care, and of course the talented writing and experience of Trick Weekes. It lead to a lot of edits, localization challenges, and some rewrites. But as the old adage goes, nothing worth having comes easy."
Q: "If Solas is bald because the ancient elves just go bald during their immortal lifespans, then why does Elgar’nan have hair?"
John: "I think maybe it's more accurate to say that Solas lost hair because of stress. Elgar'nan, on the other hand, doesn't feel stress - he makes other people feel stress. And, honestly, Elgar'nan is incredibly vain. Something that doesn't show up until the end game is that he's also very vain. The reason he doesn't look blighted and corrupted throughout the game is he uses a portion of his magic to remain looking the way he does."
Q: "In the DAI trespasser DLC elves saw the crossroads different from the other races. Why was that not the case in this game?"
John: "The Caretaker gets into it a little bit, but while the Crossroads in Trespasser were 'peaceful', the Crossroads in DATV are under assault by the gods."
Q: "If you could start DAI or DATV again, what would you change/add/remove? Could you share with us the most emotionally difficult moment to achieve in DATV? And the easiest? Favorite moment?"
Corinne: "One of the most difficult moments to land was actually the prologue. It sets up a lot of context for the player, and evokes a lot of big feelings. We did many revisions on it before we found the right balance of pacing, information, and tension. In my experience, prologues always are among your most reworked content"
John: "Absolutely the Varric twist. There's always a balance of trying to leave hints for the players while not having them guess the ultimate end game of it, and it's INCREDIBLY hard to make that judgment yourself, because you KNOW what's coming, and all you can see is 'how could anyone NOT get that this is coming?' But I'm happy with how it was received and how it landed. The actual conversation with Varric at the end, though - that one was a gut punch."
Q: "So… does Bianca know?"
John: "Yeah. Harding would have gotten word to her."
Q: "I'm curious to know two things, both Solas related: -What happened to his followers? Presumably they weren't /just/ following him and were on board with the revolution that he represented. -What was his plan past making a new prison and transferring the two Evanuris? It sounds like still an eventual tearing down of the Veil but how was he actually mitigating the risks across Thedas? (Presumably with that network of followers)"
John: "Essentially that. Keep the Evanuris imprisoned, tear down the Veil, and then Solas was CERTAIN everything would get better, even if some people had to, tragically, die. One of Solas' defining characteristics, of course, is that he overestimates how successful his plans are going to be (if you listen carefully to the argument between Solas and Varric in the prologue, Varric makes this exact point - everything Solas has tried ended in disaster, so why wouldn't this as well?) As to mitigating the risks - he had a few things going on, but as to how effective they would've been, I think it's safe to say that it wouldn't have worked as well as he'd hoped."
Conclusion: "We've answered everything we can for now, thank you all so much for your questions and the love for Dragon Age!"
[source]
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childofthestone · 10 days ago
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cadash being able to dream because of the anchor, not knowing how to dream, even, and solas, visiting her in these dreams in harmless forms to see what it is exactly she will dream about--- an experiment of sorts. what will a dwarf conjure up in their sleeping hours when they can? where will they go?
and then he is confronted with the fact that among the visages of the people she has met so far, he is in every one of them. that, more often than not, her dreams are simply images of his eyes while he looks to the sky, or the way his ears catch the sunlight on the plain, or the movement of his hands when casting a spell, all surrounded by echoes of his words, his voice poignant and precise. beautiful recreations of moments stolen when he wasnt paying attention, each one more reverent than the last. a creature that has discovered escaping to the Fade in their sleep for the first time, having the opportunity to explore its rich environments and histories, and yet she is content merely to bask in the memories of him.
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rpgchoices · 2 months ago
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The result of the DA romances survey (>2000 partecipants!) - Part 1
2273 people answered the survey, thank you so much! I truly did not expect such a big number and I am so humbled!
With all this data I wanted here to present the general results, and then work a bit more with correlations (ex. Zevran romancers... who did they prefer in next games?) in a part 2. So this part 1 will be a summary (with graphs) of the whole survey. The original survey was here on google form, I reopened it only to allow people to check how each question was written.
This first part is divided in:
General considerations on the sample size
General data
Dragon Age: origins (spoilers)
Dragon Age 2 (spoilers)
Dragon Age Inquisition (spoilers)
Dragon Age The Veilguard (no spoilers)
1. General considerations on the sample size
The survey was open from 16th November to 23rd November and 2273 people answered.
A consideration always must be done of the sample. In this case I wanted to underline that the places where I shared the survey and especially where it found track are well represented, while I definitely missed other portions of the fandom.
In general I shared the survey on tumblr (here), on twitter, on blue sky and on reddit. On twitter and blue sky I received a very small number of likes and retweet, while mainly the survey was shared on tumblr and it received comments here on reddit. Twitter, tumblr and bluesky are more correlated to a closer circle than places like reddit, so for completion sake: my rpgchoices tumblr is mainly about queer romances and videogames with queer content, my twitter is less DA-focused (actually only DA focused recently) and my bluesky is very very small.
Also keep in mind that people who have access to playing data will always have the correct data, because this sample size here reflects the online active fandom (mainly on reddit and tumblr) and not the general player base!
Another thing: I really regret not adding a question about age, gender and where you found the survey!
2. General data
The first question is, of course, which games did you play? People could choose multiple games at one:
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I was quite surprised to see that Inquisition was the game most people played, but in general these was little difference between the three main games: DAI, DAO and DA2.
Veilguard (in violet) was divided between "Finished at least once" and "playing" and the sum of the two is 1998, which puts it just after Trespasser.
DAO DLCs are also the less played in general (with Darkspawn chronicles the least played), but with Awakening more played than DA2: Legacy and DA2: Mark of the Assassin.
Now, jumping into romances:
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The majority of people seem to have a canon romance for each game (56%). 26% of people instead have different player characters for different romances (just like me!) while 15% of people mix it up!
Regarding the total characters that can be romanced in all the games (please ignore the colors, I messed the up... I am sorry):
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For these graphs we can look right at the top and see that in both cases: Alistair is first. Alistair was the character that was romanced at least once and also multiple times the most. The order is the same for the first group of characters (in order): Alistair, Fenris, Zevran, Anders, Solas, Cullen, Dorian. The rest is relatively similar, with only some swaps.
For Veilguard (in violet) the numbers are smaller because the game is still new, so not many occasions to romance multiple characters. Lucanis in both cases was the most romanced in Veilguard and the one most romanced multiple times (126).
There was also another general question at the end, regarding other videogames with romances:
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Congrats to the 5 people who played Hero-U rogue to redemption (it was adorable).
The question was framed with (for example) "Baldur's Gate games" so any game from 1 to 3. All these games have romances and are rpg, also if not all of them have queer romances.
Probably thanks to BG3 we have Baldur's Gate games in first place, with 1941 people (almost close to the full amount of the sample!) who played them, followed by the Mass Effect trilogy and Elder Scroll games.
If I can personally recommend games on the bottom half of the list: Pendula Swing (1920s urban fantasy, no combat, queer romances, female protagonist), Sorcery! (male or female protagonist, only 1 romance option who is a guy who tries to assassinate you, 4 games, text rpg, lots of choices, fantasy), Enderal (free pc mod for Skyrim with its own world, lore and story, one of the best game opening scenes ever if not the best, fully voiced, action rpg, queer romance, two tomance options) and Rogue Trader (isometric rpg in Warhammer universe, no knowlegde of the world or lore required, sci fi, turn based combat, multiple romances, queer romances, 1 d/s romance where you can choose to be dom or sub) are among my favorite games ever.
3. DRAGON AGE ORIGINS (spoilers from the game)
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Alistair was the romance most favorited by people who answered the survey, with 38% of people choosing him, followed by Zevran (26%) and Morrigan (18%). A very small amount of people (3%) had no one as their favorite/canon romance.
Second fav romance was basically the same graph again!
Regarding the player character:
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Female human Warden (Cousland) was the Warden that seems most played by the sample size, both for being considered the canon one (surpassing second place: female city elf, by almost double) and for being played at least once.
I also found it interesting that the order of female and male characters is the same. In general female Wardens are more popular (68%) but the order of popularity for origin being played at least once is still: human noble, city elf, dalish elf, elf mage, human mage, dwarf noble and dwarf commoner.
For what is considered canon, the order seems to change, with city elf male falling down the other elves, and human mage being even less popular.
There were also two questions about Morrigan and Alistair's destinies, but people let me know I missed some options, apologies! So take these with a grain of salt:
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4. DRAGON AGE 2 (SPOILERS)
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For favorite romance in DA2 we have Fenris taking even a bigger % of "fav romance" than Alistair in DAO (and keep in mind Alistair had less competitors!), followed by Anders (24%) and Isabela (15%).
Interesting for the second favorite romance it is the "No second favorite, only one favorite" that wins with 31%! This means that in DA2, a 31% of people just have a strong preference for one romance only.
Regarding the player character (Hawke):
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(top graph) purple female Hawke seems to be the one that is preferred as canon Hawke, followed by purple male hawke. Red hawke (both genders) was the least chosen one.
(bottom graph) in general, Marian Hawke had a higher number of players (played at least once as) than Garrett Hawke, but the difference was not as big as we saw between female and male protagonists in DAO.
(pie graph) regarding the customization, the majority of people (51%) customized all of their Hawke, indipendently from gender and playthrough. A big number (33%) instead used the default Hawke, while others preferred a mix of the two (depending on gender or playthrough).
VARRIC!
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39% of players would have romanced Varric in DA2 if he had been available! But interestingly this pie is divided in almost equal parts between yes, no and depending on how the romance actually was (which was the one I chose!).
5. DRAGON AGE INQUISITION
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Solas was the most chosen romance (as favorite or canon) in DAI, with 25% of people choosing him. Dorian is second (18%) and Cullen third (15%). The no one (3%) is comparable to the same answer in the previous games.
Maybe unsurprisingly Sera was the least favorite romance among the companions (sigh... she is my canon one), with The Iron Bull also having very similar numbers to her (that surprised me, I admit it!). Josephine was the favorite female romance in DAI (11%).
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As for DA2, when I asked about the second favorite romance there was a high number of "no second favorite" (19%), followed by Dorian, then Josephine. I think the fact that we do not have the same order as before (Solas, Dorian, Cullen) might mean that the Solas and Cullan romancer are very dedicated to their romance, especially Solas - who had only a 9% of people that chose him as a second favorite romance.
Regarding the Inquisitor:
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Female elf (Lavellan) had an incredibly high number of people choosing her as their canon inquisitor, more than double second place (human female). The rest of the Inquisitors are not too different (a part from dwarves who again get the least amount).
For the question "which of these inquisitors did you play at least once" the order of the choices are pretty similar, with "female elf", "female human", "male elf" and "male human" (in this order) at the top.
Regarding the choice for Divine Victoria:
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The majority (60%) chose Leliana as their Divine. In second place instead we had no canon Divine or a change based on playthrough. Vivienne (my Divine!!!) was the least chosen one (I am starting to feel some of my choices are very unpopular haha).
Now, for who did you leave in the fade:
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It is pretty clear that (black and red graph, last on the right) Stroud was the easiest to leave in the fade.
(blue and red, first graph on the left) Hawke was also saved the most in games that had Loghain as the other option, with a similar percentage of people that chose to leave Loghain (82%) or Stroud (85%).
Surprisingly this flips (central graph, grey and red) when the choice was between Alistair and Hawke. Hawke in this case was the one left in the Fade, even if in less extreme % (67%), with Alistair being the one usually saved. Which checks out given Alistair was the most popular romance choice in DAO among the people who answered this survey.
6. DRAGON AGE VEILGUARD (NO SPOILERS)
And here the tentatively presented Veilguard results! I say tentatively because we are still very close to release, and a lot of people did not have the time to experience the full game or multiple romances.
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In fact, only 11% of people completed multiple playthroughs. 46% completed the game at least once, while 31% are still playing it for the first time.
Regarding the player character, I only added questions regarding factions as they seem much more influential than elf/qunari/dwarf/human:
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This was a multiple choice in case people tried different factions! Shadow Dragons, Mourn Watches and Grey Wardens have very similar numbers and are the top three. Surpringly, Veil Jumper was on the bottom (with Lord of Fortune being the least chosen).
Regarding the romances:
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Before players started the game it seems like they had an idea among the characters who were romancable, with a lot of people being interested in the three male characters (Lucanis, Emmrich, Davrin) followed by Neve, Harding and Taash. Surprisingly, Bellara was even lower than "none/no spoilers".
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In the first game, people followed more or less what they were interested in, with 28% of people going for the Lucanis romance, followed by Emmrich (19%) and then Davrin (16%). Following we have Neve, Harding and then Bellara, which this time surpassed Taash.
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When we look at "who is your favorite romance" (graph on the left) we see that things changed based on expectation/who you tried to romance first.
Lucanis is not first anymore, but we actually have Emmrich (23%) as the favorite romance, followed by No one (19%) and only then Lucanis (15%). Davrin is in fourth place with 14%. The rest follows the same order as before, but all the female characters and the one non-binary characters are under "Multiple beloved equally" which is 9%.
Regarding the second favorite romance, maybe (because the game is so new) it is to be expected that the option that wins is "None/I only have one" with 36%, followed by Emmrich (16%) and then Davrin (13%). Interestingly, Lucanis fall to just a 7% under the "Multiple" (11%). I think (like we saw before for Solas and Cullen) it seems like the people who like Lucanis romance him and might not have a second favorite.
I hope you enjoyed this summary!! I cannot wait to make even more graphs and see what else is in this data!
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mera-mera-simp · 1 year ago
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OP Character's Love Languages
Characters: Luffy, Zoro, Sanji, Nami, Ussop, Ace and Law
Content Warning: fluff. Some angst (Sanji, Ace and Law)
Pt. 2
Luffy:
Absolutely physical touch. There is no debate on this.
He can and will cling to you with no hesitation. Man doesn't know personal space<3
But you and most of the Strawhats don't mind it. It's sweet.
Though you do have to gently remind him sometimes that not everybody he knows likes it when he does that</3
Definitely a words of affirmation kinda guy too.
This one isn't as often but he loves making you smile.
Constantly telling you how funny you are and how much he loves you. He is a sweet baby even if he's a menace sometimes<3
Sometimes, you'll get a combo of the two. He'll wrap his arms around a multitude of times and tell you all kinds of sweet things just to see you smile.
Gift. Giving.
Please give this sweet baby gifts it will make his eyes light up like stars and he'll treasure it forever.
You could get him the silliest thing and he'll be so happy. You'll have his stretchy arms wrapped around you and multiple kisses on your face while he's yelling 'thank you' multiple times within an instant.
Zoro:
Quality time.
He's not much of a touchy guy and he's not the greatest with words.
But he actively seeks you out on the Sunny. He just wants to be by you<3
He's not great at words, so just being by you is enough for him
He will make you take naps with him<3
He likes to sit by you when he's cleaning his swords.
Please just chill with him while he trains. He likes being in your presence.
This goes both ways low-key. He knows that you love him so he doesn't need to be reminded. And as mentioned earlier, he's not really a touchy feely guy.
So just spending time with you is enough.
Bro loves you so much, he'll chill by you while you're talking to the other strawhats. He doesn't need to involved in the conversation. He'll just sit by you (he'll take a nap depending on where you are on the ship)
Maybe a small bit of gift giving?
Only if he finds it useful though probably.
Get him stuff to clean his swords with and he'll be happy.
Send him over the moon with alcohol.
But definitely quality time for the most part.
Dude just wants to be by you<3
Sanji:
Is it absurd to say that it's everything? (Because I feel like it is but thats cause I'm in love with him and delulu)
He'll match to whatever your love language is babes<3
Gift giving? He'll spoil you
Quality time? Just hang out with him in the kitchen while he cooks
Words of affirmation? He'll tell you a thousand times a day that he loves you
Acts of service? Say the word and your wish is his command.
Physical touch? He'll be all over you.
He'll match your energy.
Sometimes you'll get the buy 1 get 4 free combo.
He bends over backwards for you.
And it's all super sweet. He'll cook for you, buy you some cute trinkets that you like, spend time with you while you're doing something, tell you all kinds of romantic things, and he'll hold your hand at all times
Bro is such a sweet guy<3
Please tell him that you love him. Reassure him for the love of god
He didn't get it a lot as a kid after Sola died so whenever you do, he really appreciates it <3 (Sanji my sad chef, my beloved I love him so much)
Nami:
Look me in the eye and tell me that her loves languages aren't gift giving and acts of service.
She'll be over the moon if you buy her stuff
Specially if it's expensive <3
Bake something for her, Sanji will help you if you ask him to!
She'll give you a bunch of kisses for it. It's her way of say thank you.
You're the only one who doesn't owe her a single berri. Cause why would she charge the love of her life?
She gets a little jealous super easily though. She'll pout at you. Just laugh at her and tell her she's cute. Kiss her cheek, forehead or tip of her nose if you want to make her melt.
Sometimes she'll indulge in physical touch, only for you though.
She'll hold your hand when strolling through a town on a new island. And then persuade you to buy something she likes by acting cute.
She's super appreciative if you do though
She'll hug you and kiss you with a big grin on her face
It makes her feel important
She likes to make you feel important too. She'll actually go out of her way to buy you stuff sometimes. She teases about an interest fee but if you actually try to pay it, it's the only time she refuses
Ussop:
Words of affirmation
My guy needs a lot of reassurance so he appreciates it
Tell him that he's brave and he'll be absolutely smitten
He also likes physical touch
He'll hold you as he tells his stories
Talk to him about the world. You both love being out on the Grandline and seeing how big the world is. It's one your 'late night can't sleep' topics.
Hangout on the deck of the Sunny and look at stars together. He'll hold your hand and point out the constellations to you. (He learned them from Robin, he just wants to impress you<3)
If you hug him from behind randomly, he'll swoon.
He'll let you stay like that too. He thinks it's sweet. He'll just casually talk to you about his day so far.
He's constantly telling you how much he loves you.
You make him feel strong and brave so of course he's going to return the favor.
Overall, Ussop is just a sweet guy. He likes holding your hand and making you smile<3
Ace:
Oh my beloved sad himbo
Please hold him and reassure him.
He's definitely a physical touch and words of affirmation kinda guy too.
Trace the freckles on his face (he'll melt in your arms with a blushing face if you call them mini constellations<3)
He likes to hold you yeah but please hold him. He needs it.
He likes to be in your embrace but he'll only let you do it when you guys aren't in sight of the crew, he's afraid that Marco and Thatch will tease him for a life time. (They wouldn't)
Pepper his face in kisses
This poor cowboy is so sad please tell him all of the things you love about him
Tell him he's worth everything in the world (Ace was the One Piece</3\hj)
Whisper sweet nothings to him as you guys try to fall asleep at night, that's when his head tries to attack him the most.
He appreciates it all and he'll definitely return the favor.
He constantly has you wrapped in his arms.
He'll kiss the top of your head and nuzzle his face into your hair.
He'll purposely act stupid just to see you laugh.
Please just make him happy. He is so sad
He will deny though.
"Me? Sad? Blasphemy."
Law:
Another quality time kinda guy
He doesn't like physical touch
Or words of affirmation
Please don't openly say you love him or promise him anything, the last person who did both those things died almost immediately after (he's traumatized </3)
Just spend some time with him, that's all he asks. You don't have to say anything he just wants to he by you.
He doesn't know how to accept gifts so that's also kinda out of the question
If you do something for him though, he'll be appreciative. In his own way
Just quality time for the most part.
Just sit by him while he reads or looks over some notes he has.
He's comforted by your presence, you make him happy even if he never outwardly shows it
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arkhammaid · 10 months ago
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— ˚₊‧⁺˖ DEFINITIONS OF MUSIC.
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fandom. formula one
pairing. charles leclerc x professional pianist fem!reader (fc: none)
about. y/n y/l/n is one of the celebreties who has gone viral during lockdown. when she publishes her first album, she raises a few eyebrows with a featured artist
content warnings. social media au, not edited/proofread
notes. this is a very self-indulgent fic... so you all better love it or else 🫵
YOURUSERNAME AND 3 OTHERS
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liked by zendaya, hanszimmer and 14'083'874 others
yourusername and 3 others we're proud to announce the album DEFINITIONS. each of the 26 original composed pieces embrace the title itself, the feeling of these words. they're defined by our language and passion, a gift from us to you.
yourusername so happy our baby is finally out, thank you adrian, charles and jamie, for this partnership. i couldn't have done this without you!
hanszimmer This is music.
charles_leclerc And it's finally here! I had so much fun working on this, thank you @/yourusername for allowing me to be part of your project🥰
jamieduffyy absolutely incredible!! stream definitions now!!!
zendaya I'm sobbing over the whole alphabeth, who would've thought... this is 🤯🤯
user holyyyyy shittttttt
user 26 SONGS??? AND MOST OF THEM ARE OVER 4 MINS LONG WE'RE GETTING SPOILED FR
haileybieber listening this on repeat and still getting shivers, this is incredible work 💗
user the butterfly effect is so real here...
⤷ user if you told me i'd follow this one tiktoker because she went viral with her piano only to become a fan of men who drive in fancy circles...
⤷ user SO I'M NOT THE ONLY ONE WHO'S NOW AN F1 FAN??
user sobbing over nepenthe on repeat
user CHARLES WITH LEMAN?? HELLO??? AND THEN ALSO PHILOCALY??? MY MAN STAND UP AND STOP WRITING LOVE LETTERS
⤷ user what.
⤷ user for the love of god, please look up what the words mean... charles really thought he was slick with this one
⤷ user oh my god.
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Y/N Y/L/N SHOCKS MUSIC WORLD WITH CLASSICAL ALBUM AND FEATURED ARTISTS! FIVE PIECES OF THE 26-PIECE ALBUM ARE IN THE INTERNATIONAL CHARTS. EVERYTHING YOU NEED TO KNOW ABOUT 'DEFINITIONS'.
From Viral TikToker to Record Holder, Y/n brings Classical Music back in Trend.
By Sara Ristan | Published February 24, 2024
If you know anything about music, you know the current trends. Pop and Rap is what the current generation likes, with a few outliners. From the very beginning, Y/n seemed to be one of them as well. Her first release, 'A Sailor's Wish', has been trending along with 'Solas', by her fellow artist Jamie Duffy for many weeks.
Her other composed pieces never hit the same numbers, that was until she released a full album. 'Definitions' has 26 original composed pieces, mixed with piano and full orchestra. It's an album full of masterpieces, fully deserving the high praise it has been receiving the past few days.
Every piece in the Album is named after a rare word, each one of them beginning with a letter of the Alphabet. Most of them were composed by Y/n herself, her signature moves regognizable, if you're familiar with her music. If you wish to read a full analysis of the whole album, click here.
Notable, besides the mindblowing compositions, are also the featured artists. We have Adrian Berenguer, Charles Leclerc and Jamie Duffy- each of them well known in their niche. What has raised eyebrows however, is that unlike Adrian and Jamie, Charles himself. He's an athlete, a Formula One driver in fact and very well known. While his fans knew about his releases, singles and even an album with Sofiane Pamart, no one was prepared for the partnership with Y/n.
Especially the titles of the pieces, two of them speaking about love, one is even titled as 'Leman', which means lover. Are these two trying to give us hints?
Beside that, five of the 26 pieces are currently in the charts, having already gathered millions of streams within days. Absolutely mindblowing!
click to read more
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CHARLES_LECLERC
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liked by yourusername, zendaya and 3'099'738 others
charles_leclerc P1 in Driver Championship Standings, P1 in International Charts, P1 in your heart... I love you, mon amour
yourusername ugh, ugly sobbing crying rn, no one talk to me
yourusername i love you too you sap
⤷ charles_leclerc Guilty hehe
⤷ charles_leclerc Doesn't stop me from loving you, cherié
⤷ yourusername i never told you to stop
jamieduffy fucking finally
zendaya @/tomholland2013 why don't you write you love songs for me??
⤷ tomholland2013 you're the one who sings?
user WE WON!!! Y/N NATION WE FUCKING WON
user if you squint you can see me fucking dead BECAUSE WTF IS THIS THEYRE ACTUALLY TOGETHER I CAN NOT IM DEAD OH MYGOOODDDDDD
⤷ user lmao felt
user now we know how charles even agreed to y/n asking for a collab... he has always been down bad for her
⤷ yourusername you're so right
⤷ user OH MY GOD???
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taglist. @keyz-writes , @obsidianjewel , @aimixx , @themercyverse , @lem-hhn , @lupicalbestwolf , @akiraquote , @lpap , @lilypadlover , @adorablezhui , @peqch-pie , @namgification
DO YOU WANT TO JOIN THE TAGLIST? please send a non-anon ask to be added to the taglist. taglist can be general taglist (all fandoms and all works), fandom taglist (all works within the fandom), series (all works for specific series) or nsfw taglist (all nsfw works and all fandoms).
crossed off tags mean i can't tag you!
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ARKHAM MAID 2024
643 notes · View notes
magesforthedas · 2 months ago
Text
Just have to share this, because I keep seeing critiques of Veilguard that like, try to guilt people who say they love, or even like the game. And HEAVY critiques of the protagonist, Rook, and how they aren't really a hero.
ALSO it contains some SPOILERS so just be warned ☺️ and an edit of additional thoughts now!
Like, yeah I have a couple gripes about the game, but overall it's emotional and amazing and I care about the characters so deeply. I keep seeing how people are saying how Rook and the party were not well written because they caused a lot of death?? This is Dragon Age, everything always goes from bad to worse, but the characters always bring out the light.
Rook was put in a very shitty situation, and I've seen people say they caused the destruction of thousands by trying to prevent the hundreds. But how many people, before the game came out, said Solas's plan to tear down the veil was a bad idea? Not all, I'm sure, but most. I always viewed it, and I know I wasn't alone, as that by trying to "fix" things Solas was just justifying his selfish wants, when he knew somewhere in his heart that the people of today, including the elves that he was "doing this for", would rather live alongside their friends & family in a world without their old magic, than live in a world with it alone.
That being said, even with differing views in and out of the game, it's very reasonable that a group of people would try to stop him, not know the consequences. And the beautiful thing about Rook, why Varric chose THEM, is that they saw what they had created, and didn't give up, didn't leave it to someone else to fix. Whether or not it was really their fault they stepped up and tried to save the world the best they could, from the mistake they unwittingly made (which I would argue against the fact that they made a "mistake", looking at that they were hired to do a job & by successfully completing that job there were unintended consequences).
Parallels anyone? Dragon Age loves those. But the difference, again illustrated in the game, is that while Solas couldn't move past the regret of his mistakes, Rook could. And on the topic of the deaths of those around them, not everyone that died in the past was Solas's fault, but some he did directly lead to their deaths. And he accepted that, did it over & over. Rook never led anyone to their death. Rook walked willingly into it themselves, and the love and trust their companions felt led them to choose to die for Rook, and the world instead.
And people who say the destruction of the south means the earlier games were for nothing? How so? 20 years ago, 10 years ago, things were happening, people were dying that needed saving. The heroes of that age saved the world so it would still be around to save now. And who knows what the south really looks like, or what it might look like as and after rebuilding? We will, in another 10 years once BioWare comes out with more content I suppose, and I wouldn't be surprised if everyone we knew is dead, but I also wouldn't be surprised if many, many of them lived.
Because that is Dragon Age. Death, betrayal, sacrifice, cruelty, pain. It's a dark, dark world. But there is always a ray of light, of hope. And characters who will do their utmost to protect that .
EDIT: Adding!! To this!! And more spoilers!!!
We know because of the Wetlands that it's possible to cause the Blight to pull back. In the end scene, as people are being broken out of the Blight Roots, it seems to me like it's died, at least to some degree. In my playthrough, Neve was cured of her blight sickness. There's obviously some immediate changes, and that all means that the South could have had an immediate reprieve. Plus, once more surviving wardens from Weisshaupt are free to travel south, and all the factions up north get things relatively in order, the South could get a lot of assistance.
The South was overrun... By hordes, by growths? That's the land, what about the people? Could the combined might of the Inquisitor, the Chantry, The Free Marches, Fereldan's ruler, have evacuated enough people that the death toll might be high, but not totally catastrophic? Enough people have survived to rebuild, maybe with a better, more unified attitude towards one another?
(The last bit may be wishful thinking 🥲)
But still!! We have no idea what exactly happened down there. And no matter what, Rook did the best they could, they WERE a hero, and made a difference not only for the North, but everywhere affected.
And yes, I might complain about this or that, mainly that we don't get to put more past game decisions in.... But I love this game and that won't change.
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santanasaintmendes · 6 months ago
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la mano arriba, cintura sola, da media vuelta, danza kuduro 
part5! to the ¡cosmic girl records!
!cosmic girl records!
summary: carnival, beaches, feijoada, the brazil grand prix, your best friend and boyfriend team up to . . . bully you? 
olliebearman x reader & platonic!grid x reader 
fc!: random pics and girls from pinterest, all credits go to their rightful owners in the images used below
warnings: swearing, aussie slander (i’m sorry, turning on my own kind fr), lando insults y/n’s singing 😔, girlfriend stealing
a/n: thank you for how quickly ‘make tacos not war’ got to 100 likes! Here’s part 5 to the cosmic girl records!
wordcount: 1.2k
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liked by olliebearman, landonorris, lilymhe, lewishamilton, oscarpiastri, georgerussell64, alex_albon, charles_leclerc, alexandrasaintmleux and 8,429,229 others 
unfortunatelyy/n: her name was lola, she was a showgirl 🇧🇷
tagged olliebearman, landonorris, georgerussell64, alex_albon, lilymhe and 3 others
view 3,292,949 comments 
user2: WITH YELLOW FEATHERS IN HER HAIR
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 user4: AND A DRESS CUT DOWN TO THERE 
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 user5: SHE WOULD MERENGUE 
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 user6: AND DO THE CHA CHA 
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 user7: 💃💃💃
 user10: who’s lola i don’t get it 😓
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 user15: the entire nation just took a sigh 
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 user11: suffer in silence you uncultured swine 
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 user12: damn 😭
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 user13: it’s a song lol, yk Copacabana by barry manilow 
user14: always count on y/n to give you best f1 content 
liked by unfortunatelyy/n 
 landonorris: not to brag but we absolutely smashed you guys 
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 lilymhe: no need to rub it in lando onewin 
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 user1: LANDO ONEWIN HELP 
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 unfortunatelyy/n: yeah pal, you guys literally won by 1 point 
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 landonorris: we still won 
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 unfortunatelyy/n: I DEMAND A REMATCH
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 lilymhe: y/n nO
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 landonorris: so you can lose again?
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 unfortunatelyy/n: SO WE CAN BEAT YOUR SORRY ASSES 
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 olliebearman: you’re so scary when your mad, i can see your fuming while you stare at your phone 
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 unfortunatelyy/n: why do you like exposing me so much 😞
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 olliebearman: it’s out of love 
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 unfortunatelyy/n: sure whatever 😒
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 olliebearman: she’s literally hugging me right now
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 unfortunatelyy/n: I’M BREAKING UP WITH YOU 
user8: ugh to have friends like the f1 grid 
user9: COPACABANA, MUSIC AND PASSION WERE ALWAYS THE FASHION
 georgerussell64: thank you for capturing my good side in that photo
|
 unfortunatelyy/n: you just want to talk about your abs don’t you?
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 georgerussell64: yes 😌
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 unfortunatelyy/n: GET OUT OF MY COMMENT SECTION 
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 georgerussell64: OKAY OKAY GEEZ SO AGGRESSIVE 
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 unfortunatelyy/n: OUT OUT OUT OUT OUT 
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 georgerussell64: OKAY I’M GOING 
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 unfortunatelyy/n: GO AWAYYYY📢
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liked by olliebearman, landonorris, georgerussell64, oscarpiastri, charles_leclerc, maxverstappen1, schecoperez and 11,483,292 others 
unfortunatelyy/n: i love my friends 🥲
tagged landonorris, olliebearman and oscarpiastri 
view 47,439 comments 
user1: LET MY GIRL SING HER DISNEY SONGS 🗣️
user2: “do i look like national geographic” OSCAR PLS 😭
 user3: HELP “friends” how does it feel ollie 😭😭
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 olliebearman: 🥲
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 unfortunatelyy/n: whoops 🫣
 oscarpiastri: i’m sorry but it was a dumb question
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 unfortunatelyy/n: IT WAS VALID THOUGH DO THEY
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 oscarpiastri: why would u ask me tho 😭
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 unfortunatelyy/n: isn’t it obvious, you’re one of those vegemite eating people who ride kangaroos to school and go “crikey mate” 
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 oscarpiastri: I-
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 user6: she’s not wrong 
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 olliebearman: it’s okay you get used to it 
user4: it’s okay guys, ollie and y/n are sophisticated adults who purchase vegetables responsibly 
liked by unfortunatelyy/n
 landonorris: okay but u were loud asf and it was 2am 
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 unfortunatelyy/n: u a grown ass man who goes to sleep before 2am?! 
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 landonorris: YES??? I HAVE A JOB??
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 unfortunatelyy/n: damn ok 😒 that’s still unfortunate
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 landonorris: okay miss insomniac, no one wants to hear a live production of Frozen on a budget at 2 in the morning 
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 unfortunatelyy/n: ouch that hurt 
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 landonorris: i’m sorry it's just the truth, i’m pretty sure the entire hotel doesn’t want to be hearing it too 
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 unfortunatelyy/n: was i really that loud??
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 landonorris: we share a wall. and yes. 
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 unfortunatelyy/n: damn ok 😔
user5: i can confirm as an australian, koalas do get angry 
liked by unfortunatelyy/n
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 unfortunatelyy/n: I KNEW IT 
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liked by olliebearman, oscarpiastri, landonorris, georgerussell64, lewishamilton, lilymhe, francisca.cgomes and 4,292,573 others 
unfortunatelyy/n: um, dois, três . . . carnival!
view 11,392 comments 
 user1: she’s STUNNING how did ollie bag her
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 user2: pasta.
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 user1: what?
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 user2: long story.
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 user7: only the real OG’s know 
user2: Olá do Brasil! 🇧🇷
liked by unfortunatelyy/n
user3: oh to be y/n 😔
 user4: does she have a job or does she just travel and cling off ollie
|  user5: damn so aggressive and for what 
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 user6: she just graduated and is going to be an engineer for mercedes next year 
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 user4: damn my bad ya’ll, respect 🫡
 lilymhe: MARRY ME 😍
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 unfortunatelyy/n: 💍
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 alex_albon: nO StOp 
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 unfortunatelyy/n: @lilymhe u know this loser?
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 lilymhe: nope he doesn’t ring a bell 
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 alex_albon: I’M LITERALLY COOKING LUNCH FOR YOU 
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 lilymhe: hm you seem to be on your phone rather than cooking 
|  alex_albon: BECAUSE THIS LOSER IS SHAMELESSLY FLIRTING WITH YOU 
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 unfortunatelyy/n: are you feeling okay honey? i’ve got the psychiatric ward on the phone 
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 lilymhe: cancel that mf 
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 alex_albon: do i mean nothing to you
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 lilymhe: who are you again?
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 alex_albon: I’M GOING TO EAT YOUR LUNCH 
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 lilymhe: no wait 
 olliebearman: hey there gorgeous 😍
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 unfortunatelyy/n: i’m going to light you on fire
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 olliebearman: WHAT 
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 unfortunatelyy/n: yep say goodbye to that mfing ice cream hair
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 olliebearman: i didn’t realise you hated the hair that much 😔
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 unfortunatelyy/n: well now u do 🤗
|
 olliebearman: ☹️
user5: i’m sorry ollie she’s right, the hair is just not hitting 
liked by unfortunatelyy/n
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liked by olliebearman, landonorris, charles_leclerc, alex_albon, lilymhe, alexandrasaintmleux, carmenmmundt and 11,492,293 others 
unfortunately/n: dig, set, spike . . . right?
tagged olliebearman, landonorris, lilymhe, georgerussell64 and 6 others 
view 83,492 comments 
 landonorris: yes duh if that wasn’t obvious 
|
 unfortunatelyy/n: that block button is looking really nice right now 
|
 landonorris: mhm we all know how that went down last time 
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 user2: GUYS THEY’RE TALKING IN FULL SENTENCES WHAT DO WE DO 
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 user3: who knew they had that many words in their vocabulary 
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 unfortunatelyy/n: @landonorris that was a moment of weakness 
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 user4: what are they yapping on about 😭
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 landonorris: what if i told everyone 
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 unfortunatelyy/n: you wouldn’t live to see another day 
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 user5: HELP WE STAN A PSYCHO
|
 olliebearman: oh hey guys are we talking about the time y/n was threatening to block lando and she accidentally called emergency services at 3am and they heard her shouting so they dispatched police to her house and kicked her door down 😃
|
 user6: WHAT 
|
 unfortunatelyy/n: WHY DO YOU HATE ME 
|
 user7: when did it become lando AND ollie bullying y/n 😭😭
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 landonorris: and may i add, that occasion wasn’t the only time y/n called someone when threatening to block me 
|
 unfortunatelyy/n: 🖕🖕
|
 user8: not the double middle finger 
|
 user9: oh she mad 
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liked by georgerussell64, alex_albon, pierregasly, oscarpiastri, kimi.antonelli, arthur_leclerc and 44,329,928 others 
unfortunatelyy/n: lovely photos, boys 
tagged olliebearman, landonorris and charles_leclerc 
view 44,829 comments 
 user1: sorry but i speak for everyone when i say WE LOVE Y/N
|
 user2: SAY IT LOUDER FOR THE PEOPLE IN THE BACK 
 user3: the ollie pic 😭
|
 user4: y/n was not joking when she said she had mad photoshop skills 
 charles_leclerc: WHAT DID I DO 
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 unfortunatelyy/n: live.
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 user5: charles must be having deja vu 
|
 charles_leclerc: WHEN DID U EVEN TAKE THAT PHOTO
|
 unfortunatelyy/n: your girlfriend took the photo for me 
|
 unfortunatelyy/n: i mean, my wife 
|
 charles_leclerc: WOW. @alexandrasaintmleux 
|
 alexandrasaintmleux: 😊
 olliebearman: sorry 😔 it’ll never happen again i was getting blackmailed 
|
 user6: ollie’s such an easy target in everything im afraid 
|
 landonorris: YOU’RE NOT SUPPOSED TO TELL HER U DUMBASS 
|
 olliebearman: whoops 
|
 unfortunatelyy/n: @landonorris 🤨
|
 landonorris: i have no idea what hes talking about 
|
 unfortunatelyy/n: sounds suspicious but ok 
|
 olliebearman: WHY ARE YOU BELIEVING HIM 
|
 unfortunatelyy/n: WHY DO YOU ASK SO MANY QUESTIONS 
|
 olliebearman: just say you hate me already 😔
taglisttime!: @ilivbullyingjeongin
a/n: thank you for reading! i hope it made you laugh, have a happy + safe day xoxo santanasaintmendes <3
170 notes · View notes
bookerwrites · 7 months ago
Text
Returning (One Shot)
Cross posted on AO3 here!
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Pairing: Solas/Reader
Summery: Varric brings the reader in on his plan to redeem Solas.
Word Count: 571
Content: Angst, vague allusions to a panic attack, confronting your ex-lover who's apparently an ancient god hellbent on blowing up the world.
———
"All right. We'll take it from here." Varric turns to your small group, jaw set - he's determined. You wish you felt the same.
"This isn't going to work, Varric! He's not going to listen to me!" Panic is rising in your chest, a bleak feeling that accompanies the frantic pounding of your heart.
Harding's eyes lock on Varric as she loads another crossbow bolt. "I agree! Solas isn't going to stop just because an old friend asks nicely!" She looks across to where you're lent against the wall, appearing very much like your legs might give out from under you at any moment. Her gaze softens as she regards you. "No matter who they might be."
"Look- Solas needs someone to sell him a better option, to help him justify changing his mind." Varric turns to you, reaches a hand out to steady you. His touch draws you from your mind, his confidence in you only of slight comfort. "I'll be right behind you the whole time." The dwarf says softly.
"We did not come all this way just to talk to him." Rook levels you both with a warning glare - like your association with the elf means that you, specifically, aren't to be trusted. You doubt you'd feel any different in his place.
Varric moves to stand between you - not by much, but it's enough to tell everyone present where he stands on both fronts.
"He was our friend, Rook. We've got to try and reach him." He leaves the word 'friend' to hang in the air - everyone already knows why you're here. "And if he won't listen to me...then he will hear from Bianca."
You squeeze your eyes shut at his words, swallowing around the knot in your throat as a hollow feeling stirs in your chest - pre-emptive heartbreak at what's to come.
"Ready?" Varric asks, his voice dragging you back to reality.
"Not even remotely." There's a small, half crazed smile threatening to break across your face. This could well be a suicide mission - you might die before you even make it to Solas - but some mad little part of you whispers that he would never hurt you.
Varric nods at your shaky confirmation and rolls his shoulders. "Rook, take care of the team for me."
---
Your legs feel like lead as you drag yourself up the staircase towards Solas, and although Varric is only a pace behind you, crossbow raised, you've never felt more alone. You falter in your approach, each step forcing you closer to confronting everything you'd tried desperately to bury for the past ten years.
"Hey, Chuckles. Hope we're not interrupting!" Varric calls out, and you watch as the elf's shoulders tense almost imperceptibly. You can tell he's steeling himself as he begins to turn, like any show of weakness might be used against him. I still know you, you think.
It's clear he's not expecting you, of all people, to be standing before him. Despite the din around you, you catch the way his breath hitches; catch the way his eyes widen as they alight on your face. Your own breath feels like it's been stolen from you as you stare up into those icy eyes - all the waiting in the world couldn't have prepared you to see him again after so long.
"Vehnan?" He calls, voice weak - unsteady as you feel tears prick at your eyes.
207 notes · View notes
nerdanel01 · 7 months ago
Text
Emmrich Fics - Masterpost
For anyone looking for the former pinned post with my Solas fics, they can be still be found at my Solas Masterpost, here.
for love is strong as death - When the Veilguard fails to stop Solas' ritual, Varric asks Rook to step up and lead the team. But the mistakes she's made in the War of the Banners haunt her as she tries to defeat the gods—as do the ties she'd severed when she left the Grand Necropolis behind. Emmrich/MW Origin Rook Longfic, Chp. 4/?, 34k+ wc *Spoilers for Veilguard
Lectionary Pursuits - Rook cockwarms Emmrich in the meditation room. Emmrich/F!Rook smut, Emmrich POV, NSFW, 3k+ wc. *Spoiler-free smut!
when I am laid in earth - Long ago, Rook encouraged Emmrich to give up his dreams of lichdom. Now that he's gone, she almost regrets it. Emmrich/F!Rook, Multiple POV, MAJOR CHARACTER DEATH, Chp. 1/4, 3.9k wc. *Spoilers for Veilguard
___________________________________ Pre-Release Fics The below list contains fics written pre-release. Emmrich characterization is pretty solid, but watch out for OOC characterization of certain Mourn Watch related side characters. for no mere mortal can resist [Ao3] - Agnes Gallatus, a newly initiated member of the Mourn Watch, grows into her new role under the guidance of her mentor, Emmrich Volkarin. Link to AO3 above, individual chapters linked below.
Thrown In The Deep End - Rook's first day in the Mourn Watch with her new mentor, Emmrich Volkarin. Things don't go as planned. 2.5k+
Annum - Rook's first workiversary, 2k+
Guard - Emmrich is gravely wounded in the Necropolis. Rook handles it about as well as you'd expect. 5k+
Substitutionary Satisfaction - Rook unravels a bit after sharing a tent with Emmrich in the Necropolis. 4k+. **18+ for sexual fantasy and explicit sexual content
Exquisite - Rook tries to find some way to express to Emmrich what he means to her. 2.5k+
Death - When Rook is wounded while patrolling the Necropolis, Emmrich is forced to take drastic measures to protect her. 1.5k+
Tipsy - Rook and Emmrich share a night at the opera. Emmrich POV, 2k+
Appearances - A chance conversation with Myrna yields some unexpected revelations. Emmrich POV, 1.5k+
All Things Go, All Things Grow - Changes are happening in the Mourn Watch. Rook doesn't take them so well. 4k+
All Things Go, All Things Grow Pt. II - Emmrich contends with the consequences of his decisions. Emmrich POV, 3k+
Dilemma - The more things change, the more they stay the same. Emmrich POV, 5k+
Aostrolf's Weed AU
Aostrolf's Weed - After an unexpected discovery in the Necropolis, Emmrich and Rook are forced to contend with their feelings for each other. *AU, sex pollen, Pre-Veilguard, Mourn Watch origin Rook. 20k+ wc, 18+ for explicit sexual content, available by AO3 link only
Love Is A Stranger - Multi-chaptered fic that pics up where Aostrolf's Weed leaves off. Chp. 9/10 available on AO3.
One Shots
You Who Know What Love Is - @racheloleo asked if Emmrich ever fantasized about Agnes. Emmrich POV, 4k+ 18+ for explicit sexual content.
Horrors - Lord Halkias makes the long journey to Nevarra City to inter his wife in the Necropolis. Although Johanna Hezenkoss tries her best, she cannot conceal his arrival from Emmrich. 3.5k+
When We Were Young - Things don’t always work the way they used to when you are older. Rook assures Emmrich that’s just fine by her. Emmrich POV, 1.5k+, strongly implied sexual content
Caught - Emmrich POV, 1k+, 18+ for explicit sexual content.
From This Day Forward - Emmrich and Rook consider what will come next after the Veilguard's mission is complete. Emmrich POV, 1.5k+
Exquisite, Pt. II - Emmrich is reunited with Rook when he joins the Veilguard, but that reunion is somewhat less warm that he would have hoped. Emmrich POV, 2k+
232 notes · View notes