#so its give and take imo
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ehvanescent · 7 months ago
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Just finally finished dr2 🎉🎉🎉
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ruporas · 2 years ago
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invisible scars (referenced previous talk here)
[ID: A colourless, digital Trigun comic of Vash and Wolfwood talking about Wolfwood's scars. They're both laying in bed and topless. Vash lays on top of Wolfwood, playing with the rosary around his neck. Then, Vash kisses a spot on Wolfwood's chest. Wolfwood asks, "What are you doing?" Vash smiles sadly, "You got shot here. In the last town we visited. You didn't even bother moving."
Vash props himself up over Wolfwood, who frowns slightly. Wolfwood is quiet for a moment before he says, "You remember that, huh?" Vash grabs Wolfwood's left wrist and brings it to his face. "And here." He kisses another spot there. "When you helped free the hostages from that robber..." Wolfwood dismissively says, looking away, "Was a lucky shot." Vash huffs, “Don’t brag. Jeez.”
Half of Wolfwood's expression is shown, eyes returning to Vash who is now sitting up, continuing to say, "And..." Vash goes on and kiss Wolfwood's right palm. "You got cut here, even though that girl was aiming at me." A moment from the past flashes, of Wolfwood grabbing a knife aimed at Vash, his hand bleeding.
At present, Vash moves down and puts another kiss on Wolfwood's right shoulder. "And here, from watching my back." Another memory flashes of Wolfwood and Vash back to back. Vash looks back as Wolfwood grins while holding Punisher, bleeding from multiple gunshots in his shoulder.
"And," Vash combs up Wolfwood's hair to reveal his forehead, "Here." A final memory shows Wolfwood with a regeneration vial in his mouth while getting shot on his temple. The next panel is framed in blood with Vash at the center, eyes wide and stunned in horror. The next panel is a closed up shot of Wolfwood's eye, locked on Vash's face.
Back to present, Vash’s head is bowed down as Wolfwood raises a hand to his nape and says, “Spikey.”
Wolfwood looks serious and frowns as he says, "We talked about this. Those were my decisions. They're not there anymore. Forget about them." Vash looks very sad before he smiles ruefully and says, "I still see them. All the time." He leans down so they touch foreheads. Wolfwood’s sorrowful expression can be seen as Vash says, "You protect so much. I could never forget what you've done to me. And many others..."
In the last image, they're drawn more cartoonishly. Wolfwood sweats and asks, "You don't actually remember every wound, right?" Vash points at a spot on his chest. "Kuroneko left a scratch here 7 times." Wolfwood, startled, says, "Why the hell are you keeping count—" End ID]
Credits for ID here and here
#vashwood#vash the stampede#nicholas d wolfwood#trigun#trigun maximum#another scars comic for one of the vw week days!!!! frankly i think about their scars WAY too often . most notably wolfwood's because#it really symbolizes a lot for him imo bc for vash it's a history of all the people that's ever harmed him betrayed him and the trust he has#given to humanity despite it all. its a beautiful reflection of his character and then u look at ww and presumably#since we dont really see him half naked Ever (shame) and i mean. i guess technically its a hc -- i assume he wouldn't have any scars bc#of the regen potions (which is why he doesnt have his t scars btw the regen pot took them away :pensive:)#in a way its like washing his hands of blood. giving him the body of someone who might never been involved in a fight never held a gun#but he knows thats not true yet he cant really do anything about it anyway bc he's still just human. if he stops taking the regen pots#he can't press forward. so its just a rinse and repeat and growing accustomed to whats inflicted on him because he knows it'll go away at#the end of the day. he's human but he's also not he's far beyond what could be considered a normal human but he still just is.#mortal but also not immortal. idk. i overthink about it a lot GMSKGMDK frankly i dont think it matters THAT much in the context of trimax#but it means a lot to me somehow. also thinking about how no matter how many times ww kills he's never numb to the sensation of it. maybe#the adrenaline gets to him for the beginning half but ive been rereading like.. vol 3? and that entire fight for ww#u can slowly see him spiral as he keeps on going on. anyway anyway. i love ww#ruporas art
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sacchiri · 10 months ago
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Hellsing 2002 calendar illustration.
Ein wunderliche und erschröckliche Hystori von einem großen WĂŒttrich genant Dracole wayda Der do so ganz unkristenliche marrter hat angelegt die mensche, als mit spissen als auch die leut zu Tod geslyffen
A wondrous and frightening story about a great berserk called Dracula the voivode who inflicted such unchristian tortures such as with stakes and also dragged people to death
#hellsing#alucard#kouta hirano#translation was found in a comment by u/lazyfoxheart on r/Kurrent#fun fact this is the highest quality version of this image that exists online#i know because i've been looking forever for a version that's clear enough to actually read what hirano wrote under '1443'#but there weren't any so i had to take matters into my own hands#the real image on the back of the guidebook is only 2 inches tall so i had to take this with my smartphone and will my hands not to shake#anyway i'm pretty sure it's supposed to say Eğrigöz (the location vlad was imprisoned) so yeah. thank you hirano very cool#if i might rant for a sec it took me an embarrassingly long time to figure that out because i didn't have the guidebook at first#and in the images i could find online that part was just a blur that looked suspiciously like a person's signature and i was like. who tf#i was thinking matthias corvinus since he issued some political propaganda against vlad iirc but it didn't match his signature on wikipedia#then i thought it might be vlad II dracul's since he probably had to sign an agreement to send his sons over as hostages at some point#but that didnt seem right either so i kept skimming vlad's wiki page#and then i was like goddammit...hirano.....you just misspelled Eğrigöz didn't you.. ....#i maybe should've made a separate post dedicated to this instead of writing a novel in the tags but eh#the hellsing brainrot runs deep#also- i put it in the source link at the bottom of the post but the german inscription is copied off a real woodcut of vlad from 1491#except instead of depicting him as an adult hirano drew him as a child which gives the inscription a very different feel imo#the one final thing that interests me about this is the fact that hirano published this calendar in 2002#which is REALLY early in the series. like this was before volume 5 came out??#i have no idea why he decided to do a massive spoiler drop in a random piece of japan-only merch#sandwiched between a drawing of alucard as john travolta from saturday night fever and integra as a fish no less#it makes me really curious to know what the fan response to this was back then. like did people even know who this was#maybe im just an idiot and everyone back then was like 'ah yes its alucard as a 12 year old. how very informative'
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takitori67 · 1 year ago
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Can you draw arjuna and junao with their outfits switched??đŸ™đŸ»
Sure!
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tinylilvalery · 2 years ago
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There are some experiences worse than death, Renfield. [...] everyone you care about will suffer. Because you betrayed me.
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mariocki · 4 months ago
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Infinite list of favourite lyrics: 225/?
Billy Joel - Big Shot (1978)
"Well, you went uptown riding in your limousine,
With your fine Park Avenue clothes;
You had the Dom PĂ©rignon in your hand
And the spoon up your nose.
Ooh, and when you wake up in the morning
With your head on fire
And your eyes too bloody to see,
Go on and cry in your coffee
But don't come bitchin' to me."
#favourite lyrics#billy joel#big shot#1978#52nd street#the opener to Joel's 1978 album (and getting a single release the following year) this catty little number marked a significant moment in#the singer singwriter's career. 52nd Street would be Joel's first album to top the Billboard 200‚ won a handful a grammys and was one of#the first albums ever released on CD a couple of years later. Joel had wanted a slightly new sound to differentiate the album from his#previous studio efforts‚ and hired a slew of talented jazz musicians to help him craft something different. this isn't perhaps the track#that shows the clearest growth in his sound‚ but its swaggering‚ sneering‚ heavy in your face delivery and spiky guitar are a hell of a way#to open an album. Joel has variously claimed to have been inspired by a meeting with Bianca Jagger or that there's no truth in that rumour‚#depending i suspect on his mood when asked; he's also admitted to a certain amount of autobiography to the lyrics‚ and i buy that#personally (it's very easy to read a kind of self hating monologue to the mirror kind of vibe into the song imo). a sly take down of social#poseurs and the nouveau riche of late 70s New York (later lyrics name drop Elaine's and Halston)‚ i particularly like the quick switch in#tone in these opening lines: chauffeured limousines and designer clothes quickly giving way to the seedy detail of the coke spoon in the#nose. there's little sympathy from Joel who strikes a provocative vocal style‚ particularly for the chorus which is enunciated so clearly#it could almost be being spat out. Big Shot was the second single from 52nd Street and was‚ like the album‚ a commercial success#peaking at number 14 (his third highest charting single at this point). afaik it didn’t have a uk release tho‚ alas
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waywardsalt · 7 months ago
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with my phantom hourglass replay, there are two things i noticed;
a possible theme you could glean from the game is action vs inaction, and i think it's especially prevalent before you even leave mercay the first time, with oshus frequently urging link to not go after the ghost ship, then to just wait until the broken bridge is fixed, and seems reluctant at every turn while link and ciela are more than eager to go and do something about this problem, and the people of mercay in general talking about things and their problems but never seeming to act on their fears or desires, as well as the mention that due to the ghost ship, very very few people are still sailing around, while linebeck is one of the only people we see in the game actively going after the ghost ship and still sailing around. i might make a longer post just talking more about the action vs inaction in phantom hourglass but i just noticed it a bit and thought it was a bit of an interesting sort of theme you could find in the game.
linebeck moves so fucking much. i think he moves more than any npc in the rest of the game. not just in his intro cutscene where he is very animated, just in how much he moves when just standing in his little idle post, it's damn near distracting when the camera is focused on him, he moves a lot. i don't think i've really acknowledged how much he moves, and it really gives the impression that he's antsy or eager to get going, both of which fit him pretty well with how he acts.
#phantom hourglass#linebeck#loz#legend of zelda#salty talks#imo the action vs inaction thing feels esp interesting to me when looking at oshus specifically. he and his world are in grave danger#and he knows it and he actively does nothing and even seems reluctant to let ciela and link go ahead and do something.#of course he comes around on it but it's very interesting. has he given up at that point? thats what it suggests to me#that hes like. joined the people of mercay in just lying down and waiting for other people to fix their problems or just. not do anything#otherwise on mercay you have that old guy in the bar who spends the whole game not leaving bc he doesnt want to face his wife#and she never goes to the bar to actually look for him and just talks about it if anything#the guy with the blue tunic talks a lot about linebeck and his ship and almost gives the impression that he really wants to talk to him#but yknow. doesnt. theres the women that tells you about docks being shut down and how linebeck is the only person who's showed up#the woman you see at the broken bridge who's just like oh well! time to wait til someone fixes it.#even the guy fixing the bridge iirc is like well fuck i gotta do it or else oshus is going to bitch at me abt it#everyone seems reluctant to act which makes for an interesting way in how our main crew stands out#it is less so oh theyve been chosen specifically for this its moreso they're the ones who are fucking doing something about this#for their own various reasons some of which are more selfish but theyre still doing something#will likely have more stuff to say when im done but ofc we have other characters in the game who have to do with this#anyways. linebeck is so animated all of the fucking time it's great i dont think theres any other character that moves as much as him#when he's just standing around to talking to link it's great. he's so ready to get going.#it works with him being an anxious mess and also with like. oh he's probably understimulated. you know he's got a nasty case of wanderlust#i can put it with the idea that he's understimulated and afraid to stim in public so he's just constantly moving#he probably drums his fingers on tables bounces his leg when sitting paces around switches the way he sits or lays down often#tbh this kinda fits in with him being one of the main characters who takes action moreso than a lot of other characters#his arc culminates in him taking action he's going after the ghost ship he's moving around the world the only issue is that one of the#actions he takes is running away from his problems literally n metaphorically (tho idk if facing the jolene problem is a good idea for him)
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bericas · 2 years ago
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scott appreciation week (day 4) → the shape you take
people get hurt here. people fall down and stay down and I don’t like the way the song goes. — richard siken
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skitskatdacat63 · 7 months ago
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I owe hoyo my life for adding new poses to photo mode oh my god.
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elftwink · 9 months ago
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been learning to play ironsworn (gritty fantasy ttrpg which you can play with a gm but is mostly suited for solo or small group co-op gmless play) after having the rulebook pdf for several years (stars finally aligned to remove invisible thing blocking me from reading it idk) because i'm on another solo ttrpg kick & i don't know what took me so long to get around to this game because it genuinely is exactly what i was looking for. years ago when i was playing through solo 5e modules i should have just been playing ironsworn (believe it or not, 5e isn't very suited to solo play and is extremely clunky when you try lol).
also though i have dabbled in some other solo ttrpgs, a considerable amount of them are journaling games which is fun but imo considerably more work (usually by the time i'm a quarter of the way through the journal entry, i know how to entire scene played out and i want to move on to the next gameplay thing, so i get frustrated and bored quickly. it feels like when you solve a level in a video game but don't have the coordination to pull off the necessary move so you have to spend 20 extra minutes doing something you already figured out), so i really appreciate like not needing to write something for the game to progress (ive been taking notes for my own record since im playing solo and thus am not really out loud roleplaying the way you do in a group, but i definitely could do that instead and not take notes and the game would still function perfectly)
& ive been playing by myself but also in the past ive played a lot of ttrpgs in very small groups which has been other games but is mostly dnd and like. we also should have been playing ironsworn so that having a gm was not necessary. have definitely played games where we had to adapt the rules soooo much to do something that is just base game included in ironsworn. plus it's rules-light enough to do pretty complex moves that pose difficulties in bulkier games (ever introduced someone to dnd and they tell you they want to do a sick backflip and catch something and then attack and you have to tell them that will require several different consecutive rolls and some creative liberties with how the rules are 'supposed' to let you move? you can just Do That in ironsworn. use the strike move and describe it. done!)
the one thing is that although it's rules-light enough to theoretically play any setting or genre (some with more difficulty than others), ive found so far that like... the grittiness and sense of threat is very built into the mechanics so that would be sort of difficult to work around or change (but i think it's great from a game design perspective). what i mean is like, okay: you start with 5 max hp. there isn't really a way to raise this max hp, you just slowly gain abilities (assets) that make you less likely to have to lose the hp in the first place, or that make it easier to recover. when you encounter foes, you rank them on a scale of 1 -5, and enemies on the lowest side of this scale do one harm to you, while enemies on the highest side do five harm to you. so even though encountering an epic enemy won't always be deadly due to the assets you have, they are ALWAYS capable of taking you down to 0 hp with one good hit. so the feeling of threat is much more present compared to games where your character starts to be able to just tank and push through a failure or huge threat.
admittedly also i'm playing solo, im still learning how to balance combat, and also i built a character who has NO combat talents and iron (the close quarters fighting stat) is one of my lowest stats so i personally am under much more threat than if you built a character who knew how to fight or who could do deadly harm. but also the other thing about combat is it's extremely difficult to maintain control of the fight; you have to score a strong hit to do it on basically all moves, and there's a really limited pool of moves available when you don't have the initiative, and obviously none of them really favour you. i don't know that this makes combat genuinely more difficult, but it does make you feel like the fight is always about to spiral out of your control. every second you let it drag without decisive action feels like it brings you closer to dying. like i said, this is a feature of the game design and not a problem in any way. just thinking about it because when i was initially learning i was going to try to supplant it into a homebrew fantasy world of my own but the tone just wouldn't be right. and that it is somewhat difficult to replicate the kind of worlds that i typically play or run for dnd, which tend to lean somewhat sillier and definitely much higher fantasy
but i like to try new things and tbh especially in dnd i find that i very rarely feel that sense of threat and when i do feel it, it has nothing at all to do with the actual mechanics and reality of the combat and everything to do with how well the dm sells it to me and makes it sound and feel scary and dangerous. which is a testament to what a good gm can do for you but i do appreciate the threat feeling more built-in and also being actually real.
#good idea generator#kas plays ironsworn#am giving it a tag because i will continue to talk about this. its my blog#idk i just find in dnd like. players often FEEL threatened WAY before they actually are threatened#which makes it really hard to balance combat because players treat evenly matched fights like hopeless death traps#so instead they do underleveled combat that feels boring for some hard to pin down reason#but like. the reason is even though you're nervous about the dm's description and the things the monsters can do#there is no real threat. especially in bigger parties where the players DOMINATE action economy. they are always in control#so of course it gets boring. it drags out so everyone can take their turn but it never forces you to make difficult choices#or to totally exhaust all your abilities. after awhile the combats start to feel same-y#because even if the monster is different. you never have to do anything different to defeat it#ofc this is a subjective assessment and also if youre reading this and we play dnd together this is not a gripe abt our table i love u#i think it's really easy to get trapped doing this esp in tables which like rp more than combat#because its also like. once you're used to a certain balance of combat if your dm suddenly threw you a big one#you assume that this is a uniquely large threat in the narrative as well (rather than a rebalancing attempt)#and treat it accordingly. which is to say with way too much caution because it isnt actually that big of a threat#so then as a dm when you have to maintain the feeling of threat and the mechanical threat#(especially when sometimes the mechanical line between 'cakewalk' and 'tpk' is razor thin#and is more about the initiative order and luck than anything else)#you start to prioritize the feeling of threat. which is imo the right call always#but its just after awhile when you feel the threat but nothing ever happens to anybody. the dissonance starts to affect the table#also balancing dnd combat as a dm is really hard and often requires a LOT of on the fly adaptation#because sometimes the CR is useless and you don't know how it's gonna do until the dice are on the table already#anyway. my point is that im enjoying how ironsworn handles this problem
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du-hjarta-skulblaka · 4 months ago
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Stuck on the first few eps of Farscape after finishing up Fantasy High s2 and maybe its the whole most recently consumed bias but I'm really struck by how much it feels like a dnd game??? Bunch of weird lil renegades slapped together and put in weird situations, honestly it would make a really interesting starting point for a game
Anyway John Crichton is a bard/wizard; he does a lot of persuasion as performance and that scene of him collapsing to the floor to write slingshot equations is THE most wizard shit- perhaps Artificer would be more accurate to him but it's not a class I'm familiar with.
#most of the others i feel are fairly obvious#i do feel like thats a fun lil idea to expand on tho; write a dnd game thats Just Farscape and see how long it takes the players to notice#maybe even set it up like ok theres a bunch if Archtypes you can pick tovplay as#but instead of Zhaan Aerun D'argo etc its The Preist The Commando The Child Soldier Barbarian adhfjsjsjd#and its the PCs characters#might let that cook a lil longer#anyway yeah i honestly might make Crichton as a character bc i always forget how endearing he is to me#fuckin love Farscape man it honestly explains so much about me that i watched it at like 10 years old#its like. imo its better star wars#its closer to space fantasy than to scifi and just goes balls to the wall with it#i know the production of it was kind of insane with alot of stuff being added by the cast just messing around in character#and it gives it so much charm!!#also ultimate bisexual/pansexual/alien fucker show please help everyone is hot#baby jason ABSOLUTELY imprinted on both Zhaan and Claudia Black#im also currently workshopping a char that got a lil of aerun and a lil of crichton injected in#to be a long term foil for Sunny#basically raised by their ex and groomed to be a fucked up honeypot for them to fuck them over later#except she develops feelings for them and its all this really complex REALLY toxic dance of masks#but we'll see how that one cooks#tldr i gotta make my Bardificer later lmao#potentially with some rogue or warlock levels later on
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chewwytwee · 6 months ago
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people conflate being nice with not being critical. Being nice to people doesnt mean never presenting them with any kind of negative information or feedback it means don't be a prick while doing it
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godtierjune · 1 year ago
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saw some people upset about tubbo coming back to the central qsmp area even after being kidnapped. and even being involved in the code attack. and like.
guys. do you think the players and admins don't talk? do you think the admins aren't aware tubbo is playing? like honestly. I don't think you are taking them seriously. they are all adults and if the admin team had any real issue with them playing they would.. tell them? so if they are being active on the server, interacting with players and eggs. I think it's safe to say it isn't that much of a problem
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sizzleissues · 2 years ago
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Senti-Adrien implications the drabble
Adrien stared at the ensemble laid out for him in his dressing room. White, white, beige, white, boring, next. Nathalie tapped it all into her tablet, a crease slowly blooming across her forehead. It stretched along a familiar path it always followed when handling Adrien during model gigs. 
“Is father ever going to design something different?”’
“Your father knows what will sell.”
Adrien looked closer at the rack of clothes he’d already dismissed, pulling out the only outfit that mildly interested him. It had been soft in his hands and that was all that mattered. He showed it to Nathalie for approval and then disappeared into the curtained off area to change.
“Maybe he needs to redefine what sells. The Agreste brand is so strong he could sell trash bags and France would buy it up.”
“Adrien, do not question your father.”
He looked down at the white cotton sweater and swayed with the sense of deja vu. A million different Adrien’s did, are and will wear this exact design and his father will try to pass it off as new. They did, are and will decide they’d rather wear anything else. He nearly laughed that the universe’s constant was that his father was a bland designer.
“I want to wear trash bags. That would at least be different.”
“Adrien.” His name was a lemon on her tongue. “You wear what your father decides you wear.”
He stepped out of the curtain, handing his everyday clothes in a folded pile to Nathalie.
“Okay.”
She reached out and for a moment he thought she was going to touch his face. It would have been the final confirmation that in his mother’s absence Nathalie was there and willing to fill the void. Instead her hand jolted up and brushed aside the hair from his forehead.
“You’re okay with this Adrien.”
“I am.”
His eyes flicked to the glint of silver wrapped her finger and the knot of anger building in his chest loosened. Nathalie and his father were happy and it was the least he could do to accept it. 
“It's time for the photo shoot. Gorilla will drop you to school after.”
“Thank you.”
Because there were definitely moments Adrien was being a little bitch and Nathalie quietened him for the sake of things running smoothly. The “You’re okay with this” is heard like a question to Adrien but it is actually a commend. Nathalie can’t bear if he’s not okay with this so she takes the edge off his angst.
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musingmycelium · 6 months ago
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. noncoherent but also thoughts
#i have such mixed feelings on the solas varric save everyone meme#bc on one hand ya that is whats going on in that dialoge but also!! its not!!#solas *is* trying to save everyone from his pov on several levels (the spirits the ancieny elves the modern people too to an extent*)#*the extent being how far he views them as people/everyone being semi dependant on his relationship with the inquisitor i believe#and he is trying this is his third fucking attempt we know of to save everyone#(which of course he will keep trying and keep trying as alone as possible he isnt named pride for no reason he doesnt have a place -#-in the dalish pantheon for no reason)#and then varric..#my god where do i even begin with varric's pov#da2 varric is EXTREMELY you cant save everyone (so why bother to try) and so very much out for himself (and those he cares about -#-bc those are *his* friends and his friends are part of his life)#but for those outside his circle? varric does not give two shits about anyone outside in da2#dai varric has learned over the past 10 years little. imo. he's learned his friends are affected by things he cannot control (hello.) but#he clings to the idea he can control things he can write their (his) story bc if he cant (and he knows he cant its why he tries so hard) -#then its been meaningless the whole time and he's back at square one#varric has learned the you have to try thing the fucking hard way and tbh he doesnt really believe it (at least not in dai)#i REALLY wanna see dav varric and what development he's had (sorry i havent read the comics and probably wont theyre hard for me to see/read#god i wish i could see what my tags are bc i dont remember where i cut several of these off fuck mobile tagging but anyways#i want tosee what direction varric has moved in - his dialogue inthe trailer is deeply interesting to me. specifically. since it does seem#to imply a real shift in his pov but im Suspicious bc while varric has always cared deeply and has been tryung very hard to keep his friends#read his#life comfortable he's really never picked any sort of side in his life varric is deeply centrist bc he benefits from not rocking the boat#(usually.)#(dai trapped him imo and hes not there to save the world by a long shot)#but dav seems to position him into an instigator role a real shake it up and point role#very interesting to me i wanna see where it goes#anyway.#im gonna take more headache meds and open indeed and blow myself up
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yourlocalsanitizedoctoling · 1 year ago
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people need to give more love to The Answer (Persona 3 FES)'s soundtrack. it's good enough to stand alongside The Journey in my opinion; sure the Mass Destruction remix isn't all that good but then you have stuff like Heartful Cry which goes hard as hell and Interstice of Time which is just as good as Tartarus in my opinion. the way it's packaged into the officially released soundtrack is perfect, too; instead of each part of the song being separate tracks that all have fadeouts and don't last longer than like 2-3 minutes, it's one continuous seamless 10 minute experience that is so fucking good, as the tension builds and builds and builds and builds with all the different kinds of instrumentation that's introduced, same as Tartarus, but instead of capping off at an epic orchestral finale like how Tartarus does all that tension is dissipated instantly by the return to the simple piano at the finale and it's fucking Haunting I love it so much
#persona 3#persona 3 fes#p3#p3fes#the answer feels like this all throughout imo#it's such an expertly crafted followup to the journey#i love metis#i love aigis#i love the struggle between sees at the revelation of being able to see makoto again#i LOVE how yukari is portrayed#i can get why some find it unappealing but it's such a good way to write her#i love the flashbacks so much#yeah it's story dripfeed and in the end probably isn't worth it considering the effort it takes to get there#but seeing young akihiko and young mitsuru makes it worth it#p3p came out after fes so the junpei flashback serves to give him some much needed depth as a character#its such a good story god fucking damn#i just wish it didn't suck to play...#i get they needed to stretch it out one way or another but... cmon...#its so needlessly hard#unironically impossible unless youre committed to grinding (which is something i thought persona was actively against but okay)#and even with the grind you still gotta know the game's systems in and out in order to beat the minibosses#it makes me so mad#yeah its a skill issue but i dont fucking care#would it really have hurt them to add a difficulty option#or atleast a baby mode that was more similar to p3's normal difficulty. which is already a fair challenge#idk man i just wish i didnt have to cheat my way through the game in order to be able to experience the story#one day i will legitimately beat the answer#but that day is not today. or anytime within the next few years
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