#so i may be making a more substantial return
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rainphee · 2 months ago
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im ok just been busy
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anthurak · 1 year ago
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So with everything we learned and saw in Episode 4 from Angel, Valentino, Charlie and Husk, here’s a little theory on how the Hotel crew saving Angel from Valentino might play out. Particularly in how Husk’s status as a former Overlord may factor into things.
Because I have a hunch it’s actually going to be Husk, rather than Charlie who gets fed up first and goes out to make a real attempt at getting Angel away from Valentino, given everything we saw between Husk and Angel in this episode. Specifically, Husk aims to lure Valentino into gambling for Angel’s contract.
Now that raises the question of what exactly Husk could gamble with. I see two possibilities:
Option One, Husk full on bluffs Valentino that he still has substantial power as an Overlord and has been hiding it all this time, tempting him with more souls and power. And as we’ve seen most notably in Episode 2, Val in kind of a massive fucking idiot, so I could see him actually falling for this. Essentially, Husk gambles with nothing, save his own soul, for a chance to save Angel.
Option Two, Husk actually gets his power BACK from Alastor. Specifically through fulfilling some mysterious, nebulous condition Alastor set up for him. It could even be that this is what sets up Husk to gamble Val for Angel’s freedom. Alastor returns Husk’s power as an Overlord because he’s curious as to what Husk will do with it now. Which we see, is putting it all on the line again for a chance to save Angel.
Whichever way we get to it, we find Husk in a high-stakes card game with Valentino. And of course, Husk does the classic trope of NOT telling his friends or even the guy he’s doing this for what he’s doing to ‘keep them safe’ and all that. Of course, they do find out. Which will come into play later…
As for the all-important gamble; Husk actually does WIN legitimately against Valentino. However, because Valentino is… well, Valentino he welches on the deal and attacks Husk, and perhaps a recently arrived Angel as well.
Now in the event that Husk was bluffing Valentino the whole time and is actually helpless against a fully-powered Overlord, this would be when Alastor, from afar, actually returns Husk’s own power as an Overlord as some offhand, magnanimous whim. Which of course now allows Husk to actually fight back against Valentino.
What ensues is a full and proper fight between Husk/Angel and Valentino, with all the requisite emotional drama of Angel and Husk admitting their feelings for each other and all of Valentino’s shittiness as a person coming out in force. Maybe like an mlm version of the Bees vs. Adam fight.
However, despite getting his power as an Overlord back, Husk ultimately turns out to not be as powerful as Valentino. Alternatively, perhaps he never gets his power back at all and we just skip to here from Husk winning the bet. Whichever way we get here, Husk and Angel are now at the non-existent mercy of Valentino.
Which is precisely when CHARLIE shows up.
And I imagine what ensues plays out in a flash. Like everyone is only just registering that Charlie has appeared when suddenly everything is on fire. We get only the briefest glimpses, perhaps only in silhouette, of the full-sized horns on Charlie’s head, the great leathery wings coming out of her back and the pitchfork in her hand before she has Valentino by the throat and the mothman starts BURNING, screaming in pain as he is consumed in hellfire.
Basically, I feel that after this episode we are going to see Husk be the one to step up first to try and save Angel from Valentino, given everything we saw between the pair this episode. But at the same time, I think the interactions between Charlie and Valentino, particularly Charlie starting to transform in rage, sets her up as the one who’s going to ultimately put Val down. Specifically via giving us a glimpse at Charlie’s true power.
And I do say glimpse because I imagine the full and proper reveal of Charlie’s ‘Devil Form’ is almost certainly going to be saved for when she’s forced to take on the likes of Adam and the Exorcists, the ones who have been set-up as proper antagonists to Charlie herself.
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hotheadedhero · 8 months ago
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Now hear me out-
Bayverse turtles giving reader a spiderman kiss. Like maybe the turtles haven't seen their beloved significant other for a while and decide to sneak away from patrol for a split second to give them an upside down smooch.
💜
AN: Hearing you loud and clear my lovely, this is frickin adorable, thank you! Big spiderman fan over here <3 Hope you weren't waiting too long, even being on holiday wasn't going to stop me finishing this 👀
Kiss me
Bay Turtles x Reader
Leonardo
You are in the middle of reading on your couch when there’s knocking at your window. A set of rhythmic taps that play out in a particular pattern. A secret code indicative of who is waiting outside your living room. With a joyous grin, you spring up onto your feet and pull the curtains open. You expected to see your boyfriend outside but you did not expect him to be hanging upside down from your upstairs neighbour's part of the fire escape. Given the fact that yours is currently classed as unsafe to use, this makes a lot more sense.
The set of circumstances that led to such a problem is not your fault. Whoever had lived here prior, assumed it would be a great idea to place a blow-up paddling pool on it for those dreadfully hot summers. The funny thing about chlorine water, however, is that chlorine water accelerates the corrosion of metals. Much to your derisive luck, it didn’t start taking effect until a few months after you had moved in. Without any substantial evidence, the blame is being passed over to you and that is not a bill you have the funds to meet. Hence, you are awaiting a hearing and, hopefully, following approval to get it fixed without burning a said hole in your pocket. Landlords, am I right?
You open the window for Leonardo. “I see you came to hang out,” you quip before smiling awkwardly. “Sorry about the broken fire escape.”
He shakes his head, knowing that you should be the last person apologising for it, but decides to make light of the situation with his own humour. "You may want to look into that."
"If you got a spare grand or two lying around," you joke in return, "I'd be happy to."
Leo breathes a quiet laugh and puckers his lips. Figures that he would only have time for a quick greeting, so you may as well make it worthwhile when you have the chance. Happily, you comply and lean forward for a kiss. You smile into it and, in doing so, you feel him do the same. It can be hard to find the time for small moments such as is but they are always cherished.
"Now go keep us safe,” you mumble against his lips. “I’ll come by the lair when you’re done.”
One last kiss is exchanged, trying to savour it as best you can, before he inevitably has to disappear into the night again.
Raphael
Sometimes dating can be a whirlwind of mystery and uncertainties: days where one wonders if such a thing is tenable. Raphael knew your relationship would come with certain hurdles - albeit this isn't the worst it could be - but he didn't think you'd go this long without seeing each other. With you working during the day and him the night, planning time together is a challenge. For the quieter nights, you’re usually too tired from your job. There’s the occasional drop-in on your days off but it’s a similar problem what with him needing sleep, too. Not now, though. The frustration is settled thickly into his skin. Perhaps that’s why he’s working so hard on his crunches. Replace the mental burn with a physical one.
Deciding to turn up the burn, he lifts himself onto his pull-up bar, hooks his knees over it, and resumes working on his core. Raph gets close to a hundred reps before he hears the rapid pitter of feet coming straight for the lair. He prepares to descend to the ground and greet you but you rush into his gym and grab his face before he gets the chance.
"Just wanted to drop by quick," you sputter feverishly before smacking your mouth into his. "Can't stay long."
Then you kiss him again; a long, deep, and tender press of your lips upon his. He falls into it enough that the raw emotion is clear but not so much that he slips from the pull-up bar. The fact that you’ve hurried in before your shift just to give him some quick love means the world to this big lug. He should think about missing you more often if it means the universe will summon you to him. One hand outstretches to pull your head closer but you move away just as he's about to. Damn.
Sprinting off, you shout out a last, "Love you," before disappearing off into one of the many sewer tunnels.
He just hangs there gaunt, blinking for the after-image of you that is now completely gone. Had he not been taken so sharply off guard, he probably would have made a grab for you, insisting that you call in sick and stay. In a perfect world, maybe. A short huff of amusement blows out of his nostrils and he returns to his workout, now fueled with a new, more desirable burn.
With a smirk and underlays of that soft smile you coax out of him, he whispers under his breath, “Love you, too.”
Donatello
As far as work days go, this one has been a doozy and getting back home couldn’t possibly be a more sweet reward. There aren’t many floors to climb but you’re so tired that you opt to use the lift instead of the stairs; a little self-treat and a decision that you quickly regret when it comes to a halt. Your poor, weary body jostles with the force of it stopping abruptly and you whine. Please, don’t do this. After the day you’ve had, this is the last thing you need.
Just when you think it can’t possibly get any worse, there’s a thud from right above your head. Bandits? Burglary? A raid? All stupid ideas in the grand scheme of things but panic is leading you to such irrational thoughts. With your rucksack as your only defence, you hold it up ready to bring a smackdown if needs be. Clanging. Creaking. Weight shifting. Then, the ceiling’s latch falls and down comes a head.
“Mind if I drop by?” your turtle boyfriend asks as he hangs all topsy-turvy in front of you.
“Oh, thank Mercury, it’s you,” you heave, letting your bag drop to place a hand on your chest. The prior anxiety wears off just enough for a new one to beckon and you straighten up. “Wait, the security cams-”
“Already taken care of,” he reassures with a weirdly cheeky grin. “How’s this for some spontaneous romance?”
Slowly, your face pinches and points up at Donnie, not overly impressed with what’s insinuated here. So, this was all curated by him, was it? Possibly a cute plan from his perspective but you’re much too drained to see it that way.
You rub your eyes with your thumb and finger and sigh. “I wouldn’t consider giving me a near damn heart attack romantic, Don.”
“Would it be considered somewhat romantic if I were to say that I also reset and upgraded your lift system? It shouldn’t malfunction for another 5 years now.”
Knowing he’d find a way to have a sweet reason for this, you can hardly hold back your smile. It’s a bit out there but you also have to remind yourself of who you’re dating. You sigh again, this time in fake disdain, and lean off the wall to kiss him. Judging by the little hum in his throat, he must be feeling pretty proud of himself. When you pull away, you adjust his slightly crooked glasses.
“The best thing you could do right now is let me get to my apartment,” you note with a pat on his cheek. “Please?”
His eyes light up and he disappears back up from whence he came to get things running. Getting back home may have been trickier than you anticipated but it isn’t without its perks for being able to see Donnie. A conversation may need to be had about his choices of flirtatious spontaneity, however.
Michelangelo
In the late hours of the evening, you had decided to start settling down for the night. The typical, run-of-the-mill routine: brush your teeth, wash your face, and get into some cosy pyjamas. A nice movie sounds like a good idea before you hit the hay. You leave the bathroom to get a start on choosing one when you remark something in the air. It isn’t clear but there is an unspecified something different with your apartment since you’ve been in the bathroom. A smell? Or perhaps a few objects that now appear to be out of place. There wasn’t any noise to indicate a new presence. Ah. You know exactly what’s going on. Keeping back a laugh, you place your hand on your hips.
“I know you’re up there, Mikey,” you say, not even bothering to look up at your intruder.
“Aw, babe,” he whines from the ceiling as he lets the upper half of his body fall and hang limply in front of you. “Ruining the moment here.”
These types of hijinks may have pulled a fast one over you back in the day but you’ve grown more than accustomed to them by now, much to your boyfriend’s dismay. He isn’t inherently set on scaring your socks off - as much as that is a bonus - but he likes surprising you, seeing the sparkle in your eyes when you realise it’s him. He looks like a bit of a wounded puppy for the fact, so it only seems fair that you perk him back up again. Playfully rolling your eyes, you take a few steps forward and kiss him sweetly. It’s safe to say that this is much better than getting you all frightened. Regardless of that, you have to quietly question how he’s managed to find the time to come and attempt a prank at your expense in the first place.
“Mikey,” you hear one of his brothers yell from outside, “Don’s picked up on a burglary from the police scanners. We gotta go. Now!”
That answers that, then.
“Duty calls, angel,” he breathes out, clearly bummed out but feigning it against his lax grin. “You know how it is.”
Sensing his disappointment, you peck his lips again and grin encouragingly. “Go get ‘em, hero.”
He shoots you a wink and lets himself drop to the floor before jumping out of your window. You watch him bound off over rooftops, hollering and likely getting an ear chewed off by his brothers. Mikey hates to leave his sweetness behind but you know just what to say to get him fired up. Those thugs shall endure a swift beat down, so he can return for his “hero’s reward” quickly.
If you liked this, there's a real neat one by @theyhavetakenovermylife with the 2012 boyos with the same concept! (and also you just have to check out all of their works, they're amazing 🙏😭💕)
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laurentidal · 3 months ago
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Catalogue
When the catalogue arrived at the house, Renee thought it was a prank. Someone had signed her up for some bizarre joke magazine like when she used to sign up her neighbors for Playboy under the name "Jack Mehoff." She opened up the flimsy paper catalogue, trying not to chuckle at the name Slaveseeker.
The paper was light. Almost like tissue paper. It was like holding a magazine printed on brown public bathroom paper towel. The comparison to Playboy had been apt, apparently. Each page contained a single naked woman and a listing of her features: blue eyes, red hair, 40DD, submissive. Finally, at the bottom there was a price tag. She sighed and threw the escort advertisement away, and it was out of her mind the second it hit the bin.
But then the next month, another copy arrived. Slaveseeker June edition. And this time it was a little nicer. Gone was the flimsy almost-see-through material from May. It looked like they'd been able to spring for real paper this time. She smiled and thought, "Good for them." She supposed enough people had called and hired an escort that they'd managed to scrounge together a proper printing operation. But again, she threw the magazine away.
July. August. September. All brought a new copy of Slaveseeker Monthly. By October, the magazine was positively glamourous. The paper was glossy. The pictures of the models were obviously professional quality. And the descriptions were more… in depth.
Listing No 724-A: Melinda Esthridge Eyes: Green Hair: Blonde
Renee stared at the woman in the image. She'd be lying if she said she hadn't touched herself flipping through the magazine last month. The arrival of the catalogue had become something of a guilty pleasure. Renee had never dreamed of hiring an escort before, but when you're given the option again and again. And this woman - Melinda Esthridge - she was new. Renee double checked September's copy that she'd stashed under the end table.
Something about this woman called to her. And the cost wasn't bad for a night.
Maybe if she hadn't been in such a dry spell. Maybe if she hadn't had that extra glass of wine with dinner. Maybe if she hadn't flipped to just the right page with a model that looked so much like…
Anyway, there were a lot of maybes, but none of them mattered. In the end, horny and a little tipsy, Renee called the number on the last page of the catalogue and told the sweet voice on the other side of the line that she'd like to purchase 724-A for an evening. The woman took her credit card information and assured her that Melinda would be there within the hour.
While she waited, Renee read more of the woman's profile. The simple "Submissive" that they'd included in that first shitty edition had expanded greatly. Now there was a comprehensive list of Melinda's like and dislikes and fetishes and their strengths. And last, just above the price, there was a Willfulness Rating, which the first page told her was a indicator of how easy it would be to make Melinda want or do things anathema to her above listings. Melinda's was quite low.
A knock on the door, and Renee almost ran to open it. In front of her, to her shock and dismay, stood her sister-in-law, Mary Ann. The church-going goody-two-shoes housewife that her brother had married was almost unrecognizable under the makeup and in the revealing clothing, but here in person, Renee could see what the picture only suggested.
"Mary Ann?" Renee asked, as the woman walked into her house. She didn't react. Instead, she sat on the couch, eyes glazed.
"Hello," she began to recite with robotic precision. "Thank you for selecting me from Slaveseeker Monthly. I am your slave for this evening. Our time expires at 4:00 AM, no matter what time I have arrived. Until then, I am yours completely. Any damage incurred will be met with hostility and substantial charges to the card on file."
Then, she blinked, and seemed to return to life. "Renee?" she asked, puzzled. Then a look at sheer panic filled her face. "Oh my god. Oh my god. You bought me? Renee what the fuck?"
"What the fuck yourself? What are you doing in an escort magazine?"
"It's not…," Mary Ann trailed off. "This isn't supposed to be possible. They swore when I signed up."
"What was that big speech you gave? You said you are my slave."
That glassy look returned to Mary Ann's eyes. "Yes, Mistress. I am your slave for the evening. I will obey all commands." She blinked again and came back to reality. "Fuck I need to go. This can't happen."
"Stop," Renee said forcefully, and Mary Ann froze on the spot. "Strip."
"Yes, Mistress," she answered immediately and began to obey. But as she peeled her clothes off, she begged Renee to let her go. And as she stood there, naked and helpless, she told Renee that it wasn't supposed to be possible to get family.
"But you're not family," Renee said with a sly smile. "You're Melinda Esthridge."
Melinda relaxed, allowing the persona to sweep over her. The worry melted away, replaced with eager lust for the task at hand.
After that, Renee didn't need to call the catalogue anymore. The editions continued to come, but so did Renee. The family dinners were much more exciting. Melinda was ever her secret plus one, no pretense or hypnosis needed - they both knew what had been unlocked that night - and she didn't even have to prepare another plate. Melinda ate a different dinner from everyone else; quickly and quietly in a back bedroom, where no one could hear the need in Mary Ann's voice as her personality changed in the blink of an eye.
Thanks for reading! If you are a fan of my work, consider buying me a coffee. Any contribution is insanely appreciated. 💖
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snowleopardcrk · 5 months ago
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more symbolism!!!
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ah yes, more Midnight Lily, a silverbell cameo and two Moonflower doodles. AU by @cuppajj
For Moonflowers story, we have her main conflict with her father, Saint Vanilla Cookie. But what about Midnight Lily Cookie, her mother? To give a little context for whats coming up, Moonflowers story theming around the Saint where Moonflower symbolizes the Moon, which includes the Solar Eclipse to contrast the Saints light themed imagery. Plus Moonflowers additional and more religious theming being based on the Spirit of Apostasy.
It is abundantly clear that Midnight Lily is an enabler of the other Neo Beasts, while to some extent understandable as she is the weakest of the Neo Beasts (she has long crossed the line of it being acceptable).
To compliment well with the general religious theming, I did additional research into the role of a mother in the lens of the Bible. 'the mother is one who "binds" the family together, holding them together individually and collectively through her love and actions' Despite how broken the family is, the only remaining connection that Moonflower has with the Saint IS Midnight Lily. And in return, she does care for her daughter and the Saint at some level. Yet, she does nothing to genuinely mend what has been broken (no one is, Moonflower is afraid of her father and the Saint is so delusional that he believes that this is the best course of action to save everyone). This fits her pattern of enabling and being generally passive to the world around her, for the most part.
Another aspect that I have neglected to mention is her slow-burn of a plan, she seeks by the end to have the others at least playing by her rules, but also not liking when her children do things she does not like. This is now territory where I do a lot of guess work and personal thoughts n' research so this is very much subject to change if anymore gets revealed.
How I have understood the few tidbits we get about the Beast of Sovereignty, she is an enabler and insecure about being the weakest. And I think her insecurity in some way, even if unintentional may reflect on her relationships where she is the one in power. In general, she is fine with her kids, generally passive until they get too unruly. At that point, she will remind them with harsh words who the mother is. I'd like to note quickly, she will NEVER get physical. She only uses WORDS. It is also important to note that she does wish for her child to understand where she is coming from. She is an enabler because she holds little power over the beasts, but in dynamics where she is the one in power, this side vanishes for the most part. Despite valuing sovereignty I believe she still wants to retain some level of control so Cookies don't do things she does not like. This is generally in line with how leadership generally operate, they don't care when you're doing smth positive, but when it turns negative, that's when it starts turning sour.
As for the actual arc of Midnight Lily and Moonflower, I have a general framing but it is difficult to make something as substantial as the one she has with Saint Vanilla. Gotta wait until I get more lore and story for the gal. But in short, it is a conflict of the two trying to make each other understand their respective sides. With Moonflower trying to save her mother, her only remaining parental figure from being a beast- while Midnight Lily seeks to make Moonflower truly understand her side and hopefully have Moonflower join her permanently.
Heres other tidbits for Moonflower and her relationship with the Creme Republic. For her ventures to the Silver Kingdom are actually secret. She is a very powerful and talented magic user (similar to her parents), so her travelling long distances quickly is very possible. Moonflower is already an outcast in the Republic, it is well known who her parents are. And Cookies keep their distance, there are very few Cookies who come and check in her. Its mostly some scientists who are researching the neo beasts (espresso, maybe, depends on his condition in this au), Clotted Cream Cookie, GingerBrave, Financer (sort of, she tags along the Consul) and depending on the direction of the story, Madelaine Cookie(I will start really brewing something here once more stuff comes out~). She stays isolated in her lab in the undercity, she never comes out, and when she does, she hides her face and just retrieves things like food or research material. It is normal for her to not talk with anyone for well over a week with nothing but a single lost Raisin Crow to keep her company. I'd like to note that this raisin crow is now an albino, and Black Raisin tasked Moonflower to take care of it since it was bullied and ousted by the other raisin crows (I took inspo from the myth, but it is generally agreed that white color corvids are subordinate to the colored ones).
But she is also an outcast in the silver kingdom, despite being Midnight Lilys kid (its a well known fact), she has gotten into disagreements with their monarch and isn't the upmost loyal member- she has a strong stigma around her. Silverbell Cookie does take pity on Moonflower.
That's all for now. I'm gonna lay down, I've done so much research...I silently weep at the thought of fully showing the complexity of the three in full force.
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otakusheep15 · 3 months ago
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Flufftober Day 22 - Cooking
Content includes: Sebek x reader, implied mutual pining, Lilia being a menace, reader knows how to cook, Sebek not understanding how to flirt
“As loath as I am to admit it, I am appreciative of your help, human.”
You smile, feeling just a bit proud at the fact that Sebek gave you an actual compliment, no matter how backhanded it may have been. It is a deserved compliment, seeing as how you’re basically saving his life.
Earlier today, you received a surprisingly frantic text from Sebek practically begging you to come to Daisomnia. When you arrived, most of the students were cowering in fear, obviously avoiding the kitchen. You knew immediately what was going on.
Somehow, you managed to talk Lilia away from the kitchen, offering to cook for the dorm instead. He took some convincing, but he agreed after you promised to make whatever he requested.
That’s how you ended up here, making dinner for a dorm that isn’t yours. Sebek had decided to join you to ensure you “didn’t mess up the kitchen”, but you both knew he just really wanted to spend time with you.
As was requested of Lilia, you’re making tomato soup. It was the compromise you agreed upon, and most of the dorm seemed happy with that choice. To make it a little more substantial, you also decided to make grilled cheese sandwiches.
Since Sebek decided to be in here with you, you figured you might as well put him to work.
“Hmph! You’re lucky I owe you, human! Otherwise, I would never even humor the thought of helping you!”
Despite his words, he’s already tying an apron around his waist and gathering the ingredients for you. He knows his way around this kitchen better than you would, and you’re grateful for the help.
You begin dicing up tomatoes, wanting them to be small enough to fit into the blender. Sebek, meanwhile, has begun grating the cheese you intend to use for the sandwiches.
This is the quietest Sebek has ever been, but it’s certainly not bad. He’s obviously concentrating, and it’s adorable to watch him work so hard on something so simple.
Together, the two of you work, moving around each other as you work on your assigned tasks. Not much is spoken, other than the occasional remark from Sebek about how he’s only doing this because he doesn’t want to owe you later. You smile and laugh it off each time, knowing it’s just his strange way of expressing affection.
Soon enough, dinner is finished, and Sebek helps you serve it to the rest of the dorm. Naturally, you’re invited to stay and eat as well, as it would be rude to expect you to leave after making everyone else food.
Of course, you sit next to Sebek, and you thank him for all of the help, offering him a smile as you begin eating.
Out of the corner of your eye, you see a light blush coat his cheeks as he turns away from you.
“No need to thank me, human. I was simply returning a prior favor.”
The food is amazing, and the students around the table compliment your work. You make sure to shout out Sebek each time, reminding everyone that he did just as much as you. You can tell it embarrasses him, but it’s cute when he gets like this.
When everyone is finished eating, you and Sebek are excused from cleaning duty since you both worked so hard on cooking. You decide to head back to your own dorm, and Sebek walks you to the portal out of Diasomnia.
“It was… decent… working with you today. Maybe we could… do this again sometime.”
He’s bright red in the face, and he makes a point of not looking directly at you. You respond in kind, taking his hand and gently squeezing it as you agree.
As you turn to leave, you see the tiniest hint of a smile on his face, and you’re sure you sport a matching one the whole way back to your dorm.
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yujo-nishimura · 11 months ago
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All the rage
A fauxpax at your job leads to some intimate time with your boss Sir Crocodile and even a promotion...
Warning: gore, blood, violence, smut, Sir Crocodile x female reader (It is not as gory as I intended it to write because I also do not want my readers to be disgusted)
NSFW - minors do not interact
words: 1932
I am tagging @lostfirefly since she has explicitly asked for it and she will understand the background of the story.. ;)
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What began as a promising career path quickly transformed into a daily grind filled with frustration. Your boss had placed you on the front lines of sales, fully aware that it was your charm and physical appearance that kept customers engaged, rather than the actual product you were selling. Initially, the attention may have been enjoyable, but it rapidly developed into an arduous routine of forcing a smile and feigning interest in even the most absurd customer requests.
In addition to your job-related frustrations, you hated the commute, enduring endless waits for public transportation alongside the empty expressions of fellow passengers. To make things even more difficult, you had developed romantic feelings for your boss, Mr. Crocodile, who failed to provide the attention you yearned for. Nevertheless, he remained the sole reason you clung to the job, at least for a little while longer. 
After enduring yet another exhausting and sweltering morning commute, coupled with three customer calls riddled with complaints, it's no wonder that you finally reached your breaking point.
The client you were scheduled to meet today had already displayed unpleasant behavior over the phone. However, you tried to stay optimistic, believing that people tend to be kinder in person compared to phone or email interactions. As the clock struck 10, the client was still nowhere to be seen, and impatience crept in, knowing your aversion to tardiness. Eventually, he arrived at 10:30, nearly an hour late. Upon entering your office, he offered no apology, opting instead for a shy smile. With his greasy blonde hair, ill-fitting suit, and repulsive demeanor, you took a deep breath and, attempting to maintain your professionalism, offered him a seat and asked if he wanted tea or coffee. To your annoyance, he requested soda water, the one thing you hadn't offered. You reluctantly went to the small fridge in search of anything to satisfy his stupid request.
Upon your return, he sported a sly grin and made inappropriate comments about your appearance as you turned around to face him. For a moment, you contemplated ending the conversation then and there. Not only because of the harassment, but also because he had already exhibited a series of missteps from the start, leading you to believe it would only worsen. However, you reminded yourself that this client had promised substantial purchases, resulting in a significant deal that would not only make you proud but also capture your boss's attention.
As you settled down before the client, you ensured your suit jacket and skirt were impeccably aligned, carefully placing product flyers on the glass coffee table. "So, as we discussed on the phone, this is what we can offer, and we're willing to negotiate a generous discount for bulk purchases," you initiated your customary sales pitch, fully aware that the man was likely not paying attention at all.
"I wasn't aware that they allowed women to work at Cross Guild Corp. as well," he suddenly remarked. 
"Pardon me?" you replied, looking up at him, meeting his watery blue eyes and sly grin once again. 
"I believe men excel in sales and business, but I can see why they placed you on the front line. You're a cute little Missy with a nice little butt. Are they sharing you around here?" 
"Sir...!" you sighed deeply, mustering all your strength to restrain yourself from snapping at him. "At Cross Guild Corp., our team strives to create an inclusive environment that does not discriminate based on gender or sexuality..." you trailed off, realizing that you sounded like a spokesperson for your company's marketing campaign. 
"I actually came here just to find out about your sexuality, girl, since you sounded so nice on the phone!" To your horror, the client stood up, walked around the table, and sat down next to you on the large leather couch. His sly grin remained etched on his face, and you understood that he had no intention of making any purchases. As he forcefully grabbed your hand and pushed it between his legs, you gasped. Your phone lay on the table, and the imposing wooden doors prevented any sound from escaping to alert your colleagues of your distress. Your eyes fell on the letter opener on the table, next to the flyers and paperwork from the morning. 
“I will give you a good tip, so show me - how is your head…!”, he murmured and the grip on your hand got tighter. That was your breaking point. In a split-second decision, you instinctively reached for the letter opener resting on your desk. Its design was reminiscent of the sword once wielded by your chief manager Mihawk, a renowned sword master.
With a swift motion and without any regret you stabbed the small iron blade into the neck of your attacker, making his eyes go wide in disbelief over the blood fountain suddenly gushing out from under his ear. He gargled, trying to cover the wound and hissed “You fucking bitch!” but you had already stood up, trying to get away from the fountain of blood spilling over the leather couch and your black suit and sheer tights.
The guy had finally stopped smiling and you felt a sense of relief. Still heavily breathing you went to your desk trying to grab anything to hold on to. You were still in shock but you also felt like this was the only thing you needed to do today. Your work was done here, time to punch out and go home.
As the client gasped for his final breaths on the couch, a sudden knock at the door startled you. Without hesitation, your boss, Sir Crocodile, made his entrance into the office, dressed impeccably in a sleek black suit, his presence accentuated by the cigar he held. 
"Y/n, I was just coming in to discuss the sales numbers from last month and review our plans for Q3..." he began, but his words trailed off abruptly as his gaze fell upon your pale face, the crimson stains on your hands, and the somber scene that unfolded on the couch before him. 
"Oh..." he remarked, his reaction to a dying person being the one you least expected from all possible responses.
“I…!”, that was all you were able to say, looking in horror at your own hands and the blood stains on the carpet. 
"Did the sales proposal go wrong?" your boss inquired, carefully placing the documents on a nearby shelf to avoid any stains. 
"He... he tried to assault me," you stammered, your voice trembling as you spoke. 
Crocodile approached the lifeless figure and casually lifted his arm before letting it drop back onto the couch with a nonchalant "flop." 
"What a tasteless suit brand. He reeks of cheap whiskey as well... I think you handled the situation very well, dear Y/n!" 
You couldn't believe what you were hearing as your boss praised you. 
"Are you alright, though? It must have been quite a shock for you..." 
With just two swift strides, your boss stood before you, his towering presence simultaneously intimidating and comforting. He gently took hold of your blood-stained hands, inspecting them as though he had stumbled upon a hidden treasure. 
"I'm... I'm fine, I suppose," you whispered, relieved to be able to utter any words at all. 
"How about you take the rest of the day off, my dear?" Crocodile suddenly suggested, causing your heart to race. Did your beloved boss just refer to you as "my dear"?
“I am fine, Sir..!”, you tried to utter and you looked into his dark purple eyes. A rush of adrenaline had run through your body, heightened now by the sensation of Crocodile's warm skin on yours.
He gently raised your hands to his mouth and you gasped in disbelief as he carefully opened his lips, licking over the blood on your fingers.
The tension in the office got unbearable and you suddenly realized that the death of the client and you having killed him had turned Sir Crocodile on. He didn't even ask for your approval, he did not need to hear it, seeing the same fire in your eyes as mirrored in his own was enough proof for him. Without hesitation he quickly grabbed your hips, pushing you up on your wooden office desk, starting to greedily kiss you. His lips tasted like cigar smoke and blood and it made your mind go blank.
Instinctively you wrapped your legs around his waist and put your arms around his shoulders. You were only kissing but you already felt like moaning into his mouth, your arousal palpable. Crocodile did not wait any longer. While still kissing you, he unbuckled his belt, pulling down both his trousers and underwear. His throbbing cock was so huge, pressing against your clothed folds, for a moment you were not sure if you could take it all. He did not give you a choice. Ripping your tights apart, he pulled down your panties and pushed your skirt up. Your bare ass was seated now on documents from the morning briefing and before your boss embraced you, he quickly checked with his fingers if you were ready for him. The slick sound made him smile, he kissed your neck and gently whispered: 
“Killing that guy turned you on, didn't it?”
Without waiting for your reply he pushed into you, his full length filling you in an instant. Surprisingly you were ready to take him - there was no pain, only pleasure. As he started to move relentlessly into you, your thighs and your butt started slapping against the wood of the desk. You moaned into his shoulder, feeling his big cock filling you to the brim. As you held onto him you were able to peek over his shoulder, seeing the lifeless body of the client still slightly bleeding, but much less than earlier, leaving a big crimson puddle on the floor. 
Crocodile gently but vigorously pulled your hair forcing you to look at him. 
“Focus on me, baby. I want you to enjoy every moment of this…!” his deep voice was laced with desire, you could feel his cock pulsating against your velvet folds. 
His demand made you feel getting close to your own orgasm, he pressed his hand on your mouth, trying to stifle your moans and holding on to you while his motions grew more forceful and vigorous. 
“Almost there..!”, he leaned over and whispered these words into your ear.
“I underestimated you, I knew you were beautiful and charming.. but I did not think you had the guts to kill someone…!”, his voice turned husky from the fast-paced breaths.
You pushed your nails into his skin and threw your head back as the orgasm washed over you like a wave. Seeing you squirting all over his cock made him go wild, with some last stuttering movements he pushed his cum inside of you, gently collapsing with his massive body on your suit jacket. You both were panting, the room was hot and sticky, the scent of blood and wrongdoing hung in the air.
He slowly stood upright, handing you your underwear and pulling up his trousers, adjusting his tie in a swift movement. 
Still overwhelmed by the intensity of the moment you silently grabbed your panties, pushing them into your jacket pocket instead of putting them back on. 
"Well, I've been in need of a personal assistant for quite some time now," Crocodile cleared his throat, smoothing back his slicked hair with a swift gesture. "How about we tidy up this mess together and then discuss your well-deserved promotion?"
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beannoss · 4 months ago
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Off the back of this great post by @hermy-97 about Endo's choice in Twilight's alias last names and specifically the comedy therein, I had MANY THOUGHTS! But in a DIFFERENT DIRECTION! I didn't want to hijack the original post though, so am jumping off separately. (Manga spoilers discussed herein)
Following in OP's footsteps and borrowing here from Google's definition, here's what Google says for 'forge':
1. make or shape (a metal object) by heating it in a fire or furnace and beating or hammering it. (eg: "he forged a great suit of black armor") 2. create (a relationship or new conditions). (eg: "the two women forged a close bond") 3. produce a copy or imitation of (a document, signature, banknote, or work or art) for the purpose of deception. (eg: "the signature on the check was forged")
As OP covered off meaning three, I wanted to look more at meanings one and two!
I’d personally argue number one also applies if taken as metaphor.
1. make or shape (a metal object) by heating it in a fire or furnace and beating or hammering it.
I think it works broadly for how trauma can sometimes feel (for better and, more often, for worse), but more specifically in the context of Twilight & SxF, I think about how 'forged' is often used as a metaphor for people's experiences of war, speaking to how those experiences shape them (particularly: 'forged in the crucible of war'). Indeed, ash is a frequent motif throughout Twilight's backstory chapters:
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Personally I'd say its reasonable to extend the metaphor back further into Twilight's adolescence and childhood, given how (understandably) angry, hurt and grief-stricken it left him, leading him into the military (undoubtedly though he also, ironically, joined the army as a means of survival: food, shelter, a desperation to do something and have some form of regularity even if it was within the context of the military and a war campaign, etc). Of course this could also apply to many other adults in the series, and their experiences of the two wars.
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I’d say definition two applies as well; OP noted Twilight's honeypot missions in this instance, and I think it carries further, outside of either honeypot or other missions.
2. create (a relationship or new conditions).
It can be taken as a whole within the Forger household, after all Twilight did create the Forgers. But more importantly to me, this meaning applies particularly by way of what Anya and Yor are doing within the family, their choices and aims, and how they’re influencing and shaping the Forgers. And then, of course, Twilight’s choices in return, both under the explicit guise of for the mission and those times when the mission is curiously (ahem) absent from or delayed in his thought process. They three are forging something real, regardless of what the family began as, and regardless of how they may be looking at it presently.
I'd tend to say that, of our three, Anya is doing this most intentionally: I know Twilight does a lot as Loid, and I think the tone he set for the family actually does impact this collective act of creation fairly substantially. However, he still tells himself the family is temporary: maybe it's nice while it lasts but it will end and that's that. Whereas Anya is, insofar as she can conceive of it as a five year old, very deliberately trying to create bonds and smooth possible fissures, with an explicit view of everlasting. Which makes sense, since she's the only family member who knows the full circumstances, even if she doesn't and can't (and shouldn't) understand how complex it all is.
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Yor, of course, also does a lot but again, I don't think she sees it as a specific project; in part because our favourite assassin isn't known for her forward planning, and also because it's simply how she moves through the world. And that's speaking: that Yor's impulses, instincts and choices build into forever-types of foundations, without her necessarily thinking of them that way. There are many tragedies within SxF but the one I think of with Yor particularly is that she is such a community person and particularly a community builder, but due to her traumas and circumstances, she hadn't had the opportunity to live that part of herself. It's one of my favourite things, watching her come into her own and live out her values and priorities inside and outside the home. /side track. All of which to say, she is, definitionally, a forger. As here, where she creates bonds with not only her colleagues but demonstrates connecting threads across generations and individual experiences.
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The definition around creating something also applies to Twilight’s mission in Strix — preventing war actually also necessitates the forging of bonds. It’s unclear how things will shake out with, for instance, Yuri, but Twilight-as-Loid-Forger is already a positive presence in several circles (his hospital job for instance) and Yor’s presence is also increasingly positive (at work and it seems possibly/probably with Melinda) and Anya’s also making positive waves in her circles (with Becky, and while I think Damian's trajectory is a bit less linear, I know others argue that she's positively influencing him as well).
(If I wanted to go deeper, I'd also borrow a Watsonian perspective and chat a bit about what it says about Twilight to choose the name Forger, given his clear wants for family and his equal surety he can't ever have one, even from the first few pages of the manga... Perhaps in another meta.)
I think it's also worth noting that although Endo goes to this particular joke well a few times, Forger stands distinct. Neither 'Phony' (def: not genuine, fraudulent) nor 'Spoof(y)' (def: imitate for comedic effect; hoax or trick someone) have any sort of additional meaning along the lines of actual creation. And of course, in the case of Spoofy, Twilight is tricking the military; and with Fiona, bless her, any sort of romantic relationship with Twilight would only ever be fraudulent.
I wanted to round things out with one more definition, this time taken from duckduckgo's:
"To advance gradually but steadily."
If that isn't the tune of the Forger family and Spy x Family generally, I don't know what is.
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kayuripax · 7 days ago
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A Bloodborne Guide for Newbies - How to Hunt and not get discouraged
Heyo! I'm Kayuri. I am a relatively okay Hunter, and played Bloodborne a few times now, and got it Platinum'd. I am by no means an expert, but I noticed people have gotten Bloodborne this christmas, and we have a large new load of Hunters. And this is why I decided to make a guide for the new flesh among us, so they may stay for the long haul.
THIS GUIDE CONTAINS SPOILERS, ESPECIALLY IN THE BOSS SECTION! BE AWARE OF THAT!
Things I will cover:
Things you can do with and without online
General tips and tricks
Caryll Runes (specifically the Oath runes)
Weapons
Builds?
What does scaling mean?
How and where to farm
Tips for Bosses
This will be under a cut, because things can get long here.
Things you can do with and without online:
Bloodborne has an online mode. It costs money to play online. An unreasonable amount, frankly, so don't worry if you don't have it! But not having it removes some options for you, so let's see what having Online allows you to do and what not having online does to you.
The realities of having Online:
You can summon other people to help you in boss battles. This leaves you open to Invaders. Invaders want to kill you. This starts happening once you reach Blood Level 30. If you want to have reliable summoning, I suggest checking out r/huntersbell here!
You can leave and read messages by and for other people. If they rate your note "Fine", you get a health top-up and a notif.
You can see the spectres of people, that show you how others died. Very useful to avoid your own death.
You gain access to online chalice glyphs, like the infamous Cum Chalice. Yes, that name is unfortunate, but it is THE place to get useful echoes.
The Realities of not having Online:
You won't get invaded when you summon an NPC to help you, but you cannot have the help of actual people. If there is no NPC summon, you will need to figure out the boss yourself. See the tips I have further down.
You will not see messages or specters.
You will not be able to use the Cum chalice. That makes grinding for items substantially harder.
Generally, you can play the game entirely on your own! That is possible, and largely what I did! In some instances, playing offline is a boon, even. Namely in the Nightmare Frontier and the first part of the Nightmare of Mensis. In those two areas, if you are playing Online, you are automatically entered into the Invasion pool, and you cannot return to the Hunter's Dream while this is active. You need to find the Bellringer to kill her before you can return. Consider playing in offline in those areas until you are right before the boss.
General Tips and Tricks
First off, this game is huge. There is a lot to do, a lot to do wrong, and how to do things seems overwhelming at first. Let's see if we can't order that a bit, eh?
First things first, don't be afraid to look things up! I personally endorse the Bloodborne Wiki here. It isn't the Fextralife wiki, but it has a lot of data, extremely detailed pictures, and good breakdowns of the weaknesses your foes will have. It also has extremely good guides for chalice dungeons, and where to find things. There is no shame in looking things up, and anyone who tells you otherwise needs to get a grip.
Second! You will die. You will see this a lot.
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It's a meme for a reason. Don't worry about it, death is meaningless and teaches you how to do things. It may get frustrating at times, but if you take death personally, you won't have fun. If you die too much in a single region, there may be cause for you to go and grind a bit somewhere else until you are at the spot you want to be. Maybe you need to get more familiar with your weapon. Maybe you need more echoes. Go and grind a bit somewhere, and get familiar with movesets - both yours and your foes'. You will lose echoes. That happens. It will become less and less of an issue over time. Try not to use all your coldblood dew in one go, it's nicer to have a solid stock of echoes to have for when you are maybe a hundred or a thousand echoes off from the next big level up.
Third up: Before you do anything else, level up your vitality. That's your health. You need to be able to tank at least one or two hits, or you'll go down like a wet sack of flour. Attack power can come later, you need to be able to survive for now. Your first order of business once you get access to Miss Doll is to level up your vitality to at least 20 if not 25. Then you may focus on the attack power. Don't be me and level up one of your attack stats to 25 and stay with your health at starting level until you get to the Bloodstarved Beast. I mean, you can. But it will make things more dangerous. Endurance is useful too, that is what you use to hit and to run. I personally consider vitality a bit more needed though, I did two game runs with barely leveling endurance and only really got to it now in ng+2.
Fourth: Get out of the starter clothes, but feel free to have fun with dressing up. Clothes have stats, yes, but the clothes will not save your life. It is better to dress how you want to than to dress for stats. There are very few instances where those will actually save your life. The few points I can think of are when poison is involved, and when you need to avoid Frenzy. Aside from that, just have fun with it! There is no fashion police unless you are invaded by them. Style goes hard, and fashionborne is a thing.
Fifth: If you are coming in from Dark Souls or Elden Ring, I have to tell you that you need to forget that shields are a thing. They will not save you. There are two of them in the game. One protects against magic and is dlc only. The other one is less than useless and even described as such in the item description
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You parry with the power of Gun. The timing is roughly equal to Dark Souls 1 parry times, and it is easier to do it than you think! If you parry shoot someone, you have a chance to go in for a visceral, which will deal a good chunk 'a damage to your enemies. Viscerals primarily scale with Skill, so consider leveling that up a bit. ^^ A Visceral is essentially a riposte. After you shoot an enemy by using L2 or hit them with a charged R2 from the back and it is staggered, if you get close and tap R1, you get a Visceral attack. This works from the front or the back on general mobs, but bosses tend to have specific spots to Visceral.
Sixth: Don't go into the DLC as soon as you can. It is brutal. You will die. It is end-game scaled. I have seen recs that say to do it after you killed Micolash. Others even put it after the Wet Nurse. Generally, don't do this until you are at least at Blood Level 80, better yet 90, and have a well upgraded weapon.
Seventh: You will see NPCs die here. You will not like that. Sometimes the best way is to never engage them, but you will learn their fates the first time. it will happen. It will hurt. If you want to save as many as you can, look it up on the wiki. It's going to be okay in the end. But it will not be fun at all times. If people can be spared, try to do that. There are too few friendly faces in Yharnam already.
Caryll Runes (specifically the Oath Runes)
You will get access to an item called the Rune Iron after defeating the boss of Hemwick Charnel Lane. This allows you to equip Caryll runes of varying effects. Most of them enhance a stat or allow you to carry more items. Experiment a bit with them until you find something you like. I won't dictate which runes to use. No, what I want to talk about are the Oath runes.
If you come in from Dark Souls, you are likely aware of Covenants. These runes work similarly. Depending on whether or not you have the DLC, you have between 4-6 covenant runes. Two of these are in complete opposition, one may result in increased pvp.
I will let this picture make the work for me, and elaborate a bit on best uses after that.
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As seen, there are six runes:
The Cainhurst Vilebloods, also called Corruption, obtained by talking to Queen Annalise. If equipped, you will enter pvp when summoned by an Executioner, or if you summon one yourself. The rune will heal you a bit as you are near death, and this mechanic doesn't rely on being online.
The Executioners, also called Radiance, obtained by letting Alfred kill Queen Annalise. This rune does the same for pvp as the vileblood rune. This rune increases the percentage blood vials recover your health by by about 2%.
The Hunter of Hunters, the Hunter rune, obtained by finishing Eileen's questline. It speeds up the stamina recovery rate by 6%, and if you summon, there is a low chance that the one you summon or are summoned by is declared blood mad, making you an adversary. You will need to defeat them.
The League, also known as Impurity. Impurity heightens your hp by 2% during cooperation, and makes it easier to find help during summoning.
Beast's Embrace, a rune that transforms the hunter into a more bestial state, obtained by defeating Laurence the First Vicar in the DLC. This rune doesn't affect pvp, but enhances the moveset of the beast claw weapon.
Milkweed, a rune that transforms the hunter into a Lumenwood, obtained by helping the npc Saint Adeline in the DLC. This rune heightens discovery, making it easier to find items, and enhances the moveset of the kos parasite weapon, a dlc exclusive.
WEAPONS
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Aaaah, the Trick Weapon. The cornerstone of a Hunter's arsenal, and something you need to pay attention to!
Your weapon can break. If you see the "weapon at risk" notice, it's time to go into the dream. Your weapon does half damage at that point, and you do not want that. You need every chunk of damage you can get.
Weapons can, as the name trick weapon implies, trick. They have two modes, and these modes differ. Most of the time, not just in the moveset, but also in how they deal damage. This is important, but not to the point your preference for one weapon type will ruin the game for you.
Weapons can broadly be divided into three categories, which can be useful for builds: strength, skill, quality. They will scale with one of these majorly, and you will want to level that stat more. Quality builds rely on both strength and skill just about equally. They are the everyman's weapon. It is the more esoteric ones that rely on Arcane and Bloodtinge.
Don't lock into one weapon from the start, dear hunters. Don't give a rat's arse about some other person's tierlist of weapons and their stats. Just about everything is viable if you build it for yourself. I personally use a saw spear the most, and for my first run, used a Chalice Gylph to get early access to a Burial Blade for large-scale crowd control. These days, I have exchanged that one for multiple other weapons, each of which is good for a different purpose. You don't have weight limits. Carry what makes your soul sing, and use whichever weapon makes you happy.
Blood Gems can make or break a weapon, sometimes do both, and at times do so literally. Some blood gems make your weapons break faster. They hit like nothing else at that point though. Blood Gems can be found all over, but primarily so in Chalice Dungeons, and they extend the ways your weapons can be used. Experiment a bit with them, but pay attention to the shapes they have. Some can only be used in certain slots.
Upgrading your weapons is crucial in this. You need Blood stone for that. It takes 16 items per upgrade material tier. 3 for the first, 5 for the second, and 8 for the third upgrade of the tier. 16 Blood Stone shards to get a weapon to +3, Blood Stone Twin Shards to +6, Blood Stone Chunks to +9, and then the final price are coveted Blood Stone Rocks, which allow the final upgrade to +10. Depending on whether or not you have the DLC, there is a limited number of them you can get per game cycle. They can be farmed, but they are rare. Think carefully about which weapon you want to get to +10.
Weapons come in variants. These Lost and Uncanny variants are found in Chalice dungeons, and they have different blood gem layouts. Use that to get some variety, or to acquire a weapon early. ;)
Builds?
I bet you heard the word Builds before. It carries weight, and it tells you what your character is good at. Now, don't worry. You don't need to make those from scratch. The wiki I linked before has a few build guides. Often, builds decide which weapons you can use best. There is no shame in experimenting a bit, in mixing and matching.
Generally, builds are very useful for pvp. It makes you pvp optimized, and the pvp level rests at around 120. You can of course level higher! In fact, the cap is at 544, so 99 in each stat. The return for stat investment you see diminishes at a certain point, the hard and soft caps. That's okay, it is expected.
I personally tend to run skill builds. Strength builds are just as viable however, as are bloodtinge or arcane builds. They are all damn useful, and they are all fascinating to play. Your starting class can help, but in the long haul, it barely does anything.
First and foremost, have fun with it. Do give a look to this site though if you want a few build ideas.
What does scaling mean?
Weapons scale. That means that they depend stronger on one stat than another. The scaling of a weapon improves as you upgrade it. A weapon with a D scaling in strength is going to rely less on it than a weapon with an A scaling. Scaling determines bonus damage your weapon does, and it's shown by a + symbol next to the raw damage number.
Does higher scaling make a better weapon? Technically. And yet, despite that, someone with a fully upgraded Simon's Bowblade can and will die to someone who is naked and running in with a broken, not upgraded saw cleaver that yells cowabunga. It's the player that makes or breaks a weapon.
How and where to farm?
Farming is essential. You need vials, and you need bullets. And you sure as hell need echoes. You gotta get that off the ground before you can get a Chalice to use the unfortunately named Cum chalice, and if you don't have Online, you can't rely on that. Farming can and will get easier once you got a steady supply of Bold Hunter's Marks too, since they allow you to respawn without losing your echoes, so consider investing in some of those! This site has a few guides, but here is a short list of my favorite places to farm some stuff:
Blood Vials:
These drop from Scourge Beasts and Large Huntsmen a lot. Brick Trolls are practically guaranteed to drop between 2-3 of them. Those are not easy foes at first. If you have opened the shortcut to Gilbert's house, you can farm them somewhat easily from the scourge beasts on the bridge by luring them towards the entrance of the house leading to the Bridge. just clear the people inside first. The scourge beasts don't fit through the door, and if you have the axe or cane, you can safely dispatch them one at a time.
Large huntsmen are vulnerable to being parried when they have their arms raised the highest, but if you have a reasonably fast weapon, you can stunlock them. If you manage to sneak up to them from behind, do a charge attack (long r2) and they immediately become vulnerable to a visceral. Use that window to get 'em!
Brick trolls kind of suck to parry at first, but they drop blood vials rather reliably. They are easy once you get used to their timing, but they are intimidating. Don't be afraid to land potshots, and run away if it gets too dicey.
Bullets:
Your thighs. Don't be afraid to stab yourself via Up on the d-pad to get 5 extra bullets, especially if you have a surplus of vials.
Any mob with a musket will drop bullets. If you feel like chancing murder alley, there is one near a carriage pretending he is asleep. kill him, loot him, to the nearest lantern, rinse and repeat.
Bloodstone Shards:
Those drop from the sewers and the large huntsmen there about as often as blood vials. Be careful and you won't waste for getting your weapon to +3 before you know it.
If you haven't done the sewers, Old Yharnam has a good spot. It makes me feel a bit bad because I like Djura and he says beasts are people, but the area he can't see, near the church and over the bridge has about 4-5 scourge beasts and a lot of beast patients that you can kill relatively easily. they drop a lot of echoes and shards, and you can use those. They drop vials too, and sometimes even beast blood pellets.
Echoes
Broadly said? Everyone and everything. That doesn't help you, I know that. So let's see what I can go with that will help y'all in actual places...
Central Yharnam: The house behind Gilbert's. You need to open the shortcut for it, yes, but it's good farming. You got slow yharnamite hunter mobs, and you can easily get them down, and then there is the bridge right at the top where you can lure the scourge beasts to the entrance of the house. you will be inside and can kill them cheaply. Do not go to Murder Alley, aka the long bend at the start. That is hubris talking. Also consider the bridge at the aqueduct. if you go to the middle and then run back and go somewhat down the ladder, the huntsmen get bowled over, quite literally. Bowling for beasts nets you a fair bit of echoes for little effort.
The Cathedral Ward: There are three church servants and some fat crows in the back area of the chapel. If you kill those, you learn the parry timing of the servants (when they raise their staff), and you get echoes. The servants drop bullets and vials. It's good. Then go to the outer courtyard. two more servants. one to parry, one to let walk by and sneak up on with a backstab visceral. Beware the amygdala in the corner, it's grabby.
Old Yharnam: Don't focus on going through this area the first time without damage. Just try to survive, and if you gotta kill beasts, it happens. DO NOT GO UP ON THE TOWER! That way is Djura. Djura can be befriended if you stop hunting the beasts of Old Yharnam after defeating the boss Darkbeast Paarl. I like sitting with Djura, he's cool. Anyways. If you get through Old Yharnam, you will eventually reach a church where a beast bursts through the doors. Go inside and up the stairs, and you unlock a shortcut all the way back to the start. now you got an area for the easy farming of echoes, about 3-4k per run. you go down the church, and then go at the 3 scourge beasts on the bridge as well as the three beast patients coming in. Then you turn around, sneak up on the screaming beast patient in the fog, and backstab-visceral her. Try not to get poisoned by that scourge beast there. rinse and repeat as needed.
The Forbidden Woods: Why do you want to farm here. This thing has poison. It has snakes. eugh. That said, once you get the shortcut to valtr open, he has a thriving snake habitat next to himself. It's a decent farming spot. I try not to be here, I don't like this place.
Hemwick Charnel Lane: Your best bet to farm here are actually the mobs right in front of the boss room. Once you got the Witches down, you can go back up and take care of the 3 grave women, the executioner, and the dogs there. that gets decent echoes!
Yahar'gul: No. (you can get twin stone shards there. the chance for it is abysmal. don't be me. Do not farm there for 18 hours only to give up without the shards you wanted. You can get twin stone shards elsewhere.)
Cainhurst Castle: You should probably not grind in an area with little guardrails and open roofs, but you do you. If you can deal with potentially being stunlocked by enemies screaming at you, the library is a decent spot.
If you have Online, discard all of these after getting the Pthumeru Chalice. Once you have that, and can use Chalice Glyphs, you will want to enter the Glyph code CUMMMFPK. This will generate a chalice dungeon that will, without fail, drop you nearly 90k echoes for doing nothing but standing in the entrance area for like 5 seconds. I advise using those echoes to buy items rather than to level up, but that choice is yours entirely.
BOSS TIPS
Here we are at last. Took me a good while, but here we are! I will try to do this with some pictures to break up the monotony. Gotta announce them in fashion, after all.
Cleric Beast
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This bastard. Utter Tool. screams like the damned. Here's the rough sitch and the damage breakdown:
Hates fire. Is a beast, and thus vulnerable to it. Pack molotovs if you can.
Gets extra damage from serration due to being a beast. The saw cleaver and saw spear are your best friend if you are a fresh player, as is the transformed threaded cane.
Get Father Gascoigne's help if you can and haven't fought him yet. He does decent damage against it, for all that he doesn't heal himself. He will play meatshield quite well! He is found at the fountain near his house, where you can see a brick troll bang away at a door.
When the beast screams, it won't attack. you can use that to whale on it. Don't get too comfy though.
It is surprisingly fast, but turns slowly. If you are behind it, you can slash at its ankles.
It can be parried. isn't easy, but it can be done. Sometimes you get insanely lucky and do it with a throwing knife. Don't focus on the visceral. Slow and steady wins the race.
Father Gascoigne
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Congratulations, you met the first mandatory boss. Congratudolences if you are like my dear girlfriend and his voice does it for you. You will get your shit kicked in summarily.
He has two and a half phases. Yes, i mean that as i said it. He has a Human phase, and a beast phase. About one-third in, he will transform his axe. that extends his already ridiculous reach, and it will be announced by a voiceline. You'll know it when you hear it. He can still use his blunderbuss despite the transformed axe. The computer is a cheating bastard, I guess. The beast phase kicks in at a point between half and a third of his health being left. He will hold his head, shriek, and transform into a beast. At that point he drops his weapons and will go for claws.
Gascoigne is a mirror boss to the Hunter. He fights like you. And it is meant to be hard. He is in a crowded arena, and that is not easy to navigate. But just as you can get stuck, so can he. Use that to your advantage to get healing in. Don't get greedy attacking him.
If you found his daughter, you will have a music box. Using that will make him stop attacking for a bit and howl in pain. You get four uses of that total. Three in human form. After the third usage, he will transform into the beast prematurely. His beast form only weakens from it once. He will howl in pain, and you can slash in. If you have trouble using the box, go up the stairs and towards the roof, but do it carefully, since you still want to be able to hit him after it works. This will go for beast and person both.
He is far more mobile as a beast, and can destroy the gravestones. If you are careful with that, you can get yourself some room to maneuver. I do not recommend that, frankly.
His human form doesn't have a particular weakness you can exploit early on, unless you want to stagger him. In taht case, use the kirkhammer. I have it on authority that it makes him stagger like a drunken man. After transforming, he is weak to serration and fire like any other beast. Don't waste molotovs, he is liable to dodge that.
If you need breathing room, up the stairs and down to the roof, and back into the graveyard. he tends to follow you, and that can buy you good time because he needs a bit to get down on the roof.
The Bloodstarved Beast (or as I call it, Old Raghead)
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This boss won't win beauty awards. what it will win is your annoyance.
This beast is weak to serration and fire, business as usual.
It does however deal poison damage. It's blood is poisonous, and it is fast and likes to make grabby hands.
You should in fact try to bring in Alfred as a meat shield. It will raise the boss health, but he can distract it well enough.
You need to dress in poison resistant clothes. Gascoigne's garb has superb poison resistance and is good for this.
Pack antidotes. As many as you can. For the worst case scenario, the back of the arena has about 3 more. You will need them.
Keep molotovs handy, and the fire paper cooperating with Alfred gives you. You can find two more at the top of the shortcut church in old yharnam. They coat your weapon in fire for about 60 seconds each, and that is hella valuable.
This thing is quick. If it screams and the skin flaps, haul ass backwards because it is about to let out a cloud of poison
the third phase has not-so-fun gimmick: permanent poison aura. get fast, know when to use your antidotes, and have blood vials handy.
the hunter torch you can find near the shortcut door can make a decent substitute weapon here if you ran out of fire-paper. it won't do much, but it does fire, and that is sometimes just enough. If you have the flamesprayer, that is very neat too.
In theory you can parry this dude. I never managed it. props if you do.
You may get frustrated at dying. That happens, and is a part of it. I can't tell you much aside from the fact that you may wish to dodge forward rather than to the side or backward when it goes in for a swipe, because that allows you to go under it and gives you access to the back. You got this.
Old Hunter Henryk
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Henryk is technically not a boss. He sure as fuck still feels like one. He is sitting at a horrendously high blood level for the point you find him at. If you don't want Eileen to die, you have only one true shot at this. So here is my list of tips for this crochety old bastard.
Just like Gascoigne, Henryk is a Hunter. That means he will fight like you. Unlike Gascoigne, Henryk comes with a you-sized hitbox as well. On one hand that means he can't reach you as fast. On the other hand, you can't do it either. You win some, you lose some.
Henryk packs a pistol, unlimited throwing knives, and a saw cleaver. Said saw cleaver has been upgraded so it hits harder.
Henryk is very prone to shooting and parrying you, especially if you go in with r1 attacks only.
You can save yourself some runback if you don't mind having a longer run through the Cathedral Ward. Before opening the gates for Eileen to come in, spawn in at the Tomb of Oedon. The initial runback if you die before engaging Henryk is longer, but if you die against Henryk, you'll respawn right in his face. Consider that worth it, especially if you want to keep Eileen alive.
I would advise you to try and learn to sneak up and visceral attack. If you come in from Oedon Chapel, and you walk slowly, you can drop onto the roof where Viola's corpse is, and can sneak to the back of Henryk, as long as you practically hug the gravestones. If you then charge and r2 him, you get a free visceral to start this battle off with. That can make or break it.
Henryk's health bar remains reduced if you die in the fight.
Eileen will jump in after like a minute. Henryk is highly likely to visceral her. Once eileen joins, shoot henryk. use all your ammunition on this. Shoot him. shoot him and make sure he doesn't visceral her. Take potshots with your main weapon if you can, but once eileen is there, focus on harrying him. bleed yourself for bullets if you have to, use throwing knives, and if you got some from the cathedral ward, poison knives work on him too.
If you die against him, that isn't the end of the world, but it will make things difficult. try to keep Eileen alive, shoot henryk. That and the entrance visceral tends to do the trick as far as i have learned. Maybe use fire paper or bolt paper if you have that, but don't activate that right behind him. do it from a bit away. He can hear the application, and doing that ruins the entrance visceral.
Darkbeast Paarl
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Paarl here is a fun boss, as far as I think. It is also prerequisite to befriending Djura. Paarl is also a bit of a hard nut to crack, especially if you lock on to it. The camera is a bit of a bastard.
First off, you need Lightning resistance. I'd personally suggest doing Paarl after you help Eileen take care of Henryk. He is right above Paarl in this, because Henryk does practically work as a boss in his own right. Why do I suggest Paarl after Henryk? Because you can buy his set from the Insight Messengers after you kill him, and it has the highest Lightning resistance in the game. I know I said fashion likely won't save you. In this case, the lightning resistance will however afford you at least one more hit to tank, so wear that. You will be blindingly yellow, but it's better.
Paarl, as a beast, is weak to serration and fire.
You can have summoned NPC help for Paarl. Depending on what you have done so far, you can get either Defector Antal or Confederate Yamamura the Wanderer. Yamamura is available if you freed/killed him in the DLC, and when you wear the Impurity oath rune. Antal is slightly better in this instance, because he has a flamesprayer. You can only summon one of them, they are mutually exclusive.
Don't lock onto Paarl, it moves quickly and it is large. That means chaotic camera movement.
Paarl screams a lot, and those screams tend to herald it doing a lightning explosion. Be aware of that.
if you stand underneath it, that tends to be relatively safe until it starts to explode.
Molotovs and oil urns are your friend, as is fire paper. Use them if you can.
After killing Paarl, use the lamp to go back to the dream. then, open the doors and run towards djura's tower without killing the beasts. You will get the chance to spare the beasts. spare them, and he will stop shooting at you and give you the powder keg badge and a gesture. Friends are rare in yharnam, and the top of his tower is a nice spot to relax for a bit.
Vicar Amelia
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Amelia is not as hard as one thinks.
She is a beast. that means serration and fire. you know the drill by now. ;)
You can summon Old Hunter Henriett to help here. She has a kirkhammer and a repeating pistol. She pulls her weight, and does a good job! Summon her if you got insight to spare.
Vicar amelia has large telegraphed swipes and can be dodged into. If you have Henriett, she reliably goes and becomes bait.
If you did well with the Cleric Beast, this all applies to Amelia as well. She is after all a cleric beast as well.
Amelia tries to heal in her later phase, when screaming. She gets a white-ish glow, but you can easily outpace her healing with damage. If you aren't confident in it, throw some Numbing Mists at her.
I... don't have many tips for her, she is, all things considered, a bit of a "repeat what you learned" case of a boss. Not that hard, but also not really introducing new mechanics, y'know?
The Witch(es) of Hemwick aka granny wants your eyes
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This boss can be cheesed if you are willing to get rid of all your insight.
If you have insight, they summon Mad Ones. The easy way to circumvent that is to enter the arena, see the boss, bold hunters mark out, and then spend all your insight in the dream. that way, the witches can't summon mad ones, and on their own they are relatively harmless. They go somewhat invisble, but that isn't a big issue when you run close.
Once you kill the first, a second witch shows up, and if you let her, she will revive the first. The second one doesn't really do stuff for the boss health bar for some reason, but you do need to gank them both.
Really, just do yourself the favor and spend the insight, it makes this all so much easier.
Shadows of Yharnam
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These proto-nazgul are not all that fun. There are three of them, and they have different weaknesses. We have Candle, Sword, and Mace.
You can summon for this, if you have the Impurity Rune equipped. You can get the Younger Madaras Twin or Henryk. I would personally go for Henryk, as he has higher health and also intelligence. Younger Madaras Twin can and will get lost in the forest. Henryk doesn't.
Your best bet is to focus on one of them at a time. For all that they have three health bars, they share a trigger pool, and when one of them reaches a certain threshold or their combined damage does, they go into phase two and sprout snakes. You will want to have gotten rid of one of the pyromancers at that point, or at least have them close to that.
I would suggest spending some insight to get shaman bone blades. If you did that already, excellent! they are a close quarter item, and if used on enemies, makes them attack other enemies for a bit. That is tide-turning here, so use them. You can have three of them, and they are worth it.
The one with the fireball has the least hp, the sword only one the most.
When they enter phase two, they have a vastly extended reach. try to move in close and be quick, and be liberal with using elemental paper, it's a small bonus. I would personally suggest bolt, but fire does it just as well.
Once two shadows are dead, the third gets the power to summon snakes. they are large. they hurt. Be quick as you can be once the other two are down, because he won't wait that long to summon them.
All in all, divide and conquer is your main strategy. Get Henryk to help you, he is really good here. Good luck.
Rom the Vacuous Spider (photo a stand in because arachnophobes)
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Rom is... well, she is a summoner.
Rom is weak to Bolt and fire does a nice chunk of damage too. If you have it, use the Tonitrus. She also takes extra damage from Kinhunter gems.
You can summon for this fight. The options are Henryk, The Younger Madaras Twin, and Mensis Scholar Damian. All of them have their uses, but they are mutually exclusive. You can summon Henryk AND the Madaras twin, or Damian. Henryk is a good damage dealer, but Damian uses the Choir Bell, which means an additional source of healing. You need to decide which you value more in this case.
Rom will not attack you the first time you enter the arena. That gives you some time to prepare. Your first strike will not damage her, it will merely aggro her.
Rom teleports three times. During her curl-up animation, you can still damage her.
Rom will summon a horde of her children to fight you. Their front is hard to damage, because their faces are practically stone. This holds true for Rom too. Going in from the side is your best bet.
After she teleports the first time, Rom will begin to summon meteors. Meteors deal arcane damage and it sucks. When she teleports the second time, she gains access to ice spikes. they also do arcane damage.
Rom is a war of attrition. You should go in from the side, and if you have it, use your flamesprayer buffed with Bone Marrow Ash. that can eat through her health quite well!
I strongly encourage summoning someone to help, that makes the romlings manageable. their health isn't affected by the summon, unlike rom's own.
When you approach Queen Yharnam after the fight, you will transition into the Blood Moon Phase. I strongly suggest you save who you wish to before that, and tie up loose ends. You can teleport back here via the lantern at any time.
Amygdala aka The Surveillance System of Yharnam
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This is the Amygdala. It is a Great One proper. Despite that, it isn't all that difficult in this instance. It only gets bad in the Defiled Chalice.
Amygdala is weak to Fire, Bolt and Arcane. It does not get bonus damage for Beast or Kin.
Amygdala has a huge lower area where you can stand practically unmolested. If you hang around behind it, amygdala will eventually jump, and try to land on you. If you take two steps forward and have a weapon like Ludwig's Holy Blade or the Burial blade, and charge the r2 in full, you will nail it right in the head after it lands. That deals a shitton of damage, and is in fact the best way I can tell you to damage it.
Amgydala will summon a laser in a zigzag pattern. Not the most fun attack, but when you get close enough, that isn't a problem anymore.
When you damage it enough, it will throw a tantrum and tear out its arms to use as clubs. The jump-bait will still work though, so keep on using that.
The One Reborn
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The One Reborn is very weak to Bolt. It does not get bonus damage for beast or kin.
You can summon for this fight. Options are Defector Antal and if you freed/killed him in the Nightmare and wear the Impurity Rune, you can summon Confederate Yamamura the Wanderer. Both are viable in this fight, and you may go for whoever appeals to you more. They are mutually exclusive. Antal carries a church pick and flamesprayer, Yamamura a piercing rifle and a chikage. He can potentially cause rapid poison damage, antal may be better if you want elemental damage.
Heavy weapons will do well, but blunt damage weapons less so. TOR has decent blunt defense, so the Kirkhammer will not do all that well.
TOR has six bell ringing maidens on the ramparts. You need to kill these first, because they will heal it and support it. Once they are down, feel free to have a go at this disgusting mass of putrid flesh.
Both up close and far away has its hurdles. It can stretch to reach you, and it vomits up acid if you are too close. Focus on dodging and keeping yourself alive. Keep the electricity on your weapon, and things will work out.
This boss is more annoying than bad. You can do it!
The Celestial Emissary
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Weak to Bolt and Kin gems. This is a failed great one experiment.
This is a bit of a puzzle boss. At first you merely see a lot of walking Kin, with no specially distinguished boss. It will be the one keeping at the back, so try to ignore the ones rushing for you. Keep taking care of them, but go for the one in the back.
After a while, it will grow huge and grow tentacles from the head. This boss does not deal well with thrust damage either, so consider using a transformed saw spear, the rifle spear, or a stake driver equipped with kinhunter gems.
You can use the arena to your advantage to get the smaller kin into a bottleneck near the entrance of the arena, and pick them off one by one. The do respawn eventually, but all in all, this isn't too difficult of a boss.
Ebrietas, Daughter of the Cosmos, aka the big unknowable Girl
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Ebrietas is a Great One, and is weak to Bolt, Kin, and Fire.
Her reach is long, and your patience needs to be longer.
You can summon Mensis Scholar Damian for this. His use varies a bit and depends on RNG, but he is decent for this. Use him if you feel like it!
Like with rom, your first attack on her will not deal damage. She is non-hostile at first and at the back of the arena. Damian will not walk in until you aggro'd her.
Phase one she crawls towards you slowly, and goes for tentacle lashes and head slams if close enough. Every once in a while she discovers her inner speed demon and rushes towards you. if she spits blood, have a sedative ready, because it will almost always max out your frenzy meter unless you managed your insight and outfit well.
Come phase two, she will begin using what is a scaled up version of A Call Beyond. She also has an aura that will damage you whenever you are in the vicinity of it.
You can in theory be behind her back and between her tails and continuously deal thrust damage, be it with a fully charged r2 stake driver or a holy blade. This runs the risk of you getting locked in a corner and her killing you though, so use that trick with caution.
Ebrietas is a boss I personally struggled with, and that I don't look forward to fighting again. Just... try to wear her down slowly. Don't get greedy.
The Bloody Crow of Cainhurst
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Another member of the "not technically a boss"-squad, like Henryk.
Like Henryk, he hits like a truck. Unlike Henryk, you got unlimited attempts with this one. If you killed Henryk, you will face the Bloody Crow. If you didn't help Eileen, you will face her. I don't know how to fight Eileen, because I got very good at killing Henryk.
He uses Quickening, which means he essentially teleports rather than dodges. He is a bitch. He also uses a Chikage, so he can inflict rapid poison on you. You can poison him too, though. It won't be easy, but you can.
He uses a Chikage (Fully upgraded), a Repeating Pistol, an Old Hunter's Bone for Quickening, and a single Blood Vial. when you get him to half health, he will heal himself up. You can stop that with Numbing Mist if you feel like it.
This will be rough. I won't even pretend you won't be in for the long haul here. This Hunter has more HP than some bosses you faced so far, and he has rather good defenses. He seems to be somewhat weak to Bolt.
He is fast and a bastard and good at inflicting viscerals on you. You need to dodge, and if you are good at parrying, be ready to be disappointed. He teleports away.
You just kind of... Need to be careful here and be ready to dodge. If you got a blue elixir, you may be able to come closer to him than otherwise right at the start, and with some luck and skill, you can possibly get a starting visceral off. That isn't a guarantee, but it's worth trying.
Good luck. Remember, you got all night for this. Unlike Henryk, he can't kill Eileen, and you won't stay dead in any way that matters. If needed, throw everything and the kitchen sink at him. Knives of all kinds, oil urns, molotovs, whatever works. Try it all.
Martyr Logarius, the Corpsicle
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Martyr Logarius is a fight where you gotta watch the environment. The roof has no guardrails and you WILL fall off if you aren't careful.
The corpsicle is weak to all sorts of physical damage, and has resistance to all sorts of elemental and poison damage. Just hit him.
You can't summon npc help, but if you can, i support using online to get yourself a proper cooperator.
He is fast and agile, and occasionally he flies, but he is also highly predictable in his attacks.
Phase one he will summon skull spheres. if you run past them and at him, he often doesn't get off more than two, and his scythe telegraphs well. You can stagger him. Just in general, dodge towards him and through the attacks, that works wonders.
Once he drives his staff in the ground, go for that to destroy his armor and stagger him.
When he summons phantom swords, you reached phase two. Phase two means this bastard flies like a pastor on wires.
He becomes more aggressive and chases you down, but that only means more parry opportunities. Single shot firearms work better here than the blunderbuss.
when he flies, attack the sword in the ground, that dispels the phantom weapons.
when he tries to cast a spirit wave, go back. you can't interrupt that. otherwise, parry, parry, parry.
Micolash, Host of the Nightmare, aka Soggy Todd Howard
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Welcome, dear hunter, to the worst fight in the game. This is a walking simulator combined with a rage simulator.
Micolash may be a fucking twink, but he hits like a truck. Do not be deceived. He has an augur of Ebrietas, and will use it to nigh on instakill you. He also has A Call Beyond. Be really, really careful.
He is relatively susceptible to poison. If you got poison knives, you may cheese him a little. If you hit him with a throwing knife before getting into his range and poison him (should take 2-3 knives), he will start a cycle of "run, disappear, come back at first spot, rinse repeat"". This will go on as long as he is poisoned. It's slow, but it will help.
Remember to take care of his marionettes, they do hit like hell and can also respawn.
After a while he will go into a single room where you can whale on him until he is at half health, after which he will run again. Not exactly fun to deal with. He will summon two marionettes, so take care of them, and stagger him if you get the chance.
Once in second phase, you can absolutely cheese him, should you have Simon's Bowblade. After giving him the run-around in the upper arena area, you can drop into his end room ahead of time, and approach him from behind. If you stand in the entranceway, you can shoot him in the back again and again, and he won't run into the room you are in, or attack you. This man doesn't deserve the honor of a fair fight. Kill him.
Mergo's Wet Nurse
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Congratulations! Depending on the Ending you are going for, this is your final boss. This is Mergo's Wet Nurse. She is a Great One proper.
You may find the music a familiar tune. It is the full melody of the one Gascoigne's music box played.
The Wet Nurse is horrendously weak to fire, bolt and rapid poison. If you have dirty blood gems or a chikage, now is the time to use them.
You can make relatively light work of her by staying behind her and using charged r2 attacks. That aside, beware that she likes to twirl.
This is a war of attrition. She will summon fog and doubles after a while, but the doubles go down to a single hit. once this aptly named Nightmare Fog is over, go back to the grindstone of hit and run with charged r2 attacks.
She is NOT all that threatening, all things considered. The biggest issue is visibility.
After defeating her, wait a while to see the Nightmare Slain message. Congrats, you killed your first higher god! If you go back to see Queen Yharnam now, she will bow to you in thanks.
Gehrman, the First Hunter
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This is it. This is the second potential final boss, depending on whether or not you consumed the three cords.
Gehrman is another Hunter Boss. He is distinguished by long reach and rapid burst movement, yet also has relatively slow limping speed otherwise. He has about three phases.
Like every human, he is rather allergic to being electrocuted or set on fire. Bolt and Fire are your friends, as are parries and Arcane damage.
At first, his burial blade is transformed. he will dash in to try and reel you in, and he is really good at that. However, he telegraphs, and that allows you to parry and visceral him. Use that.
After a while, he will transform his burial blade and go in for close combat, This is the point he brings out his own gun to shoot and visceral you. Be aware of the distance his gunfire covers, and dodge with it. Try not to be greedy, he is good at interrupting you.
After a while, he will get to phase three. He will rise into the air and absorb energy before releasing an energy blast. This blast reduces your health, but you can attack him somewhat unimpeded while he gathers the energy. This is where things get tricky, because he will now have an aerial projectile attack, switches between weapon modes at will, and has a bit of super armor. He gets more aggressive, and you need to be able to adapt to this.
If you defeat him and are low on resources, but consumed the umbilical cords, Bold Hunters Mark out. Restock. And then go back in, because you have one more boss to kill.
The Moon Presence, Flora of the Moon
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Your last Great One. The final Boss proper, should you have found and used the three cords and fought Gehrman.
You will kill her. That is not optional. You have consumed the cords. You felled bigger foes than her. She is merely the last on the menu and she knows it.
Flora is weak to all elementals. Be it bolt or fire or arcane. Poison will do nothing to her. She is the only entity in the game where it will never proc.
You will want to carry the Choir Bell. She can stop you from healing, and the choir bell negates that.
Flora has less health than Gehrman and the Wet Nurse. She is frail but fast, and uses that. She will jump around the field to fell you.
Her head is her weak point. Aim for that if you can.
Do NOT get greedy. leave yourself the stamina to dodge backwards and escape from her swipes to heal up.
Standing behind her tends to be the safest spot, unless she winds up for a spinning whip attack.
When she makes it rain blood, your healing is being blocked. Use the choir bell, because oh man will you need it. When she uses her Doom Gaze attack and a red shockwave runs out, you reach one hp. no fail. if you can't heal then, you are fucked. HAVE THE BELL.
sidesteps are a good way to survive phase one. Flora has a tendency to attack straight forward.
Good luck. She too will fall.
DLC BOSSES
Ludwig the Accursed/Ludwig the Holy Blade
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You have the DLC. That means you have a whole new frontier to fight in, to dismantle. This includes this former Church paragon, Ludwig. He has two phases that are drastically different.
His first phase, he is a beast proper. Serration, fire, the works. He howls and shrieks, and moves erratically.
You can summon for this fight. In the Nightmare Church, you can find Henriett. Slightly hidden in a corner near Ludwig's cave, you find Valtr, should you wear Impurity. I suggest Valtr, as he carries the Whirligig Saw. It doesn't matter much if he is Master of the League or the Beast Eater. Either way, he will work better than Henriett. Furthermore, should he survive, you can gain a Vermin.
Ludwig will swipe and jump in phase one. He will move erratically, try to run you over or kick you, and after a while, the second mouth on his shoulder will spew milky arcane vomit that has a long reach. Ludwig is deceptively fast. Try to stay on his sides to immobilize him, and try not to be backed into a corner.
When you reach the halfway phase, he will transition into the Ludwig the Holy Blade phase. He now fights completely differently. Furthermore, the Beast gem bonuses no longer apply, and serration no longer damages him extra. The game no longer sees him as a beast.
Ludwig now fights with the Holy Moonlight Sword. He has long reach but is slower, and it is in fact possible now to duck under them and anticipate which ones he is liable to use.
If he raises his sword straight up, be ready to dodge to the side. He is about to summon a blast of energy right in front of him. If he holds his sword down, dash back as he is about to unleash an aoe blast.
He is no longer susceptible to side damage, but if you break his super armor in front, he will stagger and you can visceral.
If it gets dicey with blood vials, there are five at the back of the arena, behind the railing. Get them if you need to.
Laurence, the first Vicar
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You can summon Valtr for this fight as well. If that is useful depends entirely on whether or not if he wants a dunk in the lava or not. First phase is worth it, third not so much.
Laurence is the only beast not susceptible to fire. He is on fire. If you want elemental damage, go for Bolt.
He is a reskinned Cleric Beast that occasionally explodes into fire. The first two phases are essentially the Cleric Beast again. I would suggest wearing the Charred Hunter garb to avoid burning painfully.
He may be largely the Cleric Beast all over, but that fire explosion hurts like hell. it will come and you will need extra vials for that. Be prepared.
Phase three, his legs dissolve into lava and he turns the floor into a hazard as he crawls after you and vomits up more lava. This is where Valtr's pathfinding ai will suffer and he is liable to get himself killed.
Lead elixirs can make it so you won't flinch from the lava, but it doesn't reduce the damage you can get. Use with care.
In phase three, try to keep to his side, and stay away from the back.
The Living Failures
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These fine gentlemen are Kin and failed celestial emissiaries.
They are weak to bolt, fire, kinhunter gems, and susceptible to rapid poison.
They share a healthpool. Being able to inflict rapid poison is a fast way to kill them. The available League summon, Yamamura the Wanderer, may inflict this status. He is a valuable ally, both as a meat shield and fighter.
There are four on the field at all times. two melee, two mages. They will come at you even so. Divide and conquer.
My suggested weapon is a decently upgraded whirligig fully equipped with Kinhunter gems. a transformed, charged L1 or R2 is going to tear through the individual failures and make them need to respawn. In that time, you can go for the next one and reduce them relatively well.
You can use a shaman bone blade to make them attack each other. Enjoy with caution.
When they raise their arms, seek shelter under the lumenflower. They are summoning meteors. Take cover, then right after, shred their health some more.
All in all, don't get greedy and you'll be fine.
Lady Maria of the Astral Clocktower
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It's her. The face of the DLC. The former apprentice of Gehrman.
Maria is another Hunter type boss. And by god by golly does it show.
She changes weapon types at leisure, and transforms her rakuyo freely. She is agile, and can visceral you. The animation for that differs depending on character gender, btw ;)
However, you can visceral HER too. She is rather susceptible to it too. You can parry her, be it with the gun or the augur of ebrietas, and shear through her health until she enters phase two.
Phase two starts with her stabbing herself to coat the rakuyo in blood. she now has about double to triple her old range. Be careful of that. She remains fast, and she practically dances around you. You can still parry her, but be aware that she can reach you from halfway across the arena now and deals blood damage rather than primarily physical.
She uses quickening, which makes her rather good at dodging you. Be aware of that.
Come phase three, she will rise into the air and culminate into a fiery explosion. Cheers. Her blood is now on fire. You will be in pain. Like in phase two, her reach is extended, and it isn't really safe anymore to quickstep through her attacks or rest behind her. There is about a second delay between the blood and the fire.
You will want to move in quick and fast at this point, and may consider using the beast roar to stunlock her in combination with a quick weapon like the blades of mercy.
Good luck.
The Orphan of Kos
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This boss is a Superboss.
It is a Great One. Unlike its remaining kin, this boss does not get all that much damage from Bolt, and is weaker to Fire.
This boss has two phases and no NPC summon. I would advise to try and get summon help online if you can. If not, that is fine too. Godspeed tho, you madlad.
The orphan is highly aggressive, but won't start attacking until you are halfway into the arena.
The arena has water. I would encourage to stand in there, because you can't fall off, and it is more even than the beach.
The orphan likes to jump and has more range than you think. You can parry it, but I would honestly focus on surviving more. If it jumps, dash forward so it sails over you. Try to stay on its left side, that way the attacks won't hit you as much.
It can be ranged by throwing globs of its placenta. That will explode and have more side range than you think. Don't dodge into it, sidestep. This will still happen in phase two.
Slow and steady wins the race here. This Great One may be freshly born, but it fights almost like a Hunter and it hurts.
I can honestly only really say that you should use firepaper, keep oil urns on hand, and also some molotovs. Some throwing knives too, in case you run out of bullets and vials.
Once it reaches phase two, it grows and becomes even more aggressive. The weapon can't reach as far anymore, but it jumps like a kid on energy drinks and sugar now, and is more than intent to grind you into paste.
When it screams, be aware that the corpse of Kos is now summoning Lightning. Dodge those waves, they hurt. Don't try to attack the orphan, just stay clear.
Don't get greedy, and take it slow. I can't tell you much more. Godspeed. You can do this.
That is it! Good hunting, and may you stay with us for a long long time!
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dorianbrightmusic · 5 months ago
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Having depression is inherently depressing.
That is – when every tiny task is utterly exhausting, it's pretty frustrating. When you once weren't exhausted by these tasks – when you know you used to be someone else – that's downright devastating. When you're wondering whether you're going to get that energy back and not knowing, that's also exhausting.
When you are feeling inherently more stupid because depression has cognitively ruined you, that's embarrassing and confusing and so upsetting. When you are unsure whether you will ever get your old cognition back, that's terrifying. When you do not, in fact, ever return to pre-depression baseline, that's just exhausting.
When you are numb, trying to go through the motions of happiness; sadness; fear; frustration; and phatic interest is so, so tiring. When you cannot effectively perform these emotion states, it is embarrassing and isolating.
When you are too tired and too numb to be social, you are alone.
'What do you have to be depressed about?' Well, this disease is inherently giving me something to be depressed about. And it's very easy to want to cling to that, because at least it's an answer.
And frankly, I think folks who haven't gone through depression may not understand that oftentimes, recovery from a bad episode is kinda piecemeal. My cognition, my disposition, and my capacity for optimism are all substantially altered from where they were pre–depression. I cannot take the person I used to be for granted, and I cannot take the beliefs I used to hold as gospel. Even when I'm not depressed, depression has altered most parts of my life and thoroughly warped my sense of self. I cannot safely believe in baseline happiness at this point.
I'm not saying this to complain, but to make a point. Depression alters your life in ways that, even outside of a depressive episode, give you things to be depressed about. It can completely ruin your sense of who you are, what your world is, and what your future holds. It makes it that much more tempting to believe in the depression narrative of loneliness and helplessness, and it makes those narratives subjectively very real. All of this makes the depression (should it return) and its consequences (however monumentally they've carved into your life) so much harder to deal with.
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phoebepheebsphibs · 8 months ago
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Double-Mutated Mikey
Chapter 6: Domestication
Continued from the short story written by @boots-with-the-fur-club
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The group don't dare turn to look at Mikey.
He's still distracted by the holograms and lo-fi headphones. But that will not keep him for long.
"...Do we tell him?" Raph asks, finally breaking the tense silence.
"I... I don't know. I don't think we should," Donnie mumbles.
"Why not?" Casey asks. "He deserves to know --"
"No," Donnie says, standing up. "No. He... he shouldn't know. Not yet. Not until I can fix this."
Raph stares at him hopefully.
"...CAN you fix it?" he asks, voice breaking.
"Why, my dear Raphala, you wound me!" Donnie exclaims with dramatics, pressing the back of his hand to his fivehead as he pretends to swoon. "What little faith ye mortals have in the great and incredible power of one Hamato Donatello!"
"Can you get him back to normal?" Leo asks a bit more sternly.
"Yes," Donnie says with certainty. "I can 'make a fix, bro'."
Leo grimaces. That doesn't ease him as much as Donnie wants it to, but if he believes he will, then that is it. This is Mikey they're talking about, Donnie will do everything in his powers to return him to normal.
"In the meantime, what do we do?" Raph asks.
"Stay calm, don't get him riled up, keep him out of harm, etc." Donnie says as he starts to type on the computers again. "I'm activating 'Housebound Protocol'."
"What's 'Housebound Protocol'?"
"Have you never once wondered why Splinter didn't escape to the surface when he had rat flu?"
"...No?"
"Well, now you know," Donnie grumbles. "Basically, we'll keep Mikey inside the lair and help him adjust to the mutations while I search for an anti-mutigen formula."
"So... just play nursemaid?" Leo asks. "We're keeping it that simple?"
"I highly doubt it will be 'simple', Nardo," Donnie grunts. "Mikey will likely have episodes of PTSD from the experiments. His body will be adjusting and readjusting to the new changes he's going through. We've already seen a few reactions he may have."
"His vision," Leon noted.
"And his aversion to new people and new things," Casey bemoaned.
"And his vocal chords," Raph reminded.
"Among others," Donnie sighed. "So be on the lookout. I'll be compiling a list of animal traits from each of the species I named... Casey Jr., I hope I can rely on a list of Krang tendencies from you by tomorrow morning?"
Casey perks up and nods.
"You can count on me! I'll do anything for Master Michelangelo -- er, Mikey," he says, finishing with a nervous chuckle. "But... we don't tell him about the mutations? Or what he has in his DNA?"
"It's possible he may already know," Donnie suggests. "Or... well, it could be that he doesn’t understand anything other than basic animalistic urges, and wouldn’t comprehend us telling him."
"Wha-huh?" Raph questions as he tilts his head. "Donnie, you gotta use normal words."
Donatello rolls his eyes and sighs in exasperation.
"Mikey might have an animal brain now, not a mutant turtle brain. It is possible he may not understand us."
"He seems to understand just fine," Raph argues.
"So far, but most of our conversations with him haven't required anything of major -- um, I mean, we haven't asked him any BIG questions. Just small ones that are easy. Actually, I don't think we've asked him anything that requires a substantial answer yet..."
"So, Mikey is basically like... what, a pet now?" Raph demands.
"No, I didn't say that --"
"I refuse to accept that!" Raph shouts. "No, Mikey is still in there! I know he is! You didn't see him in the hallway, he understood me, he heard what I said and he responded! Maybe not in words, but he understood me! Mikey isn't some stupid animal, he--"
"Raph!" Leo scolds, pressing a hand against his chest.
Raphael pauses, and immediately looks to Mikey.
For a moment, he's the same old Mikey, sitting in a silly pose on Donnie's desk while he listens to pop music and sketches in his kneepads.
But then the mirage ends, and he's a feral creature crouched on the table, staring wide-eyed and frightened at Raphael, eyes glowing with that all-too familiar red in yellow shine. He wonders how he didn't recognize it before...
Raph is ashamed of himself when he has to look away from Mikey.
It's just those eyes... the same ones that haunt his nightmares every night.
He can't let them haunt his baby brother, too.
"Fine. Let's do whatever needs to be done. And NO ONE says anything about the you-know-what-aliens. Mikey doesn't need to worry about that right now."
The group all silently nod.
Donnie stretches as he gets up from his chair.
"Well, I have a long night of work ahead of me, so if you all please don't mind --"
Donnie shoos everyone away and out of the labs. As soon as the doors open Mikey scurries out, discarding the headphones in the process and dashing in every direction before circling back and landing at Raph's feet with a smile, asking to be picked up so he can climb all over him again.
Raph smiles awkwardly at him, and lifts him gently. Mikey's tail wags, slapping the back of Raph's shell as he perches atop his shoulders like a parrot on a pirate.
"Well, first things first," Leo says with an exhale, "Mikey needs some tending to. Let's get him a bath and see what we can do about those claws and injuries..."
Leo and Raph carry Mikey to the bathroom. He is confused and surprised as he looks around, examining the sink and toilet and tub.
Leo starts the faucet, and the loud spicket and water startle Mikey at first. He creeps towards it, but eventually decides it isn't evil and yells at it, trying to match its volume. Leo snickers at the sight. Mikey somehow hears this, and turns to look at him with a smile.
Leo tries not to let the fangs bother him. Mikey doesn't deserve to be thought of or seen as a monster. Even if he has monster in his blood, now...
After a few minutes, Raph -- who had left to gather some extra towels and soap -- reenters the room. Mikey runs to circle around his feet, curious as to what he has with him. Raph places the items down on top of the counter. Mikey sniffs each one with inquisitiveness.
"Which of these do you like better, big man?" Raph asks, opening two bottles of scented body wash and holding them out for him to smell.
Mikey sniffs both a few times before choosing one scented like citrus and honeysuckle.
Raph smiles as he begins to squirt the soap into the flow of water, bubbles forming under the waves and torrent of churning water.
"And Donnie thought he wouldn't understand us..." he chuckles. "Big brainy dum-dum underestimated you, huh?"
Mikey runs to the edge of the bath and stares, watching with excitement as the bubbles grow bigger and bigger. He points to the steaming water and suds, trying desperately to form words to express his enthusiasm.
"Ah, ah, ah! Ahhh, ha, hah!" he shrieks, a big and bright smile on his face.
Raph chuckles.
"Yeah, bubble baths are pretty fun, huh?"
"Should I go get the camera?" Leo jokes.
Raph rolls his eyes, looking away from Mikey for just a moment. Mikey tries to climb into the hot water before Leo scolds him.
"Ah-bup-bup-bup!" he shouts, causing Mikey to jerk away. "Not yet, bud, that water's too hot..."
Mikey cocks his head to the side in confusion. Too hot??
He looks back down to it. He reaches for the water again.
"Mikey, he said no, it's too hot!" Raph says sternly.
"Still think he understands us?"
Mikey jumps over the side and splashes into the water, smiling happily at the heat. Raph and Leo stare in shock, waiting for the screech of pain as Mikey is boiled alive, but no such cry comes.
"...Maybe it's us that don't understand him," Raph wonders.
Mikey plays in the bath, blowing at the bubbles and throwing them in the air several times, then shrieking with laughter. He throws them at Leo and Raph, who try to dodge the assault but fail.
"Alright, buster, you've asked for it!"
Leo runs to the bath with a pitcher a scoops up a great deal of water, then pours it over Mikey's head. Mikey coughs and sputters at the water.
For a moment, Mikey looks panicked, as if something has triggered him. But the panic subsides quickly, as he looks around the room and understands that he is home again. Mikey splashes Leo back. Leo laughs, and returns the favour. Mikey fills his mouth with bathwater and spits it at Leo, who yells in disgust and calls for Raphael's aid.
It takes far too long for them to actually get Mikey cleaned. The first ten minutes are spent in a war of water and bubbles. The next ten are spent refilling the tub and mopping up the spillage.
Mikey smirks, having of course won the battle, yet relented to let his brothers scrub the grime off his skin and the dried blood from underneath his claws. Raph is a little too rough with him, and Leo keeps getting soap in his eyes, but they are much better at washing him then the others were...
After that, he soaks for several minutes, just calming in the water.
It's quiet, now. Mikey is tired. The water is slow, soft, it envelops him entirely. Leo and Raph are talking about something, discussing what to do or who is in charge of what in the process of taking care of Michelangelo.
Mikey leans his head against the edge of the bath. The steam has long since gone. The bath is getting cooler. Mikey falls asleep...
A sharp pain in his chest.
Mikey's eyes widen.
His arms ache, his legs ache. His hands clench up, he grits his teeth and inhales sharply.
Leo is by his side, almost instantly.
"Mikey? Mikey, what is it?"
"He can't talk, Leo--"
"Well, he has to try! Come on, mi hermano, qué es?"
Mikey starts convulsing, shivering, shaking. His teeth chatter.
Leo takes the hint and places his hand in the water.
"The bath is cold," he says. "Mikey must be sensitive to cold. Let's get him out."
Raph reaches in and pulls Mikey out, his body rigid and unable to move apart from shaking vehemently.
"Do you think this has something to do with why he prefered the bath when it was boiling? The heat didn't seem to faze him at all," Raph mentions.
"He might have some new physical needs," Leo says, grabbing a towel and rubbing Mikey profusely. "I hadn't thought of that..."
Raph signs to Leo.
'Donnie said he had reptile mutations... do you think this is some enhanced form of brumation?'
Leo signs back.
'Not sure... could be? In any case, let's keep him warm and comfortable...'
Mikey starts moaning again, trying to speak.
"Don't worry, buddy, we'll get you nice and warm," Raph assures him.
Mikey starts moving again, his fingers curling and extending.
He holds up his two hands, one with three fingers extended and the other adding a fourth. He taps them against his chin.
"Mikey, what..."
He repeats the motion. Four fingers lined up together, tapping his chin.
A sign for a single word.
'Talk.'
Mikey had found a way to talk.
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thebreakfastgenie · 29 days ago
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I think what strikes me based on my rudimentary knowledge of meaningful revolutions is how much the current breed of leftists basically have a backwards understanding of how a meaningful revolution works.
The more I think about it, there's a fuckton of hard work and decades of building on previous gains, victories and losses in order to make the present stand stronger. MLK and Malcolm X's stands for civil rights would not have been as strong or as effective if they hadn't been working on years of previous generations of black activists (and sympathetic non-black people) who did the tough and dirty work to make it possible for them to exist in the first place. And they (in their own different ways) respected the sacrifices of those who came before them and did their damndest to honor them as best they could.
Even more importantly, is that there's a very strong sense of valuing the smaller decisions that aren't that glamorous, but are absolutely necessary.
Everyone remembers the marches and the sit-ins and the Black Panthers, but what made them works was the heavily community-centric work as well. The building up of black communities to be self-sufficient, feeding the hungry and less fortunate in their communities, the hard work and careful coordination to make their protests effective. All of the little gears and cogs that made them able to have such a profound impact that is easily overlooked, but ensured that even long after they died would still ensure that future generations could continue the fight with some support.
By contrast, the current breed of leftist doesn't value the past sacrifices. If anything they seem to have this sneering contempt that their predecessors weren't perfect saints or did things correctly according to their "modern" sensibilities, or they have this weird romanticized fantasy of their predecessors that ignores the nuance and complexity of those who came before them.
They instead fixate on the "grand and glorious" things that men like MLK did (his marches and speeches and the like) while pretty much dismissing the hard work it took to get there in the first place. They fixate on his (not unjustified) disdain of liberals and turned that into the centerpiece of their thinking, rather than acknowledging that his disdain was due to the complex mixture of liberals' cowardice and ineffectiveness and self-sabotaging behavior (sounds familiar, given what many leftists have revealed themselves to be at their core), not that they had the label of being a liberal.
So instead of making a meaningful revolution from the ground up, they instead work backwards by causing a big explosion without caring about who gets caught in the crossfire, and expecting to be lauded and praised for it even when it ends up being a big wet fart.
To use a weird analogy, it's like building a warship. Meaningful activists focused on having strong inner workings so that the ship runs smoothly and strong, keeping their core well protected and having the right weapons and tactics staffed by the best crew. It may get battered and beaten and may one day be destroyed, but you know it's the kind of ship that can take a beating and dish it out in return, and that it'll be the pride of any fleet while its active.
The current leftist warship is a shoddy mess, fixated only on how many guns they have and how flashy they look, and their primary tactic is to blow up their engines and reactors in a kamikaze attack because they think it makes them look dangerous, ignoring that if they somehow survive, they now only have a crippled mess and most of their own side dead from the backlash, with the sharks they hoped to flashily defeat circling them to finish them off. And the only thing people will remember of it is with shame and embarrassment because it failed miserably to do anything meaningful.
The activists used to be people who wanted to make a difference, even if they never get to see the fruits of their labor themselves. A substantial number of activists now are just shallow glory hounds and grifters who want the fame and adulation of their predecessors, even if they sabotage themselves to do it and cannibalize the past to prop up a shaky fantasy that they have no desire to do the tough and unpleasant work for.
Yeah you raise a lot of good points. I've often thought we should study past activist movements, particularly successful ones, in detail. I did study the Civil Rights movement in college and it was really eye-opening! We covered Malcolm X and the Black Panthers too, but there was more focus on the CRM so I feel more informed about that. What so many people don't understand, partly due to natural ignorance and partly to the way that history is often presented, is the astonishing amount of work that went into it. There was so much planning! There was so much strategizing! And there was a lot of internal disagreement, sometimes quite contentious, but they typically did a good job of presenting a united front to the outside which is a lesson I desperately wish the left would learn. Those people were committed to their goals and they worked extremely hard and accepted a lot of personal sacrifice.
The left now (and honestly society more broadly) is definitely working on a romanticized view of past movements, often one from movies and TV. That's why you get protests where a lot of people show up but there's no real effect or even clear, specific demands. Successful mass protests are typically one tool in a larger strategy; that's what MLK's marches were. I've attended protests and felt vaguely embarrassed because people were chanting rhyming slogans but we weren't doing anything. A couple years ago I attended a trans rights march in Boston. It was, effectively, a solidarity march with trans people in other states (Tennessee was one that was in the news a lot at the time) who were dealing with some pretty nasty legislative persecution from Republicans. There was a list of demands, most of which were pretty good (there were some kooky ones thrown in), like asking Massachusetts to be more proactive about being a sanctuary state. One of the organizers read this list of demands outside the statehouse... on a Saturday. There was no one inside! And then there were so many speeches from random participants about whatever leftist omnicause stuff they want to talk about.... I'm not sure how long that went on because the friend I was with had to go to the bathroom, so we left before it was over. I don't regret going, because I did want to show my solidarity with the people who were suffering in other parts of the country, but I left there with mixed feelings.
What this experience crystallized for me is that the left loves the romance and the drama of the idea of a protest.
Obviously the left needs good, effective leaders and spokespeople. That seems to be lacking right now. I also think we badly need movement education. We need to study past movements and learn how to use these tools now.
This does not have to happen in a formal academic setting! The We the People kids at my high school last year designed a protest/civil disobedience lesson for their end of the year civic virtue project and taught it to other kids at the school (the kids are ALRIGHT man). I have been told by a friend who is heavily involved in organized labor that they've participated in education through their union.
I think there's a notion that grassroots movements, like rock and roll, are more authentic if amateurs just make it up as they go along. But the theory and the history will help you! It's a skill that can and must be honed if you want to be effective.
The lack of serious organizing on the left right now is one reason I throw my lot in with the mainstream liberals. At least there there's an organized structure with clear strategies and goals.
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21milespastblue · 1 month ago
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this is pondering mostly onto myself but im little confused by the role of alternate universe powder in act 3. she serves to reconcile in ekko his perception of jinx, to remind him of how good she might have been, remind him of her potential in a way? a jinx that grew up far more supported and less spurned by the world is the best of every merit we've seen in jinx, her creativity and genius, her ability to connect, her compassion for the people she loves (however that may manifest).
something im seeing a lot of the online discussion about this to me is that ekko leaves, mourning somewhat this perfect life that could have been. i believe that as he makes the hard decision to leave that is definitely an aspect of everything that's going on in his head. but the greatest contradiction to me is that i don't think that ekko *personally* loved for alternate jinx. as much as i love me alternate versions of a character, im of the school of thought that loving this alternate person/version is the same as loving your own version. that's not to say that ekko didn't have any affection for her, he showed a great deal, but one can argue that these affections are as much a manifestation of his feelings for his jinx as they are a reflection of his feelings for alt. jinx. ekko's return and reaching out to jinx symbolizes that to me in a way; alt. jinx was a prompting to remember everything about her that's good not in spite of what makes her so complicated complex and difficult to categorize morally outside of grey but because of such. his jinx may have lacked the support that alt. jinx had in the wake of tragedy, may have had her life go to shit in a way that alt. jinx's life quite didn't--but he is reminded she is still very much capable of so much good, to be so much more than she thinks she is.
seeing that any universe i think that jinx is self-doubtful in a sense, not aware of how much value she truly has is an important aspect of the takeaways for ekko's dimensional adventure. aside from a display of his boundless determination and strength of character, ekko is able to fully realize the bulk of who his jinx is at her core. he tells alt jinx he "doesn't want her to change," thanks her for everything. at this point, i feel myself repeating the show; ekko monologues that in getting consumed in all the days the undercity wasn't, he forgot what it was, what it is--that same idealogy applies to his jinx.
to approach redundancy,
ekko: "I gave up on it. Gave up on you."
this was written to appease my own mind! and relate back to my earlier point that alt jinx simply reminds ekko of all the affection he used to and still has for his jinx. i think he loves her in the same way you may love any alternate version of someone you love, but he knows they are not the same. this is sort of response to all the people calling ekko the goat for leaving behind a perfect life with the girl he loves and the world substantially better (he still undisputably is!). but it's just a little different to me, not so much in that he's leaving behind this "perfect" jinx--she isn't his jinx and he's still very much leaving behind an almost ideal reality to his own--but that he's leaving emboldened to "save" our jinx. this relates back to what arcane asserts to be one of its major themes in the series finale. jayce languishes (platonic/romantic/3rd catergory love? sure! not love? no way) to viktor in a way that perfectly encapsulates it; "flaws" are irreparable and important parts of the people we love and are not barriers to love, but its cause. we love people because of who they are, warts and all, and not bc of what they lack.
TL;DR: i think that alt jinx wasn't supposed to be a "perfect" jinx for ekko to leave behind to show how badass he is (purely, still plays that role in some aspects), she's meant to remind him that his jinx, flaws and all, is worth loving and "saving." we love ppl bc of all their fucked up little bits and pieces not in spite of them
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yuurei20 · 9 months ago
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Crowley Facts Part 15: Crowley and Money (pt1)
There have been multiple examples of Crowley taking advantage of opportunities for financial gain, but there may be more going on that it seems:
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Crowley allows Azul to run Mostro Lounge on school properly in exchange for Azul returning the powers he stole from students in his first year, and for contributing 10% of the lounge's proceeds to NRC. (Jack: "Wait, so you're gettin' something from it?!")
In Book 4, Crowley himself insinuates that he allowed Kalim to be appointed Housewarden of Scarabia in exchange for generous support from Kalim's family that help with the costs of providing education.
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In Book 5 Jamil says that he suspects the opportunity to get "generous Asim family donations" is the only reason that Kalim was sent a letter of acceptance at all.
In Book 6, Crowley explains how he could not refuse the Shroud family's request that Ortho be formally enrolled as a student after they paid to repair the buildings destroyed by STYX, as well as making "substantial contributions toward expanding the school's facilities."
When the Firelit Sky team leaves for the fireworks event in Jamil and Kalim's hometown Crowley says that he will graciously accept whatever souvenirs Kalim brings back.
Trey comments, "I knew there was no way he'd let us do this for free."
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When the students leave for the Glorious Masquerade event Crowley sees them off with, "Don't worry about getting any gifts for me. As a side note, I prefer treats with subtler flavors rather than overpowering ones."
During Halloween we learn that the souvenirs provided to campus visitors are "just little bags of candy that cost less than a thaumark each in total" and Crowley insists, "it's all about the sentiment!"
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necromeat · 3 months ago
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A schizoid POV
Feeling nothing towards compliments or criticism is kind of crazy. I know these are positive and negative things, and that people often strive to get more compliments than criticism, and I know people often get happy of the former and upset by the latter, though I know both are essential in healthy human interactions. But I really, really don't give a damn what someone thinks of me or if they try to make me happy or upset. I guess it's just the schizoid way.
Like, I genuinely don't understand why someone would go out of their way to seek compliments, or how, at the end of the day, some criticism should make you upset. I mean, sure, if I put a lot of effort into something, let's say a drawing, and someone says it looks nice, I can say it makes me happy to hear, but more in a logical sense than in an emotional one. And it's even better if they tell me what specifically they like about the drawing, not because I would feel complimented and emotional, but because I like to analyze. And honestly, they could even tell me what they don't like, and then I can perhaps improve in those aspects more, because I always strive to improve, even if at the end of the day I don't feel particularly proud of myself or my accomplishments in an emotional sense. I mean yes, if someone sees my drawing and gives me nothing but rude remarks about how ugly it is, I will feel like it's unfair and unfounded, but even that is more from a logical perspective.
Nothing really feels like anything.
I don't know why, but often when something I do online gets a lot of traction or a lot of likes, I don't really feel any sort of way about it. Should I? I mean, if anything, attention just makes me feel kind of overwhelmed. And this often leads me to just… ignoring that attention until it blows over. However, I do also notice a pattern of valuing my posts through the attention, not in an emotional sense but as in, big number good, small number bad, as if it's a game. When this happens I recognize I need a break, and so I close the app for an indeterminate amount of time.
I always wonder what it's like to feel accomplished or emotionally fulfilled or perhaps even proud of yourself. Lacking in this is probably some kind of hell in itself, but it's all I've ever known. I may throw around some phrases like "I feel proud of myself today because of x", but in reality, under the mask, I don't really know. If you compliment my looks, I can lie and say it made my day, but I don't need you to say I look good when I already knew it beforehand. If you give me your opinion of me unprompted, give me something substantial.
I could go on a tangent about how this reflects the way I treat my friends, though this isn't really about that. Often the conversation around SzPD surrounds our relationships and especially the amount of friends we have. I think I'm pretty social for someone with SzPD, actually. But there's so much more to life than the amount of social interaction you have. And I would go as far as to say that I enjoy the periods of my self in exile. I think it's only good to take a break sometimes and focus on whatever else there is to life than other people. However, as social animals, we do need to return at some point. We need others to stay healthy.
I view everything as a cycle. Everything is kind of temporary. The good things, the bad things, everything in between; it comes and goes. The worst day of your life might as well be followed by the best, and you might not even notice it. Friendships don't last forever with me, and I've already accepted this a long time ago. I'm not trying to be nihilistic, rather, I'm trying to explain how neutral I stay to everything. I still like people despite everything, and always will. Other people are immensely interesting, from a logical standpoint. A lot of people say they can be themselves around me, and I take pride and purpose in this, at least as much as my brain allows me to. I'm an observer, a listener, and it may not be enough to sustain a long-term friendship, but I've made someone happy and comfortable, and sometimes that's enough.
I don't know if this makes much sense anymore, but… Sometimes a compliment makes someone's day, sometimes some gentle criticism helps someone out, and sometimes all they need is to sit down and have someone listen in an unopinionated way.
So go ahead.
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rallamajoop · 5 months ago
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I have too many feelings about Deus Ex: Mankind Divided (3/3)
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The story so far: we've covered gameplay and worldbuilding, we've covered story. Now I get to talk characters. And while I'm at it, go off on a tangent or two about some of my favourite touches from Human Revolution, and why I'm still in the habit of calling the hero of these games by his last name.
Characters
Much as I do love Jensen, it’s no secret that Francis Pritchard is my favourite character in this series. His snarky banter with Jensen during missions is so much of what made Human Revolution for me. When I later tried out the original 2001 Deus Ex, I even joked to a friend, “There’s this guy in my earpiece who keeps giving me straightforward, good advice. It just seems so unprofessional!”
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Faridah Malik, Jensen’s pilot, is his other major human contact in HR – a friendly face to get him to and from different settings, and occasional voice in his earpiece as well. But it’s not just Malik and Pritchard you’ll be hearing from – you’ve got Jensen’s boss, Sarif, mocking him for his surprise that the SWAT penthouse villain has a panic room, plus so many other random contacts calling Jensen up and prompting ‘how did you get this number?’ complaints that I started to wonder if it was tattooed to the back of his neck.
I knew going into MD that Pritchard wasn’t returning (except in DLC). Halfway through the first mission, it began to dawn on me that Jensen’s new, aggressively-British, aug-hating coworker, Duncan MacCready, seemed to be being set up as the new Pritchard – ie, the asshole in his earpiece with whom he’ll gradually develop a grudging semi-friendship over the course of the game. This did not immediately enthuse me. Pritchard’s initial dislike of our hero may have been petty, but at least it was personal, seeing Jensen as an under-qualified nepotism hire. MacCready just hates anyone augmented, which would be pretty weaksauce even if Jensen had, y'know, ever actually chosen to being augmented to begin with.
It's not like it would be hard to come up with better reasons why someone might distrust Jensen: he's secretly working for a hacktavist network, was declared legally dead in circumstances he can't explain, and MacCready would be right to find him suspicious. But I knew MacCready was a popular character, so I resolved to give him a chance.
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The reality proved much worse: love him or hate him, MacCready is hardly in the game at all. You can go talk to him in the office a bunch of times about why he hates cyborgs so much, but he’s only deployed with Jensen in the very first mission and the very last one. Jensen seems to have relationships with a number of his other new colleagues, but for most of the game, there’s no radio chatter at all. Infolink calls happen occasionally, but are vanishingly rare. Even when doing missions for the Collective – a group dominated by augmented hackers – Jensen’s left to fly relatively solo.
Jensen’s main contact at the Collective is Alex Vega, arguably the new Malik, at least in that she’s an augmented woman of colour and nominally a pilot (though she doesn’t actually do any flying for us) on friendly terms with Jensen. In fact, DXMD has given Vega a substantial redesign to make her less of the shallow Malik-clone she was in her "original" appearance, in the lesser known mobile game Deus Ex: The Fall. You can see her and Malik in the comparison below.
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Yeah, there's really not a lot to set them apart. She's a pilot? Give her short brown hair like our last pilot, stick her in a flight suit, and call it a day.
As of MD, the new!Vega is black, does her hair completely differently, has more obvious augmentations, and doesn't live in a flight suit: okay, fine, no harm in giving the character some individuality (though why you'd insist on giving her the same name as the old Vega at that point I do not know).
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But looks aside, it's on the characterisation front they've really let her down. There was never a lot to Malik beyond being straightforward, friendly and professional. But you do get an optional side-mission to help her solve a friend’s murder, and the big set-piece where she’ll die if you leave her and run like she tells you to (also the reason I’ll probably never get a certain achievement, but fuck it, I like Malik, I don’t need that achievement that much). Straightforward as Malik is, what makes her work for me is that it’s so easy to buy her as someone with her own life outside Jensen’s crazy world. It’s to the point where I almost don’t want to see her get dragged any deeper into the whole conspiracy plotline, because she’s so easy-going and normal she shouldn’t have to be. Basic as that is, when you’re having a reaction that strong to a character, they’ve done something right.
Vega, by comparison, clearly should be a much more memorable character – a pilot working full-time undercover for a top-secret hacktivist collective? But Vega too seems nice, and normal, and yet has no role in this story except to be Jensen’s contact. You can ask her a bit about her backstory, but it made so little impression I can’t remember it. She’s nominally so much more important than Malik, but she never gets to do anything as interesting as making up a nickname for him, hijacking a bunch of public TVs to get back at her friend’s killer, or make the tough decision to tell Jensen to leave her and run. She’s just there to deliver plot-relevant information.
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Other characters fandom had led me to expect much more of were similar non-events. Koller, Jensen’s go-to guy for aug maintenance, is certainly a character, but not one that grabbed me, and he appears all of twice, neither time for very long. There's got to be a hell of a story as to why Jensen, an Interpol agent with connections to a whole network of augmented hackers, is going to a weirdo like Koller for aug maintenance, but the game doesn't seem to think that's a story worth sharing, so there goes another wasted avenue to do something interesting. Chikane, Jensen's actual pilot, has far more meat on his bones character-wise and more interaction with our hero. But he’s probably a traitor (I say ‘probably’ because the strongest hints are a coded message in a well-hidden safe, and finding it changes nothing), so there's not much point investing in what camaraderie they develop. Similar is Delara, an obvious Illuminati-plant who spends the game acting innocent and helpful enough to make you wonder if maybe she’s alright after all, only for an after-credits scene to reveal that, yup, she’s an Illuminati plant. Is this supposed to be a twist?
The one major character I did get decent value out of is Jim Miller, Jensen’s Interpol boss. Seeing a convincingly Aussie character in a position of authority in non-Aussie-made media is novel enough that I’m always going to get a kick out of it (even if his backstory does involve that whole ‘Australian civil war’ thing, which is hilarious in so many ways that I’m not sure non-Australians appreciate). Doesn’t hurt that Miller’s subtly queer too – hacking his computer will turn up info about his (ex-)husband and kids.
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And that’s about it. There’s a local Prague underworld, but no-one involved is as enjoyable as either of the Tongs in HR, and agreeing to put yourself in their debt on Koller’s account means you’ll get to do a couple of extra side-quests, none of which will give your conscience much trouble. Is this really the best they can do?
When it came out, Deus Ex: Human Revolution was rightly criticised for a weak ending and some seriously ham-fisted attempts at worldbuilding and social commentary. I knew all that going in, and was still astounded by how bad it was at introducing its own ideas. But for all its flaws, I fell in love with its characters, and there were some touches that really stuck with me. I've had a whole mini-essay rolling around my brain for months just on the subtext it packs into who's on a first or last name basis with who – Jensen especially.
Our hero is ‘Jensen’ to most of his workmates (past and present), but ‘Adam’ to Megan and Sarif – Megan because they used to date, and Sarif because he’s the kind of friendly, personable boss who calls all his employees by their first names. But that familiarity takes on a whole other sinister dimension when you realise that Megan and Sarif are the same people responsible for basing their research on Jensen's DNA without his knowledge or consent (and in Sarif’s case, cutting off three perfectly good limbs while he was in a medical coma). Eliza – an AI who’s been watching him for god knows how long – calls him ‘Adam’ too. (So does Wayne Haas, the cop you have to talk your way past to get into the station, which is just more proof he’s Jensen’s bitter ex.)
Meanwhile, Pritchard and Malik – the two allies Jensen can trust to have his back – both call him ‘Jensen’. When Malik starts to get more familiar, it’s not by switching to first-name-basis, it’s by giving him a nickname (‘Spyboy’, which he responds to by calling her ‘Flygirl’). And that’s most of why I still default to calling the guy ‘Jensen’ myself: intended or otherwise, the game is pretty consistent in that the only people who call him by his first name have a serious lack of respect for his boundaries. I can’t tell you how intentional all that subtext was, but it shines through like a beacon.
He’s not the only example either. The game never tells us that Pritchard hates being called by his full first name, ‘Francis’, but it doesn’t have to – you can tell based on the way Jensen uses it (and it’s notable that he’s ‘Frank’ to Sarif, the ‘we’re all family here’-boss of the year). It’s a great little characterisation note for the both of them.
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So you can imagine my disappointment that in DX:MD, most of Jensen’s new workmates just call him ‘Adam’. Maybe you could argue that now that unearned familiarity is going the other way, since here ‘Adam’ is the double-agent sneaking around under their noses – but then, Alex calls him ‘Adam’ too, and there’s nothing to suggest she’s shady. Miller and Duncan call him ‘Jensen’, which tracks with their characters and relationships, but I’ve long since hit the point where I can’t hear people calling this guy ‘Adam’ without twitching a little. Why are you calling him that? What are you really up to, you creep?
And this is just one thing I loved from that previous game that was lacking in the sequel. Pritchard and Malik may top my list of favourite characters, but it goes on and on. Tong Senior is more charismatic than any guy that shady has any right to be (and Tong Junior is just such a fantastic little shit), and Keitner deserved so much more screentime than she got. David Sarif is a fascinating mess of completely terrible person who still deserves real credit for standing up against the 'real' villains behind the scenes. Megan's level-headed conviction that she's doing the right thing even while working for incredibly shady people fascinates me. Quinn is great in both his personalities, and I even enjoyed Kavanagh and the sleezeball that is van Brugen so much more than I had any right to. There are compellingly grey characters all over this script, and the writers deserve serious credit for all of them.
But there’s no-one in Mankind Divided I enjoyed as much as the best players from HR. Including, I hate to say it, that one DLC which brought Pritchard back at last.
So, yeah. It's time to talk that last little footnote to this game.
The System Rift DLC
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DX:HR had only one DLC mission, but it set a high standard, introduced some of my favourite characters (see above!), and contributed to the greater story in a big way. By comparison, MD has three DLC missions, and all have the exact same problems as the main campaign: there’s just nothing to invest in here. Do you actually care whether Jensen is able to save an undercover agent who’s gone native in some prison facility? Not once you’ve met the guy, trust me, he’s painfully bland. And that mission may actually be the strongest of the three.
The story justification for System Rift is as perfunctory as possible. Pritchard calls Jensen up out of the blue to call in a favour. He needs Jensen to recover some data from a bank vault, and along the way, you might find some evidence of shady insider trading between characters you’ve never met. And you have to ‘save Pritchard’s avatar’ from a virtual world, because reasons, which is exactly as trite as most attempts to build cyberspaces into gameplay. Oh, and you get to ride a funicular elevator at one point, because that’s about the level of what we get here as a callback.
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As for new characters, you'll meet Shadowchild, a hacker friend of Pritchard, who I found depressingly dull. Attempts to characterise her mostly mean sitting through dialogue like “there are only a few hackers in a world who could do this, but fortunately for you I am one of them,” delivered in a relative monotone. Much as much as I enjoyed the fact that Miller was queer only if the player is paying attention to the details, doing the same thing again with Shadowchild just makes me feel like the writers don’t have the guts to make a character gay enough to risk upsetting the homophobes in their audience. It’s executed that much worse here too (look, I fully assumed whoever Shadowchild needed Jensen to leave that coded warning for must be someone she’d long since lost real contact with, because why the fuck would she need or trust a virtual stranger to do that for her real, current girlfriend when the stakes are this high? Come on!)
But what really kills this DLC for me is that Pritchard and Jensen’s relationship is given so little to work with. They’re not working together to find the people who put Jensen in hospital or tracking down the secrets of Jensen’s past this time. We’re not getting any insights into Pritchard’s past or hunting major Illuminati secrets either, there aren’t even innocent people in danger – there’s nothing personal here, nothing to invest in. The data Pritchard wants is a MacGuffin in the purest and most meaningless sense, and Jensen’s only helping because he owes a favour (and you won’t even know what for if you haven’t read the novel).
The fact Jensen’s now working for Pritchard directly ought to add new tension to their dynamic, but all it seems to do is throw a dampener over what grudging camaraderie they ever achieved. I do like that they've reached the point where Jensen doesn't even sound like he's sneering when he calls Pritchard 'Francis' anymore, but most of their banter was underwhelming – and dull as I found the core conflict of Black Light, even it delivered on that. Jensen is a surly asshole to Pritchard for no good reason from the moment he answers the call, and the idea that he’s pushing friends away to protect them is present but (at least for my money) underplayed. Pritchard, meanwhile, is here largely to deliver mission-related exposition. There were definitely exchanges I enjoyed ‒ I'm a shipper, I can't not like Jensen's last little 'take care of yourself' at the end ‒ but it's not much to hang a DLC on.
(And to be clear, if you did love System Rift for what it was, no judgement here. But goddamn, did you deserve something you could’ve loved so much more than this.)
So with all that said, where does that leave me for a conclusion? If the plan with Deus Ex: Mankind Divided was to make the series more like the original Deus Ex, then for my money, they’ve succeeded ‒ at least in that the plot is uninvolving, the characters are bland, and their relationships don’t evolve in any interesting way. But even the original DX managed some memorable reveals and a gloriously weird multiple-choice ending, where the heros could tell themselves they’d taken down the Illuminati and cured the plague. Jensen’s grand success at the end of MD is that a key UN vote on augmented rights hasn’t made the currently shitty status quo any worse. Everything that Human Revolution did well is missing here, and everything it did badly is just as bad.
And yet, at the end of the day, my single biggest disappointment may be that this really is it. There’s probably never going to be another Deus Ex game. I don’t know how you’d save a franchise from a rut like this, and it’s naïve to imagine you can only go up from here – but apparently it’d take more than one lackluster entry to kill my investment. It’s a hell of a bummer to see it end on a game that seems so ashamed of everything its predecessor ever did well.
It's enough of a bummer that rather than leave my own impressions rest there, I'm replaying Deus Ex: Human Revolution now, and you know what? Turns out it's not all nostalgia that's making me remember the last game so much better, because I'm having a great time with it all over again. The side quests you can pick up are just as truly absurd as they ever were (sure, random hooker I just met, I'll plant drugs in this guy's apartment for you!), but the stakes feel meaningful, the character dynamics are fun, and Pritchard is back being his terrible, sassy self. My absurd quest for enough XP to unlock all the cool powers ASAP has me spending way, way too long trying to set up double-takedowns and carrying vending machines around the middle of Detroit police station to try and block the sightlines between the computer I'm hacking and all the cops standing around the same room. Look, this is apparently my idea of fun, don't judge me.
For over a year now, I've had a couple of unposted bits of Jensen/Pritchard fic sitting around, never quite completed, and replaying the game has reignited the motivation to get them into some kind of shape worth showing to people. Lord knows I don't have the power to uncancel this franchise, but at least letting my own unfinished fic see the light of day is something I can do.
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