#so I'd have to make an all new world with all new worldbuilding
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amethystfairy1 · 1 day ago
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Hello there! I've just come from ao3 and I've spent basically the entirety of the last two days reading the entirety of TTSBC, *inhale* AND I LOVE IT SO MUCH OH MY GOSH YOU'RE AN INCREDIBLE WRITER YOU HAVE NO IDEA HOW MUCH I'VE ENJOYED READING THIS AND ALSO THERE'S SO MUCH OF IT!!!
Seriously the fact that you manage to write so much and so well is incredibly impressive and I really admire you for it
Also I don't know how to bring across how much I LOVE your worldbuilding. It's one of my favourite things to pick up on as a story progresses, and the world you've created is so vivid and facinating and beautiful
Also I feel the need to grumble a teensy tiny bit about the cliffhanger with Grian- sorry, CuteGuy- getting injured becuase that was evil. I mean he was shot?? By whom??? It's probably thanks to that new head of Council (what was his name?)
Literally obsessed with Flower Husbands btw, their relationship is so sweet, and I've loved watching them progress from pining crushes to early relationship and having to work around the things that they don't know/understand to living together and slowly working out their issues (excited to see Scott's skeletons being tackled more btw) and being so cute and the poppy earrings and the trip to the undercity and the constant reassurances and- *wails distantly* It's so good.
And while we're in a ranting mood, how about Treebark and how Martyn (mirroring Scott) wanted more but didn't pressure Ren with anything because he understood he needed time and also (again mirroring Scott) decided he wanted to put the dagger down and give Ren all the roses. How he tried so hard to keep it together when he literally stumbled across the undercity and spontaneously had to (didn't technically, he chose to) go through the whole "meeting the (terrifying) family thing" because it was important to Ren. How Ren's first instinct was to protect him, even though he really didn't know how Martyn would react, and he was so scared it would be bad, and-
Or I could ramble on about Doc and Etho and how beautiful their relationship is, with all the crazy things they manage and do from day-to-day, and their darling Pesky Birds and Little Spark. There's a very unique feeling I get when I read how their early days in the depths were, it's so heartbreaking and beautiful at the same time, and I can't help but love it.
Or I could give you a paragraph about Grian and Scar and how their secrets and double lives unravelled, albeit messily in places, and how now there's just love, even though they haven't said it out loud (ahem, evil, evil cliffhanger) yet, and working around their differences and struggles, and cookies, and the coffee that Scar makes them in the mornings, and the shiny three-ringed binder, and-
I could go on about the under-city, this world under the surface, both dangerous and beautiful. Or Grian, Pearl and Jimmy and how much they mean to each other, absolute chaos and unwavering support. Or our wonderful, loving, chaotic family of six (yes, six, Tango for the love of god you're part of it too even if your relationship with them looks different), Tango and Zed and their issues that they probably really need get sorting out, Cleo and Bdubs (gods that one where they met healed and broke me in equal measure), the Empires Family (they're so dear to me), Nature Wives(I loved how they met), etc, etc, etc.
I could keep going, but I won't in this already super long ask (sorry about that by the way, wasn't really intended). I may rant in the future, if you'd like to hear it
Needless to say, the brainrot has gotten to me and I'd like it to stay please and thank you.
Sorry again for how incredibly long this turned out to be, but I hope it fulfills it's purpose and brings you joy <3 Have a good timezone!
Oh my stars thank you thank you! I'm so glad you enjoy my work so much I love the rambles! It's always so cool to me to see what parts of my stories stand out to people! Please never apologize for the rambles!!!
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mewgatori · 6 months ago
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One thing I haven't seen explored much in mg stories where your negative emotions can lead to you becoming the center of a monster of the week event is how does this effect the civilians long term?
Would some people become more emotionally repressed if this situation continued long enough because they know that being openly negative is risky? Like sure you could tell your friend they're doing something that's bothering you, but what if their level of distress at being told this becomes so great that they become a grief monster? Would you really want to take the risk of telling the hard truths to someone knowing they would become incredibly durable, violent, hard to restrain, and almost impossible to reason with?
Would openly emotional people start getting ostracized as people piece together what type of situations normally precede monster attacks? Like do you really want to spend time with the local crybaby knowing anything could set them off at any time and you will need to have an escape plan ready because you can't help them when that happens?
Medical professionals giving diagnoses of terminal diseases is already straining enough but imagine knowing there is a nonzero chance that your patients' struggle to cope with their feelings about the diagnoses would make them become a superhuman level threat to society and you will be in a very small closed room with them(and probably alone) when you break the news. That would make the whole event so much more stressful
I think that's a type of idea I'd like to delve into in the future
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icewindandboringhorror · 6 months ago
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finally finished all of one character's entire quests/optional dialogue/questions/etc.... 100,000 words... .... aughhh
#Given some of it IS lines of code and stuff but like.. minus all that it's still probably at least 85 - 95k words hhhhhh#AND I have to do this for another 3 characters. Then a few partial quests for 3 others. THEN the other random misc stuff in the game#(like there are public areas in the city like a park and a forest that you can go and do a few things at. and chat with a few random#townsfolk that aren't actually full characters or anything. And there's a community board where you can#browse some of the random job advertisments or silly things that happen to be posted around#and also pick up a few odd jobs of your own to help earn coin to buy gifts for the npcs. etc. etc.)#Originally I was thinking like 'ah I'll make a short little game just to try it out! :3 It'll take maybe a few months!''#haha........................hee hee........................................hoho#Also evil that it would have been done already if I didn't totally drop itand stop working on it for like 5 years randomly#i could have made 5 years of steady slow progress gradually. instead of like 'one initial idea dump + about a month of art and writing'#...... 5 year break..... 'sudden mad dash to try to get probably 400.000 words written in a year or less' lol#I just really want to be done and have something out there already so it can lead to doing other things in my world..!!!!!! T o T#Like this can be an introduction and then maybe from that I can make other games. or short story anthologies. or other such things#But there needs to be some initially not very complex easy to interact with starting point first I guess... if that makes sense#That's part of why I stopped posting worldbuilding lore dump stuff as often because its' like.. massive walls of novella length#text are much more inacessible to engage with than like.. ooh a game! and there's characters! so its more approachable! and theres#visuals! oo! and the text is broken up in small bits line by line with other things in betwen! oo! etc. etc. lol#Not that THIS is even very accessible. I think dialogue heavy interactive fiction/visual novel type stuff is pretty niche and considered#boring or tedious compared to something with more ''gamplay'' like where you can actually move around in a world#and shoot things or whatever lol. But its an inbetween point. something SLIGHTLY#more accesible for now. Since i just dont have the budget or means or ability to make some skyrim type thing obviously LOL#Though maybe if theres any interest in the visual novel that could lead to making other things too. or at least I hope. I have a VERY cool#idea for a more ''gamey'' type of game that is a super fun concept and etc. but I would need to hire at least 2 people to make it.. ough..#I could do all the writing and probably half of the art. But I think I'd inevitably need a 3d artist and someone who can Code For Real hbjh#the system for ren'py (the thing I'm making a visual novel in) is not that complicated if you stick to just simple dialogue and stuff.#Making a whole moderately sized 3d game with minigames in it and a bunch of quest features and etc. would be out of my simplistic scope#''just learn it yourself!!' ... i barely manage to eat and sleep reliably every day lol... i do not function well enough to spend months#learning that many new skills. I already have a lot of of things I'm good at (not in a braggy way but just factually like.. i already have#a wide variety of different things under my belt).. at some point I have to just be happy with what i CAN already do and focus on that#and admit I need to get outside help sometimes ghjbh... NO more new skills/hobbies!!! ... ANYWAY
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victorluvsalice · 4 months ago
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AU Thursday: Valicer In The Dark -- More Score & Story Ideas!
Because, uh, I have a lot of ideas for stuff I want to do in this verse, and the original list from a year ago has expanded quite a fair bit:
-->While I haven't gotten all of my stories into a proper timeline yet, I do have the first five sorted:
A) "Start At The Beginning...Sort Of" -- the story currently in progress, where the trio all meet, solve Victor's ghost problem and Ghost!Emily's Barkis problem, get wrongly accused of murder, run from the police (showing off their special starting scoundrel abilities along the way), and eventually end up in Elder Gutknecht's old place in Six Towers. This is sort of the "prologue" to the whole mess, putting all of them in the right position to start on a life of crime. XD
B) "A Murder Shared Is A Murder Thirded" -- yes, I did have Gale of Baldur's Gate III's line about how "a parasite shared is a parasite halved" when I came up with that title. XD As you might imagine, this is the trio first "unofficial" score, with them going to murder Bumby, because the fucker needs murdering. Of course, it's only after they kill him that they meet up with Smiler's parents and learn they were exonerated of the original "murder" by the Spirit Wardens. XD Still no regrets, though.
C) "The Van Dort Vacancy" -- came up with that title while looking at old Oxventure Presents: Blades In The Dark episode titles and being inspired by "The Cab-Con Caper's" alliteration. This story focuses on Alice and Smiler returning Victor to the Van Dort mansion...only to discover the Van Dorts hosting a party. Victor quickly learns that his parents never even considered the idea that he might be in danger when he vanished, only caring about the fact that Victoria Everglot married someone else (and is now due to wed Imperial Guardsman Christopher White after her first husband's death and disgrace) -- and after overhearing his mother declare "what ghost would marry our Victor?" decides fuck them, he's taking his stuff, stealing what money he can, and going to live with Alice and Smiler in Six Towers. Features special guests Barnaby "The Butcher" Fortescue III and Kasimir Jones from Oxventure Presents: Blades In The Dark, because it tickled me to imagine them doing a score to steal some of the Van Dorts' money at the same time -- only for Victor to catch on to what they're doing when he meets Barnaby at the party and go "if you wait five minutes for me to get my things, I will open the safe for you and give you a good chunk of the money inside." XD
D) The currently-untitled story detailing the gang's first "official" job as a crew, picked up when they go to dinner at the Ball & Socket Pub and Smiler overhears two workers from Coalridge discussing needing to get something back from their boss -- the "something" is a list of potential union representatives that the boss stole in order to call assassins on the people listed. The workers need it back to keep their nascent union safe. Notably, the score involves the workers saying they can't give the trio much in Coin, but they'll do what they can -- and then one of them jokingly saying, "Unless you want to be paid in furniture."
Cue Victor, Alice, and Smiler, who currently live in Elder Gutknecht's-not-exactly-comfortable house, going "what kind of furniture?" XD (A couch and a proper dining table, specifically -- old furniture one of the workers was trying to shift after inheriting some stuff from a late relative.)
E) "Who You Gonna Call?" -- As you might guess from the Ghostbusters quote for a title, this story involves the gang busting some ghosts. XD Specifically, it involves Bonejangles -- here a Whisper who does entertainment work for the Ball & Socket on the side -- deciding to school Victor in the art of ghost-catching by taking him on a job to catch a few Echoes (non-sapient ghosts who continually do the same thing over and over again in a loop), with Alice and Smiler tagging along for moral support. However, as it turns out, one of those "Echoes" is actually a Specter (a sapient, feral ghost who attacks people and possesses them to feed on their life force) who was biding its time... I felt a little bad that none of the previous stories really had any Whisper-y stuff for Victor to do, and decided he needed a "day in the limelight" score -- as a bonus, this score is how he gets his ghost-hunting equipment for later!
-->I also have plans for two possible prequel stories -- one showcasing the three times Alice and Smiler talked before the events of "Start At The Beginning...Sort Of" (I have the first bit, Smiler giving Alice the money for lunch, actually written already), and one showcasing some of Smiler's life even before that (I have a rough draft of the scene where they wake up the "morning" after inventing Joy Serum and go "bwuh?" over their newly-glowing yellow eyes). Good for filling in gaps and writing more stuff from Smiler's POV!
-->I mentioned Victor wanting to make a community greenhouse very briefly in the very first post I made about the AU -- this has expanded into a whole little arc about him finding an abandoned conservatory while wandering Six Towers and the gang fixing it up into a place where they and the other residents can grow food. In order, the stories would cover:
1) Getting enough money to pay a glazier to fix all the broken window panes (or doing something for the glazier in trade)
2) Acquiring the initial plants (which involves a trip to Barrowcleft and probably doing a job for someone there in trade)
3) Victor researching ways to infuse butterflies and moths with electroplasm to create radiant energy insects to help the plants grow; my idea is that he eventually tries mixing it with some of Smiler's Joy Serum -- and gets REALLY BIG bright yellow glowing moths, to his and Smiler's delight and Alice's concern
4) And then, once the place is just about ready to "open to the public," Lord Rowan, the only lord who maintains a permanent residence in Six Towers, rocks up, claims the greenhouse is his, and demands an absolutely ASTRONOMICAL rent from the trio to use it. Fortunately he proves to be a man who likes games when Smiler asks to negotiate, and tells them if they can break into his house and get the deed to the land from the safe in his bedroom, it's theirs (the trio smartly get this written down and notarized by someone in Charterhall first; Rowan is PIIIIISSED when he realizes he'll have to honor the deal)
-->A related idea would be for the gang to encounter some of the people in Charterhall (the neighborhood mostly made up of one big university) who are working on an alternative power source to help replace leviathan blood (which is refined into the electroplasm that powers everything electric in the setting) and need a place to test it. The trio decides that the alternative energy group can try to get the streetlights back on in Six Towers, and there's a score all around helping them get there safely, and keeping Lord Rowan's nose out of it until they're done. Not sure what exactly it will entail yet, but I'm eager to find out!
-->As stated in previous posts, the gang eventually has to go after Dr. Kelman when he puts out a notice saying he wants the three captured so he can submit them to his special "social compliance therapy" (aka do horrific brain surgeries on them and/or Hollow them by ripping out their souls). This is how Victor and Alice learn Smiler's birth name, and the whole trip proves to be a rather dark look at Smiler's childhood pre-running away and joining the Advocates. In fact, I already have one specific scene in mind of Victor finding a photograph of a young Smiler and noting that their smile in the picture looks incredibly strained, as if they're desperately trying to see the bright side. Also, Miles Cedars is definitely going to show up, and possibly get to murder Kelman. Because I like giving him the chance to murder Kelman. :)
-->Speaking of Smiler angst, I also have in mind a story where, on a particularly chilly night in winter, Smiler, Victor, and Alice are wandering the streets together when Smiler somehow falls into one of the local canals. Victor and Alice fish them out as fast as possible, fortunately, but the rest of the story proves a race against time to get Smiler home and warmed before they succumb to hypothermia. Featuring half-naked cuddling when they learn that skin-to-skin contact can be an excellent way to warm a chilled person (fortunately this is after they get together as a polycule, so the partial nudity isn't as awkward as it could be)...and Smiler crying in front of Victor and Alice for the first time when they can't stop thinking about the fact that, if they'd been walking with their fellow Advocates, said Advocates would have believed them when they said they felt okay...and they probably would have died. :( It is a story of many feels, is what I am saying.
-->So, when does my OT3 actually become an OT3 in the actual stories? Shortly after the Kelman score, in a story entitled "And There Was Only One Bed" (a play on the fic trope, and the fact that the house only has one good bed -- at the time the story starts, the three are taking turns using it, with the other two sleeping on cots borrowed from The Advocates). The story involves Smiler (who has been trying to subtly push Victor and Alice together, having noticed they seem to like each other) finally revealing to Victor and Alice that they're a pretty accomplished hypnotist, and offering to use their skills to help Victor with a nasty bout of insomnia. Victor agrees, with Alice wanting to watch for her own peace of mind -- cue Smiler hypnotizing Victor the next time the three of them are going to bed...
And a deep-in-trance Victor asking to be held as he falls asleep. Prompting both Smiler and Alice to cuddle him...and fall asleep against him because neither wants to get up and possibly disturb him after he does drift off. Meaning when everyone wakes up the "morning" afterward, they're all really awkward -- Alice because she's like "wtf why did I find that hot;" Victor because he's like "oh no I liked that too much and I have to process the fact that I'm in love with both of them now;" Smiler because "damn it I think I just decreased total happiness in this household should have kept my stupid mouth shut." They do their best to push through and complete the latest job they have though (a random "steal something from this rich fucker's house" deal, it's not actually important), which ends up with them having to clamber up onto the roof at some point --
And then Victor nearly falls off said roof. Prompting both Alice and Smiler to nearly have a heart attack and have their feelings toward him thrown into STARK RELIEF. Meaning they all finally have a chat once they complete the job and get back home, which allows them to finally discover that a) they're all willing to get into a polycule and b) that they actually have quite compatible kinks. Story ends with Smiler delightedly returning one of the cots to their parents (Alice insisted on keeping one in case one of them does want or need to sleep alone) and the three of them regularly sharing the bed. :)
-->I also want to do at least one follow-up concerning them starting to play around with hypnosis, and Alice insisting she wants to do something that will help keep Victor Victor no matter what they do to his head -- cue her and Smiler coming up with a safety suggestion that involves Victor picturing the core of his personality as a glowing tree, and then having him encase it in unbreakable glass so his personality can shine out, but nothing can get in. :) It's just a sweet scene that's been rattling around in my head for a while, and I'd like to put it to virtual paper.
-->I mentioned a "Lord E.A. Bethesda" in my Duskwall Slang post a while back, as a guy who gets labeled with the very-dangerous-in-Duskwall title "Welcher" (someone who hires someone for a job, but then decides to try and kill them instead of pay them; people who do this generally end up dead themselves). How does he get saddled with this label? By hiring the Three Pillars to steal a golden beetle statue from a rival (Lord Bethesda is a bug collector, you see), plying them with a hefty reward if they pull it off (which he can afford as the "Gambling King" of Duskwall -- his fortune was built off of getting lots of people to pay him small amounts of money in hopes of great reward). They do indeed pull it off --
And Lord Bethesda happily orders them killed by his guards, forcing them to escape his house in Brightstone. However, Bethesda (who has done this before) employs Plan B and has his guards herd them toward his garden and through a gap in the lightning barrier around his home --
Before turning said barrier back ON and stranding them in the HEAVILY ghost-and-horror-riddled Deathlands just beyond (specifically, they're in the Lost District, a formerly rich neighborhood that was abandoned once the lightning barriers went up). This leads into the sequel story, where the trio have to find a way back into the city while navigating the horrors of the Deathlands...which results in them discovering that Alice's Wonderland Jabberwock, inspired by an illustrated poem she read as a child, is actually based on a REAL CREATURE. Which has the horrible eye beam and wants very much to kill them. (And which may have the voice of Christopher Lee because I might as well throw in the nod to Tim Burton's Wonderland -- Victor is VERY CONFUSED as to why it sounds like Pastor Galswells.) They manage to kill IT instead by strapping Alice's Vorpal Blade (now a real thing, Victor bought it for her as a present) to Victor's ghost-catching kit while Smiler whacks together a sort of motorized skateboard thing for them to ride on and then using the electroplasmically-charged Blade to slice the damn thing's unprotected belly open. Alice claims one of the eyes as a trophy, and shortly thereafter they're found by the Spirit Wardens, who look at the corpse and go "let's just get you back inside the barriers, shall we?" Cue the the trio tromping back to the Ball & Socket and telling the clientele about their experience...leading to Lampblack gang leader Bazso Baz declaring Bethesda a Welcher, and the guy soon afterward getting killed.
-->Not that Baz is actually a friend to the trio -- for another future story has the trio invited to one of his fancy parties, supposedly to recognize how rapidly they've made a name for themselves in the Duskwall underworld. The three go, figuring it's a good way to keep relations good with their fellow criminals -- but are quickly rather disgusted by the party itself, as it feels pretty much like any party Nell Van Dort would throw (overly ostentatious and making it clear he's only in it for the power). They resolve to get through the shindig and head home...
And then Baz reveals that the actual reason they were invited was because they've collected a variety of bounties on their heads (including a big one from the Van Dorts, specifying Alice and Smiler have to die but Victor be brought home alive, and a huge one from Lord Rowan, wanting them ALL dead) and the other criminals want to claim them. Cue the Three Pillars having to try and find a way to escape from the house as the other criminals hunt them. Fortunately for them, they have unexpected allies in Baz's staff, with one guy in particular having a sister and nephew in Six Towers whom they've helped a lot (probably both in general with the greenhouse, and specifically by helping the kid when he got sick once). They eventually manage to get out with the staff's help, and limp their way back to Six Towers...
Just in time to see Lord Rowan trying to make a big speech to the citizens about "how your heroes are dead" and blah blah blah. He is gobsmacked to see the trio still alive, leading to, of all people, Smiler strolling up to him and clocking him in the face. XD Gaining the Three Pillars a reputation as, frankly, unkillable...
Aaaand I should probably cut it there because this post is getting long enough. XD And I haven't even touched upon all the stories I have in mind that are based off of other properties I like! Guess that would be a good follow-up post to this one, huh? :p
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comicaurora · 3 months ago
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Hey, sorry if you’ve been asked this before, but I have ADHD and I’ve been following your comic for years and just now have started to write my own comic (partially because you really inspired me). But I’m really struggling with staying on the project even when it’s boring and getting myself to work on it in the first place. Do you have any tips on how to keep your brain invested or just to make yourself do the work at all?
I have excellent news, I literally just figured out something really important about this.
So when you're an ADHD kiddo or otherwise have difficulty staying on task in a structured environment where Task is the Priority, the main way people try to MAKE you stay on task is by removing your access to anything that is not The Task. No phone, no TV, no doodling, no going outside, etc. In practice, this just makes us miserable because it takes the boredom that's always simmering around a 2 or 3 and cranks it all the way up to 11. In the same way that you would have difficulty staying on task if you were in physical pain, this crushing existential monotony makes it very difficult to work. The work might get done simply because you have no other options, but it will not be done quickly or well, and it will take a while to recover from how much it hurt.
What I realized earlier this week is I caught myself doing this to myself. I had 42 pages of background colors to do, and I thought to myself "this sounds really tedious, but I suppose I have nothing better I can do." And I realized what I'd just thought, and got very alarmed.
Because back when I was an ADHD kiddo imprisoned by school scheduling and a million little factors that keep children immobile and restrained, I couldn't stop thinking about how big and exciting the world was, and how much I wanted to be anywhere but here. When I was feeling really crushed in I'd pick a random spot on the maps on my wall and just imagine being there instead of my bedroom. This was the impetus behind almost all of my creative energy. I've said it before - anything is a prison if you can't leave, and being in a prison makes it easy to imagine how amazing things could be outside of it. Aurora's initial worldbuilding was forged in the crucible of fifth grade misery. My enthusiasm for art and my creative drive are inextricable from my sense of wonder and yearning for excitement in the real world. Not escapism, but appreciation. Wonders unimaginable are out there, and I gain just as much joy seeking them out as I do conjuring them up in my head and sharing them with all of you.
So now that I'm a grown-up with actual freedom in every way I've been able to get, the idea that I was staying on task by making myself believe the world was small and not worth seeing was extremely alarming. It could keep me on task for an afternoon, but at the cost of slowly extinguishing the thing that made me want to make art in the first place - the hunger to experience and draw inspiration from all the myriad complexities in the world.
So what I've been doing is I've been purposefully and intentionally taking excursions whenever I catch myself thinking "I could take a break but it wouldn't be worth it, it's the same outdoors as always, I'll be uncomfy and unproductive and tired." Because that is never true. Every time I've put down the stylus and gone out, I've been renewed in one way or another, and when I come back to comfort fully recharged I get a lot of shit done. Because it is easier to work on anything if you remember why you wanted to make it in the first place, and it is self-defeating misery to just lock yourself in with it and tell yourself you're a bad person if you can't get it done.
I honestly don't know how widely applicable this is. I have worse wanderlust than anyone I know, so for me this has always been modeled as imprisonment vs freedom. I've also been extremely lucky to find myself in a profession that lets me set my own pace on literally everything I do. But I genuinely believe that when it comes to making art with ADHD, you need to give yourself freedom to move laterally, not just in the direction of obvious forward progress. We don't think linearly in any other part of our lives - art is no different.
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the-rebel-archivist · 20 days ago
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Finally finished Veilguard a few days ago and took some time to process and put my thoughts in order. In brief: 8/10 game as a whole, a really fantastic gaming experience, but 5 or even 4/10 as a dragon age game since it does no meaningful exploration of any nuance or moral complexity and seems to have forgotten what made Thedas distinct. My thoughts, critical and positive, coming from a place of love for the series with little to no spoilers:
Thedas has always been special to me because it was a nuanced world. Different groups had different opinions based on their pasts. City elves and the dalish had divergent histories. Injustice against magic was common, but you could understand the justification for it even when you didn’t agree. Now, the worldbuilding is flattened. A mageocracy is fine, it’s only bad apples. Slavery is never addressed. City and dalish elves are basically the same but one lives in the forest. There’s no conflict about what’s best from each individuals’ perception, all groups are monoliths.
“Elves won’t follow the gods just because they’re elves,” yes they would, in past lore. Perhaps not all but some would - these are their Creators. The game refuses to deal with religious belief in any meaningful way, to the point that I don't know if its impact is fully understood. Dalish religion is as much about cultural preservation as religion and it would be CRUSHING to lose that connection to the past when it had been all you could cling to for thousands of years.
And no, seeking out relics of Arlathan would not make up for the foundation of your society shattering and what that would mean to the dalish. Bellara being guilty that her gods are evil is not the takeaway I expected when I thought the dalish would explore that everything they believed was a lie. I'd also like to briefly comment on how an elf can comment that they weren’t raised dalish but adopted their tattoos. Their closed practice tattoos. Closed even to city elves unless they fully joined a clan. Removing cultural boundaries didn’t make the material less 'problematic', it just created a new blind spot.
“They’d never sanitize the Crows” I said before release. Assassins who walked the line between murderer and hero depending on perspective. But in this game they give you absolute truth: they’re freedom fighters. Responsible government who, the mob is benevolent and that is never subverted. They see themselves as the 'good guys' and so they are.
“They wouldn’t put powerful mages in charge of the shadow dragons” I said. “Surely they will explore the nuance of Neve having the privilege of magic in a mageocracy even when she comes from a lower class beyond ‘everyone is welcome in the shadow dragons’.” “Surely if Maevaris is connected her intersectionality as a magister and altus and trans woman will come up - not what Tevinter expects, helping with change, but still privileged and upper class. Surely low class non mages and slaves would be leading the Shadow Dragons, not the powerful being benevolent.”
But no. All factions in the game are black and white, good and evil, no moral complexity. The bad people want power and collect bad people who want power and only bad people do bad things. The antagonists I liked most were the ones with a motivation beyond simply power and they were few.
And that’s setting aside the fact that all of the mystery and fantasy was removed from the setting by the end. The things that mattered before, the religious conflicts, the approaches to history? All false or meaningless now that we know absolute truth. Everything that set Dragon Age apart from generic fantasy was flattened. All of the lore for the world that I had spent hours, days, years in and creating fanfic for became simple groups of good and bad, subjectivity replaced by objective truth. It’s not a world I want to unravel and explore anymore.
That hurts more than the slap in the face that was every cameo and past reference. If they wanted a soft reboot, why include them at all? Every time I saw or heard about a past character or event I felt hurt and angry and it actively harmed my experience of the game. When the choices are pared down to only do something "meaningful" with them and then that meaningful thing is a codex that had been so disdained in dev comments? I do feel pretty let down. Especially when that codex isn’t even personalized.
They never use Rook or the inquisitor’s first name in text once. Vocal I get, but no codex? The Inquisitor, a person depersonalized into a symbol, signing off “Yrs. The Inquisitor” when we input their name in CC was a twist of the knife I didn’t expect. It’s like every time I lower my expectations to grant grace they need to be lowered yet again.
Similarly, the romances in the “most romantic game yet” are paper thin throughout the game depending on your choice, with few chances to truly connect on an emotional level and have deep conversations in some routes. It’s not all about kissing but having the chance to say how you feel, or try to.
But that’s part of a larger problem, that this is a “found family” but Rook is the outsider in it. Rook isn’t asked how they’re handling things or about who they are or what they want except by Solas. The team needs them to fix problems but has little interest in giving back. The companions are lovely, but I can’t help wishing they were friends with me and not just each other. Or wanted to romance me and not just each other, as they begin to flirt before I can and have more banter comments than the player romance. At least if no one got me I know Davrin got me.
These last comments are the reason it’s 8/10 as a game rather than 10/10 for me - the lore I care about but others won’t. The lack of connection is a genuine issue, along with how unbalanced it is depending on romance. I just feel sad at the lost potential to reflect and gain support from companions.
On a positive note, this is the most fun Dragon Age game I’ve ever played. The gameplay is top notch and combat is so fluid and fun. I felt excited to fight rather than dreading the next battle. Really getting into the roleplay of a slippery rogue
The environments are so gorgeous. Lighting, animation, level design, sound design, all spectacular. I’m bad with maps and yet I never got lost and always managed to find my way around. Secret passages to treasure were just the right length to be satisfying. The puzzles were exactly the right amount of investment for the reward. I never felt frustrated by them but also not disappointed by the simple ones, there was a good balance. I had a lot of fun uncovering them. So many areas looked like a perfect representation of thedosian places I had never been to and wanted to visit.
Every time I was in the necropolis it felt like coming home. Maybe it’s because the lore was the most similar to past lore, maybe it’s just because it was cool, but I loved being there. I loved the wisps most of all. And I loved Emmrich’s journey and sympathetic exploration of death. The Hossberg Wetlands were also a standout area. Absolutely horrible (complimentary). Evka and Antoine my beloveds and the environment storytelling was fantastic. Like a hideous combination of the Fallow Mire and Chateau d’Onterre and I was so there for it. Davrin’s story broke my last flight loving heart.
The set pieces and narrative flow in the major battles and main story missions is really wonderful. I also did enjoy the faction reactivity, even if there were few chances to explore the intersectionality of being a particular lineage with a particular faction. I’ll make our House proud Viago!
It’s such a fun game that when I play I can almost forget all of the things that I dislike until a codex or cameo punches me in the face. It has such great gameplay that I can finally discuss DA with my partner who refused to play the other games in the series. But what a monkey’s paw. I know from their previous work that they can foster nuance. From the art book that their instincts were there from the beginning. But somewhere after multiple reboots they made a world with contradiction and complexity removed, more reactive to fan discourse than to telling a complex narrative.
It kills me because if the nuance and subjectivity and moral complexity had been there, I would have considered this the best Dragon Age game ever made. It will always be the most fun. But it is legitimately more fun for people who don’t know lore than people who do, and that is soul-crushing. It's the most beautiful Thedas has ever been, and the least like Thedas it has ever felt.
I’ve played it once. I already started a replay. I enjoy the game a lot when I am playing it, overall. But I miss Thedas, and I miss that the “world worth saving” that I cared for is a slate wiped clean and this new world is a more simplistic place.
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markantonys · 2 months ago
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i've got to put out an attempt to spread the good word of wheel of time to some of my new rings of power followers!
are you hankering for a new fantasy show to fill the void of ROP? look no further than wheel of time! it's also on amazon prime and is something of a sister-show to ROP. there are 2 seasons out currently, and season 3 is in post-production and slated to release sometime in 2025.
here's what WOT is about:
in a world that has reincarnation, rosamund pike's character who has been described as lesbian gandalf learns that an apocalyptic figure called "the dragon" who broke the world 3000 years ago has been reborn as a new person. accompanied by her platonic work-husband to whom she's psychically bonded, she narrows her search down to 5 potential candidates, a group of 20-somethings from the same little village. the group embarks on a quest to figure out which one of them is the dragon reborn, but even the ones who are not the dragon have nevertheless been chosen out by fate to have their own remarkable powers and key roles in deciding the fate of the world.
here's what makes WOT similar to ROP:
multiple-storyline ensemble show with a variety of personalities among the main characters, so you'll be sure to find Your Blorbo in somebody (and there's a pretty big variety among the fandom of who everyone's faves are, which goes to show how good ALL the characters are!)
epic fantasy that earnestly and wholeheartedly embraces its genre and the inherent whimsy and fantasticalness therein, without acting like it's embarrassed about having fantasy elements or like it considers itself too good and too prestige for the genre
it has some truly dark and harrowing stuff, but it never feels like it's gratuitous/just for shock value and never descends into cynical grimdark territory. it centers on the importance of hope and togetherness to fight against evil (tolkien was a primary inspiration for the WOT books' author robert jordan, so some of the vibes and themes are similar)
incredibly in-depth worldbuilding and world history
gorgeous costumes, sets, scenery, soundtrack, and production value. i could wax poetic about the soundtrack all day but will restrain myself and just say that it's a similar approach as ROP of specific character themes rearranged ad infinitum to suit the tone of different scenes and that it has a very unique soundscape that stands out from traditional orchestral fantasy. the costumes, especially in the second season, are some of the most unique and distinctive i've ever seen in a fantasy show, using lots of sharp/modern silhouettes to evoke a different feel from your standard medieval-inspired fantasy costumes. and vibrant colors!!!
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absolutely Perfect casting across the board, with every actor from the most seasoned veterans to the newest-comers delivering wonderful performances, embodying their characters perfectly, and clearly having the time of their life making this show.
major character recast between s1 and s2 haha but like with adar, both mat actors are wonderful and it's impossible to wish one was the other while watching their respective performances.
Wholesome Boy Besties, and overall a lack of toxic masculinity and a total comfort with letting men be tender and kind and emotional (in fact, i'd say WOT does even better at this than ROP)
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mesmerizing villains who run the gamut from tragic to Sexy Fun Evil to straight-up bonechilling (oftentimes multiple categories all rolled into the same villain). what if sauron was a sexy sexy lady whose top hobbies were serving cunt and gaslighting her boytoy? watch wheel of time to find out.
on that note, what would you get if you took the toxic hero/villain/villain polyeroticism of galadriel/sauron/adar, dialed it up to 11, and made it borderline canon that they used to be in a throuple that ended badly? one of the major dynamics of WOT s2, that's what.
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a slower, establishing first season followed by a bombastic second season that raises the stakes, lets the villains out to play big time, and generally knocks it out of the park. so if you're on the fence while watching s1, keep going to get to the glowup!
and here's what makes WOT better than ROP:
while they both improve in their second season, imo the first season of WOT is quite a bit better than the first season of ROP (anecdotal evidence: i started both shows as a complete show-only with no prior familiarity with the source material (bar having watched the LOTR movies), and WOT had me hooked by the end of 1x01 whereas ROP i watched 2 episodes and abandoned it for 2 years before coming back for another try and successfully getting hooked)
i'd say the main reason for this is that the story of WOT s1 is fairly simple and small scale and laser-focused on just our 7 main characters who all share a single storyline together (breaking up into 3 sub-storylines for the middle portion of the season, then coming back together again), and it holds off on expanding the scale of the world & story until s2. this was much more effective at getting a newcomer like me assimilated in the world, hooked on the story, and invested in the characters than ROP starting out with a massive sprawling cast and story right off the bat and kind of overwhelming me with too much going on. WOT s1 was also very clear in establishing Here Are The Stakes And Here's Why You Should Care immediately in the pilot episode, whereas i struggled for a while with seeing what the Point of ROP was or why i should care about these characters (because there are too many of them and not enough time spent on any).
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WOT is better at character depth and development, in large part because its main cast is about half the size of ROP's so there's just a lot more breathing room. like with ROP, some characters/storylines are naturally more important than others in a given season and thus everyone's prominence ebbs and flows, but unlike ROP, the characters who are in their "off-season" still get proper season-long arcs and never feel like they're getting neglected. no primary WOT character has ever been wholly absent for more than 1 episode per season (except for mat absent from 2 eps in s1 for recasting-related reasons).
following off of that, i'd say WOT is better at handling multiple storylines, because of the above point of fewer characters and also the earlier point that all the characters start together, then separate. this ensures that all the different storylines feel connected to each other, unlike ROP where there are some groups of characters that have never even met anyone else. the Found Family and Power Of Friendship themes are extremely strong in WOT, and the bonds between the core characters are unbreakable! and this makes all the storylines feel connected and cohesive even when they're taking place across the continent.
another similar point: WOT strikes a better balance between epic scale and narrative intimacy. i can't describe this any better or think of specific examples, it's just a Vibe i feel that ROP sometimes gets lost in its own scale whereas WOT always keeps us very firmly anchored in the characters and the personal stakes no matter how vast the world or conflict becomes. i might exemplify this by saying that if you enjoyed the sauron-celebrimbor scenes in s2, you'll love WOT because it is a huge proponent of "2 characters in a room talking to each other" scenes that further the larger plot while also keeping things intimate and personal and fleshing out the characters.
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oh also, focal episodes! every season, WOT does 1 or 2 episodes that focus in deeply on one particular main character (different one every time) at a key point in their journey and deliver some amazing in-depth characterwork (while still furthering the story and allotting time to the other characters & storylines too). characters truly are one of the strongest aspects of WOT, both books and show, and i love that the show takes the time to give us episodes like this. it is so so good at balancing character & plot, and understanding that we won't care about the plot unless we care about the characters.
there is a HUGE cast of female characters, and a very varied cast too. the main cast is 50/50 men and women, and the supporting cast is at least 50/50 too if not majority women. in both the source material and the adaptation, women are integral to the story and so many of them are huge players that drive the narrative, rather than feeling like afterthoughts the 2020s adaptation is fruitlessly trying to cram into source material that was not designed for them as is often the case with ROP imo.
branching off of that: one of the major institutions in WOTworld is an all-woman wizard faction, complete with a lady wizard pope. this gives us things like battle scenes and political scheming that's mostly or exclusively between women. it's awesome!
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edited to add: might be obvious from the point about there being a lot of women, but WOT also has lots of female friendships! and female mentorships and rivalries and romances too. just so many relationships between women, quite a contrast to nori and poppy struggling to singlehandedly make ROP pass the bechdel test.
canon queer characters and relationships. and queerness is not only present in WOTworld, it's normalized!
and finally, you'll have to wait til s2 to get her, but WOT is better because it has elayne trakand and thus is better than every show that does not have elayne trakand (can you tell who my blorbo is)
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bogleech · 2 months ago
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A Teletoon attempt to capture the rick & morty audience sounds like an unwatchable combination and the animation is a little cheaper than it looks in the promo art but I watched half of this series on youtube and I thought it was fun honestly, some episodes are better than others and sometimes there's a hackneyed attempt at a more "adult joke" that feels kind of out of place, but I like the wackiness of its apocalypse, which is the result of an alien spaceship's exhaust fumes randomly warping reality and fusing living things and/or objects together all over the world. It doesn't really make a big difference because you could just as easily chalk everything you see up to typical Radioactive Mutation cartoon logic, but I appreciate the more original background worldbuilding there, more like the novel Roadside Picnic.
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I also like the ongoing B-plot of the two main guy's mom, who's some sort of engineer or programmer (I missed the specifics) trapped by one of those classic overprotective AI characters that sort of evolved from hal 9000, except with this being an edgy comedy cartoon they get sillier with that trope. She's trying to outsmart him but also dependent on him as her only friend. Or more than that in at least one episode. The two brothers are supposed to be out searching for her but most episodes kinda forget about that. Is the computer just gonna be their new dad by the time they find her? I haven't seen all the episodes. I don't think that happens. That's what I'd have written though. Of course I might be biased in this show's favor because some of the minor mutants are so good.
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Look at this guy!!
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weirdmarioenemies · 1 year ago
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Name: Neo Bowser City (aka Koopa City in PAL regions)
Debut: Mario Kart 7
Do you ever think of all the weird locations we only ever see in Mario Kart games? Despite being the biggest of all of Mario's spin-off franchises, when you really get down to it, remarkably few Mario Kart courses are actually based on established Mario locations!
It's not none, there's the occasional Donut Plains and Tick-Tock Clock and Airship Fortress, but most of the courses are these weird one-off locations we never see outside the context of that specific racetrack.
But have you ever taken a moment to step back and like, think of the Lore Implications of some of these places?
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Like okay! Bowser just owns this whole dang cyberpunk city and we only ever see it in the context of Kart Racing! How messed up is that?!
One day Mario and Friends were looking for new places to race, and Bowser must have said something like "Gwah-hah-hah! I bet you puny punks could NEVER beat me in a race in my cyberpunk metropolis!" and right then and there it was established that Bowser owns a cyberpunk metropolis. Neo Bowser City is a city that exists in the Super Mario World and aside from returning in other Mario Kart games, it hasn't been acknowledged before or since.
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Neo Bowser City first appeared in Mario Kart 7, as the third course in the Star Cup. Despite its flashy visuals, it actually doesn't really have a whole lot going on. It's a difficult track with some tight turns made more difficult by the rain making things more slippery, but besides that it doesn't really have any of the Wacky Obstacles that define so many Mario Kart courses.
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Then it returned in Mario Kart 8 looking more gorgeous than ever! The bright colors really pop out, and the whole track is just oozing with detail that really emphasizes the scale of this city!
But like, the emphasized scale really only further raises the question of where this exists in the Mario World. Clearly, the fact that Bowser is plastered all over the billboards and the fact it's named "Neo Bowser City" helps us deduce that this city probably belongs to Bowser. Is this located in Bowser's Kingdom? Just how big is Bowser's Kingdom? And why does he own so many separate castles?
Maybe Neo Bowser City exists in the future? Is this a bad timeline? I mean, Mario Kart is allowed to have time-travel shenanigans. There's a Splatoon battle arena and that exists thousands of years in the future so sure, dust off Mario's Time Machine and head to the bad future where Bowser wins. Should've pressed that New Super Mario Bros. big yellow P-Switch!
I asked my friend Mod Chikako for their input and their theory is that Neo Bowser City isn't the future of Mario's world, but of our world. Clearly Bowser just couldn't take Wreck-It-Ralph losing the Oscar vote!
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But in that case I guess it's a cooler cyberpunk future than the one we're living in right now. Corporate monopolies that run mass-surveillance with little government intervention due to their extreme wealth giving them extensive political power? No thank you! Neo Bowser City has bright neon colors, and flying cars! If I'm going to live in a dystopia, I want it to be a fun one. The only advertisements I want to see plastered everywhere are ones advertising Bowser!
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Boo! That's the bad guy! Thumbs down!
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The course returns again in that pitiful mobile game with another redesign, this time letting us see his Coney Island Disco Palace off in the distance. Does Bowser live in his Neo City? Is this worldbuilding we've been missing out on for decades, finally answered by a kart racer? Is this the capital city of Bowser's Kingdom? Am I once again falling victim to my perpetual hubris of overthinking the Mario franchise?
Really, I can't offer too much in terms of wacky fan theories, because I'm still thinking about this location existing in the first place. I'd love to know the Lore and worldbuilding here, but I guess the nature of Mario's canon is that it doesn't need to be over-analyzed. Bowser simply owns a cyberpunk metropolis, we'll only ever see it in the context of kart racing, and maybe that's okay.
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Of course, this post wouldn't be complete if I didn't mention Dinohattan from the 1993 Super Mario Bros. Movie, which we've barely talked about on this blog somehow. You see, when the meteor hit, some of the dinosaurs escaped into a parallel timeline where they then evolved into humans, and then they built Dinohattan instead of Manhattan. Get it? Yeah, that movie is all sorts of bonkers. I wouldn't say it's very good, but I kinda love it. I'd recommend checking it out, if only to see a vastly different take on Mario than you'd be used to.
Anyway I bring this up because it's a completely separate instance of a version of Bowser building a large cyberpunk metropolis, and it actually predates Neo Bowser City! Do you think they could be connected? Are Dinohattan and Neo Bowser City one and the same...?
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theladysunami · 6 months ago
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I have had another idea for a type of Bingqiu fanfiction that could be both angsty and loads of fun!
SVSSS's Luo Binghe and Shen Yuan transmigrate into PIDW as a late story Bingge and either a random wife, a still living antagonist, or a newly minted version of his old self, respectively.
Bingmei is horrified to find himself back in a shitty world full of wives he doesn't care for. Plus this is after Bingge merged the realms, so there are boatloads of consequences resulting from both that and all the other nonsense Bingge got up to (possibly including a bunch of young children with his various wives). He wants nothing more then to leave and go back to his own world, with his own beloved husband, but this voice in his head calling itself 'the System' won't let him.
The System reassures Binghe that to avoid a "second catastrophic protagonist breakdown," User 002, formerly cast as "Shen Qingqiu," has been brought along as well. (Quizzing the System reveals the first "catastrophic protagonist breakdown" is why Binghe was brought here. The previous "Luo Binghe instance" was apparently "too unstable" and "had to be replaced"). Unfortunately the System is much less helpful when it comes to informing Luo Binghe who his Shizun happens to be now.
Shenanigans ensue as Luo Binghe first works to track down his beloved (not knowing what skin he happens to be wearing now) and then works with him to bring some kind of stability to the horrifically mangled world they now live in.
There are so many ways things could play out with just this scenario!
One could write a story focused on just Luo Binghe tracking down Shen Yuan's current self, and the inevitable reveal that this transmigration thing happened to Shen Yuan once before, or the story could be about both that and the two of them stepping up and putting the world back together after someone else went and wrecked it.
The information on PIDW we have is vague enough that all sorts of options exist in terms of worldbuilding and emphasis on that end too:
The story could be a political intrigue where all sorts of complicated political maneuverings are required to materially improve people's situations and return some amount of self sufficiency after decades (or perhaps centuries) of Bingge's tyrannical rule.
It could be about the environmental changes of the merged realms, the various species that are either struggling or thriving, the changes people need to make to deal with this 'new normal', and so forth.
It could also be about the personal struggles of the wives, the "villains," the children, and so forth that Bingge left behind. How to work with them, help them heal and/or move on, etc.
One could also go the silly route and lean in on the absolute absurdity of the entire situation. The pure confusion at Luo Binghe's sudden complete change of character, and the seemingly random person he only now decided to crown as empress.
If anyone has their own thoughts and ideas on a "Bingmei permanently replaces Bingge in the world of PIDW, and his Shizun is brought along" type scenario, I'd love to hear about them!
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demaparbat-hp · 5 months ago
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Hi Dema!! Your art is fantastic and even the lineart is awesome! Solid and confident in where it's thick and where thin. I really like how your style has characters look more realistic and they have specific consistent features. Your blog has a pleasant atmosphere, and you're skilled in weaving AUs! There's a lot of details and structure, and I'd like to ask if any of them have a full story arc? Could you do a list of all of the AUs? Is there a motif that you especially like that repeats in any of the AUs? And whenever you add comments to my stuff in the tags I literally smile, it makes me want to keep at my plan to create everything I have in mind. So I'd like to spread this joy! I hope you have a nice day! (from late-draft ^^)
Hello, Late-Draft! I wasn't expecting this ask at all but I'm so glad to have received it!
First of all—I'll try to hold myself back from giggling like a schoolgirl. I'm having a sempai noticed me moment over here and that's just embarrassing. So give me a second to compose myself, if that's alright?
Okay, I'm back.
Now, on to business.
Character design, especially when it comes to facial features and how they're unique to each person, has always been a passion of mine. I always try to have a solid design for each character. I choose which features feel like the character in question, which face feels natural to draw, and go along with it. I love drawing Katara as much as I love drawing Zuko. Meanwhile, I seem to be on a never-ending battle against Sokka's features. Woes of an artist, I suppose.
Character design is actually one of the reasons I love your work so much, in case you hadn't noticed. I'm currently experimenting a bit with a different style... Hopefully it won't be long before the artwork is done and I can share it over here. I'm so excited for everyone to see it!
Now it's time for the reason we're all here.
I have said it before and shall say it once more: AUs are my lifeblood.
I love them so much! Building them, daydreaming the scenes, thinking of the characters and how they differ from their canon versions. The arcs and the themes and the worldbuilding. Building AUs is my passion, and I have so many of them!
There are a lot of motifs and themes that tend to repeat themselves in several of my AUs, I believe.
You'll notice that most of my stories are Zuko-centric, with a heavy emphasis on grief and humanity. There's the question of what makes us human and how to move forward when the whole world seems to push you back. I put a lot of stock in metaphors and symbolism within the narrative itself. I'm especially interested in the nuance of war and how it affects people emotionally, physically, and psychologically
I also tend to reutilize some elements of the lore and/or worldbuilding! Such as the Painted Lady's backstory, or the existence of War Children within the ATLA universe.
Now, the list!
I think I'll start with my current project, if that's okay :)
For the Spirits (New Gods AU)
Zuko was a child when he met Agni. Then, the spirits started coming to him. Eyes hidden in the hallways, voices pleading for help, for recognition, for remembrance.
Zuko could see Agni. He could see the broken remains of a Great Spirit and the empty smiles of amnesiac ghosts.
And they could see him in return.
I've been working on this AU for a long time, but only now did I get the chance to start writing the fic (linked up there!). I'm extremely excited about FTS and where the story will lead us in the future, but I'll try not to spoil too much.
It's a Zuko-centric story, with a heavy emphasis on Spirits and humanity. I'd like to add a warning for depression/mental health issues.
To Hesitate (Lee & Kya AU)
As she watches Lee and Kya avoid each other's eyes from across the room, the phrase comes back to her, swift and silent:
"To hesitate is to lose."
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As Song treats the victim of an unfortunate interaction with a rare poisonous flower, her day takes an unexpected turn when it becomes apparent that the old man's nephew and her assistant have history.
A vivid history.
The Lee & Kya AU is a vibe, a feeling. It's probably one of my oldest AUs out there as well as one of my dearest.
A classical Lee and Kya From The Tea Shop AU, full with wholesome fandom tropes such as: fake (but not really) dating, fake identities, Ba Sing Se shenanigans, vigilante stuff, White Lotus missions, Iroh is a great Uncle, Zuko is an awkward turtleduck, and, of course, the fluffiest fluff you'll ever see.
Other than that, Lee & Kya is probably one of the less plot-focused AUs I have. However, that doesn't mean that there aren't scenes I can't wait to write or a canon divergence or two where Zuko is concerned.
(I have another fic posted but I'll leave that one to the end. You asked for a full story arc and, oh boy, does Soundless deliver.)
Kintsugi AU
Closer to being canon-adjacent than canon-divergent, Kintsugi is yet another Zuko-centric AU (and are we not noticing a pattern over here?).
I'd love to explain it in depth, but I believe the caption of the artwork linked above does a better job at explaining than I ever will.
Kintsugi is the art of decorating your scars with pieces of Agni.
In the Fire Nation, the amount of golden marks are a sign of status. Only the Royal Family can afford to seal every single wound with Kintsugi. Such is the weight of this tradition that, among the ones with Agni's blood, it is the highest mark of dishonor to have a natural scar, for it proves you aren't worthy of the privilege.
After the Agni Kai, Ozai forbid Zuko's scar to be sealed with Kintsugi. The boy wasn't worth his title, his traditions or his pride. Zuko would be broken, but he wouldn't be beautiful. Not anymore.
(And sometimes it's easier to pretend he never was)
Kyoshi Warriors AU
One of my absolute favorites!
In this AU, Ursa took Zuko and Azula with her when she was banished, so they could start anew. With help from Iroh and the White Lotus, she managed to relocate her freshly burned eight-year-old child and her crying daughter to Kyoshi Island.
Years later, when Avatar Aang and his companions first arrive at Kyoshi Island, they're met by the Kyoshi Warriors and their leader, Noriko of pale skin and warm brown eyes.
The Gaang leave Kyoshi Island many weeks later with a new companion. And if Jian Li, with his war paint and his scar and his dual dao, gives the island that he has called home for so long one final, longing glance as they fly away on Appa, they pretend not to notice.
Hunters AU
We're starting to dwelve deep into dangerous waters!
This is a Katara Joins Zuko In His Quest To Find The Avatar AU, with a twist!
This AU was born as a writing experiment. What if we take Katara's character, and change one of her core characteristics? Katara, who looked up to the Avatar as a saviour figure, now blames him for leaving and allowing the Fire Nation to wage war on the world.
Then comes Zuko, a banished Prince with a crew full of traitors and his own agenda. Zuko wishes for nothing more than to dethrone his father and end the war. He is a White Lotus member, an honorable, driven young man, and he has a plan.
The catch? He needs to take the Avatar to his father if he wishes to regain his title and be able to rightfully take the throne. Oh, and he will deliver the Avatar to the Fire Lord—but nobody said it had to be in chains.
Halfblood AU
I watched Blue Eye Samurai a few months ago and it destroyed me. The idea of a half-blooded child dead set on getting revenge for their very existence stuck with me, and this AU was born.
Kanna made a life for herself in the Earth Kingdom after leaving the North. Katara was raised by her grandmother in a small village, being taught to hide her bending if she wanted to live peacefully in a place she was only half of. Her mother had died in childbirth. Her father, a nameless warrior from the Southern Water Tribe who had loved Kya and left her behind, didn't know of Katara's existence.
Katara took over Kanna's clinic after she passed away. Always taking care of others. Always suppressing her need to bend. Always wishing for more.
One day, he arrived. A half-child, just like her. But while she was of Water, he was a son of Agni. He was searching for the man who brought him to this world. The man who scarred him. The man whose face he couldn't recall, whose name he did not know. The man whose specter had chased his mother to her grave. The man who would die at his hand.
The answers were hidden in a small teashop deep within Ba Sing Se. Lee offered her a way out, and Katara took it.
Soundless (Uiscefhuaraithe)
Katara of the Southern Water Tribe has hands scarred by fire and great talent, though no teacher.
Zuko is a mute War Child, a herbalist and healer, and the Blue Spirit. He bears the mark of fire, and the scar of the blade that took away his voice.
The first time they met, the Blue Spirit had just saved her, tough not before her hands got burned. The second time they met, his name was Lee, and he was healing her.
They live in war and they will fight, if not for the world, then for themselves.
You asked for a full storyline, and I shall deliver!
Soundless is probably the only AU I have fully planned. Three-books, Azula redemption arc, role-reversals and all.
This AU has everything. From travelling through the Earth Kingdom together, to odd character team-ups that somehow manage to work, and a major goal/conflict to resolve.
Zuko and Katara must find their way to Omashu in an Earth Kingdom ravaged by war as they also grow to understand each other, themselves, and the world around them. They meet with new and old alliances, keep their ears open for rumors of the Avatar (They say he is an airbender, Lee. Do you truly belive that?), and do their best to always be two steps ahead of their pasts.
Meanwhile, both the Northern and Southern Water Tribes are searching for the runaway heiress, Aang must find his way alone on this new, hostile world, and Azula must face the revelation that, despite what her father has stated for the last two years (liar, he lied at her! Her! He lied he liedliedliedlied), her brother might just be alive.
I'm sorry for making this such a long answer! I just get very excited about these subjects and don't know when to stop. If you made it all the way down here: thank you again.
I hope you have a good day ❤️
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raayllum · 2 months ago
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Invert Life and Death Theory
Yesterday, the fandom received two season seven synopses that detail similar mysterious concepts:
The stakes have never been higher as Aaravos and Claudia are on the warpath, determined to destroy the Cosmic Order and invert life and death. With the world’s fate on the line, our heroes must be ready to sacrifice everything to save it.
As Aaravos and Claudia seek to destroy the Cosmic Order and invert life and death, our heroes must be literally ready to sacrifice anything and everything love and believe in to save the world!
I will touch on the 'sacrifice' portion likely here, and then further in another meta that was actually already sitting in my drafts about it (as we've known for a while that S7's main theme is sacrifice, even if I didn't expect it to be so blatantly spelled out in the summaries). But I digress.
Aaravos (and Claudia) want to destroy the Cosmic Order. They want to invert life and death, to turn it upside down (much like Aaravos' chest star I might imagine). Presumably this is to make the Cosmic Order mortal-mortal so that they can be permanently killed and Aaravos can have his proper revenge. He might also be working towards trying to reassemble Leola's spirit somehow.
But what is that attempted inversion going to look like? Well... It does contextualize the weird consistent emphasis his plans have had on the Moon and Sun specifically:
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And we might finally know why:
Sun and Moon, Life and Death
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In previous posts, I'd speculated there was more than just politics or revenge at stake in Aaravos seemingly killing Luna Tenebris and Queen Aditi 300 years ago. Of course the in-story explanation that's most obvious is that he wanted political instability, which I think is certainly true.
However, thus far there's not really a Reason in-text that it had to be those two. Why not another Earth dragon instead, or a Tidebound king? Throughout the series the elves that have gotten the most focus and worldbuilding have routinely been Moonshadow and Sunfire elves, and it didn't really have to be. And of course we could get into the weeds and say that Earth could've been associated with Life and Sun with death, etc etc. but the point stands that I think this series long focus on Moonshadow and Sunfire elves/philosophies in addition to Aditi and Luna Tenebris' deaths/disappearances makes a lot of sense if Sun = Life and Moon = Death, and these are the things that Aaravos wishes to invert upside down.
The fact that this reflective relationship between Sun and Moon possibly ties into Aaravos being in a mirror, characters having shadow selves running around in the narrative, and the emphasis on mirrored images in the dark magic dreams we see also makes sense.
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Aaravos already toppled the Sun Forge and thereby Sun Primal on his way through to the Storm Spire. Going back to the Moon Nexus in S6 was a welcome callback to Through the Moon, but the Moon Nexus specifically having a portal between life and death... reminding us of that location because it's going to play a much bigger role next season (potentially like other characters, like Aanya) could be on the table. In taking Lux Aurea, Aaravos got the corrupted Sun staff after all.
Speaking of which, let's talk about
Rayla and Claudia
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I don't think I have to explain why or routinely how Rayla is associated with the Moon as a Moonshadow elf. Secretive yet open, caught between love and duty, life and death, truth and lies, light and dark, Rayla embodies all this and more. Callum has also asked for her to be his Death if push comes to shove and he's possessed again, but she's also what has saved him in S6 from said threat of possession (and likely will again). This isn't to say that Aaravos needs a Moon arcanum and is going to take Rayla's (though I suppose he could), I think the likelier outcome is corrupting the Moon Nexus (and hence why you animate/rig Lujanne, Allen, and a new Phoe-Phoe design under your software at all). But it does mean I think Rayla will be a mirror to Claudia / whatever is happening with the Moon Nexus as a way to manipulate Callum, per usual.
Conversely, Claudia has wielded the corrupted Sun staff — a literally corrupted light that represents dark magic to her outright in S6, and one that she uses as a literal and metaphorical crutch — since season three, only occasionally using her father's staff with Viren only using the Sun staff for the Hearts of Cinder spell. She's a sun that's already been eclipsed by Aaravos, by death, in more ways than one. Someone who's walked a continually bloodier, darker path the further the show has gone on.
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If and when Claudia gives up dark magic, she'll be 'restored' as the Sun — uncorrupted, bolstered by the truth ("Careful, if you tell the truth you will lose her"), shining brightly again. In the meantime, though, if Claudia is brought home in parallel with Callum being saved from dark magic corruption in S6, I think someone else will be Claudia's 'sun'. So let's talk about it.
Trials and Tests of Love
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While we might see more — I could see Karim getting a trial on a technicality in S7 — as it stands now we see three former trials in the series. The first is in S4 among the Sunfire elves with Lucia, who ruined a sacred ritual by putting out a light, and is declared not innocent but worthy of life over death. Then we see Leola, who despite being truly innocent is condemned to death by the Star/First Elves and is made into nothing more than a light star known as Leola's Last Wish. Finally, we're going to seemingly have Rayla, whose actions did lead to the death of her troupe of Moonshadow assassins in the Silvergrove.
Just like with starlight vs moonlight vs sunlight with the Celestial elves, and Astrid + star magic creatures like Sir Sparklepuff in particular....
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AARAVOS: Otherwise the sun will rise, and you will not.
We see this pattern of sun, star, and moon again with the trials alongside ideas of mercy, innocence, and concepts of paying the price.
Meanwhile, in season six, both Claudia and Callum were searching for their deep truths. Their path. Callum found his in Rayla and accepted it wholeheartedly. Claudia thought she'd find hers in Viren ("I'll look at him and I'll know / I need him to show me the right path"), but found only his body and the prison he left behind. Of course, the main reason that Viren died in season six was that he wanted to save Katolis, and more than that, he wanted to save his son.
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She said that this was my home, and that my brother and I needed each other.
If Claudia is an eclipsed sun, a form of life turned death, than Soren is the uncorrupted version of the sun, ready and willing to guide her back if she'll just give him the chance. And in going back to Katolis, in sparing/saving Soren, Viren did help give Claudia what she needed in order to find her true path some day, too: a life with her brother and Terry at her side.
Claudia's first real test of love in the series was whether to choose the egg — the world, her father's wishes — over the safety and wellbeing of her family — her brother. She made the right choice.
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I'm here.
It'd make sense if one of her final tests of love was a similar trial — maybe even if Callum under possession/Aaravos' control hurts Soren ("Oh I've been stabbed by the stab-prince!") — and Claudia once again chooses her brother over everything, just as he chooses for and fights for her. She ultimately chooses life over death, reflecting the massive change in herself and her character arc.
Likewise, Rayla being a Moonshadow elf saved from death ("I leapt to my certain death, but you spread your wings and you saved me" / "Finnegrin was going to kill you, I didn't have a choice") from Callum means breaking his promise, yes.
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However, it also frees her up from needing to be an assassin and therefore from needing to behave like she's "already dead" or that Callum is. The possession/corruption would be a fate worse than death / metaphorical to literal death and rather than delivering either, Rayla would save him in turn. Like Claudia, she chooses life over death, symbolizing the same turning point. Callum, meanwhile, could get the Moon arcanum by realizing he has dark and light inside him; this may not mean a total blank slate (idk if they'd repeat that) from corruption, but a way to permanently throw off Aaravos' control of him regardless.
Life, over death.
Life and death working in harmony under principles of justice, mercy, and compassion.
Conclusion
This is more of rambling "notes on top of all this" place than a proper conclusion, but just a summary of stuff / some speculation for later:
Aaravos needed Moon and Sun stuff specifically from Luna Tenebris and Queen Aditi and that's why he killed them
Aaravos is going to successfully make the Cosmic Council mortal, even if that means making himself mortal.
This makes him more powerful than the Council and they may have reason to ally with our main team in order to take down Aaravos and/or be destroyed themselves
Rayla as Moon and Claudia as Sun reflect both life and death, but each will likely choose life over death; for Rayla this is about a certainty, for Claudia it's more up in the air if she'll have her redemption arc yet (I could see it getting pushed further to arc 3).
I think it'd be really nice if the inversion of life and death had broad implications meant some characters got to say goodbye, like Callum and Ez having a moment with Harrow and/or Sarai
And I think that's about it! What do you think inverting life and death may mean?
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ckret2 · 7 days ago
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I'd been meaning to do this since I found your account but today I read through the entirety of your Goldielocks fic (or at least, what's available) and all I can say is WOW !!!!!
You're really fucking good at writing these characters, capturing the lighthearted-yet-somehow-serious tone of the show, and the stuff you make up for worldbuilding fits right in with canon stuff. As a lover of making things canon-compliant and in-spirit-of-canon, this fic is like a dream come true. You're an amazing author !
I really look forward to your post-TBOB edits of the eclipse arc and the flatworld arc, I can already kind of guess where you're gonna go with it, but it's still exciting to think about what direction you might take things.
I'm also wondering, are you planning on changing anything about the Death Valley girls, what with the info we got about ciphertology and the like ? Or keeping them relatively the same ?
(I stayed up till almost midnight reading this - I'm so glad I don't have to be anywhere early tomorrow)
Thank you!! I've discussed my TBOB edits of the eclipse arc already, you can see some of them here if you want.
For the flatworld arc, I actually think basically nothing's going to change. Spoilers, but: Bill's world was never gonna be like Flatworld. It was gonna be a big reveal late in the fic ("big" for the characters, not the readers lmao) that Bill's world was actually pretty okay—like yeah, a few flaws, but not "barely-exaggerated satire of Victorian-era ableism/sexism/classism" flaws—and everything the kids read in Flatworld that made them pity Bill was 100% bullshit. It was going to turn out that Bill's world is actually...
... pretty much fucking exactly like Euclydia ended up being in canon—up to and including baby Bill getting medical trauma over having a super-rare cool-ass eye mutation that lets him see the stars of the third dimension.
I was gonna have Bill go "oh yeah, that's why I drove the author insane, I was that pissed at him for making my home world look that bad. I didn't correct you guys because I thought it'd be useful if you pitied me."
I did this because, before TBOB came out, I knew that no matter what I wrote about Bill's home dimension, probably a good 20% of readers would just push it to the side and automatically assume that his dimension was exactly the same as Flatland—like, occasionally readers were making comments about my fic talking about how triangles ***ARE*** oppressed in his home dimension like it was a canonical fact and taking it as a given that I was writing that. For that 20%, it seemed to me like the best way to ensure it got through to them that whoa, this isn't Flatland would be to have the characters assume his dimension is exactly the same as Flatland so that I could say, in story, "no that's totally wrong."
Post-TBOB, a lot fewer readers are gonna make that assumption. But having the characters assume his dimension is a lot worse than it really is is still a part of the story—it ties into the narrative of them slowly growing to expect him to be something more sympathetic/heroic than he actually is, a la Dipper's assumption that the Axolotl poem is a prophecy about how Bill will help save them—so there's no reason for me to take it out.
So yeah, tl;dr: Flatworld doesn't need to change because it was always going to be wrong.
I'm only gonna change the Death Valley girls a little bit. Everything I've currently written about them stays the same; except I'm also gonna mention that, yes, they are a Ciphertology sect, and yes, all the girls in the cult are Cipherwives.
So now I also get to crack jokes about Bill being both flattered and a little creeped out that even after he mostly ditched the cult they just kept inducting new recruits as "cipherwives" whether he showed up or not, like wow, you're just gonna marry him off in absentia to some lady he's never met??? What if he doesn't wanna marry her? What if he doesn't like her haircut?? Every time he shows up he finds out he's got a new wife! He loves the attention, but jeez, girls! At least send him a letter with his new bride's picture and wait for him to mail back an "OK" or something!
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icewindandboringhorror · 1 year ago
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recent lounging babey images
#he's so floppy recently and I hope it's just the heat. I think wamr weather makes everyone floppy and loungy#a beauntifulle boye...#cats#STILL working on posting some drafts. finishing new poll adventure.. other things... It's just hard with the weather and other things going#on. I've had a few more doctors appointments and other things to do recently that have to be done in a time limit#so I hvae to use my extremely limited energy working on that instead of doing the things I'd really rather do. :T#Main focuses though are keeping up better with doing and posting costumes + sculptures as main creative things. at least finishing the#main poll adventure story. Reworking the game I kind of abandoned for a few years. keeping up with game videos and a few other side things.#Especially the game though. I've been in a really worldbuildy mood recently. I just wish that was easier to manifest into something. I've#now put the worldbuilding slideshow reading video on pause for a while because it's SOOO long to do#and I think I should prioritize making games and stuff instead. but still other things. IT's just kind of like.. I have a whole world and#everything very built and planned out but now.. what do I do with it? what's the best way to share that? factual slideshows just going over#the information like a dictionary? make it into a game? write short stories? do art attached to the world? etc. etc. ?? There are so many#potential avenues I end up kind of flip flopping between them a lot because none really seem more beneficial than the others and they all#seem equally enjoyable and also equally hard so. It's like?? I guess just do what the hell ever and hope I made the right choice in terms o#cost benefit and reward for my time lol. ANYWAY.. Also why I'm in my 'trying to make friends' era still because I think having other creat#ive friends can help you find direction like.. people will meet each other and then go 'hey lol just for fun lets start a project together!#and then like 5 years later it's genuinely become something. etc. having other people to help weed out ideas and start small creative teams#together and etc. I feel is a very beneficial part of networking or whatever but also I have the social capacity of a stale bread roll and#am also inherently unrelatable to seemingly a majority of people due to my hermit wizard swag (detachment from general society and hyper#focus on fantasy worlds in my head gjhghj) so trying to meet people as a grown adult with social issues is Very easy and fun (it is not)#even very basic things like my core communication style is so incompatible with a lot of people it's like.. hhhh... People in this modern#age have GOT to stop being afraid of phone calls and/or text that is longer than 6 paragraphs. Work with me here. I WANT to talk to you. bu#I do not know what your emojis mean and it's physically impossible for me to type less than 85 sentences. please.. hhjgjgb#AAANYWAY!! I am working on things when I can given the circumstances (SUMMER).. hopefully some costume pictures and stuff soon. :'3#I've not forgotten about my art and etc. - as usual I just am bad at social media and also functioning if it's above 65F lol
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tiredspacedragon · 15 days ago
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Maybe we've been too harsh on Greg for the ridiculous number of different species in the Matoran Universe.
Like okay, call the tendency to make nearly every new non-Matoran character a member of a brand new species never heard of before (or since in most cases) what you will. Lazy worldbuilding, unnecessarily convoluted, whatever. Be those as they may, is it possible that we have been taking the term "species" too literally?
Yes, some species are certainly fairly populous. Skakdi, Vortixx, Steltians, etc. Given the Barraki's status as rulers of much of the MU, and specifically the way Ehlek's people are described, I'd say it's fairly safe to say there's a goodly amount of each of them as well.
But for other beings, like Axonn, or Hydraxon, or Shadow Stealer, anyone that seems like they could just as easily be unique, and that them being part of a whole species is pushing the boundaries of exactly what logically fits into the system of the MU, it may be wrong to interpret "species" as meaning a widespread population. In their case, where we don't know anything about what their society may be like, where it may be located, or if they even have one, it might be that "species" means nothing more than "there is/was more than one of them." And that could mean anything. It could mean there's an island full of Axonns somewhere. Or it could mean that there were like, 6.
And you can say that's not what species means, but none of these characters evolved naturally. They were all purpose-built. Technically speaking, they're not species, they're product lines. Design models. And how many times have you heard of a car model, or a specific brand of tool, or some toy or piece of media, that got a very limited release? Only a small number of copies were ever made? And that's for disseminating across whole countries, even the entire world. Shrink that down to the size of the MU, a large-ish archipelago. There wouldn't need to be many of a particular kind of being for them to be observed as belonging to a larger group, even if that "larger group" was actually quite small.
So yeah. Maybe all these disparate species actually make a little more sense to coexist with one another if some, maybe even a majority, actually only have a few members, and are only considered to be part of a "species" to signify they're not one-of-a-kind.
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tyrantisterror · 5 months ago
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Your recent train of posts about you-know-who’s book series got me thinking. You once said “The Owl House works as a sort of rebuttal to Harry Potter in a lot of ways”, care to elaborate on that statement? Especially in regards to how The Owl House’s worldbuilding and themes clash with Harry Potter’s?
Oh man... I don't want my blog to be consumed by Harry Potter Hot Takes. I'd prefer to vent most of those feelings through my wizard books instead, it's more productive that way.
So, ok, short version: The Owl House is about a teenager from the mundane world discovering there's a magical world hidden away, goes there to learn magic, and in the process uncovers a plot by an abominable fascist to commit genocide. In very simplistic terms, that is more or less the same plot as Harry Potter.
But the devil's in the details, isn't it? Luz doesn't have any grand inheritance to claim, no prophecy to fulfill, nothing that makes her the most special specialest special person of all time. There's even a whole episode early on where a villain tries to lure her to her doom by claiming she's the chosen one, and the lesson is that NO ONE is "chosen" for greatness - greatness is something you make yourself, not something that's thrust upon you. She is not inherently gifted as a witch - in fact, she struggles harder because she doesn't have a a special bladder true witches are born with, and has to learn an ancient and forgotten method of spellcasting basically from scratch to cast spells at all. She is, emphatically and at times definitely deliberately, the opposite of what Harry Potter is.
So is her academic experience. There's a magic school in this setting, and (at first) it wants nothing to do with Luz because she's human, not a witch, and thus is believed to be incapable of casting spells. So Luz's primary mode of education on magic comes from a private mentor, Eda, who is also a wanted criminal and social outcast because of her disdain for the draconian rules of their society. Eda is an unconventional but magnificent mentor, one who is as willing to try new things and learn new methods as Luz herself, and who helps Luz discover ways to make possible what everyone else claims is impossible. Eventually Luz does convince the magic school to take her in, but in the process she changes how it runs, challenging a lot of its preconceived notions and forcing them to do better.
Which is vital, because the biggest problem facing the society of this magical world is narrow-minded reliance on outdated social categorization. Like HP, people are sorted into categories (covens here instead of houses), which they are then forced to stick to and never dabble in the others. It is explicitly compared to both the concept of tracking in real world education (i.e. forcing kids into a career path early and ONLY giving them education relevant to that one career) and the house system of HP:
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And it's wrong. It's both presented as needlessly limiting, terrible for encouraging advancement and growth of both the students and society as a whole, and an immoral system that's only kept alive by the "Well, this is how we've always done it" inertia that keeps so many awful traditions in education alive. And I really do mean it's immoral, because it's the brain child and secretly crucial evil tool of a genocidal fascist.
I kind of cringe at writing those two words since I feel people have been WAY too quick to accuse cartoon villains from children's shows of fascism and genocide - like, Chairface Chippendale writing his name on the moon with a laser would probably kill a shitload of people in real life, but that doesn't mean he's an analogue to Hitler. But Belos, like fellow Disney villain Frollo, is clearly intended to be exactly that: a genocidal fascist. In a world full of magic-fueled absurdist black comedy beats, Emperor Belos stands out as a consistently serious threat, tonally dissonant with his surroundings in a way that makes him chillingly effective as a villain. And like real world powerful bigots, his power primarily comes from the fact that the systems of society favor his mindset over those of outsides like Luz and Eda - all the systems of oppression our heroes chafe against were either created by or worsened by him, with the express purpose of using them to kill everyone and everything in the magical world.
Luz could not be more thematically opposed to her enemy, and the story is incredibly consistent in showing how defeating Belos alone isn't enough, but that the systems that empowered him have to be disproven and dismantled. His enablers must be destroyed or humbled, the prejudices he encouraged must be torn down and fought at every turn, and innovation and progress must be embraced for the good of all. There's so much stuff you could analyze about the themes in that show regarding oppression and the othering of people who are different, and it's all so, SO much more consistent than the discussion of the same themes you'll find in Harry Potter.
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