#seawing/mudwing
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spookys1fan · 3 days ago
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Here’s a design for @pagesofnotes who asked for a leopard gecko design! ^^ I hope u like it! I certainly do and I loved making it #^ ^#
He is actually a sea/mud hybrid with mostly seawing features and mudwing coloring and traits! I genuinely had a blast coloring this and I hope it shows! ^^
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I might just yoink this design…
Im gonna do a lil challenge where I turn characters/ppl into Wof dragons! ^^ what do y’all think I should do first??
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verrixstudios · 8 months ago
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Last Tribe A Day run cycle was today so I decided to combine them all to show the differences!
ID under the cut
[ID: Seven sketchy animated run cycles, all of the original dragon tribes from Wings of Fire. They alternate sides as they go down, starting with the top one on the left and the second on the right, and so on. The background is a blank white. Each dragon has shaded limbs to help see the differences while in movement. The right wing is the darkest shade, followed by the left wing (closest to the screen), the the right legs are the lightest shaded. Descriptions are in order from top to bottom:
Mudwing: Drawn in a dark red. The thickest dragon by far, opening is mouth in a smile as its front legs hit the ground. Its large wings have four toes as if they were a third set of talons, which is used as another set of legs while running. The wings lift off after the back legs. The entire body bobs with its weight while it runs, lunging with its back legs. One of its back legs disappears while it runs (oopsies) and its large tail flicks with the run.
Skywing: Drawn in a darker red. Much skinnier dragon with longer limbs and larger wings. Its large wings remain slight open above its border, slightly bobbing as it moves. The body itself doesn’t move up and down, instead just twisting with movement of its limbs. Its tail is a little stiff, again just moving up and down. As it runs, one foot touches and leaves the ground at a time.
Icewing: Drawn in a dark blue. Its body and shape is ridgid, its head swooping up and down like it lunges with every time its front talons land. Again, its wings are used as a third pair of legs, however they are mostly used after the other limbs are mid-air. Its talons are visibly sharper, as well as its wings. Sharp spines on the back of its neck and end of its tail are visible as well, which bobs with the movement.
Seawing: Drawn in a dark blue. A thicker, long dragon with short but thick limbs and webbed frills along its spine and sternum. It’s thick tail continues the up and down curve it’s body makes with every move, flicking the end of the frills as it does. Its wings are semi open above its body, bobbing with the running movement and tilting up and down as its spine curves.
Sandwing: Drawn in a warm brown. Long limbs but thicker than skywing. All four feet lift of the air when they’re closest during the run, each foot hitting the ground one at a time. It’s barbed scorpion-like tail bobs up and down at the end. Its wings are folded and stuff near its shoulders, tilted diagonally. A solid frill lines its spine, biggest at the back of its neck and above the back legs.
Nightwing: Drawn in a dark purple grey, and by far the stiffest run cycle. Thick body with short but thinner legs than mudwings or seawings. Spikes line the spine all along its body, longest at the back of the neck and back of the body. Its wings are held stiffly and slightly folded over its body. Other than the legs and tail, most of the nightwing barely moves as it runs, and its legs hit the ground in pairs, front legs then back legs. They don’t even cross between each other at the closest part in the run. Its mouth opens and closes as it runs, not in any particular expression, I was just bored.
Rainwing: Drawn in a muted dark green. By far the bounciest run. It has a thin body and a head I accidentally drew a little big. It’s three-toed wings are used as a third pair of legs, used most right before it’s front legs hit the ground. Its front legs hit the ground at different time, however the back legs hit and leave together. Its tail is by far the longest, curled at the end and slightly unraveling as it flicks up and down. Beneath the curved horns is a frill with two connections that slight opens and closes with the movement. It’s grin also opens and closes with the movement.
END ID]
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dove-tears · 27 days ago
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the dragonets
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skymonsama · 1 month ago
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Somes heads of the dragonnets of the destiny. I test somethings, maybe for make it stickers.
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lavenderwing59art · 2 months ago
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Yea, they. Headcanon designs.
Old thing from beginning of summer (but I still like it)
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b1asho · 22 days ago
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PUT SOME CLOTHES ON
I was going to do the one big image I had of the, but it was blurry so here’s a bunch of smaller ones
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Here’s the big one btw:
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dead-end-draws · 9 months ago
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WOF tribe Merchant/Trading booth concepts:
Hey folks! This one was the recent winner of this WOF poll, so here’s my concept art that headcannons trading in Pyrrhia.
Read below cut for close-ups of the individual booths + the thought process / headcannons behind the design choices: 👇
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Skywings: The Sky Kingdom’s mountain ranges provide plenty of pasture for raising sheep. As such, Skywing shepherds benefit from traveling to sell their wool, dyes, fabric, and woven tapestries. Many of these merchant tables also include herbs grown exclusively in the mountains, or ibex drinking horns that can be strapped on a dragon’s shoulder & carried in flight.
Along with goods, Skywing merchants may offer sewing services to fix tears, burn marks, or other fabric damage. They are sought out for their quality clothing, and most fabric across Pyrria originated from a Skywing’s talons.
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Mudwings: Mudwings’ abundant food & cooking skills are envied almost anywhere in Pyrrhia. Their swamps have fertile soil, responsible for hosting diverse crops which can be purchased as produce at merchant stalls. For those lucky enough to find a traveling Mudwing merchant, the promise of a delicious dish can be whipped up and served at the stall in no time. Along with produce goods, Mudwings sell weaved baskets, spices, and cooking ware.
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Sandwings: Sandwing booths offer luxuries of the desert: It’s most common to find accessories such as gold carved jewelry or musical instruments such as drums, lyres, & mandolins for sale. Though, even more sought out across Pyrrhia is Sandwing tattoos/piercings, which are done within the merchant areas. Ink etchings on papyrus paper are stationed outside their tents to showcase designs. All which can be selected, and poked into the skin with a tapping stick and plant dye ink by a trained talon.
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Seawings: SeaWings sell a variety of ocean related goods; taking a share in the fish market with Icewings. Outside of food, there are den decorations like driftwood carvings, accessories such as seashell & pearl jewelry, and rope nets weaved by expert Seawing sailors. Some Seawings even sell fishing equipment, canoes, or offer sailor knot tying instructions to curious dragon buyers.
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Nightwings: During the war, it was near impossible to find a Nightwing merchant. Most refused to participate in merchant territory, mostly as a way to keep up with their tribe’s mysterious nature.
Though in the more shady, unground parts of the market you can buy from a huge selection of obsidian weaponry, the sharpest in Pyrrhia. No one knew initially how Nightwings smithed so many weapons, or why, until their secret volcano kingdom and the intention to invade the rainforest was discovered. Then forging armor & weapons became clear. Along with a vast armory, for the right price, some Nightwing merchants offer Prophecies & Nightwing Literature (not always guaranteed to always be reliable) and assassin services as well (very reliable).
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Rainwings: Though Rainwings haven’t been part of Pyrrhia trading for years, they have a vast hold on dragon medicine. An apothecary of herbs, salves, and remedies are all offered for various ailments due to the rainforest’s abundant resources. Along with medicinal goods, many Rainwings are fruit vendors, promising to any hesitant meat-eating dragons that such an array of flavors isn’t to be missed. Though, their fruit selling pitches often fall flat to most other predominantly meat-eating tribes.
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Icewings: Icewings have everything a dragon could need to brace the cold, with a selection of goods only found in the most frigid regions of Pyrrhia. Furs, bone jewelry, and fresh fish (thanks to frost breath) are served on ice. Though Icewings themselves don’t require fur to withstand the cold, it’s considered fashionable and common in upper ranks to wear fur as a status symbol. Since metal is hard to smith without fire & in cold temperatures, fur and bone are more accessible to Icewings for clothing statements.
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the-ancient-dragons · 5 months ago
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How to Spot a Dragon Before it Spots You!
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(Written by a human for humans in the Wings of fire universe).
Transcriptions of my chicken scratch and closeups of each tribe can be found here (two separate posts)!
Otherwise, next week I begin Overcomplicating the Pantala tribes. See you then!
I was inspired by a bird of prey identification poster at my sister's school. It had a very similar layout. I really loved the coloured poses and the multiple silhouettes and thought it would work so well for the Wings of Fire dragons. I'd seen another artist experiment with their wings shapes and wanted to give it a try myself. This is the result! I hope you enjoy it as much as I do.
All the designs you see here are not final - I drew these without properly planning their full bodies, but the final versions I will try to keep as similar as possible. The only change I might make is the position of their wings. I also won't go back and change this because it doesn't need it. They look good enough like this and, who knows, the changes I make might not be enough that the final designs would be any different. I will be doing a lot of muscle and skeletal anatomy, possibly written in the perspective of a NightWing since they seem like the type to explore the insides of a dragon for science.
This, however, is written in the perspective of a very lucky human who saw these dragons and lived to tell the tale. Or maybe it was a collaborative effort between multiple people adding their own wisdoms, like the Dragon Manual in HTTYD 1. I haven't read Dragonslayer but I think they refer to the dragons as '[element] dragon' (not [Element]Wing at least). I also think that they're not sure RainWings exist (at least according to the 'Here Be Dragons?' over the rainforest, but I didn't want to exclude them from this piece).
The main purpose this guide would serve in-universe would be to help humans identify dragons, preferably before ever being seen. That's why I used a lot of auditory and movement descriptions unique to each tribe, ways that a person could identify a dragon without needing to be close.
I'll be splitting the closeups into 3 and 4 tribes each following this post so you're not scrolling for 10 years (you still will be but I'll try to keep it brief. Will I succeed? No!
Stay tuned next week for the beginning of Overcomplicating the Pantalan Tribes: SilkWings!!!
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grub-cat · 6 months ago
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I’d imagine that being cooped up in a cave all the time, the dragonets of destiny would probably rough house a lot. This would probably translate to them head butting each other like goats since they have horns.
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doktoptaxa · 5 months ago
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REIMAGINED WINGS OF FIRE DRAGONS
This is a small project about redesigning Wings of Fire dragons with a small bit of speculative biology. Not evolution though; these creatures would barely evolve naturally.
Important mention: all of these redesigns are inspired by real life animals and creatures from Monster Hunter series. I do not own the originals, these are just fanart. Also, this artstyle isn't common for me, I mostly draw cartoony stuff.
SANDWINGS: inspired by scorpions, sand vipers, fennec foxes and sand cats, and also desert lizards.
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SKYWINGS: inspired by eagles, hawks and pterosaurus.
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LEAFWINGS: inspired by leaf-tailed geckos, anteaters and chameleons.
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RAINWINGS: inspired by chameleons, boas and octopi.
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NIGHTWINGS: inspired by bats and cave animals.
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ICEWINGS: inspired by polar animals in general.
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SEAWINGS: inspired by seals and catfish.
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MUDWINGS: inspired by water buffalos and pseudosuchia.
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BEETLEWINGS: an insect micry.
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HIVEWINGS and SILKWINGS: inspires by wasps and moths. Descendants of BeetleWings.
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Important mention 3: Lizard/Freedom. Because she is practically nothing out of these.
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I'm taking requests on drawing canon characters with these designs! See it on my page.
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flawseer · 6 months ago
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#5 - "Snooze"
Smaugust 2024
Here we have Turtle and Umber, cruisin' for a snoozin'. Thankfully only on one image; no panels in sight.
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pillbuggaboo · 30 days ago
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MORE SKETCHES
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dryptosaurusghost · 1 month ago
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My attempt at a wof spec bio headcannon/au thing.
ideas under cut
Flying animals have a hard time getting Big for a lot of reasons, but one of them is that legs are heavy. Incorporating your walking limbs into your airfoil is seemingly part of the reason pterosaurs could get so big. So thats what I did to the dragons :3.
theyre still hexapods though, with the weird birg inspired face hands. Wof dragons use a lot of tools and i wanted to give them dextrous hands in a weird way.
Pantala dragons still have four wings, using their back legs as another wing microraptor style. I tried to make them the same mammal reptile thing that the other dragons are so they have spurs on their arms and a split mandible to give them bug energy.
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drreadnought · 9 days ago
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Fullbody reference commission for @dragolover95!
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guardeners · 2 months ago
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My wof ocs: Crumblr and Morgan.
I've decided to redesign Crumblr cause I have too many sandwings and not enough mudwings or seawings. So why not both? Plus her characterization always remind me of those gaping fishes.
Morgan's design is sorta new but ultimately will slowly change over time. The only thing that will not be changed is her big weapon tail.
As for the sketches...they do have some lore but I won't get around to explaining anything.
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jjackdawed · 6 months ago
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The Dragonets of Destiny
I Originally did this for Smaugust day 1 “from a book” except it took way too long so i’ve decided i am not doing Smaugust lol
ive always wanted to draw the dragonets and iron out my designs for them and im super happy with how this turned out. maybe ill do a pt 2 and 3 with the povs from the other arcs…?
you are welcome to use my designs as long as you credit me :)
design notes:
Coming from a blood-red egg, Clay is immune to damage from fire. Instead of becoming scarred he develops faint swirl-markings across his scales as marks of his ability to withstand intense heat. He has hazel eyes that appear more green in contrast to his warm coloring.
Tsunami is covered in scars from the many battles she’s been through, including ripped fins, burnt gills, and slashes all over her body. She offsets her worn intimidating appearance with ropes of pearls around her horns; gifts from her mom in the kingdom of the sea. After Clay she is the largest of the dragonets.
Glory is noticeably duller than most RainWings, and tends to keep her coloring in the green-blue spectrum. She too is covered in scars, but unlike the other dragonets these are not marks from battle but rather evidence of Kestrel’s hatred. Being a very humble queen, she prefers to keep her attire simple: a crown of flowers and silver hoop earrings.
Starflight wears glasses, and instead of being fully blinded by lava in the volcano he was partially blinded by the intense light which permanently damaged his eyes. He can only pick up light, dark, and the shapes of objects and other dragons. He is covered in scars along his side from the volcano, but was lucky enough to have Clay shield his head from any of the damage.
Sunny is the smallest of the five, and her bright coloring is noticeably very different from the usual pale sandy grey of most SandWing’s. Her eyes are a very very dark green, and she wears an amber teardrop earring; a gift from her mother in the kingdom of the sand as a reminder of her home. Her adopted brother Qibli has one very similar. She is noticeably the least scarred of the dragonets, as she was able to use her small size to wiggle out of battles.
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