#sburb session analysis
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It's 4/13, just about 7 years after I started this blog. So much has happened since then. If anyone remembers the SBURB Glitch FAQ and still wants help with their sessions...ask away.
The Law is In.
-eM
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hey, i hope you have a nice day. this might be a bit of an odd ask, so if this is not something you know well or not inclined to answer, i do apologize.
what are the risks if a game session doesnt have an even number of players? say, for example, seven or three. and none of them are dual dreamers. is it really a big deal to have everyone be even? speaking of dual dreamers, what makes a player leans both instead of just prospit and derse?
anyway, thats that. thanks again for opening your askbox. i had a hard time researching things on my own and its rare to find active classpecting blogs nowadays.
Hello anonymous, thank you for the question. As far as I can tell, there is nothing that would prevent a session with an odd number of players from working.
Technically, Caliborn's session had an odd number, seeing as he was its only player, even if it was meant to have two players. There might be some issues with ectobiology should your session be doomed for a scratch, but I don't see why there couldn't be three ectochildren from two alpha players, or why one of the players couldn't be an ectoclone of themselves.
That would actually make for quite the interesting plot hook. As for what makes a player eligible to be a dual dreamer, it's hard to say. The Captors are a special case in that their theme of duality seems to stem from their being Captors rather than anything having to do with Class or Aspect.
We've not seen another Doom player in canon proper, but Meulin seemed to be a strictly Derse dreamer just like Nepeta, so I don't see how being a Mage could be an affecting variable here. Overall I'd say it's a Sollux and Mituna only thing, though I'm sure there are scenarios where it could be possible under different circumstances.
Skaia and Sburb are mysterious makers, and what fate they have written for each session can be vastly different. If the plot demands for a dual dreamer, then it will have a dual dreamer.
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a ych commission for a beloved decade-lasting mutual <3 plus a doodle of us hehe as a little extra
got some ychs still open! (its $15 per character so - a bargain deal!)
#ych#ych commission#your character here#art commissions#commision info#commissions#homestuck#knight of void#maid of space#THOOO after reading a good analysis maybe id change mine to prince of space#poor souls who enter a session w me#sburb#trans#art
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Are there still active blogs that analyze sessions? where should I go? I don't want to be asking questions on every blog without knowing if I'm going to receive an answer. And in fact, different blogs would help me because I don't want to be bothering just one with my questions :/
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I'm gonna reveal that I'm the one who requested about the Rogue of Heart. Ty for the links you mentioned there!
Now, first of, what would LOCAI/Land of Crowns and Inertia (belonging to an impatient Thief of Time; he competes a lot), Land of Glow and Unicorns (belonging to a DnDer and enthusiastic Sylph of Life), and Land of Scans and Frogs (belonging to an aspiring astronaut Mage of Space who also likes cats)?
Also, in terms of sessions, casting aside the fact the SBURB copy is heavily modded, what shenanigans could ensue with two teams consisting of (Team A->) Knight of Blood (M), Bard of Doom (M), Heir of Hope (F), Seer of Breath (FtM but mistaken for F), and Thief of Time (M) then (Team B->) Rogue of Heart (M), Sylph of Life (F), Mage of Space (F), Prince of Light (M) and Maid of Void (Bigender, MF)?
All I have so far are failed politic shenanigans, some far-off moments (specifically Thief of Time shenanigans), and certain people trying to perform game tactics like literal speedrunning their planets.
Sorry if these are too many...hehe...
Allie Light, Page of Life, out! *leaves for goodnight*
Quest for the Thief of Time:
On the Land of Crowns and Inertia, the consorts will be negatively affected by their player's inverse, the Page of Space. Perhaps they waste all their time waiting for a new king, such as the Thief of Time, to appear and begin ruling their planet. The consorts spend all day making art of their hypothetical king and writing stories about what they imagine he will be like. They have become entirely passive and are no longer able to make decisions for themselves. Additionally, time on the planet has begun to literally slow down due to the consorts no longer maintaining the magical clockwork mechanisms that keep it running. The planet is littered with ancient ruins filled with imposing statues of past consort kings and queens wearing tall crowns. The time mechanisms can be found within these ruins alongside tablets of old laws and customs. Unfortunately, the consorts have become too focused on writing fanfiction about the Thief of Time to go into the ruins and study their own history.
The Thief of Time must push the consorts into action by threatening to destroy the ruins if they do not use the history and machines within for themselves. The Thief will be able to convert the statues' crowns into grist. Some of this grist can be kept, but the rest of it must be used to help the consorts restart time's gears. Instead of becoming the new ruler, the Thief must put aside their pride and motivate the consorts to take charge of their destinies themselves, using their historical texts as a starting point.
Quest for the Sylph of Life:
On the Land of Glow and Unicorns, the consorts will be negatively affected by their player's inverse, the Prince of Doom. Perhaps the society of this planet has become one of criminal excess. Long ago, the consorts discovered unicorns in hidden corners of the planet that would grant you any wish if you found them. Large swathes of the sky on this planet glow, but the brightest parts are where unicorns are located. At first the consorts had great respect for the unicorns, and only asked for wishes when granted. However, a plague spread through their community and left the planet covered in ghost towns. The few consorts who remain have taken to kidnapping unicorns and forcing them to grant them money and power, out of a fear of not having the resources to overcome another plague.
The Sylph of Life must use their powers to free and heal the unicorns. Afterwards, they must teach the consorts how to be kind to each other and how to prosper again by rebuilding their communities. The Sylph must aid the consorts in setting up hospitals and regrowing their crops, so that they can once again have a peaceful, thriving society.
Quest for the Mage of Space:
On the Land of Scans and Frogs, the consorts will be negatively affected by their player's inverse, the Heir of Time. As it is on a Space planet, the focus of the quest will be to breed the Genesis Frog. Perhaps the frogs on this planet, whose DNA is needed to create the Genesis Frog, are all hidden in networks of buildings that can only be accessed by scanning codes hidden throughout the planet. Even an Appearifier is not able to view the inside of these buildings. The consorts of the planet have decided that it is their destiny to break into these buildings, and as quickly as possible. For generations, they have zipped about at top speed trying to come up with new ways to hack at and bust open the mechanical gates of these buildings. When they do succeed in opening the buildings, they cause so much destruction that it kills the frogs inside.
It is up to the Mage of Space to understand where patience is necessary. They must methodically scour their planet for the buildings' codes, using their creativity to find clues hidden in artwork and poems throughout their planet. This art was created by the consorts; they themselves have long since discarded it as a waste of time.
Session analysis will be in a separate post.
Hope this helps!
#thief of time#sylph of life#mage of space#classpecting#homestuck#my post#ask#homestuck planet analysis#homestuck fankid#god tier analysis#sburb session#long post
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*get another four characters out of my pocket like really long awaited return bronze coin, random hair, red button, parts of my dignity and shame*
*puts it on ur desk*
i have more
witch of blood (derse+prospit)
prince of rage (prospit)
thief of doom (derse)
lord of heart (prospit)
shortly they are alpha version of others, they are tighter and godtier in the same list, from top to bottom where top first.
godtier analysis and session analysis (maybe? please? i hope i dont worry you too much or overwhelm you. i apologize for doing both of those things and if your uncomfortable just tell me)
-cloud
yes!!! okay, so
a witch of blood manipulated obligations and relationships. they would be a VERY interesting team leader. could be quite manipulative.... when i think of witch of blood, i kind of think of makima from chainsaw man.
Prince of Rage is VERY interesting to think about. I'd say they lean heavily towards toxic positivity, since they destroy rage and chaos while ghosting hope.
Thief of Doom is going to a matyr. They're gonna be aaaaall doom and gloom. Tries to shoulder on all the team difficulties. You think YOUR problem is bad? Well theirs is worse!!
Lord of Heart is going to be CRAZY. They ARE emotion. They ARE impulses. They have nothing that holds rhem back. Definitely might be a problem child of the group.
#homestuck#homestuck ocs#homestuck godtier#derse#derse dreamer#homestuck classpect#prospit#prospit dreamer#witch of blood#thief of doom#prince of rage#lord of heart#session analysis#sburb session
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do you do session analysis or would ya rather not?
Session analysis are probably too much for me to be honest. But I think the success of a session can be brought down to a few key components.
Firstly, does your session have a Knight and a character with a Space aspect? If not, there will be no new universe to go to and therefor nothing to win. Now, the Alpha Kids (Jane, Jake, Dirk, and Roxy) were able to win the game, but that's because the Beta Kids were able to crash in one their session.
This brings me to my second point and the main argument I have. I think winning a session comes down to outside forces caused by vague circumstances. Jack Noir was a hassle for everyone, and the reason he became so powerful was of his own volition and because of the Beta Kids creating their sprites. The Alpha kids were able to survive purely because they happened to be ecto-related to another session of people that needed to jump to another session. Crazy stuff like that.
So if you want to know if there's a chance your party will win a session it comes down to two things; do they meet the win conditions, and do you want them to win? How stupid they might be is surprisingly irrelevant.
I hope this helps!
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Heya! Saw you were open and figured id check in! I enjoyed the stuff you explained in other post and i find it unique! My friends and I are goofing around and figured we’d try one of these out. Could i please get a Session Analysis?
We have a Knight of Breath, Mage of Time, Sylph of Heart, Seer of Time, and a Prince of Doom. Thanks for checkin these out and take your time. Make sure you drink some water😁
Hey! So you don't have a space player. To begin with, that gives you a null session. This means you will have to join another session that DOES have a space player. Second, you have two time players. Mage of Time and Seer of Time. These are also the same type of mythological role. We have two players who understand Time. Either one of these would make a good Time player for a session, but I worry that, together, they would fight each other and argue over who is "right" about how Time works. Hopefully, they would learn to work together and use what they agree on to form a plan of action, as the guide players.
Now, the Knight. A Knight of Breath implies a cramped session with a lot of interpersonal drama and not enough room to breathe. The Knight will have to protect what little space there is left and keep everyone apart. This will be a strong player with wind-based attacks.
The Sylph is a little bit worrisome to me, considering the lack of Breath in the session. This person is going to meddle in everyone's lives and try to play matchmaker, strengthening the already claustrophobic amount of Blood in the group. Tensions may rise, people may fight, friendships may end. I would suggest the Knight keep this player in check.
Prince of Mind* (as corrected in a later ask) is the EXACT opposite of a Sylph of Heart. This means where the Sylph fills in Heart, the Prince tears down Mind. I do not see this session going well for any of you. I really suggest getting a bigger group together, or else there will probably be a lot of broken hearts and confusion the whole time.
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Literally reviving this dead blog to post about this.
I actually already have headcanons for what I think their godtiers all are.
Dee Reynolds - Maid of Rage
Charlie Kelly - Thief of Hope
Frank Reynolds - Bard of Blood
Dennis Reynolds - Prince of Heart
Mac Mcdonald - Knight of Light
Bonus:
Roach - Page of Doom
Artemis - Sylph of Space
The Waitress - Mage of Time
Might actually go in-depth for reasons for these classpects and do a full session analysis if I get the spoons at some point. But for now, yeah.
doomy-stuff
#analysis#godtier analysis#session analysis#homestuck#its always sunny in philadelphia#sburb session#sburb analysis#maid of rage#thief of hope#bard of blood#prince of heart#knight of light#page of doom#sylph of space#mage of time#doomy-stuff
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@manorinthewoods asked: If First Guardians are scripted to be mostly non-interventionist, keeping their power out of the story, for its own good, then Jack's ring could very well bypass that. That would certainly make a viridian Ringwraith more dangerous than even an omniscient guardian. ~LOSS (31/7/24) Anonymous asked: Slight quibble on your analysis of First Guardians being prototyped. Jack is not meant to get the Queen's Ring. In a "typical" game of Sburb, the FG-powered Black monarchs would not be as omnicidal as Jack. The troll's session suggests that Jack always makes a play for power but part of the game is stopping him. Although FGs empowering the monarchs would break the game in a whole different way, I think. Because the White monarchs would also be empowered. It could mean White doesn't have to lose.
I love 'Ringwraith' as a term for a rogue Ring wielder.
But, yeah - it's true that a First Guardian Royal should be less dangerous than Jack. An actual Viridian Ringwraith situation should be a lot rarer - but again, it can't have only happened in one session ever. It's unlikely, but it's not that unlikely.
To trigger a Perfect Jack incident, you need:
1 - A reason for him to snap.
Knowing Jack, this can't be that rare.
2 - A way for him to kill the Queen.
This will be rarer, but Liv Tyler isn't the only uberweapon around.
3 - A First Guardian to end up in the Kernel afterwards.
This was a rather unique situation - but if Bec's willing to self-prototype under dire circumstances, he can't have been the only First Guardian to do so.
It would be very rare for all three of these eventualities to coincide - but there are sessions spawning from every populated planet in the multiverse. It has to happen sometimes.
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THE BIG QSMPSTUCK LOREDUMP AKA: I finally get to do all the lorebabble I wanted to do.
EDIT (11/1/2023): THIS VERSION IS NOW OUT OF DATE AND DOES NOT INCLUDE THE PEOPLE IN THE ICE CUBES. I AM CURRENTLY REWORKING PARTS OF THIS BUT MOST SHOULD STAY THE SAME FOR THE NEW POSTS SANS BAGHERA, KAMETO, AND DANTDM'S CLASSPECTS! LOOK FORWARD TO UPDATED POSTS IN THE FUTURE.
SOME NOTES: 1. I have a very specific version of qsmpstuck going on with my art I make that I made with a group of friends (thanks Slimercord!) 2. There are other people who made other classpects and takes on QSMP characters that are more character based, mine is not that case, it looks at how QSMP as a whole would work as a full sburb session, and balancing how many people would be on each aspect or class to carry that motif of Homestuck's balancing/equal duality theme. This means I am looking at and using Classpects as a narrative & plot device, not necessarily a personality test like how someone would classpect a real person (This is how the Extended Zodiac works, and why I choose to ignore it for character classpecting. It works great for classpecting real life people though, so by all means you can use the EZ for you and your friends!). 3. AND WITH THAT! It means two people per aspect and and class, with the exception of space and time having three people, and knights and heirs having three people. 4. FAIR WARNING: IF YOU HAVE NEVER READ HOMESTUCK, THERE IS LOTS OF DEATH IN IT, WITH LOTS OF RESURRECTIONS. I WILL BE DISCUSSING DEATH IN A VERY JOKING MANNER HERE! 5. For posterity in case things change in the future: This post was made August 2nd 2023, after the French were added, and right before the Election arc finished. I'm sure if I came back to this after QSMP is over my classpecting would be different. (Updated August 20, 2023)
I'll add this again at the bottom but if you want more of my notes and thought processes or just more qsmpstuck in general here's the link to my tag for all qsmpstuck on this blog, and here's the link to all qsmpstuck on my regular mcyt blog. (my regular blog includes other people's qsmpstuck takes & reblogs however! But every classpect analysis I reblogged in there w/ an anonymous ask sent to the OP was me on anon lol)
HERE WE GO! The big ol google doc sheet I had to make for this. Every note on that godtier order list is how we decided the character would godtier, and we still aren't even technically done! I have so much information built up for this AU I am not sure I could include all of it in this post.
CLASSPECTS
Anyway, in terms of classpects, the way we went about deciding was 1. Finding symbolic meanings we felt fit the characters best 2. If the classpect was funny and had a fun double entendre to the character 3. If we really struggled, we went and picked up Dahni Witch of Light's classpect analyses and found which class fit a character best within an aspect we had a vague idea of. I find Dahni's analyses to be the best at classpecting non-homestuck characters with, because they give enough leeway in interpretation and are somewhat broad, while still applying as a fictional character's story arc, rather than solely a personality test. We also basically ignored most classpect's assigned "role" concept thingy, they were too nebulous in meaning to help much, with the only ones we kept being Sylphs are the passive creation class with Maids as the active creation class, and then Bards are passive destruction, Princes are active destruction.
AND NOW BACK TO THE CUBES YOU CARE ABOUT: As stated before, we did lay it out so we (mostly) only had two per aspect and class, to get that true fan session balancing spirit. Space/time and knight/heir are the only ones with three members. Here's how the outfits look!
My favorites here & their reasonings are: - Etoiles: Sylph of Blood - We all agreed him getting a classpect that is at least somewhat silly would be fitting, but all immediately came to the conclusion that he would hands down be a blood player. From his love of fighting, and the way he goes about befriending everyone he meets to help them, he's just so blood player. To balance out our initial silly classpecting idea, we made him a Sylph! It fits, like, really well! He creates friendship, he helps people, like. What more could you want from a classpect for him. - Mariana: Maid of Doom - I sent these two asks to this other person about this and liked their reasonings lol. - Spreen: Prince of Breath - Look I'm a Spreengirl I think he would play a great active destruction class and he takes away other's freedom (in minecraft). He kills people. He's just so Prince to me. It's really funny. - BBH: Knight of Life - Do you know how funny it is to take a guy who's whole thing is that he's like entirely black and red themed and put him in the burlap sack outfit. Also Knight & Space player frog breeding combo. He's working with Foolish on those frogs. - Foolish: Page of Space - This guy is the ultimate builder of all time ever. He was hands down the easiest to look at and go Oh he is THE space player here. - Fit: Prince of Space - Y'know 2b2t and hacked clients and griefing people? Prince of Space. Plus since he's a space player, soooo - Philza: Knight of Rage - Another great Space & Knight combo. This guy is such a hater on QSMP (positive) he doubts easily distrusts whenever necessary. Such a rage player. - Missa: Bard of Time - Missa is really failgirl I know quite a few people haven't like... watched much of his MC stuff. However you should check out when he had to be placed in a box to fish by himself so he wouldn't die a third time in Minecraft Extremo. He's a perfect Bard, and then he does music. Great set up for a Time player. Wouldn't want it any other way. - Antoine: Seer of Void - truly. Truly. A guy I looked at for two minutes and immediately knew what classpect he needed. That scene where he just like lightly questioned Cellbit after he escaped the federation and it made Cellbit so nervous he started just saying things that made him look way more nervous than necessary? Core Antoine moment for me. The fact he has a basement filled with so much writing on every candidate? The fact he hides his true face so much? We don't even know what's going on there? Void Player. Seer. So fitting it's beautiful to me. - Felps: Maid of Breath - Look, breath is THE aspect of freedom and doing what you want at your own pace. I think I would be committing a cardinal sin if I DIDN'T make Felps a breath player. - Tazercraft: Witch of Doom & Page of Time - They get to do a fucked up glitch timeloop. With these two classpects they can literally do whatever they want forever. Witch of Doom is a classpect that you give to a character if you know they can rip everything to shreds, have fun doing it, but wouldn't (usually) use it to actively hurt people out of true malice (for no reason) (a witch can DEFINITELY respond negatively if push comes to shove). Page of Time is so funny as a classpect also. Just like... Look up what the Page godtier outfit looks like. You'll see what I mean... And why Pac is a page. - Rubius: Waste of Breath - This classpect sounds really mean, sorry. I promise I like Rubius. He's supposed to be a stand in for what the Hussie author insert was in Homestuck, opposing Doc Scratch and fighting him. Hussie was a Waste of Space, I wanted to keep the pun with waste here. Breath worked the best. The federation has a Lord of Blood ability to counter him. Neither of these two count for the main classpect total.
One day I might post a copy of the google sheet and link it for more in-depth reasonings for every character, but like... almost everyone had reasonings like this where we spent waaay too long analyzing everyone LMAO. This is getting long as is, so I'll cut off classpecting here.
DREAMING MOONS
I am about to say something that will make people either really mad or really happy. There is no canon true definition of what assigns you a dreaming moon in Homestuck's text. The only thing we can glean from canon about which moon you get is that Prospit humans make their bed in the morning, and Derse humans don't. Needless to say, this doesn't help when you want to individually give each person a dreaming moon, but it IS great news for me: it makes assigning dreaming moons based on dividing the cast in half really, really easy. That is how it worked for the troll session, it was cut in half with teams, and then assigned based on red team vs blue team. So that is what I did here. All of the English speakers were given Prospit, and all of the Hispanic side were given Derse. This has lore relevance. We'll get back to it in a moment.
Also for note, the Federation is Prospit, with Dersite carapacians being a more nebulous identity against the Federation. Hispanic side was given Derse because they just seem more like Derse guys. Plus the whole Time on Derse/Space on Prospit theme going on in original HS canon is something I kinda wanted to go along with.
Quackity was given dual dreamer, with one of his dreamselves being ElQuackity, hence why he isn't listed. To balance this, we had to make another dual dreamer, and figured handing it to Kameto, who basically is permanently lost in the void, would be a good balance.
The French and Brazilian sessions were assigned using the "well this character would make sense here" method.
Server/Client Orders & Session Chains
If anyone needs a brief refresher, a client is the person you get into a sburb session, and a server is the person gets you into the session. Everyone is a client and a server to someone different. (tl;dr John was Rose's client, Rose was John's Server.) THAT BEING SAID! It means the loop for sessions close once you're all connected to both a client and a server. There are three separate sessions here, and one of them is a mobius double reacharound.
For clarity, the arrows mean: Client <- Server
The Original session, the mobius double reacharound, is the Spanish-English session. The order is
Quackity <- Mariana <- Spreen <- Roier <- Missa <- Vegetta <- Maxo <- Luzu (<- BBH)
BBH <- Foolish <- Slimecicle <- Jaiden <- DanTDM <- Fit <- Philza <- Wilbur (<- Quackity)
Because of the nature of a Mobius Double Reacharound, it means BBH and Quackity enter the session first, by technicality. The first person in a session is also the person who does the ectobiology. Unlike the troll session which only had Karkat as the ectobiologist, if Q!Quackity were the sole ectobiologist, no clones would be made and everyone would be stuck in a paradox, so I think it's funnier if BBH and Q had to work together on Ectobiology. I find their dynamic hilarious. Anyway, Luzu and Wilbur had to be the last in their respective chains, because no one else would be able to enter.
The next chain is the Brazilian closed Session, which is
Forever <- Mike <- Pac <- Felps <- Cellbit (<- Forever)
As previously mentioned, Pac e Mike (uou uou) have very good classpects to make up for the fact they have no space player. I'll come back to this.
The final chain is the French closed session. It goes
Baghera <- Antoine <- Etoiles <- AyPierre <- Kameto (<- Baghera)
They have balanced moons! They have a space player! They have a seer even! Both light and void! However, in missing a time player, they are forever doomed to fail the session.
LANDS OF PLANETS AND PARTNERS
Now I can finally explain actual lore. My apologies for making you read about 1000 words before this.
The Hispanic-English session is glitched. There is not a planet for each person. They have to share planets with a person from the opposite dreaming moon, generating lands that are a combination of two different aspects entirely. The planetary pairings for this prime session are the same pairings used for the initial egg pairings.
I really love designing lands for Sburb AUs it's my favorite thing in the world. The first one is the Land of Acid and Alcohol, Slimecicle (Heir of Heart) and Mariana's (Maid of Doom) land. Its oceans are acid and gasoline, and then covered in bottles that are a Russian roulette of alcoholic beverages, and then Molotov cocktails! The second is the Land of Steam and Dreams, Roier (Witch of Blood) and Jaiden's (Seer of Hope) land. It's filled with buildings built in an industrial revolution style architecture, playing on how people could believe in social mobility and "making it" in that time period, while also being reliant on heavy metallic machinery! I have a lot of fun conceptualizing lands.
The session's glitches don't stop at the planetary pairings on their own however, and it continues when Luzu attempts to enter the session. The session glitches from him being BBH's client, where it refuses to match pairings if they're connected directly, as the game would be unable to generate the gates above each player's house, it would simply loop back to connecting with the same Land. Luzu ends up being paired onto Quackity's land because of this, because the Game still detects him as having a dreamself on the opposite moon, even if he technically has both.
This causes BBH and Wilbur's land to glitch, and they end up paired together (as a bit of a nod back to how BBH and Wilbur were initially intended to be paired, before admins just made a new egg for Wilbur). We'll get back to this in a bit.
Some other lands from the AH session I enjoy are - The Land of Lush Forests and Iridescent Lakes, also known as LOLFAIL, BBH and Wilbur's land, which is a double Life player land, so the oceans are filled with gemstones and the land is covered in the most dense forest imaginable. It has the most difficult underlings spawn on it compared to any other land in the Anglo-Hispanic session. - The Land of Frogs and Typhoons, Spreen and Fit's land, which every space player is guaranteed frogs as part of their land, combined with Spreen being a breath player, it is a constant hurricane with frogs in it. They do not work on trying to calm the storm. They just start killing the frogs. There are so many frogs. The frogs are constantly flying at anyone who enters the land. Fit's slogan is FTF. Thank you to crow qsmp-yaoi for saying this idea because it truly brings me to tears every time I think about them being hit by those frogs flying at Mach 10. - The Land of Synapses and Static, Maxo and DanTDM's land. It's a darkened land, caused by Maxo's void, and then covered in a blanket of constant fog so thick a lighthouse can barely cut through it. The land also has mimicking noises to make familiar sounds to any player that steps on it, caused by Dan's Mind. It is an overbearingly lonely land. One where you understand what it truly feels like to be alone. One where you can lose someone as soon as you take your eyes off of them. Maxo last saw Dan on this land. No one else has seen him since.
I'm going to stop myself here, but I might come back and draw some more Land illustrations for these, haha.
Denizeggs
With the planetary partners, you might have seen this coming. Each planet in the combined session is missing a Denizen. Instead, what each player finds at the heart of the land is a little egg they need to help raise. They all find eggs at different points, however. Some people find their egg before they godtier, some find them afterward.
All of the eggs correspond to the land of their respective parents, however Luzu joins into the session too late to ever meet Tilin, second to last of the chain, she's already dead by that point.
And then the final major glitch in starting this session, when Wilbur joins as the final member of the chain, and enters, the only land open is BBH's land. Due to the nature of Sburb already knowing how things would end, it was always going to be this way, and there was no other option on who's planet he would join. The game glitches again, and detecting a second Prospit player, spawns in a new Denizen: Tallulah.
The eggs generally follow how they were in QSMP proper. Some of them die early. Some of them don't. Juanaflippa is as tragic as she is in canon. Two dads who are just bad at raising a child and it would have never worked out. Slime still kills Tilin by accident. Spreen doesn't care about Ramon, ditched him etc you know how it goes. The eggs are partially a planet quest too, so it's best if the eggs do live here.
Also in the glitches with this, there's a lack of consorts on any of the combined planets. There are a few, but not really as common as canon proper would have.
BRAZIL! 🇧🇷
The Brazil Session is a closed session between the five Brazilians. One of the requirements to complete Sburb is that you need a Space player (required to have forge in order to complete the final genesis frog & launch it into creating a new universe) and a Time player (required to keep the session in the proper timeline). The Brazilians have a time player (Pac), so they're halfway there!
There's some hiccups along the way. Mostly just Cellbit accidentally killing Felps and having to sprite him so Mike could make him a robot body to live in, but same old same old etc. Pac and Mike also kill each other by accident, but some other stuff happens there.
They still don't have the main aspect to actually continue the session, realize this, and also have a guy with one of the most conceptually powerful classpects to exist in terms of being able to glitch a game and save everyone. They manage to contact the primary session, reaching out to two grieving parents who are desperate to do anything to revive their daughter, one of whom is also a very powerful Doom player.
Brazilian Lands (brief edition)! - Land of Vultures and Culture, Forever's land, is a Hope land based around having Forever work to help save consorts who are hiding beneath intense structures and live in very isolate communities from each other. There's also massive megafauna in the skies that are always trying to kill them. - Land of Electronics and Experiments, Mike's land, is a pretty typical doom land, based around Chume labs, and has a constant lightning storm overhead - Land of Dancefloors and Dollhouses, Pac's land, is a combination of a land quest he has to get through, and a typical time land. All time lands have a clockwork or a music theme, I think him having a hot pink land that's massive amounts of dollhouse rooms attached to each other he has to make it through is just a fun concept. - Land of Cloud and Sky, Felps's world, is just a land with everything high in the sky. His whole quest is about him harnessing his ability to go with the flow to connect his consorts together. This is hard when he's sprited himself after dying upon entering due to Cellbit fucking up and accidentally killing him, and living in a robot body built by Mike. Aradia style. - Land of Searchlight and Bone, Cellbit's world, is a giant panopticon style prison. With so many bones, both decorating the prison, and filling the prison cells. His final moment is when he gets to the office of the panopticon, and it is his quest bed. He has a whole ordeal over it.
RICARLYSON! So these guys have regular consorts and Denizens, Richarlyson spawns in the heart of Skaia, and gives the quest for the other five guys to raise him.
Pac (Page of Time) has the ability to manipulate time as he wants once he realizes his abilities. Mike (Witch of Doom) can rip a hole in the universe so big it saves all of the players and sets them smack in the middle of another session, especially a previously contacted session with the connection being a Maid of Doom. With a time player land as well, they get a scratch construct on the Land of Dancefloors and Dollhouses, setting up their ability to scratch their session and set loose a whole new universe where theirs once stood.
French
The French session has probably the most normal planets of everything going on here, what really starts their journey going awry is that they have no time player.
Antoine, being a Seer of Void, can see something is going wrong. He makes contact with people outside of their session in an attempt to restore things to balance. He goes off into the veil and contacts the horrorterrors, and sets up a connection between two Doom players who seem they both desperately need it.
While he's doing that, the rest of the French proceed to have the most normal Sburb session out of anyone. Etoiles is having a great time on his planet. Aypierre gets a genesis tadpole. Kameto has two backup lives.
French Planets (Brief Edition) - Land of Apples and Airplanes, Baghera's land! It's probably the nicest land of anyone's. There are many jokes about how she doesn't get why everyone keeps complaining about their lands being horrible until she reaches theirs. - Land of Sham and Soil, Antoine's land, it's a dark land with tall dirt towers that make it impossible to see where you step. You'd need to be someone who could find where you're going in the pitch dark to even survive here. - Land of Bonds and Breakouts, Etoiles's land, is a land of a giant maze dungeon labyrinth. It's a nightmare for everyone but him. He loves it. - Land of Bogs and Frogs, AyPierre's land, is a land with frogs in a very thick swamp. I'll be honest i Just need to cook on this one some more. - Land of Hidden Leaves and War, Kameto's land, is a Naruto joke.
POMME! Is like Richas she's in the middle of Skaia. An easter egg if you will.
The French session is brought into the primary session when Antoine manages to contact with everyone else fully, rather than quietly watch from the outside. Etoiles and Baghera lose their original selves, and are their dreamselves when the universes collide in, and were unable to godtier, due to not knowing about the quest slabs.
GODTIERING! & the rest of the chronological story
THIS is the order of the godtiers from the beginning of the Spanish-English session. Anyone in the other sessions who godtier before their universe collide event has a red numeral to keep them distinct. I feel pretty strongly almost everyone would godtier here, they're all characters based on gamers. Sburb au works exceptionally well when you know everyone's gaming style.
Also, yeah I have notes listed on each godtier order for how each person dies. Like it's that detailed atp.
Spreen has the highest kill count out of everyone on purpose. I think he'd be down to cut his friends down knowing they'd be revived immortal afterward. As well as, the federation is Prospit in this scenario, they want everyone to godtier. I think him playing to what they want out of him feels his style. Anyway, he sprites his own dreamself due to ElQuackity messing with timeloops. To make his living player self trust him, Spreensprite convinces him to godtier Roier first. It is himself he's talking to, after all. Roier becomes the first godtier in any universe, and not out of his own volition. After seeing it really did work with Roier, Spreen godtiers himself. He gets li'l bear ears ala Jade getting doggy ears with her dreamself sprited, he threw in a Rubius cubito to his kernelsprite first. I like the bear ears I'm biased .3. q!Spreen being really fun in a Sburb concept is why I got hooked on this au after all.
After the first lore is repeated, BBH godtiers himself by decapitating himself with a sendificator to fuck with Foolish. He's kinda bitter about getting beige clothes. He befriends the midnight crew at least. This is before he has Dapper. He finds out about godtiering from Roier by accident and then is like. Oh I have the BEST idea.
Vegetta is killed by Spreen by request, wanting to be stronger to protect Leo, and then Spreen godtiers Missa in order to use his time powers on Derse to throw his dreamself at the kernelsprite, locking the time loop. Anyway, Missa is essentially locked in a tower on Derse's moon after this, now permanently in his Dreamself's body, who hadn't awoken prior. Fit realizes people are walking around in weird clothes, hears about it vaguely from BBH, sends a text to Spreen who'd been ghosting him, and goes like. Hey man. Wanna kill me? And gets his first reply in months.
Phil is attacked by an overpowered monster and almost dies, and Missa manages to get the message to Fit that this is happening through time shenanigans, and Fit manages to get him to his questbed before he fully dies and loses his dreamself. Phil is not happy about this and could not be angrier. He doesn't blame Fit though it's like a self anger thing.
THE BRAZILIAN CASCADE HAPPENS! PEOPLE DIE. By which I mean Slimecicle and Mariana work together to try to help the Brazilians into the session in a bid at saving Juanaflippa, hoping one of them have the ability to revive her. Slimecicle is murdered in the crypts of Prospit by Quackity in a duel, where he cuts off Quackity's arm in exchange for Quackity cutting down his life. Truly one of those luck moments where Charlie dies on his questslab. Mariana is murdered at the same time by Spreen, who is now fully working under orders from the Federation.
Pre-cascade, Pac and Mike both godtier, because they stumble into a stable timeloop, by Mike accidentally glitching Pac's questslab into throwing it at him and killing him. He godtiers with this. Now, as a fully godtiered page of time, they make it to Mike's questbed, and godtier!Mike nudges Pac's slab at Past!Mike to pick up and throw when fucking around with powers.
Felps godtiers in the cascade along with Mariana and Slimecicle, they leave behind Derse and its moon, and they both get destroyed. Where his body sleeping on the quest slab godtiers. Aradia style. Except... as a Maid of Breath, his robot sprite body doesn't explode. He just sort of... exists in both. When one falls asleep the other wakes up. The rest of the Brazilian session just assumes the Cascade fucked with his robot body's energy sources. He kind of just figures each side is a weird dream he keeps having.
Cellbit is staunchly anti-godtier, while Forever wants someone he trusts to godtier him. Cellbit refuses to godtier Forever, and causes a major fight between them. Then Spreen murders Cellbit into his godtier under orders from the Federation, which is preceded by a long Scooby-doo-esque chase, where BBH sees them both, and decides to follow. BBH is a fully godtiered Knight of Life here, he has resurrection powers for other players, and Spreen is functionally immortal as well. BBH 100% catches up to him after he kills Cellbit, and proceeds to put Spreen in a torment nexus of dying and undeath. Thus ends the Killing Spree(n).
AND THEN THE FRENCH CASCADE HAPPENS! The final session connects, and Baghera sacrifices herself to make it happen. After they make it in, they learn about Quest slabs, and there's a whole thing with Etoiles dramatically getting her to her questslab before she fully dies. Etoiles then proceeds to go kill himself on the questslab immediately after. Felps is also hanging out with the French, they found him hanging out in the void and take him with them. They lose Kameto in the void however, nobody's really sure where he went.
Pre-French Cascade, Antoine is the only French player to godtier, and no one will explain how it happened. It seems like no one really knows, but Etoiles keeps saying more fantastical descriptions every time someone asks. He's never taken his seer hood off of his face.
Back in the order of the godtiers, Forever befriends Baghera, and eventually her and Etoiles and Cellbit help him godtier. It's a whole event. Richas is having a blast.
Bobby dies, and Jaiden decides to godtier in order to get into the Federation's good graces, as well as out of guilt of feeling that if she were stronger and godtiered she could have saved him. Roier godtiers her.
AyPierre is godtiered in a tragic accident with one of his many machines. Etoiles helps pull him to his quest bed. He's a Thief of Space he has fun with it.
Foolish is the second to last person to godtier, and he is godtiered by Pomme by accident. He wanted his godtier to be as cool as possible, and somehow managed to not godtier by this point. It's just very him. He's down with the page pants.
Quackity is the final member to godtier. BBH kills ElQ at one end of the universe with the aid of Maximus. Slimecicle kills the regular QQ in one final duel.
At the end of the universe, the only people left alive and able to contact the rest of the sessions to never godtier are Wilbur and Maxo.
DanTDM disappears on the Land of Synapses and Static, never to be seen again, along with Turnip following soon after.
Luzu finds a glitch and is absorbed by it not long after he enters.
Nobody is really sure if Kameto godtiered or not.
MISCELLANEOUS NOTES
We're currently working on figuring out sprites for everyone, so hey! I might come back and add an update on that, but this post is so long my computer is lagging. I have a gaming laptop. It shouldn't be doing that. Here's some stuff on the sprites we do have + some misc notes.
Cellbit's flashlightkind is like how Kanaya's lipstick works. It's a chainsaw.
Spreen has Spreensprite, BBH has Skeppysprite, Missa has a sprite that is a mysterious skull sprited twice called Skullskullsprite, and Roier has his dog with a spiderman called Dogmansprite, and Jaiden has Arisprite, who's Miku & Ari combined :D (thanks icarus!)
It is 5 am as I finish typing this and queue it. I think I started typing this at 5 pm yesterday. Feel free to comment any thoughts you have or play around in this au! Also feel free to @ me if you do, either on my main mcyt blog (@etoilesbienne), or here!
qsmpstuck tag on my art blog / qsmpstuck tag on my regular mcyt talk blog
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Do you think it may be possible for a universe to be scratched more than once if an additional ectobiology session occurred after the initial scratch? Or perhaps if this were to happen the original ecto session would have made all sets of players?
Like, for example, if it turned out in Homestuck that John/Jane's Dad was part of a 3rd set of players with unseen Lalonde, Strider, and Harley/English relatives from either a 2nd ecto session in B2 or if B1's session was just a bigger ecto session than it was in canon.
Do you think this could allow for a 2nd Scratch or is there still something stopping it?
As long as there's a Time player and a Scratch construct on that land, the session could be scratched for as many times as necessary, as long as ectobiology worked and came into play.
It's meant to prevent doomed sessions and 'softlocks', as soft as you can call a null or void session. Given from what little we know in Homestuck proper, ectobiology happens in every session, BUT it depends on if you're either the succeeding session or not.
Given your session is human, it would be the B1 session making the ectobiological kids. So John would have had to have 12 kids spawn from the ecto machine, given there was no human ectobiology in the B2 session.
If your session is consistent of trolls, it would most likely be of the B2 or the inevitably 'winning' session, given Karkat was the one who did ectobiology. In this metaphor, he would've had to deal with 36 grubs. That's a lot of kids.
Alternatively, the ectobiology could just be destined for the winning session predetermined, given the human Beta kids could have potentially won their session by themselves. The Alpha human kids didn't do ectomachinery, as well as the Alpha trolls having not done ectobiology either, from what little I recall about the session in itself.
So as long as you have the ectobiological means and the scratch construct on your Time player's land, you should theoretically be able to scratch multiple times.
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Classpect Analysis Definitions Guide Combob
i read a Smashing aspect analysis by @/alicesonions (which this is very inspired by check it out right now the redesigned symbols are awesome) and wanted to revamp my own so here we go shaggy 2 dope classpect guide 2.0 (og draft here)
this is just a rundown on how i personally understand/use classpects even though i love talking my ass off and want to over explain all this i tried to write hopefully easily digestible and to the point definitions using key words and phrases bc thats how i personally learn things (i might make an extended version with further information and analysis later)
this can always be edited too i am So open to discussion criticism etc please tell me every single one of your thoughts about classpects in tags comments whatever I LOVE HEARING IT
anyway fat megapost ahead man the cannons
- - >
Classpects
A “Classpect” is a player’s title in Sburb, which uses the formula [Class] of [Aspect]. Not only does a Classpect dictate a player's reality-bending powers, but it defines a player’s place in their session, their place in reality, and their place within the narrative itself.
There are two components that make up a player's Classpect: their aspect and their class. There are 12 aspects and 14 classes in total. Hypothetically, ANY player could be ANY of the 168 total combos of these, no matter the person, but Sburb will narrow down the options and pick a player’s Classpect depending on how it thinks it can BEST use them in the game/their specific session.
A Classpect is chosen via a sort of “sorting hat” method. The person you are (struggles, goals, gaming strategies, how you interact with the world and others, etc.) inadvertently dictates your Classpect, but that is only BEFORE THE GAME STARTS. Once you’ve entered Sburb, Skaia will ultimately decide your role based on everything it gathered, and you are stuck with it whether you like it or not.
[In total: Classpects are a predetermined in-game role to fulfill as well as a narrative tool.]
Aspects
Aspects are described as “the basic building blocks of everything that exists within paradox space”; a cosmic property that relates MOST to a player and that they have the potential to BEST excel at.
A player’s aspect is always something the player starts out STRUGGLING with in some way. No one ever has total control or knowledge of their aspect right off the bat. It is something that challenges the player and must be learned over time so the player can grow and reach their full potential as a Hero of their aspect.
Aspects are a neutral and nuanced concept- no aspect is inherently good nor bad.
The 12 aspects: Breath, Light, Time, Space, Life, Hope, Void, Heart, Blood, Mind, Doom, and Rage.
Breath: The aspect of freedom and detachment. Breath is impossible to hold down, easy breezy, head in the clouds, go with the flow. Breath is breeze, movement, flight, weightlessness, indirection, and independence. Breath blows whatever way it feels like, not caring about much else.
Narrative connection: Plot development.
Breath’s opposing aspect is Blood.
Light: The aspect of knowledge and illumination. Light exposes the hidden, brightens the dark corners, brings things into the spotlight. Light is relevance, illumination, luck, enlightenment, sight, visibility, definition, and attention. Light brings itself to what is hidden in the dark.
Narrative connection: Plot relevance.
Lights opposing aspect is Void.
Time: The aspect of rhythm and destruction. Time is connected to death, the past and future, taking action, small details, the destination over the journey. Time is repetition, iteration, cycles, pace, patterns, preservation, decay, continuity, and management. Time is the steady tick of a clock, the constant rotation of an ever-turning gear.
Narrative connection: Pacing.
Times opposing aspect is Space.
[Time is one of the fundamental fabrics making up paradox space and is therefore an aspect required to win Sburb. If your session does not have a Time player, your session is doomed to fail.]
Space: The aspect of creation and beginnings. Space is new things, focused on the wait-and-see, the big picture, the here-and-now, the journey over the destination. Space is destiny, matter, physics, making, innovation, and intuition. Space is a vast endless infinity of possibility.
Narrative connection: Setting.
Spaces opposing aspect is Time.
[Space is one of the fundamental fabrics making up paradox space and is therefore an aspect required to win Sburb. If your session does not have a Space player, your session is doomed to fail.]
Life: The aspect of agency and autonomy. Life is foraging your own path, own destiny, self-direction, growing and strengthening. Life is nature, health, resilience, energy, progress, healing, vitality, and nourishment. Life sees its route and fights to take it.
Narrative connection: Agency/action.
Life’s opposing aspect is Doom.
Hope: The aspect of belief. Hope is dreams and wishes, blind optimism, unstoppable force, the "there’s always a way, nothings impossible". Hope is faith, possibility, positivity, will, imagination, and determination. Hope is a clear, enthusiastic "YES!".
Narrative connection: Convenience.
Hopes opposing aspect is Rage.
Void: The aspect of nothingness and the unknown. Void is a blank canvas, an empty page, a dark corner, a shadow concealing darkness. Void is secrets, mystery, invisibility, unexplained, ignorance, irrelevance, and uncertainty. Void obscures what the light can't reach.
Narrative connection: Plot irrelevance.
Voids opposing aspect is Light.
Heart: The aspect of feeling and self. Heart is the core of a person, their identity, passions and interests, the soul, feelings instead of thoughts. Heart is motivation, love, emotions, uniqueness, personal, individualism, bias, and passion. Heart follows itself.
Narrative connection: Inner self.
Hearts opposing aspect is Mind.
Blood: The aspect of unity. Blood is down to earth, grounded and chained, has expectations, forms relationships. Blood is community, responsibility, care, effort, stability, obligation, and connection. Blood is running through everyone's veins and knows it.
Narrative connection: Character dynamics.
Blood’s opposing aspect is Breath.
Mind: The aspect of thought. Mind is unbiased decision making, apathy, black and white, blends in with the crowd. Mind is equality, ration, logic, reason, judgement, calculation, choice, balance, and justification. Mind pushes away feelings and thinks instead.
Narrative connection: Outer self.
Minds opposing aspect is Heart.
Doom: The aspect of fate and constraint. Doom works within the rules, within restriction, follows damands. Doom is burdens, prophecy, acceptance, necessity, limitation, punishment, and misfortune. Doom does not negotiate against the inevitable.
Narrative connection: Conflict.
Doom’s opposing aspect is Life.
Rage: The aspect of refusal and rebellion. Rage is the ugly truth, holding back, immovable object, being stuck, “it’s impossible, there’s no way out”. Rage is cynicism, defiance, fury, negativity, anger, riot and revenge. Rage is a loud, guttural “NO!”.
Narrative connection: Contrivance.
Rage’s opposing aspect is Hope.
Classes
Classes are the second ingredient of the Classpect formula. Since an aspect is a cosmic property that relates most to a player, a class is how that player USES/INTERACTS with that cosmic property & its powers. Classes are NOT something a player struggles with and are just dictated by how they approach/play the game.
Classes are a neutral and nuanced concept- no class is a “worse/better” or “evolved” version of another, no class is gender locked, and no class is inherently good nor bad.
There are six functions of classes: creation, destruction, exploitation, manipulation, knowledge, and relocation.
[Creation: Bringing something into existence.
Destruction: Taking something out of existence.
Exploitation: Having something and using it.
Manipulation: Changing or altering something.
Knowledge: Knowing all about something.
Relocation: Stealing and/or moving something.]
The 14 classes: Heir, Seer, Knight, Witch, Maid, Page, Rogue, Prince, Mage, Sylph, Thief, and Bard, and the two master classes: Lord and Muse.
Heir: One who changes with their aspect or is changed through their aspect. Heirs inherit their aspect and can greatly use it for their session and coplayers.
Class function: Manipulation.
Heirs' counterpart class is Witch.
Seer: One who knows their aspect or knows through their aspect. Seers are knowledge-seekers who obtain information by observing, and guide their coplayers using what they learn.
Class function: Knowledge.
Seer's counterpart class is Mage.
Knight: One who fights for/protects their aspect or fights/protects using their aspect. Knights are set on serving and defending their session and coplayers, using their persona as a shield and their aspect as a weapon.
Class function: Exploitation.
Knight's counterpart class is Page.
Witch: One who alters/bends their aspect or alters/bends using their aspect. Witches utilize their powers to bend the rules and test the limits of their aspect and session itself.
Class function: Manipulation.
Witch's counterpart class is Heir.
Maid: One who serves/repairs their aspect or serves/repairs with their aspect. Maids clean, preserve, and maintain their session with/and their aspect, just as a housekeeper would.
Class function: Creation.
Maid's counterpart class is Sylph.
Page: One who strengthens their aspect or finds themselves through their aspect. Pages start out as weaker underdogs, but once their potential is fully realized, they can use their power to an astounding degree.
Class function: Exploitation.
Page's counterpart class is Knight.
Rogue: One who steals their aspect or steals from their aspect to provide others with it. Rouges take from their aspect and redistribute what they steal to their coplayers Robin Hood style.
Class function: Relocation.
Rouge's counterpart class is Thief.
Prince: One who destroys their aspect or destroys with their aspect. Princes are powerful, blunt forces in their session who once fully realized, will stop at nothing until they reach their goal.
Class function: Destruction.
Prince's counterpart class is Bard.
Mage: One who understands their aspect or understands through their aspect. Mages are the experiencers of their aspect that utilize their experience with it to guide themselves.
Class function: Knowledge.
Mage's counterpart class is Seer.
Thief: One who steals their aspect or steals from their aspect to keep themselves. Thieves are focused on taking from their session and others in it, then keeping that power for their own benefit.
Class function: Relocation.
Thief's counterpart class is Rogue.
Sylph: One who heals/mends their aspect or heals/mends using their aspect. Sylphs are vastly supportive to their coplayers through both backstage influence and personal interference.
Class function: Creation.
Sylph's counterpart class is Maid.
Bard: One who allows the destruction of their aspect or invites destruction through their aspect. Bards can be kind of a wildcard for their session, possibly for the best (or the worst).
Class function: Destruction.
Bard's counterpart class is Prince.
Master Classes
Lord: One who rules their aspect or rules using their aspect. Lords are intensely powerful domineers who command their aspect, session, and everything in it to bow down to them.
Lord's counterpart class is Muse.
Muse: One who inspires their aspect or inspires through their aspect. Muses are completely in tune with their aspect and influence their session with it, leading it like a conductor with their baton.
Muse's counterpart class is Lord.
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do you still do session analysis?
I've never really done that, so no.
I appreciate the value placed in my opinion, truly, but I guarantee you it will be way more fun and satisfying to write things like that on your own than it is to get some stranger to do it for you. I don't feel good depriving someone the joy and learning experience of figuring out Character + Classpect Dynamics on your own. It's hard, for sure, but it's completely worth it. I'll give my thoughts on Individual Classes, Aspects, and Classpects now and then, if the mood strikes me, but the way that will affect a Group Dynamic is far more dependent on the individual characters involved and the narrative they're in than a lot of people seem to give credit for. Yes, the Classpect of a character says a lot about them, but it doesn't really express their Moral Alignment, the full breadth of their Personality, any specific Traumas or Neuroses that may afflict them and affect their relationship with their life, surroundings, and the people around them, et cetera, et cetera...
Basically, a Classpect says a lot, and a Group of Classpects can also say a lot, but I find it personally difficult to make very solid statements on the Viability of a Session or the Dynamics within it without having a deep understanding of not only the characters involved but also what kind of story is being aimed for. What a Classpect can mean or entail depends a lot on the Hero in question, and the specific Meta of the Session. You can keep the Meaning of all Classes and Aspects nigh completely Canon Compliant, but still have them imply and result in totally different things within a Session, purely because the Story and Character demands something that isn't, like... Just a straight up repeat of things already tread upon in source material. You could have a Seer of Light that's evil. You could have Bard of Rage that's a pretty good guy, all things considered.
For example, Sovereignstuck has a very particular Meta with its Classpects, and it's going for a very particular narrative. The characters in it are also very much so their own beasts - though their Classpects may say a lot about them, it doesn't really tell you anything about their morality, or how willing they are to hurt people or even just ascend to godhood in the first place, which is a really big deal in what is essentially a literal Deus Ex Machina Death Game Horror/Drama RPG setting especially. To use a particular example from Sovereignstuck - Bards of Mind tend to be billed as chaotic forces and, due to being a Bard, inherently bad people, with some even suggesting the best way to write a Bard of Mind is to write a straight up Bigot. We've got a Bard of Mind in the Player Session, Emeric Sargas, and while she is a complicated person - as is the truth for everyone ever - she is, generally speaking, a very child-like ball of sunshine that basically no one has beef with because she's just very sweet. Odd, yes, definitely, she does have a litany of very strange beliefs about how the world works, but overall a nice person. We have two Maids of Space, even, and they're extremely, extremely different people.
It's not as simple as saying "Princes of Void and Witches of Heart are guaranteed to not get along!", or "This Session will fail because it has an insufficient Player count!". Hell, it's difficult for me to even say a Session is doomed to fail if they have no Time and/or Space Players. Maybe the Meta of your Session simply doesn't abide by typical SBURB rules. I know my Fanventure sure doesn't, it's running on a fucking spinoff game with no Universe Building aspects to it - it's just a God-Making Machine. Maybe you don't need a Time or Space Player. Maybe you don't need a Knight, or an Heir. Maybe you can have five Pages. I literally don't know. Write whatever you want. Get creative. You truly do not have to abide by the rules set by SBURB if you don't want to write a Creation Myth. My only recommendation is that if you're breaking the mold, make that clear - explain what the purpose of your game is. Hell, explain the purpose even if it's just SBURB 2. The Characters are gonna have to learn what it is, even if the reader is aware of it already.
I could talk more, but this is already a long enough response to a pretty simple one sentence yes or no question.
TL;DR: No, I don't, sorry.
#homestuck#sovereignstuck#homestuck meta#homestuck analysis#classpecting#homestuck classpect#mspfa#homestuck fanventure#homestuck.pdf#nekro.pdf#nekro.sms
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I'm just gonna put a first in here, and if you replied I might put more asks if that's ok.
The leader of 10 players playing a modded SBURB (it still functions the same, only with more OP and separated stuff) is a Rogue of Heart, and a Prospitan. He is someone cheerful and inventive, although he wants safety for everyone and making sure they don't die. He likes inventing, wishing to fly as an aspiring pilot, and Bill Nye, but he is clumsy and prone to too much emotion.
I want to figure out what planet will he get, its quest and denizen, and how will he die in his quest bed (me thinks he's one of the last to die there)
The Rogue of Heart would quest on a planet similar to the Land of Cubes [Rogue] and Heart [Aspect]. An example would be the Land of Black Boxes and Elixirs. An explanation of planet naming conventions can be found here.
For this character, Black Boxes could be the black box flight recorders found in airplanes. Perhaps there are the wreckages of downed planes littering his planet, and the black boxes they contain must be deciphered. Elixirs could pertain to buildings shaped like beakers. The buildings are filled with various chemicals that must be combined to create potions that can influence emotion.
For a quest, the consorts of his planet should be negatively affected by his inverse classpect, the Knight of Mind. Perhaps the consorts were once embroiled in aerial warfare. Now that the battle is over, their civilization remains that of hardened warriors. They are beings of pure logic who obsess over perfecting battle tactics in preparation for the next conflict, with no time for love or play. As the Rogue of Heart, your character must decipher the black boxes to find where the chemical buildings are located. Then, he must sneak into the buildings to steal vials of the chemicals that can be used to mix emotion potions. Once he has created potions of happiness and love, he will need to distribute them amongst the consorts in order to bring passion back to their civilization and keep them from starting another war.
Two possible gods, or denizens, to reign over his planet would be Aphrodite (Goddess of Love) or Yaldabaoth (Trapper of Souls). Other Heart aspect denizens can be found here.
For your character, Euphrosyne (Goddess of Good Cheer) might be a good option.
When the Rogue of Heart completes his planet quests and dies on his quest bed, he would rise to ascension on the wings of ladybugs (symbols of love). A list of soul animals can be found here.
As for how he would die on his quest bed, that is dependent on the plot you develop. That being said, I don't have much I can suggest for you. Keep in mind who he is influenced by. Has a troll pushed him into dying on his quest bed? Has he followed all his quests to the letter and been guided there naturally? Or has he explored his planet aimlessly and stumbled across it? Think about if he is the type of character who would be comfortable taking his own life, without knowing the full consequences. Or does he have an enemy who will take it for him?
Hope this helps!
#rogue of heart#classpecting#homestuck#my post#ask#homestuck planet analysis#homestuck fankid#god tier analysis#sburb session
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Hello!
How do you think a session with; A prospit Seer of Space, A prospit Heir of Light, A derse Sylph of Life, And a derse Mage of Time, go?
(also, would your answer change if each one is their own breed of dumbass?)
oh this session has ITCHED my brain
okay, so, both your core players (space and time) are prophet classes. they KNOW THEIR STUFF!!!! they're going to be SO badass and look cool as shit while doing it.
an heir of light is going to start off unlucky, not knowing what direction to go. HOWEVER, once they godtier, i think that they'll be able to INHERIT like... the knowledge of having a proper session!! they'll be like a good luck charm towards a successful game.
a sylph of life is going to be SOOO important. they'll be an AWESOME healer. however, this is only if they can learn to act instead of think. that'll be their main challenge to get over
they might start off as their own breed of dumbass, HOWEVER, i think going through sburb can mellow that out. they'll learn how to act and how to use their powers with care. and they'll be SO badass!!!
#homestuck#homestuck ocs#homestuck godtier#derse#derse dreamer#homestuck classpect#prospit#prospit dreamer#sburb session#session analysis#seer of space#heir of light#sylph of life#mage of time
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