#sburb classes
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blue-atom · 1 month ago
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Limbusstuck... Homebus Stumpany... is this anything
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kabutoden · 6 months ago
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listen i know i said they dont have godtier powers but au where they do. list. listen. are you hearing me. mage of time ceruleanblood with intense and volatile emotions and low emotive knight of doom rustblood. its doomed yuri. its timed yuri. ill love you forever but we dont have that. and we never will. duty. knowledge. resignation to fate. a single moment between enemies/lovers to last an eternity the scorpion and the fly..........
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spacebound-oracle · 1 year ago
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I don't think I ever posted the art / designs I did for my old broken Sburb Classes website separately so here they are!
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emperor-of-blood · 6 months ago
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I think the hardest part about classpecting this group is going to be that I've read the whole manga but only half the show has come out. I'm going to avoid spoilers to the best of my ability for the aniem-only folks.
I guess I might just have to imply some of the stuff for later lol.
Anyways, let's dive right in starting with Marcille Donato!!
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Our elven friend here plays a very interesting role in the little group! With Falin's absence, she's the only mage in the party (I suppose you could count Laios one he starts learning) and she's also quite often the "Straight man" of the group, being the voice of reason amongst a bunch of weirdos. That being said she has her fair share of wackiness! For one thing, she specializes in dark magic! It seems she mainly knows how to make stuff explode, some healing spells, some miscellaneous buff magic, and then a whole bunch of forbidden mumbo jumbo.
She is shown to be both caring and intelligent and is instrumental on the quest to rescue Falin. Probably her most notable moment comes when she finally gets the chance to employ some of that illegal magic and revive Falin.
With that out of the way:
Marcille is...
A Bard Of Doom!!!!
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One who destroys [Doom]/one who invites destruction through [Doom]
Now, if you're done laughing, let's dig into this a bit more. Marcille very succinctly fulfills her role as Bard Of Doom, give me a chance to convince you. Take a look at Falin's revival. Marcille brings her back from the dead by employing forbidden magic; but she doesn't just undo her death, she undoes a death that is by and far insurmountable. This resurrection, whether purely her fault or not, results in Falin becoming a chimera and falling under Thistle's control. Shortly thereafter, Falin decimates the combined might of 4 adventuring parties.
As fun as these huge, all inclusive examples are, I also quite enjoy the more minor aspects that allude to her classpect. They're everywhere! For example: Marcille's distaste for eating monsters. Senshi's focus on the dungeon as an ecosystem. Marcille's constant resistance to participating in cycle this showcases how she continually tries to destroy the aspect of Doom in herself. She keeps herself removed from the cycle of life in the dungeon as much as possible.
There are more examples later on and unfortunately, I can't really go over them without spoiling the hell out of people. It really is a shame, but that's just how it is. So if you're anime-only, you'll just have to trust me. And if you've read the manga, then I'm sure you can instantly figure out what I'm talking about.
Alright folks! That'll be it for now, look forward to more soon! I'm planning on going thru the rest of the crew soon as well as answering some of the asks that have built up.
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midoocherni · 2 months ago
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my personal subjective tl;dr of all the classes and aspects in homestuck, based on common elements shared by their users and some speculation
useful shorthand to help you find your own and understand what others' mean
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whackinator · 2 months ago
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We had a project in my digital design class to remake a movie-style poster for any movie/show/game/etc. and of course I did homestuck
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homestucksimplified · 1 year ago
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The 12 Classes of Doom.
“Doom is the Aspect of inevitability, destiny, fate, conformity
 Doom Players are known to be good listeners, people who understand and will empathize, even if they don’t know how to fix many issues. They seem to be okay with fate, with the way things work, with both contentment and pain. Doom Player Sollux knew that he was going to die, and he accepted it, knowing nothing could be done about it. Doom can be heavily emotional”.
“Doom is a poetic Aspect, and it’s extremely interesting, although rarely depicted in the comic. A Doom Player’s struggle might be about acceptance, a doubt about how it all is supposed to work. It is realistic and skeptical, not always pessimistic instead. Doom can be stability, having an outlook on life that is healing in their own way. I have heard from a Doom Player that “the Life-Doom Aspect pair is the facet of a person that deals with healing. While Life heals through change and improvement, Doom heals through acceptance and adjustment”. This difference is sometimes described as “the vent friend” (Doom) and “the advice friend” (Life). Life is the opposite Aspect to Doom, and it is serving and helpful”.
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Sburb Players each have a combination of an Aspect and a Class. Aspects are understood to represent what a player’s goals and actions in life are caused by. A Class is within an Aspect and understood to represent the way they deal with their Aspect.
The Sburb Classes are Maid, Page, Mage, Knight, Rogue, Sylph, Seer, Thief, Heir, Bard, Prince, and Witch. (Lord and Muse*)
(*Classes Lord and Muse seem to only be possible in either Cherub society or in two-player sessions. They are very absolute and it’s rare for a human to identify with their descriptions. I will have to leave them out here and only write about the remaining twelve :)
Adding the Classes to the Aspect of Doom will result in twelve God Tiers. My analyses of them are as follows:
1st God Tier: Witch of Doom
Witch is the Active Class of manipulation. Witches are known to “control” their Aspect, both literally and figuratively. A Witch of Doom, specifically, would be one of the most repressed people in their lives, always shutting off what should be natural (though they would not be blind to it, they’re not naive about what fate is supposed to bring, they simply no not want to accept that it is true). Witches are characterized by rebellion, and Doom’s rebellion is against fate, the condemnation, sometimes even death. It is impossible to escape from your Aspect but they try their best, but does escaping from destiny not end up becoming your destiny?
Witches of Doom are the most frightened of Witches, but they’re also probably the strongest. I can see them being good liars, and pretty optimistic people, maybe trying to hide the realism or nihilism that might be building up inside them, begging to be seen. They would want to appear more as a Life Player, be helpful and free from destiny and/or suffering. It is through accepting suffering that they will become well-developed Doom Players.
2nd God Tier: Heir of Doom
Heir is the Passive Class of manipulation. Heirs are known to “influence” their Aspect or through their Aspect, both literally and figuratively. An Heir of Doom, specifically, would passively manipulate fate in a way that might be shown as “coping”, maybe tricking themselves and those around them into believing the opposite of the truth, for example, that everything will be okay when in reality they know it won’t. It can also be the opposite, if they are mostly negative; they could bring people to believe that a perfectly safe and fine situation will actually end in great tragedy. They don’t do this on purpose all the time, though, and unlike Witches, they have more control of that power. It’s not only their way of dealing with fate, it is also what they are naturally inclined to do. The challenge in an Heir of Doom’s life would be not being in control of what is to come.
Heir of Doom is a canon Homestuck God Tier. Mituna Captor is the character that holds that title.
3rd God Tier: Mage of Doom
Mage is the Active Class of knowledge. Mages are known to “understand” their Aspect or through their Aspect, both literally and figuratively. A Mage of Doom, specifically, would be aware of everyone’s fates and their own as well. I guess in a non-fantasy world that would be through “connecting the dots” and great observation skills. Mages are the most aware of where they are and of what their Aspect means, so Mages of Doom would be completely accepting of, you know, acceptance itself. In subtle cases they might be realistic people who don’t try to defeat their doom, and in extreme cases they might be people who are completely in peace with the fact that they are going to die. It will depend from Player to Player, but Doom will usually have a connection with suffering. Mages of Doom would be understanding of everyone’s suffering, maybe the perfect empaths. Their mind would never be focused on fixing the inevitable, they only accept it as it is; because if it’s meant to go this way, it’s for a good reason. They don’t go against fate.
I like to believe a Mage of Doom would read this and go “yeah. Guess I’m a Mage of Doom then”.
Mage of Doom is a canon Homestuck God Tier. Sollux Captor is the character that holds that title.
4th God Tier: Seer of Doom
Seer is the Passive Class of knowledge. Seers are known to “study” their Aspect or through their Aspect, both literally and figuratively. A Seer of Doom, specifically, would analyse fates and what they might be, what might be hidden behind them, what the reasons for them might be
 They are analysts, like every Seer, but of what wouldn’t really appeal to others; of death, suffering, drama, the inevitability of many aspects of life. Seers of Doom would be really interesting people with many interesting hobbies. I can see them, like some of the Time Players, enjoying collecting bones, or rocks that not everyone would notice on the beach. They are probably drawn to endings, and I mean this in the most innocent way. I can connect Doom and Time pretty often, because both overlap when talking about finality; Time for the rush reason and Doom for the fate reason. Does that make sense? Seers of Doom might be really good at understanding how something is going to end, studying situations to figure out motives. What differs them the most from Mages is that they would watch from afar and not feel as intimate with destiny as Mages would.
I don’t know why, but “Mary On A Cross” by Ghost gives me Seer of Doom vibes.
5th God Tier: Thief of Doom
Thief is the Active Class of stealing. Thieves are known to “take” from their Aspect and through their Aspect, both literally and figuratively. A Thief of Doom, specifically, would take advantage of their own ideas of destiny to try to benefit other areas of their life. I see the stealing classes as the most unrelated classes to their Aspects, it is harder for me to figure out who is a Thief or a Rogue, but I can tell that most Thieves are tempted to steal “for themselves”. This has never meant they are self-focused or self-fulfilling, it just means they are less naturally inclined to sacrifice themselves in the name of others. Thieves are usually very comfortable in their Aspects, not ever doubting it, and instead taking every chance they have to perfect it. In a concrete way, a Thief of Doom would, for example, use other’s pessimistic moments to lecture them about it, showing off their certainty in whatever destiny they believe is coming to them. Being comfortable in their Aspect, they would not be affected by suffering as much, they would feel at ease with pessimism. They are confident that if it is the right thing, it’s going to benefit them one day.
6th God Tier: Rogue of Doom
Rogue is the Passive Class of stealing. Rogues are known to “redistribute” their Aspect or through their Aspect, both literally and figuratively. A Rogue of Doom, specifically, would be either defined by sweetness or by incapability. Let me explain, Rogue is a Class that is described to be giving, and with this particular Aspect, it could mean sweet but also dangerous things. A Rogue of Doom might be a great listener, giving away their time to empathize with people or make them feel heard at least, but they might also have extreme sides, like (taking the Aspect more literally) leaving their fate in others’ hands or even being killed by them, due to their own incapability to center their Aspects on themselves.But this being said, every God Tier has macabre interpretations that are not great to think about, but this one stood out to me. Being a Rogue of Doom doesn’t guarantee that a person will leave their destiny up to others, but it facilitates it.
7th God Tier: Knight of Doom
Knight is the Active Class of utilizing. Knights are known to “handle” their Aspect and through their Aspect, both literally and figuratively. A Knight of Doom, specifically, would be the biggest stereotype of Doom, pessimistic and used to suffering and being in the middle of the action. “The action”, in the Doom Aspect, can mean death of relatives, for example, and a Knight of Doom might be used to dealing with that. (This characteristic is also present in Knights of Time!) Otherwise, it can mean constantly having to handle and/or explain inevitability to others. Knights might not be the biggest fans of their Aspect, but they will accept it and not even complain that much. This is an interesting fact in Doom too, would they accept
 acceptance?
The song “As the World Caves In” reminds me of this God Tier.
8th God Tier: Page of Doom
Page is the Passive Class of utilizing. Pages are known to “rise” their Aspect or through their Aspect, both literally and figuratively. A Page of Doom, specifically, would carefully and sometimes accidentally deal with the sensitive topics of suffering, death, finality of all things. It will all naturally come to them, in a way they really have no control or awareness over, and they will accept and accept and just handle everything because that’s the only thing they can do. Differently from Knights, they might feel like they’re useless in relation to the inevitability of change. Their main challenge will be learning how they are balanced in whatever chaos of destiny is happening around them. Pages have the potential of being the strongest Class when they learn the patterns of how they deal and how they should deal with their Aspect. I can see a Page of Doom just feel like they are following and not adding anything to the world, because things always happen without their input so how are they affecting anything? (If there’s any Page of Doom reading this, it’s not true; we are all affecting the world.)
9th God Tier: Maid of Doom
Maid is the Active Class of construction. Maids are known to “create” their Aspect or through their Aspect, both literally and figuratively. A Maid of Doom, specifically, would create their own fates! Maids are MADE of their Aspect, Maids of Doom are made of destiny and the ideas of suffering and comformity! Though it is the Active Class of construction, it is also a Class that serves, so it is also important to note that Maids of Doom would do anything to benefit destiny, whatever it might be. They are not the class that knows, they are the class that is.
I find Maids of Doom interesting, because how do you create something that to most others, just comes along on its own? Well, Maids have their technique of building, they will do what it takes until they feel like they are doing their job in a satisfying way. A Maid of Doom might be obsessed with living a perfectly spontaneous life, if that makes sense. They are attending to fate and building themselves from it!
10th God Tier: Sylph of Doom
Sylph is the Passive Class of construction. Sylphs are known to “build” their Aspect or through their Aspect, both literally and figuratively. A Sylph of Doom, specifically, would passively work with fate in order to make it easier to deal with, and then build upon it. I can see them as controlling and bossy about the Aspect. To use a random example, I can see them getting angry at someone who gives them advice, because that is not how Doom works. It’s inevitable and unchangeable, and it is the right thing to follow. I always see Sylphs as possessive of their Aspects, like they are the only ones who can take care of it, even if abstractedly. A Sylph of Doom would make their own interpretations of what their doom should be (maybe even macabrely, how their end should be) and will live their lives with those opinions very close to them at night.
11th God Tier: Prince of Doom
Prince is the Active Class of destruction. Princes are known to “wreck” their Aspect and through their Aspect, both literally and figuratively. A Prince of Doom, specifically, would seem pretty edgy. They’d want to be as positive as Life Players, but would fail miserably and fall back into their inevitable pessimism about inevitability. Unhealthy Princes try to escape from their Aspect, and everyone starts unhealthy. They would be constantly worried and angry at their own destiny, and would be awfully aware of it (Mage is the Class of knowledge, but Prince is the one of awareness!) despite their attempts. Destruction can be literal, in this case it might be breaking objects related to fate, like breaking the weapon that is trying to kill you, “biting the hand that feeds you”.
I like to use the song Call Me What You Like by Lovejoy for this God Tier. Especially “I’m not paranoid, I’m a realist; I know you’re gonna kill me”. I also like to say that, while fate is the correct and natural thing to most Classes, to Princes of Doom, it is the wrongest path of all.
12th God Tier: Bard of Doom
Bard is the Passive Class of destruction. Bards are known to “deconstruct” their Aspect or through their Aspect, both literally and figuratively. A Bard of Doom, specifically, would not purposefully ruin fate’s plans, but would definitely cause that ruin. Think of the term “back to black”, and the inevitability of going back to old patterns and to what happens spontaneously. Bards have a hard time accepting their Aspects, and can go through weird and unbelievable phases with it. This particular Bard could have a complicated relationship with the fact that everything ends, and other times that some things are infinite, they might at one time be okay with death and at another lose their minds about it. Regarding fate, they don’t know they’re against it, but everything they do works in favor to annulate it. Like Princes, they might prefer the idea of belonging to the opposite Aspect (Life), being more positive and less complicated and ever-changing.
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sburbian-sage · 5 months ago
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DurationPrince here.
Still In the Outside of Time Bubble, but I started to make progress. I can almost feel the bubble starting getting weaker.
But another thing I questioned...
I got the prince role, the one that actively destroys. And yet I really didn't DESTROY time in my session, yet I presume my role coefficient is at least decent considering I'm still alive
My abilities don't really destroy time: my "Causing stuff to happen faster", just manipulate it to end faster, [In The End] just manipulated time to go from Infinite to Zero. Hell my Berserk trigger just put me in a bubble instead of destroying
Sure all of it ENDS time, but not through destruction but through manipulation of time to end faster.
In addition, I rarely encountered time corpses or other temporal MEs, something a prince of time SHOULD have at least a good amount of
Then how is my role coefficient is still maintained?
While Princes are categorized as a "Destroyer Class", their actual definition is "one who brings to an end". Destroying something does count as bringing something to an end, but it's not the only way to end something. It's just the go-to for most people because 1) physically obliterating things is very cathartic 2) Princes very powerful offensive abilities and it's also fun to blast those around 3) some people are just not very imaginative. Princes and Bards do also have support and non-combat abilities, including psy-buffs, which would "bring an end" to someone's ongoing mental ordeal or otherwise immediately reconcile an issue they're going through.
"Making things happen faster" causes them to come to their conclusion faster, and as I've posited before, the bubble is probably meant to help you "bring an end" to the various stresses you've been though, in an environment where there is no ongoing thing to worry about, and which will have taken place in an instant from everyone else's perspective. This is also, by the way, the Less Bad Option. Time-based Berserk Triggers tend to spell existential metaphysical devastation and injuries that can't be fixed. Who's to say that if it didn't focus inward on giving you time to think, it would have spread outward as chunks of the entire universe experience accelerated entropy, so they stop being something you have to worry over? Or maybe it just turns into Time Lasers, that's still really bad.
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techtakesoff · 2 years ago
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I was recently reading about heirs and how their aspect protects them.
So my question is: how far will the aspect try to protect the heir before it fails?
According to canon, *very* far.
We see John receive an unprecedented level of freedom -- freedom from the narrative itself -- in order to protect himself and his friends. The other two canon Heirs don't fare quite as well, but they also didn't give as much to their aspect in return.
By the time John gets unstuck from canon, he's saved a planet from a radioactive firestorm, ascended to God Tier, Scratched a session, and traveled across reality itself to another universe. He also completes his planet quest before gaining full control of his powers.
Maybe if Equius had progressed as far, the Void would have shielded him from Gamzee; if Mituna's session had gone according to plan, perhaps Doom would have befallen the mysterious threat before he had to burn himself out fighting it.
Basically, the stronger a Heir becomes, the more their aspect will do to protect them; if an inexperienced Heir tries to rely on their aspect without really understanding it, they will probably fall through.
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verminvamp · 5 months ago
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How I think you act online based on your sburb class:
Thiefs: the uncontrollable need to blog their every action
Bards: it is in their nature to post cryptic shit that probably means nothing (but it could also be about YOU)
Seers: the curse of always writing something to long to be comprehensible no matter how hard they try
Knights: forced to live with the knowledge that spreading misinformation is so evil (but also so fun)
Rouges: cosmically destined to only take and post selfies to blurry to be recognized as selfies
Princes: no mater how they may claim to be taking a break from social media you will always find them posting again within the next 24 hours
Withes: so grately comited to the bit that they have lost sight of themselves
Heirs: the inability to post something that won’t end up on a subreddit dedicated to the cataloging of cringe
Pages: the inability to see a hate comments and not respond
Mages: no one knows what they’re hiding from, not even they, but anonymity is the highest priority
Maids: the tragedy of shitposting on such an advanced level that no one will ever understand
Sylths: burdened with the duty of ruining the fun for everyone by not getting the joke
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sntechsupport · 7 months ago
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hey im still playing an old version of sburb that only has the 14 classes and 12 aspects, and i keep seeing stuff on here abt other ones like the grace class and mist aspect?? i tried to find the changelog but i just cant access it for whatever reason. not interested in updating, just curious about the new classpects!
I was halfway through bazillion of explaining words written here when someone hacked and slashed some cables and my computer went dead, and nothing saved, so. You are going to get the links to the posts where I had already explained it.
Here are the remaining 10 Classes.
Here are the remaining 12 Aspects.
Knock yourself out.
Very, very tired Gear out.
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eyethatcri · 10 months ago
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Hmmm... I should attempt at the Bard Class.
Classes and aspects that aren't with any of the human kids is difficult because we don't follow their stories as closely, and sadly for me, I can't get a very good idea of how their Medium world contrasts their home. I do feel like I have a good idea on the story of a Bard though, so let's give it a shot.
There are two phases in a Bard's story. Let's follow Gamzee Makara, a Bard of Rage, for this. The first phase is where the Bard will act completely inverse to their aspect. Gamzee was more aligned with the hope aspect. He was kind, believed in Juggalos, and he wasn't murdering everyone he saw.
In the second phase, Gamzee has a breaking point due so the nightmares from inadequate sleep and goes on rage-induced murder spree where he kills Nepeta Leijon and Equius Zahhak.
Consulting the wiki (give me a break it's been a while 😭) it seems Cronus Ampora has had similar phases. One where he follows a prophecy where he is destined to kill Lord English, and a second phase where he does not.
While Cronus when we see him is acting more within the hope aspect by believing he has rizz, I wonder if this is more of a default subdued state. After all, in Homestuck 2, Gamzee was not on a rampage before he was murdered. Then again, what would a hope-rampage look like? I have no clue. Thinking Cronus have a chance with any woman he sees feels like mania to me, I suppose. It is important to consider that the alpha trolls' stories were cut off before the game could end and emotional arcs might not have been concluded.
In Homestuck 2, whichever of the kids is a Bard will be leaning heavily into an aspect that has already been used (life, breath, heart, or hope).
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guia-de-sburb · 4 days ago
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Mage of Life: Atualizando "A Origem das Espécies"
É raro termos a chance de falar sobre classes de conhecimento, que estĂŁo entre as classes menos pedidas (caso vocĂȘs tenham essa curiosidade, as mais pedidas foram as de destruição, que estĂŁo a duas de serem completas em ambas as frontes – sendo que Prince foi a primeira classe a completar), mas eu pessoalmente considero o Mago algo profundamente interessante. Em especial esse Mago, que nada mais

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theologicalchimera · 10 months ago
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What's your thoughts on the Page of Doom? I really ike your blog so far :)
woohoo my first request on this blog !!
so lets start breaking everything down :
page : one who is exploited by or through their aspect
doom : decay , rules , control & sacrifice
so how do these mix ?
actually not that badly ! basically a page of doom would be VERY passive , , because itd all lead to a very , , doom bound person , , particularly so !! so basically theyd be very with the flow in how they act ; very much a helper ( which is in my opinion the best role for a doom player ) , someone who wouldnt have much control over what happens to them to their dismay , , say , they would have a particular lack of rules & control which would be very detrimental to them in the session in the beginning of course as is customary for pages , , but again as a page they would grow through their aspect .
theyd be , , to put it lightly , , not very stable , , and would probably be scared of their aspect because they would not understand the great power that it could imply , , but of course they wouldnt ! its hard to grasp how powerful a fully realised page and thats fair , , itd be a spectacle to behold !! but for now theyre a complete pushover and not particularly responsible , , opting to just , , ignore their aspect due to thinking theyd fail if they tried .
being such a troubled classpect , i think they would just do everything in their power to be someone they are not , , having an idealized version of themself that theyd try pretty hard to live up to , , id joke about it being doom guy but itd actually work pretty well as to how a page of doom would want to be like , , being recklessly destructive and tearing through everything that stands on their way blinded by their wrath , , but eventually coming to terms with their way of being and even embracing it !
powers :
again , , no flashy names sorry not sorry
well , , itd be hard to say honestly , , but based on jake ( the page of hope ) theyd be stupid powerful !
id say theyd be able to be engulf everyone in a specific radius in doom , , making them either decay slowly , , like some fucked up poison effect in pokemon , , or making them be more prone to sacrifice , , say maybe to the pages advantage ?
although thatd be on a higher level , , onto the easier stuff :
theyd be more than a healer a support , , being able to give great advice on what to do , , overall being able to lead surprisingly well when they allow themselves to
theyd also be able to break things without meaning to , , id say theyd be clumsily powerful in the beginning , , then later on making it more intentional as they realize all the power they have
overall thoughts :
they would be a great member in any session , , as tends to happen with pages !! just be patient and dont lose hope , , , , id even go to saying that this classpect is powerful in a way so magnificent it is hard to properly understand , , mainly due to how unexplored the doom aspect is in canon , ,
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emperor-of-blood · 6 months ago
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Next up is Laios!
The leader of our somewhat intrepid heroes! Laois is best known for his love of monsters. It'd be a lie by omission to leave out his autism. It's quite apparent not just in his monster obsession, but in his social life and peculiarities with different sensations. But it's most obvious in his special interest; which makes sense as that just so happens to be at the forefront of the story. It's why the story is even able to happen. What would've happened if Laios didn't know all he did about monsters? Or frankly, if he just wasn't eager to try eating them?
More secondary information about Laios, funny as this is to say, is that he's one of the front liners for the party. He's courageous and tough. He's versatile and quick-witted. He's resourceful-
And he's kind.
So, with that out of the way:
Laios is....
A Knight Of Light!
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One who exploits [Light]/protects with [Light]
Listen. It's not my fault that all of these knights keep getting a knight class!
Perhaps the first thing I want to talk about here and to remind everyone about, is that Knights exist in sessions void of their aspect. Tbh sometimes I think I should probably try to work that into my little descriptor above at some point; and then I remember it sort of is already. That's the in the "exploit" part. The Knight gets a lot out of a little. How this exists in Dungeon Meshi, is that nobody is really taking advantage of the dungeon as it exists. Laios sees it for what it is, and because of that, our heroes are able to progress through the dungeon despite not having a penny to their name. Part of it fr me too is that when Laios loses his sword he picks up another one that a lot of people would refuse, or at least kill the monster inside it first. And Laios's insistence not to proves a boon! Also, probably the fault of Dave, but whenever I think about how a Knight should work I always look right to their weapon. How do they get the most they can out of this by exploiting their aspect? Kensuke is a great answer to me.
Would Senshi have even joined their party if not for Laios? ... Probably not? But more likely is that no one else would've let him join their party. Which I guess we do know to be true as he'd been living in the dungeon alone for years. Senshi really was a diamond in the rough and I don't think I can understate that. He's just weird. That's really the only " bad " thing about him; and Our Boy Laios here of course sees that as a positive! Laios learning healing magic lets Marcille shine. Despite a lot of people in the story really not liking Chilchuk, Laios wants him in the party and lets him work as he sees fit. I can't think of a boss I've had that would've been fine in the same scenario. And you know what? It lets Chilchuk thrive! He turns out to not just be great at what he can do but also puts his best foot forward even when he doesn't want to do things. He's always emphasizing his role as a noncombatant, which Laios takes in stride, but when push comes to shove he's throwing a dagger into the eye of a Red Dragon. He could've ran!
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Now you might be thinking: "Gee, this sounds an awful lot like a Blood player or maybe a Hope player."
And- well, you're not wrong exactly. There's an argument to be made for each of those. But I want to ask you: "What is Dungeon Meshi really about?" To me, it's about the deconstruction of the dungeon. What actually is a dungeon? Is it really just a setting that only exists when our heroes are inside? How does it function? What happens to all of the monsters after the adventurers leave? Where does the treasure come from? Why are the monsters the way that they are? What happens to the traps after they've been sprung?
These sorts of questions have been largely ignored or hand-waved by storytellers and dungeon masters for years and years. And that's ok. But it doesn't mean you have to do that. As we can see, there are so many wonderful answers to be found here!
And really, who better to explore all of this than Laois?
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conceptofjoy · 1 year ago
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bitcjes will wish to be put in a fantastical horror situation to escape their current life because at least everyone else is experiencing the horrors the same as them and the bar for being well adjusted will be so low that they’re actually above average in competence
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