#same technical role as a character but different
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kirby-origin-swap · 2 days ago
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Origin Swap AU: Dedede, Meta Knight and the Dees
EFY here, I just remembered this is Tumblr, I made a new blog for my Kirby Role Swap AU.
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Excuse the radio silence. Have a two (and a half, IG) for one entry.
So before going with my absolute faves, I decided to show my ideas for the main players of the series.
Kirby
A pink traveler from outer space. He arrived during the Autumn Chill in the mist of Meta Knight's rule. Once freeing Dream Land's denizens from his clutches, Kirby decided to settle down. He vows to protect his home from whoever threatens it.
Let's get the pink puff first. He stays the same. A few characters don't get swapped at all, many from the distant past. With Kirby, I just felt right, he's a character that mainly reacts.
Of course, details of his story are different, like arriving much later than canon, giving Meta Knight time to take over.
Dedede
Dream Land's former self-appointed king. A target Meta Knight had to take down to establish his power. The disgraced ex-monarch now lives at the feet of Mt. DeDeDe, honing his skill with the hammer through mochi. He's been helping Kirby a lot in his adventure. Does he have ulterior motives? Is he plotting so one day he can recover his stolen pride?
So, in this AU Dedede was dethroned six months before Kirby arrived. Enough time for some self-reflection. Here he has no grudge against Kirby, but Meta Knight; but it expresses differently than canon as his personality has mellowed down a little.
As he is swapped with MK, he takes the role of Kirby's mentor. He's more straightforward, being openly friends with Kirby, with some food related rivalry.
He trains him in the art of the hammer. Though he might be using Kirby to take Meta Knight down a peg. Dedede gives him mochi, though. Kirby is kind to teach him how to fly too.
I pictured Dedede as a rogue living in a cabin at the bottom of a mountain, but he's not alone. There are still a few loyal waddle dees by his side, like
Bandana Waddle Dee
One of Dedede's loyal waddle dees that evaded Meta Knights watchful eye. Donning a blue bandana, this fellow seems to be somewhat of a leader to the other waddle dees, taking charge when Dedede's not home.
In this AU, Bandee takes a bit of a back sit as he is swapped with Sailor Dee. Here he is in charge of keeping Dedede's cabin in order. He's still good friends with Kirby as they do get to see each other often.
Meta Knight
The enigmatic knight that took over Dream Land long before Kirby arrived. With his many control bases and the battleship Halberd, no one dared to challenge his rule, until now.
In this universe Revenge of Meta Knight happened, and he won. So technically this is a Darker AU, I guess. A heavily militarized, but miserable Dream Land, with denizens in high alert until Kirby frees them. I guess this version of the first game would have been harder in general.
Of course, once Kirby comes, Lord Meta Knight loses a lot of his power. But he is not exactly mad. Somewhat angry, yes, but mostly intrigued by Kirby and his potential. In his attempts to recover some power, he has also tried to get Kirby by his side, make him his protegee.
But he loses again and again.
Meta Knight gets to have the years-long character development to not be such a control freak. His confidence is a bit inflated due to the power trip. But eventually he will stop trying to force Dream Land to his military lifestyle, become its protector and appreciate carefree moments.
He also gets to be possessed more than any character.
Instead of getting a masked power up like King Dedede, his power ups include him getting a second phase where he keeps fighting despite his mask getting cut in half. I refer to it as Unmasked Meta Knight.
Sailor Waddle Dee
A member of Lord Meta Knight's crew, usually seen aiding at the Halberd. Though that is his role, he secretly wanted to be like the Meta-Knights. May be that's why he's challenging Kirby. But is he skilled enough with his parasol?
I hope the lack of Bandee can be made up by giving the spotlight to Sailor Dee. He has a very similar character arc, prove himself to MK and later become Kirby's friend.
As a character with little screentime, my vision for the character might not be what others have in mind. I see him as less shy than Bandee, with dreams of being a fighter from the get-go. A bit upset that the parasol is his only weapon, but he learns to make good use of it. Also, he drinks grape juice instead of apple juice.
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Oh well that's it for now. From this point forward all entries will be posted in this blog. Thanks for reading!
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theresattrpgforthat · 2 days ago
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Ok I know this sounds specific, but do you know any good investigation/mystery games that AREN'T Eureka?
THEME: Non-Eureka Mystery Games.
Hello friend! I've got quite a few recommendations for you, especially at the end of this post! I hope that one way or another, your mystery game craving is sated!
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Delta Green, by Arc Dream Publishing.
WELCOME TO THE APOCALYPSE
Born of the U.S. government’s 1928 raid on the degenerate coastal town of Innsmouth, Massachusetts, the covert agency known as Delta Green spent four decades opposing the forces of darkness with honor, but without glory. Stripped of sanction after a disastrous 1969 operation in Cambodia, Delta Green’s leaders made a secret pact: to continue their work without authority, without support, and without fear. Delta Green agents slip through the system, manipulating the federal bureaucracy while pushing the darkness back for another day—but often at a shattering personal cost.
In Delta Green: The Role-Playing Game, you are one of those agents. You’re the one they call when unnatural horrors seep into the world. You fight to keep cosmic evil from claiming human lives and sanity. You conspire to cover it all up so no one else must see what you’ve seen—or learn the terrible truths you’ve discovered.
I don't think I can do a better job of recommending Delta Green than Quinns from Quinns Quest, but since his review is an hour long, I'll summarize: Delta Green is a heavy trad game that takes much of the horror of Call of Cthulhu and revitalizes the genre by turning you into everyday government workers pulled into investigations at the cost of their peace of mind. The rules of the game seem to be pretty down-to-earth and detailed, but the mundanity of the core of the game is what allows the horror of the adventures to well and truly pop. In his review, Quinns mentions that for much of the investigative parts of the game, a well-built crew will hardly ever have to roll to gather clues - which means that solving the mystery is doable, smooth, and makes room for plenty of interesting story once you start putting the pieces together.
Detect Or Die, by silkandstone.
Discover who you were. Decide who you are. Solve the Case. A tabletop RPG of neo-noir empiricism, unstable detectives, and total ego death & resurrection. Inspired by science fiction stories of memory and detection like Blade Runner (1982) and Disco Elysium (2019), Detect or Die places the players as the various inner voices of the Detective, collectively embodying the fractured psyche of an amnesiac protagonist attempting to solve the Case - whatever that entails.
One player takes on the role of the World, laying out the setting and mystery for the rest, using a bespoke variation of the Powered by the Apocalypse game engine influenced by Blades in the Dark and Bluebeard's Bride. The rest play Personality Components, the fragments of the Detective's Ego who combine investigative competencies with erratic coping mechanisms, trading off control and emotional stamina to make it through the Case to the ultimate revelations - about the World and about the Detective.
I'm intrigued about the pattern of mystery games and their attachment to systems that encourage you to inflict negative changes to your character as they discover more and more about the truth over the course of play. Detect or Die is unique in that all of the players are technically embodying the same character, or rather, fractured pieces of them. The pull from Disco Elysium gives you some really unique and iconic terminology, such as Exofamiliarity (a skill), Heartbleed (a skill), and Egghead (an archetype). I think it's also fascinating that Detect or Die pulls threads from Bluebeard's Bride, which is also about many facets of a personality inhabiting one person, but is a much different, very horrific kind of game.
The creator of this game has released a free case: The Case of the Signal Fire, as well as an example of play for folks who might want to get a taste of what the game is about. I still feel a little bit out of my depth with this game, and I suspect that's because I'm unfamiliar with much of Disco Elysium, but the combination of PbtA and Blades in the Dark rules certainly has me intrigued.
Elementary, by Black Armada Games.
Elementary is an Agatha Christie-esque game of convoluted relationships, seemingly insoluble mysteries and quirky detectives who solve them. It is GM-less: you take turns to introduce clues one at a time, building up a picture of the murder and who might have done it. And, it's competitive. You each have a preferred suspect and you try to introduce clues that will implicate them. At the end, like the movie Clue, you each create an alternate ending where the detective accuses your target suspect.
If you really like watching mysteries with friends and trying to guess who the murderer is before they are actually revealed, you might enjoy Elementary. It feels like the GM-less format is meant to allow you to play the game competitively if you wish, and GM-less games also typically spread out the burden of rules-knowledge, which means that this game might be easier to pick up if your group has a hard time deciding who should be the GM. Judging by the store page, you might be able to learn how to play Elementary in a way similar to how you might learn a board-game, and that's another strong point in its favor in my book.
Red Harvest: Mystery on Mars, by fuzztech.
RED HARVEST: MYSTERY ON MARS is a one-shot tabletop roleplaying game based on the 1929 novel RED HARVEST by Dashiell Hammett.
Play as a private investigator from the Galactic Detective Agency. You have been hired to investigate a mining colony on Mars. It looks like it’s going to be a routine case. That is, until your client turns up dead at the dig site. It’s up to you to solve the case, and unravel the mystery of the mine.
Includes Player Manual (1 page) with rules for character creation and taking actions, and Game Master Manual (3 pages) with a pre-written mystery scenario and supplemental materials.
Mysteries… in space!
Red Harvest is a relatively simple mystery game with four basic backgrounds for your character, with two skills per background. The game is meant to be a one-shot, with the mystery and setting laid out for the GM, as well as a map for the players to move through and investigate. Equal parts mystery, sci-fi and horror, this is a great game for folks who want a one-and-done taste of roleplay, and might even be a great introduction to the hobby!
Unravelled Knots, by Emily Cambias.
Each Saturday, a rag-tag group convenes in a dusty tea-room to discuss the criminal cases detailed in their local newspaper. Their leader is the mysterious Old Man in the Corner, whose knowledge of each case (and the true perpetrators of each crime) seems unmatched. From each newspaper headline, he extrapolates the truth of What Really Happened to these victims, and the missing pieces of each case that escaped the bumbling authorities—aided by his eager listeners and his trusty piece of string. Based on the book Unravelled Knots and The Old Man in the Corner by Baroness Orczy.
Instead of dice or cards, Unravelled Knots uses a piece of string as a measuring tool for when your story is coming to an end. It's less like a traditional mystery game and more a collaborative storytelling exercise, with each player taking turns adding clues to the mystery as well as offering up reasons as to why those clues bring you closer to the real answer. You take turns playing The Old Man in the Corner, who acts as a sort of Poirot or Sherlock, in that he presumably holds the knowledge about What Really Happened. You also pick up other roles that are meant to introduce new clues, such as the details of the crime scene, the gossip surrounding various suspects, and the real state of the deceased's finances. If you like Agatha Christie novels, you might enjoy Unravelled Knots.
The Road Ahead, by WendigoWorkshop.
In The Road Ahead… you play as a group of young adults returning to their hometown for a summer of fun, parties and nostalgia. After one of their close friends suddenly disappears, new and old feelings stir, eventually getting them involved in the case. Through the carefree lens of an eighteen-something, uncover the truth and make sure it is the best summer of your life!
This game uses a deck of playing cards to provide resources for the characters, as well as dice to help resolve decisive actions. Built on the Songs and Sagas SRD, it's meant to be inspired be OSR-style play, with a flowchart to help the GM put a story together - a kind of adventure-builder, if you will.
The Road Ahead doesn't feel like it's solely a mystery game: your character is probably going to get into dire situations that they need to fight themselves out of, and if the right consequences happen, it feels like there's also personal fallout that each character might have to deal with, which feels very iconic of games about teens and young adults.
Haunted Echoes, by gaa_txt.
Have you ever wondered who died when the echo of a bell toll reached your ear?
Who died when the masked man descended from their black church to burn the flesh of the forgotten? Some say there aren’t enough of them to give names to the bodies, find the culprit. Even worse when you slip through their fingers, the only thing you can do is return as the worst memory you ever had, hoping your loved ones aren’t a part of it.
HAUNTED ECHOES is a lightweight TTRPG focused on one-shots and short term games where we play as weird detectives in the rainy streets of a fantasy Victorian city. Use your talents to gather clues, solve cases, banish ghosts, deal with elemental demons and ruthless scoundrels while trying to search for an answer to the question that haunts your very being.
This game combines mystery with the paranormal, giving your investigators technical and/or supernatural abilities that will help them try to solve a mystery of using a clock that is reminiscent of the same mystery clock found in games such as Bump in the Dark, or Brindlewood Bay. The game is a stripped-down Forged in the Dark rule-set, with play-sheets that are less differentiated than a typical playbook, a brief overview on how to run the game, and plenty of cases, questions, and details to help put together a mystery as well as flavorful characters to learn about as you play.
Some Days, You Just Can't Get Rid of a Body, by C.R. Legge.
You have received a letter that you hoped to never get. The one person that could ruin your life has invited you to a party, and wishes to discuss things…
As you arrive at the old mansion, they find you and ask that you meet them in a side room at a specific time. When the time comes you see a few others moving towards the room as well. Cautiously, you all enter the room and see them standing in front of the fireplace, arm against the wall. Before anyone can say anything, your host falls backwards onto the floor, dead.
You all had a reason to want them out of the picture. Unless you find out who really killed them, any of you could be framed for the murder…
This game is unique in that everyone who sits down to play must embody someone who had a reason to kill the central character. What I think is absolutely hilarious about this little game is the fact that since all of your characters are suspects, you as a group must carry the body of the victim with you around the house, to prevent NPCs from discovering their death. I can think of so many shenanigans a crew could get up to in trying to solve the crime while also keeping the key piece of evidence out of everyone else's hands.
Games I've Recommended in the Past...
One More Thing, by Nathan D. Paoletta.
Brindlewood Bay, by The Gauntlet.
After the Mind, the World Again, by Aster F.
Grandmothership, by Armanda.
Film Noir Game Recommendations
Mysteries Recommendation Post
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firestorm09890 · 19 days ago
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Project Moon seems to actively avoid saying anything at all about gender (which in itself does say something- they seem to write their characters blind of what gender they're going to be and maybe even flip a coin to decide, in the end saying "we're all people and anyone can be in this social position and have these personality traits", but that's not the point here) but it was still awesome of them to make one of the six female characters in the main cast a mother figure anyway- which sounds sarcastic but I promise it isn't, because that character happens to be the violent chainsmoker who speaks in esoteric acronyms and refuses to explain them and only enjoys herself when she gets to engage in her favorite form of art (murdering people). that's the mom. and they practically tell us “she loves her child like a defensive spider mother who will hunt for food for her babies and devour anyone who tries to squash her kids” through giving her some form of Spider Bud EGO three times.
the reason this is better than no mothers at all is because instead of having to explain why [x] character (Rodya mostly) is not at all a mother figure and having to elaborate on Project Moon’s ideals and the way they write their characters you can go “actually you’re wrong the only milf on the bus is Ryōshū” and also because it subverts expectations so much more than if there just wasn’t any moms. with a complete absence you could still have the “ideal” mother in your head imagining that she could exist in the cast, but instead we have this
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littleoddwriter · 4 months ago
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desperately need The Batman Part II's main villain to be Roman Sionis/Black Mask, please. I'm on my hands and knees, begging for it
#this thought kept me up at night btw (I wish I was joking but nope I was awake from 2am to like 5am mostly because of this)#currently trying to think of potential actors that would fit the role in Matt Reeves' Batman universe#which is not that easy because I realised that I barely know any actors under 50 lol oops#and he would have to be between 35 and 45 (preferably anyway) because he and Bruce should be around the same age right#unless we'd give him a whole different backstory and what-not#then any actor could play him and boy oh boy do I have dreams#i would prefer keeping some of his original comic elements tho like yeah he has around 50 different backstories now but still#him and Bruce growing up together and Roman hating his guts esp. later on just hits different#especially with Battinson#like can you imagine??? because I can and i need it so fucking badly FUCKKK#my number one choice (for somebody in Battinson's age range) is Finn Wittrock. my goodness he'd be PERFECT#been vibrating out of my skin with that since i realised it today omggg i'm in need#but alas! who knows who the main villain is gonna be. there are a ton of Batman villains to choose from#Twoface would be cool too but is also very common like the Penguin and the Joker and the Riddler and the Scarecrow#and technically Black Mask is common too but also not really because he's barely shown up in any live action stuff yet#and all the ones he was a major part of weren't exactly Batman related (Harley Quinn BoP and Batwoman)#so i'm in desperate need of the actual Bruce Wayne and Roman Sionis thing PLEASE#i might publish my list of potential actors i've thought of so far idk just for fun ya know#also just realised that it's around 2 and a half years till the movie will come out and i'm in shambles#i know it was postponed and stuff but i never quite registered that fact#my Roman Sionis hyperfixation is back in full swing btw rip to meee#like yes it's a constant interest of mine and has been for a little over 5 years now but damn#the fixation has been pretty dormant for a while until recently#can't complain tho because i lovelovelove this character so much i love spending my time and energy on him <3#anywayyy#i need to shut the fuck up omg#roman sionis#black mask#the batman#jesse.talks
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picnicbask3t · 1 year ago
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despite technically being one, i don’t usually call herald a god, it’s much more fitting to call him the universe… or even his own multiverse. in truth he should be called god of the communion, because it is there he has actual ‘believers’... whereas in the normal world he doesn’t really have followers or worshippers that treat him as an idol… (speaking in canon) (though I guess a lot of acts the world does speaks to him in praise or remembrance, just never directly. they do not know the god they worship.)
#joe moment#I think that even in the communion not many of them ‘worship’ him as a god or anything#though they are aware of his omnipotence#yet. even in all his power he is so passive and loving that he doesn’t step on a stool and present himself in authority.. or in any kind of#idolatry… (word limit.)#which. might be a little contradictory. considering how the world runs because of his pure existence. so he does have a great amount -#of authority…..#ykwim like. he’s just. a guy. he’s just a deep character who wants to be shallow#I really wish I could . describe this the best I could lol#you know this is a great day to talk abt this#because him being the way he is (and many other causes) is what led to . well. yaoi divorce#because he doesn’t stand himself up to appear as a god or anything#it kind of leads to. a sense of rejection#in the communion#you know?#there will be those who may look down to him .. appalled that this is the being who should be ruling over them and guiding (terrible) goals#then there’s those who might seek to change his mind#to become their god#maybe because they’re selfish or out of fear#and then there’s . trickster .#(​the communion one that is)#in a way he wants him to become a god. though he doesn’t really have a lot of care for faith or life#why? hm. perhaps he doesn’t really envision him as a god. perhaps he prefers to see him as something more personal#you see. he either can decide to fulfill his role or die to become embrace#which would send his own consciousness to merge with his communion counterpart forever#(( though embrace and herald have the same body. They are actually technically different. the only difference is embrace now has other#deities (such as the tome) co-hosting his body and mind.#heralds mind was essentially replaced by these things#so in a way herald still lives. just. now he’s shoved into the communion backrooms living in a shell he used to recognise as his own body#. this is very long I’m. I think I could make . a fucking document on this
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sapphiresaphics · 6 months ago
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The biggest misunderstanding about Caitlyn from fans actually comes from season 1, not 2. Fans see Caitlyn break Vi out of prison and talk to Ekko about empathy and think that she’s learning and growing as a character and then when season 2 hits they think all that growth was somehow “abandoned” or “reversed.”
But that’s not true.
Caitlyn has ALWAYS been a spoiled little rich girl who came from a family of rich people who are so used to how much power they have in the city that they don’t regard ANYONE’S feelings or respect ANY rules. Both Marcus and Salow spell this out to us.
Marcus: “She’s a Kiramman! Just like them she does what she wants! I can’t control her!”
Salow: “It’s the name! It bewitches people.”
Time skip Caitlyn is introduced investigating the botched Jinx job at the shipping docks. She is not an official detective and Marcus makes it clear she isn’t supposed to be there. She’s supposed to be guarding her family’s pavilion, but she ignored both her mother’s AND the sheriff’s wishes to investigate a crime because she’s bored.
She breaks Vi out of prison AFTER she’s been effectively laid-off by Marcus, using her connections to Jayce to forge her release papers. Reminder: at this point in the story she is technically not a cop anymore. She’s doing all this stuff with noble intentions of trying to uncover Silco and bring Jinx to justice… but what she’s doing is technically illegal. And the only reason she’s able to get away with it is because she’s a spoiled rich BRAT.
Her privilege shields her from repercussions in season 1, just as they do in season 2.
The difference is that she’s now been traumatized by Jinx. Her bodily autonomy was violated by Jinx kidnapping her when she was literally naked in the shower, she was most likely tortured by Jinx, was tied up and painted on, threatened to be executed at gun point by Jinx, and then to top it all off Jinx murders her mother in a terrorist attack.
And Caitlyn tries to hold it all in. She tries to confide with Vi, she tries to let her hatred go… but both times she is denied her the ability to grieve properly. First by her privilege and not understanding that asking Vi to become an Enforcer would be rejected. And then by Ambessa by funding the attack on the memorial service.
She has no parental figure to guide her, her rage and hatred for Jinx is boiling over… so she resorts to what she always does and what she did back in season 1. She just does what she wants to get her way. She convinces Jayce to develop hextech weapons, she assumes the role of leader for house Kiramman, and she uses her unique position in power to bend systems her family put in place to protect Zaun against them.
Caitlyn in season 2 is very much the same Caitlyn we’ve always known from season 1. The difference is that in season 1 we were rooting for her because we like Vi. She exhausted the same disrespect for authority and people back then but they were in service of things we, the audience, liked. So we gave her a pass. We excused her rule breaking. We ignored her unique brand of privilege because we liked what her privilege could unlock for us.
Season 2 slams that door shut and tells us “no, actually, you weren’t supposed to like this because nobody in power is innocent.”
But rather than learn more about Caitlyn and understand her character better… people are dismiss this all as “bad writing” or “character assassination.”
And what’s more frustrating is the whole “dictator arc.” Because frankly I would argue that by that point Caitlyn HAS learned her lesson about privilege and power, but it’s too late to stop things now. Just as Jayce going vigilante in season 1 was the start of a cataclysmic event, Caitlyn gassing Zaun to look for Jinx results in Caitlyn losing everyone she trusts and respects. Broken up with Vi and alone, she is suddenly granted even MORE power than she’s ever had by Ambessa. And you can see it affect her. In that moment she realizes that Ambessa is the one who spearheaded the attack on the memorial. After seeing what happened between her and Vi, she realizes that by taking this role she will be responsible for even greater atrocities.
She has 2 choices. Let it all go, or use the position of power to her advantage. And just like before in season 1… she chooses the later. Her goal may still be to get Jinx, but she does NOT want to be a part of Ambessa’s dictatorship. This is why she’s so reluctant to join even with all the peer pressure. This is why she’s so slow and hesitant to walk forward. And she only accepts the cape she is crowned with once Ambessa says “your mother will have justice.”
What’s most important about this scene is that SHE KNOWS Ambessa is using her. That’s why when we see her in Act 2 she’s already trying to counter Ambessa’s plans. That’s why she’s constantly challenging Ambessa with “why is peace always the excuse for violence?” That’s why when Ambessa says “you don’t trust me?” Caitlyn responds with a resounding “no.” And that’s why when Vi drops back into her life she realizes she has an opportunity to correct her mistakes. She doesn’t switch on a dime because Vi fluttered her eyes and called her “cupcake.” She switches because she was already looking for an out. And this is why when Vi confronts her in Act 3 she screams “I KNOW.”
Caitlyn’s arc is that of someone who always had privilege and power coming to realize too late how dangerous and harmful that power is. By the time she learns her lesson she’s already entrenched with Ambessa and stuck in this hateful miasma for Jinx. Season 1 was setup for what was going to follow with how her character was going to learn and atone for her mistakes.
And what’s so god damn frustrating about all the discourse around Caitlyn is how reductive and dismissive it all is. So much of the discourse completely ignores the actions she takes to fix things in favor of trumping up the actions she took to get there. All of her transgressions in season 1 are ignored and her own internalized growth is reduced to a joke about Vi calling her cupcake. It’s MADDENING.
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prokopetz · 13 days ago
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Hi! Do you know of any TTRPGs that can (or must) be played with multiple DMs? Not DM-less systems, DM-More
Since you explicitly specified "not [G]M-less", I'm going to leave aside collaborative worldbuilding games like Microscope, as well as stuff like Belonging Outside Belonging/No Dice, No Masters hacks which do the "anyone can voluntarily step into a temporary GM-like role as needed" thing; one can argue that these are technically "multiple GM" games, but given that every participant has roughly equivalent narrative authority at all times, one could equally say that they simply decline to recognise a player/GM distinction – "if everyone is GM then no-one is", and all that.
So, then: games which have a formal player/GM distinction, but also explicitly require more than one of the latter. The first one that springs to mind is Polaris: Chivalric Tragedy at Utmost North. It's not the first of its genre, but it's certainly the most well known early example. In brief, it's a game for exactly four participants, one of whom takes on the role of the Heart, or player character; another takes on the role of the Mistaken, an antagonistic GM whose explicit goal is to kill or corrupt the Heart; and the other two take on the roles of the New Moon and Full Moon, co-GMs tasked with mediating between the Heart and the Mistaken and playing any non-antagonistic NPCs the Heart encounters. Each of these roles rotates scene by scene, so everyone will eventually have the chance to play all four roles.
(Interestingly, that last point isn't necessarily true in playtest versions of the game, contained some extra stipulations regarding the gender of the Mistaken which explicitly depended on the Heart player's gender, not their character's. This is absent in the published version.)
For a somewhat less esoteric take on the premise, you might instead have a look at Perfect (Unrevised). It's a game about heroic criminals in a quasi-Victorian dystopia, and features a similar rotating-roles setup, save that each player is specifically assigned to be a different player's GM; any time your character is the focus of a scene, your assigned counterpart steps into the role of GM. Like Polaris, it operates on the assumption that generally only one player character will be "on screen" at a time, in this case recommending a sort of anthology framing in which different player characters may indirectly influence each others' stories through the fallout of their actions, but may never encounter each other in person. It differs in that it features multiple GMs serially rather than simultaneously, with participants other than the active player and their assigned GM serving as a sort of semi-interactive audience.
Heroine poses a fun spin on the rotating-GM setup in that the GM role rotates while the player role doesn't. It's very blatantly designed around emulating Labyrinth (1986), with one player taking on the role of the titular Heroine, one player acting as Narrator, and the remainder playing as Companions; i.e., the Heroine's various weird muppety friends, rivals and hangers-on. The way it strays from a conventional one-GM-many-players setup is that the Narrator and the Companions are effectively on the same team, with the Companions functioning as co-GMs each assigned to a specific major NPC. (This might sound like a hair-splitting distinction, but you'll totally get what I mean when you see the rules that Companion play by.) The Narrator role rotates from scene to scene exclusively among Companion players, so the same player remains the Heroine from start to finish while everybody else gets a turn as both Narrator and Companion.
If what you're after is something which is simply built around the assumption or requirement of more than one GM, rather than this "everyone is a GM except for a single, possibly rotating player role" business, I'm afraid your options are much thinner on the ground. Trying to search for games of this type tends to yield results choked with a lot of worthless "well, this one time I was in a D&D group with a co-DM, so technically Dungeons & Dragons counts" anecdotes, which I suspect may be part of the reason you're asking me!
I have to confess it's not really my area; I don't have a great deal of interest in that particular strand of the genre. I was going to plug Pantheon – a game where participants are divided between GM-like gods and player-like mortal champions – here, but when I checked I noticed that the author seems to have withdrawn the downloadable version from publication, so that's my top rec here off the table. Perhaps this blog's followers will have better suggestions?
Finally, I'd be remiss if I didn't mention @jennamoran's Wisher, Theurgist, Fatalist, which at first blush seems to fall into the same "if everybody is GM then no-one is" category that disqualifies Belonging Outside Belonging and such, save for the very amusing twist that it supports mechanically mediated adversarial play to resolve GM-type rulings: that is, if you and another player disagree regarding what the rules of the game actually are, you can roll dice at each other to determine who's right! It also has a more conventional GM-esque facilitator role in the Weaver, but includes formal procedures for other players to depose the Weaver and usurp their authority, so whether it meets our criteria or not raises some pointed questions about exactly how we're defining both "multiple" and "GM".
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alpaca-clouds · 6 months ago
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Arcane & Disability - From the Perspective of a Sensitivity Reader
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Alright. I promised this a month ago, but just did not get around, because university and work were all too stressful. But still, it is a topic that keeps to be on my mind, after the end of Arcane season 2. While season 2 was a mess in general, when it comes to pacing and characters and dialogues, to me – a disabled person – one of the biggest issues really is how the series treats disability. This was already a problem in season 1, but because of the bad pacing and the fact that a lot of characters clearly did not get as many scenes as it was intended at first, making this issue worse.
So, before someone asks, who am I to judge this: While my main job is in IT, I usually do at least one book or other project in sensitivity reading per month. I just rely on the IT job to know I have a constant income, if I do not manage to get a SR-job for once. But yes, it is part of my real-life job to critique writers on this kind of stuff.
So, let me talk about the disabilities in Arcane – and what is the issue there. I will go through different characters for this.
Spoilers for season 2, obviously.
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Zaun and the Chem Lords
Let me start with something that mainly is in the background. We do see the Chem Lords once in season 1 and once in season 2 – though there for a prolonged scene. And a lot of them are disabled in some way and most of them are disfigured in some way. We also do see some of the “normal people” in Zaun, who are often disabled – using some sort of prothesis – and also often disfigured. And while, sure, the show portrays it as part of the tragedy that Zaun is so exploited that there are so many people who are very disabled, but at the same time the Chem Lords are not at all portrayed in a sympathetic light, and even those background characters of Zaun (like the woman, who lost her child to Jayce and Vi) are not exactly treated sympathetically.
Before anything else, we need to establish one important thing about disability in this show: Pretty much all disabilities in this movie are acquired disabilities. Which is fair. By far most people IRL who are disabled do acquire their disability during the course of their life. Through sickness, through accidents, and also through simply aging. However, there is some issue to the fact that we see very little in terms of variety to the disabilities.
Sure, you could argue, that technically Arcane has more disabilities, than pretty much any other western media project – and you would be right. But let’s face it here: The bar is on the ground – if not underground.
But the main issue is, that for the most part the Chem Lords and a lot of those minor disabled roles in the movie are not at all portrayed sympathetically. The Chem Lords are just minor cannon fodder background villains, while the background characters are also mainly villains. Sure, I have seen a lot of fans a bit more sympathy for their motivations. But in the show? Well, we mainly see how they attack main characters and almost kill them.
This could work, mind you – if we had a counter example of good disabled characters. But that is not quite the show that we got. For the most part.
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Sevika
If season 2 had not been the mess that it was, Sevika probably would be the one counter example to all of this. While in season 1 she mainly is just “the goon” for Silco and we get very, very little in terms of motivation for her, season 2 (or rather what was probably originally multiple other seasons) clearly at some point had a character arc in mind for her. Even as it was, we did learn a bit more about her motivation and such.
While I had originally just taken Sevika mainly as someone who was working for Silco, because it was the most promising opportunity for her (given there are not a lot of chances in Zaun). Not because of some ideology.
But Season 2 proofed me wrong, there. We learn not much about Sevika here, but we learn that she actually was with Silco out of conviction that what Silco was ultimately doing was making Zaun better. She understood that Zaun needed a leader figure and she thought that Silco was possibly the best leader they could have had. Now that Silco is dead, she tries to prop up Jinx as the new leader, because she understands that this is needed.
Given the place that Sevika ends up in – as a councilor for Zaun – I am gonna assume there was some version of this (one with more seasons) where Sevika had gotten an arc, this would have been more of a focus. Her learning that instead of popping up someone else as a figurehead, she had to be the one to lead people. However, we clearly did not get that version of the story.
Still, I am possibly going to argue that the fact that she did not get this arc, is less connected to her being a clearly disabled character, and more to her being not a champion in the game so far. So generally speaking, I would still argue that despite it all, she is the one disabled character in this show, who I think is generally portrayed the most favorable.
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Silco
I know, some people will now ask: “How the fuck is Silco disabled.” But for once, yes, he uses a cane at times, but also, he has a facial deformity, which is in fact counted under the disability umbrella. While technically speaking a facial deformity does not always stop people from being capable of working, the discrimination of people with facial deformities has to do a lot with the favoring of healthy bodies, and how this is connected to beauty norms.
And Silco… Well, how to put this best? From what is there in season 2, I am going to assume that there was a version of this, where there had been more time to tell the story, and we would have gotten a more sympathetic portrayal of Silco, where we went more into his motivation. Season 2 does hint at the fact that indeed, Zaun under Silco was a lot more stable than in any alternate scenario, and that Silco did in fact really try to make life better for the most possible people. But that is it: It very much hints at it, but never fully goes into it.
We know this is all bound to the lady who was the mother to Vi and Powder, but how we never get explained. And yeah, this is an issue. While I do not think that originally Silco really fell into the typical trope of “person has a facial deformity to signify their evil” (something that shows up in a lot of media – including Disney movies and a ton of James Bond movies), the fact that we never really go deep into his background and motivation, he somewhat falls into the trope here. And that really just because probably all the stuff that went into him as a character was just cut for time. And yeah, fuck. It is a big issue here. If the rest of the show was not as messy as it was, it would be less so – but given the state this show is in and the way the other disabled characters are portrayed… Oh boy, this is a problem.
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Singed
I actually thought a lot about whether to put Singed in here. Because yes, he clearly is disabled and has deformities. But also, in the version of the show we got, he almost feel like a footnote of a character. However, I decided to at least go quickly into him, because again: You cannot put in most disabled characters as villains, and then make someone who is very, very responsible for a lot of the bad stuff that happens in this show and make him disabled as well. And yes, I get that Singed is disabled in the game, and that he is a somewhat bad character in the game as well. But that does not undo the harm this does within the narrative of the show. And you need to understand that. While yes, you can argue that his end goal (reviving his daughter) can be considered as somewhat sympathetic, it is not addressed enough to make him a complex and nuanced character. And again, he very much is responsible for many of the bad things that happen.
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Jinx
Okay, let us talk about Jinx. She is the character, who I had the biggest problem in season 1 with – and season 2 did not really make it better. Because yes – until loosing her finger in season 2, generally her disability is her mental illness that clearly is chronic and unlikely to ever fully get away. And this is a big, big issue.
Because Jinx’s mental illness is from about the same line of mental illnesses that villains in the Batman comics have. Like sure, we can argue that there are some aspects in there of some sort of Borderline, PTSD, Dissociative Identity Disorder, and such. But for the most part her mental illness exists mainly to be edgy, and weird, and strange – much like Harley Quinn’s and the Joker’s disability. We know that those two characters were major influences on Jinx.
And look, I will admit, that Harley Quinn is a character I do generally enjoy. But that does not change that yeah, Harley like Jinx is a bad character in terms in representing actually mentally ill people. Because the focus of the character is to be weird, and cool, and somewhat entertaining. While yes, some of the symptoms that Jinx is showing are based on symptoms of real mental illnesses, as mentioned above, the way she is experiencing them is mainly there to be nice in a visual and entertaining kind of way. And that is… Well, it is an issue. Especially given that her mental illness mainly does also show in her violent tendencies.
Don’t get me wrong: I have known people with some of the diagnosis that one could probably read into what we see in her, and some of those people were in fact quite violent. At times only verbally, but in some cases they would also have a hair trigger before they would start and try to shove and punch people. So yes, this part is not technically speaking a thing that is unrealistic.
However, if someone was going to hand me a book, where the one character, who very clearly is written with a mental illness is depicted as a sort of maniac, who is part supervillain, and part manic pixie dream girl, that mainly exists and is the depicted the way she is to cater to a presumed straight male audience. That really is an issue.
Nothing that I can say about Jinx is exclusive to Jinx or Arcane in the grand scheme of things. A lot of these tropes are around for decades now. But that does not make them less harmful. On the contrary. They are actually worse because of it, as this kinda will play into the confirmation bias of people, who do not have to deal with mentally ill people very often. And I wish those tropes would die.
Sure, we can argue the fact that at the very least Jinx is portrayed in a somewhat more positive manner (just as Harley Quinn is these days), is at least a tiny step forward. But it is still not a good way of portraying this. Just not the worst way anymore.
And of course then there is the fact that for now she actually dies in the end of the show, just as pretty much most disabled characters in this show do. And that… is just not a good look.
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Isha
Oh boy. Isha is something that came out of nowhere and really was one of the main reasons of me wanting to write this thing. Isha is mute. And here a little bit about muteness in real life: Most mute people are deaf-mute. So they are mute, because they were born without the ability to hear properly, and hence never learn how to pronounce properly, despite technically having a voice box. People who can hear and are mute – like Isha – probably are mute because of some mental illness. Some people go mute because of trauma, some neurodivergent people are non-verbal (so they don’t speak) or can be non-verbal under stress. (I fall under this, at times. I do have days on which I just cannot properly speak.)
With Isha we never learn why she does not speak. She just doesn’t. She shows up, attached herself to Jinx, and then is basically Jinx’s own Manic Pixie Dream Girl, just in the “little sister” way, rather than the “romantic” way. She mainly exists just to bring Jinx back into functioning enough that she can partake in the rest of the plot. And once she has archived that, well… She dies. Again, like almost all disabled characters in this show fucking do. She is merely a plot device.
And again, given some of the hints that are dropped, I do assume there was at some point more to her story. But we did not get that version of this story. The version we got? Well, she is the mute manic pixie dream girl, who gracefully offs herself once her plot function has been fulfilled. And this more than anything to me is so fucking egregious. If she was not disabled this was already bad enough, but given she is disabled? This is fucking horrible – especially again in the context of a show where most disabled characters die.
Basically what the show tells me – a disabled person – is that my main worth as a person is to die for ablebodied people. Thanks Arcane, needed to hear that. Great job. Hope y’all are proud for creating this show.
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Viktor
Lastly there is Viktor. And mind you, there was a moment in this where I had some hope for his arc in terms of disability representation. Because while I will usually rage a lot about “healing disabilities” in fantasy and scifi media, his case was one where it was understandable. He was not trying to heal himself because he so desperately did not want to be disabled anymore, but because his never properly defined sickness, that was responsible for his disability, was degenerative, and he was going to die very early without a cure. And even with that in mind, once something bad happened because of it – when Sky died – he stopped it, because he realized it was too dangerous. While I had some minor notes of how this was handled in season 1, I thought it was fairly good.
And in the beginning of season 2 I actually kinda liked it too. It was not him who chose the healing, but Jayce. And once Viktor woke up from his coma after the magic healing, his first reaction was to be angry with Jayce about it. Partly because of the danger he understood, but partly also because Jayce violated Viktor’s bodily autonomy. I liked that. It was good.
However, it only went downhill from there. Because whatever anger Viktor had from that moment on, it was gone. Sure, you can argue with Viktor’s actions how much of it came from the core/the hextech/the arcane, and how much came from him. But never the less: He quickly is fine with being healed, and then becomes a sort of villain. And also goes ahead to heal other people of their illnesses and disabilities. Some of them consensually, which is somewhat fine though again for the aforementioned reasons of the eugenic implications of the “healing the disabled” trope has, but in some cases also non-consensually. And that is just… not good.
And then, in the bloody finale, he is kinda the final boss. He, the disabled person. Sure, Ambessa is the leader of the fascists, but Viktor is kinda the final boss.
Sure, I could say something about it being nice to have a clearly queer disabled character. But you know what? All of that pales against the fact that in the end of it all, Viktor has to be sacrificed for the happy end for the ablebodied people.
You know, in some other version of events I would have liked the fact that Jayce does acquire a disability in those last few episodes. While it is not quite clear whether this disability is gonna be chronic or not, it does not matter, because he, too, gets sacrificed. Guess he is no longer as valuable given that he is disabled now. Or at least that is the feeling that comes up.
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Conclusion
Look, here is the thing: None of the characters in question are written in a way that is so egregious that if it was just this one example it would be a problem. And hey, some part of me is like: “Hey, at least there are multiple disabled characters,” given that this is still fairly rare in western media. (I am currently getting spoiled by Japanese shows. Ranking of Kings, Sign of Affection and so on are doing a much better job at portraying disability.) But given that most of these characters are villains or end up as villains on the long run, and most of them end up dead? Yeah, fuck Arcane. You do not get points for depicting disabilities in a way that clearly communicates that actually the lives of disabled people are less worthy than those of ablebodied people.
Look, whatever you have been told about Sensitivity Reading: Like editors in book publishing, Sensitivity Readers have little power. All we can do is say: “Hey, this is some really unfortunate implication here. Maybe you should change that.” But authors and publishers can absolutely ignore our feedback. Talking with other sensitivity readers there were a couple of examples where all the feedback was ignored.
I do not know whether Arcane had a Sensitivity Reader who gave feedback on the depiction of disabled people in this show. But I am going to assume if there was, they were very probably ignored. Because yeah, I am sorry. This is just overall not good.
Yes, this show has more disabled characters than most western shows. But again: If those characters are mainly villains, and mainly die by the end of the show… Yeah, sorry, Arcane, you do not get a gold star for including them. In fact, given how the characters are shown, frankly, I would probably have preferred it if the characters had not been disabled in the first place.
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theliteraryarchitect · 5 months ago
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So... What Does an Editor Actually Do?
First off, “editor” is one of those words that causes a lot of confusion for writers. It seems simple—someone who works with words, right? But the truth is, “editor” can mean wildly different things depending on the context.
So, let’s clear things up.
When we’re talking about writing and publishing, “editor” usually refers to one of two roles:
1. The Gatekeeper: This is the person who commissions or selects work for a publication, like a magazine, newspaper, or publishing house. Think of phrases like “Her book was chosen by the editor at [Big Fancy Publisher].”
2. The Helper: This is the person who works directly with writers to improve their work. They might suggest revisions, clarify ideas, and polish the manuscript for grammar and style.
Both are called “editors,” but their jobs are completely different. To make things more confusing, in smaller operations (like indie presses), these roles often overlap. The same editor might choose your story for publication and offer stylistic or copyedits before it goes to print.
The 4 Types of Editing
Beyond the word “editor,” the types of editing writers encounter also vary widely, further boggling the mind. Here’s a quick breakdown of the four main types of editing your manuscript might go through:
1. Developmental Editing
This is the kind of editing I do, and the kinds of issues that are covered by the majority of my blog posts. Developmental editing:
• Focuses on the “big picture” of your story—plot, character, pacing, worldbuilding, and structure.
• Asks questions like: Does the ending make sense? Are the characters believable? Is the story too slow?
• This is the most intensive (and expensive) type of editing because it shapes the foundation of your book.
2. Stylistic Editing (Line Editing)
I don't do this kind of editing for my clients, but I occasionally publish line editing tips on this blog because I'm kind of a nerd about it :) Line editing:
• Works on clarity and flow at the sentence and paragraph level.
• Addresses repetition, awkward phrasing, and other issues that muck up your writing flow.
• Happens after developmental editing—no point polishing a scene if it might get cut!
3. Copy Editing
Once in a while I give copy editing tips on this blog, but they're usually wrong and I'm promptly corrected. Let it be known: The Literary Architect is a terrible copy editor. Copy editing:
• Focuses on technical details like spelling, grammar, punctuation, and consistency (e.g., making sure a character’s blue eyes don’t randomly turn brown).
• Think of this as quality control for your manuscript.
4. Proofreading
• The very last step before publication. The proofreader checks for any typos or layout issues that might have slipped through the cracks.
Whether you’re submitting to a publisher or self-publishing, editing matters. Great stories get rejected because they weren’t polished enough. And self-published books that skip editing often lose readers due to glaring errors or clunky prose.
If hiring a professional editor isn’t in the cards, learning to self-edit can help you get your manuscript into the best possible shape before publication. That way, if you do decide to bring in an editor later, they can focus on the deeper work instead of fixing things you could have tackled yourself.
Hope this helps!
/ / / / / / / / / / /
@theliteraryarchitect is a writing advice blog run by me, Bucket Siler, a writer and developmental editor. For more writing help, download my Free Resource Library for Fiction Writers, join my email list, or check out my book The Complete Guide to Self-Editing for Fiction Writers.
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miraculouslbcnreactions · 11 months ago
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You know what would make the Lucky Charm more balanced? Make it so that there are times where other characters figure it out, not just Ladybug. That way, it doesn't make Ladybug hypercompent and makes it possible for other people to save the day.
I don't mind Ladybug being the one best suited to Lucky Charm. I don't think it makes her hyper competent because you don't need a Lucky Charm to save the day. It's just the way that she saves the day. The other characters should have their own unique talents that let them win fights. Generally speaking, that's how strong teams work.
For a random example, let's talk about the teenage mutant ninja turtles simply because I think most people know something about that franchise. The character Donatello (aka Donnie) is the team's tech guy. He makes all kinds of inventions that help them save the day. The show would not be improved if all four of the turtles were able to take on this inventor role. I'd argue that it would actually be lessened because the characters would become interchangeable. This is something that the franchise seems to agree with as each version of the show gives each turtle unique skills and personality traits that makes each of them indispensable in their own way, which is what I think Miraculous should have done with the temp heroes.
That being said, I do think that there's a way to make your idea work. I'd just go a slightly different, more lore balancing route since Lucky Charm is technically bad lore and you all know how I feel about bad lore. So let's talk about giving it a minor tweak and how I think that would actually improve things.
Tikki is supposed to be Creation, not Luck, so the Lucky Charm shouldn't have anything to do with Luck. It should just be pure Creation where the holder comes up with a thing they want and that thing then pops up. It could also have a give and take element where the holder gets what they asked for if they want something specific, but they could also just call the power as a hail Mary and Tikki would come up with something on the fly, leading to the occasional puzzle.
This leads me to my proposed changed.
I personally think it would be hilarious and honestly more fun for Marinette's character if she could summon anything she wanted, but the Lucky Charms stay exactly the same because that's just how her mind works. Even when Tikki is helping, it's still all wacky items because Tikki knows how Marinette is and just goes with it.
For example, in Copy Cat, Ladybug turns a spoon into a hook for a cobbled together fishing pole. Wouldn't it be even funnier if Marinette summoned a spoon on purpose because she was thinking of the makeshift thing she cobbled together in order to fish up something she dropped from her balcony? Then, post fight, Chat Noir praises her like always, only to then ask, "So why a spoon and not a fishing hook?" And Ladybug just stares at him because oh, right, those are things they make. She could have done that. Ooops.
And in Malediktator where she summons a sniper rifle to get a laser pointer? Well, she was thinking about this silly comic about a cat assassin! She totally spaced on the fact that you could just get a laser pointer by itself.
Eventually, her team learns to just go with it and not ask questions. Meanwhile, the general public thinks that the Lucky Charm is some random item that Ladybug has to figure out and no one bothers to correct this misunderstanding. You can even have a running gag of new team members learning the truth and going through the acceptance process of, "Hey, you try thinking up how to set a trap while a 5 meter tall lollipop is trying to crush you! Your mind goes to what it knows, not to the ideal solution, okay???"
If we go with this setup, then other people can wield the Ladybug and use Lucky Charm effectively, they'll just use it in a very different way from the way Marinette uses it. There will also be people who are just not suited to the Ladybug since that was initially how the powers were supposed to work and it made perfect sense. Kwamis should have ideal holders along with okay backups and terrible backups. I personally think Alya would be an okay backup since she's creative, but not creative in the same way Marinette is, leading her to be a lesser Ladybug. Adrien, on the other hand, should generally suck at the Ladybug as he simply doesn't have that style of creative thinking. Which is fine. Better than fine, even! You don't want your characters to be interchangeable! They should all have strengths and weaknesses!
This is one of the show's big flaws. Since everything is on Marinette's shoulders, the other characters rarely get a chance to shine and so they feel interchangeable. For example, if gift always shows the target what THEY want, then why does Rose need to be the one to wield it? Juleka could wield it just as easily. And if Ladybug is generally the one telling Marc and Nathaniel what to summon with their powers, then their creativity is not needed. Anyone could wield the rooster and the goat! The show has completely failed to understand what makes teams memorable and so we have a bloated, boring team whose presence I'm dreading because they had five seasons to set these guys up and yet here we are.
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giveamadeuschohisownmovie · 2 years ago
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It just dawned on me that the Netflix “One Piece” show using the original anime voice actors for the Japanese dub is a lot more complex than it seems. At first glance, it looks like the voice actors are just reprising their roles. They are already familiar with their characters, so it shouldn’t be too difficult doing the dub.
What makes things complex is that, technically speaking, these aren’t their characters. When Mayumi Tanaka goes to voice Luffy in the anime, she’s only working off of the script and directions from the director. When Mayumi goes to voice Luffy in the live-action, she’s actually working off of Iñaki Godoy’s performance. Even if you’re the greatest actor in the world and can replicate another performance perfectly, there’s still going to be distinct differences that will make you stand out. These differences could be anything, from dialogue changes to make the pacing work for the show to Godoy’s own little nuances that he adds to his version of Luffy.
It’s strange to think that even though Mayumi Tanaka is doing the Japanese dub for Luffy, she has to approach the same character from a different angle since this isn’t her Luffy, it’s Godoy’s. Same goes for the entire cast and their respective characters. It’s like they’re starting fresh.
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erinwantstowrite · 7 months ago
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OKAY. I DIDNT. I don’t know if it’s been confirmed that bruce is otherworld ben but i’m fairly confident he is and i’m losing it. bruce. i didn’t realise that meant HE’D DIED THE WAY HIS PARENTS HAD. LIKE SAME BUT DIFFERENT, I DIDNT REALISE THE BEN = BRUCE DEATH IMPLICATIONS UNTIL YOU WROTE PETER TELLING DICK ABOUT IT.
YOU’RE AN EVIL GENIUS /POS
even if it’s unintentional there’s a lot in this chapter that’s. delightful. devastating too
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it is a SHAME i can't reply to two asks at once so anon #2 this is for you as well teehee
Benny was foreshadowing!! Benny is a counterpart to another guy that Peter knows in his world: Biggie. (he'll show up later in a Ned POV). Biggie and Benny are very similar, but in a way that made Peter wonder if Benny was a counterpart to someone that Biggie is related to- Benny is older, he was military, he also looks different enough that it took Peter a minute to see similarities. But they are, in fact, the same person/soul, and are counterparts to each other. Peter does not know this yet, but he has his suspicions.
that's because some counterparts do not look the same, and have different stories, etc, but are the same person. i'm reeeeaaaaaalllllyyyy stretching it here, but i wanted to play around with possibilities. Kind of like concept art? there can be multiple different versions of the same characters drawn down, one makes it to the movie that we see. but in another universe, a different design was chosen. same character, different design and concept. the timelines between worlds is shifted about 7 years behind for 1300 (Bats') compared to 1299 (Peter's), but that doesn't mean everything is perfectly matched up. there are faces in the crowd that are older or younger or look completely different, but they are there.
this includes Ben and Bruce - which, by the way, Benny's name being Ben is also foreshadowing that Ben is playing a role here: with Bruce. a gruff older guy named Ben takes Peter in to make sure he has a home and he worries about him and is very bad at hiding that fact, and then we look at Bruce and raise our eyebrows. (Ben really is haunting our narrative) Benny was a hint the whole time to counterparts not being the exact same across universes, and he's technically the first counterpart that Peter meets. he had gone into the burger shop before he met Nightwing, but it's not until later in the chapter do they talk to each other.
fundamentally i can see Ben and Bruce as the same person/character type (far more than i can see Jason as Ben, which I don't hate, but it doesn't appeal to me as much). Bruce has a more parent type relationship with Dick than Ben has with Richard but the relationship is not that far off. Circumstances changed and things are different but ultimately they are the same souls. Bruce and Ben advocate for responsibility to help other people with the power you have, they both are trying their best to raise a kid that needs a teacher/guiding hand to comfort them but also push them forward out of their grief, etc. and their stories revolve around gun violence. Ben died protecting Peter from a gunman which is very close to how Martha and Thomas died from a mugger. and i did, in fact, giggle when i wrote it down :3
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raven-at-the-writing-desk · 6 months ago
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I wonder what would happen if the Glorious Masquerade gang and the PlayfulLand group swapped places 🤔
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I've previously speculated on what Rollo's interactions with Ace, Ortho, Lilia, and Leona would be like! However, those were written under the pretense that there would be an event directly following Glorious Masquerade in the in-game timeline (so the other 11 NRC students would walk in already knowing what went down the first GloMas). The Anon above seems to be asking for a slightly different scenario in mind: what if the Playful Land attendees went to the Glorious Masquerade and the Glorious Masquerade guests went to Playful Land to begin with?
Instead of linking you to those old posts (since they're running on a slightly different premise), I'm going to present you all of my thoughts in this post that you're currently reading!!
Please note:
I will assume the same major story beats play out. The focus of this post is how Rollo, Fellow, and/or Gidel would interact with a different cast of characters, as well as how the NRC boys would react to the new circumstances they are in.
For simplicity’s sake, I will also assume the same SSR trios (even if I think other characters could be as meaningful in those roles); this means SSR Ortho, Ace, and Kalim vs Rollo and SSR Malleus, Idia, and Azul vs Fellow and Gidel. There will be a more intense focus on the interactions between these characters over the others, as well as how they problem solve.
The same rarities apply for everyone else. That means Floyd stays a SR in GloMas, Silver stays a R for Playful Land, etc.
I won’t be talking about Yuu and/or Grim’s roles in these events since they’re present in both and don’t play a large part in the conflict and its resolution. (The latter also applies for Trein.)
Technically I believe only the SSR trio of GloMasq learned about Rollo's motivations in detail, but 🤡 I think it'd be so fascinating if other characters knew and reacted to this knowledge too, so I will be writing my thoughts about that.
Are you ready? Then… Let’s go to the Glorious Masquerade/Playful Land!!
Glorious Masquerade:
Lilia
Gramps would have so much fun exploring the city and learning about its history! He'd be especially fascinated by NBC, since he hasn't had the chance to visit its campus before.
Praises Rollo for being so young yet so knowledgeable and respectful of the City of Flowers' history. It has changed so much since Lilia was last here! They're... amicable enough at first, but Rollo doesn't care for Lilia's penchant for surprises and sometimes juvenile proclivities.
Aggressively cuddles the community goats. (“They’re almost as cute as I am!”)
Of course, Lilia will have to pick up souvenirs for all of his children back home.
Lilia quickly becomes chums with the gargoyles as soon as he realizes they’re alive. He’ll talk about wanting to bring Malleus next time to see the talking gargoyles, which evokes a dark chuckle from Rollo.
Lilia would probably also be busting a move and spamming so much fun magic during the Festival of Fools/Topsy Turvy Day celebration (and make Rollo so mad in the process).
I like to imagine that Lilia, in his old age and wisdom, is the one that identifies the fire lotuses/crimson flowers right away and exposits to everyone else about what they are and what danger they pose to the world.
One of the first to volunteer himself as a sacrificial pawn to let the youngins charge ahead. After all, that's his duty as the oldest in the group 🎵 (but he actually ends up being one of the final ones to stay behind instead of the first; Lilia's just too strong of a card to play right away!)
Assuming that Lilia learns about Rollo's motives in the end, I feel like he'd give Rollo a verbal smackdown (similar to how he went after Leona's ass in book 2). Though Lilia understands the importance of family and the pain of losing loved ones, he'll never agree with, nor stand by, Rollo when he's taking such extreme measures to reconcile with his guilt. He’d probably lecture him at the masquerade too, trying to get Rollo to understand the positives of people opening up and coming together instead of living in isolation and narrow mindedness.
Like Trein, Lilia might keep himself open or make an effort to keep an eye on Rollo following the events. You never know when he might need advice or a mentor figure. What the not attempted was awful, but Lilia won’t allow hate to win out in the end. What he most desires is a world where everyone—even Rollo—can live in harmony.
Jack
Gives Rollo his utmost respect—after all, he’s an upperclassman and a representative from another school!! He tries to smile and listen attentively when Rollo speaks, though it’s hard for Jack to sense much of anything from him. Jack defers to Leona for his opinion, then marvels at his dorm leader’s wisdom.
He’s really impressed by Rollo’s discipline, from his detailed schedules to his exact meals every day. It’s not that different than following a strict training regimen!
Jack is the strong, silent type that just goes along with whatever the rest of his tour group wants to see and do.
His face normally makes people wary or feel intimidated. Since it’s Topsy Turvy Day they celebrate and laugh with him instead of shying away.
The goats try chewing on Jack’s tail, then they get skittish and scatter when he growls at them and tells them to cut it out.
When magic isn’t an option, leave it to Jack to be the raw physical powerhouse that buys the group time to ascend the bell tower!
Jack can't say that he understands Rollo's motivations, but as a big brother himself, he knows he'd be devastated to lose his siblings in such a way. Even so, he can't accept this--no, he swears to protect that which he loves. "Let's see whose will persists over the other's."
Trey
“It's nice to meet another Normal, Totally Sane, and Responsible person you,” Trey says, shaking Rollo’s hand. (Boy has no idea wtf is in store for them later.)
He unnerves Rollo by asking him how often he brushes his teeth and flosses after a single croissant. (Trey should compare his eyes to grapes too :3)
Very interested in sampling the local goods and pastries. He chats with the bakers about their techniques and specialties. Trey will try to recreate them for Heartslabyul since he can’t bring them back fresh for his dorm. Maybe he could try presenting Riddle with a grape tart instead of the usual strawberry?
He makes a dad joke about candying the flowers and eating them like sugared violets. No one laughs so he has to explain he wasn’t serious.
Like Lilia, Trey feels compelled to step up to the plate for his juniors when push comes to shove. “Riddle will kill me dead if I don’t make sure our dorm members are safe.” And with a solemn tip of his hat, Trey’s off to do battle with the deadly blooms.
Trey would feel bad for Rollo once everything comes to light. Of course it’s not easy for an older brother to lose their younger sibling—Trey’s an older brother too. There’s a guilt mixed with his sorrow, a part of him wondering if Rollo would still feel this way had someone been there to emotionally support him. It reminds Trey of his own complicated feelings when he didn’t deescalate Riddle’s rage. Who here was really responsible: Rollo, or the world he felt had failed him? That’s the question that Trey asks himself.
Jade
Jade immediately tries to flatter and befriend Rollo. (It pays to have friends in high places, no?) He makes it known that if Rollo ever needs any help, he’d be more than happy to assist. Rollo assures Jade that he doesn’t, he prefers to work alone—much to the eel’s disappointment. “Well, the offer is always on the table,” he says hopefully.
He'd be fascinated by all of the flora unique to the City of Flowers thanks to the Bell of Salvation's magic. Probably stockpiling stuff to bring back home and cultivate for personal projects such as his terrariums or various potions.
Jade stops by almost every food shop or stall to sample the local wares. He has a very healthy appetite (plus, Azul sent him on a mission to scope out the flavors of the city).
He’d love the glass mobiles—they remind him of the trinkets the Mermaid Princess of old would collect in her treasure trove.
Jade’s at first amused by the idea of flowers that fight back and actually pose a formidable threat to mages. Damn, it should have been him, not Rollo/j It’s so out of the ordinary—how could he not be entertained? It’s not every day that you face the end of the world as you know it.
He still helps in the battle to the bell tower, but he won’t automatically put himself in danger if others are willing to first. Jade has to preserve himself first and foremost! He’d probably try to manipulate NBC mob students to be his human shields before directly fighting the flowers.
Every so often he will drop an ironic comment like, “How dedicated Rollo-san must be to cultivate such beautiful and rare flowers.” (“Don’t act impressed by this!!” his classmates shout back.) Jade reassures them he’s taking this seriously, he’s just stopping to smell the roses along the way 😌
When the truth comes out, Jade claims that Rollo is a “poor, unfortunate soul” and offers nothing but pity for him. Internally, he’s marveling at the turn of events—surprised that the SSR trio would stoop to peeking in Rollo’s diary for information that’s something Jade would do himself www, chuckling at Rollo’s desperate struggle for salvation. It was well worth coming on this trip just to witness this all play out himself.
Cater
He’s his usual friendly, bubbly self around Rollo. The problem is that Rollo doesn’t reciprocate any of Cater’s attempts to socialize—he keeps things curt and professional.
Pulls Rollo into selfies and tells him to smile. Rollo doesn't.
Shocked when he learns Rollo prefers letters for texting or email. Rollo is just as appalled by Cater’s phone addiction.
Loooves the of and breads the city has to offer! The wide variety is aesthetically pleasing and keeps his camera sated. Plus, he doesn’t mind eating them instead of the sweets being offered.
Constantly snapping pictures to post on Magicam, cooing about how he loves "the vibes". (He also has documentation on his phone of the whole "wow, the city is infested with flowers" incident, but had to purge them when the group decides to let Rollo live with the guilt to himself.)
Cater would rely on the others to volunteer as shields first before he gets involves with the battles. He’d probably be one of the students to be forced into a situation where he has to fight the flowers (similar to how Jamil and Ruggie got cut off from the group and were forced to stay behind).
He could use his UM to make Cater copies that help to distract the flowers. I’m not sure how he could be impacted as the caster or if magic would still be absorbed if the flowers got to the clones and made them dissipate upon impact, but it’s worth a shot.
Despair is an emotion that Cater knows well but doesn’t show. Seeing that in Rollo strikes a nerve in him. His own loneliness and hopelessness is an echo of Cater’s. “Do you think this could have been avoided if someone had just been there for him?” Trey asks. (“I don’t know,” Cater replies, feeling as though he’s been punched in the gut. “It’s still totally not cool what he did though!”)
Vil
Cordial introductions and polite conversation are in order. Vil has no trouble navigating the city, nor dealing with Rollo. He’s had plenty of experience with stiff perfectionists in his industry (and it helps that Vil is one himself).
He compliments the NBC uniforms for being humble yet stylish. Rollo isn’t sure what to make of the comment (his face is blank) but he thanks Vil anyway.
Being a celebrity, Vil turns heads during his city tour. Rollo frowns in disapproval as fans swarm him, regarding Vil as a diva that promotes the sin of overconsumption. It doesn’t help his opinion that Vil often presents in an extravagant manner, full face of makeup, high heels, and all. It’s too much for the man to handle without his handkerchief.
Vil demonstrates an interest in the City of Flowers’ flora, just like Jade does. He’d love to preserve some for potions and his homemade cosmetics, but alas! They wouldn’t last the trip back. He’ll settle for other items: grape infused skincare and prank handkerchiefs—the latter, a bit juvenile, he confesses, but they’d make for excellent props for his Film Research Club.
When disaster strikes, Vil’s ready for action. His elegant, lithe form allows him to tuck and roll out of narrow scrapes with the flowers (all that work he does for doing his own stunts pays off here).
He can’t help but scoff at the irony of Rollo’s predicament. It’s a cruel twist of fate, but he cannot overlook Rollo’s actions. “You stand before a burning city and still call yourself its savior? Nothing could be so sad as a villain who has deluded himself into believing he is a hero. You’re rather full of yourself, aren’t you?”
Leona
Leona doesn’t care for kissing up to others, but he’ll do the bare minimum of greeting Rollo in his “royal persona” before going back to his usual rougher, less polished attitude. He has no one to impress, nor does he care enough to (even with Vil and Rollo chiding him).
He languidly strolls through the halls of NBC as if he owns the place. When his eyes pass over the mob students, they seem to straighten, standing at attention.
Leona doesn’t seem all that thrilled to see the gargoyles around. He gets this scowl on his face and mutters something about how they remind him of a certain lizard who won’t shut up about them. “Lizards, yes,” Rollo mysteriously agrees. “Such despicable, vile creatures.” Leona eyes him—sure to keep that in mind.
He susses out Rollo. Leona has a keen sense for ill intent and stays wary. He might not know what specifically drives Rollo, but he’ll at least as a sneaking suspicion like, "oh, [Rollo] is putting on airs/this isn't his 'true self'," etc.
His heart isn’t in the tour. Leona’s already familiar with the history and culture here thanks to his tutors. As Trein lectures, he’s yawning and thinking about being anywhere but here. Still, Leona doesn’t miss a beat when Trein surprises him with a verbal pop quiz. Sharp as a tack, he responds with a correct answer and a smirk.
He finds some Bibles ancient texts to read later. They came on a strong recommendation from Rollo, who says he and the other NBC students read and recite from it on Sunday mornings. “This had better be good,” Leona grumbles.
The local goats really REALLY like Leona for some reason. They gather at his knees, forming a weird fluffy fortress around him. He growls and tries to shoo them off (their horns are too Malleus-like for his liking), but they keep bleating and bothering him throughout the day. A goat comes to his rescue from the crimson flowers/fire lotuses, just like the legends of foretold—
His strong magic won't do him any good when the flowers reveal themselves. It's a good thing he's got physical strength and flight abilities too, he'll distract the flowers while the others go on ahead! (He'll insist the others will only "weigh him down" to save his pride.)
At the ball, Leona isn't one to mingle. He stands off to the sides, in the shade of the pillars, watching the others dance while he mulls over his power, Rollo's power, that burden of powerful magic they must bear, the scars left from their pasts. "Hmph, how useless," Leona thinks. Struggling against a fate set in stone... He knows that story all too well, and where that story will end: in ruin.
Floyd
Does and says what he wants when he wants, not caring how much Rollo is glaring at him. “Mm? You got a problem with me? Stop hiding behind your handkerchief and say it to my face then.” Floyd’s had too much experience with Jade and Azul’s two-facedness to be patient with Rollo’s bullshit.
Bored with all the historical info being dumped on him (his interest actually flits in and out at very inconvenient times). He sometimes glances away, changes the topic, or runs up to stalls and touches things. Basically, annoying Rollo the entire time.
Buys a bunch of random stuff, whatever catches his interest. Floyd loves the handkerchiefs and their prank potential (he'll startle Azul with them!), and the glass mobiles remind him of all the treasures he collects from shipwrecks back home.
He also gets a bunch of snacks to chomp on as he walks along and peeks at the vendors' wares. Floyd scarcely picks up after himself though, so that leaves Rollo to grumpily follow and pick up the wrappers.
I'm sure he'll come up with some nickname for Rollo (which will annoy him), but I'm not too familiar with marine life so you'll have to do the imagining for a suitable nickname for me lol. Maybe some kind of a jellyfish (since it would resemble the shape of his hat and has stingers despite how demure it looks).
Floyd is eager to fight the flowers once they sprout up. He's never tried punching plants before, but now is as good of a time to try as any! (He has to have a partner that keeps him under control or can compensate for his recklessness, or else he'll just indiscriminately fire off magic...)
When the conflict is all said and done, Floyd is totally chill with having a blast at the party. Rollo's trauma? Who cares? Now's the time to dance and have fun...! Floyd might even pull Rollo in for a dance during the ball, much to the latter's chagrin.
Ace
Riddle gave him a good, long lecture before Ace is allowed to go off to NBC. He gives a perky enough of a self-introduction, but can't maintain that squeaky clean student facade all the way. (Ace makes it clear among his peers that he's excited about this trip only because he can skip his regular classes and party at the masquerade.)
He's not all too thrilled about Rollo. A lot of his demeanor reminds Ace of Riddle (but if Riddle were much more emotionally repressed). "He's gotta unclench his ass and learn to have some fun for once!" Well, whatever, Ace thinks--all he'll do is just play the part of a good little boy, and as soon as Rollo looks the other way, Ace will let his mischief loose! (Like with Floyd, Rollo feels the need to keep Ace in line.)
When Trein starts giving the verbal pop quizzes, Ace zones out and pays zero attention.
He takes pictures of all the cool stuff he's experiencing to share later with the students not picked to go (ie to rub it in their faces). "Man, you guys are missing out~ Sucks to suck, I guess!"
Ace buys a souvenir but if you ask him who it's for, he'll get defensive and claim it's "definitely not for Deuce."
Ace likes to show off his magic to the townsfolk, though his level isn't that proficient yet. Making little fireworks is easy and gets eyes to light up though, so that's what he provides to liven things up! Rollo scolds him and tells him to "put it away", but Ace only rolls his eyes and hypes up the gathering crowd more.
When you need a verbal smack-down or a call-out, Ace is your guy. He's the first to point out Rollo's hypocrisy, and he does so loud and proud. "Rollo-senpai's a mage too, right? Releasing these flowers on the world means he'll have his magic taken too. Does he really hate himself this much...? Yeah, well, he's about to hate himself a whole lot more once he loses to us!"
When the situation seems dire, it's Ace kicking people into gear. He doesn't encourage them, but rather irritates them so much it grants them the strength to keep fighting just so they can live long enough to get their revenge on Ace.
He calls Rollo out to his face too--there, atop the bell tower, Ace confronts him, throwing accusation after accusation. His pointed words infuriate Rollo, who is still in denial about the true motivations behind his actions. "Admit it," Ace tells him, "you're doing this for yourself. Not for your brother, not for anyone else. It's just you projecting to stomp out your own guilt."
Being a first-year student, his magic is clumsy. Rollo easily overpowers him--but it's okay! Ace doesn't fight will the full force of his magic, instead relying on simple diversions with light, sound, and sleights of hand to distract Rollo.
It's Ace who suggests hiding the truth of Rollo's actions when they've defeated him. "How else is he gonna learn? He should reflect on his actions by himself, cuz 'sorry' alone isn't gonna cut it."
Ace wants that masquerade party to go on, to which Rollo reluctantly obliges. (According to Ace, "Losers don't get the right to say no to the winner's demands!") Thanks to him, the party's on, and he's going to enjoy every last second of it.
Ortho
... Couldn't Ortho just lifehack the situation and save everyone the struggle of trekking up the bell tower by just flying up there and sniping Rollo with a laser beam????? I guess let's just say that the fire lotuses/crimson lotuses drained the technomantic energy he runs on and thus limits his capabilities. Either that, or maybe the Masquerade Gear he changed into isn't equipped with strong combat functions.
Idia begs Ortho not to go and socialize because "it'll turn you into a normie", but Ortho's so eager to go to this symposium! It's a great chance to exchange knowledge with fellow mages. He promises his big bro he'll be extra careful and will record all the cool new sights so Idia can vicariously experience them through him.
Rollo's confused as to what Ortho is--he's certainly not living, is he? There's a part of Rollo that is disgusted and appalled at the inorganic nature of Ortho. He's an artificial being, an affront to nature, proof of humans playing god.
Even so, there is an odd atmosphere around Rollo, a hesitant curiosity. He's oftentimes spotted eyeing Ortho or extending a helpful hand to him in particular, though he winces at the child's touch, as if Ortho is diseased.
He nabs some of those intricately detailed wood carvings for his brother. Rollo asks him why those caught his attention, and when Ortho mentions Idia, Rollo's eyes darken with quiet understanding.
As promised, Ortho goes around filming everything. It's so different than looking up facts about the City of Flowers online! Ortho senses Rollo following at a distance--almost like a guardian, trying to make sure he stays out of trouble.
Rollo never thought he would experience guilt--but the moment the flowers come alive with fire, he feels it when he sees Ortho surrounded by the lotuses. The red spilling over his small form... it gives him traumatic flashbacks to the origin of his hatred for magic. But his will is strong, and Rollo pushes down the bile rising in his throat and continues with his plan.
With his magical reserves down, it's hard for Ortho to fly, or to move much at all. He's conserving his strength for the final battle as he drags himself up the stairs. When his peers ask if he wants to rest, he frantically denies it. "We need to hurry," Ortho insists. "We must save Twisted Wonderland, the city... and Rollo Flamme-san himself!!"
He sees a lot of Idia in Rollo, and it's perhaps this perception that drives Ortho so hard to stop Rollo before it's too late. Ortho has lived through grief, has seen how it can twist someone beyond recognition and set them on a path of destruction. Not again. Never again. He won't allow for it.
There's not much "juice" left in Ortho by the time they make it to the top of the bell tower. He knows he can't haphazardly fire a laser beam and call it a day, so he'll instead use fake tears (knowing that Rollo has a soft spot for him). Putting his acting chops to some use, Ortho pretends to sacrifice himself to get Rollo to lower his guard, allowing his two less magically inclined allies to get the jump on him.
After the battle, Ortho still can't help but empathize with Rollo. Unlike Idia, Rollo didn't have people there for him in his time of need. Ortho bashfully offers emotional support and invites him to hang out with him and Idia ("Maybe you and my nii-san can be friends? I can pass along his contact info to you!"). Rollo refuses--but that door is always open for him.
Kalim
I FIRMLY BELIEVE THAT KALIM WOULD BE THE HERO OF THIS STORY AND NO ONE CAN TELL ME OTHERWISE
His extroversion is Rollo’s kryptonite. Kalim just bombards him with smiles and chatter, it bears Rollo’s patience thin quite rapidly. He basically has his handkerchief out at all times trying to covert his disgusted frown.
Kalim’s super into exploring the town!! He stops by all the stalls to stock up on tons of gifts for his dorm members back home. (Rollo is appalled by his extravagance.)
Big fan of the festivities too; he grabs Rollo and everyone else by the hand, encouraging them to join him in a big group dance. (Think of the town dancing scene from Tangled!!) It’s hard not to grin and clap along to the good vibes he brings!
When all hell breaks loose, Kalim’s still the one to beg everyone else to give Rollo a chance, to hear him out. (They all think he’s INSANE for asking this.)
He’s absolutely heartbroken to learn about the fate of Rollo’s younger brother. As an older brother himself and someone who has been on the receiving end of many assassination attempts, Kalim can’t imagine losing one of his own siblings to Death’s cold grip. Snot dribbling out of his nose, tears streaming his face, he’ll insist that Rollo’s about to make the biggest mistake of his life. They have to stop him.
When Ace, Ortho, and him arrive atop the bell tower, they’re all shocked that Kalim takes the initiative. Still sobbing, he calls out to Rollo, begging him to see reason, letting him know that he understands how he feels. Rollo, of course, doesn’t listen and only becomes increasingly angry.
A unique use of Kalim’s UM! 👀 Oasis Maker summons a ton of water at once and seems to have a large AOE. I wonder if this could confuse or temporarily delay the crimson flowers???? Because the water would technically be magic, right? Except it’s everywhere (and pretty evenly distributed). It could also wash away the magic traces of other mages, so the flowers wouldn’t know which direction to go. Oasis Maker is also a thematic opposite to Rollo’s fire, a perfect visual representation of fiery hate versus purifying, cooling love.
DBHLFADYUVAFP9A9 KALIM JUST. TACKLING ROLLO IN A TIGHT HUG AND ROLLO NOT KNOWING HOW TO REACT... IN THE RAIN... DO YOU SEE THE VISION.
Kalim’s also the one to suggest forgiveness and giving Rollo a second chance after his defeat. Ace is super against it and wants to blab about his misdeeds to the world, but Kalim manages to convince him to keep it under wraps through sheer charisma alone.
At the masquerade, Kalim approaches Rollo and offers to be his friend. Though Rollo briskly refuses, Kalim won’t give up! Kalim tells him that he has a friend back home (Jamil) that hates him, so Kalim’s gonna work hard every day to be someone worthy of his friendship. So… he’ll do the same for Rollo too!!
Stage in Playful Land:
Silver
Silver's probably one of those people who hears about Playful Land and comes along to help protect his liege and peers.
Somehow dense enough to think that Fellow and Gidel AREN'T suspicious (when they clearly are????). He just kind of tilts his head to one side and smiles, saying that these two seem really friendly.
At first he thinks the park is a little odd because there aren’t any wild animals—not even birds—there. But he soon forgets his worries and is caught up in the magic of the amusement park. Silver thinks of it like an extensive obstacle course for his training! He’s especially interested in tests of strength (he and Sebek got competitive about some of those games).
Thinks the park's mascots are cute. Picks up a souvenir that features them (maybe a keychain or plush toy) for Lilia and Malleus.
Not much for performing. Silver's facial expressions are stiff and he can come off as scary without meaning to--but on that stage, he comes alive and all his muscles move in perfect unison to execute a dance. How invigorating...!
Gets puppet’d for falling asleep in an area he shouldn't be loitering in? Or maybe he leaps in the way to protect someone else. He can’t help it!! Gallantly shouts at the others to run and leave him behind—what a noble sacrifice!
Tries to talk some sense into Fellow. The only one who gives him the benefit of the doubt and sees the good in him.
He commends Fellow for ultimately "making the right decision" and freeing everyone at the end. Tells them he hopes they'll meet again someday, and he's eager to hear about the success of his school.
Epel
Peak of his rebellious kid phase. Decides to sneak out just to stick it to his dorm leader (who nagged him very recently for something). Does not realize Rook followed him all the way to the pier until Rook greets him.
Completely fooled by Fellow's friendliness. Epel's used to this kind of attitude back home in Harveston. Because the community is so small, everyone knows everyone and they're pretty closely knit. He figures Fellow and Gidel are the same way!
Totally hype to take everything in! Makes everything a competition (and unfortunately gets smoked by his peers in most of them). Drowns his sorrows by eating tons of the apple (core) flavored foods offered in the park.
Really put off by the invite on the stage. He's reminded of when Vil voluntold him to perform for VDC/SDC. Tries to weasel out of it, but Fellow won't be having any of that! Epel's suddenly filled with a light heartedness and fond memories of his month-long training with friends. He lets his instincts take over and relives those times on the grand stage!
LHFLIDFPIEIFEQFQEFJA I THINK IT WOULD BE FUNNY YET SUPER STUPID IF EPEL GOT PUPPET'D FOR EXCESSIVE PROFANITY... and he continues to swear after he's been caught by the magic. This is a family friendly PG clean place, Epel 😤
How dumb would it be if Fellow told the caged boys stories about his travels while they waited for the others to be captured and as he's listening to these stories EPEL REALIZES FELLOW AND GIDEL ONCE STOLE CROPS TO EAT FROM HIS FAMILY... Boy starts hooting and hollering all over again.
Joins Deuce in stomping around the park and bashing it up. They're a real pair of delinquents... Maybe pops a squat and asks Deuce to take a "cool pic" of him posed by some rubble.
Tells Fellow that folks might be more willin' to help him and Gidel out if they were more honest with their intentions. Epel's not entirely sure if his words got through to him though...
Ruggie
He heard the word "free" and he was instantly in. Leona-san's been working his tail off lately, a hyena needs a break every once in a while! Who cares how shady the offer is? Free is FREE, isn't it? He'll worry about the details later.
Pals around with Fellow and Gidel, talking about their odd jobs and old bosses. They get along swimmingly (which gives everyone else Bad Vibes).
Ruggie thinks the park is like paradise! All you can eat food? And for free? No work, all play?? Cool! He runs around collecting freebies, stuffing his face, and prowling around at the game booths racking up prizes. He plans to resell all of this stuff at a mark-up once he gets out of the park!
He's not all that eager to get on the stage (if he's gonna sing and dance, you better compensate him for it!). But what's this? Why's he suddenly feel eager to join in? Well, he supposes it seems like fun, so he might as well jam out too.
"Whaaat?! I knew this was too good to be true!" he laments when shit goes down. Ruggie holds out pretty well, but he eventually turns into a puppet cuz his greed got the better of him. Most likely stole a baton or something off of a fallen puppet to use as a makeshift weapon (which violates a park rule about stealing from staff).
Can't even be mad when he's captured and stuck listening to Fellow ramble about money. I mean, yeah, Ruggie doesn't WANT to be a puppet, but he sympathizes with Fellow's poverty and lack of education afforded to him in a "No, no... Let him cook" way.
Listening to Fellow vent reminds Ruggie of how lucky he is that he managed to find a meal ticket and a way out of the slums. He wonders if he'd have ended up like Fellow, had he not met Leona.
Really eager to bust up the park. It's not every day he gets to do this kind of thing!
When it comes time to part ways, Ruggie has a few words for Fellow! He doesn't think that his idea of a school is half bad--but he also tells Fellow to pick a less sketchy employer for his next gig.
Rook
Pulls up to watch out for Epel. He knows just how furious Vil would be if he found out their freshman wasn't getting his beauty sleep, so Rook has come to implore him to return to his chambers!! But--oh la la, he can't help but be intrigued at the idea of exploring uncharted territory, and so Rook comes along to Playful Land.
He keeps a close eye on Fellow while playing the part of an oblivious bystander. Rook does all of the right things: shaking Fellow's hand, chattering about how excited he is. The more Fellow underestimates him, the more taken by surprise he'll be when Rook unleashes the full brunt of his strength against him.
Nickname for Fellow might be "Roi du Renards" (King of Foxes) or maybe "Roi du La Scène" (King of the Stage). For Gidel, maybe "Monsieur Muet" (mute) or some equivalent like Calme (quiet).
I feel like Rook would love seeing the variety of attractions the park has! The stroll along the seaside has him rattling off about the majesty of the ocean deep. He would kill at a lot of the games but is most interested in the thrill rides and the pictures that come out afterwards. Rook marvels at everyone's unique expressions! (He looks pretty normal and is smiling wide in the pics.)
One of the first to hop onto that stage when the offer comes up. Rook has a flair for the dramatics and would love for nothing more than to be one of the performers he adores watching.
Becomes a puppet because he's one of the first to attack the gate or the staff (before everyone figures out that breaking the park rules results in the puppet transformation). What can he say? The huntsman is a man of action! Dramatically begs everyone to flee like how the huntsman in Snow White does.
Weirdly okay with (even excited about???) the cage. Don't ask why.
Laments having to destroy the dear park where they had such fun and made so many happy memories. Gleefully delights in the destruction too though.
Touched by hearing Fellow's hopes and dreams. Rook takes his hands, and, with sparkling eyes, encourages him to continue following them, to never give up!! (He barely seems bothered by the fact that Fellow almost sold them off.)
Riddle
Absolutely refuses to go at first and only shows up at the docks because he had a sneaking suspicion that some students would try to sneak out and defy his orders anyway. Fellow then enchants Riddle with Life is Fun and convinces him to try it out since "you broke curfew and came all this way anyway!"
Points out that Fellow is "a highly suspicious individual".
Riddle didn't have much in way of a traditional childhood; the most entertainment he had was doing crossword puzzles in his home. He's hesitant and wary of all the park's attractions and has to be persuaded to try them out.
He keeps worrying about skipping school, so Fellow has to really stack his spell on Riddle. Eventually he, too, gets lost in the sauce and thinks about how he, Trey, and Chenya would have liked this park as kids... and how he wants to have that childhood he missed out on. When he's caught laughing on the merry-go-round, teacups, or bumper cars, he denies it.
Needs that extra push to hop onto the stage. Riddle's stiff with his movements--he basically only knows how to do formal dances--but he gets the hang of it with some help from Fellow. Soon his troubles melt away and he doesn't recall what he was so worried about before.
Since Riddle closely observes the rules, the only way I can see him getting puppet'd is either the park rules and the Queen of Hearts' rules clash somehow and he cannot decide which to adhere to, OR he breaks a park rule he wasn't aware of. Maybe a hidden rule???
When he's caught, he pops off on an angry rant about how they all deserve this and he KNEW this was a bad idea, what will his mother think, etc. (Fellow has to put ear plugs in.)
Vents his anger by firing off tons of magic and destroying a lot of the park. (Has to be reminded to stop and take breaks or he'll exhaust himself.)
Before parting ways with Fellow, Riddle clears his throat and gives him a thorough lecture on the importance of having a clear conscience. Tries to be nice by wishing him luck on his educational endeavors--after all, Riddle is also someone who values a good education. Fellow scoffs at his advice and tells Riddle he's gotta get more street smart if he wants to survive in "the real world". (That's his tsundere way of saying "thanks for that, kid.")
Deuce
The idiot child who decides to sneak out cuz Ace told him they should. (Ace got caught early and didn't end up meeting them at the rendezvous point.)
A little dense, but his heart is in the right place. Thinks Fellow is a respectable adult that can be trusted because "do you really think people just go around and lie like that?!"
Loses himself pretty quickly in the park. He loves the adrenaline rush of the thrill rides. Competes with Epel to see who can handle the most consecutively without throwing up. Also takes some pictures to send to his mom!
Feels sort of bad for leaving Ace behind so he picks up a Playful Land deck of playing cards as a gift for him.
Even stiffer and more robotic than Riddle when he's ushered on stage. Continues to fumble and trip over himself, but Fellow assures him it's okay as long as he has fun!
Picks a fight with a puppet (he goes delinquent mode) and breaks it. Profusely apologizes to Riddle as he's hauled off.
Gets super into smashing up the park. At one point, he forgoes using magic and starts destroying stuff with a bat or a metal bar he picked up somewhere.
Not very good with parting words, but he manages to wish Fellow and Gidel luck. He sees a lot of himself in them and doesn't want them to stray from their path. Trying to summon the same vibes of the understanding policeman that helped him turn his life around, Deuce lets them know that it's not too late--they can change for the better.
Jamil
Absolutely no way Jamil would have gone had Fellow not cast his UM on him. He entices Jamil with a break from work and the wonder of the stage, preying on his secret desire to stand out and to have his talents noticed. His, not Kalim's. Jamil cannot explain to himself why he goes out that night, his feet carry him there as if acting on their own.
Of course he thinks Fellow is conspicuous. There's no way he isn't. But Jamil doesn't think of him as much of a threat with how simpering and pathetic he acts. What a fool, Jamil thinks, so servile, like a dog. True hater energy. Still, he plays along since Fellow is his ticket into the park and it's best to keep in the manager's good graces.
Jamil's used to lavish trips and amusement parks thanks to having to babysit and follow Kalim around whenever his parents rent entire venues out for him. Nothing surprises him anymore--though he does enjoy the food and tries to pick apart their recipes as he tastes them.
He ends up having to babysit some other students (mainly the first years) anyway. Jamil groans... even at Playful Land, there's no rest for him!!
Lives it up on stage. Forget Kalim, forget Vil--HE'S taking command of the spotlight and he's loving every second of it. Jamil throws his heart into his singing, his dancing. The audience's eyes are all on him, and it all serves to feed his starved ego.
Gets thrown off his game by a bug and accidentally damages park property. Shrieks as the bug crawls all over him and he’s unable to fight back once he’s petrified. (Fellow points and laughs at him as Jamil seethes.) Vows to kill Fellow dead in revenge.
Like Ruggie, Jamil comes from a place of understanding where Fellow and Gidel are coming from… Stuck in some lower social status, forced to suck up and be humble. He just doesn’t sympathize because they’ve cause a significant inconvenience to him. All bets are off now.
Shit talks Fellow for being slimy and underhanded while conveniently ignoring the fact that he, too, is slimy and underhanded.
Surprisingly very into venting through destroying the park. That deranged look of his appears as the man relishes in setting tent ablaze and decimating the local bug population. You feel like he’s five minutes away from an evil villain cackle.
Holds a grudge against Fellow for the bug-induced trauma he went through. Shakes his hand and sees him off, but swears if they cross paths again that he will end him. Has vicious and vengeful thoughts about Fellow's downfall but says good-bye with a neutral expression.
Sebek
(Loudly) insists he is too mature and has better things to worry about than having fun at a park. (He’s secretly very interested in it and gets goaded to attending thanks to being taunted by his fellow freshmen + learning that Silver is trying to protect them; Sebek doesn’t want them to outdo him!)
Constantly gives Fellow lip. It’s a real struggle for Fellow to keep a smile and an upbeat attitude when dealing with Sebek’s brazenness.
Checks in frequently with Malleus to ensure his liege is making the most of his park experience! Every time Sebek wins a game, he looks to Malleus for approval. Whenever he finds an interesting attraction or ride, he’ll excitedly tell Malleus about it. Cherishes the pictures he takes with his prince, keeps them safe for his Malleus shrine when he gets home.
Fanboys for Malleus to go up on stage and “show those pathetic humans what-for!” Sebek is humbled to be able to stand on it beside his young master—he’ll do what he can to support him and make his skill truly shine!
His anger for their actions surpasses any sympathy he might feel for them. A good education is something his grandfather highly values—and he of course would be devastated if he were unable to read and enjoy all of his favorite books. But Sebek isn’t in the business of fraternizing with those who deceive and besmirch his master’s good name! Have at them…!
Probably violates some park noise regulation or simply gets too rough beating down puppets. He bellows that the others better do a damn good job of protecting the young master in his absence! Nearly weeps when Malleus thanks him for his loyalty and service.
Gives Fellow (and the other puppets) an EARFUL. Fellow tells Gidel to slap tape over Sebek’s mouth to get him to shut the hell up. This is only mildly effective.
Applauds Malleus as he rains destruction down upon Playful Land. Competes with Silver to see who can cause more collateral damage.
Gives Fellow and Gidel a second earful before the two depart on their own travels. Sebek says he hopes they’ve learned the error of their ways and will repent! He doesn't believe in them, but at least knows they're annoying enough that they'll keep surviving out there.
Azul
Under ordinary circumstances, Azul would absolutely not consider accepting a free ticket (what if Fellow demands repayment?!) or a deal that seems too good to be true. But something about this Fellow man is agreeable—perhaps scammers call out to scammers. He figures it would be fine to investigate what methods this illusory theme park is employing.
Azul and Fellow have an unsettling air about them as they converse. They're both all smiles, but it feels like there's a dark tension hanging around the two. Even Gidel seems nervous and fidgets as the two older men talk business and entertainment.
This dude has a little writing pad out and is actively taking notes on the things he sees around the park. He's thinking about how these could translate into his own financial ventures. ("Are you seriously working at Playful Land?! What a studious scholar!" Fellow simpers. "But there's no need, really! Put your mind at ease! Kick up your feet! Relax!") Needs more of Fellow's UM to keep pliant.
Also keeps track of the games, foods, attractions, and rides he partakes in. That way, he can whip out his sheet at any time and quote the value he owes back to the park. Azul doesn't want to give back more than he was given!
Humbly says that he couldn't possibly get on the stage--but oh, if you insist! (He was humble bragging, his voice is amazing.) Not much in the way of dancing though, he prefers to stand to preform, as he has insecurities about being clumsy thanks to his childhood experience being bullied for his bulky tentacles.
... Probably gets caught by Fellow and gets his ticket torn up because Azul's not athletic. Resents that Fellow calls him a stuck up and out of shape brat, maybe if he didn't sit on his ass all day he'd be better at practical things; fires back by going, "ACTUALLY, I am quite accomplished, I assure you! I don't just sit around on my laurels and let my minions rake the money rake in, I EARN every thaumark I'm worth!" (Azul's soooo offended OTL)
His mouth still works, even if the rest of his body doesn't. Azul tries all kinds of tactics to try and get Fellow to let him free. Flattery, bargaining, threats, asking if he can speak with his boss, etc.
Fellow seems to have a bone to pick with Azul on account of Azul being a successful guy from a successful family (Azul mentions his successful mom and dad willing to pay for his release). He never got any of that support when he was a kid, and Gidel never will, so Fellow's real bitter about it. He takes it out on Azul by kicking his cage and telling him to "shaddap" already.
Agonizes about being charged for any damages he incurs while tearing up Playful Land. Azul comes up with a contract on the spot and demands that Fellow sign it to free him of any liabilities before he joins in on destroying the park.
Azul begrudgingly wishes Fellow luck in his own endeavors--oh, and if he's ever in need of a small loan of a million thaumarks (with a frightening amount of interest), please feel free to reach out to him! He says it with a smile, but his intentions are far more malevolent.
Fellow laughs it off and says he and Gidel can do fine without a snot-nosed punk's help. As soon as he's out of sight, Azul turns to his classmates and huffs. "Well, I NEVER! Such a rude man could never hope to make it in the world."
Idia
Bro didn't want to go in the first place, he HATES crowded places full of outgoing people. Ortho guilt trips him into it, saying that "Nii-san needs to touch grass!!" Ortho even assures him that he'll come along too. So Idia shows up, but there's no Ortho there... turns out it was a trap to force him to socialize without his little brother's support!
He tries to keep his distance from the rest of the group and sneak back to Ignihyde, but Fellow unfortunately strolls right up to him, wraps a hand on his shoulder, and starts smooth talking. Idia freezes up and wonders if this is what shoujo protags feel like when sleazy guys come up to them on the street and try soliciting them for dates before the male lead (Silver lmao) steps in to help them out.
He feels a little more comfortable around Fellow when he's paired with Gidel. Something about their dynamic reminds Idia of himself and Ortho. At some point, Fellow mentions that though they're not technically related, he thinks of Gidel like his dear family. Idia finds himself nodding along to that sentiment, even smiling a little at that. "... Yeah. Family's family."
Drifts around like a ghost, not wanting to get involved in anything. The others boys have to drag him onto the rides (Idia leaves them practically foaming at the mouth and on the brink of death).
Loves the arcade area. He gets the chance to show off his mad gamer skills and clears the shelves of all their prizes. Excited to have earned some cool merch and to be able to have something to share with Ortho when he gets back.
WANTS TO PERISH ON THE SPOT when he's invited up on stage. Fellow has to drag him there kicking and screaming. zilfbdifbabia Funnily enough, I feel like Idia's panic and gloominess would override Fellow's UM but he gets peer pressured into performing anyway... so he hangs out in the corner like a banshee and half-heartedly mumbles the song lyrics and kicks at the ground to "dance".
When things start taking a turn for the worse, Idia tries to cope with his anxiety by relating their situation to some of the classic horror films he has seen. Maybe he uses some of that knowledge to advise their next moves? “N-Normally I wouldn’t want to stick with you normies, but splitting up’s always the wrong move in the horror movies…”, “Wh-What’s next?! Is Fellow-shi going to chase us down with a chainsaw?!”, etc.
His stupid blue fiery hair always gives them away in the dark 😭 The boys force Idia to hood up to avoid being a beacon.
Probably also gets caught because he’s out of shape and gets his ticket torn up. Rages when he turns into a puppet, saying that no one EVER reads the terms of service, so why punish them for it?! (Azul starts to argue with Idia on this.)
Proceeds to whine about all the games, manga, and anime he won’t be able to finish. Gidel seems curious about what those are, but Fellow keeps him away from Idia.
Fellow hates to admit it, but he feels a little sorry for Idia when he mentions not being able to ever see his little brother again. He pulls up a crate and sits on it, listening to Idia talk about this Ortho kid.
Ironically, it’s Idia that starts to make him reconsider his own conscience—but ultimately, the need for money has Fellow turning away and steeling his heart. He has to look out for number 1, he has to do this for his own little brother.
Is weirdly gleeful about the park’s destruction. Happily firing laser beams off with his little skull device. (It’s like one of his shooter games!) Wishes Ortho was here to participate.
Declares that this is the last straw for him once the ordeal is over. Idia claims he is NEVER stepping foot outside of his room again, terrible things always happen when he does!!
Fellow laughs at him and tells Idia to take life in stride. Closing those doors to opportunity might cost him in the long run! Idia shoots him a glare. “Y-You’re the last person I wanna hear that from!!”
Malleus
So pumped that he actually got invited to go somewhere. Doesn't care how sketchy it is (he can easily decimate any troubles), he's so hype about just the idea of being included in a gathering.
A little oblivious to Fellow’s shadiness. He greets the man cordially and thanks him again for the invite with all the dignity and grace of a royal. Asks many questions of Fellow as well; Malleus wants to know more about the history and the magical construction of the park!
He experiences many of his firsts at Playful Land but has a hard time wrapping his mind around some concepts. Why would you ride a ferris wheel when he can fly up and see the entire park that way? Do humans really get a thrill from getting splashed with water as they descend on roller coasters...? Here, he can summon a pillar of water and drench you right now. Oh, the game is to knock the pyramid of bottles over? He can easily do it with a blast of magic.
Apples are a common food and flavor in the park? Malleus thinks they taste better roasted. Let him demonstrate, he'll use his fire breath to--
For some reason, Malleus is really into the mascot characters of the park. He doesn't think they're cute or anything "normal" like that; he just has this weird respect for them as the "guardians" of Playful Land. They're basically gargoyles in his mind. Gets super invested in this game of pointing out all the "hidden foxes" he spots.
Malleus has attended balls and other formal gatherings before, but he has never been in a show. Everything there shines, and then there's him... a dark, foreboding presence sucking up all the light on the stage. Though he moves with elegance and joins in on the singing, he strikes terror and sends shivers down the audience members' spines. (Fellow quickly ushers him off.)
Explodes when he learns he has been tricked. (Let's uh... assume they're in a wide-open area when his lightning strikes out of anger, because otherwise he'd for sure take down some attractions and would instantly get puppet'd; let's also assume the park's magic is somehow strong enough to resist his own magic.) Malleus is determined to storm right up to Fellow and give him a piece of his mind!!
After Idia and Azul are captured, it's down to only him and the sly fox that started this all--and it's not even a competition. Fellow poses no threat, Malleus takes him down without even batting an eye. I can see Fellow pretending to beg for mercy and grovel, hoping to trick Malleus into lowering his guard so he can spring a last-ditch trap on him, but it doesn't work since Malleus is so OP.
I like to imagine there's a scene where Malleus has Fellow in tears when he realizes the true disparity between this FAIRY PRINCE and him, the haves and the have-nots. And Malleus is about to blast him, but holds off after seeing Fellow being a mess Not out of actual sympathy, but out of a sense of noblesse oblige (a duty that the elite have to help the less fortunate). Fellow's probably really bitter about it too, seeing it as Malleus looking down on him and pitying him.
"Perhaps life has chosen to be unkind to you. However, that does not preclude me from pardoning you." (Sebek shouts something about how Fellow should be grateful for his liege's magnanimity!) "Rise, Honest. You will live to see another day--but be certain that you make that day an honorable one for yourself and your ward, lest you incur the full extent of my wrath."
In a climactic moment, Malleus flies high above Playful Land and lets loose a flurry of magical explosions. It's a magical way to close out the closing of the park. Rides collapsing into rubble, fireworks in the sky. A performance worthy of a standing ovation (if you ignore his classmates screaming as they bolt for the exit before the falling buildings land on them).
While his classmates are clamoring to get back to NRC, Malleus finds himself glancing back at Fellow and Gidel, who are packing it up. He approaches them (Fellow jolts back) and politely wishes them safe travels--a small blessing. "And may all of your dreams come true," Malleus adds (ominously).
It might be interesting to see Malleus question the resource disparity in his own country at the end?? Fellow wasn't able to study and be a mage because he was born in the wrong social standing, so he had to resort to unsavory action to scrape by. This would sort of parallel what we eventually see in book 7 (ie the human invaders taking resources from the fae) and could lend him a unique perspective + give him a lot of things to consider for when he will eventually ascend to his throne. What about his citizens with little or no magic? The destitute? How will he, as king, ensure that his people have what they need to be happy and fulfilled, so that no one ends up like Fellow?
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trainsinanime · 10 months ago
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I'm not sure I have anything interesting to say about it, but I am very intrigued by the way The Locked Tomb portrays cavaliers, necromancers and lyctorhood as relationships.
First of all, Necromancer+Cavalier is a metaphor for marriage, that's obvious table stakes. It's explicitly non-romantic (or should be, anyway, in the way the society there has constructed it), but it is intense, highly devoted, starts with a vow, goes "til death do us part" ("one flesh, one end").
In the series Cavalier and Necromancer are a form of gender roles, and they map incredibly well onto the most stereotypical gender roles we have in our society. The Cavalier has stereotypical masculine traits: The fighter, the protector, up on the front lines, physically active. The Necromancer has stereotypical feminine traits: Weak, frail, but whatever the necromantic equivalent of nurturing is, with power over death and life. In the mythology and "gender roles" of the nine houses, necromancy is sort of not quite but still a bit equivalent to "the mystical power of women to bring forth life". And yes, this is all very conservative and cishet-normative and so on.
Of course the books then immediately, from moment one, subvert this on at least three different layers.
The first layer is that the feminine-coded Necromancer is the head of the deadly family in the society, and the masculine-coded Cavalier is the support, the disposable one.
The other layer is that the book distributes the roles of Necromancer and Cavalier basically randomly across the actual genders of the characters. There are male necromancers, female cavaliers, plenty of same-sex pairings and so on.
But the biggest and most important inversion is that when we first meet the nine houses, ten thousand years after a cow-murdering Twitch streamer destroyed the world, nobody actually follows that role assignment to the letter. All the different houses have very different ideas of how Necromancer and Cavalier works in practice.
For example, Abigail Pent and Magnus Quinn are just straight-up married. Their work relationship is romantic, and while that's considered a bit weird by their society, it makes it clear that it can go on like this.
We are actually told that there was something going on in the second house, too, where Judith fell in love with Marta, but there she was gently rebuked and they were just friends instead.
Over in the sixth, Camilla and Palamedes have the inversion of boy necromancer and girl cavalier, but most importantly they have their own very QPR style of relationship that is unique to them and does not fit into either our society's traditional idea of romantic relationship, nor their society's traditional idea of what Necromancer and Cavalier should be like.
The seventh house leans into the frail necromancer/strong protector idea the most, except for [spoilers for the final third of Gideon].
The eighth house leans fully into the idea that the relationship is one-sided, that the cavalier is disposable, and jumps straight off the deep end by making the cavalier genetically bred to be nothing more than a power source.
The third house I've left out so far because, dear god, what even is going on there?
And finally, of course, the ninth, who are technically, strictly speaking, if we're following the metaphor to its logical end, doing a "fake married to lovers" plot.
So with that out of the way, let's look at Lyctorhood. Lyctorhood is fundamentally the final test, the final form of the Necromancer/Cavalier relationship as embedded in that society: The Cavalier has completely dissolved in the marriage, making their "spouse" all-powerful, but ending their own existence. That's the standard of the society as presented to the characters when they discover it, and all of them very quickly have their own ideas about it..
Most characters we know from Canaan House don't actually get that far (and to be fair, I think many of them would not have anything that interesting to say about it), but the ones who do are interesting:
Ianthe is physically repulsed by the idea of healthy relationships, so she has no problem eating Babs for power.
Gideon and Harrow are deeply in love, deeply devoted to each other, and deeply dysfunctional in their own ways, and Harrow manages to find a way to continue a dysfunctional horrible situationship with massive communication issues into Lyctorhood.
Cam and Pal find a different thing entirely, still recognisable as a take on Lyctorhood but also not at all. Instead of one absorbing the other, they fuse into a single new person together, but also in some ways dying in the process.
And it turns out even the older lyctors may not have worked quite as originally designed, with Pyrrha Dve still hanging around in Gideon the First and then finding her own way in Nona the Ninth. Throughout Nona it becomes obvious what was hinted at throughout most of Harrow: Lyctorhood is really just one of many ways for two people to become one. It is not the purest and best form of "one flesh, one end", just the best Johnny Boy could think of. Left to their own devices, we see people left and right figure out new ways to be together as one regardless of what society and God thinks of them.
This is really a key question of the book series: What does it mean for two people to become one? Well, it's up to them, and listening to what God has to say about it is probably not the best way to go. It'll make you end up like Ianthe. Do you want to be Ianthe? Actually don't answer that.
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telephonedear · 11 months ago
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ok i’m not feeling very poetic or literate right now so this may not make sense BUT: here’s my thing about Ekko and Jinx in season 2.
i really, really hope that Jinx doesn’t replace Ekko as the revolutionary. instead, i see Jinx as the symbol of rebellion. i know they’re technically the same thing, but i see it more as Jinx knows what she’s fighting against, while Ekko knows what he’s fighting for. to me, Ekko is the one gathering the people and doing what’s right. the Firelights aren’t really vigilantes, per se, but rather the third party in this war. they want both Zaun and Piltover to change, they want the rules and statues quo to change. Jinx, on the other hand, just wants the council and enforcers gone entirely. Ekko is fighting for peace, while Jinx is fighting for destruction.
i hope that the writers make a distinction between their roles, because i don’t want Ekko’s role as a black revolutionary to be taken by Jinx, a white rebel. the difference in their main goal is drastically different and i hope that that’s included. i love Jinx, don’t get me wrong, but i feel like such a role wouldn’t fit her character at all and would entirely erase Ekko’s schtick. it’d be cool to see them work together, but i don’t want Ekko’s work to be overshadowed by Jinx’s.
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jollmaster · 6 days ago
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I love your au of Hazbin, but I had a few questions (mainly about Adam cause he’s my favorite character in cannon and in your au)
What does Adam’s mask look like in your au?
What is Sera’s role in the overall plot?
What are your thoughts on the ship between Adam and Lute, at least in cannon, since unlike in your au it’s confirmed whether the exorcist are descendants of Adam
What are all your voice head cannons for your characters?
How would cannon Adam and au Eve interact 👀
Would you change your au after the full series comes out(probably in like 2054)
sorry if these are too many questions, Im just really invested in your au wish it was an actual show
ADAM ADAM ADAM IN MY ASK YAY sorry, I just love him too ❤️ he was basically the first reason why I watched this show
Adam's mask
he doesn't wear mask, he wears helmet
there should be some explanations, but I decided to draw this AND make some explanations
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Sera's role
she's "small role, big impact" type of character: she's the younger deity/patron of libraries and due to this fact rules the library with all information about mortals in Eden (their roots, families, all this)
Emily is her small protegèe, so she has the opportunity to find the information about Charlie gang sinners' relatives, and THIS potentially will help in saving memories and reverse conversion
Adam/Lute
I like them in canon series!
they share common interests, they communicate like normal people (we can see that they're battle buddies), they CARE about each other (as we can see in eigth episode), they're jerks a little (not a little), so this is one of ships which I fully accept ❤️
btw the fact that Lute is Adam's descendant would potentially play no role if this ship existed in my AU
they have TOO big generation gap (different DNA, relatedness is very far), + close kinship for deities/beings close to deities isn't a big problem: all of Adam's children married full siblings, sometimes twins, and Eve is technically his full clone, sister and daughter at the same time
Adam is evesexual, Lute is a warlady virgin, these facts play major role 🌿
voice headcanons
about main characters I wrote earlier, so I guess this is a question about Adam and some others?
Adam's voice: I think about Gavin Dunne, especially here, in Ode to fury!
Eve's voice: Lani Minella (1:00-1:19, she's literally Eve here), THIS is what I call the voice of a 8,500-years-old strong woman
Lute's voice: Jennyfer Hale (as female!Commander Shepard)
HH!Adam and Asileverse!Eve
in brief this would be like this
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changing after the full series comes out (...somewhere)
no, there won't be any BIG changes, whole line will stay as I wrote here, in plot post
but maybe there will be some small interesting details, who knows! sometimes I make some little changes, but main line is a main line
and BIG thanks you for many questions, there's no problem, I like when I see several questions in one ask message! this means that you're really interested ❤️
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