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darkngoo · 1 year
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Terri iwiwiw
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daylighteclipsed · 1 year
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Y’all ever think about if Sora falls to darkness that inside his heart will look like the Destiny Islands falling again
#i do a lot#kingdom hearts#one of the biggest reasons i think we’ll see something like this in canon. briefly at least#not only would parallel ddd w ven’s heart/armor no longer there to protect sora#and roxas and xion gone from sora’s heart too. so sora would be alone#and actually there as opposed to in the RoL/awake when riku dives in#but also there is no way nomura’s gonna pass up the chance to bring us full circle like this. he loves making his characters revisit/relive#worlds and memories like this to make a point. and sora’s heart was sunset in ddd… following kh1 the dark and stormy night comes next#The thought of sora and riku reaffirming their love and friendship here when it broke the first time the islands fell#both of them having to in a way relive this horrible night for the final time#but riku doing the total opposite of last time. trying to save sora trying to stop the darkness from consuming everything#being totally honest with sora. reaching his hand out for sora but this time he’s not being consumed by darkness.#he’s become the light in the darkness. and they finally reach each other they finally grasp hands. I’m chewing on glass#i don’t think sora would ‘fall’ to darkness in the traditional sense#thematically i think it makes more sense for him to be faced w another martyr choice#though his own negative feelings would still be tangled up in there. and this would parallel kh3#and if sora chooses to let darkness into his heart to save others it’d also parallel kh1 w riku choosing to open the door/let the darkness#into destiny islands at the risk of others#god it’d be just like kh1 but we’d be playing as riku and he’d be the one looking frantically for sora#a reversed dynamic. but now they understand each other’s pain and feelings so they can reach each other#figuratively and literally#i love parallels i love symbolism i love themes kick my ass !!!!
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dinoberrypress · 4 months
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Have you ever wanted to take a visit to the Mermaid Court? Take a trip with us on our Little Wolves episode of The Queer XP!
Help share and bring Little Wolves to life. We're so so close to our goal. We're a 2-person studio & need help reaching more people! 💕
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dancing-rowlets · 2 months
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I am. Very normal about this arc's depictions on teaching and learning, and how about so far the tests are not about winning the battle but rather what the character have learned so far on their journey as well as in the battle itself, and how the ones giving the lessons are not only the teachers but the elite four and the gym leaders too, turning them into a key part in the learning process of the students taking the terastal course. I am. Very normal about this.
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With the firstborn's ring I made you mine
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Lying down at night you start to wonder how to hide your ownership of the ring of light, thankfully Solomon has an idea
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Wc: 800
Cw: at one point a witch teases you two about being careful about not having a child so it could be read as AFAB reader but honestly Lucifer gave 'birth' to satan so mpreg wouldn't be the strangest thing
You are lying down on your bed looking at Solomon, ready to sleep " Solomon?" you play with the thick golden band absentmindedly " if the brothers notice the ring of light how do we hide that, huh?"
Solomon takes off his coat as he hums "well, obviously deny it"
" Of course smartass, but that would only work with the brothers and maybe diabolo, I doubt the very owner can't tell his ring apart from other similars"
"If Lucifer was to confront you about it…" he takes off his shirt and starts brushing his hair, showing multiple contract marks along his back and neck " push all the blame to me"
" What do you even mean by that?" You look up from the jewelry magazine in your lap. You were trying to find a ring close enough to say you bought it and made some customizations
" Tell them that I gave it to you as our wedding ring" the brush stops mid stroke just above his ear. You could swear he left a juvenile breathy laugh, like a preteen who just confessed to their crush
" Won't you be in an awkward situation then?"
" I'm always in hot water here" he laughs loudly as he walks to the bed and lies down next to you looking over your shoulder to the magazine you were reading, he remembers these styles being in fashion so long ago, he even remember that by the time he befriended Asmodeus he had gushed about them about 10 times. Chunky thick rings, some engraved with various animals, others plain and bejeweled "either way they need to trust you to make pacts with you, what they think of me doesn't really matter"
You just sigh, leaning backwards against his chest, your head resting against his shoulder, " can't you just cast transformative magic and make it look like a brand new ring?" You lift your left hand to emphasize how eye catching the ring is
He seems deep in thought but ends up laughing softly " I guess I could but I don't wanna!" His bright smile almost lighting up the room
" Ugh! Why are you so mean!"
" I don't do it to be mean~" he hugs you closer to his chest as he rubs his head against your neck like a cat marking its owner " if anything you could say I'm possessive~"
"Oh?" You pat his head, making him lean against the soft contact " and why is that?"
" Even if in this timeline the brothers don't have feelings for you… I guess saying that the ring displaying our 'marriage' being the firstborn's ring is like a big Fuck you toward them" his nimble fingers toy with said ring before kissing your hand " don't you think so~?"
" It truly sounded possessive"
"Because I'm possessive of my apprentice, obviously~" he exclaims as if he was offended you didn't know or doubted that. Without giving you one second to answer he playfully bites your shoulder
" Hick!" Your wings spread to push him off "Why are you biting me?! If anything the big bad demon should try and eat the human! At this time demons should still eat humans so beware great sorcerer, for you will be my dinner!" As you bear your teeth, slowly running your tongue through the far more angular shape
Suddenly it seems that Solomon remembered your fangs.
Quickly jumping away to the foot of the bed he starts sputtering excuses " H-Hey don't get too hung up on the joke! Remember I'm your human teacher, be nice!" You see a little droplet run down his nape but you doubt it is from his shower
Slowly like a predator you get closer and closer until you jump towards him, mouth wide open " Retribution!" And your face lands just in the junction between his neck and shoulder
It's not necessary to say the morning after it would come out to bite you in the ass. The red patch of skin being noticable from meters away
" Oh? Solomon what happened there?" A friendly witch ask when you two go for groceries
" It was a mosquito bite, you know how big they can get in the devildom" quickly you interrupt before he can answer
" But sweetie~" he brings his hand to cover his mouth like a bashful highschool student confessing to their crush " mosquitoes don't have such sharp teeth~" as he angles his head to the side, as if he was showing off the marks your teeth left
The witch can only laugh "Aahh~ young love, i remember being just like that with my Cornelius. Just make sure to use protection, I'm sure the academy would hate to have mini Solomons running around"
Leaving the shop you whisper yell at Solomon " what the fuck! Why did you do that?!"
His eyes darken as he smirks, almost mocking you " THIS is retribution, brat"
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tatck · 11 months
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i love sonic boom (games)
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franciscolemos · 7 days
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Mausritter wizard
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entropiasgift · 5 months
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"Quería la cabeza para regalársela a su madre."
(original gifs from @humilesque-myricae)
@heylelumus
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haunted-xander · 1 year
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Thinking...
(HSR gacha illust. 9/??)
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ultimavela · 2 months
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No peace for the heathen — Isla Grande and its locations
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Your LAND crumbles under the weight of steel and blood SOIL becomes dry, a DARK SCAB. You kill your way on the wake of an end, and day by day you see one more thing that BREAKS As mythic-land become war-land and war-land become fallen-land. With every day that passes Conquistadors walk deeper into your land. How long will it take for them to take total control? The GM rolls a d20 every sunset. For every d20=1 Conquistadors get 1 HEX DEEPER: 1 HEX of Mythic-Lands becomes War-lands 1 HEX of War-Lands becomes Fallen-Lands.
Fallen lands
Region where inquisitors are kings and conquistadors are forced to live in peace.
Magic and the soul of the land has been erased by the unmeasurable gore shed on the soil. Here your people are slaves of the man-god-king and the brutality of colonists. The heart of this land is the city of Prime. On its norther tip, Port Salvation stands as the sea gate for the ravenous followers of the see-it-all man-god-king.
War lands
Lands under an eternal conflict. Fire, blood, and screams are a common visage on these wastelands. The flags of conquistadors adorn the cites where blood is eternally shed and gallows swing under the weight of your people. The cold mist of these wastes is tinged with blood. The sun that glows through it is a red orb of doom.
Skirmish and large-scale battles are another accident of this landscape. Commons as rivers, forests, and mountains, they sweep Isla Grande under the multiple colourful banners of the Conquistadors' armies.
On a pilgrimage of death, the faces of conquistadors and inquisitors are lost under the shadows of their flags. As one, their march is the crawling of a thick oily creature of metal teeth and shiny spines.
Here there are no dreams, only nightmares.
Only few of your peoples’ towns survive on these lands, hidden under the shadows of rocks and the charcoal of burnt black trees.
But there is one exception, one city of your people that rise pretentious on war-land, an offspring of the violence brought by conquistadors, a city of unknowing servants, San-cor.
Mythic lands
Afraid, powerless under brutality, to this region the land spirits and myths of Isla Grande have withdrawn. Here, your people still hold their grasp to the memory of a time of peace. But the smoke and sooth of battle is not far beyond the horizon, it is a looming menace, a wall that moon by moon makes the magic of the land crumble a little more.
In this region, Conquistadors fall to madness, as their hands become perpetually stained with blood. Close to their ears, the spirits of those they have killed speak of their crimes. On fear of loosing themselves, they become an extreme version of what they are, or they surrender to a stupor of primal instincts.
Inquisitors can smell the power of this region, it arouses them, it makes them envious and merciless.
CITIES
Prime — Fallen Lands
This is the maze city of Inquisitors at the north of your land. Under an eternal mist of soot. Here no king has power as the city belongs to the all-powerful man-king-god. In its street of hundred cathedrals, the chants of penitence are ever present, like the breath of a sleeping beast.
Steel, stone and gold.
Prime is the harbour where the wheeled holy towns are constructed and sent to spread the word of man-king-god.
Port salvation — Fallen Lands: Perpetually growing, Port Salvation expands beyond the norther shore line, as a new land, of wooden floors suspended over the sea. Entire neighbourhoods crumble by their own weight, to lose themselves on the deep salty sands. From these wreckages, new buildings sprout by the hand of newcomers, oblivious of the death below.
Port Salvation’s stench is of death dried meats and salt.
Houses on Port Salvation dress in the colours of all the kingdoms fighting for control of your land. Invaders of the north say to themselves that Port Salvation is a neutral ground, a place of peace for their light to shine upon your lands. In a mockery of peace, they lay on their tables the maps of your land, and they draw imaginary lines, as if their conquest was a game.
San cor — War Lands
Vast city of your people, that rise pretentious on war-land, above multiple naturally connected plateaus. It is said that a great ruler of Isla Grande once lived here and buried their heart on the tallest plateau at the core of the city.
San cor stands as a reflection of the jealousy and desire of those that have come to understand power and violence, those that call themselves children of the future.
San cor is considered a free, neutral city by conquistadors and inquisitors, but in reality is just an extension of their power on the island. It is a transit harbour for holy wheeled towns.
The people of San cor have been bath on sweet words of pride by the kings of the north. They feel with the right to govern over the rest of the island.
Attached to San cor a walled city of inquisitors, called Cavum Sanctum, is where the real rulers of San cor live and oversee everything that happens on San cor.
Waste slot — War Lands
As a wound on the earth, the Waste Slot opened with a large earthquake a few decades ago. It extends below San cor, and beyond into war land.
This deep earth wound has become a broken town of ledges, bridges, and hanging houses. This is the home of sell-swords and tomb robbers on the service of the highest bidder. Most of the people here are orphans of the War lands, that have been pushed out of San cor for being considered unfit for a life of “learning, diplomacy and peace”, as the words of those of San cor like to repeat, without knowing the kind of slaves they have become.
The people of the Waste Slot have come to learn from the people who say these words, that to survive in the world of conquistadors you have to become useful to them.
Canelo’s hill (Winter’s Bark hill) — Mythic Lands
City of all the spirits. Hidden by a wall of canelos, a few miles from the frontier between the Mythic lands and the War Lands, it has become a port of observation of the advance of the war on the island. Here once stood the tree of life, that connected the earth of mortals, the underworld through its roots, and the high heavens where the ancestors and primordial spirits lived.
It is said that the tree was moved from the heaves, grabbed by its branches, to be planted on the sea, and that with it four healers that had fallen asleep on the tree's branches were taken away with it. The tree is believed to now stand in Isla Chica, where the four healers now oversee the travel of the spirit of the living to the heavens. The hole left by the tree on the mountain is now the centre of Canelo’s hill. Many mud buildings have been built in it, following a spiral to its depths, all of them for common use.
TOWNS
Sledging villages — Mythic Lands
Towns of your people, that follow the weather cycles of the land. They stay for the most welcoming part of the cycle at the west of Isla Grande, at the coast of the outer sea.
When the weather starts to get unbearably stormy and cold, they move toward the interior of the land, or to places enclosed by walls of trees. Entire towns, carried by their dwellers, over wooden beams used as sleds, move through the land in this way.
Towns of your people — Mythic Lands
Not all your people live in sledging villages, some of them have settled in small towns. These are spread mostly through the Mythic Lands, and a few of them still survive on the War Lands. But none in the Fallen lands. They are as diverse as your people.
Wheeled holy towns — War Lands + Fallen Lands
Inspired by the local sledging villages, conquistadors have constructed wheeled holy towns. These holly towns move in an eternal pilgrimage, to spread the power and control of the all mighty man-king that is their god.
Each one is baptized with a different name, in the arcane language of Inquisitors, you have heard them referred to as “Psalms”.
As they move without following the weather cycles, many of these cities have been obliterated by extreme changes of the weather. These death-wheeled-holy-towns mark the landscape as corpses of steel, wood, and stubbornness. In them, the spirits of the colonists manifests their violence and penance, they become what they believe, they serve in death the dreams of their man-king-god.
Conquistador’s towns — War Lands + Fallen Lands
One cathedral at the core of it. A square ready to shame and kill their prisoners. Some houses, and a place where they exchange food, bodies, and weapons for treasure. The stench of rotten meat and the heavy smoke of bonfires is perceptible from afar. For every conquistador town is the same.
Conquistador’s garrison — War Lands + Fallen Lands
These are the strongholds of conquistadors. They are tall walls, chains, spikes, and gallows. They are the places where they hide their treasures. Each one of them works like a small city where conquistadors are royalty. Here their word and desire are above anyone else’s, even above other settlers, servants of the same king. Here, more than in any other place, their whims are law.
OTHER POINTS OF INTEREST
Underbelly — Spreading throughout Isla Grande
Vast underground network of caves. A place of dark omens, only inhabited by strange creatures and the members of La mayoría, an organization of witches worshippers of the spirit of flesh and blood.
The Underbelly is the void left by Trentren Vilu when she left her place of sleep.
The dark secrets that La mayoría hides in the Underbelly make the people of Isla Grande afraid of caves and dark ravines, for fear of them being entrances to this underground world.
Holy idols — War Lands + Fallen Lands
Monoliths and images carved in stone, or built on steel, depicting the all powerful see it all man-king-god. They are built on site by slaves, or carried by them through the war lands. When conquistadors have burnt to the ground anything else around a monolith, taking full control of the region, a cathedral will be erected around it, and then a town around the cathedral will be built. Conquistadors when close to these holy idols do violence with righteousness (+1).
Skull field — War Lands
Wasteland of dry soil and skulls. The skulls crawl slowly, pushed by and unknown force. This slow pilgrimage toward the east is said to be the movement of the damned souls of your people toward Isla Chica. For each invader that is killed, one of the skulls breaks to dust.
Green waters — Mythic Lands
Under a blessing or a curse, the stagnant water of Green Waters has become breathable. They are the lair of the outcast of your people, that for shame or guilt have secluded themselves to an eternal life underwater. No spirit can be prayed to in Green Waters, as this is the domain of the Giant Black Sea Urchin, eater of pain and memories, Lonco of the eternal oblivion.
Black rock — Mythic Lands
A large collection of pillars of black rocks at the coast. The pillars are carved as marine creatures. Old stairs and bridges from the same rock connect the pillars. At the furthest point from the coast, six of these rocks converge at their points, creating something like a ceiling. Under them, a floor of black stone gives space to an old place to pray to the spirits of the sea.
The great horn — Mythic Lands
A giant horn, from an unknown mythical creature. It looks to the east, and it is said that it was used to call the people from the far away mountains, beyond the inner sea. It is affixed to a stone tower, carved with the images of the great serpents, Trentren and Caicai Vilu. The tower goes deep into the ground and whoever dares to descend beyond the sun's reach, it is said to get lost forever.
Salted valley — Mythic Lands
Dry valley of salt that gets overflown by underground rivers once a year. Mosquito floating trees, move following the winds, with their roots as tentacles, caressing the land. They have learned to eat from animals, by draining with their roots their blood. Their sap is sweet and salty, and gives potency to one’s thoughts. Animals in the valley have evolved to protect themselves from these trees, and they have learned to dig and become beings of the underground. As their places of sleep are dangerously close to the underbelly, they have mutated with the magics from below.
Inner sea — East
Region of trade with the mainland, under the control of merchants of the kingdoms of conquistadors. Few pirates dare to sail on these waters, and those that do it, are mercenaries recruited by conquistadors or inquisitors.
Outer sea — West
Capricious sea that still maintains its freedom. Sea beast and pirates are kings of these waters. The northern vessels that sail these waters do so under the madness of hunting a legendary creature or finding a mythical treasure. They are here because they desire to dominate something unconquerable.
Cave of La Mayoría — unknown
The halls where the covenant of witches of Isla Grande meet. Only members of La mayoría know how to locate it.
Caleuche — unknown
Ghost ship that lures on the waters that embrace Isla Grande. Some say that it is a vessel of artists and poets that takes the lost souls of the sea to protect them under the bliss of an eternal celebration. Others, that the Caleuche is the vessel where the lost soul of the ivunches end their lives, and that anyone captured by the vessel is sold by these aberrations created by witches for an entrance to the tree of life.
Pirates hideouts — unknown
All over the coast there are hidden places where pirates have built safe-heaven to rest from their journeys. Most pirates are people of your land, or from the mainland, who have been stolen from their lives and homes by conquistadors.
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antirepurp · 3 months
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i am soooo objective about video games haha i love forming my opinions on them based on things like the gameplay and performance and their cohesiveness as a piece of art and not stuff like how they finally let my favorite voice actor do real voice acting instead of soulless one-liners and how the fundamental vision behind the narrative was something captivating and interesting and how they tried to do a lot of cool and fun little things in the form of minigames and cute callbacks and how easily i can mod my own 3d models into the game and -
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darkngoo · 9 months
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starfall-isle · 1 year
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I never talk about it but Rise of Lyric is a favorite of mine the issue really is that I love sonic boom too much
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neonrockingvisuals · 1 month
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If I´m not mistaken, I think I did this mimic monster way back in 2019 for an Inktober and I never really published it in colors. So I decided to rescue it and put some upgraded NeonRocking coloring on it and I liked the final result very much. I gotta thank the Beast Wreck guys and their newer beholder design for inspiration. Ok guys, enjoy!
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00blackbird · 6 months
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Mis deudas roleras han aumentado a 15 pero... Cierto ronin me tiene secuestrada. Estaré respondiendo más lento, sorrynotsorry!
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tatck · 7 months
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Already loved your art but the Sonic Boom acknowledgement makes me so so so happy!
Unironically sonic boom games are some of my favourite. Yeah, even rise of lyric.
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