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ocean pollution
Cause of Ocean Pollution
The oceans are under increasing stress from multiple urban and rural sources of pollution, more notably, waste from cities, fertiliser and manure run-off from farming, air emissions from shipping, and incorrect disposal of plastic from land-based and sea-based sources as well as the incorrect disposal of lithium based batteries.
Consequences of Ocean Pollution
The main problem with ocean pollution is the loss of life in our ocean. The main causes of death in the ocean and our waters is the waste products of us humans, for example the lithium from batteries can pollute the waters causing the marine life to die due to the acidity of the waters, the disposal of plastic in the waters can lead to the sea life ingesting the plastics because of the long lifespan of plastics.
Solutions to Ocean Pollution
There are many solutions to ocean pollution that we can enact to better the ocean life's chance of survival. Some of these actions are, reducing the use of plastics to reduce the plastic waste we produce, another way we can help the marine life is by using the correct way to dispose of acidic products to reduce the acidity of areas of the ocean.
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Modelling a trident in blender
When looking at different trident designs I made a mood board on Pinterest looking at different designs of tridents:
The tridents in this mood board are of varying simplicity but all look like they would function well for a trident. This makes me want to make a simple yet effective, sharp and aerodynamic trident.
When making my trident I used this necklace as a point of reference when modelling:
Due to the fact that is it only the tip of the Trident is visible in this reference I had to freestyle the rest of the tridents body
When modelling a trident in blender I wanted to go for a more easy and low poly look as the quality didn't matter as in my final build of my game I am going to add cell shading making high quality useless.
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Ait trails for my trident when it flies through the air.
I made air trails by making a simple Niagara system with a white ribbon inside of it.
I then added Niagara points (small points that emit the particles) into the trident projectile blueprint from the middle end and 2 at the front.
Due to the Niagara system not having a velocity it will emit particles but they wont move. This makes it so when you throw the trident there are ribbons starting form the Niagara points in the trident projectile blueprint.
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Creating the sandbox part of my game
Originally I wanted to replicate the feeling of unlocking freedom, similarly to the way that Elden ring starts the game with you over looking a vast green landscape.
This strategy of replicating a sense of freedom in used in many games.
Such as:
The Legend of Zelda: Breath of the Wild
and,
Pal world
I wanted to recreate the overlook effect in my game to create a sense of freedom but I was rather short on time so I had to make a more confined feeling with a sense of intimidation making the player feel as if they need to get up there as, instead of you looking down, you are now unable to look down and have to look up giving a sense of inferiority.
for the sandbox part of my game I made a are with many boxes that can be hit with the trident due to them simulating physics.
There are also many explosives that can also interact with the blue boxes due to the blue boxes simulating physics.
More notably the super explosive box seen below.
the reason this box is super explosive is because the impulse strength is instance editable so I made it 10k
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Creating an explosive box pt.2
the way I achieved my final explosive box is by making a separate actor with a radial force with an instance editable values so I can change the values when I place them in the main game giving me varying explosives.
I then went to the actual actor for the explosive box and made it so on component begin overlap it casts to the trident to make sure its the trident overlapping and then a "spawn actor Explode actor".
and then a destroy actor to get rid of the box.
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Creating an explosive box pt.1
On my project I tried to make an explosive box which will explode when my trident is thrown at it.
However this version was really primitive in the fact that it would expand a small sphere inside of the box by using a timeline.
The reason this was really primitive was because it would cause the trident to collide and stick to the sphere, although this can be fixed by making it so the sphere will collide with everything except projectiles. the sphere will still expand so fast that it sometimes phase's through objects causing the main function of the explosion to now work.
There were also times where the character will step up on the sphere instead of getting exploded away.
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Firs person puzzle games
The Witness
The Witness is a single-player game in an open world with dozens of locations to explore and many puzzles to keep the player occupied. This game respects you as an intelligent player and it treats your time as precious. There's no filler, each puzzle brings its own new idea into the mix.
In the witness there are two types of puzzles, Mazes and Hexagon Dots.
In order to complete the mazes,
All you need to do is draw a path from a circular starting point to a rounded end point. Every puzzle in The Witness is driven around this basic and intuitive mechanism.
It's easy to think of all puzzles in The Witness as mazes. Sometimes the puzzles actually do resemble mazes, with winding paths and dead ends. But for the most part, puzzles in The Witness are actually grid-based problems, where the "dead ends" and "winding paths" are determined by layers of new rules introduced in each area on the island. New challenges emerge when rules are combined and sometimes the solution isn't even apparent on the grid itself.
In order to complete puzzles that feature these tiny black hexagon-shaped dots,
The line you draw must intersect with each one along the way before reaching the end point. Think of it like connecting the dots! You must connect all the dots before reaching the end point for this to work.
If the dots appear in different colours it means you have to collect those dots with a line of the corresponding colour – so blue lines can only get blue dots and yellow lines can only get yellow dots. Black dots can be picked up with lines of any colour.
Below is a long play of The Witness
youtube
2. Viewfinder
Viewfinder is a mind-blowing first person adventure game where you can bring pictures to life by placing them into the world. This serves as a really good, fun, and interactive way to solve the many puzzles in the game.
The puzzles in Viewfinder consist of your standard "Point A to Point B" including some obstacles ranging from getting over objects and getting over gaps where there is a lack of pathing.
As seen in the image above you can solve puzzles by taking pictures and placing them into the physical world to traverse and complete the game.
Below is a Long play of view finder:
youtube
3. Amnesia: The Bunker
Amnesia: The Bunker(Amnesia) is a world war 1 inspired horror survival game where you find yourself stuck in a bunker due to the entrance being caved in by the commanders leaving the soldiers behind with the beast that was locked in with you.
The puzzles in Amnesia consist of finding the dynamite in the armoury witch is locked behind a code which you get from behind a locked door where you need a key found in the barracks, you then have to get a detonator from some roman tunnels found in the maintenance part of the bunker. Once you gather the detonator and the dynamite you bring it to the caved in exit and place them down in their respective places, once you have done that you need to explode it in order to escape.
Below if a long play of Amnesia: The bunker, be warned though it is quite scary:
youtube
4. Bioshock
BioShock is a shooter where you can genetically modify your DNA to make yourself deadly. Injectable plasmids give you super human powers, blast electrical currents into water to electrocute multiple enemies, or freeze them solid and obliterate them with the swing of a wrench.
The puzzles in Bioshock mainly consist of hacking minigames,
in these hacking minigames you have to make all the energy reach the goal by rotating pipes on a 2d plane.
Below is a long play of Bioshock:
youtube
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Aquaman (dc comics)
Aqua man is depicted as the son of a lighthouse keeper and an Atlantean queen, Arthur Curry(Aquaman) is the bridge between the surface world and his harsh realm of the sea.
Aquaman is one of the most powerful DC Super Heroes commanding a kingdom that covers three-quarters of the surface on Earth, including all the creatures contained within. Arthur Curry came from humble beginnings, as most of his life was spent exiled from his home, unaware of his noble origins. When he finally took the throne as an adult and then became the most legendary king in Atlantean history.
A founding member of the Justice League, Aquaman has fought alongside Superman, Batman and Wonder Woman and held his own against some of the biggest threats of the universe. Despite being misunderstood by many as someone who merely “talks to fish,” Aquaman’s super-strength and fighting prowess alone make him a force to be reckoned with. His telepathic abilities make him one of the most powerful minds on the planet. If one chooses to underestimate the sea king, they do so at their own peril.
The reason Aqua man hates Land dwellers in DC animated universe is due to the fact that he is fully Atlantean and can also be because of the pollution the humans cause.
“It’s so rooted in the environment and that’s what Orm hates,” said Wan. “He hates how we treat one another, treat the planet with so little regard. And the idea here is that all the crap from the surface world literally rolls down to him and his people. And he’s just sick of it.” - Ocean master
This has made me think about pollution and how it affects our ocean, so I have decided (with guidance) to look more deeply into pollution.
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The legend of Atlantis
In Greek legend Atlantis was said to be a utopian civilisation which has founders that were said to be half god and half human, it was also said that they became a great naval power. The civilisation was made up of islands separated by wide moats and linked by a canal that penetrated to the centre. The lush islands contained gold, silver and many other precious minerals and supported an abundance of rare, exotic wildlife. There was also a great capital city on the central island.
It is said that the people of Atlantis were rich and highly advanced. But they became greedy, petty, and "morally bankrupt" leading to the gods punishing them for "losing their way", Leading to the gods sending a terrible night of fire and earthquakes" concluding to the civilisation sinking below the ocean.
There are many theories about where Atlantis was, in the Mediterranean, off the coast of Spain, even under what is now Antarctica. "Pick a spot on the map, and someone has said that Atlantis was there".
Plato (The writer of the legend) said that Atlantis existed about 9000 years before his own time, and that its story was passed down by many people, although Platos writings are the only know records of the Legend of Atlantis.
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Mjolnir
Mjolnir, in Norse mythology, the hammer of the thunder god, Thor, and the symbol of his power.
Forged by dwarfs, the hammer never failed Thor and he used it as a weapon to crash down on the heads of giants. Mjolnir was stolen by the giant Thrym, who asked as ransom the hand of the goddess Freyja. When Freyja refused to go to Thrym, Thor disguised as her and succeeded in grabbing the hammer, which had been brought out to consecrate him as Thrym’s bride. Thor then slaughtered Thrym and the other giants with the hammer.
In fiction Thor's hammer also know as Mjolnir is almost always depicted as being able to be thrown and recalled from large distances, an aspect I recreated with my trident.
Mjolnir's depiction in fiction
Marvel
In marvel Mjolnir is depicted as a hammer made from Uru which was retrieved from a moon that was smashed during a battle between 2 elder gods. It is also said that a storm called the god tempest was sealed inside of the uru debris which the hammer was forged from.
when Odin first tried to wield Mjolnir he failed to control its power as the God Tempest sill retained its power, the hammer also ravaged asgard as it flew out of control leading to Odin placing an enchantment on it where no one would be able to wield it except him.
Despite him struggling to wield the hammer he used it to aid him when he was a member of the prehistoric avengers, but when he assumed the throne of Asgard it was stored away in the Asgard armoury.
Much later, Mjolnir was bestowed to his son Thor, after he proved himself worthy through many trials. With few exceptions, Thor has carried Mjolnir throughout his adventures. So the history of Mjolnir follows the same history as Thor. Although Asgard was destroyed in Ragnarök, Thor and the hammer still survived.
Mjolnir represented Thor's worthiness in a sense as when Thor found himself not worthy he would be unable to life Mjolnir.
2. Record of Ragnarök
In record of Ragnarök Mjolnir is depicted as Thor's primary weapon, a ginormous hammer bigger than Thor's whole body. The hammer is mostly covered in a white and grey exterior with a gold vein-like pattern on the outside. Despite being used as a weapon Mjolnir is really a living creature that will enter its awakened state when Thor is fighting a strong foe.
When it is awake, the hammer begins to sprout veins and proceed to pulse. in this state the hammer is so hot that the imbued orichalcum surrounding it melts like lava.
3. God of war Ragnarök
In god of war Ragnarök Mjolnir is seen to be forged by the huldra brothers Brok and Sindri and wieled by Thor, the Aesir God of Thunder, But it was later inherited by Thor's daughter Thrud, The goddess of strength.
In god of war Mjolnir is depicted as a hammer with a grey metalic head with carvings engraved to the side of it along with gold circles with their own patterns, the handle of Mjolnir is seen as brown and wooden, along with brown leather wrapped around for grip, across the whole hammer there also appears to be gold patterns wrapping around the hammer with engravings carved into them.
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Retrievable weapons in games
Leviathan axe (God of war)
The Leviathan Axe is introduced in God of War (2018) as Kratos’ main weapon throughout the Norse times. The axe was originally forged to combat the power of Mjolnir while originally being given to Faye then offered to Kratos.
The way Kratos uses the axe is via swinging or more notably throwing and retrieving it. The leviathan axe using the throwing attack can interact with its surroundings, unlock secrets and complete puzzles.
The leviathan axe can also be enchanted with special rune stones.
This is the leviathan axe in action:
youtube
Scorpions Kunai - Mortal Kombat
Scorpions Kunai is an iconic weapon/Ability where he sends out a chain/rope with a kunai attached on the end. When the kunai comes in contact with an opponent, it will send the opponent towards the player dealing damage yelling out the iconic voice line's "GET OVER HERE!" or "COME HERE!".
Here is the move/ability in action:
youtube
Returning pike - Baulders Gate 3
Returning pike is a uncommon pike that returns to the wielder after being thrown. The returning pike can be bought from Grat the trader in the Goblin camp.
If you have proficiency you can use the moves:
Darth Vader (more notably the saber throw) - Star wars Battlefront 2
Darth Vader, also known as Lord Vader, is an Imperial villain in Star Wars: Battlefront II. In Battlefront II, players can become Darth Vader and use his two abilities, Force Choke and Saber Throw.
saber throw is an ability where Darth Vader throws his lightsaber linearly Infront of him and calls it back to him using the force dealing damage while going forward and coming back.
An interesting way the lightsaber interacts to the environment is by burning parts of the environment that the blowing part of the saber comes in contact with.
Below is a video showing the saber throw:
youtube
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Map
Here I have made the map which includes the pillars and the gate.
In my map I have attempted to combine the styles of ancient Greece along with the plain white look of the trials in portal 1.
I also plan to have a sandbox like area on the other side of the gate.
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Adding cell shading
To add cell shading I followed this YouTube tutorial
youtube
following the video I made the exact same thing but I changed one node
the reason I did this is due to the shadows warping and being slightly fuzzy around the edges, even patches of light would randomly appear
here are before and afters.
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Making the menu function
To make the menu functional I had to make a menugamemode blueprint and change the default pawn class to none.
I am doing this so no character will spawn making it so the character wont die to the z kill limit. Following this we need to add the Menugamemode blueprint to the gamemode override in the world settings.
After this I made it so the menu would actually appear on the screen when you start the game. I achieved this by going into the level blueprint and add the basic code to add a widget to the viewport.
after all this it will appear on the screen, play the animation, but it wont function the way I want it to. To make this function I have to go into the graph for my menu widget add code that makes it so when the buttons are pressed the game will either send you to the main map or quit the game depending on which one you press.
I also needed to add this code below so the player can move his mouse and interact with the menu.
After this you should have a functioning menu.
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Making a menu
First thing I did when making a menu was create a simple background in photoshop.
I made the title trident in the same photoshop project, but due to I t being in a different layer to everything else I was able to export it by rightclicking it in the layer list and selecting export.
I also made the pause screen using this method too but I will talk about the pause screen in another post.
using the same export method as the one above i made the quit and play buttons.
after exporting everything I added them to unreal and applied the paper 2d texture settings by right clicking them and selecting sprite actions and then apply paper 2d texture settings.
After that I create a widget for the menu, add all the images and buttons.
then I make a simple animation so it is not bland. I also have to go into the graph for the widget and make it so it plays when the widget is constructed.
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Making a menu
First thing I did when making a menu was create a simple background in photoshop.
(You have to be in dark mode to see the image)
I made the title trident in the same photoshop project, but due to I t being in a different layer to everything else I was able to export it by rightclicking it in the layer list and selecting export.
I also made the pause screen using this method too but I will talk about the pause screen in another post.
using the same export method as the one above I made the quit and play buttons.
For a font I used.
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Adding the gate to unreal
After porting the gate into unreal I plan to use the light as a switch that when it is hit by the trident it will open the gate.
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