#rogue novelization
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firephoenix2305 · 4 months ago
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Rogue novelization spoilers below!! Beware!!
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I mean. I just.
Aaaaaaaaaaaa fndjfndjdjddnsnfjjejxenfjzjfnsjdjdfjdjdndkdnd.
If they don't bring Rogue back in season 2, I am torching the BBC with RTD inside it very politely telling them to bring him back.
Plus, the "You're beautiful" 😆😆😆I will EAT whoever the hell decided to cut that line.
And, lastly, I thought in the episode the Doctor and Rogue already seemed as much into each other as humanly possible; but the book? Goodness gracious me.
You all already know I won't shut up about this in a million years, right?
Right.
<3
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ofutopia · 4 months ago
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Just read the Rogue novelisation. Now I've got a canon divergent fic idea that I probably won't write because I'm lazy and long fics in english scare me. I've got the idea though.
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off-traveling-in-the-stars · 2 months ago
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just finished the novelization. might be going insane.
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beautifulscreaminglady · 2 months ago
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MOTHERFUCKERS PUSHED THE RELEASE DATE TO DECEMBER 31ST?!
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guildfordd · 5 months ago
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What a wicked thing to do To let me dream of you
REBELCAPTAIN + "WICKED GAME" BY CHRIS ISAAK
@pscentral event 29: warm & cool (in/sp)
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junesfool · 7 months ago
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bingpup au bingpup au bingpup au bingpup-
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lowkey/highkey likes the uncolored version more
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Lets do this shit
250 notes and I'll study for my tests
500 notes and I'll start reading the novelisation* of Rogue One: A Star Wars story and I'll post some shit about it while reading
(Gimmickverse please don't find this post I don't want to study)
*did I spell it correctly?
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andorerso · 3 months ago
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REBELCAPTAIN APPRECIATION WEEK 2024 | @therebelcaptainnetwork
↳ Day 4: Quotation or lyrics/Stars [insp; template; playlist]
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readtilyoudie · 5 months ago
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ROGUE & GAMBIT
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deadhawke · 5 months ago
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rainkays · 9 months ago
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“she held back a laugh and looked at cassian. the man who’d betrayed her. the man who’d admitted his guilt and decided to fight for her. he saw her staring and looked at her quizzically. it wasn’t how betrayals were supposed to go.”
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spectrestardust · 2 years ago
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"He was almost out of time, and all he could think was: I'm sorry, everyone. Sorry for promising what I couldn't deliver. Sorry for not coming up with a better plan. He'd tried. That counted for something, didn't it?"
bodhi rook x best that i can, vance joy
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kalikoris · 2 years ago
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"He stowed thoughts of old missions and thoughts of the future away; decided to focus on what he could see and hear and smell for the last moments of his life on Scarif.
When Cassian Andor died, he would be ready, and he would be content."
— Rogue One Novelization by Alexander Freed
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doodles-dearest · 4 months ago
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so howre we feeling about that novelisation
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northern-passage · 1 year ago
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just found one of my favorite pieces of writing advice when it comes to interactive fiction, i think if you've read literally any of my work, it will be pretty obvious how much i use this in my own writing. i actually couldn't remember where i read this for the first time and on a whim i went through my twitter likes and found it in a thread. i'm going to transcribe it for ease of reading, but this is all coming from Alexander Freed (@/AlexanderMFreed on twitter)
he has a website here with other compiled writing advice about branching narratives and game design, though he never posted this there and hasn't really updated recently (but still check it out. there's some specific entries about writing romance, branching and linear & other game writing advice)
original twitter thread here
It's Tuesday night and I feel like teaching some of what I've learned in 15 years of branching narrative video game writing. Let's go in-depth about one incredibly specific subject: neutral / fallthrough / catchall response options!
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Player ownership of the protagonist in choice-based branching narrative games (a la BioWare, Telltale, mobile narrative games, etc) is a vital aspect of the form.
The ability for the audience to shape a Player Character, to develop that character's inner life in their own mind, is unmatched in any other medium.
The Player determines the character's actions and THE MOTIVATIONS for those actions. The character's psychology can literally be as complex as the Player can imagine. However, this works best when there's enough space for the Player to develop those motivations. No game can offer enough options to support every interpretation imaginable; much of the character has to live in the Player's head, without necessarily appearing on the screen.
That's complicated. We're going to unpack it.
Generally, when presenting choices to a Player, we want those choices to be as interesting and compelling as possible.
But compelling, dramatic choices tend to be revealing of character. And no game can support hundreds of options at every choice point for every possible character motivation a Player might imagine.
This sort of narrative CANNOT maintain its integrity if the Player is forced to constantly "rewrite" their characterization of the Player Character on the fly. You want your Player to feel like they have more than enough viable options at any given moment.
At the simplest level of writing, this is where "fallthrough" responses come in.
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In the examples above, each moment contains a response which furthers the story but doesn't imply a huge emotional choice for the Player. The Player is asked to choose A or B, agree or disagree, but can sidestep the issue altogether if desired.
These "neutral" responses are vital if both A and B don't appeal to the Player... or if, perhaps, the Player likes A but not the WAY A is being expressed. Milquetoast option C works for anyone; thus, the Player is never forced to break character because of a lack of options.
Questions work well for this sort of neutral option. Tacit agreement and dead silence also serve, in certain sorts of stories--as a Player, I know what's going on in my silent character's head and the game won't contradict it.
The important thing is that I'm never forced to take a path that's outright WRONG for my character. Even if other characters misinterpret the Player Character's motivation, my character's inner life remains internally consistent.
"Neutral" responses aren't the only ways to go, though. Some responses are appropriate for any character because they're tied to the base character concept.
Here, for example (from @/seankmckeever's X-Files), the Player is a marine on a mission. The Player can respond abrasively to her partner's fear or look into the issue (out of compassion or genuine belief), but our fallthrough is actually the TOP response.
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There's no version of our marine who would absolutely break character by picking "Stay calm and on mission." It's not blandly neutral; rather, it reinforces aspects of the character we can be sure of and gives the Player an option if nothing else works.
Different sorts of narratives will use different sorts of fallthroughs. A comedy might treat the option to say something funny as a fallthrough, of sorts--it's entertaining and will never violate the characterization the Player has created.
In a quest-driven RPG, a fallthrough response can often boil down to "How do I move to the next step of this quest?"
That said, the strongest moments in a narrative will often have no "fallthrough" response at all. They'll work by creating multiple responses that, by overlapping, cover all reasonable Player Character actions while still leaving room for the Player to ascribe motivation.
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twinsunstars · 8 months ago
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What if the Imperials Were the Rebels?
So I was thinking about if Star Wars had a “What If?” series like Marvel does, and I starting thinking about how some characters part of the Empire would be the rebels in another universe. I found it pretty interesting (and Star Wars should really do a “What If?” series), so here are my own versions of what roles I think the Imperials would play if they were the ones fighting in the Rebellion (and Palpatine is still Palpatine). (I didn’t include Kallus because he did defect to be a rebel in canon, so in my AU he would possibly remain an Imperial, as this focuses more on people who never defected and stayed loyal in the canon universe.) I’ll discuss just a few characters below and my thoughts on them.
Feel free to let me know your own thoughts and ask about any Imperial characters I didn’t discuss! I'll write small fics for them one day!!
Darth Vader: He would remain Anakin Skywalker in my AU, helping to lead the rebellion. Also being one of the Jedi part of the Rebellion, he helps to fight against the Inquisitors and lead the Rebellion towards the right path. The Empire had taken his master, padawan, son, and daughter away from him years ago and had assassinated the love of his life; he would do anything to bring them down. Is also one of the strongest pilot fighters the rebellion has.
Wilhuff Tarkin: I imagined Tarkin as like an individual similar to Commander Sato from Rebels and General Dodonna from the original trilogy/Rebels. He leads one of the main rebellion fleets and is highly respected as a commander. Was offered a position in the Empire but had immediately refused in its early days, not wishing to serve under this new regime. Has led many of the rebel attacks against the Empire with many success rates.
Thrawn: As a general and a pilot fighter in the rebellion, Thrawn leads one of the powerful squadrons in the rebellion. Often comes up with many of the attack strategies when preparing for an ambush, and is ready to command and attack when the Empire gets a level up on them. Often feuds with Hera Syndulla, one of the most powerful admirals and TIE fighter pilot in the Empire.
Orson Krennic: An engineer and a rebel commander, Krennic has helped design many of the weapons and starfighters the rebellion uses against the Empire. Has led many rebel fleet attacks while stationed in the base, helping to direct the fleet to their target.
Inquisitors: I viewed them as the Jedi of the Rebellion, as characters like Ezra, Kanan, Cal, Ahsoka, Obi-Wan, and other Jedi alive during this time would be the Inquisitors. They would be spread around in the galaxy, continuing to help keep up the fight against the Empire and protect young Force-sensitives from the hands of the Inquisitors. Have all met Anakin Skywalker and would follow him into battle any day.
Morgan Elsbeth: I felt like thinking about her and how she would potentially fit into this AU, as she did basically design those TIE fighters that Thrawn adores so much while she worked inside the Empire, as seen in Tales of the Empire. Morgan would be an engineer like Krennic, focusing her designs primarily on the starfighters for the rebellion to help them succeed. Has worked with Thrawn and designed the fighters for his squadron, watching the fight from the ground. The Republic was responsible for the execution of her native people, and now that it had become the tyrannical Empire, her only wish was to destroy it.
Edmon Rampart: I based this off some of the theories I would read about Rampart potentially becoming like Kallus and turning around to become a rebel, but we saw where that went lol. I see Rampart as one of the rebels part of the Alliance who had escaped the Empire after being caught by Hera Syndulla, conveying a lot of important information to the rebellion while remaining in an Imperial position. He has helped lead many rebel attacks and add successful strategies in the fight.
Royce Hemlock: You may be thinking, how does someone like Hemlock become a rebel? When I was thinking about this AU based off his skills and use to the Empire, I thought of him as being a lead medical doctor in the rebellion and partly an engineer, using his skills for healing and designing useful assets and weapons for the rebellion to take advantage of. Had not gotten expelled from the Republic Science Corps in this AU, but was forcefully kept in a secret facility for Palpatine’s wants after the fall of the Republic, and managed to escape. Not much of a direct fighter but knows how to handle a blaster, would rather stick to the base instead of being up with the pilots, but would do anything to make sure the Empire meets its demise.
Eli Vanto: A commander of another rebel fleet, and Thrawn’s partner in many of the rebel attacks and strategy meetings, Eli is respected for being the one to find out many of the Empire’s secrets through his spies scattered around the galaxy and his own aspirations to perform deep research into the Empire’s hidden goals. Used to only be a minor commander in the rebellion until Thrawn took note of his skills and Tarkin found him worthy of promotion to do more for the rebellion’s military.
let me know your thoughts and hopefully you found this interesting!
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