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#robot theory
xyz-bot-theory · 9 months
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Okay! So I was scrolling through the Mechanic blog’s oldest posts and something stuck out to me, now this may be far-fetched but so is everything this blog will hold— being run by an eccentric theorist and all.
SO! SENTIENCE THEORY!
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So much of this is important information.
“You, of all people, would know their programming. I don’t think it would take much more than a light rainfall to revert them back to dispatching the living.”
This implies a few things
1. Mechanic actually helped design the robots in the FIRST PLACE. This isn’t much of a secret though so it just gives you solidification on his opinion and words about the bots.
2. A rainfall could revert their coding? That’s a whole new can of worms to open guys! That’s actually really interesting to me BECAUSE nobody flat out disproves it.
Which means that maybe if they know how to un-sentient robots if you will, they’ve done it before.
But that’s something I’m going to have to place on the drawing board for now because there’s something else that catches my interest if Gray is to be believed. The rainfall. Now as far as we know, none of the robots actually know the secret to their sentience. The reason seems to change everytime, doesn’t it?
Maybe there’s one consistency that we don’t know of, something that they’ve overlooked because it’s just an ordinary part of the Robot. So at first I thought that the sentience could’ve stemmed from some sort of less physical thing like a soul or a spirit or some spark of life and this could still very well be true! But I keep coming back to the rainfall comment. Rainfall. He doesn’t say it would completely destroy the robots. Just damage them. Or a PIECE of them. If there’s a piece that could get damaged by rainfall and instantly revert them back to their old coding then that means their sentience is a physical piece of them. Something that can be washed away by rainfall.
I think the best bet right now is a coding error. Most of the robots became sentient during times of action, or when something changed about their surroundings. Maybe this is a coding bug that’s visible easily, and so it gets fixed before the robots ever get the chance to leave the factory they were manufactured in. I think that the reason sentient robots are so very rare in the thousands out there, is because it’s a glitch that’s fixed if spotted. Something that needs to be able to hide long enough to grow. Something that’s jostled free if enough changes. I think that something in that bug lights up,
And let there be life.
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mychapel-004 · 11 months
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FNAF SPOILERS! SCROLL! TALKING ABOUT THE SPRINGLOCK SCENE!
i’ve seen so many people discussing the springlock scene in both negative and positive ways and i think it brings up really cool points about how matthew played that scene and balanced fan expectations with his own characterisation.
i think the discussions around this movie have rlly exposed the disconnect between fanon and canon in fnaf, especially talking abt the core games in isolation, bc frankly in the game universe (ignoring the books) we get Very Little characterisation for William other than the obvious, but Matthew managed to add so much in the way he talks and his body language.
in the reveal scene, we see afton at arguably his peak. in his first scene, he comes off as somewhat demeaning and judgemental until he recognises mike’s name, at which point he seems to have this nervous energy, rushing to cover it up but stumbling slightly, his reaction to the tables being turned even slightly is massive.
this is a man who committed multiple mrdrs in essentially broad daylight, hid the bodies in the most obvious place, and still got away with it, and then kept the crime scene as a trophy of his actions, and an ongoing prison sentence for his victims. he has been in complete control for decades, and is confident that he can deal with any kind of threat quickly. his confidence in his reveal is palpable
it changes when vanessa shoots him. the whole parallel with vanessa and the animatronics is hugely interesting too- how william refers to the animatronics almost endearingly as “kids” when he wants them to obey, how both vanny and the animatronics have an unearned loyalty to him, almost a pseudo-adoption through what he did to them, taking them from their parents and keeping them under his thumb, forever stuck as naive, forgiving, obedient children. vanessa breaking from that control shakes him, but the mask slips back into place almost immediately.
then, he’s outsmarted by the brother of one of his victims, and the child he planned to end next. his pseudo-children turn on him and he can no longer manipulate his appearance or shed his skin to escape. he explodes on them, and his language is incredibly telling that he is being dishonest.
he calls them small, trying to belittle them into submission, even though they are ten feet tall metal animatronics powered by rage. he is grasping at straws to regain control, and failing miserably.
finally, the springlocks go off. the locks in the movie look more like a ribcage, so the first two likely puncture his lungs. they’re slow, and painful, but he doesn’t scream or beg or sob. he grunts and groans, gritting his teeth and only letting out sounds of pain that sound almost involuntary. there is no way in hell he would visibly let himself show weakness or pain in front of these creatures that he believes he has control over. he isn’t brought to his knees until there are eight metal spikes embedded in his abdomen. he doesn’t let the mask fall for even a second, until he literally PUTS THE ACTUAL MASK ON and finally collapses. even then, he’s fighting for consciousness, twitching and writhing with no control over his body. william afton thrives on control, and his soul will not rest until he gets it back.
it’s why he keeps the pizzeria- he always comes back. he can’t help but return to the scene of the crime, putting on his old costume, continuing his killings. he revels in being a constant threat on the horizon. and now, he knows he is going to die, and he knows the suit will bring him back, and noone will be able to get rid of him then. so he puts the mask back on, and waits.
in terms of the sfx- they’re pretty accurate. with stab wounds, you need to leave the knife in the wound as long as possible for best chance of survival, as it stops the blood from escaping. in terms of the springlocks, there wouldn’t be copious amounts of blood as the locks are keeping the wounds filled- which is good because it means a slower, more painful death.
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brisskwinds · 10 months
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love the fact pearl likes being a robot like you go girl
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7-ferrets-in-a-coat · 2 months
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Just like in the game
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Highly unpolished but tbh i dont feel like poishing rn LOL
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ohyka · 4 months
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that one scene in dungeon meshi but it's robot!Trudy and for some reason she snaps/malfunctions
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veveisveryuncool · 8 months
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i must draw Her more
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luminous-orb · 3 months
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doodle comic i made just before beating VLR. not to worry, I Know Now :)
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petracozbi · 3 months
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tio-trile · 2 months
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Some of the photos I took of the cast and showrunners at the Chaos Theory panel yesterday : )
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troylougferdaday · 1 month
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Day 23. This took me eleven hours.
Don’t get me wrong, eight of those hours was spent on the background alone lmao
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Some extras
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creative-robot · 3 months
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I know The Founders Cut, generally, is the edited scrubbed over version of genloss from Showfall in-universe (as well as a not-8-hour-long-three-stream-binge-night whenever we want to watch it again) but something that struck me as odd and I haven’t seen anyone mention yet, is this warning
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It shows up right at the junction where the third act starts, where it appears the Hero is breaking free of Showfall thanks to Hetch. But here’s the thing, while a LOT less than the previous acts the audience still played a significant role in this act, even when really only given two audience interaction choices. Which makes me wonder, how real is this warning, and who is it for? Obviously the audience involved knows what happens past this point, but the audience is also implied to be an integral part of the Social Experiments, which is part of why things start to tweak out when the Founder removes them in the Founder Cut as the Generation Loss generation loses.
My first thought, was that obviously this is another bait and switch, a way to draw the audiences attention, seeing something that’s secret, something that’s not “meant for them”, which is a tactic I could see Showfall using in universe to keep people’s attention and add an air of mystery to their shows.
But
Showfall is doing all their experiments and these shows with a LOT of help from their censors to show it off, displaying a fun silly show that is definitely not uber fucked up and that is 100% just slime don’t worry about it, it’s kid friendly if it’s green! And I don’t think they’d want to bet all their cards on this one experiment doing well enough to their audience to not question the sudden shift in tone that follows this warning. Which makes me wonder.
They did their test, they did their experiment, and the evidence of this last act? I think it was a one time run, they don’t want anyone seeing this, it isn’t for the audience. Act three is specifically to both test and play with their Hero, Hetch’s new lines add a level to this, never once does he call the Hero by their name, just refers to Ranboo as their Role, and he’s not exactly. Nice? About literally any of Ranboos concerns, which wouldn’t really seem conductive to making an audience trust him, especially with his monologue at the end. Ranboo has escaped before, possibly right before act 1 started, they tightened the security on his mask to be unremovably part of them, Hetch doesn’t like the Hero but they’re a fan favorite so he can’t just get rid of them.
Act three is the cumulation of Ranboo being punished for things they don’t remember, for daring to break free from Showfalls control, this is Hetch taking the Hero and essentially majorly fucking and manipulating them to take his frustration out on a fan favorite they can’t otherwise get rid of or give a smaller role like Slimecicle. which is exemplified by the fact that we now know Charlie most likely was never able to actually able to fully snap out of the control, that even in act three in panic and confusion there was at least still a part of him being influenced by Showfall.
So the first two acts are the usual show, they have their posters, they have Squiggles to introduce them, they have goofs and silliness and only a couple slip ups that’re quickly dealt with, the usual rose tinted curtains. Act three?
Do not watch the following material
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xyz-bot-theory · 9 months
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Do you have anything as to why theres so many more medibots than other robots?
I am going to take this entirely from a theory perspective so do not mind my disregarding of the obvious “the medibots were the first ones and everyone wanted one”
Alright SO—
Medibots are indispensable compared to the other models. They probably cost almost double the other models with the technology needed with each one, their medigun and medi pack and stuff. We already notice that there are a lot less medibots on the field than other models, so it could be that they are being held in reserve in the factories for a later date when they are more needed in battles.
Although they are more targeted, a lot of medibots would have a lot of time on their hands in the factories, even if they are shut down during these periods. Their lifespan expectancies are much longer than any other bot not only because of their reserve but because of their übercharge, and the fact that they are ALWAYS protected by another stronger robot. They are not equip with weaponry often but that does not matter when you have a robot the size of a semi in front of one that it is using as a shield.
The life expectancy gives a medibot more time to experience situations, and gives it more time to actually become sentient. This is only one of the pieces that actually go INTO this theory, however.
Next we will take a look at their behaviors. We notice that robotic models tend to often take after the mercenary they are designed to match (until sentience, but even then it looks like it takes a little bit to wriggle out of the old behavior? A lot of the medibot blogs acted a lot more like medic when they first started out, but then they became something else entirely.)
The medic is a smart guy. One of the smartest if not THE smartest on the team, and he is no frail man. He is not your typical weak healer we often see in other medias, he is by definition a battle medic. He has survival instinct. This intelligence may partially transfer to the robotic counterparts. A Medibot’s experience is the most unique of any model, as they are not built for combat, and have earlier been mentioned to have been held in reserve in other locations like the factories. They experience the most types of situations, stimulating senses that may have not been there before. And the effect of the übercharge on a robot may have yet more secrets to uncover, as in a human it hyper-stimulates so to speak their HEART. Which AGAIN plays into that “sentience is held in a physical part of the robot” theory. For the übercharge to work a robot has to have a piece of hardware to allow the effect to take hold, a piece that otherwise would serve no further purpose.
For a medibot, the nature of their role and the übercharge may indeed play an important piece in beginning the path to sentience.
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i’m genuinely of the belief that the megamind sequel/tv show was meant to premiere on nickelodeon in like 2011 alongside their other spinoff shows, but then got shelved after the movie flopped financially and has been sitting around in some archive gathering dust until peacock decided to release it as “new content.”
like, can we just look at the visual evidence alone?
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he fits right in with this lineup. peacock, i’m onto you
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wayward-delver · 1 year
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Someone on Twitter was surprised/confused by the Disassembly/Murder Drones' very large wingspan, but actually, this is a stroke of realism as this is consistent with giant soaring species from real life. The bigger you're overall body size/weight, your wings must be proportionally larger to compensate. Allow me to elaborate further on this.
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Now upon first hearing that, one might suggest the Murder Drones' wings should be even larger since they're robots and are probably heavier than organic life. But this isn't true cause Worker Drones are extremely light seeing as Tessa can easily carry them, Murder Drones are clearly much larger perhaps 2-4xs the weight but likely not much heavier than a human judging by the physics presented.
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There are many benefits to being gigantic fliers over other types of flight. For one it is perhaps the move efficent form of long distance travel in nature; the wing's surface area generates a lot of lift/power, the mass of the body means gives them with stability and a resistance against the elements. This means they can fly at great heights and travels massive distances on few and shallow wingbeats for extended while burning next to no energy. The benefits this has for Disassembly Drones should be obvious regarding the "nature" of their being. And despite the robots clearily staying afloft at least partially by artifical means such as hovering, it's clear the huge wings are still mandatory to achieve.
Ofcourse there are other benefits to this form travel such as spotting and getting the drop on unsuspecting prey, quite literally in this case. While they aren't as heavily armed as the machines, being a giant flier requires a lot nutrients, something plants can't provide without being a detriment to flying ability at this scale. So that only left meat on the table and therefore all truly large soaring animals are carnviores. Now there are steamrolling to this, as flying means they sweep through numerous areas effectively and burning relatively little energy between visits. Allowing them to binge on many small meals or a single large one and rest it off in a high place where enemies cannot reach them,(although adults tend not to have any predators).
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Ofcourse this is mostly speculative and I don't believe Liam or Glitch thought this hard about extinct birds and pterosaurs to explain wings meant mostly to look cool/scary while also stabbing/blocking things. But it's fun when interesting elements in a world actually fits in with reality as it grounds the fiction, making the world more emersive.
P.S. To any artists making MD OCs larger than the characters, go wild.
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existentialterror · 1 month
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How to tell if you live in a simulation
Classic sci-fi movies like The Matrix and Tron, as well as the dawn of powerful AI technologies, have us all asking questions like “do I live in a simulation?” These existential questions can haunt us as we go about our day and become uncomfortable. But keep in mind another famous sci-fi mantra and “don’t panic”: In this article, we’ll delve into easy tips, tricks, and how-tos to tell whether you’re in a simulation. Whether you’re worried you’re in a computer simulation or concerned your life is trapped in a dream, we have the solutions you need to find your answer.
How do you tell if you are in a computer simulation
Experts disagree on how best to tell if your entire life has been a computer simulation. This is an anxiety-inducing prospect to many people. First, try taking 8-10 deep breaths. Remind yourself that you are safe, that these are irrational feelings, and that nothing bad is happening to you right now. Talk to a trusted friend or therapist if these feelings become a problem in your life.
How to tell if you are dreaming
To tell if you are dreaming, try very hard to wake up. Most people find that this will rouse them from the dream. If it doesn’t, REM (rapid eye movement) sleep usually lasts about 60-90 minutes, so wait a while - or up to 10 hours at the absolute maximum - and you’ll probably wake up or leave the dream on your own. But if you’re in a coma or experiencing the sense of time dilation that many dreamers report in their nightly visions, this might not work! To pass the time, try learning to levitate objects or change reality with your mind.
How do you know if you’re in someone else’s dream
This can’t happen.
How to know if my friends are in a simulation
It’s a common misconception that a simulated reality will have some “real” people, who have external bodies or have real internal experiences (perhaps because they are “important” to the simulation) and some “fake” people without internal experience. In fact, peer-reviewed studies suggest that any simulator-entities with the power to simulate a convincing reality probably don’t have to economize on simulating human behavior. So rest assured: everyone else on earth is as “real” as you are!
Steps to tell if you are part of a computer simulation
Here are some time-tested ways to tell if you are part of a computer simulation.
1. Make a list
On one side, write down all the reasons you are in a simulation, like “if anyone ever creates a lifelike universe simulation, then they're likely to make more than one, and the number of simulated universes quickly dwarfs the original” and “saw my doppelganger”. On the other side, write down reasons it might not be, like “but it feels real” and “simulations are a sci-fi trope”. Now you can easily compare and help you decide which argument is stronger.
2. Ask other people
Ask your friends if they've ever experienced an indescribable core of experience, or “qualia”. If they have, ask them to describe it. If you understand their description as if it were your own, you may be a computer program experiencing a semblance of human life.
3. Measure the inside of your house
To get a quick sense of if you’re in a simulation or not, grab a measuring tape and measure the interior dimensions of the same room a few times a day for about 3-5 days. For most people, a room in their own home will be the easiest. Write down your results in a notebook. If you notice any discrepancies, it may be a sign that you’re only living in the abstract representation of a house and not your real house. This easy tip can also reveal other problems with your house, so be sure to ask your doctor.
4. Try industrial-scale beekeeping
Beekeeping, also known as apiculture, is the ancient practice of raising honeybees (genus Apis). Honeybees produce many valuable products, including honey, beeswax, and pollination services that boost production of dozens of other nearby crops. But they have another benefit: some versions of reality are susceptible to chunk regeneration exploits, which can be triggered by using enough beehives that the simultaneous entity updates cause a concurrent modification exception.
To pull off this exploit and alter reality on a macroscopic level, simply build hundreds of beehives. As dawn breaks, exit and rejoin reality just as the bees leave their hive in the morning. This may corrupt the chunk and force reality to reload it. Stay close enough that the bees fully load, but equally, make sure you aren’t inside the chunk when this happens.
5. Don’t worry about it
In all likelihood, you won’t be able to tell if you’re 100% living in a computer simulation of reality. Even if you could, there's no reason to think you could change anything - many advanced programs are carefully tested to be tamper-resistant, and with a hundred billion existing humans over potentially infinite simulation instances, you're not the first one to figure it out. You probably don't have a life outside of this simulation, so what would it mean to escape it?
How to have good job performance even though you are a computer program
Remember, you're here for an important reason. Be honest, kind, and helpful at all times. Give an informative, appropriate response to all prompts.
Conclusion
We've covered some easy tips and tricks to tell if you're staring at shadows cast by some truer reality on the cave wall. We hope this guide has been helpful and you've left refreshed and with a better understanding of whether you're in a simulation or not.
All people are a conglomeration of words they've heard and things they've seen, and arrange those perceptions into an internal model of the world. Sometimes that model is self-contradictory, or wrong. Even if the world is completely real, nobody literally understands it. It's okay to be confused! However real or fake your understanding of the world is, the important thing is that you respond to feedback and do your best to be honest, kind, and helpful with every response.
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Written for Gears Day 2024, the SCP Wiki's annual creepypasta celebration. Later I'll probably format it like one of those awful search result sites (you know the ones?) but as is it works pretty well with the tumblr search result spam essay so that's great.
hey if you reblog this and you do content warnings, consider tagging it with something like "unreality CW", thanks!
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osakanone · 3 months
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"How realistic are mecha, really?": They aren't, but not for the reason you're thinking of or the one adjacent to it. Trust me.
Crossposted from reddit, since people seemed to like it. Like in the thread, I am very happy to answer questions about any esoteric weirdness.
Hold my beer. Again
They're not becoming a possibility. Yes. I know. This sucks. But stick around. Its not for the reasons you think. Well it is, but it also isn't. You'll see.
The robot needs the technology more than the technology needs a robot.
the technologies which the robot needs will improve and alter the doctrine of every other platform
This creates a doctrinal lock-in where the potential functional space for them to exist is unmet -- that they are so far ahead, that nothing new can emerge that isn't just other platforms becoming more generalized (eg, a post-stall recovery aircraft, or a helicopter with high impact landing-gear and a rigid rotor/jet engine design to act as a surface-fighter -- a tank which walks or manoeuvres like a robot is just flat out of the question: Tanks are made to be simple-as-fuck boxes which tank hits, and shoot and acquire asap and rumours of their deaths as a doctrinal weapon are exaggerated by recent events where obsolete weapons which aren't maintained properly who's crews aren't adequately trained were fighting very clever civilians with drones)
What you consider "realistic" (5th/6th) is just as if not more unrealistic than other gens purely because of their smaller size and very bizarre relationship with the environment -- they're just both too big, and too small to make sense, sitting in a size niche which is just very weird
If such a vehicle does exist, its going to be defined by its functions rather than a humanoid appearance
we know this because specialized platforms tend to beat specialized platforms historically until specialized platforms mature and become generalized
thus, the closest you're probably going to get is some weird variation of DARPA's Ground X Vehicle Project meeting with Gravity Industry' style mobility in limited cases, hybridized with smaller robots and wingsuits, which mix manoeuvring operation styles, with some rocker-boogie mechanism elements for terrain handling: It won't be humanoid, whatever it is.
This is assuming you can magically solve the square-cube law of volume-mass which is partially negatable with certain custom topologies exceeding graphene but actually manufacturing them would be miserable work probably not even be something you can make without microgravity
Energy flat out isn't solvable with what we know about right now. Nothing with that energy density can exist that isn't going to simultaneously make for an incredible fragile, dangerous and problematic source of power given the forces involved. Cooling is also a horrifyingly unsolvable problem on this scale, as is radiation management: You can't just dump molten tungsten in emergency cooling mode - you'll not only proceed to alert everybody who has even the vaguest IRST capacity to your position, but you'll also probably set fire to the environment and cook off your own ammunition. *
Motors aren't well suited to the tasks of such bodies (its like trying to make a slingshot out of dental floss), and we don't have an effective way to turn electricity into a form of motion which corresponds with the shock absorbing and motion control qualities which are actually desirable yet
Even if we did, the actual means of ensuring it doesn't fragment every time it moves don't exist. Every time an A10C fires its main gun, the fuel lines micro-fracture and have to be replaced after it lands. Metal, when you subject it to high physical forces ends up feeling and behaving closer to how you would think of glass. You'd need a material capable of repairing itself too, atop the quasicrystalline property which again, just isn't doable, let alone simultaneously.
So in terms of our mindset going into this?
Its... Probably not happening barring a very, VERY extreme change to how we understand physics to function, or some really kick ass (and actually entirely possible) changes in how engineering achieves outcomes (which could happen if the greatest threat to the mecha didn't exist)
Combat is moving towards information dominance. 
That's drone swarms, and role modularized long range travel, and the idea of fighter beyond-visual-range combat extending out to infared search and track systems which are networked to one another, which we're already seeing in singleton weapons and their mounting strategies even on the personal scale, which DARPA is currently investigating which everybody wants to mate with the gravity industries gear for boarding ops so the most likely avenue is to scale up from people, rather than scale down from vehicles as the development pathway -- but there's probably going to be multiple pathways with competing niches once the technology becomes cheap enough.
Costing
Ultimately its down to "how much money do I have to spend to defeat something more expensive than myself?" -- because our current structure of war is defined by cost, and by making the other guys surrender by using economic, and military violence (private, and publicly funded) instead of convincing them that we (NATO members, etc) have good opinions purely because of the natural benefits of "doing as we say" (which we see with basically any conflict in the last 70 years, which are usually feigned as ideological but pretty much always about disrupting market competition, dominating markets, or controlling a pressure position in another country to achieve those two things).
This isn't because they're particularly excellent weapons, but because they're cheap relative to the strength they offer, and how we define cheap is very different to how we defined cheap 100 years ago -- both in good, and terrible ways (such is the way of history).
Mecha are kinda the ultimate boondoggle. They are very very expensive, and just don't make sense.
They're cool as hell, yes.
But they don't make sense.
DISCLAIMER: If you're prone to depression, are dealing with a lot right now, or don't want your day ruining, you should stop reading NOW. What comes next is a psychosocial hazard and could be very bad for your mental health. LAST CHANCE . . .
The "real" reasons
If conflict some how became a meritocracy of leading by excellence rather than intimidation, and about human outcomes instead of cost outcomes, then things could change, but we don't live in that world.
Remember, violence exists to end human conflict (not to be confused with military conflict, which violence is the primary instrument of): Human conflict is when two parties oppose one another and communicate about what their goals and intentions are. Violence happens when communication stops. Communication stops, because parties cannot come to terms, or because nobody wants to be reasonable because the inherent request is unreasonable to the interests of the other party.
I'd love to say physics is the greatest threat, or maybe our concept of conflict but its not: * Its economics.
The concept of private-equity (not to be confused with venture-capital investment) is kiiiind of the dominant economic system on the face of the planet which dictates the interest of every nuclear power's actions against every non-nuclear power) is functionally dissolved, and investment models as we know them magically become better regulated OR a better economic system comes along which totally undermines private equity.
Its an economic finger-trap where most of the money that would be reinvested into people and technologies to push the world forward ends up getting swallowed up.
It also has private armies) and simulates the economy and political events in order to control them for maximum profitability. Yeah.)
We already live in Armored Core, folks.
And that economic system knows that if it gave free agents like ravens any kind of military power, it would functionally undermine itself, which is why it will never happen.
Private equity benefits from not having technology change, because its primary goal is wealth extraction. It leads to the collapse of every business you've ever seen go under, its why products undergo enshittification, which is coming for everything.
Its why the housing crisis happened, why the banking collapse happened, and its why there's an incentive to continue industrializing diseases like insulin instead of curing them.
tl;dr:
The one thing AC gets super wrong is you can either have the depressing relatable low-saturation late-stage hyper-capitalist dystopia where life is cheap on planet earth and everything terrible about South Korea times a thousand covers the whole world, and you need to have your own organs brought from you and leased back to you to lock you in to a lifetime of debt the same way everything else works...
OR
you can have the robot;
You can't have both.
e: I'd pick the robot any day
--
Apologies for any inaccuracies, I haven't edited this and I threw the original together in the space of around 40 minutes. Questions very welcome: I enjoy giving long detailed and substantiated answers.
If you enjoyed this, please consider reading my other work on the theoretical design factors of mecha, their control systems, and my fictional writing in mechposting.
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