#rin p5x
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ennaakat · 8 months ago
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Made some P5X phone Wallpaper edits
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persona-game-info · 6 months ago
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New Wallpapers
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gomaan · 11 months ago
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*Official distributed by bilibili.
[P5X] Materials for video contest in bilibili (3D models for MMD) Character 3D materials (PMX files and textures) are distributed in a bilibili video contest.
How to view officially distributed 3D models
Install the Chinese (Simplified) data on your PC.
Install MikuMikuDance 64bit version.
Download and extract the ZIP file from the official bilibili video site. https://bilibili.com/blackboard/live/activity-dKAtYNCV29.html
Start MikuMikuDance and load the PMX file using "Load" under "Model Operation".
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p5x-theories · 7 months ago
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Textless phone + desktop wallpaper versions of various art was just posted!
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yosukeburger · 8 months ago
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Source
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milkshake-999 · 3 months ago
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Real-world Yaoling with her mask and ears!
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lopjh · 1 year ago
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P5X ALL Character Traits
Thanks to @p5x-theories for showing me the video with the Persona screenshots, I'm able to get all of the base Passives for all characters.
I won't be going over specific Awareness Level Abilities, but I'll definitely do a detailed character analysis of their skills and such later.
Joker: At the end of the round, for every enemy on the field with lower than 50% HP, Joker gets one "Hot Air" stack. When the stack count reaches 3, Joker gets one extra turn.
Ryuji: At the beginning of the round, when Ryuji's HP is less than 20%, increase his attack power by 20%. If Hp is less than 50%, gain the ["Rebound"] effect, increasing the damage of his next active skill by 10%.
Morgana: Grants bonus to himself depending on how many allies are over 50% HP or under 50% HP. If at least 2 allies are over 50% HP, increases his Critical Hit Rate by 24%. If at least 2 allies are under 50% improves his healing.
Ann: When an enemy is hit by a fire skill, inflict foe with a fire stack. When the stack count reaches 7, Ann enters a ["Painstaking"] state, increasing her attack power by 35% for one round. She cannot enter the [Painstaking] state in the next round.
Yusuke: When taking damage, there is a 50% chance to counterattack, dealing Ice damage equal to 77.8% of Yusuke's attack(Not specified but I assume it uses his attack) to the attacking enemy.
Makoto: Using a skill or taking damage grants Makoto one [Tenacity] stack. Each stack increases her attack and defensive power by 3%. Has a max of 10 stacks.
Futaba: When an ally attacks an enemy's weakness, Futaba gains one [Clue] stack. Each stack of [Clue] increases the attack power of all allies by 5%, with a max stack of 5. When 5 stacks of [Clue] are reached, Futaba enters the [Analysis Complete] state, increasing the weakness damage of all allies by 10%, and restores all allies' HP by 20%.
Haru: Using skills reloads her ammo. Using her gun to attack an enemy who is under the effect of [Special Treatment]*, will deal additional Psy damage to all enemies while consuming one stack of [Special Treatment]. Damage dealt to enemies by consuming multiple stacks of [Special Treatment] is increased by:
100% of Haru's Attack Power * (1 + Current stacks of [Special Treatment] * 30.4%).
*[Special Treatment] is a status effect that can be applied to enemies via her Psy skill.
Akechi: At the end of his round, grant all allies the [Blessing] effect for 2 rounds. [Blessing] restores 1% of Max Health per round.
Closer: After using a skill to damage an enemy, there is a 30% chance to inflict the enemy with [Conductive]. At the beginning of the round, increase attack power by 10%/20%/30% (Changes depending on whether Closer is Level 1/50/70) for every remaining enemy on the field with [Conductive]. [Conductive lasts for 3 rounds.]
Cattle: Using his healing skill on an ally will grant them the [Star Fire I] buff. [Star Fire I] increases their attack power by 4% for one round, and at the end of the round becomes [Star Fire II], which increases allies' attack power by (Cattle's Attack Power/8)%.
Soy: When an ice skill is used on a foe, grant the foe a [Zero Degrees] debuff. Each stack of [Zero Degrees] decreases the foe's defense by 1%. Once the number of [Zero Degrees] stacks reaches 10, they will become an [Absolute Zero] debuff, which will decrease the foe's defense by 12%. [Absolute Zero] can be applied at a max of 1 stack, but through increasing Awareness, will go to a max of 2.
Also, his final Awareness level will increase the power of his Cold Tyrant skill by 10%/20%/30% and the Critical Damage of the skill by 20%/40%/60%, depending on if the foe he's attacking has 0/1/2 stacks of [Absolute Zero].
Leo: When using a skill that targets an ally, give that ally a [Justice] buff. If the target has a shield, they will gain another stack of [Justice]. Each stack of [Justice] increases that party member's damage by 15%, and goes away when said party member attacks. Can be applied at a max of 2 stacks, but through increasing Awareness, will go to a max of 3.
Mont: When Mont or an ally attacks, Mont gains one [Ice Crystal]. When Mont has 10 [Ice Crystals], after she attacks, she consumes them to do a critical hit physical attack on the foe she attacked last.
Yuki: At the beginning of the battle, grant one random ally a ["Benevolence Contact"] buff. At the end of the round, the affected companion gains 13.6% defense.
Seiji: When a skill is used, there is a 40% (45% at max Awareness) chance to gain a [Motivation] stack. Each stack increases his Attack Power by 3% and his Avoid Rate by 2%. This effect lasts for 2 turns and can have a max of 3 stacks, but through increasing Awareness, will go to a max of 5.
Kii: After Kii uses a skill, he gets a [Sacrifice] stack. While he has [Sacrifice], the fire damage of all his allies is increased by 3.5%(Yandex doesn't specify whether it increases for each stack but I assume it does), and using skills will cause Kii to lose 3% of his current health for 2 turns. [Sacrifice] has a max of 5 stacks, with the turn duration for each stack calculated independently.
Okyann: Using support skills causes Okyann to gain a varying number of [Beats] depending on the skill. At 4 [Beats], she will immediately use "Song and Dance" increasing all allies' attack and defense by 25%, and effect hit rate by 33% for one round.
Kotomo: At the beginning of the round, Kototmo gets a number of [Aoba] stacks, corresponding to the number of enemies on the field. Each stack of [Aoba] increases Effect Hit Rate by 5% and has a max of 3 stacks. At 3 stacks, Kotomo gains [Ye Ming Minor], which strengthens her skills..
Rin: After Rin uses a skill, all targeted foes gain one stack of [Forget Water]. Each stack of [Forget Water] decreases the target's defense power by 6% for 2 rounds and lasts for 3 rounds. If [Forget Water] reaches 3 stacks on any enemy, Rin enters the [Meng Po Soup] state. When using a skill while in the state, Rin will exit the [Meng Po Soup] state and gains a 10% chance of inflicting [Forget] on the main target of the skill. This state lasts for one round.
Please note that the names of the buffs are most likely very inaccurate, but i hope I got the actual effects right.
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thieves-in-the-palace · 1 year ago
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Some pics of the new playable characters in Persona Phantom X, including their Personas, code names, and cut-in graphics! These show up during game download. (The other established characters + Phantom Thieves also showed up, but I wanted to focus on the newer kids lmao)
✧ Shun Kanou, code name Soy! We've already seen him, but I don't think we've seen much of his Persona, Mandrin, yet.
✧ Tomoko Noge, code name Kotomo! Her code name seems to be an anagram of her given name, as Kotomo…doesn't really mean anything? With a Persona (and color scheme) like that, I'd be willing to bet she specializes in Psy skills.
✧ YOU'VE BEEN WAITING FOR HIM, HE'S FINALLY HERE, IT'S LEO! Real name unknown. His Persona has a nice, super sentai sort of feel to it. Unclear if he'll be a character in the game storyline.
✧ Yaoling Li, code name Rin! I guess they decided to fully break away from the code name pattern? I don't think we've seen an in-game model for her yet, but she apparently exists in the P5X storyline as a Chinese transfer student.
✧ That guy we saw alongside Wonder, Kotomo, and Rin in that recent trailer: Kii! Real name unknown. Probably going to specialize in Bless or Fire skills, judging by his Persona design. Unclear if he'll be a character in the game storyline.
✧ And last but not least, Okyann! Real name unknown. Finally, a gyaru gets some time in the spotlight. She seems like she'll be an actual character, and I will cry if she winds up just being gacha fodder. Looks to be noticeably older than the rest of the playable characters thus far.
Of note: in the latest sticker set, Seiji, Mont, Yuki, and Leo only appear in their Thief gear, while Kotomo, Rin, Kii, and Okyann appear in everyday clothing. It would be reasonable to assume that Leo will be joining those first 3 in gacha fodder purgatory, while the other new characters will be incorporated into P5X's storyline.
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shadowtarot · 1 year ago
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We have confirmation on Wonder's VA in P5X. Japanese VA that is.
Wonder is voiced by Koki Uchiyama. You might know him as such characters as: Soul "Eater" Evans from Soul Eater, Izumi from Horimya, Rin Itoshi from Blue Lock, Tomura Shigaraki from MHA among many others.
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persona-game-info · 6 months ago
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persona-game-info · 7 months ago
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P5X Mobile wallpapers
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persona-game-info · 7 months ago
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Yaoling P5X chat icons
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persona-game-info · 6 months ago
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persona-game-info · 7 months ago
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persona-game-info · 8 months ago
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P5X Open beta preview livestream special art
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persona-game-info · 7 months ago
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