#reusing old illustration
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beebeedibapbeediboop · 11 months ago
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We are all clowns on Valentine's day
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pwhale6 · 11 months ago
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— people cannot win against their loneliness
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itseghost · 4 months ago
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i havent been drawing a ton of fan art bc ive been locked in writing for a dnd character im making (im so slow at writing). and also designing him :] he's a shifter echo knight, but im still figuring out his gear and how i want his echoes to look i was also very intelligent and also decided to paint a disco elysium style portrait before i finalized his design or even decided on colors so now i think i have to commit to that lmao
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pistagio · 11 months ago
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maka albarn sticker ver
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radioactivepeasant · 3 days ago
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The context of this one:
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Jak: "No trust me, it'll be really funny."
Mar, holding his first lost tooth: "Yeah!"
(Jak is many things. A bad influence is occasionally one of those things.)
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Mar: "Mama, Baba, one of my bones just came out!"
Melinöe: "Hm, I wonder where he learned that?"
(Recycled my oldest concept art of Captain Phobos to make Melinöe, a Jak Mom for a different universe.)
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Daxter: "Did you know that feelings of impending doom are a symptom of anxiety? Not yours, though. That's some very real doom."
Narrator: "And it was at that moment that Jak discovered that Mar's parents knew precisely who he was, precisely who he had been, and could, in fact, send him to his room."
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dudukbazaar · 1 month ago
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Stellar herigault Value ●●●○○ ; Size ●●○○○ The fabric is soft, embroidered with purple and blue shiny stones. Userul for apprentice sorcerers, it offers protection against evil spells.
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edgepunk · 2 months ago
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I literally cannot look at the Venom War SM comics I fucking hate Greg Land's art everyone looks like they have a weird face filter going on besides the traced p0rn faces on women
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legionofpotatoes · 2 years ago
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Hello! Do you have any tutorials or brushes I could buy? Your art is amazing
Not really, sorry! I almost never use custom brushes - all my artworks use rasterized vectors (essentially a dynamic fill tool to quickly block landscape shapes) and a couple basic pen tools for finesse. It would definitely save me time and effort to start exploring and/or creating my own brush assets but that's a task that's on the other side of my current work slump 😅
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jackienova · 2 years ago
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I’ll keep the king When you are gone away Into darkness and howling I’ll keep him from drowning As our boat is untethered from the dock — King, The Amazing Devil
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mooztoonz · 9 months ago
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“Earth Day ‘24” 🌎♻️🌳
I've done a redraw of an old drawing I've made back in 2020. You can tell I've improve over the years!
(PowerGirl ©️ me)
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ayv-art · 11 months ago
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Some practice I did for drawing in an anime style
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neil-gaiman · 2 years ago
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Hi Neil! This is one of the old french covers for good omens. I was just wondering if you had, say, ANY idea of what happened in the illustrator's brain?
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I am pretty certain the illustrator has painted a cover to a completely different book, and that that cover has been bought cheaply to reuse by J'ai Lu.
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blueiscoool · 9 months ago
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Three Roman Graves Uncovered in Portugal
Three burials dating to the 5th or 6th century AD have been unearthed in the ancient Roman city of Ossónoba in Faro, southern Portugal.
The Ossónoba’s first archaeological evidence dates back to the 4th century B.C., when the Phoenicians settled in the Western Mediterranean. The city was then called Ossónoba From the 2nd century B.C. until the 8th A.D. the city was under Roman and Visigoth dominance being afterwards conquered by the Muslims in 713.
A team of archaeologists from ERA Arqueologia discovered ancient Roman structures and the remains of a man, woman, and child while conducting excavations over a 5,000 square meter area that will eventually house a real estate development.
The excavations, which took place before a construction project, revealed the grave of a man whose skeleton was complete and who would have been between 39 and 45 years old, as well as a young woman under the age of 25, and a baby who would have been no more than six months old, according to archaeologist Francisco Correa.
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Francisco Correia, the project’s head archaeologist, said in a statement that the discoveries were made in an old truck repair workshop and are believed to date from the 5th or 6th century.
The tombs appear to have been looted in the past to steal “small bracelets, necklaces, and rings,” according to anthropologist Cláudia Maio. The tombs indicate that the people may have had “some economic status” as they were not simply placed in open graves but instead buried in carefully built graves.
The proximity of the three people’s graves seems to indicate that they were family members, though the team cannot be certain of that. “But we cannot say anything for sure,” the anthropologist said.
To learn more, the researchers hope to be able to provide more precise answers through DNA tests and isotopic analysis techniques used to determine population movements and dietary habits from chemical traces in ancient human remains.
This latest archaeological discovery did not come as a surprise to archaeologists, who had already led similar works which resulted in the discovery of a Roman game artifact believed to date back to the first century AD in 2020.
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“We know that we are in an area with archaeological potential where there is a 17th-century convent (of Santo António dos Capuchos) to the west, and to the east lies the area where the mosaic of the Ocean God (Deus Oceano), now a national treasure, was found,” he said.
What did come as a surprise to archaeologists was the location of the tombs.
“Based on previous studies, this would have been an area that was possibly residential or more linked to industrial activities. There are many traces of salterns. Largo da Madalena would have been the entrance to the urban area of the city of Ossónoba. The identified graves are in the Figuras area, near Teatro Lethes, close to the Ermida de São Sebastião and the Pavilion of Escola D. Afonso III. This area is almost within the urban fabric,” the archaeologist explained, adding that this illustrates both the “growth and decline of Ossónoba.”
The graves of the man and the woman “were sealed with limestone slabs,” believed to be reused parts from “some of the most emblematic buildings that would have been here in the area,” he believes.
According to the project manager of ERA Arqueologia, who was co-responsible for the work, in addition to the graves, hundreds of small pieces were also discovered which suggest that there may also have been a mosaic there.
The researchers also recovered Roman artifacts in the area, including ceramics, bone dice, nails, pins, a spoon, possible evidence of a dye factory, and coins minted during the reign of Constantine the Great, between A.D. 306 and 337.
Cover Photo: Roman mosaic of the god Oceanus, part of the ancient city of Ossónoba, the modern town of Faro, in Portugal.
By Leman Altuntaş.
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ramlightly · 9 months ago
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Sir cypress ENDEARS me so much I think he’s adorable
Aw I'm glad! I'm actually reusing a design from an old illustration I've done. I finally have a use for this charming fellow, even as a bit part.
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discountalien-pancake · 2 years ago
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I just need everyone to understand that we have hardly any surviving intact garments from before, say, the 1700s. There’s dozens of reasons for this, but one of the big ones is that people reused the materials. Things were cut up and refashioned into new things, over and over, until the fabric was essentially just rags, bc the labor required to weave cloth and stitch up a garment was intense. You would wear and wear and wear things until they were dead. This includes the elaborate garments of the upper classes.
And in the same way that today many people pick apart old things to cannibalize the buttons and trims and other salvageable bits, they did that too! No sense throwing away perfectly good buttons just because the shirt is shredded. Snip those off and sew them onto something new! We have lace cuffs that are incredibly old, but rarely the garments they were worn with, partly because lace was so fucking expensive you’d have to be insane to throw it out. You would save those and refashion them again and again as often as possible.
So what we know of medieval clothing has been learned from writings, often very vague, illustrations (also very vague), and other imagery like statues. We have bits and pieces of garments, often from funerary contexts, but the same context that prevented them from being chopped up and reused also made them susceptible to decomposing.
Which is all to say that we do not know the exact details of garment construction for any given period. We don’t even know all the ins and outs of the clothing of the 1800s, and we have hundreds of surviving pieces from that century!
Do we know how frequently and in which contexts hooks and eyes were used prior to the late 1400s? Not precisely, but we can make some good guesses based on artwork and later usage. But we may never really know, because guess what! Hooks and eyes are reusable. I guarantee they would have been snipped off of unusable clothing and sewn onto new pieces.
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noxiatoxia · 6 months ago
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So, when Danganronpa S was released (and V3's UTDP but I'll get to that later...) Hinata and Komaeda were given noticeably different versions of their pre-existing sprites for their swimsuit versions:
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If you struggle to see a difference, note Hinata's wider mouth in the swimsuit ver., and Komaeda's narrower eyes and more outlined smirk in his swimsuit ver.
I, along with many people, always wondered, why? Why change these already perfectly fine sprites and, honestly, make them worse? What gives?
Then, I stumbled across something. Back in 2012, before the Japanese release of Super Danganronpa 2, you could play an online monomono machine to win little goodies like desktop backgrounds and profile pictures. Please note these pre-release desktop backgrounds for Hinata and Komaeda:
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...So, wait a minute. The sprites used in Danganronpa S aren't new edits, but beta sprites? Older than the ones featured in the original SDR2? Turns out, this website features desktop backgrounds using beta sprites for nearly every character that otherwise never saw the light of day.*
I'm going to go through them one by one, gif comparisons included. This won't be the only post, either! UTDP also has some very interesting likely beta art used in it, too. As well, some of the other sprites featured in Danganronpa S may also be reused beta sprites!
As such, this log will be broken into three parts. This is part 1.
[Part 2 - UTDP (not made yet!)] [Part 3 - DRS (not made yet!)] [Part 4 - Dangan Island (not made yet!)]
*with the exception of UTDP in some cases, as well as some other things I will get to in Part 4.
As said, semi-flashing gifs will be included in this post. They are meant to swap between the beta and final sprites at a fast pace to illustrate the differences (2 frame, half a second each). Be cautious if you have epilepsy.
Also, because of Tumblr's stupid image limit, this post will have a reblog with the rest of the sprites! So please check this post's reblogs, it should be the first one!
Firstly, how do we know these are actually beta sprites? These images are sourced from the Danganronpa fandom wiki, and while I generally trust the wiki's credibility, it's always imperative to fact-check. So, I went ahead and searched Danganronpa's old website on the Wayback Machine and uncovered this:
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A character intro page for Hinata, using this same beta sprite. Now, granted, the only capture of this page is from 2015. Still a year before V3 and a few more before S, but still, it's not the 2012 original. That said, a character intro page for Mioda circa early 2014 looks exactly the same, including the usage of her beta sprite.
And, when you click on the button that says スクリーンショット(Screenshot)...
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You're offered a very obviously beta trial shot. As is common with Danganronpa trials, in development, the actual character portraits are not put in until later, and to substitute, their art reference photos are used, as seen on the left.
With that out of the way, I think it's safe to say these sprite we are about to look at are indeed betas.
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It's only fair, then, we focus on Hinata first.
(Please note for all the comparison gifs I had to manually size the final sprites to get them as close as possible in aspect ratio. Very minor size difference between sprites is likely a result of this and not an actual detail change.)
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A lot is revealed with a simple gif. Hinata's entire face shape was changed (including ears), not just his mouth. In fact, not just the shape of his face, but the face itself is drawn very differently in the end. The neck of his shirt was raised, as well as tie being redrawn (you can actually see where the new part begins somewhat sloppily). Less notable but still apparent are his bangs being redrawn and shaded differently.
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Keeping with consistency, let's check out Komaeda next.
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Yet again, the differences are striking when flipped back and forth. Komaeda's face shape and ear was redone much like Hinata, but not to nearly the same dramatic extent. As well, his entire face was redrawn, notably erasing the black shading under his chin and shortening his eyelashes. Less noticeable, the hair touching his neck is shortened a bit, and the crease line on his hood is more well-defined. They also slightly changed the line art for the first fold in his shirt, the neck at the back of his shirt, as well as his leftmost bang. Interestingly, they either forgot or didn't care to fix the shading to reflect the new placement of these lines. His jacket also has some changes in line art weight.
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With Hinata and Komaeda out of the way, let's touch on Kuzuryuu.
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This one honestly shocked me. Besides the added detail of him spitting, I didn't notice any difference right off the bat until I overlayed the images, but the differences are night and day. His eyes are made to be less mean and more skeptical. His mole was shrunk and his nose is more 3-dimensional. Extra detail is added to his ear while his hair is redrawn in whole, including it being slightly shorter. What's most interesting is the fact the body was sized up and moved down several pixels, I imagine to change the perspective. Some minor line changes are made to the white undershirt of his suit.
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It would be improper not to do Pekoyama next.
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Again, just like Kuzuryuu, I didn't notice half of these changes at first. Pekoyama's whole face is slimmed. The outer outline of her hair remains the same, but almost every outline inside of it, including her bangs, changes. (Although, her right twin-tail has a slightly longer end to it.) Her outfit receives minor touch-ups, including a clothes fold on her breast and darker shading by her collarbone. Speaking of, her neck muscles and such have been redrawn. Most interesting to me is the fact Pekoyama's outline is noticeably thicker with action lines in the original beta sprite, but lack them in the final sprite as if somebody used the magic wand tool to edit the background out, editing away some of the jagged black lines in the process. She is the only character where this happens.
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Since she is a major character, let's do Nanami now.
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I wasn't surprised to find Nanami has virtually no difference about her. Her design was pretty much set in stone early on. That said, it's not entirely the same. Though very minor, the thickness of her left eye was increased at the top. As well, shading across her pinky finger was removed. There is also a chance her body is slightly bigger, but that's more likely to be a result of me failing to perfectly match up the two images.
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I want to focus on Souda now as he was the first one I did this test with.
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You know, when I first played SDR2, I thought Souda looked kind of scary. His beta is even scarier looking! I can see why they changed it...Every detail on his face is redrawn including his chin, notably his pupil was enlarged and his eyebrows were quirked. Funnily, it seems the clip on his beanie was redrawn, but like Komaeda, they didn't edit the color layer to match the new outline. Some minor line art changes were made to his back hair. The lines for his neck and collarbone were lessened, and the jacket zipper is made more three dimensional. His thumb was fixed too, as well as the lines on his hand.
Also, here's a fun little thing I noticed while replaying SDR2 just a few days ago!
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The sprite used for Souda in the Dangan Island opening is the exact same as the beta sprite! This would be the only time Westerners would catch a glimpse of some beta sprites until UTDP, as keep in mind, these wallpapers were exclusive to the Japanese Danganronpa website.
In fact, Souda isn't the only one with a beta sprite in the Dangan Island opening. I will also be covering that in part 4.
Moving on...
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I guess it's only natural we look at Sonia's sprite next.
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Changes like these ones are very interesting to me, because if you did not do a side-by-side like this, you may never see how many minor details were changed. A lot of Sonia's line art was redrawn to be more detailed, such as more lines in her hair, thinner outlines for her braid, and redrawn creases in her shoulders and bow (as well as a redrawn button). Her face is interesting as some very minor changes were made. Some detail is added to both ears (thicker outline on the right, changed line art on the left) and her left eyebrow is slightly edited. She was also given extra eyelashes on both sides. When it comes to such minor changes, it makes you wonder why they bothered at all. I wonder what the development looked like.
Anyways, please check the reblog for the second part! That's where the rest of the characters will be!
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