#retail operations software
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pazotaskmanagement · 1 year ago
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billmade · 2 months ago
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Oracle Netsuite POS
Oracle Netsuite POS is cloud-based, so you can access and manage your point-of-sale data from anywhere at any time. This gives you flexibility and convenience. Its capabilities include inventory and customer administration, reporting, and other related duties. The point-of-sale system is fully responsive to mobile devices.
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gleecus-techlabs-blogs · 9 months ago
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To keep up with the fast-changing market today, every industry needs to evolve and adapt. Retail, for instance, has been transforming digitally to stay connected with customers and keep up with the latest trends. As part of this transformation, DevOps has emerged as a popular practice that bridges the gap between software development and IT operations. Retailers are leveraging DevOps to boost productivity and achieve higher quality and innovation, which is why it ranks third in the DevOps application market.
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headspace-hotel · 2 years ago
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I went down the internet rabbit hole trying to figure out wtf vegan cheese is made of and I found articles like this one speaking praises of new food tech startups creating vegan alternatives to cheese that Actually work like cheese in cooking so I was like huh that's neat and I looked up more stuff about 'precision fermentation' and. This is not good.
Basically these new biotech companies are pressuring governments to let them build a ton of new factories and pushing for governments to pay for them or to provide tax breaks and subsidies, and the factories are gonna cost hundreds of millions of dollars and require energy sources. Like, these things will have to be expensive and HUGE
I feel like I've just uncovered the tip of the "lab grown meat" iceberg. There are a bajillion of these companies (the one mentioned in the first article a $750 MILLION tech startup) that are trying to create "animal-free" animal products using biotech and want to build large factories to do it on a large scale
I'm trying to use google to find out about the energy requirements of such facilities and everything is really vague and hand-wavey about it like this article that's like "weeeeeell electricity can be produced using renewables" but it does take a lot of electricity, sugars, and human labor. Most of the claims about its sustainability appear to assume that we switch over to renewable electricity sources and/or use processes that don't fully exist yet.
I finally tracked down the source of some of the more radical claims about precision fermentation, and it comes from a think tank RethinkX that released a report claiming that the livestock industry will collapse by 2030, and be replaced by a system they're calling...
Food-as-Software, in which individual molecules engineered by scientists are uploaded to databases – molecular cookbooks that food engineers anywhere in the world can use to design products in the same way that software developers design apps.
I'm finding it hard to be excited about this for some odd reason
Where's the evidence for lower environmental impacts. That's literally what we're here for.
There will be an increase in the amount of electricity used in the new food system as the production facilities that underpin it rely on electricity to operate.
well that doesn't sound good.
This will, however, be offset by reductions in energy use elsewhere along the value chain. For example, since modern meat and dairy products will be produced in a sterile environment where the risk of contamination by pathogens is low, the need for refrigeration in storage and retail will decrease significantly.
Oh, so it will be better for the Earth because...we won't need to refrigerate. ????????
Oh Lord Jesus give me some numerical values.
Modern foods will be about 10 times more efficient than a cow at converting feed into end products because a cow needs energy via feed to maintain and build its body over time. Less feed consumed means less land required to grow it, which means less water is used and less waste is produced. The savings are dramatic – more than 10-25 times less feedstock, 10 times less water, five times less energy and 100 times less land.
There is nothing else in this report that I can find that provides evidence for a lower carbon footprint. Supposedly, an egg white protein produced through a similar process has been found to reduce environmental impacts, but mostly everything seems very speculative.
And crucially none of these estimations are taking into account the enormous cost and resource investment of constructing large factories that use this technology in the first place (existing use is mostly for pharmaceutical purposes)
It seems like there are more tech startups attempting to use this technology to create food than individual scientific papers investigating whether it's a good idea. Seriously, Google Scholar and JSTOR have almost nothing. The tech of the sort that RethinkX is describing barely exists.
Apparently Liberation Labs is planning to build the first large-scale precision fermentation facility in Richmond, Indiana come 2024 because of the presence of "a workforce experienced in manufacturing"
And I just looked up Richmond, Indiana and apparently, as of RIGHT NOW, the town is in the aftermath of a huge fire at a plastics recycling plant and is full of toxic debris containing asbestos and the air is full of toxic VOCs and hydrogen cyanide. ???????????? So that's how having a robust industrial sector is working out for them so far.
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mostlysignssomeportents · 1 month ago
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Cars bricked by bankrupt EV company will stay bricked
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On OCTOBER 23 at 7PM, I'll be in DECATUR, presenting my novel THE BEZZLE at EAGLE EYE BOOKS.
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There are few phrases in the modern lexicon more accursed than "software-based car," and yet, this is how the failed EV maker Fisker billed its products, which retailed for $40-70k in the few short years before the company collapsed, shut down its servers, and degraded all those "software-based cars":
https://insideevs.com/news/723669/fisker-inc-bankruptcy-chapter-11-official/
Fisker billed itself as a "capital light" manufacturer, meaning that it didn't particularly make anything – rather, it "designed" cars that other companies built, allowing Fisker to focus on "experience," which is where the "software-based car" comes in. Virtually every subsystem in a Fisker car needs (or rather, needed) to periodically connect with its servers, either for regular operations or diagnostics and repair, creating frequent problems with brakes, airbags, shifting, battery management, locking and unlocking the doors:
https://www.businessinsider.com/fisker-owners-worry-about-vehicles-working-bankruptcy-2024-4
Since Fisker's bankruptcy, people with even minor problems with their Fisker EVs have found themselves owning expensive, inert lumps of conflict minerals and auto-loan debt; as one Fisker owner described it, "It's literally a lawn ornament right now":
https://www.businessinsider.com/fisker-owners-describe-chaos-to-keep-cars-running-after-bankruptcy-2024-7
This is, in many ways, typical Internet-of-Shit nonsense, but it's compounded by Fisker's capital light, all-outsource model, which led to extremely unreliable vehicles that have been plagued by recalls. The bankrupt company has proposed that vehicle owners should have to pay cash for these recalls, in order to reserve the company's capital for its creditors – a plan that is clearly illegal:
https://www.veritaglobal.net/fisker/document/2411390241007000000000005
This isn't even the first time Fisker has done this! Ten years ago, founder Henrik Fisker started another EV company called Fisker Automotive, which went bankrupt in 2014, leaving the company's "Karma" (no, really) long-range EVs (which were unreliable and prone to bursting into flames) in limbo:
https://en.wikipedia.org/wiki/Fisker_Karma
Which raises the question: why did investors reward Fisker's initial incompetence by piling in for a second attempt? I think the answer lies in the very factor that has made Fisker's failure so hard on its customers: the "software-based car." Investors love the sound of a "software-based car" because they understand that a gadget that is connected to the cloud is ripe for rent-extraction, because with software comes a bundle of "IP rights" that let the company control its customers, critics and competitors:
https://locusmag.com/2020/09/cory-doctorow-ip/
A "software-based car" gets to mobilize the state to enforce its "IP," which allows it to force its customers to use authorized mechanics (who can, in turn, be price-gouged for licensing and diagnostic tools). "IP" can be used to shut down manufacturers of third party parts. "IP" allows manufacturers to revoke features that came with your car and charge you a monthly subscription fee for them. All sorts of features can be sold as downloadable content, and clawed back when title to the car changes hands, so that the new owners have to buy them again. "Software based cars" are easier to repo, making them perfect for the subprime auto-lending industry. And of course, "software-based cars" can gather much more surveillance data on drivers, which can be sold to sleazy, unregulated data-brokers:
https://pluralistic.net/2023/07/24/rent-to-pwn/#kitt-is-a-demon
Unsurprisingly, there's a large number of Fisker cars that never sold, which the bankruptcy estate is seeking a buyer for. For a minute there, it looked like they'd found one: American Lease, which was looking to acquire the deadstock Fiskers for use as leased fleet cars. But now that deal seems dead, because no one can figure out how to restart Fisker's servers, and these vehicles are bricks without server access:
https://techcrunch.com/2024/10/08/fisker-bankruptcy-hits-major-speed-bump-as-fleet-sale-is-now-in-question/
It's hard to say why the company's servers are so intransigent, but there's a clue in the chaotic way that the company wound down its affairs. The company's final days sound like a scene from the last days of the German Democratic Republic, with apparats from the failing state charging about in chaos, without any plans for keeping things running:
https://www.washingtonpost.com/opinions/2023/03/07/east-germany-stasi-surveillance-documents/
As it imploded, Fisker cycled through a string of Chief Financial officers, losing track of millions of dollars at a time:
https://techcrunch.com/2024/05/31/fisker-collapse-investigation-ev-ocean-suv-henrik-geeta/
When Fisker's landlord regained possession of its HQ, they found "complete disarray," including improperly stored drums of toxic waste:
https://techcrunch.com/2024/10/05/fiskers-hq-abandoned-in-complete-disarray-with-apparent-hazardous-waste-clay-models-left-behind/
And while Fisker's implosion is particularly messy, the fact that it landed in bankruptcy is entirely unexceptional. Most businesses fail (eventually) and most startups fail (quickly). Despite this, businesses – even those in heavily regulated sectors like automotive regulation – are allowed to design products and undertake operations that are not designed to outlast the (likely short-lived) company.
After the 2008 crisis and the collapse of financial institutions like Lehman Brothers, finance regulators acquired a renewed interest in succession planning. Lehman consisted of over 6,000 separate corporate entities, each one representing a bid to evade regulation and/or taxation. Unwinding that complex hairball took years, during which the entities that entrusted Lehman with their funds – pensions, charitable institutions, etc – were unable to access their money.
To avoid repeats of this catastrophe, regulators began to insist that banks produce "living wills" – plans for unwinding their affairs in the event of catastrophe. They had to undertake "stress tests" that simulated a wind-down as planned, both to make sure the plan worked and to estimate how long it would take to execute. Then banks were required to set aside sufficient capital to keep the lights on while the plan ran on.
This regulation has been indifferently enforced. Banks spent the intervening years insisting that they are capable of prudently self-regulating without all this interference, something they continue to insist upon even after the Silicon Valley Bank collapse:
https://pluralistic.net/2023/03/15/mon-dieu-les-guillotines/#ceci-nes-pas-une-bailout
The fact that the rules haven't been enforced tells us nothing about whether the rules would work if they were enforced. A string of high-profile bankruptcies of companies who had no succession plans and whose collapse stands to materially harm large numbers of people tells us that something has to be done about this.
Take 23andme, the creepy genomics company that enticed millions of people into sending them their genetic material (even if you aren't a 23andme customer, they probably have most of your genome, thanks to relatives who sent in cheek-swabs). 23andme is now bankrupt, and its bankruptcy estate is shopping for a buyer who'd like to commercially exploit all that juicy genetic data, even if that is to the detriment of the people it came from. What's more, the bankruptcy estate is refusing to destroy samples from people who want to opt out of this future sale:
https://bourniquelaw.com/2024/10/09/data-23-and-me/
On a smaller scale, there's Juicebox, a company that makes EV chargers, who are exiting the North American market and shutting down their servers, killing the advanced functionality that customers paid extra for when they chose a Juicebox product:
https://www.theverge.com/2024/10/2/24260316/juicebox-ev-chargers-enel-x-way-closing-discontinued-app
I actually owned a Juicebox, which ultimately caught fire and melted down, either due to a manufacturing defect or to the criminal ineptitude of Treeium, the worst solar installers in Southern California (or both):
https://pluralistic.net/2024/01/27/here-comes-the-sun-king/#sign-here
Projects like Juice Rescue are trying to reverse-engineer the Juicebox server infrastructure and build an alternative:
https://juice-rescue.org/
This would be much simpler if Juicebox's manufacturer, Enel X Way, had been required to file a living will that explained how its customers would go on enjoying their property when and if the company discontinued support, exited the market, or went bankrupt.
That might be a big lift for every little tech startup (though it would be superior than trying to get justice after the company fails). But in regulated sectors like automotive manufacture or genomic analysis, a regulation that says, "Either design your products and services to fail safely, or escrow enough cash to keep the lights on for the duration of an orderly wind-down in the event that you shut down" would be perfectly reasonable. Companies could make "software based cars" but the more "software based" the car was, the more funds they'd have to escrow to transition their servers when they shut down (and the lest capital they'd have to build the car).
Such a rule should be in addition to more muscular rules simply banning the most abusive practices, like the Oregon state Right to Repair bill, which bans the "parts pairing" that makes repairing a Fisker car so onerous:
https://www.theverge.com/2024/3/27/24097042/right-to-repair-law-oregon-sb1596-parts-pairing-tina-kotek-signed
Or the Illinois state biometric privacy law, which strictly limits the use of the kind of genomic data that 23andme collected:
https://www.ilga.gov/legislation/ilcs/ilcs3.asp?ActID=3004
Failing to take action on these abusive practices is dangerous – and not just to the people who get burned by them. Every time a genomics research project turns into a privacy nightmare, that salts the earth for future medical research, making it much harder to conduct population-scale research, which can be carried out in privacy-preserving ways, and which pays huge scientific dividends that we all benefit from:
https://pluralistic.net/2022/10/01/the-palantir-will-see-you-now/#public-private-partnership
Just as Fisker's outrageous ripoff will make life harder for good cleantech companies:
https://pluralistic.net/2024/06/26/unplanned-obsolescence/#better-micetraps
If people are convinced that new, climate-friendly tech is a cesspool of grift and extraction, it will punish those firms that are making routine, breathtaking, exciting (and extremely vital) breakthroughs:
https://www.euronews.com/green/2024/10/08/norways-national-football-stadium-has-the-worlds-largest-vertical-solar-roof-how-does-it-w
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Tor Books as just published two new, free LITTLE BROTHER stories: VIGILANT, about creepy surveillance in distance education; and SPILL, about oil pipelines and indigenous landback.
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If you'd like an essay-formatted version of this post to read or share, here's a link to it on pluralistic.net, my surveillance-free, ad-free, tracker-free blog:
https://pluralistic.net/2024/10/10/software-based-car/#based
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amalgamasreal · 2 years ago
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So I don't know how people on this app feel about the shit-house that is TikTok but in the US right now the ban they're trying to implement on it is a complete red herring and it needs to be stopped.
They are quite literally trying to implement Patriot Act 2.0 with the RESTRICT Act and using TikTok and China to scare the American public into buying into it wholesale when this shit will change the face of the internet. Here are some excerpts from what the bill would cover on the Infrastructure side:
SEC. 5. Considerations.
(a) Priority information and communications technology areas.—In carrying out sections 3 and 4, the Secretary shall prioritize evaluation of— (1) information and communications technology products or services used by a party to a covered transaction in a sector designated as critical infrastructure in Policy Directive 21 (February 12, 2013; relating to critical infrastructure security and resilience);
(2) software, hardware, or any other product or service integral to telecommunications products and services, including— (A) wireless local area networks;
(B) mobile networks;
(C) satellite payloads;
(D) satellite operations and control;
(E) cable access points;
(F) wireline access points;
(G) core networking systems;
(H) long-, short-, and back-haul networks; or
(I) edge computer platforms;
(3) any software, hardware, or any other product or service integral to data hosting or computing service that uses, processes, or retains, or is expected to use, process, or retain, sensitive personal data with respect to greater than 1,000,000 persons in the United States at any point during the year period preceding the date on which the covered transaction is referred to the Secretary for review or the Secretary initiates review of the covered transaction, including— (A) internet hosting services;
(B) cloud-based or distributed computing and data storage;
(C) machine learning, predictive analytics, and data science products and services, including those involving the provision of services to assist a party utilize, manage, or maintain open-source software;
(D) managed services; and
(E) content delivery services;
(4) internet- or network-enabled sensors, webcams, end-point surveillance or monitoring devices, modems and home networking devices if greater than 1,000,000 units have been sold to persons in the United States at any point during the year period preceding the date on which the covered transaction is referred to the Secretary for review or the Secretary initiates review of the covered transaction;
(5) unmanned vehicles, including drones and other aerials systems, autonomous or semi-autonomous vehicles, or any other product or service integral to the provision, maintenance, or management of such products or services;
(6) software designed or used primarily for connecting with and communicating via the internet that is in use by greater than 1,000,000 persons in the United States at any point during the year period preceding the date on which the covered transaction is referred to the Secretary for review or the Secretary initiates review of the covered transaction, including— (A) desktop applications;
(B) mobile applications;
(C) gaming applications;
(D) payment applications; or
(E) web-based applications; or
(7) information and communications technology products and services integral to— (A) artificial intelligence and machine learning;
(B) quantum key distribution;
(C) quantum communications;
(D) quantum computing;
(E) post-quantum cryptography;
(F) autonomous systems;
(G) advanced robotics;
(H) biotechnology;
(I) synthetic biology;
(J) computational biology; and
(K) e-commerce technology and services, including any electronic techniques for accomplishing business transactions, online retail, internet-enabled logistics, internet-enabled payment technology, and online marketplaces.
(b) Considerations relating to undue and unacceptable risks.—In determining whether a covered transaction poses an undue or unacceptable risk under section 3(a) or 4(a), the Secretary— (1) shall, as the Secretary determines appropriate and in consultation with appropriate agency heads, consider, where available— (A) any removal or exclusion order issued by the Secretary of Homeland Security, the Secretary of Defense, or the Director of National Intelligence pursuant to recommendations of the Federal Acquisition Security Council pursuant to section 1323 of title 41, United States Code;
(B) any order or license revocation issued by the Federal Communications Commission with respect to a transacting party, or any consent decree imposed by the Federal Trade Commission with respect to a transacting party;
(C) any relevant provision of the Defense Federal Acquisition Regulation and the Federal Acquisition Regulation, and the respective supplements to those regulations;
(D) any actual or potential threats to the execution of a national critical function identified by the Director of the Cybersecurity and Infrastructure Security Agency;
(E) the nature, degree, and likelihood of consequence to the public and private sectors of the United States that would occur if vulnerabilities of the information and communications technologies services supply chain were to be exploited; and
(F) any other source of information that the Secretary determines appropriate; and
(2) may consider, where available, any relevant threat assessment or report prepared by the Director of National Intelligence completed or conducted at the request of the Secretary.
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Look at that, does that look like it just covers the one app? NO! This would cover EVERYTHING that so much as LOOKS at the internet from the point this bill goes live.
It gets worse though, you wanna see what the penalties are?
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(b) Civil penalties.—The Secretary may impose the following civil penalties on a person for each violation by that person of this Act or any regulation, order, direction, mitigation measure, prohibition, or other authorization issued under this Act: (1) A fine of not more than $250,000 or an amount that is twice the value of the transaction that is the basis of the violation with respect to which the penalty is imposed, whichever is greater. (2) Revocation of any mitigation measure or authorization issued under this Act to the person. (c) Criminal penalties.— (1) IN GENERAL.—A person who willfully commits, willfully attempts to commit, or willfully conspires to commit, or aids or abets in the commission of an unlawful act described in subsection (a) shall, upon conviction, be fined not more than $1,000,000, or if a natural person, may be imprisoned for not more than 20 years, or both. (2) CIVIL FORFEITURE.— (A) FORFEITURE.— (i) IN GENERAL.—Any property, real or personal, tangible or intangible, used or intended to be used, in any manner, to commit or facilitate a violation or attempted violation described in paragraph (1) shall be subject to forfeiture to the United States. (ii) PROCEEDS.—Any property, real or personal, tangible or intangible, constituting or traceable to the gross proceeds taken, obtained, or retained, in connection with or as a result of a violation or attempted violation described in paragraph (1) shall be subject to forfeiture to the United States. (B) PROCEDURE.—Seizures and forfeitures under this subsection shall be governed by the provisions of chapter 46 of title 18, United States Code, relating to civil forfeitures, except that such duties as are imposed on the Secretary of Treasury under the customs laws described in section 981(d) of title 18, United States Code, shall be performed by such officers, agents, and other persons as may be designated for that purpose by the Secretary of Homeland Security or the Attorney General. (3) CRIMINAL FORFEITURE.— (A) FORFEITURE.—Any person who is convicted under paragraph (1) shall, in addition to any other penalty, forfeit to the United States— (i) any property, real or personal, tangible or intangible, used or intended to be used, in any manner, to commit or facilitate the violation or attempted violation of paragraph (1); and (ii) any property, real or personal, tangible or intangible, constituting or traceable to the gross proceeds taken, obtained, or retained, in connection with or as a result of the violation. (B) PROCEDURE.—The criminal forfeiture of property under this paragraph, including any seizure and disposition of the property, and any related judicial proceeding, shall be governed by the provisions of section 413 of the Controlled Substances Act (21 U.S.C. 853), except subsections (a) and (d) of that section.
You read that right, you could be fined up to A MILLION FUCKING DOLLARS for knowingly violating the restrict act, so all those people telling you to "just use a VPN" to keep using TikTok? Guess what? That falls under the criminal guidelines of this bill and they're giving you some horrible fucking advice.
Also, VPN's as a whole, if this bill passes, will take a goddamn nose dive in this country because they are another thing that will be covered in this bill.
They chose the perfect name for it, RESTRICT, because that's what it's going to do to our freedoms in this so called "land of the free".
Please, if you are a United States citizen of voting age reach out to your legislature and tell them you do not want this to pass and you will vote against them in the next primary if it does. This is a make or break moment for you if you're younger. Do not allow your generation to suffer a second Patriot Act like those of us that unfortunately allowed for the first one to happen.
And if you support this, I can only assume you're delusional or a paid shill, either way I hope you rot in whatever hell you believe in.
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reality-detective · 3 months ago
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Q Phone or named Pi phone - Information and video demonstration
Say goodbye to all our 'spy phones'.
Then we can get rid of those ugly and dangerous cell towers everywhere.
The Q phone has been developed and manufactured in Germany and the UK with final software updates in the US.
This smartphone is three-dimensional and of the highest quality.
It will become one of the main credit tools and most urgent expenditures in daily life for retail consumption and domestic and international commercial business. and is a subserver to exploit and maintain the quantum system with Stellar + Starlink.
This is a $500 billion manufacturing operation in three countries. And some other countries like Japan..
They are built in various warehouses around the world. Q phones will be delivered free of charge to everyone in the world.
This Quantum Space Q Phone will be used for internet connectivity...texting and calling...banking...voting and more.
It has a 3D interactive holographic display. (watch video)
QFS will create a private Internet network running on triple code and perhaps an 8G network for SATCOM. 🤔
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askagamedev · 6 hours ago
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Summer 2025 Game Development Student Internship Roundup, Part 2
Internship recruiting season has begun for some large game publishers and developers. This means that a number of internship opportunities for summer 2025 have been posted and will be collecting applicants. Internships are a great way to earn some experience in a professional environment and to get mentorship from those of us in the trenches. If you’re a student and you have an interest in game development as a career, you should absolutely look into these.
This is part 2 of this year's internship roundup. [Click here for part 1].
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Associate Development Manager Co-op/Internship - Summer 2025 (Sports FC QV)
Game Product Manager Intern (Summer 2025)
Music Intern
EA Sports FC Franchise Activation Intern
Associate Character Artist Intern
Client Engineer Intern
Visual Effects Co-Op
Associate Environment Artist Co-Op (Summer 2025)
Game Design Intern (Summer 2025)
Game Design Co-Op (Summer 2025)
Concept Art Intern - Summer 2025
UI Artist Intern - Summer 2025 (Apex Legends)
Assistant Development Manager Intern
Global Audit Intern
Creator Partnerships Intern - Summer 2025
Technical Environment Art Intern - Summer 2025 (Apex Legends)
Intern, FC Franchise Activation, UKI
Tech Art Intern - Summer 2025 (Apex Legends)
Software Engineer Intern
UI Artist Intern
Game Designer Intern
FC Franchise Activation Intern
Software Engineer Intern
Product UX/UI Designer
Software Engineer Intern
Enterprise, Experiences FP&A Intern
Game Designer Intern
Software Engineer Intern
Development Manager Co-Op (Summer 2025)
Software Engineer Intern
PhD Software Engineer Intern
Character Artist Intern
2D Artist Intern - Summer 2025
Software Engineer Intern (UI)
Entertainment FP&A Intern
Game Design Co-Op (Summer 2025)
Data Science Intern
Production Manager Intern
Software Engineer Intern
Channel Delivery Intern
FC Pro League Operations Intern
World Artist Intern
Experience Design Co-Op
Media and Lifecycle Planning Intern
Software Engineer Intern - Summer 2025
Software Engineer Intern - Summer 2025
Intern, FC Franchise Activation, North America
Creative Copywriter Intern
Game Design Intern
Social Community Manager Co-Op
Business Intelligence Intern
Software Engineer Intern (F1)
Total Rewards Intern - MBA level
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Intern - Office Administration
Digital Communication Assistant – Internship (6 months) february/march 2025 (W/M/NB)
International Events Assistant - Stage (6 mois) Janvier 2025 (H/F/NB)
Intern Cinematic Animator
Research Internship (F/M/NB) - Neural Textures for Complex Materials - La Forge
Research Internship (F/M/NB) - Efficient Neural Representation of Large-Scale Environments - La Forge
Research Internship (F/M/NB) – High-Dimensional Inputs for RL agents in Dynamic Video Games Environments - La Forge
Research Internship (F/M/NB) – Crafting NPCs & Bots behaviors with LLM/VLM - La Forge
3D Art Intern
Gameplay Programmer Intern
Intern Game Tester
Etudes Stratégiques Marketing – Stage (6 mois) Janvier 2025 (F/H/NB)
Localization Assistant– Stage (6 mois) Avril 2025 (F/H/NB)
Fraud & Analyst Assistant - Stage (6 mois) Janvier 2025 (F/H/NB)
Payment & Analyst Assistant - Stage (6 mois) Janvier 2025 (F/H/NB)
Media Assistant – Stage (6 mois) Janvier 2025 (F/H/NB)
IT Buyer Assistant - Alternance (12 mois) Mars 2025 (H/F/NB)
Event Coordinator Assistant - Stage (6 mois) Janvier 2025 (H/F/NB)
Communication & PR Assistant - Stage (6 mois) Janvier 2025 (F/H/NB)
Brand Manager Assistant - MARKETING DAY - Stage (6 mois) Janvier 2025 (F/N/NB)
Manufacturing Planning & Products Development Assistant - Stage (6 mois) Janvier 2025 (H/F/NB)
Retail Analyst & Sales Administration Assistant - Stage (6 mois) Janvier 2025 (H/F/NB)
UI Designer Assistant - Stage (6 mois) Janvier 2025 (F/M/NB)
Esports Communication Assistant
Machine Learning Engineer Assistant – Stage (6 mois) Janvier/Mars 2025 (F/H/NB)
Social Media Assistant – Stage (6 mois) Janvier 2025 (F/H/NB)
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betterbooktitles · 7 months ago
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The screen I spend the most time with these days is a black LCD monitor attached to a PC in an indie bookshop on Long Island. I spend whole days looking at point-of-sale software called Anthology which also keeps track of the store’s inventory. Often, it’s accurate. Occasionally, it says we have three copies of The Bell Jar that have simply disappeared from the face of the Earth. No one stole them. They were raptured, like socks that never make it out of the dryer.
If you’ve never worked a retail job, let me tell you what it’s like: you come in with a little spring in your step, caffeinated, and ready to greet your coworkers and update them on how terrible your last shift without them was. Though the memory of the previous shift’s slog might give you a little anxiety, and though a hangover can make your fuse a little short, you’re in a better mood at the start of the day than at the end. Tedious tasks like ordering and unboxing books (sci-fi movies did not prepare me for how much cardboard there would be in the future) seem manageable in the morning. Customers seem kind. The items you’re selling feel necessary to human happiness. Whatever is going on in your life is put on pause to manage store operations, and time flies. Then, by 3 PM, whether you had time for lunch or not, you wish you had done anything else with your day — or, better yet — your life. 
While the back-straining work of moving inventory around the store or walking the floor helping customers all day without a second to sit down might make you physically tired, the real work of retail is mental and forces employees to become part-machine. Retail workers have to ask the same three questions (“Rewards?” “Bag?” “Receipt?”) and reply to the same three questions (“Have it?” “Bathroom?” “Manager?!?!?”) for 8-10 of their most worthwhile waking hours. 
In bookstores, there is the added expectation that while you’re participating in this mind-numbing routine, you’re at least able to pretend to like and engage with literature. I'm not arguing that people working at Old Navy aren’t eloquent or as over-educated for their job as I am. If they aren’t teenagers, most retail employees I’ve encountered have, by virtue of talking to coworkers and customers all day, the same high emotional intelligence as the smartest people I know who chain smoke outside bars. Still, my guess is that it’s rare for a customer to see a clothing store employee folding clothes, and think “I wonder what their opinion is of the latest Ann Patchett book” or “I wonder if they read Knausgård and run a book club when they’re not helping me find jeans in my size.” People see booksellers doing the same tedious tasks as any other retail employee and assume they not only possess unlimited knowledge about the state of publishing but also have unlimited hours to read while in the store. Customers hold booksellers to an impossible intellectual standard. When they fail to live up to said standard, they’re subjected to conversations like this:
“You haven’t read the latest Kingsolver?” a customer will ask, “Why not? What about this one? Or that one? It’s so good though! I thought you would have read all of these!” 
What’s a shame is that they think they’re being kind when they half-recommend, half-admonish bookstore employees. Worse are the people who are flat-out rude. Case in point, a man came into the store at hour six of my shift, and without any preamble, treating me like I was a human Google search bar, said the name of an author, then started spelling the name. When I asked for a second to look up what I assumed he was asking for, he rolled his eyes and began spelling slowly and loudly: “PAUL. P…A…U…” 
Sadly, I’m too old to be treated that way and without thinking I raised my hand and said sternly “Don’t do that.” Now some oblivious retired banker is walking around Long Island asking himself why indie booksellers are so mean. My Midwestern niceness has disappeared, my helpful attitude is now nonexistent. I have been worn down by the people I’m paid to be kind to.
Read the rest here.
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cyberpunkonline · 1 year ago
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The Cyberpunk Genre: From Fiction to Reality
The Real-World Cyberpunk Narrative
In the realm of science fiction, the cyberpunk genre has long captivated audiences with its vision of a high-tech, low-life future. Cyberpunk, a subgenre that emerged in the early 1980s, combines advanced technology with a layer of dystopian elements, often exploring themes of artificial intelligence, cybernetics, corporate hegemony, and social decay. However, what once seemed a distant future is now becoming a striking reflection of our present reality.
The Cyberpunk Reality of Modern Corporations
As we delve into the corporate world, the parallels between cyberpunk narratives and current events become strikingly clear. This article examines the activities of major corporations like Google, Microsoft, Amazon, SpaceX, and OpenAI, highlighting instances that resonate with cyberpunk themes.
"Google: The Digital Panopticon"
Google, with its vast array of services, has created a digital ecosystem that closely resembles the omnipresent corporations in cyberpunk lore. The company's foray into various sectors, from search engines to smart home devices, has raised concerns about privacy invasion and data control, reminiscent of cyberpunk's surveillance-heavy societies.
"Microsoft: The Silicon Overlord"
Microsoft's dominance in the software industry, particularly with its Windows operating system and Office suite, mirrors the cyberpunk trope of a corporation wielding enormous power over everyday technology. The company's expansion into cloud computing and AI further cements its status as a tech giant with a reach that extends into the very fabric of digital life.
"Amazon: The Corporate Colossus"
Amazon's transformation from an online bookstore to a retail and technology behemoth aligns with cyberpunk's portrayal of mega-corporations that transcend traditional industry boundaries. The company's ventures into cloud computing, AI, and even space travel through its Blue Origin subsidiary evoke images of a corporation with almost limitless ambition and resources.
"SpaceX: Architects of the Starbound Future"
SpaceX, under the leadership of Elon Musk, brings to life the cyberpunk fascination with space exploration and privatization. The company's ambitious projects, including the colonization of Mars and satellite internet services, embody the cyberpunk vision of pushing humanity's boundaries, both technologically and geographically.
"OpenAI: The AI Enigma"
OpenAI, known for its groundbreaking work in AI, reflects cyberpunk's preoccupation with the potential and dangers of artificial intelligence. The development of advanced AI models and their applications in various fields raise questions about the future of human-AI interaction, a central theme in many cyberpunk narratives.
Industrial Espionage: A Cyberpunk Reality
The world of industrial espionage, a staple in cyberpunk plots, is no stranger to these tech giants. The competitive nature of the technology industry, driven by the race for innovation and market dominance, has led to numerous instances of data breaches, intellectual property theft, and corporate spying. These incidents underscore the darker aspects of the corporate world, mirroring the intrigue and deception often found in cyberpunk stories.
Cyberpunk Tropes in the Modern World
Several broad tropes characteristic of the cyberpunk genre are increasingly relevant today:
Technological Advancements vs. Societal Decay: The stark contrast between cutting-edge technology and societal challenges, such as income inequality and privacy concerns, is a recurring theme in both cyberpunk fiction and the modern world.
Corporate Power and Influence: The immense power wielded by mega-corporations, often at the expense of individual freedoms and government authority, is a reality in both the cyberpunk genre and today's corporate landscape.
Ethical Dilemmas of AI and Cybernetics: The ethical and philosophical questions surrounding artificial intelligence, cybernetics, and human enhancement are as pertinent in real life as they are in cyberpunk narratives.
Conclusion: Cyberpunk as a Now Genre
As we examine these parallels, it becomes evident that cyberpunk is no longer a genre fixated on a near future. The themes, concerns, and narratives central to cyberpunk are increasingly manifesting in our current reality. The once speculative fiction has transformed into a lens through which we can view and understand the complexities and challenges of our high-tech, corporate-dominated world. Cyber is no longer a near future genre. It's a now genre.
- Raz
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tamapalace · 1 year ago
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Your Tamagotchi Uni Questions Answered By Bandai!
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You’re been waiting patiently, and the answers are here. After the global announcement of the Tamagotchi Uni we soliciting questions from the Tamagotchi community that you wanted answered by Bandai! These questions were brought directly to the Tamagotchi team over in Japan, after their busy week at the 2023 Tokyo Toy Show!
Q: How do two Tamagotchi Uni’s connect?
A: They directly communicate wirelessly.
Q: Which countries is the Tamagotchi Uni being released in?
A: We’re told that there are plans for 35 countries. It will be released in North America, Latin America, Europe, Middle East, Oceania, and Asia.
Q: What is the expected battery life of the Tamagotchi Uni?
A: It should operate 72 hours with about 1 hour of play per day and in sleep mode. Though it does depend on the usage, frequency communication and method of play.
Q: Will the Tamagotchi Uni come in additional shell colors?
A: You’ll have to wait and see!
Q: Are all Tamagotchi Uni devices capable of all 7 languages?
A: Yes, all Tamagotchi Uni devices feature all 7 languages.
Q: Marriage returns to the Tamagotchi Uni! Do the two Tamagotchi’s have a baby or do they drop off an egg?
A: As we’ve done previously, two Tamagotchi characters get married and then you get an egg. You can find a partner via connection or through the Tama Party on the Tamaverse!
Q: Will there be an app or website for the Tamaverse, or is it an on-device feature only?
A: It’s more fun to have it all on the device and not require back and forth play. There is no app. Our website has product information play information, hints, videos, downloads, and more! Plus we’ll be providing some downloads for your Tamagotchi character. So some fun stuff!
Q: How often will the events in the Tamaverse be updated?
A: They will be updated seasonally!
Q: You can send Tama Social pictures to mobile, do you have further information on this, and can you take screenshots on the Tamagotchi Uni and send to mobile?
A: You’ll get a QR code that your mobile device can scan to be added to your photo library. The visuals you can share are from the Tamagotchi profile or Tama Social screen.
Q: How often will the games be switched up in the Tama Arena?
A: They’ll be updated seasonally.
Q: Does the Tamagotchi Uni use buttons only and no touch screen?
A: Yes, buttons. No touchscreen. Though there is an accelerator to add motion play!
Q: How long Is the watchband in size (inches)?
A: The band is about 9.5 inches long plus the buckle.
Q: What will the future software updates bring to the Tamagotchi Uni?
A: More play!
Q: Will the Tamagotchi Uni accessories (band, lanyard) be sold at other retailers including brick and mortar stores?
A: Right now it’s available on Amazon in the Untied States. In the future…
Q: Is the Tamagotchi pronunciation back to “Tamagot-chi”?
A: No, it’s still Tama-go-tchi.
Well there we have it folks. Your burning questions answered. Bandai did leave some mystery in there, and you have to love it because it makes the whole experience of getting your Tamagotchi Uni that much more exciting! WIth less than a month away from launch, we couldn’t be more excited!
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pazotaskmanagement · 1 year ago
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billmade · 3 months ago
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Oracle Netsuite POS in India
Oracle Netsuite POS is cloud-based, so you can access and manage your point-of-sale data from anywhere at any time. This gives you flexibility and convenience. Its capabilities include inventory and customer administration, reporting, and other related duties. The point-of-sale system is fully responsive to mobile devices.
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unscharf-an-den-raendern · 1 year ago
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Ich musste heute für die Uni ein wundervolles Fallbeispiel lesen und ich möchte euch dieses absolute Trainwreck des IT-Projektmanagements nicht vorenthalten.
Ende der 90er haben in Großbritannien die beiden Genossenschaften Co-operative Wholesale Society (CWS) und Co-operative Retail Services (CRS) zur Co-operative Group (kurz Co-op) fusioniert und daher sollte auch ihr IT-System fusioniert werden. Das System von CRS war aber bei weitem nicht auf demselben Stand wie das von CWS, also schloss man beim Beginn der Fusionsgespräche einen Vertrag mit der Firma International Computers Limited (ICL) ab, die neue Kassensysteme installieren sollte.
*Einige Zeit später*
ICL: "Also, noch mal wegen den Kassensystemen. Wir haben da so ein neues Projekt am laufen, das wird voll geil, ihr seid dann auf demselben Stand wie CWS!"
Die Verantwortlichen bei CRS waren etwas skeptisch, weil sie in der Vergangenheit schon mal Probleme mit ICL gehabt hatten, aber da die Alternative gewesen wäre, den bestehenden Vertrag zu kündigen und über eine Millionen Pfund Entschädigung zu zahlen, stimmten sie schließlich zu. Da die Deadline kurz bevor stand blieb leider keine Zeit, um auf den Vertragsabschluss zu warten.
Zunächst musste man aber die mit ICL konkurrierende Firma PCMS dazu bringen, Daten zu den Dateiformaten des bisherigen Kassensystems rauszurücken. PCMS war wütend, dass man ICL den Vorzug gegeben hatte und wollte eine Entschädigung. Es hat sehr lange gedauert, bis man endlich zu einer Einigung gekommen ist.
ICL hatte derweil Probleme mit Personalmangel, also hat man sich darauf geeinigt, ein anderes Kassenmodell als ursprünglich geplant einzubauen - was eine Millionen Pfund teurer war.
Co-op hatte jetzt schon keinen Bock mehr und wollte Garantien, dass ICL bei unpünktlicher Lieferung Strafe zahlen muss und sie das komplette Geld zurück kriegen, wenn das fertige System nicht ihren Erwartungen entspricht. Man konnte sich allerdings immer noch nicht auf einen Vertrag einigen.
Schließlich wurde die Software einen Tag später und mit unvollständiger Dokumentation geliefert. Um Zeit zu sparen, hatte man sich darauf geeinigt, dass der erste Teil der Software bereits vor Abschluss der Softwaretests geliefert wird. Co-op fand in ihren eigenen Tests allein in den ersten 10% des Codes schon 42 Bugs, lehnten die Software daher ab und warnten ICL, dass spätere Versionen das selbe Schicksal ereilen würde, wenn das nochmal vorkam.
Kehren wir kurz zu PCMS zurück. Es gab eine gute und eine schlechte Nachricht. Die Gute: Sie hatten endlich die Daten zu den Dateiformaten zur Verfügung gestellt. Die Schlechte: Es waren die falschen.
Co-op gibt schließlich eine unabhängige Bewertung des Projekts in Auftrag.
Die Beratungsfirma: "Yo, wird schon gehen, ihr müsst nur ein paar kleine Fehler beheben und sofort nen Vertrag aufsetzen."
Natürlich haben sich nicht sofort nen Vertrag aufgesetzt.
Der nächste Teil der Software wurde schließlich eine Woche zu spät geliefert und mittlerweile waren die Verantwortlichen bei Co-op so frustriert, dass sie einen langen Brief mit allen Dingen geschrieben haben, die sie an ICL hassen. Ein paar Tage später kam aber ein überraschender Zwischenbericht mit dem Fazit "Alles läuft perfekt" rein.
Das ist nicht die überraschende Wendung dieser Geschichte, denn es gab zwei neue Probleme:
Co-op hatte bei der Umstrukturierung der Schulungsabteilung und der Entlassung des Schulungspersonals nicht bedacht, dass das Kassenpersonal irgendwie lernen muss, wie man das neue System bedient.
Sie hatten auch vergessen, zu testen, um das neue Kassensystem überhaupt mit ihrem zentralen IT-System kommunizieren konnte
Nachdem ICL schon wieder ankündigte, dass sich der nächste Teil der Software eventuell wieder verspäten könnte, hatte Co-op genug und drohte ICL, sich von dem Projekt zurückzuziehen und rechtliche Schritte einzuleiten, wenn sie nicht endlich den garantierten Deadlines und Strafklauseln zustimmten.
Bei einem Meeting eskalierte die Situation. Das ICL-Team dachte, sie würden dort einfach nur ein paar Bugs besprechen. Stattdessen hat der Projektmanager von Co-op sie komplett zusammengeschissen, kurz darauf scheiterten die Vertragsgespräche erneut und Co-op kündigte das Projekt endgültig auf.
ICL ließ daraufhin einen internen Bericht anfertigen, um rauszufinden, was schiefgelaufen war. Zum einen war das Projekt kaum mehr als ein Konzept gewesen, als sie es CRS damals vorgeschlagen hatten. Zum anderen hatten sie Technologien von Microsoft dafür benutzt, obwohl Microsoft sie gewarnt hatte, dass sie dafür nicht geeignet waren.
Das Ganze ist letzendlich vor Gericht gelandet und es gab ein überraschendes Urteil: Da es nie einen offiziellen Vertrag gab, blieb Co-op auf den Kosten in Höhe von 11 Millionen Pfund sitzen.
Doch am Ende geht die Geschichte doch gut aus, denn auch in der Geschäftswelt scheint es Karma zu geben: Co-op hat zunächst übergangsweise ein anderes Kassensystem benutzt, bevor sie ein eigenes entwickelt haben. 2011 gewannen sie damit sogar einen Innovationspreis.
Die Marke ICL dagegen ist im April 2002 in Fujitsu aufgegangen und wird heute nur noch von einem ehemaligen russischen Joint-Venture genutzt.
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Anodyne has made a good job on this👍👍👍
Only a few years ago, large data processing tasks were the domain of bulky, powerful, and expensive mainframe systems.
Now, in 1984, Anodyne has introduced the world's first desktop supercomputer. Utilizing state-of-the-art neural interface technology derived from the nervous tissue of the Permian Basin Superorganism, the AD-1 represents a new era in home & business computing.
How powerful is the AD-1?
Try 8 million floating-point operations per second. Not impressed?
Add 4 terabytes of Organic Tissue Memory (OTM) storage, 12 gigabytes of RAM, and in-built interfacing capability with every major software developer on the market.
If these don’t sell you on the AD-1, then the low price point and low maintenance costs will.
Contact your local computer retailer to schedule a demonstration of the AD-1.
*YOU CAN'T FIND A MORE POWERFUL COMPUTER... IN THIS CENTURY!!!.*
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govindhtech · 13 days ago
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EPAM’s Retail Media Orchestration Toolkit and Google Cloud
EPAM’s Retail Media Orchestration Toolkit for Streamlined Ad Operations
Increase retail media success more quickly with Google Cloud and EPAM.
Retail media networks are not a novel form of advertising platform that enables merchants to sell advertising space to outside companies on their digital platforms. However, they will undergo a significant transformation in the upcoming year. As consumers’ concerns about privacy grow, they want more tailored advertising advice.
For many years, EPAM and Google Cloud have been developing retail media solutions, giving you the data and insights you need to enhance buyer experiences, improve metrics, and get more thorough and granular perspectives of your consumers.
Businesses who employ AI and gen AI and make the most use of first-party data will experience a return on investment in retail media. I am excited to inform the launch of EPAM’s Retail Media Orchestration Toolkit today, which will enable retailers of all sizes, regardless of how developed their retail media operations are, to take advantage of the opportunities that lie ahead in the upcoming year. The Retail Media Orchestration Toolkit gives you access to specialized, internal retail media operations that are coordinated with EPAM’s extensive retail knowledge and backed by Google and Google Cloud’s market-leading digital advertising capabilities.
You may significantly outperform your rivals and enhance your first-party data with previously unattainable information by utilizing Google Cloud’s AI and gen AI technologies and expertise.
Profits from retail media are still elusive
Even while many retailers have established retail media operations and are aware of the economic potential of first-party data, they still have difficulty seeing these initiatives through to maturity. Typical obstacles to optimizing retail media earnings consist of:
Marketers can choose from hundreds of retail media networks to host campaigns. This infrastructure cannot match the increased demand for data-driven insights. Companies want to spend their advertising resources on networks with comprehensive, data-driven insights, yet many retailers struggle to provide the in-depth information advertisers require. Few shops specialize in retail media; they sell products. The challenge is further compounded by the magnitude involved for many retailers.
Incapacity to deliver precise, quick measurements: Closed-loop campaign performance measurement, and in particular omnichannel measurement across various digital and physical consumer engagements, necessitates a degree of retail media technology, skill, and coordination that few merchants have.
The absence of resources and technology to enable data clean rooms Retail media are driven by consumer data. The success of advertising increases with the amount of detailed and thorough data. It’s critical to protect sensitive information, including comprehensive customer data, in order to uphold industry ethics, preserve consumer trust, and frequently comply with legal requirements. Data clean rooms offer a secure setting for several authorized individuals to use and exchange client data. However, many merchants lack the resources and knowledge necessary to maintain a data clean room, and the technological obstacles are substantial.
Data and workflow standardization challenges: Most retail media networks are made up of disparate independent software vendors (ISVs). They make use of their own protocols, guidelines, and reporting styles. As a result, incoming reporting data is constantly pouring in and needs to be converted to internal formats before being sent to advertisers. A lot of retailers try to deal with this by manually handling incoming data, which leads to more employees, worse performance when reporting to customers, and lower profitability for retail media.
Retail Media Orchestration Toolkit
Retailers can now deploy in-house, customized retail media solutions, just like Walmart, Tesco, Albertsons, and Kroger have done.
In collaboration with EPAM and Google Cloud, the Retail Media Orchestration Toolkit was created through Google Cloud’s Industry Value Network (IVN) project, utilizing ISV solutions like Moloco. With the help of the Toolkit, retailers may use their data to help their advertising clients and enhance their retail media operations.
EPAM’s extensive understanding of retail media operations stems from years of experience creating in-house, customized solutions powered by Google Cloud for some of the biggest retailers globally. Custom retail media solutions can be designed and implemented with Google Cloud’s comprehensive, end-to-end platform and solutions for audience capabilities, measurement, media execution, and innovation.
EPAM’s Toolkit, which is built on the cutting-edge Google Cloud Cortex Framework cloud-based data foundation, enables clients to make better use of their data, regardless of where it is stored. This includes first-party data from programs like Google Ad Manager, Google Search Ads 360, Display & Video 360, and others, making a true in-house, custom retail media solution a feasible option. The solution, which is a component of Google Cloud’s Industry Value Network, also makes use of ISV solutions to offer a complete and replicable solution via the pre-built connectors and accelerators.
Using the Retail Media Orchestration Toolkit, retailers benefit from:
An entirely owned, tailored, internal retail media system that is readily expandable when necessary
The capability of automating, standardizing, and streamlining retail media operations
Costly, prone to error human processes are replaced with fully automated ones.
Omnichannel measuring capabilities so they can show marketers the ROI and campaign effectiveness
Making better, data-driven decisions to optimize campaign performance across various, heterogeneous platforms
Advice on how to use cutting-edge technology like artificial intelligence (AI) and machine learning (ML) to create a solution that meets their present demands.
Significant, measurable advantages are already being felt by retailers who are utilizing the EPAM and Google Cloud retail media solution, such as:
Increases in retail media revenue and advertiser demand of 15% to 20%
Double the campaign’s performance
40% time savings
Costs of retail media activities are reduced by 12%.
Retail media success’s four stages
Four steps make up the design and implementation of an internal solution using the Retail Media Orchestration Toolkit:
Combine, standardize, automate, evaluate, and display transactional and multichannel campaign delivery data for multichannel measurement.
Superior omnichannel measurement Data from user-level interactions across platforms and channels should be tracked, reported, and examined.
Audiences: Using unique segmentation models that are built within your own cloud environment and syndicated to your retail media partners, create high-value predictive audiences based on your transactional data.
Utilize analytics to create and improve new revenue sources by drawing on brand and consumer data.
Regardless of their degree of retail media maturity, retailers were intended to profit from this staged approach. When you’re ready, you can take use of the insight-boosting potential of Google Cloud’s AI and ML capabilities. Your solution may be set up and installed to suit your unique requirements, yielding benefits practically instantly.
Prepare to expand your media efforts in retail
Due to its youth, very few, if any, organizations have fully matured their retail media activities. There is still room for improvement, even for large retailers who have created their own in-house retail media solutions. Some areas that usually lack technological maturity include optimizing workflows, creating complete automation of retail media operations, and making the most of emerging capabilities with AI and ML.
However, where is your organization now? How far along is your company in realizing the full potential of retail media? What actions are necessary to get to that point?
To address those questions, a maturity evaluation is used. It will only take two or three meetings with important members of your company to give us a broad overview of your retail media business. And it will use that information to create a customized action plan for you that includes:
A multi-year plan that addresses technology, procedures, and collaborations and is tailored to your company’s maturity level
A projection of retail media’s profit and loss that identifies important dependencies
A structure of investments and resources to help you expand more quickly
Simply put, your maturity assessment shows you how to get from where you are to where you want to be and shows you how to maximize the potential of retail media for your company.
Read more on Govindhtech.com
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