#renpy anon
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Time sure flies fast huh, like jfc I can't believe it's Rory season February already π³ speaking of February, how'd you think Rory would react if I gave him pralines/chocolates, that I secretly filled with wasabi on Valentine's Day? Hehe
-Ren'py anon
Indeed it is π lucky I've been thinking of him lately
Rory may be flirty, but trust me he's fragile.
Once he pops one in his mouth, he's gonna be COUGHING CHOKING AND HEAVING.
The Volkovs think this prank is hilarious and will protect you just to piss Rory off even more. SO I HOPE YOU'RE A RUNNER AND A TRACK STAR ππ¨
Not only did you trick him with a display of sweet affection commonly used by couples, YOU GAVE HIM FOOD HE DIDN'T LIKE. Rory does not play with flavor or his food, so he will most definitely get moody.
He can track you down *snaps finger bc THEY DON'T HAVE AN EMOJI FOR THIS π* like that. Rory has been doing "this" for a long while, so if you do somehow get to the Volkovs in time, consider yourself lucky or Rory making a real bad slip up.
Which he does sometimes, but most casualties end up in his favor surprisingly. (Doesn't mean he likes how the shit hits the fan when it happens though)
As much as I try to hate him, I REALLY CAN'T π¨ππ―ππ·π«π©π«π±π¨π±π―π π‘π π‘
No glasses 4 him bc he's been mean to you (Being mean to him doesn't count BECAUSE HE DESERVES IT)
#rory flynn#my ocs#maxim volkov#anton volkov#renpy anon#YOU ROCK#Can't believe you remembered him#I have been having a lot of trouble with his design#but you and some audden inspo has changed that#π#ILY BEST FRENNNNNN ππππβ€πππππ₯β€β€ππβ€πβ€π
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sorry my last ask was such a fucking downer. anyways i think that romance object shows/comics should exist more often actually. i had this idea where a human gets isekaied into object world and its like. a viewerβs choice thing of who the protagonist hangs out with and dates and stuff. am i normal for coming up with this. probably not actually
-π₯πͺΆ
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jjk x mystic messenger sounds so cool is that going to be your new smau because please don't give up on your gojo one π₯Ή
i miss it so much when will you update????
hi anon! wait β¦. when did i mention my jjk mysme game π΅ i totally forgot OOPS anyway it isnβt a smau !! its a game iβm making on renpy rn
this is why i have been rlly bad at posting recently (kinda)
i havent abandoned two faced !!! she is still alive and well and i will bring her back soon π«Ά please wait a little longer π i hope this also answers for the other asks ive gotten abt two faced π
#( π ) β en mail#anon#losing my mind at renpy#ACTUALLY NOW THAT I TYPE THESE TAGS I KINDA REMEMBER MENTIONING IT#but yeah !! i miss mysme so much before gojo there was childe and then before childe there was dazai but before dazai there was seven β¦
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hiii! your project is AMAZING and you're all so talented ππ but i have a question if you feel comfortable with sharing. which apps/programs you guys used to recreate the game? I'm interested in developing my own games but have no idea where to start. can you give me some tips? π tysm anyway!
If you want to make a standalone visual novel, then the program we use, Ren'Py, is perfect! It's free and designed specifically to make visual novels easy to make for everyone, including beginners. I had literally zero understanding of programming when I started working on ILW and just figured it out through tutorials, asking questions on forums, and trial and error.
This is the Ren'Py link.
Because this is long, under the cut I'm sharing some things you'll need to think about if you want to make a visual novel:
Your team:
You don't have to have a team of people helping you with this. You can do it alone. However, I will say that ILW would not be what it is if I had just tried to go it alone. It is so much better than anything I could've dreamed of when I first got the idea. More people on a team = more ideas, more constructive criticism and feedback, and more heads going in together to make a better product. But if you want a team, you need to make sure you maintain an attitude and environment that is open to suggestions and contributions from others. Be ready and willing to throw out ideas you like if it no longer works or someone thinks of something better. Nothing kills the creative spirit faster than defensiveness and competitiveness, so to have a well-working team, open-minded members and sharing your ideas and criticism in a positive way is extremely important.
Art:
This is one of the first things you should really nail down, because if you start working on your game but never figure out the art, everything else will go to waste. For most VN creators, they usually hire out for art. For us, since this is a free fan project, our artists worked for free. We were also lucky to already have a bunch of backgrounds and assets from Choices that our artists could edit, so we didn't have to make dozens and dozens of entirely new backgrounds. If you're going to have to hire out, I'd try to really compress the amount of art you'll need - plan ahead and cut down unnecessary characters who'd need sprites, maybe use a silhouette for unnamed characters, and limit the amount of backgrounds you'll need, because backgrounds take up a lot of space, they take up a lot of time to make, and they're expensive.
Programming:
Obviously, programming is a big thing. If you have enough motivation, you should be able to figure out a lot of this on your own. If you use Ren'Py, be sure to read the documentation, watch a lot of basic tutorials, and just get into the engine and start getting your hands dirty! It seems like a lot at first, but once you get the feel of it, it's actually not too complicated. When it comes to programming, I recommend simplifying everything as much as possible. When I first started ILW, I didn't simplify things much (because I was figuring things out) so what I used to do in three lines of code I now do in one. Limiting the amount of code you ultimately end up writing GREATLY diminishes possibility of errors and bugs. Also, try to get as organized as possible. Make as many folders, subfolders, and text files as you need. Don't try to put the whole script in one file, don't put all the images in the same folder. Good organization goes a long way to making everything a lot easier to keep track of.
Game structure:
Piecing together a branching game is honestly quite a puzzle. Before going into working on your game, you should sit down and figure out game mechanics. What points do you want to include? Personality? Relationship? Romance? Skills? Some kind of narrative scale akin to blood vs shadow? Figure out what points systems you want to include and then figure out how that's going to impact the story and where. When creating love interests, don't just create a character and assume they'll fit themselves into the narrative. Focus on the character as a character first, meaning determine how they fit into the story's narrative, and then think about them as a love interest second. If you do this, it will make them a better character and a more satisfying love interest. Finally, start the game knowing how much variation you want. Do you want something with immense, diverging endings? How much variation do you want within one scene? Because interactive fiction is so determinant on player choices and there can be so many routes, it's not a good idea to just go with the flow and see what happens, because otherwise you won't be able to reconcile all the different routes you likely created. So figure out the overall structure for your story in terms of mechanics before you really start on planning.
Planning and writing:
Once you have the previous stuff figured out, then you can start actually planning the story and eventually, writing it. Again, I'd recommend you figure out the previous stuff first because if you start planning and writing immediately, but then it turns out you can't solve the programming, or can't get art, then all this work will have been for naught. My advice on planning: do NOT skimp out! Additionally, to make the love interests feel more important to the story as a whole, I would recommend the technique of arc outlining, which is essentially when you take each love interest separate from each other and plan out scenes that tie into the story to further their individual character arcs. Doing this makes it easy to figure out where tender relationship and intimate moments can go, and those moments will be more interesting because they're connected to an actual plot point instead of just being like "it's sexy time!" Once you have your plans, you can start writing. Depending on how long your story is, writing can be really difficult. It takes a lot of time and thought, and burnout is real.
Music:
You'll want to figure out how you'll get music for your game. Again, creators usually hire out for this. On the Ren'Py forums, there's actually a specific topic for music that helps you network with composers who are looking for jobs. For us, again, since we're a fan project that's not making money, we could use 1) Choices music 2) tracks from a music library I have a deal with and 3) as a composer myself, I wrote some original tracks. Also, if you're looking for free sound effects, freesound.org is actually perfect for that. It's where I got the siren, forest, and ghost voice SFX!
Distribution
Distribution can be tricky! For ILW, we originally wanted it to be playable online, but we eventually removed that option because 1) saving online was complicated 2) the quality wasn't as good and it couldn't run smoothly and 3) we didn't want people who could download it, play online and have a bad experience instead of downloading it. If you offer an online option, most people will take it. For indie games, I think using something like Steam or itch.io is the way to go. Unfortunately, that will make it so it's not available on Apple products, but to get it on Apple you have to package it specifically for Apple which is difficult, and you have to pay $100/year to be allowed to have it up on the app store in the first place.
Hopefully this helps! This is really just scratching the surface, but here are some things to think about if you're interested in making your own visual novel.
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I thought macaque knew shockingly little about the modern day. But then he revealed he knew how to make a video game, so all bets are off
sorry got distracted. can we all start headcanoning macaque as a tgirl programmer now
#ask!!#anon ask!!#imagining him learning renpy to make a little visual novel#yes i know the game wasn't a vn. it was to me though
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I feel youβve been asked this before but I was unable to find said askβ¦but anywho! Advice and tips for making your own game?
How goes said game you are making btw?
Hmm not really! I'm not a great person to ask since I haven't ya know successfully made a game or anything, and the only thing I have a teeny bit of experience is with renpy. For that, there is a very welcoming community! I think there's a renpy discord server, also a subreddit, maybe a forum?? AND just tons and tons of resources you can find online very easily.
As for the game I am (was) making.... basically no progress for months lol. I could never come up with a decent plot for beyond day 1 and idk if I'll ever continue it, who knows Β―\_(γ)_/Β―
Plus the more I looked at the designs the more I realized how basic they were in comparison to all the cool designs out there. All my ocs look the same, all my art looks the same, aaaaaaaaaaaaaaaaaaaaaaaaaaaaAAAAAAAAAAAAAAAAAAAAAA
(sorry pmdd brain very loud today :c )
But yea I hope I helped a bit!
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Hi! Love your work so much and I adore the effort you put into your stuff. I'm making a genshin otome and was wondering if it'd be okay to ask for a promo of sorts in the future? It's absolutely completely 100% valid and understandable if you don't wish to promo other works in your own blog though! I just wanted to ask first for permission or whether it's okay or not! Thanks for reading! Love ya <3
Love your work so much
Press X to doubt, you sound saner than an average reader
Okay kidding aside, I'm not exactly the most influential/popular person so I'm not sure how I'd be able to help but I can reblog it(?) for sure! I enjoy genshin and otome games so yeah!!! Even if you didn't read my works I'd still look forward to this lmao. Wish you the best in making the game <333
#renpy? tyrannobuilder?#is it a coded video game if so is it like those online LNs or is it something you need to download?β#sorry I'm so curious!!!#is there a dainsleif rouβ //shot#i may be a social media boomer but i know at least 0.00001% of how making VNs go lol#*online VNs btw. gosh dang it I've been reading light novels too much it seems#drawing sprites is a pain lol#naming files ain't my forte either lol my gremlin brain will not fail to write 'helookestupidhere.png' and i have to type all that#sprite has to appear hAHAHAHAG#coding is not for me and if you're having fun that sounds amazing!#best wishes to you anon my guy#I'll just call you otome anon for now#ngl i doubt you read my stuff considering how my history with making otome fics (ocmc and isekai!diluc) is violent af lmao#still doesn't mean I won't support you!!! hell yeah to otome genshin games!!!#ansy-stalks#ansy's stalking: otome anon <3
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Visual novels are cool! -π
assuming you're talking abt that one post that was queued lolol
i havent played many myself but i know a little bit of ren'py... i tried starting some projects in the past but never got past an extremely unfinished "demo" stage π€·ββοΈ
#ask#by which i mean i never even released a demo for anything it was REALLY unfinished. placeholder images rough coding not much of anything#i got the basics down but finishing projects are my weakness lmao im great at starting things but i never finish shit#i think there's some old screenshots somewhere on here but yeah. i dont even have renpy on this new computer here so rip#maybe one day i'd like to try smthn out but we'll see#star anon ollie
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hey, i'm sure you get stuff like this all the time, but i just recently discovered your renpy games, and holy shit, they were such a game changer for me! i kept trying out hypnosis stuff, but nothing put me in trance like i think therefore did. it's very exciting to be able to return to trance because i know what it feels like now, but even aside from my interest in it as a kink, it's done so much for my emotion/bodily awareness in general :) like wow, i can actually feel and influence my thoughts and emotions and mood changes inside my body?? wild lol. even just guided meditation never worked for me because i would get too caught up wondering if i was calm yet, and they always sort of took it for granted that i already know what my body and mind actually feel like. NOTHING else guided me into such an immensely calm and nice-feeling state like those games, AND i got to have a ton of fun while i was at it. my anxiety management skills have Skyrocketed since then! thank you for sharing the amazing work you do!!
This is really cool anon! My games are definitely not intended to be therapeutic but I think it makes sense you had this effect because I emphasize awareness and observation a lot when I do hypnosis :) Makes me feel proud and confident that this is a good direction to go for people like yourself who have a difficult time with trance because (many times) they don't really know what to look for or how to look. Thank you :)
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With so many variables and possible outcomes, how do you plan your storyline? We've all already acknowledged coding is a nightmare for you, but writing with all those variations must be too, right?
How do you plan your IF?
I know I was joking with that other Anon about the coding being eldritch, but it's actually not that hard.
The stuff I was programming in Renpy way back when was way more fiddly. It might be hard for a codereader to parse since I use *gosubs and multireplace and such so that there's no repeated text, but that kind of stuff doesn't really make the actual coding/writing all that harder.
During the first part of the fencing route, I actually tried to do that thing where you just repeat the text instead of using *gosubs & such to see if it would make things easier/faster, but that made hunting down typos a real PITA, so I didn't think it was worth it. (Also that would've bloated the word count outrageously in the end)
The biggest time sink will always be going back and replaying through every variation of a scene. If I just wrote/coded the game, ran Quicktest/Randomtest, and then slapped the IF up immediately for playing then this would've taken 1/4 of the time. But it also would've been a way more bug-filled experience for the player.
Otherwise, I've got several hundred pages of research notes & backstory and such, but that was mostly written before I started writing the actual game. I don't start writing until I already know exactly what's going to happen in the story. (Or at least the major plot beats. I don't know that I'll give an option for the MC to tie their shoelaces in Chapter 5 or something such)
My version of the game code is actually filled with a lot of *Comments such as Remember to allow MC to use [SPOILER] in the upcoming fight (+ a description of exactly what each of the variables in the startup file do), so the version of the game put out for the public is the way less annotated one.
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sorry for taking so long to get back to you (im the "wowzers" anon) but yes! i can totally scream your ear off about this!
you talking about the routes in this game being a metaphor for college and purposes in life reminds me of what playing pqr has meant for me personally. i first found this game when jade's route was still being worked on (the "anticlimatic" update specifically) and its really so strange to see how much of my life has changed. a couple days after i started playing pqr i realized that i was going to have to move and it basically uprooted my life (realization not brought on by pqr just happened to be at around the same time). most of my plans for how i wanted to spend my life, seeing my friends, my career paths, kinda felt like they got eviscerated because of stuff out of my control. but i just like. ignored it and didnt really think about it :) at least until the move happened and it all came crashing down. im sorta better now, but still going through it. and. just seeing jade talk to kanaya and talk about not knowing where to go next or who exactly you are now plus the jade theme music playing in the background that i had listened to constantly while playing, replaying, and rereplaying jade's route. actually made me want to bawl my eyes out (in like a good way though lol). this game is so special to me. its been one of the main things in my life right now thats been keeping me going through it all. i love to go back to it and replay it comparing the older routes to the newer routes and see what references i missed. everytime i play it, it feels like a find something new. and i think even years after now and even if homestuck becomes a smaller part of my life, this game is going to stick with me forever. thank you so so so much.
also, on a sillier note, what the heckadoodle do you mean the fucking hampsters movie was real? i was just like oh haha thats a silly idea! a hamsters movie with the hamster dance! such a funny and fake thing to have in a homestuck fangame! its like guy fieri being the antichrist or gushers being made by a genocidal fish! silly fictional stories making up silly fictional things!
but like i looked it up and its real??? its fucking real????? its a movie i can watch with my very own two eyeballs. apparently fucking saberspark made a video about it?????? huh??????
actually i just realized this is probably very congruous with homestuck. because i do not know how to convey the shock i felt when i was in a convenience store and found out that faygo was real. and then the further shock when i realized that tab was real after telling myself that SURELY at least one drink in homestuck was fictional.
im not sure if you meant to send this to @pesterquestrewritten or not but. holy fucking shit this is one of the sweetest asks ive ever gotten of all time????? jesus christ. oh my god.
i dont think i need to say it but pqr has been a very similar lifeline for ME as well. like, ive been dealing with some pretty schnasty depression since/before leaving school. and, like, working on pesterquest rewritten, HAVING that outlet, that creative place to put my energies, its been so vital for me. and then hearing that its been the same for my READERS????? crazy. crazy wild shit
speaking of older routes, i DID actually go back and add one thing to the rose typewriter ending in the prologue, it uses a new renpy feature that i'd been asking for for months hahaha
and also, if you have the technical knowhow and youre curious, feel free to dig around the internals and find the hidden beta for bonus route 3. im not gonna tell you to not play it lmao
aaa
yeah! yeah yeah yeah yeah. im incredibly happy my writing has resonated. and that the silly puppet show i put on next to my writing has also resonated. its. yeah. waow
wawowawoawoaowoaowaw.
fun fact about the hampsterdance movie. one time when i was in high school i had a professor who was like "yeah i composed music for hampsterdance." and i was like ???? okay man. sure. because at the time that movie was lost media and nobody knew it existed. so i had no fuckin clue what that guy was talking about.
of course YEARS later it turns out that the movie DOES exist. and i looked up the credits and i dont THINK i see his name there? but its probably what hes talking about. if it isnt what hes talking about i have less of a fucking clue than anything at this point lmao
pqr likes to reference my other works a lot! for example, the chatroom called "the nexus" first appeared here, in my first published fic that was textually about ultaradia. youll sometimes find quotes or phrasing that match whatever other fanfic i was writing at the time, or, i mean, obviously, you've got the entire A Bed of Roses section, which USED to be a tribute to my longest work, and now is only a neat reference to my second-longest work. god damn, did pesterquest rewritten ever grow out of proportion lmao
yeah. i think the main thing is that i really could never have gotten as far as i did with pqr without my friends and creative collaborators, who have encouraged me forever one thousand years. pqr is a game about friendship, obviously, but the friendships that were integral in the CREATION of the game are even more important to me than the virtual ones tbh. i love everyone whos in the credits of the game very dearly
thank u all :,)
and thank u for reading and enjoying!!! i'll try and put out more for the kanayaroute bad end tonight :D
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Lmao np <33 I always enjoy drawing Yandere's as pathetic lil meow meows hehe (funfact: I actually drew Rory first but after I finished his lineart I was like, wait shit I don't have a full color reference- and then I hyperfocused on drawing jay instead lol)
Also, you π€ me: jayce + jack o' lanterns = stonks β
β
β
Also also, ngl if Darling were self-aware she'd def hate me, because I always try to speedrun the Bad ending first lmaooo
Also^3, every time I hear baggy pants, I can't help but remember the boys I went to school with a few years ago, who wore the most ugly, most a t r o c i o u s pairs of baggy pants I have ever seen ππ
For Reference: https://imgur.com/a/fZsHsF7
This is what I'm talking about^^ like pls,, just sTO P-
About the blue reference, the paragraph I meant was the one about how I only liked EJ so much because of his BLUE mask π young me truly set the bar too low (maybe it's because of him that I'm attracted to most fictional mad scientists/doctors with no morals now, damn this bastard π)
Oh, and the OG mikey myers Movie is the 1978 one! ^^
And finally about the Christian Gang /hj (every holiday Yandere of yours has/used to have strong Christian influences but these three are still considered extra Christian to me so I'm just gonna start calling em that lolololol)
Gonna be honest, when you revealed that one of them was gonna be Christmas, I immediately headcanoned him as just some guy in Christmas elf costume- thank god that's not the case though (I say, even though I know damn well that I'm still gonna draw him in that costume the nanosecond you drop a ref for him, because he's a lil skrimblo who needs to get a reality check via me shitposting him into humility)
Also ofc the twins are ginger ππ /derogatory /j okay but fr, whenever I see a fictional ginger online I'm like ....Ed Sheeran??? π±π± (coughcoughchildecough)
-Ren'py anon
OKAY OKAY I'LL DROP A SMIDGE OF RORY SPRITES SO U CAN COLOR IT BBG
He only wears shades outside lol
HEHEHE YES JACK O'LANTERN STONKS GO UP IN THE BRAIN CELL ACTIVITY
Eh, I mean, its always fun to get the bad ending first though. Just to see then get all angry and violent π good shit tbh
MC would def hate you, but I feel like it would take a bit to get the bad bad ending yk? I don't have the obvious, good/neutral/bad choices most of the time (although there are some choices that will obviously lead to negative consequences lol)
JAYCE ONLY WEARS THE ONES IN STYLE RN NOT THOSE LMAOOOO
Though they can look good if done right, those boys at school were definitely not doing it right π
Now I understand the blue reference! Ugh how did I MISS IT SO BAD π gosh you were going crazy abt him and the color blueeeeee
I understand how that all kick started ur obsession with fucked up men. We are one in the same π
Hehehe thank you for the confirmation! I will be watching Myers stand there menacingly as I look up fics of him π
It's so funny that you call them the Christan gang, but it's not gonna have all the significant original values and whatnot. It's just a global holiday thingy that everybody does regardless of religious background (Though I'm glad you still see their origins and acknowledge their important purpose to many other people!)
GOD HELP WHY? I ONLY WATCHED LIKE 10 MINUTES IF THAT ELF MOVIE WHEN I WAS IN 6TH GRADE DURING LUNCH? WHY WERE THEY PLAYING IT DURING LUNCH YOU ASK? BC OF CHRISTMAS OR SMTH IDK, BUT IT WAS OKAY IG
It would be very funny to see him as an elf that works at the mall as a side π He needs it anyway
Regarding the Twin's, THEY HATE IT WHEN PEOPLE MAKE GINGER JOKES, SO BAD. THE MINUTE SOMEONE SAYS ANYTHING ABT ED SHEERAN AROUND THEM, THEY EITHER ZIP OUT OF THERE OR FIGHT. NO IN BETWEEN.
Typical gingers π so sensitive dude
Childe is one of the only gingers I can tolerate. If these two didnt have a life and played Genshin, they would favor Childe so much.
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i loooove blood moon and cant wait for your future ifs. i know you mentioned that you were planning on a mermaid/siren if (pls correct me if im wrong) but i was wondering if you plan on a sequel for blood moon?
Okay. I'm glad you asked this anon, because it's all a bit messy, and I think it would be good for me to explain this. Bear with me, as my brain is a bit disordered right now, so this may or may not make sense.
Will there be a sequel to Blood Moon?
I dunno. Maybe. I want there to be. But I don't know, which is frustrating (for me, as well as you).
See, it's not that I don't have ideas or anything.
I have this idea for a Blood Moon sequel that I really like. It's titled 'Thicker Than' and focuses on the vampires of the city, rather than werewolves. The MC would be a new vampire with a mission from the Night King: solve a series of murders targeting members of the Night Court.
Here's the problem:
I haven't been paid or seen any sales data from Blood Moon, in part because the Australian Tax Office is taking months to organise a document that they said would only take two weeks.
So... without any data, and with everything in life just getting more and more expensive, I literally just can't financially commit to another large project set in this world. I don't mean to be dramatic, but that's the honest truth.
I need to know how many people bought Blood Moon before I can consider writing a sequel (because a sequel is probably not going to sell better than an original). And I just don't have those numbers. I don't know when I'll get them either.
I'm really sorry about that.
Will there be a dark mermaid thing?
Again. I don't know.
I have this really cool idea for a dark mermaid thing that I think people would really enjoy. It involves pirates and ancient sea gods and cannibalism.
It'd also be another full length thing. Eg, around the same size as Blood Moon.
However, I'm holding off on using Choicescript for the reasons above (I need to have sales data).
I've been experimenting with some shorter Renpy games, the first of which I'll release next month on itch.io. If people like the style of those, I'll consider using Renpy as a tool to make the dark mermaid game... if no one buys the short games, then I'll reconfigure and try to come up with a new plan.
*
I'm sorry if all that was a bit blunt. I'm really trying to be forthright and honest about all this. I want people who read my stuff to know what's going on, and I wish there was more to say, but everything has a lot of 'hurry up and wait' energy, which is all a bit stressful.
I'm also querying a prose novel right now (asking literary agents if they want to help me sell it) which also has a lot of 'hurry up and wait' energy, which isn't helping. π
Despite all this admin-y stuff, I am still drafting and writing, but it might not be stuff that you get to see for a little while.
I really hope that all makes sense.
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For the mystic messenger game you're making is it gonna be available for us to play i kinda wanna try it π and would it be like a dating sim i wanna flirt with gojo fr (I'm trying to cope)
hi anon!! yes it will be π«Ά itβs very mysme esque in the sense that you go through 8-10 chatrooms per day uncovering this super silly unsrs plot i have going on !!
u can flirt w gojo in his dms and in his route π₯ lord knows i am but unfortunately i wonβt have the full game out anytime soon π maybe an early demo ??
#( π ) β en mail#anon#i didnβt think anyone would b interested this makes me so happy !!#i am a slave to coding i feel like ive shed more tears over renpy than over gojo and thats saying smth
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I hope you're doing well, and welcome to tumblr! I have a question that's sort of related to BC but not entirely;;;
How did you get started with using renpy? Do you find working with the engine to be fun? Also, and you can skip this if you don't know what to say, how is structuring a story different for a VN compared to other forms of media?
Thank you so much for all the work you and Blastic do on BC. It's been incredible so far, and I'm excited to see what comes next!
thank you, anon! ^o^ we appreciate your support <3
we used to have a programmer on the team, but he had less and less time, so I wanted to help and started to learn a bit about RenPy. after communication had completely died down, I ended up becoming the programmer. writing code is fun, but also very frustrating at times. it wouldn't surprise me if that's one of the reasons why some people quit xD one must have patience and nerves for that ^^
oof. that's a difficult question π€ I don't think it's much different, really? at least not for me. I mean, I'm writing a script that is very similar to that of a movie. I try to divide each chapter into roughly 3 acts and also make notes of where sounds and music occur and how the scene should unfold in RenPy. but I think VNs at least allow for a more complete experience with the plot, the world, and the characters, since films and such are always limited to time.
thank you for your questions, I hope you find my answer satisfactory. have a wonderful day/ night πΒ
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I'm the renpy anon and thank you so much for the explanation!! It really helped me to motivate to start. I was wondering if there was a specific way you write your scripts? Like I've heard that sometimes it's better to write directly into the program for example
hmmm i am not 100% sure what you mean. but i tend to write my narration and dialogue first in google docs (just because of autocorrect and stuff) and when its ready to put in renpy format i use notepad++ but literally any code editor works. i just copy paste in chunks at a time and add in all the needed renpy syntax like quotation marks around sentences and who is saying the lines etc
you can make changes in script.rpy and while keeping open the renpy game window and hit shift+r to refresh the game and see your changes in real time
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