#ranger quake champions
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Two seconds later he would ask whose sick severed hands these are and if he can have them. Later he'd remember neither interaction. That's a real cosmetic in the game for Death Knight, btw. His wife's hands.
(painted, just in case you forgot these are LADY hands!) Shub Niggurath plagued him with visions of madness that drove him to kill his wife and unborn child. Eventually the madness would claim him entirely and he'd trade his soul to Shub in return for being eternally at war.
#quake champions#death knight#death knight quake champions#ranger quakeman#ranger quake champions#quake#my art
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Why are you still in the tournament, ranger? 🤨
#quake ranger#doomguy#bj blazkowicz#anarki#doomslayer#doom#quake#quake champions#my art#shitpost#suggestive
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Sometimes the world doesn’t need another hero. It needs a monster.
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THE 👍🏻 IS BACK
#Quake Ranger#quake champions#that armor is so overly designed for what it is he looks like he came out of a modern Marvel movie but I still love him
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ranger from Quake Champion
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(no other thoughts, only beej getting pulled into quake-related shenanigans)
#It is now safe to turn off your computer. (OOC)#Terror of Tyrants (William Joseph Blazkowicz)#(poor old man STILL can't catch a break)#(yeah i've been playing quake champions and it's almost a week since i started)#(yes he's in there and also a starter champion alongside ranger)#(safe to say the learning curve is something i need to get used to but i probably don't know what i'm doing)#(does it stop me from trying and having fun though? no)
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Hey, uh, I’m kinda curious and bored waiting for maxors second Ultrakill vid, so I wanted to ask how exactly is quake connected to doom?
Aside from being from the same devs, mechanically speaking, Quake was to be to Doom what Doom was to Wolfenstein 3D. It has generally smoother gameplay, entities with actual 3D models rather than sprites, truly 3D maps as opposed to Doom's pseudo-3D maps, and the ability to actually jump. It has a much darker, more stressful horror atmosphere to it as opposed to Doom and Wolf3D's "you are an epic badass" tones and bright color schemes, and I suspect that's why it never took off quite as much as its predecessors. You can definitely see the family resemblance of the three games, though!
As far as the lore goes, I don't think there's anything actually officially in Doom or Quake 1 that connects them aside from occasional Easter eggs. It is a canon fact, both stated by the devs and implied in Wolfenstein RPG that Doomguy is a descendant of BJ, so we know those two are related, and Doomguy is a playable character in Quake III Arena and Quake Champions (neither of which I have actually played yet,) but as far as I'm aware, there's nothing that directly connects Quake 1 and Doom lore. So unless I'm mistaken, it's mostly just fanon, people going "haha look it's a similar game, ranger's got the same face, and all the other id protagonists are already family, so let's just throw him in there too :D"
#pikspeak#i did look at the wikis just to be sure i wasnt misremembering and neither of them say anything about ranger and dg being related#so the only real connection is that dg is a character in quake iii and champions#which are apparently of debatable canon in relation to quake 1#so i guess its possible that quake doesnt actually relate to doom at all#but i like him being dg's grandpa. it adds to the entire family being a dysfunctional self sacrificing mess
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The Quake series is weird because it has three different identities (Ranger's interdimensional funtimes (Quake I and its expansions), the Strogg War (II, IV and Enemy Territory), and the multiplayer subseries (III, Live and Champions)), and only one of them (namely the multiplayer subseries) is explicitly connected to the other two.
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some rambley thoughts on quake as a franchise's identity and continuity
the quake franchise is a strange beast in regards to identity. its largely been iterated on the mechanics from the first quake but whatever form that takes will wildly change from game to game. you can clearly see even if it was meant to be a new ip that quake 2s gameplay and design are developed off of how quake 1 plays, whether just becaues of the engine, an id house style that had started developing. whatever you want to call it
but something quake champions and call of the machine for quake 2 bring in regards to continuity is the idea of all of quake existing in the same "multiverse" . a bunch of different worlds connected to each other, sharing connections to lovecraftian dimensions or what have you. that the strogg have some deeper arcane connections to "quake" as a nebulous entity/dimension. that different planes of reality exist whos playable characters in quake champions have reached the 4 dimensions that existed in quake through different means (artificial slipgate for ranger, black hole generator explosion for strogg & peeker etc) (basically just applying narrative cohesion and context for quake 3's arena eternal
as much as multiverses as a concept are a worn out trend thats largely been used recently for endless fanservice (in cases both good and bad), its very much the perfect idea for a franchise like quake, where its entire concept and influences are built around different worlds and universes and planes of reality, but instead of being excuses to have a billion spidersmen or to bring back some actor who played some character one time its to provide context for potentially infinite play spaces and level themings (trending towards horror obviously) like a really good example is something like arcane dimensions or to an extent the machinegames quake expansions. theyre presented as vignettes designed by different people with different design styles and themes and content. but provided in context of quake and the start level you reach all them from, it presents the idea that theyre all worlds that could exist in continuity, diifferent realities with their own histories and cultures and magics and technologies. mods in general for quake kind of seem that way to me (probably biased based on my experiencec with quake mods being mostly AC and the MG sets). it could be any of an infinite number of realities that ranger has ended up in and has to fight his way through. id like to hope going forward that whatever game studios end up working on quake in the future keep leaning in that direction. despite only getting one proper game and a mp title, the lovecraft setting feels so much stronger and with so much more potential than the humantiy strogg war we've had across two full games and a mp spinoff. if they even wanted they could do a completely "new" setting and ground it within quakes multiverse if they wanted, though its not what id perfer
it does kind of suck that doom 6 is creeping pretty hard into quakes territory with a more medieval fantasy setting, but in practice it still feels -more- modern doom than quake, and id hope its not a sign that quake is being largely abandoned (id's shooters do trend towards a "house style", even with the new dooms being developed by completely new people, its still following alot of those same design and thematic elements that got codified in the 90s).
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I think the idea of Marathon being used for a "Tarkov-like" PvP "extraction shooter" would've been less worse if:
They first released a single player/campaign based modern FPS game as a revival of the series.
Made the Tarkov copy crap into a sidemode alongside said singleplayer fun experience.
Remember that people thought Doom 16 was going to flop because the marketing focused heavily on a divisive MP mode and then people started to get hyped when they saw more of the singleplayer.
Quake Champions has some good reception partially because of that "Doom is SP, Quake is MP" bit but the game had some things people enjoyed and even got used to the new iteration of the Ranger but QC still had better days and most people want a Quake singleplayer revival.
Marathon as a series is less popular and was much more dormant, then you have the fact that the 3 first games are free and there's a modding scene.
Most hardcore old FPS fans and Bungie fans are the ones that know Marathon, so you don't just have the issue of potentially disappointing old fans but also putting up with people that never heard of Marathon.
It's also clear that multiplayer as a concept can be easily exploited in games, due to greedy tactics like MTX: Never forget that 2017 period when companies got into sorts of controversies and EA tried really hard to claim "singleplayer is dead".
After all, "online" means the game will always be on life support so it needs a "hook" but it's not an issue for a singleplayer game if the game is good enough.
Maybe someone will say that Marathon shouldn't get into singleplayer anymore because of Infinity's ending and i guess in case a new game would ruin the abstraction set by the presentation of the originals.
Still, Bungie could've easily gotten a hint from Doom Eternal and indie titles like Ultrakill.
If you're gonna chase trends, at least look at the ones that people like so much that even skeptics like.
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When you sell your soul to an Old God to always be killing people and then end up in the Always Killing People Dimension. Alternatively: "Death Knight Heaven is Everyone Else Hell. It's a very efficient system"
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If you've played Quake Champions, then you've probably noticed that Ranger is kind of melodramatic, bless his heart. I headcanon that Doomguy is a good listener and Ranger vents to him a lot. But sometimes he gets carried away...
#This MAY be a bit OOC. Just a bit.#But I regret NOTHING#Little buddies are for hugging ;_;#Also I like to make Doomguy “think talk” like Garfield does lol#my art#id bros#Ranger#Doomguy#Quake#Doom
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!!!👀
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I realized Quake Champions has an atrocious plot hole because it doesn't count Scourge of Armagon and Dissolution of the Eternity in Ranger's lore.
He isn't trapped in Quake's realm since he killed Shub, he went back to Earth and left again in SoA
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