#quake game
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Visor time, again
#quake game#quake 3#quake 3 arena#quake III#quake III arena#q3a#quake champions#id software#the other day I played quake champions again and I was surprised that visor does not actually have that slutty mesh shirt --#I FORGOT THAT WAS MY INVENTION#(almost) everything else in these drawings though is how he is in QC (eternal set)#and for those who do not know: I did not exaggerate the ass. I promise. thank you qc visor with the canon juicy ass
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ROUND 3
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a ven diagram of boomer shooter protagonists, arranged by how much they know/care about sex.
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I'm no shipping artist but since pride month is ending I wanted to draw a Doom/Quake3 ship I really liked.
#doom#quake 3 arena#quake 3#crash quake#phobos quake#quake game#quake#hunter quake#quake hunter#doom quake#black and white#comics#fanart#doom fanart#quake fanart#doom au#doom gang au#pride art#pride month#lesbian ship#quake 3 crash#quake crash#crash x hunter#art#hunter x crash
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The Colors of Quake
This weird mess is the color palette that Quake uses! The original Quake engine could only display variations of these exact 256 colors due to hardware restraints, so while designing the textures for the player, the enemies, the items, the environment, and even the UI, ID Software had to make sure they only used these colors. Most of them are very brown.
Here are some very disconnected fun facts about the Quake palette!
The bottom row of the palette is for fullbright colors. These colors are usually used in flourecent lights, fires, lazers, and plasma beams, and they always display the same color no matter the light level. You can see these colors being used to their full potential in techbase mods like Alkaline, where enemies often have glowing weapons or armor!
Color #255 on the palette is often used for transparent textures such as grates, chain-link fences, vegetation, decorations, and lettered signs. Most modern Quake source ports will ignore this color if the texture starts with the "{" character.
You may have noticed that right around the halfway point of the palette, the pattern of dark-to-light colors switches. Nobody knows why this happened.
"It is important that the latter 8 palette rows are 'backwards' (light-to-dark instead of dark-to-light). It appears that the ID artists did this for no good reason in the original Quake palette, and the engine programmers were forced to add a hack to accommodate it (along with the comment "the artists made some backwards ranges. sigh"). The only area this affects is player shirt/pants color translation (where one palette row must be mapped to another)." - The Quake Wiki
Having several different variations of the same color in a palette meant that Quake could easily reuse textures by recoloring them. You can see this being used in the Multiplayer config menu, where you can change the player color. Every time you change the player's color, it's actually cycling through a row of the color palette!
While Quake's colors are often laughed at for being overwhelmingly brown, you can pull off some pretty impressive stuff with them. The texture artist and environment designer Makkon has released several truly incredible texture wads for Quake that really show how much detail you can squeeze out of a limited color palette!
ID Software's games kept using color palettes until the release of Quake 3, which used JPEGs that can hold pretty much any color. Today, modern Quake engines can render most colors just fine, so long as you use TGA images to stand in for palette-limited textures. But the original color palette has a place in the hearts of many Quake fans, and it is the standard used by most mappers and modders.
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Drawing of a personal Ranger character after beating Quake 1. Her name is The Vanguard. Her symbol is the original Quake logo, fused with my own personal signature (a peace sign made to also look like a turtle, thanks to a friend). On her side is another character of mine (Buttercup) made to look like one of the enemies (i swear i've looked for the name everywhere and i can't find it).
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obsessed with the way that the ammo boxes for the NAIL GUN in Quake have the nine inch nails logo on them
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ranger from Quake Champion
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YO FREE QUAKE 2 REMASTER!
PRAISE BE TO TODD!
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Slash from Quake 3 Arena / Quake Champions - artwork from recent years. Punk fashion!...
See alt text for more about each picture.
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ROUND 2
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spoomky
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I love it when I’m into male orientated series that lack a lot of females only for them to introduce new female characters but then they never get fucking used again- and yes this slightly regards my last post lol.
#meg text#get ready for A LOT of tags#getter robo#casshern sins#giant robo#sonic the hedgehog#mega man#persona 3#kei minamikaze#lyuze#ginrei#blaze the cat#quake woman#persona 3 femc#(im not choosing between names of femc so there’s no debate lol)#shitpost#blaze is the only one who has it good but at the same time fuck knows when she appeared in a game (sonadow gen barely counts!)#oh and for the mega man one so many characters could've fit the bill but I went with tempo cause of how nonexistent females are in classic#like yeah froms from a comic so that’s even worse but THATS STILL SOMETHING AND THEN IT ENDED#also I like how half of the girls are fucking dead
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Quake III Arena (1999)
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some shambler redesign doodles
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