#FPS
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never-obsolete · 3 months ago
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Computer Chronicles - Best Online Computer Games (1998)
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n64retro · 8 months ago
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GoldenEye 007 (Rare, Nintendo, 1997)
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alpha-beta-gamer · 3 months ago
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CRUEL is a crunchy high-speed corridor shooter that plays like the demonic lovechild of Post Void, Anger Foot and Blood!
Available Now on Steam
Gameplay video:
youtube
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henmesh · 3 months ago
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Rifle animation in progress
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punishedsaints · 6 months ago
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pencilbrony · 3 months ago
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Where are the Splitscreen FPS Arcade Dungeon Crawlers?
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1stprototype · 2 months ago
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Continuing the tradition of Doom having the coolest cover art ever.
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bfoxanimation · 10 months ago
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New Doom looks sick 🤘
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cat-cosplay · 1 year ago
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Any tips on how to get my cats to stop instalocking dps in our stack?
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vikintor · 11 months ago
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Enemy showcase
A bit about the enemies from our short Round based bit-size Arena FPS. The game still on it's first steps of development, so every information here is not final and are subject to change.
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Nickname: BEBEZIN
The "Lil Baby" is a common enemy that attacks the player by jumping from far away (almost flying through the map). They die with one hit but they always spawn in great numbers and are hard to hit due to how fast they jump.
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Nickname: LINGUIÇA
Do you know the Kleer skeletons from Serious Sam? These work almost the same, running to players and jumping toward them. They can try evading attacks by flanking players after being hit. They are dangerous in great numbers.
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Nickname: SONAMBULO
They move slower but attack from afar, they are capable of throwing projectiles toward the player, easy to dodge by the way, but the player needs to be in constant movement.
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Nickname: TORRETA
These fast creatures lock their position to shoot a long beam of light that penetrates through obstacles. They not only target the player but also try to shoot in the direction the player is moving, this means that running away from them is a bad idea. The best tactic is to try to confuse them by changing direction when you notice they are about to fire. They should be a priority, as it is almost impossible to run from other enemies when one of these guys is active.
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Nickname: CABEÇÃO
They stand guard in a high position and never leave. They are harmless from a long distance tho. Getting too close can be fatal, as they spit a handful of "grenades" around them.
Find more on my youtube
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never-obsolete · 1 year ago
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Return to Castle Wolfenstein (2001)
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n64retro · 2 years ago
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Doom 64 (id Software, Midway, 1997) magazine ad from the late 90s.
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andrevascreencaps · 16 days ago
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henmesh · 2 months ago
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Going big-game hunting
I've been experimenting with doing scratchy looking vfx for things like status effects and big impacts
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pencilbrony · 1 year ago
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Shaking up FPS gunplay
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