#FPS
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Computer Chronicles - Best Online Computer Games (1998)
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GoldenEye 007 (Rare, Nintendo, 1997)
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CRUEL is a crunchy high-speed corridor shooter that plays like the demonic lovechild of Post Void, Anger Foot and Blood!
Available Now on Steam
Gameplay video:
youtube
#gaming#indie games#video games#pc games#games#pc gaming#CRUEL#CRUEL game#FPS#alpha beta gamer#Youtube
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Rifle animation in progress
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Where are the Splitscreen FPS Arcade Dungeon Crawlers?
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Continuing the tradition of Doom having the coolest cover art ever.
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New Doom looks sick 🤘

#doom#doom the dark ages#doom 2016#doom eternal#id software#doom guy#doom slayer#fps#video games#digital art#art#artists on tumblr#saw shield#fan art
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Any tips on how to get my cats to stop instalocking dps in our stack?
#overwatch#cole cassidy#tracer#overwatch 2#cat cosplay#cosplay#cats#kitty#cats in costumes#cat#cats of tumblr#aww#cat costume#video games#fps
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Enemy showcase
A bit about the enemies from our short Round based bit-size Arena FPS. The game still on it's first steps of development, so every information here is not final and are subject to change.
Nickname: BEBEZIN
The "Lil Baby" is a common enemy that attacks the player by jumping from far away (almost flying through the map). They die with one hit but they always spawn in great numbers and are hard to hit due to how fast they jump.
Nickname: LINGUIÇA
Do you know the Kleer skeletons from Serious Sam? These work almost the same, running to players and jumping toward them. They can try evading attacks by flanking players after being hit. They are dangerous in great numbers.
Nickname: SONAMBULO
They move slower but attack from afar, they are capable of throwing projectiles toward the player, easy to dodge by the way, but the player needs to be in constant movement.
Nickname: TORRETA
These fast creatures lock their position to shoot a long beam of light that penetrates through obstacles. They not only target the player but also try to shoot in the direction the player is moving, this means that running away from them is a bad idea. The best tactic is to try to confuse them by changing direction when you notice they are about to fire. They should be a priority, as it is almost impossible to run from other enemies when one of these guys is active.
Nickname: CABEÇÃO
They stand guard in a high position and never leave. They are harmless from a long distance tho. Getting too close can be fatal, as they spit a handful of "grenades" around them.
Find more on my youtube
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Return to Castle Wolfenstein (2001)
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Doom 64 (id Software, Midway, 1997) magazine ad from the late 90s.
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Going big-game hunting
I've been experimenting with doing scratchy looking vfx for things like status effects and big impacts
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Shaking up FPS gunplay
#not pony#concept#fantasy#design#scifi#fps#game mechanic#first person shooter#reticle#crosshair#gameplay
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