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#radiant triton
wynought · 10 months
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So, just like my previous post on the First Stoat's names let's look into the new information we found out in the latest episode (Burrow's End episode 8 spoilers under the cut)
So let's get the most important thing out of the way first, cause there's a lot to go through here: Obviously, Phoebe also means light - the name originates from the Ancient Greek word φοῖβος (phoibos) for "pure", "bright", "radiant" etc.
The word itself was used as an epithet for the sibling deities Apollo (god of, among other things, sun and prophecy) and Artemis (goddess of, among other things, the moon, wild animals, and the hunt). They inherit this name from their grandmother, the Titaness Phoebe who is associated by proxy with the moon and prophecy, but not actually a deity of anything. For her, it seems to be mostly a name, while it is used more akin to a title for her grandchildren.
In honour of Phoebe the Titan, one of the moons of Saturn has been named after her. It is called an irregular satellite, meaning it follows an eccentric, distant orbit which also happens to be retrograde (aka it moves opposite to the rotation of the body it orbits). With a diameter of 213km Phoebe is the most massive of Saturn's irregular satellites, and the second largest retrograde satellite in the Solar System (after Neptune's moon Triton).
There is a Phoebe mentioned in the Bible (New Testament, Paul's Epistle to the Romans). She is described as a deacon (apparently the only woman named as a deacon in the Bible) and Paul speaks highly of her - from skimming the Wikipedia article on the biblical Phoebe this part seems to be some kind of letter of recommendation. It is unclear, what community Paul intends to recommend her to, but some scholars seem to believe that she was, in fact, the emissary who delivered Paul's epistle to Rome in the first place.
(Incidentally, the aforementioned Wikipedia article mentions that the Catholic Church puts her feast day on September 3rd which is my birthday, and my chosen name is Paul, which has nothing to do with this meta, but I just found it funny.)
Anyways. There is also a species of bird called Phoebe in the tyrant flycatcher family (aka Tyrannidae); they live on insects and originally got their scientific name from being loudly territorial and aggressive. And since we, apparently, don't have enough things called Phoebe yet, there's also a genus of evergreen laurels called Phoebe.
To me, this paints a vivid picture: A Titan specifically known for being the progenitor of the Sun and Moon deities, somebody associated with prophecy ("She'll come back" comes to mind as a pertinent prophecy we have on her right now). Phoebe is, of course, the only female First Stoat we have encountered so far. I have a few unformed thoughts on the whole 'emissary' bit (which is, arguably, the piece of information with the least solid grounds presented here; but still, why is Phoebe gone from Last Bast in the first place? Is she an emissary sent by the First Stoats to somewhere else/the humans? How did the First Stoats conquer Warren Peace originally - they didn't just do that on their own, maybe they are the 'emissaries' sent there to actively sabotage the plant?).
The one thing I am certain of, is that First Stoat Phoebe is going to be just as territorial and aggressive as her Tyrannidae namesakes, if not more so.
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thekatebridgerton · 1 year
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Bridgerton DND au Part 1 ( the party )
In summary, Kate is a paladin, Sophie is a warlock, Penelope is a bard, Phillip is a druid, Michael is a rogue, Simon is a fighter, Lucy is a cleric and Gareth is a soccer.
This is going to be a long post so if you're interested in reading their full character sheets. Hit the keep reading button.
character sheets
Player 1
Name: Katanyh Shaerlima
Race: Triton
Class: Paladin (Oath of the Sea)
Background: Royal Heir
Appearance: Katanyh has long, wavy hair that shimmers in shades of obsidian and dark purple. Her skin is a dark shimmering brown and her eyes are the color of a moonless night. She has gills on her neck that enable her to breathe underwater and webbed fingers and toes that help her swim gracefully. She wears a silvery scale armor with intricate yellow designs that resemble the scales of a mermaid.
Equipment: Kate carries a trident, a weapon she wields with expert precision. Her shield is adorned with an emblem that represents her family's crest, and she wears a seashell necklace that once belonged to her mother. She also carries a pouch of medicinal herbs and ointments to aid her wounded allies.
Personality: Kate is kind and compassionate, with a strong sense of duty and responsibility. She has a regal bearing and commands respect from those around her. Kate upholds the ideals of her Paladin oath and values the virtues of honor, justice, and protection. Although she's not curious about the world beyond the sea as her sister Edwynah, she still loves to learn about new cultures and customs.
Abilities: Kate has the ability to breathe underwater and swim through the ocean at great speed. She's able to control water, commanding the tides and summoning creatures from the deep. As a Paladin, she has powerful healing magic and is able to smite her enemies with radiant energy of lighting.
Background: Katanyh comes from a long line of Triton royalty, the princess and heir to the throne. Her father, the king, raised her with the virtues of her Paladin oath and trained her to be a skilled warrior in her own right. Her mother was a mermaid, and Kate inherited her mother's affinity for the sea. When her father passed away, his wife Queen Maerri gave Kate the seashell necklace as a memento, telling her to follow her heart and pursue her calling. Kate began her travels to explore the sea and protect her kingdom and younger sister from any and all threats.
Player 2
Name: Sapphirique Bek-Eth
Race: Half-Elf
Class: Warlock (Archfey Patron)
Appearance: true to her half elf heritage Sophie appears delicate and graceful, with olive skin, dainty features, and long, flowing blonde hair. She often dresses in simple, practical clothing, but she has a weakness for beautiful gowns and jewelry.
Personality Traits: Sophie is kindhearted and compassionate, always seeking to help those in need. However, her time spent in poverty has also made her shrewd and resourceful when it comes to surviving on her own.
Abilities: As a warlock, Sophie has the ability to cast spells, including those imbued by her Archfey Patron. She is particularly skilled in enchantments and illusions, allowing her to manipulate the minds of others.
Equipment: Sophie carries a small pouch filled with magical components and a wand that she uses to cast her spells. She also has a pair of magic gloves that were given to her by her patron.
Backstory: Sophie was born to a human mother and an elven father, but her father ruthlessly abandoned her to the care of his elven wife when she was very young. Growing up, Sophie's life was one of poverty and mistreatment at the hands of her step family, who saw her as little more than a servant because of her half bred blood. As she grew older, however, Sophie began to feel a strange pull towards the nearby forest, where she would often go to escape the abuse of her stepmother. One day, she encountered an Archfey who was drawn to her resilience and perseverance. The Archfey offered Sophie a pact, promising to make her powerful in exchange for her loyalty. Sophie accepted the offer, and with the Archfey's help, she was able to escape her miserable life, bringing dark justice to her stepmother and finally freeing herself. Despite her past ordeals, Sophie remains kind-hearted, compassionate, and always ready to lend a helping hand. Today, she continues to wander the world, using her powers to aid those fighting for good and justice, all the while hoping to find a place where she can belong.
Player 3
Name: Penny Featherington
Race: Halfling
Class: Bard
Appearance: Penny is a small, plump halfling with curly red hair and big, bright eyes. She wears brightly colored dresses and a hat with a large feather in it. Her smile is always wide, and she is always trying to hide her mischievous energy .
Personality: Penny is a notorious gossip, always eager to spill juicy secrets and scandalous information to anyone who will listen. She is a master of disguise and is known to be quite cunning when it comes to getting information. Her insatiable appetite for gossip has made her many enemies over the years, but she is too smart and witty for anyone to stay mad at her for too long.
Background: Penny grew up in a small halfling village where she earned her mother's dissaproval because of how quickly she gained a reputation for her storytelling skills. Often ignored by her parents, she would gather villagers around her and regale them with tales of adventure and intrigue. As she grew older, her storytelling skills became more focused on the lives and secrets of those around her. Penny became the go-to source for the latest gossip in the village, but it wasn't long before her reputation spread beyond its borders. Now, she travels from town to town, using her wit and cunning to uncover and spread juicy secrets wherever she goes.
Equipment: Pen carries a lute with her at all times and has a mysterious, locked book that she is always writing in. She also has a brightly colored bag filled with disguises, makeup, and other tools she uses to gather information.
Abilities: As a bard, Penny is a master of persuasion and deception. She is also skilled at gathering information and has a natural talent for spotting lies. Her ability to weave a compelling story has helped her gain access to many circles of elite society, where she can uncover even more secrets.
Player 4
Name: Phylikean Craneblood
Race: Half-Orc
Class: Druid
Background: Phylikean was born to an orc father and a human mother. He inherited his mother's love for the natural world and his father's strength. After his mother's death, Phil dedicated his life to studying bothanist and became a druid. He married and had two children before his wife committed suicide, leaving him full of guilt and struggling to connect with his children.Despite his many struggles, Phylikean Craneblood remains a powerful and respected druid, using his knowledge of bothanist to help others and find peace within himself.
Appearance: Phil is a massive, muscular half-orc with earth brown hair and deep green eyes. He wears simple, earth-toned robes and carries a staff made of twisted vines and roots. His skin is covered in scars, a testament to his many battles with nature and other creatures such as his father.
Personality: Phil is a quiet and introspective man, often reflecting on his own decisions and the fleeting nature of life. He is fiercely protective of his children, but has a hard time connecting with them emotionally after his wife's death. Phil relies heavily on his knowledge of bothanist and the natural world to find peace and solace.
Equipment: Phil carries a staff made of twisted vines and roots, which he uses to cast his spells. He wears leather armor and carries a shield made from the bark of a massive tree. He also carries a collection of herbs and other natural remedies in a pouch at his waist.
Abilities: Phil has a deep connection to the natural world, allowing him to control and manipulate the elements. He can call forth the power of nature to heal his allies. His extensive knowledge of bothanist allows him to identify plants and their uses in potions, poisons, and remedies.
Player 5
Name: Michaelangel Stirling the Merry Rake
Race: Human
Class: Rogue
Background: Michael grew up as the black sheep of his noble family. He was always rebellious and more interested in chasing excitement than following in the footsteps of his successful cousin Jonaez. After being caught stealing from a prominent family associate, Michael was exiled and forced to make a living as a thief-for-hire.
Appearance: Michael is tall and lean, with jet-black hair and piercing gray eyes. He has a rakish charm about him, always wearing a sly smile and dressing in the finest clothes he can afford. His movements are graceful and fluid, with a cat-like agility that allows him to move silently and quickly.
Equipment: Michael carries a set of lockpicks, a short sword, and a hand crossbow. He also has a collection of fancy clothes and jewelry, which he can use to blend in with the high society he loves so much.
Personality: Michael is charming and charismatic, always looking for the next thrill. He enjoys flirting with women and will often use his silver tongue to get what he wants. However, he has a soft spot for his cousin's wife, whom he has loved for years. He is conflicted by his feelings for her, knowing that they can never be together.
Backstory: nobleman by birth, when Michael was caught stealing from a prominent family associate, hr was exiled and forced to make a living as a thief-for-hire. He quickly made a name for himself in the criminal underworld, earning the respect of other thieves and shadowy figures. But even as he chased after riches and thrills, Michael couldn't stop thinking about his cousin's wife. He had loved her from afar for years, but he knew that he could never have her. His feelings for her only added to his conflicted nature, driving him to take more risks and live even more dangerously.
Player 6
Name: Saeimon Bazark
Race: Dragonborn
Class: Fighter
Appearance:
Simon stands tall at 6'8" with a muscular build that shows his physical strength. He has a red scaly hide with golden eyes that can intimidate his enemies. His hair is styled in black braids, intertwined together and pulled back into a small braided ponytail. His scales are marked with scars from battles he has fought, reminding him of his past.
Personality:
Simon is a skilled fighter who has learned to control his emotions. He is disciplined and focused, always looking to improve his skills. However, his past with his father still haunts him, and he has a difficult time trusting others.
Backstory:
Simon was born to a wealthy and powerful dragonborn family. His father a decorated dragonborn general, was the patriarch of the family and had high expectations for his only son. Simon was trained from a young age to be a skilled fighter and to take over his father's campaign plans. However, his father was abusive, both physically and verbally. Soon Simon had enough of the abuse and left home to pursue his own dreams. He joined a mercenary group and quickly became one of the most powerful members. He honed his fighting skills, and his reputation as a fierce fighter grew. However, despite his successes on the battlefield, he could not shake off the memories of his father.
Abilities:
Simon is an experienced fighter, capable of using a variety of weapons, including swords, axes, and spears. He also possesses excellent defensive maneuvers and can withstand a significant amount of damage. His strength and agility make him a dangerous adversary on the battlefield.
Equipment:
Simon is equipped with a long sword, a shield, and a set of heavy armor that provides ample protection. He also has a bow and quiver of arrows, which he uses on occasion.
Goals:
Simon hopes to one day confront the memory of his dead father, to overcome his past, and find inner peace. Until then, he continues to hone his fighting skills and builds a reputation as a skilled fighter. Simon also understands the value of trust and is trying to allow others into his life, despite his fears.
Player 7
Name: Lucinda Nevernightly
Race: Aasimar
Class: Cleric
Background: Lucy was born to parents who were both devout followers of the god Solstice. From a young age, Lucy displayed an unusual level of insight and wisdom, and her parents believed their daughter may have been blessed by their deity. As Lucy grew older, she demonstrated a deep sense of compassion and empathy for others and soon became a close confidant and counselor for many in her community.
Appearance: Lucy stands at 5'10" with piercing brown eyes and thick, dark curly hair. She has beautiful facial features, and her dark skin has an otherworldly glow that emanates from her celestial heritage. She wears a robe of pure white embroidered with gold, and her holy symbol - a stylized sun - is prominently displayed around her neck.
Personality: Lucy is always the voice of reason, and others often come to her for guidance and advice. She is incredibly level-headed and remains calm and collected in even the most chaotic or stressful situations. Beneath her serene exterior, Lucy is fiercely dedicated to her deity and upholding its beliefs and virtues. She values honesty and virtue above all else and abhors deceit and wickedness.
Abilities: As an Aasimar, Lucy has a natural connection to the divine and has the innate ability to detect evil. She is also resistant to necrotic and radiant damage. As a Cleric, Lucy is skilled in healing magic, and she has access to spells that can mend wounds, cure diseases, and remove curses. She is also proficient in combat and can hold her own in melee or ranged combat.
Equipment: Lucy carries a staff that is adorned with her holy symbol and is a powerful tool for channeling her divine energy. She also has a set of prayer beads that she uses when performing devotional rituals or when meditating.
Backstory: Lucy's ability to judge situations with a clear mind has made her well-respected in her community. She first became a cleric under the tutelage of her parents and after their death, her uncle left her to be raised by the other religious leaders in her community once he discovered he couldn't use her as a tool for his ambitions. As she grew older, she began to travel and seek out new opportunities to help those in need, and she now journeys across the land, offering guidance and wisdom to any who seek it.
Player 8
Name: Gareth the adventurer
Race: Tiefling
Class: Sorcerer
Background: Gareth was born to a noble family of tieflings. His father, a powerful wizard, despised him for his appearance and constantly reminded him that he was a disgrace to the family line. Despite this, Gareth remained resilient and learned to harness his innate magic abilities. He grew up to become a skilled sorcerer, able to wield his chaotic energy with precision.
Personality: Gareth is determined and fiercely independent, often defying societal norms and expectations. He does not like to be told what to do, and will stand up for what he believes in. He is confident and charismatic, with a sharp wit that can cut like a knife. However, he can also be temperamental and impulsive, sometimes acting on his emotions rather than logic.
Appearance: Gareth has jet black hair that is styled in a short, messy undercut with large curved horns. His skin is a brown reddish hue, and his eyes are yellow with slit pupils like that of a cat. He has a lean build and is very agile with a flexible and his fingertips are adorned with rings that enhance his magical abilities.
Equipment: Gareth carries a wand that he uses to channel his spells. He wears a magical amulet that enhances his power and provides protection. He also has a collection of enchanted potions and artifacts that he has acquired on his travels.
Abilities: Gareth is a powerful sorcerer, able to manipulate the elements and cast a variety of spells. He also possesses the Infernal Legacy trait, which grants him access to the Thaumaturgy cantrip. His magic is wild and unpredictable, imbued with chaos and energy.
Goals: Gareth's ultimate goal is to prove himself to his father and earn his respect, despite his hatred towards him. He hopes to inherit the family title and status, and use his power and influence to help other tieflings who have been marginalized and oppressed. He also seeks to uncover the secrets of his mother's family's magical heritage, and learn the truth about his own past.
An: next post is all about the campaign
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falangesdovento · 1 year
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O PODER QUE AS CONCHAS DO MAR TRADUZEM
"Tem uma lenda xamanica, onde diz que por viverem próximo ao mar, sintonizados com os sons das ondas e das marés, os ancestrais consideravam as conchas como presentes das divindades do mar e as usavam como proteção e cura.
As conchas constituem uma maravilhosa fonte de energia calmante, retirando a tensão e o estresse do corpo. Ela contém em si a energia poderosa porém sutil da água dos oceanos que banham nossa Mãe Terra e podem ajudar a recriar a harmonia em nossas mentes e corpos.
O se padrão energético sugere fluidez, por isso elas relembram às nossas células como retomar o nosso ritmo natural, desbloqueando a energia estagnada.
Há vários tipos de energia irradiada pelas conchas de acordo com o seu formato.
A energia radiante (ostras, mexilhões, vieiras, etc.) é usada para remover bloqueios energéticos e aumentar o fluxo de energia.
A energia espiralada (búzios, tritons, caramujos, etc.) são utilizadas para produzir modificações e para aumentar o fluxo de energia.
Antes de começar a utilizar a concha é necessário estabelecer um contato com seu padrão energético. Segurando-a em suas mãos, olhe-as sem focalizá-la (olhar macio)... tome algumas inspirações profundas e permita a formação de imagens ou idéias em sua tela mental.
Comece a se comunicar com o ser elemental que reside na concha fazendo-lhe perguntas e pedindo-lhe orientações sobre a modalidade de uso.
A chave para estabelecer este contato é a abertura e a receptividade interior, confiando nos laços energéticos que existem entre todos os seres, independente do seu reino e nível de consciência."
Bom dia! Lucas Lima
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doublerainbow-if · 1 year
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DnD Imgaining
Myrtle/Myrtus
Tiefling/Oathbreaker Paladin/Hermit
Leandra/Leandro
Lizardfolk/Fey Wanderer Ranger/Artillest Artificer/Outlander
Brenda/Brendan
Radiant Soul Aasimar/Peace Domain Cleric/Acolyte
Jeanne/Jean
Bronze Dragonborn/Pact of the Blade Archery Warlock/Guild Artisan
Vincenta/Vincent
High Elf/School of Illusion Wizard/College of Lore Bard/Rival Intern
Colette/Collin
Satyr/Arcane Trickster Rogue/Charlatan
Avery
Minotaur/Way of the Ascendant Dragon Monk/Celebrity Adventurer's Scion
Kahula
Triton/College of the Maestro Bard/Path of Wild Magic Berserker/Entertainer
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eltoncurtis · 9 months
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Brighten Your Smile: Finding the Best Dentist in Surrey
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serephinastardust · 9 months
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Ariels' Villain story Draft 1 Chapter 1
In the kingdom of Atlantica, where sunlit waves danced with laughter, I, Ariel, reveled in the rhythm of my world. With vibrant red hair that mirrored the coral reefs and a voice as enchanting as the ocean breeze, my days were a melody of joy and exploration.
As the youngest daughter of King Triton, my heart was as boundless as the sea. Charmed by the wonders above the surface, I yearned for a life beyond the confines of my underwater palace. My curiosity, much like Flounder's playful antics, was insatiable, and every hidden cove held the promise of new discoveries.
Yet, amid the laughter and songs that echoed through the kingdom, a current of longing swept through me. Prince Eric, with his emerald eyes and gallant demeanor, became the focal point of my daydreams. His presence cast a spell, drawing me closer to the world of humans, a world forbidden by my father.
In these moments of secret longing, I found solace in the comforting embrace of Sebastian's wise counsel and the companionship of Flounder. They were the anchors to my whimsical dreams, tethering me to the reality of the sea.
Little did I know that my desires would lead me to the edge of treacherous depths, where Ursula, a sea witch draped in shadows, awaited to unravel the tapestry of my fate. The sunken whispers of forbidden magic beckoned, and with a heart tangled in desire, I ventured toward the unknown, oblivious to the storm brewing beneath my enchanting exterior.
The azure glow of Atlantica's coral gardens bathed everything in a tranquil luminescence. I found myself perched on a weathered rock, my vibrant tail swaying gently with the ebb and flow of the current. Seagulls serenaded the horizon, their distant calls carrying tales of lands beyond.
My fingers traced patterns in the sand as I gazed at the surface, where the sun painted hues of gold across the water's canvas. The rhythmic lull of the waves mirrored the cadence of my heart, a heartbeat tuned to the melody of longing.
Sebastian, my wise and ever-vigilant guardian, hovered nearby, his watchful eyes reflecting concern. "Ariel, child, you've been gazing at the surface for hours. Your heart seems adrift," he remarked, his claws clicking softly against the rocks.
I sighed, the melody of my discontent harmonizing with the distant ocean's song. "Sebastian, don't you ever wonder what lies beyond? The human world seems like a symphony I've yet to hear."
He shook his head, his expression a mix of caution and care. "Child, King Triton's rules are in place for a reason. The surface is a dangerous place for our kind."
Despite his warnings, an ember of curiosity continued to burn within me. As Flounder swam playfully in circles below, I couldn't escape the magnetic pull toward the unknown. The sea witch's whispers lingered like a haunting refrain, tempting me to unravel the secrets that danced upon the waves. The scene was a delicate balance between the serenity of Atlantica's beauty and the tempest of desires that stirred within my rebellious heart.
Lost in the kaleidoscope of memories, my mind drifted back to a day etched in the coral tapestry of my secret trove. Flounder and I reveled in the treasures from the human world, collecting fragments of their lives that washed ashore in shipwrecks.
The trove, hidden from prying eyes, held the essence of my forbidden dreams. As I arranged trinkets on the ocean floor, a distant rumble announced the arrival of a human vessel—the vessel that bore Prince Eric.
The sky above me burst into hues unseen in our watery realm, a celestial display that rivaled the enchanting glow of Atlantica's depths. The surface beckoned, and with every splash of color, my heart danced to a rhythm not of the sea but of newfound possibilities.
Among the treasures in my trove, I clutched a delicate human artifact—a dinglehopper, as Scuttle called it. Its silver prongs gleamed in the radiant light, and I wondered if, beyond the waves, humans marveled at the spectacle as I did now.
The ship's silhouette carved through the surface, a beacon of the human world's allure. As the vessel sailed overhead, the ocean mirrored the sky's explosion of colors, casting an iridescent glow upon my secret haven. For a moment, I was transported from the underwater sanctuary to the deck of that ship, the salty breeze tousling my hair.
The memory shimmered like sunlight on the water's surface, a fleeting glimpse of a world I craved. Little did I know that this enchanting spectacle would become the catalyst for a journey beyond the confines of my aquatic kingdom, steering me toward the shadows that lurked beneath the surface of my once-innocent heart.
In the throes of that mesmerizing display above, I couldn't resist the allure any longer. With the dinglehopper abandoned among the trove's treasures, I propelled myself through the water, the urgency of my desire echoing in each stroke.
The trove's guardian, Flounder, darted after me, his worried eyes reflecting the caution I discarded in my reckless pursuit. The ship, a distant mirage above, beckoned like a siren's call, promising a world beyond my aquatic haven.
As I neared the surface, the water's embrace relinquished its hold, allowing me to breach the boundary between sea and sky. The sunlight filtered through the waves, casting a kaleidoscope of reflections that danced on my scales.
With each upward surge, my heart raced in tandem with the distant rhythms of the human world. The surface shimmered, a threshold to a realm where dreams were crafted from sunlight and human hearts beat to melodies unknown to my aquatic ears.
As I broke through the surface, a gasp escaped me, tasting the air of the world I had only glimpsed from below. The ship loomed ahead, a vessel that carried the promise of a destiny intertwined with a certain prince.
Little did I know that this impulsive pursuit, fueled by curiosity and a yearning for something more, would set in motion a series of events that would reshape not only my life but the very essence of who I was meant to be. The underwater sanctuary faded into the background as the ship's silhouette drew me closer to the edge of a precipice, where the currents of destiny awaited, turbulent and unpredictable.
As the sun dipped below the horizon, I followed the ship's silhouette through the twilight waters, the moonlight casting a silvery glow upon the surface. With each stroke, anticipation and trepidation intertwined within me like the kelp strands swaying in the gentle current.
As the ship loomed larger in the moonlit darkness, my pulse quickened, and a mix of excitement and nervousness enveloped me. The rhythmic sound of the ship slicing through the waves echoed like a heartbeat, a heartbeat that echoed my own restless emotions.
I wondered about the humans aboard—those mysterious beings who lived in a world of dazzling lights and towering castles. Did they share my fascination with the unknown? Were their hearts, too, stirred by the pull of the unfamiliar?
Yet, amid the enchantment, a whisper of doubt brushed against the currents. King Triton's warnings resonated in the recesses of my mind, reminding me of the consequences that awaited my disobedience. I pushed those thoughts aside, my gaze fixed on the ship's shimmering wake.
With each passing moment, the ship became more tangible, and the reality of my impulsive pursuit sank in. The cool night air embraced me as I treaded water beneath the towering vessel. A cascade of questions surged within me, mirroring the ebb and flow of the ocean around.
As I lingered in the shadows beneath the ship, the gravity of my decision weighed on me. The dark waters cradled the secrets of the deep, and with every heartbeat, I teetered on the precipice between my world and the unknown above. The adventure I had embarked upon, driven by desire and curiosity, unfolded like a clandestine dance under the cover of night, where the destiny of a curious mermaid collided with the secrets that sailed upon the human vessel.
As I hovered in the shadows beneath the ship, my wide-eyed gaze fixed upon the imposing vessel, a myriad of thoughts cascaded through my mind, swirling like the currents around me.
Ariel, what have you done? The ship's sudden stillness echoed my inner turmoil, a stark reminder of the gravity of my impulsive decision. King Triton's warnings whispered in the recesses of my conscience, his words morphing into a chorus of doubt.
Amid the enchantment of the moonlit sea, doubt clung to me like seaweed, its tendrils winding around my resolve. Was this reckless pursuit a folly that would unravel the harmony of my underwater world?
But then, the ship's grandeur beckoned, its towering masts reaching for the star-studded sky. What wonders awaited me above? The human world, a realm painted in hues unseen by mermaid eyes, lay just beyond the surface.
I glanced back, the familiar contours of Atlantica's depths calling to me like a lullaby. Home. Family. Tradition. But the allure of the unknown tugged at my fins, a melody that resonated with a longing deeper than the ocean itself.
Am I prepared to forsake all I've ever known for a glimpse of a world beyond the waves? The answer lingered in the air, suspended like the bubbles escaping from my hesitant breath. The ship, frozen in time, became a silent testament to the crossroads where my destiny hung in precarious balance.
The sea murmured its timeless tales, a symphony of possibilities, and as I treaded water beneath the looming vessel, I knew that whatever path I chose in this moment would chart the course of my fate, steering me into the uncharted waters of my own desires.
Amid the quiet of the night, as I hesitated in the cool shadows beneath the ship, a melodic strain reached me—a sound both strange and enchanting. Laughter. Voices. The gentle rhythm of a human song.
The melody wove through the air like an invisible thread, tugging at the very core of my curiosity. My heart quickened as I strained to hear, the vibrant notes creating a symphony that beckoned me closer.
Curiosity, that insatiable companion of mine, overcame the final remnants of hesitation. I swam alongside the ship, seeking out a vantage point to catch a glimpse of the humans on deck.
As I neared, the laughter grew louder, the scent of salt and adventure enveloping me. My fingers gripped the edge of the ship's hull, and with a swift, silent movement, I pulled myself up to peer over the side.
There, bathed in the soft glow of lanterns, humans danced and celebrated, their voices harmonizing with the gentle lull of the waves. The deck was alive with movement—laughter, music, and the clinking of goblets filled the air.
For a moment, time hung suspended between the worlds. The sight before me was a tapestry of human life, woven with threads of joy and camaraderie. I, an unseen spectator, marveled at the beauty of their world, a world I had only dreamed of until now.
It was in this stolen moment, amidst the intoxicating allure of human merriment, that the decision solidified within me. The pull of the surface, the enchantment of their world, became an undeniable force—a force that propelled me into the next chapter of my journey, where the threads of destiny intertwined with the delicate strands of my rebellious heart.
As I clung to the ship's side, an enchanting scene unfolded on the moonlit deck. Lanterns cast a warm glow, illuminating a tableau of human merriment. The air buzzed with laughter, the music of their joy resonating with the undulating waves beneath.
Prince Eric, the central figure in this lively celebration, moved with a grace that mirrored the ebb and flow of the sea. His laughter mingled with the salt-laden breeze, and the sight of him, surrounded by loyal crewmates and a faithful dog, was a spectacle of camaraderie and festivity.
Decked in nautical attire, Eric's eyes sparkled with a youthful exuberance that echoed the shimmering moonlit waves. His every movement radiated a magnetic energy, drawing everyone into the dance of revelry.
Max, his canine companion, added to the jubilant atmosphere, his playful antics mirroring the carefree spirit of the crew. Their camaraderie painted a portrait of friendship and shared adventures, a life where bonds were forged amidst the vast expanse of the ocean.
As the night unfolded in a tapestry of laughter and shared stories, the resonance of Prince Eric's name echoed through the sea breeze, reaching my ears like a distant melody. Each mention was a whisper that tugged at the strings of my heart, weaving an invisible connection that bound me to this scene of human warmth and jubilation.
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ireviewuread · 10 months
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Isora TriTone™ Lifting Wand & HydraPulse™ Conductive Gel Review
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For the longest time, seeking microcurrent, radiofrequency, and red light treatments meant a trip to aesthetic spas and clinics. However, recent technological advancements have changed the game. 
Now, you can bring the expertise of these treatments home with a handheld device, enjoying professional-grade technology at a fraction of the cost.
But the innovation doesn't stop there. Some devices take it a step further, offering multiple treatments in a single session. 
Take Isora's TriTone Lifting Wand, for example – a 3-in-1 wand designed to tone, lift, and brighten your skin all at once. This device elevates your facial features while imparting a radiant, brighter complexion.
Keep reading as we uncover more about this handy tool.
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Isora 
Meet Isora, your go-to brand for holistic beauty and wellness. They prioritise resolving skincare concerns by addressing issues at their core, steering away from quick, superficial solutions.
Leading to the birth of the TriTone™ Lifting Wand and its companion, the HydraPulse™ Conductive Gel.
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TriTone™ Lifting Wand
The TriTone™ Lifting Wand is a cutting-edge microcurrent device that administers three treatments concurrently: 
NanoPulse Microcurrent – tone and stimulate facial muscles 
3 MHz Radiofrequency – promotes collagen production in deeper skin layers
630nm Red Light LED – surface skin rejuvenation
Microcurrent technology gives you a non-invasive facelift by sculpting your complexion and toning those facial muscles. 
Adding in the magic of red light and radiofrequency technology for deep skin renewal, you can expect a bouncier, firmer skin, a sharper, tighter jawline, and an all-around lifted complexion.
Plus, your hand won't get tired for it's only half the weight (76g) of similar devices.
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Microcurrent ShockShield
Combining self-administered microcurrent, radiofrequency, and red light LED may seem overwhelming, but it's perfectly safe with the advanced ShockShield system. 
This system uses a sensory electrode array in the wand's treatment head to monitor microcurrent output and the user's skin conductivity in real time. 
If it senses anything that might cause discomfort or shock, the ShockShield system swiftly adjusts the microcurrent to a safe level. This ensures you can enjoy the treatment safely and effectively.
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TriTone™ Charging Station
The TriTone™ Lifting Wand is equipped with a wireless charging station that also functions as a stand. Make sure the charging points are securely connected to ensure effective charging.
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Who is the TriTone™ Lifting Wand For
TriTone™ Lifting Wand is a 3-in-1 device made for busy women who want a sharper jawline and lifted face with fewer wrinkles in 5 to 10 minutes. It is suitable for all skin types including sensitive and acne-prone skin. However, it is not advisable to use it on broken skin or irritated skin.
If you have allergies, atopic dermatitis, sensitive skin or other skin diseases, it's recommended to consult with a healthcare professional as a precaution before using TriTone™.
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HydraPulse™ Conductive Gel
Designed for use with the TriTone™ Lifting Wand, the HydraPulse™ Conductive Gel acts as a primer, helping microcurrents flow through the skin during your TriTone™ treatment. 
After a session, your skin is ready to soak in your skincare products, enhancing the efficacy of both your skincare routine and the TriTone™ device. 
Packed with hyaluronic acid and aloe vera, the HydraPulse™ Conductive Gel keeps your skin hydrated during the treatment and suits all skin types. It is safe, allergen-free, fragrance-free, and oil-free. 
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Can you use the Tritone™ Lifting Wand without a Conductive Gel
Microcurrent conductive gels are crucial in converting electric currents from devices like TriTone™ into the body's natural current. This process releases energy, lifting and toning your muscles and skin.
Skipping the gel might lead to more discomfort as the current won’t convert as effectively.
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How to Use TriTone™ Lifting Wand & HydraPulse™ Conductive Gel
Step 1: Cleanse and dry your face, ensuring there is no residue of any kind
Step 2: Apply Isora HydraPulse™ Conduction Gel to the areas you want to the jawline, cheeks, temples and forehead.
Step 3: Hold down the universal button on the wand to turn it on. Adjust the microcurrent intensity by pressing the same button.
Step 4: Glide the wand across the areas you wish to treat in an upward motion with light pressure. Ensure both microcurrent electrodes are in contact with your skin at all times during treatment.
Step 5: Glide it at least 15 times per area. On average, it’ll take 5 - 10 minutes for the entire face.
Step 6: Once finished, press and hold the universal button to turn it off. Wash off the gel and continue the rest of your skincare routine.
If you prefer visual guidance, you can refer to this video.
How Often to Use
You can conduct this treatment once a day for the whole face. While it may be safe to use it twice a day, this may not guarantee quicker results. The skin will take time to adjust to the treatment and synthesise collagen.
This is to be used before your skincare routine since you’ll have to wash it off after your treatment.
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Effect Duration
1 – 2 days: Instant lift after 1-2 uses
7 – 14 days: Long-lasting lift, with a tighter jawline and smoother wrinkles
30 days or more: firmer, elastic complexion with an enhanced glow
With regular use of the device, your muscles tighten, promoting deep collagen renewal. Ongoing use helps sustain these effects, though it's worth noting that individual results may differ based on your skin condition, age, and specific concerns. 
While TriTone™'s results aren't everlasting due to the natural ageing process, you'll see more noticeable changes with consistent use. 
Think of it like maintaining a fit body through a balanced diet and regular exercise – using TriTone™ consistently rejuvenates your skin, leaving it looking firmer, smoother, and more radiant over time.
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Isora TriTone™ Lifting Wand & HydraPulse™ Conductive Gel Review 
After applying the HydraPulse™ Conductive Gel, I kicked off my experience with level 1 intensity, taking the first 2 days to let my skin ease into the treatment. Gradually, I dialled it up to levels 2 and 3. Opting for the highest intensity proved effective for my forehead and the areas below my mouth and chin, while I found levels 1 and 2 perfect for my cheek area.
During use, I experienced a gentle tingling sensation in specific spots, which was pleasantly subtle and far from uncomfortable. Additionally, I couldn't help but appreciate how effortlessly the device fits into my hand during treatment, thanks to its anti-slip material and ergonomic design.
The gel also leaves my skin feeling refreshed, allowing the wand to glide effortlessly across my skin.
Once the treatment concluded, the gel effortlessly washed off from both my face and the device, seamlessly allowing me to continue with my skincare routine. 
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Before & After Using Isora TriTone™ Lifting Wand
I decided to try out the Isora TriTone™ Lifting Wand for a week, and I must admit, I'm quite impressed with the results. 
The red light reduced the redness on my face, and I noticed a lightening of superficial scar tissue. Furthermore, my cheeks appeared uplifted, my jaws became more defined, and my skin experienced a noticeable tightening.
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While these initial improvements are promising, I anticipate even more prominent results with continued use over a longer period. 
Overall, a positive experience with visible benefits.
Glow Guaranteed 
Keen on giving the product a try but concerned it might not meet your expectations? With the Glow Guarantee, you're covered. 
This 60-day money-back guarantee enables you to experiment with the product without risks, alleviating worries about wasting your money. Learn more here.
Get $100 Off!
Isora is currently having a bundle promotion for 1 TriTone™ Lifting Wand and 1 bottle of HydraPulse™ Conductive Gel for $249 - $100 off its original price. Check it out here.
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empire-of-thieves · 1 year
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6 L5 PCs vs. a CR9 Demon
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In the Empire of Thieves, the PCs are continuing to clear the Xeg Citadel of enemies. However, they ran up against a demon on level 6 -- a Glabrezu.
I chose this demon because I had 4 PCs and 2 NPCs, all 5th level, and this aligned with Xanathar's CR table. In fact, it said I should select a CR9 baddie for them to go up against.
I played this guy really smart -- he kept Darkness spells going, nullifying sneak attacks and advantage. He used Power Word Stun and Confusion effectively. His magic resistance and Dispel Magic at will makes him hard to combat with spells.
In the end the demon won. There were 2 L5 Rogues (wood elf Thief and kenku Arcane Trickster), a triton L5 Druid, a human L5 War Cleric, and a human L5 Drunken Master monk. There was also a triton L1 Fighter/L4 Rogue/Swashbuckler, who was killed.
So even though the PCs lost, I feel that this was a good test of the CR system. The PCs were disorganized, had no strategy, and attacked piecemeal. The rogues would disengage and leave people to get all four of the demon's attacks. The cleric used all of her spell slots to heal rather than fight. The Druid got lit up in bear form and reverted back to triton form, and then turned into a spider to escape the melee. Bye bye shape change power.
One fun aspect of the fight was that there was an exchange of magic items. The wood elf thief grabbed the demon's Ioun Stone of Fortitude (+2 con) but later on, the demon snatched the dead PC's Ring of Spell Storing. But that isn't his only magic item. He has a Belt of Dwarvenkind, a Ring of Radiant Resistance, a Brooch of Shielding, and a Wand of Paralysis. He also has some potions and scrolls.
So next fight will be a little different!
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bestdripology · 2 years
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Triton Laser Hair Removal Treatment for Better Skin
There are a variety of different skin treatments available that can be performed for different skin concerns and improve the overall health and appearance of the skin. These treatments can be both non-invasive and invasive and may involve the use of different products, techniques, and technologies. There are a variety of other approaches to skin care, such as daily skincare routines, nutrition, and lifestyle changes. By combining different approaches to skin care, it is possible to achieve healthier, more radiant skin that looks and feels its best. It is important to consult with a qualified healthcare provider or skincare professional to determine which skin treatments are best suited to your individual needs and concerns.
Morpheus8 is a popular skin rejuvenation treatment that uses a combination of micro-needling and radiofrequency energy to improve the appearance of the skin. It is a minimally invasive treatment that can help to tighten and firm the skin, reduce the appearance of fine lines and wrinkles, and improve skin texture and tone. Morpheus 8 Los Angeles has become a popular treatment option for those looking to rejuvenate their skin. This is because the treatment is generally safe and effective, and can be used on a variety of skin types and areas of the body. One of the benefits of Morpheus8 is that it can be customized to meet the individual needs and concerns of each patient. The depth of the micro-needling and the level of radiofrequency energy can be adjusted to target specific areas of the skin, such as fine lines around the eyes or sagging skin on the neck. Another benefit of Morpheus8 is that it requires little to no downtime, making it a convenient option for those with busy schedules. While there may be some temporary redness and swelling, these typically subside within a few days, and patients can return to their normal activities soon after treatment. Morpheus8 is a safe and effective option for those looking to improve the appearance of their skin.
On the other hand, there are many people who look for hair removal treatments. Triton Laser Hair Removal is a popular treatment option for those looking to reduce unwanted hair growth on their body. It is a non-invasive treatment that uses a combination of laser energy and radiofrequency to target hair follicles and prevent future hair growth. The treatment works by targeting the melanin in hair follicles, which absorbs the laser energy and causes the follicle to heat up and be destroyed. The radiofrequency energy is then used to further damage the hair follicle, making it difficult for hair to regrow in the treated area. One of the benefits of Triton laser hair removal is that it can be used on a variety of skin types and hair colors. This is because the laser energy can be adjusted to target the specific color and texture of the hair while minimizing damage to the surrounding skin. Another benefit of Triton laser hair removal is that it is generally safe and effective, and requires little to no downtime. Patients may experience some temporary redness and swelling in the treated area, but these typically subsides within a few days.
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Piodon: Am I bad older brother, Triton.?
Diabal: My name is Diabal!
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Conversation
Piodon: I'm not evil.
Seth: Yes you are.
Diabal: Yes you are.
Triton: Yes you are.
Torque in the other room: Yes you are.
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keykidpilipili · 5 years
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Broke: Radiant Garden rebuilt the exact same way as in bbs
Woke: The RG restoration crew and Sora break a leg trying out terraforming experiments with magic and help from King Triton.
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elegantwoes · 2 years
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Rewatching Little Mermaid..
and boy is it scary how much it reminds me of Jonsa.
Eric/Jon: a dark haired prince with a whiteish canine companion.
Ariel/Sansa: red haired & blue eyed princess, half fish/half tully, wants more in life than staying at home, a complicated relationship with a father who ends up failing her massively. Both Sansa and Ariel defy them (which they both deserve. Fuck Ned and Triton). A treacherous queen (Cersei/Ursula) takes advantage of the naivety of Ariel and Sansa.
That scene where Eric wakes up after the shipwreck and the sun shining behind Ariel face. Now that gives a whole new meaning to the term radiant.
Eric being taken with Ariel's singing voice. Jon being taken with Sansa's singing voice.
A discussion about girls, names, and the, "That's pretty," line.
A doomed impossible love between a mermaid and a human, which only becomes possible because of Triton/a doomed impossible love between a half-brother and half-sister, which only becomes possible because Jon isn't Ned's biological son.
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calmseas · 2 years
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the mortal sun has risen and set a thousand thousand times, and GALENE is yet bound to the earthly realm, the reincarnation loop continues. this time their mortal coil has taken the shape of Jan Luis Castellanos, a human born on the 1st of June, 1996, a Gemini and named DIEGO FUENTES.
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who is galene ?
Galene is the personification and Goddess of Calm Seas.  She is the daughter of Nereus, the God of Bountiful Seas, and Doris, the Goddess of Brine Fishing. Thus, Galene is one of the fifty nymphs known collectively as The Nereids. Most notable of her many siblings is Amphitrite, the Goddess Queen of the Seas. 
In her former life, Galene attracted the attention of Polyphemus. The cyclops attempted to woo the Goddess, but she rejected his advances as her heart belonged to Akis, a mortal son of Pan. In a blinding rage, Polyphemus crushed Akis beneath a massive boulder.
Pitying the mortal and his bereaved Goddess, the Gods turned Akis into a minor Potamoi. His stream, the Akis, flowed down from the Mediterranean into the slops of Mount Etna near the town of Akion. 
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who is diego ?
Diego Ostin Fuentes is a twenty-six year old tour guide and professional diver from Paraíso in the Dominican Republic. Growing up on the coasts of Hispaniola made the seas an integral part of Diego’s day to day life. From an early age he became an avid fan of freediving, a form of underwater diving that relies on breath-holding rather than the use of gear. 
Given that there wasn’t much of a profitable market for the niche sport in his hometown, Diego put his skills and radiant charisma to work entertaining the throngs of tourist that flocked to his home. He was hired as scuba diving guide, not only for his aptitude, but also due to the strange fact more ‘high ticket’ sea creatures tended to come out on his tours. Sea turtles and dolphins were his most common draws, but he once led a tour that featured a remarkably up-close-and-personal encounter with a migrating humpback whale.
In 2018, Diego decided to try his hand at an international diving competition. Hosted in the Bahamas, Diego booked the short flight and, much to everyone’s surprise, the first timer set the world record by diving, self propelled, 160 meter (524 feet) on a single breath. Following this massive moment in the freediving community, Diego became something of a very-specific celebrity. Four years later, he was invited to give a speech at the grand opening of a freediving school launching in Perth, Australia. 
After a few fun filled days down under, Diego kept hearing rumors that he needed to check out a shipwreck off the coast before heading back home. Eager for a new diving experience, he made his way to Poseidon’s Wrath. For reasons beyond his understanding, Diego couldn’t get enough for the remote island. Something, everything, seemed to be pulling him further and further into the clutches of the enchanting island. On the off chance they may have an opening, Diego stopped by Delphinus Tours and left with a job. Six months on and Diego has finally started to feel as though he has found his footing in his new home. 
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some basics ! 
🌊 birthday :: june 1, 1996
🌊 identity :: homosexual
🌊 home :: white poplar 
🌊 career :: tour guide at delphinus tours
🌊 hobbies :: freediving, aquariums, day drinking
🌊 pets :: 2 starfish (Limon, Lima) and 3 seahorse (Jorge, Juan, Jose)
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some power !
:: full power :: As a marine nymph, Galene’s primary home is beneath the waves. This provides her an amphibious biology able to exist as comfortably in the seas as on land. As a Nereid, Galene’s power includes an innate mastery of sea life in most forms, the main exceptions being mythical beasts such as Scylla. As the Goddess of Calm Seas, it goes without saying that Galene’s main function is to quell the raging seas. Unlike her nephew Triton who utilizes his conch horn, Galene executes her power through force of will alone. Even the most violent of naturally occurring tempest cannot withstand the might of her tranquility.
:: unlocked :: Diego has shown an affinity for holding his breath for record-breaking lengths of time and proved himself capable of withstanding the pressures of deep water diving sans gear. While not totally unmarred, his vision is far more clear underwater than a typical mortal should expect it to be. Though he cannot explain it, creatures of the deep tend to be far more willing to interact with him than they are most individuals. 
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wanted connections !
visit this page!
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Builds by Inspiration
italic == homebrew
has sheets: currently none. working on it
old versions:
Crypt of the Necrodancer Cadence: Human / Bard (Swords)
Dungeon Crawl Deities: Gozag Ym Sagoz: Tiefling (Mammon) / Artificer (Alchemist) Qazlal Stormbringer: Kobold / Sorcerer (Draconic - Bronze)
Kirby Zero Two: Aasimar (Radiant Consumption) / Blood Hunter (Profane Soul - Undying)
Pokemon Gen 1: #015 Beedrill: Elf (Wood) / Paladin (Vengeance) #040 Wigglytuff: Harengon / Bard (Eloquence) #055 Golduck: Vedalken / Sorcerer (Aberrant Mind) #105 Marowak: Kobold / Monk (Kensei) #139 Omastar: Tortle / Barbarian (Storm Herald) #143 Snorlax: Leonin / Bard (Lore)
Gen 2: #181 Ampharos: Elf (Pallid) / Monk (Sun Soul) #189 Jumpluff: Halfling (Lotusden) / Druid (Shepherd) #227 Skarmory: Aarakocra / Artificer (Armorer) #230 Kingdra: Tiefling (Levistus) / Warlock (Fathomless) #241 Miltank: Minotaur / Barbarian (Zealot) #249 Lugia: Dragonborn (Gem - Crystal) / Cleric (Nature) #251 Celebi: Fairy / Wizard (Chronurgy)
Gen 3: #272 Ludicolo: Locathah / Monk (Drunken Master) #282 Gardevoir: Kalashtar / Ranger (Fey Wanderer) #292 Shedinja: Reborn / Wizard (Bladesinger) #302 Sableye: Dhampir / Monk (Shadow) #303 Mawile: Autognome / Barbarian (Beast) #344 Claydol: Githzerai / Sorcerer (Clockwork) #359 Absol: Tiefling (Dispater) / Wizard (Divination) #365 Walrein: Triton / Paladin (Open Sea) #381 Latios: Dragonborn (Gem - Crystal) / Monk (Cobalt Soul)
Gen 4: #407 Roserade: Eladrin / Warlock (Archfey) #429 Mismagius: Hexblood / Bard (Glamour) #430 Honchkrow: Kenku / Rogue (Mastermind) #442 Spiritomb: Hexblood / Ranger (Swarmkeeper) #461 Weavile: Tabaxi / Rogue (Arcane Trickster) #468 Togekiss: Aasimar (Radiant Soul) / Cleric (Peace) #493 Arceus: Satyr / Bard (Creation)
Gen 5: #518 Musharna: Loxodon / Druid (Dreams) #553 Krookodile: Lizardfolk / Rogue (Inquisitive) #560 Scrafty: Dragonborn (Metallic - Copper) / Rogue (Enforcer) #561 Sigilyph: Deep Gnome / Wizard (Graviturgy) #637 Volcarona: Tiefling (Mephistopheles) / Warlock (Celestial)
Gen 6: #660 Diggersby: Jackalope / Fighter (Champion) #681 Aegislash: Reborn / Warlock (Hexblade) #709 Trevenant: Firbolg / Cleric (Grave) #716 Xerneas: Centaur / Cleric (Life)
Gen 7: #724 Decidueye: Owlin / Ranger (Gloom Stalker) #743 Ribombee: Fairy / Artificer (Artillerist) #758 Salazzle: Yuan-Ti / Sorcerer (Draconic - Red) #773 Silvally: Warforged / Paladin (Watchers) #789 Cosmog: Aasimar (Radiant Soul) / Druid (Stars)
Gen 8: #818 Inteleon: Water Genasi / Fighter (Gunslinger) #841 Flapple: Simic Hybrid / Ranger (Hunter) #858 Hatterene: Shadar-kai / Barbarian (Beast) #890 Eternatus: Yuan-Ti / Warlock (Undying) #898 Calyrex: Fairy / Fighter (Cavalier) #899 Wyrdeer: Satyr / Fighter (Rune Knight) #903 Sneasler: Tabaxi / Monk (Long Death)
Slay the Spire: The Defect: Warforged / Sorcerer (Storm)
The Legend of Zelda: Zelda (Phantom): Warforged / Paladin (Devotion)
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raeynbowboi · 4 years
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Disney Villains in DnD
With the Disney Princesses and Princes, I put them into parties, but for the villains, I’m going to start by listing the ones powerful enough to be a Warlock Patron in descending order of power (by their base form). The rest are ordered by the release date of their film. I’m not going to cover all of the Disney villains in this one post, as there’s just too many, and not all of them map easily onto DnD.
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CHERNABOG THE DARK MASTER
AS BIG BAD: Archfield Patron Warlock (Asmodeus)
As Playable Character:
Race: Asmodeus Tiefling Background: Courtier Class: Divine Soul Sorcerer (Evil) Skills: Insight, Deception, Intimidation, Persuasion
The Devil on Bald Mountain, Chernabog stands as Satan and Lucifer incarnate, the Disney-Canon equivalent to the Prince of Darkness, and the ruler of Hell. Like with Maleficent and Hades, Chernabog lacks a stat block, being a Greater Deity, and King of the Archfiends, Ruler of the Nine Hells. As a playable character, Chernabog doesn’t lend out his hellish powers or get them from an outside source. Instead he is a Tiefling with the infernal bloodline of Asmodeus (Lawful Evil) running through his veins. When he was an angel, Lucifer would have been a courtier, standing in the shining Court of Heaven before he was banished to Hell. His skills make him adept at lying to and manipulating people, as Insight lets him learn a person’s desires, and then use lies and honeyed words to lead them astray in his service. Consider this a free “how to play as satan” build.
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MALEFICENT THE WICKED FAIRY
As Big Bad: The Raven Queen
As Playable Character:
Race: Hexblood Background: Noble (History, Persuasion Intimidation) Class: Wildfire Druid Skills: Arcana, History, Intimidation, Perception
Lore-wise, Maleficent uses “All the Powers of Hell”, but in terms of Dungeons and Dragons, the Wildfire Druid gives Maleficent the best parallels to her powers, as she’s able to grow a wall of thorns, call a bolt of lightning, Polymorph into a fire-breathing dragon, and spread fire. It also works lore-wise as the Wildfire Druid destroys the very forest they swore to protect. As a Hexblood, Maleficent becomes a fey hag, able to curse princesses and disguise herself as a racial ability. As the Big Bad, Maleficent maps perfectly onto the Raven Queen, ruling over the shadowfell, summoning the Heartless to do her biding, and loaning Diablo to those who worship or swear fealty to the Raven Queen.
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HADES GOD OF THE UNDERWORLD
As Big Bad: Hades/Death God
As Playable Character:
Race: Mephistopheles Tiefling/Reborn Background: Charlatan Class: Death Cleric Skills: Deception, Insight, Persuasion, Sleight of Hand
For Hades, the God of the Dead, making him into a Cleric was a no-brainer. But Clerics have very limited options for fire magic. Sacred flame and Flame Strike both deal radiant damage, and their only other fire spell is Searing Smite which they got in the spell list expansion. But as a Mephistopheles Tiefling, Hades can also gain temporary access to Burning Hands and Flame Blade, along with Mage Hand. Mephistopheles is also the demon best known for making a deal with Faust, a trait shared by the deal-making Hades. If you’re not feeling the fire theme, or your DM doesn’t like the tiefling subraces, Hades can also work as a Reborn.
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THE HORNED KING MASTER OF THE CAULDRON BORN
As Big Bad: Undead/Undying Warlock Patron (Lich)
As Playable Character:
Race: Reborn Background: Noble (History, Persuasion Intimidation) Class: Necromancy Wizard Skills: Arcana, History, Intimidation, Investigation
Ironically, there is a new magic item that maps perfectly onto the Black Cauldron, the Cauldron of Rebirth. But oddly, it can only be attuned by a Druid or Warlock, and the Necromancy Wizard creates the strongest undead thralls, as he adds his Proficiency Bonus to their attack and damage rolls. But if you’d rather have the Horned King be able to use the Cauldron of Rebirth, then make him a Spores Druid. If you absolutely must go warlock, make him an Undead Warlock. As a Warlock Patron, he would be a Lich. In the Chronicles of Prydain books, he served Arawn, God of Death. But the Horned King serves no such master in the Disney film.
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JAFAR THE GRAND VIZIER
As Big Bad: Genie Warlock Patron (Efreeti)
Race: Human/Fire Genasi Background: Courtier (Insight, Persuasion) Class: Genie Warlock (Djinni)/Wild Magic Sorcerer Skills: Arcana, Deception, Insight, Persuasion
Jafar is the only one of the patron villains who themselves is a warlock to another patron. In his human form, Jafar has little to no powers. Everything Jafar is able to do is through either his magic snake staff or Genie’s magic. It’s only once he becomes a genie himself that Jafar has his own powers. So, Jafar here is split between two builds. As a human, he’s a warlock relying on a djinni. As a genie himself, he’s a wild magic sorcerer. Technically, he could be both. Play Jafar however you want. As a big bad, Jafar is stuck as one of the most subserviant types of warlock patron, which isn’t so surprising why he’s this low on the patron scale. Only Ursula is technically weaker than him, but that’s only true when she’s in her base form. Once she wields the trident, Ursula is even more powerful than The Horned King.
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URSULA THE SEA WITCH
As Big Bad: Fathomless Warlock Patron (Sea Hag/Kraken)
As Playable Character:
Race: Triton Background: Courtier (Insight, Persuasion) Class: Glamour Bard Skills: Arcana, Deception, Insight, Performance, Persuasion Items: Circlet of Human Perfection (reskin as seashell necklace)
I built Ariel as a Fathomless Warlock because in order for her to be on land, she had to make a deal with Ursula. So, with Ursula on land, she can masquerade as Vanessa, using Ariel’s voice to charm and manipulate people. We even see Ursula do this when she charms Eric, so we know that as Vanessa, Ursula could easily run a successful criminal empire using Ariel’s voice to hypnotize and manipulate people into obeying her orders. The Circlet of Human Perfection allows Ursula to maintain a perfect beautiful human disguise without having to eat up spell slots. As a Fathomless Patron, Ursula in her base form is a simple Sea Hag, being much weaker. But once she gets a hold of Dekella, the Bident of Thassa from King Triton, she can grow in both size and power to rival the might of a Kraken. And with Thassa’s divine bident, Ursula can command the tides and all the beasts and monstrosities within it, puting her nearly on par with the powers of a goddess of the sea. But unlike Hades, Maleficent, and Chernabog, even at her near godlike power, Ursula still has a stat block, her bident can still be taken from her, and she can still be slain and defeated.
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QUEEN GRIMHILDE THE EVIL QUEEN
Race: Human Background: Noble (History, Persuasion Intimidation) Class: Alchemist Artificer Skills: Arcana, History, Intimidation, Investigation
I really did consider the Transmutation Wizard for Grimhilde, as it has the power to cast polymorph for all of your Frog Prince needs, and a master transmuter can even Restore Youth. But then, the alchemist can brew a potion of transformation, and the chemistry set is clearly how we see Grimhilde using magic. The only magic she performs without the chemistry set is when she creates a gust of wind in front of her magic mirror. She doesn’t even create the lightning bolt for her transformation spell, it just happens to be storming outside, so she’s not controlling the weather either. Plus, the most powerful spell she has is the poisoned apple and she has to summon a bolt of lightning to cast Alter Self, a 2nd level spell. By DnD standards, Grimhilde’s not really that powerful. She doesn’t even fight the player herself in Kingdom Hearts: Birth by Sleep.  If you want Grimhilde to be more magical, then go with Transmutation Wizard, but if you want to be more accurate, the Alchemist is how Grimhilde does her magic. Yzma from The Emperor’s New Groove shares a nearly identical build.
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CAPTAIN HOOK THE GENTLEMAN THIEF
Race: Human Background: Pirate (Athletics, Perception) Class: Swashbuckler Rogue Skills: Athletics, Deception, Insight, Intimidation, Perception, Persuasion
While Hook’s still a putrid coward, he holds himself quite well, and is the epitome of Lawful Evil, maintaining a strict personal moral code to clash with Peter’s frankly Chaotic Neutral “heroism”. Hook’s not really good at the normal rogue skills like hiding or thieving, but he shines as a manipulative double-talking liar. Long John Silver from Treasure Planet has a similar build.
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GASTON LEGUME THE HANSOME HUNTER
Race: Human Background: Folk Hero (Animal Handling Persuasion, Survival) Class: Monster Slayer Ranger Skills: Athletics, Perception, Persuasion Stealth, Survival
As the strapping hero of Belle’s Village, Gaston has the favor of his entire community, keeping them safe from any and all beasties that lurk beyond the city. Too bad he’s as rotten as they come. Likely one of the weakest villains in terms of pure power scale as little more than a local hero, he’s still an iconic enough villain I couldn’t resist adding him. Clayton from Tarzan shares a similar build.
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SCAR THE USURPER OF PRIDE ROCK
Race: Leonin Background: Noble (History, Persuasion) Class: Oath of Treachery Paladin Fighting Style: Unarmed Skills: History, Insight, Intimidation, Persuasion
Simba was a druid because he was a wise king who could call upon his people to stand beside him. Scar is a paladin because he has devoted himself to a single goal: his own personal power. Scar shows little wisdom, but has a strong character and savvy charms about him that make him better suited as a CHA caster.
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JUDGE CLAUDE FROLLO THE JUDGE OF PARIS
Race: Human Background: Investigator Class: Light Cleric Skills: Insight, Investigation, Persuasion, Religion
This was an easy villain to build. As a religious man worshipping God (who would def fall under Life, Light, and maybe Knowledge) Frollo would go for the one that lets him keep witches warm. His background was chosen as an investigator because he’s responsible for keeping the peace in Paris, and there wasn’t a background option for lawmaker. Noble or Courtier might have worked, but didn’t seem quite like the right fit as they deal more with aristocratic authority and royal court politics.
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RIKU THE HEARTLESS KEYBLADE MASTER
Race: Human Background: Soldier (Athletics, Intimidation) Class: Raven Queen Warlock/Hexblade Warlock, Shadow Sorcerer Pact Boon: Blade Skills: Arcana, Athletics, Deception, Intimidation
In the first Kingdom Hearts game, Riku spends most of the game being manipulated by Maleficent. His DnD counterpart would surely be a warlock to her. But Maleficent oddly has not one but three possible warlock patron options. As the Raven Queen, she obviously has the Raven Queen Warlock, but the Raven Queen also created the Hexblade, which come from the Shadowfell, which she rules over. The third is unique to Maleficent, as she is a fairy, and a powerful one at that. Making her a valid choice for an Archfey Warlock. Archfey doesn’t quite fit Riku, but the other two do, and as a Sorcerer, Riku draws power from the Shadowfell which his patron rules over.
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DR. FACILIER THE SHADOW MAN
Race: Human Background: Charlatan (Deception, Sleight of Hand) Class: Fiend Warlock Skills: Arcana, Deception, Persuasion, Sleight of Hand
It’s kind of hard to deny that Dr. Facilier is obviously a warlock, though his patron options don’t really come close to a neat fit. Among his choices though, fiend comes the closest to selling his soul to the Other Siders or Shadow Folk. It’s possible he could have sold his soul to the Raven Queen and his shadowy friends are the emissaries of the shadowfell, but as he has no raven or crow familiar, that’s a somewhat weak comparison.
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