#qunari positive
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thedaselcor · 24 days ago
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Chapter 8 is up!
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knife-eared-jan · 16 days ago
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In case anyone is interested, this is the modding wishlist so far...
The bold ones are what I would very much like to try to have fun with myself, the others are a sobbing plea to the universe for someone to take pity on me bc I figured I probably lack the skills to make them myself.
They're roughly ordered by how desperate I am for them to exist.
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-Remove combat VFX (except mages & bombs reduced) -> sadly this doesn't seem to be part of the accessibility features which are otherwise great, but like, my autistic brain literally fries up with all the flashiness, I'll just meltdown 24/7. If you know how to do this, I would love you 5ever.
-Isabela outfit swap + darker skintone + age-up -> this is terrible in so many ways. Can't believe how they butchered my girl jfc I thought we were done with this type of shit??? (That was the spoiler I saw just now hooo my god). Also, let her be in her 50s pls!
-Morrigan outfit overhaul + hairstyle swap (to 36) -> Free her from the double boobs! Also, her actual hair is basically in the CC, why give her that millenial mum haircut? And again, let her be nearly 50.
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-Qunari face texture edit -> needs no explanation, I bet it will be the most popular mod of the game forever
-Shadow Dragon PJ swap (mage outfit without shoulder pads?) -> it's PJs 2.0 and I don't like it. I guess that's why they gave Inky the same outfit, cause it just really looks like that. I got obsessed with this other one that is essentially the mage outfit sans the shoulder thing. I think that would make a great casual outfit.
-Inquisitor outfit overhaul/swap -> see explanation for the Shadow Dragon PJs. It makes perfect sense as a stand-in for the Inquisition PJs but then my Inkys are never actually subjected to them. Hope there is a Dalish outfit or otherwise a Veil Jumper one, that fits my Lavellan. It would also be fun to craft my own with pieces of different armors from Inquisition and Veilguard maybe.
-Inquisitor prosthetic replacement -> There's lots of different headcanons people have for theirs and it's sad there isn't a slider for different options. I don't even know yet what I'd like myself, but something a little more obviously a prosthetic I think. Or none at all maybe. Just, choices are cool.
-Mourn Watch Rogue armor retexture -> I am apparently the only person on this planet to feel this way, but I loathe the Mournwatch rogue armor - it just gives Joker. Like, I might like it in a TOTALLY different setting, but it does NOT give Thedas at all. Love the controversial mage one though, so I guess i'm just weird.
-Irelin hairstyle swap (to 64) -> to match the hairstyle she had in The Missing that fit her much better. Again, it's in the CC, why didn't they just use it?
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-Solas face texture edit (no orange contour, bigger scar, more freckles?) -> look how orange you are, gurl! Like, I'll live without it, but I am bothered... I bet the creation of his scar comes up in the memories as well, so why is it so smoll.
-Solas retina change to more outer blue -> I get that he's cool and mysterious now, but I liked the blue a lot. just personal preference tho
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nohr-selphias · 2 months ago
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Everyone can stay hating on the qunari cc . I WILL be making a hot qunari lady w a fivehead and she will be so beautiful to me, and more importantly beautiful to Davrin / Emmrich
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pondering-gales-left-orb · 2 months ago
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this was originally tags on a re-blogged post but i had so much more to say so here we go
THE QUNARI AND WHY YOU ALL SHOULD BE NORMAL ABOUT THEM
the qunari story and lore drives me insane with how the fandom treats them
because we see them form the eyes of feraldans and orlesians and kirkwallers we never get a look form the inside
we only see what they see and they only see the military side so ofc to them they think they are all rigid and strict! even when you try to know more from the qunari we meet, they only talk about their training and military life which is normal ask any army soldier about his daily life and he wont talk about the flowers he saw walking down the street obv
the three Qunari characters that we see are literally the military convoy dispatched to another kingdom, the fucking president who is also the leader of the military forces, and the secret police guy (not even mentioning the actual straight up army and army general we meet in trespasser) why would they present as anything but scary intimidating and imposing when talked to by strangers??
everything anyone is gonna tell that is bad about the Qunari im gonna tell you you dont know if every single Qunari does these things do they all believe in force conversion? the Full Qun is not taught fully to everyone you only get taught the relevant parts to you and your potential, only the priests know it all, so how many Qunari actually know and agree with the actions of the secret police and conversion army?
the military and police training even in our world includes a great deal of unlearning kindness and care and relating to people and involves a great deal of dissociation but do regular people do that to?? do the Qunari people learn to disconnect the same way a ben-hassrath does? the logical answer is no because why would a baker or a shoe maker or a tailor need this heavy military training?
both Sten and iron bull once they get to know you TELL YOU that you cant judge the qunari based on them only, there are a whole nation of regular people in there that just living their life they do not have the harsh life the military trained have, they laugh around the fire and enjoy life in their own way and its different but not at all at the same time
the fucking arishock himself tells you you cannot inquire about regular qunari life from him because he is not a regular person he is a military man -the leader- he didnt live the life you are asking about he didnt learn the answers you need
when Wynn says to Sten "your people dont seem like music people" and he calls her out on that saying" based on what how do you know that?" and proceeds to tell her that he is not the equivalent of his people not every person is like him and he doesn't represent the nation as a whole they have music and art they have fun they have a beautiful life just not him in that moment because he has a job to do away from all that
in the fade you see his memories of relaxed qunari having fun and laughing and making fun of each other and that's STILL his military coworkers
do you think a regular ass Qunari that's like a cook in a tavern is gonna talk so much about the re-educators the same amount as bull?? do you think they even interact with them beyond childhood education (aka school....the part of the qun they need to be a cook)
all three of them ask you is that bad? is that worth destroying like your people think? do you think they are savages like your people think? compelling you to think beyond them to the people of par vollen
and im sad the fandom doesn't think about these questions critically and just generalizes the military experience on the nation of Par Vollen and by extension the Tal-Vashoth too
for example do you think the baker in par Vollen wants the Tal-Vashoth dead or is it just the military leaders? i bet if you go to a par Vollen vegetable seller and tell him "the Arishok is going to hunt Tal-Vashoth tomorrow" hes gonna blink twice and then say "alright....anyway so are you gonna buy something ?"
the transition of iron bull from Qunari to Tal-Vashoth is supposed to show you that regular people on both sides don't reflect the military goals of the leaders they both just want to live a fulfilling life how ever different that is from what we consider a fulfilling life and we get to see what that looks like to Qunari through the tender moments shown to us like with Sten and the whole charges and the bull story, the ones who want them dead are the military
but no the fandom has decided All Qunari bad All Qunari fascists or whatever as if the military goals of the chantry are better somehow
but then they give andrastian people grace they dont afford to the Qunari even though they are both regular people that follow two beliefs that doesn't consider the small folk in anyway shape or form as anything but fodder to further their ideology but one of them only has their death justified and accepted while the other are allowed to live and are given a plethora of excuses
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zundely · 9 days ago
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So far the one big criticsm I have is- I do hate how they made the Qun a boogeyman for Antivan Crows to be cool vigilantes about. I was sort of having some hope maybe they would make this more interesting with no real good guys, but nope, Qunari are more bad racist caricature of a society then ever before and Antivan Crows conviniently forgot they get most of their recruits from child slavery I guess.
And like, I know know they made a really huge point of calling it "Antaam" and not "Qunari". But still, their leader getting nicknamed "the butcher". The whole dictator-coded speech was also very odd for Qunari. And yeah, the qunari writing was always very problematic but it feels like this time there wasn't any thought put into how to write them in an interesting fashion and maybe fix some past mistakes (since writers are clearly willing to retcon things), instead all we get "Qun bad Assasins good".
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magnetic-rose · 4 months ago
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so/las stannies found my post
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freelanceplatypus · 2 months ago
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Have you seen the design of the qunari in veil guard
It’s um
Not great
They are megamind now
I was at work when the flood of new DATV content dropped earlier today and could only read an article about it and the author commented specifically on how prominent the qunari foreheads were.
After watching some of the CC on youtube videos I'll admit a lot of it does just look plainly BAD. The most standout thing is the lack of texture on the forehead. It's horn base FOOORREEEHHHEEEAAADDD then the brow ridge. It's just this smooth expanse that doesn't blend into either the horns or brow on either side of it.
Now, do I think this is a lost cause for Qunari lovers everywhere? No, not at all. There are some skin textures that seem to help aid in masking the smooth plane that is the Qunari forehead. Bringing back biowares love of geometry based "sliders" we now have a triangle shaped forehead slider that appears to be able to decrease the space between horn and brow.
It took a lot to make a decent qunari (especially male) in DA:I and I think its going to take a decent amount of fussing and going back and fourth with settings to make a qunari pc whose skull looks like it makes sense in DATV.
Biggest take away is that the horn base texture just does not seem to carry down to the forehead and it looks ODD. I think we will see a lot of qunari rooks with bangs lol. I just think the folks playing in this early access did not have the time to make a Rook that looked GOOD. Even those choosing the other races came out with some wild looking characters.
DA2 had the best race features and I think if bioware had the guts they'd go back to da2 style qunari but life isn't made for gamers like me.
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girlbob-boypants · 2 days ago
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You also cant seem to have a qunari Rook who likes being Qunari/enjoys that culture as far as I can tell.
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kissingagrumpygiant · 2 years ago
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I think also the vibes of solas and cullen's respective romances are different. sure, cullen has a couple of sweet moments in his overall romance but he's always posited as a golden child with no flaws (despite his many flaws) and it's all hunky-dory. solas' romance paints him as this pretty flawed dude! he's weirdly secretive and distant at times, he acts meek sometimes and blisters with rage at others. the things he says don't always match up and the trespasser reveal is the start of understanding why.
cullen is fairly simple to understand. he has some complexity but it is mostly an open-and-shut case and once you've finished his romance/storyline, you can mostly understand him. not so much with solas, he's so squirrelly and contradictory. he knows he shouldn't be getting in a relationship, but he does it anyway. he knows you'll be his enemy one day but he'll still stop your arm from wrecking you so you can talk one last time even though it could potentially give you time to attack (which if you have low approval with him and do try to attack, he immediately stops you by influencing the anchor but still).
he's not even ugly, he's just bald 😭he's a bald little dude who says he's turned his back on the world but when the inquisitor reaches out a hand, he takes it!! anyway I'm completely normal about solas.
its about the character study its about the Layers its about the complexity of a hypocrite who at his very core cares for others so much its his driving motivation from thousands of years ago but his pride is too much to admit he made a passing judgment, a mistake, and now he refuses to back down from his original plan its about how he now gave his whole heart to another person who isnt his people and now he has TO DEAL WITH IT, and hes gonna have to hurt them to reach his goals but he still cares and hes not like coryphaeus as he tells himself as he tries one last time to help the inquisition by tripping the qunari spy network because he CARES and he recognizes somewhere deep in himself these are his people too and he cant ever really turn his back on lavellan bc he still visits their dreams
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fabiansociety · 3 months ago
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da2 isn't the best dragon age game *because* it's openly a tragedy, but being a tragedy forces a level of narrative coherence that the other games in the series don't have, and *that's* what makes it a better game.
okay, so. dragon age 2 runs on nested foreshadowing and a limited set of themes that almost every character and plot beat fall into: love is not enough, wealth is not enough, power is not enough, good intent is not enough. the problems you run into are structural, rather than individual, and your ability to resolve them as one person is strictly limited. the arishok is a central figure for this, because he prefigures every other tragedy and makes the game's thesis statement as clear as possible. he doesn't want to be in kirkwall, but he is compelled to remain until he gets back what was stolen. he doesn't want to lead a coup attempt, but he is compelled by qunari codes of justice to act. he does not want to die and fail his duty, but but he is compelled to by the other two impossible demands. every tragedy in kirkwall is the result of too many people with wildly different definitions of justice crammed into one place specifically designed to maximize human misery and suffering, and so you get a wonderfully nested narrative onion where each quest reinforces that idea, where there are no good options, just positions you can take — even the affinity system plays into that, where constantly gassing up your friends or constantly pushing them to change are equally correct ways to go, but ones that won't ultimately make a huge difference in their lives or characters, because no matter how much they like you, they're not under your control.
this coherence is even justified by the framing device. of *course* the moral of the game is "insisting on a dogmatic, narrow idea of justice destroys individuals and societies," it's a yarn being spun by varric the con artist to a chantry cop!
neither origins or inquisition play with that sort of narrative complexity. origins is a jaundiced hero's quest, certainly, but it's still basically a hero's quest; inquisition has a number of characters who question what you're doing and why, but the multitude of voices pulls the game in too many potential directions. DA2 was so constrained in its production that it pulled on decidedly ancient theatrical traditions, and it worked so, so well
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I hate the incel debate against female space marines. Former artists from GW have already confirmed that in the past it's solely been a sales decision that they didn't make any, and that was in the 80s and 90s.
(For context, I see the arguments popping up again now that Space Marines 2 is a few weeks away, usually in the comments on tik tok).
There are many lore reasons that already exist to work them in. And you wanna know a secret? If the 8 foot tall post human warrior is wearing a helmet, you'd have no idea. Good, practical armor is sexless. And all space marines are extensively modified anyway. The only real difference would be hair preferences culturally speaking, and maybe, MAYBE, some facial differences. Otherwise? All space marines would be built like a strongman competitor cranked up to eleven.
Maybe just let us have this one extra customization? It wouldn't even change gameplay, it'd be akin to using a different skin in Overwatch. It's just flavor.
For the minis, you could even use pre-existing parts from Age of Sigmars Stormcast Eternals.
And for the counter argument of "why not let Sisters of battle have men then". Okay. Let's do it. They could be men that take an oath of celibacy like monks, and are legally recognized as women after their oaths. Kind of like the Qunari Military, any sex can be a soldier, but the position of soldier is considered masculine to the Qunari. Do that in reverse, everyone is a sister of battle, including boob chest plates, because the role is feminine.
What I'm saying is, femboy sisters of battle.
If you read the whole thing, I thank you. Just getting some feelings off my chest, it's not that deep. If you don't agree, cheers. We can both agree Warhammer is awesome and go our separate ways. Have fun out there.
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thedaselcor · 19 days ago
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Newest chapter of Viddathari essam Ashkaarebas is up! We're up to 9 published chapters of Sataareth Issqun adventures!
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felassan · 3 months ago
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Dragon Age: The Veilguard - companion bios all together
[source, two]
Text in each image reads:
"Lace Harding This dwarven scout has a positive outlook and a ready bow – as well as unexpected magical powers. At her core, Harding is still a girl from Ferelden; she loves adventure, animals, and nature and is fiercely protective of her family and friends. Abilities – Seismic Shot; Heavy Draw; Shred; Adrenaline Rush; Soothing Potion Neve Gallus A cynic fighting for a better future, Neve is both a private detective and a member of Tevinter’s rebellious Shadow Dragons. Born and raised in a working-class neighborhood of Minrathous, she does not believe in the superiority of mages. Abilities – Icebreaker; Blizzard; Glacial Pace; Time Slow; Replenish Davrin Bold and charming, this Grey Warden has made a name for himself as a monster hunter. Though he was raised in a Dalish clan, he craved excitement and adventure. He’d rather make history than reflect on it. Now he cares for Assan, a young griffon. Abilities - Battle Cry; Death From Above; Heroic Strike; Assan Strike; In War, Victory Bellara Lutare Bellara is creative, romantic, and obsessed with uncovering the secrets of ancient Elvhenan. She has a strong sense of self – a clear idea of who she is and what she wants – and will push herself to her limits to find the answers she seeks. Abilities – Fade Bolts; Enfeebling Shot; Replenish; Time Slow; Galvanized Tear Taash A qunari dragon hunter with the Lords of Fortune, Taash lives for adventure and doesn’t mind taking risks. While her interests include sparkling treasures and hitting things with an axe, she is also deeply knowledgeable about many topics. Abilities – Fire Breath; Dragon’s Roar; Dragonfire Strike; Spitfire; Fortune’s Favor Emmrich Volkarin A necromancer of Nevarra’s Mourn Watch, this well-mannered scholar comes complete with a skeletal assistant, Manfred. Emmrich is as serious about his duty to protect innocents from the occult as he is about his studies of the mysteries of the Fade. Abilities – Final Rites; Replenish; Entangling Spirits; The Bell Tolls; Time Slow Lucanis Dellamorte Lucanis is an expert assassin for whom the Antivan Crows are a family business. Poised and pragmatic, he would rather not be the center of attention, focusing instead on his work. Lucanis specializes in executing powerful mages and has earned the title Demon of Vyrantium. Abilities – Eviscerate; Abominate; Soothing Potion; Debilitate; Adrenaline Rush"
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butchvamp · 5 days ago
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okay i've played a bit more and i have a lot of thoughts about Taash and the way gender is being handled overall in this game...
first i will say the positives which is that i do really appreciate the attempt at incorporating trans characters both in the world as companions and allowing us to make those options in the cc. and as someone who also writes dark fantasy stories with trans characters i do understand how difficult it can be to incorporate these identities into a world that doesn't necessarily have the same language as we do; but overall the way they've approached this feels very... i've seen some people call it unpolished but i actually feel the opposite. it's almost clinical (therapy-speak in general has been a main criticism of this game) and it's way too polished, in my opinion, which is what makes it so jarring to see.
there has been a trans character established in game previously, there is already a precedent for these identities to exist in this world, and they have never used this language before. the way Iron Bull talked about Krem felt far more realistic and integrated into the world of Thedas comparatively. was it perfect? no, of course not, but i chafe at the idea that it needs to be perfect, anyways. this is another problem the game has; past characters have had their flaws completely ironed out (Isabela is now a paragon of friendship and returns cultural artifacts instead of looting them, Dorian has multiple codex entries wallowing about how he used to defend slavery, the Crows have suddenly become a big found family-- on and on and on) and while i have my criticisms of some of these flaws (Dorian's pro-slavery rant in inqusition still makes my eyes roll) i dislike the way they're handling these changes and just expecting us to ignore all of the lore and worldbuilding from previous games. and all of this "political correctness" only for the game to still be so racist.
which brings me back to Taash.... Taash is very strange character, lacking agency around both their gender and their culture. they are simply a mouthpiece for the writer. while yes, it should always be made undeniable that your character is trans or gay or xyz, Taash really does only exist to be nonbinary. and to be clear, a nonbinary character like them could be very interesting, if their writing wasnt so... white. we know that the Qun has different ideas about gender than Rivain (and elsewhere) and this could have been a very interesting exploration of that; however, it is obvious that the Qun (and Taash's mother) are meant to be depicted negatively, and ultimately it ends with the player (not Taash) choosing between their two cultures. their gender is clearly far more important to the writer and the only facet of their identity they seemed willing to explore, which makes me question why even make this character qunari to begin with...
Neve and Rook are also the two that spur Taash into exploring their gender. this, on the surface, is not a problem for me. i'm playing as a trans Rook and while the dialogue was again very overpolished and clunky i found it kind of endearing. but the way Neve is used as this "foil" for Taash really rubbed me the wrong way. this assumption that Neve has no complicated feelings about her gender or being a woman (which i highly doubt considering the world she lives in & how misogynistic it is) and the implication from Taash that she only dresses the way she does for her mother/other people (which Neve doesn't even get to challenge) is extremely narrow-minded. Taash is the Only character that acknowledges gender; so far, even when flirting with other characters, it's only been Taash that i've been allowed to specify with that my rook is trans, despite Taash already knowing that from our previous conversation (i hope that this changes once i lock in with a specific character so feel free to correct me if it does).
but no one else really seems to have an opinion except that Neve drags Taash around to meet Maevaris, and we get the very goofy note that's just a list of modern gender identities and their definitions. i do partly sympathize with the writers here; again i've had to find a way to incorporate lgbt identities in my own writing and it can be difficult depending on your audience. i understand wanting to be very clear and concise. but this is... just goofy. and this desperation to be so correct around gender while simultaneously writing such an offensively racist narrative is really frustrating.
there's also an inconsistency that comes from this with Taash's character-- they are portrayed as this rough but awkward character that is bossed around by their mother, they are bashful with flirting early on and are almost child-like in comparison to the other characters. and then suddenly you get a scene with them where they very directly ask if you want to have sex and suddenly pin you against the wall. this scene was so jarring to me i referred to it as a jumpscare because WHERE has this character been this entire time? i want to see more of this, more of this character who takes what they want and knows exactly who they are (which they even say multiple times when you first meet them... but then need Neve and Rook to hold their hand about it?)
i do really like Taash, i like the idea of them, of this very self-assured and almost cocky character who is also a little silly, this person who is so sure of who they are but has to deal with their mother undermining them while also navigating a culture they feel disconnected from, and i also like that the player can help them through it... but the execution is awful, shallow, and racist. the idea that someone can only choose One culture is so offensive and also a laughable conclusion when compared to their coming out as nonbinary. the writer clearly understands that people don't exist within these little boxes when it comes to gender, but can't wrap their head around it when it comes to someone's culture-- which is also a very important part of a person's identity and often contributes directly to their gender and how they feel about it. all of these different characters have different experiences, come from different places, Davrin and Bellara are Dalish and even have differing opinions on what that means for themselves, but the game doesn't touch on any of it. all we get is a lecture from the writer that is completely removed from the world it's presented in.
i wish i could understand what it was this character was meant to convey. i stand by saying that it doesn't need to be perfect; i know there are people that had problems with Krem in inquisition, but at least Krem was his own person. Taash doesn't even get that here... i harp a lot about character agency when i give writing advice on my other blog but it really is so so so important for marginalized characters-- both gay, trans, and especially characters of color-- to have their own agency around their identities that is completely separate from the player & player choice, that allows them to exist as their own person within the world you've created, and i think Taash's character and story is an unfortunate example of exactly what not to do.
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fangsandfeels · 10 days ago
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Can anyone explain me what the ever-loving fuck is going on with the Qunari in Veilguard?
When I learned about Treviso occupation, I thought that was the result of Qunari officially being on the warpath. The Trespasser made it clear that the Qunari have been planning their invasion for quite a while - but chose to act covertly at first. Which makes perfect sense for Qunari, this is what they do. That would have also added some delicious moments for Taash and the Vashoth!Rook.
However, in the game we have not Qunari, but the Antaam (military). Which sounds stupid. The "it's not the nation, its it's soldiers doing it" excuse already sounds stupid if you ask me, but in the context of the Qunari lore it sounds even more stupid.
So, according to the accompanying media, Antaam...rebelled and acted without sanction. They have split into groups led by warlords who squabble between themselves and try to dig deep into the land they occupied. Which is bullshit.
The Antaam, meaning "body" in Qunlat, is the military of the Qunari led by the Arishok. Metaphorically, the Antaam are the eyes, ears, legs, arms and hands of the creature, everything that one needs to interact with the world, and so most Qunari encountered by Thedosians belong to the military
Antaam listen to the Arishok and Arishok alone. Qun is built on a system where everyone knows their place - and when they're out of place, they freak the fuck out, the massacre-the-family-because-my-tool-is-lost way. So, the probability of a large group of Qunari, an entire fucking army doing something without a command, and then digging a deeper hole for themselves by warlording is extremely low. Also, by all accounts, they're stop being seen by their kin as Qunari - they are Tal-Vashoth. Because they acted on their own volition, disobeyed the order, disobeyed the Arishok. This is not how the Qun works. No matter what they say, how they call themselves - they are Tal-Vashoth.
Like, there is a reason why Qunari are terrified of not fitting their mold - not only they have no idea of what to do when things don't go as planned, but also they are scared of losing their way and becoming permanently lost. The Iron Bull had that belief that he might lose his mind because he didn't know if he should trust himself without the guidance of Qun - him being a little more flexible due to his work as a spy as well as getting people he grew emotionally attached to helped with overcoming this barrier. But far from all Qunari are that lucky. Sten was so dejected after losing his sword that he let himself be caged - he didn't care about dying or anything anymore. He couldn't go home.
...Alright, where were we?
According to the wikipedia, Rasaan (the emissary of the Triumvirate)...took the control over Antaam? HOW? Qun is extremely rigid and allows no loopholes. For a change this massive there have to be some really, really good reasons - and I don't think the Antaam would have just accepted it. Without high enough approval, Sten only acknowledges Warden as the leader after they beat his ass in a duel.
Alright, let's say Rasaan gaslit the Antaam into believing she channels the way of the Qun and they ate it up. But why do we have warlords now?
Warlords with names, like Butcher? There are no names in the Qun. This is, once again, Tal-Vashoth behavior. But at the same time, they have access to qamek? What? How? Why? How does Par Vollen feel about their entire "body" fucking off? If they didn't sanction it, why aren't they stopping them???
It wouldn't be the first time for Bioware to twist their own lore and canon, but this one is legitimately migraine-inducing. Why not make a full-scale and sanctioned Qunari invasion, Qunari are like this! It's okay to make them the baddies, their ways are fucked up already and some positives don't make up for all the negatives! Don't just slap in a bunch of guys literally called "the army" and say "Nah, not all Qunari guys, these are just military acting on their own despite their lifestyle being all about following the system and doing your strictly established duties"
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queenaeducan · 5 months ago
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In Defense of Spirits
Or, alternatively:
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I. Introduction
Spirits are one of my favourite parts of the Dragon Age lore, but they didn't start that way! Initially with Origins the various demons I fought I considered little more than cannon fodder, enemies put in my way to cut down so I could move on with my mission. With the introduction of Justice in Awakening and Dragon Age II coupled with Merrill’s alternate perspective also introduced in the latter, my feelings about them started to change. Solas and Cole crack those feelings wide open come Inquisition, and when replaying the games I found myself questioning the motivations of encounters with people I once considered one-note enemies.
I wanted to compile a list of these alternate readings of the various spirits we meet throughout the series, starting first with Origins. I'll be detailing some common themes and, where it’s appropriate, to defend their actions. This list is not comprehensive as there are some encounters I don’t consider significant or interesting enough to mention, although if someone’s curious about a particular spirit I’m happy to oblige. For the purposes of clarity, if I use the word “spirit” I am still referring to all denizens of the Fade, whether they call themselves Pride or Compassion. I may use the word “demon,” as a treat.
The purpose of this retrospective is to reflect upon the motivations of the spirits we kill through the series and how I think Bioware successfully created a world where, in this instance, we were sucked into their preconceived biases regarding spirits. And hopefully to make you feel as bad as I do when I’m forced to kill spirits who probably are better people than my player characters. I am also not arguing that everything I put forth here was intended by the writers. I have the reach and flexibility to pull out threads they didn’t expect me to.
Finally, this won’t be an exhaustive examination. There are a lot of spirits and some don’t invite discussion on my part.
II. Analytical Lens
There are several recurring themes that will crop up when I’m recontextualising the motivations of the spirits throughout the series. We’ll be going over these in detail as we talk about individual spirits, but for now:
The Veil is a construct. There was initially no barrier stopping them from moving back and forth freely, and in many ways their desire to manifest physically outside the Fade is a natural inclination. The problem being that going there and back again isn’t as easy as it once was.
They don’t understand this world. Again, I think the presence of the Veil exacerbates this. Time and again we see spirits who do have enough will to manifest safely have difficulty adjusting. 
Trying to help hurts. Spirits can’t sicken with Blight or the common cold (that we know of), but intense emotions or cruel intentions can twist them from their purposes. Those who reach out in the honest urge to help may find themselves burned, sometimes through no fault of either party.
Their design encourages dehumanisation. For lack of a better word, considering this is a land of elves, dwarves, qunari, and so on. Many of the spirits we’re asked to empathise with are humanoid, with those we are at odds with being more likely to be monstrous or animal in design, making it easier to justify why we need to choose violence.
III. Dragon Age: Origins
Mouse
Mouse is among the first spirit players will meet in Dragon Age, depending on whether or not they play the Mage origin or not. Narratively he is meant to introduce the player to the role spirits often play in the lives of mages, that is to say: an evil that is not always self-evident. He tells a sympathetic lie, presents himself as someone who was once in a position like the protagonist currently is, and wants to make sure they don’t end up like him, only for it to be revealed that the entire reason he’s there is to possess them. At least, nominally that’s his role. A second pass at Mouse’s actions does raise questions as to his true intentions.
Throughout the test Mouse encourages two things within the protagonist: their self-worth and their questioning of the ritual. The former makes sense, he is ultimately revealed to be a spirit of Pride and so to stoke the protagonist’s own pride may inflate their confidence to a point where they can’t see the potential harm in dealing with him. Still, in a society where magic is feared and mages prisoners, there is something radical in encouraging that in someone. Especially when paired with remarks Mouse makes where he questions the logic of the Harrowing itself:
“It isn’t right they do this, the Templars. Not to you, me, anyone.”
This is one of the first things he says to you, and is one of the first pieces of Circle critical rhetoric in the entire series. From the perspective of the protagonist at the time, it would seem he’s referring only to apprentices, but is he? Spirits are drawn into the Harrowing as much as mages, ostensibly willingly with the promise of a body to possess, but we see in rituals such as the one that drew Wisdom into the world that the Circle isn’t above shackling spirits into doing their bidding, be it as a means of protection or garnering information. Once inside, they’re subject to the will of the apprentice, who have been taught to fear and mistrust the Fade since they were first brought to the Circle. So is Mouse expressing bitterness about the situation of the apprentices, or is he looking at the situation as being equally unfair to all involved?
Furthermore, what’s most interesting about Mouse is he never actually tries to possess you. He makes some requests, which Surana or Amell can’t agree to, but even if you avoid catching onto his game for as long as you can it never goes farther than that. He reveals himself as the final test and before the Harrowing ends he dispenses the to-be Warden a warning:
“Simple killing is a warrior’s job. The real dangers of the Fade are preconceptions, careless trust… pride. Keep your wits about you, mage. True tests never end.”
A piece of wisdom, if you will.
I don’t believe Mouse ever truly intended to possess you, although it’s impossible to tell if he truly would or not without the ability to agree to his bargain. He gives up the game too quickly, with the Warden only needing to vaguely doubt his story before he reveals it. By following the Warden through their Harrowing he helps them successfully bargain with spirits like Valor and Sloth and safely introduces the idea that not everything here is as it seems. Rather than being purely a Pride demon, I think Mouse is a spirit of Wisdom influenced by the Warden’s preconceptions towards what some might call the darker aspect of the values he represents. 
While I don’t think it’s out of the realm of possibility that Mouse was exactly what we’re led to believe, nevertheless I believe it probable that spirits aren’t always gleeful participants in the Harrowing and that the rite is damaging to them as well as the apprentice mages.
Desire
We go now to another spirit from the Circle, specifically the Desire demon we meet in the Broken Circle quest. When we come across her she’s possessed a Templar and letting him live out a fantasy of having a wife and children. When the Warden and their party come across her, she argues that she’s giving him what he wants and doesn’t see the harm in it. Upon my first playthrough I took this as a lie and killed her, although it was difficult not feeling bad, as from the perspective of the enthralled Templar he died defending his family from bandits. To him the Warden was unequivocally the bad guy, and it’s tragic thinking about what his final thoughts might have been.
As for Desire herself, I think there’s an argument to be made that she simply didn’t see a difference between her making a life for herself and the Templar all within his head and a physical, lived life. We see in Inquisition especially, where we talk to more spirits, that the nature of the physical world is as alien to them as the Fade is to mortals. Command wonders out loud why the rocks do not move at her command, and Cole asks Varric to talk to his shoelaces for him because they “don’t listen to him.” They existed in a world where will mattered more and where dreams were real, so it stands to reason that to Desire there is no discernable difference between giving him what he wants for real and dreaming it.
Interestingly, you can choose to let them both go, and we get no indication of where they go from the Circle. Leliana also approves because she thinks what counts is that he’s happy. Personally I don’t feel there’s a right option in this quest as either leaves the Templar in a tragic spot, but I do think the Desire demon’s motivations aren’t as evil or manipulative as they seemed on my first playthrough.
Lady of the Forest
The Lady is perhaps the first spirit in the series given a more complicated character than “spirit good, demon bad.” We have Valor in the mage origin, Wynne’s spirit of Faith, etc, but they aren’t given much characterisation and their benevolent nature is taken as a matter of fact. We have a biased introduction to her, we see the damage she has done to Zathrian’s clan and hear his side of the story. We go into the forest to carve the heart from her chest.
But when the time comes to actually speak with her, his bias and deception is plain. She has all the trappings of a demon: summoned at a point of great tragedy, as a tool of vengeance, enacting a literal curse upon Zathrian’s enemies. Yet now she is an advocate for non-violent solutions, only compelled to violence by desperation (she sent letters but Zathrian left her on read) or by the player’s encouragement (potentially). I do think this was an end she worked towards, and didn’t come by naturally, saying to the Warden at one point:
“Then the time has come to… set our rage aside. I apologise on Swiftrunner’s behalf. He struggles with his nature.”
While she is speaking of Swiftrunnher, given she is the curse’s origin, I think the same could be said of her nature (as it is her curse). Zathrian implies much the same, saying to her:
“Your nature compels it, as does mine.”
I think it’s very likely that had we encountered the Lady those hundred years ago when she was first made, she would have been to our eyes a demon, rather than the semi-benevolent force of nature she appears as in-game. Interestingly, her outward nature doesn’t change if she is compelled to kill the Dalish. She isn’t thrilled, but neither is her nature twisted. She’s pretty quick to move on, afterwards. Of the major spirits in DA:O, I do think she is an outlier in the series. Killing her is the bad option, especially when a mutually beneficial solution is forced upon you. She also has a stronger presence of mind than many of the other spirits, perhaps accounting to her age and the fact that she is tethered to the world through not only Zathrian but her ‘followers.’ It’s fitting that the Dalish quest is the one where a spirit is presented not only sympathetically, but (as far as I can tell) exclusively referred to as a spirit whether they are doing right or wrong.
Rage
We meet many Rage demons in Origins, and throughout the series, but the spirit I’m referring to are the ones we meet in the Alienage’s orphanage. The recent site of a massacre, the orphanage is now home to a spirit of Rage who attacks those who enter. Rage, I thought, was a curious choice, when Despair and Terror exist. Although the fact that they probably didn’t want to make a new spirit model for this one sidequest would probably explain it on a development level, but then I wondered— whose rage?
The spirits don’t seem to embody the rage of the people who massacred the orphanage, or even the rage of the victims. They tell the Warden and Ser Otto that they “do not belong here” and one is furious that the party has killed “my brood.” I think the presence of the spirits here is indicative of how helpful or benevolent spirits can be twisted by the horrors of our world, that they were drawn by the misery of what happened at the orphanage and upon witnessing it they became enraged. They are ultimately protecting nothing, just an empty building that’s probably best torn down or cleared out, or whatever the elves of Denerim’s Alienage decide they need to properly mourn. Yet as we walk through the building the screams of children still play around us, it’s still happening for its current residents.
In the final encounter of the quest, the Rage demon targets and kills Ser Otto (assuming those mabari you encounter like two minutes in don’t get him first, like they do for me every time if I’m not paying attention) first out of your entire party. It makes sense, although his motivation was pure, he is representative of the human justice that allows horrors like this, and what’s more— how many orphans were taken from the orphanage’s midst by people wearing armour just like his, never to return?
The rage demons had every right to be angry, even if their anger manifested in a harmful way. The tragedy is that, outside of Denerim’s Alienage, most people weren’t.
IV. Other
These are spirits whose roles I don’t have much to say about, for one reason or another.
Kitty. I don’t have much to say about Kitty, who as a reminder is the spirit held captive in the basement of Wilhelm, the former master of Shale. Given Kitty can agree to not possess Amalia, content simply to be free of the basement, and then doubles back on that promise once you complete the puzzle, I don’t have the highest opinion of Kitty. However, can I do want to point out that Wilhelm held Kitty captive in his basement for decades for his research. Research which, by the way, was to find ways to prevent mages from becoming possessed. A little ironic that he essentially possessed a spirit to do so. I want to point this out only because I think it highlights how spirits are casually used by people and at no point do we stop and wonder what decades of being locked up in a basement outside of their intended realm of existence might do to someone, even a metaphysical someone.
Herren. The merchant and life partner of the blacksmith Wade, who may have made your Warden some nice armour from all those endangered dragons they killed. In the Darkspawn Chronicles Herren is fought— as a desire demon. Gaider says this is not canon, but he doesn’t even go here anymore, so instead I’d like to put forth the idea that Herren is a desire demon taken physical form who lives out his existence peacefully (if somewhat grumpily) with his eccentric husband. I have no evidence of this being a fact, in fact I have the opposite of evidence, but I like my version better, so.
The Grand Oak. I think everyone with a modicum of taste likes this guy, but I do think he's an interesting lens to look at how spirits in Elvhenan might have lived. I like to think all of them had a period where they just vibed as a tree for a hundred years or so.
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