#put your guess in the tags if you want
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forsoobado137 · 2 months ago
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There probably exists a website in the Hetalia universe titled Florida Man or AFJ, where a random crazy headline appears and people guess whether it was some guy from Florida that did the stupid thing or Alfred F. Jones. The correct answer is usually Alfred because he's been alive so long and done so much reckless shit
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deoidesign · 2 months ago
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Thinking about vampires, death, life, and the space they occupy in between
#to be or not to be. that is the question#ty adam for being my model for dramatic vampire moment#musings on the thinkings about:#when to live you are required to hurt others. you must repeatedly ask yourself what the value of your life is#To sleep... perchance to dream...#ah. THERES THE RUB.#ok I actually couldnt come up with too many thoughts. I had a lot more while I was drawing this but I guess I put them in the painting LOL#reading that soliloquy and being like damn this is just like vampires#the reality of course is that the soliloquy is a debate over suicide and ultimately making the choice to live#even if just out of fear of the unknown#and vampires are about dying and then in undeath choosing to continue to live#despite the fear of eternity and loneliness and hurting others#theyre not the same. but like let me thiiink come onnnn I'm allowed to thiiink and have incomplete thoughts#I would have to write like a proper essay about this to organize my thoughts. this is the tags on a tumblr post.#anyways finished episode 79#working on patreon stickers for this month (and next month soon)#and working on book 4. taking a pause from episodes cause I've got 3 weeks of buffer now... UGH#I'm so mad that they changed it. it would have been 5 weeks before but it's fine it's whatever#anyways yeah taking a break from episodes to make my book now!#its good stuff.#and this painting is good stuff#banger after banger from me tbh#this was a little relaxing giving myself a couple hours to muse#it's necessary for my health and I always forget that til I do a painting...#I loved doing the little landscape in the background too I should do that more! I love how plants are just like whatever shape you want#like you can make up any plant you want and not only does that plant PROBABLY exist somewhere#a weirder plant exists somewhere too. so. literally whatever you want#ok bye again for a few days while I get back to work
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anominous-user · 6 months ago
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Double Indemnity, Veritas Ratio and Aventurine
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This was originally a part of my compilation post as a short analysis on the Double Indemnity references, linking to this great thread by Manya on Twitter. However, I've recently watched the movie and found that the parallels run much deeper than just the mission name and the light cone itself, plus as the short synopsis I've read online. Since there isn't really an in-depth attempt at an analysis on the film in relation to the way Aventurine and Ratio present themselves throughout Penacony, I thought I'd take a stab at doing just that. I will also be bringing up things from Manya's thread as well as another thread that has some extra points.
Disclaimer that I... don't do analyses very often. Or write, in general — I'm someone who likes to illustrate their thoughts (in the artistic sense) more than write. There's just something about these two that makes me want to rip into them so badly, so here we are. If there's anything you'd like to add or correct me on, feel free to let me know in the replies or reblogs, or asks. This ended up being a rather extensive deep dive into the movie and its influences on the pairing, so please keep that in mind when pressing Read More.
There are two distinct layers on display in Ratio and Aventurine's relationship throughout Penacony, which are references to the two most important relationships in the movie — where they act like they hate/don’t know each other, and where they trust each other.
SPOILER WARNING for the entire movie, by the way. You can watch the film for free here on archive.org, as well as follow along with the screenplay here. I will also be taking dialogue and such from the screenplay, and cite quotes from the original novel in its own dedicated section. SPOILER WARNING for the Cat Among Pigeons Trailblaze mission, as well.
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CONTENT WARNING FOR MENTIONS OF SUICIDE. YOU HAVE BEEN WARNED.
To start, Double Indemnity (1944) is a film noir by Billy Wilder (and co-written by Raymond Chandler) based on the novel of the same name by James M. Cain (1927). There are stark differences between the movie adaptation and the original novel which I will get into later on in this post, albeit in a smaller section, as this analysis is mainly focused on the movie adaptation. I will talk about the basics (summaries for the movie and the game, specifically the Penacony mission in tandem with Ratio and Aventurine) before diving into the character and scene parallels, among other things.
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[THE NAME]
The term "double indemnity" is a clause in which if there’s a case of accidental death of a statistically rare variety, the insurance company has to pay out multiple of the original amount. This excludes deaths by murder, suicide, gross negligence, and natural causes.
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The part of the mission in Cat Among Pigeons where Ratio and Aventurine meet with Sunday is named after the movie. And before we get further into things, let's get this part out of the way: The Chinese name used in the mission is the CN title of the movie, so there's no liberties taken with the localization — this makes it clear that it’s a nod to the movie and not localization doing its own thing like with the mission name for Heaven Is A Place On Earth (EN) / This Side of Paradise (人间天堂) (CN).
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[SUMMARY OF THE 1944 MOVIE]
Here I summarised the important parts that will eventually be relevant in the analysis related to the game.
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Insurance salesman Walter Neff, wounded from a gunshot, enters his office and confesses his crime on a dictaphone to his boss Barton Keyes, the claims manager. Much earlier, he had met Phyllis Dietrichson, the wife of Mr. Dietrichson and former nurse. Neff had initially wanted to meet Mr. Dietrichson because of car insurance. Phyllis claims her husband is mean to her and that his life insurance goes to his daughter Lola. With Neff seduced by Phyllis, they eventually brew up a scheme to murder Mr. Dietrichson in such a way that they activate the "double indemnity" clause, and the plan goes off almost perfectly. Initially, the death is labeled a suicide by the president of the company, Norton. 
Keyes finds the whole situation suspicious, and starts to suspect Phyllis may have had an accomplice. The label on the death goes from accidental, to suicide, to then murder. When it’s ruled that the husband had no idea of the accidental policy, the company refuses to pay. Neff befriends Phyllis’ stepdaughter Lola, and after finding out Phyllis may have played a part in the death of her father’s previous wife, Neff begins to fear for Lola and himself, as the life insurance would go all towards her, not Phyllis.
After the plan begins to unravel as a witness is found, it comes out that Lola’s boyfriend Nino Zachette has been visiting Phyllis every night after the murder. Neff goes to confront Phyllis, intending to kill her. Phyllis has her own plans, and ends up shooting him, but is unable to fire any more shots once she realises she did love him. Neff kills her in two shots. Soon after telling Zachette not to go inside the house, Neff drives to his office to record the confession. When Keyes arrives, Neff tells him he will go to Mexico, but he collapses before he could get out of the building.
[THE PENACONY MISSION TIMELINE]
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I won’t be summarising the entirety of Aventurine and Ratio’s endeavours from the beginning of their relationship to their final conversation in Heaven Is A Place On Earth the same way as I summarised the plot of the movie, so I will instead present a timeline. Bolded parts means they are important and have clear parallels, and texts that are in [brackets] and italics stand for the names of either the light cone, or the mission names.
[Final Victor] Their first meeting. Ratio’s ideals are turned on its head as he finally meets his match.
Several missions happen in-between their first encounter and the Penacony project. They come to grow so close and trusting with each other that they can guess, understand each other’s thoughts, way of thinking and minds even in high stakes missions. Enough to pull off the Prisoner’s Dilemma (Aventurine’s E1) and Stag Hunt Game (Aventurine’s E6) and come out on top.
Aventurine turns towards Ratio for assisting him in the Penacony project. Ratio's involvement in the project is implied to be done without the knowledge of Jade, Topaz, and the IPC in general, as he was only sent to Penacony to represent the Intelligentsia Guild, and the two other Stonehearts never mention Ratio.
Aventurine and Ratio cook up the plan to deceive Sunday before ever setting foot on Penacony. Aventurine does not tell Ratio the entirety of his plan.
Aventurine convinces Topaz and Jade to trust him with their Cornerstones. Aventurine also breaks his own Cornerstone and hides it along with the jade within a bag of gift money.
[The Youth Who Chase Dreams] They enter Penacony in the Reverie Hotel. Aventurine is taken to the side by Sunday and has all his valuables taken, which includes the gift money that contains the broken aventurine stone, the jade, and the case containing the topaz.
Aventurine and Ratio speak in a “private” room about how Aventurine messed up the plan. After faking an argument to the all-seeing eyes of Sunday, Ratio leaves in a huff.
Ratio, wearing his alabaster head, is seen around Golden Hour in the (Dusk) Auction House by March 7th.
[Double Indemnity] Ratio meets up with Sunday and “exposes” Aventurine to him. Sunday buys his “betrayal”, and is now in possession of the topaz and jade. Note that this is in truth Ratio betraying Sunday all along.
Ratio meets up with Aventurine again at the bar. Ratio tells Aventurine Sunday wants to see him again.
They go to Dewlight Pavilion and solve a bunch of puzzles to prove their worth to Sunday.
They meet up with Sunday. Sunday forces Aventurine to tell the truth using his Harmony powers. Ratio cannot watch on. It ends with Aventurine taking the gift money with his Cornerstone.
[Heaven Is A Place On Earth] They are in Golden Hour. Ratio tries to pry Aventurine about his plan, but Aventurine reins him in to stop breaking character. Ratio gives him the Mundanite’s Insight before leaving. This is their final conversation before Aventurine’s grandest death.
Now how exactly does the word “double indemnity” relate to their mission in-game? What is their payout? For the IPC, this would be Penacony itself — Aventurine, as the IPC ambassador, handing in the Jade Cornerstone as well as orchestrating a huge show for everybody to witness his death, means the IPC have a reason to reclaim the former prison frontier. As for Ratio, his payout would be information on Penacony’s Stellaron, although whether or not this was actually something he sought out is debatable. And Aventurine? It’s highly implied that he seeks an audience with Diamond, and breaking the Aventurine Cornerstone is a one way trip to getting into hot water with Diamond. With Aventurine’s self-destructive behaviour, however, it would also make sense to say that death would be his potential payout, had he taken that path in the realm of IX.
Compared to the movie, the timeline happens in reverse and opposite in some aspects. I will get into it later. As for the intended parallels, these are pretty clear and cut:
Veritas Ratio - Walter Neff
Aventurine - Phyllis Dietrichson
Sunday - Mr. Dietrichson
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There is one other character who I feel also is represented in Ratio, but I won’t bring them up until later down the line.
For the sake of this analysis, I won’t be exploring Sunday’s parallel to Mr. Dietrichson, as there isn’t much on Dietrichson’s character in the first place in both the movie and the novel. He just kind of exists to be a bastard that is killed off at the halfway point. Plus, the analysis is specifically hyper focused on the other two.
[SO, WHAT’S THE PLAN?]
To make things less confusing in the long run whenever I mention the words “scheme” and “plan”, I will be going through the details of Phyllis and Neff’s scheme, and Aventurine and Ratio’s plan respectively. Anything that happens after either pair separate from another isn’t going to be included. Written in a way for the plans to have gone perfectly with no outside problems.
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Phyllis and Neff —> Mr. Dietrichson
Goal: Activate the double indemnity clause by killing Mr. Dietrichson and making it look like a freak train accident
Payout: Twice or more of the face value of the life insurance ($100,000)
Main Actor: Walter Neff    |    Accomplice: Phyllis Dietrichson
During the entire time until the payout, Phyllis and Neff have to make sure to any outsiders that they look like complete strangers instead of lovers in an affair.
Step-by-step:
Neff convinces Mr. Dietrichson to sign the policy with the clause without him suspecting foul play, preferably with a third party to act as an alibi. This is done discreetly, making Mr. Dietrichson not read the policy closely and being told to just sign.
Neff and Phyllis talk to each other about small details through the phone (specified to be never at Phyllis’ own house and never when Neff was in his office) and in the marketplace only, to make their meetings look accidental. They shouldn’t be seen nor tracked together, after all.
Phyllis asks Mr. Dietrichson to take the train. She will be the one driving him to the train station.
On the night of the murder, after making sure his alibi is airtight, Neff sneaks into their residence and hides in their car in the second row seating, behind the front row passenger seat. He wears the same colour of clothes as Mr. Dietrichson.
Phyllis and Mr. Dietrichson get inside the car — Phyllis in the driver’s seat and Mr. Dietrichson in the passenger seat. Phyllis drives. On the way to the train station, she makes a detour into an alley. She honks the horn three times.
After the third honk, Neff breaks Mr. Dietrichson’s neck. The body is then hidden in the second row seating under a rug.
They drive to the train station. Phyllis helps Neff, now posing as Mr. Dietrichson, onto the train. The train leaves the station.
Neff makes it to the observation platform of the parlour car and drops onto the train tracks when nobody else is there.
Phyllis is at the dump beside the tracks. She makes the car blink twice as a signal.
The two drag Mr. Dietrichson’s corpse onto the tracks.
They leave.
When Phyllis eventually gets questioned by the insurance company, she pretends she has no idea what they are talking about and eventually storms off.
Phyllis and Neff continue to lay low until the insurance company pays out.
Profit!
Actual Result: The actual murder plan goes almost smoothly, with a bonus of Mr. Dietrichson having broken a leg. But with him not filing a claim for the broken leg, a witness at the observation platform, and Zachette visiting Phyllis every night after the murder, Keyes works out the murder scheme on his own, but pins the blame on Phyllis and Zachette, not Neff.
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Now for Aventurine and Ratio. You can skip this section if you understand how deep their act goes, but to those who need a refresher, here’s a thorough explanation:
Aventurine and Ratio —> Sunday
Goal: Collect the aventurine stone without Sunday knowing, ruin the dream (and create the grandest death)
Payout: Penacony for the IPC, information on the Stellaron for Ratio, a meeting with Diamond / death for Aventurine
Main Actor: Aventurine    |    Accomplice: Veritas Ratio
From the moment they step onto Penacony, they are under Sunday’s ever present and watchful eyes. “Privacy” is a foreign word to The Family. They have to act like they don’t like each other’s company the entire time and feed Sunday information through indirect means so that the eventual “betrayal” by Ratio seems truthful to Sunday. Despite what it looks like, they are closer than one would ever think, and Ratio would never sell out a person purely for information.
Step-by-step:
After Sunday takes away the bag of gift money and box, Aventurine and Ratio talk in a room in the Reverie Hotel.
Aventurine establishes the Cornerstones’ importance, and how he lost the gift money and the case containing the Cornerstones to Sunday. Ratio turns to leave, saying “some idiot ruined everything”, meaning the Cornerstones were vital to their plan. (Note that Ratio is not wearing his alabaster head while saying it to said “idiot”.)
Aventurine then proceeds to downplay the importance of the Cornerstones, stating they are “nothing more than a few rocks” and “who cares if they are gone”. This lets Sunday know that something suspicious may be going on for him to act like it’s nothing, and the mention of multiple stones, and leaves him to look up what a Cornerstone is to the Ten Stonehearts of the IPC.
Ratio points out his absurd choice of outfit, mentioning the Attini Peacock and their song.
Ratio implies that without the aventurine stone, he is useless to the IPC. He also establishes that Aventurine is from Sigonia(-IV), and points out the mark on his neck. To Sunday, this means that Aventurine is shackled to the IPC, and how Aventurine may possibly go through extreme lengths to get the stone back, because a death sentence always looms above him.
Aventurine claims Ratio had done his homework on his background, which can be taken that this is their very first time working together. (It isn’t, and it only takes one look to know that Aventurine is an Avgin because of his unique eyes, so this comment does not make sense even in a “sincere” way, a running theme for the interaction.)
Ratio mentions how the true goal is to reclaim Penacony for the IPC, establishing their ulterior motive for attending the banquet.
Ratio asks if Aventurine went to pre-school in Sigonia after saying trust was reliant on cooperation. Aventurine mentions how he didn’t go to school and how he doesn’t have any parents. He even brings up how friends are weapons of the Avgins. This tells Sunday that the Avgins supposedly are good at manipulation and potentially sees Ratio possibly betraying Aventurine due to his carelessness with his “friends”. Sunday would also then research about the Avgins in general (and research about Sigonia-IV comes straight from the Intelligentsia Guild.)
Ratio goes to Dewlight Pavilion in Sunday’s Mansion and exposes a part of Aventurine’s “plan”. When being handed the suitcase, Ratio opens it up due to his apparent high status in the IPC. He tells Sunday that the Cornerstone in the suitcase is a topaz, not an aventurine, and that the real aventurine stone is in the bag of gift money. This is a double betrayal — on Aventurine (who knows) and Sunday (who doesn’t). Note that while Ratio is not officially an IPC member in name — the Intelligentsia Guild (which is run by the IPC head of the Technology Department Yabuli) frequently collaborates with the IPC. Either Aventurine had given him access to the box, or Ratio’s status in general is ambiguous enough for Sunday not to question him further. He then explains parts of Aventurine’s gamble to Sunday in order to sell the betrayal. Note that Ratio does not ever mention Aventurine’s race to Sunday.
Ratio brings Aventurine to Sunday. Aventurine offers help in the investigation of Robin's death, requesting the gift money and the box in return.
Sunday objects to the trade offer. Aventurine then asks for just the bag. A classic car insurance sales tactic. Sunday then interrogates Aventurine, and uses everything Ratio and Aventurine brought up in the Reverie Hotel conversation and their interactions in the Mansion, as well as aspects that Ratio had brought up to Sunday himself.
Aventurine feigns defeat and ignorance enough so that Sunday willingly lets him go with the gift bag. After all is said and done, Aventurine leaves with the gift money, where the Aventurine Cornerstone is stored all along.
Ratio and Aventurine continue to pretend they dislike each other until they go their separate ways for their respective goals and plans. Aventurine would go on to orchestrate his own demise at the hands of Acheron, and Ratio… lurks in the shadows like the owl he is.
Profit!
Actual Result: The plan goes perfectly, even with minor hiccups like Ratio coming close to breaking character several times and Aventurine being sentenced to execution by Sunday.
This is how Sunday uses the information he gathered against Aventurine:
• Sunday going on a tirade about the way Aventurine dresses and how he’s not one to take risks — Ratio’s comment about Aventurine’s outfit being peacock-esque and how he’s “short of a feather or two”. • “Do you own a Cornerstone?” — Ratio talked about the aventurine stone. • “Did you hand over the Cornerstone to The Family when you entered Penacony?” — Aventurine mentioned the box containing the Cornerstones. • “Does the Cornerstone you handed over to The Family belong to you?” — Aventurine specifically pluralized the word Cornerstone and “a bunch of rocks” when talking to Ratio. • “Is your Cornerstone in this room right now?” — The box in the room supposedly contained Aventurine’s own cornerstone, when Aventurine mentioned multiple stones. • “Are you an Avgin from Sigonia?” —Aventurine mentioned that he’s an Avgin, and Ratio brought up Sigonia. • “Do the Avgins have any ability to read, control, and manipulate one’s own or another’s minds?” — Aventurine’s comment on how friends are weapons, as well as Sunday’s own research on the Avgins, leading him to find out about the negative stereotypes associated with them. • “Do you love your family more than yourself?” — His lost parents. “All the Avgins were killed in a massacre. Am I right?” — Based on Sunday’s research into his background. • “Are you your clan’s sole survivor?” — Same as the last point. “Do you hate and wish to destroy this world with your own hands?” — Ratio mentioned the IPC’s goal to regain Penacony, and Aventurine’s whole shtick is “all or nothing”. • “Can you swear that at this very moment, the aventurine stone is safe and sound in this box?” — Repeat.
As seen here, both duos have convoluted plans that involve the deception of one or more parties while also pretending that the relationship between each other isn’t as close as in reality. Unless you knew both of them personally and their histories, there was no way you could tell that they have something else going on. 
On to the next point: Comparing Aventurine and Ratio with Phyllis and Neff.
[NEFF & PHYLLIS — RATIO & AVENTURINE]
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With the short summaries of the movie and the mission out of the way, let’s look at Phyllis and Neff as characters and how Aventurine and Ratio are similar or opposite to them.
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Starting off with Aventurine and Phyllis. Here is where they are the most similar:
Phyllis is blonde and described as a provocative woman. Aventurine is also a blond and eyes Ratio provocatively in the Final Victor light cone.
Phyllis was put under surveillance after Keyes starts figuring out that the so-called accidental death/suicide may have been a murder after all. Similarly, Aventurine was watched by Sunday the entire time in Penacony.
Phyllis never tells Neff how she's seeing another man on the side to possibly kill him too (as well as how she was responsible for the death of her husband‘s previous wife). Aventurine also didn't tell Ratio the entirety of his plan of his own death.
Phyllis puts on a somewhat helpless act at first but is incredibly capable of making things go her way, having everything seemingly wrapped around her finger. Aventurine — even when putting on a facade that masks his true motives — always comes out at the top.
Now the differences between Aventurine and Phyllis:
Phyllis does not care about her family and has no issue with killing her husband, his previous wife, and possibly her daughter Lola. Opposite of that, Aventurine is a family man… with no family left, as well as feeling an insane level of survivor’s guilt.
Really, Phyllis just… does not care at all about anyone but herself and the money. Aventurine, while he uses every trick in the book to get out on top, does care about the way Jade and Topaz had entrusted him with their Cornerstones, in spite of the stones being worth their lives. 
Phyllis also uses other people to her advantage to get what she wants, often behind other people's backs, with the way she treats Neff and Zachette. Aventurine does as well (what with him making deals with the Trailblazer while also making a deal with Black Swan that involves the Trailblazer). The difference here is Phyllis uses her allure deliberately to seduce men while Aventurine simply uses others as pawns while also allowing others to do the same to himself.
Phyllis makes no attempt at compromising the policy when questioned by Norton. Aventurine ends up compromising by only taking the gift money (which is exactly what he needs).
The wig that Barbara Stanwyck (the actress of Phyllis) wore was chosen to make her look as “sleazy” as possible, make her look insincere and a fraud, a manipulator. A sort of cheapness. Aventurine’s flashy peacock-esque outfit can be sort of seen as something similar, except the outfit isn’t cheap.
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Moving on to Ratio’s similarities to Neff… There isn’t much to extrapolate here as Ratio is more of a side character in the grand scheme of Penacony, however this is what I’ve figured out.
Neff has dark hair. Ratio has dark purple hair.
Neff almost never refers to Phyllis by her name when speaking with her, only as “baby”. The few times he refers to her as Phyllis or Mrs. Dietrichson is during their first conversations and when he has to act like he doesn’t know her. Ratio never calls Aventurine by his name when he’s around him — only as “gambler”, sometimes “damned” or “dear” (EN-only) gambler. Only in the Aventurine's Keeping Up With Star Rail episode does Ratio repeatedly say his name, and yet he still calls him by monikers like “gambler” or, bafflingly, a “system of chaos devoid of logic”.
Both Neff and Ratio committed two betrayals: Neff on Mr. Dietrichson and Keyes, and Ratio on Sunday and Aventurine. With the former cases it was to reach the end of the trolley line, and with the latter it was on a man who had put his trust in him.
As for the differences…
Neff is described as someone who’s not smart by his peers. Ratio is someone who is repeatedly idolised and put on a pedestal by other people.
Neff is excellent at pretending to not know nor care for Phyllis whenever he speaks about her with Keyes or when he and she are in a place that could land them in hot water (the office, the mansion when there are witnesses). His acting is on the same level as Phyllis. With Ratio it’s… complicated. While he does pull off the hater act well, he straight up isn’t great at pretending not to care about Aventurine’s wellbeing.
Instead of getting his gunshot wound treated in the hospital like a normal person, Neff makes the absolutely brilliant decision of driving to his office and talking to a dictaphone for hours. Needless to say, this is something a medical doctor like Ratio would never do.
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Now here's the thing. Though it's very easy to just look at Phyllis and Neff in the movie and go "okay, Aventurine is Phyllis and Ratio is Neff — end of story" and leave it at that, I find that they both take from the two leads in different ways. Let me explain. Beginning with Aventurine and Neff…
Neff is the one who hatches the plan and encourages Phyllis to go through and claim the double indemnity clause in the first place. He is also the key player of his own risky plan, having to fake being the husband to enter the train as well as fake the death. Aventurine puts himself at great risk just by being in Sunday’s presence, and hoping that Sunday wouldn’t figure out that the green stone he had uncovered wasn’t the aventurine stone.
Adding onto the last point, Neff had fantasised about pulling off the perfect murder for a long time — the catalyst was simply him meeting Phyllis. Aventurine presumably sought out Ratio alone for his plan against Sunday.
Neff makes a roulette wheel analogy and talks about a pile of blue and yellow poker chips (the latter in the script only). I don‘t even have to explain why this is relevant here. (Aventurine’s Ultimate features a roulette wheel and the motif is on his belt, thigh strap, and back, too. And of course, Aventurine is all about his chips.)
Neff has certain ways to hide when he’s nervous, which include hiding his hands in his pockets when they were shaking, putting on glasses so people couldn’t see his eyes. Aventurine hides his left hand behind his back when he’s nervous: Future Aventurine says that "they don't know the other hand is below the table, clutching [his] chips for dear life", and in multiple occasions such as the Final Victor LC, his character trailer, and even in his boss form in the overworld you can see that Aventurine hides his left hand behind his back. And he is also seen with his glasses on sometimes.
Neff says a bunch of stuff to make sure that Phyllis acts her part and does not act out of character (i.e. during their interactions at the market), like how Aventurine repeatedly tries to get Ratio back on track from his subpar acting.
Neff is always one step ahead of the game, and the only reason the plan blows up in his face is due to outside forces that he could not have foreseen (a witness, Keyes figuring out the plan, the broken leg). Aventurine meanwhile plays 5D chess and even with the odds against him, he uses everything he can to come out on the top (i. e. getting Acheron to kill him in the dream).
Even after coming home on the night of the murder, Neff still felt that everything could have gone wrong. Aventurine, with his blessed luck, occasionally wavers and fears everything could go wrong whenever he takes a gamble.
Neff was not put under surveillance by Keyes due to him being extensive with his alibi. After witnessing Robin’s death with eyewitnesses at the scene, the Family had accepted Aventurine’s alibi, though he would be under watch from the Bloodhounds according to Ratio.
Neff talks about the entire murder scheme to the dictaphone. Aventurine during Cat Among Pigeons also retells his plan, albeit in a more convoluted manner, what with his future self and all.
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Continuing with Ratio and Phyllis, even with their personalities and motivations being quite different, they do have a few commonalities.
Phyllis was a nurse. Ratio is a medical doctor.
Her name is Greek of origin. Veritas Ratio, though his name is Latin, has Greco-Roman influences throughout his entire character.
The very first scene Phyllis appears in has her wearing a bath towel around her torso. Ratio loves to take baths to clear his mind.
Phyllis was instructed by Neff to be at the market every morning at eleven buying things. Ratio is seen in an auction house with his alabaster head on so no one could recognize him.
Phyllis mostly acts as an accomplice to the scheme, being the one to convince her husband to take the train instead. She is also generally seen only when Neff is involved. Ratio plays the same role as well, only really appearing in the story in relation to Aventurine as well as being the accomplice in Aventurine’s own death. Even him standing in the auction house randomly can be explained by the theory that he and Aventurine had attempted to destabilise Penacony’s economy through a pump and dump scheme.
With these pointers out of the way, let’s take a closer look at select scenes from the film and their relation to the mission and the pair. 
[THE PHONE CALL — THE REVERIE HOTEL]
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Before the murder, there is a scene with a phone call between Phyllis and Neff discussing the plan while Keyes is in the same room as Neff. Neff has to make sure that Keyes doesn’t think of anything of the phone call, so he acts like he’s calling a “Margie”, and says a bunch of stuff that sounds innocent out of context (“Can’t I call you back, ‘Margie’?” “What color did you pick out?” “Navy blue. I like that fine”), but are actually hinting at the real plan all along (the suit that Mr. Dietrichson wears.)
In a roundabout way, the conversation between Ratio and Aventurine in the Reverie Hotel can be seen as the opposite of that scene — with the two talking about their supposed plan out loud on Penacony ground, a place where the Family (and in turn, Sunday) has eyes everywhere. Despite being in a “private” room, they still act like they hate each other while airing out details that really do not make sense to air out if they really did meet the first time in Penacony (which they didn’t — they’ve been on several missions beforehand). It’s almost like they want a secret third person to know what they were doing, instead of trying to be hushed up about it. The TVs in the room that Sunday can look through based on Inherently Unjust Destiny — A Moment Among The Stars, the Bloodhound statue that disappears upon being inspected, the owl clock on the left which side eyes Ratio and Aventurine, all point to that Sunday is watching their every move, listening to every word.
Rewinding back to before the phone call, in one of the encounters at the marketplace where they “accidentally” run into each other, Phyllis talks about how the trip was off. How her husband wouldn’t get on the train, which was vital for their plan, because of a broken leg. All this, while pretending to be strangers by the passersby. You could say that the part where Ratio almost leaves because Aventurine had “ruined the plan” is the opposite of this, as the husband breaking his leg was something they couldn’t account for, while Aventurine “being short of a few feathers” was entirely part of the plan.
[QUESTIONING PHYLLIS — THE INTERROGATION]
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This section is going to be a little longer as I will cover two scenes in the movie in a more detailed manner — Mr. Dietrichson signing the policy, and Phyllis being questioned — and how they are represented in the Sunday-Aventurine interrogation and the prior conversation between Ratio and Sunday in multitudes of ways.
Going about their plan, Neff has to make sure that Mr. Dietrichson signs the policy with the double indemnity clause without him knowing the details, all the while having Phyllis (and Lola) in the same room. He and Phyllis have to pretend that they don’t know each other, and that this is just the standard accidental insurance process, instead of signing what would be his downfall. To sell it, he gets Mr. Dietrichson to sign two “copies” of the form, except with Mr. Dietrichson’s second signature, he’s duped into signing the accident insurance policy with the respective clause.
You can tie this to how Ratio goes to Sunday in order to “expose” the lie that the suitcase didn’t actually contain the Aventurine Cornerstone, as well as there being more than one Cornerstone involved in the scheme. Ratio must make sure that Sunday truly believes that he dislikes Aventurine’s company, while also making sure that Sunday doesn’t figure out the actual aventurine stone is broken and hidden in the gift bag. The scheme turns out to be successful, as Sunday retrieves the two Cornerstones, but not the aventurine stone, and truly does think that the green stone he has in his possession is the aventurine.
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This whole scene with Sunday is also reminiscent of the interrogation scene in the middle of the movie, where Phyllis was questioned by the boss (Norton) who was deducing that Mr. Dietrichson's death was a suicide, not accidental death. Neff, Phyllis, Keyes and Norton were all in the same room, and Neff and Phyllis had to act like they never knew the other. Phyllis acts like she knows nothing about what Norton insinuates about her husband and eventually, Phyllis explodes in anger and storms out the room, even slamming the door. Her act is very believable to any outsider.
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Now back to the Ratio and Sunday conversation. One glaring difference between the movie and here is that his acting isn’t great compared to either Phyllis nor Neff. It never was throughout the Penacony mission. He even comes very close to breaking character several times, and is even defending Aventurine in a somewhat aggressive manner during his one-on-one conversation with Sunday, as in he literally tells Sunday to see a shrink. It’s very different from the way he was acting in Herta Space Station — like Ratio cares about Aventurine too much to keep his hands off.
It's also worth pointing out that Neff doesn't speak a word when Phyllis was being interrogated. Similarly, Ratio is silent throughout the entire scene with Sunday and Aventurine, with his only “line” being a “hm”. When Aventurine calls him a wretch to his face, all he does is look to the side. In fact, he can only look at Aventurine when the other isn’t staring back. Almost like him uttering a single word would give them away. Or his acting is terrible when it has to do with Aventurine, as he has no issue doing the same thing in Crown of the Mundane and Divine (Mundane Troubles).
So, Sunday finds out about the Cornerstones and reveals them to Aventurine, and reasons that he cannot give them back to him because Aventurine had lied. Note that in that same scene, Aventurine attempted to use the two murders that had occurred beforehand against Sunday to retrieve his own cornerstone. Similarly, when it was revealed that Mr. Dietrichson did not know about the accident policy and that the so-called “accidental death” was not, in fact, accidental, the insurance company refused to pay out the money.
Unlike the movie, this was all planned, however. The double-crossing by Ratio, the gift money being the only thing required for Aventurine’s real plan. All of it was an act of betrayal against Sunday, in the same manner as the meticulous planning as Mr. Dietrichson’s murder — To sign the policy, get him to take the train, kill him on the way, and to have Neff pose as the husband on the train until the time is right to get off and lay the body on the tracks. A key difference is that they could not have expected their scheme to be busted wide open due to forces outside of their control, while Ratio and Aventurine went straight down the line for the both of them no matter what.
From here on out, we can conclude that the way Ratio and Aventurine present themselves in Penacony to onlookers is in line with Neff and Phyllis.
[“GOODBYE, BABY” — FINAL VICTOR]
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And now for the (in)famous light cone, Final Victor. The thing that truly kickstarted the Ratio and Aventurine ship in the fanbase, and the partnership between the two in general. It’s a direct reference to the final confrontation between Neff and Phyllis in the movie.
I’ll fire through all the similarities between the two scenes.
During the respective scenes, Aventurine and Phyllis both outsmart their partner one way or the other: Aventurine with his one-sided game of Russian Roulette, and Phyllis hiding her gun underneath the cushions until Neff turned away.
The guns are owned by Phyllis and Aventurine, not Neff and Ratio.
Phyllis couldn’t bring herself to fire any more shots after she realised she truly did love Neff. Ratio could do nothing but watch as Aventurine did what he did — he couldn’t even pull away if the LC animation is anything to go by him struggling as Aventurine firmly keeps the gun to his chest.
Neff says he doesn’t buy (believe) that Phyllis loved him. She then goes “I’m not asking you to buy […]”. The LC description has Aventurine ask Ratio “You don’t believe me?”, while in the LC animation Ratio straight up says “You expect me to believe you?” and Aventurine answering “Why not, doctor/professor?”
The visual composition of the LC and the scene are nearly identical, from the lighting to the posing to the way Aventurine looks at Ratio — Aventurine and Ratio are even wearing different outfits to fit the scene better. The background in the LC is also like the blinders in the movie, just horizontal.
In the shot where Phyllis’ face is more visible, the way she looks at Neff is strikingly like the way provocatively looks at Ratio. Even their eyes have a visible shine — Phyllis’ eyes brightly shining the moment she realised she really fell in love with Neff, and Aventurine having just a little light return to his eyes in that specific moment.
And now the differences!
Neff holds the gun in his right hand. Aventurine makes Ratio hold his gun in his left.
Neff is the one who takes the gun from Phyllis‘ hand. Aventurine is the one who places the gun in Ratio’s hand and fires it.
Three gunshots are fired. In the movie, Phyllis shoots the first shot and Neff the second and third. Aventurine unloads the gun and leaves only one bullet for this game of Russian Roulette. He pulls the trigger three times, but they all turn out to be blanks.
Phyllis does not break her façade of not smiling until the very last moment where she gets shot. Aventurine is smiling the entire time according to the light cone description, whilst in the animation, it’s only when he guides the gun to his chest that he puts it on.
So, you know how Neff meets Phyllis and it all goes off the rails from there. The way Neff goes from a decent guy to willingly involve himself in a murder scheme, having his morals corrupted by Phyllis. His world having been turned upside down the moment he lays eyes on Phyllis in that first meeting. Doesn’t that sound like something that happened with the Final Victor LC? Ratio, a man all about logic and rationality — a scholar with eight PhDs to his name — all of that is flipped on its head the moment Aventurine pulls out his gun in their first meeting and forces Ratio to play a game of Russian roulette with him. Aventurine casually gambles using his own life like it’s nothing and seemingly without fear (barring his hidden left hand). All or nothing — and yet Aventurine comes out alive after three blanks. Poetic, considering there’s a consumable in the game called “All or Nothing” which features a broken chess piece and a poker chip bound together by a tie. The poker chip obviously represents the gambler, but the chess piece specifically stands for Ratio because he plays chess in his character trailer, his Keeping Up With Star Rail episode and his introduction is centred around him playing chess with himself. Plus, the design of the chess piece has golden accents, similar to his own chess set. In the end, Aventurine will always be the final victor.
Furthermore, Neff had deduced that Phyllis wanted to kill her husband and initially wanted no part in it, but in a subsequent visit it was his own idea that they trigger the double indemnity clause for more money. As the movie progresses though, he starts to have his doubts (thanks in part to him befriending Lola) and makes the move to kill Phyllis when everything starts to come to light. It’s strikingly similar to how Ratio initially wanted no part in whatever Aventurine had in mind when they first met, but in the subsequent missions where they were paired up, he willingly goes along with Aventurine's risky plans, and they come to trust each other. Enough so that Aventurine and Ratio can go to Penacony all on their own and put on an act, knowing that nobody in the IPC other than them can enter the Dreamscape. The mutual respect grew over time, instead of burning passionately before quickly fizzling out like in the movie.
Basically, in one scene, three shots (blanks) start a relationship, and in the other, it ends a relationship. In the anan magazine interview with Aventurine, he says himself that “form[ing] an alliance with just one bullet” with Ratio was one of his personal achievements. The moment itself was so impactful for both parties that it was immortalised and turned into a light cone.
[THE ENDING — GOLDEN HOUR]
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The ending of Double Indemnity that made it into the final cut has Neff continue his confession on the dictaphone until he realised that he wasn’t alone in the room. Keyes had come inside at some point, but none had said a thing, only listening to a dead man speak of his crime. When Neff sees Keyes, they talk for a moment, Neff says he plans on fleeing to Mexico. Keyes does not think he will make it. He tries to leave, only to collapse at the front of the elevator, Keyes following just behind him. Neff attempts to light a cigar but is too weak to do so, so Keyes does it for him.
Parts of the ending can still be attributed to the interrogation scene between Sunday and Aventurine, so I’ll make this quick before moving on to the conversation in Heaven Is A Place On Earth, Ratio and Aventurine’s final conversation together. Once Sunday mentions how quickly Aventurine gave up the suitcase, he inflicts the Harmony’s consecration on him, which forces Aventurine to confess everything that Sunday asks of. In a way, it’s the opposite of what happens in the movie — where Neff willingly tells the truth about the murder to his coworker. Aventurine does not like Sunday, and Neff is close to Keyes. Ratio also does not speak, similarly to how Keyes didn’t speak and stood silently off to the side.
Post-interrogation in Golden Hour, Ratio worriedly prods at Aventurine and asks him about his plan. He then gives him the Mundanite’s Insight with the Doctor’s Advice inside when Aventurine tells him to leave. Throughout Heaven Is A Place On Earth, Aventurine gets weaker and his head starts to buzz, until he falls to the ground before he can hand in the final gems. Similarly, Neff progressively grows weaker as he records his confession. Keyes says he’s going to call a doctor and Neff says he’s planning to go to Mexico. And when Neff collapses near the elevator, they talk one final time and Keyes lights Neff’s cigar as the other was too weak to do so himself.
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[OPPOSITE TIMELINES AND DEVELOPMENTS]
Remember how I said the way certain events happen in the movie and the game are mostly opposite and reverse of one another? 
The Final Victor LC is the first meeting of Ratio and Aventurine, and Neff killing Phyllis is their final meeting.
Between that first and last meeting between Phyllis and Neff’s whirlwind romance, their relationship becomes strained which ultimately leads to Neff not trusting whatever Phyllis has to say at the end point of the movie. As for Ratio and Aventurine, the exact opposite had happened, to the point where Ratio trusts Aventurine enough to go along with his plans even if they went against his own ideals. The basis of the mission involved Veritas Ratio, whose full name includes the Latin word for “truth”, lying the entire time on Penacony.
Aventurine is sentenced to the gallows by Sunday after his unwilling interrogation. The movie starts and ends with Neff willingly confessing everything to Keyes.
It bears repeating, but I have to make it so clear that the trust between Ratio and Aventurine runs incredibly deep. Being able to predict what your partner says and thinks and plans in a mission as critical as the Penacony project is not something first-time co-workers can pull off flawlessly. All the while having to put on masks that prevent you from speaking sincerely towards one another lest you rat yourselves out. You have no way of contacting outside reinforcements from within Penacony, as the rest of the IPC are barred from entering. To be able to play everybody for fools while said fools believe you yourselves have handed your case on a silver platter requires a lot — trust, knowledge of the other, past experience, and so on. With Phyllis and Neff, the trust they had had been snuffed out when Neff grew closer to Lola and found out what kind of person Phyllis truly was on the inside. Phyllis did not trust nor love Neff enough and was going behind his back to meet with Zachette to possibly take Neff and Lola out. And the whole reason Neff wanted to perpetrate the murder was due to him being initially taken by Phyllis' appearance, which single handedly got the ball rolling on the crime.
Now then, how come trust is one of the defining aspects of Aventurine and Ratio’s relationship, when Phyllis and Neff’s trust eventually lead to both their deaths at the hands of the other? Sure, this can be explained away with the opposite theory, but there’s one other relationship involving Neff which I haven’t brought up in excruciating detail yet. The other side of Ratio and Aventurine’s relationship.
[NEFF & KEYES — AVENTURINE & RATIO]
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Here is where it gets more interesting — while Phyllis and Neff are at the centre point of the movie, there is another character to whom Neff has a close relationship with — Keyes. It’s also the only relationship with no pretences, at least, until the whole murder thing happened and Neff had to hide his involvement from Keyes. Watching the movie, I couldn't help but feel there was something more to the two than meets the eye. I knew that queer readings of the film existed, but I didn't think too much of them until now. And though Aventurine and Ratio parallel Phyllis and Neff respectively, the fact that they also have traits of their opposite means that it wouldn’t be completely out of the question if parts of their relationship were also influenced by Keyes and Neff on a deeper and personal level. Let me explain.
Keyes and Neff were intimate friends for eleven years and have shown mutual respect and trust towards one another. They understood each other on a level not seen with Phyllis and Neff. Even after hearing Neff confess his crimes through the dictaphone (and eventually standing in the same room while Neff confessed), he still cared for the other man, and stayed with him when Neff collapsed at the front door. The only reason Keyes hadn’t deduced that it was Neff who was behind the murder was because he had his absolute trust in him. Keyes is also Neff’s boss, and they are always seen exchanging playful banter when they are on screen together. Neff even says the words “I love you, too” twice in the movie — first at the beginning and second at the end, as the final line. There’s also the persistent theme of Neff lighting Keyes’ cigarettes (which happens in every scene where they are face-to-face), except in the end where it’s Keyes who lights Neff’s.
Doesn’t that sound familiar? Mutual respect, caring too much about the other person, the immense amount of trust… Ratio says he’s even the manager of the Penacony project (which may or may not be a lie), and despite their banter being laced with them acting as “enemies”, you can tell that in Dewlight Pavilion pre-Sunday confrontation that Aventurine genuinely likes Ratio’s company and believes him to be a reliable person. From the way he acts carefree in his words to the thoughts in his head, as seen in the mission descriptions for Double Indemnity. Their interactions in that specific mission are possibly the closest thing to their normal way of speaking that we get to see on Penacony.
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Not to mention, this is the way Neff describes Keyes. He even says (not in the script) “you never fooled me with your song and dance, not for a second.” Apart from the line about the cigar ashes, doesn’t this ring a bell to a certain doctor? “Jerk” with a heart of gold?
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After solving the puzzle with the statues, Ratio jokingly offers Aventurine to join the Genius Society. Aventurine then goes "Really? I thought you’ve given up on that already", and then Ratio says it was, in fact, a joke. Solving the puzzle through brute force has Ratio telling Aventurine that the Council of Mundanites (which Ratio himself is a part of) should consider him a member. In the movie, where the scene with the phone call with Neff and Phyllis reiterating details of their plan happens, Keyes actually offered Neff a better job (specifically a desk job, as Keyes’ assistant). The two pairs saw the other as smart, equals, and were invested in each other’s careers one way or another.
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Because of all this, the character parallels for this side of the relationship are as follows:
Aventurine - Walter Neff
Veritas Ratio - Barton Keyes
With the way I’ve talked about how Aventurine and Ratio take from both leads in terms, it does fit to say that Aventurine is Neff, and Ratio is Keyes in this layer of their relationship. Since we’re on the topic of Keyes, let me also go through some similarities with him and Ratio specifically.
Keyes says the words “dimwitted amateurs” in his first on-screen conversation with Neff. You can’t have Dr. Ratio without him talking about idiocy in some way.
Keyes almost only appears in the movie in relation to Neff, and barring a single interaction in Neff’s house, is also only seen in the office. Same with Phyllis, Ratio also only ever appears regarding Aventurine.
Keyes genuinely wanted the best for Neff, even offering to celebrate with him when he thought the case truly had been busted wide open by forces when Zachette entered the picture. You could say the same for Ratio, as he hoped that Aventurine wouldn’t dwell on the past according to his response on Aventurine’s Interview, as well as telling him to “stay alive/live on (CN)” and wishing him the best of luck in his Doctor’s Advice note.
Whether or not you believe that there was more going on with Neff and Keyes is up to you, but what matters is that the two were very close. Just like Ratio and Aventurine.
[THE ORIGINAL FILM ENDING]
Something that I hadn’t seen brought up is the original ending of Double Indemnity, where Neff is executed in a gas chamber while Keyes watches on, shocked, and afterwards leaves somberly. The ending was taken out because they were worried about the Hays Code, but I felt it was important to bring it up, because in a way, you can kind of see the Sunday interrogation scene as Sunday sending Aventurine to his death in seventeen system hours. And Ratio doesn’t speak at all in that scene, and Keyes doesn’t either according to the script.
Another thing that’s noteworthy is that Wilder himself said “the story was about the two guys” in Conversations with Wilder. The two guys in question are Keyes and Neff.
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[THE NOVEL]
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With the original film ending covered, now it is time to bring up the novel by James M. Cain. I bought the book just to read about the differences between the adaptation and the original source material, and to list a few more similarities and opposites I could gather. For this section alone, due to the changes in the (last) names of certain characters, I will be referring to Walter Huff (Neff in the movie) as Walter, and Mr. Dietrichson as Nirdlinger. The plot is pretty much the same as the movie’s apart from a couple of changes so there isn’t a need to recount everything.
From my two read-throughs of the novel, these are the following passages that stood out to me the most. Starting with Aventurine:
Walter, as a top businessman of the company, knows how to sway a deal and to get what he truly wants with what the other gives him. Aventurine is the same, reliant on his intuition, experience and whatever information he has on the table to claim the win. Him luring out Sparkle in Heaven Is A Place On Earth and his conversation with Acheron in the Nihility is indicative of that.
• "But you sell as many people as I do, you don't go by what they say. You feel it, how the deal is going. And after a while I knew this woman didn't care anything about the Automobile Club. Maybe the husband did, but she didn't. There was something else, and this was nothing but a stall. I figured it would be some kind of a proposition to split the commission, maybe so she could get a ten-spot out of it without the husband knowing. There's plenty of that going on. And I was just wondering what I would say to her." 
Phyllis, like in the movie, had been hiding her true intentions of talking to Walter in their first conversations, always saying things that she didn’t actually mean. In a similar vein, Aventurine consistently says stuff but almost never truly means any of it, which is all part of his façade.
• "And I could feel it again, that she wasn't saying what she meant. It was the same as it was the first afternoon I met her, that there was something else, besides what she was telling me. And I couldn't shake it off, that I had to call it on her."
When discussing the murder plan with Phyllis, Walter makes this comment, kind of like how Aventurine seems to operate in a way where he has a plan, but is ready to improvise and think fast when needed.
• "And then it's one of those things where you've got to watch for your chance, and you can't plan it in advance, and know where you're going to come out to the last decimal point."
Remember the roulette wheel line from the movie? In the novel, the gambling metaphor that Walter makes about the insurance business goes on for two paragraphs, mentioning a gambling wheel, stack of chips, a place with a big casino and the little ivory ball, even about a bet on the table. Walter also talks about how he thinks of tricks at night after being in the business for so long, and how he could game the system. Needless to say, insanely reminiscent of Aventurine.
• "You think I’m nuts? All right, maybe I am. But you spend fifteen years in the business I’m in, and maybe a little better than that, it’s the friend of the widow, the orphan, and the needy in time of trouble? It’s not. It’s the biggest gambling wheel in the world. It don’t look like it, but it is, from the way they figure the percentage on the oo to the look on their face when they cash your chips. You bet that your house will burn down, they bet it won’t, that’s all. What fools you is that you didn’t want your house to burn down when you made the bet, and so you forget it’s a bet. To them, a bet is a bet, and a hedge bet don’t look any different than any other bet. But there comes a time, maybe, when you do want your house to burn down, when the money is worth more than the house. And right there is where the trouble starts." • "Alright, I’m an agent. I’m a croupier in that game. I know all their tricks, I lie awake thinking up tricks, so I’ll be ready for them when they come at me. And then one night I think up a trick, and get to thinking I could crook the wheel myself if I could only put a plant out there to put down my bet." • "I had seen so many houses burned down, so many cars wrecked, so many corpses with blue holes in their temples, so many awful things that people had pulled to crook the wheel, that that stuff didn’t seem real to me anymore. If you don’t understand that, go to Monte Carlo or some other place where there’s a big casino, sit at a table, and watch the face of the man that spins the little ivory ball. After you’ve watched it a while, ask yourself how much he would care if you went out and plugged yourself in the head. His eyes might drop when he heard the shot, but it wouldn’t be from the worry whether you lived or died. It would be to make sure you didn’t leave a bet on the table, that he would have to cash for your estate. No, he wouldn’t care."
Returning home from the murder, Walter attempted to pray, but was unable to do it. Some time passed and after speaking to Phyllis, he prayed. Aventurine presumably hadn’t done the prayer ever since the day of the massacre, and the first time he does it again, he does it with his child self.
• "I went to the dining room and took a drink. I took another drink. I started mumbling to myself, trying to get so I could talk. I had to have something to mumble. I thought of the Lord's Prayer. I mumbled that, a couple of times. I tried to mumble it another time, and couldn't remember how it went." • "That night I did something I hadn’t done in years. I prayed."
Phyllis in the book is much more inclined towards death than her movie version, even thinking of herself as a personification of death. She’s killed ten other people (including infants) prior to the events of the novel. Something to keep in mind as Aventurine had mentioned several times that he attempted to kill himself in the dream, plus his leadup to his “grandest death”. Just like Phyllis, he’s even killed at least a few people before, though the circumstances of that were less on his own volition and more so for the sake of his survival (i.e. the death game in the maze involving the 34 other slaves where he was the winner and another time where he murdered his own master). Instead of Phyllis playing the active role of Death towards everybody else, Aventurine himself dances with Death with every gamble, every time his luck comes into play. Danse Macabre.
• "But there’s something in me, I don’t know what. Maybe I’m crazy. But there’s something in me that loves Death. I think of myself as Death, sometimes." • "Walter, The time has come. For me to meet my bridegroom [Death]. The only one I ever loved."
Moving on to Ratio:
Walter says several times that it’s hard to get along with Keyes, and how he says nice things after getting you all worked up. A hard-headed man to get along with, but damn good at his job. Sound like someone familiar?
• "That would be like Keyes, that even when he wanted to say something nice to you, he had to make you sore first."  • "It makes your head ache to be around him, but he’s the best claim man on the Coast, and he was the one I was afraid of."
Keyes sees Walter as smarter than half the fools in the company. Ratio can only stand the company of Aventurine in regards to the IPC.
• "Walter, I'm not beefing with you. I know you said he ought to be investigated. I've got your memo right here on my desk. That's what I wanted to tell you. If other departments of this company would show half the sense that you show—" • "Oh, he confessed. He's taking a plea tomorrow morning, and that ends it. But my point is, that if you, just by looking at that man, could have your suspicions, why couldn't they—! Oh well, what's the use? I just wanted you to know it."
After going on a rant about the H.S. Nirdlinger case (Phyllis’ husband) and how Norton is doing a horrible job, he ends it by saying that it’s sheer stupidity. “Supreme idiocy”, anybody?
• "You can’t take many body blows like this and last. Holy smoke. Fifty thousand bucks, and all from dumbness. Just sheer, willful, stupidity!"
Phyllis’ former occupation as a nurse is more elaborated on, including her specialization — pulmonary diseases. One of Ratio’s crowning achievements is curing lithogenesis, the “King of Diseases”.
• "She’s one of the best nurses in the city of Los Angeles. […] She’s a nurse, and she specialized in pulmonary diseases. She would know the time of crisis, almost to a minute, as well as any doctor would."
As for the murder scheme, they talk about it a lot more explicitly in the novel. Specifically, Walter mentions how a single person cannot get away with it and that it requires more people to be involved. How everything is known to the party committing the crime, but not the victim. And most importantly: Audacity.
"Say, this is a beauty, if I do say it myself. I didn't spend all this time in the business for nothing, did I? Listen, he knows all about this policy, and yet he don't know a thing about it. He applies for it, in writing, and yet he don't apply for it. He pays me for it with his own check, and yet he don't pay me. He has an accident happen to him and yet he don't have an accident happen to him. He gets on the train, and yet he don't get on it."
"The first is, help. One person can't get away with it, that is unless they're going to admit it and plead the unwritten law or something. It takes more than one. The second is, the time, the place, the way, all known in advance—to us, but not him. The third is, audacity. That's the one that all amateur murderers forget. They know the first two, sometimes, but that third, only a professional knows. There comes a time in any murder when the only thing that can see you through is audacity, and I can't tell you why."
"And if we want to get away with it, we've got to do it the way they do it, […]" "Be bold?" "Be bold. It's the only way."
"I still don't know—what we're going to do." "You'll know. You'll know in plenty of time."
"We were right up with it, the moment of audacity that has to be be part of any successful murder."
It fits the situation that Aventurine and Ratio find themselves in extremely well: For the first point— Aventurine would not be able to get away with simply airing out details by himself, as that would immediately cast suspicion on him. Having another person accompany him who not only isn’t really a part of the IPC in name (as the IPC and The Family have a strenuous relationship) but would probably be able to get closer to Sunday because of that means they can simply bounce off each other without risking as much suspicion with a one-man army. Which is exactly what Ratio and Aventurine do in the conversations they have on Penacony. Secondly — they knew how Sunday operates: as a control freak, he leaves no stone unturned, which is how he became Head of the Oak Family, so their acting required them to give off the impression that a. they hated each other, b. Ratio would go against Aventurine’s wishes and expose him in return for knowledge, c. there were only the two Cornerstones that were hidden. This would give Sunday the illusion of control, and lead to Sunday to lower his guard long enough for Aventurine to take the gift money in the end. The pair knew this in advance, but not Sunday. And thirdly — the plan hinged on a high-level of risk. From breaking the Aventurine Cornerstone, to hoping that Sunday wouldn’t find it in the gift bag, to not telling Ratio what the true plan is (meaning Ratio had to figure it out on his own later on), to Sunday even buying Ratio’s story, it was practically the only way they could go about it. “Charming audacity”, indeed.
An interesting aspect about the novel is that the ending of the novel is divergent from the movie’s final cut and the original ending: Phyllis and Walter commit suicide during a ferry ride to Mexico. The main reason this was changed for the movie was because of the Hays Code, and they wouldn’t allow a double suicide to be screened without reprecussions for criminals. There’s also a bunch of other aspects that differentiate the novel from the movie (no narration-confession as the confession happens in a hospital, less characterization for Keyes and instead a bigger focus on Lola and her boyfriend, the focus on the murderous aspect of Walter and Phyllis’ relationship instead of actual romance, Walter falling in love with Lola (with an unfortunately large age gap attached), etc.)
As for the ending, this wouldn’t even be the first romance media reference related to Aventurine and Ratio where both the leads die, with the other being The Happy Prince and San Junipero (in relation to the EN-only Heaven Is A Place On Earth reference), which I normally would chalk up as a coincidence, though with the opposite line-of-thought I have going on here (and the fact that it’s three out of four media references where the couple die at the end…), I think it’s reasonable to say that Ratio and Aventurine will get that happy ending. Subverting expectations, hopefully.
[THE HAYS CODE — LGBT CENSORSHIP IN CHINA]
I’ve brought up the Hays code twice now in the previous two sections, but I haven’t actually explained what exactly it entails.
The Hays Code (also known as the Motion Picture Production Code) is a set of rules and guidelines imposed on all American films from around 1934 to 1968, intended to make films less scandalous, morally acceptable and more “safe” for the general audiences. Some of the “Don’ts” and “Be Carefuls” include but are not limited to…
(Don’t) Pointed profanity
(Don’t) Inference of sex perversion (which includes homosexuality)
(Don’t) Nudity
(Be Careful) Sympathy for criminals
(Be Careful) Use of firearms
(Be Careful) Man and woman in bed together
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What does this have to do with a Chinese gacha game released in 2023? If you know a little bit about miHoYo’s past, you would know that pre-censorship laws being upheld to a much stronger and stricter degree, they had no problem showcasing their gay couples in Guns Girl Z (Honkai Gakuen 2/GGZ) and Honkai Impact 3rd, with the main three being Bronya/Seele, Kiana/Mei (admittedly the latter one is a more recent example, from 2023), and Sakura/Kallen. Ever since the Bronya and Seele kiss, censorship in regards to LGBT content ramped up, causing the kiss to be removed on the CN side, and they had to lay low with the way they present two same-sex characters who are meant to be together. They can’t explicitly say that two female or male characters are romantically involved, but they can lace their dynamics with references for those “in the know” — Subtext. Just enough to imply something more but not too much that they get censored to hell and back.
So what I’m getting at is this: The trouble that Double Indemnity had to go through in order to be made while also keeping the dialogue of Phyllis and Neff as flirtatious as they could under the Hays Code among other things is quite similar to the way Ratio and Aventurine are presented as of now. We never see them interact outside of Penacony (at least up until 2.2, when this post was drafted), so we can only infer those interactions specifically until they actually talk without the fear of being found out by Sunday. But, there’s still some small moments scattered here and there, such as when Aventurine goes near Ratio in the Dewlight Pavilion Sandpit, he exclaims that “the view here is breathtaking” (he can only see Ratio’s chest from that distance) and that Ratio could “easily squash [him] with just a pinch”. Ratio then goes “If that is your wish, I will do so without a moment’s hesitation.” Not to mention the (in)famous “Doctor, you’re huge!” quote.
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It’s not a coincidence that Ratio and Aventurine have three explicit references to romance media (Double Indemnity, Spellbound, Oscar Wilde’s The Happy Prince), possibly even four if you take the EN-only Heaven Is A Place On Earth as a reference to Black Mirror’s San Junipero. It’s not a coincidence that the storylines or characters of said references parallel the pairing, from surface-level to deep cuts. It’s not a coincidence that the CN voice actors were asked to “tone it down” by the voice director when it came to their chemistry. It’s not a coincidence that Aventurine has only flirted with (three) men throughout Penacony, even referring to a Bloodhound NPC as a “hunk of a man” inside his thoughts, all the while ignoring Himeko and Robin when it came to their looks — women who are known across the cosmos with a myriad of adoring fans. There are so many other so-called “coincidences” related to the two that you could make an iceberg just based on versions 2.0-2.2 as well as content miHoYo themselves have put out on social media. They absolutely knew what they were doing, and were trying to get their point across through subtle means — the extent they went to with the Double Indemnity reference while also keeping it under wraps from a “surface” level point of view is proof of this — the implications are there if you take the time to look for them, and are simply hard to ignore or deny once you do find them.
[CONCLUSION]
This was supposed to be short considering the other analyses I’ve seen were also pretty short in comparison, but I couldn’t get the movie out of my head and ended up getting carried away in the brainrot. I hope you could follow along with my line of thinking, even with the absurd length of this post, and the thirty-image limit. I tried to supplement context with some links to videos and wiki pages among other sources wherever I can to get around it.
I will end it with this though — the love in the movie turned out to be fake and a farce, going off track from what was a passionate romance in the beginning because of the murder scheme. Meanwhile, the whole reason why Ratio and Aventurine can pull off whatever they want is because of their immense trust in one another. What was initially shown to be distrust in the Final Victor LC grew into something more, for Ratio, someone who would have never put faith into mere chance and probability before this, put his trust in Aventurine, of all people.
TL;DR — (I get it, it’s over ten thousand words.)
Not only is the relationship between Neff and Phyllis represented in the deception and acting side of Ratio and Aventurine, but the real and trusting side is shown in Neff and Keyes. They have a fascinating, multi-layered dynamic that is extremely fun to pick apart once you realise what’s going on underneath the bickering and “hatred” they display.
Many thanks to Manya again for making the original thread on the movie. I wouldn’t be here comparing the game and movie myself if it weren’t for that.
By the way, I really do believe that Shaoji totally watched this movie at least once and really wanted that Double Indemnity AU for his OCs. I know exactly how it feels.
Other points I'd like to mention that didn't fit anywhere else in the main analysis and/or don’t hold much significance, have nothing to do with the Penacony mission, or may even be considered reaching (...if some of the other points weren’t). Just some potentially interesting side bits.
Phyllis honks three times to signal Neff to go for the kill. That, and the three gunshots in the confrontation. Aventurine is all about the number three.
The height difference Aventurine and Ratio have going on is close to Phyllis and Neff’s.
Phyllis had killed her husband’s previous wife and went on to marry Mr. Dietrichson, pretty much taking the wife’s place. Aventurine killed his previous master, and had taken certain attributes from him like his wristwatch and the rings on his hand and the “all or nothing” mantra.
When calling Ratio a wretch (bastard), Aventurine smiles for a moment. This is exclusive to the EN, KR and JP voiceovers, as in CN, he does not smile at all. (Most definitely a quirk from the AI they use for lip syncing, but the smile is something that’s been pointed out quite a few times so I thought I’d mention it here.)
Sunday specifically says in the CN version that he knew of Aventurine's plans the moment Aventurine left the mansion, meaning that he realized he had been played the fool the moment Ratio and Aventurine talked in Golden Hour
In the description for the "All or Nothing" consumable, teenage Aventurine says this specific line: "Temptation is a virtue for mortals, whereas hesitation proves to be a fatal flaw for gamblers." According to Ratio, this is Aventurine's motto - he says as such in Aventurine's Keeping Up With Star Rail episode. Note that in the anan interview he explicitly says he does not have a motto, and yet Ratio in the video says otherwise. They definitely have to know each other for a while for Ratio to even know this.
A big reason why Neff even pulled off the murder scheme in the first place was because he wanted to see if his good friend Keyes could figure it out, the Mundane Troubles Trailblaze Continuance showcases Ratio attempting to teach the Herta Space Station researches a lesson to not trust the Genius society as much as they did.
In Keyes’ first scene he’s exposing a worker for writing a policy on his truck that he claimed had burnt down on its own, when he was the one who burnt it down. Ratio gets into an Ace Attorney-style argument with the Trailblazer in Mundane Troubles.
Neff talks repeatedly about how it won’t be sloppy. Nothing weak. And how it’ll be perfect to Phyllis, and how she’s going to do it and he’s going to help her. Doing it right — “straight down the line”. Beautifully ironic, considering what happens in the movie, and even more ironic as Ratio and Aventurine’s scheme went exactly the way they wanted to in the end. Straight down the line.
#honkai star rail#double indemnity#veritas ratio#aventurine#golden ratio#ratiorine#an attempt at analysis by one a-u#relationship analysis#you know what‚ i guess i can tag the other names of this ship#aventio#raturine#you could make a fucking tierlist of these names#um‚ dynamics (yk what i mean) dont really matter here in the analysis just fyi if youre wondering its general enough#also if you're wondering about the compilation thread - its not done. it'll take a while (a long while.)#this post was so long it was initially just a tumblr draft that i then put into google docs. and it ended up being over 2k+ words long#is this a research paper‚ thesis‚ or essay? who knows! this just started as just a short analysis after watching the movie on may 5#final word count according to docs (excluding alt text): 13013 - 43 pages with formatting#i wish i could have added more images to this‚ 10k words vs 30 images really is not doing me any favours…#plus‚ i hit the character limit for alt text for one of the images.#if you see me mixing up british and american spelling‚ you probably have!#oh yeah. if any of the links happen to break at some point. do tell. i have everything backed up#there also may be multiple links strung together‚ just so you know.#I link videos using the EN and CN voiceovers. Just keep that in mind if the jump between two languages seems sudden.#I had to copy and paste this thing from the original tumblr draft onto a new post because tumblr wouldn't let me edit the old one anymore.#Feels just like when I was finalising my song comic…#(Note: I had to do this three times.)#I started this at May 5 as a way to pass the time before 2.2. You can probably tell how that turned out.#Did you know there is a limit to the amount of links you can add to a single tumblr post? It's 100. I hit that limit as well.#So if you want context for some of these parts... just ask.#I'm gonna stop here before I hit the tag limit (30) as well LMAOO (never mind I just did.)
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sunsetsandsunshine · 4 months ago
Note
Hey!! For your next fic could you do Leo and Mikey angst
It came be 2012, MM or rise
~ 𝚈𝚘𝚞’𝚛𝚎 𝚓𝚞𝚜𝚝 𝚋𝚎𝚒𝚗𝚐 𝚢𝚘𝚞 ~
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💙🐢🧡 𝙵𝚒𝚌 𝚛𝚎𝚚𝚞𝚎𝚜𝚝𝚎𝚍 𝚋𝚢: @tmntalways 💙🐢🧡
·̩̩̥͙**•̩̩͙✩•̩̩͙*˚𝙷𝚒, 𝚃𝚞𝚛𝚝𝚕𝚎𝚑𝚎𝚊𝚍!!! 𝙸 𝚖𝚒𝚜𝚜 𝚢𝚘𝚞 𝚜𝚘 𝚖𝚞𝚌𝚑 𝚋𝚛𝚘 ☹️💔…𝙸 𝚏𝚎𝚎𝚕 𝚛𝚎𝚊𝚕𝚕𝚢 𝚋𝚊𝚍 𝙸 𝚠𝚊𝚜𝚗’𝚝 𝚊𝚋𝚕𝚎 𝚝𝚘 𝚌𝚘𝚖𝚙𝚕𝚎𝚝𝚎 𝚢𝚘𝚞𝚛 𝚛𝚎𝚚𝚞𝚎𝚜𝚝 𝚠𝚑𝚎𝚗 𝚢𝚘𝚞 𝚠𝚎𝚛𝚎 𝚘𝚗 𝚃𝚞𝚖𝚋𝚕𝚛 𝚋𝚞𝚝 𝙸 𝚑𝚘𝚙𝚎 𝚘𝚗𝚎 𝚍𝚊𝚢 𝚢𝚘𝚞 𝚌𝚊𝚗 𝚌𝚘𝚖𝚎 𝚋𝚊𝚌𝚔 𝚊𝚗𝚍 𝚜𝚎𝚎 𝚝𝚑𝚒𝚜 💖💕💘💞🩷!!! 𝙰𝚕𝚝𝚑𝚘𝚞𝚐𝚑, 𝙸 𝚍𝚘 𝚊𝚍𝚖𝚒𝚝 𝙸’𝚖 𝚗𝚘𝚝 𝚝𝚑𝚎 𝚋𝚎𝚜𝚝 𝚠𝚑𝚎𝚗 𝚒𝚝 𝚌𝚘𝚖𝚎𝚜 𝚝𝚘 𝚝𝚠𝚘 𝚌𝚑𝚊𝚛𝚊𝚌𝚝𝚎𝚛’𝚜 𝚊𝚗𝚐𝚜𝚝 𝚒𝚗 𝚊 𝚜𝚝𝚘𝚛𝚢 😅👍🏾! 𝙸 𝚍𝚒𝚍 𝚘𝚗𝚎 𝚌𝚑𝚊𝚛𝚊𝚌𝚝𝚎𝚛 𝚝𝚑𝚊𝚝 𝚠𝚊𝚜 𝚝𝚑𝚎 𝚖𝚊𝚒𝚗 𝚊𝚗𝚐𝚜𝚝 𝚜𝚘𝚞𝚛𝚌𝚎 𝚊𝚗𝚍 𝚝𝚑𝚎 𝚘𝚝𝚑𝚎𝚛 𝚌𝚑𝚊𝚛𝚊𝚌𝚝𝚎𝚛’𝚜 𝚊𝚗𝚐𝚜𝚝 𝚠𝚊𝚜 𝚒𝚖𝚙𝚕𝚒𝚎𝚍— 𝙸 𝚑𝚘𝚙𝚎 𝚝𝚑𝚊𝚝’𝚜 𝚊𝚕𝚛𝚒𝚐𝚑𝚝 🫠…˚*• ̩̩͙✩•̩̩͙**·̩̩̥͙
𝙶𝚎𝚗𝚛𝚎: 𝙷𝚞𝚛𝚝/𝚌𝚘𝚖𝚏𝚘𝚛𝚝
𝚆𝚘𝚛𝚍𝚜: 𝟹,𝟸𝟾𝟾
𝙻𝚎𝚎: 𝙼𝚒𝚔𝚎𝚢 🐢🧡
𝙻𝚎𝚛: 𝙻𝚎𝚘 🐢💙
𝚂𝚞𝚖𝚖𝚊𝚛𝚢: 𝙼𝚒𝚔𝚎𝚢’𝚜 𝚋𝚎𝚎𝚗 𝚏𝚎𝚎𝚕𝚒𝚗𝚐…𝚞𝚗𝚏𝚘𝚌𝚞𝚜𝚎𝚍…𝚞𝚗𝚘𝚛𝚐𝚊𝚗𝚒𝚣𝚎𝚍, 𝚞𝚗𝚌𝚛𝚎𝚊𝚝𝚒𝚟𝚎…𝚊𝚗𝚍 𝚊 𝚠𝚑𝚘𝚕𝚎 𝚋𝚞𝚗𝚌𝚑 𝚘𝚏 𝚘𝚝𝚑𝚎𝚛 𝚝𝚑𝚒𝚗𝚐𝚜 𝚝𝚑𝚊𝚝 𝚜𝚝𝚊𝚛𝚝 𝚠𝚒𝚝𝚑 '𝚞𝚗'. 𝙰𝚗𝚍 𝚝𝚑𝚎 𝚠𝚘𝚛𝚜𝚝 𝚙𝚊𝚛𝚝 𝚘𝚏 𝚒𝚝 𝚊𝚕𝚕? 𝙷𝚎 𝚍𝚘𝚎𝚜𝚗’𝚝 𝚔𝚗𝚘𝚠 𝚑𝚘𝚠 𝚝𝚑𝚎 𝚑𝚎𝚕𝚕 𝚝𝚘 𝚖𝚊𝚔𝚎 𝚝𝚑𝚎𝚜𝚎 𝚏𝚎𝚎𝚕𝚒𝚗𝚐𝚜 𝚐𝚘 𝚊𝚠𝚊𝚢…
𝚃𝚊𝚐𝚜: @shut-up-jo @someone1348 @saturnzskyzz
@savemeafruitjuice @rice-cake-teen10 @mistyandsnow
@skyloladoodles @itzsana-kiddingmenow @titters-and-tingles
(𝙰/𝙽: 𝚂𝚠𝚒𝚖𝚜 𝚒𝚗 𝚖𝚢 𝚜𝚎𝚗𝚜𝚊𝚝𝚒𝚘𝚗𝚊𝚕 𝚜𝚎𝚊 𝚘𝚏 𝚊𝚗𝚐𝚜𝚝…𝚋𝚞𝚝 *𝙰𝙷𝙴𝙼* 𝚖𝚘𝚜𝚝 𝚒𝚖𝚙𝚘𝚛𝚝𝚊𝚗𝚝𝚕𝚢: 𝙳𝚘𝚗’𝚝 𝚋𝚎 𝚝𝚑𝚊𝚝 𝚐𝚞𝚢! 𝚃*𝚌𝚎𝚜𝚝 𝚊𝚗𝚍 𝙺𝚒𝚗𝚔/𝙽𝚂𝙵𝚆 𝚋𝚕𝚘𝚐𝚜 𝙳𝙽𝙸!!!)
𝚆𝚊𝚛𝚗𝚒𝚗𝚐𝚜: 𝚂𝚎𝚕𝚏 𝚍𝚎𝚙𝚛𝚎𝚌𝚊𝚝𝚒𝚗𝚐 𝚌𝚘𝚖𝚖𝚎𝚗𝚝𝚜, 𝚊𝚌𝚌𝚒𝚍𝚎𝚗𝚝𝚊𝚕 𝚜𝚎𝚕𝚏-𝚑𝚊𝚛𝚖 𝚜𝚝𝚒𝚖𝚖𝚒𝚗𝚐, 𝚏𝚎𝚎𝚕𝚒𝚗𝚐𝚜 𝚘𝚏 𝚠𝚘𝚛𝚝𝚑𝚕𝚎𝚜𝚜𝚗𝚎𝚜𝚜, 𝚊𝚗𝚐𝚜𝚝 𝚊𝚗𝚍 𝚝𝚒𝚌𝚔𝚕𝚒𝚗𝚐. 𝙿𝚕𝚎𝚊𝚜𝚎 𝙿𝚕𝚎𝚊𝚜𝚎 𝙿𝙻𝙴𝙰𝚂𝙴 𝚛𝚎𝚊𝚍 𝚊𝚝 𝚢𝚘𝚞𝚛 𝚘𝚠𝚗 𝚛𝚒𝚜𝚔!!!
𝚁𝙴𝙼𝙸𝙽𝙳𝙴𝚁: 𝚈𝚘𝚞 𝚍𝚘𝚗’𝚝 𝚑𝚊𝚟𝚎 𝚝𝚘 𝚑𝚊𝚟𝚎 𝙰𝙳𝙷𝙳 𝚊𝚗𝚍/𝚘𝚛 𝚊 𝚖𝚎𝚗𝚝𝚊𝚕 𝚍𝚒𝚜𝚘𝚛𝚍𝚎𝚛 𝚝𝚘 𝚛𝚎𝚕𝚊𝚝𝚎 𝚝𝚘 𝚝𝚑𝚒𝚜 𝚏𝚒𝚌!!! 𝚃𝚑𝚒𝚜 𝚜𝚝𝚘𝚛𝚢 𝚒𝚜 𝚋𝚊𝚜𝚎𝚍 𝚘𝚗 𝚖𝚢 𝚘𝚠𝚗 𝚙𝚎𝚛𝚜𝚘𝚗𝚊𝚕 𝚎𝚡𝚙𝚎𝚛𝚒𝚎𝚗𝚌𝚎𝚜 𝚠𝚒𝚝𝚑 𝚒𝚝 𝚋𝚞𝚝 𝚒𝚝 𝚒𝚜 𝚖𝚊𝚍𝚎 𝚏𝚘𝚛 𝚎𝚟𝚎𝚛𝚢𝚘𝚗𝚎 𝚝𝚘 𝚎𝚗𝚓𝚘𝚢 ☺️💞💗💓💕
**•̩̩͙✩•̩̩͙*˚𝙰𝚗𝚐𝚜𝚝 𝚖𝚢 𝚋𝚎𝚕𝚘𝚟𝚎𝚍 🕺🏾✨💞🎶˚*•̩̩͙✩•̩̩͙*˚*·̩̩̥͙
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Mikey couldn’t do anything right now. Like…anything.
Well…perhaps he was being a bit too dramatic. He was breathing. And he was fidgeting with his squishy cube. So saying he wasn’t doing 'anything' wasn’t entirely true.
Right now he just…couldn’t do anything…productive. 
For example, the box turtle tried making his favorite dishes and deserts! But that endeavor just ended up being a huge mess in the kitchen…and leaving the youngest turtle with a bunch of unappetizing food. 
Which he fed all to Raph by the way. 
Some would call that choice of action cruel but Mikey would just call it 'using his resources'. 
Besides, it’s not like the eldest minded at all. He said, and I quote: 'It has a nice…crunchy feeling to it. Did you put some of Don’s inventions in this?'
Which honestly got a couple of chuckles out of the smallest turtle teen of the bunch.
Then, Mikey tried skateboarding! But for once in all his 14 years of living…it was just utterly boring. 
And after all of that nonsense, Mikey then finally tried reading a comic…but he was too unfocused to even get to the second page…
But what was really new? Mikey could never focus on jackshit even if said jackshit hit him right in the shell. 
His brothers and sister would always have to remind him to stay focused or 'not do this' or 'not do that'.
For example, a couple days ago Donnie had to kindly remind the box turtle (well…as kindly as Donnie could be anyway…) to brush his teeth.
To. Brush. His. Fucking. Teeth. 
And honestly? Having to be reminded to do that was really embarrassing. And the orange banded teen knew his brother didn’t mean to humiliate him internally…but…yeah.
And it’s not like the softshell was wrong either! The youngest turtle just couldn’t freaking accept that he himself couldn’t do such a simple task in the morning. 
But literally every task he completely fails to do is just utterly simple ones!
Like cleaning his room or not forgetting things or even keeping track of time! 
…And the sad part about all of it was Mikey just honestly could not understand how his family haven’t gotten sick of his annoying tendencies…
And let’s be for real here…that was basically all of his tendencies. 
The box turtle groaned loudly in his room, slamming his whole body on his bed as he screamed into his pillow. 
There had to be something he could do instead of just wallowing in his own self pity…
And one of those options could not consist of bothering his family with his random bad mood. They had to put up with him 24/7…the least he could do was give them some space.
The youngest then glanced at his drawing notebook hopefully…
…One little sketch of something random wouldn’t hurt, right?
The amber eyed teen reached for his notebook, grabbing a pen from his drawer as he started to sketch his desk because why the absolute fuck not? Based on the objects he’s drawn in the past…sketching a simple desk should and will be easy, right? Right. 
That was until the orange banded teen’s pencil tip broke. But it was fine! He could just re-sharpen it, right? Right.
That was until the youngest realized he had absolutely no clue where his sharpener was due to the fact his room looked like a pig stie. And there was no way he was looking for it in…that whole situation. 
…The situation he created in the first place. 
Michelangelo layed on his bed with his face staring at the ceiling in frustration, he ran his fingernails along his arms, not making really deep cuts with them but going deep enough for it to hurt a bit.
Like a reasonable turtle would, Mikey should probably get one of his stress toys…or better yet, another pencil!
But let’s be for real here…he’d most likely find a way to fuck that up too.
Suddenly, there was a small, quiet knock on Mikey’s door but…in all honesty? He just wanted to crawl into his shell and sob for the next hour and a half. Letting out a niiiiice and quick 'come in' would take way too much energy. 
The box turtle let out a soft grunt, letting whoever was on the other side know it was a-okay to come in.
Abruptly, Leo peeked in the room, a wide smile plastered on his face as he closed the door, “Damn, Mikester…it looks like every single natural disaster went through your room…”
“I’m cleaning it.” The youngest grumbled to his brother.
“Really? You sure about that, little bro? Because if my memory serves me correct (which it in-fact does), you said that last week. And the week before that…and the week before—“
“I SAID I’M FUCKING CLEANING IT!!!” The orange banded turtle snapped, sitting up on the bed to glare at his immediate older brother before slowly realizing what he just did. 
The youngest’s heart dropped as he looked away from his brother. The orange banded mutant’s eyed widened as silent and small tears ran down his face. He covered his mouth as his other hand turned to a fist, his nails unforgivingly digging into his palm.
“I-I’m sorry…I’m s-sorry…I-I’m so s-sorry…!” He started, rocking himself back and forth before stopping as he was met with a warm embrace. Leonardo hugged him gently but firmly, rubbing the other’s shell in a comforting hold. “Woah woah…! Bud, you have nothing to apologize for…” The slightly older teen said as he rested his chin on the top of his baby brother’s head.
“L-Like h-hell I don’t. I-I just screamed a-at y-you for no reason…” Michelangelo wobbly said. “You were just trying to lighten the mood but I just had to make everything harder like I-I always do…!” 
“Mikey—”
“I-I always do this. I-I’m so f-fucking s-sorry Leo…”
“Mikester…I-I appreciate the apology but it seriously isn’t necessary—”
“You’re probably so sick of me and so angry at me. I-I’m sorry I just—”
“Mikey!” Leo gently yelled to get the other’s attention, squeezing the smaller turtle’s hands as he stared straight at him with pleading eyes. “Do I look mad?”
“…N-No.”
“Do I sound mad?”
“…No.” 
The second youngest sadly smiled, “So what are you apologizing for, hm?”
“…I-I…dunno…I-I just…I just felt I needed to apologize…” The box turtle mumbled as he looked at his hands. The blue banded turtle sighed, slowly getting out of the hug so him and his little brother faced each other. The slider rubbed the other turtle’s palm with his thumb comfortingly, “…Do you wanna talk about it, baby bro?”
The leader in blue was just met with silence…which he could honestly work with.
“Angelo…you know you can tell me…anything, right? Like…anything. Although, it doesn’t have to be me you talk to about it. It could be Raph or Don or April or even Dad or Draxum! I just…don’t want you sitting here and bottling up the way you feel…” 
Silence. Leo continued.
“You’re always there when we need you, Angel. Whether it’s to vent or to just ramble about shit, you’re just…always there. We don’t tell you this enough but we appreciate you always being someone we can lean on…”
Silence. Leo continued.
“But…you do know you can lean on us too, right? Comfort goes both ways and I can see you’re hurting, buddy. So please…if you need to talk to me…I’m right here.”
Mikey sniffled, squeezing Leo’s hand, “I-I d-dunno. Today is just…weird. This whole week has just been…weird.” Leo nodded, giving his brother his full undivided attention, “How so?”
“I just…haven’t been able to do anything…” The smaller teen admitted.
“What do you mean?” The taller teen inquired. 
“I haven’t been able to do…anything. Like, I can’t draw, cook or even skateboard! Me!!! Not being able to skateboard— isn’t that crazy?!” The amber eyed turtle laughed bitterly.
“And it’s not like I can’t do it. I’m perfectly freaking capable of doing it in the right amount of time I want but my brain just. won’t. let. me!” 
“I keep procrastinating and not doing the stuff I want to do and I have no idea why! I’m tired of just putting things off and being this way! I want to do things without having to ask you guys for help or to remind me or to relate it with a hyperfixation that I have!” Mikey hiccuped, a new wave of tears rolling down his face as his hands shook. 
The amber eyed teen sniffled, refusing to look at his immediate older brother at all right now because…holy shit he just overshared a whole lot…
Like…a whoooooooooole freaking lot.
“…That sounds like you.” Leonardo shrugged. 
In a state of just shock and confusion, the box turtle pulled his hands away from his brother, looking up at him as lime green eyes met amber ones. “I…what…?” Michelangelo murmured.
“I said that sounds like you.” Leo said again casually as Mikey glared at him, “Yeah. I heard what you said but that isn’t helpful.”
“I’m just being honest with you, Mikester.” Leo said, “Just…let me explain, okay?”
“…You have five minutes before I kick you out of my room.” 
“Deal.” The lime green eyed mutant commented, “You can’t draw, cook or skateboard right now. You’re procrastinating and not doing the stuff you want to do in the time you planned…is that correct?” 
Michelangelo sent deathly daggers to his brother— which the other wasn’t phased by at all. This time was probably the best time to crawl in his own shell and just sob his eyes out because what kind of dumbass question was his dumbass brother asking him?!
“…Yes.” The orange banded teen mumbled. 
“And…why are those bad things?” 
“WHY?!” The box turtle huffed out a laugh of annoyance, “Pfft— you’re asking me why. Maybe it’s because it’s annoying?! Maybe because it’s frustrating to deal with and I don’t want to burden you guys with my problems?! Maybe because I don’t want to fucking feel or be this way?!” The youngest shouted, breathing heavily as he finished his rant. 
The box turtle looked away again, silently cursing at himself for getting annoyed so easily. “Mikey.” Leo started again, “Your being too hard on yourself, okay? No one is expecting you to be at your 100% all the time.” 
“What you just described to me; you being able to not focus or you getting bored easily or procrastinating with stuff is…literally you. You’re just being you.” The slider explained as he held his baby brother’s hand in his. “And I get it. It’s hard to deal with it sometimes and it’s going to be hella frustrating. Like…super borderline frustrating. But you can’t shun them away and just…try to ignore them, bubs…”
“Let’s take moi for example. I’m impulsive, I talk loud and lose things daily. Those three things don’t make up my whole personality but it would be super weird and off-putting if I just…didn’t do or have those three things, right?” 
The youngest giggled wetly, “Yeah…it would. A-And by the way, I’m still waiting for you to find that glittery pen kit I gave you…”
Leonardo groaned loudly and dramatically, causing the other teen to giggle louder, “I’m looking for it, okay?! It’s in my room…somewhere.” The taller mutant mused, “But anyways…back to you. You procrastinate, you relate things to your hyperfixations and you can’t do some of your favorite tasks from time to time…those are some traits that make up you, is it not?” 
Mikey sniffled, rolling his eyes playfully due to the fact he knew damn well where this was going, “Yeah…” 
Leo smiled softly, seeing his younger brother was starting to get his point, “I wouldn’t change a single thing about you, okay? I know sometimes it’s hard to deal with the things you described but you have us for that.” He said as his smile turned to a grin. 
“You can come to me— to us— anytime. We love you for who you are…your flaws and all and we just…I-I need you to know that we love you so so much—!” The slider was cut off by a sudden abrupt embrace from the box turtle. The orange banded teen sobbed into the other’s shoulder, clutching the taller turtle like a lifeline. 
“T-Thank you…” The box turtle wobbly said through tears.  
“Of course, Angel.” Leo said as he hugged his baby brother back, “I love you.” He said as he kissed the other teen on the head.
“I-I l-love you too…”
.
.
.
.
.
.
“Tell your thoughts to shut up.” Leo said as he lightly poked Mikey in the forehead numerous times. The two were sitting on the box turtle’s bed just simply…relaxing and enjoying each other’s company. Michelangelo was sitting in between his older brother’s legs as he had his shell to his brother’s plastron.
Leonardo hugged his brother protectively, resting his chin on the top of the box turtle’s head. “What do you mean?” The youngest giggled out. “I can hear your thoughts, man. You’re not bothering me or disturbing me in any way, shape or form, alright…?” 
The amber eyed turtle nodded, squeezing Leo’s hand, “Y-Yeah…I know...” 
“I’m choosing to be here because I love you. I don’t feel obligated to be here, okay? You’re not annoying and you, neither your problems are a burden…okay?” The slider said reassuringly, “It’s okay to ask us for help…and we don’t mind reminding you to do things…okay?” 
“You’ve said ‘okay’ like, fifty times…”
“Mikey.” 
“Mhm…yeah yeah…I gotcha…”
The elder looked at his brother skeptically, resting his chin on his little brother’s shoulder so they made solid eye contact, “I want you to say it.” 
“…Say what exactly?”
“I want you to say that you are an amazing person and you don’t need to change a single thing about yourself.” 
“You are an amazing person and you don’t need to change a single thing about yourself.” Michelangelo grinned smugly. Leonardo glared at the youngest’s interpretation to his statement, “Mikey, you know exactly what I meant.” 
“I said what you wanted me to say…so…” The amber eyed teen trailed off.
“Michelangelo.” The slider said in a warning tone as he poked the other’s side. The box turtle squeaked at the unexpected touch, trying to stop his immediate older brother from doing it again but his brother had a strong but gentle grip on him…
Then the smallest turtle came to recognition that he was stuck in a potential tickle hug with no way out…
…How wonderful. 
“L-Leeheeo…doohoo nahat.” The orange banded mutant warned through his giggles, said warning not seeming too threatening due to the fact he was already laughing up a storm. The leader in blue raised a brow, poking the other’s side repeatedly, “I just want you to repeat what I said…in the first person.” The taller teen specified.
The smaller turtle squirmed in the hug, small frantic giggles pouring out of his mouth. This…really wasn’t how he was expecting his day to go. Just about an hour ago, he was wallowing in sadness about the stuff he hated about himself, to talking about it with his brother, to now getting tickled by his brother.
…So could he really complain about how things turned out?
…Yes. Yes, he absolutely could.  
“Leeheeon! Plehease dohon’t!” The youngest squealed as one of his brother’s hands hovered over his stomach. Mikey held onto the other’s wrists, trying to stop his elder brother from tickling him but his small attempts ending up to be all for nothing as Leo effortlessly tickled his stomach with one hand.
“LEEHEEHAHAHA!!” Michelangelo laughed wholeheartedly, swatting at his brother’s arms. The lime green eyed turtle cooed at the gesture, now using both of his hands to attack the youngest’s plastron, “D'aww…look at you giggling your head off~! You’re my adorable little bundle of amazingness, aren’t you~?”
The smaller teen shook his head, a faint blush appearing on his face, “STAHA— squeal N-NAHAHA!”
“What~? What was that?” The blue banded mutant asked as he kneaded the box turtle’s hips. “GYAHAH— squeal SHIHIHIT! COHOME OHAHAN!!!” The amber eyed turtle cried frantically as he kicked his legs on the mattress slightly. 
The youngest squealed with laughter, curling in on himself as he slumped in his big brother’s hold. Leonardo just sighed fondly at the action, wrapping the other in another hug as he raspberried his neck. “LEEHEEHEE!! PLAHAH— squeak NAHAHAT THEHERE squeak PLEHEASE PLEHEASE— squeak!!!”
“Not there~?” The elder lightly mocked, “What about…here~?” He mused as he used his hands to scribble all over the younger turtle’s ribs. Mikey cackled, shaking his head to try and at least subside the tickly feelings.
“NAHAHA— squeal AHAHAHA!! NAHAHAT THEHEHERE EHE— squeal EHEHEITHER!!! LEEHEEO!!” The orange banded turtle squeaked as Leo stopped for a second, “I’ve tried sooooo many spots, buddy! How many times are you gonna say not there, hm?”
Mikey genuinely squawked louder than a firefighter siren, squirming so much it looked like he was actually being electrocuted. “PLEHEHAHA LEEHEEO NAHAHAT THEHEHE RIHIHIBS!!!” He cackled. 
“Not the riiiibs~? Why~? Is it because it’s your tickle spot~? Your tickletickletickle spot~? Because you’re ticklish~?” Leonardo asked as he lightly nibbled the crook of Mikey’s neck. 
Michelangelo screamed in laughter, scrunching up his shoulders as he dug his heels on the bed, a couple of his plushies sadly falling on the floor (R.I.P. man…) “EEEHEEHEEP!!! S-STAHAP BEEHEEING MEEHEAN!” Mikey said as he thrashed on the bed. 
The slider said nothing, his hands sneaking up to the box turtle’s underarms. “AAAAHAHAHA! OHO NOHOHO— squeak SHIT! SHIHIHAHAT!”
Happy tears slowly begin to appear in the smallest teen’s eyes, he weakly hit Leo’s arms as a last attempt to be set free, “LEHEHEMME squeal GOHOHOHO!” 
“Ohonly if you sahay it, bubs.” 
“IHIHI— SQUEAK!! LEEHEEHEEON!!!” 
“Yeeeees, baby brother~?” The elder dragged out as he kneaded the other’s hips.
“IHI’LL SAHAY IHIHAT I-IHIHI’LL SAHAHAY IHIT!!” The amber eyed teen squealed. 
“And you promise not to be a sassy little shit about it~?” The older teen asked.
“SQUEAK YEHAHAHA— SQUEAK YEHES YEHES I-I PROHOHOMISE!” 
Leo stopped tickling his little brother, hugging him protectively as the youngest caught his breath slowly but surely. “W-Wahait…whahat squeak wahas ihihat yohou eeheeven wahanted me squeak to sahay again?” 
The taller turtle pondered for a bit, thinking to himself before loudly groaning, “That’s…a good damn question. I don’t really remember exactly what I wanted you to say in the first place…” The lime green eyed turtle sighed, “Forgetfulness at its finest...” 
The red eared slider adjusted himself, making sure the other was comfortable before starting to speak again, “Well…based on what we talked about…could you maybe just…y'know…” Leo gestured with his hands before groaning, “Do you get what I’m trying to say, man?” 
“…I thihink I have ahan idea…” Mikey giggled as he fiddled with his hands, “I shouldn’t beat myself up so much because of some of my traits or quirks. And I’m allowed to feel frustrated and/or upset because things don’t go my way because of them. But…I shouldn’t allow those things to put me down...”
Michelangelo smiled softly, rubbing his palm with his thumb, “They don’t define me as a person but they make me a person. I don’t need to be at my best 100% and I’m allowed to have bad days. And if things get too overwhelming or difficult I can just go to you guys.” 
Mikey hugged himself, letting out a small laugh as his happy tears welled up in his eyes, “I’m just…being me. And there’s nothing wrong with that.” Leonardo teared up at his brother’s words, hugging him tighter than he ever had before and burying his face at the back of the youngest’s head.
“Never forget that, Miguelito…never forget that.” 
·̩̩̥͙**•̩̩͙✩•̩̩͙*˚𝙵𝙸𝙽˚*•̩̩͙✩•̩̩͙*˚*·̩̩̥͙ 
(𝙿.𝚂.: 𝙸𝚏 𝚢𝚘𝚞 𝚎𝚗𝚓𝚘𝚢𝚎𝚍 𝚝𝚑𝚒𝚜 𝚏𝚒𝚌, 𝚙𝚕𝚎𝚊𝚜𝚎 𝚛𝚎𝚋𝚕𝚘𝚐!!!)
#Rottmnt tickle#Rottmnt tickle fic#Rottmnt tickle fanfiction#Lee!Mikey#Ler!Leo#MWYAHSHSHHSAN#This is actually so silly I love this 💞💗💗#I hope you guys enjoyed the angst 🤪#ADHDERS AND PPL WITH ADHD TENDENCIES UNITE 🙌🏾💕🩷💓💘💝💗‼️‼️‼️#Adhd is a bitch 🖤…#Leo can be an asshole at times but he doesn’t mean to I swear 😭💔#My boy just copes with jokes but he has a hard time understanding that not EVERYONE copes like that#So when Mikey snapped at him and started breaking down he was like: “😁 -> 😄 -> 😀 -> 😐 -> 🫢”#I HATTTEEE forgetting to brush my teeth 😟…it’s so damn nasty man#AND NOT BEING ABLE TO DRAW LIKE YOU USED TO⁉️⁉️⁉️ GRAUGHHHH REAL SHIT#I care about these two sm omfg#I need more content with these tWO LOOK AT THEM 🥹💙🧡!!!#“Tell ur thoughts to shut up 😒” msndhjsjss peak sibling comment#Also I changed my writing style a TEEEEENSY weensy bit if you haven’t guessed#For a while…I haven’t like the **’s I put at the noises that characters made when they laughed :/#Soooo I tried just doing it in italics and AHHUUGHFHS 😖💖💗💘💝🩷💓💞💕#IT LOOKS SM BETTER#I just wanted the laughing to seem more natural#Your just being you guys 🫶🏾#DON’T BE SO HARD ON YOURSELF PLEASEEEE#Eat some snacks!!! Drink some water/juice!!! Exercise!!!#Your allowed to feel the way you do so just take it easy ☺️👍🏾#I’M RUNNING OUTTA TAGS BUT IF ANYONE WANTS TO TALK ABOUT THE BEHIND THE STAGE WORKS ON HOW I MADE THIS I CAN ALWAYS YAP TO YOU ABT IT 😈🤌🏾#I don’t think I implied this very well but Leo feels the same way Mikey feels…so that’s why he was so PERSISTENT on making sure Mikey’s alr#But Leo take his own advice challenge GO 🗣️🗣️🗣️‼️‼️‼️ Maybe a pt. 2 🫢??? Idk yet lolololololol
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sforzesco · 1 year ago
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CAESAR AUGUSTUS AND MARCUS LICINIUS CRASSUS
this is about the spolia opima that crassus was robbed of lmao. like, yeah okay octavian could've asked him not to claim it, but nevertheless. a kind of theft happened there.
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Fact and Fiction: Crassus, Augustus, and the Spolia Opima, Catherine McPherson
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cybertron-after-dark · 22 days ago
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Being constantly surrounded by the presence of a loving God sounds great until you realize you never know when his freaky fuckin eyes are gonna show up to check on you.
And man. They do it a LOT.
#primus please let the mech breathe#what i want to emphasize most with this iteration of optimus is the inherent fucking terror of being made a prime#really pick at those little threads of how fucked the matrix as a concept is. same with the staple tropes of op himself#the idea in tfp that it can entirely change your personality. and that if you lose it you cannot remember your time with it#those implications send me spiraling. to what degree is optimus the same being as orion pax? do you forfeit your soul to be a demigod?#do you fucking die to become a conduit for the higher being that made you? letting it puppet your mind and body like a parasitoid?#if death in transformers is simply rejoining the allspark; if the soul is something splintered off from the whole;#and if to die as a cybertronian is for that fragment to merge with the whole once again. is a prime not fundamentally a dead mech walking?#a prime stands with one pede in the afterlife and one in the land of the living and has to keep up with both at once#constantly seeing visions from a plane his processor was never meant to comprehend with optics that were never built to see it#forced to adapt into an elevated being as much as a frame that still has silly things like wants and needs and emotions and base coding can#how does a mortal live when his body is no longer just his body; but a vessel fir something holy and a tool fashioned to heal the world?#when he can never truly be alone again and he has to simply live with the ever present knowledge that he is being watched#both by his god and by the world#how does one live knowing not even their thoughts are private? when your god may be living but man he does not get the idea of boundaries#guess it must be hard to grasp personal space and all that when youre an ocean of souls that left it behind#maccadam#transformers#wayward sparks#optimus prime#art tag#sometimes i feel kinda bad for putting this bastard through The Horrors. if ws gets made all the way he will be thrown so many bones#only sometimes tho >:3
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Due to my current obsession with Martin & Lewis, my mother has also decided to watch some of their movies and has become almost equally obsessed.
So, today at work, she brought up Martin & Lewis to a 90-something year old woman who, my mother knew, from experience, would talk about politics non-stop if she didn't change the subject, and lucky for her, by bringing up the fact that she's been watching M&L movies, my mother got an hour long story from someone who once sat front row at one of their shows. I've never been so jealous of a 90-something year old. I've never been so jealous of my mother either, like, I want to hear the story!! My mother couldn't even remember all of the details the woman told her because of a language barrier :(
It should have been ME!!
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robertwaltons · 2 months ago
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behold: the doomed unrequited waltonstein manifesto courtesy of twitter user ustfile
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amethystina · 8 months ago
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A health update (and a general explanation of my long Covid)
So while I've been pretty open about living with long Covid, I realise I've never taken the time to explain what that actually means for me and my quality of living. It's a phrase I toss around but I can imagine it doesn't feel all that substantial to a lot of you.
So I figured that now that I'm feeling a bit better (more on that later) I should do so. Partly because I figure it will make it easier to understand why I sometimes have to disappear for weeks on end.
So, if you're interested, feel free to keep reading under the cut :)
But be warned: It's long and kind of whiny. But also ends on a high note! So there's that.
The first time I caught Covid was around Easter 2020, long before there were any vaccines, which meant that I was hit hard. But no matter how bad I felt during the illness itself, the aftermath has been ten times worse. I've been living with my long Covid symptoms ever since, so for four years now. They worsened for a couple of months when I caught Covid a second time in February 2021, but have otherwise held pretty steady during those four years.
A lot of people experience different symptoms with their long Covid and, sometimes, they'll change as the weeks and months go by. I actually had a very interesting couple of months during 2022 when my sense of smell just went completely whack and everything suddenly smelled differently than it should. Like, I could be smelling an apple but it did not smell like an apple. It was a weird time in my life.
Anyway. My most common symptoms are fatigue, fevers, joint pain, brain fog, memory issues, incoherent speech, and lowered blood circulation.
(The latter actually kickstarted the Raynaud's syndrome I have on my mother's side so now I struggle with fingers and feet that will occasionally go white, bloodless, and completely numb at random intervals. Fun times)
The fatigue and fevers are the worst by far. For the past four years, I have had exhaustion fevers between two to five times a week. Or every single day if I'm unlucky. It's very much tied to how much sleep I'm getting, how well I'm eating, and how many taxing things I do each day. I need eight hours of sleep to be functional and anything less than that will most likely mean I'll end up having a fever before the day is over.
Unfortunately, I've always had issues with my sleep so, on most nights, I don't get eight hours even if I try my absolute best. Sometimes it's because I wake up too early and can't fall back asleep and, sometimes — because my life sucks — it's because my fever is so high that I can't fall asleep. Cue the endless cycle of too little sleep and fevers.
Because one of the main issues with these exhaustion fevers — and what makes them so difficult to manage — is that there's no way to lower them. Medicine has no effect whatsoever. Once I have it, I just have to suffer through however many hours are left until I can sleep and hope that it'll be gone in the morning. Sometimes it is, sometimes it isn't.
And every day my energy level gets just a little bit lower and the fever a little bit higher. Some days, all I can do when I get home from work is to lie on the couch and stare at the wall because I'm too tired and in too much pain to even watch something. And, again, no amount of medicine helps.
It continues on like this for a while and, every third or fourth month or so, the strain eventually becomes too much and I fall ill. My body simply shuts down from the continued stress and exhaustion, to the point where I can barely get out of bed. And, usually, I can feel it coming. On top of the fevers, I start coughing, then get a headache, and then my nose gets stuffy. And, by that time, I know I have about two to four days before I get sick. It's so accurate that my coworkers have learned that when I give the sign, they have to tell me whatever tasks they need to be finished within the near future since I'll probably be out of commission for one to two weeks.
But I eventually recover, go back to work, and so the cycle starts again. And again. And again. And again.
For four years.
All of this has, unsurprisingly, affected my quality of life to a pretty significant degree. I can barely work, let alone spend time doing any of my hobbies. I can't really travel anymore and, if I do, I'll get sick from the exhaustion. Even the 50-minute commute to the office (which I have to do three times a week) usually results in a fever before the day is over.
This inability to travel was how I ended up missing my maternal granddad's funeral. My shitty relatives didn't tell us the date for when he would be buried until there were only two days left and even if I could have put myself on an overnight train to get there, I knew I would be in no shape to actually be at the funeral if I did. So I couldn't go.
I did go to sit with my paternal grandmother as she was dying but, as expected, I got sick and couldn't return to work for a couple of days afterwards.
I also have to skip most birthday celebrations and any events happening on weekdays since I'm usually too feverish or won't manage the required trip to get there. My life has shrunk so much I barely recognise it anymore. I don't recognise myself. I used to be one of those people who could do a million things at the same time and somehow complete all of them. I was firm, organised, and efficient.
And now I'm not.
(... or, well, technically I am — at least compared to many others — but not compared to how I used to be xD)
Point being, a lot of things have changed and I don't like it. But, with that said, I'm also well aware that I'm lucky to be alive and I'm fortunate enough to have a stable job and a roof over my head. So, all things considered, I'm still doing pretty well.
But I also can't lie and say that this hasn't affected me in a deep and fundamental way. My life has changed and, right now, I don't know if it'll ever return to what I used to consider normal. And dealing with that knowledge — and the grief and fear that comes with it — hasn't been easy. I have cried ugly, self-pitying tears over this many, many times. It's frustrating to have no control over what my body does and to constantly have to be careful of what I do so I don't exhaust myself. I am furious that this happened to me.
But, after four years, there's also a certain amount of acceptance. And while I'm annoyed by my new limitations, I try my best not to feel too sorry for myself. Instead, I try to adapt as best I can, even if I might not always do it gracefully.
That does mean that I sometimes push myself more than I should, though. Because, if I didn't, I wouldn't never produce anything. As depressing as it is to admit, everything I've given you in the past four years has been while I was sick. I don't think a single chapter I've written or drawing I've made has been untouched by this. I've become an expert at writing, editing, and drawing even with a fever.
That doesn't mean I regret it, though — quite the opposite. I think that if I hadn't had a reason to write and draw, I would have felt even worse. A lof of the time, the excitement I feel when I'm able to post a chapter or show off a drawing I've made has been the highlight of my week. It's an accomplishment.
But, that said, it's still hard. Writing in particular. It requires a level of brainpower I can't reach when the fevers are too bad. And so, sometimes, I just can't. I literally just can't.
And, back in January, as I was trying to edit chapter 39 of Who Holds the Devil, I honestly pushed myself too hard. I was so determined to finish it that I didn't let myself see just how bad I was feeling — not at all helped by how emotionally draining the content of the chapter was.
It was only once I finished the chapter and posted it that I realised how absolutely wretched I felt. Not because of the chapter itself, but my lack of compassion for myself, I guess? Because the fevers were bad, I was barely sleeping, and I was both mentally and physically exhausted. And, what was worse, I realised that I was displaying depression symptoms I hadn't seen in over ten years.
All of a sudden, I got annoyed as soon as a minor inconvenience appeared. Everything people said to me was dissected into its tiniest component. I feared that people were secretly hating me. I couldn't meet people's eyes anymore when I was talking to them. I didn't realise I was just sitting there, staring at a wall, until several minutes had already passed.
And, as the final nail in the coffin, I stopped talking about how I was feeling.
And that, right there, is my last warning that I need to do something — always has been, ever since I was a teenager. When I clam up completely, refusing to admit to the people around me that I'm feeling bad, that's when I'm about to spiral.
So, the very next day, I went to my boss and told her that I'm getting burnt out and I need to do something NOW or this was going to turn ugly real soon. Thankfully, my boss is amazing and, after a doctor's visit, I was put on partial sick leave. Right now, I'm working six hours a day instead of eight and, let me tell you, I'm thriving.
Or, well, as much as I can while still having long Covid.
I'm almost angry at how much better I feel because, if I had known, I would have done this a lot sooner. I actually have energy now! I've only had a fever about four times in a little over a month! That's insane! It used to be four a week!
So yeah. I'm feeling better than I have in a long time. The downside is that the partial sick leave is still only temporary and there are no guarantees that I'll be able to keep it. Though, if need be, I'll just have to ask my boss to rewrite my contract and change the amount of hours I work because, man, I don't ever want to go back considering how much better and happier I feel. I'm not exaggerating when I say that I feel like I've gotten my life back. It's not quite the same as before, but close enough to it that I kind of want to cry again — but happy tears this time.
And so I've spent the past couple of weeks just... living? When, before that, it felt like I was merely existing. I've been drawing a lot since that helps with the depression symptoms (which are almost completely gone, thank god) but writing has been harder. Possibly because I forced myself to do it during a time when I felt really, really bad and now I'm instinctively trying to shy away from it. But, since I know that's just my mind playing tricks on me, I'm going to give it another try this weekend. I want to write and I miss the stories I'm working on. And, hopefully, since I'm feeling a bit better, I can maybe get back to a more structured uploading schedule. But we'll see. As always, I can't make any promises.
But that's about it, I guess? I'm feeling better and, since I am, I've been doing a lot of things that I wasn't able to before (like taking walks — I take a lot of walks). And I'm still trying to figure out my new routine now that I work less. And while I still get sick sometimes (I am right now, in fact, due to lack of sleep on Tuesday night) I always find my way back eventually.
So yeah. If you've read this far, thank you so much for your patience 💜 I admit that I don't really enjoy writing things like these since it feels like I'm whining — I was very much raised not to take up space or complain when things are difficult (an unfortunate side effect to being the middle child with two disabled, high-maintenance siblings) — but I also prefer honesty and transparency. And I feel a little guilty since there are times when I've given pretty harsh responses when people question why I'm sick all the time or why I don't upload chapters as often as I used to, but without actually explaining why. So I guess it's time to be honest?
And the truth is that I've been constantly sick for the past four years. Not only due to my long Covid, but also the emotional and psychological toll of all the loss, grief, and pain I've been through. These past four years have been rough.
But I'm not saying that to gain pity or make excuses. I actually think I've done pretty well considering just how hindered I've been. I've improved my drawings so much and have written... god knows how many words. I'm honestly kind of scared to check xD But it has to be over 600k by now, maybe closer to 700k.
I think my only regret is that I haven't been able to engage with you all to the extent I would want. I wish I could be a more active and enthusiastic participant in fandom — to seek you out, hold conversations, and give you all even a fraction of the attention you've given me. I feel like I don't offer you nearly enough.
But I also know that I have to accept my own limitations. So, for now, we'll have to settle for whatever I can give, even if it's less than I would want. But I will keep on creating, trust me on that, because I'm stubborn as fuck and even if my pace is slower, I'm still determined to finish what I start.
And that's the note I want to end this on. I have suffered, yes — more so than I may have expressed to you all — but I've still managed to create some beautiful things. And while I mourn who I used to be and the fact that some of you have never known me at my best, I don't think the me I am right now is all that terrible. Do I want things to change? Yes, definitely. But do I want to change the choices I've made and the things I've accomplished in the past four years? No, I can't say that I do. I'm proud of what I've done, especially considering my limitations.
And, if you're reading this, thank you so, so much for your kindness, compassion, and support. Some of you are old friends while others of you are new, but I am grateful to every single one of you. You have made these past four years more bearable. You have made it easier to keep fighting. You have made it worth it.
Thank you 💜
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northwest-cryptid · 5 months ago
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You know what, no I'll go on record and just say that;
Mabinogi hands down IS the best MMORPG.
Now sure, you can immediately call me bias; and I can literally tell you that is an overused argument. Truth is, yes I have a bias, I have a bias as someone who has played literally hundreds of MMOs, and has never found one that can hold a candle to Mabinogi. Yes this includes games like WoW or FFXIV, and even lesser known but still popular titles like Path of Exiles or Warframe or even Tree of Savior.
But why exactly do I say that Mabinogi is the best MMORPG on the market? Well I think a good MMORPG does a few things, firstly I think any game that wants to be an RPG that lets you make a character needs to give you a sense of identity. Second, I believe an MMO needs to create an interesting environment for playing alongside others; whether they're directly in your party or not. Lastly, no good RPG is complete without going on a grand adventure with proper noticeable growth.
Now, before we begin to really dive into this essay of a post, I want to cover something real quick because I think it's important. When I say Mabinogi is the best MMORPG, and I'm saying that I've played games like WoW or FFXIV. I'm not trying to say those games are bad. I will concede that direct translation and definition would suggest I believe they are "worse" than Mabinogi, and yes I do believe that. However I'm not trying to tell you that your favorite MMORPG is bad or garbage or whatever. Please do not take my personal opinion to be slander of your favorite game. For a lot of players, an MMORPG can be special to them, the characters and the world can mean something to them; and I don't want to be some hater when it comes to your favorite place on the internet.
I'm not coming into this as someone who's naive about the world of MMOs, I know the good and the bad of them, not ALL of them; but a good lot of them. However I want to make something clear; if I went into why other games were "worse" than Mabinogi I would immediately be ignored. Let's say you really like FFXIV, that's fine; it's a good game, I play it myself and am excited about the latest expansion coming out in a few days. Now if I tell you that I think it's kind of ridiculous how much they've simplified the game to the point no class feels truly unique mechanically, or how I used to like AST more before they took away our card's uniqueness and such. It's entirely possible you would stick with me and understand that, even if our opinions differ; what I'm saying is true to me even if it's not to you. Sure maybe you hated having RNG in the RNG healer class, maybe you disliked having to decide if you wanted to spread that buff to the whole party, or enhance that buff for one person, or extend the buff. Maybe you like it more now that everything sort of does the same thing. I'm not talking down to you or being sarcastic when I say, that's fine. We just feel differently about it. Thing is, I've very likely lost you; It's unlikely you hear all of that and not think I'm just some FFXIV hater. I'm not, but it's unlikely you think that way after hearing all my gripes with it. I wouldn't blame you for thinking someone who just tore into a game likely dislikes the game, that's a fair assumption.
If at any point I do sort of dig into a game for it's changes, mechanics, or just how it works. I want you to understand I only feel that way because I do enjoy those games and wish they didn't do things that made playing them feel less fun to me. Those last two words are possibly the most important there; this whole post is strictly opinion, it's my opinion. We don't need to share that opinion, but I hope you find what I say to be at least interesting. I don't see much reason to sit through the whole thing otherwise.
Oh... and one more thing, if you follow this link and download the game now it should be done roughly by the time you finish reading this, probably; maybe? <- That's not even an affiliate link; I'm not sponsored to say anything I'm saying here, I wish I was though.
Game Website Link -> Right here, if you need to make an account.
Now without further delay, let's get into my first key point of why Mabinogi is the best MMORPG on the market right now.
The first order of business in any MMORPG will also be the first thing we talk about here, creating a character. You can't step foot into a world of fantasy without having an avatar to represent yourself. If this individual is to be your fantasy self then the game better have enough customization options to really let you be you. Mabinogi has plenty, from skin color, player weight, and even age; to the colors of the garments you wear.
Let's start with that first bit I mentioned in the introductory paragraph, creating an identity. Mabinogi is a game that truly allows for a diverse cast of characters, when you first make a character the system will unfortunately be fairly limited. Yet when you're released into the game proper and complete the tutorial you will soon find that it's extremely open ended. Your character will start at an age between 10 and 17 (but can go to 25 and even further if you wish), which you'll be able to select once per day, or once per week depending on your level. Age has a very slight almost non-existent effect on your stats, but will mostly determine how tall you are. As a quick example, here is my human main at 18 (left) alongside 2 other players. While I cannot see their age, I can tell their race is human; which allows me to at least guess one is roughly 10 - 13 (middle) and the other is likely anywhere between 15 - 16 (right).
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When it comes to skin color, Mabinogi is one of the few games that has a great selection. From the realistic to the fantastical; there's almost certainly something for everyone here.
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I've seen light skinned characters, dark skinned characters, tanned and red skinned characters. I've partied up with fantasy demons and zombies. I buy my dyes from a player who's literally pure black with blinding white eyes; a small imp-like character who's style I absolutely adore and who's dyes are top quality. While it doesn't even begin to cover the extensive list, I thought I'd take a few screenshots to help show what I mean.
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Now I understand a lot of you may feel like your character doesn't truly reflect you as a person unless you can be the right weight for you. Mabinogi has you covered here as well, albeit with a slightly convoluted system. I will openly admit that this game is flawed, it is by no means a perfect game; but I take this as a sort of "better than nothing" approach. Food in Mabinogi will grant slight stat bonuses, but underneath those stat points and flavor text there's a hidden mechanic.
Food provides players with Upper and Lower muscle gain or loss, as well as a Weight gain or loss. While food is not the only method of gaining or losing both weight and muscle, it is the most common, and arguably easiest method. Players have many guides on the internet that explain which foods to eat in which order to gain the body type you want, this even includes the wiki.
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It's also important to note that weight does not effect your stats, the food you eat absolutely does give a small temporary bonus. However your character can be as fat or skinny as you'd like without ever effecting your ability to perform any task.
I would be remiss not to mention another feature of creating an identity, and it does feel like this is an appropriate place to do it. Every day, or every week (depending on your level) you can preform something called a Rebirth, your level will return to 1 and you will be allowed to change some things about your character or leave them as they are.
This will unfortunately readjust your weight settings, which is why we see so many guides on how to get the ideal weight you're looking for. Thankfully it is by no means difficult to achieve this weight gain once more and will take no more than a few minutes after rebirthing.
As a quick note I won't spend too much time on, for my fellow genderfluid and NB friends out there; you can actively change your gender whenever you rebirth (though obviously you don't have to be NB or Genderfluid to enjoy this feature) and there is a good amount of items specific for crossdressing if that is something you'd prefer. That list of items is far more than your generic maid outfit for men; including everything from dresses to common skirts, with women getting suits, hoodies, and everything in between. If you switch genders you will even get an achievement specifically titled "Genderfluid" which I genuinely appreciate quite a lot.
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Speaking of clothing, Mabinogi allows you to use a Style Tab when putting on gear. Your style tab won't give you any stats, but allows you to use the look of whatever is equip to the selected slot over the actual gear worn under it. The Style Tab is free for all players, so you can look your best no matter what you might be doing. Though I suppose those clothes wouldn't really be your own unless you had some kind of say over how they looked right?
Thankfully Mabinogi features a robust dying system in which you can actually use hex coded colors on just about any part of an outfit. You can also preview these changes directly on your character prior to using a dye.
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There's a specific, and short; list of items that can't be dyed. Otherwise it's common for every item in the game to have at least one or two dye slots where you can customize their colors however you'd like.
You can do the same for your weapons, even giving them skins to change how they look; and then dying those skins to look just how you want them. A good weapon should match your best outfit after all, right?
Clothing items additionally come in the form of helmets, gloves, boots, main body, robes/back slot, face accessories, and then two more accessories that typically float to either side or behind you. This means you can mix and match everything you wear. You're not stuck trying to make some minor hat fit the entire rest of your armor that came as one solid piece, and you're certainly not struggling to match colors when only a small part of your armor actually dyes to the color you want.
Your identity in Mabinogi is what you see fit to make it, and while it would make this segment incredibly long, more so than it already is; the customization doesn't even end here. To give you an idea of what I'm talking about, you can actually customize how often and how many times your character will blink. There is no other game on the market that lets you create a character the way Mabinogi does, not while still being an entire world outside of your character for you to explore. Speaking of that world, before we get to exploring just what this game has in store for you on your adventure; I'd like to talk about the characters who aren't you. No I don't mean the NPCs, I mean the other players, and how they impact the game you play even when they're not in your party.
Speaking of other players, to really hit home just how different everyone can look I ran around and took a few pictures of players I found in just this one small town.
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You may be wondering how much these other players actually matter, in a lot of MMORPGs other players are merely there to fill out the party for dungeons or assist with world encounters. In Mabinogi they do that as well, however there is a constantly evolving economy both on the player ran Auction House, and for things like the Commerce system. Players can also run their own shops, join you for a jam session to play some music together; and even burn some items for a campfire spirit summoned at a group bonfire.
While the NPCs in this game are fantastic, the players are the lifeblood of the game, as is the case with any good MMORPG. From guilds and parties running content together, to the occasional camp you'll come across while exploring the world. Players populate Mabinogi and their effects are felt whether or not you're actively a part of their game.
One of the features most effected by this is Commerce; a trade system which lets players transport trade goods between major cities and towns. If an item is being traded to a town more than others, it's price will drop and you may find better deals by taking it to far away cities. Though you'll encounter bandits on the road, and due to carrying heavy trade goods you'll be a good bit weaker than you usually find yourself. This makes traveling in groups much easier, with those who use air travel particularly; in need of parties thanks to the dragons who will come after your hoard of trade goods. If a bandit is to steal your loot, you need not worry; as other players can take up the role of bounty hunters and track down these bandits at their hideouts to get your stuff back. Bounty Hunting is an easy way to make some cash and also help out your fellow players who may have been wronged by a poorly placed bandit or two.
What about production? Surely I don't need anyone to assist me with making my goods. Though, a second opinion never hurts; you will actually get a boost to production success rate while in a party with other players who also have production skills. In fact, this is a great way to make some strong gear; as products you make will get bonus stats over those found in stores. This does mean that the player economy is largely populated by products made by other players. If you do a good enough job on the item you're making, you'll even leave a signature behind which can be seen by the individuals who buy and use that gear. This is a minor touch, but it's one I greatly appreciate. Anyone can have a really cool demon sword, but only I have a blade forged specifically by my good friend; in hopes it would aid me in my quest. The connection between myself and my party is ever so slightly more apparent, even when they're not around; I always have a small piece of them with me.
Players attending the banquet, an event held weekly that awards free EXP and a lottery raffle at the Tara Castle; can actually donate their food to the catering tables. This is a great time to hang out with fellow players, get some free levels; and of course eat significantly too much food.
Surely that's all, right? Well no, believe it or not players actually have a hand in many things. If you want to enchant some gear but you don't have the enchanting rank to do it yourself; you can request another player to assist you. Perhaps you're an alchemist needing to create alchemy crystals of special magic skills; another player can cast that magic nearby and let you synthesize it into a crystal. If you're using the Jam Session action other players can join you with their own instruments when you play music; automatically matching whatever song you're playing. There's a fashion contest where the winner is put on display in full costume right in the middle of the major cities for all to see. There's even mechanical changes to things like magic, if you're casting Ice Bolt while I cast Fire Bolt next to you; we instead both gain a charge of Fusion Bolt. This form of magic combines the properties of your Ice Bolt and my Fire Bolt into a more powerful version of our respective magics, all because we happened to cast at the same time nearby each other.
If you enjoy music then you might find yourself reading through the Bard Bulletin Board, where players can post the compositions for their custom music. You can transcribe this music yourself and play it whenever you wish, though you can also use the MabiNovel Bulletin to read books written and published by your fellow players as well. This does in fact mean that you too could become a composer, or even an author and post your works to the respective boards.
Players can also obtain their own small piece of the world via Homesteads. These function as a sort of player owned housing system, and they allow you to do everything from growing farms to hosting your own production stations with boosted success rates. Of course the owner of the Homestead can allow either friends, or anyone; to come and gather from their herb patches, farm animals, and various logging, mining, and production sites. Meaning that other players not only offer you an expanded world to explore, but potentially gathering and production spots that may not otherwise be available at your current location.
While Homesteads start quite small, they're nothing to scoff at when fully upgraded; allowing for even a proper house, pets, and partners; to be placed on the fully customizable property. Some items will even passively grant you bonuses to your stats or provide your gathering and production stations bonuses to gathering and success rates.
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Alright great, so you have a character who's uniquely you; you even have a place in the world among other players. However what good is that if you don't have a world worth existing in. You're here to play an MMORPG, if you wanted to simply dress up an avatar and exist in a space with others; you'd play something like VRChat or Second Life, or maybe you'd go download that Sims multiplayer mod. You want an RPG! An adventure! A living world to explore and be a part of!
Well Mabinogi's got you covered there as well believe it or not. Now where you fall in terms of enjoying the story is fairly up in the air; I know some people who love it and others who could take it or leave it. That's entirely fair and I don't blame them for feeling that way. To avoid potential spoilers I will be saying up front that if this has been enough for you and you're willing to trust me that this game is worth your time. Skip ahead to the Q and A if you think you need it, or go download and play the game now if you didn't already do that. Hell you can even add me in game if you want some people to play with who are going to be chill with newbies. If you need a bit more though, then keep reading because you might just like what I have to say about this game's journey.
When you start Mabinogi you'll be told you're this being from the stars, something that cannot die; and therefore has importance here. You may literally be an immortal entity, but you won't feel like it. You'll start with only a handful of skills, and with this game having no real class system it's not so straight forward how to get more of them. You'll stumble upon a few while just exploring the world, but others might require you to actually engage with the world around you. If that sounds exciting, don't worry; we've only just begun to explain the whole system of interacting with NPCs.
See the game of Mabinogi is before all else, the story of you; your character the journey you go on. So it's fitting that you keep notes in a Memo, this Memo is written in the perspective of your character; and will keep tabs on what you've been through. Each entry in the Memo is given a Key Word; and these key words will be given to you as you experience new places and things. Whenever you engage with an NPC you can start a conversation, this allows you to flip through your Memo and select a Key Word to speak about with them. Asking them about their private story will reveal this character's lore and backstory, at least; if they like you enough to share that information with you. NPCs do actually contain a system of trust with the player, and if you befriend an NPC they'll even let you access a secret shop where they sell exclusive items. Other Key Words include things like Nearby Rumors where you can obtain gossip and quests; or perhaps you want to ask about Part Time Jobs. Whether you're working for the town blacksmith to deliver some refined ore, or you're gathering wool to make bandages for the town healer; Part Time Jobs offer you fitting rewards for the work you perform, and allow you to even unlock various skills down the line if you perform well enough. Which brings us to another Key Word, the Skills Key Word. Skills is a Key Word that will ask an NPC if they believe they could teach you anything, if you see a knight you can ask them about Skills and maybe learn a new technique for your swordsmanship. Asking a chef about skills may result in them giving you a quest that has you running out to make flour and bake some bread. These methods are meant to immerse you in the world and teach you how the mechanics behind these skills works, rather than just saying you're level 16 so now you can bake bread.
Some NPCs will even react to your title, thanking you for the deeds you've done or perhaps judging you for why you'd do such a thing. This is because every NPC in the game, no matter how minor; has a story to tell. They all have unique theme music that contains a name referencing something about the character and their story. The more you talk to these NPCs and they open up to you, the more you'll learn about the world you're a part of.
However, small NPC stories don't amount to much in the grand scheme of an epic adventure do they? Well don't worry, now we're getting into the main scenario quests, and the lasting impact they have on you as a character. Have you ever felt like you should have maybe gotten a new power, or been recognized for the deeds you've accomplished after you literally save the world; only to return to business as usual? Well Mabinogi actually considered all of that, not only do you get a title that NPCs might react to, as I mentioned previously; but the Main Scenario Questline actually gives you everything from transformations to special unique items. This is again the last chance to not have spoilers as I will be covering at the very least Generation 2: Paladin and Generation 10: Goddess of Light through Generation 12: Return of the Hero.
Okay now that everyone who doesn't want spoilers is gone, allow me to tell you about just a few of these MSQ rewards; of course jumping right to the good stuff without context makes it meaningless. So let's start with a quick summary of Generation 1 that's roughly spoiler free.
Generation 1: Advent of the Goddess starts with The Goddess asking you for help, then you save her. See I kept it spoiler free! You're given the title "[Player name] Who Saved The Goddess" for doing this which grants you some nice stats, but the real reward is that you get to move on to Generation 2: Paladin. Well wow, that's kind of an underwhelming title isn't it? You just finished Advent of the Goddess and now you're on... Paladin? Huh okay, well this quest line is all about a Paladin of legend. You spend the generation becoming someone worthy of the Paladin's armor, searching for his old armor, and even reliving some old memories of his. All to figure out who he is and solve the grand mystery that sparked this whole generation in the first place. The political drama of a potentially puppeteered prince who may actually be dead from the start... Okay yea listen it's more interesting when you actually play it. The real plot twist of this whole generation however is when you figure out who that old Paladin actually is, and more importantly that they're still alive. In the final dungeon of this generation when you face off against the final encounter he is not the one who saves the day. Rather it is you who gets to don the armor of the legendary Paladin and in a moment I love, you get to save him. This transformation is actually a fairly minor stat boost at first. You're not some overpowered god, you're still you; just powered up. When you complete the generation you will find yourself with a wholly new power available to you, the power to become that very same Paladin; now with it's own skills to rank to make it even stronger than it already was.
Yes, just for clearing Generation 2 you now have an entirely new power unlocked for you. The power to, once a day in game time; transform into your Paladin form. If you're an Elf you transform instead into a Falcon, and Giants transform into a Beast. These new forms come with their own unique skills and properties. However you don't lose access to the skills and abilities you already have. This will be a running theme throughout Mabinogi, you only get more; you don't get locked out from being you. If the Paladin aesthetic isn't your deal, and you want things a little different, don't worry; Generation 3: Dark Knight might be more your style. However, this begs the question; are Dark Knights and Paladins the same thing flavored differently? Nope. Sure they are both the same Transformation at the end of the day, but their inner workings are very different. To give you a quick example of what I mean, Paladins always get the same stats every time, but they have no specialized skill they can use while transform. They're essentially your generic stronger form, with buffed stats and nothing more, dull but reliable. Dark Knights instead roll for their stats every time they transform, meaning sometimes you're going to have much stronger physical defense, and other times a much higher magic damage stat. If you're interested in the specifics, here you go:
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Dark Knights also don't get forcibly removed from their transformation when their timer is up, rather they go into a state called "Disarmed" where they will take heavy damage over time, but this can be healed if they wish to power through it and keep fighting in their transformed state. They additionally obtain Control of Darkness which lets them tame an enemy to fight for them for a short time.
The Generation 2 transforms (Paladin, Dark Knight, Falcon, and Beast) all have 4 tiers of their transformation, dependent on the skills rank. Each boasting it's own unique title and appearance that builds on their central aesthetic and motif. This means a player who's max ranked Paladin will transform into a Champion, or for Dark Knights, they'll become an Infra Black. I do enjoy the morals of the game being muddier than to just say Paladin is bright and shiny and good, and Dark Knight is well, dark and edgy and bad. As you go through the game you'll learn a lot about the politics of the gods, and understand their moral values a lot better. Which leads us to our next major upgrade.
In Generation 10: Goddess of Light, we take the fight to the gods, and between Generation 10 and Generation 12, we'll even obtain the Sword of the Gods, a then usable sword weapon which ironically may not even be as powerful as some of our own gear by the time we get it; but more specifically we'll decline godhood and become a Demigod. However it's a bit deeper than that, as you'll find that at the end of Generation 10 you're confronted by your doppelganger. Upon defeating it, you gain the power to assume the form of a Demigod; which yes, you can in fact transform into while also transformed into your Generation 2 state. Not only does this form regen your HP, MP, and Stamina; but it additionally allows the use of special skills that depend on which of the gods you're allied with. Those who are being supported by the Goddess Neamhain will obtain skills such as Spear of Light, and Fury of Light; however if you decide to be supported by the Goddess Morrighan you instead obtain Wings of Eclipse, and Wings of Rage. Of course you won't have a choice right away, when you first obtain the ability to become a Demigod, you'll be defaulted to working with Naemhain's skills. They're not bad, but Morrighan isn't going to just give you her skills so easily so if we want options we'll need to get her to work with us. Once we clear Generation 11: Sword of the Gods; we in fact obtain the Sword of the Gods itself. This is important since we'll need it if we're going to fight the gods. Now in Generation 12 we are asked to fight alongside Morrighan to bring down the King of the Gods, Nuadha. For clearing this generation, you'll obtain the right to be supported by Morrighan; which is kind of funny since if you're a Dark Knight it shows you've actually betrayed her by giving up the path of the Paladin in favor of following Dark Knight. I guess she can overlook that given you just helped her defeat the King of the Gods.
Surely the upgrades stop there right? Well no, actually; but you probably knew that already. See there's actually currently, up to G25, with G26 on an active countdown to release as I make this post. With even more transformations, special skills, and some really incredible upgrades that change even the way we engage with crafting; the generation quests are more than worth your time and leave you feeling more powerful with each completion.
Mabinogi isn't just having you go through these quests to complete the story, it's also actively making you more and more the proper image of this immortal hero of legend. It's giving you a power boost on par with some silly shonen anime. As much as you may cringe to hear me make a stupid joke from the early internet; yes the Milletian could beat Goku. Sorry I had to make the dumb joke after making the shonen anime reference you know? These powers aren't ever restricted from you either; it's not as if you suddenly can't use your Paladin transformation in a dungeon, nor are you locked out from using Demigod to regen some stamina just to pick some flowers. Mabinogi is the story of your character, and it gives you so many upgrades and power scale boosts because it genuinely wants you to feel like a powerful hero going up against powerful enemies.
Now I will admit there's something to be said about the balance in some of the later Generation quests, especially because you can skip over a lot of them. They absolutely do plan for you to have the full arsenal of Generation specific skills by the time you reach Generation 20+ but dare I say, I think that's fair. We actually see this in other games too, it's just more allowed from other games because they do a better job of hiding their barrier to entry.
What I mean is that FFXIV is like Dark Souls 3, it's not going to let me go somewhere I'm not actually ready for, because it knows I won't have any fun getting my ass kicked but it's really linear. While Mabinogi is like Elden Ring, it looks at me saying "I'm ready I'm ready put me in coach!" While facing down against an actual god well before I'm... you know, actually ready. Yet it just says "go get 'em champ!" Only to watch me become a pancake two seconds later and think "yea this balance is garbage." Truth is, if I go back and do the content I'm suppose to do first; I will be more than ready for this content when I reach it. However I might actually be able to clear this content when I'm not supposed to yet, and Mabinogi; much like Elden Ring, lets me try. We see this same type of barrier to entry in how FFXIV says "hey man you can't run this until you're Item Level 280 sorry." That feels boring when you just want to run the thing, you don't want to go back and "grind" for item levels, but in reality it's just stopping you from trying and failing repeatedly. Which makes sense for the type of game FFXIV is, where other players are a requirement, and you don't want to hold them back because you thought you could do it with less.
The other truth is, with Mabinogi; not every path to success is going to look the same. I might spend my time training my combat skills, slowly saving up the small stat gains to get to where my base strength is at 500 and I can deal some nice damage. My friend who doesn't want to touch combat skills can absolutely focus on his cooking, slowly but surely becoming a master chef as I've become a master warrior. Now he can make a catering dish that boosts his strength to 500 all the same. We're not going to be dealing the same damage since things like weapon type, and skill ranks will come into play; but this does mean he could achieve the same goals as me in a totally different way. Personally I'm a huge fan of this, it lets every single character feel unique; you can truly become your own kind of player here.
Whether it's weaving your magic skills into your archery gameplay, or becoming an apothecary bard who uses musical buffs and potions to level the playing field. Perhaps you want to train your Ninja and Chain Blade skills to keep you at a distance, debuff enemies, and set explosive traps. You could even just play the game with life skills, relaxing by the pond as a master fisher; before tailoring a new outfit. All of these methods are entirely valid ways to play the game, they all give the necessary stats to enjoy whatever content you wish to, and yes they all give you levels.
It is for these reasons, and honestly; many others. That I have played this game since it's beta, for literally half my lifetime; and why I believe this is genuinely hands down the best MMORPG on the market right now. I urge you to give this game even 15 or 30 minutes of your time, don't get caught up on the old dated graphics, don't fret if you don't understand everything right away. The game is complex, it has a ton of mechanics that mix and intertwine to create a unique experience. The things you might find troublesome at first are exactly what makes the game so fun and unique when you understand them. Given the average internet speed and size of Mabinogi, should you have downloaded this game at the start of this reading it should be about done by now. If not, you've got the Q and A down there for any potential follow up questions you may have. So go ahead and jump into the world of Erinn, if you stop by Dunbarton on Channel 9 you might catch someone from the Landsbetween guild, feel free to stop and say hi; we're a friendly bunch.
A quick Q&A for things I've been asked frequently and might answer some questions or possible concerns you have about the game.
Q: I see a weird banner with P on it, does that mean I require a premium account to use that skin/hair color? A: No. That symbol signifies that it would cost Pon. A cash shop currency that is given to the player fairly regularly. You in fact get a gift box with about 20 Pon when you reach an early level milestone such as 50 or 100. It costs anywhere between 3 - 5 to change eye, hair, and skin color. Of course it only costs you to change to a color that uses the P banner, if a color you would like doesn't have any symbol (either a P for Pon or a B for a Beauty Coupon) then it's completely free. Q: I see a lot of cool characters, how much of a grind is it; or do I need to pay real money to customize my character? A: You can play Mabinogi entirely free to play, gacha boxes do contain high end loot and good in-game items. However the Auction House easily allows you to buy these items from players using entirely free to play gold when a new gacha comes out. While it might seem intimidating to make 1m at first. You'll quickly learn you can make 1m passively per week + any actual activity you do in this game earns you quite a lot. A single run of a dungeon will net me between 50k - 350k depending on drops and my actual in game luck stat. This is on top of the 160k I can make for free just logging in and doing Fynni Blossoming for the day. Of course, the higher your skills and total level; the easier it will be to make money. Q: I don't want to do a specific part of this game, can I still enjoy the other features? A: Yes. Entirely, in fact; I'm doing a challenge run on a character who's not allowed to rank up any combat or damage skills. I've already completed the first major questline of the game without any problem. I will say that your ability to play the game will directly reflect how much knowledge of the mechanics you have. This isn't to say you should scour the wiki for days on end, unless you're into that. However I would argue that having a few friends to play with, or perhaps actually taking the time to read through skills and practice with what you do enjoy doing; will help you to get by not doing the stuff you don't want to. You really can play this game however you want, it just may require you to have a better understanding of it's inner workings. You're always welcome to ask me about stuff whether that's here on tumblr or in game.
Q: My UI and HUD are this weird plastic blue color and I kinda hate it. Can I fix that or am I stuck with this? A: In the settings menu the game allows you to change the color of the UI and HUD to fit your liking. You can also enable various hotbars and disable others. Additionally you can change the game's resolution, and even pick out which version of the OST you'd like to use of which there are three distinct versions.
Q: Does this game have a meta I should worry about?
A: Yes and no, yes it has a meta; no you shouldn't worry about it. If you're really concerned I recommend picking Giant as your race and Close Combat as your starting Talent. I didn't go over Talents in this essay but they're sort of specializations, not classes. They don't limit anything you can do, but rather give you 2x EXP towards the skills they govern. Giants have a fair bit more strength and HP, they're your standard tanky race. While they may not be as fast on their feet as nimble Elves; they can take a good few more blows, and even have racial skills specific to gathering up enemies. Close Combat doubles down on what Giants are already good at, giving you more HP and Strength. Start out by ranking your essential basics, those being Defense, Smash, Counter, Windmill, and honestly throw Assault Slash in for good measure; since you'll want to often combo these skills together. DO NOT SLEEP ON DEFENSE, it is a heavily overlooked but extremely powerful skill. If you feel like you're struggling in combat, grab a shield and rank your shield mastery; even light armor mastery will be more than enough so long as you have a decent shield and the necessary ranks in the skills. You'll soon feel like a steel wall of defense that not even major storyline bosses can put a dent into.
Q: What are the differences between Elves, Humans, and Giants? Can I change my race after I make my character, since I can change my gender?
A: First off, no; sadly you cannot change your race after making a character. This is become of the racial differences. The major ones are as follows...
Elves can use invisibility to hide themselves, they'll fire 2 arrows as opposed to 1 when using archery; and they obtain a unique poison arrow that spreads to nearby targets when fired. They move faster than other races and have stats better geared towards Magic and Archery; though that won't matter too much. They become a Falcon after Generation 2 letting them use Elven Magic Missile, and cannot use 2 handed weapons nor can they dual wield.
Giants can use stomp which is a fairly week AoE ability, they also get Taunt, Stampede, and Wind Guard as unique skills. They can use two handed weapons in one hand letting them use a shield with them, and can dual wield blunt objects. They have stats geared towards a close combat play style, though again that won't matter too much later on. They become a Beast after Generation 2 letting them use Giant Full Swing, they cannot use bows but have thrown spears instead.
Humans cannot learn the specific racial skills of the other two races. They can dual wield swords; and don't have equipment restrictions outside of not being able to dual wield blunt objects and not being able to use the throwing spears. They have stats geared to an all around play style, which as you know; doesn't really matter much. They become a Paladin after Generation 2, or they can become a Dark Knight which gives them the active skill Control of Darkness which lets them tame an enemy to fight for them.
Q: Is this game Pay to Win?
A: Is any MMORPG not Pay to Win? Alright, real answer; let's break it down. Does Mabinogi have Pay to Win properties? Absolutely it does. Most if not all MMORPGs do. FFXIV has the paid level boosts just like Mabinogi has paid gacha boxes with end game loot. I'm not trying to pick on FFXIV here, it's just what I'm familiar with because I also play it. Truth is, Mabinogi gives you a lot of gold for just doing content, whether you're a crafter who can sell your wares for millions, just doing daily Fynni gems for 1m a week per character, or combat focused and running your Lord missions with boosts for a few million in a couple hours. So while I'd argue that it absolutely is pay to win, not only do you not need those minor boosts from the gear until long into the later generations; you also will have the money to buy it off players long before you actually need it. That's if you need it at all, since you can easily get ahead in this game by just engaging with the many skills and mechanics. If I had to give this a simple yes or no, the answer is yes; but I really don't think it's nearly as bad in Mabinogi as it is in other games. Especially considering how small the PvP scene in this game is. You don't need to pay to win when someone else in your party absolutely did, or maybe you just pay in gold to win. However I'd argue that it's pay to win FASTER than others. Just take it slow and enjoy the journey. Every game is pay to win, Mabinogi handles it better than most.
Q: Is there any reason for me to not like this game?
A: Yea the devs haven't hired me to write articles like this for their marketing. Boycott worthy honestly; they should pay me for this, or at least make me a soul streamer, you know? (┬┬﹏┬┬) ^ This last one is a joke, you know; in case reading comprehension.
#mabinogi#mmorpg#fantasy rpg#rpg#yes I'm putting a bunch of tags I want people to play this game.#Fantasy MMORPG#Okay I lied that's all the tags I can think of actually.#Wait are you actually reading the tags on this? After reading ALL of that?#You're ALSO gonna read the tags? Wow okay hi I guess lol uuuh you're pretty cool if you made it this far#I hope to see you in game :D#I have too many characters so I'm serious when I say just swing by Dunbarton on Ch9 and find the Landsbetween guild#That's the guild my partner and I run#So yea like... that's kinda all I got#Man I didn't even talk about the skill books and stuff#man I love this game so much#Man I Love F-antasy Games like Mabinogi... You thought I was gonna put that tag here?#Nah but I'd probably die if she ever played this game not gonna lie#especially if they did what they did to Ironmouse and stuck her with a Soul Streamer who doesn't care#it was physically painful to watch that guy completely ignore Mouse and she shit she enjoyed about Mabi#like genuinely I could have done better but like I'm not a soul streamer so you know whatever lol#My partner and I watched that whole stream just screaming at that guy like I'm not gonna name names but good lord#He outright ignored her several times despite and then dragged her through high end content as a newbie what the hell man#Regardless I hope YOU reading this come play Mabi because I think you'd really enjoy it#come find our guild and hang out some time#I'll be glad to be your guide through this really bizarre and fun game
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puppyeared · 1 year ago
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people who do STEM or administration as a career full time and continue to do art as a hobby, I am scared of you but like in a hot way. youre like if we were allowed to have cold drinks in winter. i look at you and think of miles morales with his two cakes. do you want to make out sometime
#i say all of this positively bc i just! i cant help admiring it!! even if its mundane or not a big deal to you i seriously cant wrap my head#around it.. this is in no way at all meant to be condescending or anything. whenever i look at someones bio and theyre like oh im working#as a lab assistant biologist pharmacist realtor etc im like woag.... thats insane.. and then i peep your art tag and it knocks my socks of#how?? what lives do you lead??? im so curious. i seriously want a peek inside your brains someday. or at least shadow you at work lol#i cant help but feel sad when someone says smth like well i have to support myself and art cant do that for me. or maybe you were#pushed into pursuing a 'safe' career bc i hear it a lot. all of my relatives have the same story working as nurses and OFWs for the family#i think for me its not about missed potential but rather its being sad about making a decision to put your happiness aside to get by#ive tried so hard to do it but it didnt work out. i guess watching you guys do it is fascinating to me#or maybe youve made peace with your decision or actually like what you pursued but im still amazed!! it makes me wonder what made#you pick one over the other in that case.. is it like putting time for two different things the way you would for a schedule?? hmmm#im doing graphic design so i dont really interact with ppl in other faculties even humanities like sociology or childcare... so i cant help#wondering what it must be like as someone whos pursuing visual communication both as an interest and career#i seriously wish i could do smth like a desk job or even admin and maybe ill try that if this doesnt work. or i could look into trades#but dyscalculia already makes it hard to do things like cash and mental math so i get overwhelmed if i think about this too hard#yapping
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geosaurus · 1 year ago
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Get Your Life Together AU
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shootingstarrfish · 6 months ago
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i'll tell yall about a funny obm dream i had a while ago, all my belphie dreams have been scams so far i want a refund >:v
so i can only assume id just been on an outing with the brothers and it was the end of the day. they were all squished into my itty bitty car to the point where asmo was sitting on my lap while i was driving (it was weird dream logic so he kept alternating between sitting on my lap and sitting on the floor at my feet??) of course lucifer being the insufferable eldest sibling was in the passenger seat beside me, belphie was directly behind me and i believe levi was beside him in the middle? i cant remember what satan mammon and beel were doing lolll they were never particularly relevant in this one but i know they were there
anyway i tell them all we're almost at the train station and ill drop them off there and it should be easy to get home by train, and i hear a chorus of groans behind me so i figure it's not too far out of my way to just to drive them directly home and decide to offer to do so, to which they all cheer except lucifer and...
i hear belphies voice directly behind me suddenly try to get my attention, and i get really excited because belphie is talking to me. i turn around as best as i can to face him "oh whats up belphie?" i ask casually, trying not to seem too excited or anything. im curious though, again it's belphie we're talking about. i have to admit im happy he's talking to me. clearly in this dream au im quietly pining after him so im delighted. he shuffles around a bit, not speaking yet. i think to myself that he looks very cute. i wonder what he's gonna say. is this the development of our dream au relationship? he awkwardly opens his mouth to speak:
"uhh, i think i'd rather walk home honestly..."
my entire world shatters. the one person i wanted to be there suddenly wants to leave? (for some reason ignoring that asmo, who i also love very much, is sitting on my lap) i try not to seem too upset tho and let him leave to walk.
i set up my GPS and play some music, i specifically decide to play anime openings because i know levi will vibe with it. he starts trashing my taste in music
and then i woke up
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stuck-in-the-ghost-zone · 4 months ago
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choosing violence 10 + 16 + 22 !!!! >:333
ok u didnt specify a fandom but im just gonna do this for pd because its front and center in my mind !!!!!! oh boy i cant wait to be crucified for my opinions
10. worst part of fanon
this is a problem with every jrwi campaign and also like. most . other fandoms to be real. but it seems like my favorite characters are always the ones that get the worst of the mischaracterization beam -_- i cant tell you HOW MANY fics ive opened bc the premise sounds cool only to IMMEDIATELY close it due to "he would not fucking say that" this isnt pd but if i have to read one more fic that infantilizes gillion for not understanding Land Things im going to blow up. hes stupid sometimes yeah! but hes not ignorant and hes not a baby hes like. literally the oldest one on the crew even if its only by a year or two. head in hands
16. you can't understand why so many people like this thing (characterization, trope, headcanon, etc)
ok im gonna get burnt at the stake for this one but i personally dont really see the appeal of tfem ashe... like i see the appeal yeah of course i do i just dont get why people are so like... weirdly forceful and passive aggressive about it? also this is totally a personal thing no hate to anyone that does this but its kind of a peeve of mine when ppl write analysis posts ans use their headcanon pronouns like.... if u are going to talk about and analyze canon then talk about canon !!!! i cant tell u how many good ashe posts ive skipped over bc im like. we are talking about different characters here .. respect to ashe tfemers and everything but its not for me
22. your favorite part of canon that everyone else ignores
THERE IS A DISTURBING LACK OF CLARENCE ALBERT FAN CONTENT. WHY ARE PEOPLE NOT MORE INSNAE ABOUT CLARENCE ALBERT. HELLO???? am i the only person that feels this way . can anyone hear me its so fucking dark in here. every day i just want to read a fic about clarence albert and i am met with this
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and neither of them are . interesting to me. hell on earth. bizly PLEASE give me more clarence lore in season 3 im fucking starving.
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ratatatastic · 2 days ago
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do you write fic on ao3?
unfortunately for everyone involved i do!
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#ask#and if youre wondering about my handle i write on anon so its doesnt particularly matter (shrugs)#and also i think its pretty easy to figure out which fics ive written because i want to makeout mad sloppy style with an em dash#anyways (waves offhandely) it doesnt really matter much because i have like posted an ss on here before so you know#its not like im trying to hide it like eh#but also because of my disposition that would put a tranced rabbit to shame i dont exactly yell it from the hilltops either#the moral of the story is if you ask me what im working on ill yap about it maybe like post an excerpt#and months later youll find something posted on anon and youll be like oh! so they finally posted it!#so to spare you all (lies on my tummy like we're at a sleepover and giggles) you wanna hear what im working on#haha of course you do youre a prisoner in my yap box#and i want an excuse to talk about it hidden in the tags so people skim over it and not read it <3#SO the earliest wip is from like early october about a magical realism au because i rewatched lwa as i usually do and well theres this one#ep about a magical animal if you will... and you can kinda guess what it is from that lol its sashaforsyekky#because the dreaded @/tungpin infected me with the brainworms about this trio specifically#and it really is ekky going 🥺 at whatever sashaforsy have (persumably) got going on woe is him its at 5k rn but uh ive stalled progress#because puppyekky has consumed my every thought which leads me to my second wip that ive been labouring over since the start of october#that also just broke 5k and not even remotely done lol whoops but its puppy ekky in a team environment with a heavy emphasis on the euros#rn there are scenes scrabbled out with sasha (multiple) mikksy luosty lundy and forsy. i know i have an idea for bobby.#and really lets see where the muse takes us i have vague ideas that are mmmhmm but we'll see when we get there!#the third one isnt the most likely to get finished but uh it is sashamaffhew global series stuff because it stemmed from#“it really is funny that sasha is treating the finland trip like he knocked up a girl#and is trying to make her meet his parents so it doesnt feel like a shotgun wedding when he you know marries her to take responsibility“#and i just think a maffhew pov with that thought in mind because of the whole touchy at e11even thing is funny to me like think mundane#slice of life oh i feel like im being wined and dined i hope i dont fuck it up jfc i think im fucking it up oh god this feels romantic#anyways it feels remotely ooc to me and it really was more of like a writing break from the wips stated above so (shrugs)#might not see the light of day but its 2k as of now so i do feel its a shame if i dont /try/ to finish it you know? its just low priority#anyways thats my writing check in and i am a prisoner to my own mind i will go insane haha these wont be published anytime soon#because i am slow and get distracted soooo easily so you know <3
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maishairbuns · 11 days ago
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i've been getting ATLA video essays and stuff in my youtube feed, but i cannot take most of them seriously (or even want to watch them, tbh) because they use the AI generated pictures of the ATLA girls that pop up when you google their names. literally how hard is it to use official art or at least double check that the picture you're using doesn't have poor Yue's boobs hanging out of the front of her shirt??
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