#pure css
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A simple box code with tabs. Haven't done one in a while or felt like finishing other in progress templates, so here's one for now.
Don't remove or alter the code credits from the CSS and HTML.
If you just want to change the colors, they're in a separate section toward the bottom and labeled so you don't need to dig through the rest of the code to find it. The character image line is down there as well.
#rph#rp#profile#code#template#free#pure css#no js#no javascript#html#tabs#no gallery#easy difficulty#lots of content#few images
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> FERDINAND II.
And so your PLANT shall henceforth be known as FERDINAND II.
The thought of needing to inform FERDINAND I of his having a namesake makes you a bit ill, but you are already hard at work devising several plausible excuses for the gesture. Something about how you've named it after the one most invested in its naming, or how it is similarly prone to drooling. Yes. Yes, you will be able to deflect quite easily, should the need arise. It has nothing to do with your fondness for FERDINAND or your desire for a substitute in his imminent absence, no—again, you are not so prone to sentimentality. It's about the drool.
Well, anyway. Best to move on with your day and think about something else, lest you grow maudlin or cultivate further affection for the PLANT. May the GODDESS be merciful and never cause you to develop inclinations that could be described as paternal.
Now that your plant has received sufficient care, it is time for COFFEE. You set to making your morning brew. By CHANCE, there happens to be sufficient water remaining in the kettle for FERDINAND I to have TEA, should he wish it.
Per your TIMEPIECE, it is now a quarter to eight. You have made excellent progress on your PRE-BREAKFAST TO-DO LIST thus far: the only remaining task is to remove FERDINAND. You are starting to get rather peckish and would like to be rid of him quickly, but over the past week, you have found that extracting the man from YOUR QUARTERS is a more arduous task than it ought to be.
#007 | << | <- | -> | JOURNAL | HOW TO PLAY | ALL POSTS
#fire emblem#hubert von vestra#fe16#ferdibert#hpnd#sterge.pptx#fe3h#sorry this was late lol#late according to the update schedule i don't have#as the poll was wrapping i thought 'wouldn't it be fucked up to make a game where you make coffee.'#never mind that 1. i've barely made any games#2. i had no idea how to make a multi-part game#3. i wanted to turn it around in ~24 hours#i actually Did finish the game in about a day but i still had to write a post and draw the bg + the panel#if the game doesn't work: sorry#it Should work on mobile (android and ios) but it is pretty finicky#it works Better on desktop but that's not saying much#if you run into any showstopping issues: please lmk so i can fix it#did Some bug testing (aka made my friends do it for me) but not a lot lol. again: short turnaround time#i know there's a bug with the message/alert windows if you click through things too fast but idk what i did and i don't really care lol#maybe i'll fix that eventually#i'd like to also make it smoother and add some more animations but i kinda doubt i'll get around to it#pretty pleased as i did the entire game with pure css and no images except the fireplace#idk if that's cool to anybody else but it makes me happy#god dog… that background is screwy. need to fix that.#i will fix it someday. [lie]
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Drop Down Menu HTML CSS
#pure css dropdown menu#dropdown menu#codingflicks#html css#frontend#css#html#css3#code#frontenddevelopment#webdesign#html css menu#css menu#drop down menu
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Animated menu hover
#animated menu hover#css menu hover#html css#html5 css3#codenewbies#frontenddevelopment#webdesign#css animation examples#css animation tutorial#pure css animation#css#html css animation#css menu#html css menu
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Responsive Website Layout
#html css#divinector#frontenddevelopment#css#css3#html#divinectorweb#code#learn to code#webdesign#css slider#html css slideshow#css slideshow#pure css slider#responsive web layout#responsive web design
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FUCKING MCOA I HOPE HE'S GETTING HIS ASS KICKED RIGHT NOW
#so there's this tool he built for us to add to sites for reasons I won't get into so i don't dox myself#and for YEARS no one but him could add it to sites bc he wouldn't tell us how#and when he DID try to tell us how he always started by telling us to buy computer programming software#sobwe were like no this should be pure css and jquery we should not need that. it should be plug n play#and he just like. agreed but never said a word to us about it after. and then kept insisting ro the boss that everyone could install it#and we were like no???? it's way overcomplicated and also he never explained the full process???#SO NOW. TODAY. 3 WEEKS AFTER HE LEFT. WE DIG UP HIS FILES.....IN HIS INSTALLATION INSTRUCTIONS HE STILL SAYS#WE NEED TO DOWNLOAD THIS PROGRAMMING SOFTWARE AND RUN THE SCRIPT IN THERE BEFORE ADDING IT#WE DO NOT NEED TO DO THAT!!!!! IT'S 2 FILES AND LIKE 2 TAGS AND A SCRIPT WE NEED TO ADD TO THE SITE#IT TOOK 5 MINUTES!!!!#BUT BC HE WAS SO HUNG UP ON THIS UNNECESSARY SOFTWARE WE DO NOT NEED HE NEVER ACTUALLY SHOWED US THE FILES#WE FOUND THEM BY CHANCE IN OUR SHARED DRIVE AND HE ONLY BOTHERED TO UPLOAD THEM THERE ON HIS LAST DAY#SO UP UNTIL HE LEFT A) HE NEVER EXPLAINED THIS FULLY AND NEVER BOTHERED TO TELL US WE DIDN'T NEED OTHER SOFTWARE#BC HE WAS SOOOOO HUNG UP ON BEING A FANCY PROGRAMMING MASTER'S DEGREE THAT HE COULDN'T SIMPLIFY#AND B) HE NEVER BOTHERED TO SHARE THE FILES EITHER BC HE WANTED TO GATEKEEP THIS SHIT SO HE FELT IMPORTANT#OR BC HE WAS MAD WE DIDN'T THINK HIS FANCY UNNECESSARY PROCESS WAS BRILLIANT#SO FUCK MAN. I WISH THIS GUY QUIT SOONER#I HOPE HIS FELLOW ARMY TRAINEES ARE BULLYING HIM!!!!
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youtube
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i love usin html sm ! (i wanna eat drywall)
#keebermeeber's rambles#ougghhhhhhh toyhouse profiles...#my neocities takes so long to update purely because html an css make my head hurt
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i'm making a game...again
tumblr. dear tumblr. dear sweet derranged tumblr. dear delicious ghost of internet past: imma need you to hold me accountable as I start a new personal project; I need someone other than me to be excited about something I'm working on, or the well of my enthusiasm for the project will run dry before it's done...
SO - you're in at the start. the very start; the only-came-up-with-it-yesterday start.
here's what it's about:
you, the player, is part of a caravan marching in flight from an offscreen terror: The Tide.
the caravan starts small - just you and a handful of others - but will grow, person by person, as you pass through villages in the path of The Tide and convince them to join you; or people catch-up with you when they, too, flee from its arrival.
each person to join the caravan will have their own (small) story, which can be uncovered in small pieces if the conditions are right for their revelation - the emphasis is for the caravan to be comprised of people you know by name, not for a faceless mass.
the caravan will march through procedurally-generated terrain, and the player will be able to guide where it goes each time there's a fork in the road, with each biome providing different pros, cons, and story-events as you pass through them.
the player must maintain the morale of the caravan, which moves along an axis of despair <- -> complacency, where despair can cause for people to give up and let The Tide take them, and complacency leads to people dawdling, eating more food, and making dangerous mistakes.
individual members of the caravan can be assigned to forage (gathering food - but falling behind), scout (discover what biomes are ahead - but get tired and need to recuperate), recuperate (recovering energy, but no-longer moving), help others (carry recuperating people so they're still moving, but slowing themselves down), and take stock (see how much food and morale everyone has in the caravan).
the caravan can stop to make repairs, or have everyone recuperate, or even try and plant roots if complacency is high - but, for every second the caravan remains stationary, The Tide gets closer.
that's as much as I'm willing to share right now, and it'll inevitably change / develop as time progresses!
influences and inspiration
The Banner Saga is the obvious main influence; the long march between story-locations and battles is where I'm drawing a lot of influence - both in terms of the vibe and some gameplay elements.
The Wandering Village captures some of the nomadic aspect of the game I want to bring, as well as the kind of procedural-generation I'd like to include.
I've also put together a spotify playlist of songs that match the vibe I'm going for - this is a live playlist, so I'll probably add / remove stuff to/from it as I lock-down what I'm going for. The order doesn't matter, so hit shuffle on that sucker.
SO...I'm going to crack on, and share progress here as it's made. please please please comment / share etc if this is your jam, as I will need to feed off your enthusiasm to get this done 🙏
onwards! ever onwards...
#game development#game design#webgames#yeah I'm gonna do this as a web project#did I not say?#pure HTML/CSS/JS baybee#caravan of the tide#indie games
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at last audio player code is fully functional yaaaay i got it to play continuously on refresh and cleaned up the functions for smoother loading times
#should be working on my blog now… and all of it is editable through theme options!!!!!!#still need to experiment on a few browsers and make sure it’s compatible but. chrome and firefox are cooperating#for a second there i thought i was gonna have to give up on pure tumblr css and do some offline iframe single page application shit#but at last found a workaround i don’t hate#still kinda want to make a freshjamz audio player version too before i post the code but idk if i’ll get to it#anyway go listen to my playlist#ok back to writing
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okay finally colored this!
idk what the sites color theme will be, so the colors will most definitely change but for now we have a logo (ft. my oc A)
#u can just tell the type of fictional guys im into by looking at A for three seconds#tho i will try to make a variety of guys to collect and not all cutieful ones haha#i didnt feel like coding yesterday#i was locked in drawing for a comic#so i decided to hse some of that energy here#anywas coding wise!#i did a lot of research the last few days#cause i learned about frameworks#and i was like well shit#am i supposed to use them to make my website instead of doing it purely in html css and java?#and then i learned that u need to get comfortable with html css and javascript to use frameworks with little confusion#so sticking with the old fashion way#if the site gets very complicated in the far future#i might transition to frameworks#tho ik using frameworks can make websites slower oof#i went on neopets a few days back and i was shocked at how modern it looked#but god was it laggy#would like to avoid that#but yea#i will hopefully get back into coding this upcoming week#im like locked in for something else rn but ill probably have days where i dont wanna draw#boyfriend rally#web development#artists on tumblr#art#wip
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Code
A simple to use code. Not as much room for editing it, but looks fine with little or a lot of text added in. Not the best use code for if you have a very lengthy story or bio you want to write-up in the profile, but it will still work. Includes a separate, highlighted section for your ooc. Designed for images that have a background. Just replace the existing background image on the front card.
#rph#rp#profile#code#template#free#pure css#no js#no javascript#html#no tabs#no gallery#easy difficulty#lots of content#little content#few images#themed
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Thinking of making javascript versions of some of my userstyles
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Animated skill bar
#animated skill bar#skill bar animation#css animation examples#pure css animation#codingflicks#html css#css#html#frontend#css3#frontenddevelopment#html css animation
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CSS Text Animation
#css jumping text animation#css text animation#css text effects#html css#html5 css3#css#css animation examples#frontenddevelopment#codenewbies#pure css animation#css animation tutorial#html5#animated text
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Animated Responsive Pricing Table Design
#responsive pricing table#responsive price plan design#responsive web design#html css#divinector#css#frontenddevelopment#webdesign#html#css3#responsive web development#css animation tutorial#css animation examples#html css animation#pure css animation
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