#ps4 theme
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starfirexuchiha · 2 years ago
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Do you by chance know how to receive P5R themes and avatars on playstation? I heard that you're supposed to get them after beating certain palaces.
Oh you mean themes like this?
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There are actually 2 ways to get these themes, and I did both of these methods.
1st method: PSN Email notifs
You must do this BEFORE you start a new game in P5R.
Step 1: Login to your Playstation Network Account (PSN).
Step 2: Go to your Account Settings and go to the "Notifications" tab
Step 3: Check the checkbox for "Receive via Email" and click "Save"
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Now you'll be able to receive emails that will let you redeem P5R themes for free! These emails will give you redeem codes for the themes that you'll use in the Playstation store.
Here is how you'll obtain these emails:
Morgana, Ryuji and Ann themes -> After you finish Kamoshida's palace
(I actually didn't get this email because I signed up for the Email notifs AFTER I finished Kamoshida's palace 💀)
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Yusuke, Makoto, and Futaba themes -> After you finish Futaba's palace
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Haru, Akechi, and Kasumi themes -> After you finish Maruki's palace
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Unfortunately, I'm not sure how you can obtain the Joker and Maruki themes so that's where the 2nd method comes in!
2nd Method: Japanese PlayStation store
This method is more complicated. This involves paying for these themes in the Japanese Playstation store. This is the method I used to purchase the Joker, Akechi, Maruki, and Kasumi themes.
Notice how their themes are in Japanese. It's proof that I bought them there.
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So here are the steps:
Step 1: Create a new Japanese account on your PS4. Here's a video tutorial on how to do that:
youtube
Step 2: After you create a Japanese PS4 account, you're probably wondering, "How can I buy things in the Japanese Playstation store if I don't have Yen or a Japanese bank account?" 😥
Simple, just purchase a Japanese PSN Gift card! The themes are really cheap, so you can just buy the cheapest Japanese PSN gift card. I usually buy these gift cards in Play-Asia! Just go to play-asia.com and search for this!
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Step 3: After you purchase the gift card and got the redeem code, enter the redeem code in the Japanese PSN store. Make sure you're in the Japanese store when you do this!
If you don't know how to read Japanese, you'll need some translation tools. If I recall correctly, the word "Redeem" was in katakana (レディーム)
Step 4: After you redeemed the gift card and got your Yen, this is the tricky part. You'll need to search for the P5R themes. Try going to the search bar in the store and type "P5".
If you know how to type in Japanese, trying adding a Japanese keyboard for your PS4 and type in "ペルソナ5" (perusona 5) or "テーマ" (teema) in the search bar.
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And that's how you get the P5R themes! Hope this helps!
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katabay · 4 months ago
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some sam drakes :)
nate's theme 4.0 came up on my playlist while I was working on commissions and oh boy. that piano line about a minute in to it still gets me emotional shshdshs
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tampire · 1 year ago
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adam-trademark · 7 months ago
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Enter Rest Mode
(May 16, 2019)
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shorthaltsjester · 4 months ago
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being a huge fan of tlou but also like. thinking that certain stories are built for certain mediums. like the entire theme of tlou2 is grounded and fresh because it’s a railroad/story video game that still affords you mechanical choices in how you navigate the world. i just don’t have a lot of confidence that presenting that story in a tv show with the minimal adjustments that they did in s1 will be fulfilling or compelling in any comparable way. because with tlou1 some of the like. beauty of that story was simply that it was such an emotive story contained in the medium of video games. and some of that was retained just by hitting similar or expanded emotional beats in the show, like the episodes that expanded on the life of the characters and the realities of that world. but truly so much of tlou2 emotional depth and ‘why does this story matter’ rests in the fact that’s it’s your hands on the controller, continually choosing to go forward in the story and have hope that it will work out in your-as-ellie-or-abby-or-somehow-booth’s favour. and you simply cannot get that in a non-interactive medium like television. like i do think tlou2 is a good story but it’s a good story because of the investment required by the player to keep pressing buttons and keep returning and to feel the adrenaline like responses of high intensity moments and be jarringly shifted into backstories that only increase the frustration. in general i’ve been thinking a lot about cross-medium adaptation and on the one hand i am glad that season 1 makes the story of the last of us more accessible to people who wouldn’t pick up a video game but it’s also like. maybe instead we can destigmatize video games as this inaccessible and dangerous medium a bit more instead of just . implicitly agreeing . like no maybe your mom won’t pick up a video game controller and play the last of us . but maybe you can play the game in the living room. sometimes the mediums that stories are told in aren’t just important but are actually foundational parts of how the information of a story is conveyed and that’s not only okay but is fucking fantastic. we should be happy actually that there are so many ways to collect a bunch of themes and ideas and put them together and hold them out to someone else and say “won’t you consider this with me. won’t you feel these emotions and care about these characters with me.”
#i’ve been thinking about this both for academic and personal reasons#where like. my thesis literally includes discussion of tlou2 and it’s profundity because of the players position as in control but without#real decision making power in the story#and it’s like. you’re the person animating these two ptsd ridden women who subject themselves to be puppets to their#own grief . and there’s something particularly resonant about the fact that you can’t change the Story. you can only play it.#and like . i’ve talked with my mom a lot about the last of us#since i played it the first time and it really just rocked my shit. and i remember walking out my bedroom after i’d finished tlou2#feeling that odd mixture of empty and completely fulfilled by a good story with tears in my eyes#and a few years later when i visited home and had happened to bring my ps4 along with me and i was having a rough time#my mom asked if i’d want to show her tlou. because she knew i loved it and because i’ve told her it has tropes she’d enjoy#but the only games she’ll ever play are point and click because she’s stubborn and some physicality stuff#but like i remember sitting on the couch just. playing this game and it wasn’t the exact same as her playing it herself . but sometimes her#commentary was like it was.#i just. idk man. tlou lover wants to be hyped but seeing the exact same visuals from the game just in tv show format is like#. what’s the point. why are you distilling the themes by removing the active (non)agency of the player and#replacing it with the passive role of ‘watcher’ in a story so emphatically about having an active role in the action#anyway#tagging this#tlou#for blog organization but this isn’t discourse or whatever just me thinkin my thoughts on my blog
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lugidog · 9 months ago
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Bring back themes for consoles. This is a threat.
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countlessofvoids · 9 months ago
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thecodeveronica · 6 days ago
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Prematurely mourning the loss of the PS 30th Anniversary themes on PS5, which are apparently gonna be gone in a day or two
Farewell, my beautiful PS3 theme
Farewell, my beautiful PS1 startup sound
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characteroulette · 1 year ago
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Okay SIT DOWN and I shall tell you why you should absolutely play The Liar Princess and the Blind Prince --
First of all, the art style. This game is GORGEOUS, with a children's storybook aesthetic and soft colours. The character design is cute, too! And surprisingly full of teeth! This is a game about monsters and their relationship with humanity, so even the cutest of designs are made to eat human flesh! 
Second of all, the music. This game's soundtrack is lovely, filled with lullaby-esque songs and enhances the whole storybook feel of it. I can only count one track that got a bit grating on me (and even then, I still really like it), but for a game whose major plot point involves a wolf's beautiful voice, yeah this soundtrack really brings it!!
Third of all, the gameplay. It's a very simple side scroller platformer! Even someone with bad reflexes (like me) can make it through the tougher sections of this game! The puzzles are fairly simple as well, excluding one notable exception. Most of the time you are directing your partner through the levels and killing other monsters in your way and that's all this game really needs to do!
Also, there is a button to hold your partner's hand. And your player character smiles when you're holding your partner's hand. Never before has gaming had a more perfect feature included. (/jk) (only kinda)
Finally and most importantly, the story! Hoo boy, the story...
You are a wolf, a monster who lures her meals in with her beautiful voice. Every night, you sing your song from atop a hill and wait for your meal to draw in close. On this particular night, it's a human who is drawn in by your singing.
Strange, you think. But human meat is delicious, and so you prepare to eat this meal.
But then he starts clapping.
No one has ever clapped for your performance before. You're charmed by this. And so you decide not to eat him, to allow him to continue listening to your performances each night.
Through a cruel twist of fate, however, his eyes get gouged out. And so you run to the Witch of the forest to see if she can help you save your human friend.
And that's it! You, the Wolf, trying to lead your human friend to the Witch in order to restore his eyesight! There are some twists and turns here and there, but it is no joke when I tell you this story still pulls at my heartstrings when I think about it for too long. I adore the Wolf girl and her bid to save her human friend. She has to confront her fellow monsters over her desire to help him rather than eat him, has to confront her own claws in her friend's troubles, and along the way she realises she's willing to give up everything for the sake of someone who should be prey to her, just because he applauded her singing and told her she had a lovely voice.
Every cutscene is read aloud in a beautiful voice (though the audio only comes in Japanese) with each character coming through as if it's a simple bedtime story. It's a very cute detail, one I love, and again, adds to the whole feel of this being a children's tale.
Also the Wolf's design is PEAK. Four ears and four eyes AND hoof feet!!! I love her so much, she's so shaped and beautiful!!
Anyway. Please play this game. It's beautiful and tugs at my heartstrings and I love it so so much.
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m0e-ru · 3 months ago
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adachi depictions can be so fucking stupid. like put that cabbage, plastic shopping bag, police tape, handcuffs, nambu revolver, tv set, yellow contacts, red black stripe vortex pattern AWAYYY and go outside to take a walk and think about what you're doing before doing anything else is that clear
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larranciaa · 9 months ago
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finally changed pc wallpaper from default r yall proud
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ivyial · 2 years ago
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i think i know what bugs me the most about infinite darkness, which is also just an issue with RE in general.
everytime i think to myself "oh i'll rewatch infinite darkness", i'm only ever really thinking of the first two episodes, not the last two. all of that kinda dawned on me as i got to the end of ep 2.
resident evil has some pretty fuckin cool underlying themes: corruption, biological warfare, politics, treason, foreign policy, etc. most RE entries feature those themes as a starting point behind virtually every problem in the franchise. RC started as a result of the secret development of bioweapons to which the US contributed, damnation deals with the use of bioweapons in armed conflict, etc. then you've got some sillier villain motivations because it's RE and it has to be a little silly. but essentially, it's 1. virus/parasite/mold/BOW is being developed and 2. a private actor who's trying to either make a shit ton of money or just wants to bring about chaos gets ahold of it and 3. the US government is always kind of involved, somehow (and then there's a monster with a bulging eye and the place blows up).
so you've got these recurring themes which are most of the time dealt with in a more lighthearted manner: it turns out to be a big bad guy motivated by money or power who just turns people into monsters.
now the thing about infinite darkness is that it actually has a really interesting premise. you've got the war in penamstan, which features overt commentary on the US' foreign policy and involvement in other countries (callback to wars waged in the middle east), as well as the frequent accusations that the US is trying to get back at china by whatever means necessary. this is incredibly relevant in the international political landscape, and will continue to be for a good number of years. episodes one and two don't shy away from blatant criticism of the US.
and i keep thinking "FINALLY, it's getting serious." but it never does. because it's RE, and i love how unserious it is, yet i can't help but think about how it would turn out if it went through with its themes.
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i'm coming back to this draft after watching death island because DI does a similar thing, but better? i think ID is essentially overly ambitious: it sets out too many themes and events and fails to follow up on them properly. you shouldn't start a discourse on imperialism and foreign policy if you're not ready to properly discuss the matter.
DI also weighs in on the bioterrorism vs capitalism vs the US government themes, but less seriously. it's all done through dylan, who has a certain set of views on the matter and wants to use the virus to reset the entire planet. but it doesn't really go beyond that: it's just dylan going "man fuck corporations and the US government" and then blatantly destroying the core 4 by giving them the most obnoxious reality check ever (which was EXACTLY what they needed). that's all. i like this better, because RE is a very unserious franchise at heart, and it shouldn't try to be something it isn't. the climax of any RE movie is always big monster with a countdown, like the games, and there's really only two solutions to that: either capcom starts using the CG movies to expand on the lore in a more serious way by divorcing themselves from the traditional layout of the games, or they keep the same formula as the games, but then they really shouldn't get into as much detail (there's just not enough time).
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rosiegames · 1 year ago
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Should I get discord so less lonely on multiplayers!?!
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shions-new-blog-of-stuff · 2 years ago
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RESIDENT EVIL 4 REMAKE DEMO IS OUT THIS IS NOT A DRILL
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adam-trademark · 2 months ago
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Persona 5 Ann Theme
(June 24, 2019)
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kissingarthurclaus · 1 year ago
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Ohhh fuck Toshinori moment!!!!
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