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Ė Ė ā¶Ā ANAHILATION COLORING PSD #001Ā āĀ what do you greenĀ !!
i make all of my resources for free and always will, but if youād like to leave a tip my ko-fi isĀ ANAHILATION. enjoy!!
feel free to edit however you like for personal use. please do not redistribute, claim as your own, or sell to others.
credit is not necessary, but always appreciated! aĀ like & reblogĀ if youāre using is the cherry on top. and also feel free to mention me, iād love to see what you come up with!
my askbox is always open for any questions or suggestions on resources.
i'm now offering commissions! head to my blog for more details.
head to the source link to download on google drive!!
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ā ā ā ā ššš ššŗš¼š ā ā ā” š¦šš§š¬š°ššš« šš š
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in this png pack you will find #70 pngs of pants, shoes, trousers, coats, accessories and other menswear items (which can be used for any wardrobe, regardless of gender) for all your roleplaying and editing purposes. these were all cropped & edited by yours truly, so please do not copy, redistribute or claim as your own. likes and reblogs are greatly appreciated. enjoy!
download ā ā ā”
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#could not find the artist for this so if you recognize it pls let me know#i just needed it in my tag#ps resource#art
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ā¦Ė~ GROUP CALL NOW!! template by enchanthings ~Ėā¦
Info:
Full image size: 1080x700 px
Fonts used: Gotham Rounded
Elements are separated, grouped, and labeled accordingly.
Option for initials or profile picture included for all.
On/Off icons for camera & mic are also included.
Use clipping mask for easier fit of the images.
Credits: dedicated to the mystery gang, who lent me their muses for the preview!!
Terms of Use:
Disclaimer (!) placeholder images are not mine.
Follow my rules if using.
Do not claim or repost as your own.
Reblog or like if download.
My ask box is open if you have any questions! If you're able and willing, please also consider supporting me with a coffee!
ā¦Ė~ [ download access through source link] ~Ėā¦
#templates#rp resources#template psd#psd template#graphic template#social media template#rph#rpc#dailyresources#supportcontentcreators#ps template#template#.m
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Hi! Can I ask how you did the double exposure gifs for your merlin set? They're beautiful btw!
heyy, thank you!! of course!
it's actually not very hard, the trick is to find the right shots for this. here's how i did it (reference gifset), under the cut.
for this tutorial i will be: ā using photoshop cs5 on windows ā assuming you know how to make gifs using the timeline ā have basic coloring, sharpening, groups, and layer masks knowledge
I. CHOOSING THE RIGHT SHOTS
the ultimate trick to pull this off is to choose the right image. in order to do the double exposure, you need a silhouette shot that has these:
a defined and dark silhouette with a background that is not too busy
enough contrast between the silhouette and the background
the silhouette should take at least 50% of the space
not too much movement
here are a few examples of why they work and why they won't:
gwen: perfect example since this shot is already quite contrasted with a defined silhouette. there won't be a lot of work needed to make this one work.
merlin: not a great example because even tho there's a somewhat good contrast between him and the background, the silhouette is just too bright, not dark enough.
arthur: another good example, even if there are some bright spots on his face and armor. since he's not moving too much, you can definitely brush some black over him to make his silhouette darker (i'll explain/show later)
morgana: this one could work because the contrast is great, but of course her skintone is very bright against the black clothing. that being said, since the movement is not too bad, it could be possible to brush some black over her and move these layers with keyframes (as mentioned for arthur's example). i haven't tried it tho, but i think it would work well enough.
once you have your silhouette shot, you need another gif for the double exposure. what works best, in my opinion, are:
wide, large shots
shots with no to little camera movement (no pan, zoom, etc), but the subjects in the shot can have little movement of course
pretty cinematography/scenery shots
i find these are easier to find and make it work, it's not as "precise" as with silhouette shots. it's mostly just trial and error to see what works best with the silhouettes.
II. PREPPING THE SILHOUETTE
for the effect to work, we want a silhouette that's dark as possible. i'm gonna use the gwen and arthur shots as examples.
for the gwen gif, i started by sharpening, and then upped the contrast by quite a lot so her silhouette is mostly black, while retaining some nice details. i've used only 3 layers here:
selective color layer: in the blacks tab, playing with the black slider (value: +10)
brightness/contrast layer: added a lot of contrast (+61) and a bit of brightness (+10)
black and white layer: on top, its blending mode set to soft light and at 20% opacity. gives a bit more depth and contrast
then for the arthur example, i've also sharpened it first, and added contrast layers in this order (the skintone looks horrible, but it won't matter soon lol):
levels layer: black slider at 0, grey slider at 0.76, white slider at 104
selective color layer: in the blacks tab, black slider at +10
brightness/contrast layer: brightness at +1-, contrast at +47
black and white layer: on top, its blending mode set to soft light and at 20% opacity. gives a bit more depth and contrast
as you can see, half of his face is still quite bright. to correct that, create a new empty layer and put it between the gif and the coloring layers.
using a really soft brush and the black color, brush some black over his face and body on that new empty layer. you can edit the layer's opacity if you want, i've set mine to 71%. since arthur doesn't move much here, there's no need to keyframe this layer's position. for the morgana example, this is where you'd need to play with keyframes to make it work. here's where i'm at now after this:
you can always edit this layer later if you need, after doing the double exposure blending.
once the silhouette is all ready, you can put all layers in a group and rename it (i've renamed mine silhouette).
III. BLENDING
now the fun part! import the wide/scenery shot in photoshop, then resize it to the same height of your silhouette gif. make sure the gif is a smart object layer, and sharpen it. finally, bring this gif onto the silhouette canvas (by right clicking the smart object > duplicate layer). once you have both gifs onto your canvas, put the wide shot gif layer in a group, and set this group's blending option to screen.
you can then position the wide/scenery gif the way you like it in the canvas. this is how it looks for both examples after i've done that:
if the blending mode screen doesn't give you the best result, so you can play around with other blending modes (such as lighten and linear dodge in these particular cases), but generally speaking, screen is the real mvp here haha.
IV. COLORING
now that the double exposure effect is done, we need to color the gifs to bring them together. i went with simple coloring here, simply enhancing the colors that were already there. just make sure that the coloring layers for each gif are in their respective groups. here's how i've colored both examples:
gwen silhouette group: i added a gradient map layer on top of the contrast layers in black to green and set the blending mode to color
scenery shot group: multiple coloring layers, with a green color fill layer (blending mode set to color), with a layer mask so it only affects the top half of the gif
for the arthur gif, i did something very similar but with warmer colors. i didn't use a gradient map for arthur though:
arthur silhouette group: i made the yellow warmer, closer to orange/red, with a hue/saturation layer, and added more vibrance. didn't feel like it needed a gradient map layer here though.
wide shot group: basic coloring layers to enhance colors from the merlin & daegal shot, and an orange color fill layer set to the color blending mode.
at this point you're pretty much done. just need to add some final touches and typography (if you want).
V. FINAL TOUCHES
a small and completely optional detail, but i wanted to soften the edges of the wide gifs. to do so i've duplicated the smart object gif layer and removed the sharpening filters (right click on smart filter > clear smart filters). put this layer on top of the other smart object layers (but still below the coloring).
then with this same layer still selected, go to filter > blur > gaussian blur... > 10px. this will give you a very blurry gif, but we only want the edges of the canvas to be softer. so add a layer mask to this layer. with a very large and soft brush (mine was at 0% hardness and about 800px size), brush some black onto the layer mask to remove the blur in the middle of the gif.
you can play with this layer's opacity or gaussian blur amount if you want (by double clicking on the gaussian blur smart layer filter). here how both examples look with this gaussian blur layer:
you can also mask some of wide/scenery gifs if you'd prefer, so it shows less outside of the silhouette. just put a layer mask on that whole wide shot group and brush some black or grey on the layer mask. it's what i did for the gwen gif, with a very soft brush and i set the mask density to 72% (i kept the arthur one as is tho):
and that's how i did it! hopefully that was clear enough :)
#alie replies#*ps help#resource#tutorial#allresources#*gfx#usercats#usersmia#userrobin#userfaiths#usertina#usermoonchild#userchibi#uservivaldi#usertreena#userraffa#userriel#userelio#usermadita#usersmblmn
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COLORING + SHARPENING TUTORIAL
someone asked for a coloring tutorial and my sharpening settings, so here it is! there are also a few tips to achieve more HQ gifs. :)
tutorial under the cut!
FOR HIGH-QUALITY GIFS
FILE SIZES
it doesnāt matter what your sharpening settings are if the file youāre using to gif is too low quality, so i tend to look for the best that i can get when downloading stuff.Ā
usually, movies (+2h) look better if theyāre 5GB or more, while an episode (40 min/1h) can look good with even 1GB. the minimum definition i try to find is 1080p, but i gif with 2160p (4k) when available. unfortunately, not every computer can handle 4k, but donāt worry, you can gif with 1080p files just fine if they are big enough. contrary to popular belief, size does matter! which means sometimes a bigger 1080p file is better than a smaller 2160p one, for example.
SCREENCAPPING METHOD
this can too influence the quality of your gifs. as a gifmaker, iāve tried it all: video frames to layers, directly opening video clips, loading files into stack, and iāve finally settled down with opening screencaps as an image sequence. with bigger files, it doesnāt matter much what technique you use, but iāve noticed with smaller files you can do wonders if you screencap (either by loading files into stack or opening as an image sequence) instead of using video clips. for example, this gifās original video file was only 4GB (so smaller than iāve usually go for), if you can believe it!
hereās a tutorial for setting up and screencapping with MPV, the media player i use to screencap. again, you can keep using video clips for bigger files, but youāll find this useful when dealing with dire causes. i don't file loads into stack, though, like the video does. i open as an image sequence (open > screencap folder > select any image > click the image sequence button). just select OK for the speed. this will open your screencaps as a video clip (blue bar) in timeline mode (i'm a timeline gifmaker, i don't know about you). you will need this action pack to convert the clip into frames if you're a frames gifmaker. i suggest you convert them into frames even if you're a timeline gifmaker, just convert them into a timeline again at the end. that way you can delete the screencaps right away, otherwise you will delete the screencaps and get a static image as a "gif".
ATTENTION if youāre a Mac Sonoma user, MPV wonāt be an option for you unless you downgrade your system. that is, if you have an Intel chip. if you have M1 Max chip (or even a better one), hereās a fix for MPV you can try while keeping that MacOS, because nowadays MPV is skipping frames in its latest build. or you can use MPlayer instead for less hassle. here are two tutorials for setting and using MPlayer. Windows users are fine, you can use MPV without trouble.
FOR EVEN MORE QUALITY
ADD NOISE
hereās a tutorial for adding noise as a way to achieve more HQ gifs if your original material is too low quality.
REDUCE NOISE WITH CAMERA RAW
instead of adding noise, you can reduce it, especially if your gif is very noisy as it is.Ā
the path is filter > camera raw > detail > nose reduction. i do this before sharpening, but only my video file isn't great to begin with. because itās a smart filter, you can reduce or increase its opacity by clicking the bars next to its name in the layers panel.
TOPAZ AI
i use Topaz Photo AI to increase the quality of my screencaps when i need to. itās paid software, but there areā¦ ways to find it for free, usually on t0rrent websites. if someoneās interested, i can make a tutorial solely about it in the future.
SHARPENING SETTINGS
here are my sharpening settings (filter > sharpen > smart sharpen). i sharpen things twice: 500% 0.4px + 10% 10px. here's an action for it, for more convenience. here's a tutorial on how to use Photoshop actions. for animated stuff, i use this action pack.
COLORING
hereās the gif i'm gonna use as a base. itās already sharpened like the way i always do it.
LIGHTNING THE SHOTS
half of the secret of a good coloring is good lightning. i always useCurves (layers > new adjustment layer > curves) and Brightness & Contrast (layers > new adjustment layer > brightness & contrast). the settings depend on the scene youāre giffing, but i always try make my gifs bright and with high contrast to make the colors pop.
CURVES
besides lighting your scene, the Curves adjustment layer has four automatic options that will color-correct it for you. itās not always perfect and it doesnāt mean you wonāt need to do further coloring, but itās a great start. itās a lifesaver for most ridiculously yellow scenes. look at the difference! this gif uses the 3rd automatic option (the screenshot below isn't mine btw so that's why the fourth option is the chosen one), from top to bottom. what automatic option you need to choose depends on the gif.
sometimes i like to tweak my Curves layer. not everybody does that, itās not that necessary and if youāre not careful, it can screw your gif up. to modify your layer by hand, you will need to click and drag points of that straight line in the position you desire. this is the concept behind it:
basically, the lower part of the line handles the shadows, while the upper part handles the highlights of the image. if you pull a highlight point up, the imageās highlights will be brighter. if you pull it down, it will make them darker. same thing for the shadow points. you should play with it to get a grasp of it, thatās what i did when i first started giffing.
BRIGHTNESS & CONTRAST
then i added a bit of brightness and contrast.
CHANNEL MIXER
the scene looked a bit too yellow, so i used the Channel Mixer (layer > new adjustment layer > channel mixer) adjustment layer. hereās a tutorial of how it works. not every scene needs the Channel Mixer layer though, i mostly use it to remove heavy overall tints. in this particular case, the Curves layer got rid of most of the yellow, but i wanted the gif to be just a bit more blue so the Channel Mixer tweaks are very minimal.
SELECTIVE COLOR
now, this adjustment layer i always use: Selective Color (layer > new adjustment layer > selective color). this is THE adjustment layer to me, alongside the Curves one. this is how it works:
ie, you can separately edit a color this way, giving it tints. for this gif, i wanted to make the colors more vibrant. to achieve that, i edited the selected colors this way:
for the reds, i added even more red in them by moving the first slider to the right, making the color more vibrant. for his hat to have a more warm tint, i added yellow to the reds (third slider, moving it to the right). finally, to make the reds stronger, i moved the last slider to the right (more black).
for the yellows, i made them brighter by adding white to them, thus making the tile wall and Paddington more bright as well.
for the cyans and the blues, i just added the maximum (+100) of black that i could.
i wanted for Paddington's nose to be brighter, so i added more white to the whites.
lastly, i added depth to the blacks by increasing their own blackness.
you should always play with the Selective Colors sliders for a bit, before deciding what you want or need. with time, you will automatically know what to change to correct the color grading. it all takes practice!
HUE/SATURATION
i donāt know if you noticed, but there are some green spots on the blue wall behind Paddington. to correct that, i added a Hue/Saturation adjustment layer (layer > new adjustment layer > hue/saturation) and made the saturation of the greens 0%, making that unwanted green disappear from the background.
while the green spots on the wall are specific for this gif, i use hue/saturation a lot to tweak, well, hue and saturation. sometimes someoneās skin is too yellow, i made it redder by tweaking the reds and the yellows, or vice-versa. the hue bar follows the rainbow bar, so the maximum settings (+100 and -100) give the selected color to change its hue to something more red or pink (the rainbow extremities). changing hue can give pretty whacky results, like turning someoneās skin tone to green, so you will need to play with it to get the hang of it. you can also tweak the opacity of your hue/saturation layer to further improve your gifās coloring. i didnāt do it in this case, the opacity is still 100%. the reds and the blues had their saturation increased to make them pop just a bit more, without affecting the other colors.
COLOR BALANCE
the highlights of the gif still had a green tint to it due to the automatic correction of the Curves layer, so i used Color Balance. this is how it works: instead of giving specific colors some tints, you can give them to the shadows, highlights, and mid-tones. if your shadows are too blue, you counterbalance them with the opposite color, yellow. same thing with the cyan-red and magenta-green pairings. in my case, i added a bit of magenta.
B&W GRADIENT MAP
now, if this gif was a dish, itās time for the salt and pepper. i always add a Gradient Map (layer > new adjustment layer > gradient map) (black to white gradient) with the Soft Light blending mode, thus giving my shadows more depth without messing with the mid-tones and highlights. it also doesnāt ādeep fryā (you know those memes?) the gif too much by adding even more contrast. usually, the opacity of the layer is between 30% to 70%, it all depends on the gif. it always does wonders, though!
COLOR FILTER
finally, i like to add Color Filters (layer > new adjustment layer > color filter) to my gifs. itās very handy when giving different scenes for the same minimalistic set because it makes them kind of match despite having completely different colors. in this gifās case, i added a ādeep blueā filter, opacity 50% density 25. you can change the density and the opacity of the layer for further editing, again, it all depends on the gif.
VIBRANCE
if i feel like it, i add a vibrance layer (layer > new adjustment layer > vibrance) to make the colors pop. this can ruin your coloring sometimes, especially when regarding skin color, so be careful. i didn't do it in this gif because i felt i didn't need it.
TA-DA! š„³
AN OTHER EXAMPLE
the color grading of the original scene itās pretty good as it is, to be honest.Ā letās see a worse scenario, a VERY yellow one:
no channel mixer this time because the automatic curves option dealt with the yellowness, but you can see it made the gif too green. i needed to correct that with the following adjustment layers:
curves (automatic option) (gif 2) >> same curves layer (tweaks) (gif 3) >> brightness & contrast (gif 4) >> hue/saturation (tweaked cyan+blue+green) >> selective color >> color balance (gif 5) >> b&w gradient map >> (sepia) filter >> vibrance (gif 6)
i added a hue/saturation layer to remove the blues & greens before my selective color layer because i thought that was more urgent than tweaking the tint of all colors. color balance (gif 4) was the real hero here, though, by removing the green tint. the selective color layer was meant to make the red pop more than anything else, because the rest looked pretty good, especially her skin tone (despite the green tint). you can notice that tweaking the curves layer (small gif 3) also helped A LOT with the green problem.
tl;dr šµāš«šµāš«šµāš«
here's a list of my go-to's while coloring and lightning gifs. it's not a rule, just a guide. there are gifs in which i don't use all these adjustment layers, or use them in a different order. it all depends!
1. curves (automatic option + tweaks) 2. brightness & contrast 3. channel mixer 4. selective color 5. hue/saturation 6. color balance 7. b&w gradient map 8. color filter 9. vibrance
i'll suggest that you study each adjustment layer listed for more info, either with other Tumblr tutorials or YouTube ones. the YouTube ones focus on images, but you can translate what they teach to gif making very easily. you can ask me to further explain any adjustment layer, too! i was brief to keep this short (which i kinda failed lol).
feel free to ask me for clarification or something else about gifmaking wise, i always like to help. ā¤ļø
#*#*tutorials#gifmaker tag#resources#resource: tutorials#ps help#uservivaldi#tuserjen#userrin#userelio#useralien#userzaynab#userchibi#userbuckleys#usertj#userbess#tuserlucie#useraljoscha#userdavid#usershreyu#usernolan#userhallie#userisaiah#tusergio#tusergeo#userjesslynn
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how do you sharpen your gifs???? they're insanely high quality!
Hello, Anon dearest, and thank you so much! āØ To answer your question properly, I would first have to know which gifset(s) of mine you're referring to because I've made a lot over the years and I often change my sharpening settings, too. It totally depends on what I'm working with at the moment, to be honest. š
But, as for the last few sets of mine (this, this, and this in particular), I used these settings:
After converting my frames/layers into a smart object, I applied the settings above. Remember to click on the gear icon in the upper right corner and check both 'Use Legacy' and 'More Accurate' as well. This will make your sharpening look more 'natural' and less cakey imo.
Below is a comparison of before and after:
Note: This Geralt screenshot was taken from a 4K (2160p) video. Most videos I work with are at least 1080p or 720p because quality matters.
And here's the final result: colored, brightened, and sharpened.
ā
I hope this answers your question. If not, feel free to send me more questions about this kind of stuff. I'm always happy to help out :)
#replies#anon#photoshop#tutorial#resources#ps help#sharpening#gifs#giffing#completeresources#allresources#chaoticresources#my gifs#my tutorials
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Hello!
I absolutely love your edits and gifs. I was thinking about making edits/gifs too but I'm not sure where to start : ( Would you be able to share some resources? Or any tips you have for someone that's just starting out? I'm not even sure where to download the videos from :/
Thank you in advance!
hello!! omg thank you so much for liking my gifs š„¹š«¶š«¶
Of course! In this post I'll share some tips that I think are helpful when making gifs, specially from asian dramas (mostly chinese and korean)!
Where to download k/cdrama videos?
dramaday (korean media only)
mkvdrama (korean, chinese, japanese, thai etc)
avistaz.to (they have the most complete catalog of asian dramas but you can only have access to the files if you register and they open for registration only every now and then so if you want to join, you have to have a invite or wait till they open)
2. Where to make gifs?
Mostly, the gifs on this website are done using Adobe Photoshop but I think for the past few years there is a lot of users who use Photopea which is an online (and free) version of photoshop.
3. How to make gifs?
Well, I think there's a some ways of making gifs but the 2 most common are through screencapping and using vapoursynth. Before I knew how to use and install vapoursynth I used the screencap method a LOT so I totally recommend you to begin giffing using the screencap method before you try other ways of giffing. Also, with this method, you can use on both Photoshop and Photopea.
In this gif tutorial made by @kylos you can learn how to install the program mpv to take screencaps and how to make gifs using the captures.
There's this complete guide on how to gif made by @cillianmurphy that is very helpful.
Also, this comprehensive giffing tutorial by @redbelles is great!
But if you want to know how to gif using vapoursynth (if you are an MAC user), i totally recommend this how to install post and COMPREHENSIVE GIFFING TUTORIAL (vapoursynth + ps cc 2018) post, both from my beloved @dingyuxi š«¶
If you don't have Photoshop and want to make gifs using Photopea, I think this and this tutorials will be great for you.
4. How to color?
Coloring gifs is something very personal to each gifmaker but if you want to know how to start doing it, i recommend you these tutorials:
beccaās mega coloring tutorial by @nataliescatorccio
coloring tutorial by @magnusedom
simple gif colouring for beginners by @kinnbig (specially focused on east & south east asian skin tones)
Finally, I recommend you looking at the resource directory from @usergif because they have a collection of tutorials and resources that are very handy when making gifs!
If you have any particular question from how I gif, I will gladly answer!
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Ė Ė ā¶Ā ANAHILATION COLORING PSD #003Ā āĀ rocket popĀ !!
i make all of my resources for free and always will, but if youād like to leave a tip my ko-fi isĀ ANAHILATION. enjoy!!
feel free to edit however you like for personal use. please do not redistribute, claim as your own, or sell to others.
credit is not necessary, but always appreciated! aĀ like & reblogĀ if youāre using is the cherry on top. and also feel free to mention me, iād love to see what you come up with!
my askbox is always open for any questions or suggestions on resources.
i'm now offering commissions! head to my blog for more details.
head to the source link to download on google drive!!
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Template #006 by dailyresources
āĀ Spotify Playlist
Please do not repost / redistribute or claim as your own.
Please, like or reblog if you download.
You may edit as much as you like, it is fully customizable.
This is a free template.Ā PSD File.
Credit is very much appreciated but not necessary.
Photos by pexels.
Any issues, donāt hesitate to contact me!
Fonts:Ā Gotham and Proxima Nova (spotify fonts)
EnjoyĀ ā¤
Link:Ā [payhip] Support me onĀ [ko-fi]
#templates#free template#graphic template#social media template#spotify template#playlist template#templatepsds#dailytemplate#resources#hisources#evansyhelp#ps re#ps templates#my creations#*#*mine
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TEMPLATE - THE LOVERS.
was asked by anon a while back to attempt my own ship template and I tried my best with it. itās not much, but sometimes simple is nice. hope itāll get people messaging yāall about your ships <3 and since i think everyone loved the card type template, I added it here. as always, fully customizable.Ā
please like/reblog if you use! reblogs are very appreciated.
support me on kofi if you want! it helps a lot.
download.
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SPOTIFY WRAPPED TEMPLATE:
Here is a rough-ish Spotify Wrapped 2023 template I made to commemorate this year. Feel free to use! If you enjoyed this template, please consider liking this post, following us and joining userdramas here so we can continue providing content :) Link for template under the cut.
Includes:
8 PSD files for gifs, each editable to your liking
Font files used in the template
PSD7 and PSD8 are header and footer gifs respectively and do not have much editable content
Click here for folder link! Credit appreciated :)
Feel free to message me @deokmis if you have any questions!
#photoshop resources#resources#ps resources#admin post#completeresources#allresources#chaoticresources#itsphotoshop#templates
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GLOWEST ACTION EFFECT by @loviestudio
āThis action was made in Photoshop CC, and it will work better on it!
CONTENT
1 Photoshop action file (ATN) with four options of the effect: black and white + coloured - horizontal and vertical.
TERMS
Before/after preview here!
Like and/or reblog to help a creator.
DonātĀ repost, re-upload or put it on packs and/or google drive. Donāt claim my resources as your own.
DonātĀ use my resources as a base or copy them.
Credits are not mandatory, although Iād love to see your edits!
My resources are free for personal/non-commercial use only.Ā For commercial use, you must pay for the download. If you paid for the download, you are authorized to use it commercially. Reach out to me for more info or if you have questions about my resources license.
Follow me for more resources! ā”
This is a free resource, but you can buy it with points onĀ DeviantArt to help out a creator or download it for free onĀ Ko-Fi. Thank you!
#dailyresources#allresources#completeresources#dearindies#photoshop resources#rp resources#rph resources#indie rph#rphelp#resources#photoshop action#actions#action#action effect#action: blur#action: effect#free resources#free#ps resources#psd resources#retro effect#retro action
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#068:Ā GRAB THE OUIJA BOARD. Ā an original and free psd coloring. Ā Ā credit not necessary but appreciated. Ā if youād like to support me and my resources, Ā you can buy me a coffee or donate through payhip. Ā : Ā Ā ļ¼¤ļ¼Æļ¼·ļ¼®ļ¼¬ļ¼Æļ¼”ļ¼¤.
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Hi! Would it be possible to post a tutorial of how you created the white text in this set /post/695221752725422080/buckpendragon-911-verse-coc-week-day-1 thank you :)
hiii! you mean the text in the first gif, right? it's actually a pale green so i hope that's what you meant š
i somehow still have that psd so i was able to go grab the exact settings for the two text layers used here:
(if you meant the little white text, it's simply the font candara with different values of tracking/letter spacing)
the font i used is called letter magic, and i've given my bare text a bit of warp (right click ont the text layer > warp text > style: twist). by the way, the color of the text doesn't matter, so no need to pick one.
BASE LAYER
first, put the text layer's opacity to 100%, and the fill to 0%. the text will become transparent, it's what we want. then double click on the layer to get to the layer style options. you'll want to add a drop shadow, a color overlay, and a thin stroke:
DUPLICATED LAYER
i found the stroke a bit too thin on my gif, so i duplicated the base layer (right click on the layer > duplicate layer > destination should be the same canvas), put its opacity to 50% and kept to 0% fill. and disable the drop shadow and color overlay by clicking on the little eyes on the layer:
voilĆ :)
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TOPAZ AI TUTORIAL
i was asked to do a tutorial for Topaz AI (a software that enhances screencaps), so here it is! :)
[tutorial under the cut]
iām going to gif a 720p YouTube video from 12 years ago as an example. itās the bottom of the barrel when it comes to image quality, but in the end, you wonāt believe it was once so shitty. hereās the gif, without any editing:
THE APPLICATION
Topaz AI is a paid software for image enhancement. you can download it for free, but your images will have watermarks. here's a random link that has nothing to do with this tutorial.
you can use Topaz AI as a Photoshop plugin or use the software separately. i will explain both methods in this tutorial.
USING SEPARATELY
itās the way i do it because itās more computer-friendly, the plugin can take a toll on your PC, especially when youāre dealing with a lot of screencaps.Ā
you first take screencaps as you normally would (if you donāt, hereās a tutorial on how to do it). open Topaz AI and select all the images. wait a while for the software to do its thing.
on the left, there is your screencap untouched. on the right, is your edited version. if you click the edited screencap and hold, Topaz will show you the original, that way you can compare the versions even better than just looking at them side by side.
Topaz AI will automatically recognize faces, if any, and enhance them. this can be toggled off, by disabling the ārecovering facesā option in the right panel. itās always on for me, though. you can tweak this feature by clicking on its name, the same thing for the others.
Topaz AI will also automatically upscale your screencaps if theyāre too small (less than 4k). it will upscale them to achieve said 4k (in this gifās case, the original 1280x720 screencaps became 4621x2599). i suggest that you let the app upscale those images, giving you more gif size flexibility. you can change into whatever size you want if you want something less heavy to store. donāt worry though, even these ā4k screencapsā are very light megabytes-wise, so you wonāt need a supercomputer. it might take a while to render all your screencaps, though, if youāre on a lower-end computer. (the folder with the edited screencaps ended up being 1GB, but thatās because it contains 123 screencaps, which is a lot of screencaps for 4k giffing).
two options wonāt be automatically selected, Remove Noise and Sharpening, you will need to enable them to use them. rarely i donāt use Remove Noise, as is the best tool to remove pixelization. the Sharpening option depends on the gif, sometimes your gif will end up too over-sharpened (because of Topazās sharpening and later your own). that said, i used the Sharpening option on this gif.
next, select all images by clicking the āselect allā button. you will notice that one of the screencapsās thumbnails (in my case, the first one) will have small icons the others donāt have. this is the screencap you enhanced. you will need to click the dots menu, select āapplyā, and then click āapply current settings to selected imagesā. this way, every screencap will have the same settings. if you donāt do this step, you will end up with one edited screencap and the rest will remain untouched!
all things done, click āsave X imagesā. in the next panel, you can select where to save your new screencaps and how you want to name them. i always choose to add a topaz- prefix so i know what files iām dealing with while giffing.
just a note: if your way of uploading screencaps to Photoshop is through image sequence, you will need to change the names of your new screencaps so PS can perceive that as a sequence (screencap1, screencap2, etc). you can do that by selecting all the screencaps in your folder, then selecting to rename just one of them and the rest will receive numbers at the end, from first to last. you donāt need to rename them one by one.
hereās the first gif again, without any editing:
without Topaz enhancement but with sharpening:
without sharpening, only the Topaz enhancement:
with Topaz enhancement and sharpening:
her skin is so smooth that it is a bit unrealistic. i could have edited that while tweaking the āRecovering Facesā option and/or the āRemove Noiseā option, but i prefer to add noise (filter > noise > add noise) when necessary. this way, i donāt risk not enhancing the quality of the screencaps enough.
i added +3 of noise, making the gif look more natural. itās a subtle difference, but i thought it necessary one in this case. you can continue to edit your gif as your heart desires.
VOILA! š„³
AS A PHOTOSHOP PLUGIN
if you have Topaz AI installed on your computer, Photoshop will recognize it. you will find it in filter > Topaz Labs > Topaz AI. while in timeline mode, select the filter. the same Topaz AI window will pop up and you can tweak things the same way you do when you use the software separately. by using the plugin, you donāt need to upload your edited screencaps or use screencaps at all, a video clip (turned into a Smart Layer, that is) will suffice. the downside is that for every little thing you do, Topaz AI will recalculate stuff, so you practically canāt do anything without facing a waiting screen. a solution for that is to edit your gif in shitty quality as you would edit an HD one and at the very end, you enable Topaz AI. or just separately edit the screencaps following the first method.
this is it! it's a very simple software to use. the only downside is that it can take a while to render all screencaps, even with a stronger computer, but nothing too ridiculous.
any questions, feel free to contact me! :)
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