#power rangers 30 day challenge
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Saw this from All About Power Rangers and LOOK, I know it's from 2022 and that I'm late to the Power Rangers tumblr fandom but at least I'm here noW ;w; Anyway starting at day 1! I can't decide between SPD and Jungle Fury dhwhd they're equally as good as each other in my brain
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fanfic writer interview
i wasn't tagged, but i saw a couple floating around and this immediately stuck out to me as something i wanted to fill in myself. complete with my usual ramblings
i've only used fics posted to my ao3, but i have a variety exclusively on tumblr hidden in the depths of this blog. did not feel like battling the search function
~
How many works do you have on AO3?
24
What's your total AO3 word count?
49, 431. oooh, so close to 50K... maybe i should post something soon.
Your top 5 stories by kudos/likes:
1. Two Spoons in a Bowl (Encanto)
2. Two Heartbeats (Encanto)
3. my way through (RWBY, unfinished at 3 chapters)
4. we don't have to fall so fast; take it slow (RWBY, month challenge - 17/30 entries)
5. heavenly view (Stardew Valley)
take it slow was actually my first time posting on ao3, and my encanto fics ended up leading me to my closest friends today, that's nice 🥺
Do you respond to comments? Why or why not?
i do my best to. more often than i'd like i chicken out for fear of managing to say something that comes across as offensive or annoying, but i appreciate every single one.
What's the fic you've written with the angstiest ending?
i consider plenty of my writing to contain angst, but i typically end on at least a slim note of hope, so my search for an angsty ending was surprisingly difficult. i would say the most impactful one to qualify is fac fortia et patere, because it ends in the midst of Smaug's beseiging of Lake-Town, with only the omniscient position of knowing key events of AaOT as a whole to promise the characters survive it. (and technically Alphes doesn't without serious injury, so i say it counts).
What's the fic you've written with the happiest ending?
a hard choice, because unless it's complete unhindered fluff, my fics usually end with breathing room. hope, and achievement of a goal, but not quite bliss. in that light i say sunkissed, because it exists purely to be sweet romance between an adoring couple that achieve their mutual goal of a perfect first kiss. and if that's not happy, i don't know what is 😁
Do you write crossovers?
write, not yet. think about and plan, often enough. usually RWBY or Pokémon, as both have been with me since i was single-digits old. Inheritance Cycle has definitely crossed my mind at least twice as well. oh, and even Power Rangers!
Have you ever received hate on a fic?
hm, not that i recall. most of what i write is very niche so there's not a very high ratio of nice readers to spiteful ones. if you click on one of my fics, it's because you want to read it.
Do you write smut? If so, what kind?
privately. never say never, but i can't imagine it ever seeing the light of day, and i'm happy that way.
Have you ever had a fic stolen?
not that i'm aware, nor do i ever expect it to happen as again most are very niche. however, i do have my fics locked to account-holders only nowadays to prevent bot scrubbing to train AI. they don't discriminate.
Have you ever had a fic translated?
no, but i'd like to one day be fluent enough in something to translate it myself.
Have you ever co-written a fic before?
i've beta'd a few, but not yet had the pleasure to co-write. the only people i've encountered who i knew were open to it, i didn't feel our styles would mesh well. but i'm definitely willing with the right match!
What's your all-time favorite ship?
over the past few years i've noticed a decline in the intensity of my interest in ships. i'll always stand tall as a whiterose truther, though 🫡 until the end.
What's a WIP that you want to finish but don't think you ever will?
i like to think i'll eventually scrape together conclusions for all of them. there's probably a number floating around from old fandoms, but there's always the potential to rekindle an interest. the path of life is a mystery.
What are your writing strengths?
dialogue, and environment descriptions. dialogue has always come easier to me than what i've heard from other writers, and is often the first step i need to take to break the ice on a blank page. but i thrive just as much in the quiet moments where dialogue drops away and the world is left to speak.
What are your writing weaknesses?
...um, actually finishing things 😅 i really need to learn my lesson that as many times as i try, multi-chapter/long-form fics don't work for me. i am a oneshot guy through and through. it's an achievement just to drag myself over that finish line. i like writing, i promise, i just... lose motivation rather quickly. hand in hand with that, it takes a long time to actually finish fics.
What are your thoughts on writing dialogue in other languages in a fic?
i love writing it and reading it!!! big fan!!! i try to dial it back because i'm conscious it can make fics harder to read and turn off someone who might otherwise like my writing, though. for all the small lexicons i add to make it accessible, it isn't easy to disrupt the flow to inform. i have to remind myself that my happiness to persevere isn't always shared. that said, i can rarely resist sneaking a few words in, especially terms of endearment or curses in a character's native language.
What's a fandom/ship you haven't written for yet but want to?
Inheritance Cycle, a book series by Christopher Paolini. i can't tell you how instrumental it was in creating the person i am today. i know when i was young i wrote something for it, but i've since tried to dig it up and it's long gone. i have vague memories of what it was about, so i'd like to give it another shot someday.
What's your favorite fic you've written?
ad meloria, without a doubt. i consider it my current magnum opus. it was the culmination and payoff of so much within AaOT, and i think sums up my identity as a writer pretty well.
~
i imagine pretty much every writer i know enough to be brave and tag already has been, so i leave this open to you, dear reader, should the whim strike you!
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The 100 Favorite Movies Challenge
Tagged by @superfan44
13 Going on 30 (2004)
22 Jump Street (2014)
3 men and a baby (1987)
Atlantis: The Lost Empire (2001)
Austin Powers: The Spy Who Shagged Me (1999)
Baby Driver (2017)
Back To The Future (1985)
The Bad Guys (2022)
Balto (1995)
Barbie (2023)
The Batman (2022)
Big Hero 6 (2014)
Billy and Mandy’s Big Boogey Adventure (2007)
The Book of Life (2014)
The Brave Little Toaster (1987)
Brother Bear (2003)
Captain Underpants: The First Epic Movie (2017)
Chicken Run (2000)
Christopher Robin (2015)
Coco (2017)
Deadpool (2016)
Detective Pikachu (2019)
Don’t Tell Mom The Babysitter’s Dead (1991)
Dreamgirls (2006)
Elemental (2023)
Elf (2003)
Emperor’s New Groove (2000)
Fantastic Mr. Fox (2009)
Ferris Bueller's Day Off (1986)
Finding Nemo (2003)
Forest Gump (1994)
George of the Jungle (1997)
The Great Muppet Caper (1981)
Gridman Universe (2023)
Gokaiger Goseiger Super Sentai: 199 Hero Great Battle (2011)
Gurren Laggan the Movie: Childhood’s End (2008)
Gurren Laggan the Movie- The Lights in The Sky Are Stars (2009)
The Hitchhiker’s Guide to The Galaxy (2005)
Hotel Transylvania (2012)
How The Grinch Stole Christmas (2000)
Inside Out (2015)
The Iron Giant (1999)
The Incredibles (2004)
Jay and Silent Bob Strike Back (2001)
Kaizoku Sentai Ten Gokaiger (2021)
Kamen Rider: Beyond Generations (2021)
Kung Fu Panda 2 (2011)
Last Night in Soho (2021)
Legally Blonde (2001)
The Lego Movie (2014)
The Lion King (1994)
Looney Tunes: Back in Action (2003)
Meet The Robinsons (2007)
Mega Monster Battle: Ultraman Galaxy (2009)
Megamind (2010)
The Mitchells Vs The Machines (2021)
Monsters Inc. (2001)
Napoleon Dynamite (2004)
Oliver and Company (1988)
Pacific Rim (2013)
The Peanuts Movie (2015)
The Phantom of The Paradise (1974)
Power Rangers (2017)
The Prince of Egypt (1998)
The Princess and the Frog (2009)
The Princess Bride (1987)
Promare (2019)
Ready Player One (2018)
Redline (2009)
Rise of the Guardians (2012)
Robin Hood (1973)
Robots (2005)
The Road to El Dorado (2000)
Scooby-Doo on Zombie Island (1998)
The Secret of NIMH (1982)
Shazam! (2019)
Shin Kamen Rider (2023)
Sonic The Hedgehog 2 (2022)
Spaceballs (1987)
Speed Racer (2008)
Spider-Man: Across the Spiderverse (2023)
Spider-Man: Into the Spiderverse (2018)
Spirited Away (2001)
Storks (2016)
The SpongeBob SquarePants movie (2004)
Tangled (2010)
Tarzan (1999)
The Thief and The Cobbler: The Recobbled Cut (1993)
Tim and Eric’s Billion Dollar Movie (2012)
Tokyo Godfathers (2003)
Toy Story 2 (1999)
Transformers: The Movie (1986)
Tron: Legacy (2010)
Turning Red (2022)
Ultraman Zero: The Revenge of Belial (2010)
Up (2009)
Wakko’s Wish (1999)
Wall-E (2008)
Who Framed Roger Rabbit? (1987)
Zootopia (2016)
I tag @xfangheartx @yoshifan30 @katrinthecat @helthehatter @tkrx @snackasm
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Druid: Circle of the Moon (5.5e)
Druids of the Circle of the Moon draw on lunar magic to transform themselves. Their order gathers under the moon to share news and perform rituals.
Changeable as the moon, a Druid of this circle might prowl as a great cat one night, soar over the treetops as an eagle the next day, and then crash through undergrowth as a bear to drive off a trespassing monster. The wild is in the Druid’s blood.
Level 3 Circle Forms:
You can channel lunar magic when you assume a Wild Shape form, granting you the benefits below.
Challenge Rating: The maximum Challenge Rating for the form equals your Druid level divided by 3 (round down).
Armor Class: Until you leave the form, your AC equals 13 plus your Wisdom modifier if that total is higher than the Beast’s AC.
Temporary Hit Points: You gain a number of Temporary Hit Points equal to three times your Druid level.
Level 3 Circle Spells: When you reach a Druid level specified in the Circle of the Moon Spells you thereafter always have the listed spells prepared.
In addition, you can cast the spells from this feature while you’re in a Wild Shape form.
Level 3: Cure Wounds, Moonbeam and Starry Wisp
Level 5: Conjure Animals
Level 7: Fount of Moonlight
Level 9: Mass Cure Wounds
Level 6 Improved Circle Forms: While in a Wild Shape form, you gain the following benefits.
Lunar Radiance: Each of your attacks in a Wild Shape form can deal its normal damage type or Radiant damage. You make this choice each time you hit with those attacks.
Increased Toughness: You can add your Wisdom modifier to your Constitution saving throws.
Level 10 Moonlight Step: You magically transport yourself, reappearing amid a burst of moonlight. As a Bonus Action, you teleport up to 30 feet to an unoccupied space you can see, and you have Advantage on the next attack roll you make before the end of this turn.
You can use this feature a number of times equal to your Wisdom modifier (minimum of once), and you regain all expended uses when you finish a Long Rest. You can also regain uses by expending a level 2+ spell slot for each use you want to restore (no action required).
Level 14 Lunar Form: The power of the moon suffuses you, granting you the following benefits.
Improved Lunar Radiance: Once per turn, you can deal an extra 2d10 Radiant damage to a target you hit with a Wild Shape form’s attack.
Shared Moonlight: Whenever you use Moonlight Step, you can also teleport one willing creature. That creature must be within 10 feet of you, and you teleport it to an unoccupied space you can see within 10 feet of your destination space.
Spells
Cure Wounds is a level 1 Abjuration spell for Bard Cleric Druid Paladin and Ranger. Casting Time is 1 action Range is Touch Requires a Verbal and Somatic component Duration is Instantaneous.
A creature you touch regains a number of Hit Points equal to 2d8 plus your spellcasting ability modifier.
Using a Higher-Level Spell Slot: The healing increases by 2d8 for each spell slot level above 1.
Moonbeam is a level 2 Evocation spell for Druid. Casting time is 1 action Range is 120 feet Requires a Verbal and Somatic Component and Spell Ingredient is a Moonseed Leaf. Duration is Concentration up to 1 minute.
A silvery beam of pale light shines down in a 5-foot-radius, 40-foot-high Cylinder centered on a point within range. Until the spell ends, Dim Light fills the Cylinder, and you can take a Magic action on later turns to move the Cylinder up to 60 feet.
When the Cylinder appears, each creature in it makes a Constitution saving throw. On a failed save, a creature takes 2d10 Radiant damage, and if the creature is shape-shifted (as a result of the Polymorph spell, for example), it reverts to its true form and can’t shape-shift until it leaves the Cylinder. On a successful save, a creature takes half as much damage only. A creature also makes this save when the spell’s area moves into its space and when it enters the spell’s area or ends its turn there. A creature makes this save only once per turn.
Using a Higher-Level Spell Slot: The damage increases by 1d10 for each spell slot level above 2.
Starry Wisp is a Evocation Cantrip for Bard and Druid. Casting Time is 1 action Range is 60 feet Requires a Verbal and Somatic component and duration is Instantaneous.
You launch a mote of light at one creature or object within range. Make a ranged spell attack against the target. On a hit, the target takes 1d8 Radiant damage, and until the end of your next turn, it emits Dim Light in a 10-foot radius and can’t benefit from the Invisible condition.
Cantrip Upgrade: The damage increases by 1d8 when you reach levels 5 (2d8), 11 (3d8), and 17 (4d8).
Conjure Animal is a level 3 Conjuration spell for Druid and Ranger. Casting Time is 1 action Range is 60 feet Requires a Verbal and Somatic component and Duration is Concentration up to 10 minutes.
You conjure nature spirits that appear as a Large pack of spectral, intangible animals in an unoccupied space you can see within range. The pack lasts for the duration, and you choose the spirits’ animal form, such as wolves, serpents, or birds.
You have Advantage on Strength saving throws while you’re within 5 feet of the pack, and when you move on your turn, you can also move the pack up to 30 feet to an unoccupied space you can see.
Whenever the pack moves within 10 feet of a creature you can see and whenever a creature you can see enters a space within 10 feet of the pack or ends its turn there, you can force that creature to make a Dexterity saving throw. On a failed save, the creature takes 3d10 Slashing damage. A creature makes this save only once per turn.
Using a Higher-Level Spell Slot: The damage increases by 1d10 for each spell slot level above 3.
Fount of Moonlight is a level 4 Evocation spell for Bard and Druid. Casting Time is 1 action Range is self Requires a Verbal and Somatic component. Duration is Concentration up to 10 minutes.
A cool light wreathes your body for the duration, emitting Bright Light in a 20-foot radius and Dim Light for an additional 20 feet.
Until the spell ends, you have Resistance to Radiant damage, and your melee attacks deal an extra 2d6 Radiant damage on a hit.
In addition, immediately after you take damage from a creature you can see within 60 feet of yourself, you can take a Reaction to force the creature to make a Constitution saving throw. On a failed save, the creature is Blinded until the end of your next turn. (For those who don't know the Blinded condition. You can't see and automatically fail any ability check that requires sight. Attack rolls against you have advantage and your attack rolls have Disadvantage.)
Mass Cure Wounds is a level 5 Abjuration spell for Bard Cleric and Druid. Casting Time is 1 action Range is 60 feet Requires a Verbal and Somatic Component Duration is Instantaneous.
A wave of healing energy washes out from a point you can see within range. Choose up to six creatures in a 30-foot-radius Sphere centered on that point. Each target regains Hit Points equal to 5d8 plus your spellcasting ability modifier.
Using a Higher-Level Spell Slot: The healing increases by 1d8 for each spell slot level above 5.
@doodl3
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Day 1: Favorite Season
SPD, Mystic Force, Time Force, and Jungle Fury. They are all tied and I can't pick.
#power rangers#power rangers spd#power rangers mystic force#power rangers time force#power rangers jungle fury#30 day challenge
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Day 1 - Hand-Holding + Uni!AU
Trini x Kimberly from Power Rangers (2017)
“Come on, I’m never going to hear the end of it if we’re late.”
Trini may as well have been getting her toenails forcibly removed with how pained her groan was. “Kim.”
“You like class,” Kim cut in, “and you’re going to like this lecture.”
“I had to go to summer school,” Trini said, as if either of them needed any reminding, “because I was addicted to failing.”
“You were addicted to pissing off your parents,” Kim corrected.
“Same thing.”
Kim had been at this too long to give in so easily; before Trini could slip away and sprint right off campus grounds, she clasped their hands together and held them up for both of them to see. “We’re going to do this together, okay? We’re going to sit through this lecture, and then meet the guys for lunch at that café Zack knew way too much about, and you’re going to have a good first day. Okay?”
But Trini seemed to be focusing on anything but Kim’s words. Her eyes were unmoving as they stared at their joint hands. “Uh,” she started dumbly, “okay. Sounds good.”
“You wanna hold hands the whole way?”
Trini’s response was wordless, but it was endearing all the same; with her ears painted pink and her eyes resolutely pinned to the cobblestones beneath them, it was hard for Kim to feel anything other than an ever-expanding fondness in her chest as they hurried to the lecture hall.
__________________________________________
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30 Day Superhero Challenge Day 1
1. First Superhero you ever saw
...
Er...
I legitimately have no idea. Was it Spiderman? Was it Superman? Batman? That old awesome Static Cartoon? Danny Phantom? The Crimson Chin?
The Power Rangers? (They totally count and you guys know it :p)
Idk man. Eh. Screw it. I'll go with Superman. Not cause I think he's the first hero I saw, but because I finished all of Smallville in like two weeks I think? And it was the first show I ever remember finishing like that
#30 day challenge#first time ive done one of these haha#dc comics#marvel#nicktoons#spiderman#peter parker#clark kent#superman#bruce wayne#batman#static shock#danny phantom#crimson chin#fairy odd parents#power rangers#smallville
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Updated Power Rangers challenge based on this!
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30 Day Shipping Challenge
Day 2: What was your very first ship?
I really didn't know there was a term for it until last year, but I guess my first ship now that I really think about it was Tommy and Kimberly from Mighty Morphing Power Rangers. That was when I was starting to recognize a boy liking a girl and I liked seeing Tommy be all sweet to Kimberly and them having their little moments.
Okay they are too adorable, so they are getting some more gifs haha
They even throw shade together cute lol.
My childhood!! They are so OTP lol. I feel like I wanna look up some Tommy/Kimberly fics lol
#power rangers#mighty morphin power rangers#tommy and kimberly#kimberly hart#tommy oliver#30 day shipping challenge#30 day challenge#day 2#weasleyismyking540
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Day 38: Meadville to Bradford, PA
101 miles, 5,820ft ascent, 6:14
Fall announced itself with a chilly 39 degree start of our ride; fluffy clouds obscured the sun for most of the day and the average temp for my 6 hour ride was a brisk 50 degrees. As you can see in the picture my cold weather gear includes a long sleeve bike jersey, arm and leg warmers, headband and cleat covers in addition to my standard two bibs and short sleeve jersey. Normally I would shed some of these layers at the first refueling stop, but not today.
As noted in a comment by Lesley Conzelman yesterday, Pennsylvania is hilly! Today’s route required ascending like we haven’t seen since we were out west. We had a few big climbs, but most of the ascent came from the accumulation of rolling hills. Much of today’s route kept us near the Allegheny River and through the Allegheny National Forest. The scenery was pretty to be sure, but I couldn’t help imagining how much more beautiful it will be in a few weeks when the leaves start to change. We are seeing the first hints of color, but it hasn’t really started yet.
Although today was a few degrees colder than I’d prefer, I ride very strongly in the cool weather. I’m no longer battling just to stay hydrated and now only carry two bottles like everyone else. The two bottles can last 40-50 miles so I tend to skip the refueling stops and just eat a gel or two from my pocket. The other riders kid me about this, but I find it harder to get going after each stop and would rather sail through with as few stops as possible. Case in point, although we’ve been riding for 35 days, I think today was my best day in terms of normalized power (218 watts).
I haven’t talked much about our guides, but they are the key to the success of this trip and have been simply incredible. This is the first time all 5 guides on the trip are veterans of the cross country trip, having guided it at least once before. We have three vehicles in support and the guides rotate driving with riding with the group. Interestingly, there is no seniority among the guides in terms of decision making etc., they all have an equal vote. On the hand, the job is pretty straightforward and repetitive; load the luggage trailer in the morning, send the riders on their way, execute 4-6 refueling stops and a lunch stop, set up the arrival area at the hotel, join the group dinner and repeat for 47 days. Along the way they are sourcing food, snacks, drinks, preparing delicious lunches literally in the middle of nowhere, repairing and adjusting bikes and answering the rider question, “Where’s the next refueling stop?” several hundred times a day. They do all this tirelessly with a smile and are definitely getting a big tip from me and the rest of the riders.
Blake and Megan, the two guides on the left, are in their mid-30’s, have been with Trek for several years and were married a few weeks ago. Meghan is the guide who was hit yesterday. Brian, the guide in the middle was in the Air Force for >10 years before requesting a special
transfer to complete Army Ranger training. He is now in the North Carolina reserves as an Air Traffic Controller. Rae, the guide second from the right was a D1 soccer player with degrees in math and economics. She didn’t know anything about biking but interviewed for the job and is the youngest guide Trek has ever hired. Actually her age is a bit of a challenge because Trek guides need a Commercial Drivers License and the insurance is complicated if you’re under 26. I don’t know Brent as well, but he’s the guide who drove me to the hotel and checked me in when I was sick and I’ll always be grateful for his care and compassion. This trip literally couldn’t happen without outstanding guides and they’ve never let us down
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Ranboo “my beloved” the forgetful prince of the nether.
CR 16 N Humanoid (Native Outsider)
XP 76,800 (if used as npc for encounter) Fetchling Ranger 6 (Dusk Stalker) Shadowdancer 10
Neutral (with Good tendencies) Medium humaniod (native outsider) Init +8; Senses darkvision 60 ft., low-light vision, Perception +20
AC 38, touch 38, flat-footed 29 (+8 Dex, +4 shield, +5 deviation, +3 natural, +9 armor, +1 Intuition) hp 148 (6d10+10d8+64)
Fort +15, Ref +21, Will +9
Speed 30 ft. Melee Gloom blade +21/16/11 1d6+5 Swift obsidian battleaxe +15/10/5 1d8+2 Ranged Longbow +24/19/14 1d8+4 (+1 to rolls and damage with +1 arrows), Spells.
Racial Shadow blending, Darkvision 90ft, Shadowy resistance (5 cold 5 electricity), Spell-like abilities once per day CL16: shadow walk, plane shift (shadow plane-material plane only), Shadow agent (+2 diplomacy), Umbral escort.
Traits Adopted (world traveler: knowledge nature+1), Hydrophobia.
Class features Favored enemies (undead, aberrations), Track, Wild empathy, Improved combat style (sword & shield), Improved shield bash, Shield master, Favored terrain (underground), Shadow bond, Hide in plain sight, Improved evasion, improved uncanny dodge, Shadow illusion, Summon shadow, Shadow call, Shadow jump 320ft, Defensive roll, Slippery mind, Shadow power, Shadow master, Rogue talents (dodge, combat reflexes, finesse rogue).
Spellcasting CL 3 DC11 I-Gravity bow, Pass without trace
Str 13, Dex 26, Con 18, Int 14, Wis 12, Cha 10
Base Atk +13; CMB +14; CMD 32
Feats Master craftsman, Two weapon fighting, Improved two weapon fighting, Greater two weapon fighting, Shadow walk, Shadow ghost, Quicken spell like ability (shadow walk), Mobility.
Skills Acrobatics +21, Bluff +11, Climb +12, Craft(weapons) +10, Diplomacy +5, Disguise +4, Escape artist +18, Handle animal +5, Heal +12, Intimidate +5, Knowledge (arcana, dungeoneering, geography, nature, the planes) +6, Perception +20, Profession(guide) +6, Perform(dance) +5, Spellcraft +13, Sleight of hand +13, Stealth +21, Survival +12, Swim +12
Languages Common, Alko, Draconic.
Combat gear Celestial spiked shield, Celestial armor, Ring of protection+3, Amulet of natural armor+3, Dusty rose ioun stone, Gloom blade+4, Swift obsidian battleaxe, Composite longbow+4 huntsman, 50+1 arrows, Ring of water walking, Belt of physical might (+4 Dex, Con), Cloak of resistance+3, Daredevil boots, Bracers of falcon aim, Gloves of many garment, Figurine of wondrous power: Pink pearl dolphin, Manual of quickness of action+2 (used), Wand of darkness (50 charges), Crown of the forgetful prince (functions as a Circlet of persuasion and a Cloak of the dusk walker, occupies the head slot), 2 Potions of cure moderate wounds, Ranger’s kit, Ranboo journal, 300gp, 12sp.
Background The origins of Ranboo are shrouded in mystery but ever since his arrival he has made quite the impression on the other inhabitants of the land where he lives showing enderman-like powers. He has a family-like bond with Technoblade and Philza whom he keeps close at heart. On a faithful day, he was put into jail for various reasons by Awsamdude and later rescued by Techno only to be slain by the green warden. After that, his soul wandered quietly across the ethereal sea without dreams or thoughts, incapable of even imagining why or what his self was. Only after a long while, he awoke by a whisper: “Master, wake up”. Ranboo awoke in shock in a dark cave, but he could still see perfectly in the dark. His body, partially transfigured alongside his equipment. To his surprise, he discovered that the voice came from his shadow as it gained some sort of consciousness as it bowed to his master. “My master, someone or something left a message for you”. After Ranboo succeeded at passing through the initial shock sat still in disbelief and asked: “What message?” The shadow spoke: “I gave you new a life. Complete my challenge, and it shall be yours to do as you see fit. Find me, if you can”. Ranboo was still stunned by all of this, but nonetheless he started his search; Hopefully, his friends would be around to help him…
Link for the original image https://www.deviantart.com/svenat/art/Ranboo-FanArt-902678113
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I'm going to be playing dnd properly for the first time (I've tried two other times and they both failed) and I need to create two characters so here are some ideas I had. which one do yall think will be the most fun to play and/or good for a beginner? also are these even good character ideas in the first place?
- even-tempered middle aged dwarf who used to be a carpenter, came out as nonbinary late in life, realized that they had never left their city, and is now a ranger who wants to embrace life and kick ass as much as possible
- noble half-elf bard who takes great care to infuse his music with the worst puns he can think of. he's tired of his noble family getting offended by his jokes and seeks better company. not a single person has found him funny yet, but they're out there somewhere.
- befuddled human sorcerer who got lost on a hike one day, accidentally drank from an enchanted spring, and sparked a gift for magic she didn't know she had. she's still figuring it out and doesn't really know what to make of it all. she calls her new powers Steve.
- halfling rogue who grew up in a tiny town and is tired of pickpocketing the same 30 people. she's on the road for the challenge of finding new ways to steal from new people. she doesn't kill, and doesn't steal anything too dangerous: she's in it for the sheer joy of being an excellent theatrical trickster.
#wow why am i so nervous to post this?#it feels like posting my writing#very nerve-wracking#please be kind#and give me tips!#dnd#dnd character#ideas#writing
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A Jikook Guide to RunBTS: 40-51
And we’re back! Hope you all enjoyed the concerts and are getting excited for more Run to come!
These episodes are grouped them a little oddly because I didn’t want to split up the three-part 50th episode special.
As usual, let me know if I’ve missed anything or should take another look at something!
Ep 40 "Lunar New Year Special: Only Good Things" (Ep: 3 / KM: 1)
The one that I vaguely remember enjoying but recall nothing else from besides pretty hanbok
14:02 - JK gives JM advice on how to best throw the objects; when JM succeeds, JK points at him and brags that his coaching was perfect 20:38 - When JK says he thinks his New Years statement might seem cliche, JM quickly assures him that his handwriting is the best
see above for behind-the-scenes pic
Ep 41 "BTS Golden Bell Part 2" (Ep: 5 / KM: 3)
The one with “lachimolala” - that’s all you need to know. If you’re a BTS fan, watch this episode.
12:34 - JK comes forward to tell Jimin he needs to turn around and then physically turns him around
BEHIND 1:48 - JK and JM play with their and each other's headphones
2:16 - JM hits the bell and then acts like it hurt his hand, so JK fake punches it
2:44 - JM looks on with delight as JK plays with one of the cameras
3:38 - JM helps JK practice even though they're on opposing teams
Ep 42 "Sports Challenge" (Ep: 3 / KM: 3)
The one that’s not really about sports but seems more fun than that would’ve been, so all good
0:33 - RM makes a comment about how he and Jimin are in blue and red and wearing the Korean flag colors. JK, wearing black, spots his notp having a moment and quickly tells RM that you have to have black, too, while putting his arm around Jimin. It’s kind of hilarious. 1:05 - After it's announced that it's a sports challenge day, Jimin asks if today's just for JK. 6:32 - Jimin informs the audience that it may look like JK isn't moving that fast on the ropes course, but it's really hard to do. The on-screen text informs us Jimin is "so proud of him." 7:19 - Jimin is the only one to clap for JK when he finishes the course 9:18 - RM says JK will definitely win the ropes course challenge, but JK objects that Jimin might do well, too 10:32 - When Jimin is gliding across a rope and puts his foot up, JK says he looks like Yuna Kim (a South Korean figure skater), and then at 10:41 says Jimin looked like a power ranger when he did the freefall 16:54 - JK and JM stand super closer to each other and exchange comments about RM's ropes course performance BEHIND 8:53 - JK gives Jimin a massage in a clip labelled "Jungkook is in charge of taking care of Jimin"
Ep 43 "Satisfaction of the Five Senses Part 1" (Ep: 3 / KM: 3)
The ones where the guys play weird games to “test their senses” while Suga wears an RJ costume
3:17 - JK is touching JM's back while he's doing the challenge
5:14 - JM puts his arm over the back of JK's chair 5:28 - JM falls over laughing into JK's lap 7:27 - You can see clearly in this shot how much closer JM and JK have their chairs together than anyone else 24:50 - JM is watching JK and I prob wouldn't have noted it except that the on-screen text labels it "loving eyes at the youngest member"
27:52 - Suga confuses Jimin and JK’s smells 29:39 - JM puts his arm around JK as they watch the other members compete 30:02 - JM puts his arm around JK again here
30:05 - Hobi also gets confused between Jimin and JK’s smells
BEHIND 2:09 - JM laughs against JK's shoulder
Ep 44 "Satisfaction... Part 2" (Ep: 3 / KM: 2)
None BEHIND 0:13 - JK and Jimin exchange a look while Jimin is playing with RM's belt and then he does the tongue-in-cheek thing. I don't always buy into the jealous Jungkook thing, but the moments where I do take a second look tend almost exclusively involve RM. 5:31 - JK rubs JM's back
Ep 45 "BTS Cafe" (Ep: 2 / KM: 2)
The one where BTS learn a LOT about coffee
1:45 - JK has put his hand on the back of Jimin's chair and leaves it there for a while 9:37 - Jimin nudges JK and gives him shit for acting so enthusiastic about what the instructor is saying (for context, JK seems bored out of his mind a lot of the ep, as you'd expect from an ep where the whole first half is them getting a lecture) 12:04 - Jimin cracks up because he can tell JK hates the taste of the espresso, even though JK is trying to keep a neutral expression for the instructor's sake 14:10 - JK says JM looks like a barista (despite all of them being dressed the same?). JM tells him he took his rings off to have clean hands and JK says he should have kept them on because baristas are cool. 16:18 - JK gives the espresso he made to Jimin to drink BEHIND 7:14 - JM takes a pic of JK trying a latte, then has JK give him a sip from the cup
Ep 46 "BTS Workshop" (Ep: 2 / KM: 0)
The one where the guys learn they are bad at pottery
None
Ep 47 "Protect the BTS Village Part 1" (Ep: 4 / KM: 2)
The ones that are Mafia come to life at Korea Job World
21:45 - Jimin pulls JK aside to tell him a theory and JK confides in him about what he's found. Jimin tells JK to get away from him since he might be the spy, but they're back together in the next scene at 23:03 27:04 - Even though the fake clue he's using implicates JK along with RM and Jin, Jimin only focuses suspicion on the latter two. BEHIND 2:26 - The shot is cut off after a second, but you can see Jimin looking admiringly at JK after he dons the police vest. Boy really has a thing for JK in uniform...
Ep 48 "Protect the BTS Village Part 2" (Ep: 4 / KM: 1)
3:20 - Jimin and JK joke about eating cookies while the on-screen text kind of tragically tells us "Innocent Kookie - Jungkook trusts Jimin without suspecting"
27:23 - JK says he didn't find his journal, but did find the traffic light stick he's been playing with. Jimin laughs and the on-screen text tells us he's thinking "cute." Jimin reacts similarly at 33:39 when JK reveals he also mistakenly ignored a critical hint.
Ep 49 "50th Episode Eve Event Part 1" (Ep: 3 / KM: 1)
None
BEHIND 0:17 - Jimin sits next to JK and sings singing Michael Jackson's "You Are Not Alone" to him, then gets JK to sing, too
0:24 - JK keeps singing the song and Jimin does a silly dance to it
1:47 - Jimin and JK try to stack the ceramic cups
Ep 50 "50th Episode Eve Event Part 2 / 50th Episode Special Part 1" (Ep: 3 / KM: 2)
1:48 - During the nominations for the being cute award, when Jimin's name comes up, JK excitedly yells out "Jimin!" (no honorific)
4:24 - JK does exactly the same thing when Jimin's name is called as a nominee for the best at sports award
4:40 - When JK is nominated in the same category, Jimin says of course he is (in a nice way, not sarcastically, to be clear)
5:17 - When J-Hope asks who they think won the sports award, everyone says JK except JK, who says Jimin (he remembers to include the hyung for the first time)
14:29 - Before they announce the nominees for the "Angel-like Award" for kindness, JK says he predicts it'll be Jimin, JHope, and RM.
21:20 - Thought it was interesting that, when Jimin, JK, and JHope get an award for "best chemistry," Jimin and JK neither look at nor touch each other - they stay on either side of Hope - and Jimin refers to JK only as the maknae. It stood out as a bit strange/awkward because they are usually so touchy - including in the group hug a few minutes later at 23:12. In the Behind at 1:33 you see JK rocking back and forth after they announced the nominations in a way that went way beyond his usual fidgeting. I really can’t figure out why they’re acting so odd. Let me know if you have any theories!
24:45 - Jimin is the only one to laugh at a joke JK makes and then is the first to clap, loudly, when he finishes his speech 26- JK says Jimin looked like a baby in the pre-debut picture shown on-screen and Jimin fake-fights him for it
BEHIND 2:39 - As JK thanks his parents, JM drifts in and stands close to him until Jin steps in between them
6:08 - JK photobombs Jimin and Jin by putting an arm around Jimin and resting his chin on Jimin's shoulder
6:14 - JK and Jimin sing DNA lines to each other. JK sings "At first sight I could recognize you" and Jimin responds with "it's as if we called each other." Jin gives them kind of a weird look. I'm legit surprised we don't see this in more jikook compilations - I'd never seen the moment before and it, along with the clips of them singing "Serendipity" that we have seen, really speaks to their belief that destiny brought them together.
Ep 51 "50th Episode Special Part 2" (Ep: 3 / KM: 1)
4:28 - Jimin is wary of the ride and says he'll ask JK to sit next to him. This doesn't end up happening because, for some reason, Tae switches seats with JK before Jimin gets on.
BEHIND 0:42 - Jimin walks in front of JK taking a picture of RM and Jin and Jin asks JK "are you taking a picture of him pretending to take one of me?"
1:02 - JK and JM (and Jin) harmonize and are joined by RM
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Barbarian: Path of the Wild Heart (Formally Path of the Totem Warrior) (5.5e)
Barbarians who follow the Path of the Wild Heart view themselves as kin to animals. These Barbarians learn magical means to communicate with animals, and their Rage heightens their connection to animals as it fills them with supernatural might.
Level 3 Animal Speaker: You can cast the Beast Sense and Speak with Animals spells but only as Rituals. Wisdom is your spellcasting ability for them.
Beast Sense is a level 2 Divination spell for Druid and Ranger. Casting time is 1 action or can be cast as a Ritual. Range is 30 feet Requires a Somatic component. Duration is Concentration up to 1 minute.
You touch a willing Beast. For the duration, you can perceive through the Beast’s senses as well as your own. When perceiving through the Beast’s senses, you benefit from any special senses it has.
Speak with Animals is a level 1 Divination spell for Bard Druid Ranger Warlock. Casting Time is 1 Action or can be cast as a ritual Range is self Requires a Verbal and Somatic Component and duration is 10 minutes.
For the duration, you can comprehend and verbally communicate with Beasts, and you can use any of the Influence action’s skill options with them.
Most Beasts have little to say about topics that don’t pertain to survival or companionship, but at minimum, a Beast can give you information about nearby locations and monsters, including whatever it has perceived within the past day.
Level 3 Rage of the Wilds: Your Rage taps into the primal power of animals. Whenever you activate your Rage, you gain one of the following options of your choice.
Bear: While your Rage is active, you have Resistance to every damage type except Force, Necrotic, Psychic, and Radiant.
Eagle: When you activate your Rage, you can take the Disengage and Dash actions as part of that Bonus Action. While your Rage is active, you can take a Bonus Action to take both of those actions.
Wolf: While your Rage is active, your allies have Advantage on attack rolls against any enemy of yours within 5 feet of you.
Level 6 Aspect of the Wilds: You gain one of the following options of your choice. Whenever you finish a Long Rest, you can change your choice.
Owl: You have Darkvision with a range of 60 feet. If you already have Darkvision, its range increases by 60 feet.
Panther: You have a Climb Speed equal to your Speed.
Salmon: You have a Swim Speed equal to your Speed.
Level 10 Nature Speaker: You can cast the spell Commune with Nature but only as a Ritual. Wisdom is your spellcasting ability for it.
Commune with Nature is a level 5 Divination spell for Druid and Ranger. Casting time is 1 minute or it can be cast as a ritual Range is self Requires a Verbal or Somatic Component and Duration is Instantaneous.
You commune with nature spirits and gain knowledge of the surrounding area. In the outdoors, the spell gives you knowledge of the area within 3 miles of you. In caves and other natural underground settings, the radius is limited to 300 feet. The spell doesn't function where nature has been replaced by construction, such as in castles and settlements.
Choose three of the following facts; you learn those facts as they pertain to the spell's area:
Locations of settlements
Locations of portals to other planes of existence
Location of one Challenge Rating 10+ creature (DM’s choice) that is a Celestial, an Elemental, a Fey, a Fiend, or an Undead
The most prevalent kind of plant, mineral, or Beast (you choose which to learn)
Locations of bodies of water
For example, you could determine the location of a powerful monster in the area, the locations of bodies of water, and the locations of any towns.
Level 14 Power of the Wilds: Whenever you activate your Rage, you gain one of the following options of your choice.
Falcon: While your Rage is active, you have a Fly Speed equal to your Speed if you aren’t wearing any armor.
Lion: While your Rage is active, any of your enemies within 5 feet of you have Disadvantage on attack rolls against targets other than you or another Barbarian who has this option active.
Ram: While your Rage is active, you can cause a Large or smaller creature to have the Prone condition when you hit it with a melee attack.
@doodl3
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#11: Gilan [Ranger's Apprentice]
Hello there!
NO! ...Not yet. One day, maybe.
Anyway, today we're building Gilan, a Rangers from the fantastic Ranger's Apprentice series by John Flanagan. This request was made by my best friend, @iximaz. They sure know I love challenges. Now, let's see if I can surprise them with this build.
Next Time: The Question... the First Question, the oldest question in the universe, that must never be answered, hidden in plain sight!
Now, what do we need to make Gilan work?
Silent & Deadly: Every Ranger's ultimate party trick. They are able to move in complete silence and blend into the environment so well, people tell stories about their supernatural powers... Rangers are basically Medieval ninjas, and Gilan was stated to be the best of them all at Unseen Movement.
Look at my Horse: All Rangers have a special, almost familiar-like bond with their mounts. We shall give Gilan a horse, or at the very least skills to obtain and maintain a horse.
Brains & Brawn: Rangers are trained in a large variety of topics, ranging (heh) from survival and archery to cooking and sewing. We need to be a little skill monkey.
---
Gilan is a Human (although a Tabaxi would also work if you're feeling adventurous). As always, pick a Variant option, it's just better. We get a +1 to two abilities of our choice, go for Dexterity and Wisdom. We also learn Common and one language of our choice, one skill of our choice (Investigation), and we can take a feat. Skulker works fantastically for sneaky Rangers; we can hide in lightly obscured places, missing an attack doesn't reveal our hiding spot, and we don't get a disadvantage on Perception checks in dim light.
Gilan is the son of one of Araluen's most respected knights, but he himself doesn't seem to use his position and family privilege enough to give him the Noble background. Instead, let's focus on his Ranger career and make him the Folk Hero. This background gives us proficiency in Animal Handling and Survival, proficiency with land vehicles (carriages, wagons, etc.) and one set of artisan's tools (woodcarver's tools let us create our own arrows), and we get the Rustic Hospitality feature; if we're good to common folk, we can find a place to sleep or hide in their settlements.
ABILITY SCORES
Dexterity is our highest score, we're sneaky and we're accurate with a bow. Follow that up with Constitution, we need endurance for long travels. Wisdom is next, almost all of our knowledge is practical street-smarts and survival techniques.
Next is Charisma, we've managed to charm at least one lucky lady, who knows who else fell for Gilan (fan-fiction writers do!). Strength is a little lower than I want it to be, especially since we are trained in swordsmanship. Finally, we're dumping Intelligence - we're not stupid, we just need other abilities more.
CLASS
Level 1 - Ranger: Unsurprisingly, we start with Ranger (Revised). Our Hit Die is a d10, we get [10 + Constitution modifier] initial Hit Points, proficiency with light armour, medium armour, shields, simple weapons, and martial weapons. Standard leather armour sounds like the right choice for a Ranger, and we can't forget about a bow, daggers, throwing knives (here: darts) and - in Gilan's case - a sword. Our saving throws are Strength and Dexterity, and we get to choose three class skills: let's go for Insight, Perception, and Stealth.
We start off this class by choosing our Favoured Enemy: beasts, fey, humanoids, monstrosities, or undead. We get +2 to damage rolls against our chosen type, as well as an advantage on Survival check when tracking them and Intelligence check when recalling information about them. We also learn one language of our choice.
The Natural Explorer feature grants us several benefits when exploring the wilderness:
We no longer suffer from difficult terrain;
We have an advantage on initiative rolls;
On our first combat turn, we have an advantage against a creature that hadn't made its move yet.
Additionally, if we're travelling for longer than 1 hour:
Difficult terrain doesn't slow the group's travel time;
The group cannot become lost, unless via magical means;
The group cannot be surprised, even if engaged in an activity (foraging, tracking, etc.);
If we move by ourselves, we can move stealthily at a normal pace;
When we forage, we find twice as much food;
While tracking other creatures, we also learn their exact number, size, and how long ago they passed through the area we're currently at.
Level 2 - Ranger: At this level, we get to choose our Fighting Style, and Archery is a no-brainer, it's the preferred combat option of all RA Rangers. We get a +2 bonus to all attack rolls we make with our ranged weapons.
Although RA Rangers don't use magic, D&D Rangers get access to Spellcasting. Wisdom is our spellcasting ability, we get no cantrips, and we begin with two 1st-level spell slots:
Beast Bond is a divination spell that creates an empathic bond between us and a beast of our choice, like a horse. For 10 minutes (concentration), we can communicate telepathically with our beast, and it is able to reply with simple emotions and concepts that we understand. The beast also gets an advantage on attack rolls against any creature within 5 feet of us. Just remember the password.
Hunter's Mark makes us focus our attention on a particular target. For 1 hour (concentration), you deal extra 1d6 damage to the marked creature, and we have an advantage on Perception and Survival checks related to tracking and finding it. If the marked target dies before the spell ends, we can use a bonus action to mark a new creature.
Level 3 - Ranger: We gain the Primeval Awareness feature, which lets us communicate simple concepts and ideas with beasts around us. We learn of the beast's emotional state, mood, and intent, which might save us from a fight.
Additionally, we can spend 1 minute concentrating, and detect if our Favoured Enemy type is somewhere within 5 miles of us. We learn the enemy numbers, presence, and the general direction from us.
This is also where we pick our subclass, our Ranger Conclave. For quiet and stealthy Rangers, who keep mostly to the shadows and avoid open conflicts, the Gloom Stalker Conclave works best. First, we learn the Disguise Self spell, which lets us change our appearance for 1 hour. We also gain the Dread Ambusher feature, we can get our Wisdom modifier added to our Initiative roll. At the start of our first turn, our ground speed increases by 10 feet and lasts so until the end of that turn. If we make an Attack during that turn, we can make one additional Attack. If that attack hits, the target takes extra 1d8 damage. Finally, we get Umbral Sight, which grants us 60 feet of darkvision. We are also invisible to creatures with darkvision if we're moving in the darkness.
We gain one more 1st-level spell: Snare utilizes 25 feet of rope to create a concealed trap that lasts for 8 hours. A creature that walks into the radius of the trap must succeed on a Dexterity saving throw, or be hoisted 3 feet in the air and restrained until the spell ends.
Level 4 - Ranger: Time for our first Ability Score Improvement! Let's put two points into Dexterity, to get it maxed out ASAP.
Level 5 - Ranger: From our subclass, we get the Extra Attack. This lets us attack twice during one Attack action.
We get another spell from our Gloom Stalker Magic table: Rope Trick uses at least 60 feet of rope to create an extradimensional space that fits up to eight Medium-sized creatures for 1 hour. Attacks and spells cannot reach the space, but anyone inside it can observe the surrounding area.
We also unlock 2nd-level spells: Pass Without Trace enhances our stealth skills for 1 hour (concentration). For the duration, each creature within 30 feet from us that we choose gets a +10 to their Stealth checks and cannot be traced via magical means.
Level 6 - Rogue: Jumping ships for the rest of the build. When multiclassing into Rogue, we gain proficiencies with light armour (got it already), thieves' tools, and we get to choose one class skill; let's get Acrobatics.
1st-level Rogues begin with Expertise. We select two skills and double our proficiency bonus (NOT modifier) for checks involving those. Stealth and Perception are the skills every RA Ranger must hone. We also learn Thieves' Cant, a system of phrases/gestures/sounds used by Rogues in their line of work. Additionally, the Sneak Attack feature gives us extra 1d6 damage to any creature we have an advantage against. We don't have to get an advantage to roll Sneak Attack if another enemy of our target is within 5 feet of it, or the target is incapacitated.
Level 7 - Rogue: At this level, we gain Cunning Action, which is a series of actions we can use as a bonus action on our turn. These include Dash, Disengage, Hide, and Aim (if you include Unearthed Arcana: Class Feature Variants).
Level 8 - Rogue: Our Sneak Attack die increases to 2d6. We also get to choose our second subclass, our Roguish Archetype. Now, there is no Ranger-like subclass for a Rogue, but I did mention that RA Rogues were basically ninjas, right? The Scout Archetype got us covered! This stealth-and-survival subclass gives us two features at the start: Skirmisher makes us very difficult to pin down, letting us move up to half of our ground speed when the enemy ends its turn within 5 feet of us, and not provoke an opportunity attack. Survivalist gives us proficiency in Nature and Survival skills. Since we already have the latter, our proficiency bonus is doubled for Survival checks.
Level 9 - Rogue: Time for another ASI. Once again, let's increase our Dexterity to get it to 20.
Level 10 - Rogue: Our Sneak Attack die once again increases, this time to 3d6. At this level, we gain Uncanny Dodge. When an attacker that we can see hits us with an attack, we can use our reaction to halve the damage.
Level 11 - Rogue: We get another Expertise option. Once again, we have a choice between two skills, or one skill and our thieves' tools. Let's go for Insight and Acrobatics.
Level 12 - Rogue: At this level, we get Evasion. This incredibly useful feature allows us to nimble our way out of some AoE effects, such as the Fireball spell. When we are forced to make a Dexterity saving throw that would result in taking half damage on a successful one, we take no damage is we pass and half damage if we fail.
Our Sneak Attack die also improves to 4d6.
Level 13 - Rogue: Another level, another ASI. This time, let's raise our Intelligence by two points, to get rid of the negative modifier.
Level 14 - Rogue: We get another subclass upgrade. Superior Mobility increases our ground speed by 10 feet.
Our Sneak Attack die becomes 5d6.
Level 15 - Rogue: Once again, we get an ASI. Let's put one point into Strength and one into Intelligence.
Level 16 - Rogue: Our skill increase with Reliable Talent. From this point onwards, we cannot roll lower than 10 when making checks for skills we are proficient in.
Our Sneak Attack die becomes 6d6.
Level 17 - Rogue: Time for the final ASI of the build, to round up the odd numbers, raise up Strength and Intelligence once again.
Level 18 - Rogue: This time, we get the final subclass upgrade of the build. Ambush Master grants us an advantage on our Initiative rolls. Additionally, the first creature we hit during our first combat round becomes easier to hit; all attacks against it are made with an advantage until the end of our next round.
Our Sneak Attack die becomes 7d6.
Level 19 - Rogue: Our senses are so sharp at this point, we don't even need sight. With Blindsense, we can detect creatures within 10 feet of us, even if they are hiding or invisible.
Level 20 - Rogue: Our capstone is Rogue 15 and the Slippery Mind feature, which grants us proficiency in Wisdom saving throws.
Finally, our Sneak Attack die becomes 8d6.
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And that's Gilan the Ranger. Let's see what we created:
First of all, we're an absolute legend when it comes to unseen movement and sneaking around. With the Skulker feat, Expertise in Stealth, Pass Without Trace spell, and Reliable Talent we cannot roll lower than 27! We have darkvision and blindsense, which is rare for a human, and we can hide from other creatures with darkvision. We have a large repertoire of skills we're proficient with, and with a +7 to initiative, we're definitely be somewhere in the front of turn order.
Unfortunately, our sword skills are pretty neglected, even with a +7 to attack and damage rolls. Extra Attack helps out slightly, though. Our AC is 16, and we have 149 Hit Points on average. Our Intelligence and Charisma are also pretty low, so saving throws on those abilities might be tricky.
---
Anyway, that's it for Gilan. I hope you enjoyed it, and I'll see you next time... for a very... difficult build.
- Nerdy out!
#d&d#dnd 5e#dungeons and dragons#character building#ranger's apprentice#ra#gilan#ranger#gloom stalker#rogue#scout#araluen
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