The start of a super long project that I probably not going to finish.
I have always been fascinated with the art on playing cards. I especially like the ones that have unique designs for each card, or a different character for each one. So, I decided to take a jab at it via Rayman. This is made under the guise of teensies making this for teensies, so teensies are going to be the main designs (sorry everyone, you can go home now).
This is also an excuse to practice in the Legends art style since I hate painting and this whole thing is basically painting so whoopieee.
Other versions/progress photos below cut:
I made alt versions for the soul purpose of not having to do it later
Also some other progress doodles cus this actually took me forever.
If this gets 52 notes I'll make more. Have a good one bros :)
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I noticed you into persona again and drew botw link in zelda what would their link and zelda perssona and outfit be like if they were in persona?
this was. an interesting exercise in character design if nothing else. not entirely vibing with the golden goddesses which is why i didnt color them fully & also i exclusively referenced p5 personas (& orpheus p3 purely because i remember that design). not entirely sure they're reading as game-accurate because i honestly don't pay much attention to the actual persona designs so i was really just focusing on silhouette and vibe lmfao. anyway if you're an artist and you ever feel like torturing yourself try designing a character or 5 based off the persona franchise
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the men in fnv have the hottest voices to make up for how ugly their character models are send post
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some fun game night shenanigans, with my slightly tweaked anthro designs!
original image for the middle two drawings!
and i feel like we’ve definitely all already seen that old “””draw the squad board game base””” or whatever, but here it is anyways for convenience!
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i think the reason i love silent protags a lot because the limitation of this staple necessitates indirect storytelling. yes it's primarily a device to allow player inserts and roleplaying, but a character's inability to state or directly show how they feel forces one to analyze much more.
when speech is filtered out, you need to reverse engineer what they could've said by how other characters reacted. Multiple choice dialogue options become concurrent thoughts in the character's mind, different facets leading to indecision, with the player only truly deciding which thought comes to the forefront.
definition comes through body language, idle animations, emotive portraits and noises of exertion. if a choice is railroaded, was the protagonist forced into it, or did they decide without player input? what do the available gameplay styles say about the character you've created? what does it mean to accept every single sidequest?
like, well and truly, making a nothing character is impossible, even in video games, because saying "yes" when asked to save the world, that's already a decision, isn't it? there is already an implication, a shadow of belief and value, in the act of playing.
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Added color to an ink illustration that I drew a couple years ago. Temped to illustrate my own playing card deck~ Prints available soon. Website | Shop | Instagram | Cara
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