#when i get my hands on a better graphics card and can actually play modern games its over for yall
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galacticsabc · 2 months ago
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hmmm, what a good-looking grey warden!
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you’re someone i just want around: I
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“And I can't wait another minute
I can't take the look she's giving
Your body rocking, keep me up all night
One in a million, my lucky strike.”
— Lucky Strike, Maroon 5
A/N: this idea started as just random concept drabbling between leyla @sunflowervolvimp3​ and i and we never really thought it would amount to anything tbh!! but as we started putting more and more into the plot and characters, we made the spontaneous decision to make it a full on, multi-chaptered collab fic! we have so many ideas planned and so much to elaborate on and we’re just so mfing excited to share it with you guys :’) any and all feedback is greatly appreciated 💌 we hope you enjoy the first part and that you fall in love with this stupid emotionally unavailable moron the way we did! happy reading!!
andrea’s askbox : leyla’s askbox : ysijwa masterlist : andrea’s masterlist : leyla’s masterlist : 
word count: 17.2k
content/warnings: vampire!harry being a lowkey asshole while downing straight tequila like a psycho, getting to know The Crew, Mitch being the iconic legend he is, mentions of smut, and Harry working his immortal charm on an unsuspecting human girl with a peculiar scent and intriguing personality
///
Harry hates clubs. 
In his two hundred years of life, through many trials and tribulations, through tricky scenarios and annoying encounters, through thousands of unappealing circumstances and patience-testing events, he doesn’t think anything quite compares to the crowded, nerve-wracking experience that is a Los Angeles club on a Friday night during peak hours. 
According to his wise, humble opinion, it’s absolutely fucking petrifiying. He’d rather swallow a stake than have to spend hours in a dimly lit room with synthetic smoke choking his lungs, half-conscious humans stumbling around into him, and the stench of sweaty bodies mixed with liquor fumes, alongside the faint yet unmistakable waft of vomit. 
Yeah, Harry would definitely rather eat a red oak spear than have to shoulder that.
Despite his intense hatred for this Californian city during its after-hours, he can’t deny that he fits right into the scene perfectly. Decades of grooming and practice have made him a prime candidate for the fast-paced characteristics that come with the party nightlife. 
Fitting into these aspects aren’t something he had learned willingly; he didn’t really have a choice on the matter, considering his entire existence depends on mortals immature tendencies to get properly shit-faced and make stupid decisions in tightly-packed glorified bars. Harry never understood that— how a fog machine, strobe lights, and an undergrad amateur DJ could ever seem more appealing than the quiet, stable ambiance of a semi-formal bar. How deranged do people have to be to actually enjoy strangers spilling alcohol on them while attempting to shag someone else two feet away on the dance floor? 
Whenever he dwells too much on that thought, he gets a spiking migraine. After this long, Harry’s just come to terms with the fact that humans are regressing as a species. His conclusion is a bit cynical, perhaps, but hardly difficult to accept. One look at a news outlet provides enough proof to launch an Ivy League research project on the matter. 
He really shouldn’t be complaining, however, because the combination of overflowed close quarters and dampened inhibitions makes it the ideal hunting ground. Picking up a living blood bag at a club is basically as easy as walking through a vineyard and plucking grapes right off the stems. It’s practical, it’s fool-proof, and if he plays his cards right, he gets to feed and gets his more intimate needs tailored (a combo that he and his friends refer to as Laid and Drained).  
So regardless of his distaste towards clubs and their eager inhabitants, Harry had learned to mold his persona to fit the bill, making himself as approachable and desirable as possible. His life literally hangs in the balance; he’d put up with throngs of drunk sorority girls and their affinity for shitty perfumed drinks if it means avoiding desiccation. 
It’s not like it’s hard. All Harry has to do is make himself look more appealing than the other hundred men milling around the establishment, which— if he’s being brutally honest— isn’t that challenging. The moral, physical, and ethical standards of men have dropped frighteningly low since his time. Most of the ones that creep around clubs are overconfident, overzealous, boundary-lacking douchebags who think they’re entitled to a woman’s attention, and therefore make complete, utter fools of themselves in the process of trying to court one into their pants. Buying a girl one Sex On The Beach and dry-humping to Daft Punk isn’t the way to convince her to come home with you. 
Harry has developed his own guidelines and tactics for securing a nightly bedroom companion, and his ideas have been working wonders for him for decades now. 
The first and foremost rule is to clean up nicely. Personal appearance is everything. Humans are visual creatures; they build first impressions solely based on outward attraction. That trait is enhanced the higher their blood alcohol content rises. The drunker someone gets, the shallower they become, and it’s Harry’s job to work that to his advantage. And at the risk of sounding shallow himself, he thinks he does pretty alright in that department. 
Especially tonight, present in all the elements of his physique. He’s clad in a pair of high-waisted tan trousers that have been ironed to a crisp, his fitted graphic tee tucked neatly along his waistband beneath his black leather belt. His t-shirt is probably his favorite part of the entire look. It’s a baby blue sturdy cotton number with pastel yellow detailing along the cuffs and collar and a giant cartoon puppy in a striped bowtie taking up its center, smiling cheekily at the onlooker. Arranged around the doodle in faded Times New Roman bubble letters are the words WE’RE IN THE SHIT. 
Harry loves the irony of the article— the innocence of the drawing juxtaposed by the crude message. The piece is a conversation-starter— people almost always comment on it— and that’s exactly what he needs. Something to draw attention to himself and shadow all the other men. Something that shows he has a personality; that he has taste and a good sense of humor and isn’t just another walking genital. Plus, what person doesn’t enjoy a funny little contradiction, especially when it’s this cute?
On top of his graphic top, he’s wearing a tartan cropped blazer (open, of course) with a creme background and royal blue lines. The hem ends at the bottom of his ribs, exactly where his pants begin, and the jacket's hand-sewn buttons and strap detailings show that it's an expensive garment. It shows that he puts money and effort into how he looks, which is something anyone would appreciate when scoping for a possible hookup.
Harry’s shoes are the most casual factor of his fit. They’re a pair of light yellow Vans that match the collar of his tee. They’re plain, but he keeps them clean and they tie the whole look together without a hitch.
Accessories are everything, as well. Aside from the pearls arranged around his prominent collarbones, the gold-dipped cross hanging from a delicate chain around his neck, and the matching dangling cross earring on his right earlobe (again, he adores irony), he’s sporting a plethora of chunky rings on his hands, each unique and effortlessly complimenting his appearance. On his left hand, his index finger dots a ruby jewel embedded into a thick rusted band, another large metal one with dancing bears on his middle, and two clunky golden letters on his last two digits— his initials, HS. On his opposite hand, he has a medium-width plated ring on his middle finger with peace engraved along its rounded edge, an elegant lionhead number with an amethyst stone snug in its mouth, and along his pinky is a decently-sized opal set into a delicate polished frame. 
His two last rings are the most important of all. The lionhead is his daylight ring, which he hasn’t taken off since he transitioned. It keeps him from bursting into flames everytime the sun hits his skin. The opal was his mother’s, and it was her favorite. 
Harry’s attire is something he’s immensely proud of, even though a good amount of people deem him eccentric in the eyes of modern masculinity. He couldn’t give less of a shit. With his lightly tanned skin, alluring cologne and lacquered nails, his shirt stretching across the defined muscles of his chest and stomach, his broad shoulders and tapering waist, his thick thighs, sharp jaw, jade eyes, loosely tousled chestnut curls, and the vast array of dark ink littering his arms...
He looks good and he knows it. And all the people whose gazes glue to him as he passes by know it, too. Especially a random group of young women in line, who ogle at him shamelessly as he casually strolls past. He treats them to a sly wink, an irresistible dimpled smile, and a soft, cheeky greeting of, “Ladies.”
He gets off on the way they swoon at his refined English accent, giggling and waving. 
The only other component Harry has for succeeding in the club environment is simple, but it’s important: Don’t seduce, romanticize. 
Anyone— even inebriated idiots— can try and seduce a woman. And if she’s had enough tequila shots to cloud her thoughts, they just might succeed. But only a real man can romanticize a girl, and it yields way better results. 
Females are an emotional sect (Harry says that with zero misogyny; it’s just a scientific fact and he actually praises it), which means that if you entertain their interests and fluff their egos, they are bound to fall right into the palm of your hand. It changes the game completely because then they don’t feel that they have to pleasure you, they want to. They pursue the guy who flirts without being too vulgar, who appreciates and acknowledges their efforts, and who can go head-to-head with their wit by carrying unforced banter. They chase after him because he’s showing genuine kindness rather than just sexual interests and if he’s that attentive on the getting-to-know-you front, one can only imagine how skilled he could be in other bases. Chatting up a girl the right way, with patience and courtesy, builds credibility and prowess. And as a thank you, they’re usually more than willing to pay special attention to your needs, as well. 
Thus, romanticizing is always the expert move. So, yes, Harry detests clubs and the disaster that is adult recreation. But he’s fucking amazing at playing it to his favor. He’s great at calculating everything down to the smallest detail and he’s going to piggy-back on those skills for the rest of eternity. He’s so good at what he hates that his closest friends have anointed him the title of Walking Paradox. He’s more than happy to keep it. 
All of these thoughts are circulating around his skull, hyping him up for the game ahead as Harry and his friend group walk up to the bouncer at the entrance of the club they had chosen for the night, faint stars twinkling in the dark sky as the sounds and lights of the city fall away into background static. 
They cruise by the long line of people, hearing sounds of disagreement and grumbling coming from the other patrons waiting to get in. Harry casually tucks his large hands into the pockets of his light brown slacks as he pulls up in front of the burly bald man, who is wearing a black shirt with the club’s name printed in neon letters. The security guard is at least five inches taller than him, overswollen biceps and pectoral muscles rippling under the flimsy material of his work outfit as he crosses his arms over his barreled chest, cocking a single thick eyebrow at the seemingly young vampire. 
Harry delivers a good-natured smile up at the employee, despite the man’s obvious begrudging disbelief at what he is about to try and do. His friends chat quietly behind him, uninterested in what is happening; after years of being acquainted, they know that Harry is going to get exactly what he wants. He always does. 
He’s the best of them, that much is obvious. Not only when it comes to his experience with persuading sexual partners and getting himself a decent dinner, but he’s the best at convincing just about anyone to do anything, neutral of gender. He’s the second oldest of the crew, yet he seems to have the most knowledge and practice under his belt; his easygoing charisma, undeniable good looks, and dazzling smile could sway even the most stubborn of souls. Frankly, he’s so successful in getting his way that no one cares to try and argue for the leader position. Not when they can just sit back and let Harry do all the work. 
“Good evening.” Harry’s deep voice chimes giddily in the direction of the bouncer, his accent particularly heavy for no real reason. “How you doing tonight, mate?”
The guard— whose name tag reads Brock and Harry has to actively stop himself from snorting at how fitting the name is for such a brick of a human— looks down at him with a stony expression, voice flat. “I’m good.”
“Well, that’s great to hear!” The curly-haired boy’s simper widens, dimples popping into place as he skates into his next question with dramatic friendliness. “Haven’t had anyone cause you any trouble tonight, have you?”
Brock blinks once, attitude remaining coldly indifferent even in the face of Harry’s cheeriness. His words, however, are snipped and pointed. “Not yet.”
“I’m guessing you’d like to keep it that way.” The young man comments sympathetically, nodding his head along with the worker. “Totally understandable.” 
“Good.” The employee remarks in the same detached tone, shifting on his feet, obviously growing uncomfortable and irritated with the conversation. “So I’m guessing that means you know you have to get in line.” 
Harry glances over his shoulder at the lengthy expanse of people gathered along the side of the building, a light wind filtering through his freshly-shampooed ringlets as he studies the way the bright sign on top of the club casts alternating rainbow colors across the crowd. 
He makes a disapproving sound by sucking at his teeth, lulling his sight back onto the guard. “I don’t know, man. At this rate, I feel like by the time we get to the front of the line, it’ll be last call.”
“Maybe.” Brock shrugs offhandedly. “It is what it is, right? Fair’s fair.”
“Yeah, you’re right.” Harry returns his gesture, but his posture shows no intention of moving, the corners of his rose lip set in a knowing smirk. “But since you’ve been having a good night, do you think you could find it in yourself to just let us through? We’d greatly appreciate it.” 
The bouncer’s face hardens, any shred of professional amiability washing out of his defined features. “I don’t think so.” 
The vampire’s shoulders sag in exaggerated disappointment. “Are you sure? It’s just five of us. Don’t think we’ll do much damage. Right, guys?”
Harry glimpses over his back to his friends, who let their conversation falter for a moment to throw out a chorus of half-assed agreements, trying to keep themselves from snickering. 
“We promise we won’t cause any problems.” Xander speaks up, jutting his chin encouragingly at the man as his lips twitch slyly. He lifts one of his hands, the smallest finger sticking out stiffly and wiggling around. “Pinky swear.” 
The rest of the group bursts into a round of light laughter, causing Harry to release a few airy giggles of his own.  
Xander looks over at Niall, raising his eyebrows and quipping in an innocent manner. “Right, Ni? No funny business tonight. That means no climbing onto the bar again and stripping down to your socks.” 
“That happened one time!” Niall exclaims incredulously, socking the taller boy in the shoulder as the others laugh harder than before, his blue eyes narrowed and face pinched. “Once! And it was only ‘cause Harry challenged me to a tequila shot contest.”
The Irish vampire’s accented voice drops darkly as he reminisces. “Fuckin’ hate tequila. Makes me act like a moron.” 
“As if you’re not one already.” Mitch pipes up in his usual soft dialect, chuckling as he ducks away from Niall’s vengeful fist. 
Harry cranes back to face Brock, thumb playing with his daylight ring as his hands stay relaxed inside his trousers. He shrugs one shoulder easily for emphasis. “See? You can let us through. We pinky swore.” 
The entire charade seems to have only infuriated the security guard more than before, his brows now fully furrowed and a deep, unamused frown etched across his previously pursed lips. His voice is on edge with barely controlled anger. “I’m not putting up with any shit. If you want in, go to the back of the line. If not, leave.”
Harry sighs grandly in defeat, head shaking slightly. “Guess I’ll just have to go the other route, then.”
The creature takes a step forward towards the employee, close enough that their chests almost press together. The bulky man stands his ground, though there’s a flicker of surprise in his eyes at seeing the smaller boy make such a bold move. 
“What the f—?”
Harry locks gazes with Brock, pupils dilating to twice their size, the usual emerald shade of his irises flickering a haunting red and looking sinister in the buttery light of the street lamps. Horror breaks across the worker’s face, the ability to form coherent sentences disappearing from his demeanor. Harry’s heightened senses can hear the way his heartbeat spikes, blood instinctively rushing into his chest as a response to the adrenaline materializing in his veins. The activation of human’s fight-or-flight modes is always so oddly pleasurable. Just feeling how they react so drastically makes Harry’s fangs tingle with longing. Fear is a good condiment, he’s learned; it gives blood’s usual metallic flavor a certain twang.
But at the moment, a beverage from this specific tap isn’t the one Harry has in mind. He has his interests set on something much tangier and full-bodied; maybe Casamigos golden tequila, or Don Julio's Blanco. Preferably mixed with a young office secretary or a Bath and Body Works employee instead of lemon and salt. 
All in all, Brock is just collateral for a much bigger prize, which lies behind the roped off area he holds dominion over. It’s Harry’s job to break that dam. 
Before the large man can fully react, the vampire begins working his compulsion strategy, tone coming out level and soothing, thick with persuasion and teetering along a sleepy undercurrent. “You’re going to let us through, and you’re going to forget we ever met.”
The guard’s pupils enlarge to match Harry’s, the look of utter terror on his face melting right off. His features go slack as the monster’s magical influence works its way through his brain, coating every neuron and bending him to the deliverer’s will. The man reaches over and removes the velvet rope blocking the group’s path, stepping off to the side obediently with an empty expression present across his appearance. 
The leader of the group smiles just as brightly as he had the second he’d walked up to the door. He passes by the worker, giving him a hard pat on the shoulder and feeling the muscular man strain under his supernatural strength. “Thank you very much. You have a nice night, Brock.” 
Harry’s friends follow behind him, echoing his parting message and sharing a collective chortle.  
The second the group dives past the frame of the club entrance, the whole ambiance of the atmosphere changes. Harry walks across the top ledge of the establishment, coming to a halt at the railing that overlooks the main level of the club, his inhumanly sharp eyes bouncing around all the corners of the building to construct some type of familiar layout in his head. Amidst the blinking lights, thick artificial smoke, and swaying bodies, his keen instincts sketch a mental image for tonight’s hunting ground. 
The bar is at the far left corner of the club, squared off and taking up a large chunk of the colorful tiled dance floor. The music station extends across the entire wall at the opposite end of the tavern, stocked with massive speakers and a professional turntable. Harry’s brows jump in mild surprise— it’s not every day that a club puts so much effort into their mixer. 
The animated dancing area is packed with people, the crowd all jumping and grinding to the beat of the bass, moving as one large mass while the rotating strobe lights hang from the cavernous ceiling, bathing their moving silhouettes in neon reds, drunken blues, groggy purples, and electric yellows. The dim surroundings and heavy fog make all the hues more intense, giving the endless party that timeless quality which people tend to enjoy about nightlife. It’s the night to remember effect that movies and shows always hyperbolize; he thinks this way because he’s well aware that not even a third of these people are sober enough to know what the fuck they’re doing, let alone recall it the following day. It’s comically ironic, really. 
But Harry profits off that liquor amnesia, so he brushes away his sardonic skepticism for the time being, settling his lean forearms onto the metal railing that lines the second story of the venue, which is meant to keep shit-faced customers from creating a messy lawsuit. He carefully absorbs the grandeur of it all, leaning his weight forward with a detached sigh, already flickering through the mental menu of his favorite drinks that he has expertly memorized. 
He’s in the process of choosing between a Manhattan— it isn’t a very complicated drink, which is exactly what he’s looking for; something simple and strong— or just straight tequila in a glass when he suddenly feels a familiar presence arrange itself beside him, bumping his shoulder playfully with their own.
Harry snaps out of his recipe retrieval, eyes casting to the side to land on his best friend of almost a century. He cocks an eyebrow expectantly, waiting for the thin, bearded man to make the first move towards conversation.
“You’re a real dick, y’know that?” 
The green-eyed vampire sputters into spontaneous laughter, the edges of his eyes crinkling as the small pits in his cheeks jolt awake. His tone is humorous and full of fake insult for the hell of the joke. “Wow, alright. So I get us into the club that you chose and that makes me a prick? Good to know. You can handle the muscle next time, then, if you’re gonna talk shit.”
Mitch cracks a gentle jesting grin, which is very on brand for him. He doesn’t seem like much, with his skinny, lanky frame, delicate features, shoulder-length hair, and somewhat scraggly stubble. He’s quiet, reserved, and hardly engages with anyone outside of their immediate group. He’s always been that way for as long as Harry could remember. 
When they had met back in 1924 at a speakeasy in New York, Mitch had given off a mysterious vibe that Harry had found amusing and intriguing. His slightly sickly appearance and distant persona made the younger vampire want to get to know him better; it was just so peculiar that this seemingly impassive man was working at an illegal bar as a live musician. One would think that a performer would have to display an engaging character to keep a loyal audience, but Mitch had been all the talk of the underground despite his unemotional coolness. It was startlingly unorthodox and Harry just had to know more. 
Therefore, with a bit of help from his convincing supernatural abilities, he’d secured a spot as the black market club’s leading vocalist. He wasn’t anything worth a Grammy, but he could keep his singing in tune and follow Mitch’s guitar rhythms easily enough, all thanks to his limited experience with piano. He fit right in. 
From the first show they had put on together, it was like they had known one another in a different lifetime. They clicked so flawlessly it was almost fictional. 
Harry was lively and charming on stage, working the crowd to his favor as easily as he could knock back a shot, wrapping every single patron around his jeweled pinky without breaking a sweat. His witty temperament countered Mitch’s timid disposition perfectly and that uncommon dynamic had been the foundation to their friendship. Their humorous shenanigans on stage (which included Harry pinching at Mitch’s ass and making vague vulgar motions at each other while harmonizing) was a hit within the drunken community, and it bled into their personal lives. They went from only interacting on stage to sharing drinks together afterwards, to hanging out outside of work, to deep late night conversations about the world and their experiences.
Soon enough, they were closer than either had expected to become. And once they found out each other’s true identities (Mitch had transitioned during the American Revolution, when a vampire in his battalion had given him blood to heal from a wound, unaware that the next day, Mitch would suffer a fatal gunshot to the stomach that would trigger his transformation) they grew inseparable. They had remained that way ever since. 
Despite his friend’s withdrawn tendencies, the older vampire never hesitates to make his opinions heard, obvious in how he’d just full-bodied Harry with that snarky comment. Even when it’s at his expense, Harry appreciates and respects the rawness of it. He loves the way Mitch is honest and straight-forward with everything that crosses his path— it’s one of his favorite traits about him and definitely one of the characteristics that had led Harry to deem him his best friend. He’s probably the most fulfilling person Harry has ever met and their friendship brings him a type of comfort that he doesn’t receive from anyone else.
Vampires can be so detached and cold not only towards humans, but towards one another, and it gets old at times. It’s unsettling not having someone to truly confide in, and Harry is grateful that Mitch had been so willing to fill that position.   
Due to this, Harry rarely takes genuine offense in Mitch’s digs. They’re normally expressed as a joke and they’ve both been alive for so long that thick skin is a default.
“How was I dick?” Harry inquires, slinking his head to the side with entertained curiosity. “If anything, he was the one being an asshole. I asked him to let us in nicely and he practically spit in my face!”
Mitch snorts in amusement, shaking his head lightly as his eyes streak across the humongous room in the same cunning manner Harry’s had. “You and Xander didn’t have to mock him that way.” 
That’s another thing that makes Mitch the better half of their power duo— he still has a decent shred of humanity in his unbeating heart. Pessimistic conclusions aside, Harry does have a bit, as well...but his is more like a paper-thin pencil shaving than a shred. Barely there, but there, at least. 
The young man returns his companion’s snort, rolling his eyes up to the hanging lights over their heads. “Was just some harmless teasing. Nothing bad came of it.”
Mitch scowls scoldingly. “It was unnecessary and mean.”
Harry mimics his expression with his nose scrunched sarcastically. “We were just taking the piss, and it’s not like he’s gonna remember it anyways. Stop being such a kill-joy.” 
“Stop being such an arrogant little shit.” 
“Or what?” Harry tilts his chin up challengingly, the amber specks around his pupils glinting tauntingly, faint black veins momentarily webbing across the whites of his eyes. He sweetens his voice into a honeyed drawl. “Are you gonna spank me, daddy? Have I been a bad boy?” 
Mitch belts out a feathery chuckle, shoving his friend with enough strength to send a regular human flying across the deck. But since the taller vampire matches his force, he hardly moves an inch. “Fuck off.” 
“I’m being serious!” Harry cackles, turning his hips and sticking out his ass towards his visibly disgusted acquaintance. “Go fucking in, if you want.”
He lowers his voice into a sultry hum, wagging his backside jestingly. “I like it rough, baby. Why don’t you bend me over this railing and show me who’s boss?”
It’s Mitch’s turn to roll his eyes to the ceiling, voice deadpan. “I think I’ll pass.” 
Harry juts his lower lip into a theatrical pout, sniffling faux tears. “You’re rejecting me that quick? Who’s the asshole now, huh?”
His best friend doesn’t even blink. “Still you.”
“I can live with that. And it’s probably a good call on your end to give up all this,” he signals vaguely up and down his tight torso with a ringed hand, grinning as he watches the veteran vampire pretend to gag, “because I don’t think Sarah wouldn’t be too happy about it.” 
Mitch’s humorous face immediately drops, eyes narrowing at the change in topic. “Very funny.” 
“I know, right? I’m a proper comedian.” Harry quips proudly, batting his lashes mockingly. “Where is Sarah, anyways? Have you heard from her lately?” 
Sarah and Mitch...They’re a complex couple, if they can even be called a couple. The two are more like occasional friends with benefits, “occasional” meaning “once every couple of months, if Sarah happens to be passing by.” 
Their relationship is open and very loose, mostly due to the fact that Sarah is fairly new to the world of blood-driven immortality and has decided to take full advantage of it. She’s been using compulsion to travel the world for the last three years since she changed, which had been the result of an unfortunate car accident. 
Mitch had been seeing her casually beforehand, keeping her around for the purpose of having a conventional feeding arrangement. Every time vampires feed, they heal the wounds they inflict with a bit of their blood, proceeding to then wipe the person’s memory with compulsion in order to eradicate any chances of getting caught. The caveat is that if a human dies with vampire blood in their system, they become one. 
Sarah’s death happened the day after she’d spent a night with Mitch, and one can imagine how distressed she had been when she'd awoken atop a metal table in a morgue within the basement of a hospital. Mitch had been there from the very first second she’d opened her eyes to her new life. Or rather, her dead life. He had helped her get accustomed to the next stage (meaning having to cut family ties in order to avoid a catastrophe— the less people that know the truth about the supernatural, the better) coaxing her through transition and teaching her the way to go about the rest of eternity without putting herself and others in danger. 
Vampires rarely have any compassion for life (usually out of spite, which stems from how their own lives were taken from them), so it’s not uncommon that bodies are found drained of blood in back alleys, abandoned warehouses, and washed up on banks of oceans and rivers. It could be either of two reasons, or even both: the monster doesn’t care about the consequences of their actions, or they never learned to control their urges. 
Harry’s crew isn't that careless. Through Mitch, they had learned restraint, taking up his practice of feeding enough to satisfy themselves without killing the host, healing them, and then erasing the occurrence from their memories. Mitch had come up with the tactic to cling to his humanity— to be as kind and nondestructive as possible— but if Harry’s being honest, most of their friends only play along because it’s convenient. No bodies means no police involvement, and no police involvement means being able to settle down in one place for an extended period, not having to stress about the annoying process of bouncing around the world for the rest of their lives to avoid detection. 
Keeping low was for the best, and when things get rough— whether it be a mistake on their part or a disastrous bender caused by another vampire passing through— they resort to drinking from blood bags until things tide over. Mitch has a contact at the nearest hospital, which is how he gets access to the stock, as well as how he managed to clean up Sarah’s passing so quickly. 
All in all, Harry had only mentioned Sarah to tease his friend, knowing the slight sensitivity that comes with the subject. Vampires rarely form emotional bonds, typically because it can get really messy, really fast, whether that connection be to a mortal or to another creature of their species. All of them have baggage of some sort— you can’t die, resurrect, be forced to abandon your family, and be a slave to drinking blood for the rest of eternity and just...be normal. That type of extreme emotional turmoil is corrosive towards love. It’s always better to just avoid it all together. 
That’s why this is so habitual to joke about; it’s a way to deflect. 
Mitch sighs grandly, Harry’s question echoing in his skull. “I don’t know where she is, to be honest. Last we talked was, like, four weeks ago, I think. She was in Japan, said she was drumming for a new upcoming band. Haven’t heard from her since.”
Harry nods his head once in understanding, itching to steer the theme of their conversation elsewhere now that he knows the topic is in a more sensitive state than he’d imagined. He doesn’t want to push Mitch into a depressive episode when they’re supposed to be having a good time. Spending the night consoling his sulky friend in the bathroom of a club is the last thing he wants right now. 
“I guess that makes Sarah the asshole, then.” He pokes jokingly, bumping the older vampire’s hip with his own. “She’s ghosting you. Get it? It’s funny ‘cause she’s actually dead.” 
Mitch’s sad expression shatters like glass, replaced by one of unamused secondhand embarrassment at the shitty pun. “I fucking hate you.”
“All the people who were ahead of their time were hated.” Harry sing-songs, turning up his nose haughtily. “Copernicus, Socrates, Einstein— all of them were hated for being geniuses. I’m willing to carry that same burden.” 
Mitch blinks at him three times. “No one hated Einstein.”
The curly-haired boy’s lips twitch darkly. “I’m pretty sure Japan did.” 
“You’re going to hell.” 
“I’m already there, mate.” 
Mitch shakes his head, but even through the black lights, Harry can see him trying to ward off a laugh. After a moment’s pause, he speaks up again softly. “It’s not that hard to refrain from humiliating innocent people who are just doing their job, H.” 
“Oh, for fuck’s sake, you’re still on that?” The broad monster groans in exasperation, palms slapping down on the metal rungs below him. “We were just having some fun! But fine. If it helps you fake sleep at night, I’ll try and keep my condescending flare to a minimum.”
“That’s all I’m asking.” Mitch responds peacefully, tapping his nimble fingers casually along the railing, his action much less violent than his companion’s. “S’not too difficult.” 
“Whatever.” Harry scoffs, returning his intent gaze to the dance floor, scoping out the scene once again in hopes of finding a proper meal for the night. 
He zones in on a group of young women gathered along one side of the bar, their messy giggling and lack of balance giving away that they’re obviously sloshed off their faces. Seems promising enough. 
When he talks once more, his tone holds an attitude that plays on a grumble, but it’s somewhat distracted. “The least you could do is let me have some fun, considering I didn’t even want to come.” 
Mitch huffs, making an entertained noise in the back of his throat. “You say that every single time we go out, and yet you always end up taking someone home. Don’t know why you’re complaining.” 
Harry side-eyes him from his peripheral vision, the corners of his pretty cherry mouth dipping down grudgingly, mood defensive. “You drag me to these things so I’m not going to apologize for making the best of it. I put a lot of effort into my pick-ups! I deserve to get my dick wet.” 
“God, please don’t say that again.” His best mate physically makes a vomiting sound. “You’re acting like a spoiled fraternity douche.” 
Harry’s gaze ignites into flames, his back straightening out as he fully turns to face the shorter man. He’s never been insulted so low before. “Take that back!” 
“Take that back!” Mitch mocks in an exaggerated, high-pitched British accent, attempting to stifle giggles. 
“Take it back! You know how much I hate Gen Z.”
“Okay, boomer.” 
“You’re older than I am!” 
“I know. Your lack of maturity is a constant reminder.”
Harry opens his mouth, prepared to make a sharp comeback about how Mitch should have left the shaggy-haired stoner aesthetic back in the eighties, but then a heavy Irish accent interrupts his rebuttal. 
“What’s all this about getting your dick wet?” 
Both of the vampires turn towards Niall, finding Xander and Adam accompanying him in a loose semi-circle. 
Xander isn’t paying any attention, too busy tapping away at the screen of his smartphone, apparently engaged in a very riveting conversation with whoever is on the other side. Adam has his hands tucked into the pockets of his plum purple wind-breaker, looking over Harry’s shoulder, seeming to be adamantly searching for someone in particular amidst the mob on the level beneath them. Niall is the only one interested in their dying conversation, probably only because he heard something crude being mentioned. 
“It’s nothing.” Harry dismisses, but he can’t help but stick Mitch with a glare. “What’s the plan for tonight, then?”
Adam speaks up for the first time. “Charlotte and Ny texted saying they got here about ten minutes ago. Mentioned they were dancing near the DJ station, so I think I’ll go find them.”
“Sounds good.” Harry bobs his head in accordance. “We’ll see you out there, yeah?” 
Adam returns his action, turning on his heel and heading for the stairs that lead to the bottom floor. The leader of the group watches him trot onto the large spiral staircase, disappearing into the thick throng of people scattered across its wide steps. 
Harry shifts his attention to Xander, snapping his fingers a few times in his direction and giving a two-toned whistle. “What about you? What’s got your head?”
“Not what, who.” Niall teases, wiggling his eyebrows suggestively and making kissy faces at their friend. 
Xander ignores him, glancing up at the green-eyed brunette to let him know he’ll be with him in a second, returning his focus back to his iPhone. After a few more elongated moments of typing, the older man finally locks his device. 
“I have a date.” He throws out casually, almost as if it should be obvious. 
“A date?” Harry reiterates slowly, not quite buying it. Xander doesn’t date. He couch-surfs just as much as Harry does. 
“Mmhm.” Xander glimpses behind his fellow vampire, eyes carrying intention. “It’s just a random dude from Tinder. I thought it’d be easier to set something up beforehand, just so I don’t have to spend the whole night trying to figure out if a guy is making eyes at me or trying to keep his whiskey down.” 
“Smart.” Harry shrugs his sculpted brows, impressed. A cocky grin toys with the corners of his mouth. “But we both know no one will ever compare to me.” 
“Right.” Xander scoffs in a deadpan manner, gifting him a tight, aggravated smile. “If only you weren’t such an emotionally unavailable prick.” 
“Oh, like you’re mentally stable enough for a relationship?” Harry bites back, but it holds no true malice, just some petty rivalry. “Piss off.”
“Happily!” The other vampire exclaims, clasping his hands together for dramatics. “Have fun finding someone out there. I’m just gonna grab a to-go box for my already prepped meal.” 
Harry doesn’t bother watching him leave. Instead, he turns to Niall, pointing at him to symbolize it's his turn to share his plans for the night. “What have you got, Lucky Charms?” 
His friend breaks into a jolly cackle at the nickname, arms falling crossed over his chest, hands absentmindedly squeezing his elbows in thought. “Well, I dunno, Tea and Crumpets. What’s your game plan?” 
Before Harry can answer, Mitch butts in, feeling left out of the banter and somewhat hurt that no one had assigned him an alter ego. “What’s my country-derived nickname?” 
Niall gives the American a slow once-over, shifting in his dark brown Clarks boots, fitted navy slack riding up his thighs and allowing his rainbow polka-dot socks to peek out. He hums lowly in the back of his throat, a grin spreading across his rosy cheeks. “Biscuits and Gravy.” 
Harry chimes in, his own arms casually folding over his strong chest, index finger tapping on his bottom lip as if mulling something over. “I quite like We The People, actually.”
The Irish lad snaps his fingers as if having a sudden epiphany. “Uncle Sam!”
Harry’s emerald eyes twinkle with glee at seeing the way Mitch’s go half-lidded, no longer entertained. “Four Score And Seven Years Ago.” 
“Okay, I think that’s enou—”
Niall wags a finger at Harry, lifting one shoulder in question, seeking approval on his next idea. “Star Spangled Banner?”
Harry copies the boy’s motion from before, snapping his fingers and making jazz hands. “I Pledge Allegiance.”  
“Ok, I get it!” Mitch whines with annoyed finality, pushing off the metal railing with a curt grimace on his scraggly face. 
“You asked!” Niall rationalizes between hiccups of evilly delighted joy, cupping his stomach as if to keep it from splitting open. 
“Won’t make that mistake again.” The older creature grumbles, leaning his back against the rungs and looking off towards the distance, communicating that he’s done being a part of the conversation. 
Once Harry manages to reign in his giggles, he rubs at his nose with the side of his finger, releasing a wistful sigh. He refers to the question Niall had stated before their little bullying fest. “I think I’m just gonna do what I always do— sway a nice, pretty girl into doing some not-so-nice but very pretty things.” 
“Solid.” The Irish bloke remarks, toying with the plastic buttons on his silk beige top. “Not much to do other than that, to be fair. Adam’s usually my wingman, but I guess he abandoned me for a girl’s night.” 
“Mitch is mine, and he knows better than to dip on me.” Harry roughly nudges his best friend with his elbow, dodging to the side when Mitch tries to hit him in return. 
Niall hums softly in amusement. “Maybe I should make Adam sign whatever contract you drafted for that poor bugger.” 
The curly brunette snorts. “Good luck. Adam’s as stubborn as they come. But, hey, if you can’t find anyone, just come to me.” Harry’s irises flit crimson for a millisecond, an ominous smirk buckling his features. “You know I’m always happy to share.” 
“Thanks,” his friend exhales flatly. “I’ll keep that in mind.”
“If you’re taking tips,” Mitch pipes up, vaguely signaling at Niall’s shirt with his chin, “maybe don’t wear that stupid shirt next time. The elephant doodles look ridiculous.”
“It’s a good thing I’m not taking fashion tips from anyone who actually enjoyed living in Ohio, then.” Niall snaps in an exaggerated American accent, middle finger jutting towards the other man. “The only thing you know how to dress is a cornfield scarecrow. Must be why you look like one.” 
Harry forces down more laughter, clearing his throat softly. “You’ll be fine. Just don’t get hammered— girls hate that.” 
“Note taken.” The pale boy runs his fingers through his hair, fixing it up and adding texture to appear more laid-back and rugged. “I’ll see you later, then.”
“Later.” The younger vampire recites, giving a big thumbs-up. 
“Good luck out there. You, too, Boston Tea Party.” 
With that, Niall saunters away, leaving a fully laughing Harry and a grouchy Mitch in his wake. 
The two acquaintances decide to follow in everyone else’s example, descending down the looped staircase and chatting about Mitch’s latest gig at a new bar downtown. 
Harry praises Mitch's talent with his guitar, specifically the fact that he found a hobby which he enjoys so much that he’s willing to keep it as a permanent part of his life. It’s easy to get bored of things when you have hundreds of years ahead of you; everything can seem pointless, in the end. But Harry doesn’t think Mitch has ever let himself fall into those types of dark headspaces and he finds that extremely admirable. 
Harry wishes he could say the same. He’s no musical prodigy, that much is obvious, but he is an expert at playing a few specific French songs on the piano by memory. He rarely does it, though; only when he’s in a low state of mind, which— given the origin of how he learned said classical pieces— isn’t something he’s proud of. They’re tied to a very gruesome part of his past that he’d rather bury deep inside, but he can only push back his troubles for so long before they begin to leak out, staining the clean sheet of recovery he had sewn into place. Those arrangements just bring him a warped sense of comfort he can’t explain.
Even though he’s aware of the destructive aspects of the songs, he finds himself humming one now out of instinct as he elbows through squished bodies and flailing limbs. The second he notices he’s doing it, he cuts it off, focusing all his intention on making it to the other side of the room to the bar. It’s a hard trip when it feels like the walls of the building are closing in on him. 
When Harry finally breaks free from the Human Centipede re-enactment that is the club dance floor, he practically collapses onto the sleek glass counter. Death was less painful than that walk. 
He cranes his neck to the side wildly, suddenly remembering that his much smaller, much skinnier, much more crushable friend had been in tow behind him. To his utter shock, he watches as Mitch calmly weeds around grinding drunk couples with the poise and grace of a swan, filling the empty spot besides him without a single ailment in the world. 
Harry blinks at him blankly in silence, almost as if he’d grown an extra set of fangs. 
Mitch flags the bartender from all the way down the counter, not bothering to meet the green eyes peering at him in disbelief. “You’re so fucking dramatic, H.”
“How did you not die? Again?” Harry sputters, sight jutting all around the older vampire’s body, looking for any battle wounds or missing appendages. “I almost lost an arm in there!”
“It’s a good thing it wasn’t your favorite one, right?” Mitch smirks at his own lewd joke, the simper molding into one of genuine kindness when the mixologist slides up in front of them. “Hi, how are you? I’m good, as well, thank you for asking! Yeah, I’ve got something in mind. Don’t worry, I’m not one of the ‘just make me something sweet’ type of assholes.”
Harry zones out the rest of the friendly chat Mitch entertains with the employee, letting his gaze wander around the large auditorium-like room. He dances his vision over the DJ remixing music on top of the stage, head beginning to bop along to the beat that is currently shaking the seven foot tall speakers. He’s pleasantly surprised at how good this specific producer is. 
He continues scoping out the rest of the venue, taking notes of the different clusters of people that seem to hold promise for the plans he has in store later tonight. A small group of hippie friends here, a two-party duo of tipsy stoners there, and a clump of college students at the edge of the ruckus, stumbling around loudly. Things are looking somewhat decent, in his opinion. The hippies seem to be catching his attention more than the others— specifically, the one that looks similar to Stevie Nicks. That’s a fantasy that’s been waiting to be fulfill for decades now. 
Harry lulls his head forward again when he feels Mitch give a squeeze at his elbow, telling him that the bartender is waiting to take his order. He decides to go for the gold tequila, asking for it straight in a highball glass without any garnishes. The worker’s eyebrows jump up slightly at the unorthodox request, but he drops a polite, “Coming right up.” either way.
“You truly have no flavor.” Mitch tuts once their waiter has stepped away to prepare their drinks. “No taste buds whatsoever.” 
“Yeah? Well, you can suck my flavorless dick.” Harry chimes brightly, eyes crinkling shut as a result of a theatrical smile. 
The younger vampire goes to turn back around, legitimately interested in the girl he’d seen that looked like one of his seventies celebrity crushes, already running through scenarios in his head on how he’d get her into his bed for tonight. Weed and ABBA are probably good conversation starters for that, if Harry’s undisputed people skills have anything to say about it. 
As he’s rotating his torso, a blurred image catches his eyes. He does a double-take, honing in on a group of girls that look faintly familiar. He scans them carefully as they huddle around the corner of the bar area, laughing and toasting along to the multiple conversations they all have going at once. They look like the typical posse that would be a backdrop clique in a mainstream movie. 
He knows where he recognizes them from— it had been the same girls he’d spotted earlier up on the second deck.
Harry expertly surveillances each woman, picking out potential candidates as easily as he’d pinch petals off a flower. The one in the center of the group is obviously the leader, present in how she’s the prettiest and is somehow managing to juggle all of these interactions at once. It means she’s used to being the center of attention— probably strives under it. He throws her out as a potential; the last thing he needs is someone who everyone knows and seeks out. He wouldn’t be able to sneak away with her quietly. 
The rest of the girl crew all seem to be the same status-wise, appearing as supporting characters to the main one in the middle. He could choose any one of them blindly and it wouldn’t make a difference. They all seem so tight-knit, they probably share personalities, at this point. It’s like dipping his hand into a jar of jelly beans and they’re all the same flavor. That notion makes him laugh to himself a bit; maybe Mitch was right about his lack of taste. 
Then, Harry spots her, and all the other women immediately go up in smoke. 
It’s hard not to spot her. She sticks out like a sore thumb, but not in a good way. 
The prospective contender is off to the side, sitting atop a barstool with her feet tucked along the footrest, tapping them against the metal rung awkwardly. She’s talking to one of the other people in the group, but the interaction seems forced and not very satisfying, obvious in both of their faces. She’s tracing her middle finger around the edge of her glass cup distractedly, the contents inside barely touched, the ice in her drink long-melted. She seems disinterested in the chaos her friends are causing, her expression bored and borderline regretful, as if she doesn’t want to be here. 
The further he sizes the girl up, the more appropriate she looks for the role he needs filled. Since barely anyone is paying attention to her, that means he can lead her astray without too much resistance from her acquaintances, if any at all. She appears somewhat unimportant to the narrative— merely a background extra— and it makes him wonder what she’s doing with this clique of women that can’t seem to be bothered by her presence. It’s sad, really. Sad, but beneficial, because that means he can succeed in making her the supporting protagonist of his narrative, at least for tonight. 
The girl is attractive, but not anything astronomical. She’s unconventionally pretty in a way that makes her relevant, but not particularly distinct in the eyes of regular men with presumptuous standards. She’s easy to pass up, and if Harry hadn’t been actively pursuing someone of her bashful persona to card into his plans, he wouldn’t have noticed her. At the risk of once again sounding shallow, Harry’s aware that— physically speaking— he’s very much out of her league. His above-average appearance gives off the vibe that he’d fit better with the leader of the group instead of with her, but he doesn’t want someone that would raise suspicions as a result of their absence. This girl, sitting along the edge of the party with barely any purpose and no one to really question her whereabouts, is exactly what he’s looking for. She’s perfectly imperfect for the cause. 
Harry continues to examine her meticulously, analyzing other traits that can give him a better feel for her character. She’s clad in a pair of high-waisted pastel pink silk pants that stop right at her ankles, accompanied by a flouncy creme lace blouse tucked into her waist. Tan wedges, no accessories, delicate rosey nail polish, and minimalist makeup. The boldest thing about her is the brick red shade of her lipstick, which is easily shadowed by the sparkly sequin dresses, five inch heels, and layered tops her friends are wearing. 
Harry likes her outfit, though. It’s concise and safe, which he can appreciate. Yes, perhaps she looks like she belongs in a dentist’s office rather than a Los Angeles nightclub, but he thinks there’s beauty in simplicity. She looks cute, and that’s good enough for him. 
“She seems interesting.” Mitch’s soft voice snaps him out of his detail-hungry haze, drawing him back into the reality that is the black lighting of the club and the deep booming of the music’s bass. 
His friend slides his tall drink across the glass counter, the amber liquid inside warping his reflection. 
“I suppose so.” Harry answers passively, shrugging one shoulder in indifference while accepting the cup, ringed fingers clinking against the crystalline surface. 
He takes a leisurely sip from the straight tequila, its tangy kick sending a warm surge up through his ears and down his throat, spreading into his chest and along the trench of his tummy. Alcohol really is the cure to everything. 
Mitch gives him a deadpan look, the strobe lights alternating across the glossy surface of his hazel irises, highlighting smugness. “You’ve been gawking for five minutes. Put your pride back in your pants and go talk to her.” 
The curly-haired vampire flashes him a light smirk over the rim of his drink, absentmindedly tapping his two initial rings along the bottom of the highball cup. “Ever so blunt, aren’t you?”
Mitch scuffs, taking a swig from his trusty beer bottle. Out of everything, that’s the one aspect Harry despises about his best mate— that he goes to a club and orders the same drink every time. Where was the fun in that? Where was the excitement of trying something new? When you have an eternity, the least you could do is utilize it to your advantage. Cycling through every cocktail in human history is a prime example of making the best out of immortality.  
But Mitch is a creature of habit— as are most of their kind— and Harry knows he won’t shake easily. Not when it comes to surrendering his preferred beverage, and definitely not when it comes to sticking his nose in Harry’s intimate business. Meddling and being irritating are what best friends are for. 
“What can I say? Pep talks are my forte.” The older monster remarks sarcastically, bumping his bottle against Harry’s glass in encouragement, using the spout of his container to point in the general direction of the mysterious girl. “Now go make dinner.”
“But, darlinggggg,” Harry whines playfully, a smirk still tugging at the corners of his slightly liquor-swollen lips. “I made dinner last night. Isn’t it your turn?”
Mitch rolls his eyes and shoves Harry’s shoulder harshly, with just enough force that it actually has some type of impact this time around. “Just go, before she gets creeped out by your staring.” 
Harry’s own irises copy his friend’s actions as he pushes himself up from the bar, rubbing at the new sore spot on his shoulder with an exaggerated pout present. “Ow.”
Mitch blinks at him flatly, fighting off a grin. “You’ve had worse. Go.”
Harry swivels on his heel, once again facing the group of tipsy girls at the other end of the counter. It appears that most of them have dispersed into the dance floor, having found partners to entertain them for the time being, moving to the music as if there are no other people in the room. They had left behind three of their companions, one of which is Harry’s aspiring hookup; he gets the feeling that the two girls had stayed behind out of the kindness of their hearts, feeling too guilty to leave the runt of the litter all on her own. He hopes that’s the case because if so, the second Harry inserts himself into the situation, they’ll take that chance and split, leaving him to tend his meal in peace.
He tucks one large hand into the front pocket of his trousers, the grip on his glass tightening a smidge, rings biting into his skin as the condensation of the chilled tequila cools the small spike of pain. He spins his lionhead ring around his finger within his slacks, gradually drifting closer as he goes through a checklist of prized pick-up lines he could use to garner her attention. He ducks and dodges inebriated club-goers with ease now that he’s had something to take the edge off, finally reaching the end of the bar, slowly coming to a halt right behind his target for the night. 
Harry nearly passes out as soon as her scent hits him. 
It’s faint and tender and nothing quite like anything he’s encountered before, a mixture of honey and lavender that permeates through her normal perfume. He feels like his head’s been put through a wringer, his whole body clenching for a moment as raging sparks erupt across the pit of his belly. He indulges a deep breath, willing the blazing current away in order to keep his cool, but all he can see flashing before his eyes are images of her leaving traces of that smell smeared all over his face as he bobs his head between her quivering thighs.
He takes another penetrating inhale, centering his mind back into the present. He needs to behave.
Her friends spot him immediately, their side of the conversation faltering to ash. They give Harry a wide-eyed once-over, mouths parting in slight shock as they drink up his attractive appearance, gazes lingering along his thick chest as it strains the baby blue material of his tee. Their sights drag across his broad shoulders, dainty collarbones, and strong neck, faces gawking without remorse, blinking emptily at the slope of his sharp jaw and the peaks of his prominent cheekbones. They seem to be at a loss for words the second his dimples indent into place, his brows shrugging in a half-assed greeting before he cocks his head to side a tad, voice velvet as it directs towards the girl they had forgotten existed.  
“I’m guessing you’re the designated driver?”
Y/N jumps slightly in response at the new addition to the painfully dying conversation, not recognizing the heavy English accent and deep baritone that booms behind her. She had been wondering why Melissa and Isabel had stopped talking so abruptly, and she now has her answer. 
Y/N slowly goes to cast a curious glance over her shoulder and Harry can hear the pulse flaring in her neck from the sudden intrusion to her surroundings. His fangs prick along the inside of his bottom lip due to carnal instincts; he has to will them back into receding. 
 When her eyes land on the owner of the random words, her finger immediately halts its swirling motions along the hem of her glass.
‘Fuck.’ is the only thought that registers through her short-circuiting mind. 
The lanky, curly-haired brunette that stands before her gives a gentle yet confident smile, the gesture dazzling even in the low lighting of the atmosphere. He’s absolutely gorgeous, with deep pits carving into his cheeks, perfect teeth complimenting full cherry red lips, eyes the color of a rainforest canopy, and a broad frame that is somehow not overwhelming. He’s sporting neatly ironed tan slacks, a fitted cotton shirt with a cute yet crude graphic at its center, a fancy plaid coat, and crisp yellow Vans without a single smudge in sight.
Y/N can’t help but take notice of all the little details of his fit, especially the accessories. A beautiful pearl necklace laid along his delicate clavicle, a cross resting between his defined pectorals, and a matching earring dangling from his earlobe. Not to mention the array of clunky rings arranged along nimble fingers, hugging a tall glass carrying caramel liquor and somehow managing to dwarf the cup’s size. The extra decoration is sensual in such an unexpectedly delicious manner. 
The hand he has tucked in his pants ducks out to comb through his dark auburn ringlets and Y/N can feel her mouth water at the new round of elegant rings. The action activates the cologne Harry had thoughtfully spritz in specific pressure points along his body, the scent of tobacco and vanilla traveling through the fog-heavy air and causing Y/N’s stomach to summersault. 
The young man is as close to flawless as anyone could ever come. 
Y/N feels an unmistakable sharp pain shoot through her ankle, and she comes to the realization that it had been the tip of one of her friend’s heels. The reality check jars her out of the embarrassing daze he’d spelled onto her, open mouth snapping shut and her lashes fluttering over her previously unblinking eyes. 
“Oh! Uhm—uh—” She clumsily twists sideways to fully face him, swallowing thickly and tasting the remnants of the alcohol she’d barely been nursing. “N-No. I’m not— well, I don’t think…? We Ubered here so that wouldn’t make any sense ‘cause I have no car to drive...so...” 
The boy chuckles softly at her choppy monologue, his laughter warm and inviting, similar to the look reflecting off his shiney irises, the golden flecks around his pupils seeming to swell and shrink from the rainbow lights cascading across them. Despite being caught off guard and utterly embarrassed, she can’t seem to break eye contact with him. The longer she gazes into his eyes, the more relaxed she begins to feel, a fuzzy heat stemming from the center of her belly and spreading up her neck and ears. 
Y/N gulps heavily like before, willing her tongue to produce a less embarrassing comment. “Sorry. Let me...Let me start over…Hi.”
“Hello.” He quips back playfully, lopsided grin widening in fond amusement. He lifts his drink up a bit in greeting. “M’Harry.”
“Y/N.” The girl squeaks out, copying his gesture because it’s easier than forcing her disoriented brain to try and come up with its own. 
Harry flirts his intent up and down Y/N’s body slowly, checking her out without any subtlety. He wants her to know he’s interested. 
When his sight locks with hers again, he bats his lashes sultrily and pours as much passion as he can into his tone, accent weighing in just right. “S’nice to meet you, Y/N.”
Her entire face prickles at how her name sounds dripping from those faultless raspberry lips. She’d pay anything to hear him say it again. “You, too.” 
This is not what Y/N intended. This is most definitely not what she’d intended to happen when she’d reluctantly agreed to go out with some coworkers on a Friday night, giving in simply because she had promised herself she’d be more social within her new job. 
She had moved to California roughly two months ago, wanting to get away from her old life in the small, boring town she hated to call home. Buying the flight had been a drastic decision made when she had been under the influence of something she’d rather not admit, but the following day— after she had sobered up from a wicked hangover— she found herself not wanting to cancel the trip. Found herself craving the excitement and adventure of beginning anew somewhere far away from everything she had ever known. 
All of Y/N’s friends back home had supported her without hesitation, egging her preposterous idea and congratulating her on “getting the fuck out of here.” Her family had been a little less supportive, but after a few heartfelt chats about following your ambitions and a budgeting lesson from her cousin, they had gingerly gotten on board. They understood that keeping her trapped in that lame town where nothing really happened wasn’t the way to ensure her success in life. Therefore, the people closest to her had swallowed their opinions and respected her choice to dive off the deep end, in search of something better beyond the borders of their tiny city. 
Within a week, Y/N had secured a decent job at a semi-popular cafe, courtesy of a connection from a family friend. Within two weeks, after many sleepless nights full of Rocky Road ice cream and the bright white pages of ApartmentFinder.com, she had managed to book a nice flat close to her place of work. It was a miracle, if she’d ever seen one. Especially within the crowded, expensive community that is Los Angeles. Within three weeks, she had been walking out of the giant glass building that was LAX with only two suitcases in tow, boarding an Uber to her new life. 
Things had never seemed more picturesque, she’d thought. Everything was falling into place in a way that seemed almost blessed by the universe.
Then, the culture shock hit. 
California was different. It’s was so fucking different than anything she’d ever faced and she wasn’t prepared for the social difficulties she’d have to hurdle. All her life, Y/N had grown up with the same people around her, spending every school year with them up until graduation, expanding her friend group as time passed. Even after high school, she’d remained closely connected with most of her graduating class. The region she lived in was tiny, tight-knit and friendly; it was hard not to. She couldn’t even go to the store for groceries without bumping into at least three people from her Algebra II class. 
Point being, it had been ages since Y/N had been put in a situation where she actively had to try and make friends. She’d been through that challenge way back in kindergarten and had never been hit with it again. 
Until it smacked her across the head here in LA.
Y/N didn’t mesh well with Californians, she quickly found out. They were all about crazy parties and club-hopping, whereas Y/N had been raised on community cookouts and mass sleepovers. They enjoyed getting cross-faded and streaking down the beach at two in the morning, meanwhile Y/N liked stripping down to her undies and spending the night binging Queer Eye while stuffing her face with Cheeze-Its and Snickers bars. They freely boasted about their sex adventures while bussing down tables at the restaurant, while Y/N’s intimate life had been nonexistent since the move. 
It was just...startling, to put it lightly. It wasn’t what she had expected at all, and that’s mostly her fault for not doing the correct amount of research before jumping headfirst into a cliche LifeTime film. 
Therefore, Y/N had made a pact with herself one month in, swearing to let loose and allow her surroundings to sweep her into a new dynamic— into a new, social butterfly version of herself. She’d started accepting the invitations from her coworkers to go out at night, and she’d started putting more effort into being open to wild experiences, no matter how scary they might seem. Shutting down and refusing to mold to her environment would only result in her having to return home with her tail between her legs, and she’d rather jump naked off a pier than see her parents’ faces wracked with pity. 
And that’s exactly what she’d done a couple nights ago, at the encouragement of the group of girls she was at the club with now. It had, in turn, ended in her coming down with a mild cold, but at least now she’d be able to tell her friends back home a cool story about dropping inhibitions. 
Dropping inhibitions is also why Y/N’s here tonight, dressed in the most party-like outfit she could put together, prodding an overly-boozy drink into her system, attempting to release some of the tension that had been building in her head for the last couple of weeks since she’d left her old life behind. That’s why she’s here, with strands of her blow-dried hair catching on the dark red gloss Melissa has slathered on her mouth in a thick layer. That’s why she’s here, with synthetic smoke scratching at her lungs and drunken men and women bumping into her every two minutes, most of them too busy sticking their tongues down each other’s throats to realize they’d almost toppled her off her seat. That’s why she’s here, with a blasé expression plastered across her features as her coworkers talk over her head without a second thought, her mind far away from the walls of this overhyped horror house. 
Y/N had been thinking about how she’d just started her Disney+ membership, finding comfort in putting together a mental checklist of all the movies she’s going to plow through the second she sets foot past the doorframe of her apartment. Indulging on her childhood was an ideal form of escapism, in her opinion. She’s positive Walt Disney would agree. 
That’s what her brain had been lost in when Harry’s deep, melodic voice had interrupted her daydreams, sending her spiraling into an embarrassing performance of nerve-induced hysteria. 
Now here she is, blinking back at him dumbly, eyes the smallest bit damp from the smoke machine and neon flashes of light. And here he is, smirking at her over the rim of his glass, eyes raking down her wired up body suggestively as he takes a calm sip from what appears to be the straight tequila in his colossal, bejeweled hand. 
The English boy takes a gradual step closer to her, wanting to make sure he’s not crossing any boundaries that would make her uncomfortable. The scent of his cologne intensifies and she feels a fiery heat suddenly pour between her clasped thighs. It just hits her how long it’s truly been since she’s gotten laid and fuck, it’s sad.
Harry begrudgingly peels his attention away from Y/N for a second, aiming his words towards the girls standing behind her with their mouths still opened stupidly. Even from a respectful distance, his warm breath still washes across her jaw and cheek, causing electricity to zip down her spine. “You don’t mind if I steal her for a bit, do you?”
‘Yeah,’ Y/N thinks in the back of her muddled skull, ‘that’s definitely tequila.’
Isabel and Melissa slowly shake their heads in unison, glancing at each other as if to confirm he’d just spoken to them. 
The edges of Harry’s lips jolt into a kind, easygoing smile. “Thank you. Promise I’ll keep her safe.” 
Y/N feels her heart hiccup at his statement. If she’s not insanely mistaken, it appears to have carried an undertone of dirty intentions. God, she’s praying she’s not mistaken. 
The two girls clamber away on their tall pumps, rounding around Harry and pausing for a moment. They make moaning faces and vulgar motions behind him, encouraging Y/N to pursue the stranger. She then watches them disappear into the throng of crowded bodies, leaving her alone with the beautiful boy and her heart slamming against her ribs. 
Y/N focuses back onto Harry, licking her itching lips lightly, not knowing what to say next as he settles himself beside her. He rests his forearm on the counter along with his drink, tucking his other hand back into  his trouser pocket and fixing himself into a comfortable standing position, crossing his ankles nonchalantly. The friction between his jacket and the bar rides his sleeve up an inch or so, and Y/N gets a view of the anchor tattoo he has along his wrist, as well as the upside-down cross inked between his thumb and index finger. 
Harry catches her looking, mouth twitching with a smidge of arrogant self-assurance. He loves when girls drool over his tats. 
“I have more.” He remarks lightly, a pang of condescending pleasure shooting through his chest at the way she jerks and pins her gaze down to the floor. 
Blood rushes into her cheeks at the realization that she’s been caught and Harry’s teeth grind. It’s so hot watching her fidget for him. Maybe he finds her more attractive than he’d originally let on. “Would you like to see them?”
Y/N timidly coaxes herself into locking stares with him once again, looking up at him from beneath her lashes, barely nodding with a soft, “Sure.” 
She looks so pretty like that, he notices, staring up at him all doe-eyed and shy. It’d probably look even better if she were on her knees.
Yeah, he definitely likes her more than he’d thought. 
Harry proceeds to shift about, shrugging his coat off his strong shoulders, letting it slip down his lean arms and reveal the plethora of dark tattoos strewn across his left arm. Y/N watches avidly, drinking up every flex of his biceps under the black paint and every twitch of his pecs beneath his cotton shirt, the tendons along his throat going taut for just a moment. That moment is enough for her to etch the image into the back of her eyelids for the rest of her life. 
Harry tosses the article onto the table, extending his arm over its surface for her to get a better reading. She doesn’t miss the chance, her pupils tracing over every line and stroke of the pen, over every shaded area and meticulous detail. 
His voice comes out as a low, garbled murmur, his own irises studying her features with just as much intensity. “You can touch them, if you’d like. I don’t mind.”
After a moment of hesitation, the brim of her crystalline cup is replaced by the ridges of his smooth, tanned skin. She drags her digits over the naked mermaid, tracing the curve of her figure and the dip of her tail, then passing onto the stem of the large rose, ghosting over every thorn and prickle. Harry can feel her heartbeat through her fingertips and it’s making him throb. 
“They’re very pretty.” Y/N whispers, allowing her touch to fall away, palm finding refuge across the counter. “Did they hurt?” 
“A bit, yeah. But I’ve gotten so many done that I think I grew numb to the needle after a while.” Harry answers, shrugging one shoulder to show it’s no big deal. He grasps his glass once again and takes a drawn-out swig, extending the action just so she can see the way his Adam’s Apple bobs as he swallows. Once the cup is back in its place, his tongue peeks out and swipes any leftover liquid from his rosy lips, which then settle into a coy simper. “Plus, I kinda like the pain.” 
Y/N’s breathing stutters in her lungs and she swiftly swerves the topic onto something much less explicit. “So why’d you ask if I was the designated driver? That’s kind of an odd question. Very out of the blue.” 
Harry lulls his middle finger across the hem of his glass, exactly how she had been doing earlier, the motion weighed by an innuendo. She seems to understand it, present in how she bites into the inside of her cheek. “I just figured that a pretty girl like you would have easily found someone to dance with. So when I saw you sitting here looking all bored with your drink barely touched…I just assumed, I suppose.” 
And there it is again— the blood pouring into her face. Christ, if she keeps that up, he’s going to fucking lose it.
“Thank you, that’s— that’s really sweet. Proper gentleman.” 
Harry runs his bottom lip between his teeth, eyes snapping to her tinted mouth for a second, establishing some sexual tension that he’ll expand on as they go. “Who doesn’t like a guy who knows how to treat a girl, right?” 
Y/N clears her throat softly, obviously phased by his forward compliment, but she tries to play it off. “To answer your question, I— uhm...I’m not really one for the club scene, I guess. Don’t really like it, but I didn’t want to be rude and turn down the invitation.” 
‘Good girl,’ Harry thinks, silently cheering her on for having more brain cells than the typical human. 
“Well, that’s where we share some common ground, then.” He chimes brightly, a soft smile bringing his dimples to life. “I don’t care for clubs, either, but my friends have an affinity for them so here I am.”
He gestures vaguely towards the general direction where he’d left Mitch, continuing his rant. “The choking smoke, the annoying strobe lights, the crowded floor, the drunk morons—”
“Bumping into you without giving a shit.” Y/N finishes his sentence, her vulgarity drawing a boyish giggle from her companion and now she’s convinced she’d do anything to hear him laugh like that again. “And there’s always a faint smell of vomit coming from somewhere.”
Harry slaps his hand down against the glass table in passionate agreement, voice pitching up slightly as his brows jump in emotion. “Right?! It’s fucking disgusting. Don’t understand how anyone could genuinely enjoy it.” 
Y/N nods vehemently, sharing the same expression of utter distaste towards the subject. “It honestly doesn’t make any sense to me, either. Why come here when you can go to, like, a nice bar somewhere, y’know?”
Harry blinks at her in astonishment, her opinion mirroring his own with psychic-like accuracy. “My thoughts exactly.” 
“Great minds think alike.” Y/N responds playfully, taking a hearty gulp from her drink since the first time he’d spotted her from across the room. 
After a comfortable pause, Harry speaks up, also entertaining another sip from his own drink, which is now nearly empty. “Are you from around here?”
She can’t be. Rarely anyone born and raised here is willing to bash the status quo, and never so openly. 
She’s once again mesmerized by the attractiveness of his rings, but manages to get her composure in check. “Kinda. I moved here about two months ago.” 
Precisely his point.
Harry releases a curious hum over the cup between his lips. “Let me be the one to officially welcome you to Cali, then! Where people go to shitty clubs for fun and tan themselves into a strip of leather.”
Y/N sputters out a half-suppressed giggle and Harry’s brows almost furrow at the weird fluttering in his stomach. He rarely gets it.
Y/N takes another deep gulp of what he thinks is probably an Old Fashioned, silently praising the way she’d finished it off so quickly. She crunches an ice shard between her teeth and lets it melt across her tongue before engaging again. “I’m guessing you’re not from around here either though, are you?”
Now it’s Harry’s turn to chuckle a bit and she fights off an endeared smile. 
“What gave it away?” He asks, purposefully doing a thicker, fuller accent, his teasing nature making the grin she’d just stifled fully break through.
Y/N lifts a shoulder offhandedly. “Your accent seems a little too…posh for this area. Or even this hemisphere.”
Harry scoffs softly, the pinky around his glass sticking up jokingly as he kinks an eyebrow at her, a few rouge curls falling across his forehead. “Keen ears, mate.”
Y/N lifts her drink up a bit with a playfully knowing air, mimicking an English dialect. “Cheers.”
He places his empty cup down on the counter, his middle finger once more ghosting around the edge absentmindedly. She notices the pastel yellow polish covering his nails, tiny black smiley faces decorating the lacquer.
“I like your nails.” She admires, tipping her empty lowball towards his hand for significance. “Did you do them yourself?”
Harry glances at his fingers, stretching and wiggling them out, his features taking on a bit of pride. “Sure did.” 
“Don’t think I’ve ever met a guy at a club who could pull off nail polish so easily.” 
The left edge of his lips flicks upwards. “How do you mean?”
Y/N’s gaze bounces back to his and the tone twirling in his jade irises tells her everything she needs to know about keeping this conversation going: he enjoys being praised. 
She chooses her next words carefully, wanting to appeal to his interests. “I mean that it looks amazing on you. The color suits your skin nicely, makes your hands look good.” 
Harry breaks eye contact, glimpsing down at his shoes and she realizes he’s actually trying to hide a blush. The fact that she had managed to coax one out of him boosts her confidence while simultaneously making his own waver. He’s never like this— never so easily flustered. He needs to get it together.
Harry tilts his chin back up, lower lip strung between his two front teeth. His voice comes out as a flirty laugh.
“Known you for maybe,” he looks at the beautiful watch on his wrist symbolically, “ten minutes, and you’re already stroking my ego just the way I like it. I think that’s a record.” 
Y/N doesn’t know if it’s the liquor she’d just consumed too quickly, or if it’s Harry’s intoxicatingly alluring scent dulling the region of her brain that controls fear, but she’s suddenly filled with a strange surge of courage and her thoughts are spilling down her semi-numb tongue before she can stop them. “I’ve been told I’m pretty good at stroking, so an ego’s not too hard to handle.”
Harry cocks an eyebrow, surprised at her brazen reply. He might have misjudged her more than he assumed. However, he can’t say he doesn’t enjoy this girl more than the one he thought he was going to receive. There’s just something about how she can match his banter without a problem, and how they share a lot of the same thoughts and opinions, that just lights a fire in his stomach. 
“Is that so?” His voice lowers in pitch and he scoots a step closer, fingers just barely brushing against her arm as he repositions himself against the bar. His question comes out as a sultry murmur. “What else can you handle?”
Y/N knows that she’s starting to cross a line, and with every passing moment, the likelihood of returning to her friends is getting smaller and smaller. She’s not mad about it. Riding off of the wave of confidence that had inflated her ego earlier, she mumbles her response back with the same tone and texture. “How about you buy me another drink and then maybe you’ll find out?”
Harry gives her a boyish grin and the indents that pop into his cheeks nudge his appearance from an incredibly attractive man to an adorable cheeky boy. He motions to the bartender for another round of drinks, only letting his eyes flicker away from her for the moment it takes to do it. “How do you like LA so far?”
“It’s...alright.” It’s Y/N’s turn to move closer to him now, flicking her hair off her shoulder, hoping that the motion releases the perfume she’d dabbed on her neck while getting ready. Judging by the darkening of Harry's eyes, it does just that. “It’s definitely a change in pace from where I used to live, but I think I’m slowly gaining the reigns. I feel like once I get acquainted, I could grow to love it.”
“LA’s definitely a toggle. You could either vibe with it, or it’ll eat you alive and spit you back out.” 
She bats her lashes at him in stunned fright at his bluntness, his face deadly serious without any twitch or give. 
Harry then bursts into high-pitched laughter, eyes crinkling shut and nose scrunching. “I’m just fucking with you, love. Ease up, hm?”
“You asshole!” Y/N exhales grandly, half in relief and half in indignation, slugging him on the shoulder. All she feels is hard muscle beneath. 
He continues to cackle, sticking his tongue out at her. “Looked like you were about to cry.” 
“It definitely crossed my mind, yeah!”
The bartender arrives with their fresh drinks and Harry tells the man to but both of Y/N’s on his tab. She feels her cheeks glow, telling him he doesn’t have to, but he waves it off and says he’s more than happy to serve such a nice girl as herself. Especially if she “hates the same things I do. Think of it as your initiation gift into the Anti-Club Club.” 
A handful of heartbeats tick by, full of comfortable quietness as they both savor their new beverages. Harry pipes up first, regaining their topic from before.
“But, yeah, Cali’s for sure a special place. You meet some cool people if you hang around for a while. But sometimes,” he pauses for a second, eyes gleaming with something she can’t quite interpret. “But sometimes you can meet a really interesting person in just one night.” 
“I don’t doubt it.” Y/N clicks her nails against her Old Fashioned distractedly as Harry fixes her with that beautiful emerald gaze that makes her ears tingle. She cocks her head to the side knowingly, flashing him a soft smirk. “Sometimes, you just happen to meet that one in a million.”
“A lucky strike.” He adds, lifting his tequila an inch off the counter and tilting it towards her in what appears to be a toast, irises dancing with a certain type of suggestive mischief. “To meeting interesting people.”
The human girl clinks the rim of her lowball to the edge of his cup, shrugging her brows and reciting his comment back to him. “To meeting interesting people.” 
Y/N measures how the rest of their interaction goes by how quickly her drink shrinks. 
When she reaches down to the first ice cube stacked on top, Harry has managed to coax multiple rounds of laughter out of her, his humor startlingly similar to her’s in the most refreshing way imaginable. She quickly learns that despite his broad shoulders, lean torso, dark inking, and flawless features, he’s a complete and total dork. His personality consists mainly of voice impersonations and contorting his expression into an endless array of silly faces, which she takes to easily.
By the time Y/N’s amber drink has reached halfway down its container, the default touch barrier between the two has broken completely. There had been a few caresses prior, but now it’s more frequent, more noticeable, and each touch extends in time. She had been the one to initiate getting physical, which had sat so right in her stomach because that meant he was respectful and patient— definitely unlike most men in clubs. 
The mortal girl had gently shoved Harry’s chest when he’d made an nonchalant joke about how losing his swim trunks at a nude beach had been both the best and worst experience of his life, her cheeks boiling as she had felt nothing but more toned muscle beneath the cotton fabric of his top. She had gone back to tracing at his tattoos the further they got into sharing anecdotes and opinions, glancing up at him for permission in the middle of their exchange and smiling to herself when he’d nodded casually without a second thought. As the conversations continue, they both unintentionally get closer in distance to the point where the arm Harry had settled on the bar is now fully wrapped around the small of her back. She willingly leans into him, their knees and thighs brushing with every shift of their bodies and those minute moments begin to pile up their excitement.
By the time the alcohol in her possession bottoms out, she is nearly sitting in his lap, faces only a few inches apart. Y/N can’t recall half of what she had said, the subject having steered into so many different places that she couldn’t be bothered to keep track. Besides, she’s too focused on trying to keep a straight face as Harry plays footsie with her below the counter, his light yellow sneaker toying with her heeled velvet wedge. 
An important question on his behalf snaps Y/N out of her flirty stupor.
“So how do you like your new home?”
She blinks at him slowly, partially to try and give a seductive tinge to the interaction and partially because the liquor has started to truly settle in. It takes her a few heartbeats to process the inquiry. “I love it, actually. It’s a place of my own, for the first time ever. I couldn’t be happier.”
The corners of Harry’s swollen lips tick in genuine happiness on her behalf. “That sounds amazing. Congratulations on such a big step.” 
“Thank you! What about yourself? Renting anything neat?”
“Oh, I own a condo here.” He mentions casually, outlining the criss-cross pattern along the circumference of his highball glass. “I used to visit so often that I finally just decided to pull the trigger on one.”
“Look at you, investing in real estate.” She says in a teasing voice, her heel grazing around his calf slowly, cheeks sizzling as he parts his legs a bit to allow her the pleasure of traveling higher up.
“Mmhm.” Harry licks his red lips, free hand starting to trace over her own. The tips of his fingers are calloused and cold, the motion of them over her skin almost pulling a tremble out of her body. She does her best to restrain it, not wanting to give him the satisfaction. “Is it nice?” 
“Hm?”
His lips twitch in endearment at how he’s managing to make her lose her train of thought. “Your apartment, darling.”
She rests the rim of her drink on the bottom of her lip as she speaks. “It’s nothing huge or fancy, but it’s a decent size and l can call it home. Can’t get much better than that.”
Y/N loves how Harry's eyes flit to her lips for what she thinks is the billionth time tonight, his vision sketching along the curve of her cupid’s bow and dotting every peak.
Another warm glow of confidence spikes through her veins and she’s talking before she can analyze her thoughts. “Well, at least I think it can’t get much better than that. Although, I could just be biased. Could probably use an outside opinion.” 
It takes Harry a moment to register what she’s suggesting, a light blush creeping up the base of his neck as he realizes how he’s stopped so abruptly. Humans usually never get him this unnerved and it’s one of many times she’s made it happen. “An outside opinion?”
Y/N lists her head to the side. It sounds like he’s accepting the vague invitation, but she’s so anxious to mess this up that she’s second guessing herself with every passing second. However, with every touch, she wants Harry more and more, and that’s enough to propel her towards a more direct approach. “Mmhm. Like yours, maybe. Would you like to come back and see it?”
Harry pauses for a few of her heartbeats, and then bobs his head in acceptance. She can breath again. 
He finishes off the last inch or so of his tequila, a wicked grin creeping its way across his pretty, flushed mouth, long fingers carding into his loosely arranged curls. “I’m more than happy to be of service.”
A smile works its way onto Y/N’s own face at his response, her foot dropping back down his leg slowly. “I’m glad to hear.”
“Mm.” Harry takes her hand completely now and she almost moans at how much bigger his are, his rings pinching a bit, skin rough in some areas, but silky smooth in others. And strangely icy, but she enjoys it. “Shall we say goodbye to your friends first? I wouldn’t want them to worry about you.”
He knows her “friends” couldn’t care less, but he wants to be as much of a gentleman as possible. Romanticize, romanticize, romanticize.
Y/N snorts, knowing full well that they’d probably purposefully embarrass her in front of him as a joke. 
She squeezes his grasp lightly, giving him a soft smile. “You’re sweet, but it’s fine. They were actually behind you earlier, encouraging this whole thing, so I’m pretty sure they won’t mind.” 
Harry hums deep in the back of his throat and the sound melts into a cute chuckle. “I’m glad they helped, then. Think you can deliver them my thanks some other time?”
The young woman chews on the inside of her cheek at his comment, realizing that it suggests he aims on keeping her occupied for the rest of the night and well into the morning. She has to will herself not to lurch forward and kiss at his annoyingly perfect lips right then and there. “I’ll make sure to pass the message along.” 
With one last cocky simper, Harry helps her down from the stool and pays off their tab, offering her his jacket since most of her outfit is made of flimsy fabrics. Y/N takes it appreciatively, lashes fluttering when his scent envelopes her like a blanket. It’s the unique smokiness from his cologne, mixed with a slightly sweeter smell that she assumes is his shampoo, and a bit of something that reminds her of a vanilla candle. The aromas are sewn into every thread of his coat and she can’t wait to have those scents glued all over her more deliberately later tonight.  
Harry turns and plunges them into the throng of partiers, weeding through bodies with a type of determination that makes her insides twist. His arm comes up in front of him as he plows people out of the way with absolutely no regret, leaving her to throw out a few half-assed apologies in his wake. The idea that he’s excited to be alone with her has Y/N’s insides churning. 
Once they escape all of the grinding limbs and tight spaces, stumbling into the cool air of the starry night, she takes a huge gulp of air. She prays it will tide over the jitters running along the inside of her tummy. She has just now realized how riled up he’d gotten her and it’s all coming to a raging boil. 
Harry paces past the bouncer, throwing up two fingers in parting. “Later, Brock.” 
The security guard gives the young vampire a confused look, not recognizing him at all and wondering how he knows his name. 
Y/N repeats Harry’s phrase for the hell of it, squeezing his hand jestingly and he glimpses over his shoulder, grinning at her with sheer amusement and something much deeper swirling around the specks of copper in his irises. If there was a bit more light, perhaps she would have noticed the way his irises had glinted blood red instead of olive green.
She ogles at the way his back muscles shift and flex below his pastel blue shirt, her mind vaguely taking note of the light yellow detailings along the cuffs and collar. The tee is intriguing and fun and she hopes he’ll let her sleep in it after they’re done. 
She also gets distracted by the baby curls decorating the nape of his neck. She’s itching to tug at them and see what his response would be. Would he shiver in her grasp and let out a soft moan, or would he smirk darkly and tell her to go harder?
Harry suddenly halts, snapping her out of her thoughts as he presents his car. Y/N’s jaw nearly falls off. “This is yours?!”
She gawks at the vintage jet black convertible before her, feeling like she isn’t worthy of its chic presence. It looks new, shining in the street lamps like a thousand diamonds, not a scratch or dent in sight. 
Harry unlocks the passenger’s door, opening it and guiding her inside with a gentle pull at their clasped hands, shrugging his brows playfully. “Hope it’s not too shabby for your liking.”  
“Are you kidding?” The human mumbles in awe as she ducks down into the patented leather seat, running her free hand over the elegant cover. She sighs softly at the way his smell is lingering inside the vehicle, just as much as it sticks to his clothes. “I feel like I should bow to it or something.”
He laughs fully now, leaning down to get a view of her sitting prim and proper in his favorite car, looking gorgeous in her flowy silk pants, lace creme blouse, and his own clothes. He gnaws at his bottom lip to withhold a needy groan. “I think you fit right in.” 
Y/N feels warmth erupt into her face and she tucks a strand of hair behind her ear, trying to distract her fingers from shaking. “Looks like I’m not the only one that’s good at stroking egos.”
“S’hardly a task. You make it easy, doll.” 
It’s the second pet name he’s called her tonight— it’s strangely vintage, same as his car— and she can’t wait to hear what others he has in store. Preferably in the form of breathy pants and broken whines.
Y/N flicks her gaze up at him through heavy lashes, attempting to stifle a sheepish smile. “Quite the charmer.”
A moment of silence suspends in the air, a light breeze filtering through Harry’s curls, swaying the jewelry around his neck as well as the earring hanging from his lobe. Harry speaks up with a type of hushed desire she hadn’t heard from him yet. “Can I kiss you?”
She blinks up at him once in mild surprise and then releases a sigh of utter relief. “Fuck, I thought you’d never ask.” 
Her hand reaches upwards outside the confines of the car, knitting into the thick fabric of his shirt and yanking him down. The second their mouths meet, it sets off a dozen fireworks in the pit of her stomach. His is softer than she had imagined, wet and warm, and his tongue carries the sourness of the tequila he’d been swishing the whole night. 
Harry’s breath hitches in his throat, and then a quiet whimpery moan streams down his tongue onto her itchy skin. “Christ, that was hot.”
As much as she loves the taste of him— the tartness of the alcohol mixed with an inherent sweetness his lips carry— she forces herself to pull away, but keeps her sweaty forehead pressed to his. “Yeah. It was.”
With one hand still gripping the car door, Harry uses his other to cup her chin lightly, guiding her into another kiss. Now that they have both developed a feel for the other, this one is less tentative than the last. She tastes so fucking good on his tongue, like strawberry syrup—probably from her lipgloss— orange bitters, and bourbon. He just has to have more of it.
A helpless gasp escapes Y/N when Harry's teeth graze against her upper lip, only nipping enough that she craves more. More of anything he has to offer. 
He pulls away and the whine that plucks her vocal chords feeds his eternal soul like nothing else has in a while.  
The young man grins at her for a moment, half in smug satisfaction, half red-faced and desperate, before carefully closing the car door and making his way to the driver’s side. He slides in with ease, shuts his own door and buckles up with a click of the belt. The simple action has never looked so attractive before, but she’s certain that anything Harry does with his ring-covered hands would be attractive.  
He fishes his keys from his front pocket, asking her where she lives in order to try and orient himself. As it turns out, she’s not too far away from his own flat. He knows exactly which condominium she’s referring to without having to even search it up— a perk of living here for a few decades.
He also chuckles to himself a bit at the fact that she hadn’t mentioned he shouldn’t drive under the influence. Vampires have an extremely high tolerance due to their self-healing properties, so the drinks he’d had only gave him a soft, warm buzz. He just finds it comical— and slightly arousing— that she’s so eager to get at him that she’d let that detail slip her mind.
Harry starts the car, but doesnt pull out of the parking spot. Instead, he glances at Y/N as a crease appears in his beautifully sculpted brows. The idea of something displeasing him bothers her, and she’s about to ask what it is when he murmurs a quick, “Just a second, dove.” He reaches across to grab her seatbelt, pulling it over her body and securing it into place on her behalf, making sure it’s nice and proper before leaning back in his seat. He doesn’t know why he cared to do it, but he had. 
The simple action leaves another layer of heat on Y/N’s cheeks. Having him bent over her like that was just a teaser of what was going to unfold later and it already has her mind spinning. She can only imagine how much of a mess he’s going to leave her when there’s no clothes restraining them.
“Thanks.” She whispers, playing with the tips of her fingers.
“No need to thank me. Just wanna keep that pretty face in one piece.” 
He plops one hand on the steering wheel as he shifts into reverse, carefully backing out of his spot. His arm ducks behind her seat, head turning and veins chiseling into his neck. It takes all of Y/N’s willpower not to lean up and begin to darken his tanned skin with hickeys. 
Harry cruises up to the exit of the club parking lot, waiting impatiently for the turn signal, digits tapping away at the leather below them. Y/N can see him throwing pained little glances at her from her peripheral vision, obviously restless to feel her skin sliding against his. Each look causes the warmth between her thighs to swell. 
She’s talking before she can stop herself, voice bashful and soft as ever, yet full of boldness from the liquor she’d consumed. “If you keep looking at me like that, I’m going to do something to you that’s gonna get us both killed.”
The tapping of his fingers halts and he cranes his head to face her fully, ignoring the flashing green arrow on the stoplight before them. 
Harry reaches over the center console, his nose dragging up the length of her cheekbone, causing her to squeak out a tiny whimper at the feathery sensation. It’s the first time tonight he’s touched her so intimately. 
The sentence he grits out next makes her entire body visibly shutter, his breath hot against her ear, damp lips smearing over her jaw as his oath burns into her flesh.
“And if you say something like that to me again, I promise you I’ll pull this car over and make you eat every fucking word.” 
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arthurqvru100 · 3 years ago
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8 Go-To Resources About Try GTA 5 Money Generator Story Mode
If there was one criticism of Grand Theft Auto 4 that evidently stung Rockstar, it was the complaint that it lacked an endgame. Liberty City was an incredible location, cramming as a lot character into one particular city block as most open worlds handle in a thousand, but once Niko settled his final score, there wasn't substantially to do but cruise about waiting for the DLC. Mods are developed by Modders, and they zip up the files altogether or put them in the application kind which can be installed into your game generating it simpler for you to get these mods functioning into your laptop. These modifications which are not official and are made in the local files alter the game style and gameplay and bring new characteristics or take away them from the game.
Regardless of the long course of action it took, it is worth the wait and a higher deal than GTA Shark Cards.
The Autopilot feature makes it possible for the player to leave the helicopter cockpit even though it is in the air and access the hold and even leave the aircraft.
There are plenty of various missions you can undertake in San Andreas, with varying degrees of reward for your troubles.
If you have already met these prerequisites, you can nab all of this suitable away - just make certain you do it ahead of August 21.
Our most popular and best tier Packs comes with a 1 week ban warranty also, the warranty will give you a possibility to avail a Modded account if any ban happens inside 1 week of buy.
It does a excellent job of organizing the restricted content, but the difficulty is just that -- it really is limited. Some characteristics are not operating yet and the principal draw to this web page would be to boast to the GTA neighborhood that you're further along in the game than other players are. And, do we genuinely want a web-site that promotes the game?
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What’s a lot more, GTA 5 is truly challenging on video memory. Attempt to set Texture High-quality to High with a 2GB graphics card and you’ll be warned that you’re exceeding the limits. Ignore the warnings, and you may perhaps be gobsmacked by the detail on skin, background textures and – specifically clothing – but the frame price will stutter all the time. It may well just about be bearable when you’re walking around, but get in a automobile and attempt a driving-heavy mission and you are in for a nasty shock. If you are a Pc gamer who’s spent the last eighteen months envying the console crowd when they all got stuck into the newest, greatest GTA, then rest assured that you can now play the definitive version. In undertaking so, it adds a handful of far more metres to 1 of gaming’s towering achievements. The scene of Grand Theft Auto 5 is set in Los Santos, which is based on the actual Los Angeles with its architecture, capabilities, and lifestyle.
The Largest Games Launching In 2021 And Beyond
If you have noticed this alert message as effectively, then we want to hear from you in the comments, particularly if you utilised any sort of money glitches or other cheats. Once once more, do maintain in thoughts that when applying mods a lot of them fiddle with memory allocations, which may well effectively be identified by Rockstar as cheating when it comes to going online. Ideal stick to singleplayer when making use of something non-official. If you fancy mixing points up devoid of fiddling around in folders, see our list of GTA 5 cheats for a list of console commands which will let you bend Los Santos to your will. This GTA 5 mod brings Vice City into the modern day era, with a total remastering of Vice City from Lunchxbles.
Although playing the game, promptly press Left, More About GTA Online Money Generator 2020 LB, RB, LB, Right, Left, LB, Left. Enter a automobile just after enabling this code to encounter significantly less gravity. The Securicar will spill a large quantity of cash about it if blown up (normally containing involving $500 and $2000), but carrying out so with weapons will promptly attract a two-stars wanted level, regardless of exactly where it is performed. To stay away from this, the player can use 1 of the automobile-bombs supplied by Patrick McReary to blow up the auto, or harm it enough even though driving it that it will burst into flames and explode. The money that is ejected from the truck soon after explosion disappears quicker than money dropped by pedestrians on the street.
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heatherfield · 4 years ago
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More than you could ever possibly want to know
I had a bunch of these to answer in my drafts and realized most of them were so similar so I combined them into one massive post. Given the sheer amount of questions I won’t tag anybody but feel free to answer any of these and let me know your responses!!
Tagged by the lovely @storyinmyeyes, @cartoon-heart, @thatdamnokie, @honestly-wilde, @bookwormchocaholic, @heterocosmica, @notations, @apictureofspace, @panalegs27, @swanfireouat and @queenofglassbeliever. Thank you!
rules: answer 21 questions and then tag 21 people who you want to get to know better
name: Heather
nicknames: none
zodiac sign: Aquarius
height: 4′11″
nationality: Canadian
Hogwarts house: Hufflepuff
fave fruit: peaches
fave scent: lavender
fave animal: cats
coffee, tea, or hot chocolate: coffee first, but I love all three
last movie i saw: “The King”
last thing i thing i googled: actress Sarah Macrae
fave musician: Umm.... hard to pick one, but Mandy Moore is a serious top contender!
song stuck in my head: “Right on Time” by Dawes
other blogs: nothing active at the moment
following: 1186 (I’m sure many are inactive lol)
do i get asks: every now and then but not often
amount of sleep: probably average 6 hours
lucky number: Hmm—13, or maybe 26?
what am i wearing: t-shirt and sweat pants
dream job: I think I’d still love to do something with design and books (or magazines)
dream trip: easy—England and Scotland
fave food: pasta <3
instruments: a bit of piano, and I used to play clarinet in school
languages: English (and the teeniest bit of French)
fave songs: I have so many and my mind is going blank!
random fact: aside from university dorm rooms/etc. I have lived in the same house my entire life
aesthetic: 19th century English cottage with some modern elements for balance
relationship status: single
favourite colour: purple
top three ships: Red Cricket (Ruby and Archie) from “Once Upon a Time”, Anne and Gilbert from “Anne of Green Gables”, Abby and Connor from “Primeval”
fave fictional characters: too many
fave book: “Pride and Prejudice” by Jane Austen
lipstick or chapstick: chapstick
last song: “Spanish Eyes” by Clanadonia
when blog was created: 2011, I think, but I didn’t started really using it until about 2015
why blog was created: I followed people over from Livejournal and then really started using this blog when my love for “Once Upon a Time” was revived between seasons 4 and 5
meaning behind URL: I thought it was a pretty/poetic/floral take on my name and it sounded like “Netherfield” aka Jane and Bingley from “Pride and Prejudice”.
fave candy: gummy bears
fave holiday: probably Christmas :)
fave season: summer
fave flower: lavender
cat or dog person: I love both but cats are my super favourite <3
number of blankets you sleep with: 1 big duvet
ever had a poem or song written about you? don’t think so, unless my ex wrote a poem at one point *shrugs*
last time you played air guitar: can’t remember, but I got my little brother to play it in the car a few months ago which was awesome!
celebrity crush: Raphael Sbarge <3
sound you hate and sound you love: I hate ticking clocks and I love the patter of rain on the windows or roof
believe in ghosts: no
believe in aliens: no
do you drive: yes
ever crashed: no, thank goodness
last book: “Where the Crawdads Sing” by Delia Owens—which I recommend :)
currently reading: the complete works of Shakespeare and “A Breath of Snow and Ashes” by Diana Gabaldon
last TV show: “The Home Edit” on Netflix
currently craving: chicken fingers haha
do you like the smell of gasoline: um... sometimes a bit (so weird but it reminds me of some family members and activities I think?) but not really
worst injury: I’m pretty careful so I can’t remember... although I banged my chin pretty bad when I was about 7 or 8
current obsession: well I’m reading through all of Shakespeare’s plays so that’s been fun, especially tracking down as many adaptations and stage versions I can get my hands on
do you hold grudges? I’d like to say no but I’m realizing it can be hard to let go of the emotions that came with certain hurts/betrayals even if I don’t necessarily hold grudges...
sweet, spicy, or savoury: savoury
* * *
Tagged by the lovely @bookwormchocaholic and @mariequitecontrarie. Thanks!
How old are you: 32.
Surgeries: yup, quite a few
Tattoos: none, but it appeals to me more and more
Ever hit a deer: no, thank goodness
Sang karaoke: I don’t think officially...
Ice skated: Yeah—I’d love to do more 
Ridden a motorcycle: nope and I can’t say I want to
Ridden in an ambulance: yes
Skipped school: yeah, probably when I wasn’t truly sick
Stayed in the hospital: yes
Broken bone: nope! I’m too much of a fraidy cat so I’m always super careful (and not particularly sporty)
Last phone call: my mom, I’m sure
Last text from: my mom
Watched someone die: My pets.
Pepsi or coke: Coke.
Favourite pie: I worked at a farm/farmer’s market baking (frozen) pies for yeeeeears—my fave was “bumbleberry” which was actually just a mix of apple, raspberry, blueberry, and rhubarb I think it was, ‘cause why choose just one flavour?
Favourite pizza: margherita or hawaiian
Received a ticket: Nope.
Sunset or sunrise: Either, both are beautiful.
Favourite Christmas song: "O Come All Ye Faithful” sung by Pentatonix
Cupcakes or cookies: um, cupcakes!
* * * 
Tagged by the lovely @bookwormchocaholic. Thank you! Turns out I filled this out and kept in my drafts ‘cause I’m just crazy.
1. Are you named after someone? No, my parents just liked the name. (My middle name is after my paternal grandmother, though.)
2. When was the last time you cried? Probably a week or two ago, lol.
3. Do you have kids? No.
4. Do you use sarcasm a lot? Not often, but sometimes.
5. What’s the first thing you notice about people? How kind they are.
6. What’s your eye color? Brown.
7. Scary movie or happy ending? Definitely happy endings.
8. Any special talents? Writing, graphic design, singing.
9. Where were you born? Canada.
10. What are your hobbies? Reading, writing, sometimes crafts like knitting and card-making…
11. Do you have any pets? I used to have a cat for over 20 years, but we had to put her down 2 3 years ago. My mom and I would love to get another cat, but my dad doesn’t want a pet right now. Plus, I just miss my cat a lot…
12. What sports do you play? Nothing.
13. How tall are you? 4′11″.
14. Favourite subject in school? English.
15. Dream job? Honestly, I’d love to be a graphic designer for books and be involved in putting them together and then do writing as a hobby to take the pressure off. I think it would balance out the creative aspects if that makes sense. (I was so close to getting my dream job, too!)
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Friday Special #5
December 18th, 2020
Welcome back to another Friday Special!
For this week, we’ll be looking into the history of cheat codes and what happened to them.
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So what exactly are cheat codes? What qualifies as a cheat code?
In the most basic definition, cheat codes are usually a set of numbers, words, or phrases that, if a video game allowed them, would allow certain abilities or rewards to happen based on the code entered. For example, rewards could be something like infinite lives or all weapons/costumes/etc. unlocked.
According to history, the first recorded instance of a video game cheat code was in the video game Computer Space alllllll the way back in 1971. It was installed into the software and could only be accessed while holding the two buttons to the left while the machine was booting up to make your score start at 14. This tidbit of information however is difficult to prove as it only worked on a handful of machines.
Cheat codes were not always about given more “freedom” to players.
Did you know that they originally started out as developer tools?
Other early examples of cheat codes were ones like Colossal Cave Adventure, a text-based adventure game where if you inputted XYZZY, it would teleport the player between two places, or for a game like Manic Miner where if the player inputted the number code 6031769 (sources vary between some saying it was creator Matt Smith’s phone number and others say the last few numbers of his driver’s license) into the title card and press enter, it would allow the player to shift between the six levels of the game.
The original purpose of cheat codes were meant for developers to quickly move from one section of the game to another as well as video game reviewers to properly see through the different parts of a game to review and score it properly in gaming magazines.
Cheat codes at the time were pretty simple and not given much thought.
Then everything changed when the Fire Nation attacked when the Konami Code was first introduced.
Just about everyone and their mother knows about the legendary Konami Code, but just in case you don’t, it was a special code combination first introduced in 1986 for the game Gradius as a way to test the game during the early stages. The code is:
Up, Up, Down, Down, Left, Right, Left, Right, B, A, Start
It was created by Kazuhisa Hashimoto (he passed away back in February of this year, rest in peace) and although it didn’t gain popularity then, a little game called Contra was where the Konami Code really started to send shockwaves all across the Western gaming world.
In the original Contra, if the Konami Code was used, your three lives were boosted to thirty, making the impossible game more manageable to play. The code became so widespread with immense popularity that Hashimoto insisted that from then on that every single Konami game would input the cheat code in its programming.
This kickstarted what would become a more modern definition of what cheat codes would be.
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The Konami Code would be so famous it even found its way into non-Konami titles such as Bioshock Infinite, Ratchet & Clank: Up Your Arsenal, and even Fortnite Battle Royale. Several famous Konami IPs that feature the code include the likes of Castlevania, Resident Evil, Metal Gear Solid, and even DDR (Dance Dance Revolution).
So what are some other famous types of cheat codes?
Sometimes the cheat code in question can provide some content that has been hidden away. Take the debug mode in the first Sonic the Hedgehog game for instance. The way to access the debug mode was to input the following code:
Press ↑ C Button, ↓ C Button  ← C Button → C Button on Title Screen
A ring chime can be heard
Hold then A Button  down and press start button
The game begins with Debug Mode
The debug menu became a rather popular feature for SEGA Genesis players, mainly for the chaos that ensued where you could alter parts of the game without bricking your cartridge and console.
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Now to the more controversial stuff.
When Mortal Kombat was first released in arcades back in 1992, it was immediately hounded by enraged parents and politicians alike for its graphic violence and abundance of blood for the famous “Fatality” scenes, thus paving the way for the ESRB (Entertainment Software Rating Board) rating system for video games. When the game started to get ported to various consoles, Nintendo of America, being the same stickler for family-friendly content, censored the blood in the SNES port. SEGA, on the other hand, decided to use the cheat code route, and while the blood is censored upon boot-up, you enact the cheat code to bring back the blood. The code below:
ABACABB
This code famously became known as the Blood Code and this along with other factors made the SEGA Genesis version of Mortal Kombat so popular.
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Wait! What if a game can do cheats but not just by using button combinations?
This is where cheat code devices come in.
The first recorded instance of a cheat device was in the form of the ‘Multiface’, which found its home on the likes of consoles like the ZX Spectrum. There were different variants over the years that added better and better quality to the device itself. Due to its success, similar devices made their way to the market like the ‘Freezer’ for the Commodore systems and the ‘Darth Vader’ unit (yes, it was actually called that) for the Atari 2600.
If you owned an NES/SNES/Game Boy/Mega Drive at the time, you would’ve heard about the Game Genie, which was the next major cheat device to be created. The player would put the game in the Game Genie slot and then insert the device into the console itself. You could then up your game depending on what game you had. Although they are a by-gone relic of gaming history, it still paved the way for similar devices.
When you think of the name Action Replay, those who had an original DS or a DSi probably had one of these devices, however the device is actually much older than that, dating back to its original release back in the late 1980s with its first appearance on the Commodore systems. It has since release on consoles like Nintendo DS, Gamecube, Gameboy Advance, Playstation Portable, and even the Xbox 360 and Playstation 2!
If you were a kid in the late ‘90s and early ‘00s, you would’ve had the Game Shark. This cheat device was primarily known for its appearance on the Nintendo 64, but it was also widely used for the original Playstation and Playstation 2 as well as the original Xbox and Game Boy/Game Boy Color. You could even bypass the region-locked security using it, which can allow you to play any game from any region.
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So what happened to cheat codes, and why don’t we see them anymore?
Well, they didn’t go away completely, as they can sometimes be found in some video games, rather they just fell out of style. See, as we approach to today’s gaming culture, cheat codes are nowadays hidden behind higher-level programming and it is no longer able to be manipulated by average players. This was done as video games became bigger and more complex, going past just some programming and the developer tools were now locked away so that the game doesn’t get altered so much it crashes. This started to become more prevalent in the mid-2000s and onward. As mentioned before, cheat codes originally started as a way for developers to go across different levels in order to fix coding or bugs. They are still being used, they’re just not for open use like they used to be.
Cheat codes have changed the gaming world and are still remembered fondly by players even to this day with the rise in retro gaming in recent years. Here’s to hoping they can come back someday.
Thoughts From The Head
Cheat codes have always been a part of my gaming experience growing up for as long as I can remember. I remember the Book Fairs that my elementary school hosted every year and I remember getting some cheat code books for games. They have unfortunately been lost to time but i do miss them fondly.
I also have memories of cheat devices, the Action Replay for the original DS for example. I used that sucker to use the ‘Complete Pokedex’ cheat for Pokemon Pearl as well as ‘Infinite Health’ cheat in Kirby Super Star Ultra. That was later unfortunately lost as my dad tossed it out, saying “it wasn’t good for anything”. Jokes on him, that device alone is easily $30-40 online, and higher in some cases.
Thanks dad.
I do have a cheat device in my possession for my original Playstation and it’s the original Game Shark. I received it for free at my local video game store since they had no real use for it and it was “Flashed” which meant that it was slightly different and was capable of playing burned and imported games (which I had). I have not had a chance to test it yet because I do not have a game to really test it on yet (plus the text is kinda odd, see photos). I will try to give it a shot this weekend and see if I can come up with anything.
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thisyearingaming · 4 years ago
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2011 - This Year in Gaming
Ghost Trick: Phantom Detective - Nintendo DS, January 11th
A quirky adventure game where you are fucking dead, and you gotta work out who killed you. Ghost Trick is like Ace Attorney at first glance - it looks similar, and is made by effectively the same development team. Give it a shot on iOS.
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Dead Space 2 - Multiplatform, January 25th 
Dead Space 2 was the undisputed king of alien horror until Alien: Isolation released. Yeah, you battle massive acid-spitting aliens, but it’s the necromorph babies you’re gonna be shit-scared of. It isn’t quite as unique as it’s predecessor, but it’s definitely much better to play. Bring your brown pants.
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The Nintendo 3DS Releases - March 27th
The 3DS was like magic when you first fired the 3D slider all the way up - then it became a gimmick you never used again. Releasing with a few decent launch titles and being able to boast Street Fighter IV as playable, the 3DS arguably didn’t really pick up much steam until a few months after launch. While more powerful than the original DS which was six years old at the time, I can’t remember being particularly interested in it at the time.
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Portal 2 - Multiplatform, April 19th 
Valve’s final single player experience until their jump into VR was a bloody good one - very funny and amusingly written with the best Steve Merchant performance since The Ricky Gervais Show, Portal 2′s puzzle solving adventure is rarely a chore to play through, and has thousands of custom maps courtesy of the Steam community.
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L.A. Noire - Multiplatform, May 17th
Rockstar’s foray into adventure games has stood the test of time as an enjoyable and often startling journey nto the seedy underbelly of 1947 Los Angeles - as Cole Phelps you’ll threaten a Jewish man with the gas chamber, arrest a paedophile instead of a clearly guilty father, quote Hamlet to a prop skull at the scene of a car crash, destroy thousands of dollars of property, and yell at a child whose mother’s just been murdered. Great fun!
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The Witcher 2: Assassins of Kings - Windows 
CDPR hit it out of the park with a fantastically improved sequel to 2007′s Eurojank diamond in the rough The Witcher, and really introduce Geralt of Rivia to more people for the first time with this game. A branching story that sees Geralt hunting Letho, the killer of King Foltest, and allying either with smelly hippy elven leader Iorveth and his terrorists who don’t appear in the sequel or the very cool but quite racist Vernon Roche and his special forces group, who are supporting characters in the sequel.
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Alice: Madness Returns - Multiplatform, June 14th
A surprisingly charming, unsettling dive into the fractured psyche of the Victorian equivalent of an actual goth gf, Alice is a sequel to American McGee’s Alice from 2000. Surreal as fuck and absolutely drowning in atmosphere. Just don’t look at any of the YouTube comments on videos of the soundtrack. Rather bizarre show...
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Duke Nukem Forever - Multiplatform, June 14th
Sometimes it’s best NOT to bet on the Duke. I bought this game to kick ass and chew bubblegum, and I did neither - DNF is fucking boring, and I blame it ALL on Randy Pitchford’s devotion to ruining things I like. DNF could’ve been brilliant - either embrace your heritage like Doom Eternal would eventually do, or make it into a “last hurrah” kind of thing where Duke realises he’s getting old and can’t kick ass forever. The greatest disappointment of the 2010s so far - but worse would follow with it. The King is dead - hail to the King, baby.
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Deus Ex: Human Revolution - Multiplatform, August 23rd
The piss-tinted prequel to 2000′s excellent conspiracy RPG Deus Ex, Human Revolution is like smashing Robo-Cop into a world where Detroit is not a humanitarian disaster zone. Adam Jensen, the gravelly-voiced biomechanically enhanced security chief of David Sarif, is dragged into a world of American conspiracies involving FEMA death camps, the government enforcing martial law in US cities and massive Chinese conglomerates plotting to control the world. Just like real life! DXHR is my favourite in the series for its design, atmosphere and narrative.
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Dead Island - Multiplatform, September 6th
Eh. Wasn’t that good. Notable for having the most misleading fucking trailer since Metal Gear Solid 2, but nowhere near as fulfilling upon release. An open world zombie survival game with a focus on melee weapons more fragile than your granny’s second hip. Oh great, now there’s a dead kid on my page. Thanks, Techland!
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Driver: San Francisco - Multiplatform, September 6th
A game you literally can’t buy anymore, DSF was incredible to play when it came out and has only really gotten better with time. It’s still so unique for a driving game that I’m surprised Ubisoft have had the good sense to just leave it and not go pants-on-head retarded with the franchise since. Nick Robinson had to buy Subway gift cards just to purchase this game. 
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Batman: Arkham City - Multiplatform, October 18th
Arkham City was so cool at launch and it still is today. A proper Batman epic with twists, turns, and the most addictive combat arena for years. This whole thing is gold from start to finish, except for the Harley Quinn DLC. I can’t even go into detail about it here, but I fucking LOVE this game.
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Sonic Generations - Multiplatform, November 1st
Sonic Generations is the best Sonic game since 3 & Knuckles, but has now unfortunately convinced Sega that not only do people despise the Adventure games, they also really want to see Classic Sonic and Green Hill EVERY GODDAMN DAY. Generations is like a proper celebration of Sonic’s history, even including stuff from every reviewer’s favourite punching bag Sonic 2006 - I really like Generations and it has a stellar modding scene on PC.
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Uncharted 3: Drake’s Deception - Sony PlayStation 3, November 1st
The “finale” of the Uncharted series until Naughty Dog decided it wasn’t. Uncharted 3 may not be as tight as Among Thieves, but it’s just as enjoyable. As quipping invincible action hero Nathan Drake, you’ll ruin historical artifacts and “incapacitate” about 4000 guys in your quest to find Iram of the Pillars, chased by Cruella de Ville and her mercenary squad of a million faceless Englishmen. 
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Call of Duty: Modern Warfare 3 - Multiplatform, November 8th
God I was so excited for this. World War 3 never looked cooler, and then it came out - and it wasn’t that good. It didn’t feel as epic as MW2, not as well-written as MW, and not as interesting as World at War and Black Ops. Multiplayer was... fine? I think this is the point where most people realised that Call of Duty was basically downhill from here.
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The Elder Scrolls V: Skyrim - Multiplatform, November 11th
See this paragraph? You can read it. Another installment in Bethesda’s cross-franchise “Little Lies” series, Skyrim has been released more times than China’s created a pandemic. But it’s still really good and when you rub it the right way it comes all over your screen like a particularly excited storyteller, ready to point in the direction of adventure.
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Super Mario 3D Land - Nintendo 3DS, November 13th
Yeah this was the point I decided I wanted a 3DS. It looked incredible and so fluid, and it really was! Playing this was great fun. That’s really all there is - I can’t be funny about it, nor overly critical. What do you want from me?
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Assassin’s Creed: Revelations - Multiplatform, November 15th 
I didn’t like this when it came out - I thought the new graphic style was bad, Constantinople was dull, and the music was too different. Ezio was angrier, older, and the complete lack of any supporting cast from Brotherhood had me thinking this was a game that nobody wanted to work on - but now that I’m older, I can see this for how good it really was. Revelations blends the Ezio and Altair stories together, culminating in a satisfying emotional climax. 
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Saints Row: The Third - Multiplatform, November 15
This video speaks for itself.
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Minecraft - Windows, November 18th
There’s something beautiful about those early builds of Minecraft. Quiet, unassuming, and riddled with potential for exploration. I could talk for hours about the first time I was thrown into Mojang’s survival experience, about how I still get a bit weepy hearing Wet Hands by C418, about how shit-scared I still am of the mines and caves. Minecraft is immortal, and always will be. 
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gypsophiaa · 5 years ago
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click for better quality!
don’t repost! reblogs appreciated (・ωー)~☆
meet Stella, my Blood Donation / IkeVamp Persona! more detailed description under the cut!
she's not that different from my Cradlesona, but i did change some stuff that are half true irl to make her fit well in the ikevamp universe. i mean i wish i can speak and understand several languages so i downloaded duolingo skskskksks
go make your own Blood Donation! Here's my lil reference you can use, I added some more details to fit in the story :) also, a big thanks to @trulipan for the inspiration of using the character screen!
*disclaimer: the character screen belongs to Cybird, the character info and sprite are fan made :)
Basic Info:
Nicknames: Stella, Sol (Leonardo), Peaches (Arthur and Comte)
Birthday: October 21
Age: 25
Height: 156 cm
Nationality: Filipina
Blood Type: A
Physical:
Eyes: bluish purple
Hair: gray platinum with bluish tips, short and wavy
Accessories: golden hoop earrings, sunflower pin (a souvenir she bought before arriving to the musee)
Features: beauty mark above her left lip, a fainter mark on her right cheek
Illnesses: sleep deprived (?)
Social:
Species: Human
Previous Occupation: Graphic Designer
Occupation: Right-Hand Woman (Assistant)
Relationships:
Arthur Conan Doyle, bickering writing buddy. They often get mistaken as siblings and it peeves them both. Stella dislikes his flirty and teasing personality a lot but she’s more than willing to lend a hand if he starts to run out of ideas (which is NOT her body). He loves to tease her and get her on her toes, which resulted to Sebastian lecturing him quite often. Ironically, they’re close friends
The Count of St. Germain, father-figure. They met when she accidentally dropped her sketch notebook. He complimented how she smelled like peaches and started calling her like that (which Arthur caught wind of and started teasing her for it). He spoils Stella rotten with chocolates, satiating her sweet tooth as much as possible to keep the smile on her face.
Leonardo da Vinci, language mentor. He was impressed when she understood what he was saying in Italian. Then tested her with Latin, German and Spanish. Stella was ecstatic to learn more languages causing his sly advances go over her head (much to everyone else’s relief). She organizes his room as best as she can as thanks.
Theodorus Van Gogh, mortal enemy but not really. He would always refer to her as “Arthur’s little sister” and it would often lead them to constantly bicker. However, both of them share the addicting love for pancakes and will eat it at any time of the day, this was one of the few times where they get along very well. Other times usually involve making Vincent happy and safe. Secretly, however, they look out for each other like actual siblings.
Sebastian, meme buddy. They converse in memes, confusing everyone else, when not too busy in work. She would often ask him historical facts about the others and appreciates him going the extra stretch (she likes listening to his history fanboying). He would also save her from Arthur’s teasing and Theo’s yelling, but sometimes he just stands at the corner and listen to them go mad because he finds it amusing.
Wolfgang Amadeus Mozart, radio (I don’t know how to call it HAHAHAHA). Stella would intentionally pass by near his room just to listen to him play the piano, reminiscing the time where she had a violin. It had always been her dream to hear a live, professional recital of one of his pieces, so hearing him composing new ones just beyond a door made her very happy. Mozart knows she’s listening.
William Shakespeare, neutral but very afraid. Stella avoids him as much as possible, his words are very confusing and deep but she tries her best to understand and remain kind.
Napoleon Bonaparte, older brother figure. He knows her unusually strong peachy scent would attract others and he dedicated himself to protect her. She's probably the most casual one to wake him up — Stella earned the free slap card when he tries to kiss her as thanks for endearing his habit.
Jean D'arc, stranger. She hopes to get to know him better. She would always see him with empty eyes and worries for him. She would often secretly pray for his happiness. Jean knows this.
Osamu Dazai, laugh pill. Though she often gets startled when he enters through windows out of nowhere, its followed by laughter she couldn't control. He likes seeing her laugh and it encourages him to never use the door (much to everyone else's dismay).
Isaac Newton, neutral. They don't speak much. Stella would smile his way whenever she sees him but often receives averting eyes in response and a mutter of hello. She would sometimes lightly hop in Arthur's teases about apples.
Vincent Van Gogh, lover. Stella admires his works since forever and to see him alive and well in person brought tears to her eyes when she realized that everything happening around her was real. Their relationship grew gradually, taking soft steps together until they realized they were in love. She would always sit near him when he's painting at the garden and play with his pet raccoon. She melts when he smiles.
Personality: Artistic and bubbly, she finds beauty in everything. Very expressive, but she keeps a facade when she's sad and it is quite difficult to pin out. She's more than willing to help anyone with whatever she can do. She is easily pleased with the simplest things and gets overwhelmed with gifts. She's usually quiet but if you spark a conversation with her it can go on for a long while, she likes to listen to stories and experiences. She loves to learn different languages and cultures. Can be smart then a dumbass the next moment. Underneath the innocent face is a sultry attitude that she's mastered to control and portray to catch people off guard — though she gets flustered easily when complimented.
Before the Visit to the Louvre: A fresh graduate from BA Multimedia Arts, she earned enough money from commissions to travel to famous museums and relax before starting her work on an international news media site.
Likes:
Chocolates
Adobong Baboy (A Filipino dish)
Pancakes
All the pets!!
Flowers!!
Dressing up!!!
Warm colors
Modern day jokes
Performing
Fruits
Dislikes:
Arthur
Skirt chasers
Being belittled
"Arthur's little sister"
Not knowing what is happening
Being stagnant (not doing anything)
Washing the dishes
Skills and Special Abilities:
Can understand several languages because of her constant travelling, speaks Spanish and Filipino very fluently.
Paints
Writes short stories
Can act like a completely different person if needed
Can go for three days without sleep or sleep for three days, no in between.
Inhales food like Kirby, her stomach has a void somewhere and she gets full very rarely.
Plays the violin (when she was a kid, very rusty today)
Paired with:  Vincent Van Gogh
Life in the Mansion: On a daily basis, she helps Sebastian in his duties. Sometimes, she can be found talking business and assessing deals with Theo. She can also be seen in her room rereading Arthur's first manuscripts and editing them. When taking a break, she's sitting by the garden and having tea with le Comte, or watching Vincent paint. She would drop by the library an hour before bed to have a quick foreign language lesson with Leonardo.
Other Info:
She sings when painting very softly, especially when its raining where the pitter patter can drown out her voice.
Cries a lot in her sleep, mostly because of overthinking. She's gotten used to a life where she would be happy for one moment and devastated the next.
She bites. Metaphorically and literally. Arthur got hurt because of it one time.
Bribed easily with sweets — to an extent. She's not that stupid.
Always screams when surprised from behind while quickly whipping around to slap whoever jumped on her. She got a terrible childhood history with those kinds of surprises.
Slaps people by accident when she gets all panicky and will constantly apologize for such a rude habit.
Secretly very horny and has earned a PhD in self control. (Really makes you think that she's actually Arthur's long lost sibling)
She can't smell her peach scent which drives her nuts. A lot of people had told her that since coming in to the mansion. She's never even had peaches before.
The scent grows stronger after sex and bathing, which she found odd because none of the products she uses has peaches as an ingredient. She even uses a different perfume every time but the peach scent still somehow overpowers it.
Vampires are the only ones who can smell the scent, human don't.
Never touch her notebook. Ever. She's insecure about whatever notes and doodles she has. She's hidden it deep in her closet that even she herself forgets.
When questioned why she "doesn't look like a Filipina," she answers with deadpan eyes and a bored look. "We were colonized by the Spaniards for 3 centuries. My grandfather is Spanish." She's tired of being asked often.
Has acted for school plays all her life.
Laughs at everything.
Cries when mad, it adds annoyance to herself.
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daleisgreat · 5 years ago
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Lockdown 2009
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Greetings all and welcome to my fifth installment of marching through every TNA/Impact Lockdown PPV. Catch up on the previous entries right here! As I watched this PPV it reminded me of where I was with enjoying Impact in this era of April of 2009 when Lockdown emanated from Philly. Even though this was about a third of the way into infamous head booker Vince Russo’s eight year run with TNA, I think I was near the peak of my TNA/Impact fandom. They maintained a solid X-Division lineup and former X-Division stars were becoming mainstays in the World Title picture like Samoa Joe and AJ Styles. TNA was getting a lot of momentum with its Main Event Mafia faction consisting of former ‘Monday Night Wars’ stars like Nash, Sting, Booker T, Scott Steiner and Kurt Angle. TNA’s ‘Knockouts Division’ they established when Impact went two hours in 2007 put WWE’s then ‘Diva-Search era’ to shame and I feel it was the predecessor to the ‘Women’s Evolution’ era in the WWE for the past few years. This came to a halt when Eric Bishoff and Hulk Hogan arrived in TNA by the end of 2009 and within a year Impact went from must-see programming to becoming a chore and largely ignoring it by the end of 2010. There will be more on that to look forward to in future Lockdown entries. Here are some key takeaways I had from the 2009 Lockdown before I breakdown the matches…. -I think this is the final Lockdown with Don West announcing because Tazz at this time in the midst of his no-compete clause after finishing up with WWE after nine years. Don West did an entertaining short run as a heel announcer a couple months prior although he largely played it straight on this PPV. Sure enough, Tazz debuted in TNA a couple months later and West was gone from the announce desk. West was an affable and authentic voice for TNA in these early years for the promotion and while Tazz was always a solid announcer, I could not help but feel the announce desk permanently took a dip with the removal of West. -This was year two or three of TNA leaving the safety nest of the Impact-Zone Arena at Universal Studios for a bigger arena gate on the road. Lockdown was one of just a handful of PPVs that TNA took on the road per year and it paid off with a big-time atmosphere, especially with this 2009 card taking place in a city known for its passionate fan-base in Philly.
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-Yearly props again go out to TNA promo-package voiceover guy, Barry Scott for delivering powerful narrations for all the storyline recaps before most matches yet again. His poignant voice makes any rivalry and PPV no matter how weak or strong at that moment seem must-see. WWE or AEW needs to hire this guy!!! -The 2009 DVD has a decent smattering of just over a half hour of extras. Aside from the pre-show match, there is a recap of the TNA Interaction fan fest, post-match interviews with Sting, Kevin Nash, Team 3D and a in-progress-of-being-stitched-up Mick Foley. Sting has some kind reflections after his match, Nash is a riot enjoying a post-match brewski, and they get so up close to the medical staff working on Foley that they have to issue a graphic content warning. A Smashing Pumpkins music video and a photo gallery I once again borrowed a few pics from for this entry round off the decent amount of extras. -TNA head honcho Dixie Carter made one of her first on-screen appearances for the company giving a quick interview to Jeremy Borash in the pre-show thanking the fans for their support. She started to make some PR appearances around this time to help promote the recently released Impact game on PS3 and 360 and I believe this was her TNA on-air programming debut. Regrettably, Dixie would go on to make more regular appearances in the years to come as an on-air authority figure much to the displeasure of viewers.
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-I liked the frequent quick backstage interviews with talent before their matches and them combined with the aforementioned Barry Scott recaps served as a nice refresher on the rivalries going into this, and none overstayed their welcomes unlike a lot of modern WWE rivalry recap packages. I think Lauren was probably the fourth or fifth backstage interviewer for TNA at this point, and she did a fine good job with her reactions and adding in a quick take relative to the storyline’s after most of the interviews wrapped which added a nice ‘fan’s perspective’ view on the feuds. -Also worth noting is future TNA president and current top brass of NWA, Billy Corgan made an early TNA appearance in the music video hype package for the PPV, which is also a DVD extra, with him lending TNA Bullet with Butterfly Wings for use. Speaking of Corgan, you guys should really watch NWA Powerrr!! It and NXT are my current top two shows of the overcrowded 2019 wrestling bubble in America. -Before we begin (I know…sorry), I have to touch on the Suicide character making his Lockdown debut. He was a masked wrestler that debuted in the previously touted Impact videogame. The Impact game was ridiculously over-promoted on TV each week, eventually culminating in the videogame character becoming an actual wrestler. As of this writing, six different individuals have donned the Suicide gear for various stints for the character in TNA up until earlier this year when his most recent run ended. Worth noting is Suicide’s trademark fingers-to-the-temple pose. That same pose would coincidentally become the well-known cover art of the far better performing game, Borderlands when that game first released the following year. Naturally, having fans chant ‘Suicide’ and having him face off against opponents named ‘Homicide’ stirred controversy and TNA answered the criticism and would change his name to Manik…..before ultimately changing it back to Suicide due to presumably fan demand/creative resentment? TNA! TNA!
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-Last year I noted how Lockdown 2008 had a shockingly low blade-job count with Brother D-Von being the sole wrestler who bled throughout the card. 2009 exponentially upped that number with six wrestlers donning the crimson mask with Abyss, Matt Morgan, Bully Ray, Mick Foley, Sting and Kevin Nash all doing the honors. Unlike WWE today, TNA did not change the mat canvas after a match if a wrestler bled so gradually throughout the night the mat transformed into a blood-soaked mess as you can see by the cell-phone photo I took with an overhead camera shot of the main event near the end of the PPV. -Ok, enough babbling, onto the matches of this 2009 Lockdown! The pre-show match is included as a DVD extra and has Eric Young squaring off against local Philly radio personality, Danny Bonaduce. Danny tries some slimy antagonist antics against fan favorite EY, and even sneaks in a little offense before Young surprised him with a roll-up for the win. Danny tried to avenge his loss by beating down Young afterwards, but Rhino came in for the save and gore’d the smithereens out of Bonaduce! The first official match on the PPV card was the annual X-Title, X-Scape contest. This saw champ, Suicide defending against ‘Black Machismo’ Jay Lethal, Sheik Abdul Bashir (formerly WWE’s Daivari), Kiyoshi and Consequences Creed (a pre-WWE Xavier Woods). I will give Vince Russo credit for accidentally stumbling into a legit thrilling finish for this X-Scape matc! It is probably one of my favorites of them so far. After a lot of trademark X-Division high-flying and a few pinfall eliminations, it came down to Suicide and Bashir to escape in order to win. Kiyoshi tried to climb the top of the cage to prevent Suicide from climbing over, but security intervened and pulled him down while Bashir attempted to sneak through the door during the distraction. Before Bashir could sneak out however, Suicide surveyed the surroundings and did a dive from the top onto the security and Kiyoshi outside the ring for the instant victory! It played out very convincingly and I was popping just as big for it as the crowd! -The second annual queen of the cage bout took place next between Sojourner Bolt, ODB, Daffney and then-Beautiful People intern Madison Rayne. Rayne would become a big player for the Knockouts division so it was interesting seeing her quite early in her TNA run. Unfortunately the Knockouts could not quite gel in this match and after several minutes of unremarkable action ODB hit a powerslam for the victory. The IWGP JR. Tag Titles match faired much better though with Motor City Machine Guns defending against LAX and No Limit. It was a bit on the spot-fest side of things, but a good one at that with the Guns successfully defending after hitting their Made in Detroit signature finish for the pin.
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-Abyss and Matt Morgan squared off next in the uniquely titled ‘Doomsday Chamber of Blood’ that saw its stipulation being a wrestler cannot score a fall unto they make their adversary bleed. With that, we saw the use of tacks, glass shards and chairs resulting in the expected bloodbath. This Lockdown also took place while Abyss was a little ways into his ‘escaped mental facility’ version of his character and he referenced in a pre-match interview seeking therapy to stop weapon violence from one ‘Dr. Stevie.’ That Stevie turned out to be a TNA-debuting Stevie Richards fresh off his WWECW run who distracted Abyss by taking away a chair from him that caused Morgan to hit his finish for the win. This match gets the honors of being my annual induction for being a solid lock for the eventual WWE home video release of ‘Top 50 OMG Moments of TNA/Impact.’ -The Knockouts Title was on the line next in a triple threat with Awesome Kong defending against Angelina Love and Taylor Wilde. Unfortunately a freak concussion happened to Angelina Love a couple minutes in after she took a cross-body from Wilde. She looked on auto-pilot while Wilde tried to bide time with a hold, but eventually they got the call to go home and Wilde took a weak kick from a handcuffed Kong for the awkward sudden victory. Hate to see it whenever this happens, but this was still a few years before the concussion controversies gained steam in the NFL and before WWE and TNA banned head chair-shots, so part of me was surprised TNA did the right thing and quickly ended the match when they realized something was not right, so good on them for that.
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-Both the TNA Tag Titles and IWGP Tag Titles were simultaneously up for grabs next between Team 3D and Beer Money. The announcers and promo package did a tremendous job hyping up this match for who would be the king of the tag teams and making this match have the vibe of a homecoming for Team 3D due to their ECW roots. All wrestlers left the cage within seconds of starting the match (they would be among many to do so throughout the night) and did a ECW-esque brawl throughout the crowd for old time’s sake! Eventually the action came back inside and saw a few good highspots that got the crowd and me rolling and finishing with Team 3D getting the feel good win after hitting Roode with a 3D through a table. -TNA’s version of War Games, Lethal Lockdown, happened next. It saw AJ Styles, Jeff Jarrett, Christopher Daniels and Samoa Joe team up against Kurt Angle, Scott Steiner, Booker T and Kevin Nash. Seeing how worn down Kurt Angle looked in his farewell match earlier this year it is remarkable how much better he looked ten years prior. He looks about 30 years younger! Highlights of this Lethal Lockdown see Steiner hitting impressive top rope suplexes and Franken-steiners to a big crowd pop and Scotty responded by doing an aggressive flurry of bird flipping motions to the Philly crowd before they could conjure up a ‘You Still Got It’ chant. After Jarrett entered last and the roof of the cage locked down with weapons on top, AJ and Angle quickly ascended on top of the cage roof with a big spot coming from AJ doing a splash through the roof of the cage onto a few Main Event Mafia members to a big reaction. The finish occurred when AJ got the pin on Booker T when Jarrett hit him with a guitar after Jarrett teased turning on AJ. TNA had another former WWE-debut immediately after the match though with Bobby Lashley having an odd motorcycle-themed tron and theme-song package as he posed to the crowd and did…..nothing else of note. This would be the first of two runs for Lashley in TNA where he eventually evolved into a pretty decent act before he went back to WWE last year.
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-The main event saw Sting defend his world title against Mick Foley. I recall not being into Foley’s ‘executive shareholder’ authority figure character here where he was squabbling with Sting for calling him out for being inactive and being portrayed as losing his marbles. He continues that characterization by pounding his forehead to bust himself open at the very beginning of the match. Foley looks like he got himself in decent shape in time for this match, but he could not go like he use to by this point in 2009 as this was mostly a kick and punch affair until in a baffling booking decision, Foley attacks a cameraman for being in his way, only moments later to demand that same cameraman to hand him an out of reach barbed-wire bat from outside the ring, to which the cameraman who just got pummeled by Foley quickly acquiesces to. After beating down on Sting with the bat for a while the two engage in a anticlimactic climbing-over-the-cage affair that Foley gets the best of to become the new TNA World champion in an underwhelming headlining bout. The two put on a good effort, and I hate to slight Foley, but he and the odd booking dragged things down a couple notches to the ‘alright’ quality level. -This was a 50/50 night for the eight PPV matches. On one hand we had the off night for the women and the mediocre Doomsday and world title matches, but on the other we had two standout tag title matches, easily the best X-Scape match yet and better-than-usual Lethal Lockdown bout. Overall I would have to say the good outweighs the bad and will give 2009 Lockdown a solid thumbs-up. Join me next time as we enter the first of four Lockdowns that transpired during the not-so-highly-regarded Hogan/Bishoff run! Past Wrestling Blogs Best of WCW Clash of Champions Best of WCW Monday Nitro Volume 2 Best of WCW Monday Nitro Volume 3 Biggest Knuckleheads Bobby The Brain Heenan Daniel Bryan: Just Say Yes Yes Yes DDP: Positively Living Dusty Rhodes WWE Network Specials ECW Unreleased: Vol 1 ECW Unreleased: Vol 2 ECW Unreleased: Vol 3 Eric Bishoff: Wrestlings Most Controversial Figure Fight Owens Fight: The Kevin Owens Story For All Mankind Goldberg: The Ultimate Collection Hulk Hogans Unreleased Collectors Series Impact Wresting Presents: Best of Hulk Hogan Its Good to Be the King: The Jerry Lawler Story The Kliq Rules Ladies and Gentlemen My Name is Paul Heyman Legends of Mid South Wrestling Macho Man: The Randy Savage Story Memphis Heat NXT: From Secret to Sensation NXT Greatest Matches Vol 1 OMG Vol 2: Top 50 Incidents in WCW History OMG Vol 3: Top 50 Incidents in ECW History Owen: Hart of Gold RoH Supercard of Honor 2010-Present ScoobyDoo Wrestlemania Mystery Scott Hall: Living on a Razors Edge Sting: Into the Light Straight Outta Dudley-ville: Legacy of the Dudley Boyz Straight to the Top: Money in the Bank Anthology Superstar Collection: Zach Ryder Then Now Forever – The Evolution of WWEs Womens Division TLC 2017 TNA Lockdown 2005-2016 Top 50 Superstars of All Time Tough Enough: Million Dollar Season True Giants Ultimate Fan Pack: Roman Reigns Ultimate Warrior: Always Believe War Games: WCWs Most Notorious Matches Warrior Week on WWE Network Wrestlemania 3: Championship Edition Wrestlemania 28-Present The Wrestler (2008) Wrestling Road Diaries Too Wrestling Road Diaries Three: Funny Equals Money Wrestlings Greatest Factions WWE Network Original Specials First Half 2015 WWE Network Original Specials Second Half 2015 WWE Network Original Specials First Half 2016 WWE Network Original Specials Second Half 2016 WWE Network Original Specials First Half 2017
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nonsensical-rants · 5 years ago
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So, I 100%ed the Kingdom Hearts Franchise.
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Alright. This might be a long take, just saying that now. But I know exactly where to start. This franchise. Is not as confusing as the entirety of the internet would like you to believe. It's mostly due to bad writing decisions here and there. I mean, yeah if you wanna have every single detail and definition ingrained into your brain. Then of course it can get complicated, but what franchise lasting as long as Kingdom Hearts isn't annoyingly convoluted? I can't think of one.
So my thoughts about  the series is that they're pretty good! Both as a story and as games, with some very big exceptions. I wanna say that you should definitely not try to 100% all of these games in chronological order in rapid succession. It will drain you. I can confirm this beyond a shadow of a doubt. After I beat KH2 it really start to hit me. Chain of Memories was fine, if not a bit tedious to get all the cards and Riku to level 100. But other than that I more than enjoyed my time with the game.
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Heartless are born from the darkness in peoples hearts. Nobodies are created from the husk of a body left behind in the creation of a Heartless. While Unversed are born from supreme negative emotions that live inside us all. The stronger these feelings are/the person is, the stronger the heartless/unversed and nobody. Especially strong people can keep their identity when transformed into Nobodies. Thus explaining Organization 13. Only the keyblade can truly defeat these creatures. What's so hard about describing that to someone? It isn't that far fetched in terms of the fantasy genre.
Though personally. I have an enormous hatred from Kingdom Hearts Dream Drop Distance. Despite trying to keep an open mind about any and all forms of media I come across, I cannot ever get behind this title in the series because it is just too much and strays too far from what i consider to be "Kingdom Hearts". The gameplay was not fun for me personally, the story was iffy at best in comparison to the others and it really felt like the biggest amount of padding. If you have to do that to become a Keyblade Master, I think i'd rather stay as a rouge agent like Sora did for 99% of the series.
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The dream eater system was probably the biggest factor here as for 100% completion you have to get every single dream eater, and every single skill that they can give you which means leveling a lot of them up to the point where they have points to buy said skills. Which takes forever. And then there's the Dream Eater tournaments, which I would have never gotten past without cheap strategies I found online. Usually I get everybody to max potential in these games and give the best items and accessories all around. But as soon as I got the platinum I ejected the disk and took a break. I felt like I needed it.
Alright, putting that behind us. The difference in fighting styles from game to game can get a bit jarring but in the PS4 re-releases it can usually be adjusted too in about half an hour to an hour's worth of gameplay. Chain of Memories was fun, but tedious like I mentioned. And Birth By Sleep was actually a fresh of breath air (until you get to the secret boss fights that is...) If it wasn't for my need to see that 100% bar next to the game title I would classify these games as something everybody should try out and enjoy. They are fantastic experiences. So lets go in order for a bit.
KH1 is a classic story, going through Disney worlds with a fine mix of Final Fantasy. Meeting the princesses and seeing they are "Princesses of Heart" that have strength beyond muscles. Able to use the power of Light and what not. There's a few hiccups here and there (like Cloud and Sephiroth not acting like how they are in FF7 but everyone's already mentioned that.) But aside from that and the bad platforming, its a genuinely fun game to 100% and I'd highly recommend it. Maybe even try to get cosmic arts for everyone so you can have 16-19 MP bars. It gets silly.
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Chain of Memories i've already mentioned a lot so far. So I don't think I need to go that in depth. Fun to go through but wouldn't recommend 100%ing it because it takes far to long. The story is actually pretty decent and isn't that complicated. Sora and the gang lose their memories of KH1 because of the magic witch Namine, while we get our first look at Organization 13.
KH2. The golden child. Still played by many to this day and its obvious to see why. The game play is crisp and fantastic as I remember it from my youth. Traveling to Disney worlds again (and not card versions of them that have no people except for cut scenes, like CoM) and having a constant looming threat over your head while you try to have fun on your journey. Its great. I have yet to do a level 1 critical mode (as that's not required thankfully) but I did thoroughly enjoy my regular Critical play though. Story still isn't that bad yet. Organization 13 comes in full force, trying to get a new version of "Kingdom Hearts" so they can restore their humanity. I'd highly recommend 100%ing this one as well. Would also recommend maxing out your stats and putting on multiple Full Bloom+'s and Shadow Archieve+'s for the fun of it.
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Birth By Sleep. Still not that bad honestly. It comes at a weird time though, and the story telling kind of requires you to have some outsider knowledge so that you're not thrown for a loop the entire time. So it feels weird to go back in the past, but also necessary for the story as a whole. Fun game to play minus the hundreds of mini games you need to do for all three main characters. If it wasn't for that I would recommend playing this game to completion. It's hard to reach higher levels though and as everyone's who played the game knows. Terra sucks at End Game compared to Aqua and Ven. I beat the Secret bosses by sheer luck and I would not go back for them. You do get to learn the origins of what makes most of the future events play out though and you even get to see younger versions of Organization 13. Back when they weren't evil!
Nothing eventful happens in Re:Coded.
Dream Drop Distance... Already talked about it. Let's move on before i'm forced to remember dream eaters and their annoyingly high pitched theme song.
Birth By Sleep 0.2: A Fragmentary Passage. Really good demo for KH3 in all honestly. I had a fun time with it and seeing Aqua's pain and journey through the realm of darkness for a whole 10 years was interesting.
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And now we're at Kh3. The big game we waited so long for. And its... Alright. Nothing really spectacular. The graphics are certainly splendid and gameplay feels great! If not a bit too floaty. Thats a problem for some people, especially those who were avid fans of KH2. But I had no problem with it. I have yet to play it on critical but i've heard it makes things far more entertaining. As for story, its also alright. Not the grand ending I was expecting but it was really fun all things considered. Just another ride through more modern Disney worlds. But no Final Fantasy! I get that they feel KH can stand on its own legs now but you can't take out half the formula that people fell in love with originally. Then there's no battle arena or replayable boss fights. Doesn't have to be the Real Orginization 13. Just any replayable fights with end game gear would be enough.
As for my real problem with the games. Is the treatement of the third member of the original trio. Kairi. Oh, how this character has divided a good portion of the fan base just by existing. It feels like all the time that she is just a damsel for Sora/Riku to save and rescue. In the first game, thats fine. Whatever. She was unconcious the whole time and had her heart within Sora. Chain of Memories was a game about Sora losing his memories and Riku overcoming his darkness. Thats also fine. But in KH2. Really? She gets a keyblade and can't even handle a group of shadows? The lowest level of heartless? It's embarrassing. She's supposed to be a Princess of Heart. What's that even mean anymore? It doesn't even seem relevant.
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KH2 should've been her moment to become a party member just like Riku did. I dont care that it means you could possibly not have Donald or Goofy. KH2 felt the most like the penultimate ending to the series than Kh3 did in my opinon. Having the choice between your KH1 buddies (Sora, Donald and Goofy) or the Island Trio (Sora, Riku and Kairi) would have added excellent variety and much needed development for Kairi as a person rather than leaving her as a one dimensional damsel in distress who has a Nobody with more internal conflict and character motivation. Moving past that... BBS is a prequel so nothing for the original trio except for meeting Aqua/Ven/Terra. And we come back to the dreaded DDD again.
If my vision for Kairi in KH2 couldn't have become a reality. Then why wasn't DDD Kairi's game? The set up was perfect. The heroes of light need to train to overcome almost double the amount of darkness agents. Kairi (and Axel) are practically beginners at wielding a Keyblade. It should've been their time to shine and get some love while occasionally helping Sora and Riku in their Mark of Mastery exam. Why did it have to be something you do alone? Well actually you're not alone you have the stupid Dream Eaters. Regardless it could have been the newbies learning how to get to Kh2 Sora's level while Sora goes beyond his limits.
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As for KH3, it's just awful. Kairi's treatment is awful and everyone knows it. She said she was gonna help but hit one whole heartless in the finale. Better than KH2 i suppose. And as for the argument of her being "too weak" to try anything agaisnt Xemans. Really? She couldn't even like. Step on his foot? Pull agaisnt his grip or switch which hand the blade is in? Since the keyblade can teleport to your hands when you need it. I don't expect her to randomly become a Keyblade Master, but. I think we all would've prefer if she just did ANYTHING over what actually happened. It's sad. I hope KH4 will give Kairi the proper treatment and character development she deserves. But for all we know it might be another Sora/Riku dual protagonist game like CoM or DDD. What do you think?
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antiques-for-geeks · 5 years ago
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Game Review : Space Raiders
Sinclair ZX81 / Sinclair Research/Psion/Mikro-Gen / 1982 / Originally £3.95
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Ladies and gentlemen, we give you the golden age of cover art.
Good artists borrow, great artists steal. A comment that is often associated with the late Steve Jobs about his appropriating the GUI concept from Xerox PARC in the 1980s. It’s not an unromantic ideal - the young upstart company taking a technology from another, bigger organisation that had gold on its hands but didn’t know it.
Except Steve Jobs didn’t come up with the quote. He said as much in Triumph of the Nerds when interviewed. He didn’t claim to be the father of the modern GUI either; he just happened to see the potential of putting a low(er)-cost computer in the hands of the public that had a GUI.
The early days of the computing revolution were a kleptomaniac’s dream; intellectual property was respected, however it was done very much in a homage sense, rather than a paying-a-licencing-fee-and-doing-an-official-conversion sense.
Bedroom coders everywhere were getting in on the action, developing home versions of popular arcade titles, safe in the knowledge that Atari, Taito or Namco would not send the lawyers after them. After all, this was the early 1980s. Most of the time these companies didn’t know the kids were making these clones in the first place.
So, enter Space Raiders published by Sinclair Research. No prizes for guessing which arcade machine is being ripped-off here. It seems rather pointless to go through the gameplay; it’s so famous after 40 years of public consciousness that going through the mechanics of the game would seem a waste of time.
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Let battle commence!
This version does not deviate too far from the golden formula. Some features are missing, like the bonus saucer craft that you can shoot. That said, alien ships come down the screen, and you with your moving gun must defend. Clear the screen and it continues. Over and over and over until they finally manage to land or you lose all of your lives.
Or get bored and unplug the computer.
Or stand up, knock the desk causing the memory expansion on your ZX81 to wiggle and the machine to promptly crash.
So, with the game being so ubiquitous, it’s difficult to stand out without ‘ruining’ the pure Space Invaders experience. Also, at the time there was little need to; this game would come at a time when recreating the arcade was impossible on home machinery - the Atari 2600 might have been the reference hardware for the home in the US, but even that could not hope to live up to the experience you’d get shoving small change into arcade machines. Though you could get some distance to replicating the feel by turning the lights off, have your younger brother spit out his half-eaten sweets on the floor near the machine to make the carpet nice and sticky and get your Mum to shout at you “This is a cafe, not a change machine. If you want change for those bloody machines you’ll have to buy something you little prick. They should bring back conscription. You’d learn some proper respect!” each time you ventured from the gloom into the kitchen.
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Your shot is the upper case I, the alien bomb is the *. Interestingly neither you nor your foe can fire again until the projectiles hit their mark or whizz off the screen.
While released by Sinclair in 1982, the game is actually the older Space Invaders coded by Mikro-Gen in 1981. That release had the usual (for the time) monochrome packaging and was not available on shop shelves as games would come to be. The Sinclair release sees the title packaged with another, Bomber, a Blitz variant on the B-side of the cassette. Sinclair seemed to have worked with Psion (later of Organiser fame), who developed the ZX Spectrum version of Space Raiders to bring a similar game to the ZX81 at the same time. Shame that Psion did little more than just recycle an old title.
Buying it today
There are two versions - the ZX81 and Spectrum. The covers are more or less identical, so it’d be easy to get the two mixed up if you were not too careful.
The Spectrum version seems to be the more prevalent on auction sites. The ZX81 version reviewed here was not produced in as great numbers and so commands a higher price. Prices do vary from £10 to £50 depending on condition and how gullible the seller thinks people are. Expect to be able to get it for the lower end of these two figures at the present time.
Note that there is a cartridge version for the Spectrum. These are quite rare and can cost around the £60 mark. If you end up with that, well done. Now you just need to find a ZX Interface 2 so you can play it.
Commentariat
Tim : I’m going to be straight with you. This was the first game that I ever played, so my opinion of the game is really tinted. Back when I first got my ZX81, I absolutely loved it and played it for hours and hours. One particularly epic game was played at the end of the day with the prospect of bed-time looming. I made it count, going further than ever before; my parents, failing to understand the seismic nature of what they had just seen, sent me to bed instead of cracking open the champagne.
Playing it again, I can’t pretend it’s not a disappointment; it certainly isn’t how I remember it, but in these situations, it never is...
Graphically it’s not impressive, even for the ZX81; the coders could really have got more out of the hardware especially as game requires a 16k expansion in order to play the game. That said, it certainly plays well enough. It is harder than other Space Invaders clones out there, but it kind of has to be to ensure you get your money’s worth, which probably says more about the higher quality of the opposition than anything else.
The hardness kept me coming back for more when I first had it, but given that it was this, Bomber or the ICL “Fun to Learn” educational series tape that my folks had bought me in the vain hope I’d learn geography from the computer, it was an easy market to please. Now, it can grip me enough to play it, but the longevity isn’t there.
So is there much to recommend it today? Sadly no. A trip down memory lane, but not a particularly good one.
Pop : Ah, gaming on the ZX81… a tricky proposition on the painful and unresponsive keyboard. If you’ve never experienced it, try to imagine using the buttons on your microwave to play your PS4. Luckily this game of space invaders can be enjoyed at a slow pace! I can’t honestly remember if it was this or another invaders clone I played back in the day, but it’s barely passable fodder for the ‘81. Space Invaders is already a simple game, so leaving out stuff like the saucer is and the invaders speeding up as they get fewer is criminal. At least the bunkers are all present and correct. Still, I’d have happily played this back in may games-starved youth. If you’re going to (re)visit the machine today, check out something like 3D Defender or even better 3D Monster Maze...
Meat : Really, have we reached the bottom of the barrel this quickly? In some ways I jest, but really you’d only want to play this for nostalgia’s sake. Given that it needs a 16k expansion to run, I’d want to have something far better than this. Even for the time. It’s not that the aliens don’t traverse the screen properly sometimes. It’s not the missing saucer bonus alien. It’s not the absence of sound (which I can forgive - you can’t magic up sound from a machine with no ability to generate it). It’s not the lack of bitmap graphics. It’s just that in 16k you’d expect them to do something half decent. Like redefine a character set. For heaven’s sake, they could squeeze a game of chess into 1k at the same time, so I expect better here.
There is so little recommend this today. A couple of goes and the fun is exhausted. Unless you are a collector, save your money and head for better titles on the machine. If you really must have a Space Invaders clone from the era, try Avenger for the Vic 20. Hell, even the dull Atari 2600 Space Invaders cart is better than this.
Score card
Presentation 6/10
At a time when a photocopied inlay with a dour pencil drawing was the norm, the cover was incredibly stylish and smart. Seriously, look at it!
Originality 2/10
Sadly it can’t score highly here. Even in 1982 Space Invaders clones were ‘me too’ products.
Graphics 2/10
Uses the inbuilt graphics character set - plenty of scope (and memory) to do something else, even without a bitmap display.
Hookability 7/10
Plays well and draws you in quickly and effectively.
Sound N/A
The ZX81 has no sound output so unsurprisingly, neither does the game.
Lastability 3/10
While it hooks you in, at the end of the day it’s still ‘just’ Space Invaders. While tough, the missing features means there isn’t the depth to bring you back too often.
Value for Money 5/10
Will give you a fair amount of fun, even with its’ drawbacks. Plus there is a second game - Bomber - on side B.
Overall 4/10
You will get some fun out of it on your ZX81 but if you’re emulating, it’s not really worth the effort, sadly. Nostalgia will only get you so far. If you must play Space Invaders on a ZX81, try QS Invaders.
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artcenterstories · 5 years ago
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All that jazz: Meet Creative Director Jessie Zaud
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ArtCenter: What are you working on right now? Jessie Zaud (BFA 90 Graphic Design) Creative Director & President, Zaudhaus: The Zaudhaus team and I have created a wonderfully fun brand for Elemental Music, a small nonprofit music program in Santa Monica. We just finished a truly effective new website; we also create their concert programs each season. That reminds me, I need to create a new T-shirt design! While I’m proud of larger projects and companies I’ve done work for, this client, with its focus on music and children, really touches my heart, especially with so many cuts to arts programs in schools.
AC: How do you define success? JZ: The notion of getting to look forward to sitting down and designing: thinking, researching, sketching and creating. I look less at the product and more the process I get to enjoy — that’s really success for me.
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AC: What’s the most unique thing you’ve designed? JZ: When Coffee Bean & Tea Leaf hired us to design their new packaging line for coffees and teas, I created over 60 unique watercolor illustrations. I chose to really dive into each flavor and attempt to capture what it evoked for me. It was a fantastic experience, and I’m so proud of the illustrations. Sadly, the packaging line evolved, and now you can only see a few scant designs left in the labels I designed. Sometimes new leadership comes in and changes things for their own taste, even though the line was doing so well in market.
AC: Do you have any superstitions? JZ: I still try not to step on cracks on the sidewalk.
AC: What’s the one tool you can’t do without? JZ: On one hand I can’t imagine a world without my iPhone and laptop. However, I miss the days when no one texted or stared at their devices all day. And my computer never traveled, but stayed on her spot on my desk. In those times, clients had to wait; designers would spend more time thinking things through, and (gasp!) respond in person. Even the days when we all started working via email, no one expected an immediate response. I think designers actually did better work, worked fewer hours and replenished themselves. I feel fortunate that I grew up before texting and email; I think all life has suffered as a result.
AC: What’s the first site you look at when you open your computer in the morning? JZ: The New York Times. It’s just great writing, in-depth stories and the least amount of typos in an online news source. I see typos everywhere in the world today, so annoying — suggests to me that people just aren’t thorough. Today typos are the norm. Am I the only one who notices? I guess today no one cares.
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AC: Where do you go (online or offline) when you’re taking a break? JZ: Even when I take a break, I love being inspired. It’s the same as it was when I was in school — I love going to museums and hearing live music.
AC: What do you do to detox from media and screens? JZ: I love being in nature, running on the beach or walking around my garden. Nature is the best inspiration.
AC: If you could trade jobs with anyone for a day who would it be? JZ: The various editors of the New Yorker, currently David Remnick.
AC: What book is on your bedside table? JZ: Fahrenheit 451, my son is reading it in school right now so I thought I’d read it again.  
AC: Who are the most interesting designers working today? JZ: I get my inspiration these days from two places: First, from “new design,” actually children. When I look around my children’s schools, I see incredible design — early drawings, still raw and not overly shaped by what “should be.” I love being reminded of that state of mind. Then, second, I look at design and illustrations by indigenous peoples, Native Americans in particular. The weaving, beading, pottery — it’s ancient, yet it has so many modern shapes and ideas.
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AC: Describe a moment in your childhood where you first identified as a designer. JZ: My mom used to design our annual Christmas card. I remember watching her carve block prints and press each card by hand. Each year it was a different design, but after a while she went with store-bought. Of course, I designed my own little cards too while she was designing hers. Then, when I was 8, she used my design for the card. I didn't know I was a designer! I still have the card she made with my design.
AC: If you could have a superpower, what would it be? JZ: I wish I were a “superpower musician.” I'd love to be a singer/pianist in a jazz combo. Music transforms people. I have to add that I also wish I had a “super-purr” power — the ability to instantly soothe people, like cat!
AC: What’s your most irrational or rational fear? JZ: Stubbing my toe. My skin is really sensitive and when I get a bug bite or bang my toe, it takes weeks to recover.
AC: What’s your most prized possession? JZ: My memories and photos of my children when they were really young.
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AC: Where is your happy place? JZ: My cozy reading spot at home on my couch, looking out at my garden with my cat by my side.
AC: How would your closest friend describe you? JZ: Here are a few words from him: “Jessie is a ‘present’ and thorough designer, artist and dedicated mother. She happiest at the piano and her painting desk. She loves a great cerulean green and a piece of Fabriano paper while Oscar Peterson plays in the background. Simple things. That said, she also is very thoughtful and very forward-thinking person who looks beyond the present moment and considers actions and their impacts on the future. She values being thorough and following through. She welcomes the struggle of life."
AC: What’s your best piece of advice for an ArtCenter student who’s interested in following your career path? JZ: I really value my ArtCenter education, although I wish I had gotten my MBA right after my BFA. It would have been great all these years to have been the client and studying business would have helped. I've enjoyed many of my clients, but occasionally I wish I were the CEO. I used to think design could change the world for the better and sometimes it does, like Apple computers, but the 1% and leaders of big corporations are the ones who can have the most impact.
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captainfawful · 6 years ago
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 With the year coming to a close, that means it’s time for me to do my “Nobody Cares Awards” thing I like to do! Check under the cut for some hot takes I may or may not have!
Hello, hello! It’s me again! Third year in a row I decided to jot my thoughts down on the years various game. I decided to change things up more from last year, kind of eliminating most of the categories in favor of writing more about the games I enjoyed. I tried to write at least something about every game in the Top 10 this time, even if it’s the bare minimum. Let’s see how it goes!
BEST MUSIC
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This entire thing was first created because I wanted to write about how good Death Road To Canada’s soundtrack was. So no matter what changes with my format on this, there will always be a Best Music category. I’ll be honest though, there weren’t a whole lot of games this year with amazing soundtracks. The only real contender for most of the year was Celeste, which OST is very good, and fits perfectly with the games tone and style, but it’s not... The Best music. They aren’t songs I’ll put on loop and listen to multiple times throughout the day. They’re not the hard hitting tracks I would typically put at the top of this category, despite how great the music is. That’s how I felt until about August, when The Messenger came out. Messenger is not a game that will be in my Top 10 by any means, but it’s a pretty good game nonetheless with a couple of really weird twists. But the OST is phenomenal. Easily my number 1 favorite of this year. Just about every track in the game is a total banger. But don’t take it from me, take a listen yourself! A little later in the year I played through Just Shapes & Beats. I have a personal stigma against saying a thing with licensed music should qualify for Best Music, which is why JS&B did not make it into my top 3, but rest assured that it is sitting comfortably in the 4th place spot. Almost immediately after I played JS&B, Deltarune suddenly came out. I don’t think I have to tell you why that’s on here, right? Toby Fox cannot make bad music.
SPECIAL MENTIONS
THE MISSING:J.J. Macfield and the Island of Memories
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It’s hard for me to talk about what makes The Missing so special without diving deep into spoilers. There’s a reason it’s in the special mentions, and not the Top 10: And that reason is because the gameplay isn’t great. The Missing is a side-scrolling puzzle game, in the same vein as Limbo or Inside. Unlike those two, however, the puzzles you have to solve are not that hard, and most of the difficulty around it revolves around how slowly and janky the movement is. However, the overall story and twist is what makes this game great. There’s not a whole lot for me to say about the themes this game presents, so if you want to play The Missing, play it. If you don’t want to play it, then maybe take a look at some writings from actual queer women who could talk about its subject matter in a way I never possibly could.
The Quiet Man
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The Quiet Man is a terrible game. When I first saw the trailer during Suare Enix's E3 presentation, I was super interested. I've always wanted a game that transitions from FMV to gameplay with as few seams as possible, and The Quiet Man promised that. Not only that, it promised a compelling story told from the perspective of its' deaf protagonist. The way I saw it, this game would either accomplish what it set out to do, or fail miserably. Either way, it was a win/win scenario for me! Little did I know just HOW miserably it would fail.... Oooooh, how miserably it failed... The gameplay is absolute trash, the graphics leave much to be desired which makes the "seamless" transitions from FMV look unconvincing and bad, the story is needlessly complicated despite how generic it is, the acting ranges from decent to awful, and it requires you to play it twice in order to actually understand what's happening. And all of those problems are the LEAST offensive parts of the game. It's racist, misogynistic, somehow ableist against more than just deaf people, semi-incestual, and also kind of pro-abuse??? I mean, it doesn't take a stance to be anti-abuse, and certainly doesn't condemn abuse, so does that make it pro? Maybe? Probably? I have a headache. I've watched this entire 2-4 hour game be played 10 or 11 times, and I still don't understand how this exists. Square-Enix published this. They dropped Hitman and IO Interactive not even one year ago, yet threw money at this horrible abomination of a video game! Oh by the way, you might be wondering why I said you have to play it twice to understand, and that's because the first playthrough doesn't give you any sound. Yup, aside from the intro cutscene and the credits song, the entire games' audio is just muffled ambiance. This includes all of it's cutscenes, of which there are MANY, and they are LONG. Entire MINUTES of dialogue happening at a time that the game just doesn't want you to hear or have subtitles for. The only way to get audio is to beat the game once and replay it. Not only that, but the New Game + with sound and subtitles didn't even get patched in until a week after it's release!!! Who does that!!!!! And the version with audio has some ATROCIOUS writing. Just about every scene has at least one line of dialogue that makes no sense, almost as if the writers were only told about how humans speak, but never actually heard one themselves. I’ve heard a lot of people saying it’s The Room of video games, and I sort of agree. Much like The Room, it’s not the absolute worst of it’s form of media, the game is playable start-to-finish, extremely straight forward so you can’t get lost, no bizarre puzzles to figure out, the FMV cutscenes are at decently produced. Hell, I wouldn’t even say The Quiet Man is the worst game to come out THIS YEAR. Crying Is Not Enough released in June, and boy oh boy is that game a trash fire. But it’s just BAFFLING that this game exists. That’s the perfect word to summarize my feelings on The Quiet Man. Every single thing about it is just, baffling. I need to stop writing about this game. This whole paragraph is probably going to be longer than anything from my Top 10, which feature a few games I ADORE, but no. All my writing energy is going to how terrible this fucking video game is. Don't play The Quiet Man. Or do, fuck if I care. Maybe watch someone else play it, I don't know. I don't know anything anymore.
Ori and the Blind Forest
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Back on the topic of good games, I finally got around to playing Ori and the Blind Forest! I played it for a little while after it originally came out around 2015, but it just didn’t stick with me at the time. There wasn’t any real reason why it didn’t stick, I just got bored and stopped playing, which isn’t that uncommon for me to do. But for whatever reason I decided to go back to it super late last year. It may have been the excitement for all the cool looking Metroidvanias slated to release throughout the year, I don’t know. But I played through it, and it’s fantastic! Most Metroidvanias tend to go with around a 60-40 split between platforming and combat. Different games have different splits, sure, but most of them tend to keep those somewhat even. Ori is like an 85-15, greatly favoring tight platforming over fighting enemies. Your main attack automatically locks on to nearest enemies, and boss fights are replaced with autoscrolling or stealth segments. The traversal is also super smooth and fun, making that 85-15 split much more favorable than others in its’ genre. Great controls combined with some amazing visuals and music, Ori is definitely a game I regret not playing earlier.
2019′S COMING IN HOT
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Spelunky 2, Wargroove, Indivisible, Hypnospace Outlaw, Ooblets, UFO 50, Kingdom Hearts 3, Overland, Sea of Solitude, Ori and the Will of the Wisps, and  Get in the Car, Loser!. These are all great looking games that are supposed to be coming out in 2019. I remember last December when I last did this, I couldn't think of THAT many games I was really excited for, and despite that I ended up with a pretty damn good list of games for 2018. So who knows what next year will be like?!
And now... The Top 10!
#10: Spider-Man
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It’s been a great year for Spider-Man. His best buddy Venom had a pretty good movie, his new video game is good, and he has a new movie that’s fantastic! Yep, it’s been such a good year for Spider-Man in which nothing bad has happened to him or the people who created him.
#9: Megaman 11
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2 > 4 > 3 > 8 > 11 > 7 > 5 > 6 > 9 > 10 > 1. Don’t @ me.
#8: Iconoclasts
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Iconoclasts has been in development for a very long time. Officially, development for it began in around 2010, but there is a seemingly earlier game by Konjak that shares many similarities. Basically, Iconoclasts began development at least 8 years ago, and it shows, for better or worse. On one hand, the game is gorgeous. Grade A sprite work all around. The characters are interesting and well written with their own morales and arcs, and the story is surprisingly deep and compelling considering the type of game it is. On the other hand, the gameplay feels very outdated now. The combat is super simplistic, the puzzles aren't terribly challenging or rewarding, and the weapon/ability upgrades are very limited. The traversal can be sluggish and boring, which is a red flag for a game where you have to backtrack a decent amount. If Iconoclasts came out 4 or 5 years ago, I feel like it would've been at least a cult classic. But in 2018, it's a decent Metroidvania in a year of great Metroidvanias. Overall, I'm glad Iconoclasts finally came out. I just wish it either came out sooner, or got more updated for modern game design.
#7: Slay the Spire
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For all intents and purposes, I shouldn't like Slay the Spire. I always hated card-based RPGs, and always hated RPGs with only one party member. And for the most part, the issues I have with both of those are still very much present in Spire. So why have I sunk 50 hours into it so far? Beats me! If I had to guess, I’d say it’s the similarities it shares to Darkest Dungeon, one of my favorite games, that ultimately drives me to it. Now, you might be asking why Slay the Spire, a game that came out in 2017, and won’t be in 1.0 until probably 2019, is in my top 10 for this year, but Ori & the Blind Forest isn’t? Well, I started Ori last year, and didn’t start Spire until the middle of this year! Also, they’re my awards, and I can do whatever I want!
#6: Just Shapes & Beats
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Just Shapes & Beats’ concept is simple: A rhythm bullet hell. Certainly not the first of it’s kind, and not even the first one to use simplistic shapes as the obstacles/characters. But there’s a bit more to it than that. JS&B has some good personality to go with it. It has some fun characters, all of the levels are demonstrative of the areas you’re in on the world map, it even has a couple lightly emotional moments! It’s much more than you’d expect from a game about Just Shapes & Beats. When I was younger and had vague dreams to make games, I always imagined making one that was basically “What if a Windows Visualizer was trying to kill you?” and also be themed around a world and a story, and JS&B is basically that.
#5: Pipe Push Paradise
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What happens when you take Pipe Dream, an iconic puzzler which has given inspiration to countless others, and mix it with Stephen's Sausage Roll, arguably one of the greatest puzzle games of all time? You get Pipe Push Paradise, of course! That’s all I really have to say, and all I NEED to say.
#4: Dead Cells
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Go play Dead Cells. Really, it’s the closest thing to a perfect Rogue-like (that isn’t Spelunky) out there right now. It’s a game so good, Filip Miucin couldn’t look away from it long enough to write his own review!
#3: Subnautica
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If I had the opportunity to become a Fishman and live underwater, I’d probably take it. As long as you take out the jellyfish that can kill you .0001 seconds after stinging you, I have no qualms with open water. In fact, the isolated feeling from it is really relaxing to me. That’s what initially drew me to Subnautica. Survival games are usually hit or miss for me, but the ones I like I really dive deep into (Heh heh), and Subnautica is one of those. Also, I was rewatching the Super Mario Bros. Super Show on Netflix as I played this, so now I’ll have those two permanently linked in my mind from now on.
#2: Into The Breach
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I love tactics games, especially Advance Wars. While I do still love others in the genre like Fire Emblem or X-COM, there are some intricacies of the AW series that most of the others don't have. When I first heard about Into The Breach, I thought it would be exactly what I wanted, a true successor to the series I'd been waiting for. And it was not! But it's still pretty damn good. It's not so much a tactics game as it is a puzzle game, described by Waypoint's own Austin Walker as a "tactical dance". You know at the start of each turn where each enemy is going to attack, and it's your job to navigate and attack with your 3 mech units in the exact right way to minimize or even straight up prevent any damage that would befall you or the cities you're protecting. You aren't trying to advance a map during combat, or conquer any enemy bases. You are merely trying to avoid damage for a certain amount of turns and move on to the next level. And it's all super fun! I've let the game sit for 10, 20 minutes while I try and figure out every possible option I have after being backed into a corner, and coming up with the absolute perfect solution and getting through to the other side is super satisfying. The biggest gripe I have with Into The Breach is the same one I had for FTL, the developer's last game, which is I don't think the unlockable mechs/mech teams are as fun as the default ones. I played most of them once or twice and went "Yeah, that's a thing" and migrate back to the first mech team. All in all, Into The Breach is a fantastic game, it just doesn't scratch that Advance Wars itch I've been feeling. Oh well, at least there's still Wargroove!
#1: Celeste
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Celeste is a game I got 100% completion in. For those of you who might not know me well enough to know how I play games, that’s something that never happens. I think the last time I purposely got 100% on a game was in Uncharted 2, and even that was only to get a skin for multiplayer. Despite that, it’s been really difficult for me to write up a whole thing about why I love Celeste so much. It’s just a compilation of everything. I love the look of it, both the sprite work and the character portraits. The music, as mentioned before, is fantastic and perfectly fitting for all of the levels themes which deal in different forms of anxiety or self-doubt. The levels are hard, but not too hard. The secrets hidden throughout the game are so satisfying to figure out and find, very reminiscent of Braid. I feel confident in saying that Celeste has cemented itself as one of my favorite games of all time.
Well, that’s all I can handle writing for this year. Thanks to the few of you who skimmed through all this, and extra thanks to the fewer of you who read all of it! I’m not 100% sure if I’ll do this whole shpeel next year or not; maybe if 2019 turns out to be an incredible year for games, and definitely not if I have to move to Twitter in the off-chance Tumblr dies out completely. Hope you all had a fun holiday season, and have a great 2019! 
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loadingkarma381 · 3 years ago
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cherrypixelbun · 6 years ago
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RAMBLE: Booting a portable DOS collection, the pros and cons
Quite a while ago I posted screenshots of a bootable FreeDOS USB stick that I have with a collection of games installed. Like I mentioned in my initial Twitter post about it, I was inspired to do it by Lazy Game Reviews, who made a video where he had a full install on a high-end PC. After that I had an idea. “What if I could run my DOS games from anywhere, not just on a single PC." I got a USB stick, and went to work finding a portable solution.
What I did was not a full installation of FreeDOS. Instead I used a program called Rufus for making bootable USB sticks. Normally you’re supposed to give it the ISO of whatever OS you wish to boot but it gives you MS-DOS and FreeDOS as built in options. While I could have gone all in with actual MS-DOS, FreeDOS has better compatibility with modern hardware. FreeDOS also has a USB installer available on their website, but it’s just that. An installer for putting the operating system onto a hard drive. When installed via Rufus, you don’t get the full packages that you can download from the FreeDOS website. Instead you get just the kernel, the very bare essential thing needed to boot the operating system. While this works good enough for a lot of games, quite a few of them require extra memory of some kind. DOS on it’s own only uses 640k of RAM, even if you have 4GB on your system. After manually creating and editing my own CONFIG.SYS and AUTOEXEC.BAT (the two important system settings files), all my DOS stick boots at startup is HIMEMX (For that extended memory), CuteMouse (A wonderful generic mouse driver), and 4DOS (An enhanced command line interface). In retrospect I probably could have extracted a full setup from a virtual machine, but what I have now is functional. This so far works with just about everything I’ve thrown at it, aside from games with CPU speed issues, but this was a problem even when DOS was relevant and not a modern incompatibility.
I’ve tested this USB stick on a handful of computer setups to see how much compatibility varied. The first was my personal desktop. It’s got an AMD FX-4350, an Nvidia 750Ti, and 8GB of RAM. The second was my HP Spectre x360 laptop. The third was a salvaged embedded all-in-one PC that was originally part of a fancy restaurant cash register. It has an Intel Celeron 420, no GPU, and 2GB of RAM. I use it pretty much as a DOS gaming machine with Xubuntu on the hard drive for the pitiful amount of Linux and Windows games (via Wine) that it could run as well as downloading/moving games without having to use my main desktop. Each computer booted into DOS just fine.
First, I should address the issues that were present among all three computers. The first and what is probably a dealbreaker for a lot of people. The sound, or lack thereof. While modern video displays are just as capable of running FreeDOS as ones from decades ago, none of the sound devices in any of the computers I tried had compatible drivers. The only sound I could get was from the “PC Speaker”. A simple device that can play simple square-wave tones and not much else. Sure a clever developer could get some decent sound effects and music but for the most part all you get from it are beeps and boops. Back in the day this was an actual loudspeaker in IBM compatible PCs, but most beepers these days are tiny piezoelectric beepers. While it still works, it doesn’t produce as good of sound quality. The DSS MP3 player was impressive in DOSBox, but on my home computer you had to really try and pick out the music as the poor little buzzer struggled to play pretty much anything from the new wave pop of XTC to the heavy metal of Aria. There is the OPL2LPT that I could plug into the all-in-one for some FM synth music but it’s expensive and would only be used on one machine. I don’t mind the beeping however, I’d rather have that rather than no sound at all.
Video is a better story, but still one with caveats. The first thing to note is that newer Nvidia cards don’t seem to play too well with CGA and EGA graphical modes. While the HP laptop and the all-in-one had no issue displaying those outdated visual standards, my 750ti gave everything a green tint. Some text modes, like when trying to play PC-Man or Paratrooper had invisible text. LGR also ran into this issue in his video so it is something with Nvidia GPUs. While disappointing, I can’t really fault Nvidia for not playing well with graphics modes that aren’t used by modern computers. This second quirk is more of a nitpick than anything serious. This “problem” is the aspect ratio. While you can set most monitors and TVs to correct aspect ratios, this could potentially cause issues with the more “unusual” video modes. I wouldn’t know firsthand with DOS, but I usually handle aspect ratios on the driver-side of things because my monitor can be weird about some resolutions even when using Windows 7. Of course DOS doesn’t do this in software, so whatever you’re running gets stretched to the aspect ratio of the display. It’s a pet peeve of mine to see 4:3 stretched but it’s not a dealbreaker. If you’re lucky, some 3D games like Car & Driver let you adjust the aspect ratio or set a custom resolution.
So putting aside those limitations, what can you play on this USB stick? Here’s a list of the things I’ve got on here and run with no issue:
Doom I & II
The Oregon Trail 2nd Edition
Silpheed
Super Street Fighter II
Retro City Rampage 486
Sim City 2000
Arkanoid 1&2
Jazz Jackrabbit
Paku Paku
Rise of the Triad
Shadow President
Ancient Domains of Mystery (The free version, which still gets updated but lacks features from the paid release. Said paid release only supports modern PCs AFAIK)
Tales of Middle Earth (2.0, Maj’Eyal is only for modern PCs)
Golden Axe
PC-Man
Paratrooper
Alley Cat
robotloveskitten
Catacomb 3D (original)
Softdisk Catacomb Trilogy
ChampProgramming games
Wolfenstein 3D
Duke Nukem 3D
A lot of much older DOS games have their speed tied to the CPU so are completely unplayable on modern PCs, hence why it’s mostly 90′s games on there. Your mileage still varies, but it’s nowhere as much of a crapshoot as trying to play something from 1983. Overall, I’m happy with the results. It boots fast and without having to run another OS underneath like DOSBox means that I don’t have to worry about a game struggling on my new space age machines. I recommend anyone who has a spare USB stick try the same thing. It’s easy, doesn’t take up much space on the stick, and probably will run on your machine just fine.
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zydrateacademy · 7 years ago
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Review - Assassin’s Creed: Origins
An extra year of work and this is all they could come up with? Don’t get me wrong. No matter what I say about this game it will be painted with a certain brush of bias. I’m a well known fan of the entire AC franchise and I possess all but maybe two or three of the more minor ones like those side-scrollers or one-offs like Russia, India, and Freedom Cry. I collect them like Pokemon cards and largely, I enjoy the series as a whole and the only one I don’t overtly like is probably AC3. The franchise as a whole is perfectly fine if you’re a stealth based player such as I, whom will roll rogues and thieves at any moment in any RPG that allows me to do so. There are some missteps and Origins is not necessarily one of them. Yet I cannot help but feel a tad underwhelmed. It’s more or less the Mass Effect: Andromeda problem all over again but in a different flavor of disappointing. Of course, I liked that game too but it did have a recurring feeling of “Is this it?” I will mention that Origins is... fine. It’s more Assassin’s Creed in the same way Andromeda was “just” more Mass Effect. If you’re a fan of the franchise then you’ll be at home here but with an adjustment period. Every compliment I have might have an underhanded semi-complaint chasing them every step of the way but do not forget that I am writing this review while paused during an enemy fortress incursion. The game is loaded and I am actively playing it between paragraphs so that certainly says something for the game as a whole, to be sure.
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Chronologically I’m not sure where this story even takes place. Even as an active player of the franchise I have yet to actually beat Syndicate so as far as the ever-present and ever-boring modern segments go, I’m not entirely sure what’s going on. Abstergo industries, the Templars-in-plain-sight of the modern setting still seem to be active as we play as a “Layla Hassan”, an employee of theirs exploring an Egyptian Tomb. The tomb of Bayek, the man you play as in “ancient” Egypt. That’s in quotations but the actual setting is a moderate cop-out, on the very occasion of Rome’s invasion and occupation of the country because developers can’t seem to have a people of color story without peppering white people in at every provocation. Still, it does give us an excuse for gratuitous historical cameos like Cleopatra (yes, that one), Julius Caesar and more.  The game begins with some spastic storytelling between teaching you how to play and vomiting flashbacks that barely constitute as flashbacks considering they are seemingly from mere months ago, though long enough for our man to grow a full beard. Still, the game picks itself off its feet when the first act ends and the story sends you off to Alexandria (yes, that one) which is where the game seemed to actually wake up for me. Basically, Bayek has lost a child to a shadowy masked group and he is systematically eliminating them for the sake of vengeance. He is a “Medjay” to boot, which I assume is some kind of knight with how people treat him. Protector of the people and all. Everywhere he goes people instantly recognize the sigil he carries around.
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As the story goes on it becomes quickly apparent that Origins means exactly that. We’re essentially watching the founders of the Assassin order, though that word has yet to actually be used in my playthrough but I know it eventually does. At a certain point he even cuts off his index finger on accident on a slightly botched assassination which doesn’t really get mentioned but obviously leads the way for the ritual of dedication later in the Crusades age. There’s a lot of forward referencing like that dotted around and it is neat to watch, but the tradeoff is that there’s a skewed ratio of mucking about and actually stealthing that I find consistently irritating. No, game, I do not want to escort this spoiled merchant daughter to buy some linens. You see, Egypt is a very dreadful place. All mention of the practice is slavery is gone unmentioned but the tone of the game is still much more dour than Syndicate was. It seems every side quest is based around some form of misery. Once, I saved a woman from bandits who killed her entire family. In another quest I carried bodies from a swamp because hippo’s were aggravated by more bandits and led them to attacking a village. I had to carry corpses to a cart. In another quest, some Roman officer had pushed a woman off a tower because... racism, essentially. Every other quest I encounter is some variety of the above, usually highlighting the brutality of the occupying force. Other times it becomes quite apparent that the country is on the brink of collapse as you get embroiled in political intrigue and the shadowy organization that haunts Bayek at every turn. It’s all just... dreadful. Yet it’s as you’ve seen across screenshots and trailers, the landmass is incredibly pretty.
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Yet even this has an undercurrent problem. It’s really not prettier than say... Renaissance Italy all the way back from AC2. The roman architecture is still in full force here as you run across expansive cities. The various oasis (what is the plural for that anyway?) help mix it up a bit but ultimately much of the game in my first dozen hours or so have felt like things I’ve seen and felt before. In an attempt to alleviate this, the game has introduced a Photo Mode. At the click of the button the world stops and pauses and you’re free to roam and manipulate to a limited degree that helps you capture more majestic views and vistas. I heard there was even a mode where you can turn off all HUD and presumably combat entirely just to wander the world and just take in all of the nuances the NPC’s might be programmed with. I’ve personally witnessed musicians, chatting traders, and a tanner. Granted they’re all speaking a different language half the time but the world is a pretty place, at least until you actually get back to playing and discover a burned down village with patrolling Romans and finding letters in loot about how the invading forces are treating the populace. Back to the more depressing episodes of the History Channel. The game itself feels a lot more RPG heavy than its predecessors. There was a fairly neat talent tree present in Syndicate but it felt far too easy to max things out and most upgrades just amounted to “more knives”, “sneakier stealth” and “extra gang mates”. Here, it’s a little more focused. There’s a bow tree, a melee tree, and a tools tree and they all interconnect and you’ll be expanding into each of them at some point regardless of your playstyle. Buying various upgrades will change the way your “adrenaline” attacks work (something you build up over time in open combat), taming animals, poisoning corpses, Slow-Mo bow using, chariot riding and much much more. I’m not sure how to describe it but it is both expansive and focused at the same time while Syndicate’s sytem was fairly straightforward. Thankfully Origins has pulled back on the whole toolset which was a growing problem in previous games. I don’t remember who the worst offender of the franchise was but Revelations does come to mind when it introduced a whole bomb crafting system which I barely used because smoke bombs were all I truly needed. So on and so forth. Origins continues giving us the eternally useful sleep darts and smoke screens. There’s a couple other addons that don’t really even give you any extra buttons, but actually just affect how other skills act under certain circumstances. Even the gear thing is more expanded on in a very RPG like capacity. Unity is the closest comparison but instead of one to five stars, gear typically levels with you and I do mean that quite literally. 
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Origins is a massive world with dozens of zones, each of them a certain level range. As you move on in the world, enemies become tougher but will drop better loot. That’s also something I haven’t really found a spot to mention, but the combat is changed to reflect this RPG style; there’s no more countering to a degree. There is a parry skill you can buy early in the game (it’s one of the first things in the warrior tree) but it ends there, as it doesn’t instant kill anyone.  Combat itself is more reminiscent of Dark Souls games, as there’s a lot of flurry attacks and dodging to get out of the way of heavier classed enemies slamming their giant axe down on you. Instakills are now more reserved for your hidden blade and really well placed bow shots. I still have yet to get a full handle on the parrying which I know is vital for survival. There’s a very subtle graphical cue that is so quick I haven’t been able to nab a single screenshot of it. You see a quick red circle around the hilt of the enemies weapon that usually signifies the window to use your Parry but just like any other game, I’m complete shit at it and miss seventy percent of the time. I typically rely on dodgeroll survival and heavy attacks to break defense. I’m sure there will be a boss fight later in the game that will punish me for that. Due to the new combat system, it changed how enemy AI works. In previous games, being caught would alert the immediate area. Instead, I noticed that they can be quite deaf at times to balance out the slightly harsher combat. I once assassinated a guy right next to his patrol buddy and his mate kept walking right along. This is a mixed blessing with how I’m not too great at the actual combat. On one hand, I am punished less for screwups but the tradeoff is that getting caught in open combat means enemies will run towards beacons (Shadow of Mordor/War style) and summon a handful of extra enemies that will patrol the area looking for you. In this way, the game is probably the heaviest in the stealth category as most of the franchise is, and that’s why I like Origins the most when it actually remembers that fact. One of my favorite tools so far is probably Senu, Bayek’s pet eagle. Turns out it functions exactly like the drone in Ghost Recon: Wildlands but with no battery and unlimited range. And I do mean unlimited range, as that little bastard can go across the entire world as you see fit. This can set up a lot of great screenshot fodder if you’re just really interested in seeing the well crafted world itself for a couple of hours. I might take this tour myself some day but for now, I’m fairly content on finding encampments and wiping them out which I’ll elaborate on shortly. Senu herself can scan for enemies, treasures, and various ballistas that you can use while your infiltrating. 
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In fact, even she has her own level up. As you capture Eagle Points (which do the usual of mapping the area and revealing side missions) her ability to scan areas becomes more useful. In the beginning you practically have to stare at an enemy in open view before it’ll begin ‘tracking’ them. Now, after a dozen or so eagle points explored I can sort of slowly case an area in Senu’s hover mode and it’ll continually scan enemies even outside the reticle. I liked the drone in Wildlands and I like Senu here, it’s a good mechanic if a bit of an overpowered one where you won’t often be surprised by enemies if you’re patient enough to scan as many as possible. As time goes on you can even upgrade her to pester enemies in combat and helps you hunt. She oneshot a deer at a certain point and I wasn’t even expecting that. Good girl! I mentioned earlier that I find more joy in enemy fort clearing. This hearkens back to a similar problem I had with Syndicate. It was a great game and I thoroughly enjoyed the city takeover stuff (which I did twice!) but once I controlled the whole map the story missions themselves just felt dull and forced. I feel the same way here for the most part as I started having more fun when I actually begun to treat Origins like an actual RPG. I stopped trying to blunder my way through story missions and instead focused on exploring the map, unlock eagle points (that continue to act as fast travel points that will make future questing slightly more convenient), pepper in some side missions and mostly stealth through enemy encampments with various degrees of success. It’s like the game becomes fun when it actually remembers it’s supposed to be in the stealth genre, and I even said in my Wildlands review that Ubisoft does a decent job with stealth as a mechanic that it’s kind of become their cornerstone. Yet they feel this constant need to stuff the game with... stuff. I spent a whole five minutes staring at a blank rock trying to get to an early game eagle point and I was just so damn bored.
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Don’t let me take away from its accomplishments though. The combat is frustrating but refreshing. The world is lovely to look at and travel through. The stealth is as fine and ever and it takes some notes from recent RPG’s (Breath of the Wild comes to mind while playing) and employs them in a seamless manner. The characters are fine and the assassination missions are varied and interesting. The dozens of enemy encampments offer unique challenges, treasures, and strong captains to kill. It does of course, have a lot of loot to play with. The Photo Mode is a fun toy to play around with when you’re not too focused on other things. It is however depressing, dull, run of the mill and it feels like it was just factory stamped out of Ubisoft like a few of their others. The pacing is sluggish and there’s no sprint button, you’re stuck with a slow moving camel as your main mode of transport until you can afford a horse. The autorun is useful but fickle and doesn’t always take you where you want to go. The glitches are present and have forced an exit or death more than once. Enemy levels are damn near unfair at times with super units that wander around the world that are typically several levels higher than you or the zone you’re in, making them more like a flash flood to avoid. Origins has its place in the franchise, I simply do not believe that it’s a major step forward. More like a tiny skip.
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Brand names commonly pick a clean and minimal style to connect exactly how fresh as well as modern they are. This style utilizes a great deal of whitespace, minimal information as well as straightforward lines usually resulting in smooth, pared back logos. A minimal and modern design shows your consumers that your brand name is updated, great and recognizes what counts.
Fun as well as unusual
This is a popular choice for brands with a young (or young at heart) target consumer. Enjoyable and quirky design tends to be vivid as well as adorable as well as frequently utilizes signs or images to develop a favorable and friendly vibe. Choose a wayward mascot or a wonderful illustration to allow your brand name's enjoyable personality shine through.
Handmade and handmade
Handcrafted style delivers a clear message: this brand name is individualistic and represents hand-made high quality. The design functions well in combination with other looks, like vintage, to truly drive the message home. Yet it can be incorporated with very little and enjoyable styles too for a straightforward and also innovative or an intense and also vibrant look.
Pixielogo Local Review & Review
Supplier: Danny Adetunji et alia
Product: Pixielogo Local Version
Launch Date: 2019-Aug-31
Launch Time: 11:00 EDT
Front-End Cost: $37
Sales Page: https://www.socialleadfreak.com/pixielogo-local-review/
Particular niche:
WHAT'S NEW in Pixielogo Local?
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We've included 3,000+ More Premium Templates in various local niches for different businesses (Please each of these bullets should feature its on symbols to highlight its appeal
500,000 all new symbols included in the collection
Comes with 500 Facebook Advertisement as well as 500 Twitter Ad concepts, they might swipe to target local company owner on-line with their Neighborhood Layout Services
2 DFY Animated Videos you can use with any one of your video software you have already-take any kind of market on Facebook to sell your logo design solutions leveraging Pixielogo Local
Auto-Generate Brand Mockups Styles
200 Extra font styles
Lots as well as 100s of Mockup develops
Capability for your customer to publish logo design Icons and also personalize them ...
Include Several Text to your Layouts
DFY Business Cards to market your Logo design cards to offline organisations
Editable Powerful Powerpoint Proposal to pitch logo design solutions
Create Unlimited Branding For Your Service And That Of Your Customers'
Develop 1-Icon To Multi-Icon Logo Designs
Auto-Generate Brand Name Mockups Designs
Create Unlimited Styles Without The Costly Month-to-month Expenses
Totally Cloud-Based As Well As Beginner Friendly
Discover Design Ideas Based On Keywords Related To Your Organisation And Brand
" Pixielogo Local is just one of the most effective devices for my organisation as I have the ability to design numerous expert logo designs for my clients. The software application is extremely simple to utilize as well as quick so I have lots of time for other points in my company. I advise this to anybody that wants to produce excellent looking logos."
ROB CLARK
" Hey there Ugoo, Thanks for such a wonderful product, and also all the upgrades, as well as your solution constantly wonderful, thanks' Kind Regards"
Maria Behrs
" Pixielogo has aided me upgrade, produce and amange numerous logo designs for my jobs"
Daryl Astin
Pixielogo Local Costs
FE - Pixielogo Local ($ 37-47)
200 Design templates
Comes with 500 Facebook Advertisement and also 500 Twitter Advertisement ideas, they might swipe to target local company owner on-line with their Neighborhood Layout Solutions
DFY Service Cards to sell your Logo design cards to offline services
Editable Powerful Powerpoint Proposal to pitch logo design services
2 DFY Animated Videos you can make use of with any of your video clip software program you have already-take any promote on Facebook to offer your logo solutions leveraging Pixielogo Local
OTO 1 ($ 47-67)
3000+ Specific niche templates
50 new styles month-to-month
OTO 2 ($ 47-67): Firm Toolkit
Web sites
business profile
Sales video clip
Fivver job layouts
e-mail swipes
OTO3 ($ 197-297):Pixielogo Local Company: DFY Logo Development Business. Complete service where we set-up every little thing for the customer and also hand them over a logo design organisation that can provide for local companies
Final thought
"It's A Large amount. Should I Invest Today?"
Not only are you getting accessibility to Pixielogo Local for the best price ever supplied, yet also You're spending totally without risk. Pixielogo Local includes a 30-day Refund Assurance Policy. When you select Pixielogo Local, your fulfillment is guaranteed. If you are not completely pleased with it for any type of reason within the very first thirty day, you're qualified to a full refund-- no question asked. You've obtained absolutely nothing to lose! What Are You Awaiting? Try It today as well as get The Complying with Benefit Currently!
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