#when i get my hands on a better graphics card and can actually play modern games its over for yall
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hmmm, what a good-looking grey warden!
#his design is incredibly good#when i get my hands on a better graphics card and can actually play modern games its over for yall#dragon age#dragon age veilguard#datv#davrin#da veilguard#dragon age the veilguard#dav#art#artwork#my art#my artwork#digital art#dreamerx86
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youâre someone i just want around: I
![Tumblr media](https://64.media.tumblr.com/86e91f0ead45560729eedebf61f01520/cc0a8f658c7cbc74-bc/s540x810/d020b63aeb0338be045cfcbe9883bf5eb95dec3a.jpg)
âAnd I can't wait another minute
I can't take the look she's giving
Your body rocking, keep me up all night
One in a million, my lucky strike.â
â Lucky Strike, Maroon 5
A/N: this idea started as just random concept drabbling between leyla @sunflowervolvimp3â and i and we never really thought it would amount to anything tbh!! but as we started putting more and more into the plot and characters, we made the spontaneous decision to make it a full on, multi-chaptered collab fic! we have so many ideas planned and so much to elaborate on and weâre just so mfing excited to share it with you guys :â) any and all feedback is greatly appreciated đ we hope you enjoy the first part and that you fall in love with this stupid emotionally unavailable moron the way we did! happy reading!!
andreaâs askbox : leylaâs askbox : ysijwa masterlist : andreaâs masterlist : leylaâs masterlist :Â
word count: 17.2k
content/warnings: vampire!harry being a lowkey asshole while downing straight tequila like a psycho, getting to know The Crew, Mitch being the iconic legend he is, mentions of smut, and Harry working his immortal charm on an unsuspecting human girl with a peculiar scent and intriguing personality
///
Harry hates clubs.Â
In his two hundred years of life, through many trials and tribulations, through tricky scenarios and annoying encounters, through thousands of unappealing circumstances and patience-testing events, he doesnât think anything quite compares to the crowded, nerve-wracking experience that is a Los Angeles club on a Friday night during peak hours.Â
According to his wise, humble opinion, itâs absolutely fucking petrifiying. Heâd rather swallow a stake than have to spend hours in a dimly lit room with synthetic smoke choking his lungs, half-conscious humans stumbling around into him, and the stench of sweaty bodies mixed with liquor fumes, alongside the faint yet unmistakable waft of vomit.Â
Yeah, Harry would definitely rather eat a red oak spear than have to shoulder that.
Despite his intense hatred for this Californian city during its after-hours, he canât deny that he fits right into the scene perfectly. Decades of grooming and practice have made him a prime candidate for the fast-paced characteristics that come with the party nightlife.Â
Fitting into these aspects arenât something he had learned willingly; he didnât really have a choice on the matter, considering his entire existence depends on mortals immature tendencies to get properly shit-faced and make stupid decisions in tightly-packed glorified bars. Harry never understood thatâ how a fog machine, strobe lights, and an undergrad amateur DJ could ever seem more appealing than the quiet, stable ambiance of a semi-formal bar. How deranged do people have to be to actually enjoy strangers spilling alcohol on them while attempting to shag someone else two feet away on the dance floor?Â
Whenever he dwells too much on that thought, he gets a spiking migraine. After this long, Harryâs just come to terms with the fact that humans are regressing as a species. His conclusion is a bit cynical, perhaps, but hardly difficult to accept. One look at a news outlet provides enough proof to launch an Ivy League research project on the matter.Â
He really shouldnât be complaining, however, because the combination of overflowed close quarters and dampened inhibitions makes it the ideal hunting ground. Picking up a living blood bag at a club is basically as easy as walking through a vineyard and plucking grapes right off the stems. Itâs practical, itâs fool-proof, and if he plays his cards right, he gets to feed and gets his more intimate needs tailored (a combo that he and his friends refer to as Laid and Drained). Â
So regardless of his distaste towards clubs and their eager inhabitants, Harry had learned to mold his persona to fit the bill, making himself as approachable and desirable as possible. His life literally hangs in the balance; heâd put up with throngs of drunk sorority girls and their affinity for shitty perfumed drinks if it means avoiding desiccation.Â
Itâs not like itâs hard. All Harry has to do is make himself look more appealing than the other hundred men milling around the establishment, whichâ if heâs being brutally honestâ isnât that challenging. The moral, physical, and ethical standards of men have dropped frighteningly low since his time. Most of the ones that creep around clubs are overconfident, overzealous, boundary-lacking douchebags who think theyâre entitled to a womanâs attention, and therefore make complete, utter fools of themselves in the process of trying to court one into their pants. Buying a girl one Sex On The Beach and dry-humping to Daft Punk isnât the way to convince her to come home with you.Â
Harry has developed his own guidelines and tactics for securing a nightly bedroom companion, and his ideas have been working wonders for him for decades now.Â
The first and foremost rule is to clean up nicely. Personal appearance is everything. Humans are visual creatures; they build first impressions solely based on outward attraction. That trait is enhanced the higher their blood alcohol content rises. The drunker someone gets, the shallower they become, and itâs Harryâs job to work that to his advantage. And at the risk of sounding shallow himself, he thinks he does pretty alright in that department.Â
Especially tonight, present in all the elements of his physique. Heâs clad in a pair of high-waisted tan trousers that have been ironed to a crisp, his fitted graphic tee tucked neatly along his waistband beneath his black leather belt. His t-shirt is probably his favorite part of the entire look. Itâs a baby blue sturdy cotton number with pastel yellow detailing along the cuffs and collar and a giant cartoon puppy in a striped bowtie taking up its center, smiling cheekily at the onlooker. Arranged around the doodle in faded Times New Roman bubble letters are the words WEâRE IN THE SHIT.Â
Harry loves the irony of the articleâ the innocence of the drawing juxtaposed by the crude message. The piece is a conversation-starterâ people almost always comment on itâ and thatâs exactly what he needs. Something to draw attention to himself and shadow all the other men. Something that shows he has a personality; that he has taste and a good sense of humor and isnât just another walking genital. Plus, what person doesnât enjoy a funny little contradiction, especially when itâs this cute?
On top of his graphic top, heâs wearing a tartan cropped blazer (open, of course) with a creme background and royal blue lines. The hem ends at the bottom of his ribs, exactly where his pants begin, and the jacket's hand-sewn buttons and strap detailings show that it's an expensive garment. It shows that he puts money and effort into how he looks, which is something anyone would appreciate when scoping for a possible hookup.
Harryâs shoes are the most casual factor of his fit. Theyâre a pair of light yellow Vans that match the collar of his tee. Theyâre plain, but he keeps them clean and they tie the whole look together without a hitch.
Accessories are everything, as well. Aside from the pearls arranged around his prominent collarbones, the gold-dipped cross hanging from a delicate chain around his neck, and the matching dangling cross earring on his right earlobe (again, he adores irony), heâs sporting a plethora of chunky rings on his hands, each unique and effortlessly complimenting his appearance. On his left hand, his index finger dots a ruby jewel embedded into a thick rusted band, another large metal one with dancing bears on his middle, and two clunky golden letters on his last two digitsâ his initials, HS. On his opposite hand, he has a medium-width plated ring on his middle finger with peace engraved along its rounded edge, an elegant lionhead number with an amethyst stone snug in its mouth, and along his pinky is a decently-sized opal set into a delicate polished frame.Â
His two last rings are the most important of all. The lionhead is his daylight ring, which he hasnât taken off since he transitioned. It keeps him from bursting into flames everytime the sun hits his skin. The opal was his motherâs, and it was her favorite.Â
Harryâs attire is something heâs immensely proud of, even though a good amount of people deem him eccentric in the eyes of modern masculinity. He couldnât give less of a shit. With his lightly tanned skin, alluring cologne and lacquered nails, his shirt stretching across the defined muscles of his chest and stomach, his broad shoulders and tapering waist, his thick thighs, sharp jaw, jade eyes, loosely tousled chestnut curls, and the vast array of dark ink littering his arms...
He looks good and he knows it. And all the people whose gazes glue to him as he passes by know it, too. Especially a random group of young women in line, who ogle at him shamelessly as he casually strolls past. He treats them to a sly wink, an irresistible dimpled smile, and a soft, cheeky greeting of, âLadies.â
He gets off on the way they swoon at his refined English accent, giggling and waving.Â
The only other component Harry has for succeeding in the club environment is simple, but itâs important: Donât seduce, romanticize.Â
Anyoneâ even inebriated idiotsâ can try and seduce a woman. And if sheâs had enough tequila shots to cloud her thoughts, they just might succeed. But only a real man can romanticize a girl, and it yields way better results.Â
Females are an emotional sect (Harry says that with zero misogyny; itâs just a scientific fact and he actually praises it), which means that if you entertain their interests and fluff their egos, they are bound to fall right into the palm of your hand. It changes the game completely because then they donât feel that they have to pleasure you, they want to. They pursue the guy who flirts without being too vulgar, who appreciates and acknowledges their efforts, and who can go head-to-head with their wit by carrying unforced banter. They chase after him because heâs showing genuine kindness rather than just sexual interests and if heâs that attentive on the getting-to-know-you front, one can only imagine how skilled he could be in other bases. Chatting up a girl the right way, with patience and courtesy, builds credibility and prowess. And as a thank you, theyâre usually more than willing to pay special attention to your needs, as well.Â
Thus, romanticizing is always the expert move. So, yes, Harry detests clubs and the disaster that is adult recreation. But heâs fucking amazing at playing it to his favor. Heâs great at calculating everything down to the smallest detail and heâs going to piggy-back on those skills for the rest of eternity. Heâs so good at what he hates that his closest friends have anointed him the title of Walking Paradox. Heâs more than happy to keep it.Â
All of these thoughts are circulating around his skull, hyping him up for the game ahead as Harry and his friend group walk up to the bouncer at the entrance of the club they had chosen for the night, faint stars twinkling in the dark sky as the sounds and lights of the city fall away into background static.Â
They cruise by the long line of people, hearing sounds of disagreement and grumbling coming from the other patrons waiting to get in. Harry casually tucks his large hands into the pockets of his light brown slacks as he pulls up in front of the burly bald man, who is wearing a black shirt with the clubâs name printed in neon letters. The security guard is at least five inches taller than him, overswollen biceps and pectoral muscles rippling under the flimsy material of his work outfit as he crosses his arms over his barreled chest, cocking a single thick eyebrow at the seemingly young vampire.Â
Harry delivers a good-natured smile up at the employee, despite the manâs obvious begrudging disbelief at what he is about to try and do. His friends chat quietly behind him, uninterested in what is happening; after years of being acquainted, they know that Harry is going to get exactly what he wants. He always does.Â
Heâs the best of them, that much is obvious. Not only when it comes to his experience with persuading sexual partners and getting himself a decent dinner, but heâs the best at convincing just about anyone to do anything, neutral of gender. Heâs the second oldest of the crew, yet he seems to have the most knowledge and practice under his belt; his easygoing charisma, undeniable good looks, and dazzling smile could sway even the most stubborn of souls. Frankly, heâs so successful in getting his way that no one cares to try and argue for the leader position. Not when they can just sit back and let Harry do all the work.Â
âGood evening.â Harryâs deep voice chimes giddily in the direction of the bouncer, his accent particularly heavy for no real reason. âHow you doing tonight, mate?â
The guardâ whose name tag reads Brock and Harry has to actively stop himself from snorting at how fitting the name is for such a brick of a humanâ looks down at him with a stony expression, voice flat. âIâm good.â
âWell, thatâs great to hear!â The curly-haired boyâs simper widens, dimples popping into place as he skates into his next question with dramatic friendliness. âHavenât had anyone cause you any trouble tonight, have you?â
Brock blinks once, attitude remaining coldly indifferent even in the face of Harryâs cheeriness. His words, however, are snipped and pointed. âNot yet.â
âIâm guessing youâd like to keep it that way.â The young man comments sympathetically, nodding his head along with the worker. âTotally understandable.âÂ
âGood.â The employee remarks in the same detached tone, shifting on his feet, obviously growing uncomfortable and irritated with the conversation. âSo Iâm guessing that means you know you have to get in line.âÂ
Harry glances over his shoulder at the lengthy expanse of people gathered along the side of the building, a light wind filtering through his freshly-shampooed ringlets as he studies the way the bright sign on top of the club casts alternating rainbow colors across the crowd.Â
He makes a disapproving sound by sucking at his teeth, lulling his sight back onto the guard. âI donât know, man. At this rate, I feel like by the time we get to the front of the line, itâll be last call.â
âMaybe.â Brock shrugs offhandedly. âIt is what it is, right? Fairâs fair.â
âYeah, youâre right.â Harry returns his gesture, but his posture shows no intention of moving, the corners of his rose lip set in a knowing smirk. âBut since youâve been having a good night, do you think you could find it in yourself to just let us through? Weâd greatly appreciate it.âÂ
The bouncerâs face hardens, any shred of professional amiability washing out of his defined features. âI donât think so.âÂ
The vampireâs shoulders sag in exaggerated disappointment. âAre you sure? Itâs just five of us. Donât think weâll do much damage. Right, guys?â
Harry glimpses over his back to his friends, who let their conversation falter for a moment to throw out a chorus of half-assed agreements, trying to keep themselves from snickering.Â
âWe promise we wonât cause any problems.â Xander speaks up, jutting his chin encouragingly at the man as his lips twitch slyly. He lifts one of his hands, the smallest finger sticking out stiffly and wiggling around. âPinky swear.âÂ
The rest of the group bursts into a round of light laughter, causing Harry to release a few airy giggles of his own. Â
Xander looks over at Niall, raising his eyebrows and quipping in an innocent manner. âRight, Ni? No funny business tonight. That means no climbing onto the bar again and stripping down to your socks.âÂ
âThat happened one time!â Niall exclaims incredulously, socking the taller boy in the shoulder as the others laugh harder than before, his blue eyes narrowed and face pinched. âOnce! And it was only âcause Harry challenged me to a tequila shot contest.â
The Irish vampireâs accented voice drops darkly as he reminisces. âFuckinâ hate tequila. Makes me act like a moron.âÂ
âAs if youâre not one already.â Mitch pipes up in his usual soft dialect, chuckling as he ducks away from Niallâs vengeful fist.Â
Harry cranes back to face Brock, thumb playing with his daylight ring as his hands stay relaxed inside his trousers. He shrugs one shoulder easily for emphasis. âSee? You can let us through. We pinky swore.âÂ
The entire charade seems to have only infuriated the security guard more than before, his brows now fully furrowed and a deep, unamused frown etched across his previously pursed lips. His voice is on edge with barely controlled anger. âIâm not putting up with any shit. If you want in, go to the back of the line. If not, leave.â
Harry sighs grandly in defeat, head shaking slightly. âGuess Iâll just have to go the other route, then.â
The creature takes a step forward towards the employee, close enough that their chests almost press together. The bulky man stands his ground, though thereâs a flicker of surprise in his eyes at seeing the smaller boy make such a bold move.Â
âWhat the fâ?â
Harry locks gazes with Brock, pupils dilating to twice their size, the usual emerald shade of his irises flickering a haunting red and looking sinister in the buttery light of the street lamps. Horror breaks across the workerâs face, the ability to form coherent sentences disappearing from his demeanor. Harryâs heightened senses can hear the way his heartbeat spikes, blood instinctively rushing into his chest as a response to the adrenaline materializing in his veins. The activation of humanâs fight-or-flight modes is always so oddly pleasurable. Just feeling how they react so drastically makes Harryâs fangs tingle with longing. Fear is a good condiment, heâs learned; it gives bloodâs usual metallic flavor a certain twang.
But at the moment, a beverage from this specific tap isnât the one Harry has in mind. He has his interests set on something much tangier and full-bodied; maybe Casamigos golden tequila, or Don Julio's Blanco. Preferably mixed with a young office secretary or a Bath and Body Works employee instead of lemon and salt.Â
All in all, Brock is just collateral for a much bigger prize, which lies behind the roped off area he holds dominion over. Itâs Harryâs job to break that dam.Â
Before the large man can fully react, the vampire begins working his compulsion strategy, tone coming out level and soothing, thick with persuasion and teetering along a sleepy undercurrent. âYouâre going to let us through, and youâre going to forget we ever met.â
The guardâs pupils enlarge to match Harryâs, the look of utter terror on his face melting right off. His features go slack as the monsterâs magical influence works its way through his brain, coating every neuron and bending him to the delivererâs will. The man reaches over and removes the velvet rope blocking the groupâs path, stepping off to the side obediently with an empty expression present across his appearance.Â
The leader of the group smiles just as brightly as he had the second heâd walked up to the door. He passes by the worker, giving him a hard pat on the shoulder and feeling the muscular man strain under his supernatural strength. âThank you very much. You have a nice night, Brock.âÂ
Harryâs friends follow behind him, echoing his parting message and sharing a collective chortle. Â
The second the group dives past the frame of the club entrance, the whole ambiance of the atmosphere changes. Harry walks across the top ledge of the establishment, coming to a halt at the railing that overlooks the main level of the club, his inhumanly sharp eyes bouncing around all the corners of the building to construct some type of familiar layout in his head. Amidst the blinking lights, thick artificial smoke, and swaying bodies, his keen instincts sketch a mental image for tonightâs hunting ground.Â
The bar is at the far left corner of the club, squared off and taking up a large chunk of the colorful tiled dance floor. The music station extends across the entire wall at the opposite end of the tavern, stocked with massive speakers and a professional turntable. Harryâs brows jump in mild surpriseâ itâs not every day that a club puts so much effort into their mixer.Â
The animated dancing area is packed with people, the crowd all jumping and grinding to the beat of the bass, moving as one large mass while the rotating strobe lights hang from the cavernous ceiling, bathing their moving silhouettes in neon reds, drunken blues, groggy purples, and electric yellows. The dim surroundings and heavy fog make all the hues more intense, giving the endless party that timeless quality which people tend to enjoy about nightlife. Itâs the night to remember effect that movies and shows always hyperbolize; he thinks this way because heâs well aware that not even a third of these people are sober enough to know what the fuck theyâre doing, let alone recall it the following day. Itâs comically ironic, really.Â
But Harry profits off that liquor amnesia, so he brushes away his sardonic skepticism for the time being, settling his lean forearms onto the metal railing that lines the second story of the venue, which is meant to keep shit-faced customers from creating a messy lawsuit. He carefully absorbs the grandeur of it all, leaning his weight forward with a detached sigh, already flickering through the mental menu of his favorite drinks that he has expertly memorized.Â
Heâs in the process of choosing between a Manhattanâ it isnât a very complicated drink, which is exactly what heâs looking for; something simple and strongâ or just straight tequila in a glass when he suddenly feels a familiar presence arrange itself beside him, bumping his shoulder playfully with their own.
Harry snaps out of his recipe retrieval, eyes casting to the side to land on his best friend of almost a century. He cocks an eyebrow expectantly, waiting for the thin, bearded man to make the first move towards conversation.
âYouâre a real dick, yâknow that?âÂ
The green-eyed vampire sputters into spontaneous laughter, the edges of his eyes crinkling as the small pits in his cheeks jolt awake. His tone is humorous and full of fake insult for the hell of the joke. âWow, alright. So I get us into the club that you chose and that makes me a prick? Good to know. You can handle the muscle next time, then, if youâre gonna talk shit.â
Mitch cracks a gentle jesting grin, which is very on brand for him. He doesnât seem like much, with his skinny, lanky frame, delicate features, shoulder-length hair, and somewhat scraggly stubble. Heâs quiet, reserved, and hardly engages with anyone outside of their immediate group. Heâs always been that way for as long as Harry could remember.Â
When they had met back in 1924 at a speakeasy in New York, Mitch had given off a mysterious vibe that Harry had found amusing and intriguing. His slightly sickly appearance and distant persona made the younger vampire want to get to know him better; it was just so peculiar that this seemingly impassive man was working at an illegal bar as a live musician. One would think that a performer would have to display an engaging character to keep a loyal audience, but Mitch had been all the talk of the underground despite his unemotional coolness. It was startlingly unorthodox and Harry just had to know more.Â
Therefore, with a bit of help from his convincing supernatural abilities, heâd secured a spot as the black market clubâs leading vocalist. He wasnât anything worth a Grammy, but he could keep his singing in tune and follow Mitchâs guitar rhythms easily enough, all thanks to his limited experience with piano. He fit right in.Â
From the first show they had put on together, it was like they had known one another in a different lifetime. They clicked so flawlessly it was almost fictional.Â
Harry was lively and charming on stage, working the crowd to his favor as easily as he could knock back a shot, wrapping every single patron around his jeweled pinky without breaking a sweat. His witty temperament countered Mitchâs timid disposition perfectly and that uncommon dynamic had been the foundation to their friendship. Their humorous shenanigans on stage (which included Harry pinching at Mitchâs ass and making vague vulgar motions at each other while harmonizing) was a hit within the drunken community, and it bled into their personal lives. They went from only interacting on stage to sharing drinks together afterwards, to hanging out outside of work, to deep late night conversations about the world and their experiences.
Soon enough, they were closer than either had expected to become. And once they found out each otherâs true identities (Mitch had transitioned during the American Revolution, when a vampire in his battalion had given him blood to heal from a wound, unaware that the next day, Mitch would suffer a fatal gunshot to the stomach that would trigger his transformation) they grew inseparable. They had remained that way ever since.Â
Despite his friendâs withdrawn tendencies, the older vampire never hesitates to make his opinions heard, obvious in how heâd just full-bodied Harry with that snarky comment. Even when itâs at his expense, Harry appreciates and respects the rawness of it. He loves the way Mitch is honest and straight-forward with everything that crosses his pathâ itâs one of his favorite traits about him and definitely one of the characteristics that had led Harry to deem him his best friend. Heâs probably the most fulfilling person Harry has ever met and their friendship brings him a type of comfort that he doesnât receive from anyone else.
Vampires can be so detached and cold not only towards humans, but towards one another, and it gets old at times. Itâs unsettling not having someone to truly confide in, and Harry is grateful that Mitch had been so willing to fill that position.  Â
Due to this, Harry rarely takes genuine offense in Mitchâs digs. Theyâre normally expressed as a joke and theyâve both been alive for so long that thick skin is a default.
âHow was I dick?â Harry inquires, slinking his head to the side with entertained curiosity. âIf anything, he was the one being an asshole. I asked him to let us in nicely and he practically spit in my face!â
Mitch snorts in amusement, shaking his head lightly as his eyes streak across the humongous room in the same cunning manner Harryâs had. âYou and Xander didnât have to mock him that way.âÂ
Thatâs another thing that makes Mitch the better half of their power duoâ he still has a decent shred of humanity in his unbeating heart. Pessimistic conclusions aside, Harry does have a bit, as well...but his is more like a paper-thin pencil shaving than a shred. Barely there, but there, at least.Â
The young man returns his companionâs snort, rolling his eyes up to the hanging lights over their heads. âWas just some harmless teasing. Nothing bad came of it.â
Mitch scowls scoldingly. âIt was unnecessary and mean.â
Harry mimics his expression with his nose scrunched sarcastically. âWe were just taking the piss, and itâs not like heâs gonna remember it anyways. Stop being such a kill-joy.âÂ
âStop being such an arrogant little shit.âÂ
âOr what?â Harry tilts his chin up challengingly, the amber specks around his pupils glinting tauntingly, faint black veins momentarily webbing across the whites of his eyes. He sweetens his voice into a honeyed drawl. âAre you gonna spank me, daddy? Have I been a bad boy?âÂ
Mitch belts out a feathery chuckle, shoving his friend with enough strength to send a regular human flying across the deck. But since the taller vampire matches his force, he hardly moves an inch. âFuck off.âÂ
âIâm being serious!â Harry cackles, turning his hips and sticking out his ass towards his visibly disgusted acquaintance. âGo fucking in, if you want.â
He lowers his voice into a sultry hum, wagging his backside jestingly. âI like it rough, baby. Why donât you bend me over this railing and show me whoâs boss?â
Itâs Mitchâs turn to roll his eyes to the ceiling, voice deadpan. âI think Iâll pass.âÂ
Harry juts his lower lip into a theatrical pout, sniffling faux tears. âYouâre rejecting me that quick? Whoâs the asshole now, huh?â
His best friend doesnât even blink. âStill you.â
âI can live with that. And itâs probably a good call on your end to give up all this,â he signals vaguely up and down his tight torso with a ringed hand, grinning as he watches the veteran vampire pretend to gag, âbecause I donât think Sarah wouldnât be too happy about it.âÂ
Mitchâs humorous face immediately drops, eyes narrowing at the change in topic. âVery funny.âÂ
âI know, right? Iâm a proper comedian.â Harry quips proudly, batting his lashes mockingly. âWhere is Sarah, anyways? Have you heard from her lately?âÂ
Sarah and Mitch...Theyâre a complex couple, if they can even be called a couple. The two are more like occasional friends with benefits, âoccasionalâ meaning âonce every couple of months, if Sarah happens to be passing by.âÂ
Their relationship is open and very loose, mostly due to the fact that Sarah is fairly new to the world of blood-driven immortality and has decided to take full advantage of it. Sheâs been using compulsion to travel the world for the last three years since she changed, which had been the result of an unfortunate car accident.Â
Mitch had been seeing her casually beforehand, keeping her around for the purpose of having a conventional feeding arrangement. Every time vampires feed, they heal the wounds they inflict with a bit of their blood, proceeding to then wipe the personâs memory with compulsion in order to eradicate any chances of getting caught. The caveat is that if a human dies with vampire blood in their system, they become one.Â
Sarahâs death happened the day after sheâd spent a night with Mitch, and one can imagine how distressed she had been when she'd awoken atop a metal table in a morgue within the basement of a hospital. Mitch had been there from the very first second sheâd opened her eyes to her new life. Or rather, her dead life. He had helped her get accustomed to the next stage (meaning having to cut family ties in order to avoid a catastropheâ the less people that know the truth about the supernatural, the better) coaxing her through transition and teaching her the way to go about the rest of eternity without putting herself and others in danger.Â
Vampires rarely have any compassion for life (usually out of spite, which stems from how their own lives were taken from them), so itâs not uncommon that bodies are found drained of blood in back alleys, abandoned warehouses, and washed up on banks of oceans and rivers. It could be either of two reasons, or even both: the monster doesnât care about the consequences of their actions, or they never learned to control their urges.Â
Harryâs crew isn't that careless. Through Mitch, they had learned restraint, taking up his practice of feeding enough to satisfy themselves without killing the host, healing them, and then erasing the occurrence from their memories. Mitch had come up with the tactic to cling to his humanityâ to be as kind and nondestructive as possibleâ but if Harryâs being honest, most of their friends only play along because itâs convenient. No bodies means no police involvement, and no police involvement means being able to settle down in one place for an extended period, not having to stress about the annoying process of bouncing around the world for the rest of their lives to avoid detection.Â
Keeping low was for the best, and when things get roughâ whether it be a mistake on their part or a disastrous bender caused by another vampire passing throughâ they resort to drinking from blood bags until things tide over. Mitch has a contact at the nearest hospital, which is how he gets access to the stock, as well as how he managed to clean up Sarahâs passing so quickly.Â
All in all, Harry had only mentioned Sarah to tease his friend, knowing the slight sensitivity that comes with the subject. Vampires rarely form emotional bonds, typically because it can get really messy, really fast, whether that connection be to a mortal or to another creature of their species. All of them have baggage of some sortâ you canât die, resurrect, be forced to abandon your family, and be a slave to drinking blood for the rest of eternity and just...be normal. That type of extreme emotional turmoil is corrosive towards love. Itâs always better to just avoid it all together.Â
Thatâs why this is so habitual to joke about; itâs a way to deflect.Â
Mitch sighs grandly, Harryâs question echoing in his skull. âI donât know where she is, to be honest. Last we talked was, like, four weeks ago, I think. She was in Japan, said she was drumming for a new upcoming band. Havenât heard from her since.â
Harry nods his head once in understanding, itching to steer the theme of their conversation elsewhere now that he knows the topic is in a more sensitive state than heâd imagined. He doesnât want to push Mitch into a depressive episode when theyâre supposed to be having a good time. Spending the night consoling his sulky friend in the bathroom of a club is the last thing he wants right now.Â
âI guess that makes Sarah the asshole, then.â He pokes jokingly, bumping the older vampireâs hip with his own. âSheâs ghosting you. Get it? Itâs funny âcause sheâs actually dead.âÂ
Mitchâs sad expression shatters like glass, replaced by one of unamused secondhand embarrassment at the shitty pun. âI fucking hate you.â
âAll the people who were ahead of their time were hated.â Harry sing-songs, turning up his nose haughtily. âCopernicus, Socrates, Einsteinâ all of them were hated for being geniuses. Iâm willing to carry that same burden.âÂ
Mitch blinks at him three times. âNo one hated Einstein.â
The curly-haired boyâs lips twitch darkly. âIâm pretty sure Japan did.âÂ
âYouâre going to hell.âÂ
âIâm already there, mate.âÂ
Mitch shakes his head, but even through the black lights, Harry can see him trying to ward off a laugh. After a momentâs pause, he speaks up again softly. âItâs not that hard to refrain from humiliating innocent people who are just doing their job, H.âÂ
âOh, for fuckâs sake, youâre still on that?â The broad monster groans in exasperation, palms slapping down on the metal rungs below him. âWe were just having some fun! But fine. If it helps you fake sleep at night, Iâll try and keep my condescending flare to a minimum.â
âThatâs all Iâm asking.â Mitch responds peacefully, tapping his nimble fingers casually along the railing, his action much less violent than his companionâs. âSânot too difficult.âÂ
âWhatever.â Harry scoffs, returning his intent gaze to the dance floor, scoping out the scene once again in hopes of finding a proper meal for the night.Â
He zones in on a group of young women gathered along one side of the bar, their messy giggling and lack of balance giving away that theyâre obviously sloshed off their faces. Seems promising enough.Â
When he talks once more, his tone holds an attitude that plays on a grumble, but itâs somewhat distracted. âThe least you could do is let me have some fun, considering I didnât even want to come.âÂ
Mitch huffs, making an entertained noise in the back of his throat. âYou say that every single time we go out, and yet you always end up taking someone home. Donât know why youâre complaining.âÂ
Harry side-eyes him from his peripheral vision, the corners of his pretty cherry mouth dipping down grudgingly, mood defensive. âYou drag me to these things so Iâm not going to apologize for making the best of it. I put a lot of effort into my pick-ups! I deserve to get my dick wet.âÂ
âGod, please donât say that again.â His best mate physically makes a vomiting sound. âYouâre acting like a spoiled fraternity douche.âÂ
Harryâs gaze ignites into flames, his back straightening out as he fully turns to face the shorter man. Heâs never been insulted so low before. âTake that back!âÂ
âTake that back!â Mitch mocks in an exaggerated, high-pitched British accent, attempting to stifle giggles.Â
âTake it back! You know how much I hate Gen Z.â
âOkay, boomer.âÂ
âYouâre older than I am!âÂ
âI know. Your lack of maturity is a constant reminder.â
Harry opens his mouth, prepared to make a sharp comeback about how Mitch should have left the shaggy-haired stoner aesthetic back in the eighties, but then a heavy Irish accent interrupts his rebuttal.Â
âWhatâs all this about getting your dick wet?âÂ
Both of the vampires turn towards Niall, finding Xander and Adam accompanying him in a loose semi-circle.Â
Xander isnât paying any attention, too busy tapping away at the screen of his smartphone, apparently engaged in a very riveting conversation with whoever is on the other side. Adam has his hands tucked into the pockets of his plum purple wind-breaker, looking over Harryâs shoulder, seeming to be adamantly searching for someone in particular amidst the mob on the level beneath them. Niall is the only one interested in their dying conversation, probably only because he heard something crude being mentioned.Â
âItâs nothing.â Harry dismisses, but he canât help but stick Mitch with a glare. âWhatâs the plan for tonight, then?â
Adam speaks up for the first time. âCharlotte and Ny texted saying they got here about ten minutes ago. Mentioned they were dancing near the DJ station, so I think Iâll go find them.â
âSounds good.â Harry bobs his head in accordance. âWeâll see you out there, yeah?âÂ
Adam returns his action, turning on his heel and heading for the stairs that lead to the bottom floor. The leader of the group watches him trot onto the large spiral staircase, disappearing into the thick throng of people scattered across its wide steps.Â
Harry shifts his attention to Xander, snapping his fingers a few times in his direction and giving a two-toned whistle. âWhat about you? Whatâs got your head?â
âNot what, who.â Niall teases, wiggling his eyebrows suggestively and making kissy faces at their friend.Â
Xander ignores him, glancing up at the green-eyed brunette to let him know heâll be with him in a second, returning his focus back to his iPhone. After a few more elongated moments of typing, the older man finally locks his device.Â
âI have a date.â He throws out casually, almost as if it should be obvious.Â
âA date?â Harry reiterates slowly, not quite buying it. Xander doesnât date. He couch-surfs just as much as Harry does.Â
âMmhm.â Xander glimpses behind his fellow vampire, eyes carrying intention. âItâs just a random dude from Tinder. I thought itâd be easier to set something up beforehand, just so I donât have to spend the whole night trying to figure out if a guy is making eyes at me or trying to keep his whiskey down.âÂ
âSmart.â Harry shrugs his sculpted brows, impressed. A cocky grin toys with the corners of his mouth. âBut we both know no one will ever compare to me.âÂ
âRight.â Xander scoffs in a deadpan manner, gifting him a tight, aggravated smile. âIf only you werenât such an emotionally unavailable prick.âÂ
âOh, like youâre mentally stable enough for a relationship?â Harry bites back, but it holds no true malice, just some petty rivalry. âPiss off.â
âHappily!â The other vampire exclaims, clasping his hands together for dramatics. âHave fun finding someone out there. Iâm just gonna grab a to-go box for my already prepped meal.âÂ
Harry doesnât bother watching him leave. Instead, he turns to Niall, pointing at him to symbolize it's his turn to share his plans for the night. âWhat have you got, Lucky Charms?âÂ
His friend breaks into a jolly cackle at the nickname, arms falling crossed over his chest, hands absentmindedly squeezing his elbows in thought. âWell, I dunno, Tea and Crumpets. Whatâs your game plan?âÂ
Before Harry can answer, Mitch butts in, feeling left out of the banter and somewhat hurt that no one had assigned him an alter ego. âWhatâs my country-derived nickname?âÂ
Niall gives the American a slow once-over, shifting in his dark brown Clarks boots, fitted navy slack riding up his thighs and allowing his rainbow polka-dot socks to peek out. He hums lowly in the back of his throat, a grin spreading across his rosy cheeks. âBiscuits and Gravy.âÂ
Harry chimes in, his own arms casually folding over his strong chest, index finger tapping on his bottom lip as if mulling something over. âI quite like We The People, actually.â
The Irish lad snaps his fingers as if having a sudden epiphany. âUncle Sam!â
Harryâs emerald eyes twinkle with glee at seeing the way Mitchâs go half-lidded, no longer entertained. âFour Score And Seven Years Ago.âÂ
âOkay, I think thatâs enouââ
Niall wags a finger at Harry, lifting one shoulder in question, seeking approval on his next idea. âStar Spangled Banner?â
Harry copies the boyâs motion from before, snapping his fingers and making jazz hands. âI Pledge Allegiance.â Â
âOk, I get it!â Mitch whines with annoyed finality, pushing off the metal railing with a curt grimace on his scraggly face.Â
âYou asked!â Niall rationalizes between hiccups of evilly delighted joy, cupping his stomach as if to keep it from splitting open.Â
âWonât make that mistake again.â The older creature grumbles, leaning his back against the rungs and looking off towards the distance, communicating that heâs done being a part of the conversation.Â
Once Harry manages to reign in his giggles, he rubs at his nose with the side of his finger, releasing a wistful sigh. He refers to the question Niall had stated before their little bullying fest. âI think Iâm just gonna do what I always doâ sway a nice, pretty girl into doing some not-so-nice but very pretty things.âÂ
âSolid.â The Irish bloke remarks, toying with the plastic buttons on his silk beige top. âNot much to do other than that, to be fair. Adamâs usually my wingman, but I guess he abandoned me for a girlâs night.âÂ
âMitch is mine, and he knows better than to dip on me.â Harry roughly nudges his best friend with his elbow, dodging to the side when Mitch tries to hit him in return.Â
Niall hums softly in amusement. âMaybe I should make Adam sign whatever contract you drafted for that poor bugger.âÂ
The curly brunette snorts. âGood luck. Adamâs as stubborn as they come. But, hey, if you canât find anyone, just come to me.â Harryâs irises flit crimson for a millisecond, an ominous smirk buckling his features. âYou know Iâm always happy to share.âÂ
âThanks,â his friend exhales flatly. âIâll keep that in mind.â
âIf youâre taking tips,â Mitch pipes up, vaguely signaling at Niallâs shirt with his chin, âmaybe donât wear that stupid shirt next time. The elephant doodles look ridiculous.â
âItâs a good thing Iâm not taking fashion tips from anyone who actually enjoyed living in Ohio, then.â Niall snaps in an exaggerated American accent, middle finger jutting towards the other man. âThe only thing you know how to dress is a cornfield scarecrow. Must be why you look like one.âÂ
Harry forces down more laughter, clearing his throat softly. âYouâll be fine. Just donât get hammeredâ girls hate that.âÂ
âNote taken.â The pale boy runs his fingers through his hair, fixing it up and adding texture to appear more laid-back and rugged. âIâll see you later, then.â
âLater.â The younger vampire recites, giving a big thumbs-up.Â
âGood luck out there. You, too, Boston Tea Party.âÂ
With that, Niall saunters away, leaving a fully laughing Harry and a grouchy Mitch in his wake.Â
The two acquaintances decide to follow in everyone elseâs example, descending down the looped staircase and chatting about Mitchâs latest gig at a new bar downtown.Â
Harry praises Mitch's talent with his guitar, specifically the fact that he found a hobby which he enjoys so much that heâs willing to keep it as a permanent part of his life. Itâs easy to get bored of things when you have hundreds of years ahead of you; everything can seem pointless, in the end. But Harry doesnât think Mitch has ever let himself fall into those types of dark headspaces and he finds that extremely admirable.Â
Harry wishes he could say the same. Heâs no musical prodigy, that much is obvious, but he is an expert at playing a few specific French songs on the piano by memory. He rarely does it, though; only when heâs in a low state of mind, whichâ given the origin of how he learned said classical piecesâ isnât something heâs proud of. Theyâre tied to a very gruesome part of his past that heâd rather bury deep inside, but he can only push back his troubles for so long before they begin to leak out, staining the clean sheet of recovery he had sewn into place. Those arrangements just bring him a warped sense of comfort he canât explain.
Even though heâs aware of the destructive aspects of the songs, he finds himself humming one now out of instinct as he elbows through squished bodies and flailing limbs. The second he notices heâs doing it, he cuts it off, focusing all his intention on making it to the other side of the room to the bar. Itâs a hard trip when it feels like the walls of the building are closing in on him.Â
When Harry finally breaks free from the Human Centipede re-enactment that is the club dance floor, he practically collapses onto the sleek glass counter. Death was less painful than that walk.Â
He cranes his neck to the side wildly, suddenly remembering that his much smaller, much skinnier, much more crushable friend had been in tow behind him. To his utter shock, he watches as Mitch calmly weeds around grinding drunk couples with the poise and grace of a swan, filling the empty spot besides him without a single ailment in the world.Â
Harry blinks at him blankly in silence, almost as if heâd grown an extra set of fangs.Â
Mitch flags the bartender from all the way down the counter, not bothering to meet the green eyes peering at him in disbelief. âYouâre so fucking dramatic, H.â
âHow did you not die? Again?â Harry sputters, sight jutting all around the older vampireâs body, looking for any battle wounds or missing appendages. âI almost lost an arm in there!â
âItâs a good thing it wasnât your favorite one, right?â Mitch smirks at his own lewd joke, the simper molding into one of genuine kindness when the mixologist slides up in front of them. âHi, how are you? Iâm good, as well, thank you for asking! Yeah, Iâve got something in mind. Donât worry, Iâm not one of the âjust make me something sweetâ type of assholes.â
Harry zones out the rest of the friendly chat Mitch entertains with the employee, letting his gaze wander around the large auditorium-like room. He dances his vision over the DJ remixing music on top of the stage, head beginning to bop along to the beat that is currently shaking the seven foot tall speakers. Heâs pleasantly surprised at how good this specific producer is.Â
He continues scoping out the rest of the venue, taking notes of the different clusters of people that seem to hold promise for the plans he has in store later tonight. A small group of hippie friends here, a two-party duo of tipsy stoners there, and a clump of college students at the edge of the ruckus, stumbling around loudly. Things are looking somewhat decent, in his opinion. The hippies seem to be catching his attention more than the othersâ specifically, the one that looks similar to Stevie Nicks. Thatâs a fantasy thatâs been waiting to be fulfill for decades now.Â
Harry lulls his head forward again when he feels Mitch give a squeeze at his elbow, telling him that the bartender is waiting to take his order. He decides to go for the gold tequila, asking for it straight in a highball glass without any garnishes. The workerâs eyebrows jump up slightly at the unorthodox request, but he drops a polite, âComing right up.â either way.
âYou truly have no flavor.â Mitch tuts once their waiter has stepped away to prepare their drinks. âNo taste buds whatsoever.âÂ
âYeah? Well, you can suck my flavorless dick.â Harry chimes brightly, eyes crinkling shut as a result of a theatrical smile.Â
The younger vampire goes to turn back around, legitimately interested in the girl heâd seen that looked like one of his seventies celebrity crushes, already running through scenarios in his head on how heâd get her into his bed for tonight. Weed and ABBA are probably good conversation starters for that, if Harryâs undisputed people skills have anything to say about it.Â
As heâs rotating his torso, a blurred image catches his eyes. He does a double-take, honing in on a group of girls that look faintly familiar. He scans them carefully as they huddle around the corner of the bar area, laughing and toasting along to the multiple conversations they all have going at once. They look like the typical posse that would be a backdrop clique in a mainstream movie.Â
He knows where he recognizes them fromâ it had been the same girls heâd spotted earlier up on the second deck.
Harry expertly surveillances each woman, picking out potential candidates as easily as heâd pinch petals off a flower. The one in the center of the group is obviously the leader, present in how sheâs the prettiest and is somehow managing to juggle all of these interactions at once. It means sheâs used to being the center of attentionâ probably strives under it. He throws her out as a potential; the last thing he needs is someone who everyone knows and seeks out. He wouldnât be able to sneak away with her quietly.Â
The rest of the girl crew all seem to be the same status-wise, appearing as supporting characters to the main one in the middle. He could choose any one of them blindly and it wouldnât make a difference. They all seem so tight-knit, they probably share personalities, at this point. Itâs like dipping his hand into a jar of jelly beans and theyâre all the same flavor. That notion makes him laugh to himself a bit; maybe Mitch was right about his lack of taste.Â
Then, Harry spots her, and all the other women immediately go up in smoke.Â
Itâs hard not to spot her. She sticks out like a sore thumb, but not in a good way.Â
The prospective contender is off to the side, sitting atop a barstool with her feet tucked along the footrest, tapping them against the metal rung awkwardly. Sheâs talking to one of the other people in the group, but the interaction seems forced and not very satisfying, obvious in both of their faces. Sheâs tracing her middle finger around the edge of her glass cup distractedly, the contents inside barely touched, the ice in her drink long-melted. She seems disinterested in the chaos her friends are causing, her expression bored and borderline regretful, as if she doesnât want to be here.Â
The further he sizes the girl up, the more appropriate she looks for the role he needs filled. Since barely anyone is paying attention to her, that means he can lead her astray without too much resistance from her acquaintances, if any at all. She appears somewhat unimportant to the narrativeâ merely a background extraâ and it makes him wonder what sheâs doing with this clique of women that canât seem to be bothered by her presence. Itâs sad, really. Sad, but beneficial, because that means he can succeed in making her the supporting protagonist of his narrative, at least for tonight.Â
The girl is attractive, but not anything astronomical. Sheâs unconventionally pretty in a way that makes her relevant, but not particularly distinct in the eyes of regular men with presumptuous standards. Sheâs easy to pass up, and if Harry hadnât been actively pursuing someone of her bashful persona to card into his plans, he wouldnât have noticed her. At the risk of once again sounding shallow, Harryâs aware thatâ physically speakingâ heâs very much out of her league. His above-average appearance gives off the vibe that heâd fit better with the leader of the group instead of with her, but he doesnât want someone that would raise suspicions as a result of their absence. This girl, sitting along the edge of the party with barely any purpose and no one to really question her whereabouts, is exactly what heâs looking for. Sheâs perfectly imperfect for the cause.Â
Harry continues to examine her meticulously, analyzing other traits that can give him a better feel for her character. Sheâs clad in a pair of high-waisted pastel pink silk pants that stop right at her ankles, accompanied by a flouncy creme lace blouse tucked into her waist. Tan wedges, no accessories, delicate rosey nail polish, and minimalist makeup. The boldest thing about her is the brick red shade of her lipstick, which is easily shadowed by the sparkly sequin dresses, five inch heels, and layered tops her friends are wearing.Â
Harry likes her outfit, though. Itâs concise and safe, which he can appreciate. Yes, perhaps she looks like she belongs in a dentistâs office rather than a Los Angeles nightclub, but he thinks thereâs beauty in simplicity. She looks cute, and thatâs good enough for him.Â
âShe seems interesting.â Mitchâs soft voice snaps him out of his detail-hungry haze, drawing him back into the reality that is the black lighting of the club and the deep booming of the musicâs bass.Â
His friend slides his tall drink across the glass counter, the amber liquid inside warping his reflection.Â
âI suppose so.â Harry answers passively, shrugging one shoulder in indifference while accepting the cup, ringed fingers clinking against the crystalline surface.Â
He takes a leisurely sip from the straight tequila, its tangy kick sending a warm surge up through his ears and down his throat, spreading into his chest and along the trench of his tummy. Alcohol really is the cure to everything.Â
Mitch gives him a deadpan look, the strobe lights alternating across the glossy surface of his hazel irises, highlighting smugness. âYouâve been gawking for five minutes. Put your pride back in your pants and go talk to her.âÂ
The curly-haired vampire flashes him a light smirk over the rim of his drink, absentmindedly tapping his two initial rings along the bottom of the highball cup. âEver so blunt, arenât you?â
Mitch scuffs, taking a swig from his trusty beer bottle. Out of everything, thatâs the one aspect Harry despises about his best mateâ that he goes to a club and orders the same drink every time. Where was the fun in that? Where was the excitement of trying something new? When you have an eternity, the least you could do is utilize it to your advantage. Cycling through every cocktail in human history is a prime example of making the best out of immortality. Â
But Mitch is a creature of habitâ as are most of their kindâ and Harry knows he wonât shake easily. Not when it comes to surrendering his preferred beverage, and definitely not when it comes to sticking his nose in Harryâs intimate business. Meddling and being irritating are what best friends are for.Â
âWhat can I say? Pep talks are my forte.â The older monster remarks sarcastically, bumping his bottle against Harryâs glass in encouragement, using the spout of his container to point in the general direction of the mysterious girl. âNow go make dinner.â
âBut, darlinggggg,â Harry whines playfully, a smirk still tugging at the corners of his slightly liquor-swollen lips. âI made dinner last night. Isnât it your turn?â
Mitch rolls his eyes and shoves Harryâs shoulder harshly, with just enough force that it actually has some type of impact this time around. âJust go, before she gets creeped out by your staring.âÂ
Harryâs own irises copy his friendâs actions as he pushes himself up from the bar, rubbing at the new sore spot on his shoulder with an exaggerated pout present. âOw.â
Mitch blinks at him flatly, fighting off a grin. âYouâve had worse. Go.â
Harry swivels on his heel, once again facing the group of tipsy girls at the other end of the counter. It appears that most of them have dispersed into the dance floor, having found partners to entertain them for the time being, moving to the music as if there are no other people in the room. They had left behind three of their companions, one of which is Harryâs aspiring hookup; he gets the feeling that the two girls had stayed behind out of the kindness of their hearts, feeling too guilty to leave the runt of the litter all on her own. He hopes thatâs the case because if so, the second Harry inserts himself into the situation, theyâll take that chance and split, leaving him to tend his meal in peace.
He tucks one large hand into the front pocket of his trousers, the grip on his glass tightening a smidge, rings biting into his skin as the condensation of the chilled tequila cools the small spike of pain. He spins his lionhead ring around his finger within his slacks, gradually drifting closer as he goes through a checklist of prized pick-up lines he could use to garner her attention. He ducks and dodges inebriated club-goers with ease now that heâs had something to take the edge off, finally reaching the end of the bar, slowly coming to a halt right behind his target for the night.Â
Harry nearly passes out as soon as her scent hits him.Â
Itâs faint and tender and nothing quite like anything heâs encountered before, a mixture of honey and lavender that permeates through her normal perfume. He feels like his headâs been put through a wringer, his whole body clenching for a moment as raging sparks erupt across the pit of his belly. He indulges a deep breath, willing the blazing current away in order to keep his cool, but all he can see flashing before his eyes are images of her leaving traces of that smell smeared all over his face as he bobs his head between her quivering thighs.
He takes another penetrating inhale, centering his mind back into the present. He needs to behave.
Her friends spot him immediately, their side of the conversation faltering to ash. They give Harry a wide-eyed once-over, mouths parting in slight shock as they drink up his attractive appearance, gazes lingering along his thick chest as it strains the baby blue material of his tee. Their sights drag across his broad shoulders, dainty collarbones, and strong neck, faces gawking without remorse, blinking emptily at the slope of his sharp jaw and the peaks of his prominent cheekbones. They seem to be at a loss for words the second his dimples indent into place, his brows shrugging in a half-assed greeting before he cocks his head to side a tad, voice velvet as it directs towards the girl they had forgotten existed. Â
âIâm guessing youâre the designated driver?â
Y/N jumps slightly in response at the new addition to the painfully dying conversation, not recognizing the heavy English accent and deep baritone that booms behind her. She had been wondering why Melissa and Isabel had stopped talking so abruptly, and she now has her answer.Â
Y/N slowly goes to cast a curious glance over her shoulder and Harry can hear the pulse flaring in her neck from the sudden intrusion to her surroundings. His fangs prick along the inside of his bottom lip due to carnal instincts; he has to will them back into receding.Â
 When her eyes land on the owner of the random words, her finger immediately halts its swirling motions along the hem of her glass.
âFuck.â is the only thought that registers through her short-circuiting mind.Â
The lanky, curly-haired brunette that stands before her gives a gentle yet confident smile, the gesture dazzling even in the low lighting of the atmosphere. Heâs absolutely gorgeous, with deep pits carving into his cheeks, perfect teeth complimenting full cherry red lips, eyes the color of a rainforest canopy, and a broad frame that is somehow not overwhelming. Heâs sporting neatly ironed tan slacks, a fitted cotton shirt with a cute yet crude graphic at its center, a fancy plaid coat, and crisp yellow Vans without a single smudge in sight.
Y/N canât help but take notice of all the little details of his fit, especially the accessories. A beautiful pearl necklace laid along his delicate clavicle, a cross resting between his defined pectorals, and a matching earring dangling from his earlobe. Not to mention the array of clunky rings arranged along nimble fingers, hugging a tall glass carrying caramel liquor and somehow managing to dwarf the cupâs size. The extra decoration is sensual in such an unexpectedly delicious manner.Â
The hand he has tucked in his pants ducks out to comb through his dark auburn ringlets and Y/N can feel her mouth water at the new round of elegant rings. The action activates the cologne Harry had thoughtfully spritz in specific pressure points along his body, the scent of tobacco and vanilla traveling through the fog-heavy air and causing Y/Nâs stomach to summersault.Â
The young man is as close to flawless as anyone could ever come.Â
Y/N feels an unmistakable sharp pain shoot through her ankle, and she comes to the realization that it had been the tip of one of her friendâs heels. The reality check jars her out of the embarrassing daze heâd spelled onto her, open mouth snapping shut and her lashes fluttering over her previously unblinking eyes.Â
âOh! Uhmâuhââ She clumsily twists sideways to fully face him, swallowing thickly and tasting the remnants of the alcohol sheâd barely been nursing. âN-No. Iâm notâ well, I donât thinkâŚ? We Ubered here so that wouldnât make any sense âcause I have no car to drive...so...âÂ
The boy chuckles softly at her choppy monologue, his laughter warm and inviting, similar to the look reflecting off his shiney irises, the golden flecks around his pupils seeming to swell and shrink from the rainbow lights cascading across them. Despite being caught off guard and utterly embarrassed, she canât seem to break eye contact with him. The longer she gazes into his eyes, the more relaxed she begins to feel, a fuzzy heat stemming from the center of her belly and spreading up her neck and ears.Â
Y/N gulps heavily like before, willing her tongue to produce a less embarrassing comment. âSorry. Let me...Let me start overâŚHi.â
âHello.â He quips back playfully, lopsided grin widening in fond amusement. He lifts his drink up a bit in greeting. âMâHarry.â
âY/N.â The girl squeaks out, copying his gesture because itâs easier than forcing her disoriented brain to try and come up with its own.Â
Harry flirts his intent up and down Y/Nâs body slowly, checking her out without any subtlety. He wants her to know heâs interested.Â
When his sight locks with hers again, he bats his lashes sultrily and pours as much passion as he can into his tone, accent weighing in just right. âSânice to meet you, Y/N.â
Her entire face prickles at how her name sounds dripping from those faultless raspberry lips. Sheâd pay anything to hear him say it again. âYou, too.âÂ
This is not what Y/N intended. This is most definitely not what sheâd intended to happen when sheâd reluctantly agreed to go out with some coworkers on a Friday night, giving in simply because she had promised herself sheâd be more social within her new job.Â
She had moved to California roughly two months ago, wanting to get away from her old life in the small, boring town she hated to call home. Buying the flight had been a drastic decision made when she had been under the influence of something sheâd rather not admit, but the following dayâ after she had sobered up from a wicked hangoverâ she found herself not wanting to cancel the trip. Found herself craving the excitement and adventure of beginning anew somewhere far away from everything she had ever known.Â
All of Y/Nâs friends back home had supported her without hesitation, egging her preposterous idea and congratulating her on âgetting the fuck out of here.â Her family had been a little less supportive, but after a few heartfelt chats about following your ambitions and a budgeting lesson from her cousin, they had gingerly gotten on board. They understood that keeping her trapped in that lame town where nothing really happened wasnât the way to ensure her success in life. Therefore, the people closest to her had swallowed their opinions and respected her choice to dive off the deep end, in search of something better beyond the borders of their tiny city.Â
Within a week, Y/N had secured a decent job at a semi-popular cafe, courtesy of a connection from a family friend. Within two weeks, after many sleepless nights full of Rocky Road ice cream and the bright white pages of ApartmentFinder.com, she had managed to book a nice flat close to her place of work. It was a miracle, if sheâd ever seen one. Especially within the crowded, expensive community that is Los Angeles. Within three weeks, she had been walking out of the giant glass building that was LAX with only two suitcases in tow, boarding an Uber to her new life.Â
Things had never seemed more picturesque, sheâd thought. Everything was falling into place in a way that seemed almost blessed by the universe.
Then, the culture shock hit.Â
California was different. Itâs was so fucking different than anything sheâd ever faced and she wasnât prepared for the social difficulties sheâd have to hurdle. All her life, Y/N had grown up with the same people around her, spending every school year with them up until graduation, expanding her friend group as time passed. Even after high school, sheâd remained closely connected with most of her graduating class. The region she lived in was tiny, tight-knit and friendly; it was hard not to. She couldnât even go to the store for groceries without bumping into at least three people from her Algebra II class.Â
Point being, it had been ages since Y/N had been put in a situation where she actively had to try and make friends. Sheâd been through that challenge way back in kindergarten and had never been hit with it again.Â
Until it smacked her across the head here in LA.
Y/N didnât mesh well with Californians, she quickly found out. They were all about crazy parties and club-hopping, whereas Y/N had been raised on community cookouts and mass sleepovers. They enjoyed getting cross-faded and streaking down the beach at two in the morning, meanwhile Y/N liked stripping down to her undies and spending the night binging Queer Eye while stuffing her face with Cheeze-Its and Snickers bars. They freely boasted about their sex adventures while bussing down tables at the restaurant, while Y/Nâs intimate life had been nonexistent since the move.Â
It was just...startling, to put it lightly. It wasnât what she had expected at all, and thatâs mostly her fault for not doing the correct amount of research before jumping headfirst into a cliche LifeTime film.Â
Therefore, Y/N had made a pact with herself one month in, swearing to let loose and allow her surroundings to sweep her into a new dynamicâ into a new, social butterfly version of herself. Sheâd started accepting the invitations from her coworkers to go out at night, and sheâd started putting more effort into being open to wild experiences, no matter how scary they might seem. Shutting down and refusing to mold to her environment would only result in her having to return home with her tail between her legs, and sheâd rather jump naked off a pier than see her parentsâ faces wracked with pity.Â
And thatâs exactly what sheâd done a couple nights ago, at the encouragement of the group of girls she was at the club with now. It had, in turn, ended in her coming down with a mild cold, but at least now sheâd be able to tell her friends back home a cool story about dropping inhibitions.Â
Dropping inhibitions is also why Y/Nâs here tonight, dressed in the most party-like outfit she could put together, prodding an overly-boozy drink into her system, attempting to release some of the tension that had been building in her head for the last couple of weeks since sheâd left her old life behind. Thatâs why sheâs here, with strands of her blow-dried hair catching on the dark red gloss Melissa has slathered on her mouth in a thick layer. Thatâs why sheâs here, with synthetic smoke scratching at her lungs and drunken men and women bumping into her every two minutes, most of them too busy sticking their tongues down each otherâs throats to realize theyâd almost toppled her off her seat. Thatâs why sheâs here, with a blasĂŠ expression plastered across her features as her coworkers talk over her head without a second thought, her mind far away from the walls of this overhyped horror house.Â
Y/N had been thinking about how sheâd just started her Disney+ membership, finding comfort in putting together a mental checklist of all the movies sheâs going to plow through the second she sets foot past the doorframe of her apartment. Indulging on her childhood was an ideal form of escapism, in her opinion. Sheâs positive Walt Disney would agree.Â
Thatâs what her brain had been lost in when Harryâs deep, melodic voice had interrupted her daydreams, sending her spiraling into an embarrassing performance of nerve-induced hysteria.Â
Now here she is, blinking back at him dumbly, eyes the smallest bit damp from the smoke machine and neon flashes of light. And here he is, smirking at her over the rim of his glass, eyes raking down her wired up body suggestively as he takes a calm sip from what appears to be the straight tequila in his colossal, bejeweled hand.Â
The English boy takes a gradual step closer to her, wanting to make sure heâs not crossing any boundaries that would make her uncomfortable. The scent of his cologne intensifies and she feels a fiery heat suddenly pour between her clasped thighs. It just hits her how long itâs truly been since sheâs gotten laid and fuck, itâs sad.
Harry begrudgingly peels his attention away from Y/N for a second, aiming his words towards the girls standing behind her with their mouths still opened stupidly. Even from a respectful distance, his warm breath still washes across her jaw and cheek, causing electricity to zip down her spine. âYou donât mind if I steal her for a bit, do you?â
âYeah,â Y/N thinks in the back of her muddled skull, âthatâs definitely tequila.â
Isabel and Melissa slowly shake their heads in unison, glancing at each other as if to confirm heâd just spoken to them.Â
The edges of Harryâs lips jolt into a kind, easygoing smile. âThank you. Promise Iâll keep her safe.âÂ
Y/N feels her heart hiccup at his statement. If sheâs not insanely mistaken, it appears to have carried an undertone of dirty intentions. God, sheâs praying sheâs not mistaken.Â
The two girls clamber away on their tall pumps, rounding around Harry and pausing for a moment. They make moaning faces and vulgar motions behind him, encouraging Y/N to pursue the stranger. She then watches them disappear into the throng of crowded bodies, leaving her alone with the beautiful boy and her heart slamming against her ribs.Â
Y/N focuses back onto Harry, licking her itching lips lightly, not knowing what to say next as he settles himself beside her. He rests his forearm on the counter along with his drink, tucking his other hand back into his trouser pocket and fixing himself into a comfortable standing position, crossing his ankles nonchalantly. The friction between his jacket and the bar rides his sleeve up an inch or so, and Y/N gets a view of the anchor tattoo he has along his wrist, as well as the upside-down cross inked between his thumb and index finger.Â
Harry catches her looking, mouth twitching with a smidge of arrogant self-assurance. He loves when girls drool over his tats.Â
âI have more.â He remarks lightly, a pang of condescending pleasure shooting through his chest at the way she jerks and pins her gaze down to the floor.Â
Blood rushes into her cheeks at the realization that sheâs been caught and Harryâs teeth grind. Itâs so hot watching her fidget for him. Maybe he finds her more attractive than heâd originally let on. âWould you like to see them?â
Y/N timidly coaxes herself into locking stares with him once again, looking up at him from beneath her lashes, barely nodding with a soft, âSure.âÂ
She looks so pretty like that, he notices, staring up at him all doe-eyed and shy. Itâd probably look even better if she were on her knees.
Yeah, he definitely likes her more than heâd thought.Â
Harry proceeds to shift about, shrugging his coat off his strong shoulders, letting it slip down his lean arms and reveal the plethora of dark tattoos strewn across his left arm. Y/N watches avidly, drinking up every flex of his biceps under the black paint and every twitch of his pecs beneath his cotton shirt, the tendons along his throat going taut for just a moment. That moment is enough for her to etch the image into the back of her eyelids for the rest of her life.Â
Harry tosses the article onto the table, extending his arm over its surface for her to get a better reading. She doesnât miss the chance, her pupils tracing over every line and stroke of the pen, over every shaded area and meticulous detail.Â
His voice comes out as a low, garbled murmur, his own irises studying her features with just as much intensity. âYou can touch them, if youâd like. I donât mind.â
After a moment of hesitation, the brim of her crystalline cup is replaced by the ridges of his smooth, tanned skin. She drags her digits over the naked mermaid, tracing the curve of her figure and the dip of her tail, then passing onto the stem of the large rose, ghosting over every thorn and prickle. Harry can feel her heartbeat through her fingertips and itâs making him throb.Â
âTheyâre very pretty.â Y/N whispers, allowing her touch to fall away, palm finding refuge across the counter. âDid they hurt?âÂ
âA bit, yeah. But Iâve gotten so many done that I think I grew numb to the needle after a while.â Harry answers, shrugging one shoulder to show itâs no big deal. He grasps his glass once again and takes a drawn-out swig, extending the action just so she can see the way his Adamâs Apple bobs as he swallows. Once the cup is back in its place, his tongue peeks out and swipes any leftover liquid from his rosy lips, which then settle into a coy simper. âPlus, I kinda like the pain.âÂ
Y/Nâs breathing stutters in her lungs and she swiftly swerves the topic onto something much less explicit. âSo whyâd you ask if I was the designated driver? Thatâs kind of an odd question. Very out of the blue.âÂ
Harry lulls his middle finger across the hem of his glass, exactly how she had been doing earlier, the motion weighed by an innuendo. She seems to understand it, present in how she bites into the inside of her cheek. âI just figured that a pretty girl like you would have easily found someone to dance with. So when I saw you sitting here looking all bored with your drink barely touchedâŚI just assumed, I suppose.âÂ
And there it is againâ the blood pouring into her face. Christ, if she keeps that up, heâs going to fucking lose it.
âThank you, thatâsâ thatâs really sweet. Proper gentleman.âÂ
Harry runs his bottom lip between his teeth, eyes snapping to her tinted mouth for a second, establishing some sexual tension that heâll expand on as they go. âWho doesnât like a guy who knows how to treat a girl, right?â��
Y/N clears her throat softly, obviously phased by his forward compliment, but she tries to play it off. âTo answer your question, Iâ uhm...Iâm not really one for the club scene, I guess. Donât really like it, but I didnât want to be rude and turn down the invitation.âÂ
âGood girl,â Harry thinks, silently cheering her on for having more brain cells than the typical human.Â
âWell, thatâs where we share some common ground, then.â He chimes brightly, a soft smile bringing his dimples to life. âI donât care for clubs, either, but my friends have an affinity for them so here I am.â
He gestures vaguely towards the general direction where heâd left Mitch, continuing his rant. âThe choking smoke, the annoying strobe lights, the crowded floor, the drunk moronsââ
âBumping into you without giving a shit.â Y/N finishes his sentence, her vulgarity drawing a boyish giggle from her companion and now sheâs convinced sheâd do anything to hear him laugh like that again. âAnd thereâs always a faint smell of vomit coming from somewhere.â
Harry slaps his hand down against the glass table in passionate agreement, voice pitching up slightly as his brows jump in emotion. âRight?! Itâs fucking disgusting. Donât understand how anyone could genuinely enjoy it.âÂ
Y/N nods vehemently, sharing the same expression of utter distaste towards the subject. âIt honestly doesnât make any sense to me, either. Why come here when you can go to, like, a nice bar somewhere, yâknow?â
Harry blinks at her in astonishment, her opinion mirroring his own with psychic-like accuracy. âMy thoughts exactly.âÂ
âGreat minds think alike.â Y/N responds playfully, taking a hearty gulp from her drink since the first time heâd spotted her from across the room.Â
After a comfortable pause, Harry speaks up, also entertaining another sip from his own drink, which is now nearly empty. âAre you from around here?â
She canât be. Rarely anyone born and raised here is willing to bash the status quo, and never so openly.Â
Sheâs once again mesmerized by the attractiveness of his rings, but manages to get her composure in check. âKinda. I moved here about two months ago.âÂ
Precisely his point.
Harry releases a curious hum over the cup between his lips. âLet me be the one to officially welcome you to Cali, then! Where people go to shitty clubs for fun and tan themselves into a strip of leather.â
Y/N sputters out a half-suppressed giggle and Harryâs brows almost furrow at the weird fluttering in his stomach. He rarely gets it.
Y/N takes another deep gulp of what he thinks is probably an Old Fashioned, silently praising the way sheâd finished it off so quickly. She crunches an ice shard between her teeth and lets it melt across her tongue before engaging again. âIâm guessing youâre not from around here either though, are you?â
Now itâs Harryâs turn to chuckle a bit and she fights off an endeared smile.Â
âWhat gave it away?â He asks, purposefully doing a thicker, fuller accent, his teasing nature making the grin sheâd just stifled fully break through.
Y/N lifts a shoulder offhandedly. âYour accent seems a little tooâŚposh for this area. Or even this hemisphere.â
Harry scoffs softly, the pinky around his glass sticking up jokingly as he kinks an eyebrow at her, a few rouge curls falling across his forehead. âKeen ears, mate.â
Y/N lifts her drink up a bit with a playfully knowing air, mimicking an English dialect. âCheers.â
He places his empty cup down on the counter, his middle finger once more ghosting around the edge absentmindedly. She notices the pastel yellow polish covering his nails, tiny black smiley faces decorating the lacquer.
âI like your nails.â She admires, tipping her empty lowball towards his hand for significance. âDid you do them yourself?â
Harry glances at his fingers, stretching and wiggling them out, his features taking on a bit of pride. âSure did.âÂ
âDonât think Iâve ever met a guy at a club who could pull off nail polish so easily.âÂ
The left edge of his lips flicks upwards. âHow do you mean?â
Y/Nâs gaze bounces back to his and the tone twirling in his jade irises tells her everything she needs to know about keeping this conversation going: he enjoys being praised.Â
She chooses her next words carefully, wanting to appeal to his interests. âI mean that it looks amazing on you. The color suits your skin nicely, makes your hands look good.âÂ
Harry breaks eye contact, glimpsing down at his shoes and she realizes heâs actually trying to hide a blush. The fact that she had managed to coax one out of him boosts her confidence while simultaneously making his own waver. Heâs never like thisâ never so easily flustered. He needs to get it together.
Harry tilts his chin back up, lower lip strung between his two front teeth. His voice comes out as a flirty laugh.
âKnown you for maybe,â he looks at the beautiful watch on his wrist symbolically, âten minutes, and youâre already stroking my ego just the way I like it. I think thatâs a record.âÂ
Y/N doesnât know if itâs the liquor sheâd just consumed too quickly, or if itâs Harryâs intoxicatingly alluring scent dulling the region of her brain that controls fear, but sheâs suddenly filled with a strange surge of courage and her thoughts are spilling down her semi-numb tongue before she can stop them. âIâve been told Iâm pretty good at stroking, so an egoâs not too hard to handle.â
Harry cocks an eyebrow, surprised at her brazen reply. He might have misjudged her more than he assumed. However, he canât say he doesnât enjoy this girl more than the one he thought he was going to receive. Thereâs just something about how she can match his banter without a problem, and how they share a lot of the same thoughts and opinions, that just lights a fire in his stomach.Â
âIs that so?â His voice lowers in pitch and he scoots a step closer, fingers just barely brushing against her arm as he repositions himself against the bar. His question comes out as a sultry murmur. âWhat else can you handle?â
Y/N knows that sheâs starting to cross a line, and with every passing moment, the likelihood of returning to her friends is getting smaller and smaller. Sheâs not mad about it. Riding off of the wave of confidence that had inflated her ego earlier, she mumbles her response back with the same tone and texture. âHow about you buy me another drink and then maybe youâll find out?â
Harry gives her a boyish grin and the indents that pop into his cheeks nudge his appearance from an incredibly attractive man to an adorable cheeky boy. He motions to the bartender for another round of drinks, only letting his eyes flicker away from her for the moment it takes to do it. âHow do you like LA so far?â
âItâs...alright.â Itâs Y/Nâs turn to move closer to him now, flicking her hair off her shoulder, hoping that the motion releases the perfume sheâd dabbed on her neck while getting ready. Judging by the darkening of Harry's eyes, it does just that. âItâs definitely a change in pace from where I used to live, but I think Iâm slowly gaining the reigns. I feel like once I get acquainted, I could grow to love it.â
âLAâs definitely a toggle. You could either vibe with it, or itâll eat you alive and spit you back out.âÂ
She bats her lashes at him in stunned fright at his bluntness, his face deadly serious without any twitch or give.Â
Harry then bursts into high-pitched laughter, eyes crinkling shut and nose scrunching. âIâm just fucking with you, love. Ease up, hm?â
âYou asshole!â Y/N exhales grandly, half in relief and half in indignation, slugging him on the shoulder. All she feels is hard muscle beneath.Â
He continues to cackle, sticking his tongue out at her. âLooked like you were about to cry.âÂ
âIt definitely crossed my mind, yeah!â
The bartender arrives with their fresh drinks and Harry tells the man to but both of Y/Nâs on his tab. She feels her cheeks glow, telling him he doesnât have to, but he waves it off and says heâs more than happy to serve such a nice girl as herself. Especially if she âhates the same things I do. Think of it as your initiation gift into the Anti-Club Club.âÂ
A handful of heartbeats tick by, full of comfortable quietness as they both savor their new beverages. Harry pipes up first, regaining their topic from before.
âBut, yeah, Caliâs for sure a special place. You meet some cool people if you hang around for a while. But sometimes,â he pauses for a second, eyes gleaming with something she canât quite interpret. âBut sometimes you can meet a really interesting person in just one night.âÂ
âI donât doubt it.â Y/N clicks her nails against her Old Fashioned distractedly as Harry fixes her with that beautiful emerald gaze that makes her ears tingle. She cocks her head to the side knowingly, flashing him a soft smirk. âSometimes, you just happen to meet that one in a million.â
âA lucky strike.â He adds, lifting his tequila an inch off the counter and tilting it towards her in what appears to be a toast, irises dancing with a certain type of suggestive mischief. âTo meeting interesting people.â
The human girl clinks the rim of her lowball to the edge of his cup, shrugging her brows and reciting his comment back to him. âTo meeting interesting people.âÂ
Y/N measures how the rest of their interaction goes by how quickly her drink shrinks.Â
When she reaches down to the first ice cube stacked on top, Harry has managed to coax multiple rounds of laughter out of her, his humor startlingly similar to herâs in the most refreshing way imaginable. She quickly learns that despite his broad shoulders, lean torso, dark inking, and flawless features, heâs a complete and total dork. His personality consists mainly of voice impersonations and contorting his expression into an endless array of silly faces, which she takes to easily.
By the time Y/Nâs amber drink has reached halfway down its container, the default touch barrier between the two has broken completely. There had been a few caresses prior, but now itâs more frequent, more noticeable, and each touch extends in time. She had been the one to initiate getting physical, which had sat so right in her stomach because that meant he was respectful and patientâ definitely unlike most men in clubs.Â
The mortal girl had gently shoved Harryâs chest when heâd made an nonchalant joke about how losing his swim trunks at a nude beach had been both the best and worst experience of his life, her cheeks boiling as she had felt nothing but more toned muscle beneath the cotton fabric of his top. She had gone back to tracing at his tattoos the further they got into sharing anecdotes and opinions, glancing up at him for permission in the middle of their exchange and smiling to herself when heâd nodded casually without a second thought. As the conversations continue, they both unintentionally get closer in distance to the point where the arm Harry had settled on the bar is now fully wrapped around the small of her back. She willingly leans into him, their knees and thighs brushing with every shift of their bodies and those minute moments begin to pile up their excitement.
By the time the alcohol in her possession bottoms out, she is nearly sitting in his lap, faces only a few inches apart. Y/N canât recall half of what she had said, the subject having steered into so many different places that she couldnât be bothered to keep track. Besides, sheâs too focused on trying to keep a straight face as Harry plays footsie with her below the counter, his light yellow sneaker toying with her heeled velvet wedge.Â
An important question on his behalf snaps Y/N out of her flirty stupor.
âSo how do you like your new home?â
She blinks at him slowly, partially to try and give a seductive tinge to the interaction and partially because the liquor has started to truly settle in. It takes her a few heartbeats to process the inquiry. âI love it, actually. Itâs a place of my own, for the first time ever. I couldnât be happier.â
The corners of Harryâs swollen lips tick in genuine happiness on her behalf. âThat sounds amazing. Congratulations on such a big step.âÂ
âThank you! What about yourself? Renting anything neat?â
âOh, I own a condo here.â He mentions casually, outlining the criss-cross pattern along the circumference of his highball glass. âI used to visit so often that I finally just decided to pull the trigger on one.â
âLook at you, investing in real estate.â She says in a teasing voice, her heel grazing around his calf slowly, cheeks sizzling as he parts his legs a bit to allow her the pleasure of traveling higher up.
âMmhm.â Harry licks his red lips, free hand starting to trace over her own. The tips of his fingers are calloused and cold, the motion of them over her skin almost pulling a tremble out of her body. She does her best to restrain it, not wanting to give him the satisfaction. âIs it nice?âÂ
âHm?â
His lips twitch in endearment at how heâs managing to make her lose her train of thought. âYour apartment, darling.â
She rests the rim of her drink on the bottom of her lip as she speaks. âItâs nothing huge or fancy, but itâs a decent size and l can call it home. Canât get much better than that.â
Y/N loves how Harry's eyes flit to her lips for what she thinks is the billionth time tonight, his vision sketching along the curve of her cupidâs bow and dotting every peak.
Another warm glow of confidence spikes through her veins and sheâs talking before she can analyze her thoughts. âWell, at least I think it canât get much better than that. Although, I could just be biased. Could probably use an outside opinion.âÂ
It takes Harry a moment to register what sheâs suggesting, a light blush creeping up the base of his neck as he realizes how heâs stopped so abruptly. Humans usually never get him this unnerved and itâs one of many times sheâs made it happen. âAn outside opinion?â
Y/N lists her head to the side. It sounds like heâs accepting the vague invitation, but sheâs so anxious to mess this up that sheâs second guessing herself with every passing second. However, with every touch, she wants Harry more and more, and thatâs enough to propel her towards a more direct approach. âMmhm. Like yours, maybe. Would you like to come back and see it?â
Harry pauses for a few of her heartbeats, and then bobs his head in acceptance. She can breath again.Â
He finishes off the last inch or so of his tequila, a wicked grin creeping its way across his pretty, flushed mouth, long fingers carding into his loosely arranged curls. âIâm more than happy to be of service.â
A smile works its way onto Y/Nâs own face at his response, her foot dropping back down his leg slowly. âIâm glad to hear.â
âMm.â Harry takes her hand completely now and she almost moans at how much bigger his are, his rings pinching a bit, skin rough in some areas, but silky smooth in others. And strangely icy, but she enjoys it. âShall we say goodbye to your friends first? I wouldnât want them to worry about you.â
He knows her âfriendsâ couldnât care less, but he wants to be as much of a gentleman as possible. Romanticize, romanticize, romanticize.
Y/N snorts, knowing full well that theyâd probably purposefully embarrass her in front of him as a joke.Â
She squeezes his grasp lightly, giving him a soft smile. âYouâre sweet, but itâs fine. They were actually behind you earlier, encouraging this whole thing, so Iâm pretty sure they wonât mind.âÂ
Harry hums deep in the back of his throat and the sound melts into a cute chuckle. âIâm glad they helped, then. Think you can deliver them my thanks some other time?â
The young woman chews on the inside of her cheek at his comment, realizing that it suggests he aims on keeping her occupied for the rest of the night and well into the morning. She has to will herself not to lurch forward and kiss at his annoyingly perfect lips right then and there. âIâll make sure to pass the message along.âÂ
With one last cocky simper, Harry helps her down from the stool and pays off their tab, offering her his jacket since most of her outfit is made of flimsy fabrics. Y/N takes it appreciatively, lashes fluttering when his scent envelopes her like a blanket. Itâs the unique smokiness from his cologne, mixed with a slightly sweeter smell that she assumes is his shampoo, and a bit of something that reminds her of a vanilla candle. The aromas are sewn into every thread of his coat and she canât wait to have those scents glued all over her more deliberately later tonight. Â
Harry turns and plunges them into the throng of partiers, weeding through bodies with a type of determination that makes her insides twist. His arm comes up in front of him as he plows people out of the way with absolutely no regret, leaving her to throw out a few half-assed apologies in his wake. The idea that heâs excited to be alone with her has Y/Nâs insides churning.Â
Once they escape all of the grinding limbs and tight spaces, stumbling into the cool air of the starry night, she takes a huge gulp of air. She prays it will tide over the jitters running along the inside of her tummy. She has just now realized how riled up heâd gotten her and itâs all coming to a raging boil.Â
Harry paces past the bouncer, throwing up two fingers in parting. âLater, Brock.âÂ
The security guard gives the young vampire a confused look, not recognizing him at all and wondering how he knows his name.Â
Y/N repeats Harryâs phrase for the hell of it, squeezing his hand jestingly and he glimpses over his shoulder, grinning at her with sheer amusement and something much deeper swirling around the specks of copper in his irises. If there was a bit more light, perhaps she would have noticed the way his irises had glinted blood red instead of olive green.
She ogles at the way his back muscles shift and flex below his pastel blue shirt, her mind vaguely taking note of the light yellow detailings along the cuffs and collar. The tee is intriguing and fun and she hopes heâll let her sleep in it after theyâre done.Â
She also gets distracted by the baby curls decorating the nape of his neck. Sheâs itching to tug at them and see what his response would be. Would he shiver in her grasp and let out a soft moan, or would he smirk darkly and tell her to go harder?
Harry suddenly halts, snapping her out of her thoughts as he presents his car. Y/Nâs jaw nearly falls off. âThis is yours?!â
She gawks at the vintage jet black convertible before her, feeling like she isnât worthy of its chic presence. It looks new, shining in the street lamps like a thousand diamonds, not a scratch or dent in sight.Â
Harry unlocks the passengerâs door, opening it and guiding her inside with a gentle pull at their clasped hands, shrugging his brows playfully. âHope itâs not too shabby for your liking.â Â
âAre you kidding?â The human mumbles in awe as she ducks down into the patented leather seat, running her free hand over the elegant cover. She sighs softly at the way his smell is lingering inside the vehicle, just as much as it sticks to his clothes. âI feel like I should bow to it or something.â
He laughs fully now, leaning down to get a view of her sitting prim and proper in his favorite car, looking gorgeous in her flowy silk pants, lace creme blouse, and his own clothes. He gnaws at his bottom lip to withhold a needy groan. âI think you fit right in.âÂ
Y/N feels warmth erupt into her face and she tucks a strand of hair behind her ear, trying to distract her fingers from shaking. âLooks like Iâm not the only one thatâs good at stroking egos.â
âSâhardly a task. You make it easy, doll.âÂ
Itâs the second pet name heâs called her tonightâ itâs strangely vintage, same as his carâ and she canât wait to hear what others he has in store. Preferably in the form of breathy pants and broken whines.
Y/N flicks her gaze up at him through heavy lashes, attempting to stifle a sheepish smile. âQuite the charmer.â
A moment of silence suspends in the air, a light breeze filtering through Harryâs curls, swaying the jewelry around his neck as well as the earring hanging from his lobe. Harry speaks up with a type of hushed desire she hadnât heard from him yet. âCan I kiss you?â
She blinks up at him once in mild surprise and then releases a sigh of utter relief. âFuck, I thought youâd never ask.âÂ
Her hand reaches upwards outside the confines of the car, knitting into the thick fabric of his shirt and yanking him down. The second their mouths meet, it sets off a dozen fireworks in the pit of her stomach. His is softer than she had imagined, wet and warm, and his tongue carries the sourness of the tequila heâd been swishing the whole night.Â
Harryâs breath hitches in his throat, and then a quiet whimpery moan streams down his tongue onto her itchy skin. âChrist, that was hot.â
As much as she loves the taste of himâ the tartness of the alcohol mixed with an inherent sweetness his lips carryâ she forces herself to pull away, but keeps her sweaty forehead pressed to his. âYeah. It was.â
With one hand still gripping the car door, Harry uses his other to cup her chin lightly, guiding her into another kiss. Now that they have both developed a feel for the other, this one is less tentative than the last. She tastes so fucking good on his tongue, like strawberry syrupâprobably from her lipglossâ orange bitters, and bourbon. He just has to have more of it.
A helpless gasp escapes Y/N when Harry's teeth graze against her upper lip, only nipping enough that she craves more. More of anything he has to offer.Â
He pulls away and the whine that plucks her vocal chords feeds his eternal soul like nothing else has in a while. Â
The young man grins at her for a moment, half in smug satisfaction, half red-faced and desperate, before carefully closing the car door and making his way to the driverâs side. He slides in with ease, shuts his own door and buckles up with a click of the belt. The simple action has never looked so attractive before, but sheâs certain that anything Harry does with his ring-covered hands would be attractive. Â
He fishes his keys from his front pocket, asking her where she lives in order to try and orient himself. As it turns out, sheâs not too far away from his own flat. He knows exactly which condominium sheâs referring to without having to even search it upâ a perk of living here for a few decades.
He also chuckles to himself a bit at the fact that she hadnât mentioned he shouldnât drive under the influence. Vampires have an extremely high tolerance due to their self-healing properties, so the drinks heâd had only gave him a soft, warm buzz. He just finds it comicalâ and slightly arousingâ that sheâs so eager to get at him that sheâd let that detail slip her mind.
Harry starts the car, but doesnt pull out of the parking spot. Instead, he glances at Y/N as a crease appears in his beautifully sculpted brows. The idea of something displeasing him bothers her, and sheâs about to ask what it is when he murmurs a quick, âJust a second, dove.â He reaches across to grab her seatbelt, pulling it over her body and securing it into place on her behalf, making sure itâs nice and proper before leaning back in his seat. He doesnât know why he cared to do it, but he had.Â
The simple action leaves another layer of heat on Y/Nâs cheeks. Having him bent over her like that was just a teaser of what was going to unfold later and it already has her mind spinning. She can only imagine how much of a mess heâs going to leave her when thereâs no clothes restraining them.
âThanks.â She whispers, playing with the tips of her fingers.
âNo need to thank me. Just wanna keep that pretty face in one piece.âÂ
He plops one hand on the steering wheel as he shifts into reverse, carefully backing out of his spot. His arm ducks behind her seat, head turning and veins chiseling into his neck. It takes all of Y/Nâs willpower not to lean up and begin to darken his tanned skin with hickeys.Â
Harry cruises up to the exit of the club parking lot, waiting impatiently for the turn signal, digits tapping away at the leather below them. Y/N can see him throwing pained little glances at her from her peripheral vision, obviously restless to feel her skin sliding against his. Each look causes the warmth between her thighs to swell.Â
Sheâs talking before she can stop herself, voice bashful and soft as ever, yet full of boldness from the liquor sheâd consumed. âIf you keep looking at me like that, Iâm going to do something to you thatâs gonna get us both killed.â
The tapping of his fingers halts and he cranes his head to face her fully, ignoring the flashing green arrow on the stoplight before them.Â
Harry reaches over the center console, his nose dragging up the length of her cheekbone, causing her to squeak out a tiny whimper at the feathery sensation. Itâs the first time tonight heâs touched her so intimately.Â
The sentence he grits out next makes her entire body visibly shutter, his breath hot against her ear, damp lips smearing over her jaw as his oath burns into her flesh.
âAnd if you say something like that to me again, I promise you Iâll pull this car over and make you eat every fucking word.âÂ
#harry styles x reader#harry styles x y/n#harry styles x you#harry styles fanfiction#harry styles fic#harry styles smut#harry styles series#vampire!harry#harry styles#1d fanfiction#1d fic#one direction fanfiction#one direction fic#1d smut#one direction smut#ysijwa#harry styles one shot#harry styles dirty one shot#harry styles dirty fanfiction#vampire au#smut#harry styles blurbs
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8 Go-To Resources About Try GTA 5 Money Generator Story Mode
If there was one criticism of Grand Theft Auto 4 that evidently stung Rockstar, it was the complaint that it lacked an endgame. Liberty City was an incredible location, cramming as a lot character into one particular city block as most open worlds handle in a thousand, but once Niko settled his final score, there wasn't substantially to do but cruise about waiting for the DLC. Mods are developed by Modders, and they zip up the files altogether or put them in the application kind which can be installed into your game generating it simpler for you to get these mods functioning into your laptop. These modifications which are not official and are made in the local files alter the game style and gameplay and bring new characteristics or take away them from the game.
Regardless of the long course of action it took, it is worth the wait and a higher deal than GTA Shark Cards.
The Autopilot feature makes it possible for the player to leave the helicopter cockpit even though it is in the air and access the hold and even leave the aircraft.
There are plenty of various missions you can undertake in San Andreas, with varying degrees of reward for your troubles.
If you have already met these prerequisites, you can nab all of this suitable away - just make certain you do it ahead of August 21.
Our most popular and best tier Packs comes with a 1 week ban warranty also, the warranty will give you a possibility to avail a Modded account if any ban happens inside 1 week of buy.
It does a excellent job of organizing the restricted content, but the difficulty is just that -- it really is limited. Some characteristics are not operating yet and the principal draw to this web page would be to boast to the GTA neighborhood that you're further along in the game than other players are. And, do we genuinely want a web-site that promotes the game?
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WhatââŹâ˘s a lot more, GTA 5 is truly challenging on video memory. Attempt to set Texture High-quality to High with a 2GB graphics card and youââŹâ˘ll be warned that youââŹâ˘re exceeding the limits. Ignore the warnings, and you may perhaps be gobsmacked by the detail on skin, background textures and ââŹâ specifically clothing ââŹâ but the frame price will stutter all the time. It may well just about be bearable when youââŹâ˘re walking around, but get in a automobile and attempt a driving-heavy mission and you are in for a nasty shock. If you are a Pc gamer whoââŹâ˘s spent the last eighteen months envying the console crowd when they all got stuck into the newest, greatest GTA, then rest assured that you can now play the definitive version. In undertaking so, it adds a handful of far more metres to 1 of gamingââŹâ˘s towering achievements. The scene of Grand Theft Auto 5 is set in Los Santos, which is based on the actual Los Angeles with its architecture, capabilities, and lifestyle.
The Largest Games Launching In 2021 And Beyond
If you have noticed this alert message as effectively, then we want to hear from you in the comments, particularly if you utilised any sort of money glitches or other cheats. Once once more, do maintain in thoughts that when applying mods a lot of them fiddle with memory allocations, which may well effectively be identified by Rockstar as cheating when it comes to going online. Ideal stick to singleplayer when making use of something non-official. If you fancy mixing points up devoid of fiddling around in folders, see our list of GTA 5 cheats for a list of console commands which will let you bend Los Santos to your will. This GTA 5 mod brings Vice City into the modern day era, with a total remastering of Vice City from Lunchxbles.
Although playing the game, promptly press Left, More About GTA Online Money Generator 2020 LB, RB, LB, Right, Left, LB, Left. Enter a automobile just after enabling this code to encounter significantly less gravity. The Securicar will spill a large quantity of cash about it if blown up (normally containing involving $500 and $2000), but carrying out so with weapons will promptly attract a two-stars wanted level, regardless of exactly where it is performed. To stay away from this, the player can use 1 of the automobile-bombs supplied by Patrick McReary to blow up the auto, or harm it enough even though driving it that it will burst into flames and explode. The money that is ejected from the truck soon after explosion disappears quicker than money dropped by pedestrians on the street.
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More than you could ever possibly want to know
I had a bunch of these to answer in my drafts and realized most of them were so similar so I combined them into one massive post. Given the sheer amount of questions I wonât tag anybody but feel free to answer any of these and let me know your responses!!
Tagged by the lovely @storyinmyeyes, @cartoon-heart, @thatdamnokie, @honestly-wilde, @bookwormchocaholic, @heterocosmica, @notations, @apictureofspace, @panalegs27, @swanfireouat and @queenofglassbeliever. Thank you!
rules: answer 21 questions and then tag 21 people who you want to get to know better
name: Heather
nicknames: none
zodiac sign: Aquarius
height: 4â˛11âł
nationality: Canadian
Hogwarts house: Hufflepuff
fave fruit: peaches
fave scent: lavender
fave animal: cats
coffee, tea, or hot chocolate: coffee first, but I love all three
last movie i saw:Â âThe Kingâ
last thing i thing i googled: actress Sarah Macrae
fave musician: Umm.... hard to pick one, but Mandy Moore is a serious top contender!
song stuck in my head:Â âRight on Timeâ by Dawes
other blogs: nothing active at the moment
following: 1186 (Iâm sure many are inactive lol)
do i get asks: every now and then but not often
amount of sleep: probably average 6 hours
lucky number: Hmmâ13, or maybe 26?
what am i wearing: t-shirt and sweat pants
dream job: I think Iâd still love to do something with design and books (or magazines)
dream trip: easyâEngland and Scotland
fave food: pasta <3
instruments: a bit of piano, and I used to play clarinet in school
languages: English (and the teeniest bit of French)
fave songs: I have so many and my mind is going blank!
random fact: aside from university dorm rooms/etc. I have lived in the same house my entire life
aesthetic: 19th century English cottage with some modern elements for balance
relationship status: single
favourite colour: purple
top three ships: Red Cricket (Ruby and Archie) from âOnce Upon a Timeâ, Anne and Gilbert from âAnne of Green Gablesâ, Abby and Connor from âPrimevalâ
fave fictional characters: too many
fave book:Â âPride and Prejudiceâ by Jane Austen
lipstick or chapstick: chapstick
last song:Â âSpanish Eyesâ by Clanadonia
when blog was created:Â 2011, I think, but I didnât started really using it until about 2015
why blog was created: I followed people over from Livejournal and then really started using this blog when my love for âOnce Upon a Timeâ was revived between seasons 4 and 5
meaning behind URL: I thought it was a pretty/poetic/floral take on my name and it sounded like âNetherfieldâ aka Jane and Bingley from âPride and Prejudiceâ.
fave candy: gummy bears
fave holiday: probably Christmas :)
fave season: summer
fave flower: lavender
cat or dog person:Â I love both but cats are my super favourite <3
number of blankets you sleep with: 1 big duvet
ever had a poem or song written about you? donât think so, unless my ex wrote a poem at one point *shrugs*
last time you played air guitar:Â canât remember, but I got my little brother to play it in the car a few months ago which was awesome!
celebrity crush: Raphael Sbarge <3
sound you hate and sound you love: I hate ticking clocks and I love the patter of rain on the windows or roof
believe in ghosts: no
believe in aliens: no
do you drive: yes
ever crashed: no, thank goodness
last book:Â âWhere the Crawdads Singâ by Delia Owensâwhich I recommend :)
currently reading: the complete works of Shakespeare and âA Breath of Snow and Ashesâ by Diana Gabaldon
last TV show:Â âThe Home Editâ on Netflix
currently craving:Â chicken fingers haha
do you like the smell of gasoline: um... sometimes a bit (so weird but it reminds me of some family members and activities I think?) but not really
worst injury: Iâm pretty careful so I canât remember... although I banged my chin pretty bad when I was about 7 or 8
current obsession: well Iâm reading through all of Shakespeareâs plays so thatâs been fun, especially tracking down as many adaptations and stage versions I can get my hands on
do you hold grudges? Iâd like to say no but Iâm realizing it can be hard to let go of the emotions that came with certain hurts/betrayals even if I donât necessarily hold grudges...
sweet, spicy, or savoury: savoury
* * *
Tagged by the lovely @bookwormchocaholic and @mariequitecontrarie. Thanks!
How old are you: 32.
Surgeries: yup, quite a few
Tattoos: none, but it appeals to me more and more
Ever hit a deer: no, thank goodness
Sang karaoke: I donât think officially...
Ice skated: YeahâIâd love to do moreÂ
Ridden a motorcycle: nope and I canât say I want to
Ridden in an ambulance: yes
Skipped school: yeah, probably when I wasnât truly sick
Stayed in the hospital: yes
Broken bone: nope! Iâm too much of a fraidy cat so Iâm always super careful (and not particularly sporty)
Last phone call: my mom, Iâm sure
Last text from: my mom
Watched someone die: My pets.
Pepsi or coke: Coke.
Favourite pie: I worked at a farm/farmerâs market baking (frozen) pies for yeeeeearsâmy fave was âbumbleberryâ which was actually just a mix of apple, raspberry, blueberry, and rhubarb I think it was, âcause why choose just one flavour?
Favourite pizza: margherita or hawaiian
Received a ticket: Nope.
Sunset or sunrise: Either, both are beautiful.
Favourite Christmas song: "O Come All Ye Faithfulâ sung by Pentatonix
Cupcakes or cookies: um, cupcakes!
* * *Â
Tagged by the lovely @bookwormchocaholic. Thank you! Turns out I filled this out and kept in my drafts âcause Iâm just crazy.
1. Are you named after someone? No, my parents just liked the name. (My middle name is after my paternal grandmother, though.)
2. When was the last time you cried? Probably a week or two ago, lol.
3. Do you have kids? No.
4. Do you use sarcasm a lot? Not often, but sometimes.
5. Whatâs the first thing you notice about people? How kind they are.
6. Whatâs your eye color? Brown.
7. Scary movie or happy ending? Definitely happy endings.
8. Any special talents? Writing, graphic design, singing.
9. Where were you born? Canada.
10. What are your hobbies? Reading, writing, sometimes crafts like knitting and card-makingâŚ
11. Do you have any pets? I used to have a cat for over 20 years, but we had to put her down 2 3 years ago. My mom and I would love to get another cat, but my dad doesnât want a pet right now. Plus, I just miss my cat a lotâŚ
12. What sports do you play? Nothing.
13. How tall are you? 4â˛11âł.
14. Favourite subject in school? English.
15. Dream job? Honestly, Iâd love to be a graphic designer for books and be involved in putting them together and then do writing as a hobby to take the pressure off. I think it would balance out the creative aspects if that makes sense. (I was so close to getting my dream job, too!)
#about me#tag meme#it was cool to see how these memes have clearly branched off from each other :D#long post
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Friday Special #5
December 18th, 2020
Welcome back to another Friday Special!
For this week, weâll be looking into the history of cheat codes and what happened to them.
So what exactly are cheat codes? What qualifies as a cheat code?
In the most basic definition, cheat codes are usually a set of numbers, words, or phrases that, if a video game allowed them, would allow certain abilities or rewards to happen based on the code entered. For example, rewards could be something like infinite lives or all weapons/costumes/etc. unlocked.
According to history, the first recorded instance of a video game cheat code was in the video game Computer Space alllllll the way back in 1971. It was installed into the software and could only be accessed while holding the two buttons to the left while the machine was booting up to make your score start at 14. This tidbit of information however is difficult to prove as it only worked on a handful of machines.
Cheat codes were not always about given more âfreedomâ to players.
Did you know that they originally started out as developer tools?
Other early examples of cheat codes were ones like Colossal Cave Adventure, a text-based adventure game where if you inputted XYZZY, it would teleport the player between two places, or for a game like Manic Miner where if the player inputted the number code 6031769 (sources vary between some saying it was creator Matt Smithâs phone number and others say the last few numbers of his driverâs license) into the title card and press enter, it would allow the player to shift between the six levels of the game.
The original purpose of cheat codes were meant for developers to quickly move from one section of the game to another as well as video game reviewers to properly see through the different parts of a game to review and score it properly in gaming magazines.
Cheat codes at the time were pretty simple and not given much thought.
Then everything changed when the Fire Nation attacked when the Konami Code was first introduced.
Just about everyone and their mother knows about the legendary Konami Code, but just in case you donât, it was a special code combination first introduced in 1986 for the game Gradius as a way to test the game during the early stages. The code is:
Up, Up, Down, Down, Left, Right, Left, Right, B, A, Start
It was created by Kazuhisa Hashimoto (he passed away back in February of this year, rest in peace) and although it didnât gain popularity then, a little game called Contra was where the Konami Code really started to send shockwaves all across the Western gaming world.
In the original Contra, if the Konami Code was used, your three lives were boosted to thirty, making the impossible game more manageable to play. The code became so widespread with immense popularity that Hashimoto insisted that from then on that every single Konami game would input the cheat code in its programming.
This kickstarted what would become a more modern definition of what cheat codes would be.
The Konami Code would be so famous it even found its way into non-Konami titles such as Bioshock Infinite, Ratchet & Clank: Up Your Arsenal, and even Fortnite Battle Royale. Several famous Konami IPs that feature the code include the likes of Castlevania, Resident Evil, Metal Gear Solid, and even DDR (Dance Dance Revolution).
So what are some other famous types of cheat codes?
Sometimes the cheat code in question can provide some content that has been hidden away. Take the debug mode in the first Sonic the Hedgehog game for instance. The way to access the debug mode was to input the following code:
Press â C Button, â C Button  â C Button â C Button on Title Screen
A ring chime can be heard
Hold then A Button  down and press start button
The game begins with Debug Mode
The debug menu became a rather popular feature for SEGA Genesis players, mainly for the chaos that ensued where you could alter parts of the game without bricking your cartridge and console.
Now to the more controversial stuff.
When Mortal Kombat was first released in arcades back in 1992, it was immediately hounded by enraged parents and politicians alike for its graphic violence and abundance of blood for the famous âFatalityâ scenes, thus paving the way for the ESRB (Entertainment Software Rating Board) rating system for video games. When the game started to get ported to various consoles, Nintendo of America, being the same stickler for family-friendly content, censored the blood in the SNES port. SEGA, on the other hand, decided to use the cheat code route, and while the blood is censored upon boot-up, you enact the cheat code to bring back the blood. The code below:
ABACABB
This code famously became known as the Blood Code and this along with other factors made the SEGA Genesis version of Mortal Kombat so popular.
Wait! What if a game can do cheats but not just by using button combinations?
This is where cheat code devices come in.
The first recorded instance of a cheat device was in the form of the âMultifaceâ, which found its home on the likes of consoles like the ZX Spectrum. There were different variants over the years that added better and better quality to the device itself. Due to its success, similar devices made their way to the market like the âFreezerâ for the Commodore systems and the âDarth Vaderâ unit (yes, it was actually called that) for the Atari 2600.
If you owned an NES/SNES/Game Boy/Mega Drive at the time, you wouldâve heard about the Game Genie, which was the next major cheat device to be created. The player would put the game in the Game Genie slot and then insert the device into the console itself. You could then up your game depending on what game you had. Although they are a by-gone relic of gaming history, it still paved the way for similar devices.
When you think of the name Action Replay, those who had an original DS or a DSi probably had one of these devices, however the device is actually much older than that, dating back to its original release back in the late 1980s with its first appearance on the Commodore systems. It has since release on consoles like Nintendo DS, Gamecube, Gameboy Advance, Playstation Portable, and even the Xbox 360 and Playstation 2!
If you were a kid in the late â90s and early â00s, you wouldâve had the Game Shark. This cheat device was primarily known for its appearance on the Nintendo 64, but it was also widely used for the original Playstation and Playstation 2 as well as the original Xbox and Game Boy/Game Boy Color. You could even bypass the region-locked security using it, which can allow you to play any game from any region.
So what happened to cheat codes, and why donât we see them anymore?
Well, they didnât go away completely, as they can sometimes be found in some video games, rather they just fell out of style. See, as we approach to todayâs gaming culture, cheat codes are nowadays hidden behind higher-level programming and it is no longer able to be manipulated by average players. This was done as video games became bigger and more complex, going past just some programming and the developer tools were now locked away so that the game doesnât get altered so much it crashes. This started to become more prevalent in the mid-2000s and onward. As mentioned before, cheat codes originally started as a way for developers to go across different levels in order to fix coding or bugs. They are still being used, theyâre just not for open use like they used to be.
Cheat codes have changed the gaming world and are still remembered fondly by players even to this day with the rise in retro gaming in recent years. Hereâs to hoping they can come back someday.
Thoughts From The Head
Cheat codes have always been a part of my gaming experience growing up for as long as I can remember. I remember the Book Fairs that my elementary school hosted every year and I remember getting some cheat code books for games. They have unfortunately been lost to time but i do miss them fondly.
I also have memories of cheat devices, the Action Replay for the original DS for example. I used that sucker to use the âComplete Pokedexâ cheat for Pokemon Pearl as well as âInfinite Healthâ cheat in Kirby Super Star Ultra. That was later unfortunately lost as my dad tossed it out, saying âit wasnât good for anythingâ. Jokes on him, that device alone is easily $30-40 online, and higher in some cases.
Thanks dad.
I do have a cheat device in my possession for my original Playstation and itâs the original Game Shark. I received it for free at my local video game store since they had no real use for it and it was âFlashedâ which meant that it was slightly different and was capable of playing burned and imported games (which I had). I have not had a chance to test it yet because I do not have a game to really test it on yet (plus the text is kinda odd, see photos). I will try to give it a shot this weekend and see if I can come up with anything.
#Sorry didn't realize that the schedule wasn't set right#Tumblr scheduling on desktop is odd sometimes#my voice!#friday special#retro gaming#gaming#irl#cheat codes
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2011 - This Year in Gaming
Ghost Trick: Phantom Detective - Nintendo DS, January 11th
A quirky adventure game where you are fucking dead, and you gotta work out who killed you. Ghost Trick is like Ace Attorney at first glance - it looks similar, and is made by effectively the same development team. Give it a shot on iOS.
Dead Space 2 - Multiplatform, January 25thÂ
Dead Space 2 was the undisputed king of alien horror until Alien: Isolation released. Yeah, you battle massive acid-spitting aliens, but itâs the necromorph babies youâre gonna be shit-scared of. It isnât quite as unique as itâs predecessor, but itâs definitely much better to play. Bring your brown pants.
The Nintendo 3DS Releases - March 27th
The 3DS was like magic when you first fired the 3D slider all the way up - then it became a gimmick you never used again. Releasing with a few decent launch titles and being able to boast Street Fighter IV as playable, the 3DS arguably didnât really pick up much steam until a few months after launch. While more powerful than the original DS which was six years old at the time, I canât remember being particularly interested in it at the time.
Portal 2 - Multiplatform, April 19thÂ
Valveâs final single player experience until their jump into VR was a bloody good one - very funny and amusingly written with the best Steve Merchant performance since The Ricky Gervais Show, Portal 2â˛s puzzle solving adventure is rarely a chore to play through, and has thousands of custom maps courtesy of the Steam community.
L.A. Noire - Multiplatform, May 17th
Rockstarâs foray into adventure games has stood the test of time as an enjoyable and often startling journey nto the seedy underbelly of 1947 Los Angeles - as Cole Phelps youâll threaten a Jewish man with the gas chamber, arrest a paedophile instead of a clearly guilty father, quote Hamlet to a prop skull at the scene of a car crash, destroy thousands of dollars of property, and yell at a child whose motherâs just been murdered. Great fun!
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The Witcher 2: Assassins of Kings - WindowsÂ
CDPR hit it out of the park with a fantastically improved sequel to 2007â˛s Eurojank diamond in the rough The Witcher, and really introduce Geralt of Rivia to more people for the first time with this game. A branching story that sees Geralt hunting Letho, the killer of King Foltest, and allying either with smelly hippy elven leader Iorveth and his terrorists who donât appear in the sequel or the very cool but quite racist Vernon Roche and his special forces group, who are supporting characters in the sequel.
Alice: Madness Returns - Multiplatform, June 14th
A surprisingly charming, unsettling dive into the fractured psyche of the Victorian equivalent of an actual goth gf, Alice is a sequel to American McGeeâs Alice from 2000. Surreal as fuck and absolutely drowning in atmosphere. Just donât look at any of the YouTube comments on videos of the soundtrack. Rather bizarre show...
Duke Nukem Forever - Multiplatform, June 14th
Sometimes itâs best NOT to bet on the Duke. I bought this game to kick ass and chew bubblegum, and I did neither - DNF is fucking boring, and I blame it ALL on Randy Pitchfordâs devotion to ruining things I like. DNF couldâve been brilliant - either embrace your heritage like Doom Eternal would eventually do, or make it into a âlast hurrahâ kind of thing where Duke realises heâs getting old and canât kick ass forever. The greatest disappointment of the 2010s so far - but worse would follow with it. The King is dead - hail to the King, baby.
Deus Ex: Human Revolution - Multiplatform, August 23rd
The piss-tinted prequel to 2000â˛s excellent conspiracy RPG Deus Ex, Human Revolution is like smashing Robo-Cop into a world where Detroit is not a humanitarian disaster zone. Adam Jensen, the gravelly-voiced biomechanically enhanced security chief of David Sarif, is dragged into a world of American conspiracies involving FEMA death camps, the government enforcing martial law in US cities and massive Chinese conglomerates plotting to control the world. Just like real life! DXHR is my favourite in the series for its design, atmosphere and narrative.
Dead Island - Multiplatform, September 6th
Eh. Wasnât that good. Notable for having the most misleading fucking trailer since Metal Gear Solid 2, but nowhere near as fulfilling upon release. An open world zombie survival game with a focus on melee weapons more fragile than your grannyâs second hip. Oh great, now thereâs a dead kid on my page. Thanks, Techland!
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Driver: San Francisco - Multiplatform, September 6th
A game you literally canât buy anymore, DSF was incredible to play when it came out and has only really gotten better with time. Itâs still so unique for a driving game that Iâm surprised Ubisoft have had the good sense to just leave it and not go pants-on-head retarded with the franchise since. Nick Robinson had to buy Subway gift cards just to purchase this game.Â
Batman: Arkham City - Multiplatform, October 18th
Arkham City was so cool at launch and it still is today. A proper Batman epic with twists, turns, and the most addictive combat arena for years. This whole thing is gold from start to finish, except for the Harley Quinn DLC. I canât even go into detail about it here, but I fucking LOVE this game.
Sonic Generations - Multiplatform, November 1st
Sonic Generations is the best Sonic game since 3 & Knuckles, but has now unfortunately convinced Sega that not only do people despise the Adventure games, they also really want to see Classic Sonic and Green Hill EVERY GODDAMN DAY. Generations is like a proper celebration of Sonicâs history, even including stuff from every reviewerâs favourite punching bag Sonic 2006 - I really like Generations and it has a stellar modding scene on PC.
Uncharted 3: Drakeâs Deception - Sony PlayStation 3, November 1st
The âfinaleâ of the Uncharted series until Naughty Dog decided it wasnât. Uncharted 3 may not be as tight as Among Thieves, but itâs just as enjoyable. As quipping invincible action hero Nathan Drake, youâll ruin historical artifacts and âincapacitateâ about 4000 guys in your quest to find Iram of the Pillars, chased by Cruella de Ville and her mercenary squad of a million faceless Englishmen.Â
Call of Duty: Modern Warfare 3 - Multiplatform, November 8th
God I was so excited for this. World War 3 never looked cooler, and then it came out - and it wasnât that good. It didnât feel as epic as MW2, not as well-written as MW, and not as interesting as World at War and Black Ops. Multiplayer was... fine? I think this is the point where most people realised that Call of Duty was basically downhill from here.
The Elder Scrolls V: Skyrim - Multiplatform, November 11th
See this paragraph? You can read it. Another installment in Bethesdaâs cross-franchise âLittle Liesâ series, Skyrim has been released more times than Chinaâs created a pandemic. But itâs still really good and when you rub it the right way it comes all over your screen like a particularly excited storyteller, ready to point in the direction of adventure.
Super Mario 3D Land - Nintendo 3DS, November 13th
Yeah this was the point I decided I wanted a 3DS. It looked incredible and so fluid, and it really was! Playing this was great fun. Thatâs really all there is - I canât be funny about it, nor overly critical. What do you want from me?
Assassinâs Creed: Revelations - Multiplatform, November 15thÂ
I didnât like this when it came out - I thought the new graphic style was bad, Constantinople was dull, and the music was too different. Ezio was angrier, older, and the complete lack of any supporting cast from Brotherhood had me thinking this was a game that nobody wanted to work on - but now that Iâm older, I can see this for how good it really was. Revelations blends the Ezio and Altair stories together, culminating in a satisfying emotional climax.Â
Saints Row: The Third - Multiplatform, November 15
This video speaks for itself.
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Minecraft - Windows, November 18th
Thereâs something beautiful about those early builds of Minecraft. Quiet, unassuming, and riddled with potential for exploration. I could talk for hours about the first time I was thrown into Mojangâs survival experience, about how I still get a bit weepy hearing Wet Hands by C418, about how shit-scared I still am of the mines and caves. Minecraft is immortal, and always will be.Â
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#ghost trick#dead space#nintendo ds#nintendo#ds#witcher 2#la noire#portal 2#portal#alice#duke nukem#deus ex#dead island#driver#batman#arkham city#uncharted 3#uncharted#sonic generations#sonic#sth#mw3#modern warfare 3#call of duty#skyrim#todd howard#minecraft#saints row 3
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donât repost! reblogs appreciated (ăťĎď˝°)ď˝â
meet Stella, my Blood Donation / IkeVamp Persona! more detailed description under the cut!
she's not that different from my Cradlesona, but i did change some stuff that are half true irl to make her fit well in the ikevamp universe. i mean i wish i can speak and understand several languages so i downloaded duolingo skskskksks
go make your own Blood Donation! Here's my lil reference you can use, I added some more details to fit in the story :) also, a big thanks to @trulipan for the inspiration of using the character screen!
*disclaimer: the character screen belongs to Cybird, the character info and sprite are fan made :)
Basic Info:
Nicknames: Stella, Sol (Leonardo), Peaches (Arthur and Comte)
Birthday: October 21
Age: 25
Height: 156 cm
Nationality: Filipina
Blood Type: A
Physical:
Eyes: bluish purple
Hair: gray platinum with bluish tips, short and wavy
Accessories: golden hoop earrings, sunflower pin (a souvenir she bought before arriving to the musee)
Features: beauty mark above her left lip, a fainter mark on her right cheek
Illnesses: sleep deprived (?)
Social:
Species: Human
Previous Occupation: Graphic Designer
Occupation: Right-Hand Woman (Assistant)
Relationships:
Arthur Conan Doyle, bickering writing buddy. They often get mistaken as siblings and it peeves them both. Stella dislikes his flirty and teasing personality a lot but sheâs more than willing to lend a hand if he starts to run out of ideas (which is NOT her body). He loves to tease her and get her on her toes, which resulted to Sebastian lecturing him quite often. Ironically, theyâre close friends
The Count of St. Germain, father-figure. They met when she accidentally dropped her sketch notebook. He complimented how she smelled like peaches and started calling her like that (which Arthur caught wind of and started teasing her for it). He spoils Stella rotten with chocolates, satiating her sweet tooth as much as possible to keep the smile on her face.
Leonardo da Vinci, language mentor. He was impressed when she understood what he was saying in Italian. Then tested her with Latin, German and Spanish. Stella was ecstatic to learn more languages causing his sly advances go over her head (much to everyone elseâs relief). She organizes his room as best as she can as thanks.
Theodorus Van Gogh, mortal enemy but not really. He would always refer to her as âArthurâs little sisterâ and it would often lead them to constantly bicker. However, both of them share the addicting love for pancakes and will eat it at any time of the day, this was one of the few times where they get along very well. Other times usually involve making Vincent happy and safe. Secretly, however, they look out for each other like actual siblings.
Sebastian, meme buddy. They converse in memes, confusing everyone else, when not too busy in work. She would often ask him historical facts about the others and appreciates him going the extra stretch (she likes listening to his history fanboying). He would also save her from Arthurâs teasing and Theoâs yelling, but sometimes he just stands at the corner and listen to them go mad because he finds it amusing.
Wolfgang Amadeus Mozart, radio (I donât know how to call it HAHAHAHA). Stella would intentionally pass by near his room just to listen to him play the piano, reminiscing the time where she had a violin. It had always been her dream to hear a live, professional recital of one of his pieces, so hearing him composing new ones just beyond a door made her very happy. Mozart knows sheâs listening.
William Shakespeare, neutral but very afraid. Stella avoids him as much as possible, his words are very confusing and deep but she tries her best to understand and remain kind.
Napoleon Bonaparte, older brother figure. He knows her unusually strong peachy scent would attract others and he dedicated himself to protect her. She's probably the most casual one to wake him up â Stella earned the free slap card when he tries to kiss her as thanks for endearing his habit.
Jean D'arc, stranger. She hopes to get to know him better. She would always see him with empty eyes and worries for him. She would often secretly pray for his happiness. Jean knows this.
Osamu Dazai, laugh pill. Though she often gets startled when he enters through windows out of nowhere, its followed by laughter she couldn't control. He likes seeing her laugh and it encourages him to never use the door (much to everyone else's dismay).
Isaac Newton, neutral. They don't speak much. Stella would smile his way whenever she sees him but often receives averting eyes in response and a mutter of hello. She would sometimes lightly hop in Arthur's teases about apples.
Vincent Van Gogh, lover. Stella admires his works since forever and to see him alive and well in person brought tears to her eyes when she realized that everything happening around her was real. Their relationship grew gradually, taking soft steps together until they realized they were in love. She would always sit near him when he's painting at the garden and play with his pet raccoon. She melts when he smiles.
Personality: Artistic and bubbly, she finds beauty in everything. Very expressive, but she keeps a facade when she's sad and it is quite difficult to pin out. She's more than willing to help anyone with whatever she can do. She is easily pleased with the simplest things and gets overwhelmed with gifts. She's usually quiet but if you spark a conversation with her it can go on for a long while, she likes to listen to stories and experiences. She loves to learn different languages and cultures. Can be smart then a dumbass the next moment. Underneath the innocent face is a sultry attitude that she's mastered to control and portray to catch people off guard â though she gets flustered easily when complimented.
Before the Visit to the Louvre: A fresh graduate from BA Multimedia Arts, she earned enough money from commissions to travel to famous museums and relax before starting her work on an international news media site.
Likes:
Chocolates
Adobong Baboy (A Filipino dish)
Pancakes
All the pets!!
Flowers!!
Dressing up!!!
Warm colors
Modern day jokes
Performing
Fruits
Dislikes:
Arthur
Skirt chasers
Being belittled
"Arthur's little sister"
Not knowing what is happening
Being stagnant (not doing anything)
Washing the dishes
Skills and Special Abilities:
Can understand several languages because of her constant travelling, speaks Spanish and Filipino very fluently.
Paints
Writes short stories
Can act like a completely different person if needed
Can go for three days without sleep or sleep for three days, no in between.
Inhales food like Kirby, her stomach has a void somewhere and she gets full very rarely.
Plays the violin (when she was a kid, very rusty today)
Paired with: Â Vincent Van Gogh
Life in the Mansion: On a daily basis, she helps Sebastian in his duties. Sometimes, she can be found talking business and assessing deals with Theo. She can also be seen in her room rereading Arthur's first manuscripts and editing them. When taking a break, she's sitting by the garden and having tea with le Comte, or watching Vincent paint. She would drop by the library an hour before bed to have a quick foreign language lesson with Leonardo.
Other Info:
She sings when painting very softly, especially when its raining where the pitter patter can drown out her voice.
Cries a lot in her sleep, mostly because of overthinking. She's gotten used to a life where she would be happy for one moment and devastated the next.
She bites. Metaphorically and literally. Arthur got hurt because of it one time.
Bribed easily with sweets â to an extent. She's not that stupid.
Always screams when surprised from behind while quickly whipping around to slap whoever jumped on her. She got a terrible childhood history with those kinds of surprises.
Slaps people by accident when she gets all panicky and will constantly apologize for such a rude habit.
Secretly very horny and has earned a PhD in self control. (Really makes you think that she's actually Arthur's long lost sibling)
She can't smell her peach scent which drives her nuts. A lot of people had told her that since coming in to the mansion. She's never even had peaches before.
The scent grows stronger after sex and bathing, which she found odd because none of the products she uses has peaches as an ingredient. She even uses a different perfume every time but the peach scent still somehow overpowers it.
Vampires are the only ones who can smell the scent, human don't.
Never touch her notebook. Ever. She's insecure about whatever notes and doodles she has. She's hidden it deep in her closet that even she herself forgets.
When questioned why she "doesn't look like a Filipina," she answers with deadpan eyes and a bored look. "We were colonized by the Spaniards for 3 centuries. My grandfather is Spanish." She's tired of being asked often.
Has acted for school plays all her life.
Laughs at everything.
Cries when mad, it adds annoyance to herself.
#now if only i was actually proud of this#im only happy about the layout tbhkjafaf#but the design of the character itself not so much#this may change still#especially the relationships#ikesona#blood donation persona#persona#ikemen vampire#ikevamp#ikevam#ikevamp oc#oc#ă¤ăąă´ăĄăł#ikemen series
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Lockdown 2009
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Greetings all and welcome to my fifth installment of marching through every TNA/Impact Lockdown PPV. Catch up on the previous entries right here! As I watched this PPV it reminded me of where I was with enjoying Impact in this era of April of 2009 when Lockdown emanated from Philly. Even though this was about a third of the way into infamous head booker Vince Russoâs eight year run with TNA, I think I was near the peak of my TNA/Impact fandom. They maintained a solid X-Division lineup and former X-Division stars were becoming mainstays in the World Title picture like Samoa Joe and AJ Styles. TNA was getting a lot of momentum with its Main Event Mafia faction consisting of former âMonday Night Warsâ stars like Nash, Sting, Booker T, Scott Steiner and Kurt Angle. TNAâs âKnockouts Divisionâ they established when Impact went two hours in 2007 put WWEâs then âDiva-Search eraâ to shame and I feel it was the predecessor to the âWomenâs Evolutionâ era in the WWE for the past few years. This came to a halt when Eric Bishoff and Hulk Hogan arrived in TNA by the end of 2009 and within a year Impact went from must-see programming to becoming a chore and largely ignoring it by the end of 2010. There will be more on that to look forward to in future Lockdown entries. Here are some key takeaways I had from the 2009 Lockdown before I breakdown the matchesâŚ. -I think this is the final Lockdown with Don West announcing because Tazz at this time in the midst of his no-compete clause after finishing up with WWE after nine years. Don West did an entertaining short run as a heel announcer a couple months prior although he largely played it straight on this PPV. Sure enough, Tazz debuted in TNA a couple months later and West was gone from the announce desk. West was an affable and authentic voice for TNA in these early years for the promotion and while Tazz was always a solid announcer, I could not help but feel the announce desk permanently took a dip with the removal of West. -This was year two or three of TNA leaving the safety nest of the Impact-Zone Arena at Universal Studios for a bigger arena gate on the road. Lockdown was one of just a handful of PPVs that TNA took on the road per year and it paid off with a big-time atmosphere, especially with this 2009 card taking place in a city known for its passionate fan-base in Philly.
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-Yearly props again go out to TNA promo-package voiceover guy, Barry Scott for delivering powerful narrations for all the storyline recaps before most matches yet again. His poignant voice makes any rivalry and PPV no matter how weak or strong at that moment seem must-see. WWE or AEW needs to hire this guy!!! -The 2009 DVD has a decent smattering of just over a half hour of extras. Aside from the pre-show match, there is a recap of the TNA Interaction fan fest, post-match interviews with Sting, Kevin Nash, Team 3D and a in-progress-of-being-stitched-up Mick Foley. Sting has some kind reflections after his match, Nash is a riot enjoying a post-match brewski, and they get so up close to the medical staff working on Foley that they have to issue a graphic content warning. A Smashing Pumpkins music video and a photo gallery I once again borrowed a few pics from for this entry round off the decent amount of extras. -TNA head honcho Dixie Carter made one of her first on-screen appearances for the company giving a quick interview to Jeremy Borash in the pre-show thanking the fans for their support. She started to make some PR appearances around this time to help promote the recently released Impact game on PS3 and 360 and I believe this was her TNA on-air programming debut. Regrettably, Dixie would go on to make more regular appearances in the years to come as an on-air authority figure much to the displeasure of viewers.
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-I liked the frequent quick backstage interviews with talent before their matches and them combined with the aforementioned Barry Scott recaps served as a nice refresher on the rivalries going into this, and none overstayed their welcomes unlike a lot of modern WWE rivalry recap packages. I think Lauren was probably the fourth or fifth backstage interviewer for TNA at this point, and she did a fine good job with her reactions and adding in a quick take relative to the storylineâs after most of the interviews wrapped which added a nice âfanâs perspectiveâ view on the feuds. -Also worth noting is future TNA president and current top brass of NWA, Billy Corgan made an early TNA appearance in the music video hype package for the PPV, which is also a DVD extra, with him lending TNA Bullet with Butterfly Wings for use. Speaking of Corgan, you guys should really watch NWA Powerrr!! It and NXT are my current top two shows of the overcrowded 2019 wrestling bubble in America. -Before we begin (I knowâŚsorry), I have to touch on the Suicide character making his Lockdown debut. He was a masked wrestler that debuted in the previously touted Impact videogame. The Impact game was ridiculously over-promoted on TV each week, eventually culminating in the videogame character becoming an actual wrestler. As of this writing, six different individuals have donned the Suicide gear for various stints for the character in TNA up until earlier this year when his most recent run ended. Worth noting is Suicideâs trademark fingers-to-the-temple pose. That same pose would coincidentally become the well-known cover art of the far better performing game, Borderlands when that game first released the following year. Naturally, having fans chant âSuicideâ and having him face off against opponents named âHomicideâ stirred controversy and TNA answered the criticism and would change his name to ManikâŚ..before ultimately changing it back to Suicide due to presumably fan demand/creative resentment? TNA! TNA!
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-Last year I noted how Lockdown 2008 had a shockingly low blade-job count with Brother D-Von being the sole wrestler who bled throughout the card. 2009 exponentially upped that number with six wrestlers donning the crimson mask with Abyss, Matt Morgan, Bully Ray, Mick Foley, Sting and Kevin Nash all doing the honors. Unlike WWE today, TNA did not change the mat canvas after a match if a wrestler bled so gradually throughout the night the mat transformed into a blood-soaked mess as you can see by the cell-phone photo I took with an overhead camera shot of the main event near the end of the PPV. -Ok, enough babbling, onto the matches of this 2009 Lockdown! The pre-show match is included as a DVD extra and has Eric Young squaring off against local Philly radio personality, Danny Bonaduce. Danny tries some slimy antagonist antics against fan favorite EY, and even sneaks in a little offense before Young surprised him with a roll-up for the win. Danny tried to avenge his loss by beating down Young afterwards, but Rhino came in for the save and goreâd the smithereens out of Bonaduce! The first official match on the PPV card was the annual X-Title, X-Scape contest. This saw champ, Suicide defending against âBlack Machismoâ Jay Lethal, Sheik Abdul Bashir (formerly WWEâs Daivari), Kiyoshi and Consequences Creed (a pre-WWE Xavier Woods). I will give Vince Russo credit for accidentally stumbling into a legit thrilling finish for this X-Scape matc! It is probably one of my favorites of them so far. After a lot of trademark X-Division high-flying and a few pinfall eliminations, it came down to Suicide and Bashir to escape in order to win. Kiyoshi tried to climb the top of the cage to prevent Suicide from climbing over, but security intervened and pulled him down while Bashir attempted to sneak through the door during the distraction. Before Bashir could sneak out however, Suicide surveyed the surroundings and did a dive from the top onto the security and Kiyoshi outside the ring for the instant victory! It played out very convincingly and I was popping just as big for it as the crowd! -The second annual queen of the cage bout took place next between Sojourner Bolt, ODB, Daffney and then-Beautiful People intern Madison Rayne. Rayne would become a big player for the Knockouts division so it was interesting seeing her quite early in her TNA run. Unfortunately the Knockouts could not quite gel in this match and after several minutes of unremarkable action ODB hit a powerslam for the victory. The IWGP JR. Tag Titles match faired much better though with Motor City Machine Guns defending against LAX and No Limit. It was a bit on the spot-fest side of things, but a good one at that with the Guns successfully defending after hitting their Made in Detroit signature finish for the pin.
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-Abyss and Matt Morgan squared off next in the uniquely titled âDoomsday Chamber of Bloodâ that saw its stipulation being a wrestler cannot score a fall unto they make their adversary bleed. With that, we saw the use of tacks, glass shards and chairs resulting in the expected bloodbath. This Lockdown also took place while Abyss was a little ways into his âescaped mental facilityâ version of his character and he referenced in a pre-match interview seeking therapy to stop weapon violence from one âDr. Stevie.â That Stevie turned out to be a TNA-debuting Stevie Richards fresh off his WWECW run who distracted Abyss by taking away a chair from him that caused Morgan to hit his finish for the win. This match gets the honors of being my annual induction for being a solid lock for the eventual WWE home video release of âTop 50 OMG Moments of TNA/Impact.â -The Knockouts Title was on the line next in a triple threat with Awesome Kong defending against Angelina Love and Taylor Wilde. Unfortunately a freak concussion happened to Angelina Love a couple minutes in after she took a cross-body from Wilde. She looked on auto-pilot while Wilde tried to bide time with a hold, but eventually they got the call to go home and Wilde took a weak kick from a handcuffed Kong for the awkward sudden victory. Hate to see it whenever this happens, but this was still a few years before the concussion controversies gained steam in the NFL and before WWE and TNA banned head chair-shots, so part of me was surprised TNA did the right thing and quickly ended the match when they realized something was not right, so good on them for that.
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-Both the TNA Tag Titles and IWGP Tag Titles were simultaneously up for grabs next between Team 3D and Beer Money. The announcers and promo package did a tremendous job hyping up this match for who would be the king of the tag teams and making this match have the vibe of a homecoming for Team 3D due to their ECW roots. All wrestlers left the cage within seconds of starting the match (they would be among many to do so throughout the night) and did a ECW-esque brawl throughout the crowd for old timeâs sake! Eventually the action came back inside and saw a few good highspots that got the crowd and me rolling and finishing with Team 3D getting the feel good win after hitting Roode with a 3D through a table. -TNAâs version of War Games, Lethal Lockdown, happened next. It saw AJ Styles, Jeff Jarrett, Christopher Daniels and Samoa Joe team up against Kurt Angle, Scott Steiner, Booker T and Kevin Nash. Seeing how worn down Kurt Angle looked in his farewell match earlier this year it is remarkable how much better he looked ten years prior. He looks about 30 years younger! Highlights of this Lethal Lockdown see Steiner hitting impressive top rope suplexes and Franken-steiners to a big crowd pop and Scotty responded by doing an aggressive flurry of bird flipping motions to the Philly crowd before they could conjure up a âYou Still Got Itâ chant. After Jarrett entered last and the roof of the cage locked down with weapons on top, AJ and Angle quickly ascended on top of the cage roof with a big spot coming from AJ doing a splash through the roof of the cage onto a few Main Event Mafia members to a big reaction. The finish occurred when AJ got the pin on Booker T when Jarrett hit him with a guitar after Jarrett teased turning on AJ. TNA had another former WWE-debut immediately after the match though with Bobby Lashley having an odd motorcycle-themed tron and theme-song package as he posed to the crowd and didâŚ..nothing else of note. This would be the first of two runs for Lashley in TNA where he eventually evolved into a pretty decent act before he went back to WWE last year.
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-The main event saw Sting defend his world title against Mick Foley. I recall not being into Foleyâs âexecutive shareholderâ authority figure character here where he was squabbling with Sting for calling him out for being inactive and being portrayed as losing his marbles. He continues that characterization by pounding his forehead to bust himself open at the very beginning of the match. Foley looks like he got himself in decent shape in time for this match, but he could not go like he use to by this point in 2009 as this was mostly a kick and punch affair until in a baffling booking decision, Foley attacks a cameraman for being in his way, only moments later to demand that same cameraman to hand him an out of reach barbed-wire bat from outside the ring, to which the cameraman who just got pummeled by Foley quickly acquiesces to. After beating down on Sting with the bat for a while the two engage in a anticlimactic climbing-over-the-cage affair that Foley gets the best of to become the new TNA World champion in an underwhelming headlining bout. The two put on a good effort, and I hate to slight Foley, but he and the odd booking dragged things down a couple notches to the âalrightâ quality level. -This was a 50/50 night for the eight PPV matches. On one hand we had the off night for the women and the mediocre Doomsday and world title matches, but on the other we had two standout tag title matches, easily the best X-Scape match yet and better-than-usual Lethal Lockdown bout. Overall I would have to say the good outweighs the bad and will give 2009 Lockdown a solid thumbs-up. Join me next time as we enter the first of four Lockdowns that transpired during the not-so-highly-regarded Hogan/Bishoff run! Past Wrestling Blogs Best of WCW Clash of Champions Best of WCW Monday Nitro Volume 2 Best of WCW Monday Nitro Volume 3 Biggest Knuckleheads Bobby The Brain Heenan Daniel Bryan: Just Say Yes Yes Yes DDP: Positively Living Dusty Rhodes WWE Network Specials ECW Unreleased: Vol 1 ECW Unreleased: Vol 2 ECW Unreleased: Vol 3 Eric Bishoff: Wrestlings Most Controversial Figure Fight Owens Fight: The Kevin Owens Story For All Mankind Goldberg: The Ultimate Collection Hulk Hogans Unreleased Collectors Series Impact Wresting Presents: Best of Hulk Hogan Its Good to Be the King: The Jerry Lawler Story The Kliq Rules Ladies and Gentlemen My Name is Paul Heyman Legends of Mid South Wrestling Macho Man: The Randy Savage Story Memphis Heat NXT: From Secret to Sensation NXT Greatest Matches Vol 1 OMG Vol 2: Top 50 Incidents in WCW History OMG Vol 3: Top 50 Incidents in ECW History Owen: Hart of Gold RoH Supercard of Honor 2010-Present ScoobyDoo Wrestlemania Mystery Scott Hall: Living on a Razors Edge Sting: Into the Light Straight Outta Dudley-ville: Legacy of the Dudley Boyz Straight to the Top: Money in the Bank Anthology Superstar Collection: Zach Ryder Then Now Forever â The Evolution of WWEs Womens Division TLC 2017 TNA Lockdown 2005-2016 Top 50 Superstars of All Time Tough Enough: Million Dollar Season True Giants Ultimate Fan Pack: Roman Reigns Ultimate Warrior: Always Believe War Games: WCWs Most Notorious Matches Warrior Week on WWE Network Wrestlemania 3: Championship Edition Wrestlemania 28-Present The Wrestler (2008) Wrestling Road Diaries Too Wrestling Road Diaries Three: Funny Equals Money Wrestlings Greatest Factions WWE Network Original Specials First Half 2015 WWE Network Original Specials Second Half 2015 WWE Network Original Specials First Half 2016 WWE Network Original Specials Second Half 2016 WWE Network Original Specials First Half 2017
#Wrestling#tna#impact#Mick Foley#Sting#Jeff Jarrett#AJ Styles#Christopher Daniels#samoa joe#scott steiner#Kevin Nash#kurt angle#booker t#suicide#motor city machine guns#Bubba Ray Dudley#d-von dudley#james storm#robert roode#xavier woods#abyss#matt morgan#awesome kong#taylor wilde#madison rayne#ODB#Angelina Love#Eric Young
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So, I 100%ed the Kingdom Hearts Franchise.
Alright. This might be a long take, just saying that now. But I know exactly where to start. This franchise. Is not as confusing as the entirety of the internet would like you to believe. It's mostly due to bad writing decisions here and there. I mean, yeah if you wanna have every single detail and definition ingrained into your brain. Then of course it can get complicated, but what franchise lasting as long as Kingdom Hearts isn't annoyingly convoluted? I can't think of one.
So my thoughts about  the series is that they're pretty good! Both as a story and as games, with some very big exceptions. I wanna say that you should definitely not try to 100% all of these games in chronological order in rapid succession. It will drain you. I can confirm this beyond a shadow of a doubt. After I beat KH2 it really start to hit me. Chain of Memories was fine, if not a bit tedious to get all the cards and Riku to level 100. But other than that I more than enjoyed my time with the game.
Heartless are born from the darkness in peoples hearts. Nobodies are created from the husk of a body left behind in the creation of a Heartless. While Unversed are born from supreme negative emotions that live inside us all. The stronger these feelings are/the person is, the stronger the heartless/unversed and nobody. Especially strong people can keep their identity when transformed into Nobodies. Thus explaining Organization 13. Only the keyblade can truly defeat these creatures. What's so hard about describing that to someone? It isn't that far fetched in terms of the fantasy genre.
Though personally. I have an enormous hatred from Kingdom Hearts Dream Drop Distance. Despite trying to keep an open mind about any and all forms of media I come across, I cannot ever get behind this title in the series because it is just too much and strays too far from what i consider to be "Kingdom Hearts". The gameplay was not fun for me personally, the story was iffy at best in comparison to the others and it really felt like the biggest amount of padding. If you have to do that to become a Keyblade Master, I think i'd rather stay as a rouge agent like Sora did for 99% of the series.
The dream eater system was probably the biggest factor here as for 100% completion you have to get every single dream eater, and every single skill that they can give you which means leveling a lot of them up to the point where they have points to buy said skills. Which takes forever. And then there's the Dream Eater tournaments, which I would have never gotten past without cheap strategies I found online. Usually I get everybody to max potential in these games and give the best items and accessories all around. But as soon as I got the platinum I ejected the disk and took a break. I felt like I needed it.
Alright, putting that behind us. The difference in fighting styles from game to game can get a bit jarring but in the PS4 re-releases it can usually be adjusted too in about half an hour to an hour's worth of gameplay. Chain of Memories was fun, but tedious like I mentioned. And Birth By Sleep was actually a fresh of breath air (until you get to the secret boss fights that is...) If it wasn't for my need to see that 100% bar next to the game title I would classify these games as something everybody should try out and enjoy. They are fantastic experiences. So lets go in order for a bit.
KH1 is a classic story, going through Disney worlds with a fine mix of Final Fantasy. Meeting the princesses and seeing they are "Princesses of Heart" that have strength beyond muscles. Able to use the power of Light and what not. There's a few hiccups here and there (like Cloud and Sephiroth not acting like how they are in FF7 but everyone's already mentioned that.) But aside from that and the bad platforming, its a genuinely fun game to 100% and I'd highly recommend it. Maybe even try to get cosmic arts for everyone so you can have 16-19 MP bars. It gets silly.
Chain of Memories i've already mentioned a lot so far. So I don't think I need to go that in depth. Fun to go through but wouldn't recommend 100%ing it because it takes far to long. The story is actually pretty decent and isn't that complicated. Sora and the gang lose their memories of KH1 because of the magic witch Namine, while we get our first look at Organization 13.
KH2. The golden child. Still played by many to this day and its obvious to see why. The game play is crisp and fantastic as I remember it from my youth. Traveling to Disney worlds again (and not card versions of them that have no people except for cut scenes, like CoM) and having a constant looming threat over your head while you try to have fun on your journey. Its great. I have yet to do a level 1 critical mode (as that's not required thankfully) but I did thoroughly enjoy my regular Critical play though. Story still isn't that bad yet. Organization 13 comes in full force, trying to get a new version of "Kingdom Hearts" so they can restore their humanity. I'd highly recommend 100%ing this one as well. Would also recommend maxing out your stats and putting on multiple Full Bloom+'s and Shadow Archieve+'s for the fun of it.
Birth By Sleep. Still not that bad honestly. It comes at a weird time though, and the story telling kind of requires you to have some outsider knowledge so that you're not thrown for a loop the entire time. So it feels weird to go back in the past, but also necessary for the story as a whole. Fun game to play minus the hundreds of mini games you need to do for all three main characters. If it wasn't for that I would recommend playing this game to completion. It's hard to reach higher levels though and as everyone's who played the game knows. Terra sucks at End Game compared to Aqua and Ven. I beat the Secret bosses by sheer luck and I would not go back for them. You do get to learn the origins of what makes most of the future events play out though and you even get to see younger versions of Organization 13. Back when they weren't evil!
Nothing eventful happens in Re:Coded.
Dream Drop Distance... Already talked about it. Let's move on before i'm forced to remember dream eaters and their annoyingly high pitched theme song.
Birth By Sleep 0.2: A Fragmentary Passage. Really good demo for KH3 in all honestly. I had a fun time with it and seeing Aqua's pain and journey through the realm of darkness for a whole 10 years was interesting.
And now we're at Kh3. The big game we waited so long for. And its... Alright. Nothing really spectacular. The graphics are certainly splendid and gameplay feels great! If not a bit too floaty. Thats a problem for some people, especially those who were avid fans of KH2. But I had no problem with it. I have yet to play it on critical but i've heard it makes things far more entertaining. As for story, its also alright. Not the grand ending I was expecting but it was really fun all things considered. Just another ride through more modern Disney worlds. But no Final Fantasy! I get that they feel KH can stand on its own legs now but you can't take out half the formula that people fell in love with originally. Then there's no battle arena or replayable boss fights. Doesn't have to be the Real Orginization 13. Just any replayable fights with end game gear would be enough.
As for my real problem with the games. Is the treatement of the third member of the original trio. Kairi. Oh, how this character has divided a good portion of the fan base just by existing. It feels like all the time that she is just a damsel for Sora/Riku to save and rescue. In the first game, thats fine. Whatever. She was unconcious the whole time and had her heart within Sora. Chain of Memories was a game about Sora losing his memories and Riku overcoming his darkness. Thats also fine. But in KH2. Really? She gets a keyblade and can't even handle a group of shadows? The lowest level of heartless? It's embarrassing. She's supposed to be a Princess of Heart. What's that even mean anymore? It doesn't even seem relevant.
KH2 should've been her moment to become a party member just like Riku did. I dont care that it means you could possibly not have Donald or Goofy. KH2 felt the most like the penultimate ending to the series than Kh3 did in my opinon. Having the choice between your KH1 buddies (Sora, Donald and Goofy) or the Island Trio (Sora, Riku and Kairi) would have added excellent variety and much needed development for Kairi as a person rather than leaving her as a one dimensional damsel in distress who has a Nobody with more internal conflict and character motivation. Moving past that... BBS is a prequel so nothing for the original trio except for meeting Aqua/Ven/Terra. And we come back to the dreaded DDD again.
If my vision for Kairi in KH2 couldn't have become a reality. Then why wasn't DDD Kairi's game? The set up was perfect. The heroes of light need to train to overcome almost double the amount of darkness agents. Kairi (and Axel) are practically beginners at wielding a Keyblade. It should've been their time to shine and get some love while occasionally helping Sora and Riku in their Mark of Mastery exam. Why did it have to be something you do alone? Well actually you're not alone you have the stupid Dream Eaters. Regardless it could have been the newbies learning how to get to Kh2 Sora's level while Sora goes beyond his limits.
As for KH3, it's just awful. Kairi's treatment is awful and everyone knows it. She said she was gonna help but hit one whole heartless in the finale. Better than KH2 i suppose. And as for the argument of her being "too weak" to try anything agaisnt Xemans. Really? She couldn't even like. Step on his foot? Pull agaisnt his grip or switch which hand the blade is in? Since the keyblade can teleport to your hands when you need it. I don't expect her to randomly become a Keyblade Master, but. I think we all would've prefer if she just did ANYTHING over what actually happened. It's sad. I hope KH4 will give Kairi the proper treatment and character development she deserves. But for all we know it might be another Sora/Riku dual protagonist game like CoM or DDD. What do you think?
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Game Review : Space Raiders
Sinclair ZX81 /Â Sinclair Research/Psion/Mikro-Gen / 1982 / Originally ÂŁ3.95
Ladies and gentlemen, we give you the golden age of cover art.
Good artists borrow, great artists steal. A comment that is often associated with the late Steve Jobs about his appropriating the GUI concept from Xerox PARC in the 1980s. Itâs not an unromantic ideal - the young upstart company taking a technology from another, bigger organisation that had gold on its hands but didnât know it.
Except Steve Jobs didnât come up with the quote. He said as much in Triumph of the Nerds when interviewed. He didnât claim to be the father of the modern GUI either; he just happened to see the potential of putting a low(er)-cost computer in the hands of the public that had a GUI.
The early days of the computing revolution were a kleptomaniacâs dream; intellectual property was respected, however it was done very much in a homage sense, rather than a paying-a-licencing-fee-and-doing-an-official-conversion sense.
Bedroom coders everywhere were getting in on the action, developing home versions of popular arcade titles, safe in the knowledge that Atari, Taito or Namco would not send the lawyers after them. After all, this was the early 1980s. Most of the time these companies didnât know the kids were making these clones in the first place.
So, enter Space Raiders published by Sinclair Research. No prizes for guessing which arcade machine is being ripped-off here. It seems rather pointless to go through the gameplay; itâs so famous after 40 years of public consciousness that going through the mechanics of the game would seem a waste of time.
Let battle commence!
This version does not deviate too far from the golden formula. Some features are missing, like the bonus saucer craft that you can shoot. That said, alien ships come down the screen, and you with your moving gun must defend. Clear the screen and it continues. Over and over and over until they finally manage to land or you lose all of your lives.
Or get bored and unplug the computer.
Or stand up, knock the desk causing the memory expansion on your ZX81 to wiggle and the machine to promptly crash.
So, with the game being so ubiquitous, itâs difficult to stand out without âruiningâ the pure Space Invaders experience. Also, at the time there was little need to; this game would come at a time when recreating the arcade was impossible on home machinery - the Atari 2600 might have been the reference hardware for the home in the US, but even that could not hope to live up to the experience youâd get shoving small change into arcade machines. Though you could get some distance to replicating the feel by turning the lights off, have your younger brother spit out his half-eaten sweets on the floor near the machine to make the carpet nice and sticky and get your Mum to shout at you âThis is a cafe, not a change machine. If you want change for those bloody machines youâll have to buy something you little prick. They should bring back conscription. Youâd learn some proper respect!â each time you ventured from the gloom into the kitchen.
Your shot is the upper case I, the alien bomb is the *. Interestingly neither you nor your foe can fire again until the projectiles hit their mark or whizz off the screen.
While released by Sinclair in 1982, the game is actually the older Space Invaders coded by Mikro-Gen in 1981. That release had the usual (for the time) monochrome packaging and was not available on shop shelves as games would come to be. The Sinclair release sees the title packaged with another, Bomber, a Blitz variant on the B-side of the cassette. Sinclair seemed to have worked with Psion (later of Organiser fame), who developed the ZX Spectrum version of Space Raiders to bring a similar game to the ZX81 at the same time. Shame that Psion did little more than just recycle an old title.
Buying it today
There are two versions - the ZX81 and Spectrum. The covers are more or less identical, so itâd be easy to get the two mixed up if you were not too careful.
The Spectrum version seems to be the more prevalent on auction sites. The ZX81 version reviewed here was not produced in as great numbers and so commands a higher price. Prices do vary from ÂŁ10 to ÂŁ50 depending on condition and how gullible the seller thinks people are. Expect to be able to get it for the lower end of these two figures at the present time.
Note that there is a cartridge version for the Spectrum. These are quite rare and can cost around the ÂŁ60 mark. If you end up with that, well done. Now you just need to find a ZX Interface 2 so you can play it.
Commentariat
Tim : Iâm going to be straight with you. This was the first game that I ever played, so my opinion of the game is really tinted. Back when I first got my ZX81, I absolutely loved it and played it for hours and hours. One particularly epic game was played at the end of the day with the prospect of bed-time looming. I made it count, going further than ever before; my parents, failing to understand the seismic nature of what they had just seen, sent me to bed instead of cracking open the champagne.
Playing it again, I canât pretend itâs not a disappointment; it certainly isnât how I remember it, but in these situations, it never is...
Graphically itâs not impressive, even for the ZX81; the coders could really have got more out of the hardware especially as game requires a 16k expansion in order to play the game. That said, it certainly plays well enough. It is harder than other Space Invaders clones out there, but it kind of has to be to ensure you get your moneyâs worth, which probably says more about the higher quality of the opposition than anything else.
The hardness kept me coming back for more when I first had it, but given that it was this, Bomber or the ICL âFun to Learnâ educational series tape that my folks had bought me in the vain hope Iâd learn geography from the computer, it was an easy market to please. Now, it can grip me enough to play it, but the longevity isnât there.
So is there much to recommend it today? Sadly no. A trip down memory lane, but not a particularly good one.
Pop : Ah, gaming on the ZX81⌠a tricky proposition on the painful and unresponsive keyboard. If youâve never experienced it, try to imagine using the buttons on your microwave to play your PS4. Luckily this game of space invaders can be enjoyed at a slow pace! I canât honestly remember if it was this or another invaders clone I played back in the day, but itâs barely passable fodder for the â81. Space Invaders is already a simple game, so leaving out stuff like the saucer is and the invaders speeding up as they get fewer is criminal. At least the bunkers are all present and correct. Still, Iâd have happily played this back in may games-starved youth. If youâre going to (re)visit the machine today, check out something like 3D Defender or even better 3D Monster Maze...
Meat : Really, have we reached the bottom of the barrel this quickly? In some ways I jest, but really youâd only want to play this for nostalgiaâs sake. Given that it needs a 16k expansion to run, Iâd want to have something far better than this. Even for the time. Itâs not that the aliens donât traverse the screen properly sometimes. Itâs not the missing saucer bonus alien. Itâs not the absence of sound (which I can forgive - you canât magic up sound from a machine with no ability to generate it). Itâs not the lack of bitmap graphics. Itâs just that in 16k youâd expect them to do something half decent. Like redefine a character set. For heavenâs sake, they could squeeze a game of chess into 1k at the same time, so I expect better here.
There is so little recommend this today. A couple of goes and the fun is exhausted. Unless you are a collector, save your money and head for better titles on the machine. If you really must have a Space Invaders clone from the era, try Avenger for the Vic 20. Hell, even the dull Atari 2600 Space Invaders cart is better than this.
Score card
Presentation 6/10
At a time when a photocopied inlay with a dour pencil drawing was the norm, the cover was incredibly stylish and smart. Seriously, look at it!
Originality 2/10
Sadly it canât score highly here. Even in 1982 Space Invaders clones were âme tooâ products.
Graphics 2/10
Uses the inbuilt graphics character set - plenty of scope (and memory) to do something else, even without a bitmap display.
Hookability 7/10
Plays well and draws you in quickly and effectively.
Sound N/A
The ZX81 has no sound output so unsurprisingly, neither does the game.
Lastability 3/10
While it hooks you in, at the end of the day itâs still âjustâ Space Invaders. While tough, the missing features means there isnât the depth to bring you back too often.
Value for Money 5/10
Will give you a fair amount of fun, even with itsâ drawbacks. Plus there is a second game - Bomber - on side B.
Overall 4/10
You will get some fun out of it on your ZX81 but if youâre emulating, itâs not really worth the effort, sadly. Nostalgia will only get you so far. If you must play Space Invaders on a ZX81, try QS Invaders.
#zx81#sinclair#sinclair zx81#afg#antiquesforgeeks#retrogaming#retrocomputing#retro#videogames#space invaders#space raiders#retro review#review
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All that jazz: Meet Creative Director Jessie Zaud
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ArtCenter: What are you working on right now? Jessie Zaud (BFA 90 Graphic Design) Creative Director & President, Zaudhaus: The Zaudhaus team and I have created a wonderfully fun brand for Elemental Music, a small nonprofit music program in Santa Monica. We just finished a truly effective new website; we also create their concert programs each season. That reminds me, I need to create a new T-shirt design! While Iâm proud of larger projects and companies Iâve done work for, this client, with its focus on music and children, really touches my heart, especially with so many cuts to arts programs in schools.
AC: How do you define success? JZ: The notion of getting to look forward to sitting down and designing: thinking, researching, sketching and creating. I look less at the product and more the process I get to enjoy â thatâs really success for me.
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AC: Whatâs the most unique thing youâve designed? JZ: When Coffee Bean & Tea Leaf hired us to design their new packaging line for coffees and teas, I created over 60 unique watercolor illustrations. I chose to really dive into each flavor and attempt to capture what it evoked for me. It was a fantastic experience, and Iâm so proud of the illustrations. Sadly, the packaging line evolved, and now you can only see a few scant designs left in the labels I designed. Sometimes new leadership comes in and changes things for their own taste, even though the line was doing so well in market.
AC: Do you have any superstitions? JZ: I still try not to step on cracks on the sidewalk.
AC: Whatâs the one tool you canât do without? JZ: On one hand I canât imagine a world without my iPhone and laptop. However, I miss the days when no one texted or stared at their devices all day. And my computer never traveled, but stayed on her spot on my desk. In those times, clients had to wait; designers would spend more time thinking things through, and (gasp!) respond in person. Even the days when we all started working via email, no one expected an immediate response. I think designers actually did better work, worked fewer hours and replenished themselves. I feel fortunate that I grew up before texting and email; I think all life has suffered as a result.
AC: Whatâs the first site you look at when you open your computer in the morning? JZ: The New York Times. Itâs just great writing, in-depth stories and the least amount of typos in an online news source. I see typos everywhere in the world today, so annoying â suggests to me that people just arenât thorough. Today typos are the norm. Am I the only one who notices? I guess today no one cares.
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AC: Where do you go (online or offline) when youâre taking a break? JZ: Even when I take a break, I love being inspired. Itâs the same as it was when I was in school â I love going to museums and hearing live music.
AC: What do you do to detox from media and screens? JZ: I love being in nature, running on the beach or walking around my garden. Nature is the best inspiration.
AC: If you could trade jobs with anyone for a day who would it be? JZ: The various editors of the New Yorker, currently David Remnick.
AC: What book is on your bedside table? JZ: Fahrenheit 451, my son is reading it in school right now so I thought Iâd read it again. Â
AC: Who are the most interesting designers working today? JZ: I get my inspiration these days from two places: First, from ânew design,â actually children. When I look around my childrenâs schools, I see incredible design â early drawings, still raw and not overly shaped by what âshould be.â I love being reminded of that state of mind. Then, second, I look at design and illustrations by indigenous peoples, Native Americans in particular. The weaving, beading, pottery â itâs ancient, yet it has so many modern shapes and ideas.
AC: Describe a moment in your childhood where you first identified as a designer. JZ: My mom used to design our annual Christmas card. I remember watching her carve block prints and press each card by hand. Each year it was a different design, but after a while she went with store-bought. Of course, I designed my own little cards too while she was designing hers. Then, when I was 8, she used my design for the card. I didn't know I was a designer! I still have the card she made with my design.
AC: If you could have a superpower, what would it be? JZ: I wish I were a âsuperpower musician.â I'd love to be a singer/pianist in a jazz combo. Music transforms people. I have to add that I also wish I had a âsuper-purrâ power â the ability to instantly soothe people, like cat!
AC: Whatâs your most irrational or rational fear? JZ: Stubbing my toe. My skin is really sensitive and when I get a bug bite or bang my toe, it takes weeks to recover.
AC: Whatâs your most prized possession? JZ: My memories and photos of my children when they were really young.
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AC: Where is your happy place? JZ: My cozy reading spot at home on my couch, looking out at my garden with my cat by my side.
AC: How would your closest friend describe you? JZ: Here are a few words from him: âJessie is a âpresentâ and thorough designer, artist and dedicated mother. She happiest at the piano and her painting desk. She loves a great cerulean green and a piece of Fabriano paper while Oscar Peterson plays in the background. Simple things. That said, she also is very thoughtful and very forward-thinking person who looks beyond the present moment and considers actions and their impacts on the future. She values being thorough and following through. She welcomes the struggle of life."
AC: Whatâs your best piece of advice for an ArtCenter student whoâs interested in following your career path? JZ: I really value my ArtCenter education, although I wish I had gotten my MBA right after my BFA. It would have been great all these years to have been the client and studying business would have helped. I've enjoyed many of my clients, but occasionally I wish I were the CEO. I used to think design could change the world for the better and sometimes it does, like Apple computers, but the 1% and leaders of big corporations are the ones who can have the most impact.
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 With the year coming to a close, that means itâs time for me to do my âNobody Cares Awardsâ thing I like to do! Check under the cut for some hot takes I may or may not have!
Hello, hello! Itâs me again! Third year in a row I decided to jot my thoughts down on the years various game. I decided to change things up more from last year, kind of eliminating most of the categories in favor of writing more about the games I enjoyed. I tried to write at least something about every game in the Top 10 this time, even if itâs the bare minimum. Letâs see how it goes!
BEST MUSIC
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This entire thing was first created because I wanted to write about how good Death Road To Canadaâs soundtrack was. So no matter what changes with my format on this, there will always be a Best Music category. Iâll be honest though, there werenât a whole lot of games this year with amazing soundtracks. The only real contender for most of the year was Celeste, which OST is very good, and fits perfectly with the games tone and style, but itâs not... The Best music. They arenât songs Iâll put on loop and listen to multiple times throughout the day. Theyâre not the hard hitting tracks I would typically put at the top of this category, despite how great the music is. Thatâs how I felt until about August, when The Messenger came out. Messenger is not a game that will be in my Top 10 by any means, but itâs a pretty good game nonetheless with a couple of really weird twists. But the OST is phenomenal. Easily my number 1 favorite of this year. Just about every track in the game is a total banger. But donât take it from me, take a listen yourself! A little later in the year I played through Just Shapes & Beats. I have a personal stigma against saying a thing with licensed music should qualify for Best Music, which is why JS&B did not make it into my top 3, but rest assured that it is sitting comfortably in the 4th place spot. Almost immediately after I played JS&B, Deltarune suddenly came out. I donât think I have to tell you why thatâs on here, right? Toby Fox cannot make bad music.
SPECIAL MENTIONS
THE MISSING:J.J. Macfield and the Island of Memories
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Itâs hard for me to talk about what makes The Missing so special without diving deep into spoilers. Thereâs a reason itâs in the special mentions, and not the Top 10: And that reason is because the gameplay isnât great. The Missing is a side-scrolling puzzle game, in the same vein as Limbo or Inside. Unlike those two, however, the puzzles you have to solve are not that hard, and most of the difficulty around it revolves around how slowly and janky the movement is. However, the overall story and twist is what makes this game great. Thereâs not a whole lot for me to say about the themes this game presents, so if you want to play The Missing, play it. If you donât want to play it, then maybe take a look at some writings from actual queer women who could talk about its subject matter in a way I never possibly could.
The Quiet Man
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The Quiet Man is a terrible game. When I first saw the trailer during Suare Enix's E3 presentation, I was super interested. I've always wanted a game that transitions from FMV to gameplay with as few seams as possible, and The Quiet Man promised that. Not only that, it promised a compelling story told from the perspective of its' deaf protagonist. The way I saw it, this game would either accomplish what it set out to do, or fail miserably. Either way, it was a win/win scenario for me! Little did I know just HOW miserably it would fail.... Oooooh, how miserably it failed... The gameplay is absolute trash, the graphics leave much to be desired which makes the "seamless" transitions from FMV look unconvincing and bad, the story is needlessly complicated despite how generic it is, the acting ranges from decent to awful, and it requires you to play it twice in order to actually understand what's happening. And all of those problems are the LEAST offensive parts of the game. It's racist, misogynistic, somehow ableist against more than just deaf people, semi-incestual, and also kind of pro-abuse??? I mean, it doesn't take a stance to be anti-abuse, and certainly doesn't condemn abuse, so does that make it pro? Maybe? Probably? I have a headache. I've watched this entire 2-4 hour game be played 10 or 11 times, and I still don't understand how this exists. Square-Enix published this. They dropped Hitman and IO Interactive not even one year ago, yet threw money at this horrible abomination of a video game! Oh by the way, you might be wondering why I said you have to play it twice to understand, and that's because the first playthrough doesn't give you any sound. Yup, aside from the intro cutscene and the credits song, the entire games' audio is just muffled ambiance. This includes all of it's cutscenes, of which there are MANY, and they are LONG. Entire MINUTES of dialogue happening at a time that the game just doesn't want you to hear or have subtitles for. The only way to get audio is to beat the game once and replay it. Not only that, but the New Game + with sound and subtitles didn't even get patched in until a week after it's release!!! Who does that!!!!! And the version with audio has some ATROCIOUS writing. Just about every scene has at least one line of dialogue that makes no sense, almost as if the writers were only told about how humans speak, but never actually heard one themselves. Iâve heard a lot of people saying itâs The Room of video games, and I sort of agree. Much like The Room, itâs not the absolute worst of itâs form of media, the game is playable start-to-finish, extremely straight forward so you canât get lost, no bizarre puzzles to figure out, the FMV cutscenes are at decently produced. Hell, I wouldnât even say The Quiet Man is the worst game to come out THIS YEAR. Crying Is Not Enough released in June, and boy oh boy is that game a trash fire. But itâs just BAFFLING that this game exists. Thatâs the perfect word to summarize my feelings on The Quiet Man. Every single thing about it is just, baffling. I need to stop writing about this game. This whole paragraph is probably going to be longer than anything from my Top 10, which feature a few games I ADORE, but no. All my writing energy is going to how terrible this fucking video game is. Don't play The Quiet Man. Or do, fuck if I care. Maybe watch someone else play it, I don't know. I don't know anything anymore.
Ori and the Blind Forest
Back on the topic of good games, I finally got around to playing Ori and the Blind Forest! I played it for a little while after it originally came out around 2015, but it just didnât stick with me at the time. There wasnât any real reason why it didnât stick, I just got bored and stopped playing, which isnât that uncommon for me to do. But for whatever reason I decided to go back to it super late last year. It may have been the excitement for all the cool looking Metroidvanias slated to release throughout the year, I donât know. But I played through it, and itâs fantastic! Most Metroidvanias tend to go with around a 60-40 split between platforming and combat. Different games have different splits, sure, but most of them tend to keep those somewhat even. Ori is like an 85-15, greatly favoring tight platforming over fighting enemies. Your main attack automatically locks on to nearest enemies, and boss fights are replaced with autoscrolling or stealth segments. The traversal is also super smooth and fun, making that 85-15 split much more favorable than others in itsâ genre. Great controls combined with some amazing visuals and music, Ori is definitely a game I regret not playing earlier.
2019â˛S COMING IN HOT
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Spelunky 2, Wargroove, Indivisible, Hypnospace Outlaw, Ooblets, UFO 50, Kingdom Hearts 3, Overland, Sea of Solitude, Ori and the Will of the Wisps, and  Get in the Car, Loser!. These are all great looking games that are supposed to be coming out in 2019. I remember last December when I last did this, I couldn't think of THAT many games I was really excited for, and despite that I ended up with a pretty damn good list of games for 2018. So who knows what next year will be like?!
And now... The Top 10!
#10: Spider-Man
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Itâs been a great year for Spider-Man. His best buddy Venom had a pretty good movie, his new video game is good, and he has a new movie thatâs fantastic! Yep, itâs been such a good year for Spider-Man in which nothing bad has happened to him or the people who created him.
#9: Megaman 11
2 > 4 > 3 > 8 > 11 > 7 > 5 > 6 > 9 > 10 > 1. Donât @ me.
#8:Â Iconoclasts
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Iconoclasts has been in development for a very long time. Officially, development for it began in around 2010, but there is a seemingly earlier game by Konjak that shares many similarities. Basically, Iconoclasts began development at least 8 years ago, and it shows, for better or worse. On one hand, the game is gorgeous. Grade A sprite work all around. The characters are interesting and well written with their own morales and arcs, and the story is surprisingly deep and compelling considering the type of game it is. On the other hand, the gameplay feels very outdated now. The combat is super simplistic, the puzzles aren't terribly challenging or rewarding, and the weapon/ability upgrades are very limited. The traversal can be sluggish and boring, which is a red flag for a game where you have to backtrack a decent amount. If Iconoclasts came out 4 or 5 years ago, I feel like it would've been at least a cult classic. But in 2018, it's a decent Metroidvania in a year of great Metroidvanias. Overall, I'm glad Iconoclasts finally came out. I just wish it either came out sooner, or got more updated for modern game design.
#7: Slay the Spire
For all intents and purposes, I shouldn't like Slay the Spire. I always hated card-based RPGs, and always hated RPGs with only one party member. And for the most part, the issues I have with both of those are still very much present in Spire. So why have I sunk 50 hours into it so far? Beats me! If I had to guess, Iâd say itâs the similarities it shares to Darkest Dungeon, one of my favorite games, that ultimately drives me to it. Now, you might be asking why Slay the Spire, a game that came out in 2017, and wonât be in 1.0 until probably 2019, is in my top 10 for this year, but Ori & the Blind Forest isnât? Well, I started Ori last year, and didnât start Spire until the middle of this year! Also, theyâre my awards, and I can do whatever I want!
#6: Just Shapes & Beats
Just Shapes & Beatsâ concept is simple: A rhythm bullet hell. Certainly not the first of itâs kind, and not even the first one to use simplistic shapes as the obstacles/characters. But thereâs a bit more to it than that. JS&B has some good personality to go with it. It has some fun characters, all of the levels are demonstrative of the areas youâre in on the world map, it even has a couple lightly emotional moments! Itâs much more than youâd expect from a game about Just Shapes & Beats. When I was younger and had vague dreams to make games, I always imagined making one that was basically âWhat if a Windows Visualizer was trying to kill you?â and also be themed around a world and a story, and JS&B is basically that.
#5: Pipe Push Paradise
What happens when you take Pipe Dream, an iconic puzzler which has given inspiration to countless others, and mix it with Stephen's Sausage Roll, arguably one of the greatest puzzle games of all time? You get Pipe Push Paradise, of course! Thatâs all I really have to say, and all I NEED to say.
#4: Dead Cells
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Go play Dead Cells. Really, itâs the closest thing to a perfect Rogue-like (that isnât Spelunky) out there right now. Itâs a game so good, Filip Miucin couldnât look away from it long enough to write his own review!
#3:Â Subnautica
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If I had the opportunity to become a Fishman and live underwater, Iâd probably take it. As long as you take out the jellyfish that can kill you .0001 seconds after stinging you, I have no qualms with open water. In fact, the isolated feeling from it is really relaxing to me. Thatâs what initially drew me to Subnautica. Survival games are usually hit or miss for me, but the ones I like I really dive deep into (Heh heh), and Subnautica is one of those. Also, I was rewatching the Super Mario Bros. Super Show on Netflix as I played this, so now Iâll have those two permanently linked in my mind from now on.
#2: Into The Breach
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I love tactics games, especially Advance Wars. While I do still love others in the genre like Fire Emblem or X-COM, there are some intricacies of the AW series that most of the others don't have. When I first heard about Into The Breach, I thought it would be exactly what I wanted, a true successor to the series I'd been waiting for. And it was not! But it's still pretty damn good. It's not so much a tactics game as it is a puzzle game, described by Waypoint's own Austin Walker as a "tactical dance". You know at the start of each turn where each enemy is going to attack, and it's your job to navigate and attack with your 3 mech units in the exact right way to minimize or even straight up prevent any damage that would befall you or the cities you're protecting. You aren't trying to advance a map during combat, or conquer any enemy bases. You are merely trying to avoid damage for a certain amount of turns and move on to the next level. And it's all super fun! I've let the game sit for 10, 20 minutes while I try and figure out every possible option I have after being backed into a corner, and coming up with the absolute perfect solution and getting through to the other side is super satisfying. The biggest gripe I have with Into The Breach is the same one I had for FTL, the developer's last game, which is I don't think the unlockable mechs/mech teams are as fun as the default ones. I played most of them once or twice and went "Yeah, that's a thing" and migrate back to the first mech team. All in all, Into The Breach is a fantastic game, it just doesn't scratch that Advance Wars itch I've been feeling. Oh well, at least there's still Wargroove!
#1: Celeste
Celeste is a game I got 100% completion in. For those of you who might not know me well enough to know how I play games, thatâs something that never happens. I think the last time I purposely got 100% on a game was in Uncharted 2, and even that was only to get a skin for multiplayer. Despite that, itâs been really difficult for me to write up a whole thing about why I love Celeste so much. Itâs just a compilation of everything. I love the look of it, both the sprite work and the character portraits. The music, as mentioned before, is fantastic and perfectly fitting for all of the levels themes which deal in different forms of anxiety or self-doubt. The levels are hard, but not too hard. The secrets hidden throughout the game are so satisfying to figure out and find, very reminiscent of Braid. I feel confident in saying that Celeste has cemented itself as one of my favorite games of all time.
Well, thatâs all I can handle writing for this year. Thanks to the few of you who skimmed through all this, and extra thanks to the fewer of you who read all of it! Iâm not 100% sure if Iâll do this whole shpeel next year or not; maybe if 2019 turns out to be an incredible year for games, and definitely not if I have to move to Twitter in the off-chance Tumblr dies out completely. Hope you all had a fun holiday season, and have a great 2019!Â
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RAMBLE: Booting a portable DOS collection, the pros and cons
Quite a while ago I posted screenshots of a bootable FreeDOS USB stick that I have with a collection of games installed. Like I mentioned in my initial Twitter post about it, I was inspired to do it by Lazy Game Reviews, who made a video where he had a full install on a high-end PC. After that I had an idea. âWhat if I could run my DOS games from anywhere, not just on a single PC." I got a USB stick, and went to work finding a portable solution.
What I did was not a full installation of FreeDOS. Instead I used a program called Rufus for making bootable USB sticks. Normally youâre supposed to give it the ISO of whatever OS you wish to boot but it gives you MS-DOS and FreeDOS as built in options. While I could have gone all in with actual MS-DOS, FreeDOS has better compatibility with modern hardware. FreeDOS also has a USB installer available on their website, but itâs just that. An installer for putting the operating system onto a hard drive. When installed via Rufus, you donât get the full packages that you can download from the FreeDOS website. Instead you get just the kernel, the very bare essential thing needed to boot the operating system. While this works good enough for a lot of games, quite a few of them require extra memory of some kind. DOS on itâs own only uses 640k of RAM, even if you have 4GB on your system. After manually creating and editing my own CONFIG.SYS and AUTOEXEC.BAT (the two important system settings files), all my DOS stick boots at startup is HIMEMX (For that extended memory), CuteMouse (A wonderful generic mouse driver), and 4DOS (An enhanced command line interface). In retrospect I probably could have extracted a full setup from a virtual machine, but what I have now is functional. This so far works with just about everything Iâve thrown at it, aside from games with CPU speed issues, but this was a problem even when DOS was relevant and not a modern incompatibility.
Iâve tested this USB stick on a handful of computer setups to see how much compatibility varied. The first was my personal desktop. Itâs got an AMD FX-4350, an Nvidia 750Ti, and 8GB of RAM. The second was my HP Spectre x360 laptop. The third was a salvaged embedded all-in-one PC that was originally part of a fancy restaurant cash register. It has an Intel Celeron 420, no GPU, and 2GB of RAM. I use it pretty much as a DOS gaming machine with Xubuntu on the hard drive for the pitiful amount of Linux and Windows games (via Wine) that it could run as well as downloading/moving games without having to use my main desktop. Each computer booted into DOS just fine.
First, I should address the issues that were present among all three computers. The first and what is probably a dealbreaker for a lot of people. The sound, or lack thereof. While modern video displays are just as capable of running FreeDOS as ones from decades ago, none of the sound devices in any of the computers I tried had compatible drivers. The only sound I could get was from the âPC Speakerâ. A simple device that can play simple square-wave tones and not much else. Sure a clever developer could get some decent sound effects and music but for the most part all you get from it are beeps and boops. Back in the day this was an actual loudspeaker in IBM compatible PCs, but most beepers these days are tiny piezoelectric beepers. While it still works, it doesnât produce as good of sound quality. The DSS MP3 player was impressive in DOSBox, but on my home computer you had to really try and pick out the music as the poor little buzzer struggled to play pretty much anything from the new wave pop of XTC to the heavy metal of Aria. There is the OPL2LPT that I could plug into the all-in-one for some FM synth music but itâs expensive and would only be used on one machine. I donât mind the beeping however, Iâd rather have that rather than no sound at all.
Video is a better story, but still one with caveats. The first thing to note is that newer Nvidia cards donât seem to play too well with CGA and EGA graphical modes. While the HP laptop and the all-in-one had no issue displaying those outdated visual standards, my 750ti gave everything a green tint. Some text modes, like when trying to play PC-Man or Paratrooper had invisible text. LGR also ran into this issue in his video so it is something with Nvidia GPUs. While disappointing, I canât really fault Nvidia for not playing well with graphics modes that arenât used by modern computers. This second quirk is more of a nitpick than anything serious. This âproblemâ is the aspect ratio. While you can set most monitors and TVs to correct aspect ratios, this could potentially cause issues with the more âunusualâ video modes. I wouldnât know firsthand with DOS, but I usually handle aspect ratios on the driver-side of things because my monitor can be weird about some resolutions even when using Windows 7. Of course DOS doesnât do this in software, so whatever youâre running gets stretched to the aspect ratio of the display. Itâs a pet peeve of mine to see 4:3 stretched but itâs not a dealbreaker. If youâre lucky, some 3D games like Car & Driver let you adjust the aspect ratio or set a custom resolution.
So putting aside those limitations, what can you play on this USB stick? Hereâs a list of the things Iâve got on here and run with no issue:
Doom I & II
The Oregon Trail 2nd Edition
Silpheed
Super Street Fighter II
Retro City Rampage 486
Sim City 2000
Arkanoid 1&2
Jazz Jackrabbit
Paku Paku
Rise of the Triad
Shadow President
Ancient Domains of Mystery (The free version, which still gets updated but lacks features from the paid release. Said paid release only supports modern PCs AFAIK)
Tales of Middle Earth (2.0, MajâEyal is only for modern PCs)
Golden Axe
PC-Man
Paratrooper
Alley Cat
robotloveskitten
Catacomb 3D (original)
Softdisk Catacomb Trilogy
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Wolfenstein 3D
Duke Nukem 3D
A lot of much older DOS games have their speed tied to the CPU so are completely unplayable on modern PCs, hence why itâs mostly 90â˛s games on there. Your mileage still varies, but itâs nowhere as much of a crapshoot as trying to play something from 1983. Overall, Iâm happy with the results. It boots fast and without having to run another OS underneath like DOSBox means that I donât have to worry about a game struggling on my new space age machines. I recommend anyone who has a spare USB stick try the same thing. Itâs easy, doesnât take up much space on the stick, and probably will run on your machine just fine.
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My thoughts on live letter...
... That no one asked for! And that no one will probably read. xD (Under a cut, because I have a lot to say.)
The good:
- Pet changes. No more Ifrit dying to melee cleaves or Garuda dying to AoEs. I am intrigued by what theyâll do to make Titan useful. Also, happy to have nearly an entire action bar freed up by them consolidating pet actions.
- Following that, being able to summon egis with an instant cast is great! My hope is that weaving which egi you have summoned throughout the fight becomes part of basic SMN gameplay. Weâll see, though.
- Additional FATE rewards are nice. Though honestly, the FATE system needs a complete rework. Take a page out of Riftâs book here, SE.
- Charged actions. Now truthfully, this is just SE coming into the modern era and acting like they invented the wheel, when abilities with multiple charges has been done forever in other MMOs. But itâs still nice to have.
- PLD gap closer. Canât not love this!
- Interrupts actually being interrupts and visually clear. When they said they were reworking the interrupt system, I had a brief flash of baseless hope that we were getting MOOs, but Iâll take this anyway!
- AST cooldown that lets us move between Sects. Interesting potential there.
- The Lily changes for WHM. From what weâve seen, it looks like they may have made them actually useful. I still have some questions, but Iâm hopeful for this.
- Role actions being automatically earned. The system as it stands now is pretty silly, so this is logical.
- Party list visual showing absorbs. Hurrah!
- As an AST main, that graphic of planets orbiting the AST in the job abilities demo made me so happy. Itâs very pretty.
- DRK calling forth their inner darkness was cool.
- Very hopeful for the new and improved MCH. A little short on details, but it sounds promising!
- I was extremely bitter about DNC not being a healer when it was announced. I think Iâm slowly learning to love DNC as it is, and Iâm happy that SE is emphasizing its support capability as a buffer. To be honest, I may switch my main alt from BRD to DNC (especially given incoming changes to BRD).
- PIE becoming Spirit (essentially). Its usefulness will depend on spell cost balance and healing demand, but thereâs finally a chance that PIE will have some import to healers.
The bad:
- Not sure how I feel about these ârole questsâ supplanting our job-specific quests. I enjoyed the unique stories we get to follow with new job quests. Also, the SCH Stormblood chain really left me with so many questions.
- SMN Phoenix looks like it functions basically as a Bahamut reskin. Itâs just red Akh Morns. Itâs pretty, but... Doesnât really add much mechanically to the job.
- Speaking of SMN - two Aetherflow stacks?? Are we going back to the days of Ruin spam mage? :(
- Those tank changes... Just... I found it incredibly ironic that the line talking about skill being the distinguishing factor appeared on the ppt slide where they talked about how they were essentially removing most of the skill from playing tank jobs. Now, removing the damage stances and having it so you just toggle on/off a tank stance is fine on its own, but theyâve gone way too far in simplifying by having there be pretty much no reason to toggle it off unless youâre doing a tank swap in an 8-man environment. Theyâve removed the thought from game play - that tactical decision of âCan I afford to take more damage/is my threat at a comfortable level?â Iâd be more okay with this change if tank stance still came with the damage taken/damage done effects, which would mean youâd still have to think about when to toggle it on or off. In the same vein, they removed enmity generating combos, which one the one hand I understand, but on the other... Itâs like theyâve seen tanks trying to focus on nothing but dps and have just thrown their hands in the air and given up, instead of trying to design jobs that require thought.
- AST card changes. Some of the details are still unclear, but I am incredibly wary. For one, I think making all cards give a damage buff of some kind is a big mistake. There have definitely been times where AoE or buffed Bole has been very helpful, or a well-timed Ewer on myself or a fellow healer. I main AST in large part because the card mechanic provides a layer of complexity that keeps the job mechanics engaging. Itâs not super difficult, but it does require thought and planning, and it rewards preparation and knowledge of upcoming mechanics in a fight. That kind of skill-based play is enjoyable to me. But reducing card choice to just âWhich damage buff goes on which jobâ really takes the shine off. I am not pleased at all. Also, do we even have Royal Road anymore?? It sure didnât look like it in the demo vid. Another dark mark.
- Speaking of removing job interest... oh BRD, how I weep for thee. It feels like my favorite jobs are really getting kicked in the balls here. Despite what Yoshi wants to claim, removing the song mechanic and their different procs WILL change the play feel of BRD - and not in a good way, in my opinion. This is yet another example of them oversimplifying.
- SEâs apparent answer to how to balance healer jobs is... to make all the healers as similar as possible. This is the exact opposite take they should have gone. Iâm honestly still baffled as to why SE seems incapable of designing distinct healing jobs with just three jobs, while MMOs like WoW has like six different healers and they all have distinct flavors and game play. Making them all the same is not the answer, Yoshi!!
- This move to decrease job synergy just leaves a bad taste in my mouth. While I understand the reasoning behind it (not wanting people to feel like certain jobs are required, or that certain jobs are undesirable), I feel like the answer is not to make everything as homogenized as possible. Rather, they should be finding ways to make each unique job valuable in its own right.
- Please stop trying to make every job as easy as possible. It is okay to have some jobs with a higher skill cap and some jobs with a lower skill cap.
And lastly...
Somewhat unrelated to the live letter, but after playing around in the Benchmark, I have to say... I am utterly unsurprised that the character creation options for Hrothgar and Viera are so underwhelming. Hrothgar hair being tied to face may honestly be worse than Au Ra horns. And Viera being unable to make use of any of the base game hairstyles?? Their options feel so limited, especially since half of their hairstyles are just âsame hairstyle but with bangsâ. I never really believed Yoshi when he said that they were going to make up for not having both genders by providing better customization.
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