#playcare
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shisabun-art · 1 year ago
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I got Poppy Playtime on the brain, so Worker OC and DogDay Au it is!
Angel is smol but determined.
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Also, I'm too lazy to draw the grab pack. Imagine it's there. 😂
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sketchtastrophee · 4 months ago
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hes like 11'11 on 4 legs.. though when he's sitting he's probably a bit shorter. this kid must be hopping up to be reaching that high 😭
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ultimatelytired · 1 month ago
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Bells
word count: 3975
Fandom: Poppy Playtime Pairing: N/A Pronouns: He/Him Relationship: N/A Occupation: Enforcer Ability: Court Jester
The character takes the appearance of a Victorian-era court jester, while their face is the only thing made of plaster their body consists of poly-blend sateen fabric, and their insides are filled with polyfill, allowing their body to bend and twist however they want, allowing them to get into even the smallest of crevices. They have a removable mask that they can replace with different ones that signify emotions but they're usually wearing the comedy mask, they also have bells on the end of their hat that jingles each time they move.
Keys:
n/a
Warnings: spoilers to chapter 4 and those who haven't played nor seen the game, blood, death and all that shit.
@ghrgrsfdesfrfg recommended this and I was heavily invested in this idea
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Playtime Co. is releasing a once-in-a-lifetime toy!
Prepare to be captivated by the Royal Jester, a breathtakingly detailed action figure unlike any other. This stunning collectible stands tall and proud, boasting a regal design that blends the sinister charm of a jester with the power of a king.
The Royal Jester is a collector’s dream – a statement piece that merges art and imagination. This is more than just a toy; it's an artwork, a conversation starter, and a prized addition to any collection of fantasy and gothic figurines. Perfect for fans of dark fantasy, playing cards, or unique character designs!
There are four limited-edition Jesters; the four brothers of each suit.
The Royal Jesters of Spades, Clubs, Hearts and Diamonds!
Which one will you pick?
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Subject: 1236
Original Procedure: 10/91
Behavior:
Assigned to the Game Station as one of the new games added to the area, Experiment 1236 is much different from his three "brothers". Before he was transferred into the body he inhabits now, he already had severe behavioral issues to the point it would be dangerous to leave him alone with any of the children. Showing signs where he lacked empathy, a disregard for rules, and was prone to random acts of violence.
This behavior transferred over into his new body and had to be confined within the prison where the staff advised we keep him locked up, but I found his behavior rather intriguing. The few staff that monitor him had commented how 1236 likes to play "games" with them, where he hides in the room and only comes out when the staff are fully in the room, that is when he reveals himself and attacks them.
He has still retained his cognitive thinking but his craving for violence is what makes the others reluctant to leave him around any of the children, that is why I suggested we leave 1222, as well as his brothers, to monitor him closely from being alone with any of the children. As long as we keep him well entertained he shouldn't have the need to act out, he wouldn't dare bite at the hand that feeds him.
Conclusion:
So long as he doesn't harm any of the children, have him remain within the Game Station for further monitoring.
I believe Leith Pierre will find some use in him.
Signature: Dr. Harley Sawyer
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"Hi, kids! Welcome to the Game Station! I'm Stella, and we've got four super-duper fun games to play! These little tests show us just how crazy strong and smart you are! Follow Mommy Long Legs down the stairs, and she'll show you our latest game! See you in a bit!" Mommy giggled to herself as the children ran around her arms and legs, a few even grabbing her by one of her hands to tug her toward the entrance that read "Scavenger," where the four Kings resided.
"Come along now, children. We have four new friends to meet!" They all cheered in excitement—new games were always so thrilling. "Stay close to Mommy now; we don't want any of you getting lost."
"Yes, Mommy!" Unlike the other three games, "Scavenger" took place in a grand theatre that had the children marveling in awe. They all gasped and huddled around Mommy when the lights turned off before, one by one, they switched back on, leading up toward the stage to reveal four beautifully decorated boxes with a symbol on each: a black spade and club, and a red heart and diamond. The children approached the stage eagerly, waiting to see what would happen. They let out startled screams when the lids of the boxes burst open in a flurry of confetti and four figures jumped out of their respective boxes, the curtains behind them opening and a band started playing circus music.
"Guests!"
"We have guests!"
"What a surprise!"
"A pleasant surprise!" All four figures bowed their heads, and when they lifted them, they wore tragedy and comedy masks with different markings. The owners of the club and heart boxes wore the tragedy masks, while the spade and diamond owners wore the comedy masks. Over the mask’s sockets, their respective symbols were painted in either red or black. "Allow us to introduce ourselves, dear children! We are the Royal Court's Four Jesters!"
"I am the Royal Jester of Spades!"
"I am the Royal Jester of Clubs!"
"I am the Royal Jester of Hearts!"
"And I am the Royal Jester of Diamonds!" As they announced their names, they bowed once more, and the children clapped excitedly. The Jester of Spades was about to speak, but the Jester of Diamonds stepped forward and spoke ahead of him. Though Spade was technically the leader of the Jester Brothers, Diamond had a way with words that captivated the children far more. Despite being the "eldest" of the four, Spade's role often faded into the background because of Diamond's influence "We have a game for you, children, that'll put your minds to the test! Are you ready for such a task?"
"We're ready!" The children’s enthusiasm made Diamond laugh. He snapped his fingers, and more lights illuminated the theatre, revealing several boxes scattered throughout.
"This game is simple," he continued as he and his brothers flipped over their own boxes and reached inside to pull out cards.
"Each box has a symbol corresponding to our suits."
"Inside the boxes, you'll find a card with the same suit…"
"Or you'll find a nasty surprise waiting for you," the four jesters said in unison, laughing together.
"When you find four cards of the same suit—"
"You must then find the matching brother."
"We will be hiding in our boxes somewhere in the theatre."
"And the winner is the one who finds all four cards and one of us first!" With that, the jesters slammed the lids on their boxes shut and stepped forward. "Shall this game begin?"
"Yeah!" The children shouted with glee. The jesters tossed their cards into the air, which exploded into a cloud of smoke. When it cleared, both they and their boxes had vanished.
"What are you waiting for, children? Go and find them!" Mommy cheered. The children quickly scattered, heading toward the many boxes. Mommy stayed behind, keeping her eyes on the boxes bearing the diamond suit. She knew the brothers had left out an important detail: they were constantly moving, slipping unseen from box to box, and occasionally stealing cards from the children to keep the game going. Sometimes, they even hid in the wrong suit’s box just to pop out and surprise the children, snatching more cards. But it was the Jester of Diamonds she kept the closest watch on. He was the most unpredictable of them all—no matter how hard she tried to track his movements, he always stayed one step ahead.
Mommy wasn’t allowed to interfere with the games unless a child's life was at stake—but Diamond knew better than to cross that line. He didn’t want this game to end prematurely. When a couple of screams rang out, Mommy tensed—only to sigh in relief when she saw it was one of the "nasty surprises": small marionette dolls modeled after the four brothers, similar to the Mini-Huggies. The dolls would jump out of boxes to scare the children and sometimes snatch a card before retreating. As a few of the brothers popped out of their boxes, there was still no sign of Diamond. He always liked to play the waiting game.
"Mommy, Mommy! Look, I found all four cards!" A child ran up, waving their cards excitedly. Mommy clapped her hands to congratulate them, but froze when she saw they were diamond cards.
"Oh, how wonderful. Now you must find the Royal Jester of Diamonds to win! You better hurry—he’s the trickiest one to find." The child gasped and dashed off to search for the diamond-suited box. The jesters always knew when a child had gathered four cards and would either hide or keep the game going by relocating to a distant box. A sudden scream drew Mommy’s attention. It was the same child, being dragged into one of the boxes. She rushed over and flung the lid open—only to find it completely empty.
Panic gripped her until a chorus of cheers rose from the stage. She turned to see the four brothers emerging from the diamond box, with the Jester of Heart at the bottom holding up Spade and Club. At the top stood Diamond, the victorious child perched on his shoulder.
"And we have a winner!" Diamond announced. "Please, give a round of applause to our lucky champion, who found all four of my cards!"
"Yay, you did it!"
"Good job finding him!"
"That was really hard!" The other children chimed in. Diamond gently set the child on the stage and took the four cards from them. With a swift motion, he transformed the cards into a golden crown. The children gasped as he placed it on his head. "We have a new King of the Court!" The four jesters bowed low before the child.
"Whoa, a king!"
"He's the king!"
"I'm jealous."
"Maybe we can try again another day."
"Ahaha! We’re so glad you liked our game," Heart said, rising.
"But there are still more games to play—"
"Like Musical Memory—"
"And Wack-a-Wuggy—"
"And Statues!" The children giggled excitedly. Mommy called them to follow her to the next game, casting one last wary glance at Diamond as his eyes lingered on her retreating figure.
"You shouldn't keep the rest of our friends waiting!" The four jesters bid the children goodbye, but Heart, Club, and Spade couldn't help but notice how all the children flocked around Diamond the most. It was irritating—no matter how hard they tried to appeal to the children, Diamond's natural charisma always made him the favorite. They just couldn't compete. "Now, children, follow Mommy out so she can lead you to where our friend Bunzo Bunny is waiting for you!" Diamond waved at Mommy, and she quickly ushered the children away, peeling the ones clinging to him off with a gentle touch.
"Mister Diamond is right! We still have three more games to play, so let's move on to Musical Memory!" Mommy’s voice was cheerful, but she could practically feel Diamond's gaze on her back as they walked away. She chose not to comment on it.
"You did it again, Diamond!" Spade's voice hissed with frustration the moment they were alone. It infuriated them that Diamond was so good at masking his true feelings—his unreadable nature only made it worse. Spade growled as Diamond shrugged nonchalantly. "Oh, don’t just shrug your shoulders. You know exactly what you did." Diamond scoffed, his tone laced with mock innocence.
"Please. I do a lot of things. If you want me to take responsibility for whatever's made you angry, you’ll have to be more specific." He took a step forward, and Heart quickly moved between them, stopping Spade from doing anything rash. "Come now, use your big boy words and tell the class what’s upset you." Spade’s hand clenched into a tight fist before he jabbed a finger toward Diamond’s face.
"You know I’m the leader, Diamond! I’m the one who’s supposed to explain the rules when the children enter!" Diamond chuckled, casually swatting Spade’s hand aside.
"Oh? Is that so? But if you’re the leader, why am I the face of the Royal Jester Brothers?" He gestured toward a nearby banner depicting the four of them. Despite their central grouping, Diamond’s colors were more vibrant and bold compared to the others. "I don't mean to step on your toes, brother. I just think you need to be more creative with your words. We’re jesters! We’re meant to wow and amaze the crowd—to entertain and make them laugh! You should work on your approach." Heart nodded thoughtfully.
"He’s right, Spade."
"Wha—"
"He’s got that charm we lack, dude," Club added with a shrug. "We mostly just follow his lead or stick to the script."
"But… I’m not boring, right?" Spade’s voice wavered, Heart and Club exchanged an awkward glance.
"Ehh…" Diamond laughed, the bells on his hat jingling with the motion.
"Don’t fret. You can just leave it to me! Our game has only just opened—there’s a lot of pressure on your shoulders. Let me share that burden with you. You don’t have to worry about capturing the audience—I can handle that. Or if you’d prefer, I can give you some tips on how to really win them over."
"Yeah, he’s been helping us out too," Club added.
"You shouldn’t blame him, Spade," Heart said gently. "The children had fun and loved our performance. Isn’t that what really matters?"
"I… I suppose you’re right." Spade’s frustration deflated, and he sighed.
"It’s fine," Diamond said with a dismissive wave. "You probably just got overwhelmed." The tension dissolved quickly, but as Diamond turned away, his expression beneath the mask twisted into one of quiet disgust. Pathetic. Spade’s need for attention was so disappointing. Diamond genuinely didn’t understand why Spade was so worked up—he thought he was doing him a favor by taking control of the narrative.
"Diamond!" A sharp voice called from below. Diamond’s head perked up, and he peered over the theatre’s upper railing to spot Leith Pierre, Head of Innovation and CEO of Playtime Co. "Get down here. I have a job for you." Diamond’s sinister mask glistened under the spotlight. A job? Intriguing. He leapt over the railing, landing gracefully on the backrest of a chair. Leith grimaced and edged away from the jester’s too-close, too-creepy face.
"How can I help you, Mister Pierre?" Diamond asked, his arms swinging loosely in front of him.
"There are a few… 'rodents' running around who’ve gotten into something they shouldn’t have. I need you to locate and dispose of them. I don’t care how you do it—just make sure they’re no longer a problem. And keep it quiet. We don’t want our guests knowing we have a pest issue." A shiver ran down Leith’s spine as Diamond tilted his head, his mask’s empty sockets somehow conveying an unsettling glee.
"However I want?" Leith cleared his throat, taking another step back.
"Yes, yes. Play with them for all I care—just make sure no one sees."
"You can count on me, sir." Diamond bowed low, his tone dripping with mock formality.
"Right… You’re the only one I trust for this sort of cleanup," Leith muttered.
The Jester Brothers shared some abilities with Mommy Long Legs—though their limbs didn’t stretch quite as far, they could extend their arms a fair distance. Their arms and legs are capable of rapid extension and retraction and can effectively evade harm by contouring their body and bouncing away in a spring-like fashion. With this in mind, Diamond slipped easily into the factory’s ventilation system, crawling through pipes and squeezing into crevices with eerie grace. This was why he behaved, why he didn’t lash out when Spade overstepped. The real fun began when he was set loose.
The thrill of the hunt was irresistible—tracking down the employees no one would miss was his favorite game of all.
This is what happens when you wander where you don’t belong, the man thought when Leith gave him this job after catching him in a restricted area within the Game Station. Talk about being in the wrong place at the wrong time. As he ventured deeper into the factory, the voices and sounds of the other staff grew distant, their echoes bouncing off the cold, industrial walls. He could practically hear the hum of water through the pipes and the scurrying steps of mice. This was fine—he liked working on his own anyway. All he had to do was fix the burst pipes and be on his merry little way.
When he located the pipes, he quickly got to work, the silence around him becoming a source of comfort compared to the loud screaming of children playing in the Game Station. The thought of children made him think of his own family waiting for him at home. He could still remember the looks on their faces when he told them he was working for Playtime Co. It wasn’t a glamorous job—he didn’t get to interact with the toys or mascots—just a simple engineering role where he fixed whatever was broken. As he continued to work, he began to faintly hear a subtle sound: tapping. He couldn’t quite make out what it was, but he knew it wasn’t water dripping onto the pipes. It sounded more… metallic.
He shook his head, deciding to ignore it in favor of finishing the task at hand, but the feeling of being watched began to creep over him.
The tapping didn’t cease. In fact, it almost seemed like it was playing a sort of beat. If he focused hard enough, he could almost recognize it—it sounded like the music that played when you entered the Jester's Theatre. With that realization, his nerves tightened. He picked up his flashlight, shining it around even though he wasn’t sure what he was looking for.
He swallowed thickly, his mind drifting back to the gossip and rumors his fellow engineers spread just to spook each other—how staff would disappear without a trace when they ventured too deep into the factory. It always started with distant tapping, mimicking the music from the Game Station. Then came the bells. You knew you were in danger when you heard jingling bells—subtle meant you were still safe, but if they were close… that meant whatever was making the sound was near.
No. No, he was just being paranoid. Rumors were just rumors. Right?
He inhaled deeply, trying to calm the rapid beating of his heart, but his breath hitched when the bells started—and they were close. Too close.
Forget this. Mister Pierre can shove it—I’m getting the heck out of here.
In his panic, he left his equipment behind, sprinting back down the hall from which he’d come. The tapping, the bells—what came next? What came nex—
"Hahaha…~"
The laughter.
He’d been spotted.
He risked a glance back and froze. Through the suffocating darkness, a faint glow stared back at him—two points of light, fixed directly on him. Those rumors weren’t rumors after all. Fear surged through him, and without a second thought, he ran.
The laughter grew louder, bouncing off the walls and ringing through the corridors. The noise behind him kept getting closer, no matter how fast he ran. Whatever was chasing him was fast—too fast for it to be human. Was this why people had been disappearing? Was he next? Had Mister Pierre sent him here on purpose, knowing what would happen?
He turned a corner sharply—and collided hard with a pipe.
The impact knocked him to the ground, his vision swimming as pain blossomed across his forehead. Dazed, he pressed a hand to his head, trying to quell the throbbing ache. The sound of bells drew closer, the metallic jingling slow and deliberate.
He didn’t dare look up.
"Awww… what’s the matter?" a sing-song voice cooed from above him. "Did you fall down? Poor little thing." a whimper escaped his lips, his body trembling as he fought to crawl backward.
"P-please… please don’t… I-I didn’t even want to be here… I—"
"Oh, but you are here!" his interrupted gleefully, the bells around on his hat jingling with every movement. "And you’ve been so very rude, sneaking around where you shouldn’t be. Tsk, tsk. What should I do with you?"
"Please… I-I have a family… kids…" his voice cracked, tears spilling down his face. For a moment, there was silence. Then a soft giggle.
"Ohhh, I love it when they beg." The voice was right in front of him now, and he felt a cold hand grasp his chin, forcing his head up. The fallen flashlight managed to reveal the figure above him and there he saw the Jester of Diamonds strung up within the pipes, his limbs curling around them to keep his body suspended "Beg some more. It’s my favorite part." his laughter rung out again as his free arm wrapped around the engineer, caging him within his arm then hoisting off the ground.
"N-No, please! I beg of you, d-don't hurt me..." his mask slowly lifted away, revealing something far more monstrous than any toy should have been. The face beneath the mask was a grotesque parody of a jester’s grin—wide and stretched too far, with jagged, uneven teeth glistening with saliva and fresh blood. Drool dripped from the corners of his mouth, mixing with the crimson that stained his lips. The smell of iron was sharp and suffocating.
The last thing the man saw was that terrible, twisted smile lunging toward him.
Later, the sound of gnawing filled the corridor. Diamond crouched over the broken body, his sharp teeth tearing into flesh with wet, squelching sounds. Blood dripped down his face and hands as he fed with terrifying enthusiasm, his shoulders shaking with occasional giggles of delight. When he finally stood, his grin was wide and satisfied.
"Delicious," he whispered to no one in particular, his voice thick with amusement.
When he left, he made sure to block off the area so no other human employee would stumble upon the "mess" he’d made. Speaking of mess, he glanced down at himself and sighed at the blood soaking his costume. Returning to the theatre through the ventilation shaft, he slinked into the dressing room and breathed a sigh of relief when he found it empty. The company was kind enough to provide different costumes for him and his brothers, and he quickly changed into a fresh one, trashing the bloodied outfit without a second thought.
Humming a cheerful tune, he left the dressing room in search of Mister Pierre.
"Look, look! It's the Jester of Diamonds!"
"Hi Jester! Your game was fun to play!"
"I hope we can play it again!" Diamond waved at the children as he walked through the Game Station toward the train, where he spotted Leith alongside one of the scientists. Wanting to reach them quicker, he used his powerful legs to spring himself over the crowd of children, eliciting gasps and laughter. Stretching his arms out with an exaggerated flourish, he cushioned his fall and landed gracefully right in front of Leith, his bells jingling softly as he straightened up.
"Ah! Just the toy I was hoping to see!" Diamond gives a dramatic bow, but Leith waves his hand to dismiss him. "Enough of the flair—did you do what I asked?" Both he and the scientist notice how some blood dripped out from behind Diamond’s mask. The jester chuckled softly, his tongue peeking out to lick it clean.
"Yes, sir. The rodents have been exterminated—you just need someone to clean up the mess." Leith smiled and clapped his hands.
"Wonderful! I'll be sure to reward you later." Leith said with satisfaction but Diamond shook his head.
"There should be no need, sir. My reward was the fun I had while playing my game of hide and seek."
"Ah hah, right. Well, you can go back to playing with the children. I'll be sure to keep sending you more 'playmates' to keep you entertained." Leith could see the way the jester practically glowed at the prospect of more “games.” Satisfied, Diamond left the two men and returned to his brothers and Mommy, seamlessly slipping back into their playful routine. Leith sighed to himself. "As much as he freaks me out, he's almost as handy as Boxy Boo." Harley Sawyer chuckled.
"Indeed, but he's far more intriguing than 1160. He makes a game out of it, no matter what you ask of him," he said, watching how Diamond played with the children alongside his brothers and Mommy. "What a masterpiece he turned out to be."
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han411 · 1 year ago
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Sorry DogDey...
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numberonesnarkfan · 4 months ago
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short comic I made to practice drawing quick cartoons.
In which Harley Sawyer gets absolutely dunked on by a four-year-old.
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rum-sugar-pirate · 2 months ago
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Headcanons for human (or the kid versions) of Huggy and Kissy
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Huggy Wuggy is a basketball fan because I thought it was really funny to imagine the creature playing basketball. That would be so unfair. And little Kissy in her sweater. Love her to bits though I do think I could have went about her colors better
I really adore these designs. When the Poppy Playtime autism inevitably simmers out I may just keep these for personal use.
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portalling101 · 1 month ago
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Dear Diary
a Touille snuck up from the lower levels. It didn't try to attack anyone. Just started...dancing.
the lower level has to be much weirder than Playcare if that sort of thing is just crawling up here.
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n0t-kiwi-lishus · 1 year ago
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I’ve finally crumbled into making my player oc. I also made DogDay!
This silly woman just popped up in my head in the middle of the night screaming DRAW ME.
And I just had to add all the little quotes that she definitely said.
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Molly: *𝙼𝚊𝚗𝚎𝚞𝚟𝚎𝚛𝚒𝚗𝚐 𝚝𝚑𝚛𝚘𝚞𝚐𝚑 𝚝𝚑𝚎 𝚙𝚕𝚊𝚢 𝚌𝚊𝚛𝚎 𝚠𝚑𝚒𝚕𝚎 𝚠𝚊𝚒𝚝𝚒𝚗𝚐 𝚏𝚘𝚛 𝚝𝚑𝚎 𝚏𝚕𝚊𝚛𝚎 𝚑𝚊𝚗𝚍 𝚝𝚘 𝚛𝚎𝚌𝚑𝚊𝚛𝚐𝚎*
Molly: *𝚁𝚞𝚗𝚗𝚒𝚗𝚐 𝚏𝚛𝚘𝚖 𝚝𝚑𝚎 𝚁𝚞𝚒𝚗𝚎𝚍 𝙲𝚛𝚒𝚝𝚝𝚎𝚛𝚜 𝚋𝚎𝚏𝚘𝚛𝚎 𝚝𝚑𝚎𝚢 𝚊𝚖𝚋𝚞𝚜𝚑 𝚑𝚎𝚛*
Molly: *𝚂𝚌𝚛𝚎𝚊𝚖𝚒𝚗𝚐 𝚏𝚘𝚛 𝚑𝚎𝚛 𝚕𝚒𝚏𝚎* "𝚂𝚝𝚎𝚙 𝚘𝚏𝚏! 𝚂𝚝𝚎𝚙 𝚘𝚏𝚏! 𝙾���� 𝚜𝚑𝚒𝚝! 𝚃𝚑𝚎𝚢 𝚓𝚞𝚖𝚙𝚒𝚗𝚐 𝚖𝚎! 𝚃𝚑𝚎𝚢 𝚓𝚞𝚖𝚙𝚒𝚗𝚐 𝚖𝚎!"
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shisabun-art · 2 months ago
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TRIGGER WARNING:
Abuse, emotional manipulation.
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More back story for Kevin, the second Catnap that was created.
The scientists took precautions they hadn't with the previous version, but he still wasn't compliant with them.
Unfortunately, he had someone to lose, which gave the scientists something to use against him.
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thecollectivefixation · 1 year ago
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POPPY PLAYTIME chapter 3 analysis… PART 2
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ALRIGHT IT'S QUEEN AGAIN. I know, I know... IM STILL NOT DONE WITH POPPY PLAYTIME. But guys... I hadn't covered everything in the last post and obviously there are still many questions left unanswered. I'm going to see where these questions go and what answers I might be able to come up with. But hey, enjoy the ride! 😘💪
__
So first off, I didn't talk about the reversed audio that appeared during the hallway sequence after going into 'home sweet home.’ 😤😤😩THE ONLY REASON i didn't, was because I didn't hear it previously in the gameplay I was watching. However, I was just searching around other peoples gameplays and I heard this audio and so I decided to find out what it actually says.
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[hallway sequence during ‘Home Sweet Home’]
The audio reveals: “I find your presence intrusive. After all this time you return, you come in here and you kill and murder, you pillage and destroy! Your presence was demanded 10 years ago and you didn't show up! 8/8/1995, you were supposed to be here. Why weren't you here? You missed the event, you missed the meeting, you missed the party! You have no right to be here. 8/8/1995."
So this confirms that ‘the hour of joy' did happen on the 8/8/1995 and that the game is placed 10 years after. Also what may confirm that we, as the protagonist came back because of guilt, is the writing on the floor. While walking through the halls as the reversed audio plays, what can be seen on the floor is the words: 'Guilt Haunts You’ These words also appear on other places such as walls.
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[GUILT HAUNTS YOU]
Before this sequence we walked into red gas that seemingly makes us either hallucinate or fall into a gas-induced sleep. But either way Catnap can somehow control the people who inhale this gas, and perhaps the hallucinations they have from it. This can be proved by Catnap speaking through the radios and appearing for split seconds to stalk the protagonist.
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[Walking into the gas-filled room]
Furthermore, it's interesting how the reversed audio was so accusatory. This further expands on the theory that the protagonist is an important figure in Playtime co. The experiments, or seemingly just Catnap wanted us there, 'demanded our presence' to be there.
Also you may be wondering who was speaking on the reversed audio. I believe Catnap was the one speaking, this is the most likely answer since during one of the tapes Catnap said a line and the voice he had was the same exact voice that was in the reversed audio. There are other theories but l'm sure it was Catnap speaking since he could have also been the one telling us "Don't move. Don't move an inch” and “Get up” during the end of the sequence as he was watching/stalking us the whole time.
Now, another question that we may be thinking about is, what happened to all the children in the Play-care orphanage during 'The Hour of Joy'? Now we know that many of the kids were used as test subjects for the experiments in order to find the secret to immortality or resurrect people who had passed away- Elliot Ludwigs child, for example. But there wasn't just a couple children living in the orphanage, there had to be lots more that hadn't been used for experiments yet.
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[past children running through halls]
We know from Miss Delights conversation with Catnap the he locked the children away somewhere so Miss Delight couldn't get to them, and all the employees died. But Catnap said the children were safe, so what happened to them? The answer to this is that... We don't know yet! There are many, many theories out there and some say that perhaps they all got eaten, had already been turned into toys or are probably still alive out there, somewhere...
We have to assume that if they were still alive, the children didn't leave the factory because i mean, it should be obvious to the outside world if dozens of orphans came out from the ground and suddenly rejoined society. 😭 We know that there was a food shortage years after the events of ‘The Hour of Joy’ so it's hard to fully assume the children could have survived ten years in the factory, but really, who knows?
Obviously they didn't intend to kill the children, since Catnap wouldn't have locked the children away from Miss Delight. There's also another theory that says the prototype was using the poppy flowers to continue the experiments with the remaining kids, to turn itself human again. BUT! We won't be finding out until possibly the next chapter.
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[Playcare underground orphanage]
About Miss Delight and the lore surrounding her, I don't really know a lot other than her conversation with Catnap from the tape and that she is one of the worst of the monster murders that occurred during ‘The Hour of Joy’. However I have read around that she was once a kind and sweet teacher, but when ‘The Hour of Joy' happened, her and her sisters were locked in a room by Catnap.
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[miss delight]
Notes found in the game during the school section reveal that Miss Delight slowly succumbed to madness and went insane. She formed a makeshift weapon and called it Barb, even considering it as a living person later on (which is crazy 🙀). According to the notes scattered around in the school, being locked in the school for so long after ‘The Hour of Joy’ and being singled out by the other teachers to die first caused Miss Delight to go as far as cannibalising the rest of the teachers/her sisters, stemming from her desperation to survive.
Her desperation would soon develop into a twisted, sick obsession for bloodshed. Had Catnap not hidden the children from Miss Delight, she would have killed them all as well. 😔☝️
I know there are so many more secrets and questions needed to be answered but that's all I have for today. Poppy Playtime chapter 3 has shined new light on so many new possibilities and now that so much has been revealed, I'm sure that we will be able to come to a conclusion soon. Thanks all for listening, see you — IN THE NEXT CHAPTER!!!!!
— Queen.
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cornerofhell · 14 days ago
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Been watching a bunch of playthroughs of Poppy Playtime and yknow what?
Not nearly enough people acknowledge those fucking cribs.
How many babies and toddlers are with the orphan children?
How many of them were used?
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lambofregress · 1 year ago
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Poppy Playtimes “Playcare” is just like The Promised Neverland
Most kids in Playcare believe they’ll be adopted into loving family’s (difference in poppy playtime is some actually do)
If a kid is chosen for experiments they are usually given a farewell ceremony and taken out of Playcare (like how Isabella takes Connie out of the orphanage to be eaten by the demons)
Bigger Bodies Initiative (Children being used to help a bigger creature Keep form? Sounds like how demons eat humans to stay “sane and human)
The Playcare offers all the basic needs for the kids, such as food and education (basic Orphanage stuff but Shh)
The Mothers and Sisters match Ma Delight and her “sisters” (they raise the kids in the school environment… familiar…)
Playcare in its ruined state is a lot like Goldy Pond (a villian who hunts down the protagonist till a final battle? All in a fake town made to hide children? Yes)
This is mostly a joke but hey I found it unique
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han411 · 1 year ago
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- "Please hold on, everything will be fine..."
Spoiler for one job
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jyoungbloodvo · 11 months ago
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You all answered yes, so here it is! A sneak peek at the Lavender Omen Part 2 script, a scene with all the Critters!
ROLL CALL TIME!
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Isn't it nice to meet new friends?
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willowmoon239 · 1 year ago
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The Smiling Critters
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These are my version of what the Smiling Critters would in my art style.
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caramelstarlight · 1 year ago
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CaramelCutie - AUs
Hello! If you saw this then you’ve probably following me, I got recommended to you, or a certain tag!
This is me if I was a Smiling Critter!
Feel free to keep reading or just scroll on by!
INFO: (Things that are ALWAYS in the AU, no matter what.)
•Animal : Canis Lupus / Wolf
•Pendant: Sparkles / Star ✨
•Straight
•She/Her
•Extroverted,Clingy,Artistic, clueless, acts before thinks, gullible, funny, and a mix of most of the critters. (Extroverted like Hoppy, likes the crescent moon like CatNap, passion for art like Crafty, passion for romance or love like Bobby, Smart in some ways like Bubba, likes stars like Kickin and my favorite critter is DogDay!)
•Has made at least one plushy or mini smiling critter of every canonical critter.
•Hangs out with CraftyCorn the most (Best Friends) and DogDay (when not gushing over him.)
Appearance: Crescent moon earring (left ear.), star bracelet on right, white leg warmers with a star pattern on both legs.
•Physical appearance of Ears, Tail and Eyes. (Tail will always have the star and thing at the end, ears will look the same and always has noticeable eyelashes. You don’t need to draw it though!)
•Pink and soft fluffy fur, white paws and stomach, tip of tail is also white and the star on it as well, Doe Eyed.
•Probably gonna try remake it.
•Shortie.
Personality:
“A kind, caring and forgetful person among the critters, always expressing her interest in many topics and cheering up whoever she can! Easy to tease and flustered, but always bounces back up to her feet and keeps everyone smiling and laughing. Often clueless and a bit too kind and gullible while being a people pleaser.”
•HUGEEEE and VERY obvious crush on DogDay, (doesn’t try hiding it at all.) usually getting all flustered and shy around him or blushing when he’s around.
Scent:
•Strawberry / Caramel.
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SPACE RIDERS AU - @onyxonline
(I’m so sorry there’s a billion Headcannons. Scroll to the end for a summary.) COLORED VERSION:
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•Has a huge and obvious Crush on DogDay (and dreams of him lmao, even made a little plushie of him. (The mini critters / ruined critters, that but with his outfit.) and mimicked / matched a few things with him and the rest. If you put her in as background character, feel free to have that mini DogDay being carried around in my arms! I would love to see me carrying a tiny DogDay or just watching him from afar for some reason-?)
•Can also make mini plushies of other Critters that aren’t canonical and are part of the Space Riders Crew.
•Works as a BackUp for DogDays crew / the Smiling Critters if any of them are too injured to go out, or unhealthy in general.
•When not being a backup, usually helps around within the SpaceCraft by doing maintenance, cleaning, cooking, programming, nursing, gardening, experimenting, and mainly Quality of Life. (I guess you can say I’m HouseWife material-?)
•Occasionally visits each critter (if allowed by the person) to check up on them and sometimes brings gifts or things they wanted (if I remembered.)
•Has keys to Everyone’s Bedroom / Room within the Space Craft. (Skirt pockets, only has keys if allowed to enter that persons room by them.)
•Also takes over others jobs if needed and has the time too. (Feel free to add her doing various tasks around as well! Maybe me holding the Mini DogDay plushie I made of the Space Riders AU while I work. Just giving ideas!)
•Often asks Crafty (her bestie) on how to stop thinking about DogDay when I get the chance too.
•Has keys to almost all the rooms for Maintenance or any other job I do.
•The lines that are on her outfit are Pink, sometimes teased for being a bit shorter then most of the Space Riders. (I feel like most of their heights is around 5,4ft - 6ft. My height for it is 5’0. Noticeable height difference.) White Jacket/Outfit,Boots,Skirt and Leg Warmers. (Leg warmers are a bit less bright of a white to distinguish between Leg Warmers and Skirt.) The belt is black.
•Uses crescent earring as a way to communicate (like an agent.) if needed.
•Often seen all around the space station, doing various tasks or multitasking, when relaxing or on break, just cuddling the Mini DogDay plushie I have. (Actually asked him to model for it, 😭🩵)
•Has a fear of the Dark and Abandonment, with severe Inner Child wounds and can break easily. In this AU it’s strengthen since people have to go in and out, as well as the dark being inescapable because it’s space.
•Contacts the leader of each crew to see if they need help on their mission, if they say yes, immediately goes out and heads on over to help for free.
•Has the power of Stars, such as moonlight, sunlight or stars in general. (Lighting up places, summoning the moon with stars for a bit, sending stars at enemies, idk if that makes sense lmao.)
SUMMARY: Big crush on DogDay with a mini plushie on him, does majority of the jobs here (Maintenance,Cleaning,Gardening, Cooking, experimenting, programming, and nursing.(Housewife material.), helps others and checks in on them, keys to almost all the places in the spacecraft, helps with missions, powers of stars in general.
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HighSchool AU by NoirzVault on Twitter / X.
•5ft in height, participates in Art Club with CraftyCorn as the leader. •Also carrying a mini DogDay plush everywhere (Big simp for DogDay here.) in the school.
•Signed up for Student Council as well for Vice President or Treasurer.
•I can’t reveal much since I’m making a map for the people at PlayTime High on YT!
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